Method and device for team recommendation in game and electronic equipment

By generating team recommendation requests and automatically recommending teams or players that meet the requirements based on the feature matching between players and teams, the problem of low team formation efficiency in the game is solved, and the team formation efficiency and player experience are improved.

CN120643922APending Publication Date: 2025-09-16NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510814475.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-18
Publication Date
2025-09-16

AI Technical Summary

Technical Problem

In the game, the player team-building process is inefficient and the experience is poor, which affects the game retention rate and the server resource utilization is low.

Method used

By generating team recommendation requests, based on the feature matching between players and teams, it automatically recommends teams or players that meet the requirements, provides entry points for joining or inviting, and improves team formation efficiency.

Benefits of technology

It improves the efficiency of players finding game teams that meet their requirements, improves the efficiency of team formation and player experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a team recommendation method and device in a game and electronic equipment, and the method comprises the steps: generating a team recommendation request corresponding to a first user account in response to a team recommendation request generation operation; the team recommendation request comprises team formation characteristics of the first user account; the team formation features comprise team features of a game team expected to join by the first user account, and / or game behavior features of the first user account; determining a target team based on the team formation characteristics of the first user account and team formation requirements of a plurality of pre-established game teams; the team forming demand is used for indicating expected game behavior characteristics of the game team to the user joining the game team, and / or team characteristics of the game team; and providing a first entrance for joining the target team for the first user account on the first graphical user interface. According to the mode, the efficiency of finding the game team meeting the requirement of the player is improved, so that the team forming efficiency in the game is improved, and the player experience is improved.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a method, device, and electronic device for recommending team formation in a game. Background Art

[0002] In some game levels, players are required to form a team to unlock the level. This process often requires players who haven't yet formed a team to proactively filter and search, then submit a team application to a desired team in order to join. This approach reduces team formation efficiency and provides a poor experience, impacting game retention. It also causes game servers to idle, resulting in low resource utilization in the gaming system. Summary of the Invention

[0003] In view of this, the purpose of the present invention is to provide a team recommendation method, device and electronic device for in-game, so as to improve the efficiency of players in finding game teams that meet their requirements, thereby improving the efficiency of team formation in the game and improving the player experience.

[0004] In a first aspect, an embodiment of the present invention provides a team recommendation method in a game, providing a first graphical user interface through a first terminal device; a first user account is logged in to the first terminal device; the method includes: generating a team recommendation request corresponding to the first user account in response to a team recommendation request generation operation; the team recommendation request includes the team characteristics of the first user account; the team characteristics include: the team characteristics of the game team that the first user account expects to join, and\or, the game behavior characteristics of the first user account; determining a target team based on the team characteristics of the first user account and the team requirements of multiple pre-established game teams; the team requirements are used to indicate: the game team's expected game behavior characteristics for users joining the game team, and\or, the team characteristics of the game team; and providing the first user account with a first entrance to join the target team in the first graphical user interface.

[0005] In a second aspect, an embodiment of the present invention further provides another method for recommending a team in a game, providing a second graphical user interface through a second terminal device; a third user account is logged in to the second terminal device; the third user account has management authority over the second game team; the method includes: generating a user recommendation request corresponding to the second game team in response to a user recommendation request generation operation: the user recommendation request includes the team formation requirements of the second game team; the team formation requirements are used to indicate: the expected game behavior characteristics of the second game team for users joining the second game team, and\or, the team characteristics of the second game team; based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts, determining the target user corresponding to the second game team; the team formation characteristics include: the team characteristics of the game team that the game user account expects to join, and\or, the game behavior characteristics of the game user account; and providing a second entrance for inviting the target user to the third user account in the second graphical user interface.

[0006] In a third aspect, an embodiment of the present invention provides a team recommendation device in a game, which provides a first graphical user interface through a first terminal device; a first user account is logged in to the first terminal device; the device includes: a first recommendation request generation module, which is used to generate a team recommendation request corresponding to the first user account in response to a team recommendation request generation operation; the team recommendation request includes the team characteristics of the first user account; the team characteristics include: the team characteristics of the game team that the first user account expects to join, and\or, the game behavior characteristics of the first user account; a target team determination module, which is used to determine the target team based on the team characteristics of the first user account and the team requirements of multiple pre-established game teams; the team requirements are used to indicate: the game team's expected game behavior characteristics for users joining the game team, and\or, the team characteristics of the game team; a first entry providing module, which is used to provide the first user account with a first entry for joining the target team in the first graphical user interface.

[0007] In a fourth aspect, an embodiment of the present invention provides a team recommendation device in a game, which provides a second graphical user interface through a second terminal device; a third user account is logged in to the second terminal device; the three user accounts have management permissions for the second game team; the device includes: a second recommendation request generation module, which is used to generate a user recommendation request corresponding to the second game team in response to a user recommendation request generation operation: the user recommendation request includes the team formation requirements of the second game team; the team formation requirements are used to indicate: the expected game behavior characteristics of the second game team for users joining the game team, and\or, the team characteristics of the second game team; a target user determination module is used to determine the target user corresponding to the second game team based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts; the team formation characteristics include: the team characteristics of the game team that the game user account expects to join, and\or, the game behavior characteristics of the game user account; a second entry providing module is used to provide a second entry for inviting the target user to the third user account in the second graphical user interface.

[0008] In a fifth aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned team recommendation method in the game.

[0009] In a sixth aspect, an embodiment of the present invention provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the above-mentioned team recommendation method in the game.

[0010] The embodiments of the present invention bring the following beneficial effects:

[0011] The aforementioned method, device, and electronic device for recommending teams in a game generate a team recommendation request corresponding to a first user account in response to a team recommendation request generation operation. The team recommendation request includes the team characteristics of the first user account. The team characteristics include: team characteristics of the game team that the first user account desires to join, and / or the gaming behavior characteristics of the first user account. A target team is determined based on the team characteristics of the first user account and the team requirements of multiple pre-established game teams. The team requirements indicate: the gaming behavior characteristics that the game team expects from users joining the game team, and / or the team characteristics of the game team. A first entry for joining the target team is provided to the first user account in a first graphical user interface. This method improves the efficiency with which players can find game teams that meet their requirements, thereby improving the efficiency of team formation in the game and enhancing the player experience.

[0012] Other features and advantages of the present invention will be described in the following description, and in part will become apparent from the description, or understood by practicing the present invention. The purposes and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0013] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0015] Figure 1 A flowchart of a team recommendation method in a game provided by an embodiment of the present invention;

[0016] Figure 2 A schematic diagram of a graphical user interface provided by an embodiment of the present invention;

[0017] Figure 3 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0018] Figure 4 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0019] Figure 5 A flowchart of another method for recommending team formation in a game provided by an embodiment of the present invention;

[0020] Figure 6 A schematic diagram of a team subscription interface provided by an embodiment of the present invention;

[0021] Figure 7 A schematic diagram of another subscription team interface provided by an embodiment of the present invention;

[0022] Figure 8 A schematic diagram of a team recommendation interface provided by an embodiment of the present invention;

[0023] Figure 9 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0024] Figure 10 A schematic diagram of a player subscription interface provided by an embodiment of the present invention;

[0025] Figure 11 A schematic diagram of another player subscription interface provided by an embodiment of the present invention;

[0026] Figure 12 A schematic diagram of a player recommendation interface provided by an embodiment of the present invention;

[0027] Figure 13 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0028] Figure 14 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0029] Figure 15 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0030] Figure 16 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0031] Figure 17 A schematic diagram of an application list interface provided by an embodiment of the present invention;

[0032] Figure 18 A schematic diagram of the structure of a team recommendation device in a game provided by an embodiment of the present invention;

[0033] Figure 19 A schematic diagram of the structure of another device for recommending team formation in a game provided by an embodiment of the present invention;

[0034] Figure 20 A schematic structural diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION

[0035] To make the objectives, technical solutions, and advantages of the embodiments of the present invention more clear, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work shall fall within the scope of protection of the present invention.

