Game machine

JP2023079915A5Inactive Publication Date: 2025-02-03SOPHIA CO LTD
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Patent Information

Application Number
JP2021193617
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2021-11-29
Publication Date
2025-02-03
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Conventional gaming machines face challenges in effectively initiating the movement of movable members, particularly during power-on or reset scenarios, leading to inconsistent or non-functional initial operations.

Method used

The gaming machine incorporates a game control system that enables the initial motion of movable members regardless of memory initialization, utilizing a game control means to generate specific game states and control performance through a performance control means, ensuring consistent operation even after resets.

Benefits of technology

The system ensures reliable and consistent initial motion of movable members, enhancing gameplay experience by maintaining functionality during power cycles and resets.

✦ Generated by Eureka AI based on patent content.

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Abstract

To suitably perform the initial operation of a movable member of a game machine.SOLUTION: A game machine including game control means for controlling a game, performance control means capable of controlling a performance related to the game, and a movable member whose operation is controlled by the performance control means and capable of generating a special game state according to the result of the game, comprises storage means for storing information to be updated by the game control means. The game control means can generate a first specific game state that passes through the special game state or a second specific game state that does not pass through the special game state. The performance means enables the initial operation of the movable member regardless of whether or not the storage means is initialized when the power is turned on, and may not perform the initial operation of the movable member when the performance control means performs resetting.SELECTED DRAWING: Figure 94
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] BACKGROUND ART Conventionally, there are gaming machines that can perform effects using movable members (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2019-150094 Summary of the Invention [Problem to be solved by the invention]

[0004] However, in conventional gaming machines, there is room for improvement in terms of the initial movement of the movable member.

[0005] SUMMARY OF THE INVENTION It is therefore an object of the present invention to perform the initial operation of a movable member of a gaming machine in a suitable manner. [Means for solving the problem]

[0006] In one exemplary embodiment of the present invention, A gaming machine that includes a game control means for controlling a game, a performance control means for controlling performances related to the game, and a movable member whose operation is controlled by the performance control means, and that can generate a special game state according to the result of the game, a storage means for storing information updated by the game control means; The game control means is capable of generating a first specific game state that passes through the special game state or a second specific game state that does not pass through the special game state, The performance control means When the power is turned on, the initial operation of the movable member is enabled regardless of whether the memory means is initialized or not, and if the performance control means is reset, the initial operation of the movable member may not be performed. [Effects of the Invention]

[0007] According to one aspect of the present invention, the initial operation of the movable member of the gaming machine can be performed in a suitable manner. [Brief explanation of the drawings]

[0008] [Figure 1] FIG. 2 is an oblique view of the gaming machine from the front side. [Figure 2] FIG. [Figure 3] 1 is a block diagram showing an example of the configuration of a game control system of a gaming machine. [Figure 4] FIG. 2 is a block diagram showing an example of the configuration of a presentation control system of a gaming machine. [Figure 5A] 10 is a flowchart showing the procedure of the first half of the main processing. [Figure 5B] 10 is a flowchart showing the procedure of the second half of the main processing. [Figure 6A] 10 is a flowchart showing a procedure for a timer interrupt process. [Figure 6B] A flowchart showing the steps of the probability setting change / confirmation process. [Figure 7] 10 is a flowchart showing the procedure for special game processing. [Figure 8] 10 is a flowchart showing the procedure for the start port switch monitoring process. [Figure 9] This is a flowchart showing the procedure for common processing of the special chart start port switch. [Figure 10] 10 is a flowchart illustrating a procedure for a specific area switch monitoring process. [Figure 11] 10 is a flowchart showing the procedure for special chart normal processing. [Figure 12] This is a flowchart showing the steps for the special chart 1 change start processing. [Figure 13]This is a flowchart showing the steps for the special chart 2 change start processing. [Figure 14] This is a flowchart showing the steps of the jackpot flag 1 setting process. [Figure 15] A flowchart showing the steps of the jackpot flag 2 setting process. [Figure 16A] A flowchart showing the steps of the jackpot determination process. [Figure 16B] This is a flowchart showing the steps of the small hit determination process. [Figure 16C] This is a flowchart showing the steps of the support hit determination process. [Figure 17] This is a flowchart showing the steps of the special chart 1 stop pattern setting process. [Figure 18] This is a flowchart showing the steps of the special chart 2 stop pattern setting process. [Figure 19] 10 is a flowchart showing the steps of a special chart information setting process. [Figure 20] 10 is a flowchart showing the steps of the variation pattern setting process. [Figure 21] 10 is a flowchart showing the procedure of a 2-byte allocation process. [Figure 22] 10 is a flowchart showing the procedure of a distribution process. [Figure 23] 10 is a flowchart showing the steps of the fluctuation start information setting process. [Figure 24] This is a flowchart showing the procedure for processing during special chart change. [Figure 25A] 10 is a flowchart showing the procedure for a time-saving end setting process. [Figure 25B] A flowchart showing the steps of the presentation mode information check process. [Figure 26A] This is a flowchart showing the steps of the first half of the processing during special chart display. [Figure 26B] This is a flowchart showing the steps of the latter half of the processing during special chart display. [Figure 27] 10 is a flowchart showing the procedure for a support operation setting process. [Figure 28]10 is a flowchart showing a procedure for processing a bonus game. [Figure 29] This is a flowchart showing the procedure for normal processing of reels. [Figure 30] This is a flowchart showing the steps for processing the end of a jackpot. [Figure 31] This is a flowchart showing the steps of the jackpot end setting process 1. [Figure 32] This is a flowchart showing the steps of the jackpot end setting process 2. [Figure 33] 10 is a flowchart showing the procedure for general game processing. [Figure 34] 10 is a flowchart showing a procedure for gate switch monitoring processing. [Figure 35] A flowchart showing the steps of the regular power winning switch monitoring process. [Figure 36] 10 is a flowchart showing the procedure of normal processing. [Figure 37] This is a flowchart showing the steps of the normal map change processing transition setting process. [Figure 38] This is a flowchart showing the procedure for processing during normal map changes. [Figure 39] 10 is a flowchart showing the procedure for processing during normal map display. [Figure 40] This is a flowchart showing the procedure for processing during a normal hit. [Figure 41] 10 is a flowchart showing the procedure for a normal power operation transition setting process. [Figure 42] 10 is a flowchart showing the procedure for processing normal residual balls. [Figure 43] This is a flowchart showing the procedure for normal hit end processing. [Figure 44A] 10 is a flowchart showing the procedure of the first half of an external information editing process. [Figure 44B] 10 is a flowchart showing the procedure of the second half of the external information editing process. [Figure 45] 10 is a time chart showing the transmission of external information or a test signal. [Figure 46A]10 is a flowchart showing the main processing of the performance control device. [Figure 46B] 10 is a flowchart showing a received command check process. [Figure 46C] 10 is a flowchart showing a received command analysis process. [Figure 47] 10 is a flowchart showing a single command process. [Figure 48] 10 is a flowchart showing a pre-reading symbol command process. [Figure 49] 10 is a flowchart showing a look-ahead variation command process. [Figure 50] 10 is a flowchart showing a pattern command process. [Figure 51] 10 is a flowchart showing variable command processing. [Figure 52] 10 is a flowchart showing a variable performance setting process. [Figure 53] 10 is a flowchart showing a procedure for processing a hit-related command. [Figure 54A] 10 is an example of a game state transition diagram (game flow) showing transitions of game states. [Figure 54B] 10 is another example of a game state transition diagram showing the transition of a game state. [Figure 55] This is a table showing the number of time reductions and the specified remaining number of reserves corresponding to the patterns that are the winning types of the special chart change display game. [Figure 56] This is a diagram showing the features of the normal map change display game and normal power operation. [Figure 57] This is a timing chart showing the game status, normal symbol probability (normal symbol hit probability), normal symbol status, normal power status, number of special symbol 2 reserved, special symbol change display game (special symbol change), etc. after a jackpot of symbol A. [Figure 58] This is a timing chart showing the game status, normal symbol probability (normal symbol hit probability), normal symbol status, normal power status, number of special symbol 2 reserved, special symbol change display game (special symbol change), etc. after a jackpot of symbol B. [Figure 59]This is a timing chart showing the game status, normal symbol probability (normal symbol hit probability), normal symbol status, normal power status, number of special symbol 2 reserved, special symbol change display game (special symbol change), etc. after a jackpot of symbol F. [Figure 60] 10 is a game state transition diagram (game flow) illustrating transition of game states in the second embodiment. [Figure 61] In the second embodiment, this is a table showing the number of time reductions and the specified remaining number of reservations corresponding to the patterns that are the winning types of the special chart variable display game. [Figure 62] This is a diagram showing the features of the normal map change display game and normal power operation in the second embodiment. [Figure 63] In the second embodiment, this is a timing chart showing the game state, special chart change display game (special chart change), normal chart state, normal power state, number of special chart 2 reservations, etc., from the time-saving state as a specific game state to the transition state (normal game state in which remaining reservations are consumed). [Figure 64] FIG. 11 is a front view of a game board according to a third embodiment. [Figure 65] 10 is a game state transition diagram (game flow) illustrating the transition of game states in the third embodiment. [Figure 66] In the third embodiment, this is a table showing the number of time reductions and the specified remaining number of reservations (specified remaining number of reservations) corresponding to the patterns that are the winning types of the special chart variable display game. [Figure 67] 10 is a table summarizing the operation status of time-saving when a new time-saving operation trigger occurs from each game state in the third embodiment. [Figure 68] 11A and 11B are diagrams illustrating the display of a collective display device according to a third embodiment. [Figure 69] FIG. 10 is a diagram showing the features of the general map variation display game in the third embodiment. [Figure 70] FIG. 10 is a diagram showing features of normal power operation in the third embodiment. [Figure 71] A flowchart showing the steps of the special chart information setting process related to the third embodiment. [Figure 72]10 is a flowchart showing the steps of the variation pattern setting process according to the third embodiment. [Figure 73] 11 is a flowchart showing the steps of the variable start information setting process according to the third embodiment. [Figure 74] This is a table showing the setting status of the variable pattern table in the third embodiment for each game state and special chart type (special chart 1 or special chart 2). [Figure 75] FIG. 11 is a diagram illustrating an example of a rendering screen of a display device according to a third embodiment. [Figure 76A] 13 is a flowchart showing the procedure of the latter half of the external information editing process according to the third embodiment. [Figure 76B] 11 is a time chart showing the on / off states of jackpot 1 to 4 signals as external information in the third embodiment. [Figure 77A] 10 is a time chart showing the output of a test signal to a test firing test device in the third embodiment. [Figure 77B] FIG. 11 is a diagram illustrating examples of easy-to-win state signals 1 to 4 corresponding to medium support and high support in the third embodiment. [Figure 78] 11 is a table showing the output of a launch position designation signal according to the third embodiment. [Figure 79] 10 is a time chart showing the output of a launch position designation signal according to the third embodiment. [Figure 80] In the third embodiment, this is a time chart illustrating the opening operation of the upper large prize opening and the on / off operation of the lever solenoid in the case of a small win result in the special chart 1 variable display game. [Figure 81] In the third embodiment, this is a time chart illustrating the opening operation of the upper large prize opening and the on / off operation of the lever solenoid in the case of a small win result in the special chart 2 variable display game. [Figure 82] FIG. 13 is a circuit diagram showing wiring that is normally connected from the decoration control board (first circuit board) to the LED board (second circuit board) of the performance control device in the fourth embodiment. [Figure 83A]FIG. 11 is a circuit diagram showing a state in which terminals at both ends of a harness are connected to connectors with one terminal shifted from the other in the fourth embodiment. [Figure 83B] FIG. 83B is a circuit diagram showing a state in which terminals at both ends of a harness are connected to connectors with one terminal shifted to the opposite side from that in FIG. 83A in the fourth embodiment. [Figure 84] 13 is a schematic diagram showing the wiring connection configuration from the decoration control board (first circuit board) to the panel decoration motor, right drop board, and left drop board (plurality of second circuit boards) in a modified example of the fourth embodiment. FIG. [Figure 85] FIG. 10 is a detailed diagram 1 (upstream side) showing details of the connection configuration of an FFC connection according to a modified example of the fourth embodiment. [Figure 86] FIG. 13 is a detailed diagram 2 (downstream side) showing details of the connection configuration of the FFC connection in the modified example of the fourth embodiment. [Figure 87] FIG. 10 is a circuit diagram showing, as a comparative example, conventional wiring that is normally connected from the decoration control device of the performance control device to the LED board. [Figure 88] 1A and 1B are circuit diagrams showing a state in which terminals on one side of a harness are connected to a connector with one terminal shifted from the other, and a circuit diagram showing a state in which terminals on both sides of the harness are connected to a connector with one terminal shifted from the other, for conventional wiring of a comparative example. [Figure 89] FIG. 11 is a rear view of the gaming machine according to the fifth embodiment. [Figure 90] 13 is a table illustrating an example of display changes of the performance display device, payout display device, and display device (liquid crystal display device) when the state of the gaming machine of the fifth embodiment changes. [Figure 91] This is an example of the display transition when restarting after an error such as a main abnormality occurs, transitioning to a setting variable state (settings being changed), and a sub-reset occurs during the setting change. [Figure 92] This is an example of the display transition when restarting after an error such as a main abnormality occurs, transitioning to a setting confirmation state (setting confirmation in progress), and a sub-reset is performed during the setting confirmation. [Figure 93] This is an example of the transition of the display when a sub-reset is performed after restarting after an error such as a main abnormality occurs and an error such as a main abnormality occurs again. [Figure 94] This is an example of the display transition when a sub-reset occurs during setting changes after an error such as a main abnormality occurs during the initial operation of a movable device and the device is restarted. [Figure 95] 13 is a flowchart showing the procedure of a movable body control process according to the fifth embodiment. [Figure 96] 10A and 10B are diagrams showing an example of a display screen of a display device and examples of hold display modes and mode display modes in relation to the fifth embodiment. [Figure 97] FIG. 11 is a diagram showing the relationship (A2410) between the working setting value (probability setting value) related to the probability setting change / confirmation process and the test signal when updated by +1, regarding the fifth embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0009] [First embodiment] A preferred embodiment of the present invention will be described below with reference to the drawings. The terms "front, back, left and right" refer to the directions seen by the player during play.

[0010] [Overall view of the gaming machine] FIG. 1 is a diagram illustrating a gaming machine.

[0011] The gaming machine 10 is attached to a frame 11 fixed to the island equipment via a hinge so that it can be opened and closed. The opening and closing frame is made up of a front frame 12 (main body frame) and a glass frame 15. The left end of the opening and closing frame is the shaft end that is attached to the hinge. The right end side of the door is an open end side that is opened by rotation.

[0012] The front frame 12 is provided with a game board 30 (see FIG. 2) and the front of the game board 30 is A glass frame 15 with a cover glass 14 is attached. The function of the play area 32 (see FIG. 2) formed on the skill board 30 is to serve as a play visual recognition area. It works.

[0013] The front frame 12 and the glass frame 15 can be opened individually. For example, by opening only the glass frame 15, the player can access the play area 32 of the play board 30. In addition, by opening the front frame 12 while the glass frame 15 is not open, , the game control device (main board) 100 (see FIG. 3) and the like arranged on the back side of the game board 30. It can be accessed.

[0014] Various frame components are arranged around the edge of the glass frame 15 around the cover glass 14. do.

[0015] The upper center and left side of the glass frame 15 are provided with a decorative device 1 that can emit light depending on the game state. The decorative devices 18a and 18b are provided with lighting components such as LEDs inside. These decorative devices 18a and 18b are housed in the game machine and emit light according to the game status. The lighting member disposed in the portion constitutes a part of the frame decoration device 18 (see FIG. 4).

[0016] Upper speakers 19a are disposed at the upper right and upper left corners of the glass frame 15. In addition to these upper speakers 19a, two lower speakers 19b are provided at the bottom of the gaming machine 10. The lower speaker 19b is located at the lower left corner of the glass frame 15 and the lower right corner of the front frame 12. The upper speaker 19a and the lower speaker 19b are arranged in the corners. It emits warning sounds, alarm sounds, etc.

[0017] The right side of the glass frame 15 is provided with a glass window extending in the vertical direction of the gaming machine 10 and facing the front (the gaming machine A protruding performance unit 13 is provided, which protrudes toward the player. 3 is a performance device that performs light emission performance etc. according to the progress of the game. The lighting member disposed inside also constitutes a part of the frame decoration device 18 (see FIG. 4).

[0018] An upper tray unit having an upper tray 21 capable of storing game balls is attached to the lower part of the glass frame 15. The upper tray 21 is formed in a box shape with an open top. The game balls are supplied one by one to a ball launcher (not shown).

[0019] The upper tray unit includes a performance operation device that accepts input operations from the player and a a ball dispensing operation device that accepts force operations, and a decoration device 22 that performs light emission effects according to the game state; , further comprising:

[0020] The effect operation device is an operation device in which a touch panel 25b is incorporated into the effect button 25, It is located at the top center of the upper tray unit so that it is easy for players to operate.

[0021] When the player operates the effect operation device, the display device 41 (see FIG. 2) displays In games where special charts are displayed, it is possible to have the player's operations take part in the performance. For example, you can select a presentation pattern (presentation mode) or the result of a variable display game corresponding to the start memory. It is possible to perform preview effects that foretell the outcome in advance. This includes special chart variable display games, and if it is simply a variable display game, this specification will refer to the special chart variable This refers to a dynamic display game.

[0022] In addition, the player can operate the effect operation device not only during the execution of the variable display game but also during non-execution. The effect pattern may also be changed by changing the

[0023] The game state when the variable display game is executed consists of a plurality of game states. The skill state (normal state) is a game state in which no special game state occurs. The special game state is, for example, a time-saving state as a specific game state or a special state in a variable display game. A state where the probability of a result (for example, a jackpot) occurring is high (probability change state, probability fluctuation state), a jackpot state ( In this way, the gaming machine 10 is in a special gaming state (special game state) and a small win gaming state (small win state). A plurality of game states having different probability of occurrence of results are provided, and a game control device 100 (game state selection means, The setting means selects (sets) one game state from the plurality of game states and sets the current game state. It can be a state.

[0024] Here, the probability change state (specific game state) continues until the next big hit occurs (rule (Stop type), and those that continue until a predetermined number of variable display games are executed (Number cut type) , ST), and those that continue until a predetermined probability of winning the lottery (falling lottery type), etc. be.

[0025] Furthermore, whether or not a probability change state occurs is not determined by the jackpot pattern random number, It may also be possible to make it so that when this occurs, a probability variable state always occurs.

[0026] The ball lending operation device is an operation device that a player operates when borrowing a game ball, and The ball lending operation device is provided on the upper right side of the ball lending slot machine. and a balance display section 26. The ball lending button 27 is used by the player when borrowing game balls. The return button 28 is a button that is operated by the player, and is located adjacent to the gaming machine 10. A button operated by a player when discharging a prepaid card or the like from a unit (not shown) The balance display section 26 is a display area where the balance of a prepaid card or the like is displayed.

[0027] The decorative device 22 contains an illumination member such as an LED inside, and emits light according to the game state. The decoration device 22 is a device for dispensing and distributing food, and is provided at the front part of the upper tray unit. The lighting member disposed in the portion constitutes a part of the frame decoration device 18 (see FIG. 4).

[0028] Below the glass frame 15 equipped with the above-mentioned upper tray unit, etc., at the bottom of the front frame 12 An operating handle 24 for controlling the operation of a ball launching device (not shown), and a device for storing game balls. A lower tray 23 is provided.

[0029] The operating handle 24 is located at the lower right of the front frame 12, below the right lower speaker 19b. When the player rotates the operating handle 24, the ball launching device The game balls supplied from the upper tray 21 are launched into the game area 32 of the game board 30. The launch speed of the game balls becomes faster as the rotation amount of the operating handle 24 increases. That is, the ball launching device is set to launch the game ball into the game area with a force (speed) The launch force can be changed in response to the operation of the operating handle 24 by the player, and the launch force can be changed The game balls can be launched in various launch modes. A left shot (normal shot) that causes the game ball to flow down, and a right shot that causes the game ball to flow down on the right side of the game area 32. This includes right-handed hitting.

