Object throwing game involving throwing objects at a target device
The target device with multiple stages addresses the need for enhanced gameplay in throwing games by offering complex scoring mechanics, thereby increasing player engagement and fun.
Patent Information
- Application Number
- FR2024008095
- Authority / Receiving Office
- FR · FR
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-07-23
- Publication Date
- 2026-01-30
- Estimated Expiration
- 2044-07-23
AI Technical Summary
Current throwing games lack innovation in design and gameplay mechanics to enhance their attractiveness and fun factor.
A target device with hollow cavities featuring multiple target stages in different planes, including a central disc-shaped and peripheral ring-shaped stages, designed to receive objects thrown by players, enhancing gameplay complexity and scoring mechanics.
The innovative design increases player engagement and fun by introducing varied scoring opportunities and challenges, making the game more appealing and dynamic.
Smart Images

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Abstract
Description
Title of the invention: Object throwing game with objects to be thrown onto a target device. Technical field of the invention
[0001] The present invention relates to the technical field of board games.
[0002] It relates more particularly to a game of throwing objects to be thrown at a target device. State of the art
[0003] In the above field, puck games are particularly known in which pucks are thrown onto the upper surface of a wooden or lead board placed on the ground, the aim being to get closer to a "target" puck (generally called "Master") thrown beforehand.
[0004] We also know of dart games in which players throw darts at a target attached to a vertical support, usually a wall, the target including markings of areas to be hit.
[0005] Current throwing games are widely used, but efforts are still being made to develop new products aimed at optimizing their attractiveness and fun factor. Presentation of the invention
[0006] To this end, the present invention proposes a game for throwing objects onto a target device, comprising a target device having a thickness E, and a plurality of objects to be thrown onto said target device,
[0007] this throwing game being characterized by the fact that the target device comprises a target top surface in which is provided at least one hollow target cavity, which extends over at least a part of its thickness E,
[0008] which hollow target cavity comprises at least two target stages for receiving said objects to be launched,
[0009] in which two target floors extend in different planes.
[0010] The aim of the game is to throw the objects to be thrown at the target device and to hit, or not, one of the target floors, depending on a rule defined in advance.
[0011] Other non-limiting and advantageous features of the throwing game according to the invention, taken individually or in all technically possible combinations, are as follows:
[0012] - at least one target cavity is circular in shape, centered on a cavity axis,
[0013] one of said target stages consisting of a central disc-shaped stage centered on said cavity axis, and the other or other of said target stages consisting of a peripheral ring-shaped stage encircling said central stage and extending in a plane situated between said central floor and said target top surface;
[0014] - in a particular embodiment, said central disc-shaped stage is formed in thickness E of the target device;
[0015] - in one embodiment, said central disc-shaped stage is formed, at starting from a central opening through the target device and opening into its underside target surface, opposite the top target surface, through a part of a support plane on which said target device is placed;
[0016] - said target device may comprise a plurality of target cavities, some said target cavities having different dimensions compared to other target cavities, in terms of central disc-shaped stage diameter and / or peripheral ring-shaped stage diameter;
[0017] - said target device comprises a plurality of target cavities, the central stages disc-shaped and / or peripheral ring-shaped stages of some of said target cavities, having a different depth compared to the depth of the disc-shaped central stages and / or peripheral ring-shaped stages of other target cavities;
[0018] - according to one possible embodiment, the target device is adapted to be placed on a horizontal support, and the objects to be thrown are in the shape of discs or pucks whose diameter is less than the smallest diameter of the central disc-shaped levels;
[0019] - according to an alternative embodiment, the target device is adapted to be hung to a vertical support, and the objects to be thrown are dart-shaped.
[0020] Of course, the various features, variants, and embodiments of the invention can be combined in various ways, provided they are not incompatible or mutually exclusive. Detailed description of the invention
[0021] In addition, various other features of the invention become apparent from the attached description made with reference to the drawings which illustrate one, non-limiting, embodiment of the invention and where:
[0022] [Fig. 1] is a perspective view of a possible embodiment of a throwing game according to the invention comprising a target device and a plurality of objects to be thrown;
[0023] [Fig.2] is a top view of the target device illustrated in [Fig.1];
[0024] [Fig.3] is a cross-sectional view of the target device along the section plane 3-3 of the [Fig.2];
[0025] [Fig.4] is a cross-sectional view of the target device along the 4-4 section plane of the [Fig.2],
[0026] The throwing game 1 illustrated in figures 1 to 4 includes a target device 2 associated with a plurality of objects to be thrown 3.