[0036] In games, especially Massive Multiplayer Online Role-Playing Games (MMOs), most dungeons require players to team up to open them. Therefore, teaming up between players is a high-frequency operation.

[0037] When players are forming a team, due to problems such as a large number of applicants, the team may not respond for a long time, and the team may suddenly be full before the player has time to express his or her strengths and willingness to the team leader.

[0038] The team leader also struggles when selecting the members the team needs. He can only check the parameters of the team members one by one, but cannot see the applicant's wishes and advantages from a subjective level.

[0039] That is, for players to form a team, the team leader and players who have not formed a team but need to form a team often need to take the initiative to repeatedly screen, search, invite users to join the team or apply to join the team before a team can be finally formed. This is extremely dependent on the players' active willingness to participate, which is time-consuming and labor-intensive, inefficient, and has a low matching degree.

[0040] Based on this, an embodiment of the present invention provides a method, device, and electronic device for recommending team formation in a game. This technology can be applied to game scenarios where skills can be released.

[0041] In one embodiment of the present invention, the in-game team recommendation method can be run on a local terminal device or a server. When the in-game team recommendation method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0042] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the team recommendation method in the game are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud game server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0043] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0044] See also Figure 1 First, a method for recommending team formation in a game provided by an embodiment of the present invention is introduced. A first graphical user interface is provided via a first terminal device; a first user account is logged into the first terminal device. The method includes the following steps:

[0045] Step S102, in response to the team recommendation request generation operation, generates a team recommendation request corresponding to the first user account; the team recommendation request includes the team characteristics of the first user account; the team characteristics include: the team characteristics of the game team that the first user account expects to join, and\or, the game behavior characteristics of the first user account.

[0046] The team recommendation request is typically generated by a first user account via a first terminal device and can express the first user account's desire to form a team. The team characteristics of the first user account are typically edited by the first user account via the first terminal device, or they can be pre-generated by the system and determined by the first user account after screening. These team characteristics indicate one or more of the following: the gaming organization to which the users on the team belong, whether the specified attributes of the users on the team meet pre-set attribute conditions, the online time of the users on the team, and the historical ranking of the team.

[0047] Specifically, the above-mentioned team characteristics may include the frequency and record of participation in game matches of the game team that the first user account expects to join, and may also include the combat effectiveness, occupations, number of members, etc. of the members in the game team, or limit the relationship between the first user account and the members in the team, for example, at least one member in the team has a friend relationship with the first user account, etc.

[0048] The above-mentioned game behavior characteristics may include the current combat power, record, frequency of participation in game matches, etc. of the first user account, and may also include the behavior characteristics that the first user account expects to achieve in the game team, for example, if participating in the game team, being able to actively discuss game strategies, etc.

[0049] Step S104: determining a target team based on the team formation characteristics of the first user account and the team formation requirements of a plurality of pre-established game teams; the team formation requirements are used to indicate: the game team's expected gaming behavior characteristics for users joining the game team, and / or the team characteristics of the game team.

[0050] Team formation requirements are typically determined by users with team management privileges through their devices. These requirements can be edited by the user or automatically generated by the system and then determined by the user. Team formation requirements express the administrator's expectations for team members and can also describe the team's characteristics, such as providing strategic guidance to team members.

[0051] The team characteristics of the first user account can be matched one-to-one with the team requirements of multiple game teams. When both the team characteristics of the first user account and the team requirements of the game team use descriptive terms from the game system, the terms can be directly matched. When the team characteristics of the first user account and the team requirements of the game team can be edited by the user, it is also necessary to determine the semantic similarity between the team characteristics and the team requirements, and then determine the degree of matching based on the semantic similarity.

[0052] In actual applications, the game team whose team formation requirements match the team formation characteristics of the first user account is usually determined as the target team. The number of target teams can be one or more, which can be determined by the game system or set by the user.

[0053] Generally speaking, the number of users that can be accommodated in a game team is limited. Therefore, we can recommend teams that currently have fewer members than the maximum number allowed. Users with management permissions for game teams can also remove members from them, so we can recommend full teams to users.

[0054] Step S106: providing a first entry for joining the target team to the first user account on the first graphical user interface.

[0055] After determining the target team, a control for applying to join the target team can be directly provided to the first user account. Upon triggering the control, the first user account can submit a joining request to the target team. The first user account can also be provided with a business card or conversation window of a user with administrative privileges for the target team, facilitating communication between the first user account and the user, thereby enabling the first user account to join the first target team. Specific configurations can be tailored to individual needs and are not limited here.

[0056] The aforementioned in-game team recommendation method generates a team recommendation request corresponding to a first user account in response to a team recommendation request generation operation; the team recommendation request includes the team characteristics of the first user account; the team characteristics include: team characteristics of the game team that the first user account desires to join, and / or the gaming behavior characteristics of the first user account; a target team is determined based on the team characteristics of the first user account and the team requirements of multiple pre-established game teams; the team requirements indicate: the gaming behavior characteristics that the game team expects from users joining the game team, and / or the team characteristics of the game team; and a first entry for joining the target team is provided to the first user account in a first graphical user interface. This method improves the efficiency with which players can find game teams that meet their requirements, thereby improving the efficiency of team formation in the game and enhancing the player experience.

[0057] The following embodiment provides an implementation method for generating a team recommendation request corresponding to a first user account in response to a team recommendation request generation operation.

[0058] In actual applications, a first control may be displayed on a first graphical user interface; the first control is used to trigger the generation of a team recommendation request for a first user account. The first control may be always displayed on the graphical user interface, or may only be displayed on the graphical user interface after the first user account opens an interface for forming a team. After the first user account triggers the first control, the generation of a team recommendation request for the first user account is triggered.

[0059] Players can trigger the first control through human-computer interaction devices, such as a mouse or a touch screen. In response to the trigger operation on the first control, a plurality of optional team features are provided in the first graphical user interface. In order to generate a team recommendation request, the first user account needs to determine its own team features. The first graphical user interface displays a plurality of optional team features. Different team features represent different expectations. Some team features may be mutually exclusive. For example, a team feature that requires that all players in the game team are female and a team feature that requires that all players in the game team are male cannot coexist. When the first user account selects one of the multiple team features with a mutually exclusive relationship, the other team features are set to an unselectable state. For example Figure 2 As shown, after the team feature of the game team being a girls' team is selected, the option control position of the game team being a boys' team is displayed in gray, indicating that it is not selectable.

