Local amplification display device based on millimeter waves and control method

By combining millimeter-wave radar and FPGA chips, a magnified local display matching the player's head is generated, solving the problems of field of view obstruction and operation lag caused by high-magnification scopes in FPS games. This achieves a balance between high-precision aiming and global field of view, improving the gaming experience and fairness.

CN122076028APending Publication Date: 2026-05-26SHENZHEN XINLONGPENG TECH CO LTD
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Patent Information

Application Number
CN202610192714.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2026-02-10
Publication Date
2026-05-26

AI Technical Summary

Technical Problem

In existing FPS games, high-magnification scopes cause obstruction of vision, sluggish operation, and limited applicability, making it difficult to help players clearly identify distant targets while ensuring game fairness and maintaining the same screen layout.

Method used

A millimeter-wave-based local magnification display device is adopted. The position and outline of the human head are detected by millimeter-wave radar, and a circular frame matching the head is generated. The local area is processed in real time using an FPGA chip to achieve local magnification and superimposed display.

Benefits of technology

Improve aiming accuracy and win rate, maintain global vision, avoid tunnel vision effect, support personalized adaptation and convenient operation, hardware-level real-time processing with low latency, and maintain game fairness.

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Abstract

The invention relates to a millimeter-wave-based local amplification display device and a control method, and the method comprises the steps: obtaining three-dimensional point cloud data of a human head through the scanning of a millimeter-wave radar, extracting the contour features of the human head, calculating and generating a circular frame parameter matched with the contour of the human head, and carrying out the overlapping display of a circular frame on a display module according to the circular frame parameter. The circular frame is used for defining the boundary of the local amplification area; performing real-time image processing on the picture in the selected area of the circular frame through the FPGA chip; by applying the method, the aiming precision and the game winning rate can be improved, the global view field can be kept, the'tunnel view field 'effect can be avoided, meanwhile, self-adaptive personalized adaptation is carried out according to the shape of the head of each person, the comfort can be effectively improved, operation is convenient and fast, and fine adjustment is supported; in addition, the scheme is based on hardware-level real-time processing, low delay and high smoothness are achieved, and jamming or smear caused by processing delay is avoided; and the game fairness can be maintained through the non-intrusive design.
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