Game help seeking method and device, electronic equipment and computer readable storage medium

By providing a variety of help-seeking options and modes in the game, the problem of a single way of help-seeking by the game character is solved, and the probability of being rescued and the interactiveness of the game is improved.

CN119792913APending Publication Date: 2025-04-11NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510156887.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-02-12
Publication Date
2025-04-11

AI Technical Summary

Technical Problem

In existing games, the game characters seek help when they fall to the ground, making it difficult for the game characters to obtain rescue and reducing the probability of being rescued.

Method used

By displaying a selection window on the game's graphical user interface, a variety of help-seeking options are provided, including the first help-seeking mode outside the target game and the second help-seeking mode inside the target game, allowing players to select and send corresponding help-seeking information.

Benefits of technology

It enriches the way to seek help, improves the probability of game characters being rescued, and enhances the smoothness of the game and user interaction.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a game help seeking method and device, electronic equipment and a computer readable storage medium, according to the embodiment of the invention, in response to a help seeking event of a controlled game role, a selection window is displayed on a graphical user interface, the selection window comprises at least one help seeking option, the help-seeking mode indicated by the help-seeking option at least comprises a first help-seeking mode outside the target game; and in response to the selection operation of the help-seeking option, sending the help-seeking information based on the target help-seeking mode indicated by the selected target help-seeking option, so that the probability that the controlled game role is rescued can be improved.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to a game rescue method, device, electronic device and computer-readable storage medium. Background Art

[0002] With the development of the Internet, there are more and more types of games, such as first person shooting game (FPS) and multiplayer online tactical competitive games (MOBA).

[0003] When a game character falls to the ground, the player can ask for help from teammates. However, the current way of asking for help is single, which makes it difficult for the game character to get rescued, reducing the probability of the game character being rescued. Summary of the invention

[0004] The embodiments of the present application provide a game rescue method, device, electronic device and computer-readable storage medium, which can enrich the rescue methods and increase the probability of the game character being rescued.

[0005] In a first aspect, an embodiment of the present application provides a game rescue method, wherein a game scene of a target game match is displayed through a graphical user interface of a first terminal, wherein the game scene includes a controlled game character, and the controlled game character is controlled by the first terminal. The method includes:

[0006] In response to the help event of the controlled game character, a selection window is displayed on the graphical user interface, wherein the selection window includes at least one help option, wherein the help mode indicated by the help option includes at least a first help mode outside the target game match;

[0007] In response to the selection operation of the above-mentioned rescue option, the rescue information is sent based on the target rescue mode indicated by the selected target rescue option.

[0008] In a second aspect, an embodiment of the present application further provides a game rescue device, which displays a game scene of a target game match through a graphical user interface of a first terminal, wherein the game scene includes a controlled game character, and the controlled game character is controlled by the first terminal, and the device includes:

[0009] A first response module, configured to respond to the help event of the controlled game character and display a selection window on the graphical user interface, wherein the selection window includes at least one help option, wherein the help mode indicated by the help option includes at least the first help mode outside the target game match;

[0010] The second response module is used to respond to the selection operation of the above-mentioned rescue option and send a rescue message based on the target rescue mode indicated by the selected target rescue option.

[0011] In a third aspect, an embodiment of the present application further provides an electronic device, comprising a memory storing a plurality of instructions; the processor loads instructions from the memory to execute any one of the game rescue methods provided in the embodiments of the present application.

[0012] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, wherein the computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for loading by a processor to execute any one of the game rescue methods provided in the embodiment of the present application.

[0013] In an embodiment of the present application, in response to a distress event of a controlled game character, a selection window is displayed on a graphical user interface, the selection window including at least one distress option, wherein the distress mode indicated by the distress option includes at least a first distress mode outside the target game pair, and in response to a selection operation of the distress option, a distress message is sent based on the target distress mode indicated by the selected target distress option, thereby enabling distress outside the target game pair, enriching the distress methods, and increasing the probability of the controlled game character being rescued. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0015] Figure 1 is a schematic diagram of a game rescue system provided in an embodiment of the present application;

[0016] Figure 2 This is a schematic diagram of an embodiment of the game rescue method provided by the embodiment of the present application;

[0017] Figure 3 is a schematic diagram of a virtual roulette wheel provided in an embodiment of the present application;

[0018] Figure 4 is a schematic diagram of a help control provided in an embodiment of the present application;

[0019] Figure 5 is another schematic diagram of a virtual roulette wheel provided in an embodiment of the present application;

[0020] Figure 6 is another schematic diagram of a virtual roulette wheel and a help control provided in an embodiment of the present application;

[0021] Figure 7 is another schematic diagram of a virtual roulette wheel and a help control provided in an embodiment of the present application;

[0022] Figure 8 is another schematic diagram of a help request control provided in an embodiment of the present application;

[0023] Fig. 9 is another schematic diagram of a virtual roulette wheel and a help control provided in an embodiment of the present application;

[0024] Fig.10 is another schematic diagram of a virtual roulette wheel and a help control provided in an embodiment of the present application;

[0025] Fig.11 is a schematic diagram of a first information editing interface provided in an embodiment of the present application;

[0026] Fig.12 is a schematic diagram of a second information editing interface provided in an embodiment of the present application;

[0027] Fig.13 is a schematic diagram of a message editing interface provided in an embodiment of the present application;

[0028] Fig.14 is a schematic diagram of a graphical user interface of a second terminal provided in an embodiment of the present application;

[0029] Fig.15 is a schematic diagram of a jump interface provided in an embodiment of the present application;

[0030] Fig.16 is a schematic diagram of confirming rescue prompt information provided in an embodiment of the present application;

[0031] Fig.17 is a structural diagram of a game rescue device provided in an embodiment of the present application;

[0032] Fig.18 It is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0033] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.

[0034] Before explaining the embodiments of the present application in detail, some terms involved in the embodiments of the present application are first explained.

[0035] Wherein, in the description of the embodiment of the present application, the term "first", "second" etc. can be used to describe various concepts in this article, but unless otherwise specified, these concepts are not limited by these terms. These terms are only used to distinguish one concept from another concept. In addition, the terms "including" and "having" and any of their variations are intended to cover non-exclusive inclusions, for example, the process, method, system, product or equipment including a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or equipment. "Multiple" in the present embodiment refers to two or more.

[0036] The embodiments of the present application provide a game rescue method, device, electronic device, and computer-readable storage medium. Specifically, the game rescue method of the embodiments of the present application can be executed by an electronic device, wherein the electronic device can be a terminal or a server, etc. The terminal can include a first terminal and a second terminal, and the server can include a first server and a second server.

[0037] The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc.

[0038] The server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDNs), as well as big data and artificial intelligence platforms.

[0039] For example, Figure 1As shown, the electronic device is explained by taking the first terminal 10 and the first server 20 as an example, the target platform is implemented by the first terminal 10 and the first server 20, the first terminal 10 displays the game scene of the target game through a graphical user interface, the game scene includes a controlled game character, the controlled game character is controlled by the first terminal 10, the first terminal 10 responds to the distress event of the controlled game character, and displays a selection window on the graphical user interface, the selection window includes at least one distress option, wherein the distress mode indicated by the distress option includes at least a first distress mode outside the target game game, and the first terminal 10 responds to the selection operation of the distress option, and sends the distress information to the first server 20 for publication based on the target distress mode indicated by the selected target distress option, or sends the distress information to a third-party platform.

[0040] The following is a detailed description of the embodiments in conjunction with the accompanying drawings. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments. Although the logical order is shown in the flow chart, in some cases, the steps shown or described may be performed in an order different from that shown in the accompanying drawings.