[0060] In a specific implementation, a first user account may select one or more team characteristics as its own team characteristics. In response to a selection operation for at least one of the multiple team characteristics, the team characteristics of the first user account are determined. The selection operation may be a click, long press, or other operation on an option corresponding to the team characteristic.

[0061] Then, based on the team formation feature, a team recommendation request of the first user account is generated. After selecting the team formation feature, the first user account can confirm the generation of the team recommendation request including the team formation feature through a confirmation operation.

[0062] Players can also set the recommended frequency for the game team. In actual applications, a first recommended frequency setting control can be displayed in the first graphical user interface. In response to the setting operation for the first recommended frequency setting control, the first recommended frequency is determined, and then a team recommendation request is generated based on the team formation characteristics and recommended frequency of the first user account. The above setting operation can directly input the time interval; it can also include a triggering operation on the first recommended frequency setting control, and a selection operation on multiple selectable frequency options displayed after the triggering operation. The specific settings can be made according to needs. The above first recommended frequency can be hourly, daily or weekly, etc., and is not limited here.

[0063] When the team recommendation request also includes a first recommendation frequency, the currently available game teams need to be determined according to the first recommendation frequency, and the target team needs to be updated based on the team formation characteristics of the first user account and the team formation requirements of the currently available game teams. For example, if the first recommendation frequency is daily, the currently available game teams can be determined at 6:00 a.m. every day. Then, based on the team formation characteristics of the first user account and the team formation requirements of these game teams, the target team currently suitable for the first user account is determined, and the currently determined target team is determined as the updated target team. At the same time, the first entry to the updated target team is provided to the first user account according to the first recommendation frequency.

[0064] The following embodiment provides an implementation method for providing a first user account with a first entry for joining a target team.

[0065] In actual application, an application control corresponding to the target team may be displayed on the first graphical user interface, and the application control is used to trigger the generation of a joining request for the target team.

[0066] The first designated interface can be pre-set. When the first user account enters the first designated interface, the first entrance of the target team determined based on the first recommendation frequency is displayed on the first designated interface. For example, the first recommendation frequency is 1 day, and the update time of the target team is 8:00 am every day; if the first user account enters the first designated interface at 7:00 am on a certain day, the entrance of the target team determined at 8:00 am on the previous day will be displayed in the first designated interface; if the first user account enters the first designated interface at 9:00 am on the same day, the entrance of the target team determined at 8:00 am currently will be displayed in the first designated interface. The operation of the first user account generating a team recommendation request can be implemented through the first designated interface or through other interfaces, and is not limited here.

[0067] In a specific embodiment, a method is provided for applying to join a first game team using a user ID of a user with management authority over a game team. Assume that the first game team includes a second user account; and the second user account has management authority over the first game team.

[0068] The player can find the second user account by searching, or through the friend list or chat session, and display the user identifier of the second user account in the first graphical user interface. The user identifier can be an avatar, a name, etc. In response to the triggering operation on the user identifier of the second user account, the application control and the behavior feature editing control corresponding to the first game team are displayed, such as Figure 3 As shown. After the user identification is triggered, the business card or details window of the user will usually be displayed. The application control and the behavior feature editing control can be displayed at the same time in the business card or details window. In response to the trigger operation on the application control, the first user account's application to join the first game team is sent to the second user account. At this time, the terminal device of the second user account will receive the application from the first user account to join the first game team, which can be specifically in the form of a private chat or a notification to display the application. The player can generate an editing operation for the behavior editing control, which can be a selection operation for an option of the team feature, or a text editing operation. In response to the editing operation on the behavior feature editing control, the team feature of the first user account is determined, and the team feature of the first user account is provided to the second user account.

[0069] In a specific implementation, in response to a trigger operation on a behavior feature editing control, multiple selectable game behavior features can be provided. The player can select one or more of these game behavior features as the team feature of the first user account. In response to a selection operation on a first behavior feature among the multiple game behavior features, the first behavior feature can be determined as the team feature of the first user account. In addition to providing multiple selectable first behavior features, a method for customizing feature input can also be provided, allowing players to enter characters to describe their own first behavior features as needed.

[0070] In actual application, the application control and the behavior feature editing control corresponding to the first game team may not be displayed at the same time. Instead, the behavior feature editing control is displayed after the player triggers the application control. After the player triggers the user ID of the second user account, the application control corresponding to the first game team is displayed first, such as Figure 4 As shown in the left figure. When the player triggers the application control, the behavior feature editing control is displayed. Specifically, the behavior feature editing control can be displayed next to the application control, or the application control can be replaced by the behavior feature editing control, such as Figure 4As shown in the right figure of the , specific settings can be made as needed. After the behavior characteristics editing control is displayed, the game behavior characteristics of the first user account can be determined in response to an edit operation on the behavior characteristics editing control, and a joining request for the first user account to the first game team can be sent to the second user account; the joining request includes the game behavior characteristics of the first user account.

[0071] An embodiment of the present invention also provides another method for recommending team formation in a game. The method provides a second graphical user interface via a second terminal device. A third user account is logged into the second terminal device; the third user account has management rights for the second game team. The method includes the following steps:

[0072] Step S502: In response to the user recommendation request generation operation, a user recommendation request corresponding to the second game team is generated: the user recommendation request includes the team formation requirements of the second game team; the team formation requirements are used to indicate: the second game team's expected game behavior characteristics for users joining the second game team, and / or, the team characteristics of the second game team.

[0073] The user recommendation request is typically generated by a third user account via a second terminal device and may express a team formation requirement for the second gaming team. This team formation requirement may include the desired gaming behavior characteristics of the users the third user account wishes to recruit to the second gaming team, the team characteristics of the second gaming team, or both. The team characteristics of the second gaming team are typically edited by the third user account via the second terminal device, or may be pre-generated by the system and determined by the third user account after screening.

[0074] Step S504: Determine the target user corresponding to the second game team based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts; the team formation characteristics include: team characteristics of the game team that the game user account expects to join, and / or game behavior characteristics of the game user account.

[0075] The process of determining the target user corresponding to the second game team is similar to the process of determining the target team corresponding to the first user account. Both are processes of matching the user's team characteristics with the game team's team requirements, which will not be elaborated here.

[0076] Step S506: providing a second entry for inviting the target user to the third user account on the second graphical user interface.

[0077] After identifying the target user, a control for inviting the target user to join the second game team can be directly provided to the third user account. Upon triggering the control, the third user account can send the target user an invitation to join. The third user account can also be provided with a business card or conversation window for the target user, facilitating communication between the third user account and the user, thereby inviting them to join the second game team. Specific configurations can be tailored to your needs and are not limited here.

[0078] The aforementioned team recommendation method for a game generates a user recommendation request corresponding to a second game team in response to a user recommendation request generation operation. The user recommendation request includes team requirements for the second game team; the team requirements indicate the gaming behavior characteristics that the second game team expects from users joining the second game team, and / or the team characteristics of the second game team; target users corresponding to the second game team are determined based on the team requirements of the second game team and the team characteristics of multiple game user accounts; the team characteristics include the team characteristics of the game team that the game user account expects to join, and / or the gaming behavior characteristics of the game user account; and a second entry for inviting the target user is provided to a third user account in a second graphical user interface. This method improves the efficiency with which players can find users who meet the requirements of their game team, thereby improving the efficiency of team formation in the game and enhancing the player experience.

