Game operation guidance method and device, electronic equipment and storage medium

By switching and sending game operation sequences on terminal devices, the problem of low efficiency in guiding novice players has been solved, achieving efficient and accurate game operation guidance and improving the player experience.

CN120884884APending Publication Date: 2025-11-04NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202511172861.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-08-20
Publication Date
2025-11-04

AI Technical Summary

Technical Problem

New players encounter difficulties due to unfamiliarity with game functions or operations. Existing text and voice guidance is inefficient, especially in emergency situations where it is difficult to provide efficient and accurate instruction.

Method used

The terminal device provides a graphical user interface, responds to player guidance to trigger operations, switches the display of the second player's game screen, obtains the operation sequence and sends it to the second player's terminal, and the second player responds to the operation sequence guidance operation in the game screen after confirmation.

Benefits of technology

It improves the efficiency, accuracy, and gaming experience of game operation guidance between players, reduces the need for detailed text and voice explanations, and achieves a precise and intuitive guidance effect.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a game operation guidance method and device, electronic equipment and a storage medium, a graphical user interface is provided through terminal equipment to display a game picture, and the game picture comprises a virtual scene and a controlled game role located in the virtual scene. The method comprises the following steps: firstly, responding to a guidance triggering operation of a first player in a first graphical user interface, triggering a guidance mode, then, in the guidance mode, switching to display a game picture of a second player in the first graphical user interface, and obtaining an operation sequence executed by the first player in the game picture of the second player; sending the operation sequence to the terminal equipment of the second player, and finally responding to the guidance operation of the operation sequence in the game picture of the second player in response to the fact that the guidance operation is confirmed to be accepted by the second player. Therefore, the efficiency and accuracy of game operation guidance among players can be improved.
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Description

TECHNICAL FIELD

[0001] The present disclosure relates to the technical field of games, in particular to a game operation guidance method and device, electronic equipment and a storage medium. BACKGROUND

[0002] Currently, novice players often encounter difficulties due to unfamiliarity with the functions or operations of the game, and other players generally provide guidance through text or voice.

[0003] Then, the guidance through text and voice only is inefficient and the details of the guidance are not clear, especially in emergency scenarios such as battles and time-limited tasks, it is more difficult to achieve efficient and accurate guidance and teaching. SUMMARY

[0004] The embodiments of the present application provide a game operation guidance method, device, electronic equipment and storage medium,

[0005] In a first aspect, the embodiments of the present application provide a game operation guidance method, which provides a graphical user interface through a terminal device, the graphical user interface displays a game picture, the game picture includes a virtual scene and a controlled game character in the virtual scene, and the method includes:

[0006] In response to a guidance trigger operation of a first player in a first graphical user interface, a guidance mode is triggered;

[0007] In the guidance mode, a game picture of a second player is displayed in the first graphical user interface, and an operation sequence performed by the first player in the game picture of the second player is obtained;

[0008] The operation sequence is sent to a terminal device of the second player;

[0009] In response to a guidance acceptance operation of the second player, a guidance operation responding to the operation sequence is performed in the game picture of the second player.

[0010] In a second aspect, the embodiments of the present application provide a game operation guidance device, which includes:

[0011] A guidance trigger module is configured to trigger a guidance mode in response to a guidance trigger operation of a first player in a first graphical user interface;

[0012] An operation sequence module is configured to display a game picture of a second player in the first graphical user interface in the guidance mode, and obtain an operation sequence performed by the first player in the game picture of the second player;

[0013] A data transmission module is configured to send the operation sequence to a terminal device of the second player;

[0014] a guiding response module, configured to, in response to the second player confirming the accepting of the guiding operation, respond to the guiding operation of the operation sequence in the game picture of the second player.

[0015] In a third aspect, an electronic device is provided, which includes a memory storing a plurality of instructions, and a processor loading the instructions from the memory to perform the steps of any of the game operation guiding methods provided in the embodiments.

[0016] In a fourth aspect, a computer readable storage medium is provided, which stores a plurality of instructions, and the instructions are adapted to be loaded by a processor to perform the steps of any of the game operation guiding methods provided in the embodiments.

[0017] In a fifth aspect, a computer program product is provided, which includes a computer program or instructions, and the computer program or instructions are executed by a processor to implement the steps of any of the game operation guiding methods provided in the embodiments.

[0018] By adopting the scheme in the embodiments, the guiding mode is triggered in response to the guiding trigger operation of the first player in the first graphical user interface, then the game picture of the second player is switched to be displayed in the first graphical user interface in the guiding mode, and the operation sequence performed by the first player in the game picture of the second player is acquired, then the operation sequence is sent to the terminal device of the second player, and finally the guiding operation of the operation sequence is responded to in the game picture of the second player in response to the second player confirming the accepting of the guiding operation.

