Communication information sending method and device in game and electronic equipment
By displaying a virtual character selection interface on the game terminal device and generating a communication request containing character data and graphic information, the problem of low communication efficiency in multiplayer team games is solved, improving the communication efficiency between players and the gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD
- Filing Date
- 2026-04-03
- Publication Date
- 2026-06-02
AI Technical Summary
In multiplayer team games, players often struggle to effectively express their character selection needs using pre-set simple text, leading to low communication efficiency and impacting win rate and overall experience.
By displaying a virtual character selection interface on the game terminal device, players can edit the information editing panel, generate and send communication requests containing character data and graphic information to express their character selection preferences.
It improves communication efficiency between players, helps teammates reach a consensus, and enhances the gaming experience.
Smart Images

Figure CN122124475A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of game technology, and more specifically, to a method, apparatus, and electronic device for sending communication information in games. Background Technology
[0002] In some games, players need to team up in multiple teams for matches. Before the match begins, each player in the team needs to choose their virtual character to cooperate with the virtual characters controlled by other players in the team to increase the win rate. In related technologies, simple character selection text and tactical communication text are usually pre-set. Players can choose the text they want to send to other players in the team to express their character selection needs and tactical considerations for the game. However, players may find it difficult to convince other players in the team through pre-set simple texts, leading to a lack of quick consensus, low communication efficiency, and consequently affecting the win rate and resulting in a poor gaming experience. Summary of the Invention
[0003] In view of this, the purpose of the present invention is to provide a method, device and electronic device for sending communication information in games, so as to better express the player's thinking on the role selection, persuade other teammates, improve the communication efficiency between players and improve the player's game experience.
[0004] In a first aspect, embodiments of the present invention provide a method for sending communication information in a game, wherein a first terminal device is logged into a first game account; the first game account and at least one second game account form a game team for a specified game match; the method includes: displaying a virtual character selection interface on the first terminal device, the virtual character selection interface including multiple selectable virtual characters; in response to a selection operation of a first character among the multiple selectable virtual characters, displaying an information editing panel corresponding to the first character; in response to an information editing operation performed on the information editing panel, determining character data and graphic information set for the first character; generating a first character communication request to express the character selection preference of the first game account based on the character data and graphic information; and sending the first character communication request to a second terminal device corresponding to the second game account.
[0005] Secondly, embodiments of the present invention provide a communication information sending device in a game, wherein a first terminal device is logged into a first game account; the first game account and at least one second game account form a game team for a specified game match; the device includes: a character selection interface display module, used to display a virtual character selection interface through the first terminal device, the virtual character selection interface including multiple selectable virtual characters; an information editing panel display module, used to display an information editing panel corresponding to the first character in response to a selection operation of the first character among the multiple selectable virtual characters; an information editing module, used to determine character data and graphic information set for the first character in response to an information editing operation performed on the information editing panel; a communication request generation module, used to generate a first character communication request expressing the character selection preference of the first game account based on the character data and graphic information; and a communication request sending module, used to send the first character communication request to a second terminal device corresponding to the second game account.
[0006] Thirdly, embodiments of the present invention provide an electronic device, including a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-described method for sending communication information in a game.
[0007] Fourthly, embodiments of the present invention provide a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are invoked and executed by a processor, the machine-executable instructions cause the processor to implement the aforementioned communication information sending method in the game.
[0008] The embodiments of the present invention bring the following beneficial effects: The aforementioned method, apparatus, and electronic device for sending communication information in a game involves displaying a virtual character selection interface on a first terminal device. This interface includes multiple selectable virtual characters. In response to a selection operation on a first character among the multiple selectable virtual characters, an information editing panel corresponding to the first character is displayed. In response to an information editing operation on the information editing panel, character data and graphic information set for the first character are determined. Based on the character data and graphic information, a first character communication request is generated to express the character selection preference of the first game account. The first character communication request is then sent to a second terminal device corresponding to a second game account. In this method, players can generate a character communication request during the virtual character selection phase of a game for a virtual character they want to choose or hope other teammates will choose, and send this request to other teammates. Because the character communication request includes relevant data about the virtual character and the player's selection preference, it can better express the player's character selection strategy, persuade other teammates, improve communication efficiency between players, and enhance the player's gaming experience.
[0009] Other features and advantages of the invention will be set forth in the description which follows, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.
[0010] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0011] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0012] Figure 1 A flowchart illustrating a method for sending communication information in a game, as provided in an embodiment of the present invention; Figure 2 This is a schematic diagram of a virtual character selection interface provided in an embodiment of the present invention; Figure 3 A schematic diagram of another virtual character selection interface provided in an embodiment of the present invention; Figure 4 A schematic diagram of an information editing panel provided in an embodiment of the present invention; Figure 5 A schematic diagram of another information editing panel provided in an embodiment of the present invention; Figure 6 A schematic diagram of a chat window provided in an embodiment of the present invention; Figure 7 A schematic diagram of a graphical user interface provided in an embodiment of the present invention; Figure 8 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 9 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 10 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 11 A schematic diagram of another information editing panel provided in an embodiment of the present invention; Figure 12 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 13A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 14 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 15 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 16 A schematic diagram of another graphical user interface provided in an embodiment of the present invention; Figure 17 A schematic diagram of the structure of a communication information sending device in a game provided by an embodiment of the present invention; Figure 18 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation
[0013] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.
[0014] In some games, multiple players need to team up to participate in a match. Before entering a match or during the match, players need to choose the virtual character they will control and cooperate with the virtual characters controlled by other players to achieve a higher win rate.
[0015] In a gaming team, there may be players who speak different languages or who are unwilling to communicate via voice. In such cases, it becomes difficult for team members to accurately, efficiently, and amicably express their communication needs through voice, such as which hero they want to play or which hero the team needs. This significantly impacts the efficiency and accuracy of tactical communication in the preparation interface, leading to a poor teamwork experience.
[0016] In related technologies, players belonging to the same game team can communicate using simple preset text provided by the game system. However, this method is difficult to achieve effective tactical communication. While the preset text can express simple tactics, it is difficult to provide players with sufficient tactical communication support in different contexts. Furthermore, the rudimentary functional language can easily lead to emotional misunderstandings between players, making it difficult for them to reach tactical compromises or a unified will through silent communication in a short period of time.
[0017] This invention provides a method, apparatus, and electronic device for sending communication information in games, which can be applied to game scenarios.
[0018] In one embodiment of this invention, the method for sending communication information in a game can run on a local terminal device or a server. When the method for sending communication information in a game runs on a server, it can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0019] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separate. The storage and execution of communication information transmission methods in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0020] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0021] See Figure 1First, this invention introduces a method for sending communication information in a game, as provided in an embodiment. A player runs the game software through a first terminal device, which is logged into a first game account. The player can control the first game account to form a game team with at least one second game account for a specific game match. The aforementioned second game account typically refers to a game account different from the first game account. In practical applications, the first game account can form a game team with one other game account, or it can form a game match with multiple other game accounts.