[0079] The following embodiment provides an implementation method for generating a user recommendation request corresponding to a second game team in response to a user recommendation request generation operation.

[0080] In practical applications, a second control can be displayed on a second graphical user interface; the second control is used to trigger the generation of a user recommendation request corresponding to the second game team. A player can trigger the second control, and in response to the triggering operation on the second control, multiple team formation requirements are provided in the second graphical user interface. These team formation requirements are typically displayed as options. In response to a selection operation on at least one of the multiple team formation requirements, the team formation requirement corresponding to the second game team is determined. Specifically, the team formation requirement selected by the selection operation can be determined as the team formation requirement corresponding to the second game team. Based on the team formation requirement corresponding to the second game team, a user recommendation request for the second game team is then generated.

[0081] The following embodiment provides an implementation method for determining target users corresponding to the second game team based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts.

[0082] Similar to a team recommendation request, a user recommendation request may also include a recommended frequency. To distinguish it from the aforementioned recommended frequency, this may be referred to as a second recommended frequency. A second recommended frequency setting control may be displayed in a second graphical user interface. A third user may perform a setting operation on the second recommended frequency setting control, such as selecting a drop-down option or entering a number or text as a parameter for setting the second recommended frequency. In response to the setting operation on the second recommended frequency setting control, the second recommended frequency may be determined.

[0083] When the user recommendation request includes a second recommendation frequency, the target users corresponding to the second game team need to be updated according to the second recommendation frequency, based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts. A second entry for inviting the updated target users is provided to the first game team according to the second recommendation frequency. After updating the target users, an email can be directly sent to the third user to provide the target user's invitation entry via email; or the invitation entry for the newly updated target user can be displayed in a pop-up window when the third user comes online. When the third user enters the team interface of the second designated interface, a second entry for inviting the target user determined based on the second recommendation frequency can also be displayed on the second designated interface. The specific settings can be made according to needs and are not limited here.

[0084] The embodiment of the present invention also provides another method for recommending team formation in a game. Figure 1 The method is implemented based on the method shown in FIG. The method includes the following points:

[0085] 1. Provide users who need to form a team with a channel to further express their willingness to form a team. After clicking the button, a series of quick preset options will be called out, which represent the available team characteristics.

[0086] 2. Click the corresponding option to send your own team characteristics to the team leader. The team characteristics can be regarded as team instructions.

[0087] 3. Supports manual custom input to explain your own situation to the team leader to obtain priority team formation rights.

[0088] 4. From the team leader's perspective, you can view the team characteristics of each applicant in the application list, and quickly determine whether the members meet the standards from a subjective perspective.

[0089] 5. The team leader can also set the frequency through the subscription system, so that the system can automatically push suitable users and invite them with one click.

[0090] 6. Players who wish to form a team can subscribe to the system, set the frequency, and let the system automatically push the appropriate team (the "target team" mentioned above) and apply with one click.

[0091] This method is explained from the perspective of a player who wants to form a team:

[0092] 1. Click the Subscribe to Team button (equivalent to the "first control" above) and select the team feature (also called "team tag") in the pop-up window. Figure 6 Set the team characteristics you want to push to your team.

[0093] 2. There are many types of team tags, including:

[0094] (1) Social relationship tag: This tag limits the player to being friends with the captain of the pushed game team, being in the same group as the captain, being in the same guild as the captain, etc.

[0095] (2) Activity tag: limit the push team to active teams, that is, more than 50% of the team members have logged in for 7 days or more.

[0096] (3) Willingness tag: Specifies whether the team leader needs the system to actively push team members. For example, the tag can be set to "seeking talents".

[0097] (4) Combat power tag: limits the combat power of other team members.

[0098] For example, you could set the tag "Equally Matched" to limit the team's combat power to within 500 points of the player's. You could set the tag "Previous Elite" to limit the team's ranking to within the top 128 in the previous rankings tournament. You could set the tag "PvP Master" to limit the team to players of a specific rank.

[0099] 3 Players can also set the push frequency in the lower right corner of the interface, such as Figure 7 As shown. Once the player clicks OK, the push conditions are set.

[0100] 4 When the player enters the team formation interface, the team that meets the requirements will pop up automatically according to the set push frequency, and the player can click to apply to join the team. Figure 8 shown.

[0101] The above gameplay is explained from the perspective of a team leader who wants to invite players to join the team:

[0102] 1. When viewing the team you manage, the options for subscribing to players and the settings for setting team requirements are displayed, such as Figure 9 After triggering the control, determine the team requirements in the pop-up interface and set your own team requirements to describe the behavioral characteristics of the users you want to be pushed, or describe the team characteristics of your own team, such as Figure 10 shown.

[0103] 2. There are many types of team tags, including:

[0104] (1) Social relationship tag: limits the relationship between the user and the captain of the push, such as being friends with the captain, being in the same battle group, being in the same guild, etc.

[0105] (2) Activity tag: Limit the push notifications to active players, such as players who have logged in for 7 consecutive days.

[0106] (3) Participation history tag: limits the pushed player’s record, for example, tournament elite, which means that the player has participated in the previous cross-server championship.

[0107] (4) Combat Power Label: The push is limited to players whose combat power is comparable to that of the team members, or the player is limited to being ranked within the top 128 in the previous points competition, or the player’s rank is limited to a specified rank or above.

[0108] 3. Players can set the push frequency in the lower right corner of the interface, such as Figure 11 . Once the player clicks OK, the push conditions are set.

[0109] 4. When entering the team formation interface, players who meet the requirements will be automatically popped up according to the set push frequency, and you can click to invite them to join the team. Figure 12 shown.

[0110] When the above subscription push system still does not meet the player's team needs, or the player is unwilling to make relevant settings, personalized team communication can also be provided in the chat channel.

[0111] This can be achieved in the following ways:

[0112] 1. The captain's business card usually displays an application to join the team control, and further communication controls are displayed to the right of the application to join the team control, such as Figure 13 shown.

[0113] 2. After clicking the Apply to Join Team control, a prompt message can be displayed to remind players to use the communication control, such as Figure 14 As shown, it is displayed in gray and enlarged to further prompt players to use this function to indicate the team's advantages and willingness.

[0114] 3. Players click the button to call out the option pop-up window, which contains several quick options. Clicking it can send a group request term to the team leader to indicate the characteristics of their team: the last button is used to customize the copy, such as Figure 15 shown.

[0115] 4. Click the Customize Text button to bring up the text input window. Enter the text you want to edit and it will be displayed on the upper button simultaneously. Figure 16 shown.

[0116] 5. The team leader can see the corresponding applicants in the application list, as well as their specific team-seeking intentions and ability expressions, such as Figure 17 As shown, it is convenient to further quickly filter the required team members.