[0019] Therefore, the operation sequence performed by the first player in the game picture of the second player is acquired first to obtain accurate and intuitive guiding operation, and then the operation sequence is sent to the second player, so that the second player can directly respond to the guiding operation of the first player in the current game picture after confirming the accepting of the guiding operation, and the whole operation guiding process does not need the first player to make detailed text and voice explanation, thereby improving the efficiency, accuracy, game experience and overall guiding effect of the game operation guiding between players. BRIEF DESCRIPTION OF DRAWINGS

[0020] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings needed in the embodiment description. Obviously, the drawings in the following description are only some embodiments of the present application, and other drawings can also be obtained by those skilled in the art without creative labor.

[0021] Figure 1 is an application scenario diagram of the game operation guiding method provided in the embodiments of the present application;

[0022] Figure 2 is a flowchart of a game operation guidance method provided in an embodiment of the present application;

[0023] Figure 3 is a schematic diagram of guiding a triggering operation in an embodiment of the present application;

[0024] Figure 4 is a schematic diagram of canceling a guidance mode in an embodiment of the present application;

[0025] Figure 5 is a schematic diagram of generating an operation sequence in a guidance mode in an embodiment of the present application;

[0026] Figure 6 is a schematic diagram of guiding a player to perform an operation in an embodiment of the present application;

[0027] Figure 7 is a schematic diagram of a player interacting with an execution control in an embodiment of the present application;

[0028] Figure 8 is a structural schematic diagram of a game operation guidance device provided in an embodiment of the present application;

[0029] Figure 9 is a structural schematic diagram of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0030] The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only some of the embodiments of the present application, but not all of the embodiments of the present application. Based on the embodiments in the present application, any other embodiments obtained by those skilled in the art without creative work fall within the scope of the present application.

[0031] Before the embodiments of the present application are explained in detail, some terms related to the embodiments of the present application are explained.

[0032] In the description of the embodiments of the present application, the terms “first”, “second”, and the like can be used herein to describe various concepts, but unless specifically stated, these concepts are not limited by these terms. These terms are only used to distinguish one concept from another concept. In addition, the terms “include” and “have” and any variations thereof are intended to cover non-exclusive inclusion, for example, a process, a method, a system, a product, or an apparatus that includes a series of steps or units does not have to be limited to only those steps or units clearly listed, but can include other steps or units that are not clearly listed or inherent to these processes, methods, products, or apparatuses.

[0033] It should be noted that the information (including but not limited to: user input information, etc., for example, information input by the user into the input box), data (including but not limited to data for analysis, stored data, displayed data, etc., for example, context code, all code of the current project, service pressure corresponding to the operation on all code of the current project, code development status of the current project) and signals involved in the present application are authorized by the user or fully authorized by all parties, and the collection, use and processing of related data need to comply with relevant laws, regulations and standards. For example, the context code, the operation on all code of the current project, the service pressure corresponding to the operation, and the code development status involved in the present application are all obtained under full authorization.

[0034] Embodiments of the present application provide a game operation guidance method and device, electronic equipment and computer readable storage medium. Specifically, the game operation guidance method of the embodiments of the present application can be executed by an electronic equipment, wherein the electronic equipment can be a terminal or a server and the like. The terminal can be a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (PDA, Personal Digital Assistant) and the like, and the terminal can also include a client, which can be a game application client, a browser client carrying a game program or an instant messaging client and the like. The server can be a stand-alone physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content distribution networks (CDN), and big data and artificial intelligence platforms and the like basic cloud computing services.

[0035] For example, as shown in FIG. 10, the electronic equipment takes a terminal 10 as an example to illustrate that the terminal 10 can first respond to the guidance trigger operation of the first player in the first graphical user interface to trigger the guidance mode, then in the guidance mode, switch the game screen of the second player displayed in the first graphical user interface, and obtain the operation sequence executed by the first player in the game screen of the second player, then send the operation sequence to the terminal equipment of the second player, and finally respond to the guidance operation of the second player confirming to accept the guidance operation, and respond to the operation sequence in the game screen of the second player. Figure 1

[0036] ​The following will be described in detail with reference to the accompanying drawings. It should be noted that the order of the following embodiments is not limited as the preferred order of the embodiments. Although a logical order is shown in the flowchart, in some cases, the steps shown or described can be performed in an order different from that shown in the accompanying drawings.

[0037] Referring to Figure 2 The game operation guidance method provides a graphical user interface through a terminal device, the graphical user interface displays a game picture, the game picture includes a virtual scene and a controlled game character located in the virtual scene. The specific process of the method can include the following steps 201-204.

[0038] Step 201, triggering a guidance mode in response to a guidance trigger operation of a first player in a first graphical user interface.

[0039] In the scenario of the present application, the first player can refer to a player who wants to initiate a guidance operation. The first graphical user interface is provided in the terminal device of the first player, and the game picture in the first player's perspective is displayed in the first graphical user interface.

[0040] The guidance mode is a special game mode for the player to perform the guidance operation. The guidance mode can be independent of the main game scene, and provide a specific game scene and picture for the first player to perform the guidance operation and make corresponding records, so as to improve the accuracy of the guidance operation.