[0027] The target device 2 comprises a target top surface 4 in which are provided a plurality of hollow target cavities 5 which extend over at least part of its thickness which hollow target cavity 5 comprises at least two target stages 6, 7 (in this case two target stages 6 and 7), for receiving the objects to be thrown 3, and which two target stages 6, 7 extend in different planes.
[0028] The aim of the game is to throw the objects to be thrown 3 into the target cavities 5 in the hollow of the target device 2, and to reach one and / or the other of the target floors 6, 7, taking into account a game rule defined in advance.
[0029] The target device 2 is presented here in the form of a board with a horizontal square or rectangular cross-section, having sides of several tens of cm (for example 70 cm x 70 cm) and whose thickness E can be several cm for example 3 to 4 cm.
[0030] This target device 2 is delimited by the top surface of the target 4, a bottom surface of the target 8 and a target edge 9; it can be made of wood, for example of poplar.
[0031] The top surface of target 4 and the bottom surface of target 8 extend parallel to each other.
[0032] Each target cavity 5 is generally circular in shape, centered on a cavity axis 5a.
[0033] One of the target stages consists of a central stage 6 in the shape of a disc centered on the cavity axis 5a, and the other target stage 7 consists of a peripheral stage in the shape of a peripheral ring (also centered on the cavity axis 5a), which encircles the central stage 6 and extends in a plane located between said central stage 6 and the top surface of target 4.
[0034] The central disc-shaped stage 6 and the peripheral ring-shaped stage 7 extend parallel to each other.
[0035] They also extend parallel to the top surface of target 4 and the bottom surface of target 8.
[0036] The central disc-shaped stage 6 can be formed in the thickness E of the target device 2 and it is then located in a plane which extends between the top surface of target 4 and the bottom surface of target 8.
[0037] This central disc-shaped stage 6 can also be formed from a central opening that passes through the target device 2 and opens into the surface below target 8, by a part of a support plane on which target device 2 is placed (for example by a part of a floor if target device 2 is placed on the floor).
[0038] All central stages 6 of the target cavities 5 can be formed in the thickness E of the target device 2.
[0039] In one embodiment, all the central stages 6 of the target cavities 5 can be formed by a part of a support plane on which the target device 2 is placed.
[0040] And again in an embodiment, the central stage(s) 6 of certain target cavities 5 can be formed in the thickness E of the target device 2, and the central stage(s) 6 of the other target cavities 5 can be formed by a part of a support plane on which the target device 2 is placed.
[0041] To optimize the fun aspect of the game, some of the target cavities 5 may have different dimensions compared to other target cavities 5, in terms of central stage diameter 6 in the shape of a disc and / or outer diameter of peripheral stage 7 in the shape of a peripheral ring.
[0042] The positioning of the plane of the peripheral stage 7 of some of the target cavities 5 (between the top surface of target 4 and the central disc-shaped stage 6) may also be different from that of the plane of the peripheral stage 7 of other target cavities 5.
[0043] The target device 2 illustrated in figures 1 to 4 is adapted to be placed on a horizontal support, for example a floor, and the objects to be thrown 3 are here in the form of discs or pucks.
[0044] Fig. 1 illustrates a target device 2 associated with two puck-shaped throwing objects 3, but the number of throwing objects 3 can of course be greater.
[0045] The objects to be launched 3 are here in the form of discs whose thickness can be a few millimeters and whose diameter dl is less than the diameter or the smallest diameter of the central disc-shaped stages 6.
[0046] The objects to be thrown 3 can be made of any material, for example metal.
[0047] The diameter of the central stages 6 and the width of the peripheral rings 7 are adapted to allow the reception of the objects to be launched 3.
[0048] Point values can be affixed to the target device 2, to know the number of points won in case of throwing the object to be thrown 3 on one or the other of the levels 6, 7 of the target cavities 5.
[0049] This point value (not shown in the attached figures) can be mentioned on the side of the target cavities 5 or directly on the corresponding stage 6, 7.