[0041] In this embodiment, the first terminal is taken as an example for explanation. The game scene of the target game is displayed through the graphical user interface of the first terminal. The game scene includes a controlled game character. The controlled game character is controlled by the first terminal. This embodiment provides a game rescue method, such as Figure 2 As shown, the specific process of the game rescue method can be as follows:

[0042] 201. In response to a help event of a controlled game character, a selection window is displayed on a graphical user interface, wherein the selection window includes at least one help option, wherein the help mode indicated by the help option includes at least a first help mode outside the target game match.

[0043] The target game refers to an interactive game that runs on an electronic device. The type of the target game can be set according to actual conditions. For example, the target game can be a first person shooting game (First person shooting game, FPS) or a multiplayer online tactical competitive game (Multiplayer Online Battle Arena Games, MOBA), which is not limited in this embodiment. The target game game refers to a game in the target game.

[0044] The game scene is a virtual scene displayed (or provided) when the game client runs on the first terminal. Optionally, the virtual scene is a simulation environment of the real world, or a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene.

[0045] A controlled game character refers to a dynamic object that can be controlled in a game scene. In one possible implementation, a player can control the controlled game character to move in the game scene. For example, the controlled game character can be controlled to run, jump, crawl, etc., or the controlled game character can be controlled to fight with other virtual objects using skills, virtual props, etc. provided by the game client.

[0046] Virtual props refer to props that can be used by controlled game characters in game scenes, including but not limited to shields, springboards, puppets, bullets, aiming scopes, flame arresters, etc., to speed up their own attributes, assist in combat, or inflict damage to other virtual objects.

[0047] The distress event refers to information used to trigger the display of the selection window. The method of generating the distress event can be set according to the actual situation. For example, a distress event can be generated when it is detected that the controlled game character is injured and falls to the ground, the controlled game character is in an injured state, or a distress command triggered by the target player is received. This embodiment does not limit this.

[0048] The selection window is a visualization area in the graphical user interface that displays at least one help option. The shape of the selection window can be set according to actual conditions, for example, the shape of the selection window can be rectangular or circular, which is not limited in this embodiment.

[0049] The help option is used to indicate the help mode, which is the entrance to trigger the help mode. Different help options represent the entrances to different help modes. The display mode of the help option on the selection window can be set according to actual conditions. For example, the help option can be displayed in a horizontal arrangement, a vertical arrangement, or a circular arrangement on the selection window, which is not limited in this embodiment.

[0050] The first rescue mode outside the target game game refers to a mode in which users outside the target game game seek rescue. The users outside the target game game refer to users who do not currently have corresponding game characters in the target game game. For example, users outside the target game game may include at least one of users who have never participated in the target game game, users corresponding to game characters who have successfully exited the target game game, and users corresponding to game characters who died and exited the target game game.

[0051] The type of the first rescue mode can be set according to actual conditions. For example, the first rescue mode includes at least one of a channel rescue mode, a friend rescue mode and a friend circle rescue mode. The channel rescue mode includes at least one of a text message rescue mode and a voice rescue mode. This embodiment is not limited here.

[0052] The channel rescue mode in the first rescue mode refers to a mode in which a rescue message is published in the first target channel of the target platform where the target game client is located, so that all players in the first target channel can obtain the rescue message. The first target channel can be a world channel or a regional channel. The world channel refers to the channel corresponding to the server where the target player's game account is located. After the rescue message is published through the world channel, all players on the server where the target player's game account is located can see the rescue message. The target player refers to the player who controls the first terminal. The regional channel refers to the channel corresponding to a specific area of ​​the target game. After the rescue message is published through the regional channel, the players in the specific area can see the rescue message.

[0053] The friend help mode in the first help mode refers to the mode in which the target player asks for help from friends on the third-party platform. The friend circle help mode in the first help mode refers to the mode in which the target player posts a help message in the friend circle on the third-party platform.

[0054] When the first rescue mode includes multiple types, rescue options indicating different first rescue modes can be displayed on the selection window, so that the target player can directly select the rescue option corresponding to the required first rescue mode in the selection window, thereby improving the convenience of rescue.

[0055] In this embodiment, the rescue mode includes a first rescue mode outside the target game, so that rescue can be realized outside the target game, providing a new way of rescue, enriching the rescue methods, and increasing the probability of the controlled game character being rescued.

[0056] In some embodiments, the rescue mode indicated by the rescue option also includes a second rescue mode in the target game match. The user in the target game match refers to a user who currently has a corresponding game character in the target game match. For example, the user in the target game match may include a user corresponding to a friend game character of the controlled game character, a user corresponding to an ally game character of the controlled game character, a user corresponding to an enemy game character of the controlled game character, and at least one of a human-computer in the target game match.

[0057] The type of the second rescue mode can be set according to actual conditions. For example, the second rescue mode may include at least one of a channel rescue mode, a friend rescue mode and a friend circle rescue mode. The channel rescue mode includes at least one of a text message rescue mode and a voice rescue mode. That is, the first rescue mode and / or the second rescue mode includes at least one of a channel rescue mode, a friend rescue mode and a friend circle rescue mode. The channel rescue mode includes at least one of a text message rescue mode and a voice rescue mode. This embodiment is not limited here.

[0058] The channel rescue mode in the second rescue mode refers to a mode in which a rescue message is published in the second target channel of the target platform where the target game client is located, so that all players in the target game match and in the second target channel can obtain the rescue message. The second target channel can be a channel in the target game match. After the rescue message is published through the second target channel, all players in the target game match and in the second target channel can see the rescue message.

[0059] The friend help mode in the second help mode refers to the mode in which the target player asks for help from friends on the target platform. The friend circle help mode in the second help mode refers to the mode in which the target player posts a help message in the friend circle on the target platform.

[0060] In this embodiment, the rescue mode not only includes a first rescue mode outside the target game game, but also includes a second rescue mode within the target game game, so that the target player can select the first rescue mode or the second rescue mode in the selection window, thereby improving the convenience of rescue, further increasing the probability of the controlled game character being rescued, and improving the interactivity and teamwork between different players, thereby improving the fluency of the game and user satisfaction.

[0061] In some embodiments, the first rescue mode sends a rescue message through a target platform where the target game game is located or sends a rescue message through a third-party platform.

[0062] The target platform refers to the system where the game client is located. The third-party platform refers to a platform other than the target platform. The type of the third-party platform can be set according to the actual situation. For example, the third-party platform is a game interaction platform, a video interaction platform, an instant messaging platform or a content interaction platform. The video interaction platform can be, for example, Douyin or Kuaishou, even if the communication platform can be, for example, WeChat and QQ, and the content interaction platform can be, for example, Weibo or Xiaohongshu. This embodiment does not limit this.

[0063] Optionally, the first account of the target player in the third-party platform can be bound to the game account of the target player in the target platform. Optionally, when the target player logs in to the target game through the first account, the game account of the target player in the target platform and the first account are the same account.

[0064] In some embodiments, when the first rescue mode includes channel rescue mode, friend rescue mode and circle of friends rescue mode, the channel rescue mode sends rescue information through the target platform where the target game is located, and the friend rescue mode and circle of friends rescue mode send rescue information through a third-party platform.

[0065] In some embodiments, the number of first distress modes for sending distress information through the target platform includes multiple types, and the manners of obtaining the distress information through different first distress modes for sending distress information through the target platform may be different.

[0066] The method of obtaining the distress information may refer to obtaining the distress information through different input devices. For example, the first distress mode for sending the distress information through the target platform may include a channel distress mode, the channel distress mode includes a text message distress mode and a voice distress mode, the input device may include a touch screen or a microphone, and the distress information is obtained through the touch screen or the microphone. The text message distress mode may obtain the distress information through the touch screen, and the voice distress mode may obtain the distress information through the microphone.