[0041] The guidance trigger operation refers to an operation for triggering the guidance mode, for example, it can be an operation such as clicking, sliding, key touch, etc. and combination of the first player on some areas in the game picture.

[0042] In a specific implementation, in response to the guidance trigger operation performed by the first player in the first graphical user interface, the system can recognize the operation as a guidance intention or request initiated by the first player. After the accuracy and integrity of the guidance trigger operation are detected, the game can trigger the guidance mode.

[0043] In some embodiments, the guidance trigger operation can include an interactive operation initiated in a first area and ended in a second area.

[0044] The first area is an area outside the second area, and the second area is an area identifying the controlled game character of the second player. For example, the second area can be an avatar display area of the controlled game character, such as Figure 3 As shown, the second area can be the head of the controlled game character standing in the middle of the game picture, or the avatar display area of each team player at the top of the game picture. Correspondingly, the first area can be any area outside the second area.

[0045] It is understandable that the frequency of use of the tutorial mode depends on the number of novice players in the game team and their familiarity with the task; therefore, the tutorial mode may not be used in every game task. To prevent accidental operation and mis-touches during tutorial triggering, in some embodiments, the first area can be set in a location on the game screen where player interaction and operation frequency are low, for example... Figure 4 The first area shown can be the edge area of ​​the game screen.

[0046] Specifically, such as Figure 3 As shown, the guidance trigger operation can include a continuous interactive operation from the first area to the second area, such as initiating a swipe at the edge of the screen and ending at the head or avatar of the second player's controlled game character. The system can determine the guidance intent based on this operation and trigger the entry into the guidance mode for the second player accordingly.

[0047] In some embodiments, step 201 may include:

[0048] In response to the detection of the first player triggering an initiation operation in the first area, the operation trajectory of the first player in the first graphical user interface is obtained;

[0049] When the operation trajectory is detected to terminate in the second region, the guidance mode is triggered.

[0050] like Figure 3 As shown, after the system detects that the first player performs a trigger start operation in the first area in the first graphical user interface, such as detecting the first player's trigger start operation in the edge area of ​​the game screen, it can start to acquire the trajectory of the player's manual touch or mouse arrow sliding operation in the interface in real time. This trajectory represents the continuous movement path from the starting point to the current fingertip position.

[0051] When the system further detects that the operation trajectory terminates in the second area, that is, in the area of ​​the avatar or head model of the controlled game character of the second player, for example when the first player releases his hand in the second area to end the touch operation, the system determines that it is a valid guidance trigger operation and automatically triggers the guidance mode accordingly, so that the first player enters the second player's perspective interface and prepares to record the guidance operation.

[0052] In some embodiments, if no operation trajectory is detected after the start operation is triggered, the guidance mode is triggered in response to the detection of the first player's trigger end operation in the second area.

[0053] Specifically, in order to further improve the efficiency of operation guidance between players, in some emergency game scenarios, after the first player initiates the trigger starting operation in the first area, the system does not detect a continuous operation trajectory, for example, the first player does not generate an operation path, the operation path is missing or interrupted, etc. At this time, if the system detects that the player directly performs a trigger end operation, such as clicking or long pressing, etc. in the second area, it is determined that the operation intention is a simplified trigger mode of directly selecting a target player for guidance.

[0054] However, it should be noted that, in order to prevent false triggering of the guidance mode, the time interval between the trigger starting operation and the trigger end operation can be limited, for example, the time interval can be limited to 5 seconds, that is, when the time interval between the trigger starting operation and the trigger end operation is greater than 5 seconds, the guidance mode cannot be triggered.

[0055] In this trigger scenario independent of the operation trajectory, the system will directly confirm the guidance request valid based on the spatial distribution relationship of the player's starting trigger operation and the termination trigger operation, and trigger the guidance mode accordingly, so that the first player enters the second player's perspective and records and conveys subsequent operation guidance.

[0056] In some embodiments, when it is detected that the operation trajectory is terminated in an area other than the second area, or the trigger end operation is detected in an area other than the second area, the trigger guidance mode is cancelled.

[0057] Specifically, after the first player initiates the trigger starting operation in the first area, the system starts monitoring the operation trajectory or the termination position. If it is detected that the operation trajectory is finally terminated in an area other than the second area, or the trigger end operation is directly detected in a position other than the second area, the system determines that the operation is not a guidance intention directed to a specific player.

[0058] As Figure 4 shown, a special case of cancelling the trigger guidance mode is also shown, that is, the operation trajectory of the first player stays in the second area but does not perform the trigger end operation, and the operation trajectory stays in an area other than the second area and performs the trigger end operation, then the trigger guidance mode is cancelled.

[0059] Therefore, in order to avoid false touch or misidentification, in any of the above cases, the system can cancel the trigger guidance mode, that is, not enter the guidance interface, to ensure the interaction accuracy and use experience of the guidance function.

[0060] Step 202, in the guidance mode, switching the game screen of the second player displayed in the first graphical user interface, and obtaining the operation sequence performed by the first player in the game screen of the second player.