[0050] For this purpose, the target device 2 can be marked directly, or applied plates can be used, fixed by any appropriate means.
[0051] As illustrated in a non-limiting manner in the accompanying figures, in one particular embodiment, the target device 2 comprises eight target cavities 5, with:
[0052] - target cavities 51, 52, 53, 55 and 57 whose central stage diameter 6 is 55 mm, whose central stage depth 6 is 13 mm, whose outer diameter of peripheral stage 7 is 115 mm, and whose peripheral stage depth 7 is 9 mm,
[0053] - a central target cavity 54, the central stage diameter 6 of which is 60 mm, of which the depth of central stage 6 is 30 mm (this central stage 6 here passes through the entire thickness of target device 2), whose outer diameter of peripheral stage 7 is 125 mm, and whose depth of peripheral stage 7 is 9 mm,
[0054] - target cavities 56 and 58, the central stage diameter 6 of which is 65 mm, of which The central stage depth 6 is 13 mm, the outer diameter of the peripheral stage 7 is 125 mm, and the peripheral stage depth 7 is 9 mm.
[0055] this for playing with throwing objects 3 in the shape of discs or pucks having about 4 mm thickness and a diameter of about 40 mm.
[0056] By floor depth, we mean the distance between the upper surface 4 of the target device 2 and the planes of the floors concerned.
[0057] The number of target cavities 5 may vary and be different from eight.
[0058] Preferably, the target device 2 includes a longitudinal axis X (which is parallel to its two side edges and passes through its two end edges); the target cavities 5 are distributed on the top surface of target 4 symmetrically with respect to this longitudinal axis X and arranged to be of interest in the game. Possible game rules#:
[0059] For illustrative purposes only and without limitation, the game described above can be implemented with the following rules.
[0060] 1 - Rules of the game in individual play, one move at a time:
[0061] The part consists of housing the objects to be launched 3 in the target cavities 5 of the device target 2 and reach 500 points first.
[0062] The point values associated with the target cavity levels can be from 10 to 100.
[0063] The target device 2 is placed on the ground and the launch zone is marked at 2.30 meters.
[0064] Each player has 4 or 6 pucks 3 which they throw with the aim of landing them in the target holes 5 of the target device 2. The deeper the pucks, the more they double the score. The entire flat upper surface 4 of the target device 2 is worth no points.
[0065] If the puck 3 falls into the through target cavity 54: see the conditions below.
[0066] Once the 4 or 6 throws have been made, the score of each puck 3 is added together.
[0067] The first player to reach 500 points wins the game.
[0068] Your choice:
[0069] - the game is won only when the score falls exactly at 500.
[0070] For example, if the score is 510 the player returns to the previous points;
[0071] - or the game is won when the score is reached or even exceeded.
[0072] "Oblivion" Trap: when a player places a puck in the "oubliette" (floor central disc-shaped 6 of the target cavity 54), this ends the throws; he then scores zero points and passes the turn to the next player.
[0073] Note: when a puck 3 is positioned across between the central level 6 and the peripheral level 7 of a target cavity 5, the score of the upper surface must be taken into account; except for the "oubliette" if it consists of a bottomless hole.
[0074] 2 - Rules of the game in individual or team winning rounds:
[0075] The part consists of housing the pucks 3 in the target cavities 5 of the target device 2 and achieve a better total score than the opponent.
[0076] A round of play ends when all players have thrown all their pucks.
[0077] The game can be played to nine winning sets and the possible deciding set to eleven winning rounds.
[0078] Pucks that lodge in the "oubliette" (central disc-shaped level 6 of the target cavity 54) can give bonus points to the opponent.
[0079] The target device 2 is placed on the ground and the launch zone is marked at 2.30 meters.
[0080] Each player / team has 4 or 6 pucks 3.
[0081] Player A throws a puck 3 and records the corresponding score indicated. The floors Deeper shots allow you to double your score.
[0082] The upper surface 4 of the target device 2 in its entirety is worth no points. If the puck falls into the "oubliette" see the conditions below.
[0083] It is then opponent B's turn to throw.
[0084] The player / team continues to throw while adding the points until they achieve a score at least equal to that of their opponent, then in turn until all the pucks are exhausted. 3.
[0085] The highest score wins the round by scoring 1 point.
[0086] It is the number of rounds won that determines the winner and not the number of points obtained in throws.