[0022] The designated game match mentioned above can be a single game match or multiple game matches. Players typically need to select the virtual character their game account will use in the designated game match. The game system can set the virtual characters that game accounts can choose for a designated game match, and can pre-limit different game accounts to be able to choose the same virtual character, or only be able to choose different virtual characters.
[0023] Virtual characters can be pre-classified into multiple character types based on their functions, and the types of virtual characters participating in specific game matches, as well as the number of virtual characters of each type, can be limited. For example, a game team for a particular match might need to include 5 virtual characters, of which 2 should be attack-type, 1 should be defense-type, 1 should be mage-type, and 1 should be healer-type. Specific settings can be customized according to requirements and are not limited here.
[0024] The method includes the following steps: Step S102: Display a virtual character selection interface through the first terminal device. The virtual character selection interface includes multiple selectable virtual characters.
[0025] The aforementioned virtual character selection interface can be displayed on the first terminal device before the start of a specified game match, or it can be displayed on the first terminal device during the game match when the first game account needs to change the virtual character participating in the game match.
[0026] The aforementioned virtual character selection interface is typically not used for players to choose the virtual character they will use in a game. It is only displayed in the graphical user interface when a player needs to communicate with other players about character selection. Players can usually communicate with other players in their game team through the team's chat interface, where a control can be displayed to trigger the display of the virtual character selection interface. Players can trigger this control to make the virtual character selection interface appear on the first terminal device. Alternatively, the control to trigger the display of the virtual character selection interface can be set directly in the graphical user interface for easy player activation. Or, the control to trigger the display of the virtual character selection interface can be set within the interface where players select the virtual character they will use in a game. Specific settings can be configured according to needs and are not limited here.
[0027] The aforementioned virtual character selection interface can also be used by players to select the virtual character they will use in a game. Players can directly select the virtual character they will use in a game through this interface, or they can select a character and request that corresponding virtual character be used. For example... Figure 2 As shown, the virtual character selection interface displays three selectable virtual characters for a given game match: Character 1, Character 2, Character 3, and Character 4. Two controls are provided for each selectable virtual character: one for selecting the character and the other for generating a communication request for that character. Figure 2 As shown, the rectangle labeled "Select" indicates a control used to select the corresponding role, and the rectangle labeled "Communication" indicates a control used to generate a role communication request for that role.
[0028] The aforementioned selectable virtual characters are typically those available in a specific game match. The virtual character selection interface displays the avatars, names, and other identifiers of the selectable virtual characters, as well as their attributes such as combat power, character type, and level; there are no restrictions on these attributes.
[0029] Generally, game accounts that join a specific game match can freely use the available virtual characters set up for that match. In some games, players must acquire a virtual character before they can use it in a match. Players can typically obtain virtual characters through purchase, gifts, loans, completing game tasks, or system distribution.
[0030] In the above scenario, while displaying multiple selectable virtual characters on the virtual character selection screen, it can also display the game accounts in the game team that have that virtual character for each selectable virtual character. For example... Figure 3As shown, the virtual character selection interface displays three selectable virtual characters for a specified game match: Character 1, Character 2, Character 3, and Character 4. The game accounts that have Character 1 are Account 1 and Account 2, and the corresponding icons for Account 1 and Account 2 are displayed in the lower right corner of Character 1. The game account that has Character 2 is Account 3, and the corresponding icon for Account 3 is displayed in the lower right corner of Character 2. None of the game accounts in the game team have Character 3 or Character 4, so no account icon is displayed in the lower right corner of Character 3 and Character 4.
[0031] Players can consider their virtual character usage strategy in a specific game match based on the virtual characters owned by the game accounts in their team. For example, if no game accounts own a certain virtual character, but a player considers that virtual character very important, the player can send a character communication request corresponding to that virtual character to express their intention to acquire and use that virtual character in the specified game match, or to express their desire for other game accounts in the match to acquire and use that virtual character.
[0032] Step S104: In response to the selection operation of the first character among multiple selectable virtual characters, the information editing panel corresponding to the first character is displayed.
[0033] The aforementioned selection operation is typically initiated by the player through a human-computer interaction device connected to the terminal device. This human-computer interaction device can be a mouse, keyboard, game controller, touchscreen, wearable device, etc. When the identifier of the available virtual characters displayed on the virtual character selection interface is triggerable, the aforementioned selection operation for the first character can be a trigger operation on the identifier of the first character. Alternatively, a control for the first character can be set, and the aforementioned selection operation for the first character can be a trigger operation on the control corresponding to the first character. Specific settings can be configured according to requirements and are not limited here.
[0034] Players may exhibit two character selection tendencies: one is a preference for choosing their own first character, and the other is a desire for other game accounts to choose the first character. The aforementioned information editing panel can display corresponding data and editing controls for each of these tendencies.
[0035] For players who prefer to choose their primary character, the information editing panel can display the first game account's performance in matches using that character, such as the number of times the character was used and the win rate. It also includes text editing controls for players to input their own text messages, as well as emoticon controls to add desired expressions and make character communication more engaging. The information editing panel can further include controls for uploading images related to the primary character, such as screenshots of match results.
[0036] To address the desire for other game accounts to choose the first character, the information editing panel can display the specific role of the first character in a given game match, and list information such as the frequency or number of times other game teams participating in the specified game match used the first character. Similar to the aforementioned preference, the information editing panel can also display text editing controls, emoticon addition controls, and controls for uploading images, used for entering the player's desired text content, adding emoticons, and uploading images, respectively.
[0037] To save space in the information editing panel, separate tabs can be set for the two different display preferences. When one tab is selected, the information editing panel displays the content corresponding to that tab. Players can select the other tab to display the content corresponding to the other preference. For example... Figure 4 As shown, tab 1 corresponds to one's own tendency to choose the first role, and tab 2 corresponds to the tendency to expect others to choose the first role. Figure 4 Tab 1 is selected. Figure 5 Tab 2 is selected.
[0038] Step S106: In response to the information editing operation applied to the information editing panel, determine the role data and graphic information set for the first role.
[0039] The aforementioned information editing operations are typically performed by players through a human-computer interaction device connected to their terminal device. These information marking operations can include text editing, adding emoticons, and uploading images, etc. Specific settings can be configured according to needs and are not limited here.
[0040] The aforementioned character data typically includes data corresponding to the information displayed in the information editing panel, illustrating the usage of the first character by the first game account, or the importance of the first character in the game. The aforementioned text and image information may include text content generated by the player through text editing operations, emoticon icons added by the player through emoticon addition operations, images uploaded by the player through image upload operations, or only one or two of the above. The specific settings can be configured according to needs and are not limited here.
