Object processing method and device of virtual scene, equipment, storage medium and program product

By separating static and dynamic physical objects in the virtual scene, the frequency of static physical space updates is reduced, hardware resource consumption is saved, and processing performance and the accuracy of dynamic physical object movement are improved.

CN122441097APending Publication Date: 2026-07-24TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
TENCENT TECHNOLOGY (SHENZHEN) CO LTD
Filing Date
2025-01-24
Publication Date
2026-07-24

AI Technical Summary

Technical Problem

In existing technologies, the physical scene computation and processing of virtual scenes result in huge resource consumption and low performance.

Method used

Static physical objects in the virtual scene are assigned to static physical space, dynamic physical objects are assigned to dynamic physical space, physical simulation is performed in dynamic physical space, and then corrections are made in static physical space to complete the movement of dynamic physical objects.

Benefits of technology

It reduces the frequency of static physical space updates, saves hardware processing resources, and improves hardware processing performance and the accuracy of moving dynamic physical objects.

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Abstract

The application provides a virtual scene object processing method and device, equipment, storage medium and program product; the method comprises the following steps: assigning static physical objects included in a virtual scene to a static physical space, and assigning dynamic physical objects included in the virtual scene to a dynamic physical space; in response to the dynamic physical objects to be moved, performing physical simulation on the movement of the dynamic physical objects in the dynamic physical space, to obtain a first position to which the dynamic physical objects are to be moved; in the static physical space, correcting the first position based on the static physical objects, to obtain a second position to which the dynamic physical objects are to be moved; and updating the position of the dynamic physical objects from a current position to the second position, to complete the movement of the dynamic physical objects. Through the application, the consumption of hardware processing resources can be reduced, and the hardware processing performance can be improved.
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