[0067] In this embodiment, different first distress modes for sending distress information through the target platform may provide different ways of acquiring distress information, thereby enriching the ways of acquiring distress information and further improving the convenience of seeking help.

[0068] In some embodiments, the number of first distress modes for sending distress information through the third-party platform includes multiple types, and different first distress modes for sending distress information through the third-party platform send distress information through different message interaction channels of the third-party platform.

[0069] Among them, the message interaction channel refers to the way in which a third-party platform sends a distress message to a user. The type of the message interaction channel can be set according to the actual situation. For example, the message interaction channel includes a first designated object interaction channel and a non-first designated object interaction channel. The first designated object interaction channel refers to a way of sending a distress message to a certain friend object or a certain group. The non-first designated object interaction channel refers to a way of sharing the distress message on a third-party platform, so that all friend objects of the target player on the third-party platform or all users on the third-party platform can obtain the distress message and realize asking for help from strangers.

[0070] For example, when the third-party platform is an instant messaging platform and the instant messaging platform is WeChat, the first designated object interaction channel includes a method of sending a distress message to the target player's WeChat friends or the target player's WeChat group. At this time, the first rescue mode can be called a friend rescue mode, and the non-first designated object interaction channel refers to a method of sharing the distress message to the circle of friends. At this time, the first rescue mode can be called a circle of friends rescue mode.

[0071] In this embodiment, there are multiple rescue options for asking for help through the third-party platform. The rescue options for asking for help through the third-party platform send rescue information through different message interaction channels of the third-party platform, and display the rescue options for asking for help through different message interaction channels of the third-party platform on the selection window, so that the target player can directly select the rescue option corresponding to the required message interaction channel in the selection window, thereby improving the convenience of asking for help.

[0072] In some embodiments, the selection window is a virtual roulette wheel, and the rescue options are arranged in a ring on the virtual roulette wheel.

[0073] When the selection window is a virtual wheel, the shape of the selection window is circular. When the first rescue mode includes channel rescue mode, friend rescue mode and friend circle rescue mode, and the channel rescue mode includes SMS rescue mode and voice rescue mode, the rescue options on the virtual wheel can be as follows: Figure 3 As shown, the first rescue mode indicated by the "Friends Circle Help" rescue option is the Friends Circle Help mode, the first rescue mode indicated by the "Friends Help" rescue option is the Friends Help mode, the first rescue mode indicated by the "Quick SMS Help" rescue option is the SMS rescue mode, and the first rescue mode indicated by the "Voice Help" rescue option is the voice rescue mode.

[0074] In some embodiments, in response to the controlled game character's help event, a selection window may be directly displayed on the graphical user interface, or, in response to the controlled game character's help event, a selection window may be displayed on the graphical user interface, including:

[0075] In response to a help-seeking event of the controlled game character, displaying a help-seeking control on the graphical user interface;

[0076] In response to the triggering operation of the help control, a selection window is displayed on the graphical user interface.

[0077] The position of the help control on the graphical user interface can be set according to actual conditions. For example, the help control can be Figure 4 As shown ( Figure 4 One 10 in the figure represents the preset number of friends who can ask for help, and the other 10 represents the number of friends who can actually ask for help at present), which is not limited in this embodiment. The triggering operation of the help control can be set according to the actual situation. For example, the triggering operation of the help control can be a click operation or a long press operation of the help control, which is not limited in this embodiment.

[0078] In this embodiment, in response to a distress event of the controlled game character, a distress control is displayed on the graphical user interface, and in response to a triggering operation on the distress control, a selection window is displayed on the graphical user interface to avoid accidental triggering of the display of the selection window and ensure that the selection window is displayed when the target player needs it.

[0079] In some embodiments, in response to a help event of the controlled game character, while displaying a help control on the graphical user interface, the skill control displayed on the graphical user interface may be hidden so as to highlight the help control.

[0080] 202. In response to a selection operation of a rescue option, a rescue message is sent based on a target rescue mode indicated by the selected target rescue option.

[0081] Among them, the selection operation of the help option can be set according to actual conditions. For example, the selection operation of the help option can be a click operation or a long press operation, which is not limited in this embodiment.

[0082] The target help option is one of the help options. Sending a help message based on the target help mode indicated by the selected target help option can be understood as sending the help message to a certain user, or can be understood as publishing the help message so that all or some players on the target platform or third-party platform can see the help message.

[0083] If the first rescue mode indicated by the target rescue option sends a rescue message through a third-party platform, then sending the rescue message based on the target rescue mode indicated by the selected target rescue option can be understood as sending the rescue message based on the third-party platform and through the target rescue mode. If the first rescue mode indicated by the target rescue option sends a rescue message through the target platform, then sending the rescue message based on the target rescue mode indicated by the selected target rescue option can be understood as sending the rescue message based on the target platform and through the target rescue mode.

[0084] In some embodiments, when the selection window is a virtual wheel, the method of selecting the target rescue option on the virtual wheel can be set according to actual conditions. For example, the virtual wheel may include an outer ring and an inner ring, the inner ring of the virtual wheel includes a slider, the selection operation of the rescue option is a sliding operation of the slider, and in response to the selection operation of the rescue option, the process of sending the rescue information based on the target rescue mode indicated by the selected target rescue option can be:

[0085] In response to a sliding operation on the slider, determining a first target position after the slider slides;

[0086] In response to the sliding operation on the slider being completed, the help option located at the first target position is determined as the target help option, and the help information is sent based on the target help mode indicated by the target help option.

[0087] The virtual roulette wheel may further include a first closed area, and in response to the end of the sliding operation on the slider, the first terminal may determine that the sliding operation on the slider is ended in response to detecting that the slider is slid to the first closed area and the slider is released. The first terminal may also cancel the display of the virtual roulette wheel while determining the help option at the first target position as the target help option.

[0088] It is understandable that the first target position is the last position of the slider before it slides to the first closed area. Figure 5 As shown, the slider and the first closed area are as shown Figure 5 As shown, the first closed area is the circle where the "×" is located. At this time, after sliding the slider to the circle where the "×" is located and releasing the slider, the "Friends Help" rescue option located at the first target position is determined as the target rescue option.

[0089] In some embodiments, when a selection window is displayed on a graphical user interface in response to a triggering operation on a help control, and the selection window is a virtual roulette wheel, in response to a help event of a controlled game character, a help control is displayed on the graphical user interface, including:

[0090] In response to a help-seeking event of the controlled game character, displaying a help-seeking control in a triggered state on the graphical user interface;

[0091] This embodiment also includes:

[0092] In response to a triggering operation on the help control, the state of the help control on the graphical user interface is switched from a triggering state to a controlling state, and the help control in the controlling state is used to select a target help option in the virtual roulette wheel.

[0093] In this embodiment, the rescue control includes a rescue control in a triggered state and a rescue control in a controlled state. The rescue control in the triggered state is used to trigger the display of a virtual roulette, and the rescue control in the controlled state is used to select a target rescue option in the virtual roulette, thereby realizing the triggering of the display of the virtual roulette and the selection of the target rescue option in the virtual roulette through one control, thereby improving the convenience of development.

[0094] For example, a SOS control in a triggered state such as Figure 4 As shown, the help control in the control state can be Figure 6 shown.

[0095] In some embodiments, the emergency control in the control state is a joystick control, the joystick control includes multiple control areas, the position of the control area in the joystick control indicates the position of the emergency option in the virtual wheel, and in response to the selection operation of the emergency option, sending the emergency information based on the target emergency mode indicated by the selected target emergency option includes:

[0096] In response to a sliding operation in the control area, determining a target control area where a touch point of the sliding operation on the graphical user interface is located;

[0097] Determine the rescue option at the position in the virtual roulette wheel indicated by the target control area as the target rescue option;

[0098] In response to the sliding operation being completed, sending a distress message based on the target distress mode indicated by the target distress option.