[0041] To allow players to express their preference for their first character through text editing, the game system can display multiple pre-set text options on the information editing panel for players to choose from. Alternatively, the game system can generate text expressing the preference using artificial intelligence for player confirmation. Therefore, the aforementioned text editing operation can be categorized as either a text selection or confirmation operation. Similarly, when players need to express their preference for other accounts in their team to choose their first character, the information editing panel can also display multiple pre-set corresponding text options, or the game system can generate text for player confirmation using artificial intelligence.
[0042] Step S108: Based on the character data and graphic information, generate a first character communication request to express the character selection preference of the first game account.
[0043] After determining the character data and graphic information set for the first character, a first character communication request needs to be generated that expresses the character selection preference of the first game account. In practical applications, a character communication request template can be pre-set, which typically includes replaceable parts corresponding to the character data and graphic information. These replaceable parts can be replaced with the character data and graphic information set for the first character to generate the first character communication request. Alternatively, the concatenation order of the character data and graphic information can be pre-set, and the character data and graphic information set for the first character can be concatenated according to this order to generate the first character communication request.
[0044] When the character data indicates the usage of the first game account for the first character, and the text and image information also expresses the first game account's own preference for choosing the first character, the generated first character communication request corresponds to the first game account's preference for choosing the first character.
[0045] When character data indicates the importance of the first character in a given game match, and the graphic and textual information expresses the first game account's preference for others to choose the first character, the generated first character communication request corresponds to the preference of others to choose the first character.
[0046] In practical applications, you can set separate communication request templates or concatenation orders for the two different preferences to generate the corresponding first-person communication request. Specific settings can be configured according to your needs and are not limited here.
[0047] Step S110: Send a first character communication request to the second terminal device corresponding to the second game account.
[0048] After generating the first character communication request, it is usually necessary to send the request to other game accounts in the game team, i.e., the second game account, through the game server, so that other players can understand the character layout of the player controlling the first game account in the game. When multiple player-controlled terminal devices communicate via Bluetooth or LAN, the first terminal device can also send the first character communication request to the second terminal device via Bluetooth network or LAN.
[0049] Upon receiving a communication request from the first character, the second terminal device can display the request as a pop-up window or as an icon within the chat interface. The text content of the first character's communication request can also be displayed as chat information in the corresponding chat session for the game team. Specific settings can be customized to meet specific needs.
[0050] When the first character's communication request indicates that the first game account intends to choose the first character, other players can use a second terminal device to learn about the first game account's performance in the game using the first character, and understand the first game account's plans, determination, and eagerness to use the first character through text and images.
[0051] When the first character's communication request indicates that the first game account expects others to choose the first character, other players can use a second terminal device to understand the first character's usage in past game matches, and understand the first game account's plan for the first character's function in the specified game match, as well as the reasons why the first character needs to be in the specified game match, through graphic and textual content.
[0052] The aforementioned method for sending communication information in a game involves displaying a virtual character selection interface on a first terminal device, which includes multiple selectable virtual characters. In response to a selection operation on a first character among the multiple selectable virtual characters, an information editing panel corresponding to the first character is displayed. In response to an information editing operation on the information editing panel, character data and graphic information set for the first character are determined. Based on the character data and graphic information, a first character communication request is generated to express the character selection preference of the first game account. The first character communication request is then sent to a second terminal device corresponding to a second game account. In this method, players can generate a character communication request during the virtual character selection phase of a game for a virtual character they want to choose or hope other teammates will choose, and send this request to other teammates. Because the character communication request includes relevant data about the virtual character and the player's selection preference, it can better express the player's character selection strategy, persuade other teammates, improve communication efficiency between players, and enhance the player's gaming experience.
[0053] The following embodiments provide an implementation method for displaying a virtual character selection interface through a first terminal device.
[0054] The aforementioned game matches typically include a match preparation phase, during which character communication requests are usually sent. The virtual character selection interface can be a game interface triggered by a target control displayed on the first terminal device during the match preparation phase. This target control can be set in a chat window provided during the match preparation phase, or in a synergy effect notification bar provided during the match preparation phase.
[0055] Specifically, a chat window can be displayed on the first terminal device, and target controls can be set within the chat window; such as... Figure 6 As shown, a send control and a communication control are displayed on the right side of the message editing area in the chat window. The communication control corresponds to the aforementioned target control. Players can trigger operations on the first control through a human-computer interaction device. In response to the trigger operation on the first control, a virtual character selection interface is displayed on the first terminal device. For example... Figure 7 As shown, the chat window and the character selection interface can be displayed simultaneously on the first terminal device.
[0056] The aforementioned bond effect prompt bar typically displays the bond effects between the player's selected virtual character and those selected by other players. When considering bond effects, players usually need to plan their chosen virtual character and those selected by other players. Therefore, a target control can be set in the bond effect prompt bar to trigger the display of the virtual character selection interface. For example... Figure 8 As shown, the communication control is displayed in the synergy effect tooltip of the graphical user interface, and this communication control corresponds to the target control.
[0057] In practical applications, the aforementioned virtual character selection interface can be directly the character selection interface provided during the match preparation phase, without needing to be triggered by controls. For example... Figure 9 As shown, the character selection interface can be displayed in the form of a roulette wheel.
[0058] The following embodiment provides an implementation method for displaying an information editing panel corresponding to a first character in response to a selection operation of a first character among a plurality of selectable virtual characters.
[0059] In practical applications, the aforementioned multiple selectable virtual characters need to include a first-label character and a second-label character. The first-label character is the game character that the first game account wishes to use, and the second-label character is the game character that the first game account wishes to use for the second game account. When the first character is selected, it is necessary to distinguish whether the first character is the first-label character or the second-label character in order to generate a corresponding first-label character communication request.
[0060] When the virtual character selection interface is triggered by a pre-set target control, a first tab option and a second tab option can be displayed on the interface. The first tab option and the second tab option are mutually exclusive; only one tab option can be selected at any given time. When the player manipulates the player to make the unselected tab option selected, the other tab option changes from selected to unselected.
[0061] The first tab option and the second tab option can share a single character list. When the virtual character that a player can choose is different from the character that the player expects other players to choose, the first tab option and the second tab option can each have their own corresponding character list.
[0062] Figure 10 This shows a scenario where the first and second tab options share the same character list. Figure 10 In the game, the rectangle labeled "I want to play" represents the first tab option, and the rectangle labeled "We need" represents the second tab option. To the right of these two tab options, a filter option control is also displayed. The option control currently selected by the player corresponds to "All Duties". In the actual implementation, option controls corresponding to duties such as offensive duties and defensive duties can also be included, without any restrictions here.
[0063] When the first tab option is selected and the second tab option is not selected, in response to the selection operation of the first character among multiple selectable virtual characters, the first character can be determined as the first tab character.
[0064] When the second tab option is selected and the first tab option is not selected, in response to the selection operation of the first character among multiple selectable virtual characters, the first character can be determined as the second tab character.
