Game machine
Patent Information
- Application Number
- JP2021193614
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2021-11-29
- Publication Date
- 2025-02-03
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Conventional gaming machines lack effective mechanisms for easily grasping the state of the game, making it difficult for users to understand the current game status and potential outcomes.
The gaming machine includes game control means for generating specific game states, production display means for displaying production, and performance display means that change display modes based on game results, allowing for easier state recognition through special and non-special game states.
Enables users to easily grasp the state of the gaming machine, enhancing user interaction and understanding of game progress through dynamic display modes and clear game state indicators.
Smart Images

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Abstract
Description
Technical field
[0001] The present invention relates to gaming machines. [Background technology]
[0002] 2. Description of the Related Art Conventionally, there is a game machine that allows users to grasp the state of the game machine through a display device or the like (for example, Patent Document 1). [Prior art documents] [Patent document]
[0003] [Patent document 1] JP 2019-58504 A [Outline of the Invention] [Problems to be solved by the invention]
[0004] However, in the conventional gaming machine, there is room for improvement in grasping the state of the gaming machine.
[0005] SUMMARY OF THE INVENTION Accordingly, an object of the present invention is to make it easier to grasp the state of a gaming machine. [Means for solving the problem]
[0006] In one representative form of the present invention, A game machine that includes game control means for controlling a game and effect control means for controlling a game-related effect, and is capable of generating a special game state according to the result of the game, Equipped with production display means capable of displaying production, Said game control means is capable of generating a first specific game state passing through said special game state, or a second specific game state not passing through said special game state, The production control means is When the performance control means is reset, the performance display means is put into a display mode different from the state before resetting.
Effect of the invention
[0007] According to one aspect of the present invention, it is possible to easily grasp the state of the gaming machine. [Brief description of the drawing]
[0008]
Figure 1
Figure 2
[0009] [First embodiment] Preferred embodiments of the present invention will be described below with reference to the drawings. In addition, in the explanation of the game machine The front, rear, left, and right of the game refer to the directions seen by the player during the game.
[0010] [General view of game machine] FIG. 1 is a diagram illustrating a game machine.
[0011] The game machine 10 is attached to a frame 11 fixed to the island equipment via a hinge so as to be freely openable and rotatable. Equipped with an opening and closing frame. The opening / closing frame is composed of a front frame 12 (body frame) and a glass frame 15. is In addition, the left end of the opening and closing frame is the shaft mounting end that is attached to the hinge. , the right end side thereof is the open end side that is opened by rotation.
[0012] A game board 30 (see FIG. 2) is arranged on the front frame 12, and the front surface of the game board 30 is A glass frame 15 with an overlying cover glass 14 is attached. The cover glass 14 is A game area 32 (see FIG. 2) formed on the game board 30 is used as a game visual recognition area that can be visually recognized. can
[0013] The front frame 12 and the glass frame 15 can be opened individually. example For example, by opening only the glass frame 15, the game area 32 of the game board 30 can be accessed. can be Also, by opening the front frame 12 while the glass frame 15 is not opened, , Access to the game control device (main board) 100 (see FIG. 3) etc. arranged on the back side of the game board 30 can be accessed.
[0014] Various frame-constituting members are arranged on the edge portion of the glass frame 15 around the cover glass 14. be.
[0015] At the upper center and left side of the glass frame 15, decoration devices 1 capable of emitting light according to the game state are provided. 8a and 18b are provided. The decoration devices 18a and 18b have lighting members such as LEDs inside. is housed, and a light emitting effect is performed according to the game state. Among these decoration devices 18a, 18b The illumination member arranged in the part constitutes part of the frame decoration device 18 (see FIG. 4).
[0016] Upper speakers 19a are arranged in the upper right corner portion and the upper left corner portion of the glass frame 15, respectively. be. In addition to these upper speakers 19a, two lower speakers 19b are provided at the bottom of the gaming machine 10. is provided. The lower speaker 19b is located at the lower left corner of the glass frame 15 and the lower right corner of the front frame 12. placed in the corner. These upper speaker 19a and lower speaker 19b are used for sound effects and alarms. It emits a notification sound, an information sound, or the like.
[0017] On the right side of the glass frame 15, while extending in the vertical direction of the game machine 10, the front (game A protruding effect unit 13 protruding toward the person side) is arranged. Protruding production unit 1 3 is an effect device that performs light emission effects and the like according to the progress of the game. Protruding production unit 13 The illumination member disposed inside also constitutes a part of the frame decoration device 18 (see FIG. 4).
[0018] An upper plate unit having an upper plate 21 capable of storing game balls is attached to the lower portion of the glass frame 15. is kicked. The upper plate 21 is formed in a box shape with an open top. stored in the upper plate 21 The game balls are supplied to a ball launching device (not shown) one by one.
[0019] The upper tray unit includes a performance operation device that receives input operations from the player, and an input operation device that receives input from the player. A ball lending operation device that accepts a force operation, and a decoration device 22 that performs light emission effects etc. according to the game state. , is further provided.
[0020] The production operation device is an operation device in which a touch panel 25b is incorporated in the production button 25, It is provided in the upper center of the upper tray unit so that the player can easily operate it.
[0021] Displayed on the display device 41 (see FIG. 2) by the player operating the effect operation device It is possible to perform an effect that intervenes the player's operation in a special figure fluctuation display game or the like. example For example, you can select a production pattern (production mode) or change the result of the variable display game corresponding to the start memory. For example, it is possible to execute a forewarning effect that forewarns the result in advance. In addition, in the variable display game A special figure variation display game is included, and if it is simply a variation display game, in this specification, special figure variation shall refer to dynamic display games.
[0022] In addition, the player can operate the effect operation device not only during execution of the variable display game but also during non-execution. The effect pattern may also be changed by
[0023] The game state when the variable display game is executed consists of a plurality of game states. normal play A skill state (normal state) is a game state in which no special game state occurs. Also special A game state is, for example, a special A state with a high probability of occurrence of a result (for example, a big hit) Special game state), small hit game state (small hit state). In this way, the game machine 10 is a special A game control device 100 (game state selection means, The setting means) selects (sets) one game state from among the plurality of game states and sets the current game state. state can be
[0024] Here, the variable probability state (specific game state) continues until the next big hit occurs (rule type), and one that continues until a predetermined number of variable display games are executed (number-of-time type) , ST), and those that continue until a predetermined probability fall lottery is won (fall lottery type), etc. be.
[0025] Furthermore, without determining whether or not to generate a probability variable state by the jackpot pattern random number, the jackpot You may make it always generate a probability change state, when it generate|occur|produces.
[0026] The ball lending operation device is an operation device operated by a player when borrowing a game ball. It is located on the upper right side of the kit. The ball rental operation device includes a ball rental button 27 and a return button 28 and a balance display unit 26. The ball lending button 27 is used by the player when borrowing a game ball. The return button 28, which is a button to operate, is a card arranged adjacent to the gaming machine 10. A button operated by a player when ejecting a prepaid card or the like from a unit (not shown) is n. The balance display section 26 is a display area for displaying the balance of a prepaid card or the like.
[0027] The decoration device 22 accommodates lighting members such as LEDs inside, and emits light depending on the game state. This device is provided in the front portion of the upper tray unit. within the decoration device 22 The illumination member arranged in the part constitutes part of the frame decoration device 18 (see FIG. 4).
[0028] Below the glass frame 15 equipped with the above-described upper tray unit, etc., and below the front frame 12, , an operation handle 24 for controlling the operation of the ball launcher (not shown), and a game ball can be stored A lower plate 23 is provided which is capable of
[0029] The operation handle 24 is located in the lower right part of the front frame 12 and below the right lower speaker 19b. are placed. When the player rotates the operation handle 24, the ball shooting device The game balls supplied from the upper plate 21 are shot to the game area 32 of the game board 30. - 特許庁 from ball launcher The shooting speed of the game ball to be shot increases as the amount of rotation operation of the operation handle 24 increases. is set to That is, the ball launching device has a force (speed) for shooting the game ball into the game area. can be changed in accordance with the operation of the operation handle 24 by the player, and the The game ball can be shot in various shooting modes. In the shooting mode, on the left side of the game area 32 Left hitting (normal hitting) that makes the game ball flow down, and game ball that flows down on the right side of the game area 32 Includes right-handed hits that allow
[0030] The lower tray 23 is arranged below the upper tray unit with a predetermined gap from the upper tray unit. is The lower plate 23 includes a ball removal hole 23a vertically penetrating the bottom surface of the lower plate 23, and a ball hole 23a. and an opening / closing operation portion 23b for opening and closing the hole 23a. The player opens and closes the opening / closing operation part By operating 23b and opening the ball extraction hole 23a, the game stored in the lower tray 23 The ball can be ejected to the outside through the ball extraction hole 23a.
[0031] [Game board] Next, the game board 30 of the game machine 10 will be described with reference to FIG. Figure 2 is a game machine 10 is a front view of a game board 30 provided in 10. FIG.
[0032] As shown in FIG. 2, the game board 30 includes a flat plate-like game board main body 3 that serves as a mounting base for various members. Equipped with 0a. The game board main body 30a is made of wood or synthetic resin, and the game board main body 30a A game area 32 surrounded by guide rails 31 is provided on the front surface of the. The game machine 10 is A game is played by shooting a game ball from a ball shooting device into a game area 32 surrounded by a guide rail 31. It is configured to A windmill is provided in the game area 32 as a member for changing the flowing direction of the game ball. and obstacle nails etc. are arranged, and the launched game ball changes the rolling direction by these members It flows down the game area 32 from.
[0033] Approximately in the center of the game area 32, there is a center window that forms a display area for the variable display game. A case (front structure) 40 is attached. Window formed in center case 40 Behind the is a production display device (variable display device) that variably displays (variable display) a plurality of identification information A display device 41 is arranged. The display device 41 is, for example, a liquid crystal display In addition, the display contents can be visually recognized from the front side of the game board 30 through the window of the center case 40. are arranged so that Note that the display device 41 is not limited to having a liquid crystal display. , EL, CRT, or the like may be provided.
[0034] A plurality of variable display areas are provided on the display screen (display unit) of the display device 41, and each variable display area is provided. Identification information (special symbols) and characters that produce a variable display game are displayed in the dynamic display area. . In addition, images based on the progress of the game (jackpot display, fanfare display, error display, etc.) are displayed on the display screen. , etc.) are displayed.
[0035] In addition, the center case 40 is provided with a game ball flowing down the game area 32. and the inflow port 40a to the warp passage 40e for guiding to the inside of the warp passage 40e A stage portion 40b on which game balls can roll is provided. Center case 40 stay Since the jig portion 40b is arranged above the start winning opening 36 and the normal variable winning device 37, The game ball rolled on the stage part 40b wins the starting winning port 36 or the normal variable winning device 37 It's getting easier.
[0036] At the top and right side of the center case 40, there are an upper production unit 40c and a side part, respectively. A production unit 40d is provided. Upper production unit 40c and side production unit 40d constitutes a part of the board decoration device 46 (see FIG. 4) and the board rendering device 44 (see FIG. 4) .
[0037] In the game area 32 on the right side of the center case 40, there is a normal pattern start gate (normal pattern start game g) 34 is provided. Inside the normal pattern starting gate 34, the normal pattern starting gate 34 A gate switch (SW) 34a (see FIG. 3) is provided for detecting the passing game ball. ing. When the game ball driven into the game area 32 passes through the normal pattern start gate 34, the normal pattern A variable display game is executed.
[0038] A general prize winning opening 35 is arranged in the lower left gaming area 32 of the center case 40. A general prize winning port 35 is also arranged in the game area 32 on the lower right side of the intercase 40 . these Winning of the game ball to the general winning opening 35 is performed by the winning opening switch (SW) provided in the general winning opening 35 ) 35a-35n (see FIG. 3).
[0039] The game area 32 below the center case 40 is provided with the conditions for starting the special figure fluctuation display game. A starting winning opening (starting opening 1, first starting winning area) 36 is provided. center case 40 In the game area 32 on the right side of the normal figure start gate 34, there is a second start winning opening (starting opening 2, a normal variable winning device 37 (normal electric accessory, normal electric) with a second start winning area) is provided be The normal variable winning device 37 rotates forward to convert to a state where game balls can easily flow in. A movable member (movable piece) 37b is provided. When the movable member 37b is in the closed state, the game ball is normally prevented from winning in the variable prize winning device 37. A game ball starts winning a prize mouth 36 or When winning the normal fluctuation winning device 37, a special figure fluctuation display game is executed as an auxiliary game be It should be noted that the start winning port 36 is designed to make it easier for game balls to win when hitting left, In the position 37, it becomes easy for a game ball to win a prize when hitting to the right.
[0040] The movable member 37b is a so-called tongue type normal electric accessory, and the result of the normal figure fluctuation display game operates through the general electric solenoid 37c (see FIG. 3) when the is in a predetermined stop display mode The open state (advantageous for the player easy winning state). If the movable member 37b is not in the open state (easy winning state), A closed state (non-easy-to-win state, difficult-to-win state) in which it is difficult for game balls to flow into the normal variable winning device 37; Become. In addition, in this embodiment, the start winning port 36 is different from the normal variable winning device 37, It does not have a movable member (opening / closing member) and is always in an open state (open state). material) is also possible.
[0041] The movable member 37b is controlled by a game control device 100, which will be described later. game control The device 100 shortens the variation time of the normal pattern variation display game and increases the hit probability of the normal pattern variation display game. By setting the rate to a higher probability than usual, the frequency of occurrence of easy-to-win states can be increased, and special games The occurrence time of the easy-to-win state is longer than the easy-to-win state that occurs in the normal game state where no moves are performed. By doing so, a time saving state (general electric support state) is generated as the above-mentioned specific game state. be. In addition, even in the probability change state (excluding the latent probability change state), the time saving state (general electricity support state) occurs.
[0042] In the game area 32 on the right side of the start winning opening 36, there is a lower big winning opening solenoid 38b (see FIG. 7) By retracting from the front to the back side to open the large winning opening Lower large winning opening Attack A first special variable winning device 38 (special electric accessory) having a mosquito-type opening and closing door 38c is provided. there is The first special variable winning device 38 closes the big winning opening according to the result of the special variable display game. From the closed state (disadvantageous closed state for the player) to the open state (advantageous game state for the player) ) to facilitate the inflow of game balls into the bottom prize-winning hole, allowing the player to play a predetermined game It is designed to give value (for example, the number of time reduction / probable number of times after the end of the prize ball or the jackpot) . It should be noted that, in the lower prize-winning hole, a lower-sized ball is installed as a detection means for detecting a game ball that has entered the big prize-winning hole. A winning opening switch 38a (count switch) is provided. In addition, the 1st special variable prize The device 38 makes it easy for a game ball to win a prize when hitting to the right.
[0043] In the game area 32 above the normal variable winning device 37, there is an upper large winning opening solenoid 39b (Fig. 3 ) to open the upper grand prize opening by rotating in the direction in which the upper end side falls to the right. A second special variable winning device 39 having 39c is provided. 2nd special variable winning device 39 is a state in which the big prize gate is closed according to the result of the special figure fluctuation display game (closed at a disadvantage to the player). closed state) to an open state (a special game state that is advantageous for the player), and enter the big winning mouth By facilitating the inflow of game balls, the player can receive a predetermined game value (for example, a prize ball or a jackpot finish). It is designed to give the number of times of shortening after completion / number of times of probability variation). In addition, in the big prize mouth, Upper large winning opening switch 39a (count switch) (see FIG. 3) is provided. In addition, the second special variable winning device 39 has a right-handed It becomes easier for game balls to win prizes. In addition, the lower special prize opening switch 38a and the upper special prize opening switch 39a is generically referred to as the big winning opening switch 43.
[0044] Inside the second special variable winning device 39, a specific area 86 (so-called V winning opening) is provided. ing. After the opening and closing door 39c is opened by the small hit, the game is played in the specific area 86 (V winning opening) A big hit is decided when the ball enters the ball. The specific area 86 is open for a long time only during the small hit. You may make it easy for a game ball to pass through, for example. In addition, the game control device 100 is The passage of the game ball to the specific area 86 (V winning) is detected by a sensor (specific area switch 72 described later), etc. It can be detected via, and when V winning is detected, it will be confirmed that it will move to the big hit state after the small hit ends. In addition, information indicating that the effect control device 300, which will be described later, has won a V prize (specific area passage commands, etc.). Then, the effect control device 300 displays the V prize on the display device 41 or the like. can be notified in advance.
[0045] That is, in the present embodiment, the gaming machine 10 is a so-called 1 type 2 type mixing machine (1+2 type machine). . In this embodiment, by opening the second special variable winning device 39 with a small hit, the second A game ball wins V in a specific area 86 (V winning opening) in the special variable winning device 39, and a big hit is issued. live.
[0046] General winning gate 35, starting winning gate 36, normal variable winning device 37, and special variable winning device 38 , 39 when a game ball wins a prize, the payout control device 200 (see FIG. 3) wins a prize. The number of prize balls corresponding to the type of the winning opening is discharged from the payout device to the upper tray 21.例文帳に追加 In addition, the lower game area The area 32 is provided with an out port 30b for collecting game balls that did not win a prize such as a prize winning port. be. In addition, general winning mouth 35, starting winning mouth 36, normal variable winning device 37, and special variable winning Devices 38 and 39 and their vicinity are provided with LEDs (described later) that can emit light when a game ball wins. A part of the board decoration device 46) is arranged.
[0047] In addition, outside the game area 32, at the lower right corner of the game board main body 30a, there is a special figure fluctuation display game Run the game (special figure 1 fluctuation display game, special figure 2 fluctuation display game) and normal figure fluctuation display game A collective display device 50 is provided. The collective display device 50 displays information such as the current gaming state. Display units 51 to 60 for displaying are provided.
[0048] The collective display device 50 is a variation table composed of a 7-segment display (LED lamp) or the like. First special figure variation display unit 51 (special figure 1 indicator, lamp D1) and second special figure variation table for display game Display unit 52 (special figure 2 indicator, lamp D2) and variation display unit 53 for normal figure variation display game (normal Figure display, lamps D8, D10, D18) and start (hold) memory number of each variable display game Knowledge storage display unit (Special figure 1 reservation display 54, Special figure 2 reservation display 55, General figure reservation display 56 ) and have Special figure 1 reservation indicator 54 is configured by lamps D11 and D12. Special figure 2 hold indicator 55 is configured by lamps D13 and D14. Normal map holding display 56 is composed of lamps D15 and D16.
[0049] In addition, on the collective display device 50, when hitting right (when you should hit right) or when hitting left (when you normally hit) ), the first gaming state display unit 57 (first gaming state indicator, lamp D7), The second game state display unit 58 (second game Skill status indicator, lamp D17), high probability status of big hit when game machine 10 is powered on Third game state display unit 59 (third game state indicator, probability state Display unit, lamp D9), number of rounds at the time of jackpot (number of opening and closing of special variable winning device 38, 39 ) is provided in the round display portion 60 (lamps D3-D6).
[0050] In the special figure 1 indicator 51 and the special figure 2 indicator 52, the variable display game uses identification information (for example, , center segment) are repeatedly turned on and off (blinking). note that , Special figure 1 indicator 51, Special figure 2 indicator 52 is not limited to such a segment type display unit, It may be composed of an assembly of multiple LEDs, and when performing a variable display, the display All LEDs provided as a device can be used to turn all lights on and all lights off (all LEDs blink simultaneously), or circulate Lighting (one of the LEDs turns on in a predetermined order at predetermined time intervals and then turns off), or multiple It may be done by lighting and extinguishing (blinking) by a predetermined number of LEDs out of the LEDs, or by cyclic lighting. stomach. Also in the normal figure display device 53, the variable display game turns on and off the lamps D10 and D18. Executed by repeating fluctuating display (flashing). In addition, the normal figure indicator 53 is also the special figure 1 indicator 5 1, it is possible to configure appropriately in the same manner as the special figure 2 indicator 52.
[0051] The lamp display device 80 lights up and extinguishes as symbols (fourth special symbol and fourth symbol to be described later). Lamp display units 1 and 2 (LED) that perform variable display (blinking) that repeats display, and each special variable It has a lamp display section 3-6 (LED) for notifying the number of starting (holding) memories of the dynamic display game. na In addition, the lamp display device 80 is controlled by an effect control device 300 (described later).
[0052] The lamp display units 1 and 2 use a predetermined blinking cycle (for example, 200 msec (millimeters) as a variable display. seconds)). In other words, switching between turning off and lighting on the lamp display units 1 and 2 takes 2 cycles of the flashing cycle. It is done in a period of one minute (eg 100msec). Special figure 1 indicator of batch display device 50 51, special figure 2 indicator 52, the variation time of the variation display in the general figure indicator 53 is the game control device 1 00, while the fluctuation time of the lamp display parts 1 and 2 of the lamp display device 80 is the performance. It is measured by the output control device 300 (described later).
[0053] Lamp display parts 3 and 4 (special figure 1 pending LED 1, special figure 1 pending LED 2) are off and lit Depending on the combination of state and flashing state, the special figure 1 pending number (first start memory number) is displayed. similarly , Lamp display parts 5 and 6 (special figure 2 pending LED 1, special figure 2 pending LED 2) are off, lit Depending on the combination of state and flashing state, the number of special figures 2 pending (second start memory number) is displayed. lamp The display unit 3-6 ends the display of the pending number due to the occurrence of a big hit, but when it is not in the state of a big hit (Including the case where reach, which will be described later, occurs on the display device 41) displays the number of reservations.
[0054] Next, the flow of the game in the gaming machine 10, the normal figure fluctuation display game and the special figure fluctuation display game Details will be explained.
[0055] In the game machine 10, a game ball is launched toward the game area 32 from a ball launcher (not shown). A game is played by The launched game balls are arranged in various places within the game area 32. While changing the rolling direction by obstacle nails and windmills, etc., it flows down the game area 32, 34, general winning mouth 35, starting winning mouth 36, normal variable winning device 37, or special variable winning device Places 38 and 39, or flow into the out port 30b provided at the bottom of the game area 32 , is discharged from the game area 32. And general winning mouth 35, start winning mouth 36, normal variable entrance When the game ball wins the prize device 37 or the special variable prize winning device 38, 39, the prize winning opening The number of prize balls corresponding to the type is discharged to the upper tray 21 through the payout device.
[0056] In the normal pattern start gate 34, a gate that detects the game ball that has passed through the normal pattern start gate 34 A switch 34a (see FIG. 3) is provided. The game ball passes through the normal figure start gate 34 , and the random value for hit determination detected by the gate switch 34a and extracted at this time A normal pattern variation display game is executed based on the determination result.
[0057] A state in which the normal map fluctuation display game cannot be started, for example, the normal map fluctuation display game has already been played If the normal pattern fluctuation display game has not ended, or the result of the normal pattern fluctuation display game is a hit When the normal variable winning device 37 is converted to the open state, the game ball is normal figure starting game When passing through the route 34, if the number of normal figure start memory (number of normal figure pending) is less than the upper limit number, the number of memories It is added (+1).
[0058] In the general pattern start memory (normal pattern reservation), there is a hit to determine the hit or miss of the general pattern fluctuation display game A random number for judgment is stored, and if this random number for judgment matches the judgment value, the A specific result mode (specific result) is derived by winning a normal pattern variation display game.
[0059] The general pattern fluctuation display game is executed by the general pattern display device 53 provided in the collective display device 50 It is becoming The normal map display 53 is in the lighting state as the normal identification information (normal map). is displayed, and in the off state, it is composed of an LED that indicates a deviation, and this LED blinks. By doing so, the variable display of the normal identification information is performed, and after the predetermined variable display time has elapsed, the LED is lit or The result is displayed by turning off the light.
[0060] If the normal random number extracted when passing the normal pattern start gate 34 is a hit value, the normal pattern display The normal pattern (normal pattern) displayed on the device 53 stops in the hit state, and the hit state is reached. At this time, By driving the common solenoid 37c (see FIG. 3), the movable member 37b is It is converted to an open state only for a period of time (for example, 3 seconds x 2 times), and the entry of the game ball to the normal variable winning device 37 Awards are allowed.
[0061] Winning of the game ball to the starting prize winning port 36 and winning to the normal variable prize winning device 37 are It is detected by the switch 36a (see FIG. 3) and the start port 2 switch 37a (see FIG. 3). The game ball that has won the start prize mouth 36 is detected as the start prize ball of the special figure 1 variable display game, The game balls that are stored up to a predetermined upper limit and won the normal variable prize winning device 37 are special. Fig. 2 is detected as the starting winning ball of the variable display game, and is stored up to a predetermined upper limit.
[0062] Starting the special figure fluctuation display game When the winning ball is detected, the big hit random number, Fluctuation pattern random numbers and the like are extracted. These random numbers are the special figure reservation notes of the game control device 100 Storage area (part of RAM) for each predetermined number of times (for example, up to 8 times) as a special figure start winning memory ) is stored. The number of memory of the special figure starting prize memory is the number of starting prizes of the batch display device 50 It is displayed on the special figure 1 reservation indicator 54 and the special figure 2 reservation indicator 55 of the knowledge, and the display device 4 It is also displayed on the display screen of 1.
[0063] The game control device 100, the winning prize to the starting winning mouth 36 or the first starting memory (special figure 1 starting memory Memory, special figure 1 pending), to run the special figure 1 variable display game with the special figure 1 indicator 51. devil In addition, the game control device 100 is the winning prize to the normal variable winning device 37 or the second start memory (special 2 start memory, special figure 2 pending), run special figure 2 variable display game with special figure 2 indicator 52 do.