[0099] The sliding operation at the touch point on the graphical user interface refers to the sliding operation at the corresponding sliding position on the control area. The target player can directly perform the sliding operation in the control area, or the joystick control can also include a slider, and the sliding operation in the control area can be a sliding operation on the slider in the control area.

[0100] When the control area includes a slider, such as Figure 6 As shown (it is understandable that Figure 6 The dotted lines on the help control shown in the figure are only for better distinguishing the various control areas. In actual applications, the dotted lines on the help control may not exist). The control areas include control area d1, control area d2, control area d3 and control area d4. Control area d1 indicates position D1 in the virtual roulette wheel, control area d2 indicates position D2 in the virtual roulette wheel, control area d3 indicates position D3 in the virtual roulette wheel, and control area d4 indicates position D4 in the virtual roulette wheel. The target control area where the touch point of the sliding operation on the graphical user interface is located is control area d1. The position in the virtual roulette wheel indicated by control area d1 is position D1. The target help option is the "Friends Help" help option.

[0101] It is understandable that in response to the end of the sliding operation, the sliding operation may be determined to be ended when the player's finger is detected to be released after sliding on the control area, or a closing area may be displayed on the help control in the control state, and the first terminal may determine that the sliding operation is ended when it detects that the slider is slid to the closing area and the slider is released. Optionally, while determining that the sliding operation is ended, the display of the virtual roulette wheel may be cancelled.

[0102] When it is detected that the slider is slid to the closed area and the slider is released, it is determined that the sliding operation is over, and the target control area is the control area where the slider was last located before sliding to the closed area. Figure 6 As shown, move the slider from Figure 6 After the position shown is slid to the closing area and the slider is released, the position in the virtual roulette wheel indicated by the target control area is position D1, and the rescue option at position D1 is determined as the target rescue option.

[0103] In some embodiments, the present embodiment further includes a display style of the target control area and / or a display style of the target help option. The update method can be set according to actual conditions, for example, the update method can be to make the edge of the target control area and / or the target help option brightly displayed, or to make the edge of the target control area and / or the target help option boldly displayed, which is not limited in the present embodiment.

[0104] In this embodiment, the display style of the target control area and / or the display style of the target rescue option is updated to highlight the target control area and / or the target rescue option, so that the target player can easily notice the selected target control area and / or target rescue option, further improving the portability of selecting the target rescue option.

[0105] In some embodiments, a plurality of rescue object identifiers are displayed on the rescue option, and the position of the control area in the joystick control also indicates the position of the rescue object identifier in the virtual wheel. The rescue option at the position in the virtual wheel indicated by the target control area is determined as the target rescue option. In response to the end of the sliding operation, a rescue message is sent based on the target rescue mode indicated by the target rescue option, including:

[0106] Determine the identification of the object for help at the position in the virtual roulette wheel indicated by the target control area as the identification of the target object;

[0107] Determine the rescue option where the target object identifier is located as the target rescue option;

[0108] In response to the sliding operation being completed, a distress message is sent to a target distress object corresponding to the target object identifier based on the target distress mode indicated by the target distress option.

[0109] The rescue object identifier is used to indicate the rescue object, and the rescue object can be a friend of the target player or a group chat that the target player is in. When the rescue mode indicated by the rescue option is the first rescue mode, the friend of the target player can be a friend of the target player on the target platform or a third-party platform, and the group chat that the target player is in can be a group chat that the target player is in on the target platform or a third-party platform.

[0110] The type of the help-seeking object identifier can be set according to actual conditions. For example, the help-seeking object identifier can be at least one of the help-seeking object's account, nickname, and avatar.

[0111] For example, when the person seeking help is identified as an avatar, the position of the slider after sliding can be as follows: Figure 7 As shown, at this time, the target control area is the control area d1, the target object identifier is the avatar c1, and the target help option is the "Friends Help" help option.

[0112] In this embodiment, multiple rescue object identifiers are displayed on the rescue option, and the position of the control area in the joystick control also indicates the position of the rescue object identifier in the virtual roulette wheel. The rescue object identifier at the position in the virtual roulette wheel indicated by the target control area is determined as the target object identifier, and the rescue option where the target object identifier is located is determined as the target rescue option. In response to the end of the sliding operation, a rescue message is sent to the target rescue object corresponding to the target object identifier based on the target rescue mode indicated by the target rescue option, so that the rescue object identifier can be directly selected on the rescue option, without jumping to other interfaces to select the rescue object identifier, thereby further improving the convenience of rescue.

[0113] In some embodiments, the display order of the help object identification on the help option can be set according to the interactivity between the help object and the target player, wherein the higher the interactivity between the help object and the target player, the earlier the display order of the corresponding help object identification; or, the display order of the help object identification on the help option can be set according to the rescue probability of the help object, wherein the higher the rescue probability of the help object, the earlier the display order of the corresponding help object identification; the rescue probability of the help object can be set according to the historical number of rescues of the help object.

[0114] In some embodiments, a rescue time may also be displayed on the rescue option, and the rescue time is used to indicate the time it takes for the rescue target to rescue the controlled game character.

[0115] In some embodiments, when there are multiple help object identifiers, it is impossible to display all the help object identifiers on the help option at once. In this case, the help object identifiers displayed on the help option can be switched. The method of switching the help object identifiers displayed on the help option can be set according to actual conditions, and this embodiment does not limit it here.

[0116] For example, a switching area is also displayed on the help control, and the method also includes:

[0117] In response to a first sliding operation of the slider in the switching area, the displayed help-seeking object identifier is switched and displayed.

[0118] Among them, the sliding direction of the first sliding operation can include clockwise and counterclockwise directions. When the sliding direction is clockwise, the rescue object identifier displayed on the rescue option moves in the clockwise direction. When the sliding direction is counterclockwise, the rescue object identifier displayed on the rescue option moves in the counterclockwise direction.

[0119] The display position of the switching area on the help control and the form of the help area can be set according to the actual situation. For example, the switching area can be Figure 8 As shown, this embodiment is not limited here.

[0120] In this embodiment, in response to the first sliding operation of the slider in the switching area, the displayed rescue object identification is switched, so that when there are many rescue object identifications, the displayed rescue object identifications can be switched, thereby increasing the number of displayed rescue object identifications and further increasing the probability of seeking help.

[0121] In some embodiments, the present embodiment further includes:

[0122] If the target help option is associated with multiple help object identifiers, the multiple help object identifiers under the target help option are displayed on the target area of ​​the graphical user interface, and a control sub-area indicating the position of the help object identifier in the target area is displayed on the help control;

[0123] Determine the identification of the object for help at the position in the virtual roulette wheel indicated by the control sub-area in the target control area as the identification of the target object;

[0124] In response to the sliding operation ending, sending a distress message based on the target distress mode indicated by the target distress option, including:

[0125] In response to the sliding operation being completed, a distress message is sent to a target distress object corresponding to the target object identifier based on the target distress mode indicated by the target distress option.

[0126] The shape of the target area can be set according to actual conditions, for example, the target area can be rectangular or sector-shaped, which is not limited in this embodiment. The position of the target area on the graphical user interface can be set according to actual conditions, which is not limited in this embodiment. For example, the target area is an area outside the virtual roulette wheel on the graphical user interface and the distance between the target help option and the target help option meets the preset distance condition, so that the correlation between the object help mark and the target help option can be enhanced in the display, so that the user can know that the help option where the object help mark is located is the target help option.

[0127] Displaying a control sub-area on the rescue control can be understood as switching the control area corresponding to the target rescue option on the rescue control to a plurality of control sub-areas indicating the positions of the rescue logos of the objects, and can also be understood as adding a display sub-area of ​​the rescue control and displaying a control sub-area indicating the positions of the rescue logos of the objects on the display sub-area.