[0065] When the virtual character selection interface is the match character selection interface during the match preparation phase, players typically need to first select a character and then determine whether the selected character is a first-label character or a second-label character. Players can perform a specified action on a specific available virtual character through the human-computer interaction device. This specified action will not cause the player's primary game account to directly select that available virtual character to participate in the specified game match. In specific implementation, the identifier of the available virtual characters displayed on the match character selection interface can be triggerable, and the aforementioned specified action can be a trigger action on the identifier of the available virtual character. A corresponding viewing control can also be set for each available virtual character, and the aforementioned specified action can be a trigger action on the viewing control. In response to a specified action on the first character displayed on the match character selection interface, the selection control corresponding to the first character is displayed; in response to a trigger action on the selection control, the information editing panel corresponding to the first character is displayed. Figure 9 As shown, a selection control is displayed at the character icon where the player has performed a specified action, which is used to trigger the display information editing panel.
[0066] After triggering the information editing panel as described above, to determine whether the first role is a first-label role or a second-label role, both a first-label option and a second-label option need to be displayed in the information editing panel. The first-label option is used to determine if the first role is a first-label role. The second-label option is used to determine if the first role is a second-label role. These first-label and second-label options are mutually exclusive; only one label option can be selected at a time. For example... Figure 11 As shown, the information editing panel displays a first tab option and a second tab option, with the first tab option being selected and the second tab option being unselected.
[0067] When the first character is the first tagged character, the information editing panel can display various content, including one or more of the following: a first information icon corresponding to the first character, multiple first text options, and an emoticon selection control. The aforementioned first information icon indicates the usage of the first character by the first game account. Usage information can include the number of times the first game account used the first character, frequency information, duration information, and battle record information. The information editing panel can display one or more first information icons, with different icons indicating different usage situations.
[0068] When the virtual character selection interface is displayed in the graphical user interface (GUI) triggered by a target control, the information editing panel can usually be displayed together with the virtual character interface in the GUI. For example... Figure 10 As shown, character 1 in the virtual character selection interface is selected. The information editing panel displays that character 1's name is Hela. The proficiency of the first game account in using Hela is extremely proficient, with 120 matches played, 100 wins, and a usage time of 4 hours.
[0069] The first information icon can also be set to be replaceable. Players can trigger an action on the first information icon through the human-computer interaction device. In response to the trigger action, a third information icon is displayed. The third information icon is generated based on the character data of the first character, and it differs from the first information icon, indicating a different usage situation. There can be one or more third information icons. In response to a selection action on the third information icon, the first information icon is de-displayed in the information editing panel, and the third information icon is displayed in the information editing panel, realizing the replacement of information icons. This allows players to easily change the information in character communication requests according to their needs.
[0070] The aforementioned first text option expresses the preference of the first game account to select the first character. Players can make a selection action on a text option through a human-computer interaction device. In response to the selection of the first option among multiple first text options, the text message corresponding to the first option is determined as the first target text message set for the first character. For example... Figure 10 As shown, the information editing panel displays three text options: "Brothers, trust me!", "Please let me play Hela!", and "I'll carry you~".
[0071] To make character communication requests more engaging, the aforementioned information editing panel can also include an emoticon selection control, such as... Figure 10 As shown, the smiley face displayed to the right of the "Send Message" control, used to trigger a character communication request, represents an emoticon selection control. In response to a trigger action on the emoticon selection control, multiple first-selectable emoticons can be displayed. The player can select a specific emoticon using the human-computer interaction device. In response to a selection action on the first emoticon among the multiple first-selectable emoticons, the emoticon message corresponding to the first emoticon can be designated as the first target emoticon set for the first character.
[0072] Players can also select the second tab option via a human-computer interaction device, thus changing the first character to the second tab character. For example... Figure 12 As shown, the second tab option in the virtual character selection interface is selected, and the selected character 1 is the second tab character.
[0073] When the first character is the second-labeled character, the information editing panel can display various content, specifically the second information icon corresponding to the first character, multiple second text options, and an emoticon selection control. The second information icon indicates one or more of the following: the first character's attribute parameters, skill parameters, and functions in the game. For example... Figure 12 As shown, the information editing panel displays the character 1's name as Hela, importance level as three stars, team role as a marksman, duelist, and decisive skill as XXX.
[0074] The aforementioned second text option is used to express the first game account's preference for the second game account to select the first character; the player can make a selection operation on a certain text option through the human-computer interaction device. In response to the selection operation on the second option among multiple second text options, the text message corresponding to the second option is determined as the second target text message set for the first character. For example... Figure 12 As shown, the information editing panel displays three text options: "Brothers, let's get a shooter!", "We need Hela!", and "Who is the strongest Hela? Come and play!".
[0075] Similarly, the message editing panel can also display an emoji selection control at the same time, such as... Figure 12 As shown, the smiley face displayed to the right of the "Send Message" control, used to trigger a communication request from a character, represents an emoticon selection control. In response to a trigger action on the emoticon selection control, multiple secondary optional emoticons can be displayed. The player can select an optional emoticon using the human-computer interaction device. In response to a selection action on the second emoticon among the multiple secondary optional emoticons, the emoticon message corresponding to the second emoticon can be determined as the second target emoticon set for the first character.
[0076] Artificial intelligence technology can also be used to generate richer, higher-quality texts for players to choose from, better addressing text comprehension challenges in different contexts and improving the effectiveness of player communication. For example, Artificial Intelligence Generated Content (AIGC) can be used to generate text. Figure 13 As shown, the information editing panel also includes tabs corresponding to artificial intelligence technology. When a player selects a tab, the information editing panel can display text content provided by artificial intelligence.
[0077] In one specific implementation, a virtual character selection interface and an information editing panel corresponding to the first character can be displayed simultaneously on the first terminal device. Players can change the selected virtual character in real time. In response to a selection operation for a fourth character among multiple selectable virtual characters, the information editing panel corresponding to the first character is de-displayed, and the information editing panel corresponding to the fourth character is displayed. Specifically, the information of the first character displayed in the information editing panel can also be directly updated to the information of the fourth character.
[0078] When the virtual character selection interface is the same as the one provided during the match preparation phase, the character selection interface and the information editing panel are usually not displayed simultaneously in the graphical user interface. The information editing panel displays both first and second tab options, and can also display corresponding content based on whether the first character is a first-tab character or a second-tab character. As mentioned above, when the first character is a first-tab character, the information editing interface displays the first information icon corresponding to the first character, multiple first text options, and an emoticon selection control; when the first character is a second-tab character, the information editing interface displays the second information icon corresponding to the first character, multiple second text options, and an emoticon selection control. This emoticon selection control can be a control used to trigger the display of multiple selectable emoticon icons, or it can directly represent multiple selectable emoticon icons with triggerability. For example... Figure 11 As shown, the message editing panel displays multiple selectable emoticon icons. The panel can also display a preview of the currently available character communication requests, as shown below. Figure 11 As shown.
[0079] The following embodiments provide an implementation method for generating a first character communication request that expresses the character selection preferences of a first game account based on character data and graphic information.