[0117] This method can significantly shorten the communication and interaction links during team screening, allowing teams and players to be matched quickly, and members to express their diverse wishes in a timely manner. At the same time, the team leader does not need to obtain the above information through private chat and other channels. He can obtain information from the application list level in the first place and form a team with members that meet the standards.

[0118] For the above method embodiments, see Figure 18 The embodiment of the present invention shown provides a team recommendation device in a game, which provides a first graphical user interface through a first terminal device; the first terminal device is logged in with a first user account; the device includes:

[0119] A first recommendation request generating module 1802 is configured to generate a team recommendation request corresponding to the first user account in response to a team recommendation request generating operation; the team recommendation request includes team characteristics of the first user account; the team characteristics include: team characteristics of the game team that the first user account desires to join, and / or gaming behavior characteristics of the first user account;

[0120] The target team determination module 1804 is configured to determine a target team based on the team formation characteristics of the first user account and the team formation requirements of a plurality of pre-established game teams; the team formation requirements are used to indicate: the game team's expected gaming behavior characteristics of users joining the game team, and / or the team characteristics of the game team;

[0121] The first entry providing module 1806 is configured to provide a first entry for joining a target team to the first user account through a first graphical user interface.

[0122] The aforementioned team recommendation device in a game generates a team recommendation request corresponding to a first user account in response to a team recommendation request generation operation. The team recommendation request includes the team characteristics of the first user account. The team characteristics include: team characteristics of the game team that the first user account desires to join, and / or the gaming behavior characteristics of the first user account. A target team is determined based on the team characteristics of the first user account and the team requirements of multiple pre-established game teams. The team requirements indicate: the gaming behavior characteristics that the game team expects from users joining the game team, and / or the team characteristics of the game team. A first entry for joining the target team is provided to the first user account in a first graphical user interface. This method improves the efficiency of players finding game teams that meet their requirements, thereby improving the efficiency of team formation in the game and enhancing the player experience.

[0123] The above-mentioned first recommendation request generation module is also used to: display a first control on the first graphical user interface; the first control is used to: trigger the generation of a team recommendation request for the first user account; in response to the triggering operation on the first control, provide a plurality of optional team features in the first graphical user interface; in response to the selection operation on at least one of the plurality of team features, determine the team features of the first user account; and generate a team recommendation request for the first user account based on the team features.

[0124] The above-mentioned team recommendation request also includes a first recommendation frequency; the target team determination module is also used to: determine the currently joinable game team according to the first recommendation frequency, and update the target team based on the team characteristics of the first user account and the team requirements of the currently joinable game team.

[0125] The first entry providing module is further configured to provide the first user account with the updated first entry of the target team according to the first recommendation frequency.

[0126] The above-mentioned device also includes a first recommended frequency determination module, which is used to: display a first recommended frequency setting control on the first graphical user interface; and determine the first recommended frequency in response to a setting operation on the first recommended frequency setting control.

[0127] The first entrance providing module is further configured to: in response to the first user account entering the first designated interface, display the first entrance of the target team determined based on the first recommendation frequency on the first designated interface.

[0128] The above-mentioned multiple game teams include a first game team; the first game team includes a second user account; the above-mentioned device also includes: a control display module, which is used to respond to a trigger operation on the user identifier of the second user account, and display an application control and a behavior characteristic editing control corresponding to the first game team on the first graphical user interface; a joining application sending module, which is used to respond to a trigger operation on the application control, and send the first user account's joining application for the first game team to the second user account; a behavior characteristic determination module, which is used to respond to an editing operation on the behavior characteristic editing control, determine the game behavior characteristics of the first user account, and provide the game behavior characteristics of the first user account to the second user account.

[0129] The above-mentioned control display module is also used to: respond to the trigger operation of the user identifier of the second user account, and display the application control corresponding to the first game team; respond to the trigger operation of the application control, and display the behavior characteristic editing control; the above-mentioned method also includes: responding to the editing operation of the behavior characteristic editing control, determining the game behavior characteristics of the first user account, and sending the first user account's application to join the first game team to the second user account; the joining application includes the game behavior characteristics of the first user account.

[0130] The above-mentioned behavior feature determination module is also used to: respond to the trigger operation of the behavior feature editing control, provide multiple optional game behavior features; respond to the selection operation of the first behavior feature among the multiple game behavior features, and determine the first behavior feature as the team feature of the first user account.

[0131] The above-mentioned team characteristics are used to indicate one or more of the following: the game organization to which the users in the game team belong, whether the specified attributes of the users in the game team meet the preset attribute conditions, the online time of the users in the game team, and the historical ranking of the game team.

[0132] Corresponding to the above method embodiment, the embodiment of the present invention also provides another team recommendation device in a game, which provides a second graphical user interface through a second terminal device; the second terminal device is logged in with a third user account; the third user account has management authority for the second game team. Figure 19 As shown, the device includes:

[0133] The second recommendation request generating module 1902 is configured to generate a user recommendation request corresponding to the second game team in response to the user recommendation request generating operation. The user recommendation request includes the team formation requirements of the second game team. The team formation requirements are used to indicate: the game behavior characteristics that the second game team expects from users joining the game team, and / or the team characteristics of the second game team.

[0134] Target user determination module 1904 is configured to determine target users corresponding to the second game team based on the team formation requirements of the second game team and team formation characteristics of multiple game user accounts; the team formation characteristics include: team characteristics of the game team that the game user account desires to join, and / or gaming behavior characteristics of the game user account;

[0135] The second entry providing module 1906 is configured to provide the third user account with a second entry for inviting the target user through the second graphical user interface.

[0136] The aforementioned team recommendation device in a game generates a user recommendation request corresponding to a second game team in response to a user recommendation request generation operation. The user recommendation request includes team requirements for the second game team; the team requirements indicate the gaming behavior characteristics that the second game team expects from users joining the second game team, and / or the team characteristics of the second game team. Based on the team requirements for the second game team and the team characteristics of multiple game user accounts, the device determines target users corresponding to the second game team; the team characteristics include the team characteristics of the game team that the game user account expects to join, and / or the gaming behavior characteristics of the game user account. Furthermore, a second entry for inviting the target user is provided to a third user account through a second graphical user interface. This method improves the efficiency with which players can find game teams that meet their requirements, thereby improving the efficiency of team formation in the game and enhancing the player experience.

[0137] The above-mentioned second recommendation request generation module is also used to: display a second control on the second graphical user interface; the second control is used to: trigger the generation of a user recommendation request corresponding to the second game team; in response to the trigger operation on the second control, provide multiple optional team requirements in the second graphical user interface; in response to the selection operation on at least one team requirement among the multiple team requirements, determine the team requirement corresponding to the second game team; based on the team requirement corresponding to the second game team, generate a user recommendation request corresponding to the second game team.

[0138] The above-mentioned user recommendation request also includes a second recommendation frequency; the target user determination module is further used to: update the target users corresponding to the second game team according to the second recommendation frequency, based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts.

[0139] The user recommendation request also includes a second recommendation frequency; the second entry providing module is further used to: in response to the third user account entering the second designated interface, display a second entry on the second designated interface to invite the target user determined based on the second recommendation frequency.

[0140] The above-mentioned device also includes a second recommended frequency determination module, which is used to: display a second recommended frequency setting control on the second graphical user interface; and determine the second recommended frequency in response to a setting operation on the second recommended frequency setting control.