[0061] Specifically, in guided mode, the system can switch the first graphical user interface to display the second player's game screen, allowing the first player to operate from the second player's perspective. Simultaneously, the system can record the sequence of actions performed by the first player in the second player's game screen, which can be used to generate subsequent guidance steps, guiding the second player to operate step-by-step or automatically.

[0062] It should be noted that the game screen of the second player displayed in the guidance mode can be regarded as a "simulated game screen", that is, a scene that simulates the game screen of the second player, and does not involve the specific detailed item information, friend list, game chat content and other private information of the second player.

[0063] In some embodiments, step 202 may include:

[0064] Obtain multiple operation nodes for the first player to perform guided operations, as well as the operation paths between each operation node;

[0065] Based on the trigger time of each operation node, a corresponding operation sequence is added to each operation node to obtain the operation sequence.

[0066] Specifically, in guided mode, the system can record the actions of the first player in the game screen of the second player in real time. This action process can consist of multiple operation nodes, each representing a valid click, swipe, or function trigger. Simultaneously, the system can also record the operation paths between these nodes, i.e., the movement trajectories or logical connections between operation nodes, used to reconstruct the complete operation flow.

[0067] To ensure the accuracy of the timing of the guided operations, corresponding operation timing information can be added to each operation node based on its trigger time. Ultimately, multiple operation nodes and their operation paths can be integrated chronologically to form an operation sequence with timing information, which can then be used for gradual guidance or one-click reproduction of operations on the second player's client.

[0068] As an example only, such as Figure 5 As shown, assuming the first player moves the "key item" from their inventory to a designated location in guided mode, the player's action of selecting the key item can be defined as an operation node, i.e., operation node 1. Then, the first player moves the selected key item to the designated location; this action is the next operation node, i.e., operation node 2. Correspondingly, the movement path between operation node 1 and operation node 2 is the operation path between these two operation nodes. Therefore, by adding corresponding operation sequences to each operation node, the order of operation nodes and operation paths can be effectively standardized, enabling accurate and intuitive guidance for the second player.

[0069] In some embodiments, in response to detecting that the first player performs a preset operation in the guidance mode, the guidance mode is exited and prompt information is issued.

[0070] The preset operation can be a violation operation that is prohibited in the game. Specifically, in the guidance mode, the operation behavior of the first player can be continuously monitored. If it is detected that the first player performs a preset operation, such as an attempt to sell equipment, delete friends, access privacy settings, and the like, which is explicitly prohibited in the guidance process according to the game rules, the system will immediately terminate the current guidance process.

[0071] Specifically, the system will not only directly exit the guidance mode to prevent the violation operation from being recorded and passed to the guided player. At the same time, prompt information, such as a pop-up window or a warning icon, can be issued to explicitly inform the first player that the current operation is prohibited, ensuring the compliance and data security of the guidance process.

[0072] In some embodiments, the misoperation of the first player can be detected in real time in the guidance mode, and when the number of triggering times of the misoperation is greater than a preset threshold, the guidance mode is exited.

[0073] Specifically, in the guidance mode, the operation behavior of the first player can be monitored in real time to determine whether the operation is in compliance or misoperation. For example, misoperation can include invalid clicks, logical conflict operations, and the like.

[0074] When the number of misoperations of the first player is detected to be greater than a preset threshold, for example, when it is detected that the first player has more than 3 consecutive misoperations, it can be determined that the guidance behavior has a serious error or risk. At this time, the guidance mode can be exited immediately, and the current teaching process can be terminated to prevent the misoperation from being applied to the guided player. Then, the generated operation sequence can be cleared to ensure that the error path is not saved or sent, thereby ensuring the accuracy and security of the operation guidance.

[0075] Therefore, through the above mechanism, the embodiments of the present application can effectively prevent the error teaching from being conveyed due to the misoperation of the player, and improve the guidance quality and efficiency.

[0076] In some embodiments, step 202 can further include:

[0077] In response to the guidance trigger operation of the first player for the plurality of second players, triggering the guidance mode for the plurality of second players, and screening any target player from the plurality of second players;

[0078] Switching the game screen of the target player displayed in the first graphical user interface, and obtaining the operation sequence of the first player performed in the game screen of the target player.

[0079] It can be understood that in some game scenarios, the first player can want to guide the same or similar operation to multiple second players. If the same operation sequence is demonstrated to multiple second players one by one in the guidance mode, the guidance efficiency will be obviously reduced.

[0080] To improve the guidance efficiency for multiple second players, specifically, if it is detected that the first player triggers the guidance mode for multiple second players, any target player can be selected from the multiple second players, and the graphical user interface of the first player is switched to display the game screen of the target player in the guidance mode. The system can obtain the operation sequence performed by the first player in the game screen of the target player, and then package and send the operation sequence to each second player for guiding the target player and other second players to complete the corresponding operation.

[0081] Step 203, sending the operation sequence to the terminal device of the second player.