[0087] Note: when a puck 3 is positioned across between the central level 6 and the peripheral level 7 of a target cavity 5, the score of the upper surface must be taken into account. Except for the "oubliette" (forgetfulness) because it is considered a bottomless pit.
[0088] "Oubliette" Trap: The puck(s) 3 that fall into the oubliette can change the outcome of the winning rounds. The "oubliette" must be counted separately.
[0089] - If team A places a puck 3 in the "drift", team B scores a set bonus, and conversely, regardless of the score obtained by the throws of the other pucks 3.
[0090] - If A and B put the same number of pucks 3 in the "oubliette", only the scores 3 pucks obtained from throws are taken into account.
[0091] - If team A puts two pucks 3 in the "oubliette" and team B only puts one Alone, Team B will therefore also score a bonus round. The number of points earned thanks to the "forgettable" trap is calculated by the difference of 3 pucks.
[0092] Example of how a game unfolds:
[0093] - Team A scores 120 points + 2 pucks in the "drift"
[0094] - Team B scores 60 points + 1 puck in the "drift"
[0095] - Result: Team A wins 1 set by points and Team B wins 1 set by "the oubliette".
[0096] The throwing game according to the invention can also be implemented with dart-shaped throwing objects 3.
[0097] In this embodiment, not shown, the target device 2 is placed vertically (for example fixed on a vertical wall by any suitable means) and is made of a material suitable for receiving darts by piercing their point.
[0098] In general, in alternative embodiments:
[0099] - the target device 2 may include a single hollow target cavity 5.
[0100] - the target cavities 5 may have a shape other than circular.
[0101] - the target cavities 5 may have more than two stages.
[0102] - the target device can be arranged in an inclined plane between the vertical and horizontally, for example in association with a support adapter.
Claims
Demands
1. Throwing game (1) of objects to be thrown (3) onto a target device (2), comprising a target device (2) having a thickness (E), and a plurality of objects to be thrown (3) intended to be thrown onto said target device (2), characterized in that said target device (2) comprises a target top surface (4) in which is provided at least one hollow target cavity (5), which extends over at least a part of its thickness (E), said target cavity (5) comprising at least two target stages (6, 7), for receiving said objects to be thrown (3), which two target stages (6, 7) extend in different planes.
2. Throwing game (1) according to claim 1, characterized in that at least one target cavity (5) is circular in shape, centered on a cavity axis (5a), one of said target stages being made up of a central stage (6) in the shape of a disc centered on said cavity axis (5a), and the other or other target stages being made up of a peripheral stage (7) in the shape of a peripheral ring, encircling said central stage (6) and extending in a plane located between said central stage (6) and said target top surface (4).
3. Throwing game (1) according to claim 2, characterized in that said disc-shaped central stage (6) is formed in the thickness (E) of said target device (2).
4. Throwing game (1) according to claim 2, characterized in that said central disc-shaped stage (6) is formed, from a central opening through the target device (2) and opening into its underside target surface (8), opposite the top target surface (4), by a part of a support plane on which said target device (2) is placed.
5. Throwing game (1) according to any one of claims 2 to 4, characterized in that said target device (2) comprises a plurality of target cavities (5), some of said target cavities (5) having different dimensions compared to other target cavities (5), in terms of central stage diameter (6) in the shape of a disc and / or outer diameter of peripheral stage (7) in the shape of a peripheral ring.
6. Throwing game (1) according to any one of claims 2 to 5, characterized in that said target device (2) comprises a plurality of target cavities (5), the disc-shaped central stages (6) and / or the peripheral stages (7) in the shape of a peripheral ring of some of said target cavities (5) having a different depth in relation to the depth of the disc-shaped central stages (6) and / or the peripheral stages (7) in the shape of a peripheral ring of other target cavities (5).
7. Throwing game (1) according to any one of claims 2 to 6, characterized in that said target device (2) is adapted to be placed on a horizontal support, and in that said objects to be thrown (3) are in the form of discs or pucks whose diameter is less than the smallest diameter of the disc-shaped central stages (6).
8. Throwing game (1) according to any one of claims 2 to 6, characterized in that said target device (2) is adapted to be hung on a vertical support, and in that said throwing objects (3) are dart-shaped.
Citation Information
Patent Citations
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