[0141] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned team recommendation method in a game. The details are as follows:

[0142] In response to a team recommendation request generation operation, a team recommendation request corresponding to the first user account is generated; the team recommendation request includes the team characteristics of the first user account; the team characteristics include: the team characteristics of the game team that the first user account expects to join, and\or, the game behavior characteristics of the first user account; based on the team characteristics of the first user account and the team requirements of multiple pre-established game teams, a target team is determined; the team requirements are used to indicate: the game behavior characteristics expected by the game team for users joining the game team, and\or, the team characteristics of the game team; a first entry for joining the target team is provided to the first user account in the first graphical user interface.

[0143] The above method improves the efficiency of players finding game teams that meet their requirements, thereby improving the efficiency of team formation in the game and improving the player experience.

[0144] Optionally, the above-mentioned step of generating a team recommendation request corresponding to the first user account in response to the team recommendation request generation operation includes: displaying a first control on the first graphical user interface; the first control is used to: trigger the generation of the team recommendation request of the first user account; in response to the triggering operation on the first control, provide a plurality of selectable team features in the first graphical user interface; in response to the selection operation on at least one of the plurality of team features, determine the team features of the first user account; and generate the team recommendation request of the first user account based on the team features.

[0145] Optionally, the team recommendation request further includes a first recommendation frequency; the step of determining the target team based on the team characteristics of the first user account and the team requirements of multiple pre-established game teams includes: determining the currently joinable game team according to the first recommendation frequency, and updating the target team based on the team characteristics of the first user account and the team requirements of the currently joinable game team.

[0146] Optionally, the step of providing the first user account with a first entry for joining the target team in the first graphical user interface includes: providing the first user account with an updated first entry for the target team according to a first recommendation frequency.

[0147] Optionally, the first recommended frequency is determined by: displaying a first recommended frequency setting control on a first graphical user interface; and determining the first recommended frequency in response to a setting operation on the first recommended frequency setting control.

[0148] Optionally, the step of providing the first user account with a first entrance to join the target team in the first graphical user interface includes: in response to the first user account entering a first designated interface, displaying the first entrance to the target team determined based on the first recommendation frequency on the first designated interface.

[0149] Optionally, the above-mentioned multiple game teams include the first game team; the first game team includes the second user account; the above-mentioned method also includes: responding to a trigger operation on the user identifier of the second user account, displaying an application control and a behavior characteristic editing control corresponding to the first game team on the first graphical user interface; responding to a trigger operation on the application control, sending the first user account's application to join the first game team to the second user account; responding to an editing operation on the behavior characteristic editing control, determining the game behavior characteristics of the first user account, and providing the game behavior characteristics of the first user account to the second user account.

[0150] Optionally, the above-mentioned step of displaying the application control and behavior characteristic editing control corresponding to the first game team in response to the trigger operation of the user identifier of the second user account includes: displaying the application control corresponding to the first game team in response to the trigger operation of the user identifier of the second user account; displaying the behavior characteristic editing control in response to the trigger operation of the application control; the above-mentioned method also includes: determining the game behavior characteristics of the first user account in response to the editing operation of the behavior characteristic editing control, and sending the first user account's application to join the first game team to the second user account; the joining application includes the game behavior characteristics of the first user account.

[0151] Optionally, the above-mentioned step of determining the game behavior characteristics of the first user account in response to the editing operation of the behavior characteristic editing control includes: responding to the triggering operation of the behavior characteristic editing control to provide multiple optional game behavior characteristics; responding to the selection operation of the first behavior characteristic among the multiple game behavior characteristics, determining the first behavior characteristic as the team characteristic of the first user account.

[0152] Optionally, the above-mentioned team characteristics are used to indicate one or more of the following: the game organization to which the users in the game team belong, whether the specified attributes of the users in the game team meet preset attribute conditions, the online time of the users in the game team, and the historical ranking of the game team.

[0153] The processor executes the machine executable instructions to implement the team recommendation method in the other game. The details are as follows:

[0154] In response to the user recommendation request generation operation, a user recommendation request corresponding to the second game team is generated: the user recommendation request includes the team formation requirements of the second game team; the team formation requirements are used to indicate: the expected game behavior characteristics of the second game team for users joining the second game team, and / or, the team characteristics of the second game team; based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts, the target users corresponding to the second game team are determined; the team formation characteristics include: the team characteristics of the game team that the game user account expects to join, and / or, the game behavior characteristics of the game user account; and a second entry for inviting the target user is provided to the third user account in the second graphical user interface.

[0155] Optionally, the above-mentioned step of generating a user recommendation request corresponding to the second game team in response to the user recommendation request generation operation includes: displaying a second control on the second graphical user interface; the second control is used to: trigger the generation of the user recommendation request corresponding to the second game team; in response to the triggering operation on the second control, provide a plurality of optional team requirements on the second graphical user interface; in response to the selection operation on at least one team requirement among the plurality of team requirements, determine the team requirement corresponding to the second game team; based on the team requirement corresponding to the second game team, generate the user recommendation request corresponding to the second game team.

[0156] Optionally, the above-mentioned user recommendation request also includes a second recommendation frequency; the step of determining the target users corresponding to the second game team based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts includes: updating the target users corresponding to the second game team according to the second recommendation frequency based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts.

[0157] Optionally, the above-mentioned user recommendation request also includes a second recommendation frequency; and a second entry step for inviting the target user is provided to the third user account in the second graphical user interface, including: in response to the third user account entering the second designated interface, displaying a second entry for inviting the target user determined based on the second recommendation frequency on the second designated interface.

[0158] Optionally, the second recommended frequency is determined by: displaying a second recommended frequency setting control on the second graphical user interface; and determining the second recommended frequency in response to a setting operation on the second recommended frequency setting control.

[0159] See also Figure 20 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the team recommendation method in the above-mentioned game.

[0160] Furthermore, Figure 20 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .

[0161] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is achieved through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 20 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or one type of bus.

[0162] The processor 100 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by hardware integrated logic circuits in the processor 100 or software instructions. The above processor 100 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly implemented and executed by a hardware decoding processor, or by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 101. The processor 100 reads the information in the memory 101 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.

[0163] This embodiment also provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the team recommendation method in the above game.

[0164] The embodiments of the present invention provide a method, apparatus, and electronic device for recommending team formation in a game, including a computer-readable storage medium storing program code. The program code includes instructions that can be used to execute the methods described in the previous method embodiments. Specifically, the method includes:

[0165] In response to a team recommendation request generation operation, a team recommendation request corresponding to the first user account is generated; the team recommendation request includes the team characteristics of the first user account; the team characteristics include: the team characteristics of the game team that the first user account expects to join, and\or, the game behavior characteristics of the first user account; based on the team characteristics of the first user account and the team requirements of multiple pre-established game teams, a target team is determined; the team requirements are used to indicate: the game behavior characteristics expected by the game team for users joining the game team, and\or, the team characteristics of the game team; a first entry for joining the target team is provided to the first user account in the first graphical user interface.