[0082] Specifically, the operation sequence performed by the first player in the game screen of the target player can be encoded and processed into a data packet conforming to a communication protocol, which can include instruction information and operation node data of the guidance operation. The data packet is sent to the terminal device of the second player through network communication, so that the second player can subsequently perform corresponding operation guidance or automatic execution according to the operation sequence in the received data packet.

[0083] Step 204, in response to the second player confirming to accept the guidance operation, responding to the guidance operation of the operation sequence in the game screen of the second player.

[0084] Specifically, after the second player confirms to accept the guidance operation (specifically, clicking the control or other confirmation operation in the interface to query whether to accept the guidance), the second player can display or execute the corresponding guidance operation in the game screen of the second player according to the operation sequence parsed from the received data packet, to help the second player complete accurate operation guidance.

[0085] In some embodiments, step 204 can include:

[0086] According to the operation sequence, displaying an interactive guidance mark in the second graphical user interface;

[0087] In response to the second player interacting with the guidance object of the guidance mark, completing the guidance operation in the second graphical user interface.

[0088] Specifically, based on the received operation sequence, the corresponding interactive guidance mark can be displayed in the graphical user interface of the second player. The guidance mark is displayed in a visually significant manner on the guidance object corresponding to the operation node in the operation sequence as a visual prompt for operation guidance, such as a control, an interface element position, etc.

[0089] When the second player touches or clicks the guide object of the guide mark in the second graphical user interface, the system can respond to the interaction event, trigger the corresponding operation logic, and thus complete the operation execution of the current guidance step. Through step-by-step guidance and interaction, the second player can complete the complete guidance operation according to the preset operation process, improving the accuracy of the operation and the learning efficiency.

[0090] For example, as shown in FIG. 1, the second player receives a guidance operation in the second graphical user interface. Figure 6 For example, as shown in FIG. 1, the second player receives a guidance operation in the second graphical user interface. Figure 5 For example, as shown in FIG. 1, the second player receives a guidance operation in the second graphical user interface.

[0091] In a specific application, when the second player correctly performs the operation of the operation node 1, the guide mark 1 can be eliminated, and the guide mark 2 can be triggered to be displayed. Of course, according to the game habits of the second player, multiple guide marks can be directly displayed in the game screen of the second player, for example, the function of displaying guide marks one by one or displaying multiple guide marks can be set in the setting interface of the game. The display form of the guide mark is not limited in this embodiment.

[0092] In some embodiments, an execution control of the guidance operation can be displayed in the second graphical user interface, and the guidance operation can be automatically executed in the second graphical user interface in response to the interaction between the second player and the execution control.

[0093] Specifically, an execution control for one-key execution of the guidance operation can be displayed in the graphical user interface of the second player, and the execution control is displayed as an interactive interface element to prompt the second player.

[0094] When the second player interacts with the execution control, such as clicking or touching the execution control, the interaction event can be responded to, and all guidance operations can be sequentially executed according to the pre-recorded operation sequence, without the second player manually completing each operation step. Through the one-key execution function, the convenience and execution efficiency of the guidance operation can be significantly improved, the operation complexity can be reduced, and the accuracy of the operation can be ensured.

[0095] For example, as shown in FIG. 1, the second player receives a guidance operation in the second graphical user interface. Figure 7As shown, after the first player sends the data packet of the operation sequence to the terminal device of the second player, the second player can pop up relevant prompt information in the game screen displayed by the second graphical user interface, such as "whether to view the guiding operation from the first player", and give a plurality of interaction controls related to the guiding operation, such as "ignore", "accept" and "one-key operation" and the like. In order to successfully trigger the automatic execution of the guiding operation, the "one-key operation" control can be determined as an execution control. After the second player clicks the execution control, the operation sequence executed by the first player is automatically executed in the game screen of the second player, so as to complete the effect of quick and accurate guidance.

[0096] It should be further explained that during the period when the first graphical user interface enters the guiding mode and the second graphical user interface responds to the guiding operation, the game screen is displayed in the first graphical user interface and the second graphical user interface according to the set game control flow of the game.

[0097] Specifically, during the period when the first player enters the guiding mode in the first graphical user interface and the second player responds to the guiding operation in the second graphical user interface, the system can keep both graphical user interfaces to normally display the game screen according to the set game control flow of the game. That is, during the guiding process, the core game operation functions of the players, such as battle, movement and message interaction, are not affected, so as to ensure the continuity and real-time performance of the game experience and avoid the interference of the guiding process on the normal game behavior of the players.

[0098] The embodiment also provides a game operation guiding device, which can be integrated in a terminal device. For example, as shown in the figure, the game operation guiding device can include: Figure 8 The guiding triggering module 301 is configured to trigger the guiding mode in response to the guiding triggering operation of the first player in the first graphical user interface.

[0099] The operation sequence module 302 is configured to switch the game screen of the second player displayed in the first graphical user interface and acquire the operation sequence executed by the first player in the game screen of the second player in the guiding mode.

[0100] The data transmission module 303 is configured to send the operation sequence to the terminal device of the second player.