[0030] The lower tray 23 is disposed below the upper tray unit at a predetermined distance from the upper tray unit. The lower tray 23 has a ball hole 23a that penetrates the bottom surface of the lower tray 23 in the vertical direction, and a ball hole 23b. and an opening / closing operation part 23b for opening and closing the punch hole 23a. By operating the ball ejection hole 23a by operating the ball ejection hole 23b, the game balls stored in the lower tray 23 are released. The balls can be discharged to the outside through the ball ejection hole 23a.

[0031] [Game board] Next, the gaming board 30 of the gaming machine 10 will be described with reference to FIG. 10 is a front view of the game board 30 provided.

[0032] As shown in FIG. 2, the game board 30 includes a flat game board body 3 serving as a mounting base for various components. The game board body 30a is made of wood or synthetic resin. A gaming area 32 surrounded by a guide rail 31 is provided in front of the gaming machine 10. The game is played by shooting game balls from a ball shooting device into a game area 32 surrounded by a guide rail 31. The game area 32 is configured so that a windmill is installed as a component for changing the direction of the game balls. The ball is then thrown into the water, and the direction of its movement is changed by these elements. Then it flows down the play area 32.

[0033] In the approximate center of the game area 32, a center window is formed, which serves as a display area for the variable display game. The case (front structure) 40 is attached. A window portion formed in the center case 40 Behind it is a performance display device (variable display device) that displays multiple identification information in a variable manner (variable display). The display device 41 is, for example, a liquid crystal display. The display contents can be seen from the front side of the game board 30 through the window of the center case 40. The display device 41 is not limited to a device equipped with a liquid crystal display. The display may be equipped with an EL or CRT display.

[0034] The display screen (display unit) of the display device 41 is provided with a plurality of variable display areas. Characters that create identification information (special symbols) and variable display games are displayed in the dynamic display area. In addition, the display screen displays images based on the progress of the game (jackpot display, fanfare display, etc. (such as a binding display) will be displayed.

[0035] In addition, the center case 40 is provided with a ball guide mechanism for receiving the balls flowing down the game area 32. The inlet 40a to the warp passage 40e that leads to the inside of the The stage portion 40b on which the game balls can roll is provided. The section 40b is located above the starting winning slot 36 and the normal variable winning device 37. The game ball rolling on the stage portion 40b enters the start winning hole 36 or the normal variable winning device 37. It has become easier to do so.

[0036] The upper and right sides of the center case 40 are provided with an upper performance unit 40c and a side performance unit 40d, respectively. The upper production unit 40c and the side production unit 40d are provided. constitutes a part of the board decoration device 46 (see FIG. 4) and the board performance device 44 (see FIG. 4). .

[0037] In the gaming area 32 on the right side of the center case 40, there is a normal symbol start gate (normal symbol start gate Inside the normal starting gate 34, there is a gate 34. A gate switch (SW) 34a (see FIG. 3) is provided to detect the passing game ball. When a game ball shot into the game area 32 passes through the normal start gate 34, A variable display game is executed.

[0038] A general winning slot 35 is arranged in the game area 32 at the lower left of the center case 40. A general winning slot 35 is also arranged in the gaming area 32 at the lower right of the center case 40. The entry of the game ball into the general winning opening 35 is controlled by the winning opening switch (SW ) 35a to 35n (see FIG. 3).

[0039] The game area 32 below the center case 40 is provided with the conditions for starting the special chart variable display game. A start winning hole (start winning hole 1, first start winning area) 36 is provided. In the game area 32 on the right side of the figure, below the starting gate 34 is the second starting winning gate (starting gate 2, the second start winning area) equipped with a normal variable winning device 37 (normal electric device, normal electric) is provided. The normal variable winning device 37 is rotated forward to change the state in which the game balls can easily flow in. When the movable member 37b is in the closed state, the game ball However, the game ball cannot enter the variable winning device 37. When the normal variable winning device 37 wins, a special variable display game is executed as an auxiliary game. In addition, the starting winning hole 36 is designed to make it easier for the game ball to enter when hitting from the left, and Position 37 makes it easier for the game ball to win when hit from the right.

[0040] The movable member 37b is a so-called tongue-type ordinary electric device, and the result of the ordinary game is displayed. When the predetermined stop display mode is reached, the normal power solenoid 37c (see FIG. 3) is activated. The opening state (advantageous for the player) allows the game balls to easily flow into the normal variable winning device 37. The movable member 37b changes to the open state (the state where it is easy to win a prize). A closed state (a state where it is difficult for the game ball to flow into the normal variable winning device 37) In this embodiment, the start winning port 36 is different from the normal variable winning device 37, It does not have a movable member (opening and closing member) and is always in an open state (open state), but A configuration having a material (such as a fluorine-containing material) is also possible.

[0041] The movable member 37b is controlled by a game control device 100, which will be described later. The device 100 is configured to shorten the fluctuation time of the normal map fluctuation display game or to increase the probability of winning the normal map fluctuation display game. By setting the probability higher than normal, it is possible to increase the frequency of winning situations, and to create special games. The duration of the easy-to-win state is longer than the easy-to-win state that occurs in the normal game state where no skill is performed. By doing so, the time-saving state (normal power support state) will be generated as the specific game state mentioned above. In addition, even in the probability variation state (excluding the latent probability variation state), the time-saving state (normal power support) A "boot state" occurs.

[0042] In the game area 32 to the right of the starting winning hole 36, there is a lower large winning hole solenoid 38b (see FIG. 7). By pulling it from the front to the back, the large prize opening is opened. A first special variable winning device 38 (special electric device) having a door 38c of the type is provided. The first special variable winning device 38 closes the big winning port according to the result of the special variable display game. A closed state (a blocked state disadvantageous to the player) to an open state (a game state advantageous to the player) ) and facilitates the flow of game balls into the lower winning hole, allowing players to play a predetermined game. Value (for example, prize balls or the number of time reductions / variables after the jackpot) is assigned. In addition, inside the lower large prize winning hole, there is a detection means for detecting the game ball that has entered the said large prize winning hole. A winning port switch 38a (count switch) is provided. The device 38 makes it easier for the game ball to win when hit from the right.

[0043] In the game area 32 above the normal variable winning device 37, an upper large winning port solenoid 39b (see FIG. 3) is provided. The door opens by rotating the top edge to the right (see reference). A second special variable prize winning device 39 having a second special variable prize winning device 39c is provided. The state where the big prize opening is closed (a closure that is disadvantageous to the player) depending on the result of the special chart change display game. The state is changed from a closed state to an open state (a special game state advantageous to the player), and the player is given a chance to enter the big prize slot. By facilitating the flow of game balls, the player can receive a predetermined game value (for example, prize balls or jackpot end points). The number of times for the time reduction / number of times for the probability change after the end of the game is given. As a detection means for detecting the game ball that has entered the large prize opening, the upper large prize opening switch 39a (counter The second special variable winning device 39 is provided with a right-hand In addition, the lower large winning hole switch 38a and the upper large winning hole switch 38b are 39a are collectively referred to as a big prize entrance switch 43.

[0044] A specific area 86 (a so-called V winning hole) is provided inside the second special variable winning device 39. After the opening and closing door 39c is opened by a small win, the game is entered into the specific area 86 (V winning hole). When the ball enters the slot, a big win is confirmed. The specific area 86 is only open for a long time during a small win. The game control device 100 may be configured to allow the game ball to pass through easily by, for example, The passage of the game ball into the specific area 86 (V winning) is detected by a sensor (specific area switch 72 described later) or the like. It can be detected through the V entry, and when it detects the V entry, it will be confirmed that it will move to the big win state after the small win ends. At the same time, information indicating that a V win has occurred is sent to the performance control device 300 (specific area pass). Then, the performance control device 300 transmits a V winning command to the display device 41, etc. This can be reported.

[0045] That is, in this embodiment, the gaming machine 10 is a so-called 1 type 2 type mixed machine (1 + 2 type machine). In this embodiment, the second special variable winning device 39 is opened by the small win, When the game ball enters a specific area 86 (V entry port) in the special variable entry device 39, a jackpot occurs. To live.

[0046] General winning slot 35, starting winning slot 36, normal variable winning device 37, and special variable winning device 38 When a game ball enters the 39th big winning hole, the payout control device 200 (see FIG. 3) The number of winning balls corresponding to the type of winning hole is discharged from the payout device to the upper tray 21. The area 32 is provided with an outlet 30b for collecting game balls that did not win in the winning hole, etc. In addition, there are a general winning slot 35, a starting winning slot 36, a normal variable winning device 37, and a special variable winning device. The devices 38 and 39 and their vicinity are provided with LEDs (described later) that can emit light when a game ball wins a prize. A part of the board decoration device 46 is provided.

[0047] In addition, outside the game area 32, in the lower right corner of the game board body 30a, there is a special chart change display game. The game (special map 1 change display game, special map 2 change display game) and the normal map change display game are performed. The collective display device 50 displays information such as the current game status. The display units 51 to 60 are provided for displaying.

[0048] The collective display device 50 is a variable table consisting of a 7-segment display (LED lamp) or the like. The first special chart change display unit 51 (special chart 1 display, lamp D1) and the second special chart change table for the display game A display unit 52 (special map 2 display, lamp D2) and a variable display unit 53 (normal map variable display game) for the normal map variable display game. Display indicator, lamps D8, D10, D18) and each variable display game start (hold) memory number report Knowledge memory display unit (special map 1 reserve display 54, special map 2 reserve display 55, general map reserve display 56 ) and. The special diagram 1 hold indicator 54 is composed of lamps D11 and D12. The special map 2 reservation indicator 55 is composed of lamps D13 and D14. is composed of lamps D15 and D16.

[0049] In addition, the collective display device 50 displays the time when hitting with the right hand (when hitting with the right hand) or when hitting with the left hand (when hitting normally). a first game status display unit 57 (first game status indicator, lamp D7) that notifies the player that the game is in progress; A second game state display unit 58 (second game state display unit 58) lights up when a time-shortened state occurs to notify the occurrence of the time-shortened state. When the gaming machine 10 is turned on, the probability of winning is in a high probability state. A third game state display unit 59 (third game state indicator, probability state Display unit, lamp D9), number of rounds at the time of the jackpot (number of times the special variable winning device 38, 39 is opened and closed) ) is provided in the round display section 60 (lamps D3-D6).

[0050] In the special chart 1 display 51 and the special chart 2 display 52, the variable display game displays identification information (for example, This is done by a variable display that repeatedly turns on and off (flashes) the central segment. The special diagram 1 display 51 and the special diagram 2 display 52 are not limited to such segment type display units, It may be configured by a group of multiple LEDs, and when performing a variable display, All LEDs installed as a container can be turned on and off (all LEDs flashing simultaneously) or in a circular Lighting (starting with any one LED, lighting up in a predetermined order at a predetermined time, then turning off), or multiple This may be done by turning on and off (blinking) or circulating a certain number of LEDs. In the normal display 53, the variable display game turns on and off the lamps D10 and D18. This is done by repeating the variable display (flashing). Also, the normal map display 53 and the special map 1 display 5 1. It can be configured appropriately in the same manner as the special diagram 2 display 52.

[0051] The lamp display device 80 displays and turns off the symbol (the fourth special symbol, the fourth symbol, which will be described later). Lamp display unit 1, 2 (LED) that performs variable display (flashing) that repeats the display, and each special diagram variable It has a lamp display unit 3-6 (LED) for notifying the start (hold) and number of memories of the dynamic display game. The lamp display device 80 is controlled by a performance control device 300 (described later).

[0052] The lamp display units 1 and 2 flash at a predetermined interval (for example, 200 msec) as a variable display. In other words, the switching between turning on and off of lamp display units 1 and 2 is 2 seconds after the blinking cycle. The display is performed in a period of 1 minute (for example, 100 msec). 51, the special chart 2 display 52, the variable time of the variable display in the normal chart display 53 is the game control device 1 00, whereas the fluctuation time of the lamp display units 1 and 2 of the lamp display device 80 is calculated. The output is measured by the output control device 300 (described later).

[0053] The lamp display units 3 and 4 (Special Diagram 1 Hold LED 1, Special Diagram 1 Hold LED 2) are in the off state, lit state Depending on the combination of status and flashing status, the number of reserved special charts (number of first start memories) is displayed. , the lamp display units 5, 6 (Special diagram 2 reserved LED 1, Special diagram 2 reserved LED 2) are in the off state, lit The number of reserved special charts (number of second start memories) is displayed depending on the combination of the status and flashing status. The display unit 3-6 will end the display of the reserved number when a jackpot occurs, but will not display the reserved number when the jackpot is not in progress. (Including when a reach occurs on the display device 41 as described below), the number of reserved hands is displayed.

[0054] Next, the flow of the game in the gaming machine 10, the normal chart variable display game and the special chart variable display game Details will be explained.

[0055] In the gaming machine 10, gaming balls are shot out from a ball launcher (not shown) toward the gaming area 32. The balls are then placed in various locations within the game area 32. The ball flows down the game area 32 while changing its rolling direction due to obstacles such as nails and windmills. 34, general winning slot 35, starting winning slot 36, normal variable winning device 37, or special variable winning device The balls either win at the places 38 and 39 or flow into the outlet 30b at the bottom of the game area 32. , and are discharged from the game area 32. Then, the general winning slot 35, the starting winning slot 36, the normal variable winning slot When a game ball enters the prize device 37 or the special variable prize device 38, 39, the winning slot The number of prize balls according to the type is discharged onto the upper tray 21 via a payout device.

[0056] The normal map start gate 34 has a gate for detecting the game ball that has passed through the normal map start gate 34. A switch 34a (see FIG. 3) is provided. When the game ball passes through the normal start gate 34, The gate switch 34a detects this and the random number value for hit determination extracted at this time is Based on the result of the determination, a general map variation display game is executed.

[0057] The game cannot be started, for example, the game has already been started. If the game has not finished yet or if the result of the game has not been won, When the normal variable winning device 37 is converted into the open state, the game ball enters the normal starting game. When passing through Route 34, if the number of normal map start memories (normal map reserve number) is less than the upper limit, the number of memories Add (+1).

[0058] The general map start memory (general map reserve) is a hit / miss to determine the general map fluctuation display game. A random number value for judgment is stored, and if this random number value for judgment matches the judgment value, When the normal map variation display game is a hit, a specific result pattern (specific result) is derived.

[0059] The general map change display game is executed by the general map display device 53 provided in the collective display device 50. The normal map indicator 53 is in the lit state as normal identification information (normal map). When the LED is off, it flashes to indicate the deviation. After the specified time has elapsed, the LED will light up or The result is displayed when the light goes out.

[0060] If the random number value extracted when passing through the normal map start gate 34 is a winning value, the normal map display The normal pattern (normal pattern) displayed on the device 53 stops in the winning state, and the winning state is reached. When the normal current solenoid 37c (see FIG. 3) is driven, the movable member 37b moves at a predetermined time. The game ball is normally entered into the variable winning device 37. Awards are acceptable.

[0061] The entry of the game ball into the start winning hole 36 and the entry into the normal variable winning device 37 is performed by switching the start hole 1. The starter switch 36a (see FIG. 3) and the starter port 2 switch 37a (see FIG. 3) detect the starter port 2. The game ball that entered the start winning hole 36 is detected as the start winning ball of the special chart 1 variable display game, The number of balls that have won the normal variable winning device 37 is limited to a predetermined upper limit. FIG. 2 shows the variable display game. The ball is detected as the starting winning ball of the game and is stored up to a predetermined upper limit.

[0062] When detecting the start winning ball of the special chart change display game, the jackpot random number value, the jackpot pattern random number value, each The variation pattern random number value, etc. are extracted. These random number values ​​are stored in the special chart reservation record of the game control device 100. The memory area (part of RAM) stores the special winnings for a predetermined number of times (for example, up to 8 times) The number of special winnings stored in the special winning memory is limited to the number of winnings stored in the special winning memory. The special drawing 1 hold display 54 and the special drawing 2 hold display 55 are displayed on the display device 4. It is also displayed on display screen 1.

[0063] The game control device 100 is a game device that is connected to the start winning slot 36 or the first start memory (see FIG. 1). Based on the memory, the special chart 1 reserve, the special chart 1 display 51 executes the special chart 1 variable display game. In addition, the game control device 100 is a normal variable winning device 37 winning or second start memory (special Based on the 2 start memory, the 2 special chart display device 52 executes the 2 special chart variable display game. do.

[0064] Special chart 1 variable display game (first special chart variable display game) and special chart 2 variable display game (second special The special chart 1 display 51 and the special chart 2 display 52 display identification information (special This is done by displaying a variable pattern (pattern, special pattern) and then stopping the display of a predetermined result pattern.

[0065] In addition, the display device 41 displays a plurality of types of identification information (for example, For example, a special display game that displays numbers, symbols, character designs, etc. will be done.

[0066] The display device 41 displays the special decorations consisting of the numbers and the like. The different patterns (identification information) are on the left (first special pattern), right (second special pattern), and center (third special pattern). The display will start changing (scrolling) in order, and after a specified time, the changing symbols will stop in order. The display device 41 displays the result of the special chart variation display game. In order to enhance the fun, various effects such as the appearance of characters are displayed. In the variable display game, the lamp display device 80 displays the special decorative symbols (identification information). The fourth special symbol appears when the light turns on and off (flashes) on the display units 1 and 2. (4th symbol) will change. The change display of lamp display parts 1 and 2 will change after a predetermined time from the start. If there is a miss, the light will turn off, and if there is a big hit or small hit, the light will turn on and stop.

[0067] The game ball enters the start winning hole 36 or the normal variable winning device 37 at a predetermined timing. If the winning random number is a winning value at the time of winning detection, the special chart variable display game As a result, a specific result pattern (special result pattern) is derived from the displayed pattern, and the jackpot state ( In response to this, the display mode of the display device 41 changes to a special result mode (for example, For example, the numbers will be "7, 7, 7" and so on.

[0068] At this time, the special variable winning devices 38, 39 are operated by the large winning port solenoids (38b, 39b) ( When electricity is applied to the main prize winning hole (see Figure 3), the main prize winning hole opens from a closed state for a predetermined time (for example, 30 seconds). That is, the special variable winning devices 38 and 39 are converted into a predetermined state. The balls open wide for a certain period of time or until a certain number of balls win, and during this time the player can win as many balls as possible. You will be given the privilege of being able to earn it.

[0069] The game ball enters the first start winning hole 36 or the normal variable winning device 37 at a predetermined timing. If this is done (if the jackpot random number value at the time of winning detection is a small hit value), the special chart fluctuation display game As a result of the game, a specific result pattern (small win result pattern) is derived from the displayed pattern, and the small win state In response to this, the display mode of the display device 41 becomes a small win result mode. In the embodiment, the jackpot random number value is also used to determine the small hit, but the small hit value (small hit determination value ) is different from the jackpot value (jackpot determination value).

[0070] At this time, the special variable winning devices 38 and 39 operate the large winning port solenoids 38b and 39b (see FIG. 3 By applying electricity to the power supply (see reference), the large prize opening is converted from a closed state to an open state for a predetermined short period of time. In addition, the full opening time of the big prize entrance is the small hit state (small hit game state) is the big hit state (special Since the time it takes for a small win to be completed is shorter than the time it takes for a big win to be completed, the amount of play value that a player can acquire in a small win state is shorter than that in a big win state. The value (number of balls acquired) is small. In both the small hit and big hit states, the big prize entrance is open. The big win state is called the first special game state, and the small win state is called the second special game state. For simplicity, in this embodiment, the special variable prize winning device 39 ( Only the upper large winning port) is converted to the open state, and the big win state (the big win state due to the V winning during the small win) (including the special variable winning device 38) in which only the special variable winning device 38 (lower large winning port) is converted into an open state. do.