[0080] The aforementioned text and image information needs to include a target text message expressing either the first game account's preference for choosing the first character or the first game account's preference for choosing the first character for a second game account. If the player chooses to add emoticons, the text and image information may also include emoticon images. The aforementioned character data may include data corresponding to the information of the first character displayed in the information editing panel; this data can be considered character data approved by the player. When generating a first character communication request, the character data and target text message can be concatenated according to preset concatenation data and formats to generate a first character communication request expressing the first game account's preference for choosing a character.
[0081] When the first role is the first tag role, the first role's communication request typically includes: the first information icon corresponding to the first role, the first target text determined from multiple first text options, and the first target emoticon icon determined through the emoticon message selection control.
[0082] When the first role is the second tag role, the communication request of the first role typically includes: a second information icon corresponding to the first tag role, a second target text determined from multiple second text options, and a second target emoticon icon determined by the emoticon message selection control.
[0083] The following embodiments provide a method for sending a first character communication request to a second terminal device corresponding to a second game account.
[0084] In practical applications, a control for sending character communication requests can be set up in the information editing panel. Players can trigger this control to send the generated first character communication request to the second terminal device corresponding to the second game account. This request can be directly translated into the player's current language on other foreign language platforms, reducing communication costs between players from different language regions.
[0085] When the virtual character selection interface is displayed by triggering a control set in the chat window, after setting the text content through the information editing panel, the text content of the first character's communication request can be displayed in the message editing area of the chat window; for example... Figure 14 As shown, when the player selects the text option "Please let me play Hela," the corresponding text content is displayed in the message editing area of the chat window. In response to the message sending operation based on the text content in the first character's communication request, a message sending request for the first character is sent to the second terminal device corresponding to the second game account. This message sending operation can be a trigger operation on the message sending control in the chat window.
[0086] In one specific embodiment, the account identifiers of a first game account and at least one second game account can be displayed on a first terminal device. Players can receive character communication requests from other game accounts in their game team via the first terminal device. To distinguish these from the aforementioned first character communication requests, they can be referred to as second character communication requests. Second character communication requests can be generated by the player through their terminal device in the manner described above, and will not be elaborated upon here. In response to the first terminal device receiving a second character communication request from a third game account among at least one second game account, the second character communication request can be displayed in association with the account identifier of the third game account to indicate that the request was sent by the third game account. Figure 15 As shown, the graphical user interface displays the game team consisting of Account 1, Account 2, and Account 3. Associated with Account 3, it displays communication requests sent by that account requesting to use Hela as a character. Figure 15 In the system, communication requests are displayed as icons. The display format can be set according to the requirements during implementation, and there are no restrictions here.
[0087] Similarly, after the first game account sends a first character communication request to the second terminal device corresponding to the second game account, the first character communication request can also be displayed in association with the account identifier of the first game account.
[0088] When the chat window is displayed through the first terminal device, the text content of the second character's communication request can be displayed in the chat window, associated with the account identifier of the third game account, such as... Figure 17 As shown.
[0089] For the above method embodiments, see Figure 17 The embodiment of the present invention shown provides a communication information sending device in a game. A first terminal device is logged into a first game account; the first game account and at least one second game account form a game team for a specific game match; the device includes: The character selection interface display module 1702 is used to display a virtual character selection interface through a first terminal device. The virtual character selection interface includes multiple selectable virtual characters. The information editing panel display module 1704 is used to display the information editing panel corresponding to the first character in response to the selection operation of the first character among multiple selectable virtual characters; Information editing module 1706 is used to respond to information editing operations performed on the information editing panel and determine the role data and graphic information set for the first role; The communication request generation module 1708 is used to generate a first character communication request to express the character selection preference of the first game account based on character data and graphic information. The communication request sending module 1710 is used to send a first character communication request to the second terminal device corresponding to the second game account.
[0090] The aforementioned communication information sending device in a game displays a virtual character selection interface on a first terminal device, which includes multiple selectable virtual characters. In response to a selection operation on a first character among the multiple selectable virtual characters, an information editing panel corresponding to the first character is displayed. In response to an information editing operation on the information editing panel, character data and graphic information set for the first character are determined. Based on the character data and graphic information, a first character communication request is generated to express the character selection preference of the first game account. The first character communication request is then sent to a second terminal device corresponding to a second game account. In this method, players can generate a character communication request for a virtual character they want to choose or hope other teammates will choose during the virtual character selection phase of a game, and send this request to other teammates. Because the character communication request includes relevant data about the virtual character and the player's selection preference, it can better express the player's character selection thought process, persuade other teammates, improve communication efficiency between players, and enhance the player's gaming experience.
[0091] The aforementioned designated game match includes a match preparation phase. The virtual character selection interface is a game interface that is triggered and displayed during the match preparation phase by a target control displayed on the first terminal device. The target control is set in the chat window provided during the match preparation phase, or the target control is set in the synergy effect prompt bar provided during the match preparation phase.
[0092] The aforementioned multiple selectable virtual characters include at least: a first-label character and a second-label character; wherein, the first-label character is the game character that the first game account wishes to choose, and the second-label character is the game character that the first game account wishes the second game account to choose.
[0093] The aforementioned virtual character selection interface displays a first tab option and a second tab option; the aforementioned information editing panel display module is also used to: when the first tab option is selected and the second tab option is not selected, in response to the selection operation of the first character among multiple selectable virtual characters, determine the first character as the first tab character.
[0094] The aforementioned information editing panel display module is also used to: when the second tab option is selected and the first tab option is not selected, in response to the selection operation of the first character among multiple selectable virtual characters, determine the first character as the second tab character.
[0095] The aforementioned target control is set in a chat window provided during the game preparation phase; the aforementioned device further includes: a text content display module, used to display the text content of the first character's communication request in the message editing area of the chat window; the communication request sending module is also used to: in response to a message sending operation for the text content of the first character's communication request, send the first character's communication request to the second terminal device corresponding to the second game account.
[0096] The aforementioned designated game match includes a match preparation phase. The virtual character selection interface is the match character selection interface during the match preparation phase, and the multiple selectable virtual characters are virtual characters that can be used in the designated game match.
[0097] The aforementioned information editing panel display module is also used to: display the selection control corresponding to the first character in response to a specified operation on the first character displayed in the match character selection interface; and display the information editing panel corresponding to the first character in response to a trigger operation on the selection control.
[0098] The information editing panel above displays a first tab option and a second tab option; the first tab option is used to determine the first character as the first tab character; the first tab character is the game character that the first game account wants to choose; the second tab option is used to determine the first character as the second tab character; the second tab character is the game character that the first game account wants the second game account to choose.
[0099] When the first character is the first tag character, the information editing panel displays one or more of the following: the first information icon corresponding to the first character, multiple first text options, and an emoticon message selection control; wherein, the first information icon is used to indicate the usage of the first character by the first game account; the first information icon is generated based on the character data of the first character; the first text options are used to express the first game account's preference for selecting the first character; and the emoticon message selection control is used to trigger the selection of an emoticon icon to join the communication request of the first character.