[0064] Special figure 1 fluctuation display game (first special figure fluctuation display game) and special figure 2 fluctuation display game (second special figure In the figure fluctuation display game), the identification information (special It is performed by stopping and displaying a predetermined result mode after the symbol, special figure) is variably displayed.
[0065] In addition, in the display device 41, a plurality of types of identification information (for example, (e.g., numbers, symbols, character patterns, etc.) are displayed in a variable display game. be done.
[0066] The decoration special figure variable display game in the display device 41 is a decoration special figure composed of the numbers etc. described above. Another design (identification information) is left (first special design), right (second special design), middle (third special design) The changing display (scrolling display) is started in order, and after a predetermined time, the changing symbols are stopped in order. It is performed by letting and displaying the result of the special figure fluctuation display game. Also, in the display device 41 , various effects and displays such as the appearance of characters are performed to enhance interest. In addition, the decoration special figure In the variable display game, the run of the lamp display device 80 is used as another decorative special pattern (identification information). In the pu display part 1, 2, the fourth special pattern (4th pattern) fluctuates. After a predetermined time from the start of the variable display of the lamp display sections 1 and 2, In the case of a deviation, it stops with "lights off", and in the case of a big hit or a small hit, it stops with "lights on".
[0067] The winning of the game ball to the starting winning port 36 or the normal variable winning device 37 is not performed at a predetermined timing. (If the jackpot random value at the time of winning detection is the jackpot value), the special figure fluctuation display game As a result of the display pattern, a specific result mode (special result mode) is derived, and the jackpot state ( special game state). Correspondingly, the display mode of the display device 41 is a special result mode (for example, For example, the numbers such as "7,7,7" are aligned).
[0068] At this time, the special variable winning device 38, 39 is the big winning opening solenoid (38b, 39b) ( Fig. 3), the big prize mouth opens from the closed state for a predetermined time (for example, 30 seconds). converted to state. That is, the large winning openings provided in the special variable winning devices 38 and 39 are predetermined or until a predetermined number of game balls win, during which time the player wins a lot of game balls A privilege that can be obtained is given.
[0069] The winning of the game ball to the first start winning port 36 or the normal variable winning device 37 is at a predetermined timing If it is done (if the jackpot random value at the time of winning detection is a small hit value), the special figure fluctuation display game As a result of the game, a specific result mode (small hit result mode) is derived by the display pattern, state. Correspondingly, the display mode of the display device 41 becomes a small hit result mode. In addition, the book In the embodiment, the jackpot random number value is also used for the judgment of the small hit, but the small hit value (small hit judgment value ) is different from the jackpot value (jackpot determination value).
[0070] At this time, the special variable winning devices 38 and 39 are connected to the big winning opening solenoids 38b and 39b (Fig. 3 ), the large winning opening is changed from closed to open for a predetermined short period of time. It should be noted that the total opening time of the big winning mouth, the small winning state (small winning game state) is the big winning state (special Since it is shorter than the game state), the game value that the player can obtain in the small win state is higher than in the big win state. The value (the number of acquired balls) is small. In addition, in both the small hit state and the big hit state, the big winning mouth is open. state, the big hit state is called the first special game state, and the small hit state is called the second special game state. You can For simplicity, in this embodiment, the special variable winning device 39 ( Only the upper big winning mouth) is converted to the open state, and the big hit state (big hit state due to V winning during the small win) ), only the special variable winning device 38 (lower grand winning opening) is converted to the open state. be.
[0071] Here, the difference between the big win and the small win will be explained.
[0072] A big win is a special result that involves the activation of a conditional device, and a minor win is a special result that does not involve the activation of a conditional device. specific result. A condition device is a special figure fluctuation display game in which a big hit occurs (the jackpot pattern stops). Stop display) is activated, and when the condition device is activated, for example, a jackpot state occurs Specific for continuously operating the special variable winning devices 38 and 39 as special electric accessories flag is set. Moreover, the specific region 86 It may mean that there was a game ball passing (V winning) to. If the condition device does not work , for example, the above-mentioned specific flag is not set as in the case of simply winning a small lottery means. However, as will be described later in this embodiment, if there is a V prize during the small hit state If so, the conditional device will be activated. In addition, the "conditioning device" is the software It may be software means such as a flag that is turned on and off electronically, or it may be turned on and off electrically. It may be a hardware means such as a switch that is turned off. In addition, the "condition device" is In the field of pachinko machines, as a device whose operation is a necessary condition for continuous operation of electric accessories is a term commonly used in the used as a word.
[0073] Specifically, in the case of a big hit, a special variable winning device by setting a big hit flag is released, in the case of a small hit, a special change is made by setting a small hit flag A dynamic winning device is released.
[0074] In addition, the special figure 1 indicator 51 and the special figure 2 indicator 52 may be configured as separate indicators Although it may be configured as the same display device, each special figure fluctuation display game is not executed at the same time is set to In addition, the special figure 2 fluctuation display game has priority over the special figure 1 fluctuation display game It is designed to be executed, and the start memory of the special figure 1 fluctuation display game and the special figure 2 fluctuation display game There is a special figure 2 fluctuation display game when it becomes possible to execute the special figure fluctuation display game Executed (special figure 2 pending priority digestion, special figure 2 priority change).
[0075] For the decorative special figure fluctuation display game on the display device 41, the special figure 1 fluctuation display game and the special figure Figure 2 The variable display game may be executed on separate display devices or separate display areas. , may be executed on the same display device or display area. In this case, special figure 1 fluctuation display game The decoration special figure fluctuation display game corresponding to the game and the special figure 2 fluctuation display game is not executed at the same time You can do
[0076] It should be noted that, in the following description, do not distinguish between the special figure 1 fluctuation display game and the special figure 2 fluctuation display game. If not, it is simply called a special figure fluctuation display game.
[0077] Also, although not particularly limited, the starting opening 1 switch 36 in the starting winning opening 36 a, starting port 2 switch 37a in normal variable winning device 37, gate switch 34a, winning port The switch 35a and count switches (38a, 39a) are equipped with magnetic detection coils. A non-contact type that detects a game ball using the phenomenon that the magnetic field changes when metal approaches the coil. Magnetic proximity sensors (hereinafter referred to as proximity switches) are used. In addition, the number of game machines 10 The glass frame open detection switch 63 provided on the glass frame 15 etc. and the front frame (game frame) 12 etc. The provided front frame open detection switch 64 (body frame open detection switch) has a mechanical contact can be used.
[0078] [Game control device] FIG. 3 is a block diagram of the game control system of the game machine 10. As shown in FIG. The game machine 10 is a game control device 10 0 (main board), the game control device 100 is a main control device (main board) that comprehensively controls the game. board), and a game microcomputer (hereinafter referred to as a game microcomputer) 111 a CPU unit 110 having an input port, an input unit 120 having an input port, an output port, a driver, etc. etc., and connects between the CPU unit 110, the input unit 120 and the output unit 130. It consists of a data bus 140 and the like.
[0079] The CPU unit 110 is a gaming microcomputer (CP) called an amusement chip (IC). U) 111 and an oscillator such as a crystal oscillator, and the CPU operating clock and timer interrupt , and an oscillator circuit (crystal oscillator) 113 that generates a reference clock for the random number generation circuit. do. A game control device 100 and a solenoid or motor driven by the game control device 100 32V DC, 12V DC, 5V DC generated by the power supply 400 A DC voltage of a predetermined level, such as V, is supplied to enable operation.
[0080] The power supply 400 is an ACDC converter that generates a DC voltage of 32V from an AC power supply of 24V. Lower level DC voltage such as inverter or DC32V voltage to DC12V, DC5V A normal power supply unit 410 having a DC-DC converter that generates a game microcomputer 11 A backup power supply unit 420 that supplies power supply voltage to the internal RAM of 1 in the event of a power failure; It has a power monitoring circuit, a power failure monitoring signal and a reset to inform the game control device 100 of power failure occurrence and recovery. A control signal generator 430 for generating and outputting a control signal such as a set signal is provided.
[0081] In this embodiment, the power supply device 400 is configured separately from the game control device 100, The backup power supply unit 420 and the control signal generation unit 430 are provided on a separate board or on a game control unit. It may be configured to be integral with the device 100, that is, to be provided on the main substrate. game board 30 and Since the game control device 100 is subject to replacement when the model is changed, the power supply device 400 or the backup power supply section 420 and the control signal generation section 43 on a board different from the main board By providing 0, it is possible to eliminate the replacement target and reduce the cost.
[0082] The backup power supply unit 420 consists of one large-capacity capacitor such as an electrolytic capacitor. can do. The backup power supply is the gaming microcomputer 111 ( especially the internal RAM), and the data stored in the RAM is preserved even during a power failure or after the power is turned off. It is designed to be retained. The control signal generation unit 430 is generated by the normal power supply unit 410, for example. It monitors the voltage of 32V applied and detects the occurrence of a power failure when it drops below 17V, for example, and shuts down. It changes the voltage monitoring signal and outputs a reset signal after a predetermined time. Also, turn on the power When the power is turned on or when the power is restored, the reset signal is output after a predetermined time has elapsed from that time.
[0083] Also, the game control device 100 is provided with a RAM initialization switch 112 . RAM When the initialization switch 112 is pressed and turned on, an initialization switch signal is generated, Based on this, the RAM 111c in the game microcomputer 111 and the RA in the payout control device 200 A process of forcibly initializing the information stored in M is performed. is not particularly limited No, but the initialization switch signal is read when the power is turned on, and the power failure monitoring signal is the game microcomputer 1 It is read repeatedly in the main loop of the main program executed by 11. reset The signal is a kind of forced interrupt signal and causes the entire control system to reset.
[0084] In addition, the game control device 100 (main board) is provided with a setting key switch 93. setting keith When the switch 93 is turned on by an operator's rotation operation or the like, Set the probability setting value (setting value) according to the setting to be changed. Note that RAM initialization The switch 112 is a set value change switch that can change the probability set value according to the operator's operation. can also be used. In this embodiment, the probability setting value is a winning It is a setting value for setting the selection probability, but other game conditions (such as production) other than probability are also set probability. It can be changed according to the fixed value. For example, the higher the probability setting value, the higher the winning probability. good. The setting key switch 93 and the RAM initialization switch 112 are used for setting ( setting change means (setting change device 42, setting means) capable of changing the probability setting value). na Note that another switch, not the RAM initialization switch 112, also serves as the setting value change switch. Alternatively, a dedicated set value change switch may be provided.
[0085] The setting key switch 93 and the RAM initialization switch 112 are the game control device inside the game machine 10. Since it is provided on the device 100, it cannot be operated unless the front frame 12 (body frame) is opened. is located in an inaccessible location (inaccessible location). That is, a general player can set key switch 93 and RAM initialization switch 112 cannot be accessed and operated.
[0086] As will be described later, when the game machine 10 is powered on (recovery from power failure, power recovery), the game machine 10 Probability setting according to the on / off state of constant key switch 93 and RAM initialization switch 112 The setting variable state (setting change state, setting possible state, setting change mode) in which the value can be changed (settable) mode), setting confirmation state (setting confirmation mode) in which probability setting values can be confirmed, etc. can do.
[0087] In the present embodiment, the probability setting values are defined, for example, in six stages, and probability setting value 1 (setting 1 ), probability setting value 2 (setting 2), probability setting value 3 (setting 3), probability setting value 4 (setting 4), probability There are set value 5 (setting 5) and probability setting value 6 (setting 6). In general, setting 1 gives the player the most It is a disadvantageous setting, and setting 6 is the most advantageous setting for the player. Settings 1 and 2 are low settings and , settings 3 and 4 are intermediate settings (intermediate settings), and settings 5 and 6 are high settings.
[0088] In the probability setting change process, the operator presses the RAM initialization switch 112. Each time, the working set value (setting) in the working set value area is set to set value 0 (setting 1, probability set value 1). → Setting value 1 (Setting 2, Probability setting value 2) → Setting value 2 (Setting 3, Probability setting value 3) → Setting value 3 ( Setting 4, probability setting 4) → setting 4 (setting 5, probability setting 5) → setting 5 (setting 6, probability Setting value 6) → setting value 0 (setting 1) → setting value 1 (setting 2) → . child , the RAM initialization switch 112 also functions as a set value change switch. note that , For convenience of explanation, set the work setting values 0 to 5 respectively during the setting change state (setting change mode). Probability setting values 1 to 6 are provided correspondingly, but the working setting value and the probability setting value are in the same numerical range (that is, 0 to 5 or 1 to 6) may be treated as the same (work setting value and probability setting value to the same number).
[0089] In addition, instead of operating the RAM initialization switch 112 (set value change switch), The switch 93 may be rotated to a predetermined position to change the probability set value. again , The probability setting value is not limited to 6 steps. and for the selected working setpoint of 0-5. The corresponding display probability setting value is, for example, a 4-digit 7-segment type (8-segment type including dot Dp). It is displayed on the performance display device 152 or the like, which is a display device of the management type). Also, the front of the game machine (e.g. For example, the collective display device 50) displays information on setting values such as probability setting values for display (for example, probability setting A display that can read values 1 to 6) may be displayed. In addition, the front of the game machine (for example, 50), not only during the setting variable state and setting confirmation state, but also during game control execution (game Also during execution of the system processing), information regarding set values such as probability set values for display may be displayed.
[0090] The game microcomputer 111 has a CPU (central processing unit: microprocessor) 111a , a read-only ROM (read-only memory) 111b and an RA that can be read and written at any time It has an M (random access memory) 111c.
[0091] ROM111b is immutable information for game control (program, fixed data, various random numbers judgment value, etc.) are stored in a non-volatile manner. RAM111c of CPU111a at the time of game control It is used as a work area, a storage area for various signals and random values, and contains information related to games (game (skill information) is stored, and a holding storage means capable of storing and holding the stored information even if a power failure occurs becomes. Electrically rewritable like EEPROM as ROM111b or RAM111c A non-volatile memory that can be used may also be used.
[0092] In addition, the ROM 111b stores, for example, the execution time of the special figure fluctuation display game, the content of the effect, the reach Variation pattern for determining the variation pattern (variation mode) that defines the presence or absence of the occurrence of the state memory table. The fluctuation pattern table is stored as a starting memory A table for the CPU 111a to refer to the fluctuation pattern random numbers 1 to 3 and determine the fluctuation pattern. Bull. In addition, in the variation pattern table, Deviation variation pattern table, jackpot variation pattern table selected when the result is a jackpot Tables etc. are included. In addition, these pattern tables include Table for determining the second half fluctuation pattern (second half fluctuation group table) Bull, second half fluctuation pattern selection table, etc.), the fluctuation pattern before reaching the reach state Tables for determining semi-fluctuation patterns (first half fluctuation group table and first half fluctuation pattern option table, etc.).
[0093] Here, reach (reach state) means having a display device whose display state can be changed, and the display device derives and displays a plurality of display results at different times, and the plurality of display results is a predetermined characteristic A game state (special game state) in which the game state is advantageous to the player when another result mode is obtained. In the gaming machine 10, at the stage where some of the multiple display results have not yet been derived and displayed, A display state in which a display result that has already been derived and displayed satisfies the conditions for becoming a special result mode. cormorant. In other words, the reach state means that the variable display control of the display device progresses and the display Even when the result reaches the stage before the derivation display, from the display condition that becomes the special result mode It refers to a display mode that is not shifted. And, for example, while maintaining the state where the special result mode is complete The state of performing variable display by multiple variable display areas (so-called full rotation reach) is also the reach state include. In addition, the reach state means that the display control of the display device progresses and the display result is derived and displayed. The display state at the time when it reaches the stage before being displayed, and before the display result is derived and displayed A condition that at least some of the determined display results of the plurality of variable display areas are in a special result mode Refers to the display state when the conditions are satisfied.
[0094] Therefore, for example, the decoration special figure variation table displayed on the display device corresponding to the special figure variation display game The display game displays a plurality of identification information for a predetermined time in each of the left, middle, and right variable display areas on the display device. After the variable display of the information, the variable display is stopped in the order of left, right, and middle to display the result mode. In the case of The state in which the variable display is stopped with one identification information) is the reach state. Besides, all variable displays At the point when the change display of the area is temporarily stopped, in any two of the left, middle, and right change display areas A state that satisfies the conditions for a special result mode (for example, a state in which the same identification information is obtained, but except for the special result mode) is the reach state, and the remaining one variable display area is changed from the reach state You may make it display dynamically.
[0095] And the reach state includes multiple reach effects, and a special result mode (jackpot mode) is introduced. Normal Reach (N Reach), Special 1 Reach (SP1 Reach), Special 2 Reach (SP 2 reach), special 3 reach (SP3 reach), and premier reach are set. In addition, the expected degree (expected value) of the jackpot is no reach < normal reach < special 1 reach <Special 2 reach <Special 3 reach <Premier reach> ing. In addition, as for the reach state, the special result mode is derived at least in the special figure fluctuation display game. It is included in the variable display mode in the case of (when it becomes a big hit). Suwa If it is determined that the special result mode is not derived in the special figure fluctuation display game (if it is lost It may be included in the variable display mode in the case). Therefore, the state in which the reach state occurs is , It is a state with a high possibility of winning a big hit compared to the case where the ready-to-win state does not occur.
[0096] In addition, the expectation level of the production (notice) suggests the probability that the production will be a big hit when the production is selected. Then, the selection rate of the production when it is a big hit and the selection rate when it is not a big hit (when it is lost) It can be calculated based on the selection rate of production.
[0097] CPU111a executes the game control program in the ROM111b, the payout control device It generates control signals (commands) for the device 200 and the production control device 300, solenoids, It generates and outputs a drive signal for the display device to control the entire game machine 10 . Also, not shown However, the gaming microcomputer 111 generates a jackpot random number , jackpot pattern random number to determine the jackpot pattern, small hit to determine the small hit pattern Design random number, design random number per sapo for determining the time-saving design (stop design per sapo) described later, Variation patterns in special figure variation display games (variation in various reach and non-reach variation display For generating fluctuation pattern random numbers, etc. for determining the display game execution time, etc.) Based on the random number generation circuit and the oscillation signal (original clock signal) from the oscillation circuit 113, CPU1 11a timer interrupt signal or random number generation with a predetermined period (eg 4msec Equipped with a clock generator that generates a clock that gives the update timing of the synthesis circuit .
[0098] In addition, the CPU111a, in the processing related to the special figure fluctuation display game, ROM111b One of the fluctuation pattern tables stored in get the bull. Specifically, the CPU 111a controls the game result (big win) of the special figure variation display game. or lose), or the probability state of the special figure fluctuation display game as the current game state (normal probability Multiple fluctuation pattern tables based on the rate state or high probability state), the number of starting memories Select and acquire any one variation pattern table from among. where CPU11 1a, when executing a special figure variation display game, multiple variations stored in ROM 111b Variation distribution information for acquiring any one variation pattern table among the pattern tables information acquisition means.
[0099] The payout control device 200 includes a CPU, a ROM, a RAM, an input interface and an output interface. Equipped with a chase etc., according to the prize ball payout command (command and data) from the game control device 100 Then, the payout motor 91 of the payout unit is driven, and the control for paying out the prize balls is performed. In addition, the payout control device 200 pays out based on a ball rental request signal from the card unit 600. It drives the payout motor 91 of the unit and performs control for paying out the rental ball.
[0100] The input unit 120 of the gaming microcomputer 111 receives radio waves for detecting the emission of radio waves to the gaming machine. Sensor 62 (panel radio wave sensor), gate switch 34a of normal map start gate 34, first start input Start mouth 1 switch 36a in prize mouth 36, start in second start prize mouth 37 (normal fluctuation prize winning device) Moving mouth 2 switch 37a, winning mouth switch 35a of general winning mouth 35, special variable winning device 38 , 39 large winning opening switch 43 (lower large winning opening switch 38a, upper large winning opening switch 39a ) and the 11V high and 7V low supplied by these switches. An interface that receives a negative logic signal such as A chip (proximity I / F) 121 is provided.
[0101] Furthermore, the interface chip (proximity I / F) 121 has a specific area switch 72, a residual It is connected to the ball outlet switch 73 and the out ball detection switch 74 . Specific area switch 72 Detects the passage of the game ball (V winning) to the specific area 86 (V winning opening). Remaining bulb outlet The switch 73 passes through the remaining ball discharge port for discharging the game balls from the special variable winning devices 38 and 39 Detects a game ball that has been hit. The out ball detection switch 74 detects a game ball passing through the out port 30b. may be detected, or all game balls that have been shot into the game area and have finished playing may be detected. good.
[0102] The output of the proximity I / F 121 is the second input port 123, the third input port 124, or the 4 Supplied to the input port 126 and read into the gaming microcomputer 111 via the data bus 140 be rare. Of the outputs of the proximity I / F 121, the gate switch 34a and the starting port 1 switch Inspecting the switch 36a, the starting port 2 switch 37a, the prize winning port switch 35a, and the big winning port switch 43 The outgoing signal is input to third input port 124 .
[0103] Also, among the outputs of the proximity I / F 121, the detection signal of the radio wave sensor 62 and the sensor or switch An abnormality detection signal output when an abnormality is detected is input to the second input port 123 .
[0104] In addition, among the outputs of the proximity I / F 121, the specific area switch 72, the remaining ball outlet switch 73 or the detection signal of the out ball detection switch 74 is input to the fourth input port 126 .
[0105] In addition, the second input port 123 is connected to the fraud detection The detection signal of the magnetic sensor switch 61, the glass provided in the glass frame 15 etc. of the game machine 10 Frame open detection switch 63, front frame open detection switch provided on front frame 12 (body frame), etc. Signal from 64 (body frame open detection switch), vibration sensor 6 for detecting vibration of gaming machine 10 The signal from 5 is input.
[0106] Also, the second input port 123 receives the setting key switch signal from the setting key switch 93. It takes it in and supplies it to the gaming microcomputer 111 via the data bus 140 .
[0107] In addition, among the outputs of the proximity I / F121, the output to the third input port 124 is the game control device It is also supplied from the device 100 to a trial firing test device (not shown) via the relay board 70. there is Furthermore, among the outputs of the proximity I / F 121, the start 1 switch 36a and the start 2 switch The detection signal of Chi 37a is input to the game microcomputer 111 in addition to the third input port 124 is configured as
[0108] As described above, the proximity I / F 121 has a signal level conversion function. level like this Proximity I / F 121 has power supply 400 to normal IC operation to enable conversion function. In addition to the voltage required for operation, such as 5V, a voltage of 12V is supplied. .
[0109] The data held by the third input port 124 is transferred from the gaming microcomputer 111 to the third input port. Enable signal CE by decoding the address assigned to bit 124 It can be read by asserting 2 (change to valid level). 2nd input port The same applies to the port 123, the fourth input port 126, and the first input port 122, which will be described later.
[0110] In addition, the input unit 120 receives a frame radio wave irregularity signal output from the payout control device 200, a payout video G signal, status signal indicating abnormal payout, shot ball failure indicating lack of game balls before payout A switch signal, an overflow switch signal indicating overflow, on the operating handle 24 Touch switch signal based on the provided touch switch input, RAM initialization switch 1 12 and supplies it to the game microcomputer 111 via the data bus 140 A first input port 122 is provided. The overflow switch signal is Output when it is detected that more than a predetermined amount of balls are stored (full) is a signal. The frame radio wave illegal signal is generated by the frame radio wave sensor provided on the front frame 12 (body frame). It is a signal output based on the detection, and the payout busy signal is the payout control device 200 This signal indicates whether or not a command can be received.
[0111] Also, the input unit 120 receives signals such as a power failure monitoring signal and a reset signal from the power supply device 400 . A Schmidt buffer 125 is provided for inputting the number to the game microcomputer 111 or the like. Therefore, Schmitt buffer 125 has the function of removing noise from these input signals. A power failure monitoring signal from the power supply device 400 is once input to the first input port 122, and It is taken into the gaming microcomputer 111 via the bus 140 . In other words, the various switches mentioned above are treated as signals equivalent to these signals. From the outside provided in the game microcomputer 111 This is because there is a restriction on the number of terminals that receive the signals of .
[0112] On the other hand, the reset signal RST from which noise has been removed by the Schmidt buffer 125 is It is directly input to the reset terminal provided in the microcomputer 111 for the application, and the output section 13 0 supplied to each port. Also, the reset signal RST does not go through the output section 130 and is By outputting to the relay board 70, the port of the relay board 70 (Fig. (not shown) is configured to turn off the test-firing test signal held.
[0113] Also, the reset signal RST is configured to be output to the test firing test device via the relay board 70. You may do so. Note that the reset signal RST is applied to each port 122, 123 of the input section 120. ,124 are not provided. By the game microcomputer 111 just before the reset signal RST is input Therefore, the data set to each port of the output unit 130 is reset to prevent malfunction of the system. However, just before the reset signal RST is input, each port of the input section 120 is idle. The data read by the gaming microcomputer 111 is discarded by resetting the gaming microcomputer 111. because it is discarded.
[0114] In the output unit 130, the communication path from the game microcomputer 111 to the production control device 300 and the game Schmidt buffer arranged in the communication path from the technical microcomputer 111 to the payout control device 200 132 are provided. From game control device 100 production control device 300 and payout control device Data is transmitted to 200 by serial communication. It should be noted that the play from the production control device 300 side It is a one-way communication in which signals cannot be input to the technique control device 100.
[0115] Furthermore, the output unit 130 is connected to the data bus 140 and has a trial shooting test of a certification body (not shown). Data that informs the test device of the special pattern information of the variable display game and a signal that indicates the probability state of the big hit etc. via the relay board 70, the buffer 133 can be mounted. bag Fa 133 is a game control system for actual pachinko machines (mass-produced products) installed in pachinko parlors. These are parts that are not mounted on the device (main board). In addition, output from the proximity I / F121 Buffer 133 does not pass detection signals from switches that do not require processing, such as starter switches that , is supplied to the test-firing test apparatus through the relay board 70.