[0101] The guiding response module 304 is configured to respond to the guiding operation of the operation sequence in the game screen of the second player in response to the confirmation of the guiding operation by the second player.

[0102]

[0103] ​In some embodiments, the guidance triggering operation comprises initiating an interaction operation in the first region and ending the interaction operation in the second region; wherein the second region is a region in which the second player controls a game character.

[0104] In some embodiments, the guidance triggering module 301 is further configured to:

[0105] In response to detecting the first player triggering the start operation in the first region, obtaining an operation trajectory of the first player in the first graphical user interface;

[0106] When detecting that the operation trajectory ends in the second region, triggering the guidance mode.

[0107] In some embodiments, the guidance triggering module 301 is further configured to:

[0108] If the operation trajectory is not detected after triggering the start operation, in response to detecting the first player triggering the end operation in the second region, triggering the guidance mode.

[0109] In some embodiments, the guidance triggering module 301 is further configured to:

[0110] When detecting that the operation trajectory ends in a region other than the second region, or detecting the end operation in a region other than the second region, cancel triggering the guidance mode.

[0111] In some embodiments, the operation sequence module 302 is further configured to:

[0112] Obtaining a plurality of operation nodes of the first player performing the guidance operation and an operation path between each of the operation nodes;

[0113] According to a triggering time corresponding to each of the operation nodes, adding a corresponding operation timing to each of the operation nodes to obtain the operation sequence.

[0114] In some embodiments, the operation sequence module 302 is further configured to:

[0115] In response to detecting the first player performing a preset operation in the guidance mode, exiting the guidance mode and issuing a prompt information.

[0116] In some embodiments, the operation sequence module 302 is further configured to:

[0117] In the guidance mode, detecting a misoperation of the first player in real time;

[0118] When detecting that a triggering number of the misoperation is greater than a preset threshold, exiting the guidance mode.

[0119] In some embodiments, the operation sequence module 302 is further configured to:

[0120] in response to the first player triggering an operation for guidance to a plurality of the second players, triggering a guidance mode for the plurality of the second players, and screening out any target player from the plurality of the second players;

[0121] switching a game screen of the target player displayed in the first graphical user interface, and obtaining an operation sequence performed by the first player in the game screen of the target player.

[0122] In some embodiments, the guidance response module 304 is further configured to:

[0123] displaying an interactive guidance mark in the second graphical user interface according to the operation sequence;

[0124] in response to the second player interacting with a guidance object of the guidance mark, completing the guidance operation in the second graphical user interface.

[0125] In some embodiments, the guidance response module 304 is further configured to:

[0126] displaying an execution control of the guidance operation in the second graphical user interface;

[0127] in response to the second player interacting with the execution control, automatically executing the guidance operation in the second graphical user interface.

[0128] In some embodiments, the guidance response module 304 is further configured to:

[0129] during the period when the first graphical user interface enters the guidance mode and the second graphical user interface responds to the guidance operation, displaying the game screen according to a preset game control flow of the game in the first graphical user interface and the second graphical user interface.

[0130] Correspondingly, the embodiments of the present application further provide an electronic device, which can be a terminal, such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), and the like. Alternatively, the electronic device can be a server.

[0131] As shown in Figure 9 , the electronic device comprises a first graphical user interface, a second graphical user interface, an operation sequence module 302, and a guidance response module 304. Figure 9A structural schematic diagram of an electronic device is provided in the embodiments of the present application. The electronic device 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer readable storage media, and a computer program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. Those skilled in the art can understand that the electronic device structure shown in the figure does not constitute a limitation on the electronic device, and can include more or fewer components than shown in the figure, or combine certain components, or different component arrangements.

[0132] The processor 401 is the control center of the electronic device 400, and connects various parts of the entire electronic device 400 through various interfaces and lines, executes various functions of the electronic device 400 and processes data by running or loading software programs and / or units stored in the memory 402 and calling data stored in the memory 402, thereby overall monitoring the electronic device 400. The processor 401 can be a central processing unit CPU, a graphics processing unit GPU, a network processor NP, etc., and can implement or execute the methods, steps and logic block diagrams disclosed in the embodiments of the present application.

[0133] In the embodiments of the present application, the processor 401 in the electronic device 400 will load the instructions corresponding to the processes of one or more application programs into the memory 402, and run the application programs stored in the memory 402 by the processor 401, thereby implementing various functions, for example:

[0134] First, in response to the guiding trigger operation of the first player in the first graphical user interface, the guiding mode is triggered, then in the guiding mode, the game screen of the second player displayed in the first graphical user interface is switched, and the operation sequence executed by the first player in the game screen of the second player is obtained, then the operation sequence is sent to the terminal device of the second player, and finally, in response to the guiding operation accepted by the second player, the operation sequence is responded in the game screen of the second player.

[0135] Thus, the present application first obtains the operation sequence executed by the first player in the game screen of the second player to obtain accurate and intuitive guiding operation, and then sends the operation sequence to the second player. After the second player confirms to accept the guiding operation, the first player's guiding operation can be directly responded in the current game screen. The whole operation guiding process does not need the first player to make detailed text and voice explanation, thereby improving the efficiency, accuracy, game experience and overall guiding effect of the game operation guidance between players.