[0071] Here, we will explain the difference between a big win and a small win.

[0072] A big win is a special result that accompanies the activation of a conditional device, and a small win is a result that does not accompany the activation of a conditional device. The condition device is a specific result that occurs when a jackpot occurs in the special chart variable display game (when the jackpot pattern stops). The condition device operates when the stop display is displayed. For example, when a jackpot state occurs, The specific purpose of continuously operating the special variable winning devices 38 and 39 as special electric devices is to The condition device is activated when the flag of the specific area 86 is set. It may also mean that the game ball has passed through (V winning). For example, the specific flags mentioned above may not be set, such as when a small prize is won. However, as will be described later in this embodiment, if there is a V winning during the small winning state, In this case, the condition device will be activated. It may be a software means such as a flag that is turned on and off automatically, or an electrically turned on It may be a hardware means such as a switch that is turned on or off. In the field of pachinko machines, this device is a necessary condition for the continuous operation of electric gadgets. These are terms that are commonly used in the field and have the same meaning in this specification. It is used as a word.

[0073] Specifically, in the case of a jackpot, a jackpot flag is set, and a special variable prize winning device In the case of a small hit, a special variable is set by setting the small hit flag. The winning device is opened.

[0074] In addition, the special diagram 1 display 51 and the special diagram 2 display 52 may be configured as separate displays. However, it may be configured as the same display device, but each special chart change display game is not executed simultaneously. The game with special chart 2 variation display takes priority over the game with special chart 1 variation display. It is designed to be executed, and the start memory of the special chart 1 variable display game and the special chart 2 variable display game If the special chart change display game is available, the special chart 2 change display game will be It will be executed (Special Chart 2 reserved consumption priority, Special Chart 2 change priority).

[0075] Regarding the decorative special chart variable display game in the display device 41, the special chart 1 variable display game and the special The variable display game shown in FIG. 2 may be executed on separate display devices or in separate display areas. In this case, the display may be executed on the same display device or display area. The decoration special chart change display game corresponding to the game and the special chart 2 change display game is not executed at the same time. You can do so.

[0076] In the following explanation, we will not distinguish between the special chart 1 variable display game and the special chart 2 variable display game. In such cases, it is simply called a special chart change display game.

[0077] In addition, although not particularly limited, the start port 1 switch 36 in the start winning port 36 a, the start port 2 switch 37a, the gate switch 34a, the winning port in the normal variable winning device 37 The switch 35a and the count switch (38a, 39a) are provided with a coil for magnetic detection. A non-contact type that detects game balls by utilizing the phenomenon that the magnetic field changes when metal comes close to the coil. A magnetic proximity sensor (hereinafter referred to as a proximity switch) is used. The glass frame opening detection switch 63 provided on the glass frame 15 or the front frame (game frame) 12 or the like The front frame open detection switch 64 (main frame open detection switch) has a mechanical contact. A microswitch having the following structure can be used.

[0078] [Game control device] FIG. 3 is a block diagram of the game control system of the gaming machine 10. 0 (main board), and the game control device 100 is a main control device (main board) that controls the game in an integrated manner. A gaming microcomputer (hereinafter referred to as a gaming microcomputer) 111 is a CPU section 110 having an input port; an input section 120 having an output port and a driver; an output section 130 having a signal processing section 140, a signal processing section 140a, a signal processing section 140b, a signal processing section 140c, and a signal processing section 140d. The data bus 140 is connected to the data bus 140.

[0079] The CPU section 110 is a gaming microcomputer (CP) called an amusement chip (IC). It has a crystal oscillator and generates the CPU clock and timer interrupts. The random number generating circuit includes an oscillator circuit (crystal oscillator) 113 that generates a clock that is a reference for the random number generating circuit. The game control device 100 and the solenoids and motors driven by the game control device 100 The power supply 400 supplies DC32V, DC12V, and DC5V to electronic components such as motors. A DC voltage of a predetermined level, such as V, is supplied to the device to make it operable.

[0080] The power supply device 400 is an AC / DC converter that generates a DC voltage of 32 V from a 24 V AC power supply. DC voltages from inverters and DC32V to lower levels such as DC12V and DC5V A normal power supply unit 410 having a DC-DC converter that generates a a backup power supply unit 420 for supplying a power supply voltage to the RAM inside the power supply unit 1 during a power outage; The power supply monitoring circuit includes a power failure monitoring signal and a relay that notify the game control device 100 of the occurrence and recovery of a power failure. The control signal generating unit 430 generates and outputs a control signal such as a set signal.

[0081] In this embodiment, the power supply device 400 is configured separately from the game control device 100. The backup power supply unit 420 and the control signal generating unit 430 are mounted on separate boards or on the game control board. It may be configured to be integrated with the device 100, i.e., to be provided on the main board. Since the game control device 100 is subject to replacement when changing the model, as in the embodiment, the power supply 400 or a board separate from the main board, a backup power supply unit 420 and a control signal generating unit 43 By setting a value of 0, it is possible to exclude the item from replacement and reduce costs.

[0082] The backup power supply unit 420 is composed of one large-capacity capacitor such as an electrolytic capacitor. The backup power supply is the gaming microcomputer 111 ( In particular, the internal RAM is supplied with data, and the data stored in the RAM is preserved even during a power outage or after a power outage. The control signal generating unit 430 is configured to hold the signal generated by the normal power supply unit 410, for example. The 32V voltage is monitored and if it drops below 17V, for example, a power outage is detected and the system shuts down. The power monitoring signal is changed and a reset signal is output after a predetermined time. When the power is turned on or when power is restored, a reset signal is output after a predetermined time has elapsed from that point.

[0083] The game control device 100 is also provided with a RAM initialization switch 112. When the initialization switch 112 is pressed down and turned on, an initialization switch signal is generated. Based on this, the RAM 111c in the gaming microcomputer 111 and the RA in the payout control device 200 The process of forcibly initializing the information stored in M ​​is performed. However, the initialization switch signal is read when the power is turned on, and the power outage monitoring signal is read by the gaming microcomputer 1. 11 is read repeatedly in the main loop of the main program that is executed. Reset The signal is a type of forced interrupt signal, which causes the entire control system to reset.

[0084] The game control device 100 (main board) also includes a setting key switch 93. The switch 93 is turned on by the operator's rotation operation or the like, and the game conditions (game) are set. The probability setting value (setting value) according to the setting can be changed. The switch 112 is a setting value change switch that can change the probability setting value according to the operation of the operator. In this embodiment, the probability setting value is a probability of winning such as a big win probability or a small win probability. It is a setting value for setting the selection probability, but other game conditions (such as presentation) other than probability are also set as probability. For example, the higher the probability setting value, the higher the winning probability. The setting key switch 93 and the RAM initialization switch 112 are used to set the game conditions ( The setting change means (setting change device 42, setting means) is configured to be able to change the probability setting value. Oh, not the RAM initialization switch 112, but another switch also serves as the setting value change switch. Alternatively, a dedicated switch for changing the set value may be provided.

[0085] The setting key switch 93 and the RAM initialization switch 112 are connected to the game control device inside the game machine 10. By being installed on the device 100, it can be operated only when the front frame 12 (main frame) is opened. In other words, the general player cannot access the setting key. The switch 93 and the RAM initialization switch 112 cannot be accessed and operated.

[0086] As will be described later, when the gaming machine 10 is powered on (recovered from a power outage, restored to power), the gaming machine 10 The probability setting is performed according to the on / off state of the constant key switch 93 and the RAM initialization switch 112. A setting variable state (setting change state, setting possible state, setting change mode) where the value can be changed (settable) The game can transition to various states, such as the setting confirmation state (setting confirmation mode) where you can check the probability setting value. It is possible.

[0087] In this embodiment, the probability setting value is defined in six stages, for example, and the probability setting value is set to 1 (setting 1). ), Probability setting value 2 (setting 2), Probability setting value 3 (setting 3), Probability setting value 4 (setting 4), Probability There are two setting values: 5 (setting 5) and 6 (setting 6). Generally, setting 1 is the most popular with players. Setting 6 is the most advantageous setting for the player. Settings 1 and 2 are low settings. ,Settings 3 and 4 are intermediate settings (medium settings), and settings 5 ​​and 6 are high settings.

[0088] In the probability setting change process, the operator presses the RAM initialization switch 112. Each time, the working setting value (setting) in the working setting value area is set to setting value 0 (setting 1, probability setting value 1). → Setting value 1 (setting 2, probability setting value 2) → Setting value 2 (setting 3, probability setting value 3) → Setting value 3 ( Setting 4, Probability Setting Value 4) → Setting Value 4 (Setting 5, Probability Setting Value 5) → Setting Value 5 (Setting 6, Probability The setting value will change as follows: setting value 6) → setting value 0 (setting 1) → setting value 1 (setting 2) → ... In this way, the RAM initialization switch 112 also functions as a setting value change switch. For the sake of explanation, during the setting change state (setting change mode), the working setting values ​​0 to 5 are The working setting value and the probability setting value are set in the same numerical range (i.e. You can also set the values ​​to 0-5 or 1-6 and treat them as the same (working setting value and probability setting values ​​to the same number).

[0089] In addition, instead of operating the RAM initialization switch 112 (setting value change switch), The probability setting value may be changed by rotating the switch 93 to a predetermined position. The probability setting value is not limited to 6 levels. And, for the selected working setting value of 0 to 5, The corresponding display probability setting value is, for example, a 4-digit 7-segment type (8-segment type including the dot Dp). The performance is displayed on the performance display device 152, which is a display of the ment type. For example, the collective display device 50) displays information about the setting values ​​such as the display probability setting values ​​(for example, the probability setting A display that can read values ​​1 to 6 may be displayed on the front of the gaming machine (for example, a collective display device). device 50), not only during the setting variable state or the setting confirmation state, but also during game control execution ( Information about setting values, such as display probability setting values, may also be displayed during the game (even during system processing).

[0090] The gaming microcomputer 111 includes a CPU (Central Processing Unit: microprocessor) 111a , a read-only ROM (Read Only Memory) 111b and a read / write RA M (random access memory) 111c.

[0091] ROM 111b stores unchanging information for game control (programs, fixed data, various random numbers, The RAM 111c stores the CPU 111a's judgment value etc. in a non-volatile manner. It is used as a working area and a storage area for various signals and random numbers. A storage means for storing the information (technical information) and capable of retaining the stored information even if a power outage occurs. As the ROM 111b or RAM 111c, an electrically rewritable memory such as an EEPROM is used. A non-volatile memory that can be read may also be used.

[0092] In addition, the ROM 111b stores, for example, the execution time of the special chart variable display game, the performance content, the reach A fluctuation pattern (fluctuation mode) that determines whether or not a state occurs. The fluctuation pattern table is stored as a start memory. The CPU 111a refers to the fluctuation pattern random numbers 1 to 3 to determine the fluctuation pattern. In addition, the fluctuation pattern table shows the results of the selection when the result is a miss. Deviation fluctuation pattern table, the jackpot fluctuation pattern table selected when the result is a jackpot Furthermore, these pattern tables include the A table for determining the latter half fluctuation pattern (later half fluctuation group table) (e.g., bull or late fluctuation pattern selection table), the fluctuation pattern before the reach state Tables for determining half fluctuation patterns (first half fluctuation group table and first half fluctuation pattern) It includes the following:

[0093] Here, the reach (reach state) refers to a display device that has a display state that can be changed, and the display device A plurality of display results are derived and displayed at different times, and the plurality of display results are displayed in accordance with a predetermined characteristic. When a different result pattern occurs, the game state becomes advantageous to the player (special game state). In the gaming machine 10, when some of the display results have not yet been derived and displayed, A display state in which the display result already derived and displayed satisfies the conditions for becoming a special result state. In other words, the reach state is when the variable display control of the display device progresses and the display Even when the result reaches the stage before it is derived and displayed, the display conditions for the special result mode are For example, while maintaining the special result state, The state where the change is displayed in multiple change display areas (the so-called full rotation reach) is also a reach state. The reach state is when the display control of the display device progresses and the display result is derived. The display state at the stage before the display result is derived and displayed. A condition in which at least a part of the display results of the determined plurality of variable display areas becomes a special result mode. This refers to the display state when the conditions are met.

[0094] Therefore, for example, a decorative special chart change table displayed on a display device in response to a special chart change display game The display game displays a plurality of identification information for a predetermined time in each of the left, center, and right variable display areas on the display device. After the information is displayed, the display stops and the result is displayed in the order of left, right, and center. In this case, the left and right variable display areas will display the state where the conditions for the special result mode are met (for example, The state where the variable display stops with the same identification information) is the reach state. When the area change display is stopped, any two of the left, center, or right change display areas A state where the conditions for a special result are met (for example, the same identification information, but The remaining variable display area is changed from the reach state. It may be displayed dynamically.

[0095] The reach state includes multiple reach effects, and special result modes (jackpot modes) are introduced. There are different types (types) of reach effects that have different possibilities (different expectations), such as normal Reach (N Reach), Special 1 Reach (SP1 Reach), Special 2 Reach (SP There are three types of reach: Special 2 Reach (SP3 Reach), Special 3 Reach (SP3 Reach), and Premium Reach. In addition, the expected probability of a jackpot (expected value) is: No reach < Normal reach < Special 1 reach The order of increasing is <Special 2 Reach<Special 3 Reach<Premium Reach. In addition, the reach state is at least a special result state derived in the special chart variation display game. In the case of a big hit (when a big hit occurs), the variable display mode is included. In other words, when it is determined that a special result pattern is not derived in the special chart variation display game (when it becomes a miss) Therefore, the state in which the reach state occurs is This is a state in which there is a high possibility of a jackpot compared to when a reach state does not occur.

[0096] The expected degree of the effect (prediction) indicates the probability of winning if that effect is selected. The selection rate of the performance when it is a jackpot and the selection rate when it is not a jackpot (when it is a miss) It can be calculated based on the selection rate of the performance, etc.

[0097] The CPU 111a executes a game control program in the ROM 111b to control payouts. It generates control signals (commands) for the device 200 and the performance control device 300, and The driving signals for the display device are generated and output to control the entire gaming machine 10. However, the gaming microcomputer 111 is a random number generator for determining whether a special chart variable display game has a jackpot. The random number of big win symbols to determine the big win symbols, and the small win symbols to determine the small win symbols A random number for a symbol, a random number for a symbol to determine the time-saving symbol (the symbol to stop when a symbol is selected) described below, Fluctuation patterns in special chart fluctuation display games (fluctuations in various reach and no reach fluctuation displays) To generate a variable pattern random number etc. to determine the execution time of the displayed game The random number generating circuit and the CPU 1 generate the random number based on the oscillation signal (original clock signal) from the oscillation circuit 113. A timer interrupt signal or random number generator with a predetermined period (for example, 4 msec (milliseconds)) for 11a A clock generator is provided to generate a clock that provides update timing for the synthesis circuit. .

[0098] In addition, the CPU 111a executes the ROM 111b in the process related to the special chart variable display game. Select one of the plurality of fluctuation pattern tables stored in the Specifically, the CPU 111a acquires the game result (jackpot) of the special chart variable display game. Win or lose), and the probability state of the special chart fluctuation display game as the current game state (normal probability Multiple fluctuation pattern tables based on the number of start memories, etc. The CPU 11 selects and acquires one of the fluctuation pattern tables. 1a is a diagram showing a plurality of variations stored in ROM111b when a special variation display game is executed. The fluctuation distribution information to obtain one of the fluctuation pattern tables from the pattern tables It serves as a means of obtaining information.

[0099] The dispensing control device 200 includes a CPU, a ROM, a RAM, an input interface, and an output interface. The game controller 100 is equipped with a ball payout command (command or data) and the like. Then, the payout motor 91 of the payout unit is driven, and control is performed to pay out the prize balls. The payout control device 200 also controls the payout based on a ball loan request signal from the card unit 600. The payout motor 91 of the unit is driven and controlled to dispense the loan balls.

[0100] The input section 120 of the gaming microcomputer 111 is provided with a radio wave detector for detecting the emission of radio waves to the gaming machine. Sensor 62 (panel radio wave sensor), gate switch 34a of normal start gate 34, first start input The start port 1 switch 36a in the prize port 36, the start port 2 in the prize port 37 (normal variable prize device) The variable prize winning device 38 is a prize winning switch 35a of the general prize winning device 35. , 39 large prize entrance switch 43 (lower large prize entrance switch 38a, upper large prize entrance switch 39a ) and the high level supplied by these switches is 11V and the low level is 7V. This interface receives a negative logic signal such as A chip (proximity I / F) 121 is provided.

[0101] Furthermore, the interface chip (proximity I / F) 121 is connected to the specific area switch 72, the remaining The ball outlet switch 73 is connected to the out ball detection switch 74. The specific area switch 72 detects the passage of the game ball (V entry) into a specific area 86 (V entry port). The switch 73 passes through the remaining ball outlet that discharges the game balls from the special variable winning devices 38 and 39. The out ball detection switch 74 detects the game ball that passes through the outlet 30b. It is possible to detect only the balls that have been released into the game area and have finished playing, or to detect all the balls that have been released into the game area and have finished playing. good.

[0102] The output of the proximity I / F 121 is input to the second input port 123, the third input port 124, or the third input port 125. 4 is supplied to the input port 126 and read into the gaming microcomputer 111 via the data bus 140. Among the outputs of the proximity I / F 121, the gate switch 34a and the start port 1 switch Switch 36a, start port 2 switch 37a, prize port switch 35a, big prize port switch 43 The outgoing signal is input to the third input port 124 .

[0103] In addition, among the outputs of the proximity I / F 121, the detection signal of the radio wave sensor 62 and the signals of the sensors and switches An abnormality detection signal is output when an abnormality in the switch is detected and input to the second input port 123 .

[0104] In addition, among the outputs of the proximity I / F 121, the specific area switch 72 and the remaining ball outlet switch 73 or the detection signal of the out ball detection switch 74 is input to the fourth input port 126. .

[0105] The second input port 123 is connected to a fraud detection device provided on the front frame 12 of the gaming machine 10. The detection signal of the magnetic sensor switch 61, the glass provided in the glass frame 15 of the gaming machine 10, Frame open detection switch 63, a front frame open detection switch provided on the front frame 12 (main frame) etc. A signal from the main body frame open detection switch 64 and a vibration sensor 6 for detecting vibrations of the gaming machine 10 The signal from 5 is input.

[0106] The second input port 123 receives the setting key switch signal from the setting key switch 93. The data is taken in and supplied to the gaming microcomputer 111 via the data bus 140.

[0107] In addition, among the outputs of the proximity I / F 121, the output to the third input port 124 is The signal is also supplied from the device 100 to a test firing device (not shown) via a relay board 70. Furthermore, among the outputs of the proximity I / F 121, the start port 1 switch 36a and the start port 2 switch The detection signal of the switch 37a is input to the third input port 124 as well as to the gaming microcomputer 111. It is structured as follows.

[0108] As mentioned above, the proximity I / F 121 has a signal level conversion function. To enable the conversion function, the proximity I / F 121 is provided with a power supply 400 and a normal IC operation. In addition to the voltage required for operation, such as 5V, a voltage of 12V is also supplied. .

[0109] The data held by the third input port 124 is input by the gaming microcomputer 111 to the third input port 124. The enable signal CE is generated by decoding the address assigned to the port 124. It can be read by asserting 2 (changing to a valid level). The same applies to the fourth input port 123, the fourth input port 126, and the first input port 122 described below.