[0128] When the control area corresponding to the target help option on the help control is switched to a plurality of control sub-areas indicating the position of the object help mark, for example, the virtual wheel and the control area such as Figure 6 As shown, when the target control area where the slider is located after sliding is the control area d1, the target help option is the "help from friends" help option, multiple help object identifiers under the "help from friends" help option are displayed on the target area of ​​the graphical user interface, and the control area d1 is switched to display a control sub-area indicating the position of the help object identifier in the target area. At this time, the graphical user interface can be as shown in FIG. Fig. 9 shown.

[0129] When the display sub-area of ​​the help control is added, the control sub-area indicating the position of the help mark of the object is displayed on the display sub-area, for example, the virtual roulette wheel and the position indicator mark are as follows: Figure 6 As shown in FIG. 1 , when the target control area where the slider is located after sliding is the control area d1, the target help option is the “help from friends” help option, multiple help object identifiers under the “help from friends” help option are displayed on the target area of ​​the graphical user interface, and a display sub-area of ​​the help control is added, and a control sub-area indicating the position of the help object identifier is displayed on the display sub-area. At this time, the graphical user interface can be as shown in FIG. Fig.10 shown.

[0130] In this embodiment, if the target rescue option is associated with multiple rescue object identifiers, the multiple rescue object identifiers under the target rescue option are displayed on the target area of ​​the graphical user interface, and a control sub-area indicating the position of the rescue object identifier in the target area is displayed on the rescue control; the rescue object identifier at the position in the virtual roulette indicated by the control sub-area in the target control area is determined as the target object identifier; in response to the end of the sliding operation, a rescue message is sent to the target rescue object corresponding to the target object identifier based on the target rescue mode indicated by the target rescue option, so that the rescue object identifier is directly displayed on the interface where the virtual roulette is located, so that the rescue object identifier can be directly selected on the interface where the virtual roulette is located, without jumping to other interfaces to select the rescue object identifier, thereby further improving the convenience of seeking help.

[0131] In some embodiments, in response to the sliding operation ending, sending a distress message based on the target distress mode indicated by the target distress option includes:

[0132] In response to the sliding operation ending, if the target help option indicated by the target help option is a voice help mode, a first information editing interface is displayed, and the first information editing interface displays a voice collection control;

[0133] In response to a touch operation on a voice collection control, voice collection is performed;

[0134] In response to the touch operation ending, a voice message including a distress message is obtained;

[0135] In response to a confirmation operation on the voice information, the voice information is sent.

[0136] Among them, the touch operation of the voice collection control can be set according to actual conditions. For example, the touch operation of the voice collection control can be a long press operation or a click operation on the voice collection control, which is not limited in this embodiment.

[0137] When the touch operation is a long press operation on the voice collection control, the touch operation is determined to be ended when the release operation of the voice collection control is detected. When the trigger operation is a click operation on the voice collection control, the touch operation is determined to be ended when no voice is detected within a preset time after the click operation.

[0138] The position of the voice collection control on the first information editing interface can be set according to actual conditions, and this embodiment does not limit this. The type of confirmation operation for voice information can be set according to actual conditions, for example, the confirmation operation can be a click operation or a long press operation, and this embodiment does not limit this.

[0139] For example, the first information editing interface can be as follows Fig.11 As shown, at this time, the voice information can also be recognized to obtain a distress message, and the obtained distress message is displayed on the first information editing interface. In response to a click operation on the "Send Distress" control, a voice message is sent.

[0140] In some embodiments, in response to the sliding operation ending, sending a distress message based on the target distress mode indicated by the target distress option includes:

[0141] In response to the sliding operation ending, if the target help option indicated by the target help option is a text message help mode, a second message editing interface is displayed, and the second message editing interface displays a display control and / or an input box;

[0142] In response to the editing operation on the input box, obtaining the help information;

[0143] and / or, in response to a triggering operation on a display control, displaying a plurality of preset distress messages;

[0144] In response to a selection operation of a preset distress message, determining the selected preset distress message as the distress message;

[0145] In response to a confirmation operation on the distress message, the distress message is sent.

[0146] Among them, the type of triggering operation on the display control can be set according to the actual situation, for example, the triggering operation on the display control can be a click operation or a long press operation on the display control, which is not limited in this embodiment. The type of selection operation on the distress message can be set according to the actual situation, for example, the selection operation can be a click operation or a long press operation, which is not limited in this embodiment. The type of confirmation operation on the distress message can be set according to the actual situation, for example, the confirmation operation can be a click operation or a long press operation, which is not limited in this embodiment.

[0147] For example, the second information editing interface can be as follows Fig.12 As shown, in response to a click operation on the display control, multiple preset distress messages are displayed on the second information editing interface, in response to a selection operation on distress information from the multiple preset distress messages, the distress information is displayed in the input box, or, in response to an editing operation on the input box, the input distress information is obtained.

[0148] In some embodiments, in response to the sliding operation ending, sending a distress message based on the target distress mode indicated by the target distress option includes:

[0149] In response to the sliding operation ending, if the target rescue mode indicated by the target rescue option is the friend rescue mode, a message editing interface in the third-party platform corresponding to the friend rescue mode is displayed, and the message editing interface includes a target object identifier and rescue information;

[0150] In response to a confirmation operation on the message editing interface, a distress message is sent to a target distress object corresponding to the target object identifier.

[0151] Among them, the distress information displayed on the message editing interface can exist in the form of a link. At this time, a link containing the distress information can be generated on the target platform, or a link containing the distress information can be generated on a third-party platform. This embodiment is not limited here.

[0152] Specifically, in response to the end of the sliding operation, if the target rescue mode indicated by the target rescue option is the friend rescue mode, the first terminal generates a link containing the rescue information through the target platform, and sends the link to the third-party platform, the third-party platform sends the link to the third-party client in the first terminal, and the message editing interface containing the link is displayed through the third-party client, or, in response to the end of the sliding operation, if the target rescue mode indicated by the target rescue option is the friend rescue mode, the first terminal sends the rescue information to the third-party platform through the target platform, the third-party platform generates a link based on the rescue information, and sends the link to the third-party client in the first terminal, and the message editing interface containing the link is displayed through the third-party client.

[0153] The type of confirmation operation on the message editing interface can be set according to actual conditions. For example, the confirmation operation on the message editing interface can be a click operation or a long press operation, which is not limited in this embodiment.

[0154] Optionally, the message editing interface includes not only the target object identifier and the rescue information of the object to be rescued, but also a message area. The target player can respond to the editing operation in the message area, obtain the message, and finally respond to the click operation of the "send control" to send the rescue information and message to the target rescue object corresponding to the target object identifier.

[0155] For example, the message editing interface can be Fig.13 shown.

[0156] It can be understood that the above-mentioned friend help mode is the friend help mode in the first help mode. If the friend help mode is the friend help mode in the second help mode, the message editing interface of the friend help mode in the target platform will be displayed.

[0157] In some embodiments, in response to the sliding operation ending, sending a distress message based on the target distress mode indicated by the target distress option includes:

[0158] In response to the sliding operation ending, if the target rescue mode indicated by the target rescue option is the friend circle rescue mode, then displaying the friend circle editing interface of the third-party platform corresponding to the friend circle rescue mode, and the friend circle editing interface includes the rescue information;

[0159] In response to a trigger operation on the Moments editing interface, a distress message is published.

[0160] Among them, the distress information displayed on the circle of friends editing interface can exist in the form of a link. At this time, a link containing the distress information can be generated on the target platform, or a link containing the distress information can be generated on a third-party platform. This embodiment is not limited here.