[0136] The specific implementation of each operation can be referred to the previous embodiments, which will not be repeated here.

[0137] Optional, such as Figure 9 As shown, the electronic device 400 also includes: a touch display screen 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. The processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407. Those skilled in the art will understand that... Figure 4 The electronic device structure shown does not constitute a limitation on the electronic device and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0138] The touch display screen 403 can be used to display a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. The touch display screen 403 may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the electronic device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. Optionally, the display panel can be configured using a liquid crystal display (LCD), organic light-emitting diode (OLED), or other similar technologies. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program according to the operation commands. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, transmitting the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 401. It can also receive and execute commands from the processor 401. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor 401 to determine the type of touch event. Subsequently, the processor 401 provides corresponding visual output on the display panel based on the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the touch display screen 403 to achieve input and output functions. However, in some embodiments, the touch panel and the touch display screen 403 can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 403 can also be used as part of the input unit 406 to achieve input functions.

[0139] The radio frequency circuit 404 can be used to transmit and receive radio frequency signals to establish wireless communication with network devices or other electronic devices, and to transmit and receive signals with network devices or other electronic devices.

[0140] The audio circuit 405 can be used to provide an audio interface between a user and the electronic device through a speaker and a microphone. The audio circuit 405 can convert received audio data into an electrical signal and transmit the electrical signal to the speaker for conversion into an audible signal. On the other hand, the microphone can collect a sound signal and convert the sound signal into an electrical signal, which is received by the audio circuit 405 and converted into audio data. The audio data is output to the processor 401 for processing, and then transmitted to another electronic device via the radio frequency circuit 404 or stored in the memory 402 for further processing. The audio circuit 405 can also include a jack for a headset to provide communication between the headset and the electronic device.

[0141] The input unit 406 can be used to receive inputted digital, character information or user feature information (e.g., fingerprint, iris, face information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.

[0142] The power supply 407 is used to supply power to various components of the electronic device 400. Optionally, the power supply 407 can be logically connected to the processor 401 through a power management system, so that the power management system can be used to manage charging, discharging and power consumption management, etc. The power supply 407 can also include one or more direct current or alternating current power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, etc.

[0143] Although Figure 9 The electronic device 400 can also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which are not shown in the embodiments and will not be described here.

[0144] In the above embodiments, the description of each embodiment focuses on different aspects, and the parts not described in detail in a certain embodiment can be referred to the related description of other embodiments.

[0145] Those of ordinary skill in the art can understand that all or part of the steps of the various methods in the above embodiments can be completed by using instructions, or by using instructions to control relevant hardware. The instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.

[0146] To this end, the embodiments of the present application provide a computer-readable storage medium, which stores a plurality of computer programs. The computer programs can be loaded by a processor to execute any of the game operation guidance methods provided by the embodiments of the present application. The computer programs can execute the steps of the game operation guidance method as follows:

[0147] The guiding mode is triggered in response to the first player triggering an operation in the first graphical user interface, then in the guiding mode, the game screen of the second player displayed in the first graphical user interface is switched, and the operation sequence performed by the first player in the game screen of the second player is obtained, then the operation sequence is sent to the terminal device of the second player, and finally in response to the second player confirming to accept the guiding operation, the guiding operation responding to the operation sequence is performed in the game screen of the second player.

[0148] Therefore, the operation sequence performed by the first player in the game screen of the second player is obtained, accurate and intuitive guiding operation is obtained, and the operation sequence is sent to the second player. After the second player confirms to accept the guiding operation, the guiding operation of the first player can be directly responded in the current game screen. The whole operation guiding process does not need the first player to make detailed text and voice explanation, and thus the efficiency, accuracy, game experience and overall guiding effect of the game operation guiding between players can be improved.

[0149] The specific implementation of the above operations can refer to the foregoing embodiments, and will not be described here.

[0150] The computer readable storage medium can include a read only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0151] The computer program stored in the computer readable storage medium can execute any one of the game operation guiding methods provided by the embodiments of the present application, and thus the beneficial effects of any one of the game operation guiding methods provided by the embodiments of the present application can be achieved. Details can be found in the foregoing embodiments, and will not be described here.

[0152] According to an aspect of the present application, a computer program product or computer program is also provided, which includes computer instructions stored in a computer readable storage medium. The processor of the electronic device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions to make the electronic device execute the method provided in various optional implementation manners in the foregoing embodiments.

[0153] In the game operation guidance device, the computer readable storage medium, the electronic device, and the computer program product, the description of each embodiment has its own focus, and the part not described in detail in a certain embodiment can be referred to the relevant description of other embodiments. The skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the game operation guidance device, the computer readable storage medium, the computer program product, the electronic device and the corresponding unit thereof described above and the beneficial effects brought by the game operation guidance device, the computer readable storage medium, the computer program product, the electronic device and the corresponding unit thereof can refer to the description of the game operation guidance method in the above embodiments, and will not be described here in detail.