[0110] The input unit 120 also receives a frame radio wave invalid signal output from the dispensing control device 200, a dispensing bill A signal indicating a payout error, a status signal indicating a lack of balls before payout, and a chute ball shortage signal. Switch signal, overflow switch signal indicating overflow, on operating handle 24 Touch switch signal based on the input of the provided touch switch, RAM initialization switch 1 12 and supplies it to the gaming microcomputer 111 via the data bus 140. A first input port 122 is provided. The overflow switch signal is input to the lower tray 23. Output when it is detected that the skill ball has accumulated to a certain amount (is full) The frame radio wave sensor installed on the front frame 12 (main frame) detects radio waves. The dispensing busy signal is a signal that is output based on the detection of This signal indicates whether or not a command can be received.

[0111] The input unit 120 also receives signals such as a power outage monitoring signal and a reset signal from the power supply device 400. A Schmitt buffer 125 is provided to input the signal to the gaming microcomputer 111. The Schmitt buffer 125 has the function of removing noise from these input signals. The power failure monitoring signal from the power supply device 400 is temporarily input to the first input port 122 and then transmitted to the data buffer. The information is input to the gaming microcomputer 111 via the switch 140. These signals are treated as equivalent to the signals from the outside of the gaming microcomputer 111. This is because there is a limit to the number of terminals that can receive these signals.

[0112] On the other hand, the reset signal RST, which has been noise-removed by the Schmitt buffer 125, The reset signal is directly input to a reset terminal provided in the microcomputer 111, and is also input to the output section 13. 0. The reset signal RST is directly supplied to the center without passing through the output section 130. By outputting to the relay board 70, the port of the relay board 70 (Fig. The test firing signal held in the test chamber (not shown) is turned off.

[0113] Also, the reset signal RST can be output to the test firing device via the relay board 70. The reset signal RST is input to each of the ports 122 and 123 of the input unit 120. , 124. The reset signal RST is input by the gaming microcomputer 111. Therefore, the data set in each port of the output unit 130 is reset to prevent malfunction of the system. However, just before the reset signal RST is input, the input ports of the input section 120 are idle. The data read by the gaming microcomputer 111 is discarded by resetting the gaming microcomputer 111. To be discarded.

[0114] The output unit 130 includes a communication path from the gaming microcomputer 111 to the performance control device 300 and a A Schmitt buffer disposed on the communication path from the technical microcomputer 111 to the dispensing control device 200 132 is provided. Data is transmitted to the performance control device 200 via serial communication. This is one-way communication that prevents signals from being input to the technique control device 100.

[0115] Furthermore, the output unit 130 is connected to a data bus 140 and receives a test firing signal from a certification organization (not shown). The test device receives data informing the user of the special pattern information of the variable display game and a signal indicating the probability of winning. The buffer 133 can be mounted to output the above signals via the relay board 70. The Fa 133 is a game control system for pachinko machines (mass-produced products) installed in game parlors. It is a component that is not mounted on the device (main board). The detection signal of the switch that does not need processing, such as the start switch, is not passed through the buffer 133. is supplied to the test firing device via a relay board 70.

[0116] On the other hand, the magnetic sensor switch 61 and the radio wave sensor 62 are not suitable for the test firing device. The detection signal that cannot be supplied is temporarily taken into the gaming microcomputer 111 and is not used as another signal or information. The information is processed into an error signal indicating, for example, that the gaming machine is in a state where it cannot be controlled. The data is then supplied from the data bus 140 to the test firing device via the buffer 133 and the relay board 70. do.

[0117] The relay board 70 receives the signal output from the buffer 133 and is connected to the test firing device. The signal line of the switch detection signal is relayed without passing through a buffer. The port on the relay board 70 is provided with a connector for connecting the gaming microcomputer 11 A chip enable signal CE output from the 1 is also supplied, and selection is controlled by the signal CE. The signal from this port is supplied to the test firing equipment.

[0118] In addition, the output unit 130 is connected to the data bus 140 and opens the normal variable winning device 37. A solenoid (normal solenoid) 37c that opens the first special variable winning device 38 The winning port solenoid 38b (large winning port solenoid 1) and the second special variable winning device 39 are opened. The large prize entrance solenoid 39b (large prize entrance solenoid 2) operates the lever to enter a specific area. A second output port for outputting opening / closing data for the lever solenoid 86b that opens the 86 134 is provided.

[0119] The output unit 130 also has an anode of an LED that is turned on or off depending on the content to be displayed on the collective display device 50. The third output port for outputting the on / off data of the segment line to which the terminal is connected 135, the cathode terminal of the LED of the collective display device 50 is connected to the digit line on / off A fourth output port 136 is provided for outputting off data.

[0120] The output unit 130 also outputs information about the gaming machine 10, such as jackpot information, to the external information terminal 71. The external information terminal 71 is provided with a fifth output port 137 for outputting to the A relay is provided, and an external device (such as an information collection terminal or an internal management system) installed in the game center is connected to the relay. The gaming machine 10 can be connected to an external device (such as a hall computer) and can transmit information about the gaming machine 10 to the external device. The fifth output port 137 can be used to supply a simulated A release permission signal is also output to the dispensing control device 200 via the bit buffer 132.

[0121] Furthermore, the output section 130 includes a normal current solenoid 37 that outputs from a second output port 134. c and the opening and closing data signals of the large prize opening solenoids 38b and 39b are received, and the solenoid drive signal a first driver (drive circuit) 138a that generates and outputs a signal; A second signal outputting an ON / OFF drive signal for the segment line on the current supply side of the collective display device 50 2 driver 138b, the current draw of the collective display device 50 output from the fourth output port 136 A third driver 138c outputs an ON / OFF drive signal for the input digit line, and a fifth output port An external information signal to be supplied from the port 137 to an external device such as a management device is output to the external information terminal 71. A fourth driver 138d is provided.

[0122] The first driver 138a is provided with a 32V power supply to drive a solenoid. A power supply voltage of DC 32V is supplied from the power supply device 400. A second driver 138b that drives the segment line is supplied with DC 12V. The third driver 138c drives the digit lines and draws current through the digit lines according to the display data. Since the purpose is to provide a stable power supply, the power supply voltage may be either 12V or 5V.

[0123] The second driver 138b outputs 12V to the anode of the LED via the segment line. A third driver 138c supplies a current to the cathode terminal and outputs a ground potential. By drawing current through the digit line, the L selected sequentially by the dynamic drive method The power supply voltage flows to the ED, and the ED is turned on. The driver 138d is supplied with DC 12V to provide a 12V level to the external information signal. The buffer 133, the second output port 134, the first driver 138a, etc. The output section 130 of the control device 100 is provided on the relay board 70 side, not on the main board. It can also be set to

[0124] Furthermore, the output unit 130 outputs the identification code and program of each gaming machine to an external inspection device 500. A photocoupler 139 is provided to transmit information such as the 9 is a signal indicating that the gaming microcomputer 111 transmits data to and receives data from the inspection device 500 via serial communication. The data transmission and reception is configured to be bidirectional. Like a normal general-purpose microprocessor, the gaming microcomputer 111 has a serial communication terminal. Since this is done using input ports 122, 123, and 124, ports such as not present.

[0125] Furthermore, the output unit 130 receives serial data (control data) output from the second output port 134. It receives the data, lighting pattern data, character code (character code), etc. A driver 150 is provided to drive a functional display 152 (status display). In one embodiment, the performance indicator 152 includes a plurality (four) of seven-segment dots (Dp) and 8-segment type) indicator (LED lamp), and the driver 150 is an LED driver. However, it is not limited to this.

[0126] The performance display device 152 is provided on the game control device 100 (main board), For example, the performance display device 152 may be provided in other locations. The ratio, payout rate, and number of balls ejected can be displayed.

[0127] Here, the number of discharged balls is the number of game balls discharged from the game area 32 (also called the number of out balls). The number of game balls that passed through the winning hole (number of winnings) and the number of game balls that passed through the outlet 30b are The number of discharged balls is the sum of the signals from the out ball detection switch 74. In this embodiment, the winning slots include a general winning slot 35, a start winning slot, and a 36 (first start winning slot, start slot 1), normal variable winning device 37 (second start winning slot, start slot 2 ), and special variable winning devices 38, 39 (large winning slots).

[0128] The payout rate is the ratio (proportion) of the total number of winning balls to the number of ejected balls (or number of shot balls), and is The payout rate is calculated as follows: Number of balls acquired / Number of balls discharged x 100 (%). This is the number of winning balls (total number of winning balls).

[0129] For example, the ratio of the winning combinations is determined based on the number of winning combinations in a predetermined period (for example, from the time the gaming machine 10 is turned on until the present time). Of the total number of winning balls (total number of winning balls) obtained by winning the jackpot, the winning balls during the jackpot state The percentage (%) of the number of winning balls (number of winning balls by each device) (= so-called consecutive devices) The ratio of winning balls to winning balls in the big prize slot is calculated as follows: It can be the ratio of the number of winning balls (during the big hit state and the small hit state) (= the big winning entrance ratio), or The number of winning balls obtained by winning the winning slot and the normal variable winning device 37 (second start winning slot) It may also be a ratio (= the commonly used so-called reel ratio (total reel ratio)).

[0130] [Performance control device] Next, the configuration of the performance control device 300 (sub-board) will be described with reference to FIG. 1 is a block diagram of the performance control system of the gaming machine 10.

[0131] The performance control device 300 is an amusement chip (IC ) and the main control microcomputer (CPU) 311, which is A graphic processor performs image processing for displaying images on the display device 41 according to the code and data. VDP (Video Display Processor) 312 as a processor, and various melodies and sound effects The sound source LSI 314 controls the sound output to play the sound from the speaker 19. do.

[0132] The main control microcomputer 311 contains a P ROM (Programmable Read-Only Memory) consists of a program ROM 321, a working area RAM322 provides a memory area, and Fe can retain memory contents even if power is not supplied during a power outage. RAM323, a timekeeping means for generating information indicating the current date and time (year, month, day, day of the week, time, etc.) The RTC (real-time clock) 338 is connected to the main control microcomputer. The 311 also has RAM inside to provide working space.

[0133] In addition, the main control microcomputer 311 is connected to a WDT (watchdog timer) circuit 324. The main control microcomputer 311 analyzes the command from the gaming microcomputer 111. It determines the display content and instructs the VDP312 on the content of the output video, and Instructing the playback of sounds, lighting decorative lamps, driving control of motors and solenoids, and managing the performance time and so on.

[0134] The VDP312 includes RAM312a, which provides a working area, and a memory for enlarging and reducing images. The VDP 312 also includes a scaler 312b for converting character images and video images. Image ROM 325 in which image data is stored and character data read from image ROM 325 Ultra-fast VRAM (video RAM) used to expand and process image data such as video files. A RAM 326 is connected.

[0135] Although not particularly limited, the main control microcomputer 311 and the VDP 312 are connected by a power It is configured so that data is sent and received in parallel. By transmitting and receiving data, commands and data can be sent in a shorter time than with serial communication. Cut.

[0136] The VDP 312 sends the image of the display device 41 and the glass frame 15 and the like to the main control microcomputer 311. A vertical synchronization signal VSYN for synchronizing the lighting of the decorative lamps provided on the game board 30 C, the synchronization signal STS that gives the data transmission timing is input. The main control microcomputer 311 is notified of the processing status, such as the completion of drawing to the VRAM. The input signals INT0 to INTn and the commands and data from the main control microcomputer 311 are received. A wait signal WAIT is also input to notify the user that the state is being reached.

[0137] The performance control device 300 transmits the signal to the display device 41 using the LVDS (low amplitude signal transmission) method. A signal conversion circuit 313 for generating a video signal is provided. Video data, a horizontal synchronizing signal HSYNC, and a vertical synchronizing signal VSYNC are input to the line 313. The video generated by the VDP 312 is transmitted via the signal conversion circuit 313. and displayed on the display device 41.

[0138] The sound source LSI 314 is connected to an audio ROM 327 in which audio data is stored. The control microcomputer 311 and the sound source LSI 314 are connected via an address / data bus 340. The sound source LSI 314 also sends an interrupt signal INT to the main control microcomputer 311. The performance control device 300 is provided with a An audio amplifier that drives the upper speaker 19a and the lower speaker 19b provided on the front frame 12. An amplifier circuit 337 including a power amplifier is provided, and the The sound is output from the upper speaker 19a and the lower speaker 19b via the amplifier circuit 337. can be.

[0139] In addition, the performance control device 300 has a function to receive commands transmitted from the game control device 100. An interface chip (command I / F) 331 is provided. 31, the number of reserved decorative special figures transmitted from the game control device 100 to the performance control device 300 Commands, special decoration commands, fluctuation commands, stop information commands, etc. are sent as performance control command signals. The gaming microcomputer 111 of the gaming control device 100 receives the DC5 The main control microcomputer 311 of the performance control device 300 operates at DC 3.3V. Therefore, the command I / F 331 is provided with a function for converting the signal level.

[0140] In addition, the performance control device 300 includes a A panel decoration LED control system that drives and controls a panel decoration device 46 having LEDs (light emitting diodes) A control circuit 332, a frame decoration having an LED (light emitting diode) provided on the glass frame 15 A frame decoration LED control circuit 333 that drives and controls a device (for example, a frame decoration device 18, etc.), a game board 3 0 (including the center case 40) is provided with a board effect device 44 (for example, a display device 41 A moving object that controls the driving of a moving object that enhances the performance effect in cooperation with the performance display in the game. The control circuit 334 is provided. The panel decoration device 46 is also provided with the lamp display device 8 described above. May contain 0.

[0141] These control circuits 332 to 334 that drive and control lamps, motors, solenoids, etc. , and is connected to the main control microcomputer 311 via an address / data bus 340. A frame effect moving body control unit that drives and controls a frame effect device such as a motor provided in the glass frame 15. The circuit may include:

[0142] Furthermore, the performance control device 300 includes a function button 25 provided in the glass frame 15. The effect button switch 25a is attached to the touch panel provided on the surface of the effect button 25. a performance device switch 47 (for performance) that detects the initial position of the motor in the board performance device 44; The ON / OFF state of the output motor switch is detected and a detection signal is input to the main control microcomputer 311. and a function to detect the state of the volume adjustment switch 335 provided in the performance control device 300. A switch input circuit 336 is provided to input a detection signal to the main control microcomputer 311. do.

[0143] The normal power supply unit 410 of the power supply device 400 is a power supply for the performance control device 300 having the above-mentioned configuration. The motor is used to provide a DC voltage of the desired level to the electronic components controlled by it. DC32V for driving the motor and solenoid, a display device 41 consisting of a liquid crystal panel, DC12V is used to drive the inverter and LEDs, and DC5V is the power supply voltage for the command I / F331. In addition to V, it is designed to generate a DC15V voltage to drive motors, LEDs, and speakers. It is composed of:

[0144] Furthermore, the main control microcomputer 311 operates at low voltages such as 3.3V or 1.2V. When using an operating LSI, DC3.3V or DC1.2V is used based on DC5V. A DC-DC converter for generating the DC-DC signal is provided in the performance control device 300. The DC converter may be provided in the normal power supply unit 410 .

[0145] The reset signal generated by the control signal generating unit 430 of the power supply device 400 is The device is reset by the main control microcomputer 311. 311, VDP312 (VDPRESET signal), sound source LSI314 , an amplifier circuit 337 (SNDRESET signal) that drives a speaker, a lamp, a motor, etc. The IORESET signal is supplied to the control circuits 332 to 334 that drive and control the The performance control device 300 is also provided with a cooling FA for cooling various parts of the gaming machine 10. When the N45 is connected and the power of the performance control device 300 is turned on, the cooling fan 45 is driven. It is designed to move.

[0146] Next, the game control performed by these control circuits will be explained. The CPU 111a of the gaming microcomputer 111 of 00 is a game machine provided in the starting gate 34. Based on the input of the game ball detection signal from the switch 34a, a random number value for determining whether the game ball has been hit is drawn. The result is compared with the judgment value stored in ROM111b, and the result of the normal game change display is Determine the following.

[0147] Then, the identification pattern is displayed on the general map display 53 in a variable manner for a predetermined time, and then the general map display stops. If the result of the normal map variable display game is a win, the normal map display 53 The special result state is displayed, and the normal power solenoid 37c is operated, and the normal variable winning device The control unit 37 opens the movable member 37b of the device 37 for a predetermined time (for example, 3 seconds x 2 times) as described above. That is, the game control device 100 performs conversion control of the conversion member (movable member 37b). In addition, if the result of the normal map variation display game is a loss, The display 53 is controlled to display the result of the miss.

[0148] In addition, the game ball detection signal from the start port 1 switch 36a provided in the start winning port 36 Based on the input, the start winning (start memory) is memorized, and based on the start memory, the special chart 1 variable display game The random number value for determining the big win is extracted and compared with the determination value stored in ROM111b. 1 Determine whether the variable display game is a hit or a miss.

[0149] In addition, detection of the game ball from the start port 2 switch 37a provided in the normal variable winning device 37 Based on the signal input, the start memory is memorized, and based on the start memory, the jackpot of the special chart 2 variable display game is determined. A random number value for judgment is extracted and compared with the judgment value stored in ROM111b, and the special chart 2 variation is The winning or losing of the displayed game is determined.

[0150] The CPU 111a of the game control device 100 controls the special chart 1 variation display game and the special chart 2 variation display game. A control signal (performance control command) including the judgment result of the displayed game is output to the performance control device 300. Then, the special pattern 1 display 51 and the special pattern 2 display 52 are displayed in a variable manner for a predetermined time. After that, the special chart variable display game that stops is displayed. , the starting winning area (first starting winning port 36, normal variable winning device) of the game ball flowing down the game area 32 The variable display game control means controls the progress of the variable display game based on winnings at the machine 37.

[0151] In addition, the performance control device 300 controls the display device based on the control signal from the game control device 100. 41 displays the decorative special chart change display game corresponding to the special chart change display game. The control device 300 sets the presentation state and the stage based on the control signal from the game control device 100. It performs processes such as controlling the output of sound from the speakers 19a and 19b and the illumination of various LEDs. That is, the performance control device 300 is a performance control device that controls the performance related to the game (variable display game, etc.). Do your best.

[0152] Then, the CPU 111a of the game control device 100 determines whether the result of the special chart variable display game is a win. In this case, the special result state is displayed on the special chart 1 display 51 and the special chart 2 display 52, and the special In the process of generating the special gaming state, the CPU 111a For example, the opening and closing door 39c of the special variable winning device 39 is opened by the large winning port solenoid 39b. This allows control to be performed to allow game balls to flow into the big prize opening.

[0153] Then, a predetermined number of game balls (for example, 10 balls) enter the big prize opening, or the big prize opening is opened. Either a predetermined releasable time (for example, 27 seconds or 0.05 seconds) has elapsed since the release Opening the big prize entrance until the conditions are met is considered one round (R), and this is Repeated control (cycle play) for a number of times (for example, 15 times, 11 times, or 2 times) ) is performed. That is, when the stop result pattern is a special result pattern, the game control device 100 In addition, the special prize opening opening / closing control means controls the opening and closing of the special prize opening. If the result of the game is a miss, the result of the miss will be displayed on the special chart 1 display 51 or the special chart 2 display 52. Controls the display.

[0154] In addition, the game control device 100 determines whether the special game state is set based on the result of the special game game. After the end of the game, a high probability state can occur as a gaming state. The probability of winning in a special chart variation display game is higher than the normal probability state. In addition, the special chart 1 variation display game and the special chart 2 variation display game Even if a high probability state is reached based on the result of the above, the special chart 1 variation display game and the special chart 2 variation display game Both teams will be in a high probability state.

[0155] In addition, the game control device 100 determines whether the special game state is set based on the result of the special game game. After the end of the game, a time-saving state (specific game state) can be generated as a game state. In this case, the normal variable display game and the normal variable winning device 37 are controlled to be in a time-saving operation state. It is possible to increase the number of normal variable winning devices 3 per unit time compared to the normal game state in which no special game is played. In order to control the opening time of 7 so that it is substantially longer, it will be in a normal power support state. Even in high probability states (normal probability states) excluding the latent probability state, the time is shortened and the normal power supply is Run the port.