[0116] On the other hand, as with the magnetic sensor switch 61 and the radio wave sensor 62, it is A detection signal that cannot be supplied is once taken into the game microcomputer 111 and is used as another signal or information. processed into information, for example, as an error signal indicating that the game machine is in a state where game control is not possible is supplied from the data bus 140 through the buffer 133 and the relay board 70 to the test firing test equipment. be.
[0117] It should be noted that the relay board 70 receives the signal output from the buffer 133 and It is transmitted by relaying the port that supplies to the device or the signal line of the switch detection signal that does not pass through a buffer. A connector is provided for The port on the relay board 70 is connected to the game microcomputer 11 A chip enable signal CE output from 1 is also supplied, and is selectively controlled by the signal CE. The signal from the port is supplied to the test-firing test equipment.
[0118] In addition, the output unit 130 is connected to the data bus 140 and the normal variable winning device 37 is opened. Solenoid (universal electric solenoid) 37c to open, lower large to open the first special variable winning device 38 The winning opening solenoid 38b (large winning opening solenoid 1) and the second special variable winning device 39 are opened. Operate the upper large winning opening solenoid 39b (large winning opening solenoid 2), the lever to operate the specific area A second output port for outputting open / close data of the lever solenoid 86b that opens 86 134 are provided.
[0119] In addition, the output unit 130 outputs LED anodes according to the contents to be displayed on the collective display device 50. A third output port for outputting the on / off data of the segment line to which the terminal is connected 135, ON / ON of the digit line to which the cathode terminal of the LED of the collective display device 50 is connected A fourth output port 136 is provided for outputting OFF data.
[0120] In addition, the output unit 130 receives information about the gaming machine 10 such as jackpot information from the external information terminal 71. A fifth output port 137 is provided for outputting to. The external information terminal 71 has a photo A relay is provided, for example, an external device (information collection terminal or internal management device (hall computer, etc.), and information about the gaming machine 10 can be sent to an external device. It is designed so that it can be supplied to the equipment. In addition, from the 5th output port 137, a simulator A firing permission signal is also output to the payout control device 200 via the bit buffer 132 .
[0121] Further, the output unit 130 includes a general electric solenoid 37 output from a second output port 134. Receiving open / close data signals such as c and big winning door solenoids 38b, 39b, solenoid drive signal Output from the first driver (driving circuit) 138a that generates and outputs the signal and the third output port 135 A second output for outputting an on / off drive signal for the segment line on the current supply side of the collective display device 50 2 driver 138b, the current draw of the collective display device 50 output from the fourth output port 136 A third driver 138c for outputting an on / off drive signal for the input-side digit line, a fifth output port An external information signal to be supplied from the port 137 to an external device such as a management device is output to the external information terminal 71. A fourth driver 138d is provided.
[0122] A first driver 138a has a , DC 32V is supplied from the power supply device 400 as a power supply voltage. Also, the collective display device 50 DC 12V is supplied to the second driver 138b that drives the segment line. Digit The third driver 138c, which drives the digit line, pulls out the digit line according to the display data with a current. The power supply voltage can be either 12V or 5V.
[0123] A second driver 138b that outputs 12V drives the anode of the LED through the segment line. From the cathode terminal, a third driver 138c that supplies a current to the terminal and outputs a ground potential By drawing current through the digit line, the L The power supply voltage flows through the ED and it lights up. A fourth driver for outputting an external information signal to an external information terminal 71 Driver 138d is supplied with 12V DC to provide a 12V level for external information signals. be. In addition, the buffer 133, the second output port 134, the first driver 138a, etc. The output section 130 of the control device 100, that is, the relay board 70 side instead of the main board can be
[0124] Furthermore, the output unit 130 outputs the identification code and program of each game machine to the external inspection device 500. A photocoupler 139 is provided for transmitting information such as the system. photo coupler 13 In 9, the game microcomputer 111 transmits data to the inspection device 500 by serial communication. It is configured to enable two-way communication so that reception can be performed. The transmission and reception of such data shall be The serial communication terminal that the game microcomputer 111 has like a general-purpose microprocessor ports such as input ports 122, 123, and 124 are provided not present.
[0125] Further, the output unit 130 receives serial data (control data) output from the second output port 134. data, lighting pattern data, character code (character code), etc.) A driver 150 is provided to drive a power indicator 152 (status indicator). Actual implementation In form, the performance display device 152 includes multiple (four) 7-segment types (dots Dp and 8-segment type) display (LED lamp), and driver 150 is an LED driver However, it is not limited to this.
[0126] The performance display device 152 is provided on the game control device 100 (main board), It may be provided in other places. For example, the performance display device 152 can display probability setting values and It is possible to display the ratio, the ball output rate, and the number of discharged balls.
[0127] Here, the number of discharged balls is the number of game balls discharged from the game area 32 (also called the number of out balls). , the number of game balls passing through the winning hole (number of prizes) and the number of game balls passing through the out hole 30b is the sum of The number of ejected balls counts (counts) the signal of the out ball detection switch 74 etc. can be obtained by In this embodiment, the winning openings include the general winning opening 35, the starting winning opening 36 (1st start winning opening, starting opening 1), normal variable winning device 37 (2nd starting winning opening, starting opening 2 ), and special variable winning devices 38, 39 (large winning opening) are included.
[0128] The ball output rate is the ratio (percentage) of the total number of prize balls to the number of discharged balls (or the number of fired balls), Number of acquired balls ÷ number of discharged balls) x 100 (%). In other words, the ball output rate is 100 balls It will be the number of winning balls (total number of prize balls).
[0129] For example, the role ratio is determined for a predetermined period (for example, from power-on of the gaming machine 10 to the present). Out of the total number of prize balls (total number of prize balls) obtained by winning the prize, Percentage (%) of the number of prize balls obtained by winning (number of winning balls by role) (= so-called continuous role ratio). In addition, the role ratio was obtained by winning the big prize mouth out of the total number of prize balls. It may be the ratio of the number of prize balls (during the big hit state and the small hit state) (= big winning mouth ratio), or The number of prize balls obtained by entering the winning opening and normal variable winning device 37 (second start winning opening) It may be a ratio (= so-called character ratio (total character ratio) that is commonly used).
[0130] [Production control device] Next, the configuration of the effect control device 300 (sub board) will be described using FIG. Figure 4 2 is a block diagram of an effect control system of the gaming machine 10. FIG.
[0131] The effect control device 300 is an amusement chip (IC ) and commands from the main control microcomputer 311 A graphic processor that performs image processing for video display on the display device 41 according to the code and data. VDP (Video Display Processor) 312 as a processor and various melodies and sound effects Equipped with a sound source LSI 314 that controls sound output in order to reproduce such sounds from the speaker 19. be.
[0132] The main control microcomputer 311 stores the programs executed by the CPU and various data. Program ROM 321 consisting of ROM (Programmable Read Only Memory), work area RAM322 that provides storage space, Fe that can retain memory contents even if power is not supplied in the event of a power failure RAM323, timekeeping means that generates information indicating the current date and time (year, month, day, day of the week, time, etc.) An RTC (real time clock) 338 is connected. In addition, the main control microcomputer Also inside the 311 is a RAM that provides a working area.
[0133] A WDT (watchdog timer) circuit 324 is connected to the main control microcomputer 311 . is continued. Main control microcomputer 311 analyzes commands from game microcomputer 111 Then, the display content is determined and the VDP312 is instructed on the content of the output video, or the sound source LSI314 Playback sound instructions, lighting of decorative lamps, drive control of motors and solenoids, management of performance time and so on.
[0134] VDP 312 has RAM 312a that provides a work area and A scaler 312b is provided for. VDP312 also supports character images and movies. Image ROM 325 in which image data is stored and characters read from the image ROM 325 Ultra-high-speed VRAM (video oRAM) 326 is connected.
[0135] Although not particularly limited, between main control microcomputer 311 and VDP 312, It is configured so that data is transmitted and received by the parallel method. data in parallel By sending and receiving, it is possible to send commands and data in a shorter time than with serial. Wear.
[0136] From the VDP 312 to the main control microcomputer 311, the image of the display device 41, the glass frame 15 and A vertical synchronization signal VSYN for synchronizing lighting of decorative lamps provided on the game board 30 C. Synchronization signal STS that gives data transmission timing is input. In addition, VDP312 to the main control microcomputer 311 to notify the processing status, such as the end of drawing to VRAM. Waiting for input signals INT0 to n and commands and data from the main control microcomputer 311 A wait signal WAIT or the like is also input for informing the state.
[0137] The effect control device 300 transmits to the display device 41 by LVDS (small amplitude signal transmission) method A signal conversion circuit 313 is provided to generate a video signal. Signal conversion circuit from VDP312 Video data, horizontal synchronizing signal HSYNC and vertical synchronizing signal VSYNC are input to path 313. The video generated by the VDP 312 is sent through the signal conversion circuit 313 is displayed on the display device 41.
[0138] Sound ROM 327 in which voice data is stored is connected to sound source LSI 314 . main The control microcomputer 311 and sound source LSI 314 are connected via an address / data bus 340. It is Also, the interrupt signal INT is sent from the tone generator LSI 314 to the main control microcomputer 311 is entered. In the production control device 300, provided in the glass frame 15 An audio system that drives the upper speaker 19a and the lower speaker 19b provided on the front frame 12. An amplifier circuit 337 consisting of a power amplifier and the like is provided, and the sound generated by the tone generator LSI 314 is The voice is output from the upper speaker 19a and the lower speaker 19b through the amplifier circuit 337. be
[0139] In addition, the production control device 300 receives a command transmitted from the game control device 100. An interface chip (command I / F) 331 is provided. Command I / F3 Via 31, the decoration special figure pending number transmitted from the game control device 100 to the production control device 300 Command, decoration special figure command, variation command, stop information command, etc. (Direction command). The game microcomputer 111 of the game control device 100 is DC5 V, and the main control microcomputer 311 of the production control device 300 operates at DC 3.3V. Therefore, the command I / F 331 is provided with a signal level conversion function.
[0140] In addition, the effect control device 300 is provided in the game board 30 (including the center case 40) A panel decoration LED system that drives and controls a panel decoration device 46 having LEDs (light emitting diodes) Control circuit 332, frame decoration with LEDs (light emitting diodes) provided on the glass frame 15 A frame decoration LED control circuit 333 that drives and controls a device (for example, the frame decoration device 18, etc.), a game board 3 0 (including the center case 40) board production device 44 (for example, the display device 41 A board production movable body that drives and controls a movable accessory that enhances the production effect in cooperation with the production display in A control circuit 334 is provided. Note that the board decoration device 46 includes the lamp display device 8 described above. 0 may be included.
[0141] These control circuits 332 to 334 that drive and control lamps, motors, solenoids, etc. , is connected to the main control microcomputer 311 via an address / data bus 340 . note that , frame production movable body control for driving and controlling a frame production device such as a motor provided in the glass frame 15 A circuit may be provided.
[0142] Furthermore, the production control device 300 has a built-in production button 25 provided in the glass frame 15. The production button switch 25a provided, the touch panel provided on the surface of the production button 25 25b, production accessory switch 47 for detecting the initial position of the motor in board production device 44 output motor switch) and input a detection signal to the main control microcomputer 311. Detects the function to input and the state of the volume control switch 335 provided in the production control device 300 A switch input circuit 336 for inputting a detection signal to the main control microcomputer 311 is provided. be.
[0143] The normal power supply unit 410 of the power supply device 400 is the production control device 300 having the configuration as described above. to supply the desired level of DC voltage to the electronic components controlled by it. 32 VDC for driving motors and solenoids, a display device 41 consisting of a liquid crystal panel, a motor 12 VDC for driving data and LEDs, 5 DC for command I / F331 power supply voltage In addition to V, it is designed to generate 15V DC voltage for driving motors, LEDs, and speakers. is configured to
[0144] In addition, as the main control microcomputer 311, at a low voltage such as 3.3V or 1.2V When using an operating LSI, DC3.3V or DC1.2V is used based on DC5V. The effect control device 300 is provided with a DC-DC converter for generating. In addition, DC- A DC converter may be provided in the normal power supply unit 410 .
[0145] The reset signal generated by the control signal generator 430 of the power supply device 400 is icon 311 to reset the device. In addition, the main control microcomputer VDP312 (VDPRESET signal), sound source LSI314 in the form output from 311 , amplifier circuit 337 (SNDRESET signal) that drives the speaker, lamps and motors, etc. are supplied to control circuits 332 to 334 (IORESET signals) that drive and control the set state. In addition, the effect control device 300 includes a cooling FA for cooling various parts of the gaming machine 10. N45 is connected, cooling FAN45 drives in the state where the power of the production control device 300 is turned on It is made to work.
[0146] Next, game control performed in these control circuits will be described. game controller 1 00 game microcomputer 111 CPU111a Based on the input of the detection signal of the game ball from the switch 34a, the random number for the hit judgment of the normal figure is extracted. out and compare it with the judgment value stored in ROM 111b, hit or miss of the normal figure fluctuation display game judge.
[0147] Then, after the identification pattern is variably displayed for a predetermined time on the normal map display device 53, the normal map change that is stopped and displayed Display a dynamic display game. If the result of the normal figure fluctuation display game is a hit, the normal figure display device 53 While displaying a special result mode, the general electric solenoid 37c is operated, and the normal variable winning equipment Control to open the movable member 37b of the device 37 for a predetermined time (for example, 3 seconds x 2 times) as described above I do. That is, the game control device 100 performs conversion control of the conversion member (movable member 37b) conversion control execution means. In addition, if the result of the normal chart fluctuation display game is wrong, the normal chart The indicator 53 is controlled to display the result mode of deviation.
[0148] In addition, the detection signal of the game ball from the starting opening 1 switch 36a provided in the starting winning opening 36 Memorize the starting prize (starting memory) based on the input, and based on the starting memory, special figure 1 fluctuation display game Extract the random number for judging the jackpot and compare it with the judging value stored in the ROM 111b, 1 Determine the hit or miss of the variable display game.
[0149] In addition, detection of game balls from the starting port 2 switch 37a provided in the normal variable winning device 37 Memorize the start memory based on the input of the signal, and based on the start memory, special figure 2 fluctuation display game jackpot Extract the random number for judgment and compare it with the judgment value stored in ROM 111b, special figure 2 fluctuation The hit / loss of the display game is judged.
[0150] And CPU111a of the game control device 100, special figure 1 fluctuation display game and special figure 2 fluctuation A control signal (effect control command) including the determination result of the display game is output to the effect control device 300. force. Then, on the special figure 1 indicator 51 and the special figure 2 indicator 52, the identification pattern is displayed fluctuating for a predetermined time. After that, the special figure fluctuation display game to be stopped and displayed is displayed. That is, the game control device 100 , the starting winning area of the game ball flowing down the game area 32 (first starting winning opening 36, normal variable winning equipment It constitutes game control means for controlling the progress of the variable display game based on the winning of the device 37).
[0151] In addition, the effect control device 300, based on the control signal from the game control device 100, the display device At 41, a decoration special figure variation display game corresponding to the special figure variation display game is displayed. Furthermore, directing Based on the control signal from the game control device 100, the control device 300, the setting of the effect state, Processing for controlling sound output from the speaker 19a, 19b, light emission of various LEDs, etc. is performed. sand That is, the effect control device 300 controls the effect related to the game (variation display game, etc.). do your thing.
[0152] Then, the CPU 111a of the game control device 100 determines that the result of the special figure variation display game is a hit. In the case, the special result mode is displayed on the special figure 1 indicator 51 and the special figure 2 indicator 52, and the special Generate a game state. In the process of generating the special game state, the CPU 111a For example, the opening and closing door 39c of the special variable winning device 39 is opened by the big winning opening solenoid 39b. Then, control is performed to enable the inflow of game balls into the big winning hole.
[0153] Then, a predetermined number (for example, 10) of game balls enter the big winning hole, or the big winning hole opens. Either a predetermined openable time (for example, 27 seconds or 0.05 seconds) has elapsed since the release 1 round (R) is to open the big prize mouth until the conditions are met, and this is the predetermined round. The number of times (for example, 15 times, 11 times or 2 times) continues (repeated) control (cycle game )I do. That is, when the game control device 100, the stop result mode becomes a special result mode Secondly, it constitutes a large winning opening opening / closing control means for controlling opening and closing of the large winning opening. In addition, special figure fluctuation display game If the result of the team is lost, the result mode of the deviation is displayed on the special figure 1 indicator 51 and the special figure 2 indicator 52 to control the display.
[0154] In addition, the game control device 100, based on the result mode of the special figure fluctuation display game, special game state After the end of, it is possible to generate a high probability state as a game state. The high probability state (variable state) is The probability of a hit result in a special figure fluctuation display game is higher than the normal probability state. . In addition, which special figure fluctuation display game, special figure 1 fluctuation display game or special figure 2 fluctuation display game Even if it becomes a high probability state based on the result mode, special figure 1 fluctuation display game and special figure 2 fluctuation display game Both of the frames will be in a high probability state.
[0155] In addition, the game control device 100, based on the result mode of the special figure fluctuation display game, special game state After the end of, it is possible to generate a time saving state (specific game state) as a game state. in short time Then, the normal figure fluctuation display game and the normal fluctuation prize winning device 37 are controlled to be in a time saving operation state It is good, and the normal fluctuation winning device 3 per unit time is higher than the normal game state in which no special game is performed In order to control the opening time of 7 to be substantially longer, it will be in the general electricity support state. note that, Even in a high probability state (normal probability state) except for the latent probability state, it will be duplicated to reduce the working hours. Run port.
[0156] In addition, in the time saving state, the execution time of the special figure fluctuation display game (special figure fluctuation time) is also longer than usual. It is also possible to shorten the time of the special figure variation display game.
[0157] Also, in the time-saving state, normal fluctuation for one hit result of the normal figure fluctuation display game The number of times the prize-winning device 37 is opened (the number of times the electric power is opened) is greater than the first number of times (for example, two times) It is possible to set the second number of openings to (eg, 4 times). Also, in the short-time state is the probability of a winning result in a normal pattern variation display game (probability of normal pattern, probability of winning a normal pattern) It is possible to set a high probability that is higher than the normal probability (low probability) in the case of being in a state.
[0158] In the time-saving state, normal map fluctuation time, normal map stop time, normal power open times, normal power open time, normal power By changing one or more of the figure probability, the state of the normal variable winning device 37 is opened Make the conversion time longer than usual. As a result, in the time saving state, a special game Winning to the normal variable winning device 37 is easier than the normal game state without performing, and per unit time The number of executions of each special figure variation display game can be increased more than the normal game state. again, It is also possible to set multiple types of time-saving states with different things to change. Also, normal motion It may be set so that the movable member 37b is not opened in the operating state (normal pattern probability is 0). devil Also, even if you select one of the first open mode and the second open mode when it becomes a hit good. In this case, the selection probabilities of the first open mode and the second open mode may be different. Also high The probability state and the short-time state can occur independently, and both can occur at the same time. It is possible and it is also possible to generate only one.
[0159] [Transitional state at power-on] As described above, the RAM initialization switch 112 and the setting key switch 93 are set when the power is turned on. It shifts to four states (modes) depending on the on / off state.
[0160] When the power is turned on, the RAM initialization switch 112 and the setting key switch 93 are turned on. setting variable state (setting change state, configurable state, setting change mode) (A1027-A1036 and (see Figure 6B).
[0161] Next, when the power is turned on, the configuration key switch 93 is turned on but the RAM initialization switch is turned on. When the switch 112 is off, the setting confirmation state (setting confirmation mode) in which the probability setting value can be confirmed is entered. Transition (see A1031-A1036 in Figure 5B and Figure 6B).
[0162] Also, when the power is turned on, the RAM initialization switch 11 is turned off even though the setting key switch 93 is off. 2 is turned on, move to the RAM initialization state (RAM clear mode), AM initialization processing (RAM clear processing) is executed, and RAM 111c is initialized (Fig. 5B A1042-1044).
[0163] If the setting key switch 93 and the RAM initialization switch 112 are off when the power is turned on, In this case, the power supply is switched to the normal power recovery state (normal power recovery mode), and the power is simply restored.
[0164] [Control of game controller] The control of the gaming machine that performs such games will be described below. First, the game control device Control executed by 100 gaming microcomputer (gaming microcomputer) 111 will be explained. Control processing by the gaming microcomputer 111 is mainly shown in FIGS. 5A and 5B. The main processing and the timer interrupt shown in Fig. 9 which is performed at a predetermined time period (eg 4msec) processing.
[0165] [Main processing (game control device)] First, the main processing will be explained. 5A and 5B are shown by the game control device 100 4 is a flowchart showing the procedure of main processing; Main processing starts when the power is turned on. be started. In addition, in the flow chart of the process executed by the game control device 100, The sign (number) of the hop is represented as "A****".
[0166] As shown in FIG. 5A, when the game control device 100 starts the main process, first, an interrupt (A1001). Furthermore, when an interrupt occurs, the values of registers, etc. are stored. Stack pointer setting processing to set the stack pointer, which is the top address of the area to be avoided (A1002).
[0167] Next, specify register bank 0 as the register bank to be used (A1003), Set the upper address of the RAM start address in a fixed register (A1004). for example , as the upper address when the RAM address is in the range of 0000h to 01FFh Set 00h.
[0168] Next, the game control device 100 outputs a signal for prohibiting firing and sets the firing permission signal to a prohibited state. (A1005). The launch permission signal is the game control device 100 and the payout control device 200 If at least one of them outputs a signal prohibiting firing, it is set to the prohibited state, and the shooting of the game ball is prohibited. prohibited. After that, the game control device 100, the setting key switch 93 and Read the state of the RAM initialization switch 112 (A1006). That is, the setting key switch 93 and the signal from the RAM initialization switch 112 are read.
[0169] Furthermore, the game control device 100 sets a power delay timer (A1007). power supply By setting a predetermined initial value in the delay timer, the game control device 1 forming the main control means 00 to perform various controls according to instructions (for example, payout control device 200 and production A waiting time (for example, 3 seconds) is set. As a result, if the game control device 100 starts up first when the power is turned on, Therefore, before the slave control device (for example, the payout control device 200 or the effect control device 300) starts up Send the command to the slave controller, avoiding the slave controller missing the command be able to. That is, the game control device 100, when the power is turned on, the main control means (game The activation of the technique control device 100) is delayed and the slave control device (payout control device 200, effect control device 3 00 etc.) for setting a predetermined waiting time for waiting for activation.
[0170] In addition, the clocking of the power supply delay timer is subject to RAM validity judgment (checksum calculation). It is performed using a storage area (RAM area or register not subject to validity judgment) that does not . As a result, some R Since it is not necessary to exclude the AM region from the calculation, it is possible to prevent the control from becoming complicated when the power is turned on. can
[0171] Note that the states of the setting key switch 93 and the RAM initialization switch 112 are changed before the standby time starts. , the operation of the setting key switch 93 and the RAM initialization switch 112 can be reliably performed. detectable. That is, the setting key switch 93 and the RAM initialization switch are activated after the waiting time has passed. If you read the status of Chi 112, wait for the waiting time to elapse before pressing the setting key switch. Operate 93 and RAM initialization switch 112, set from power-on to elapse of standby time It is necessary to keep operating the key switch 93 and RAM initialization switch 112 . deer However, by reading the state before the start of the waiting time, you can avoid such troublesome operations. , the operation of the setting key switch 93 and the RAM initialization switch 112 performed when the power is turned on is received. You can prevent situations where you can't put it on.
[0172] When the power delay timer is set (A1007), the game control device 100 is of the waiting time Executes clocking and monitoring of power outages during standby time (from A1008 to A 1010).
[0173] When the power outage monitoring process is started, the game control device 100 is first input from the power supply device 400 A power failure occurs by reading the power failure monitoring signal through the port and data bus. It is determined whether or not (A1008). If there is a power outage (result of A1008 is "Y"), and waits until the game machine is powered off.
[0174] Game control device 100, if the power failure has not occurred (the result of A1008 is "N") , update the power-on delay timer by -1 (A1009), and check whether the timer value is 0 or not. Judge (A1010). If the timer value is not 0 (result of A1010 is 'N'), all That is, if the waiting time has not ended, the process returns to step A1008.
[0175] That is, the game control device 100, power failure to monitor the occurrence of power failure in a predetermined standby time form a means of monitoring. As a result, the activation of the game control device 100, which constitutes the main control means, is delayed. It is possible to respond to power outages that occur during the can be dealt with appropriately. Note that access to RAM is permitted until the end of the waiting time. is not stored, and the memory contents at the time of the previous power shutdown are retained. There is no need to perform backup processing or the like when a power failure occurs. Therefore, power failure during standby time Even if an error occurs, there is no need to back up the RAM, and the burden of control can be reduced. be.
[0176] On the other hand, the game control device 100, if the timer value is 0 (the result of A1010 is "Y" ), that is, when the waiting time is over, the RAM, EEPROM, etc. can be read and written. (A1011), and all output ports Output off data (set to no output state) (A1012).
[0177] Next, the game control device 100 is connected to the serial port (pre-installed in the game microcomputer 111). In the port, in this embodiment, for communication with the effect control device 300 and the payout control device 200 use) (A1013).