[0100] When the first role is the first tag role, the communication request of the first role includes: the first information icon corresponding to the first role, the first target text determined from multiple first text options, and the first target emoticon icon determined through the emoticon message selection control.
[0101] When the first character is the first tag character, the information editing panel displays one or more of the following: a second information icon corresponding to the first character, multiple second text options, and an emoticon selection control; the second information icon is used to indicate one or more of the following information: the attribute parameters, skill parameters, and functions of the first character in the game; the second information icon is generated based on the character data of the first character; the second text options are used to express the first game account's preference for the second game account to select the first character; the emoticon selection control is used to trigger the selection of an emoticon icon to join the communication request of the first character.
[0102] When the first role is the second tag role, the communication request of the first role includes: a second information icon corresponding to the first tag role, a second target text determined from multiple second text options, and a second target emoticon icon determined by the emoticon message selection control.
[0103] The aforementioned device further includes: an information icon display module, used to display a third information icon in response to a trigger operation on a first information icon; the third information icon is generated based on the role data of the first role, and the third information icon is different from the first information icon; and an information icon switching module, used to cancel the display of the first information icon in the information editing panel and display the third information icon in the information editing panel in response to a selection operation on the third information icon.
[0104] The aforementioned device further includes: an account identifier display module, used to display the account identifiers of a first game account and at least one second game account through a first terminal device; and a second role communication request display module, used to display the second role communication request in association with the account identifier of the third game account in response to receiving a second role communication request sent by a third game account among at least one second game account.
[0105] The aforementioned device also includes: a third-character communication request display module, used to display the first character's communication request in association with the account identifier of the first game account.
[0106] The aforementioned second role communication request display module is also used for: displaying a chat window through a first terminal device; and displaying the second role communication request in association with the account identifier of the third game account, including: displaying the text content of the second role communication request in the chat window in association with the account identifier of the third game account.
[0107] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the communication information sending method in the aforementioned game. Specifically: The system displays a virtual character selection interface on a first terminal device, which includes multiple selectable virtual characters. In response to a selection operation on a first character among the multiple selectable virtual characters, it displays an information editing panel corresponding to the first character. In response to an information editing operation on the information editing panel, it determines the character data and graphic information set for the first character. Based on the character data and graphic information, it generates a first character communication request to express the character selection preference of the first game account. The system then sends the first character communication request to the second terminal device corresponding to the second game account.
[0108] In the above method, during the virtual character selection phase of a game, players can generate a character communication request for a virtual character they want to choose or hope other teammates will choose, and send the request to other teammates. Since the character communication request includes relevant data about the virtual character and the player's selection preference, it can better express the player's character selection thinking, persuade other teammates, improve the communication efficiency between players, and enhance the player's gaming experience.
[0109] Optionally, the aforementioned specified game match includes a match preparation phase, and the virtual character selection interface is a game interface that is triggered and displayed through a target control displayed on the first terminal device during the match preparation phase; wherein, the target control is set in a chat window provided during the match preparation phase, or the target control is set in a synergy effect prompt bar provided during the match preparation phase.
[0110] Optionally, the above-mentioned multiple optional virtual characters include at least: a first-label character and a second-label character; wherein, the first-label character is the game character that the first game account wishes to choose, and the second-label character is the game character that the first game account wishes the second game account to choose.
[0111] Optionally, the virtual character selection interface displays a first tab option and a second tab option; the step of displaying the information editing panel corresponding to the first character in response to the selection operation of the first character among multiple selectable virtual characters includes: when the first tab option is selected and the second tab option is unselected, in response to the selection operation of the first character among multiple selectable virtual characters, determining the first character as the first tab character.
[0112] Optionally, the step of displaying the information editing panel corresponding to the first character in response to the selection operation of the first character among multiple selectable virtual characters includes: when the second tab option is selected and the first tab option is unselected, in response to the selection operation of the first character among multiple selectable virtual characters, determining the first character as the second tab character.
[0113] Optionally, the target control is set in the chat window provided during the game preparation phase; after generating a first character communication request to express the character selection preference of the first game account based on character data and graphic information, the method further includes: displaying the text content of the first character communication request in the message editing area of the chat window; the step of sending the first character communication request to the second terminal device corresponding to the second game account includes: in response to a message sending operation for the text content in the first character communication request, sending the first character communication request to the second terminal device corresponding to the second game account.
[0114] Optionally, the specified game match includes a match preparation phase, the virtual character selection interface is the match character selection interface during the match preparation phase, and the multiple selectable virtual characters are virtual characters that can be selected in the specified game match.
[0115] Optionally, the step of displaying the information editing panel corresponding to the first character in response to the selection operation of the first character among multiple selectable virtual characters includes: displaying the selection control corresponding to the first character in response to the specified operation of the first character displayed on the game character selection interface; and displaying the information editing panel corresponding to the first character in response to the trigger operation of the selection control.
[0116] Optionally, the information editing panel above displays a first tag option and a second tag option; the first tag option is used to determine the first character as the first tag character; the first tag character is the game character that the first game account wants to choose; the second tag option is used to determine the first character as the second tag character; the second tag character is the game character that the first game account wants the second game account to choose.
[0117] Optionally, when the first character is the first tag character, the information editing panel displays one or more of the following: a first information icon corresponding to the first character, multiple first text options, and an emoticon selection control; wherein, the first information icon is used to indicate the usage of the first character by the first game account; the first information icon is generated based on the character data of the first character; the first text options are used to express the first game account's preference for selecting the first character; and the emoticon selection control is used to trigger the selection of an emoticon icon to join the communication request of the first character.
[0118] Optionally, when the first role is a first tag role, the communication request of the first role includes: the first information icon corresponding to the first role, the first target text determined from multiple first text options, and the first target emoticon icon determined by the emoticon message selection control.
[0119] Optionally, when the first character is the first tag character, the information editing panel displays one or more of the following: a second information icon corresponding to the first character, multiple second text options, and an emoticon selection control; the second information icon is used to indicate one or more of the following information: the attribute parameters, skill parameters, and functions of the first character in the game; the second information icon is generated based on the character data of the first character; the second text options are used to express the first game account's preference for the second game account to select the first character; the emoticon selection control is used to trigger the selection of an emoticon icon to join the communication request of the first character.
[0120] Optionally, when the first role is a second tag role, the communication request of the first role includes: a second information icon corresponding to the first tag role, a second target text determined from multiple second text options, and a second target emoticon icon determined by the emoticon message selection control.
[0121] Optionally, the above method further includes: displaying a third information icon in response to a trigger operation on the first information icon; the third information icon is generated based on the role data of the first role, and the third information icon is different from the first information icon; and canceling the display of the first information icon in the information editing panel and displaying the third information icon in the information editing panel in response to a selection operation on the third information icon.