[0156] In addition, in the time-saving state, the execution time of the special chart change display game (special chart change time) is also longer than usual. This allows the time to be shortened, and it is also possible to shorten the time for special chart variation display games.

[0157] In addition, in the time-saving state, for one winning result of the normal variation display game, The number of times the winning device 37 is opened (the number of times the normal power is opened) is set to a number greater than the first number of times the device is opened (for example, 2 times). (For example, 4 times) It is possible to set the second opening number. Also, in the time-saving state The probability of winning the normal game (normal probability, normal winning probability) is calculated under normal operating conditions. It is possible to make the probability higher than the normal probability (low probability) when the state is in this state.

[0158] In the time-saving state, the normal map fluctuation time, normal map stop time, normal power opening count, normal power opening time, normal By changing one or more of the probabilities, the normal variable winning device 37 is set to the open state. The conversion time is extended more than usual. This allows you to play special games in the time-saving state. It is easier to win the normal variable winning device 37 than in a normal game state where the variable winning device 37 is not used. The number of times that each special chart variation display game is executed can be increased compared to the normal game state. It is also possible to set multiple types of time-saving states that change differently. In the operating state, the movable member 37b may be set not to be opened (normal probability is 0). In addition, when a winning combination is achieved, the first or second opening mode can be selected. In this case, the selection probability of the first opening mode and the second opening mode may be different. The probability state and the time-saving state can occur independently, and both can occur simultaneously. It is possible to generate only one of them.

[0159] [Transition state when power is turned on] As described above, when the power is turned on, the RAM initialization switch 112 and the setting key switch 93 Depending on whether it is on or off, it transitions to one of four states (modes).

[0160] When the power is turned on, the RAM initialization switch 112 and the setting key switch 93 are turned on. In this case, the probability setting value (setting value) can be changed (settable) state, setting possible state, setting change mode) (A1027-A1036 in Figure 5B See Figure 6B).

[0161] Next, when the power is turned on, the setting key switch 93 is turned on but the RAM initialization switch When switch 112 is off, the setting confirmation state (setting confirmation mode) is entered, where you can check the probability setting value. (See A1031-A1036 in Figure 5B and Figure 6B).

[0162] Also, when the power is turned on, the setting key switch 93 is off but the RAM initialization switch 11 is If 2 is turned on, the RAM will be initialized (RAM clear mode) and R The AM initialization process (RAM clear process) is executed, and the RAM 111c is initialized (see Figure 1). See A1042-1044 in 5B).

[0163] When the power is turned on, if the setting key switch 93 and the RAM initialization switch 112 are off, In this case, the system transitions to a normal power recovery state (normal power recovery mode), where power is simply restored.

[0164] [Control of gaming control device] The control of the gaming machine that performs such a game will be described below. First, the game control device Control executed by the gaming microcomputer 111 of 100 The control process by the gaming microcomputer 111 is mainly shown in FIGS. 5A and 5B. The main processing and the timer interrupt shown in Figure 9 are executed at a predetermined time interval (for example, 4 msec). Processing.

[0165] [Main processing (game control device)] First, the main processing will be described. 1 is a flowchart showing the procedure of the main processing. The main processing starts when the power is turned on. In the flowchart of the process executed by the game control device 100, The code (number) of the tag is represented as "A****".

[0166] As shown in FIG. 5A, when the game control device 100 starts the main process, first, an interrupt In addition, when an interrupt occurs, the values ​​of registers, etc. are cleared. Stack pointer setting process to set the stack pointer, which is the start address of the area to be avoided Execute (A1002).

[0167] Next, specify register bank 0 as the register bank to be used (A1003), Set the upper address of the RAM start address in a specific register (A1004). For example, If the RAM address is in the range of 0000h to 01FFh, Set to 00h.

[0168] Next, the game control device 100 outputs a firing prohibition signal and sets the firing permission signal to a prohibited state. The launch permission signal is sent to at least one of the game control device 100 and the payout control device 200 (A1005). If at least one of them outputs a signal prohibiting launch, the device is set to the prohibited state, and the launch of the game ball is After that, the game control device 100 sets the setting key switch 93 and The state of the RAM initialization switch 112 is read (A1006). 93 and the signal from the RAM initialization switch 112.

[0169] Furthermore, the game control device 100 sets a power delay timer (A1007). By setting a predetermined initial value in the delay timer, the game control device 1 which serves as the main control means 00, and performs various controls according to instructions from the slave control means (for example, the payout control device 200 and the performance The waiting time (for example, 3 This allows the game control device 100 to start up first when the power is turned on. Therefore, before the slave control devices (for example, the dispensing control device 200 and the performance control device 300) start up, This prevents the slave controller from missing the command by sending the command to the slave controller. That is, when the game control device 100 is turned on, the main control means (game The start of the payout control device 200 and the performance control device 3 is delayed. 00, etc.) is set as a waiting time.

[0170] In addition, the timing of the power delay timer is subject to RAM validity check (checksum calculation). It is performed using a memory area that is not subject to validity check (such as a RAM area or register) This allows some R to be used when calculating check data such as the checksum of the RAM area. Since there is no need to exclude the AM region when calculating, it prevents the control from becoming complicated when powering on. It is possible.

[0171] Before the start of the waiting time, the status of the setting key switch 93 and the RAM initialization switch 112 By reading this, the operation of the setting key switch 93 and RAM initialization switch 112 can be ensured. That is, after the waiting time has elapsed, the setting key switch 93 and the RAM initialization switch If you set it to read the status of switch 112, the setting key switch will be 93 and RAM initialization switch 112, or set the time from power-on to the elapse of standby time. It is necessary to keep operating the key switch 93 and the RAM initialization switch 112. By loading the state before the wait time starts, you can avoid this tedious operation. The operation of the setting key switch 93 and RAM initialization switch 112 performed when the power was turned on is accepted. This can prevent situations where the device cannot be attached.

[0172] When the power delay timer is set (A1007), the game control device 100 sets the standby time Executes the process of timing and monitoring the occurrence of power outages during standby time (A1008 to A 1010).

[0173] When the power outage monitoring process is started, the game control device 100 first receives input from the power supply device 400. The power outage monitoring signal is read via the port and data bus to detect the power outage. If a power outage has occurred (A1008 result), is "Y"), and waits until the power to the gaming machine is cut off.

[0174] If a power outage has not occurred (the result of A1008 is "N"), the game control device 100 , update the power-on delay timer by -1 (A1009), and check whether the timer value is 0 or not. If the timer value is not 0 (the result of A1010 is "N"), That is, if the waiting time has not expired, the process returns to step A1008.

[0175] That is, the game control device 100 monitors the occurrence of a power outage during a predetermined standby time. This serves as a monitoring means. This delays the start of the game control device 100, which serves as the main control means. This makes it possible to respond to power outages that occur during this period, and prevents malfunctions when powering on. It is possible to deal with the situation appropriately. Note that access to RAM is permitted until the waiting time has elapsed. The memory contents from the last power outage are still retained, so In the event of a power outage, there is no need to perform backup processing. Even if a problem occurs, there is no need to back up the RAM, which reduces the burden on control. do.

[0176] On the other hand, if the timer value is 0 (the result of A1010 is "Y"), the game control device 100 ), that is, when the waiting time is over, RAM, EEPROM, etc. can be read and written. Enables RWM (read-write memory) access (A1011) and provides all output ports with Output off data (set to no output) (A1012).

[0177] Next, the game control device 100 is connected to a serial port (pre-installed in the game microcomputer 111). In this embodiment, the port is used for communication with the performance control device 300 and the dispensing control device 200. Set the (use) (A1013).

[0178] Furthermore, here, the driver 150 that drives the performance display device 152 (status display device) is first The game control device 100 includes control data corresponding to the contents of the initial settings. The command is written to the transmission buffer of the second output port 134 (serial communication circuit). For example, the game control device 100 is initially configured to transmit the duty The duty ratio is set to the brightness of each LED (each segment) of the performance display device 152. The game control device 100 corresponds to the performance of the performance display device 152 in the initial setting. Set the number of digits. In this embodiment, the number of digits used is 4.

[0179] Next, the game control device 100 calculates the time in the game microcomputer 111 (clock generator). Counter / Timer Clock (CTC) generates the current interrupt signal and the random number update trigger signal (CTC). The CTC circuit is activated (A1014). The clock generator is provided with a clock signal from the oscillator circuit 113. A frequency divider circuit divides the oscillation signal (original clock signal) from the A timer interrupt signal with a predetermined period (for example, 4 milliseconds) and a random number generation circuit for U111a and a CTC circuit that generates a signal CTC that triggers updating of the random number supplied to the

[0180] Next, the game control device 100 detects an RA indicating an abnormality in the RAM (here, RAM 111c). The M abnormality flag is set (A1015). Here, the abnormality flag is temporarily set to a predetermined value. Set it in the register.

[0181] Next, the game control device 100 checks whether the value of the power outage inspection area 1 in the RWM is normal. If the data is normal (A1016), the data is checked. 6 is "Y"), the value of power outage inspection area 2 in the RWM is normal power outage inspection area check data. Determine whether it is a data (A1017).

[0182] Furthermore, if the value of the power outage inspection area 2 is normal (result of A1017), the game control device 100 The result is "Y"), and the checksum of a specific area in the RWM (for example, the gaming control work area) is calculated. The checksum calculation process is performed (A1018), and the calculated checksum and the It is determined whether the checksums match (A1019). If this happens (the result of A1019 is "Y"), the RAM is normal and the RAM The abnormality flag is cleared (A1020). Then, the process proceeds to step A1021. .

[0183] In addition, the game control device 100 detects that the check data in the power outage inspection area is not normal. If the result of A1016 is "N" or the result of A1017 is "N", If the checksums do not match (result of A1019 is "N"), the RAM abnormal flag is cleared. The process proceeds to step A1021 without any further processing.

[0184] Next, the game control device 100 operates the setting key switch 93 and the RAM initialization switch 112. The game control device 100 determines whether both switches are on (A1021). If the switch is on (the result of A1021 is "Y"), the setting is changed. The process moves to step A1027-A1037, where the process for changing the probability setting is executed.

[0185] The game control device 100 has at least one setting key switch 93 and a RAM initialization switch 112. If at least one of them is off (result of A1021 is "N"), RAM (here RAM Determine whether the RAM abnormality flag indicating an abnormality in 111c) is set (A102 2) If the RAM error flag is not set (result of A1022 is "N"), Determine whether the probability setting change flag is set (A1023). If the medium flag is not set (the result of A1023 is "N"), step A103 1-A1037 probability setting confirmation (setting confirmation state, setting confirmation mode) processing, step RAM initialization process (RAM clear process) of steps A1041-1044, or step A1 Executes normal power-on (power-restore) processing of 041, A1045, and A1046.

[0186] When the probability setting change flag is set, the game control device 100 If the result is "Y", it will be reported that there is an abnormality in the game control device 100 (main board). A main abnormality error notification command is sent to the performance control device 300 (A1024). The performance control device 300 that has received the main abnormality error notification command It notifies you that an abnormality of 0 has occurred.

[0187] Next, the game control device 100 displays the 7-segment display data (error table "E1") when the game is stopped. The driver 152 of the performance display device 152 is used to display the data (shown in the figure) on the performance display device 152. 0 (A1025). Then, the external device (game center internal management device (hall computer) It outputs the on-data of the security signal to notify the terminal (computer, information collection terminal, etc.) of an abnormality. The information about the big win is output to the information terminal 71 (A1026). Even if it remains in 111c, other signals to the external information terminal 71, such as the jackpot signal, are in the OFF state. After that, the process of steps A1025 and A1026 is repeated and the state is maintained. Again, the setting change operation (both the setting key switch 93 and the RAM initialization switch 112) (ON operation) and wait for the power to be turned on. While the process is repeated and waiting, interrupts remain disabled (A1001 ), the timer interrupt process (Figure 7) that can execute the special game 1, 2 game process and the normal game process is implemented. Since this cannot be done, games (special chart change display games, regular chart change display games) cannot be played.

[0188] In this way, the setting change operation (setting key switch 93 and RAM initialization switch 112 If the probability setting change flag is set even though you have not performed both the ON operation and the ON operation, If this happens, it is assumed that an abnormality has occurred and the processes A1024-A1026 are executed. For example, the probability setting If the power is turned off and restarted during a change (before the setting change is completed), the setting change operation may not be completed. The probability setting change flag may be set even when no operation is being performed.

[0189] On the other hand, the game control device 100 also performs the same operation when the RAM abnormality flag is set (A102 2 is "Y"), it notifies that there is an abnormality in the game control device 100 (main board). A main abnormality error notification command is sent to the performance control device 300 (A1024), and the game is stopped. The 7-segment display data (error display data of "E1") at the time of the stop is displayed on the driver of the performance display device 152. The security function is set to output to the driver 150 (A1025) to notify an external device of a RAM abnormality. The ON data of the TI signal is output to the external information terminal 71 (A1026). Even if the information about the jackpot remains in the RAM 111c, external information such as a jackpot signal may Other signals to the information terminal 71 are maintained in the OFF state. Repeat step 26 and wait.

[0190] The game control device 100 has both the setting key switch 93 and the RAM initialization switch 112. When the switch is on (the result of A1021 is "Y"), the probability setting is being changed (setting variable state) First, it checks whether the RAM error flag is set. (A1027). If the RAM error flag is set (A1027 result is "Y "), because it is unknown whether the probability setting value is correct, the probability setting value area of ​​RAM111c Clear the probability setting value stored in the area and set it to the initial value (for example, the minimum setting value "1") (A1028), set the probability setting change flag to indicate that the probability setting is being changed ( A1029). If the RAM error flag is not set (A1027 result is "N" "), and without clearing the probability setting value, the probability setting change in progress flag is set (A1029). Next, a command for changing the probability setting is sent to the performance control device 300 (performance control board) (A1 030), the process proceeds to step A1034. Note that if a command is received during the probability setting change, The performance control device 300 that has received the notification will report on the display device 41 or the like that the probability setting is being changed. Know.

[0191] The game control device 100 has at least one setting key switch 93 and a RAM initialization switch 112. At least one of them is off (result of A1021 is "N") and the RAM abnormal flag is set. (The result of A1022 is "N") and the probability setting change flag is set. If not (the result of A1023 is "N"), check whether setting key switch 93 is on or not. If the setting key switch 93 is on (A1031), "Y"), the RAM initialization switch 112 is off, and the probability setting is being checked (setting The process of "Probability setting confirmation state" starts and a flag indicating that the probability setting is being confirmed is displayed. Then, the command during the probability setting confirmation is sent to the performance control device 30. 0 (performance control board) (A1033), and proceed to the processing of step A1034. The performance control device 300 that received the command for changing the probability setting is currently checking the probability setting. This is notified on the display device 41 or the like.

[0192] After step A1030 or step A1033, the game control device 100 performs the probability setting The process from step A1034 to A1040 is common to both the change and the probability setting confirmation. Execute.

[0193] The game control device 100 first performs security checks during the probability setting change and the probability setting confirmation. To output a signal, set 128 ms (predetermined time) in the security signal control timer area. (A1034) In addition, the security signal control timer count and security The signal output is executed in the probability setting change / confirmation process (Fig. 6B) described later. If the setting change or probability setting confirmation is terminated early, the remaining security signal control timer The count and security signal output are performed by the external information editing process (A1321). During the probability setting change and probability setting confirmation, the security signal is will be output.

[0194] Next, the game control device 100 allows an interrupt (A1035). The interrupt process (FIG. 7) can be executed. Then, it is determined whether the setting key switch 93 is off. If the setting key switch 93 is on (A1036), If the result is "N", it is determined whether a power outage has occurred (A1037). If not (the result of A1037 is "N"), the process returns to step A1036. If a power outage has occurred (the result of A1037 is "Y"), steps A1055-A10 Execute the process in case of a power outage (61).

[0195] In this way, unless the setting key switch 93 is on and a power outage occurs, the probability setting The setting value can be changed in the setting variable state (setting change state, setting change mode), or the probability setting value The checkable setting confirmation state (setting confirmation mode) continues.

[0196] On the other hand, when the setting key switch 93 is off (A1036 If the result is "Y", the interrupt is prohibited (A1038), and the command to end the announcement is sent to the performance control device. 300 (performance control board) (A1039). In addition, when the notification end command is received, The performance control device 300 notifies that the probability setting is being checked or that the probability setting is being changed. The notification ends.

[0197] Next, the game control device 100 checks whether the probability setting change flag is set, i.e., It is determined whether the probability setting has been changed up to now (A1040). If the lag is set (the result of A1040 is "Y"), that is, the probability setting If a change is being made, the RAM initialization process (described later) in steps A1042-A1044 is performed. On the other hand, if the probability setting change flag is not set (result of A1040) is "N"), that is, if the probability setting has been confirmed up until now, Normal processing is performed when the power is turned on (or restored).

[0198] When the setting key switch 93 is off (result of A1031), the game control device 100 ("N"), and it is determined whether the RAM initialization switch 112 is on (A1041). If the RAM initialization switch 112 is on (the result of A1041 is "Y"), RA In M111c, the RAM area other than the probability setting value area for storing the probability setting value is set to 0. Clear (A1042). In other words, all the probability settings except those stored in the probability setting value area are cleared. The game information stored in the RAM 111c is cleared to 0. Furthermore, the probability setting change The medium flag is also cleared here. In addition to the probability setting value area, the stack area and Configurations that do not clear unused areas, and work items related to performance information and its display (performance display) It is also possible to configure the rear and stack areas so that they are not cleared. It is derived based on the number of winning balls, for example, the payout rate, base value (normal game state) These include the payout rate, the ratio of special features, and the number of balls dispensed.

[0199] Next, the game control device 100 saves the initial values ​​at the time of RAM initialization in the area to be initialized. Then, the command for initializing the RAM is sent to the performance control device 300 (performance control The data is sent to the board (A1044), and the process proceeds to step A1047.

[0200] On the other hand, when the RAM initialization switch 112 is off (A1 041 result is "N"), and both the setting key switch 93 and RAM initialization switch 112 are Since the power is also off, the normal power-on (power recovery) process starts, and the power outage recovery process is performed. For example, the initial value at the time of power recovery (when power is restored) is set in the area to be initialized. Also, the probability setting confirmation flag mentioned above is cleared here. Next, the special chart described below The command corresponding to the processing number prepared to rationally execute the game process when the power outage is restored. The command is transmitted to the performance control device 300 (performance control board) (A1046), and step A10 Proceed to process 47.

[0201] In addition, the command and step for initializing RAM sent in the processing of step A1044 The command sent by the A1046 process when power is restored includes a model specification indicating the type of gaming machine. Command, decorative special chart 1 reserved number command and decorative special chart 2 reserved number command that show the reserved number of special charts 1 and 2 A probability information frame showing whether the command, probability state (high probability state or low probability state), or time-saving state is in effect. A display count information frame indicating the number of times the special chart change display game has been executed in a specified display mode. The command includes a power outage recovery command indicating that the power has been turned on.

[0202] Furthermore, the command at the time of RAM initialization and the command at the time of power recovery include the probability of the gaming machine 10 Setting value information command (probability) that indicates the setting value (setting information) The game control device 100 includes a setting value information command. It is only necessary to send the setting value information command to the performance control device 300 once, and thereafter, The device 300 can control the performance by referring to the setting value information stored therein.

[0203] The command for initializing RAM is the RAM initialization command (RAM clear command). When the performance control device 300 receives the RAM initialization command, it performs the following operations, for example: A customer waiting demo is displayed on the display device 41, and the LEDs of the board decoration device 46 and the sound of the speaker are used to display the RAM. The initialization (RAM clear) notification is given for 30 seconds. Also, when power is restored, the display The command includes a screen specification command that specifies the display content on the screen of the device 41. The command is for special charts 1 and 2 when they are normally being processed (when they are not changing or hitting) , it is a customer waiting demo command, otherwise it is a recovery screen command.