[0178] Furthermore, here, the driver 150 that drives the performance display device 152 (status display device) is first described. period can be set. The game control device 100 includes control data corresponding to the content of the initial settings. command is written to the transmission buffer of the second output port 134 (serial communication circuit). Send to driver 150 . For example, the game control device 100 has a duty cycle in the initial settings. set the ratio. The duty ratio is the brightness of each LED (each segment) of the performance display device 152. Respond to harshness. The game control device 100 uses the performance display device 152 in the initial setting. Set the number of digits. In this embodiment, the number of digits used is four.
[0179] Next, the game control device 100 controls the clock in the game microcomputer 111 (clock generator). CTC (Counter / Timer C ircuit) start the circuit (A1014). In addition, the CTC circuit is inside the gaming microcomputer 111. clock generator. The clock generator is the oscillator circuit 113 or A frequency divider circuit that divides the oscillation signal (original clock signal) from these, and a CP circuit based on the divided signal A timer interrupt signal with a predetermined period (for example, 4 milliseconds) and a random number generator for U111a and a CTC circuit for generating a signal CTC that triggers random number update supplied to the .
[0180] Subsequently, the game control device 100, RAM (here RAM111c) indicating an abnormality RA Set the M abnormal flag (A1015). Here, once the flag of the anomaly assumption is set Set in register.
[0181] Next, the game control device 100, the value of the power failure inspection area 1 in the RWM is normal power failure inspection area check It is determined whether or not it is check data (A1016). and if normal (A101 6 is "Y"), and the value of power failure inspection area 2 in RWM is a normal power failure inspection area check data. It is determined whether or not it is data (A1017).
[0182] Furthermore, the game control device 100, if the value of the power failure inspection area 2 is normal (result of A1017 result is "Y"), calculate the checksum of a predetermined area in RWM (for example, work area for game control) (A1018), and the calculated checksum and match or not (A1019). If the checksums match If so (result of A1019 is 'Y'), the RAM is normal and the RAM indicating abnormal RAM Clear the error flag (A1020). After that, move to the processing of step A1021 .
[0183] In addition, the game control device 100, if the check data of the power failure inspection area is not normal data If judged (the result of A1016 is "N" or the result of A1017 is "N"), check If the checksums do not match (result of A1019 is "N"), clear the RAM error flag. The process proceeds to step A1021 without doing anything else.
[0184] Next, the game control device 100 uses the setting key switch 93 and the RAM initialization switch 112 are on (A1021). The game control device 100 If the switch is on (result of A1021 is ``Y''), the setting variable state (setting change mode) code), and executes the processing during probability setting change in steps A1027-A1037.
[0185] The game control device 100 includes a setting key switch 93 and a RAM initialization switch 112. RAM (here RAM 111c) It is judged whether or not the RAM abnormality flag indicating the abnormality is set (A102 2). If the RAM error flag is not set (result of A1022 is 'N'), It is determined whether or not the rate setting changing flag is set (A1023). Change probability setting If the medium flag is not set (result of A1023 is "N"), step A103 1-A1037 Probability setting confirmation (during setting confirmation state, setting confirmation mode) processing, step RAM initialization processing (RAM clear processing) of A1041-1044, or step A1 041, A1045, and A1046 are processed at normal power-on (power recovery).
[0186] Game control device 100, when the probability setting changing flag is set (A1023 The result is "Y"), reporting that there was an abnormality in the game control device 100 (main board, main board) Send the command of the main abnormal error notification to the production control device 300 (A1024) . The effect control device 300 that has received the command of the main abnormality error notification is the game control device 10 Notify that there was 0 anomaly.
[0187] Subsequently, the game control device 100 displays the 7-segment display data (“E1” error table) when the game is stopped. The driver 15 of the performance display device 152 to display the performance display device 152 Output to 0 (A1025). Then, an external device (game hall internal management device (hall computer) (data) and information collection terminals) to notify abnormalities output to the part information terminal 71 (A1026). In addition, here, the information about the jackpot is RAM 111c, other signals to the external information terminal 71, such as the jackpot signal, are turned off. state. After that, repeat the processing of steps A1025 and A1026 and wait, Again, the setting change operation (both setting key switch 93 and RAM initialization switch 112 ON operation) and wait for the power to be turned on. Note that steps A1025 and A1026 Interrupts remain disabled (A1001 ), timer interrupt processing (Fig. 7) that can execute special 1st and 2nd game processing and normal game processing. Since it can not be performed, the game (special figure fluctuation display game, normal figure fluctuation display game) cannot be executed.
[0188] In this way, setting change operations (setting key switch 93 and RAM initialization switch 112 If the probability setting changing flag is set even though both ON operations) are not executed Execute the processing of A1024-A1026 assuming that there is an abnormality. For example, probability setting If the power is turned off and restarted while the settings are being changed (before the setting changes are completed), the operation to change the settings will The probability setting changing flag may be set even though no action is being executed.
[0189] On the other hand, the game control device 100, even if the RAM abnormality flag is set (A102 The result of 2 is "Y"), notifying that there was an abnormality in the game control device 100 (main board) Send the command of the main abnormality error notification to the production control device 300 (A1024), stop the game The 7-segment display data (“E1” error display data) at the time of stop is stored in the driver of the performance display device 152. output to the driver 150 (A1025) to inform external devices ON data of the tee signal is output to the external information terminal 71 (A1026). Same as above In addition, even if information about the jackpot remains in RAM 111c, external information such as the jackpot signal The other signals to information terminal 71 remain off. Then steps A1025 and A10 Repeat the process of 26 and wait.
[0190] The game control device 100 has both switches of the setting key switch 93 and the RAM initialization switch 112. switch is on (result of A1021 is "Y"), during probability setting change (setting variable state state), and first, determine whether or not the RAM error flag is set. (A1027). If the RAM error flag is set (the result of A1027 is "Y ”), and since it is unknown whether the probability setting value is correct, the probability setting value area in RAM 111c After clearing the probability setting value stored in the area and setting it to the initial value (for example, the lowest setting value "1") (A1028), set a probability setting changing flag indicating that the probability setting is being changed ( A1029). If the RAM error flag is not set (the result of A1027 is "N ”), set the probability setting changing flag without clearing the probability setting value (A1029). Next, the command for changing the probability setting is transmitted to the production control device 300 (production control board) (A1 030), the process moves to step A1034. In addition, when a command is received while the probability setting is being changed, The production control device 300 that received the notification on the display device 41 or the like that the probability setting is being changed. know.
[0191] The game control device 100 includes a setting key switch 93 and a RAM initialization switch 112. At least one is off (result of A1021 is 'N') and the RAM bad flag is set. (the result of A1022 is "N") and the probability setting changing flag is set If not (the result of A1023 is "N"), check whether the setting key switch 93 is on. Judge (A1031). When the setting key switch 93 is on (result of A1031 is "Y"), the RAM initialization switch 112 is turned off, and the probability setting is being checked (setting confirmation status) starts and the probability setting confirming flag indicates that the probability setting is being confirmed. (A1032). Then, the production control device 30 0 (effect control board) is transmitted (A1033), and the process proceeds to step A1034. na Oh, the production control device 300 that received the command for changing the probability setting is confirming the probability setting This is notified on the display device 41 or the like.
[0192] After step A1030 or step A1033, the game control device 100 probability setting Processing from step A1034 to A1040 as common processing during change and probability setting confirmation to run.
[0193] The game control device 100, first, during the probability setting change and during probability setting confirmation security Set 128ms (predetermined time) in the security signal control timer area to output the signal. (A1034). Note that the security signal control timer count and security The output of the signal is executed in the probability setting change / confirmation process (FIG. 6B) described later. If the constant change or probability setting check is terminated early, the remaining security signal control timer count and security signal output are executed in the external information editing process (A1321) . During probability setting change and probability setting confirmation, at least 50ms is output.
[0194] Next, the game control device 100 permits interruption (A1035). This allows the timer Interrupt processing (Fig. 7) becomes executable. Then, whether or not the setting key switch 93 is off (A1036). When the setting key switch 93 is on (A1036 If the result is "N"), it is determined whether or not a power failure has occurred (A1037). a power outage occurred If not (the result of A1037 is "N"), the process returns to step A1036. on the other hand, If there is a power failure (A1037 result is 'Y'), steps A1055-A10 Execute the process in case of power failure in 61.
[0195] In this way, as long as the configuration key switch 93 is on and there is no power failure, the stochastic configuration A setting variable state (setting change state, setting change mode) in which a fixed value can be changed, or a probability setting value The setting confirmation state (setting confirmation mode) that can be confirmed is continued.
[0196] On the other hand, the game control device 100, when the setting key switch 93 is off (A1036 result is "Y"), prohibits interrupts (A1038), and sends a command to end the notification to the production control device Send to 300 (effect control board) (A1039). It should be noted that the notification end command is received. The effect control device 300 is in the middle of notification or probability setting change of probability setting confirmation end the notification.
[0197] Next, the game control device 100, whether or not the probability setting changing flag is set, ie , it is determined whether or not the probability setting has been changed (A1040). While changing probability settings If lag is set (result of A1040 is "Y"), i.e. ever set probability If it is being changed, the RAM initialization processing (described later) in steps A1042-A1044 Execute. On the other hand, if the probability setting changing flag is not set (result of A1040 is "N"), that is, if the probability setting is being confirmed so far, after step A1045 Execute normal processing when power is turned on (when power is restored).
[0198] Game control device 100, when the setting key switch 93 is off (result of A1031 is "N"), and it is determined whether or not the RAM initialization switch 112 is on (A1041) . If RAM initialization switch 112 is on (result of A1041 is 'Y'), RA In M111c, the RAM area other than the probability setting value area for storing the probability setting value is set to 0. Clear (A1042). That is, except for the probability setting values stored in the probability setting value area , the game information stored in the RAM 111c is cleared to 0. In addition, the aforementioned probability setting change The middle flag is also cleared here. Also, here, in addition to the probability setting value area, the stack area and Configurations that do not clear unused areas, performance information and its display (performance display) A configuration in which the rear and stack areas are not cleared is also possible. Performance information is obtained by winning prizes. It is derived based on the number of prize balls obtained, for example, ball output rate, base value (normal game state ball output rate), role ratio, number of discharged balls, etc.
[0199] Next, the game control device 100 saves the initial value at the time of RAM initialization in the area to be initialized. (A1043). Then, the command at the time of RAM initialization is sent to the production control device 300 (production control board) (A1044), and the process proceeds to step A1047.
[0200] On the other hand, the game control device 100, when the RAM initialization switch 112 is off (A1 041 result is "N"), the setting key switch 93 and the RAM initialization switch 112 are both is off, the normal power-on (power-recovery) processing is started, and the power failure recovery processing is executed. (A1045). For example, set the initial value at the time of power failure recovery (when the power is restored) to the area to be initialized. to boot. In addition, the above-mentioned probability setting confirming flag is also cleared here. Next, the special figure described later A command at power failure recovery corresponding to the processing number prepared for rational execution of game processing Mand is transmitted to the production control device 300 (production control board) (A1046), step A10 Move to 47 processing.
[0201] Note that the command and step for RAM initialization sent in the processing of step A1044 The command for power failure recovery sent in the processing of A1046 is the model designation indicating the type of game machine. Command, decoration special figure 1 reservation number command and decoration special figure 2 reservation number command indicating the number of reservations of special figures 1 and 2 Probability information command indicating the presence or absence of mand, probability state (high probability state or low probability state) and time saving state nd, production number information command indicating the number of times the special figure fluctuation display game has been executed in a predetermined production mode command, including a power failure recovery command to indicate that power has been applied.
[0202] Furthermore, the command at the time of RAM initialization and the command at the time of power failure recovery have a probability of game machine 10 A setting value information command (probability setting value information command). Game control device 100, when the power is restored (turned on), It is only necessary to transmit the set value information command to the production control device 300 only once, and thereafter, production control The device 300 can perform effect control by referring to the set value information stored by itself.
[0203] Note that the commands for RAM initialization include commands for initializing RAM (commands for clearing RAM). end) are also included. The effect control device 300 that has received the RAM initialization command is, for example, A customer waiting demonstration is displayed on the display device 41, and RAM Notification of initialization (RAM clear) is performed for 30 seconds. In addition, the command at the time of power failure recovery includes the display A screen specification command that specifies the display contents of the screen of the device 41 is included. In addition, the screen specified The command is during normal processing for both special figures 1 and 2 (when neither fluctuating nor hitting) , is a customer waiting demo command, otherwise it is a recovery screen command.
[0204] After step A1044 or step A1046, the game control device 100 generates a random number Set the circuit to start (A1047). Specifically, a predetermined register (C setting of the code (specified value) for starting the random number generation circuit in the TC update permission register) is performed by the CPU 111a. In addition, hardware-generated random number generator The bit transposition pattern of the code random number (here, the jackpot random number) is also set.
[0205] The bit transposition pattern is the bit arrangement of the extracted random number (the arrangement before bit transposition in the upper row). , as a different bit arrangement (arrangement after bit transposition in the lower row) by permuting in a predetermined order This is a pattern that defines how to replace when storing.
[0206] In this embodiment, by replacing the bits of the random number according to the bit permutation pattern, the random number Regularity can be destroyed, and the secrecy of random numbers can be enhanced. In addition, bit The permutation pattern may be a single fixed pattern, or a plurality of prepared patterns. You may make it select from a turn. Also, even if the user can set it arbitrarily good.
[0207] After that, the game control device 100 controls a predetermined register (software) in the random number generation circuit when the power is turned on. Extract the value of the random number register 1~n) and determine the corresponding initial value random number (jackpot pattern The initial value of the jackpot design random number (the jackpot design initial value random number), the small hit design random that determines the small hit design The initial value of the number (small hit design initial value random number), the initial value of the support per design random number to determine the time saving Initial value (symbol initial value random number per support), initial value of the random number that determines the hit of the general pattern (initial value random number), the initial value of the falling lottery random number used in the falling lottery (the initial value of the falling lottery random number), etc.) (A1048) and enable interrupts (A1049). ). In the random number generation circuit in the CPU 111a used in this embodiment, Since the initial value of the soft random number register is configured to vary, this value can be Breaking the regularity of random numbers generated by software by using the starting value (initial value) of the number It is possible to make it difficult for a player to obtain illegal random numbers.
[0208] Subsequently, the game control device 100 updates the values of various initial value random numbers to break the regularity of the random numbers. (A1050). In addition, it is not particularly limited However, in this embodiment, the jackpot random number, the hit pattern random number (jackpot pattern random number, small hit pattern random number random number, random number per pattern per support), random number per hit, and random number for falling lottery are random numbers generated in the random number generation circuit. Configured to generate using numbers. However, the jackpot random number It is a so-called “high-speed counter” that is updated based on a clock with a speed equal to or higher than the clock. Pattern random numbers, hit random numbers, and falling lottery random numbers are the same as timer interrupt processing, which is the processing unit of the program. Periodic CTC output (CTC (CTC 2) is a "slow counter" that is updated based on).
[0209] In addition, in the hit random number, the hit pattern random number, and the falling lottery random number, each time the random number goes around The so-called "initial value change method" that changes the start value using the initial value random number (generated by software) formula" is used. Note that each random number may be updated by a counter with +1 or 1. However, it is a random update in which all values within the range appear separately without duplication until a cycle is completed. good too. In other words, the jackpot random number is a random number that is updated only by hardware, and the winning pattern random number , hit random numbers, and drop lottery random numbers are random numbers updated by hardware and software.
[0210] Subsequently, the game control device 100 prohibits the interrupt (A1051), performance information and its display Performance display edit processing for editing (performance display) is executed (A1052). where performance information You may calculate (such as the role ratio and the ball output rate). Also, the RAM error flag is set in the register work area and stack related to performance information and its display (performance display) The area may be cleared (if not cleared in step A1042). then split allow inclusion (A1053). This enables execution of timer interrupt processing (Fig. 7). be.
[0211] Next, the game control device 100 determines whether or not a power failure has occurred (A1054). If no power failure occurred (result of A1054 is "N"), process step A1050 back to This causes the processing of steps A1050-A1054 to be repeated until a power failure occurs. is repeated.
[0212] When a power failure occurs (the result of A1054 is "Y"), the game control device 100 start raw processing, temporarily disable interrupts (A1055), and send off data to all output ports. Output (1056). After that, save power failure inspection area check data 1 to power failure inspection area 1. (A1057) and save power failure inspection area check data 2 in power failure inspection area 2 (A 1058). In addition, a checksum calculation process that calculates the checksum when the RWM is powered off process (A1059) and save the calculated checksum (A1060) . Finally, the process of prohibiting access to RWM is executed (A1061), and the power supply of the gaming machine is Wait until cut off.
[0213] In this way, the check data is saved in the blackout inspection area, and the By calculating the backsum, the information stored in the RWM before the power interruption is correctly backed up. It can be determined whether or not it is backed up when the power is turned on again.
[0214] As described above, the main processing has been explained. For example, steps A1050-A105 If the setting key switch and RAM initialization switch are turned on during the process of 4, step The same judgment processing as in A1021 is performed, and the probability setting changing flag is displayed in the same manner as in step A1029. setting variable state (setting variable state) any number of times while the gaming machine 10 is running. change mode).
[0215] [Timer interrupt processing] Next, timer interrupt processing will be described. Figure 6A shows timer interrupt processing (interrupt processing program) is a flowchart showing the procedure. Timer interrupt processing is A periodic timer interrupt signal generated by the CTC circuit in the controller is input to the CPU 111a. is started by When a timer interrupt occurs in the gaming microcomputer 111, timer interrupt processing is started.
[0216] When the timer interrupt process is started, the game control device 100 first, the register buffer to be used Specify register bank 1 as the bank (A1301), and set the upper address of the address (A1302). Main processing at the start of timer interrupt processing By switching from register bank 0 used for processing to register bank 1, It is equivalent to saving the registers in use. Note that when timer interrupt processing starts , the interrupt is disabled automatically.
[0217] Next, the game control device 100 receives inputs from various sensors and switches, captures signals, That is, it executes input processing for reading the state of each input port (A1303). Then confirm Based on the rate setting changing flag and the probability setting confirming flag, the probability setting is being changed or the probability setting is confirmed. It is determined whether or not the confirmation is in progress (A1304). The probability setting is being changed or the probability setting is being confirmed (result of A1304 is ``Y''), the probability setting change to change or confirm the probability setting value. Execute change / confirmation processing (A1305).
[0218] If the game control device 100 is neither changing the probability setting nor confirming the probability setting (A130 The result of 4 is "N"), based on the output data set in various processes, the solenoid (for example Drive control of actuators such as the big winning opening solenoid 39b) and drive control of LEDs (light emission control (A1306). It should be noted that the slot in the main process This output process may be performed if a fire prohibition signal is output in the process of step A1005. A firing permission signal is output at and, and the firing permission signal can be set to a permission state.
[0219] Next, the game control device 100 pays out commands set in the transmission buffer in various processes Executes a payout command transmission process to be output to the control device 200 (A1307), Random number update process 1 (A1308), which updates the winning pattern random number in the software, the winning random number, etc. A random number update process 2 (A1309) for updating dynamic pattern random numbers 1 to 3 is executed. after that, Start mouth 1 switch 36a, start mouth 2 switch 37a, winning mouth switch 35a, big winning mouth Monitoring whether or not there is a normal signal input from the switch 39a, and monitoring errors (front frame and glass (A1 310).
[0220] Next, the game control device 100 determines whether or not abnormal ejection of game balls is occurring at the big winning opening. (A1311). Abnormal discharge is occurring due to the abnormal discharge monitoring process (A1318) described later If the flag is set, it can be determined that abnormal discharge is occurring. Abnormal discharge is occurring If there is (the result of A1311 is "Y"), the processing after step A1315 is executed.
[0221] The game control device 100, when abnormal discharge is not occurring (the result of A1311 is "N") , Performs special figure game processing for performing processing related to special figure fluctuation display game (A1312a). Details of the special figure game processing will be described later. Next, the lower size of the special variable prize winning device 38 A role product game process for performing a process related to an operation for opening a winning opening is executed (A1312b). note that , details of the character game processing will be described later.
[0222] Next, the game control device 100 performs a normal pattern game process for performing processing related to the normal pattern variation display game. (A1313). Provided in the gaming machine 10, display of the special figure variation game and related to the game A segment that drives the segment LED that displays various information to display the desired content Execute LED edit processing (A1314).
[0223] Furthermore, the game control device 100 checks the detection signal from the magnetic sensor switch 61. Magnet fraud monitoring processing is executed to determine whether or not there is an abnormality in the magnet (A1315). In addition, play Radio wave failure that checks the detection signal from the radio wave sensor 62 on the technical board and determines whether there is any abnormality Executes the normal monitoring process (unauthorized board radio wave monitoring process) (A1316).
[0224] After that, the game control device 100, based on the input from the vibration sensor 65, vibrates illegally (A1317). Next, abnormal discharge from the big prize mouth (A1318). In the abnormal discharge monitoring process, special The large winning opening switch 39a and the specific area switch 72 (V winning opening switch) in the dynamic winning device 39 switch), based on the input from the remaining ball outlet switch 73, the abnormality of the special variable winning device 39 Emissions are monitored, and an abnormal emission occurring flag is set when an abnormal emission occurs. In addition, The game ball that has passed through the large winning opening switch 39a of the separate variable winning device 39 is the specific area switch 7 2 (V winning opening switch) or remaining ball discharge opening switch 73 is discharged.
[0225] Next, the game control device 100 sets the signal to be output to various external devices in the output buffer. external information editing process (A1319). Then, the display of the performance display device 152 is restricted. performance display monitor control processing to be controlled (A1320). After that, timer interrupt processing finish.
[0226] When returning from timer interrupt processing, restore the interrupt disabled state or specify the register bank. Restoration of settings is configured to be performed automatically, but depending on the CPU used, external information editing After processing, processing to enable interrupts and processing to return the register bank specification to register bank 0 you can do the math.
[0227] [Probability setting change / confirmation process] Next, details of probability setting change / confirmation processing (A1305) in timer interrupt processing. to explain. FIG. 6B is a flowchart showing the procedure of probability setting change / confirmation processing. sure In the rate setting change / confirm process, the probability setting value can be changed or confirmed.
[0228] The game control device 100 first determines whether the probability setting value is within the normal range (A2 401). The probability setting value here is stored in the probability setting value area of the RAM 111c.
[0229] Game control device 100, when the probability setting value is within the normal range (result of A2401 " Y”), set the probability setting value display data corresponding to the probability setting value (A2402), and Output to the display device 152 via the driver 150 (A2404). The probability setting value is within the normal range If not within (result of A2401 is "N"), turn off data as probability set value display data is set (A2403) and output to the performance display device 152 via the driver 150 (A 2404).
[0230] Here, the probability setting value display data is the display probability setting value displayed on the performance display device 152. and is stored in the probability set value display data area. In addition, hall officials, etc. In order to prevent confusion, even if the probability setting value is different, it is the same big hit probability (and small hit probability). If so, the display probability setting value may be the same in association with the big win probability (and the small win probability). . That is, the same display probability setting value may mean the same big win probability (and small win probability) .
[0231] Next, the game control device 100 updates the security signal control timer by -1 if it is not 0. (A2405). The security signal control timer is set to 1 in step A1034. It is 28 ms (predetermined time). Next, the external device (game hall internal management device (hall computer) (data), etc.), the ON data of the security signal for notifying the abnormality to the external information terminal 71 (A1026). Here, other signals to the external information terminal 71 such as the jackpot signal signal remains off.
[0232] After that, the game control device 100 determines whether or not the probability setting changing flag is set. (A2407). If the probability setting changing flag is not set (A2407 result is "N"), that is, if the probability setting is being confirmed, change / confirm the probability setting without doing anything End the process.
[0233] Game control device 100, when the probability setting changing flag is set (A2407 result is "Y"), i.e., the first timer interrupt after power-on when the probability setting is being changed It is determined whether or not it is a read process (A2408). In the first timer interrupt processing after power-on If there is (the result of A2408 is "Y"), the probability setting change / confirmation process is terminated. this is , when the RAM initialization switch 112 is held down, the probability setting value is changed unintentionally. This is to prevent the situation from being renewed.
[0234] If the game control device 100 is not the first timer interrupt process after turning on the power (A240 If the result of step 8 is "N"), it is determined whether or not there is an input from the RAM initialization switch 112 (A2 409). If there is no RAM initialization switch input (A2409 result is 'N'), Finish the rate setting change / confirmation process.
[0235] Game control device 100, when there is an input of RAM initialization switch 112 (A2409 result is "Y"), the working set value in the work set value area (in RAM111c or register) is updated by +1 in the range of 0 to 5, and the probability of the probability setting value area corresponding to the working setting value Update the setting values 1 to 6 by +1 (A2410). This enables RAM initialization switch 112 Each time is operated, the probability setting value in the probability setting value area is updated by one. Then set probability End the change / confirmation process. Note that the working set values are stored when entering the setting change mode. Read from the probability setting value area to the working setting value area (RAM111c or register) A value corresponding to the set probability value (a value obtained by subtracting 1 from the set probability value) may be stored. In addition, If the industrial setting value is 5 (probability setting value 6) and +1 is updated, the work setting value is 0 (probability setting value). You can go back to the fixed value 1). Therefore, the probability setting values 1 to 6 are repeatedly +1 You can switch to new. Also, every time the probability setting value is updated by +1, the setting variable state When the game state is switched to etc., a frame that informs the setting value to the production control device 300 command (setting value information command) may be sent. Also, in the same way, the probability setting value is updated by +1. When the game state is switched to the setting variable state, etc., the test signal is sent to the external test It may be possible to output to the shooting test equipment. It should be noted that these transmission and output, the game control device 100 If there is an abnormality such as a main abnormality, it is preferable to stop the operation. Other, variable state, time saving When there is a change in the game state such as state or jackpot state, or at the start of the special figure fluctuation display game Then, send a command (set value information command) to inform the effect control device 300 of the set value. Alternatively, the test signal may be output to an external test-fire test device.