[0161] Specifically, in response to the end of the sliding operation, if the target rescue mode indicated by the target rescue option is the circle of friends rescue mode, the first terminal generates a link containing rescue information through the target platform, and sends the link to the third-party platform, the third-party platform sends the link to the third-party client in the first terminal, and the circle of friends editing interface containing the link is displayed through the third-party client, or, in response to the end of the sliding operation, if the target rescue mode indicated by the target rescue option is the circle of friends rescue mode, the first terminal sends the rescue information to the third-party platform through the target platform, the third-party platform generates a link based on the rescue information, and sends the link to the third-party client in the first terminal, and the circle of friends editing interface containing the link is displayed through the third-party client.

[0162] The type of trigger operation on the Moments editing interface can be set according to actual conditions. For example, the trigger operation on the Moments editing interface can be a click operation or a long press operation, which is not limited in this embodiment.

[0163] Optionally, the friend circle editing interface includes not only a distress message, but also a message area. The target player can respond to the editing operation in the message area, obtain the message, and finally respond to the click operation of the "publish control" to publish the distress message and message to the target player in the friend circle of the third-party platform.

[0164] It can be understood that the above-mentioned circle of friends rescue mode is the circle of friends rescue mode in the first rescue mode. If the circle of friends rescue mode is the circle of friends rescue mode in the second rescue mode, the circle of friends editing interface of the circle of friends rescue mode in the target platform will be displayed.

[0165] In some embodiments, in response to the selection operation of the rescue option, sending the rescue information based on the rescue mode indicated by the selected target rescue option includes:

[0166] In response to the selection operation of the help option, sending a help message based on the target help mode indicated by the selected target help option, so that the second terminal displays the help message on the game client corresponding to the target platform or the third-party client corresponding to the third-party platform;

[0167] In response to the rescue event of the second terminal confirming the rescue information, rescue confirmation prompt information is displayed.

[0168] The second terminal is a terminal controlled by the rescue object. When the target rescue mode is the first rescue mode of sending a rescue message through a target platform, the rescue message is sent to the game client of the second terminal through the target platform, so that the second terminal displays the rescue message on the game client; when the target rescue mode is the first rescue mode of sending a rescue message through a third-party platform, the rescue message is sent to the third-party client in the second terminal through the third-party platform, so that the second terminal displays the rescue message on the game client.

[0169] After displaying the distress message, the second terminal can generate a confirmed rescue event in response to a rescue confirmation operation on the distress message, send the confirmed rescue event to the target platform or a third-party platform, and join the target game match. The target platform or the third-party platform responds to the confirmed rescue event by displaying a confirmed rescue prompt message on the first terminal, so that the target player can be informed that there is a rescue object to rescue the controlled game character.

[0170] It is understandable that the manner in which the second terminal displays the distress message may be set according to actual conditions, and this embodiment does not limit this.

[0171] For example, when the target rescue mode is the SMS rescue mode and the voice rescue mode in the channel rescue mode, the rescue information displayed by the second terminal can be as follows: Fig.14 As shown, when the target rescue mode is the SMS rescue mode, the rescue information is displayed in the form of SMS; when the target rescue mode is the voice rescue mode, the rescue information is displayed in the form of voice; the second terminal can respond to the click operation of the "Join" control corresponding to the rescue message, join the target game match where the target player is located, so as to rescue the controlled game character and generate a confirmed rescue event.

[0172] Specifically, the second terminal may display a jump interface in response to the rescue operation confirming the rescue information, and in response to the triggering operation on the jump interface, jump to the game client and enter the target game. Fig.15 shown.

[0173] Optionally, matching content may also be displayed on the graphical user interface of the second terminal, where the matching content indicates the game match currently being matched.

[0174] Optionally, the content of the rescue confirmation prompt information can be set according to actual conditions. For example, the content of the rescue confirmation prompt information can be "xxx is on the way to rescue", where xxx represents the identifier of the object that rescues the controlled game character. At this time, the graphical user interface of the first terminal can be, for example, as shown in FIG. Fig.16 shown.

[0175] From the above content, it can be seen that in an embodiment of the present application, in response to a rescue event of a controlled game character, a selection window is displayed on a graphical user interface, the selection window includes at least at least one rescue option, wherein the rescue mode indicated by the rescue option includes at least a first rescue mode outside the target game pair, and in response to the selection operation of the rescue option, a rescue message is sent based on the target rescue mode indicated by the selected target rescue option, thereby realizing rescue outside the target game pair, enriching the rescue methods, and increasing the probability of the controlled game character being rescued.

[0176] In order to better implement the above method, the embodiment of the present application also provides a game rescue device, which can be integrated into an electronic device, such as a computer device, which can be a terminal, a server, or other device.

[0177] Among them, the terminal can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a personal computer and other devices; the server can be a single server or a server cluster composed of multiple servers.

[0178] For example, in this embodiment, the method of the embodiment of the present application is described in detail by taking the game rescue device specifically integrated in the terminal as an example. This embodiment provides a game rescue device, such as Fig.17 As shown, the game rescue device displays the game scene of the target game through the graphical user interface of the first terminal, the game scene includes a controlled game character, and the controlled game character is controlled by the first terminal. The game rescue device may include:

[0179] The first response module 1701 is used to respond to the distress event of the controlled game character and display a selection window on the graphical user interface, wherein the selection window includes at least one distress option, wherein the distress mode indicated by the distress option includes at least a first distress mode outside the target game match.

[0180] The second response module 1702 is configured to respond to a selection operation of a rescue option and send a rescue message based on a target rescue mode indicated by the selected target rescue option.

[0181] In some embodiments, the first rescue mode includes at least one of a channel rescue mode, a friend rescue mode, and a friend circle rescue mode, and the channel rescue mode includes at least one of a text message rescue mode and a voice rescue mode.

[0182] In some embodiments, the channel rescue mode sends the rescue information through the target platform where the target game is located, and the friend rescue mode and the friend circle rescue mode send the rescue information through a third-party platform.

[0183] In some embodiments, the selection window is a virtual roulette wheel, and the rescue options are arranged in a ring on the virtual roulette wheel.

[0184] In some embodiments, the first response module 1701 is specifically used to:

[0185] In response to a help-seeking event of the controlled game character, displaying a help-seeking control on the graphical user interface;

[0186] In response to the triggering operation of the help control, a selection window is displayed on the graphical user interface.

[0187] In some embodiments, the first response module 1701 is specifically used to:

[0188] In response to a help-seeking event of the controlled game character, displaying a help-seeking control in a triggered state on the graphical user interface;

[0189] In response to a triggering operation on the help control, the state of the help control on the graphical user interface is switched from a triggering state to a controlling state, and the help control in the controlling state is used to select a target help option in the virtual roulette wheel.

[0190] In some embodiments, the help control in the control state is a joystick control, the joystick control includes multiple control areas, and the position of the control area in the joystick control indicates the position of the help option in the virtual roulette wheel. The second response module 1702 is specifically used to:

[0191] In response to a sliding operation in the control area, determining a target control area where a touch point of the sliding operation on the graphical user interface is located;

[0192] Determine the rescue option at the position in the virtual roulette wheel indicated by the target control area as the target rescue option;

[0193] In response to the sliding operation being completed, sending a distress message based on the target distress mode indicated by the target distress option.

[0194] In some embodiments, the second response module 1702 is further configured to:

[0195] Update the display style of the control area and / or the display style of the target distress option.

[0196] In some embodiments, a plurality of rescue object identifiers are displayed on the rescue option, and the position of the control area in the joystick control also indicates the position of the rescue object identifier in the virtual roulette wheel. The second response module 1702 is specifically used to:

[0197] Determine the identification of the object for help at the position in the virtual roulette wheel indicated by the target control area as the identification of the target object;

[0198] Determine the rescue option where the target object identifier is located as the target rescue option;

[0199] In response to the sliding operation being completed, a distress message is sent to a target distress object corresponding to the target object identifier based on the target distress mode indicated by the target distress option.