[0166] The above method improves the efficiency of players finding game teams that meet their requirements, thereby improving the efficiency of team formation in the game and improving the player experience.

[0167] Optionally, the above-mentioned step of generating a team recommendation request corresponding to the first user account in response to the team recommendation request generation operation includes: displaying a first control on the first graphical user interface; the first control is used to: trigger the generation of the team recommendation request of the first user account; in response to the triggering operation on the first control, provide a plurality of selectable team features in the first graphical user interface; in response to the selection operation on at least one of the plurality of team features, determine the team features of the first user account; and generate the team recommendation request of the first user account based on the team features.

[0168] Optionally, the team recommendation request further includes a first recommendation frequency; the step of determining the target team based on the team characteristics of the first user account and the team requirements of multiple pre-established game teams includes: determining the currently joinable game team according to the first recommendation frequency, and updating the target team based on the team characteristics of the first user account and the team requirements of the currently joinable game team.

[0169] Optionally, the step of providing the first user account with a first entry for joining the target team in the first graphical user interface includes: providing the first user account with an updated first entry for the target team according to a first recommendation frequency.

[0170] Optionally, the first recommended frequency is determined by: displaying a first recommended frequency setting control on a first graphical user interface; and determining the first recommended frequency in response to a setting operation on the first recommended frequency setting control.

[0171] Optionally, the step of providing the first user account with a first entrance to join the target team in the first graphical user interface includes: in response to the first user account entering a first designated interface, displaying the first entrance to the target team determined based on the first recommendation frequency on the first designated interface.

[0172] Optionally, the above-mentioned multiple game teams include the first game team; the first game team includes the second user account; the above-mentioned method also includes: responding to a trigger operation on the user identifier of the second user account, displaying an application control and a behavior characteristic editing control corresponding to the first game team on the first graphical user interface; responding to a trigger operation on the application control, sending the first user account's application to join the first game team to the second user account; responding to an editing operation on the behavior characteristic editing control, determining the game behavior characteristics of the first user account, and providing the game behavior characteristics of the first user account to the second user account.

[0173] Optionally, the above-mentioned step of displaying the application control and behavior characteristic editing control corresponding to the first game team in response to the trigger operation of the user identifier of the second user account includes: displaying the application control corresponding to the first game team in response to the trigger operation of the user identifier of the second user account; displaying the behavior characteristic editing control in response to the trigger operation of the application control; the above-mentioned method also includes: determining the game behavior characteristics of the first user account in response to the editing operation of the behavior characteristic editing control, and sending the first user account's application to join the first game team to the second user account; the joining application includes the game behavior characteristics of the first user account.

[0174] Optionally, the above-mentioned step of determining the game behavior characteristics of the first user account in response to the editing operation of the behavior characteristic editing control includes: responding to the triggering operation of the behavior characteristic editing control to provide multiple optional game behavior characteristics; responding to the selection operation of the first behavior characteristic among the multiple game behavior characteristics, determining the first behavior characteristic as the team characteristic of the first user account.

[0175] Optionally, the above-mentioned team characteristics are used to indicate one or more of the following: the game organization to which the users in the game team belong, whether the specified attributes of the users in the game team meet preset attribute conditions, the online time of the users in the game team, and the historical ranking of the game team.

[0176] The instructions included in the program code can be used to execute another method described in the previous method embodiment. Specifically, as follows:

[0177] In response to the user recommendation request generation operation, a user recommendation request corresponding to the second game team is generated: the user recommendation request includes the team formation requirements of the second game team; the team formation requirements are used to indicate: the expected game behavior characteristics of the second game team for users joining the second game team, and / or, the team characteristics of the second game team; based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts, the target users corresponding to the second game team are determined; the team formation characteristics include: the team characteristics of the game team that the game user account expects to join, and / or, the game behavior characteristics of the game user account; and a second entry for inviting the target user is provided to the third user account in the second graphical user interface.

[0178] Optionally, the above-mentioned step of generating a user recommendation request corresponding to the second game team in response to the user recommendation request generation operation includes: displaying a second control on the second graphical user interface; the second control is used to: trigger the generation of the user recommendation request corresponding to the second game team; in response to the triggering operation on the second control, provide a plurality of optional team requirements on the second graphical user interface; in response to the selection operation on at least one team requirement among the plurality of team requirements, determine the team requirement corresponding to the second game team; based on the team requirement corresponding to the second game team, generate the user recommendation request corresponding to the second game team.

[0179] Optionally, the above-mentioned user recommendation request also includes a second recommendation frequency; the step of determining the target users corresponding to the second game team based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts includes: updating the target users corresponding to the second game team according to the second recommendation frequency based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts.

[0180] Optionally, the above-mentioned user recommendation request also includes a second recommendation frequency; and a second entry step for inviting the target user is provided to the third user account in the second graphical user interface, including: in response to the third user account entering the second designated interface, displaying a second entry for inviting the target user determined based on the second recommendation frequency on the second designated interface.

[0181] Optionally, the second recommended frequency is determined by: displaying a second recommended frequency setting control on the second graphical user interface; and determining the second recommended frequency in response to a setting operation on the second recommended frequency setting control.

[0182] See also Figure 20 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the team recommendation method in the above-mentioned game.

[0183] Those skilled in the art will clearly understand that, for the convenience and brevity of description, the specific working processes of the above-described systems and devices can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.

[0184] In addition, in the description of the embodiments of the present invention, unless otherwise expressly specified or limited, the terms "mounted," "connected," and "connected" should be understood in a broad sense. For example, they may refer to fixed connections, detachable connections, or integral connections; they may refer to mechanical connections or electrical connections; they may refer to direct connections or indirect connections through an intermediate medium; and they may refer to internal communication between two components. Those skilled in the art will understand the specific meanings of the above terms in the present invention based on the specific circumstances.

[0185] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, server, or network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.

[0186] In the description of the present invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate and simplify the description of the present invention. They are not intended to indicate or imply that the devices or components referred to must have, be constructed, or operate in a specific orientation, and therefore should not be construed as limitations on the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0187] Finally, it should be noted that the above embodiments are only specific implementation methods of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above embodiments within the technical scope disclosed by the present invention, or replace some of the technical features therein with equivalents. Such modifications, changes or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be based on the scope of protection of the claims.

Claims

1. A team recommendation method in a game, characterized in that: providing a first graphical user interface through a first terminal device; The first terminal device is logged in with a first user account; the method includes: In response to the team recommendation request generation operation, a team recommendation request corresponding to the first user account is generated; the team recommendation request includes team characteristics of the first user account; the team characteristics include: team characteristics of the game team that the first user account desires to join, and / or gaming behavior characteristics of the first user account; Determining a target team based on the team formation characteristics of the first user account and the team formation requirements of a plurality of pre-established game teams; the team formation requirements are used to indicate: the game team's expected gaming behavior characteristics of users joining the game team, and / or the team characteristics of the game team; A first entry for joining the target team is provided to the first user account on the first graphical user interface.