[0236] Note that in the above, the work set values are updated each time the RAM initialization switch 112 is operated. , the probability setting value in the probability setting value area is directly updated, but RAM111c The working setting value area stores the probability setting value (working setting value) during setting change, and the setting When the key switch 93 is turned off and the setting change operation is completed (the result of A1036 is "Y ”), the value corresponding to the working setting value in the working setting value area is stored in the probability setting value area for the first time. You may do so. In this way, if a power failure occurs while changing settings (A1037 The result is "Y"), the probability setting value used for game control and production control (in the probability setting value area It is possible to prevent a situation in which the stored probability setting value) is changed by an unintended value.
[0237] [Special game processing] Next, about the details of the special game processing (A1312a) in the timer interrupt processing mentioned above to explain. FIG. 7 is a flow chart showing the procedure of the special game process. special game shop In theory, the monitoring of the input of the starting port 1 switch 36a and the starting port 2 switch 37a and the special figure fluctuation Controls the entire processing related to the display game, and sets the display of special figures.
[0238] Game control device 100, first of the starting port 1 switch 36a and starting port 2 switch 37a Executes starter switch monitoring processing for monitoring winning (A2600). Starter switch monitoring In the processing, the game ball wins the starting winning opening 36 and the normal variable winning device 37 forming the second starting winning opening. Then, various random numbers (jackpot random numbers, etc.) are extracted, and the special figure fluctuation display game based on the winning A game result pre-determination is performed to determine a game result based on a prize winning at a stage before the start of the game. note that, The details of the starting port switch monitoring process will be described later.
[0239] Next, a specific area switch that monitors the entry (entrance) of the game ball to the specific area 86 (V winning opening) Executes touch monitoring processing (A2601). For details of the specific area switch monitoring process, refer to will be described later.
[0240] Next, the game control device 100 executes the upper big winning opening switch monitoring process (A2602). . In the upper grand winning opening switch monitoring process, the count switch provided in the special variable winning device 39 It monitors the detection of a playing ball at the touch 39a.
[0241] Next, the game control device 100 updates the special game processing timer by -1 if it is not 0 (1 subtract only) (A2603). The special game processing timer is updated by -1, timer allocation Time is counted for the interrupt cycle (4 msec) of the loading process. In addition, special game The minimum value of the processing timer is set to 0. Next, whether the special game processing timer is 0 (A2604). If the special game processing timer is not 0 (result of A2604 is "N"), the process proceeds to step A2619.
[0242] Game control device 100, if the special game processing timer is 0 (the result of A2604 is " Y”), that is, if the time is up or has already been up, the special game Special game sequence branch table to be referenced to branch to the process corresponding to the system process number register (A2605). In addition, the special game sequence branch table Use to obtain the branch destination address of the process corresponding to the special figure game process number (A2606). Then, make a subroutine call with the special game processing number, to the special game processing number The corresponding game branch processing is executed (A2607).
[0243] If the game processing number is "0" at step A2607, the game control device 100 Monitors the start of fluctuation of the special figure fluctuation display game, sets the start of fluctuation of the special figure fluctuation display game, and directs Execute special figure normal processing to set and set information necessary for performing special figure fluctuation processing (A2608). In addition, the detail of a special figure usual process is mentioned later.
[0244] If the game processing number is "1" at step A2607, the game control device 100 A special feature for setting the stop display time of special figures and setting the information necessary for processing during special figure display. Execute processing during figure change (A2609). For example, in the special symbol fluctuation process, the special symbol is stopped Set the necessary information such as the symbol stop command indicating the stop symbol pattern and the stop display time corresponding to the stop symbol pattern. set, set the processing number "2" related to the special figure display processing and save it in the special figure game processing number area do.
[0245] If the game processing number is "2" at step A2607, the game control device 100 Processing during special figure display, such as setting the information necessary to shift to the jackpot state or small hit state Execute (A2610). For example, in the special figure display process, the result of the special figure fluctuation display game is large. If it is a hit, condition device operation information indicating that the condition device is in operation Set in the area, set the processing number "0" related to the special figure normal processing, and set it to the special figure game processing number area to boot. If the result of the special figure fluctuation display game is a small hit, a small hit fanfare command and set the necessary information such as the time before opening the small hit, and process number "3" related to the small hit opening pre-processing Set and save in the special game processing number area. The result of the special figure fluctuation display game is wrong. If so, set the processing number "0" related to the special figure normal processing and save it in the special figure game processing number area .
[0246] If the game processing number is "3" at step A2607, the game control device 100 Small hit opening pre-processing is executed (A2611). For example, in the small hit opening pretreatment, The opening time of the big winning mouth (small hit opening time, for example 1.6 seconds) is set in the special game processing timer area area, save the ON data in the upper grand prize opening solenoid output data area, and open the small hit Set the release command as a production command, and set the processing number "4" related to the small hit open process and save it in the special game processing number area.
[0247] If the game processing number is "4" at step A2607, the game control device 100 Execute small hit open process (A2612). For example, in the small hit open process, the small hit remaining Save the remaining ball processing time (eg 3.0 seconds) in the special game processing timer area, Set the process number "5" related to the process and save it in the special game process number area.
[0248] If the game processing number is "5" at step A2607, the game control device 100 Small hit remaining ball processing is executed (A2613). For example, in the small hit remaining ball processing, Set the process number "0" related to the process and save it in the special game process number area.
[0249] When the process based on the special figure game processing number is completed, the game control device 100 displays the special figure 1 display device After preparing the special figure 1 fluctuation control table for controlling the fluctuation of 51 (A2614), 1 The symbol variation control process related to the display device 51 is executed (A2615). And special figure 2 indicator After preparing the special figure 2 variation control table for controlling 52 variations (A2616), 2 The symbol variation control process related to the display device 52 is executed (A2617). Next, during the jackpot - A lever that controls the opening action of the lever solenoid 86b to open the solenoid 86b. - Execute the solenoid control process (A2618) and end the special game process.
[0250] [Starting port switch monitoring process] Next, the details of the starting switch monitoring process (A2600) in the special game process explain. FIG. 8 is a flow chart showing the procedure of the starting port switch monitoring process.
[0251] Game control device 100, first, the winning a prize monitoring table for the starting winning a prize port 36 (starting port 1) Prepare (A2701), execute hard random number acquisition processing (A2702), start winning entrance 36 It is determined whether or not there is a prize for (A2703). If there is no prize to start prize gate 36 ( If the result of A2703 is "N"), the processing after step A2709 is executed. On the other hand If there is a prize to the dynamic winning port 36 (the result of A2703 is "Y"), in the game state to hit to the right It is determined whether or not there is (A2704).
[0252] If the game control device 100 determines that it is not in the right-handed game state (result of A2704 is "N"), the process after step A2707 is executed. On the other hand, in the game state to hit to the right (The result of A2704 is "Y"), the right-handed instruction notification command is prepared as a production command. In preparation (A2705), effect command setting processing is executed (A2706). production command In the setting process, the effect command is written to the serial transmission buffer, and the effect command is used as the effect control. It will be sent to the control device 300.
[0253] That is, if it is in the general electricity support state (time saving state), the probability state of the variable display game (high probability state state / low probability state), prepare a right-handed instruction notification command and set the production command Execute the process. In the case of this embodiment, it is easier for left-handed players to win the starting prize-winning port 36, and normally If the variable prize winning device 37 is not hit to the right, the prize is not won. Also, if it is not right-handed, the game ball will be normal. Do not pass the start gate 34. Therefore, in the general electricity support state (time saving state), hit left Right-handed hitting is more advantageous, but if there is a prize at the starting prize mouth 36 during the general electricity support state (i.e., when left-handed during the general electric support state), the right-handed instruction notification command is transmitted to the production control device 300, and the production control device 300 instructs to hit to the right ( warning) is executed on the display device 41 or the like by right-handed instruction display.
[0254] Next, the game control device 100 sets the information of the hold by the starting winning a prize port 36 (starting port 1). After preparing the table (A2707), execute the common processing for the special figure start entrance switch (A2 708). And, the winning monitoring table for the second starting winning port (normal variable winning device 37) Prepare (A2709), execute hard random number acquisition processing (A2710), 2nd start winning entrance (A2711). If there is no prize to the 2nd start prize gate ( When the result of A2711 is "N"), the starting port switch monitoring process is terminated.
[0255] On the other hand, the game control device 100, if there is a winning to the second start winning port (result of A2711 is "Y") indicates whether or not the normal electric accessory (normal variable prize winning device 37) is in operation, that is, Then, it is checked whether the normal variable winning device 37 is in an open state in which the game ball can win a prize. Judge (A2712). When the normal electric accessory is in operation (result of A2712 is "Y" ), and the process proceeds to step A2714.
[0256] On the other hand, the game control device 100, when the normal electric accessory is not in operation (the result of A2712 is "N"), and judges whether or not an electrical fraud is occurring (A2713). To normal fluctuation winning device 37 If the number of fraudulent prizes is equal to or greater than the number of fraudulent occurrence judgments (eg 5), it is a power fraud occurrence I judge. The normal variable winning device 37 cannot win a game ball when it is closed, and when it is open Only game balls can win prizes. Therefore, if the game ball wins in the closed state, some kind of abnormality or This is the case where fraud has occurred, and if there are game balls that have won in such a closed state, the number It is counted as the number of fraudulent winnings. Then, the number of fraudulent winnings counted in this way is a predetermined fraud occurrence If the number is equal to or greater than the determination number (upper limit), it is determined that fraud is occurring.
[0257] If the game control device 100 is not in the middle of electricity fraud (the result of A2713 is "N"), 2Prepared a table for setting information on hold by the start-up winning port (normal variable winning device 37) After that (A2714), the special figure starter switch common processing is executed (A2715), and the starter switch Terminate the monitoring process. Also, in A2713, electric power fraud is occurring (result of A2713) If the result is "Y"), the starting port switch monitoring process is terminated. i.e. the second Prevents further generation of starting memories.
[0258] [Common process for special figure start switch] Next, special figure start switch common processing (A2708, A 2715) will be described in detail. Figure 9 shows the procedure of the special figure starting entrance switch common processing It is a flow chart. The common processing of the special starting gate switch is the starting gate 1 switch 36a and the starting When there is an input from the port 2 switch 37a, the processing is performed in common for each input. be.
[0259] Game control device 100, first of the starting port 1 switch 36a and starting port 2 switch 37a Among them, information about the number of winnings to the starter switch to be monitored is managed outside the gaming machine 10. Load the starting signal output count, which is the number of times to output to the device (A2901), and +1 (A2902) and determine whether or not the output count overflows (A2903). If the output count does not overflow (the result of A2903 is "N"), Save the updated value in the starting signal output count area of RWM (A2904), and step A Move to 2905 processing. On the other hand, when the output count overflows (result of A2903) result is "Y"), the process proceeds to step A2905. In this embodiment, the starting port signal output A value from '0' to '255' can be stored in the count field. and loaded If the value is "255", the updated value will be "0" by updating +1, and the output count will be It is configured to determine that it overflows.
[0260] Next, the game control device 100, starting port 1 switch 36a and starting port 2 switch 37a Among them, the upper limit is the number of special figures held to be updated (number of start memories) corresponding to the start switch to be monitored It is determined whether or not it is less than a value (here, 4) (A2905). The number of special figures pending to be updated is the upper limit If not less than (the result of A2905 is "N"), end the special figure start entrance switch common processing be. Also, if the number of special figures pending to be updated is less than the upper limit (here 4) (A2905 If the result is "Y"), the number of special figures to be updated (number of special figures 1 or special figures 2) will be updated by +1 Then (A2906), save the target starting gate winning flag (A2907).
[0261] Next, the game control device 100, the start-up switch to be monitored and the random number corresponding to the number of special figures pending Calculate the address of the number storage area (A2908) and store the jackpot prepared in step A2805. Save the random number in the RWM jackpot random number storage area (A2909). Then start monitoring Extract the jackpot pattern random number of the special figure fluctuation display game that starts by detecting the moving mouth switch, Save to WM's jackpot pattern random number storage area (A2910). Subsequently, the starting point to be monitored Extract the small winning pattern random number of the special figure fluctuation display game started by detecting the switch, Save in the pattern random number storage area (A2911). In addition, support for determining the time saving pattern Extract the pattern random number and save the pattern random number per support in the RWM support per pattern random number storage area. (A2912).
[0262] In addition, in this embodiment, as described above, after the small hit, the big hit is surely generated by the V prize. Therefore, it is not necessary to use a small winning pattern random number, and step A2911 is optional. It does not have to be executed. In addition, since there is no small hit result in the special figure 1 fluctuation display game, it is subject to monitoring If the starting port switch is the starting port 1 switch 36a, even if you do not extract the small winning pattern random number good.
[0263] In addition, the small hit pattern random number, the sapo per pattern random number, and the big hit pattern random number are the special figure 1 stop patterns described later. In the setting process (A3403) and the special figure 2 stop pattern setting process (A3503), at the time of the small hit The stop pattern number, the stop pattern number at the time of the support hit, or the stop design number at the time of the big hit, and these stop A small hit stop pattern pattern corresponding to the design number, a support stop pattern pattern, or a big hit stop It is used to determine the stop design pattern.
[0264] In this embodiment, in order to avoid confusion, small hit pattern random numbers, support per pattern random numbers, big hit Each pattern random number is provided independently, but in order to reduce the random number storage area of RWM, 1 One random number (common random number) is shared, and the small hit pattern (stop pattern number at the time of the small hit, the small hit stop diagram pattern pattern), per support pattern (stop pattern number at support per stop pattern, support per stop pattern pattern) , Jackpot pattern (stop pattern number at the time of jackpot, jackpot stop pattern pattern) good. That is, when determining the small winning pattern, the range of common random numbers is divided and assigned to each small winning pattern. When assigning or determining the pattern per support, the range of common random numbers is divided and each pattern per support , or when determining the jackpot pattern, divide the range of common random numbers and assign each jackpot pattern can be assigned to
[0265] Next, the game control device 100 determines the RWM variation patterns corresponding to the variation pattern random numbers 1 to 3. Save in the random number storage area (A2913), and save the result of the variable display game (game result). Execute the special figure reservation information judgment process (preliminary judgment process, prefetching process) that can be judged before (A29 14). In the special figure reservation information determination process, the saved jackpot random numbers and hit design random numbers (jackpot design Stop design information (big hit stop design based on random numbers, small hit design random numbers, support per design random numbers) etc. , small hit stop design, time saving stop design, off stop design) Pre-reading stop design command corresponding to Or, the first half fluctuation number based on the saved fluctuation pattern random number 1 to 3 (number of fluctuation before reach) And produce a look-ahead fluctuation pattern command corresponding to the latter half fluctuation number (number of fluctuation after reach) Set as a command. And, corresponding to the start-up switch to be monitored and the number of special figures pending Prepare the decoration special figure reservation number command as a production command (A2915), and set the production command Execute the process (A2916) and end the special figure start opening switch common process. in this way, The game control device 100 displays the variation before the variation display game based on the starting memory is executed. A pre-determining means capable of pre-determining the result of the dynamic display game is provided.
[0266] Here, the game control device 100 (RAM111c), the start winning opening 36 and normal fluctuation winning equipment A predetermined random number is extracted based on the inflow of the game ball into the starting winning area of the device 37, and the variable display game A start memory means for storing a predetermined number as an upper limit as a start memory that is the execution right of the system. again, Start storage means (game control device 100), the game ball to the first start winning opening (start winning opening 36) Various random values extracted based on the winning prize are stored as the first start memory with a predetermined number as the upper limit, 2 Various random values extracted based on the winning of the game ball to the start winning opening (normal variable winning device 37) is stored as the second start memory up to a predetermined number as the upper limit.
[0267] [Specific area switch monitoring process] Next, about the details of the specific area switch monitoring process (A2601) in the special game process to explain. FIG. 10 is a flowchart showing the procedure of specific area switch monitoring processing.
[0268] The game control device 100 first determines whether or not a small hit is in progress (A3001). Special If the game processing numbers are "4" and "5", it can be determined that a small hit is in progress. is in the midst of a hit If (the result of A3001 is "Y"), determine whether the condition device is in operation (A30 02). If the condition device activation information indicating that the condition device is in operation is set, the condition It can be determined that the device is in operation.
[0269] Game control device 100, if the condition device is not in operation (the result of A3002 is "N"), It is determined whether or not there is an input to the specific area switch 72 (A3003). specific area switch If there is an input in 72 (the result of A3003 is "Y"), that is, winning a prize in the specific area 86 ( If there is a V prize), condition device activation information indicating that the condition device is in operation It saves in the local operation information area (A3004), and terminates the specific area switch monitoring process.
[0270] If it is not a small hit (the result of A3001 is "N"), if the condition device is in operation (A3 002 result is "Y"), or when there is no input to the specific area switch 72 (A3003 result is "N"), the specific area switch monitoring process ends without doing anything.
[0271] [Special normal processing] Next, the details of the special figure normal process (A2608) in the special figure game process will be described. Figure 11 is the flowchart which shows the procedure of special figure usual processing.
[0272] First, the game control device 100 is in the middle of the character object normal processing of the character object game processing described later, and It is determined whether or not the remaining ball counter of the big winning opening is 0 (A3200). Under normal processing or if the remaining ball counter of the big winning opening is not 0 (the result of A3200 is "N ”), the process proceeds to step A3215 without starting the special figure fluctuation display game.
[0273] The game control device 100 is in the normal processing of the accessory, and the remaining ball counter of the big winning opening is 0. (the result of A3200 is "Y"), the special figure 2 pending number (second starting memory number) is 0 (A3201). If the number of special figures 2 pending is 0 (the result of A3201 is "Y"), determine whether the special figure 1 pending number (first start memory number) is 0 (A3206) . And if the number of pending special figures 1 is 0 (the result of A3206 is "Y"), the customer waiting demo opens. (A3211), and if the customer waiting demo has not started (A32 If the result of 11 is "N"), the customer waiting demonstration flag is set in the customer waiting demonstration flag area (A 3212).
[0274] Subsequently, the game control device 100 prepares the customer waiting demo command as an effect command ( A3213), effect command setting processing is performed (A3214), and processing of step A3215 transition to On the other hand, in step A3211, if the customer waiting demonstration has already started (A32 The result of 11 is "Y"), and set "0" related to special normal processing as the processing number (A3215 ), save the processing number in the special game processing number area (A3216), clear the logging area (A3217). Then, fraud monitoring period flag area Save the flag during the viewing period (A3218) and end the special figure normal processing.
[0275] In addition, the game control device 100, if the special figure 2 pending number is not 0 (the result of A3201 is "N ”), execute the special figure 2 fluctuation start process (A3202), Prepare the residue command (decorative special figure 2 pending number command) as a production command (A3203 ), the effect command setting process is executed (A3204). And, processing during special figure fluctuation of special figure 2 Execute the migration setting process (A3205) and end the special figure normal process.
[0276] In the special figure 2 process transition setting process during special figure fluctuation, set "1" as the process number and start the special figure game Save the processing number in the processing number area, clear the customer waiting demo flag area, and control the special figure 2 fluctuation Save the fluctuating flag in the flag area.
[0277] In addition, the game control device 100, if the special figure 1 pending number is not 0 (the result of A3206 is "N ”), execute the special figure 1 fluctuation start process (A3207), Prepare the residue command (decorative special figure 1 pending number command) as a production command (A3208 ), the effect command setting process is executed (A3209). And, processing during special figure fluctuation of special figure 1 Execute the transition setting process (A3210) and end the special figure normal process.
[0278] In the process transition setting process during special figure fluctuation of special figure 1, set "1" as the process number and start the special figure game Save the process number in the process number area, clear the customer waiting demo flag area, and control the special figure 1 fluctuation Save the fluctuating flag in the flag area.
[0279] In this way, by checking the number of special figures 2 pending before checking the number of special figures 1 pending , If the number of special figures 2 pending is not 0, special figure 2 fluctuation start processing (A3202) is executed becomes. That is, the special figure 2 fluctuation display game is executed with priority over the special figure 1 fluctuation display game (Special figure 2 pending priority digestion). That is, the game control device 100, the second start storage means (Game control device 100) if there is a second start memory, variation based on the second start memory A priority control method for executing the display game preferentially over the variable display game based on the first starting memory step up. In addition, the special figure 1 fluctuation display game may be executed with priority over the special figure 2 fluctuation display game. In the case of special figure 1 pending priority digestion, the judgment of step A3201 is changed to special figure 1 pending It suffices to determine whether or not the number ≠ 0.
[0280] [Special figure 1 fluctuation start process] Next, I will explain the details of the special figure 1 fluctuation start process (A3207) in the special figure normal process be. FIG. 12 is a flow chart showing the procedure of special figure 1 fluctuation start processing. Special figure 1 fluctuation start The process is a process performed at the start of the special figure 1 fluctuation display game.
[0281] The game control device 100 indicates the type of special figure variation display game to be executed (here special figure 1) Save the special figure 1 fluctuation flag in the fluctuation pattern discrimination area (A3401). Next, special figure 1 change Loss information and big hit Big hit flag 1 setting processing for performing processing such as setting information is executed (A3402). Big The details of the hit flag 1 setting process will be described later.
[0282] Next, the game control device 100 controls the special figure 1 stop symbol (symbol information) related to the special figure 1 variable display game. (A3403). Special figure 1 stop design In the fixed process, the stop pattern number at the time of loss, the support hit, or the big hit, and this stop pattern number Outgoing stop pattern pattern corresponding to, support stop pattern pattern, or jackpot stop pattern pattern save the turn. The stop pattern number at the time of the support hit or the jackpot is the support hit pattern, respectively. It is determined according to random numbers and jackpot pattern random numbers.
[0283] Furthermore, the game control device 100 is a parameter for setting the variation pattern special figure Execute special figure information setting processing to set information (A3404).
[0284] Subsequently, the game control device 100 relates to the setting of the variation pattern of the special figure 1 variation display game Special figure 1 variation pattern setting information which is a table in which information for referring to various information is set Prepare information table (A3405).
[0285] After that, the game control device 100 changes the variable pattern, which is the variable mode in the special figure 1 variable display game. Execute the variation pattern setting process to set the turn (variation pattern number) (A3406) . Next, the game control device 100 is a variation that sets the information of the start of variation of the special figure 1 variation display game Execute the start information setting process (A3407) and end the special figure 1 fluctuation start process. change start information In the information setting process, the fluctuation time value corresponding to the fluctuation pattern (variation pattern number) is acquired, Save in the game processing timer area. Then, the variation command corresponding to the variation pattern number Prepare the mode (MODE, ACTION) as a production command, and perform the production command setting process. conduct. In addition, in the fluctuation start information setting process, the special figure type of the special figure fluctuation display game to be started from now on Another (special figure 1 or special figure 2) to update the number of special figures pending -1 (decrease by 1).
[0286] [Special figure 2 fluctuation start process] Next, the details of the special figure 2 fluctuation start process (A3202) in the special figure normal process will be explained. be. Figure 13 is a flow chart showing the procedure of special figure 2 fluctuation start processing. Special figure 2 fluctuation start The process is a process performed at the start of the special figure 2 fluctuation display game, and the special figure 1 fluctuation shown in FIG. A process similar to the process in the start process is performed for the second start memory.
[0287] The game control device 100 first selects the type of special figure variation display game to be executed (here, special figure 2). Save the special figure 2 fluctuation flag indicating to the fluctuation pattern discrimination area (A3501). Next, special figure 2 The big hit flag 2 for determining whether the variable display game is a big hit or not Executes jackpot flag 2 setting processing that performs processing such as setting jackpot information (A3502 ).
[0288] Next, the game control device 100 controls the special figure 2 stop symbol (symbol information) related to the special figure 2 variable display game. (A3503). In addition, fluctuation pattern Execute special figure information setting processing to set special figure information which is a parameter for setting the tone (A3504). Subsequently, various information about the setting of the variation pattern of the special figure 2 variation display game Special figure 2 variation pattern setting information table, which is a table in which information for referencing information is set Prepare a sample (A3505).
[0289] After that, the game control device 100 sets the variation pattern of the special figure 2 variation display game. Execute pattern setting processing (A3506). Finally, the start of fluctuation of special figure 2 fluctuation display game Execute the fluctuation start information setting process to set the information (A3507), and execute the special figure 2 fluctuation start process finish.
[0290] [Big hit flag 1 setting process] Next, the details of the jackpot flag 1 setting process (A3402) in the special figure 1 fluctuation start process and explain. FIG. 14 is a flow chart showing the procedure of the jackpot flag 1 setting process.
[0291] The game control device 100, first, the deviation information in the jackpot flag 1 area and the support hit flag 1 area. save information (A3601). Next, RWM's special figure 1 jackpot random number storage area (for pending number 1 ), load the jackpot random number from (A3602), and store the special figure 1 jackpot random number storage area (for 1 pending number) is cleared to 0 (A3603). In addition, for the number of reservations 1, the digestion order is the first An area that stores information (random numbers, etc.) about the special figure start memory (here, the first of the special figures 1) area. After that, depending on whether the prepared jackpot random number matches the jackpot judgment value, A big hit determination process for determining whether or not it is a hit is executed (A3604).
[0292] The game control device 100, when the determination result of the jackpot determination process (A3604) is a jackpot (The result of A3605 is "Y"), a big hit that saved the losing information in step A3601 Overwrite the jackpot information in the flag 1 area and save it (A3606), and set the jackpot flag 1 finish the process.