[0200] In some embodiments, a switching area is also displayed on the help control, and the second response module 1702 is further used to:

[0201] In response to a first sliding operation in the switching area, the displayed help object identifier is switched and displayed.

[0202] In some embodiments, the second response module 1702 is used to:

[0203] If the target help option is associated with multiple help object identifiers, the multiple help object identifiers under the target help option are displayed on the target area of ​​the graphical user interface, and a control sub-area indicating the position of the help object identifier in the target area is displayed on the help control;

[0204] Determine the identification of the object for help at the position in the virtual roulette wheel indicated by the control sub-area in the target control area as the identification of the target object;

[0205] In response to the sliding operation being completed, a distress message is sent to a target distress object corresponding to the target object identifier based on the target distress mode indicated by the target distress option.

[0206] In some embodiments, the second response module 1702 is specifically configured to:

[0207] In response to the sliding operation ending, if the target rescue mode indicated by the target rescue option is the friend rescue mode, a message editing interface in the third-party platform corresponding to the friend rescue mode is displayed, and the message editing interface includes a target object identifier and rescue information;

[0208] In response to a confirmation operation on the message editing interface, a distress message is sent to a target distress object corresponding to the target object identifier.

[0209] In some embodiments, the second response module 1702 is specifically configured to:

[0210] In response to the sliding operation ending, if the target help option indicated by the target help option is a voice help mode, a first information editing interface is displayed, and the first information editing interface displays a voice collection control;

[0211] In response to a touch operation on a voice collection control, voice collection is performed;

[0212] In response to the touch operation ending, a voice message including a distress message is obtained;

[0213] In response to a confirmation operation on the voice information, the voice information is sent.

[0214] In some embodiments, the second response module 1702 is specifically configured to:

[0215] In response to the sliding operation ending, if the target help option indicated by the target help option is a text message help mode, a second message editing interface is displayed, and the second message editing interface displays a display control and / or an input box;

[0216] In response to the editing operation on the input box, obtaining the help information;

[0217] and / or, in response to a triggering operation on a display control, displaying a plurality of preset distress messages;

[0218] In response to a selection operation of a preset distress message, determining the selected preset distress message as the distress message;

[0219] In response to a confirmation operation on the distress message, the distress message is sent.

[0220] In some embodiments, the second response module 1702 is specifically configured to:

[0221] In response to the sliding operation ending, if the target rescue mode indicated by the target rescue option is the friend circle rescue mode, then displaying the friend circle editing interface of the third-party platform corresponding to the friend circle rescue mode, and the friend circle editing interface includes the rescue information;

[0222] In response to a trigger operation on the Moments editing interface, a distress message is published.

[0223] In some embodiments, the first rescue mode sends a rescue message through a target platform where the target game game is located or sends a rescue message through a third-party platform.

[0224] In some embodiments, the second response module 1702 is specifically configured to:

[0225] In response to the selection operation of the help option, sending a help message based on the target help mode indicated by the selected target help option, so that the second terminal displays the help message on the game client corresponding to the target platform or the third-party client corresponding to the third-party platform;

[0226] In response to the rescue event of the second terminal confirming the rescue information, rescue confirmation prompt information is displayed.

[0227] In some embodiments, the rescue mode also includes a second rescue mode within the target game match.

[0228] In specific implementation, the above modules can be implemented as independent entities, or can be arbitrarily combined and implemented as the same or several entities. The specific implementation methods and corresponding beneficial effects of the above modules can be found in the previous method embodiments, which will not be repeated here.

[0229] Accordingly, an embodiment of the present application further provides an electronic device, which may be a terminal, and the terminal may be a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), or other terminal devices. Fig.18 As shown, Fig.18 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. The electronic device 1800 includes a processor 1801 having one or more processing cores, a memory 1802 having one or more computer-readable storage media, and a computer program stored in the memory 1802 and executable on the processor. The processor 1801 is electrically connected to the memory 1802. Those skilled in the art will appreciate that the electronic device structure shown in the figure does not constitute a limitation on the electronic device, and may include more or fewer components than shown, or combine certain components, or arrange components differently.

[0230] Processor 1801 is the control center of electronic device 1800. It uses various interfaces and lines to connect various parts of the entire electronic device 1800, executes various functions of electronic device 1800 and processes data by running or loading software programs and / or modules stored in memory 1802, and calling data stored in memory 1802, thereby monitoring electronic device 1800 as a whole.

[0231] In the embodiment of the present application, the processor 1801 in the electronic device 1800 will load instructions corresponding to the processes of one or more application programs into the memory 1802 according to the following steps, and the processor 1801 will run the application programs stored in the memory 1802 to implement various functions, such as:

[0232] In response to a help event of the controlled game character, a selection window is displayed on a graphical user interface, the selection window including at least one help option, wherein the help mode indicated by the help option includes at least a first help mode outside the target game match;

[0233] In response to a selection operation of the rescue option, a rescue message is sent based on a target rescue mode indicated by the selected target rescue option.

[0234] The specific implementation methods and corresponding beneficial effects of the above operations can be found in the detailed description of the game rescue method above, which will not be elaborated here.

[0235] Optional, such as Fig.18As shown, the electronic device 1800 further includes: a touch screen 1803, a radio frequency circuit 1804, an audio circuit 1805, an input unit 1806, and a power supply 1807. The processor 1801 is electrically connected to the touch screen 1803, the radio frequency circuit 1804, the audio circuit 1805, the input unit 1806, and the power supply 1807, respectively. Those skilled in the art can understand that Fig.18 The electronic device structure shown in the figure does not constitute a limitation of the electronic device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0236] The touch display screen 1803 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 1803 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user and various graphical user interfaces of the electronic device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light-emitting diode (OLED, Organic Light-EmittingDiode) and the like. The touch panel can be used to collect the user's touch operation on or near it (such as the user uses any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 1801, and can receive the command sent by the processor 1801 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 1801 to determine the type of touch event, and then the processor 1801 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 1803 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 1803 can also be used as a part of the input unit 1806 to realize the input function.

[0237] The radio frequency circuit 1804 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to send and receive signals between the network device or other electronic devices.

[0238] The audio circuit 1805 can be used to provide an audio interface between the user and the electronic device through a speaker and a microphone. The audio circuit 1805 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 1805 and converted into audio data, and then the audio data is output to the processor 1801 for processing, and then sent to another electronic device through the radio frequency circuit 1804, or the audio data is output to the memory 1802 for further processing. The audio circuit 1805 may also include an earplug jack to provide communication between an external headset and an electronic device.

[0239] The input unit 1806 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.

[0240] The power supply 1807 is used to supply power to various components of the electronic device 1800. Optionally, the power supply 1807 can be logically connected to the processor 1801 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 1807 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0241] although Fig.18 Not shown, the electronic device 1800 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0242] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0243] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0244] To this end, an embodiment of the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer program can be loaded by a processor to execute any one of the game rescue methods provided in the embodiment of the present application. For example, the computer program can execute the following steps:

[0245] In response to a help event of the controlled game character, a selection window is displayed on a graphical user interface, the selection window including at least one help option, wherein the help mode indicated by the help option includes at least a first help mode outside the target game match;

[0246] In response to a selection operation of the rescue option, a rescue message is sent based on a target rescue mode indicated by the selected target rescue option.

[0247] The specific implementation methods and corresponding beneficial effects of the above operations can be found in the detailed description of the game rescue method above, which will not be elaborated here.