2. The method according to claim 1, characterized in that In response to the team recommendation request generation operation, the step of generating a team recommendation request corresponding to the first user account includes: Displaying a first control on the first graphical user interface; the first control is used to: trigger the generation of a team recommendation request for the first user account; In response to a triggering operation on the first control, providing a plurality of selectable team features on the first graphical user interface; In response to a selection operation on at least one of the plurality of team characteristics, determining a team characteristic of the first user account; Based on the team formation characteristics, a team recommendation request for the first user account is generated.

3. The method according to claim 1, characterized in that The team recommendation request further includes a first recommendation frequency; The step of determining a target team based on the team formation characteristics of the first user account and the team formation requirements of the pre-established plurality of game teams includes: According to the first recommendation frequency, a game team that can currently be joined is determined, and a target team is updated based on the team formation characteristics of the first user account and the team formation requirements of the game team that can currently be joined.

4. The method according to claim 3, characterized in that The step of providing the first user account with a first entry for joining the target team on the first graphical user interface includes: The first entry of the updated target team is provided to the first user account according to the first recommendation frequency.

5. The method according to claim 3, characterized in that The first recommended frequency is determined by: displaying a first recommended frequency setting control on the first graphical user interface; In response to a setting operation on the first recommended frequency setting control, a first recommended frequency is determined.

6. The method according to claim 3, characterized in that The step of providing the first user account with a first entry for joining the target team on the first graphical user interface includes: In response to the first user account entering a first designated interface, a first entrance of a target team determined based on the first recommendation frequency is displayed on the first designated interface.

7. The method according to claim 1, characterized in that The plurality of game teams include a first game team; the first game team includes a second user account; and the method further includes: In response to a triggering operation on the user identifier of the second user account, displaying an application control and a behavior characteristic editing control corresponding to the first game team on the first graphical user interface; In response to a triggering operation on the application control, sending the first user account's application for joining the first game team to the second user account; In response to an editing operation on the behavior characteristic editing control, the gaming behavior characteristics of the first user account are determined, and the gaming behavior characteristics of the first user account are provided to the second user account.

8. The method according to claim 7, characterized in that In response to a triggering operation on the user identifier of the second user account, the step of displaying an application control and a behavior feature editing control corresponding to the first game team includes: In response to a triggering operation on the user identifier of the second user account, displaying an application control corresponding to the first game team; In response to a triggering operation on the application control, displaying a behavior feature editing control; The method further comprises: In response to an editing operation on the behavior characteristic editing control, the game behavior characteristics of the first user account are determined, and a joining application of the first user account to the first game team is sent to the second user account; the joining application includes the game behavior characteristics of the first user account.

9. The method according to claim 7 or 8, characterized in that In response to an editing operation on the behavior characteristic editing control, the step of determining the gaming behavior characteristics of the first user account includes: In response to a triggering operation on the behavior feature editing control, providing a plurality of optional game behavior features; In response to a selection operation on a first behavior feature among the plurality of game behavior features, the first behavior feature is determined as a team feature of the first user account.

10. The method according to claim 1, characterized in that The team characteristics are used to indicate one or more of the following: the game organization to which the users in the game team belong, whether the specified attributes of the users in the game team meet preset attribute conditions, the online time of the users in the game team, and the historical ranking of the game team.

11. A team recommendation method in a game, characterized in that: providing a second graphical user interface through a second terminal device; The second terminal device is logged in with a third user account; the third user account has management authority for the second game team; the method includes: In response to the user recommendation request generation operation, a user recommendation request corresponding to the second game team is generated, wherein the user recommendation request includes a team formation requirement of the second game team; the team formation requirement is used to indicate: the second game team's expected gaming behavior characteristics of users joining the second game team, and / or the team characteristics of the second game team; Determining a target user corresponding to the second game team based on the team formation requirements of the second game team and team formation characteristics of multiple game user accounts; the team formation characteristics include: team characteristics of the game team that the game user account desires to join, and / or gaming behavior characteristics of the game user account; A second entry for inviting the target user is provided to the third user account on the second graphical user interface.

12. The method according to claim 11, characterized in that In response to the user recommendation request generation operation, the step of generating a user recommendation request corresponding to the second game team includes: Displaying a second control on the second graphical user interface; the second control is used to: trigger the generation of a user recommendation request corresponding to the second game team; In response to a triggering operation on the second control, providing a plurality of optional team formation requirements on the second graphical user interface; In response to a selection operation for at least one of the plurality of team formation requirements, determining a team formation requirement corresponding to the second game team; Based on the team formation requirement corresponding to the second game team, a user recommendation request corresponding to the second game team is generated.

13. The method according to claim 11, characterized in that The user recommendation request further includes a second recommendation frequency; The step of determining target users corresponding to the second game team based on the team formation requirements of the second game team and the team formation characteristics of the plurality of game user accounts includes: According to the second recommendation frequency, based on the team formation requirements of the second game team and the team formation characteristics of multiple game user accounts, the target users corresponding to the second game team are updated.

14. The method according to claim 11, characterized in that The user recommendation request further includes a second recommendation frequency; The step of providing the third user account with a second entry for inviting the target user on the second graphical user interface includes: In response to the third user account entering the second designated interface, a second entry for inviting the target user determined based on the second recommendation frequency is displayed on the second designated interface.

15. The method according to claim 13 or 14, characterized in that The second recommended frequency is determined by: displaying a second recommended frequency setting control on the second graphical user interface; In response to a setting operation on the second recommended frequency setting control, a second recommended frequency is determined.

16. A team recommendation device in a game, characterized in that: providing a first graphical user interface through a first terminal device; The first terminal device is logged in with a first user account; the apparatus comprises: A first recommendation request generating module is configured to generate a team recommendation request corresponding to a first user account in response to a team recommendation request generating operation; the team recommendation request includes team characteristics of the first user account; the team characteristics include: team characteristics of a game team that the first user account desires to join, and / or gaming behavior characteristics of the first user account; a target team determination module, configured to determine a target team based on the team formation characteristics of the first user account and the team formation requirements of a plurality of pre-established game teams; the team formation requirements are used to indicate: the game team's expected gaming behavior characteristics of users joining the game team, and / or the team characteristics of the game team; A first entry providing module is used to provide the first user account with a first entry for joining the target team on the first graphical user interface.

17. A team recommendation device in a game, characterized in that: providing a second graphical user interface through a second terminal device; The second terminal device is logged in with a third user account; the third user account has management authority for the second game team; the device includes: A second recommendation request generating module is configured to generate a user recommendation request corresponding to the second game team in response to a user recommendation request generating operation, wherein the user recommendation request includes a team formation requirement of the second game team; the team formation requirement is used to indicate: the game behavior characteristics that the second game team expects of users joining the game team, and / or the team characteristics of the second game team; a target user determination module, configured to determine a target user corresponding to the second game team based on the team formation requirements of the second game team and team formation characteristics of a plurality of game user accounts; the team formation characteristics including: team characteristics of the game team that the game user account desires to join, and / or gaming behavior characteristics of the game user account; A second entry providing module is configured to provide the third user account with a second entry for inviting the target user on the second graphical user interface.

18. An electronic device, characterized in that: The invention comprises a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the team recommendation method in the game according to any one of claims 1 to 15.

19. A machine-readable storage medium, characterized in that The machine-readable storage medium stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the team recommendation method in the game according to any one of claims 1 to 15.