[0293] On the other hand, if the judgment result of the big hit judgment process (A3605) is not a big hit (the result of A3605 result is "N"), optionally, based on the obtained jackpot random value, the special figure fluctuation display game Execute the support hit determination process to determine whether it is a support hit (A3607), and the result of the determination determines whether it is a support hit (A3608). In addition, in this embodiment, (In other words, the same random value is used for the support hit judgment and the jackpot judgment.) numbers are used). Here, the support hit (time saving hit) of the special figure fluctuation display game is the next It is a time-saving result (specific result) that enters the time-saving state from the special figure fluctuation display game, and at this time In response to the short result, the effect control device 300 is displayed as a stop result of the decoration special figure fluctuation display game. Short symbols can be displayed on the display device 41 .
[0294] The game control device 100, when the special figure fluctuation display game is a support hit (result of A3608 is "Y"), and in step A3601, the loss information is saved in the support hit flag 1 area. Overwrite and save the hit information (A3609), and end the jackpot flag 1 setting process. On the other hand, if the special figure fluctuation display game is not a support hit (the result of A3608 is "N"), To end the jackpot flag 1 setting process without saving the support hit information in the flag 1 area be.
[0295] Thus, in the present embodiment, the result of the special figure 1 variation display game is "big hit", "sa It will be either one of "po hit (time saving hit)" and "missing", and there is no "small hit". note that , steps A3607-A3609 are optional and may be omitted. For abbreviation, it is not necessary to provide the result of the special figure 1 variable display game "support hit (time saving hit)". Also, it is possible to provide a "small hit" as a result of the special figure 1 fluctuation display game.
[0296] In addition, in the big hit flag 1 setting process, the support hit information is saved in the support hit flag 1 area. However, since the jackpot and the support hit do not overlap, information may be saved.
[0297] [Big hit flag 2 setting process] Next, the details of the jackpot flag 2 setting process (A3502) in the special figure 2 fluctuation start process and explain. FIG. 15 is a flow chart showing the procedure of the big hit flag 2 setting process. This process is similar to the process in the jackpot flag 1 setting process shown in FIG. This is done with memory as the object.
[0298] Game control device 100, first, big hit flag 2 area, small hit flag 2 area, support hit flag The deviation information is saved in the lag 2 area (A3701). Next, RWM's special figure 2 jackpot random number Load the jackpot random number from the storage area (for pending number 1), prepare (A3702), and 2 Clear the jackpot random number storage area (for 1 pending number) to 0 (A3703). In addition, for the number of holds 1 is the information about the Toku-zu start memory ( random numbers, etc.). After that, the prepared big hit random value matches the small hit judgment value Execute small hit determination processing that determines whether or not it is a small hit depending on whether or not (A3704 ).
[0299] Game control device 100, when the determination result of the small hit determination process (A3704) is a small hit (The result of A3705 is "Y"), a small hit that saved the loss information in step A3701 Overwrite the small hit information in the flag 2 area and save it (A3706), and set the big hit flag 2 finish the process.
[0300] On the other hand, the game control device 100, when the special figure variation display game is not a small hit (A3705 The result is "N"), based on the obtained jackpot random number, the special figure fluctuation display game is a support hit. Execute support hit determination processing to determine whether or not (A3707), and the result of the determination is support hit It is determined whether or not there is (A3708). In addition, in this embodiment, the judgment of the support hit is also a big hit. A random value is used (in other words, the same random value is used for can be). Here, the support per (time saving) of the special figure fluctuation display game is the next special figure fluctuation display It is a time-saving result (specific result) that enters the time-saving state from the game, and corresponds to this specific result Then, the effect control device 300 displays the time saving pattern as a result of stopping the decorative special figure fluctuation display game It can be displayed on the device 41.
[0301] The game control device 100, when the special figure fluctuation display game is a support hit (result of A3708 is "Y"), and the loss information is saved in the support hit flag 2 area saved in step A3701. Overwrite and save the hit information (A3709), and end the jackpot flag 2 setting process.
[0302] On the other hand, if the determination result of support hit determination processing (A3707) is not support hit (A3708 result is "N"), optionally, whether the prepared jackpot random value matches the jackpot judgment value A big hit determination process for determining whether or not it is a big hit may be executed (A371 0). The game control device 100 determines that the determination result of the jackpot determination process (A3710) is a jackpot. If (the result of A3711 is "Y"), the deviation information saved in step A3701 Overwrite the jackpot information in the hit flag 2 area and save it (A3712), set the jackpot flag 2 Terminates routine processing. On the other hand, if the judgment result of the big hit judgment process (A3710) is not a big hit (The result of A3711 is "N"), the big hit while saving the deviation information in the big hit flag 2 area Terminates flag 2 setting processing.
[0303] Thus, in this embodiment, the result of the special figure 2 fluctuation display game is "small hit", "support hit It will be either one of "Ri (per time saving)" and "missing", but optionally, special figure 2 fluctuation A configuration is also possible in which a "jackpot" is provided as a result of the display game.
[0304] In addition, in the big hit flag 2 setting process, save the small hit information in the small hit flag 2 area , It was configured to save the support hit information in the support hit flag 2 area, but the big hit and the support hit Since the small hits do not overlap, save the small hit information and the support information in the big hit flag 2 area. good too.
[0305] [Jackpot determination process] Next, the big hit determination process in the big hit flag 1 setting process and big hit flag 2 setting process ( A3604, A3710) will be described in detail. Fig. 16A shows the procedure of the big hit determination process It is a flow chart showing. In addition, the jackpot determination process is executed during the timer interrupt process. It is a process common to the jackpot determination process in other processes, such as special figure reservation information determination process is also executed.
[0306] The game control device 100 first sets the upper limit judgment value corresponding to the probability setting value (A3800 ), set the lower limit judgment value of the jackpot judgment value (A3801), the value of the target jackpot random number It is determined whether or not it is less than a fixed value (A3802). It should be noted that the jackpot random number It is to match the big hit judgment value. The jackpot judgment value is a series of multiple values. The number is equal to or greater than the lower limit judgment value, which is the lower limit value of the jackpot judgment value, and the upper limit value of the jackpot judgment value If it is equal to or less than the upper limit judgment value, it is judged to be a big hit. Upper limit judgment value is low probability It may be different between the state (normal probability state other than the probability variable state) and the high probability state (variable probability state).
[0307] Game control device 100, when the target jackpot random number value is less than the lower limit judgment value (A380 The result of 2 is "Y"), set a failure (other than a big hit) as the judgment result (A3804), End the hit determination process.
[0308] The game control device 100 determines whether or not the target jackpot random number value is greater than the upper limit determination value. (A3803). If the value of the jackpot random number is greater than the upper limit judgment value (the result of A3803 is " Y"), and set a loss (other than a big hit) as the judgment result (A3804). Jackpot on the other hand If the random number value is not greater than the upper limit judgment value (result of A3803 is "N"), the judgment result is to set the jackpot (A3805). When the judgment result is set, end the jackpot judgment process .
[0309] [Small hit determination process] Next, about the details of the small hit determination process (A3704) in the big hit flag 2 setting process explain. FIG. 16B is a flowchart showing the procedure of small hit determination processing. In addition, The determination process is common to the small hit determination process in other processes that are executed during the timer interrupt process It is a process to do, and is also executed in the special figure reservation information determination process.
[0310] The game control device 100 first sets a small hit upper limit judgment value corresponding to the probability setting value (A3 900), determine whether the value of the jackpot random number of the target (special figure 2) is less than the small hit lower limit judgment value (A3901). In addition, it is a small hit that the big hit random number matches the small hit judgment value is. The small hit judgment value is a series of multiple values, and the jackpot random number is the lower limit of the small hit judgment value. A small hit lower limit judgment value or more, and a small hit upper limit judgment that is the upper limit value of the small hit judgment value If it is less than the value, it is determined to be a small hit. The small hit upper limit judgment value is a low probability state (probability It may be different between the normal probability state other than the variable state) and the high probability state (probable variable state).
[0311] Of course, the result of the same special figure fluctuation display game should be avoided to be a small hit and a big hit. The range of the small hit judgment value (between the small hit lower limit judgment value and the small hit upper limit judgment value) It does not overlap with the judgment value range (between the lower limit judgment value and the upper limit judgment value). In addition, in this embodiment, We do not set up our own small hit random numbers, we use the big hit random numbers to judge small hits, but our own It is also possible to provide a small hit random number.
[0312] Game control device 100, the value of the big hit random number of the target (special figure 2) is less than the small hit lower limit judgment value If the result of A3901 is "Y", set the deviation as the judgment result (A3903), Finish the small hit determination process.
[0313] In addition, the game control device 100, when the value of the jackpot random number is not less than the small hit lower limit judgment value (The result of A3901 is "N"), the value of the jackpot random number for the target (special figure 2) is higher than the small hit upper limit judgment value is greater than (A3902). The value of the jackpot random number is greater than the small hit upper limit judgment value If not (result of A3902 is "Y"), set failure as the judgment result (A3903) . On the other hand, if the value of the jackpot random number is not greater than the small hit upper limit judgment value (the result of A3902 is " N"), set a small hit as a judgment result (A3904). If you set the judgment result, end the determination process. In addition, in this embodiment, the small hit probability is 1 / 8 (= 12.5%) The small hit lower limit judgment value and the small hit upper limit judgment value are set so that the small hit probability is another value It's okay.
[0314] [Support hit determination process] Next, support hit determination processing in jackpot flag 1 setting processing and jackpot flag 2 setting processing The details of (A3607, A3707) will be explained. Figure 16C shows the support hit determination process It is a flow chart which shows a procedure. Note that support hit determination processing is executed during timer interrupt processing. It is a process that is common to the support hit determination process in other processes that are performed, and the special figure hold information determination process It can also be used in theory, etc.
[0315] Game control device 100, first, to set the upper limit judgment value per support corresponding to the probability setting value ( A7001). Next, set the lower limit judgment value of the support hit judgment value (A7002), It is judged whether or not the value of the random number is less than the lower limit judgment value (A7003). In addition, per support The presence means that the jackpot random number matches the support hit judgment value corresponding to the probability setting value and the game state. and The support hit judgment value is a series of multiple values, and the jackpot random number is the support hit judgment value. Above the lower limit judgment value, which is the lower limit value, and the upper limit of the support hit judgment value, which is the upper limit of the support hit judgment value If it is equal to or less than the judgment value, it is judged to be a support hit. In addition, the upper limit judgment value per support is The low probability state (normal probability state other than the variable probability state) and the high probability state (variable probability state) may be different.
[0316] Of course, the result of the same special figure fluctuation display game is a support hit and a big hit, or a support hit and In order to avoid a small hit, the range of the support hit judgment value (lower limit judgment value and support hit Between the upper limit judgment value) does not overlap with the range of the above-mentioned big hit judgment value and small hit judgment value. na In addition, in this embodiment, we do not provide our own random numbers for support hits, and Although a random number is used for each support, it is also possible to provide a unique random number for each support.
[0317] Game control device 100, when the value of the target jackpot random number is less than the support hit lower limit judgment value ( The result of A7003 is "Y"), and the judgment result is set to miss (other than support hit) (A70 05), end the support hit determination process.
[0318] In addition, the game control device 100, when the value of the jackpot random number is not less than the support per lower limit judgment value (The result of A7003 is "N"), the value of the target jackpot random number is greater than the upper limit judgment value for the support It is determined whether or not it is valid (A7004). If the value of the jackpot random number is greater than the upper limit judgment value per support If yes (result of A7004 is "Y"), set failure (other than support hit) as the judgment result ( A7005). On the other hand, if the value of the jackpot random number is not greater than the support upper limit judgment value (A70 The result of 04 is "N"), and the support hit is set as the judgment result (A7006). Judgment result When set, the support hit determination process is terminated.
[0319] In the support hit determination process, a lottery using a big hit random number determines the support hit (time reduction determination). ) is performed. In the support hit judgment (time reduction judgment) as a lottery, the big hit random number is the support hit judgment. If it matches the fixed value (time saving judgment value), as a judgment result, the support per result (time saving result, specific result ) is obtained and the time saving is set. The support hit judgment value is different from the big hit judgment value and the small hit judgment value. Become.
[0320] In addition, in order to give sharpness, the probability of winning per support (judgment value per support) for each probability setting value range ÷ range of jackpot random numbers) The winning probabilities may be the same. Setting 1 (or low setting side) is easy to win per support, Set the winning probability per support so that setting 6 (or high setting side) is difficult to win per support You can ease the disadvantages of low settings, or set it on the contrary and make it easier to win a support hit on the high setting side. It is possible to match the expectation of the player who expects that. Also, from setting 1 to setting 6, there is a monotonous support You can change the winning probability of the winner, or change it every two stages of the setting, even if it is not monotonous. good. By making the probability of winning per supporter different between even number setting and odd number setting, It may enhance the interest of the player who plays.
[0321] In addition, during the low probability of the jackpot probability (other than during the variable state) and during the high probability (during the variable state), the support hit The winning probabilities of the winners may be made different to give a sharpness, or for the sake of simplification, they may be the same. inaccurate To make it easier to win during the rate (other than during the variable state) and difficult to win during the high probability (during the variable state), You can set the winning probability per support to alleviate the disadvantage during the low probability, or set it on the contrary, It may match the expectation of the player who expects that he / she can easily win the support prize during high probability. for example, Set the winning probability per support so that you can win per support only during low probability (support during high probability) Winning probability per hit is zero), you may mitigate the disadvantages in the low probability.
[0322] Also, if the probability of winning per support is different between the special figure 1 fluctuation display game and the special figure 2 fluctuation display game You can make them more distinct, or they can be the same for convenience. For example, the general electricity support state In order to increase the number of support hits in (time-saving state and variable state), support in the special figure 2 variable display game Winning probability per hit may be made larger than special figure 1 fluctuation display game. Conversely, when playing in the normal game state, In order to improve the interest of the technique, the probability of winning per support in the special figure 1 fluctuation display game is changed to special figure 2 It may be larger than the display game. In short, the special figure 1 fluctuation display game and the special figure 2 fluctuation display game Set the winning probability per support in one of the special figure fluctuation display games to zero, and set the other special Support hits may occur only in the figure variation display game.
[0323] If the result of the special figure fluctuation display game is the support hit result (time saving result), special figure 1 stop pattern setting In the process (A3403) or the special figure 2 stop design setting process (A3503), the stop design (stop Time saving pattern (time saving pattern number, time saving pattern pattern) as stop pattern number, stop pattern pattern) It is set and enters the time saving state from the next special figure fluctuation display game. That is, in this case, It suddenly becomes a time-saving state without going through the hit (suddenly time-saving). Also, in this case, for the time saving pattern The corresponding decoration special figure command is transmitted to the production control device 300, and the display device 41 displays the production A time saving pattern (decorative time saving pattern) is also displayed as a decoration stop pattern by the control device 300. - 特許庁
[0324] As the time saving pattern displayed on the display device 41, for example, only the left pattern and the middle pattern are aligned " 1, 1, 3, etc. There are no restrictions on the time-saving pattern if it is decided in advance, but the numbers are arranged in order. There is a regularity such as "1,2,3" with a single pattern or "1,3,1" with only the left and right patterns. However, it is preferable because it is easy for the player to remember. A special feature that prepares multiple time-saving patterns and continues the time-saving state The number of figure fluctuation display games (the number of times of time saving) may be determined for each time saving pattern.
[0325] The lamp display units 1 and 2 of the lamp display device 80 are a big hit in the case of the time saving result (time saving pattern) Unlike the result or small hit result, it is issued in a specific manner as the fourth special design (fourth design). shine. For example, the lamp display units 1 and 2 are red, etc., in the case of a big hit result or a small hit result. It may emit light in warm colors, and in the case of time-saving results (time-saving patterns), neutral colors such as green and blue It may emit light in warm or cool colors (ie, colors other than warm colors). In addition, in the case of detachment, the becomes. Therefore, when the time-saving design is displayed as the stop design, it is assumed that a big hit has occurred. It is possible to prevent misidentification by players, and it is easy for players to grasp that they have won in a short time. be.
[0326] In addition, the number of special figure fluctuation display games that are executed after the end of the jackpot state (the number of times in the probability state ) reaches a predetermined number of times (the so-called ceiling number of times, short-time ceiling), you will be elected per support Even without it, it enters a time-saving state (play time). At this time, the result of the special figure fluctuation display game should be If it is, the lamp display parts 1 and 2 are turned off, and if it is a small hit or a big hit, it will be in a warm color. luminous. In addition, at this time, if it is not a small hit or a big hit, it is possible to enter the time saving state. In order to make it easier for the operator to recognize, the lamp display parts 1 and 2 emit light as the fourth pattern in a cool color. may The predetermined number of times (ceiling number of times) is, for example, 500 times. In this case, the special figure indicator And in the display device 41, the stop pattern is a missing pattern (it may be a time-saving pattern) or a small hit pattern (If it is a small hit without a V prize) will be displayed, and the time saving state will be displayed from the next special figure fluctuation display game enter abruptly. In this case, as the time saving pattern displayed on the display device 41, for example, the left pattern and "3, 3, 5" with only medium patterns ("1, 1, 3” is acceptable).
[0327] [Special figure 1 stop pattern setting process] Next, the details of the special figure 1 stop design setting process (A3403) in the special figure 1 fluctuation start process and explain. FIG. 17 is a flow chart showing the procedure of the special figure 1 stop design setting process.
[0328] The game control device 100 first determines whether or not the jackpot flag 1 is a jackpot. It is determined whether the jackpot information is saved in the lag 1 area (A4001). jackpot flag 1 is a big hit (the result of A4001 is "Y"), the special figure 1 jackpot pattern random number storage area (protected Load the jackpot pattern random number from (for residue 1) (A4002). Next, special figure 1 jackpot pattern Te (A4003), and take the stop symbol number corresponding to the loaded jackpot symbol random number. Get it and save it in the special figure 1 stop pattern number area of RWM (A4004). This process Another result type is selected.
[0329] After that, the game control device 100 sets a special figure 1 jackpot stop symbol information table (A40 05), acquire the stop design pattern corresponding to the stop design number and set it in the stop design pattern area. (A4006). The stop symbol pattern is a special figure indicator (here, special figure 1 indicator 5 It is for setting the stop pattern in 1) and the stop pattern in the display device 41. and stop Acquire the round number upper limit information corresponding to the stop pattern number, RWM's special figure 1 round upper limit Save in the information area (A4007) and get the fanfare information corresponding to the stop pattern number and save it in the fanfare information area (A4008). This information is It is for setting the execution mode of the state.
[0330] Next, the game control device 100 acquires the time reduction determination data corresponding to the stop symbol number, Save in the time reduction judgment data area (A4009). The time reduction judgment data is the end of the jackpot Including information on whether there is a time saving state after the end (with time saving or no time saving), special figure 1 jackpot end described later Used in processing and special figure 2 jackpot end processing. Next, stop symbol pattern (or stop symbol number (A4010). after that , the process proceeds to step A4020.
[0331] On the other hand, the game control device 100, if the jackpot flag 1 is not a jackpot (result of A4001 is "N"), optionally, the support hit flag 1 determines whether it is a support hit (A4 011). If support hit flag 1 is support hit (result of A4011 is "Y"), Fig. 1 Load the random number from the pattern random number storage area per support (for the number of reservations 1) (A4012), special figure Set the symbol table per support (A4013). And a pattern table per special figure 1 support Refer to the file, get the stop pattern number corresponding to the loaded random number, (A4014). Then, take the stop symbol pattern corresponding to the stop symbol number. and save it in the stop symbol pattern area (A4015). After that, correspond to the stop pattern number Save the time reduction judgment data to the time reduction judgment data area (A4016), Save the effect mode transition information corresponding to the stop symbol pattern (A4017). after that, Move to the processing of step A4020.
[0332] On the other hand, the game control device 100, if the jackpot flag 1 is not a jackpot (result of A4001 is "N") and the support hit flag 1 is not a support hit (the result of A4011 is "N ”), save the stop pattern number at the time of loss in the special figure 1 stop pattern number area (A4018), The deviation stop symbol pattern is saved in the stop symbol pattern area (A4019). then Move to the processing of step A4020. In addition, regarding the support hit in the jackpot flag 1 setting process If the processing (A3607-A3609) is not executed, the jackpot flag 1 is not a jackpot (result of A4001 is 'N'), without executing steps A4011-A4017 Go to step A4018.
[0333] After steps A4010, A4017, and A4019, the game control device 100 Prepare a decorative special figure 1 command corresponding to the pattern, and decorate special figure 1 command as a production command Decorate the do and save it in the special figure 1 command area (A4020). By the above processing, special figure 1 change A stop pattern corresponding to the result of the dynamic display game is set.
[0334] After that, the game control device 100 executes the production command setting process (A4021). child Thereby, the decoration special figure 1 command is transmitted to the production control device 300.
[0335] Next, the game control device 100 converts the symbol data corresponding to the stop symbol number into the test signal output data. Save it in the data area (A4022), and set the special figure 1 jackpot pattern random number storage area (for the number of reservations 1) to 0 Rear (A4023). After that, the special figure 1 stop design setting processing is ended. Note that the above diagram By the pattern variation control process, the stop pattern (large Hit pattern, time saving pattern, lost pattern, etc.) stop display is executed in the special figure 1 indicator 51.
[0336] [Special figure 2 stop pattern setting process] Next, the details of the special figure 2 stop design setting process (A3503) in the special figure 2 fluctuation start process and explain. FIG. 18 is a flow chart showing the procedure of the special figure 2 stop design setting process.
[0337] The game control device 100 first determines whether or not the small hit flag 2 is a small hit, that is, the small win flag. It is determined whether small hit information is saved in the lag 2 area (A4101). small hit flag 2 is a small hit (the result of A4101 is "Y"), the special figure 2 jackpot pattern random number storage area (protected Load the jackpot pattern random number from residue 1) (A4102). Next, special figure 2 jackpot pattern Te (A4103), and take the stop symbol number corresponding to the loaded jackpot symbol random number. Get it and save it in the special figure 2 stop pattern number area of RWM (A4104). This process Another result type is selected.
[0338] In addition, in this embodiment, by opening the second special variable winning device 39 with a small hit Since the game ball wins V and the big hit occurs immediately after the small hit, the special figure 2 variable display game is small. Even if it is a hit (small hit flag 2 is a small hit), the big hit pattern random number is loaded. but, Load the small winning design random number (A2911) and take the stop design number corresponding to the small winning design random number. It is also possible to obtain a In this configuration, when V is won (the result of A3003 in Fig. 10 is "Y") When it becomes), load the jackpot pattern random number, acquire the stop pattern number, and step A4107 , the processing from A4110 may be executed.
[0339] After that, the game control device 100 sets the special figure 2 jackpot stop symbol information table (A41 05), acquire the stop design pattern corresponding to the stop design number and set it in the stop design pattern area. (A4106). The stop symbol pattern is a special figure indicator (here, special figure 2 indicator 5 It is for setting the stop pattern in 2) and the stop pattern in the display device 41. and stop Acquire the round number upper limit information corresponding to the stop pattern number, RWM special figure 2 round number upper limit Save in the information area (A4107) and get the fanfare information corresponding to the stop pattern number and save it in the fanfare information area (A4108). This information is It is for setting the execution mode of the state.
[0340] Next, the game control device 100 acquires the time reduction determination data corresponding to the stop symbol number, Save in the time reduction judgment data area (A4109). The time reduction judgment data is the end of the jackpot Including information on whether there is a time saving state after the end (with time saving or no time saving), special figure 1 jackpot end described later Used in processing and special figure 2 jackpot end processing. Next, stop symbol pattern (or stop symbol number (A4010). ancestor After that, the process proceeds to step A4121.
[0341] On the other hand, the game control device 100, if the small hit flag 2 is not a small hit (result of A4101 is "N"), whether the big hit flag 2 is a big hit, that is, the big hit in the big hit flag 2 area It is determined whether the information is saved (A4111). If jackpot flag 2 is a jackpot (The result of A4111 is "Y"), and the process moves from step A4102 onwards, but Using the special figure 2 jackpot pattern table and the special figure 2 jackpot stop pattern information table that differ from the case good.
[0342] If the jackpot flag 2 is not a jackpot (the result of A4111 is "N ”), the support hit flag 2 determines whether or not it is a support hit (A4112). per support If Lag 2 is per sapo (result of A4112 is "Y"), special figure 2 per sapo pattern random number Load a random number from the storage area (for the number of reservations 1) (A4113), and use the special figure 2 support pattern table (A4114). Then, referring to the special figure 2 per pattern table, load Acquire the stop design number corresponding to the random number and save it in the special figure 2 stop design number area (A4 115). Subsequently, a stop symbol pattern corresponding to the stop symbol number is obtained, and the stop symbol pattern (A4116), and acquire the time reduction judgment data corresponding to the stop pattern number. , save in the time reduction judgment data area (A4117). Then, for the stop symbol pattern Save the corresponding production mode transition information (A4118), and shift to the processing of step A4121 do.
[0343] In the game control device 100, the small hit flag 2 is not a small hit (the result of A4101 is "N") , jackpot flag 2 is not a jackpot (the result of A4111 is "N"), and support hit flag If 2 is not a support hit (result of A4112 is "N"), specify the stop pattern number at the time of loss. Figure 2 Save in the stop pattern number area (A4119), and Save to turn area (A4120). After that, move to the processing of step A4121 .
[0344] In addition, in this embodiment, as a result of the special figure 2 fluctuation display game, "jackpot" is not provided. , the processing of step A4111 is optional and need not be executed. That is, the big hit hula If g2 is not a small hit (result of A4101 is "N"), do not execute step A4111 Then, the processing of step A4112 may be performed.