[0122] Optionally, the above method further includes: displaying the account identifiers of the first game account and at least one second game account through the first terminal device; and, in response to receiving a second role communication request sent by a third game account among the at least one second game account, displaying the second role communication request in association with the account identifier of the third game account.
[0123] Optionally, after sending the first character communication request to the second terminal device corresponding to the second game account, the method further includes: displaying the first character communication request in association with the account identifier of the first game account.
[0124] Optionally, the above-mentioned step of displaying the second character's communication request in association with the account identifier of the third game account includes: displaying a chat window through the first terminal device; the step of displaying the second character's communication request in association with the account identifier of the third game account includes: displaying the text content of the second character's communication request in the chat window in association with the account identifier of the third game account.
[0125] See Figure 18 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the communication information sending method in the game described above.
[0126] Furthermore, Figure 18 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.
[0127] The memory 101 may include high-speed random access memory (RAM) and may also include non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, metropolitan area network, etc. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 18 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.
[0128] Processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 100 or by instructions in software form. Processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0129] This embodiment also provides a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the communication information sending method in the above-mentioned game.
[0130] The present invention provides a method, apparatus, and electronic device for sending communication information in a game, including a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. Specifically: The system displays a virtual character selection interface on a first terminal device, which includes multiple selectable virtual characters. In response to a selection operation on a first character among the multiple selectable virtual characters, it displays an information editing panel corresponding to the first character. In response to an information editing operation on the information editing panel, it determines the character data and graphic information set for the first character. Based on the character data and graphic information, it generates a first character communication request to express the character selection preference of the first game account. The system then sends the first character communication request to the second terminal device corresponding to the second game account.
[0131] In the above method, during the virtual character selection phase of a game, players can generate a character communication request for a virtual character they want to choose or hope other teammates will choose, and send the request to other teammates. Since the character communication request includes relevant data about the virtual character and the player's selection preference, it can better express the player's character selection thinking, persuade other teammates, improve the communication efficiency between players, and enhance the player's gaming experience.
[0132] Optionally, the aforementioned specified game match includes a match preparation phase, and the virtual character selection interface is a game interface that is triggered and displayed through a target control displayed on the first terminal device during the match preparation phase; wherein, the target control is set in a chat window provided during the match preparation phase, or the target control is set in a synergy effect prompt bar provided during the match preparation phase.
[0133] Optionally, the above-mentioned multiple optional virtual characters include at least: a first-label character and a second-label character; wherein, the first-label character is the game character that the first game account wishes to choose, and the second-label character is the game character that the first game account wishes the second game account to choose.
[0134] Optionally, the virtual character selection interface displays a first tab option and a second tab option; the step of displaying the information editing panel corresponding to the first character in response to the selection operation of the first character among multiple selectable virtual characters includes: when the first tab option is selected and the second tab option is unselected, in response to the selection operation of the first character among multiple selectable virtual characters, determining the first character as the first tab character.
[0135] Optionally, the step of displaying the information editing panel corresponding to the first character in response to the selection operation of the first character among multiple selectable virtual characters includes: when the second tab option is selected and the first tab option is unselected, in response to the selection operation of the first character among multiple selectable virtual characters, determining the first character as the second tab character.
[0136] Optionally, the target control is set in the chat window provided during the game preparation phase; after generating a first character communication request to express the character selection preference of the first game account based on character data and graphic information, the method further includes: displaying the text content of the first character communication request in the message editing area of the chat window; the step of sending the first character communication request to the second terminal device corresponding to the second game account includes: in response to a message sending operation for the text content in the first character communication request, sending the first character communication request to the second terminal device corresponding to the second game account.
[0137] Optionally, the specified game match includes a match preparation phase, the virtual character selection interface is the match character selection interface during the match preparation phase, and the multiple selectable virtual characters are virtual characters that can be selected in the specified game match.
[0138] Optionally, the step of displaying the information editing panel corresponding to the first character in response to the selection operation of the first character among multiple selectable virtual characters includes: displaying the selection control corresponding to the first character in response to the specified operation of the first character displayed on the game character selection interface; and displaying the information editing panel corresponding to the first character in response to the trigger operation of the selection control.
[0139] Optionally, the information editing panel above displays a first tag option and a second tag option; the first tag option is used to determine the first character as the first tag character; the first tag character is the game character that the first game account wants to choose; the second tag option is used to determine the first character as the second tag character; the second tag character is the game character that the first game account wants the second game account to choose.
[0140] Optionally, when the first character is the first tag character, the information editing panel displays one or more of the following: a first information icon corresponding to the first character, multiple first text options, and an emoticon selection control; wherein, the first information icon is used to indicate the usage of the first character by the first game account; the first information icon is generated based on the character data of the first character; the first text options are used to express the first game account's preference for selecting the first character; and the emoticon selection control is used to trigger the selection of an emoticon icon to join the communication request of the first character.
[0141] Optionally, when the first role is a first tag role, the communication request of the first role includes: the first information icon corresponding to the first role, the first target text determined from multiple first text options, and the first target emoticon icon determined by the emoticon message selection control.
[0142] Optionally, when the first character is the first tag character, the information editing panel displays one or more of the following: a second information icon corresponding to the first character, multiple second text options, and an emoticon selection control; the second information icon is used to indicate one or more of the following information: the attribute parameters, skill parameters, and functions of the first character in the game; the second information icon is generated based on the character data of the first character; the second text options are used to express the first game account's preference for the second game account to select the first character; the emoticon selection control is used to trigger the selection of an emoticon icon to join the communication request of the first character.
[0143] Optionally, when the first role is a second tag role, the communication request of the first role includes: a second information icon corresponding to the first tag role, a second target text determined from multiple second text options, and a second target emoticon icon determined by the emoticon message selection control.
[0144] Optionally, the above method further includes: displaying a third information icon in response to a trigger operation on the first information icon; the third information icon is generated based on the role data of the first role, and the third information icon is different from the first information icon; and canceling the display of the first information icon in the information editing panel and displaying the third information icon in the information editing panel in response to a selection operation on the third information icon.
[0145] Optionally, the above method further includes: displaying the account identifiers of the first game account and at least one second game account through the first terminal device; and, in response to receiving a second role communication request sent by a third game account among the at least one second game account, displaying the second role communication request in association with the account identifier of the third game account.
[0146] Optionally, after sending the first character communication request to the second terminal device corresponding to the second game account, the method further includes: displaying the first character communication request in association with the account identifier of the first game account.
[0147] Optionally, the above-mentioned step of displaying the second character's communication request in association with the account identifier of the third game account includes: displaying a chat window through the first terminal device; the step of displaying the second character's communication request in association with the account identifier of the third game account includes: displaying the text content of the second character's communication request in the chat window in association with the account identifier of the third game account.
[0148] See Figure 18 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the communication information sending method in the game described above.
[0149] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.
[0150] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.
[0151] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or a part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0152] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0153] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.