[0154] The game operation guidance method, device, electronic device, computer readable storage medium and computer program product provided by the embodiments of the present application are described in detail above, the principle and implementation manner of the present application are described by applying specific examples, the above embodiment is only used to help understand the method and core idea of the present application; meanwhile, for the skilled in the art, according to the idea of the present application, the specific implementation manner and application range will be changed, and the above description should not be understood as the limitation of the present application.

Claims

1. A game operation guidance method, characterized in that, The method includes providing a graphical user interface (GUI) via a terminal device, the GUI displaying a game screen, the game screen including a virtual scene and a controlled game character located in the virtual scene, the method comprising: In response to a guided action from the first player in the first graphical user interface, the guided mode is triggered. In the guidance mode, the game screen of the second player is switched to be displayed in the first graphical user interface, and the operation sequence performed by the first player in the game screen of the second player is obtained; The operation sequence is sent to the second player's terminal device; In response to the second player's confirmation of acceptance of the guided operation, the guided operation sequence is displayed on the second player's game screen.

2. The method according to claim 1, characterized in that, The guidance triggering operation includes an interactive operation that is initiated in the first area and ends in the second area; The second area is the area that identifies the controlled game character of the second player.

3. The method according to claim 2, characterized in that, The triggering of the guidance mode in response to a guidance triggering operation by a first player in a first graphical user interface includes: In response to detecting that the first player has triggered an initiation operation in the first area, the operation trajectory of the first player in the first graphical user interface is obtained; The guidance mode is triggered when the operation trajectory is detected to terminate in the second region.

4. The method according to claim 3, characterized in that, The method further includes: If the operation trajectory is not detected after the start operation is triggered, the guidance mode is triggered in response to the detection of the first player's trigger end operation in the second area.

5. The method according to claim 3, characterized in that, The method further includes: When the operation trajectory is detected to terminate in a region outside the second region, or when a trigger to end the operation is detected in a region outside the second region, the triggering of the guidance mode is cancelled.

6. The method according to claim 1, characterized in that, In the guidance mode, the game screen of the second player is switched to be displayed in the first graphical user interface, and the sequence of operations performed by the first player in the game screen of the second player is obtained, including: Obtain multiple operation nodes for the first player to perform guided operations, and the operation paths between each operation node; Based on the trigger time corresponding to each operation node, a corresponding operation sequence is added to each operation node to obtain the operation sequence.

7. The method according to claim 1, characterized in that, The method further includes: In response to detecting that the first player performs a preset operation in the guidance mode, the guidance mode is exited and a prompt message is issued.

8. The method according to claim 1, characterized in that, The method further includes: In the guidance mode, the first player's erroneous actions are detected in real time; If the number of times the erroneous operation is triggered exceeds a preset threshold, the guidance mode is exited.

9. The method according to claim 6, characterized in that, In the guidance mode, switching the display of the second player's game screen in the first graphical user interface and obtaining the operation sequence performed by the first player in the second player's game screen further includes: In response to the first player's guidance triggering action for multiple second players, a guidance mode for multiple second players is triggered, and any one target player is selected from the multiple second players; Switch the display of the target player's game screen in the first graphical user interface, and obtain the operation sequence performed by the first player in the target player's game screen.

10. The method according to claim 1, characterized in that, In the second player's game screen, respond to the guided actions of the operation sequence, including: According to the operation sequence, interactive guide markers are displayed in the second graphical user interface; In response to the second player interacting with the guide object of the guide marker, the guided operation is completed in the second graphical user interface.

11. The method according to claim 1, characterized in that, In the second player's game screen, the guided actions in response to the operation sequence include: The execution controls for the guided operation are displayed in the second graphical user interface; In response to the second player interacting with the execution control, the guided operation is automatically executed in the second graphical user interface.

12. The method according to any one of claims 1-11, characterized in that, The method further includes: During the period when the first graphical user interface enters the guidance mode and the second graphical user interface responds to the guidance operation, the game screen is displayed in the first graphical user interface and the second graphical user interface according to the game's set game control flow.

13. A game operation guidance device, characterized in that, The device includes: The guidance trigger module is used to trigger the guidance mode in response to the guidance trigger operation of the first player in the first graphical user interface; An operation sequence module is used to switch the display of the second player's game screen in the first graphical user interface in the guidance mode, and to obtain the operation sequence performed by the first player in the second player's game screen; A data transmission module is used to send the operation sequence to the terminal device of the second player; The guidance response module is used to respond to the second player's confirmation of acceptance of the guidance operation by responding to the guidance operation sequence in the second player's game screen.

14. An electronic device, characterized in that, The system includes a processor and a memory, the memory storing multiple instructions; the processor loads instructions from the memory to perform the steps of the game operation guidance method as described in any one of claims 1 to 12.

15. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a plurality of instructions adapted for loading by a processor to perform the steps of the game operation guidance method as described in any one of claims 1 to 12.