[0204] After step A1044 or step A1046, the game control device 100 The circuit is started and configured (A1047). Specifically, a specific register (C Setting the code (specified value) to start the random number generation circuit in the TC update enable register The random number generated by the hardware of the random number generating circuit is The bit transposition pattern of the random number (here, the jackpot random number) is also set.

[0205] The bit transposition pattern is the bit arrangement of the extracted random number (the arrangement before the bit transposition in the upper row). , and rearrange them in a predetermined order to create a different bit arrangement (the arrangement after bit transposition in the lower row). This is a pattern that determines how to replace data when storing it.

[0206] In this embodiment, the bits of the random number are swapped according to a bit transposition pattern. This breaks the regularity and increases the secrecy of the random numbers. The permutation pattern may be a fixed single pattern or a plurality of patterns prepared in advance. It is also possible to select from the turn. Also, it is possible to set it arbitrarily by the user. good.

[0207] After that, the game control device 100 reads the value of a predetermined register (software) in the random number generating circuit when the power is turned on. The values ​​of the random number registers 1 to n are extracted and the corresponding initial random numbers (which determine the winning symbols) are used. The initial value of the jackpot pattern random number (jackpot pattern initial value random number), the small jackpot pattern random number that determines the small jackpot pattern The initial value of the number (small winning pattern initial value random number), the initial value of the support winning pattern random number to determine the time-saving pattern Initial value (initial value random number of the support winning pattern), the initial value of the winning random number that determines the winning of the normal pattern (initial value of the winning Random number), the initial value of the fall lottery random number used in the fall lottery (fall lottery initial value random number), etc.) The value is saved in the specified area of ​​the RWM as a default value (A1048), and the interrupt is enabled (A1049). In the random number generating circuit in the CPU 111a used in this embodiment, The initial value of the soft random number register is configured to change, so this value can be used to set various initial value random numbers. By using it as the starting value (initial value) of the number, it breaks the regularity of the random numbers generated by the software. This makes it difficult for players to obtain random numbers fraudulently.

[0208] Next, the game control device 100 updates the values ​​of various initial value random numbers to break the regularity of the random numbers. The initial value random number update process is performed (A1050). However, in this embodiment, the jackpot random number, the winning symbol random number (jackpot symbol random number, small winning symbol random number) The random numbers generated by the random number generator are the winning numbers, the support winning numbers, and the falling lottery random numbers. However, the random numbers are generated using the CPU clock. It is a so-called "high-speed counter" that is updated based on a clock that is equal to or faster than the clock. The random number of symbols, the random number of winnings, and the random number of falling lottery are the same as the timer interrupt processing, which is the processing unit of the program. The CTC output that becomes the period (CTC (CTC0) different from the CTC for timer interrupt processing) 2)) is a "slow counter" that is updated based on

[0209] In addition, for the winning random number, winning pattern random number, and falling lottery random number, each time the random number goes around, The so-called "initial value change method" changes the start value using a random number (generated by software) The random numbers can also be updated by a counter method using +1 or 1. Or, it is a random update in which all values ​​in the range appear separately without overlapping until it goes through a cycle. In other words, the jackpot random number is a random number updated only by the hardware, and the winning pattern random number The winning random number and the losing lottery random number are random numbers updated by hardware and software.

[0210] Next, the game control device 100 prohibits interrupts (A1051), and the performance information and its display The performance display editing process is executed to edit the performance information (A1052). (Ratio of special features, payout rate, etc.) can be calculated. Also, the RAM abnormal flag is set in the register. If the work area and stack related to performance information and its display (performance display) are The area may be cleared (if not cleared in step A1042). This allows the timer interrupt process (Figure 7) to be executed. do.

[0211] Next, the game control device 100 determines whether or not a power outage has occurred (A1054). If no power outage has occurred (the result of A1054 is "N"), the process of step A1050 This causes the processing of steps A1050 to A1054 to be repeated until a power outage occurs. It is repeated.

[0212] When a power outage occurs (the result of A1054 is "Y"), the game control device 100 Starts the raw processing, temporarily disables interrupts (A1055), and sets off data to all output ports. Then, the power outage inspection area check data 1 is saved in the power outage inspection area 1 (1056). (A1057), and save power outage inspection area check data 2 in power outage inspection area 2 (A 1058). In addition, a checksum calculation process is performed to calculate the checksum when the RWM is powered off. The process is performed (A1059), and the calculated checksum is saved (A1060). Finally, a process to prohibit access to the RWM is executed (A1061), and the power of the gaming machine is turned off. Wait until it is shut down.

[0213] In this way, the check data is saved in the power outage inspection area, and the check data is saved when the power is cut off. By calculating the checksum, the information stored in the RWM before the power was cut off is backed up correctly. When the power is turned on again, it can be determined whether the device is backed up or not.

[0214] As described above, the main processing has been described. For example, steps A1050-A105 If the setting key switch and RAM initialization switch are turned on during the process of step 4, A determination process similar to that of A1021 is performed, and the probability setting change flag is set as in step A1029. By setting the setting, the setting can be changed any number of times while the gaming machine 10 is running. It may be possible to switch to the mode (change mode).

[0215] [Timer interrupt processing] Next, the timer interrupt process will be described. FIG. 6A shows the timer interrupt process (interrupt process The flowchart shows the procedure for the timer interrupt process. A periodic timer interrupt signal generated by the CTC circuit in the timer is input to the CPU 111a. When a timer interrupt occurs in the gaming microcomputer 111, the timer The interrupt process begins.

[0216] When the timer interrupt process is started, the game control device 100 first checks the register buffer to be used. Specify register bank 1 as the register bank (A1301), and set the RAM start address to the specified register. The upper address of the address is set (A1302). By switching from register bank 0 to register bank 1, the main processing This is equivalent to saving the registers in use. When the timer interrupt process starts, , interrupts are automatically disabled.

[0217] Next, the game control device 100 receives inputs and signals from various sensors and switches, That is, the input process is executed to read the status of each input port (A1303). Based on the probability setting change flag and probability setting confirmation flag, the probability setting is being changed or the probability setting is being confirmed. It is determined whether the probability setting is being changed or confirmed (A1304). If the result of A1304 is "Y", a probability setting change Execute the update / confirmation process (A1305).

[0218] The game control device 100 is not changing the probability setting or checking the probability setting (A130 4 is "N"), and based on the output data set by various processes, the solenoid (e.g. Controlling the drive of actuators such as the large prize entrance solenoid 39b and the drive control of LEDs (light emitting control) The output process is executed to perform the following: If a launch prohibition signal is output in step A1005, this output process will be performed. A launch permission signal is output, and the launch permission signal is set to a permitted state.

[0219] Next, the game control device 100 issues the commands set in the transmission buffer in various processes. A payout command transmission process is executed to output to the control device 200 (A1307), and further, Random number update process 1 (A1308) updates the winning pattern random number, winning random number, etc. in the software. Random number update process 2 (A1309) is then executed to update the dynamic pattern random numbers 1 to 3. Start port 1 switch 36a, start port 2 switch 37a, prize port switch 35a, big prize port switch It monitors whether a normal signal is input from switch 39a, and also monitors errors (front frame and glass). Executes the winning slot switch / status monitoring process (A1 310).

[0220] Next, the game control device 100 determines whether or not abnormal discharge of game balls is occurring at the big prize opening. (A1311) The abnormal discharge monitoring process (A1318) described later determines whether abnormal discharge is occurring. If the flag is set, it can be determined that an abnormal discharge is occurring. If there is (the result of A1311 is "Y"), the processing from step A1315 onwards is executed.

[0221] The game control device 100 is not in the event of an abnormal discharge (the result of A1311 is "N") Then, a special chart game process is executed to perform processing related to the special chart variable display game (A1312a). The details of the special game process will be described later. A bonus game process is executed to perform processing related to the opening operation of the winning slot (A1312b). The bonus game processing will be described in detail later.

[0222] Next, the game control device 100 performs processing related to the normal game variable display game. (A1313) A control unit for controlling the display of the special game and the game using the special game variable game control unit 10 is provided in the gaming machine 10. Segment LEDs that display various information are driven to display the desired content. Perform the LED editing process (A1314).

[0223] Furthermore, the game control device 100 checks the detection signal from the magnetic sensor switch 61. A magnet irregularity monitoring process is executed to determine whether there are any abnormalities (A1315). A radio wave interference detector 62 of the skill board is checked to determine whether there is any abnormality. Execute normal monitoring processing (panel radio wave illegal monitoring processing) (A1316).

[0224] Thereafter, the game control device 100 detects the fraudulent behavior due to vibration based on the input from the vibration sensor 65. Next, execute the vibration fraud monitoring process to monitor the abnormal discharge from the big prize opening (A1317). The abnormal discharge monitoring process monitors the special variable (A1318). The large prize opening switch 39a and the specific area switch 72 (V prize opening switch) in the dynamic prize winning device 39 Based on the input from the remaining ball outlet switch 73, an abnormality of the special variable winning device 39 Discharge is monitored, and if an abnormal discharge occurs, an abnormal discharge flag is set. The game ball that has passed through the large prize opening switch 39a of the separate variable prize winning device 39 is 2 (V winning port switch) or the remaining ball discharge port switch 73 and discharged.

[0225] Next, the game control device 100 sets signals to be output to various external devices in an output buffer. Then, the external information editing process is executed (A1319). The performance display monitor control process is executed (A1320). Then, the timer interrupt process is executed. Finish.

[0226] When returning from the timer interrupt process, the interrupt disable state is restored and the register bank is specified. The restoration of settings is configured to be done automatically, but depending on the CPU used, external information editing may be required. After processing, processes such as enabling interrupts and returning the register bank designation to register bank 0 are performed. The theory may also be carried out.

[0227] [Probability setting change / confirmation process] Next, we will explain the details of the probability setting change / confirmation process (A1305) in the timer interrupt process. FIG. 6B is a flowchart showing the procedure for changing / confirming the probability setting. The rate setting change / confirmation process allows you to change or confirm the probability setting value.

[0228] The game control device 100 first determines whether the probability setting value is within the normal range (A2 401). The probability setting value here is stored in the probability setting value area of ​​the RAM 111c.

[0229] If the probability setting value is within the normal range (the result of A2401 is " Y"), set the probability setting value display data corresponding to the probability setting value (A2402), and The probability setting value is within the normal range and output to the display device 152 via the driver 150 (A2404). If it is not within the range (the result of A2401 is "N"), the data is turned off as the probability setting value display data. is set (A2403) and output to the performance display device 152 via the driver 150 (A 2404).

[0230] Here, the probability setting value display data is the display probability setting value displayed on the performance display device 152. This data is stored in the probability setting value display data area. To prevent confusion, even if the probability setting value is different, the probability of a big win (and small win) is the same. If so, the display probability setting value may be made the same as the big win probability (and small win probability). In other words, the same display probability setting value may mean the same big win probability (and small win probability). .

[0231] Next, the game control device 100 updates the security signal control timer by -1 if the timer is not 0. (A2405) The security signal control timer is set to 1 in step A1034. 28 ms (predetermined time). Next, the external device (game center internal management device (hall computer) The ON data of the security signal for notifying the abnormality to the external information terminal 71 (A1026) Here, other signals such as a jackpot signal are output to the external information terminal 71. The signal is kept off.

[0232] After that, the game control device 100 determines whether the probability setting change flag is set. If the probability setting change flag is not set (A2407), If the result is "N", that is, if the probability setting is being checked, change / check the probability setting without doing anything. End processing.

[0233] When the probability setting change flag is set, the game control device 100 If the result of the test is "Y", that is, if the probability setting is being changed, the first timer interrupt after power-on It is determined whether this is the first timer interrupt process after power-on (A2408). If there is (the result of A2408 is "Y"), the probability setting change / confirmation process ends. If the RAM initialization switch 112 is pressed and held down, the probability setting value may be unintentionally updated. This is to prevent the situation from being overturned.

[0234] The game control device 100 executes the timer interrupt process (A240) if it is not the first timer interrupt process after power-on. 8 is "N"), and it is determined whether the RAM initialization switch 112 is input (A2 409). If the RAM initialization switch is not input (result of A2409 is "N"), The rate setting change / confirmation process ends.

[0235] When the RAM initialization switch 112 is input, the game control device 100 The result is "Y"), the working setting value in the working setting value area (in RAM 111c or register) is updated by +1 in the range of 0 to 5, and the probability of the probability setting value area is updated according to the working setting value. The setting values ​​1 to 6 are updated by +1 (A2410). This resets the RAM initialization switch 112 Each time you operate, the probability setting value in the probability setting value area is updated by 1. After that, the probability setting The change / confirmation process ends. Note that the working setting values ​​are stored when entering the setting change mode. The working setting value area (in RAM 111c or register) is read from the probability setting value area. A value corresponding to the probability setting value (a value obtained by subtracting 1 from the probability setting value) may be stored. If the business setting is 5 (probability setting is 6), the business setting is 0 (probability setting is 6). Therefore, the probability setting values ​​1 to 6 can be repeatedly changed by +1. Also, every time the probability setting value is updated by +1, or when the setting is variable, When the game state is switched to the other state, a frame that notifies the performance control device 300 of the set value. Similarly, the probability setting value is updated by +1. Whenever the game state is changed to a setting variable state, etc., the test signal is sent to an external test It is also possible to output the data to a shooting test device. If there is an abnormality such as a main abnormality, it is recommended to stop. When there is a change in the game state, such as a winning state or a jackpot state, or when the special chart change display game starts , and sends a command (setting value information command) to notify the performance control device 300 of the setting value. Alternatively, the test signal may be output to an external test firing device.

[0236] In the above description, the working setting values ​​are updated every time the RAM initialization switch 112 is operated. The probability setting value in the probability setting value area is updated directly in response to the The probability setting value (working setting value) being changed is stored in the working setting value area, and the setting When the key switch 93 is turned off and the setting change operation is completed (the result of A1036 is "Y "), and then store the value corresponding to the working setting value in the working setting value area in the probability setting value area for the first time. This way, if a power outage occurs while you are changing the settings (A1037 The result of this is "Y"), and the probability setting value (in the probability setting value area) used for game control, presentation control, etc. This prevents the stored probability setting value from being changed to an unintended value.

[0237] [Special game processing] Next, the details of the special game processing (A1312a) in the timer interrupt processing mentioned above will be explained. FIG. 7 is a flowchart showing the procedure of the special game processing. In this process, the input of the start port 1 switch 36a and the start port 2 switch 37a is monitored, and the special diagram fluctuation is Controls all processing related to the displayed game and sets the display of special charts.

[0238] The game control device 100 first turns on the start port 1 switch 36a and the start port 2 switch 37a. Execute the start gate switch monitoring process to monitor winnings (A2600). In the process, the game ball enters the normal variable winning device 37 which is the starting winning hole 36 and the second starting winning hole. Then, various random numbers (such as jackpot random numbers) are extracted, and the special chart variation display game based on the winning is displayed. Before the game starts, a game result pre-determination is performed to determine the game result based on winnings in advance. The start port switch monitoring process will be described in detail later.

[0239] Next, a specific area switch that monitors the entry of the game ball into the specific area 86 (V entry port) Switch monitoring processing is executed (A2601). For details of the specific area switch monitoring processing, see More details will be provided later.

[0240] Next, the game control device 100 executes the upper large winning slot switch monitoring process (A2602). In the upper prize winning port switch monitoring process, the count switch provided in the special variable prize winning device 39 The detection of the game ball at switch 39a is monitored.

[0241] Next, the game control device 100 updates the special game processing timer by -1 if the timer is not 0 (1 (A2603) The special game processing timer is updated by -1, and the timer allocation The time is measured for the interrupt period (4 msec) of the loading process. The minimum value of the processing timer is set to 0. Next, check whether the special game processing timer is 0. If the special game processing timer is not 0 (the result of A2604) If the answer is "N", proceed to step A2619.

[0242] When the special game processing timer is 0 (the result of A2604 is " Y"), that is, if the time is up or has already been up, the special game Special game sequence branch table to be referenced to branch to the process corresponding to the game process number Set the rule in the register (A2605). In addition, the special game sequence branch table is This is used to obtain the branch destination address of the process corresponding to the special game process number (A2606). Next, a subroutine call is made using the special game processing number. The corresponding game branching processing is executed (A2607).

[0243] If the game processing number is "0" in step A2607, the game control device 100 Monitor the start of fluctuations in the special chart fluctuation display game, set the start of fluctuations in the special chart fluctuation display game, and Executes the normal special chart processing, which sets the information necessary for setting and performing special chart change processing. (A2608). Details of the special chart normal processing will be explained later.

[0244] If the game processing number is "1" in step A2607, the game control device 100 This is a special function that sets the stop display time of the special chart and the information required for processing during the special chart display. Execute the process during the pattern change (A2609). For example, in the special pattern change process, Set necessary information such as the symbol stop command that indicates the symbol stop and the stop display time corresponding to the symbol stop pattern. Set the processing number "2" for the special game processing during the special game display and save it in the special game processing number area. do.

[0245] If the game processing number is "2" in step A2607, the game control device 100 Processing during special diagram display to set information necessary to transition to a big hit state or a small hit state For example, during the special chart display process, the results of the special chart change display game are If it is a hit, the condition device operation information indicating that the condition device is operating is sent to Set the processing number "0" for the special game processing number area and set it in the special game processing number area. If the result of the special chart change display game is a small win, the small win fanfare command Set the necessary information such as the time before the small hit opening, and the processing number for the small hit opening pre-processing is "3". Set and save in the special chart game processing number area. If the result of the special chart change display game is a miss, If so, set the processing number for the special game normal processing to "0" and save it in the special game processing number area. .

[0246] If the game processing number is "3" in step A2607, the game control device 100 Execute the small hit opening pre-processing (A2611). For example, in the small hit opening pre-processing, The opening time of the large prize opening (small prize opening time, for example 1.6 seconds) is set in the special game processing timer area. Save the data in the area, save the on data in the upper large winning port solenoid output data area, and open the small winning Set the release command as a production command and set the processing number "4" for the small hit release processing. The result is saved in the special game processing number area.

[0247] If the game processing number is "4" in step A2607, the game control device 100 Execute the small hit opening process (A2612). For example, in the small hit opening process, The remaining ball processing time (for example, 3.0 seconds) is saved in the special game processing timer area, and the remaining balls are Set the processing number "5" for the processing and save it in the special game processing number area.

[0248] If the game processing number is "5" in step A2607, the game control device 100 Execute the small hit remaining ball processing (A2613). For example, in the small hit remaining ball processing, Set the processing number for the process to "0" and save it in the special game processing number area.

[0249] When the processing based on the special game processing number is completed, the game control device 100 displays the special game number 1. After preparing the special drawing 1 variation control table to control the variation of 51 (A2614), The symbol variation control process for the special symbol 2 display 51 is executed (A2615). After preparing the special drawing 2 variation control table to control the variation of 52 (A2616), 2. The symbol variation control process for the display 52 is executed (A2617). Next, during the small win, the lever A lever that controls the opening operation of the lever solenoid 86b so as to open the solenoid 86b. - Execute solenoid control processing (A2618) and end special game processing.

[0250] [Start switch monitoring process] Next, details of the start switch monitoring process (A2600) in the special game process Fig. 8 is a flowchart showing the procedure of the start port switch monitoring process.

[0251] The game control device 100 first checks the winning monitoring table for the start winning hole 36 (starting hole 1). (A2701), execute the hardware random number acquisition process (A2702), and start the winning slot 36 It is determined whether or not there is a winning entry to the starting winning slot 36 (A2703). If the result of A2703 is "N", the process from step A2709 onwards is executed. If there is a win in the active winning slot 36 (the result of A2703 is "Y"), the game state is to hit the right Determine whether it exists or not (A2704).

[0252] When the game control device 100 determines that the game state is not one in which the right hand is hit (the result of A2704 If the answer is "N", the process from step A2707 onwards is executed. If the result of A2704 is "Y", the right-hand hit instruction notification command is used as a performance command. The system prepares the command (A2705) and executes the performance command setting process (A2706). In the setting process, the performance command is written to the serial transmission buffer, and the performance command is transmitted to the performance control The data is transmitted to the control device 300.