[0248] The computer-readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0249] Since the computer program stored in the computer-readable storage medium can execute any one of the game rescue methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the game rescue methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0250] The above is a detailed introduction to a game rescue method, device, electronic device and computer-readable storage medium provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the ideas of the present application, there will be changes in the specific implementation methods and application scopes. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A game rescue method, characterized in that: Displaying a game scene of a target game match through a graphical user interface of a first terminal, wherein the game scene includes a controlled game character, and the controlled game character is controlled by the first terminal, and the method includes: In response to the help event of the controlled game character, displaying a selection window on the graphical user interface, the selection window including at least one help option, wherein the help mode indicated by the help option includes at least a first help mode outside the target game match; In response to a selection operation of the rescue option, a rescue message is sent based on a target rescue mode indicated by the selected target rescue option.

2. The game rescue method according to claim 1, characterized in that: The rescue mode also includes a second rescue mode in the target game match.

3. The game rescue method as claimed in claim 2, characterized in that: The first rescue mode and / or the second rescue mode include at least one of a channel rescue mode, a friend rescue mode and a friend circle rescue mode, and the channel rescue mode includes at least one of a text message rescue mode and a voice rescue mode.

4. The game rescue method as claimed in claim 3, characterized in that: The channel rescue mode in the first rescue mode sends the rescue information through the target platform where the target game is played, and the friend rescue mode and the friend circle rescue mode in the first rescue mode send the rescue information through a third-party platform.

5. The game rescue method according to any one of claims 1 to 4, characterized in that: The selection window is a virtual wheel, and the help options are arranged in a ring on the virtual wheel.

6. The game rescue method as claimed in claim 5, characterized in that: The step of displaying a selection window on the graphical user interface in response to the help-seeking event of the controlled game character comprises: In response to a help-seeking event of the controlled game character, displaying a help-seeking control on the graphical user interface; In response to a triggering operation on the help control, a selection window is displayed on the graphical user interface.

7. The game rescue method according to claim 6, characterized in that: The method of displaying a help control on the graphical user interface in response to the help event of the controlled game character comprises: In response to a help-seeking event of the controlled game character, displaying a help-seeking control in a triggered state on the graphical user interface; The method further comprises: In response to a triggering operation on the help control, the state of the help control on the graphical user interface is switched from the triggering state to the controlling state, and the help control in the controlling state is used to select the target help option in the virtual wheel.

8. The game rescue method as claimed in claim 7, characterized in that: The help control in the control state is a joystick control, the joystick control includes a plurality of control areas, and the positions of the control areas in the joystick control indicate the positions of the help option in the virtual wheel; In response to the selection operation of the rescue option, sending the rescue information based on the target rescue mode indicated by the selected target rescue option includes: In response to a sliding operation in the control area, determining a target control area where a touch point of the sliding operation on the graphical user interface is located; Determine the rescue option at the position in the virtual wheel indicated by the target control area as the target rescue option; In response to the sliding operation being completed, sending a distress message based on the target distress mode indicated by the target distress option.

9. The game rescue method as claimed in claim 8, characterized in that: The method further comprises: Update the display style of the control area and / or the display style of the target help option.

10. The game rescue method according to claim 8, characterized in that: The help option displays a plurality of help object identifiers, and the position of the control area in the joystick control also indicates the position of the help object identifier in the virtual wheel; The step of determining the rescue option at the position of the virtual wheel indicated by the target control area as a target rescue option, and sending a rescue message based on a target rescue mode indicated by the target rescue option in response to the sliding operation ending, comprises: Determine the identification of the object for help at the position in the virtual wheel indicated by the target control area as the identification of the target object; Determine the rescue option where the target object identifier is located as the target rescue option; In response to the sliding operation being completed, a distress message is sent to a target distress object corresponding to the target object identifier based on the target distress mode indicated by the target distress option.

11. The game rescue method according to claim 8, characterized in that: The emergency control also displays a switching area, and the method further includes: In response to a first sliding operation in the switching area, the displayed help object identifier is switched and displayed.

12. The game rescue method according to claim 8, characterized in that: The method further comprises: If the target help option is associated with multiple help object identifiers, the multiple help object identifiers under the target help option are displayed on the target area of ​​the graphical user interface, and a control sub-area indicating the position of the help object identifier in the target area is displayed on the help control; Determine the identification of the object for help at the position in the virtual wheel indicated by the control sub-area in the target control area as the identification of the target object; In response to the sliding operation ending, sending a distress message based on the target distress mode indicated by the target distress option includes: In response to the sliding operation being completed, a distress message is sent to a target distress object corresponding to the target object identifier based on the target distress mode indicated by the target distress option.

13. The game rescue method according to claim 8, characterized in that: In response to the sliding operation ending, sending a distress message based on the target distress mode indicated by the target distress option includes: In response to the sliding operation being completed, if the target rescue mode indicated by the target rescue option is a friend rescue mode, a message editing interface in a third-party platform corresponding to the friend rescue mode is displayed, and the message editing interface includes a target object identifier and rescue information; In response to a confirmation operation on the message editing interface, a distress message is sent to a target distress object corresponding to the target object identifier.

14. The game rescue method according to claim 8, characterized in that: In response to the sliding operation ending, sending a distress message based on the target distress mode indicated by the target distress option includes: In response to the sliding operation being completed, if the target help option indicated by the target help option is a voice help mode, displaying a first information editing interface, wherein the first information editing interface displays a voice collection control; In response to a touch operation on the voice collection control, performing voice collection; In response to the touch operation being ended, obtaining a voice message including a distress message; In response to a confirmation operation on the voice information, the voice information is sent.

15. The game rescue method according to claim 8, characterized in that: In response to the sliding operation ending, sending a distress message based on the target distress mode indicated by the target distress option includes: In response to the sliding operation being ended, if the target help option indicated by the target help option is a text message help mode, a second message editing interface is displayed, wherein the second message editing interface displays a display control and / or an input box; In response to an editing operation on the input box, obtaining a help message; and / or, in response to a triggering operation on the display control, displaying a plurality of preset distress messages; In response to a selection operation of the preset distress message, determining the selected preset distress message as the distress message; In response to a confirmation operation on the distress message, the distress message is sent.

16. The game rescue method according to claim 8, characterized in that: In response to the sliding operation ending, sending a distress message based on the target distress mode indicated by the target distress option includes: In response to the sliding operation ending, if the target rescue mode indicated by the target rescue option is the friend circle rescue mode, displaying a friend circle editing interface of a third-party platform corresponding to the friend circle rescue mode, wherein the friend circle editing interface includes rescue information; In response to a triggering operation on the friend circle editing interface, the distress message is released.

17. The game rescue method according to claim 1, characterized in that: The first rescue mode sends the rescue message through the target platform where the target game is played or sends the rescue message through a third-party platform.

18. The game rescue method according to claim 17, characterized in that: The sending of the distress information based on the distress mode indicated by the selected target distress option in response to the selection operation of the distress option comprises: In response to the selection operation of the rescue option, sending a rescue message based on the target rescue mode indicated by the selected target rescue option, so that the second terminal displays the rescue message on the game client corresponding to the target platform or the third-party client corresponding to the third-party platform; In response to the rescue event of the second terminal confirming the help information, rescue confirmation prompt information is displayed.

19. A game rescue device, characterized in that: The device displays a game scene of a target game match through a graphical user interface of a first terminal, wherein the game scene includes a controlled game character, and the controlled game character is controlled by the first terminal. The device includes: A first response module, configured to respond to a help event of the controlled game character, and display a selection window on the graphical user interface, wherein the selection window includes at least one help option, wherein the help mode indicated by the help option includes at least a first help mode outside the target game match; The second response module is used for responding to the selection operation of the rescue option and sending a rescue message based on the target rescue mode indicated by the selected target rescue option.

20. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the game rescue method as described in any one of claims 1 to 18.

21. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game rescue method described in any one of claims 1 to 18.