Claims
1. A method for sending communication information in a game, characterized in that, The first terminal device is logged into the first game account in the game. The first game account and at least one second game account form a game team for a specified game match; the method includes: A virtual character selection interface is displayed on a first terminal device, and the virtual character selection interface includes multiple selectable virtual characters; In response to the selection operation of the first character among the plurality of selectable virtual characters, the information editing panel corresponding to the first character is displayed; In response to an information editing operation applied to the information editing panel, determine the role data and graphic information set for the first role; Based on the character data and the graphic information, a first character communication request is generated to express the character selection preference of the first game account; Send the first character communication request to the second terminal device corresponding to the second game account.
2. The method according to claim 1, characterized in that, The designated game match includes a match preparation phase, and the virtual character selection interface is a game interface that is triggered and displayed through a target control displayed on the first terminal device during the match preparation phase. The target control is set in the chat window provided during the match preparation phase, or the target control is set in the synergy effect prompt bar provided during the match preparation phase.
3. The method according to claim 2, characterized in that, The plurality of optional virtual characters includes at least: a first-label character and a second-label character; The first labeled character is the game character that the first game account wants to choose, and the second labeled character is the game character that the first game account wants the second game account to choose.
4. The method according to claim 3, characterized in that, The virtual character selection interface displays a first tab option and a second tab option; The step of displaying the information editing panel corresponding to the first character in response to the selection operation of the first character among the plurality of selectable virtual characters includes: When the first tab option is selected and the second tab option is not selected, in response to the selection operation of the first character among the plurality of selectable virtual characters, the first character is determined to be the first tab character, and the information editing panel corresponding to the first character is displayed.
5. The method according to claim 4, characterized in that, The step of displaying the information editing panel corresponding to the first character in response to the selection operation of the first character among the plurality of selectable virtual characters includes: When the second tab option is selected and the first tab option is not selected, in response to the selection operation of the first character among the plurality of selectable virtual characters, the first character is determined to be the second tab character, and the information editing panel corresponding to the first character is displayed.
6. The method according to claim 2, characterized in that, The target control is set in the chat window provided during the game preparation phase; After generating a first character communication request to express the character selection preference of the first game account based on the character data and the graphic information, the method further includes: The text content of the communication request from the first character is displayed in the message editing area of the chat window; The step of sending the first character communication request to the second terminal device corresponding to the second game account includes: In response to the message sending operation for the text content in the first character communication request, the first character communication request is sent to the second terminal device corresponding to the second game account.
7. The method according to claim 1, characterized in that, The designated game match includes a match preparation phase, the virtual character selection interface is the match character selection interface corresponding to the designated game match in the match preparation phase, and the multiple selectable virtual characters are virtual characters that can be selected in the designated game match.
8. The method according to claim 7, characterized in that, The step of displaying the information editing panel corresponding to the first character in response to a selection operation of the plurality of selectable virtual characters includes: In response to a specified operation on the first character displayed on the match character selection interface, a selection control corresponding to the first character is displayed; In response to a trigger operation on the selection control, the information editing panel corresponding to the first role is displayed.
9. The method according to claim 8, characterized in that, The information editing panel displays a first tag option and a second tag option; the first tag option is used to determine that the first character is a first tag character; the first tag character is the game character that the first game account wishes to select. The second tag option is used to determine that the first character is the second tag character; the second tag character is the game character that the first game account expects the second game account to select.
10. The method according to claim 3 or 9, characterized in that, When the first character is a first-label character, the information editing panel displays one or more of the following: a first information icon corresponding to the first character, multiple first text options, and an emoticon selection control; wherein, the first information icon is used to indicate the usage of the first character by the first game account; the first information icon is generated based on the character data of the first character; the first text options are used to express the first game account's preference for selecting the first character; and the emoticon selection control is used to trigger the selection of an emoticon icon to join the communication request of the first character.
11. The method according to claim 10, characterized in that, When the first role is a first tag role, the communication request of the first role includes: a first information icon corresponding to the first role, a first target text determined from the plurality of first text options, and a first target emoticon icon determined by the emoticon message selection control.
12. The method according to claim 3 or 9, characterized in that, When the first character is a first-label character, the information editing panel displays one or more of the following: a second information icon corresponding to the first character, multiple second text options, and an emoticon message selection control; the second information icon is used to indicate one or more of the following information: the attribute parameters, skill parameters, and functions of the first character in the game; the second information icon is generated based on the character data of the first character; The second text option is used to express the first game account's preference for the second game account to select the first character; The emoticon selection control is used to trigger the selection of an emoticon icon to join the communication request of the first character.
13. The method according to claim 12, characterized in that, When the first role is a second-labeled role, the communication request of the first role includes: a second information icon corresponding to the first-labeled role, a second target text determined from the plurality of second text options, and a second target emoticon icon determined by the emoticon message selection control.
14. The method according to claim 10, characterized in that, The method further includes: In response to a trigger operation on the first information icon, a third information icon is displayed; the third information icon is generated based on the character data of the first character, and the third information icon is different from the first information icon; In response to the selection operation for the third information icon, the first information icon is de-displayed in the information editing panel, and the third information icon is displayed in the information editing panel.
15. The method according to claim 1, characterized in that, The method further includes: The first terminal device displays the account identifiers of the first game account and the at least one second game account; In response to receiving a second character communication request sent by a third game account from the at least one second game account, the second character communication request is displayed in association with the account identifier of the third game account.
16. The method according to claim 1, characterized in that, After sending the first character communication request to the second terminal device corresponding to the second game account, the method further includes: The communication request of the first character is displayed in association with the account identifier of the first game account.
17. The method according to claim 15, characterized in that, The steps of displaying the second character's communication request in association with the account identifier of the third game account include: The chat window is displayed on the first terminal device; The steps of displaying the second character's communication request in association with the account identifier of the third game account include: In the chat window, the text content of the second character's communication request is displayed in association with the account identifier of the third game account.
18. A communication information sending device in a game, characterized in that, The first terminal device is logged into the first game account in the game. The first game account and at least one second game account form a game team for a specified game match; the device includes: A character selection interface display module is used to display a virtual character selection interface through a first terminal device, wherein the virtual character selection interface includes multiple selectable virtual characters; The information editing panel display module is used to display the information editing panel corresponding to the first character in response to the selection operation of the first character among the plurality of selectable virtual characters; The information editing module is used to respond to information editing operations performed on the information editing panel and determine the role data and graphic information set for the first role; The communication request generation module is used to generate a first character communication request to express the character selection preference of the first game account based on the character data and the graphic information. The communication request sending module is used to send the first character communication request to the second terminal device corresponding to the second game account.
19. An electronic device, characterized in that, It includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the communication information sending method in a game as described in any one of claims 1-17.
20. A machine-readable storage medium, characterized in that, The machine-readable storage medium stores machine-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the communication information sending method in the game as described in any one of claims 1-17.