[0253] In other words, if the normal power support state (time-saving state) is in effect, the probability state of the variable display game (high probability state) Regardless of the state (low probability state), prepare the right-hand hit instruction notification command and set the performance command. In this embodiment, the left hand side is more likely to win the starting winning hole 36, To win the variable winning device 37, you must hit it with your right hand. It does not pass through the starting gate 34. Therefore, in the normal power support state (time-saving state), it is better to hit from the left. Hitting the right hand side is more advantageous than hitting the left hand side. However, if there is a winning entry in the starting winning slot 36 during normal power support mode, In this case (i.e., when the left hand is hit during normal power support mode), a right hand hit instruction notification command is issued. is transmitted to the performance control device 300, and the performance control device 300 issues a notification ( A warning is displayed on the display device 41 etc. by displaying a right-hand stroke instruction.

[0254] Next, the game control device 100 sets the reservation information by the start winning port 36 (starting port 1). After preparing the table (A2707), execute the special drawing start switch common processing (A2 708). And, the winning monitoring table for the second starting winning slot (normal variable winning device 37) (A2709), execute the hardware random number acquisition process (A2710), and open the second starting winning slot. Determine whether there is a winning entry to the second starting winning entry (A2711). If the result of A2711 is "N", the start port switch monitoring process ends.

[0255] On the other hand, when there is a win in the second start winning slot (result of A2711), the game control device 100 "Y"), whether the normal electric device (normal variable winning device 37) is in operation, that is, That is, whether the normal variable winning device 37 is activated and in an open state in which the game ball can win a prize or not. If the electric device is in operation (A2712 result is "Y"), ), proceed to processing at step A2714.

[0256] On the other hand, when the normal electric device is not in operation (the result of A2712 is "N"), and determine whether a normal power fraud is occurring (A2713). To the normal variable winning device 37 If the number of fraudulent winnings is equal to or greater than the fraud detection number (for example, 5), then a general electricity fraud is occurring. The normal variable winning device 37 is in a closed state, and the game ball cannot win a prize. Therefore, if a game ball enters the machine when it is closed, there is some kind of abnormality or If fraud occurs, and there are any winning balls in this closed state, The number of fraudulent wins counted in this way is then counted as the number of fraudulent wins. If the number of judgments is equal to or greater than the upper limit, it is determined that fraud is occurring.

[0257] If no fraudulent power supply is occurring (the result of A2713 is "N"), the game control device 100 2. A table for setting the reserved information by the starting winning port (normal variable winning device 37) was prepared. After (A2714), execute the special starting port switch common processing (A2715), and start port switch The switch monitoring process is terminated. Also, in A2713, a normal power fraud has occurred (as a result of A2713) If the result is "Y", the start port switch monitoring process is also terminated. Prevent further startup storage from occurring.

[0258] [Special diagram starter switch common processing] Next, the special start port switch common processing in the start port switch monitoring processing (A2708, A 2715) will be explained in detail. Figure 9 shows the procedure for common processing of the special starting switch. The flowchart shows the common process for the special start port switch. When there is an input from the second switch 37a, the process is performed in common for each input. be.

[0259] The game control device 100 first turns on the start port 1 switch 36a and the start port 2 switch 37a. Among these, information regarding the number of winnings on the start switch to be monitored is managed externally from the gaming machine 10. Load the number of start signal outputs (A2901), which is the number of times to output to the device. The value is updated by +1 (A2902) and the output count is checked to see if it has overflowed. (A2903). If the output count does not overflow (the result of A2903 is "N"), Save the updated value in the RWM start signal output count area (A2904) and proceed to step A. On the other hand, if the number of outputs overflows (result of A2903), the process proceeds to A2905. If the result is "Y", the process proceeds to step A2905. The count field can store values ​​from "0" to "255". If the value is "255", the value after updating by +1 becomes "0", and the number of outputs It is configured to determine that an overflow has occurred.

[0260] Next, the game control device 100 turns on the start port 1 switch 36a and the start port 2 switch 37a. Of these, the number of reserved special drawings (start memory number) to be updated corresponding to the start switch to be monitored is the upper limit Determine whether the number of reserved special drawings to be updated is less than the upper limit (here, 4) (A2905). If it is not less than (the result of A2905 is "N"), the special drawing start port switch common processing is terminated. Also, if the number of reserved special drawings to be updated is less than the upper limit (here, 4) (A2905 If the result is "Y", the number of reserved special drawings to be updated (number of reserved special drawings 1 or number of reserved special drawings 2) is updated by +1. (A2906), and then save the target starting port winning flag (A2907).

[0261] Next, the game control device 100 performs a random number detection corresponding to the start switch and the number of reserved special symbols to be monitored. The address of the number storage area is calculated (A2908), and the jackpot prepared in step A2805 is The random number is saved in the RWM jackpot random number storage area (A2909). The jackpot pattern random number of the special chart change display game that starts when the moving mouth switch is detected is extracted, and R Save the random number stored in the WM jackpot pattern (A2910). Next, the start port to be monitored A random number for the small win symbol in the special symbol variation display game that starts when the switch is detected is extracted, and the small win symbol is The random number is saved in the symbol storage area (A2911). Also, the support number is used to determine the time-saving symbol. Extract the random number of the symbol and save the random number of the symbol for the support in the random number storage area of ​​the RWM. (A2912).

[0262] In this embodiment, as described above, a big win occurs by a V winning after a small win. Therefore, it is not necessary to use the small winning symbol random number, and step A2911 is optional. It does not have to be executed. Also, since there is no small hit result in the special chart 1 variable display game, If the start port switch is the start port 1 switch 36a, you do not need to extract the small winning pattern random number. good.

[0263] In addition, the small winning pattern random number, the support winning pattern random number, and the big winning pattern random number are the special pattern 1 stopping pattern described below. In the setting process (A3403) and the special chart 2 stop pattern setting process (A3503), Stop symbol number, stop symbol number when a support hits, or stop symbol number when a jackpot hits, and these stop symbols The small winning stop pattern, the support winning stop pattern, or the big winning stop pattern corresponding to the pattern number It is used to determine the stop pattern.

[0264] In this embodiment, in order to avoid confusion, the small winning symbol random number, the support winning symbol random number, the big winning symbol random number, The random numbers are set independently, but in order to reduce the random number storage area of ​​the RWM, By sharing two random numbers (common random numbers), the small winning pattern (stop pattern number at the time of small winning, small winning stop pattern Pattern pattern), Support winning pattern (stop pattern number when support winning, support winning stop pattern) , and the jackpot symbols (the stop symbol number at the time of the jackpot, the jackpot stop symbol pattern) are distributed. That is, when determining the small winning symbols, the range of the common random number is divided and assigned to each small winning symbol. When assigning or determining the winning symbols, the range of the common random number is divided into the winning symbols for each winning symbol. When assigning to or determining the winning symbols, the range of common random numbers is divided into each winning symbol. or may be assigned to

[0265] Next, the game control device 100 calculates the variation pattern random numbers 1 to 3 as the variation patterns of the corresponding RWMs. The result of the variable display game (game result) is saved in the random number storage area (A2913). Execute the special drawing reservation information determination process (pre-determination process, pre-reading process) that can be determined beforehand (A29 14). In the special reserved information judgment process, the saved jackpot random number and winning pattern random number (jackpot pattern Random numbers, small winning patterns random numbers, support winning patterns random numbers) and other stopping pattern information (jackpot stopping patterns , small win stop pattern, time-saving stop pattern, miss stop pattern) corresponding to the stop pattern command Or, the first half fluctuation number based on the saved fluctuation pattern random numbers 1 to 3 (number of fluctuations before the reach) And the predictive fluctuation pattern command corresponding to the latter half fluctuation number (number of fluctuation after the reach) is produced Set it as a command. And, it corresponds to the start switch and the number of reserved special drawings to be monitored. Prepare the decorative special drawing reservation number command as a performance command (A2915), and set the performance command Execute the process (A2916) to end the special start switch common process. The game control device 100 executes the variable display game based on the start memory before the variable display game is executed. The apparatus is provided with a pre-determination means capable of determining the result of the dynamic display game in advance.

[0266] Here, the game control device 100 (RAM111c) is a start winning hole 36 and a normal variable winning device. Based on the flow of the game ball into the starting winning area of ​​the station 37, a predetermined random number is extracted and the variable display game The start memory means stores a predetermined number of start memories as execution rights for the program. The start memory means (game control device 100) stores the game balls to the first start winning hole (start winning hole 36). The various random numbers extracted based on the winnings are stored as the first starting memory up to a predetermined number, and 2. Various random numbers extracted based on the winning of the game ball into the starting winning hole (normal variable winning device 37) are stored as second start-up memory up to a predetermined number.

[0267] [Specific area switch monitoring process] Next, the details of the specific area switch monitoring process (A2601) in the special game process will be explained. 10 is a flowchart showing the procedure of the specific area switch monitoring process.

[0268] The game control device 100 first determines whether or not a small win is occurring (A3001). If the game processing number is "4" or "5", it can be determined that a small win is occurring. If the result of A3001 is "Y", it is determined whether the condition device is operating (A30 02). If the condition device operation information indicating that the condition device is in operation is set, the condition It can be determined that the device is in operation.

[0269] When the condition device is not in operation (the result of A3002 is "N"), the game control device 100 It is determined whether there is an input to the specific area switch 72 (A3003). If there is an input in 72 (the result of A3003 is "Y"), that is, if there is an entry in the specific area 86 ( When a V prize is awarded, the condition device operation information indicating that the condition device is in operation is displayed on the condition device. The information is saved in the position operation information area (A3004), and the specific area switch monitoring process is terminated.

[0270] If you are not in a small win (the result of A3001 is "N"), or if the condition device is operating (A3 002 is "Y"), or when there is no input to the specific area switch 72 (A3003 If the result of step 1 is "N", the specific area switch monitoring process is terminated without any action.

[0271] [Special chart normal processing] Next, we will explain the details of the special chart normal processing (A2608) in the special chart game processing. FIG. 11 is a flowchart showing the procedure for the special chart normal processing.

[0272] First, the game control device 100 is in the normal processing of the accessory game processing described later, and Determine whether the remaining ball counter of the big prize slot is 0 (A3200). Or, if the remaining ball counter of the big prize entrance is not 0 (the result of A3200 is "N "), and proceed to processing of step A3215 without starting the special chart change display game.

[0273] The game control device 100 is in the normal processing of the accessory, and the remaining ball counter of the big prize opening is 0. If (the result of A3200 is "Y"), the number of reserved special charts 2 (number of second start memories) is 0. If the number of reserved special drawings 2 is 0 (the result of A3201 is "Y"), determine whether the number of reserved special charts 1 (number of first start memories) is 0 (A3206) And if the number of reserved tickets for special chart 1 is 0 (the result of A3206 is "Y"), the customer waiting demo will start. It is determined whether the customer waiting demo has already started (A3211), and if the customer waiting demo has not already started (A32 If the result of 11 is "N", set the customer waiting demo flag in the customer waiting demo flag area (A 3212).

[0274] Next, the game control device 100 prepares a customer waiting demo command as a performance command ( A3213), the performance command setting process is performed (A3214), and the process of step A3215 is performed. On the other hand, if the customer waiting demo has already started in step A3211 (A32 11 is "Y"), and set the processing number to "0" for the special chart normal processing (A3215 ), save the processing number in the special game processing number area (A3216), and The fraud monitoring period flag area is cleared (A3217). The flag is saved during the viewing period (A3218) and the normal processing of the special chart is terminated.

[0275] In addition, the game control device 100, when the number of reserved special charts 2 is not 0 (the result of A3201 is "N "), execute the special chart 2 change start process (A3202), and the decorative special chart reserve corresponding to the special chart 2 reserve number Prepare the residual number command (decorative special diagram 2 reserved number command) as a performance command (A3203 ), execute the performance command setting process (A3204). Then, the special chart 2 special chart change process The transition setting process is executed (A3205) and the special chart normal processing is terminated.

[0276] In the special chart 2 special chart change processing transition setting process, set "1" as the processing number and Save the processing number in the processing number area, clear the customer waiting demo flag area, and control the special chart 2 fluctuation. Save the changing flag in the flag area.

[0277] In addition, the game control device 100, when the number of reserved special charts 1 is not 0 (the result of A3206 is "N "), execute the special chart 1 change start process (A3207), and the decorative special chart reserve corresponding to the special chart 1 reserve number Prepare the residual number command (decorative special diagram 1 reserved number command) as a performance command (A3208 ), execute the performance command setting process (A3209). Then, the special chart 1 special chart change process The transition setting process is executed (A3210) and the special chart normal process is terminated.

[0278] In the special chart 1 special chart change processing transition setting process, set "1" as the processing number and Save the processing number in the processing number area, clear the customer waiting demo flag area, and control the special diagram 1 fluctuation. Save the changing flag in the flag area.

[0279] In this way, by checking the number of reserved special drawings 2 before checking the number of reserved special drawings 1, If the number of reserved special charts 2 is not 0, the special chart 2 change start process (A3202) will be executed. In other words, the special chart 2 variable display game is executed in priority to the special chart 1 variable display game. (Special Figure 2 reserved priority consumption). In other words, the game control device 100 If there is a second start memory in the game control device 100, the fluctuation based on the second start memory A priority control means for executing the display game with priority over the variable display game based on the first start memory. In addition, the special chart 1 variable display game will be executed in priority to the special chart 2 variable display game. If the special drawing 1 reservation is to be prioritized, the judgment of step A3201 is It is sufficient to determine whether the number is not equal to 0.

[0280] [Special Chart 1 Change Start Processing] Next, we will explain the details of the special chart 1 change start processing (A3207) in the special chart normal processing. FIG. 12 is a flowchart showing the procedure for the special chart 1 change start process. The processing is performed at the start of the special chart 1 variable display game.

[0281] The game control device 100 indicates the type of special chart variable display game to be executed (here, special chart 1). The special chart 1 variation flag is saved in the variation pattern discrimination area (A3401). The jackpot flag 1 is used to determine whether the displayed game is a jackpot or not. The jackpot flag 1 setting process is executed (A3402), which performs processing such as setting information. The details of the hit flag 1 setting process will be described later.

[0282] Next, the game control device 100 determines whether the special symbol 1 stop symbol (symbol information) is related to the special symbol 1 variable display game. The special chart 1 stop pattern setting process related to the setting of the special chart 1 stop pattern setting (A3403) is executed. In the fixed processing, the stop pattern number at the time of miss, support hit, or jackpot, and this stop pattern number The corresponding missing stop pattern, support stop pattern, or jackpot stop pattern Save the turn. The stop pattern number when the support hits or when the jackpot hits is the support hit pattern. The random number and the winning pattern are determined according to the random number.

[0283] Furthermore, the game control device 100 is configured to set a special pattern, which is a parameter for setting a variation pattern. A special drawing information setting process is executed to set the information (A3404).

[0284] Next, the game control device 100 sets the variable pattern of the special variable display game. Special Chart 1 Variation Pattern Setting Information, which is a table in which information for referencing various information is set Prepare the information table (A3405).

[0285] Thereafter, the game control device 100 performs a variable pattern display in the variable display game shown in FIG. Execute the fluctuation pattern setting process to set the turn (fluctuation pattern number) (A3406) Next, the game control device 100 sets information on the start of the variation of the special figure 1 variation display game. The start information setting process is executed (A3407), and the special chart 1 change start process is completed. In the information setting process, the fluctuation time value corresponding to the fluctuation pattern (fluctuation pattern number) is obtained, and the The game processing timer is saved in the area. Prepare the mode (MODE, ACTION) as a performance command and perform the performance command setting process. In addition, in the variable start information setting process, the special chart type of the special chart variable display game that will start from now on is set. The number of reserved special drawings for the different item (Special Drawing 1 or Special Drawing 2) will be updated by -1 (decreased by 1).

[0286] [Special Chart 2 Change Start Processing] Next, we will explain the details of the special chart 2 change start processing (A3202) in the special chart normal processing. FIG. 13 is a flowchart showing the procedure for the special chart 2 change start process. The processing is performed at the start of the special chart 2 variation display game, and the special chart 1 variation shown in FIG. The same processing as that in the start processing is performed on the second start memory.

[0287] The game control device 100 first determines the type of special chart variable display game to be executed (here, special chart 2). The special chart 2 variation flag indicating this is saved in the variation pattern discrimination area (A3501). 2. The jackpot flag 2 is used to determine whether the variable display game is a jackpot or not. Execute the jackpot flag 2 setting process, which performs processing such as setting jackpot information (A3502 ).

[0288] Next, the game control device 100 determines whether the special symbol 2 stop symbol (symbol information) is related to the special symbol 2 variable display game. The special pattern 2 stop pattern setting process for setting the variable pattern (A3503) is executed. Execute special drawing information setting process to set special drawing information, which is a parameter for setting the pattern (A3504). Next, various information regarding the setting of the variation pattern of the special chart 2 variation display game A table containing information for referencing the special chart 2 variation pattern setting information table Prepare the hose (A3505).

[0289] After that, the game control device 100 sets the variation pattern of the special chart 2 variation display game. Execute the pattern setting process (A3506). Finally, start the variation of the special chart 2 variation display game. Execute the variable start information setting process (A3507) to set the information of the variable start information setting process (A3507), and execute the special diagram 2 variable start process Finish.

[0290] [Jackpot flag 1 setting process] Next, the details of the jackpot flag 1 setting process (A3402) in the special chart 1 fluctuation start process 14 is a flowchart showing the procedure for setting the big hit flag 1.

[0291] The game control device 100 first stores the miss information in the big hit flag 1 area and the support hit flag 1 area. Next, the RWM special chart 1 jackpot random number storage area (for reserved number 1) is saved. ) and prepare the jackpot random number (A3602), and the special chart 1 jackpot random number storage area (For reserved number 1) is cleared to 0 (A3603). Note that reserved number 1 means the item that is first consumed. An area that stores information (random numbers, etc.) about the special chart start memory (here, the first of the special charts 1) After that, the jackpot is determined based on whether the prepared random number value matches the jackpot determination value. A jackpot determination process is executed to determine whether or not the jackpot is correct (A3604).

[0292] If the result of the jackpot determination process (A3604) is a jackpot, the game control device 100 (The result of A3605 is "Y"), the jackpot in which the miss information was saved in step A3601 The jackpot information is overwritten and saved in the flag 1 area (A3606), and the jackpot flag 1 setting process is completed. End the process.

[0293] On the other hand, if the result of the jackpot determination process (A3605) is not a jackpot (the result of A3605 The result is "N", and optionally, the special chart variation display game is performed based on the obtained jackpot random number value. Execute the support hit determination process to determine whether or not the support hit is true (A3607), and the result of the determination It is determined whether or not the result is a support hit (A3608). The jackpot random number is also used for the determination (in other words, the same random number is used for the support hit determination and the jackpot determination). (Numbers are used.) Here, the support hit (time reduction hit) of the special chart variable display game is the next This is the time-saving result (specific result) that enters the time-saving state from the special chart change display game, and at this time In response to the short result, the performance control device 300 displays the time as a result of stopping the special decoration chart variable display game. The short symbol can be displayed on the display device 41.

[0294] The game control device 100 is, when the special chart variable display game is a support hit (the result of A3608 is "Y"), and the support hit flag 1 area where the miss information was saved in step A3601 is The jackpot information is overwritten and saved (A3609), and the jackpot flag 1 setting process is completed. On the other hand, if the special chart change display game is not a support hit (the result of A3608 is "N"), The jackpot flag 1 setting process is terminated without saving the support hit information in the jackpot flag 1 area. do.