[0345] After steps A4110, A4118 and A4120, the game control device 100 Prepare a decorative special figure 2 command corresponding to the pattern, and decorate special figure 2 command as a production command Decorate the do and save it in the special figure 2 command area (A4121). By the above processing, special figure 2 change A stop pattern corresponding to the result of the dynamic display game is set.
[0346] After that, the game control device 100 executes an effect command setting process (A4122). decoration The special figure 2 command is sent to the effect control device 300.
[0347] Next, the game control device 100 converts the symbol data corresponding to the stop symbol number into the test signal output data. Save it in the data area (A4123), and set the special figure 2 jackpot pattern random number storage area (for the number of reservations 1) to 0 Rear (A4124). Also, when extracting the small hit pattern random number (A2911), Figure 2 small hit pattern random number storage area (for the number of reservations 1) may be cleared to 0. After that, stop special figure 2 Finish the pattern setting process. It should be noted that the stop symbol pattern or Or stop the stop pattern corresponding to the stop pattern number (big hit pattern, time saving pattern, lost pattern, etc.) The display is performed on the special figure 2 display 52.
[0348] Thus, the game control device 100, based on the detection of the game ball in the first start winning opening 36 A special figure 1 variable display game is executed as a variable display game, and a game ball in the normal variable winning device 37 Fluctuation display game that executes a special figure 2 fluctuation display game as a fluctuation display game based on the detection of Make a means of execution. In addition, the game control device 100, by the determination means (game control device 100) It constitutes variable display game execution control means for controlling execution of the variable display game based on the determination result.
[0349] [Special figure information setting process] Next, the special figure information setting process (A340 4, A3504) will be explained in detail. Fig. 19 is a flow chart showing the procedure of special figure information setting processing. Rochart. In this embodiment, the probability state (low probability / high probability, time saving / no ) does not directly affect the distribution of fluctuations, and the production mode managed by the game control device 100 changes. Affects motion distribution. Production mode is probability state, presence or absence of time saving state, special figure fluctuation display game Depending on the progress of the game, etc., one production mode will be set from multiple production modes. ing. In addition, based on the probability state, the presence or absence of the time saving state, the progress of the special figure fluctuation display game, etc. It is also possible to distribute fluctuations directly.
[0350] The game control device 100 first sets the first half variation group selection pointer table (A 4201), acquire the first half variation group selection pointer corresponding to the presentation mode information (A4 202). Next, set the first half variation group selection offset table (A4203) , The target special figure pending number (special figure 1 pending number or special figure 2 pending number) and the option corresponding to the stop pattern pattern Get offset data (A4204).
[0351] Next, the game control device 100 adds the first half variation group selection pointer and the offset data (A4205), and save the value obtained by addition in the fluctuation distribution information 1 area (A4206 ). As a result, in the fluctuation distribution information 1 area, based on the type of stop pattern, the number of holds, and the production mode The fluctuation apportionment information 1 generated based on is saved. This fluctuation distribution information 1 is the first half fluctuation (re It is a table pointer for allocating the fluctuation mode before the start of the match), and later the fluctuation group used to select a group. However, depending on the specifications of the model, when the number of holds is large Since the fluctuation time is shortened only in the case of error, the result is Therefore, the number of holdings does not affect the allocation of the first half fluctuation. Note that a fluctuation group is a group of fluctuation patterns. When determining the variation pattern, first select the variation group, and then select the Then, one variation pattern is selected from this variation group.
[0352] Next, the game control device 100 sets the second half variation group selection pointer table (A 4207), acquire the second half variation group selection pointer corresponding to the presentation mode information (A4 208). Next, set the second half variation group selection offset table (A4209) , Get the offset data corresponding to the target special figure pending number and the stop pattern pattern (A42 Ten).
[0353] Next, the game control device 100 adds the second half fluctuation group selection pointer and the offset data. (A4211), and save the value obtained by addition in the fluctuation distribution information 2 area (A4212 ), to end the special figure information setting process. As a result, in the fluctuation distribution information 2 area, the type of stop pattern , the number of reservations, and the fluctuation distribution information 2 generated based on the production mode is saved. This strange Dynamic distribution information 2 is for distributing the second half fluctuation (type of reach (including no reach)) A table pointer, later used to select a variation group. However, should Only in this case, the reach rate changes according to the number of holds (reach occurs when the number of holds is large) rate is lower), in cases other than losses, as a result the number of pending changes is It does not affect.
[0354] [Variation pattern setting process] Next, the variation pattern setting process (A 3406, A3506) will be described in detail. Fig. 20 shows the variation pattern setting process. 3 is a flow chart showing the order;
[0355] The variation pattern is a variation mode from the start of the special figure variation display game to the reach state. The first half fluctuation pattern and the fluctuation state from reaching the reach state to the end of the special figure fluctuation display game The latter half fluctuation pattern is set first, and then the first half fluctuation pattern is set. set the turn.
[0356] The game control device 100 first sets the variable group selection address table (A430 1) Acquire and prepare the address of the second half fluctuation group table corresponding to fluctuation distribution information 2. (A4302), the fluctuation pattern from the target fluctuation pattern random number 1 storage area (for reserved number 1) Load random number 1 and prepare (A4303). In this embodiment, the second half variation group test The structure of the table is different for hits and misses. Specifically, the winning Size and deviation are 2-byte size. Hit rate is lower than miss rate 1 byte is sufficient, so from the viewpoint of saving data capacity, the size of the hit is 1 byte. It's becoming Therefore, only the lower value of the 2-byte variable pattern random number 1 is used at the time of winning. are using. In addition, the rate of misalignment is higher than the rate of hits, and more diverse productions appear. Since we want to reduce the size, the size of the offset is 2 bytes.
[0357] Then, the game control device 100 determines whether the result of the special figure variation display game is a loss. (A4304), if it is a miss (result of A4304 is "Y"), 2-byte allocation processing process (A4305) and move to the process of step A4307. Also not out of place If (the result of A4304 is "N"), perform the sorting process (A4306) and step A Move to 4307 processing.
[0358] Next, the game control device 100 uses the second half variation selection table (after Obtain the address of the semi-variant pattern selection table), prepare (A4307), Load the variable pattern random number 2 from the dynamic pattern random number 2 storage area (for reserved number 1) and prepare (A4308). Then, the sorting process is executed (A4309), and the sorted results are obtained. Gets the second half variation number received and saves it in the second half variation number area (A4310). This process Thus, the second half variation pattern is set.
[0359] Next, the game control device 100 sets the first half variation group table (A4311), A table selection pointer is calculated based on dynamic distribution information 1 and the second half fluctuation number (A4312). ancestor Then, the first half fluctuation selection table corresponding to the calculated pointer (first half fluctuation pattern selection table address), prepare (A4313), target fluctuation pattern random number 3 storage area Load the variation pattern random number 3 from (for reserved number 1) and prepare (A4314). after that, Perform the allocation process (A4315) and acquire the first half variation number obtained as a result of allocation. , is saved in the first half variation number area (A4316), and the variation pattern setting process ends. child By the processing, the first half variation pattern is set, and the variation pattern of the special figure variation display game is set It will be done. That is, the game control device 100 controls the variation pattern that is the game execution mode. It constitutes a variation pattern setting means for setting one of a plurality of patterns.
[0360] [2-byte distribution processing] Next, the details of the 2-byte allocation processing (A4305) in the variation pattern setting processing. and explain. FIG. 21 is a flow chart showing a procedure of 2-byte allocation processing. 2 Byte distribution processing is based on the fluctuation pattern random number 1, and special This is the processing for selecting the second half variation selection table of the figure variation display game.
[0361] The game control device 100 first selects a selection table (second half variation group prepared in A4302 Checks whether the first data in the table) is a no-sort code (i.e. "0"). (A4401). where the late variable group table contains at least one late variable Predetermined distribution values are stored in association with the dynamic selection table, but the latter half fluctuation pattern is " A second half fluctuation group table that only defines a second half fluctuation selection table that will be "no reach" (e.g. For example, in some variable group tables where the results are outliers), the need for sorting Therefore, a sorting value of "0", that is, a code for no sorting, is specified at the beginning. be.
[0362] Then, the game control device 100 is the top of the selection table (second half variation group table) If the data is a code without sorting (result of A4402 is "Y"), sorted Update to the data address corresponding to the result (A4407), and finish 2-byte allocation processing. finish. On the other hand, the first data in the selection table (second half fluctuation group table) is not sorted. If it is not the first code (the result of A4402 is "N"), the selection table (second half variation group) (A4403).
[0363] Continuously, from the random value prepared in step A4303 (value of fluctuation pattern random number 1) Calculate a new random number by subtracting the distribution value obtained in step A4403 (A4404) , it is determined whether the calculated new random number value is smaller than "0" (A4405). and , if the new random value is not less than '0' (result in A4405 is 'N'), the next After updating to the address of the sorting value (A4406), move to the processing of step A4403. , and then perform further processing. That is, in the selection table (second half variation group table) Get the specified distribution value (A4403), then the previous step A4405 Calculate a new random number by subtracting the distribution value from the random number already determined in (A44 04), it is determined whether or not the calculated new random number value is smaller than "0" (A4405).
[0364] At step A4405, the above process is judged to be less than "0" (A4 Execute until the 405 result is "Y"). This creates a selection table (second half variation group). Any one from at least one second half fluctuation selection table specified in A late variation selection table is selected. Then, at step A4405, the new random number is If it is determined to be less than "0" (the result of A4405 is "Y"), it corresponds to the sorted result (A4407) and ends the 2-byte allocation process.
[0365] [Distribution process] Next, distribution processing (A4306, A4309, A43 15) will be explained in detail. FIG. 22 is a flow chart showing the procedure of the sorting process. be. In the sorting process, based on the fluctuation pattern random number 2, the second half fluctuation selection table (second half fluctuation dynamic pattern group), select the latter half of the special figure fluctuation display game, or Based on the turn random number 3, special figures from the first half fluctuation selection table (first half fluctuation pattern group) This is a process for selecting the first half variation pattern of the variation display game.
[0366] Game control device 100, first, the selection table of the target (second half variation prepared in A4302 The group table, the second half variation selection table prepared in step A4307, or the step The first data in the first half fluctuation selection table prepared in step A4313 is the code without sorting. (ie, "0") (A4501). where the late variable group The table, the second half variation selection table, and the first half variation selection table are composed of at least one second half Variation selection table, second half variation pattern (second half variation number), first half variation pattern (first half variation number A selection table that stores a predetermined distribution value in association with a number), but does not require distribution In the case of a file, a sorting value of "0", that is, a code with no sorting is specified at the beginning. .
[0367] Then, the game control device 100 selects a target selection table (second half fluctuation group table or If the top data of the half-fluctuation selection table or first-half fluctuation selection table) is a code without sorting If there is (result of A4502 is "Y"), to the address of the data corresponding to the sorted result Update (A4507) and end the sorting process. On the other hand, the target selection table (second half data at the beginning of dynamic group table, second half variable selection table, first half variable selection table) If the code is not unsorted (result in A4502 is 'N'), the target selection table ( first in the late-moving group table, late-moving selection table, or early-moving selection table). Get the specified sorting value (A4503).
[0368] Subsequently, the game control device 100 prepares at steps A4303, A4308 and A4314. Random values provided (values of fluctuation pattern random number 1, fluctuation pattern random number 2, and fluctuation pattern random number 3) Subtract the distribution value obtained in step A4503 from the new random number value (A45 04), it is determined whether the calculated new random number value is smaller than "0" (A4505). And if the new random number is not less than "0" (the result of A4505 is "N"), After updating to the address of the next distribution value (A4506), move to the processing of step A4503. and do further processing.
[0369] In other words, the target selection table (second half fluctuation group table, second half fluctuation selection table, Acquire the distribution value specified next in the first half fluctuation selection table) (A4503), After that, by subtracting the distribution value from the random value determined in the previous step A4505, Calculate a new random number (A4504), and check whether the new calculated random number is smaller than "0". (A4505). In step A4505 of the above process, the new random number is set to "0 ” (result of A4505 is “Y”). This will Elephant selection tables (latest variation group table, late variation selection table, and early variation selection table) at least one second-half fluctuation selection table or second-half fluctuation pattern (later half variation number) or first half variation pattern (first half variation number) Bull, second half fluctuation pattern (second half fluctuation number), or first half fluctuation pattern (first half fluctuation number) is selected. be
[0370] Then, in step A4505, the game control device 100 sets the new random number value from "0" to is small (the result of A4505 is "Y"), the data corresponding to the sorted result (A4507), and end the sorting process.
[0371] [Variation start information setting process] Next, the fluctuation start information setting process (A 3407, A3507) will be described in detail. Fig. 23 shows the steps of the fluctuation start information setting process. 3 is a flow chart showing the order;
[0372] In the game control device 100, first, the variation display game to be started is the special figure 2 variation display game. (A4600a). The variable display game to start is the special figure 2 variable display game If it is a special figure 1 variable display game (A4600a result is "N"), the target variable pattern Clear the random number storage area for turn random numbers 1 to 3 (A4601). Then the first half variable time value set the table (A4602) and get the first half variation time value corresponding to the first half variation number (A 4603). In addition, set the second half fluctuation time value table (A4604) and set the second half fluctuation number Get the corresponding second half fluctuation time value (A4605).
[0373] Then, the game control device 100 adds the first half fluctuation time value and the second half fluctuation time value (A460 6), Save the added value (total fluctuation time value) in the special game processing timer area (A4607) . After that, prepare a variation command (MODE) corresponding to the first half variation number (A4608), Prepare a variation command (ACTION) corresponding to the second half variation number as a production command ( A4609), effect command setting processing is performed (A4610). Next, the symbol of the fluctuation to start Update -1 the special figure pending number corresponding to the fluctuation pattern discrimination flag indicating (special figure 1 or special figure 2) ( A4611), set the address of the random number storage area corresponding to the fluctuation pattern discrimination flag (A4 612). Next, shift the random number storage area (A4613) and clear the free area after the shift. (A4614) to end the fluctuation start information setting process.
[0374] In the game control device 100, first, the variation display game to be started is the special figure 2 variation display game. If the result of the A4600a is "Y"), the result of the special figure 2 fluctuation display game is a small hit or a big hit (A4600b). The result of the special figure 2 fluctuation display game is a small hit or If it is a big hit (result of A4600b is "Y"), the variable display game to start is special figure 1 The processes after step A4601 are executed in the same manner as in the case of the variable display game. In addition, the book Unlike the embodiment, even if the result of the special figure 2 variable display game is per support, step A460 The configuration may be such that the processes after 1 are executed.
[0375] The game control device 100 determines that the result of the special figure 2 variation display game is neither a small hit nor a big hit. If (the result of A4600b is "N"), that is, the result of the special figure 2 fluctuation display game is out In the case of the special figure 2 fluctuation number after the end of the jackpot (the number of executions of the special figure 2 fluctuation display game) (A4615) .
[0376] Therefore, the fluctuation time value of the special figure 1 fluctuation display game and the special figure 2 fluctuation in the case of a small hit or a big hit The variable time value of the display game is a time value that is set by sorting (lottery) and is not fixed. , The fluctuation time value of the special figure 2 fluctuation display game in case of loss is the number of special figure 2 fluctuations after the jackpot ends It is a fixed time value that is set every time. That is, the variable time value of the special figure 2 variable display game is Number control is done. In addition, the variable time value of the special figure 2 variable display game in the case of a small hit or a big hit can also be a fixed time value.
[0377] After that, the game control device 100, the variation command corresponding to the variation time value (MODE, AC TION) as a production command (A4616), and process after step A4610 to run.
[0378] In addition, as in the modification example described later, the support state (support state) related to the mode (content) of the general electric support , Electricity open pattern) is variable, the variable time value is the special figure 2 variable time after the end of the jackpot It may be set corresponding to not only the number but also the support state.
[0379] Information about the start of the special figure variation display game is set by the above processing. i.e. Various random values stored in the game control device 100 in the start storage means (game control device 100) It constitutes a judgment means for judging. In addition, the game control device 100, based on the determination information of the starting memory A variation pattern capable of determining a variation pattern of identification information to be executed in a variation display game. Act as a turn-determining means.
[0380] And, the information about the start of these special figure fluctuation display games is later sent to the production control device 300 Sent, in the production control device 300, based on the reception of information on the start of the special figure fluctuation display game Based on this, set detailed production contents in the decorative special figure fluctuation display game according to the determined fluctuation pattern. set. As information on the start of these special figure fluctuation display games, the number of starting memories (holding number ), including information on the decoration special figure pending number command, decoration special figure command including information on the stop pattern Mand, special figure fluctuation display Variation commands that contain information about the variation pattern of the game , Commands are transmitted to the effect control device 300 in this order. In particular, change the decoration special command Efficiently proceed with the processing in the production control device 300 by transmitting before the command can be done.
[0381] [Processing during special figure fluctuation] Next, the details of the special figure fluctuation process (A2609) in the special figure game process will be described. . FIG. 24 is a flow chart showing the procedure of the special figure fluctuation process.
[0382] The game control device 100 is, first, during special figure 2 fluctuation (special figure 2 fluctuation display game is being executed) (A4801). If the special figure 2 is not changing, that is, the special figure 1 is changing (special figure 1 If the variable display game is running (the result of A4801 is "N"), the stop pattern pattern set the display time corresponding to the tone (A4802).
[0383] On the other hand, if the game control device 100 is in the special figure 2 fluctuation (the result of A4801 is "Y") , Determine whether the result of the special figure 2 fluctuation display game is a small hit or a big hit (A480 3). If the result of the special figure 2 fluctuation display game is a small hit or a big hit (result of A4803 The result is "Y"), and the display time corresponding to the stop symbol pattern is set (A4802). when displayed The interval (stop display time) is the display time of the stop pattern (stop display), which is the result of the variable display game. be. It should be noted that, unlike the present embodiment, even if the result of the special figure 2 fluctuation display game is per support, The configuration may be such that the process proceeds to step A4802.
[0384] The game control device 100, if the result of the special figure 2 fluctuation display game is not a small hit or a big hit, That is, in the case of loss (the result of A4803 is "N"), the number of special figure 2 fluctuations after the end of the jackpot ( Set the display time corresponding to the number of executions of the special figure 2 variable display game) (A4804).
[0385] Therefore, the display time of the special figure 1 fluctuation display game and the special figure 2 fluctuation table in the case of a small hit or a big hit The display time of the display game is a non-fixed time based on the stop pattern pattern set by lottery. On the other hand, the display time of the special figure 2 fluctuation display game in the case of losing is the special figure 2 change after the big hit. It is fixedly set for each number of movements (the number of executions of the special figure 2 fluctuation display game). In addition, It is also possible to set a fixed display time for the special figure 2 variable display game in the case of a big hit. .
[0386] In addition, as described later, the support state (support mode, When the release pattern) is variable, the display time (stop display time) is the special figure 2 after the jackpot ends It may be set corresponding to not only the number of fluctuations but also the support state.
[0387] Next, the game control device 100, the display time set in step A4802 or A4804 Save the interval in the special game processing timer area (A4805). Subsequently, the game control device 10 0 judges whether or not it is in the general electricity support (in the time saving state) (A4806). Public electricity support If it is not in the process of loading (the result of A4806 is "N"), the process proceeds to step A4813. If it is in the midst of public electricity support (result of A4806 is "Y"), special figure 1 fluctuation display game fluctuation (A4807). If it is a variation of the special figure 1 variation display game (A48 If the result of 07 is "Y"), the process proceeds to step A4810.
[0388] If the game control device 100 is a variation of the special figure 2 variation display game (the result of A4807 is "N"), update the time reduction variation count 2 by -1 (decrease by 1) (A4808), and reduce the time It is determined whether or not the number of fluctuations 2 is 0 (A4809). If the number of time reduction fluctuations 2 is 0 If yes (the result of A4809 is "Y"), execute time saving end setting processing to set the end of time saving ( A4812).
[0389] The game control device 100, if the number of time reduction fluctuations 2 is not 0 (the result of A4809 is "N ”), update the time reduction change count 1 by -1 (decrease by 1) (A4810), and change the time reduction It is determined whether or not the number of times 1 is 0 (A4811). If time reduction variation count 1 is not 0 ( If the result of A4811 is "N"), the process proceeds to step A4813. On the other hand, If the number of times of movement 1 is 0 (the result of A4811 is "Y"), set the time saving end Execute the setting process (A4812). After that, the effect mode information check process described later is executed. (A4813).
[0390] After that, the game control device 100 executes the process shift setting process during special figure display (A4814 ). In the special figure display process transition setting process, set the process number "2" related to the special figure display process Save the processing number in the figure game processing number area, and stop according to the fluctuation stop on the special figure 1 display device 51 Save the flag in the special figure 1 fluctuation control flag area, the stop related to the fluctuation stop in the special figure 2 indicator 52 Save the stop flag in the special figure 2 fluctuation control flag area. After that, end the special figure fluctuation process .
[0391] [Time saving end setting processing] Next, I will explain the details of the time saving end setting process (A4812) in the special figure fluctuation process be. FIG. 25A is a flowchart showing a procedure of time saving end setting processing.
[0392] The game control device 100 first sends a signal regarding the time saving end to the external information output data area of RWM. area (A4901). Here, the signal related to the time saving end is the off of the jackpot 2 signal Data. As a result, the signal related to the time saving end is sent to the external information terminal 71 as external information. output to an external device (hall computer, etc.).
[0393] In addition, in the normal game state, the opening time of the normal variable winning device 37 is very short or normal Since the hit probability of the figure fluctuation display game is very low, there is no prize to the ordinary fluctuation prize winning device 37, and the second 2 No starting memory occurs. For this reason, at the time of the time saving end, the second start memory (special figure 2 start memory, If the special figure 2 hold) remains as a remaining hold, continue to output the on data of the jackpot 2 signal (Even if this is done, no inconvenience will occur), and the change of the special figure fluctuation display game related to the last remaining hold When the dynamic display stops, the off data of the jackpot 2 signal (signal related to the time saving end) is externally installed. You may output to
[0394] Next, the game control device 100 sends a signal related to the time saving end to the RWM test signal output data area. area (A4902). As a result, the signal about the time saving end is used as a test signal It is output to the test firing test equipment. The signal regarding the time saving end here is, for example, a special symbol 1 variation Off data of time reduction state signal, off data of special pattern 2 fluctuation time reduction state signal, normal figure Off data of pattern 1 fluctuation time shortening state signal, off data of normal electric accessory 1 open extension state signal , It is off data of the normal pattern 1 high probability state signal. And the RWM game status display number area Save the number without time saving in the area (A4903) and put it in the RWM normal game mode flag area Save normal low probability & short time flag (A4904), RWM special game mode flag Save the special figure low probability & no time saving flag in the tag area (A4905).
[0395] Subsequently, the game control device 100, time reduction variation of RWM in which the number of times of time reduction variation 1 is stored Clears the area of the number of times of movement 1 (A4906), and the RWM time in which the number of times of time reduction fluctuation 2 is stored Clear the shortened variation count 2 area (A4907). And R Save in the test signal output data area of WM (A4908), RWM game state display number 2 Save the number in the left-handed state in the area (A4909).
[0396] After that, save the normal base state information in the normal base state judgment area of RWM (A49 Ten). Here, for the normal base state information, the base value (ball output rate in normal game state) is calculated. It is a value indicating the normal game state, which is the period during which the coin is issued. After that, the time saving end setting process is terminated.
[0397] In this way, by executing the time saving end setting process, the time saving state (special figure low probability and general electricity service State with port) properly from normal game state (state with low probability of special figure and no general electricity support) can be transferred to
[0398] [Production mode information check process] Next, the details of the production mode information check process (A4813) in the special figure fluctuation process and explain. FIG. 25B is a flowchart showing the procedure of the production mode information check process; be.
[0399] The game control device 100 first determines whether or not the next mode transition information is the no-update code. (A5001). If the next mode transition information is a no-update code (result of A5001 is "Y") ends the effect mode information check process. In this case, the executed Tokuzu variation When the effect mode is not changed according to the number of times the display game is played, for example, the next big game This is the case where the effect mode continuing until hit is selected.
[0400] In addition, the game control device 100, if the next mode transition information is not an update no code (A50 The result of 01 is "N") is the number of times the special figure fluctuation display game can be executed until the production mode is changed. Update a certain production remaining rotation number by -1 (A5002), and check whether the production remaining rotation number has become 0 Judge (A5003). Here, the number of rotations remaining in the production is the special change that is the main one that was executed this time. It is updated by -1 only if it is a dynamic display game, but if it is a non-main dynamic display game It is also possible to configure it to be updated by -1.
[0401] Depending on the game state, etc., one of the special figure 1 fluctuation display game and the special figure 2 fluctuation display game A display game is defined as the main variable display game. For example, the main variation table The display game (main variation display game) is the special figure 1 variation display game and the special figure 2 variation display game. The variable display game that is frequently executed and not the main variable display game (secondary variable display game) is a special figure 1 It is the one that is not performed frequently among the variable display game and the special figure 2 variable display game. In addition, play The technique control device 100 and / or the effect control device 300, depending on the game state and the like, the main fluctuation Information indicating the display game (special figure 1 or special figure 2) may be stored.
[0402] If the number of rotations remaining in the production is not 0 (the result of A5003 is "N"), the production mode end the card information check process. Also, if the number of rotations remaining for production becomes 0 (A5003 If the result is "Y"), that is, if you want to transfer the production mode from the next special figure fluctuation display game, Set the output mode information address table (A5004), and set the table corresponding to the next mode transition information. get the address of the table (A5005).
[0403] Then, the game control device 100 acquires the production mode number of the production mode to be shifted, RW Save to the production mode number area in M (A5006), and the rest of the production mode to be transferred Get the number of revolutions (initial value) and save it in the area of the remaining number of revolutions in the RWM (A5007) , Acquire the next mode transition information of the production mode to be transitioned, and enter the next mode transition information area in RWM Save (A5008).
[0404] In addition, the production mode is shifted by the end of the time saving state (time reduction variation number 1 or 2 = 0) In the case of 4~9) can be set. The number of remaining pending is the special figure 2 pending (remaining It is the number of stations), and it is the number of special figures 2 fluctuations after the end of time saving. The remaining hold is per normal figure in the time saving state It is generated by winning a prize to the ordinary variable prize winning device 37 opened by. In this way the remaining Remaining pending digestion mode as a production mode corresponding to the digestion of suspension (special figure 2 suspension, special figure 2 start memory) You can set the code (Fig. 54).
[0405] Alternatively, the opening of the normal variable winning device 37 that is opened by the normal game during the time saving state (described later If you want to transfer the production mode when the second half open) is completed, the production mode to be transferred You may set the production remaining number of rotations (initial value) to the number of special figures 2 pending at that time. This will Special figure after the opening of the normal variable winning device 37 opened by the normal figure hit in the short state is completed 2 You can set the after-opening mode (Fig. 54A) as a production mode corresponding to the digestion of the hold. Wear. Furthermore, in this case, by the end of the time saving state (time reduction variation number 1 or 2 = 0) A predetermined value (for example, 6 or You can set the mode (Figure 54A) before the end of the power supply opening by setting the .
[0406] In addition, the production mode is switched by the end of the time saving state (time reduction variation number 1 or 2 = 0) When switching, the remaining number of rotations (initial value) of the production mode to be changed is the special figure 2 at that time It may be set to a predetermined number below the number of reservations or special figure 2 number of reservations. In this way, the special Figure 2 Production corresponding to the number of pending or predetermined number of remaining pending (special 2 pending, special 2 starting memory) during digestion As a mode, it is possible to set a time-saving medium generation residual hold digestion mode (Fig. 54B). Remaining occurrence pending during short working hours The number of remaining rotations (initial value) of the production mode that transitions after the digestion mode is set to the specified number of remaining holds ( For example, the value (excess number of holds). In this way, production mode and to set the over-retention digestion mode (FIG. 54B).
[0407] After that, the game control device 100 is the probability information corresponding to the newly set production mode number Direct command (including probability state information, information on the presence or absence of time saving, and information on production mode) (A5009), and the prepared probability information command It is determined whether or not it matches the value of the area (A5010). The prepared probability information command If it matches the value of the old send command field (the result of A5010 is "Y"), that is, the probability If the information command has not changed, the effect mode information check process is terminated.
[0408] Also, if the prepared probability information command does not match the value of the transmission command area at power failure recovery (The result of A5010 is "N"), the prepared probability information command is A performance that saves it in the command area (A5011) and sets the probability information command as a performance command. Execute output command setting processing (A5012).
[0409] Next, the game control device 100 produces a production rotation number command corresponding to the production remaining rotation number. Prepare it as a command (A5013) and execute the effect command setting process (A5014 ). Thereby, the effect control device 300 can acquire the remaining effect rotation speed. then save time Prepare the time reduction variation count command corresponding to variation count 2 as a production command (A50 15), Execution command setting processing (A5016). As a result, the production control device 3 00 can get 2 times of time reduction variation. In addition, the game control device 100, similarly, the time The shortened variation count 1 may also be prepared as an effect command, and the effect command setting process may be executed.
[0410] Next, the game control device 100 is acquired a new production mode number in step A5006. If it is, determine whether the new production mode is a left-handed mode (A5017) , if it is not in the left-handed mode (the result of A5017 is "N"), the effect mode information check end the lock process. Also, if it is a left-handed mode (result of A5017 is "Y") , the left-handed instruction notification command is prepared as a production command (A5018), and the production command Execute the mode setting process (A5019) and end the effect mode information check process.
[0411] In addition, in the above, the determination result (A500 Regardless of 3), the production rotation speed command corresponding to the updated production remaining rotation speed (A5002) and the updated time reduction variation counts 1 and 2 (A4808, A4810). A movement number command may also be prepared as an effect command, and the effect command setting process may be executed. .
[0412] [Processing during special figure display] Next, the details of the special figure displaying process (A2610) in the special figure game process will be described. . FIG. 26 is a flow chart showing the procedure of processing during special figure display. Figure 26A is a special figure display The first half of the middle processing is shown, and FIG. 26B shows the second half of the special figure display middle processing.
[0413] Game control device 100, first, it is determined whether or not the variation of the special figure 1 was executed this time (A5101). That is, the display of the stop pattern (stop display) is related to the special figure 1 variable display game. It is determined whether or not If the variation of special figure 1 was executed this time (A5101 The result is "Y"), load the jackpot flag 1 (A5102), clear the jackpot flag 1 area Then (A5103), the loaded jackpot flag 1 determines whether or not it is a jackpot (A5 104).
[0414] When the loaded jackpot flag 1 is a jackpot, the game control device 100 (A5104 result is "Y"), the condition device activation information indicating that the condition device is activated Save in the information area (A5105), and move to the processing of step A5106. loaded If the jackpot flag 1 is not a jackpot (the result of A5104 is "N"), step A511 Go to process 1.
[0415] Then, the game control device 100 executes the special figure normal process transition setting process (A5106) . In the special figure normal processing transition setting process, 0 is set as the processing number related to the special figure normal processing and the special figure game Save the processing number in the system processing number area, and clear the fluctuation pattern discrimination flag area. after that , To end the special figure display process.
[0416] On the other hand, the game control device 100, when the variation of the special figure 2 is executed this time (A510 1 result is "N"), load jackpot flag 2 (A5107), jackpot flag 2 area Clear (A5108). Determine whether the loaded jackpot flag 2 is a jackpot (A5109). If the jackpot flag 2 is a jackpot (the result of A5109 is "Y"), Save the conditional device activation information indicating that the conditional device is in operation in the conditional device activation information area. (A5110), the process proceeds to step A5106. Jackpot flag 2 is not a jackpot If (the result of A5109 is "N"), that is, in the case of a small hit or loss, step A5 Move to 111 processing.
[0417] In addition, in this embodiment, as a result of the special figure 2 fluctuation display game, "jackpot" is not provided. , steps A5107 to A5110 are optional and may not be executed. Immediately After step A5101, the process may proceed to step A5111.
[0418] Next, the game control device 100 determines whether or not it is currently in the special figure high probability (during the variable probability state) (A5111). If not in special high probability (result of A5111 is "N"), special change Ceiling reached indicating that the number of times the dynamic display game has been executed has reached the ceiling number (time saving ceiling) It is judged whether or not there is a flag (A5112).
[0419] If the game control device 100 does not have a ceiling reached flag (the result of A5112 is "N" ), update +1 (increase by 1) the ceiling counter value in the ceiling counter area of RWM (A51 13). And special figure fluctuation display game (special figure 1 fluctuation display game and special figure 2 fluctuation display game ) has been executed has reached the ceiling number (A5114). for example , the ceiling number is 500 times. When the ceiling count is reached (result of A5114 is "Y") , Indicates that the ceiling time reduction trigger flag indicates that the ceiling time reduction occurs, and that the ceiling number of times has been reached Set (turn on) the ceiling reached flag (A5115). In addition, the ceiling time reduction activation flag and A configuration is also possible in which the ceiling reached flags are combined into one flag.
[0420] In addition, the ceiling reached flag is cleared when a big hit occurs, but if a big hit does not occur not cleared until Therefore, once you reach the ceiling number of times, you can reduce the number of times without hitting the jackpot. is completed, the ceiling reached flag remains set (on), so , the ceiling time saving will not occur, and the ceiling counter value will not be updated.
[0421] On the other hand, the game control device 100, in the case of special figure high probability (during probability variation state) (of A5111 The result is "Y"), if there is a ceiling reached flag (result of A5112 is "Y"), ceiling turn If the number has not been reached (the result of A5114 is "N"), whether the small hit flag 2 is a small hit or not (A5116).
[0422] Next, the game control device 100, when the small hit flag 2 is a small hit (result of A5116 The result is "Y"), prepare a small win fanfare command as a production command (A5117 ), and the effect command setting process is executed (A5118). And the decoration special figure 2 command area Loads the decoration special figure 2 command as a production command, prepares it (A5119), and command setting processing (A5120). After that, the small hit opening pre-processing transition setting process is executed line (A5121) and end the special figure display process.
[0423] In the small hit opening pre-processing transition setting process, set 3 as the processing number related to the small hit opening pre-processing Then save the processing number in the special game processing number area, and save the time before opening the small hit (for example, 300m s) is saved in the special game processing timer area. In addition, a signal ( For example, set the jackpot 1 signal on (output with jackpot and small win) in the external information output data area. to boot.
[0424] On the other hand, the game control device 100, if the small hit flag 2 is not a small hit, that is, in the case of losing In this case (the result of A5116 is "N"), the ceiling time reduction activation flag indicates that the ceiling time reduction will occur (A5122). If there is a ceiling time-saving activation flag (A5122 The result is "Y"), the initial value that becomes the ceiling time saving number (time saving number due to ceiling time saving) time reduction change Save in the number 1 area and the time reduction variation number 2 area (A5123). As mentioned above, the ceiling time reduction The initial values for the number of time reduction fluctuations 1 and 2 (for example, 704 times and 700 times ) will be saved here. The initial value may be determined by lottery. then the ceiling Execute the support operation setting process (A5127) to generate a time saving state due to time saving, Stage processing transition setting processing is executed (A5128), and processing during special figure display ends. Special normal processing In the transition setting process, set the processing number "0" pertaining to the special figure normal processing and the special figure game processing number area save to .
[0425] If the game control device 100 does not have a ceiling time saving activation flag indicating that the ceiling time saving occurs (The result of A5122 is "N"), the support hit flag 2 determines whether it is a support hit ( A5124). And if the support hit flag 2 is not a support hit (the result of A5124 is " N"), the support hit flag 1 determines whether or not it is a support hit (A5125).
[0426] In the game control device 100, either the support hit flag 1 or the support hit flag 2 is a support hit. If there is (the result of A5124 or A5125 is "Y"), it corresponds to the time reduction judgment data Save the initial values in the time reduction variation count 1 area and the time reduction variation count 2 area (A5126) . As mentioned above, the number of time reduction fluctuations 1 and the number of time reduction fluctuations in the case of the support per result (sudden reduction in time) Initial values of 2 (e.g. 34 and 30, or 104 and 100) are saved here. will be Subsequently, support work to generate a time saving state (sudden time saving) by a time saving pattern Execute dynamic setting processing (A5127) and execute special figure normal processing transition setting processing (A5128) , To end the special figure display process.
[0427] In addition, the time reduction judgment data is the special figure 1 stop pattern setting process (A3403) and the special figure 2 stop figure In the pattern setting process (A3503), it is set according to the stop pattern number, so The initial value (that is, the number of times of time saving) in the case of the result is determined by lottery with random numbers per pattern per support become.
[0428] In the game control device 100, both the support hit flag 1 and the support hit flag 2 are not support hits. If (the result of A5124 and A5125 is "N"), the support operation setting process to set the time saving is executed. Execute the special figure normal processing transition setting process (A5128) and end the special figure display process be.
[0429] As described above, in the processing during special figure display, regarding the ceiling time saving and sudden time saving, the number of times of time saving (immediately Time saving settings such as the setting of the initial value of the number of times of time saving fluctuations are executed. In addition, the jackpot With respect to time saving, that is, time saving starting from the end of the jackpot state, in the jackpot end processing Then, the setting of time saving such as setting of the number of times of time saving is executed.
[0430] In addition, the special figure display process is a special figure game processing task in which the stop display time (A4805) is set. Since it is executed when the time becomes 0 (A2604, A2610), the special figure fluctuation display game When the display of the stop result of the system ends (or when it ends: including when it ends or just before it ends) ) will be executed. Therefore, when the display of the stop result of the special figure fluctuation display game ends Time reduction fluctuation The number of times (A5123, A5126) is set, and the time saving state due to the ceiling time saving and sudden time saving starts do.
[0431] [Support operation setting process] Next, the details of the support operation setting process (A5127) in the special figure display process will be described. be. FIG. 27 is a flow chart showing the procedure of support operation setting processing.
[0432] The game control device 100 first saves a signal related to the time saving start to the external information output data area. (A5701). As a result, the ceiling time reduction and time reduction pattern (per support ), a signal related to the start of time saving is output as external information to the external information terminal 71 It is then output to an external device (such as a hall computer). Here, regarding the short start The signal is the on data of the jackpot 2 signal. Then, the time saving signal control timer area Save initial value (eg 128msec) (A5702). The initial value of this timer is It is time to output the 3 jackpot signals by the external information editing process.
[0433] Next, the game control device 100 saves a signal related to the time saving start to the test signal output data area. (A5703). As a result, at the beginning of the ceiling time saving and sudden time saving, The signal is output as a test signal to the sighting test equipment. The signal for a short start here is the example For example, ON data of special pattern 1 fluctuation time shortening state signal, special pattern 2 fluctuation time shortening state signal On data, normal symbol 1 high probability state signal on data, normal symbol 1 fluctuation time shortened state signal This is the ON data of the signal, and the ON data of the normal electric accessory 1 open extension state signal. and game card Save the number with time saving in the status display number area (A5704), and set the normal game mode flag area Save the normal high probability & short time flag in the area (A5705), special game mode flag area Synthesize the special figure time saving flag in the area (A5706). Next, the signal for the right-handed instruction Save it in the test signal output data area (A5707), and put it in the game state display number 2 area Save the pending number (A5708).
[0434] After that, the game control device 100, the production mode information address corresponding to the ceiling time saving or sudden time saving Set the stable (A5709), special figure 1 stop design setting process (A3403) or special figure 2 The address of the table corresponding to the effect mode transition information set in the stop pattern setting process (A3503) Acquire the dress (A5710) and input the production mode number (number of production mode). Retrieve and save based on table (A5711). As a result, ceiling time saving and sudden time saving You can select the production mode to transition to at the start of.
[0435] Next, the game control device 100 is based on the table for the number of rotations remaining in the production mode (initial value). Acquire and save according to (A5712). For example, the number of rotations remaining for production (initial value) is It is the number of times (initial value of time reduction variation count 1 or time reduction variation count 2). This allows , the same production mode can be continued until the time saving ends.
[0436] Subsequently, the game control device 100 is the next mode of the production mode during the ceiling time reduction or suddenly during the time reduction Acquire and save the next mode transition information based on the table (A5 713). And for the special game mode flag and the newly set production mode number The corresponding probability information command is prepared as a production command (A5714), and the prepared probability information Save the command in the power failure recovery transmission command area (A5715), and send the probability information command. A production command setting process to be set as a production command is executed (A5716). here, The probability information command includes information on the probability state, the presence or absence of time saving (general electric support), and the production mode. be rare.
[0437] Next, the game control device 100 outputs a production rotation speed command corresponding to the production remaining rotation speed. It is prepared as a command (A5717), and the effect command setting process is executed (A5718). Then, the number of time reduction fluctuations 1 and the number of time reduction fluctuations 2 (here, the initial value of the number of time reductions) Prepare the time reduction variation count command corresponding to each as a production command (A5719 ), and the effect command setting process is executed (A5720).
[0438] After that, the game control device 100 clears the time reduction determination data area (A5721), The effect mode transition information area is cleared (A5722), and the jackpot end processing is terminated.
[0439] [Accessory game processing] Next, the details of the accessory game processing (A1312b) in the timer interrupt processing described above. to explain. FIG. 28 is a flow chart showing the procedure of the accessory game process. character game In the processing, the overall processing relating to the jackpot state is controlled.
[0440] The game control device 100 first executes a lower prize winning opening switch monitoring process (A5601). . In the lower grand winning opening switch monitoring process, the count switch provided in the special variable winning device 38 monitor for detection of a playing ball at switch 38a;
[0441] Next, the game control device 100 updates the accessory game processing timer by -1 if it is not 0 (1 subtract only) (A5602). The role game processing timer is set to timer allocation by -1 update. Time is counted for the interrupt cycle (4 msec) of the loading process. In addition, role game The minimum value of the processing timer is set to 0. Next, whether or not the accessory game processing timer is 0 (A5603). If the accessory game processing timer is not 0 (result of A5603 is "N"), and the accessory game process is terminated.
[0442] The game control device 100, when the accessory game processing timer is 0 (the result of A5603 is " Y”), that is, if the time is up or has already been up, the character game Accessory game sequence branch table referred to for branching to the process corresponding to the system process number register (A5604). Furthermore, the character game sequence branch table is is used to obtain the branch destination address of the process corresponding to the accessory game process number (A5605). Next, a subroutine call is made by the accessory game processing number, and the accessory game processing number is The corresponding game branch processing is executed (A5606).
[0443] If the game processing number is "0" at step A5606, the game control device 100 Execute the accessory usual processing for setting the start of the jackpot, etc. (A5607). For example, In the normal processing, in a predetermined case, the processing number “1” related to the processing during the fanfare is set and the character game is played. save in the program processing number area. In addition, details of the role item normal processing will be described later in FIG. do.
[0444] If the game processing number is "1" at step A5606, the game control device 100 Execute processing during fanfare (A5608). For example, during fanfare processing, Set the process number "2" for processing during the interval and save it in the role game processing number area .
[0445] If the game processing number is "2" at step A5606, the game control device 100 Execute processing during interval (A5609). For example, in mid-interval processing, Update the number of rounds by 1, save the opening time of the lower prize gate in the accessory game processing timer area, and Save the ON data in the large winning opening solenoid output data area and execute the round command. Set it as a command, set the processing number "3" related to the process during jackpot opening, and set the role game processing number save in the number area.
[0446] If the game processing number is "3" at step A5606, the game control device 100 If the jackpot round is not the last round, set the interval command while setting the last round. If it is a round, for processing to set the ending command and for processing the big hit remaining ball Execute the processing during the jackpot opening, such as setting necessary information (A5610). For example, grand prize Set necessary information such as interval command and ending command in mouth open processing Then, set the processing number "4" related to the big hit remaining ball processing and save it in the role game processing number area do.
[0447] If the game processing number is "4" at step A5606, the game control device 100 If the jackpot round is the last round, the time for the remaining balls in the big prize opening to be discharged Processing to set the jackpot remaining ball to set the information necessary for the jackpot end processing Execute processing (A5611). For example, in the jackpot remaining ball processing, it must be the final round. For example, the interval time is saved in the accessory game processing timer area, and Set the process number "2" and save it in the character game process number area. E if it is the last round Saving the landing time in the accessory game processing timer area, processing number related to jackpot end processing Set "5" and save in the accessory game processing number area.
[0448] If the game processing number is "5" at step A5606, the game control device 100 Execute the jackpot end processing that sets the information necessary for executing the accessory normal processing (A 5612). For example, in the jackpot end processing, whether or not there is a time saving state after the jackpot ends (with time saving or based on the time reduction judgment data including the information of no time reduction), the general electricity support after the jackpot state Set the necessary information such as the state (time saving state), etc., and set the processing number "0" is set and saved in the accessory game processing number area.
[0449] [Routine processing of accessories] Next, the details of the accessory normal processing (A5607) in the aforementioned accessory game processing will be explained. do. FIG. 29 is a flow chart showing the procedure of the accessory normal processing.
[0450] The game control device 100 first determines whether or not the conditional device is in operation (A5801 ). If the condition device operation information is saved in the condition device operation information area (A3004, A5005, A5010), that is, the jackpot information is in jackpot flag 1 or jackpot flag 2 Or, winning a prize in the specific area 86 (V winning opening) (input to the specific area switch 72, V entry If there is a prize), it can be determined that the condition device is in operation. If the condition device is not in operation If not (the result of A5801 is "N"), end the usual character processing.
[0451] Game control device 100, when the condition device is in operation (result of A5801 is "Y") , the upper limit of rounds corresponding to the upper limit of rounds information is saved in the upper limit of rounds area. (A5802). Next, the round LED output point corresponding to the round number upper limit information data to the round LED output pointer area (A5803), ) is prepared as a production command (A5804), and the production command setting process is executed ( A5805).
[0452] Next, the game control device 100 generates a fanfare command corresponding to the fanfare information. is prepared as a production command (A5806), and the production command setting process is executed (A58 07). And from the decoration special figure command area of the special figure that became a big hit or a small hit this time Load the figure command (decoration special figure 1 command or decoration special figure 2 command), and and prepare (A5808), and execute the effect command setting process (A5809).
[0453] Subsequently, the game control device 100 outputs a signal corresponding to the condition device actuation information to the external information output data. data area (A5810), and the signal corresponding to the condition device operation information is the test signal output data data area (A5811). Then save the initial value in the round number area (A 5812). The initial value is 0 when the conditional device is activated by the jackpot information, and the specified It is 1 when the condition device is in operation due to entry into area 86 (V entry).
[0454] Next, the game control device 100 executes the process transition setting process during fanfare (A581 3), end the normal processing of accessories. For example, in the fanfare mid-process transition setting process, Set "1" as the processing number related to in-flight processing and process it in the character game processing number area Save the number and save the fanfare time in the accessory game processing timer area.
[0455] In the process transition setting process during the fanfare, the game control device 100, the time shortening variable times Time reduction variation count 1 area where number 1 is stored, time reduction variation count where time reduction variation count 2 is stored 2 areas for the number of times of movement, the ceiling counter area where the ceiling counter value is stored, and the ceiling time reduction activation flag. Ceiling time-saving activation flag area to be stored, ceiling reached flag to store ceiling reached flag clear the area. In addition, in the normal map game mode flag area, set the normal map low probability & no time saving flag Save and save the special low probability & no time saving flag in the special game mode flag area.
[0456] Furthermore, in the process transition setting process during the fanfare, the game control device 100 Signals related to the start of (special game state) (for example, turn on the jackpot 1 signal (both jackpot and output), turn on jackpot 4 signals (output with jackpot)) in the external information output data area . And a signal about the end of the high probability state and the time saving state (for example, special symbol 1 high probability state signal No. off, special pattern 2 high probability state signal off, special pattern 1 fluctuation time reduction state signal off, Special pattern 2 fluctuation time reduction state signal off, normal pattern 1 high probability state signal off, normal pattern 1 Turn off the fluctuation time shortening state signal, turn off the normal electric accessory 1 open extension state signal) as a test signal output Save to data area.
[0457] [Jackpot end processing] Next, the details of the jackpot end processing (A5612) in the accessory game processing described above will be described. clarify. FIG. 30 is a flow chart showing the procedure of the jackpot ending process.
[0458] Game control device 100, first, the time reduction determination data (A4009, A4109), It is determined whether or not the data is short data (A6001). Data with short working hours are Indicates that it will be in a time saving state (general electric support state) after the end of the state. Data without time saving is a big deal Indicates that it will not enter the time saving state (general electric support state) after the end of the state.
[0459] The game control device 100 ends the jackpot when the time reduction determination data is data without time reduction. In order to shift to the normal game state later, the jackpot end setting process 1 is executed (A6002), and the time If the reduction judgment data is data with time saving, after the jackpot ends, the time saving state (general electric support state state) to execute the jackpot end setting process 2 (A6003).
[0460] The game control device 100 sets the effect mode information address table (A6004) and stops. Production mode transition information (A4010, A4110) get the address of the table corresponding to (A6005) and end the jackpot state Acquire and save the effect mode number (effect mode number) of the effect mode that will be set later (A6006). As a result, it is possible to select the performance mode to be shifted after the big hit is completed.
[0461] Next, the game control device 100 is the effect remaining effect of the effect mode set after the end of the special game state. Get the rotation speed (initial value) and save it (A6007). For example, the number of rotations remaining in the production (initial The initial value) is the number of times of reduced working hours (initial value of the number of times of reduced time fluctuations), and the total number of times of reduced working hours and the number of number (eg 10 times). As a result, for example, after the jackpot ends, until the time saving ends , Or, until the special figure 2 fluctuation display game related to the remaining hold is all executed, the same production mode can continue.
[0462] Subsequently, the game control device 100 is the next mode of the production mode set immediately after the end of the jackpot state. Next mode transition information, which is information about transition to mode, is acquired and saved (A6009). stop Probability information corresponding to the special game mode flag and the newly set product...
Claims
[Claim 1] A gaming machine that includes a game control means for controlling a game and a performance control means for controlling a performance related to the game, and that can generate a special game state according to a result of the game, A performance display means capable of displaying a performance; A specific light emitting means capable of displaying a performance light emission; An abnormality notification means capable of notifying a predetermined abnormality, the game control means is capable of retaining a control state before the power supply to the game machine is cut off even if the power supply to the game machine is cut off, and is capable of initializing the control state before the power supply is cut off by a reset operation; The performance control means includes: The control state can be initialized by cutting off the power supply to the gaming machine, and the control state can be initialized by a sub-reset that restarts the performance control means; When the predetermined abnormality occurs, the specific light-emitting means is turned off, and a notification display for notifying the occurrence of the predetermined abnormality is displayed on the performance display means; During the occurrence of the specified abnormality, if the power supply to the gaming machine is restored without the reset operation after being shut off, the specific light-emitting means is turned off upon restart and the notification display is displayed on the performance display means, and if the control state of the performance display means is initialized without shutting off the power supply to the game control means, the specific light-emitting means is turned off upon restart and a sub-reset return display that makes it possible to recognize the occurrence of the sub-reset is displayed on the performance display means in place of the notification display. Amusement machine.