[0295] In this way, in this embodiment, the result of the special chart 1 variable display game is "jackpot", " The result will be either a "Po hit (time-saving hit)" or a "miss", and there is no "small hit". Steps A3607-A3609 are optional and can be omitted. In short, it is not necessary to set a "support hit (time-saving hit)" in the results of the special chart 1 variable display game. It is also possible to configure the Special Chart 1 Variable Display Game to have a "small win" as a result.

[0296] In addition, in the jackpot flag 1 setting process, the support hit information is saved in the support hit flag 1 area. However, since the jackpot and the support hit do not overlap, the support hit is in the jackpot flag 1 area. You may save the information.

[0297] [Jackpot flag 2 setting process] Next, the details of the jackpot flag 2 setting process (A3502) in the special chart 2 fluctuation start process 15 is a flowchart showing the procedure for setting the big hit flag 2. This process is the same as the process in the big hit flag 1 setting process shown in FIG. It is done with memory as the target.

[0298] The game control device 100 first selects two big win flag areas, two small win flag areas, and two support win flag areas. Save the miss information in the lag 2 area (A3701). Next, the RWM special chart 2 jackpot random number Load the jackpot random number from the storage area (for reserved number 1), prepare it (A3702), and 2. Clear the jackpot random number storage area (for reserved number 1) to 0 (A3703). This means that the information about the special chart start memory that is the first in the digestion order (in this case, the first among the special charts 2) ( This is the area where the prepared jackpot random number value matches the small jackpot judgment value. Depending on whether or not the ball is hit, a small hit determination process is performed to determine whether or not it is a small hit (A3704 ).

[0299] If the result of the small win determination process (A3704) is a small win, the game control device 100 (The result of A3705 is "Y"), the small win that saved the miss information in step A3701 Overwrite the small hit information in the flag 2 area and save it (A3706), and set the big hit flag 2 End the process.

[0300] On the other hand, if the special chart variable display game is not a small win (A3705), the game control device 100 If the result is "N", the special chart variable display game is a support hit based on the obtained jackpot random number value. The support hit determination process is executed to determine whether or not the support hit is successful (A3707), and the result of the determination is a support hit. In this embodiment, the judgment of the support hit is also made based on the jackpot. A random number is used (in other words, the same random number is used to determine the support hit and the jackpot). Here, the support hit (time reduction hit) of the special chart change display game is the next special chart change display This is the time-saving result (specific result) that causes the game to enter the time-saving state, and corresponds to this specific result. Then, the performance control device 300 displays the time-saving pattern as a result of stopping the decorative special pattern variable display game. It can be displayed on device 41.

[0301] The game control device 100 is, when the special chart variable display game is a support hit (the result of A3708 is "Y"), and the support flag 2 area where the miss information was saved in step A3701 is The jackpot information is overwritten and saved (A3709), and the jackpot flag 2 setting process is completed.

[0302] On the other hand, if the result of the support hit determination process (A3707) is not a support hit (A3708 If the result is "N", the prepared random number value is optional and the jackpot judgment value is matched. Depending on whether or not the number of the jackpots is 1, a jackpot determination process may be executed to determine whether or not the jackpot has been reached (A371 0). The game control device 100 determines whether the result of the jackpot determination process (A3710) is a jackpot. In this case (the result of A3711 is "Y"), the error information is saved in step A3701. Overwrite the jackpot information in the hit flag 2 area and save (A3712), and set the jackpot flag 2. On the other hand, if the result of the jackpot determination process (A3710) is not a jackpot, (The result of A3711 is "N"), the jackpot is won while the miss information is saved in the jackpot flag 2 area. The flag 2 setting process is then completed.

[0303] In this way, in this embodiment, the result of the special chart 2 variable display game is "small hit", "support hit", It will be either "(time shortening hit)" or "miss", but as an option, special chart 2 fluctuation It is also possible to provide a "jackpot" as a result of the displayed game.

[0304] In addition, in the big hit flag 2 setting process, small hit information is saved in the small hit flag 2 area. , the support hit flag 2 area is configured to save the support hit information, but the jackpot and support hit Since small hits do not overlap, save the small hit information and support hit information in the big hit flag 2 area. Good too.

[0305] [Jackpot determination process] Next, the jackpot determination process in the jackpot flag 1 setting process and the jackpot flag 2 setting process ( A3604, A3710) will be described in detail. Figure 16A shows the procedure for determining whether or not a jackpot has been determined. This is a flowchart showing the procedure for determining whether a jackpot has occurred. The jackpot determination process is executed during the timer interrupt process. This is a process common to the jackpot determination process in other processes, such as special chart reservation information determination process. is also executed.

[0306] The game control device 100 first sets an upper limit judgment value corresponding to the probability setting value (A3800 ), set the lower limit judgment value of the jackpot judgment value (A3801), and the value of the target jackpot random number is the lower limit judgment value. It is determined whether the value is less than the set value (A3802). The jackpot determination value is a series of consecutive values, and the jackpot randomness The number is equal to or greater than the lower limit of the jackpot judgment value, and is equal to or greater than the upper limit of the jackpot judgment value. If the value is equal to or less than the upper limit judgment value, it is judged to be a jackpot. It may be different between the state (normal probability state other than the special state) and the high probability state (special state).

[0307] If the value of the target jackpot random number is less than the lower limit judgment value (A380 2 is "Y"), and the result is set to "miss" (other than jackpot) (A3804), The hit determination process ends.

[0308] The game control device 100 determines whether the value of the target jackpot random number is greater than the upper limit determination value. (A3803). If the value of the jackpot random number is greater than the upper limit judgment value (the result of A3803 is " Y"), and set a miss (other than a jackpot) as the judgment result (A3804). If the random number is not greater than the upper limit (the result of A3803 is "N"), the judgment result is Then, the jackpot is set (A3805). After the judgment result is set, the jackpot judgment process ends. .

[0309] [Small hit determination processing] Next, details of the small hit determination process (A3704) in the big hit flag 2 setting process FIG. 16B is a flowchart showing the procedure for the small win determination process. The small hit determination process is common to other processes executed during the timer interrupt process. This is a process that is also executed in special chart reservation information determination processes, etc.

[0310] The game control device 100 first sets a small win upper limit judgment value corresponding to the probability setting value (A3 900), determine whether the value of the target (special chart 2) jackpot random number is less than the small jackpot lower limit judgment value (A3901). In addition, a small hit means that the big hit random number matches the small hit judgment value. The small hit determination value is a series of consecutive values, and the large hit random number is the lower limit of the small hit determination value. The small hit upper limit judgment value is equal to or greater than the small hit lower limit judgment value, and is the upper limit of the small hit judgment value. If the value is less than or equal to the small hit limit, it is judged to be a small hit. It may be different between the normal probability state (other than the special state) and the high probability state (special state).

[0311] Of course, it is necessary to avoid the result of the same special chart change display game being both a small win and a big win. The range of the small hit judgment value (between the small hit lower limit judgment value and the small hit upper limit judgment value) is the same as the above-mentioned big hit The range of the judgment value (between the lower limit judgment value and the upper limit judgment value) does not overlap. It does not set its own small hit random number, but also uses the big hit random number to determine the small hit, but It is also possible to configure a small win random number.

[0312] The game control device 100 determines whether the value of the target (special drawing 2) big win random number is less than the small win lower limit judgment value. If the result of A3901 is "Y", the judgement result is set to "Fail" (A3903). The small hit determination process ends.

[0313] In addition, if the value of the big win random number is not less than the small win lower limit judgment value, the game control device 100 (The result of A3901 is "N"), the value of the target (Special Chart 2) jackpot random number is higher than the upper limit of the small jackpot judgment value. It is determined whether the value of the jackpot random number is greater than the upper limit of the small jackpot judgment value (A3902). If the result of A3902 is "Y", the judgement result is set to "Fail" (A3903). On the other hand, if the value of the big hit random number is not greater than the small hit upper limit judgment value (the result of A3902 is " N"), set small win as the judgment result (A3904). When the judgment result is set, small win The small hit probability is 1 / 8 (=12.5%) in this embodiment. The small hit lower limit judgment value and small hit upper limit judgment value are set so that the small hit probability is different from other values. That's fine too.

[0314] [Support hit determination processing] Next, the support hit determination process in the jackpot flag 1 setting process and the jackpot flag 2 setting process (A3607, A3707) will be explained in detail. Figure 16C shows the support hit determination process. This is a flowchart showing the procedure. Note that the support hit determination process is executed during the timer interrupt process. This is a process common to the support hit determination process in other processes performed, and is a special chart reservation information determination process This is also carried out in physics.

[0315] The game control device 100 first sets a support winning upper limit judgment value corresponding to the probability setting value ( Next, set the lower limit of the support hit judgment value (A7002), and It is determined whether the value of the random number is less than the lower limit judgment value (A7003). The jackpot random number is the probability setting value and the support hit judgment value corresponding to the game state. The support hit determination value is a series of consecutive values, and the jackpot random number is the The lower limit is the lower limit judgment value, and the upper limit is the support hit judgment value. If the value is equal to or less than the judgment value, it is judged to be a support hit. The upper limit judgment value for support hits is It may be different between the low probability state (normal probability state other than the special probability state) and the high probability state (special probability state).

[0316] Of course, the result of the same special chart change display game is a support hit and a jackpot, or a support hit and In order to avoid a small hit, the range of the support hit judgment value (the support hit lower limit judgment value and the support hit The range between the upper and lower limit judgment values ​​does not overlap with the range of the big hit judgment value and the small hit judgment value. In this embodiment, the random number of the support hit is not set independently, and the judgment of the support hit is also based on the jackpot. A random number is used, but it is also possible to configure a unique random number per support.

[0317] The game control device 100 determines whether the value of the target jackpot random number is less than the lower limit value for the support hit ( The result of A7003 is "Y", and the result is set to "miss" (other than a support hit) (A70 05) The support hit determination process is completed.

[0318] In addition, the game control device 100, when the value of the jackpot random number is not less than the support hit lower limit judgment value, (The result of A7003 is "N"), the value of the target jackpot random number is greater than the upper limit judgment value of the support jackpot. If the value of the jackpot random number is greater than the upper limit judgment value for the support jackpot, If the result of A7004 is "Y", the result will be set to "miss" (other than a support hit). A7005). On the other hand, if the value of the jackpot random number is not greater than the upper limit judgment value for the support hit (A70 If the result of step 04 is "N", set the support hit as the result of the judgment (A7006). Once set, the support hit determination process ends.

[0319] In the support hit judgment process, the support hit judgment (time reduction judgment) is made by lottery using the jackpot random number value. ) is performed. In the lottery-based support hit judgment (time-saving judgment), the jackpot random number is used to judge the support hit. If it matches the fixed value (time-saving judgment value), the judgment result will be the support result (time-saving result, specific result ) is obtained and the time reduction is set. The support hit judgment value is different from the big hit judgment value and the small hit judgment value. become.

[0320] In order to make it more interesting, the winning probability of the support hit for each probability setting value (support hit judgment value The range of the probability setting value (range of the winning number) may be different, or for convenience, the support The winning probability may be the same. Setting 1 (or the low setting) is more likely to win a support hit, Setting 6 (or the high setting side) is set to make it difficult to win the support hit. This can mitigate the disadvantages of low settings, or conversely, it can make it easier to win the support prize on the high setting side. It is good to match the expectations of players who expect this. Also, from setting 1 to setting 6, the support hits will be monotonously You can change the probability of winning each time, or you can change it every two stages of the setting, so it doesn't have to be monotonous. By making the winning probability of the support hit different between the even number setting and the odd number setting, it is possible to estimate the probability setting value. This may increase the interest of players.

[0321] In addition, during the low probability of winning (outside of the probability state) and the high probability (during the probability state), You can make the winning probability of each lottery different to make it more interesting, or you can keep it the same for simplicity. It is easier to win during low probability (outside of the probability state) and harder to win during high probability (during the probability state), You can set the probability of winning a support hit to mitigate the disadvantage of low probability, or conversely, This may be adjusted to the expectations of players who expect that they will be more likely to win the support prize during the high probability period. For example, Set the probability of winning the support hit so that it will only be won during low probability (during high probability, The probability of winning is zero), and the disadvantage during low probability periods may be mitigated.

[0322] In addition, the probability of winning a support hit is different between the special chart 1 variable display game and the special chart 2 variable display game. For example, in the normal power support state, In order to increase the number of support hits in the (time-saving state or probability change state), support in the special chart 2 variable display game The winning probability may be set higher than that of the special chart 1 variable display game. In order to improve the interest of the technique, the winning probability of the support hit in the special chart 1 variation display game has been increased to the special chart 2 variation It may be larger than the display game. In short, the special chart 1 variable display game and the special chart 2 variable display game The probability of winning a support hit in one of the special game variations is set to zero, and the other special game is set to zero. Support hits may occur only in games with changing chart display.

[0323] When the result of the special chart change display game is a support result (time shortening result), the special chart 1 stop pattern is set. In the process (A3403) or the special chart 2 stop pattern setting process (A3503), the stop pattern (stop Stop pattern number, stop pattern) as time-saving pattern (time-saving pattern number, time-saving pattern) It is set, and the next special chart change display game will enter the time-saving state. The time-saving state suddenly occurs without a hit (sudden time-saving). A corresponding decorative special command is transmitted to the performance control device 300, and the display device 41 performs the performance The control device 300 also displays a time-saving symbol (decorative time-saving symbol) as a decorative stop symbol.

[0324] The time-saving symbols displayed on the display device 41 are, for example, " There are no restrictions on the time-saving patterns if they are decided in advance, but if the numbers are arranged in order, There is a pattern, such as "1,2,3" where only the left and right patterns match, or "1,3,1" where only the left and right patterns match. However, it is easy for players to remember and is preferable. The number of times the image variation display game is played (number of times the time is reduced) may be determined for each time-reducing image.

[0325] The lamp display units 1 and 2 of the lamp display device 80 indicate a jackpot when the time-saving result (time-saving symbol) is reached. Unlike the case of a small win or a small win, the fourth special symbol (fourth symbol) appears in a specific manner. For example, the lamp display units 1 and 2 light up in red when a big win or small win occurs. The light may be emitted in warm colors, and in the case of a time-saving result (time-saving pattern), it may be emitted in neutral colors such as green or blue. It may emit light in warm or cool colors (i.e. colors other than warm colors). Also, if it is a miss, it will be turned off. Therefore, when the time-saving symbol is displayed as the stop symbol, it means that a jackpot has occurred. This prevents players from mistaking the time-saving option, and makes it easier for players to understand that they have won the time-saving option. do.

[0326] In addition, the number of special chart change display games executed after the big hit state ends (the number of times in the probability state) If the number of times (excluding the above) reaches a certain number (the so-called ceiling number of times, time-saving ceiling), you will win the support prize. Even if you do not have a chance, you will enter the time-saving state (Yu-time). At this time, the result of the special chart change display game will be If this is the case, the lamp indicators 1 and 2 will be turned off, and if it is a small win or a big win, the lamp indicators will be turned on in warm colors. At this time, if it is not a small hit or a big hit, the game will enter a time-saving state. To make it easier for the technician to recognize, the lamp display units 1 and 2 are illuminated in cool colors as the fourth pattern. The predetermined number of times (ceiling number of times) may be, for example, 500 times. In this case, the special chart display On the display device 41, a missing symbol (which may be a time-saving symbol) or a small winning symbol is displayed as a stopping symbol. (If there is no V prize, a small win) will be displayed, and the next special chart change display game will be in time-saving mode. In this case, the time-saving symbols displayed on the display device 41 are, for example, the left symbol and Only the middle symbols are aligned, "3,3,5" (as in the case of time reduction due to the support hit result, "1,1, 3" is also acceptable).

[0327] [Special chart 1 stop pattern setting process] Next, the details of the special chart 1 stop pattern setting process (A3403) in the special chart 1 change start process 17 is a flowchart showing the procedure for setting the special symbol 1 stop symbol.

[0328] The game control device 100 first determines whether the big win flag 1 is a big win or not, that is, Determine whether jackpot information is saved in the lag 1 area (A4001). Jackpot Flag 1 If it is a jackpot (the result of A4001 is "Y"), the special chart 1 jackpot pattern random number storage area (protected Load the jackpot pattern random number from the residue 1 (A4002). Next, load the special jackpot pattern Set the table (A4003) and get the stopping symbol number corresponding to the loaded winning symbol random number. The result is saved in the special symbol 1 stop symbol number area of ​​the RWM (A4004). Another result type is selected.

[0329] After that, the game control device 100 sets the special jackpot stop symbol information table (A40 05), obtain the stop pattern corresponding to the stop pattern number and set it in the stop pattern area. The stop pattern is the special pattern indicator (here, special pattern indicator 5). 1) and the stop pattern on the display device 41. Obtain the round limit information corresponding to the stop pattern number, and set the RWM special round limit Save in the information area (A4007) and obtain the fanfare information corresponding to the stopped symbol number. This information is saved in the fanfare information area (A4008). This is for setting the execution mode of the state.

[0330] Next, the game control device 100 acquires time reduction determination data corresponding to the stop symbol number, The time reduction judgment data is saved in the time reduction judgment data area (A4009). Includes information on whether or not the time-saving state is in effect after the end (time-saving or no time-saving), and the end of the special chart 1 jackpot described below. It is used in the process of the special chart 2 big win end process. Next, the stop pattern (or stop pattern number) The transition information for the presentation mode corresponding to the number and the pattern A (described later) is saved (A4010). Then, the process proceeds to step A4020.

[0331] On the other hand, if the jackpot flag 1 is not a jackpot (the result of A4001), the game control device 100 "N"), optionally, the support hit flag 1 determines whether the support hit is true or not (A4 011). When the support flag 1 is a support hit (the result of A4011 is "Y"), Figure 1 Load random numbers from the support pattern random number storage area (for reserved number 1) (A4012), special pattern Set the symbol table per 1 support (A4013). And, the symbol table per 1 support Refer to the rule to obtain the stop symbol number corresponding to the loaded random number, and Then, the stop symbol pattern corresponding to the stop symbol number is acquired. The winning number is saved in the stopping symbol pattern area (A4015). The time reduction judgment data is acquired and saved in the time reduction judgment data area (A4016). The transition information for the performance mode corresponding to the stopping pattern is saved (A4017). The process proceeds to step A4020.

[0332] On the other hand, if the jackpot flag 1 is not a jackpot (the result of A4001), the game control device 100 If the result of A4011 is "N", and the support flag 1 is not a support flag (if the result of A4011 is "N" "), the stop pattern number at the time of loss is saved in the special pattern 1 stop pattern number area (A4018), The offset stop pattern is saved in the stop pattern area (A4019). The process moves to step A4020. In addition, the jackpot flag 1 setting process If the process (A3607-A3609) is not executed, the jackpot flag 1 is not a jackpot. If the result of A4001 is "N", steps A4011-A4017 are not executed and the step Transition to step A4018.

[0333] After steps A4010, A4017, and A4019, the game control device 100 Prepare a decorative special command 1 corresponding to the pattern, and use the decorative special command 1 as a performance command. The special map 1 command area is saved (A4020). A stop symbol corresponding to the result of the dynamic display game is set.

[0334] After that, the game control device 100 executes the effect command setting process (A4021). As a result, the decorative special diagram 1 command is sent to the performance control device 300.

[0335] Next, the game control device 100 converts the symbol data corresponding to the stop symbol number into test signal output data. Save it in the data area (A4022), and clear the special chart 1 jackpot pattern random number storage area (for reserved number 1) to 0. Then, the special symbol 1 stop symbol setting process is completed. By the pattern change control process, the stop pattern (large) corresponding to the stop pattern or the stop pattern number The stop display of winning symbols, time-saving symbols, losing symbols, etc. is performed by the special symbol 1 display 51.

[0336] [Special chart 2 stop pattern setting process] Next, the details of the special chart 2 stop pattern setting process (A3503) in the special chart 2 change start process Fig. 18 is a flowchart showing the procedure for setting the special symbol 2 stop symbol.

[0337] The game control device 100 first determines whether the small win flag 2 is a small win, that is, Determine whether small hit information is saved in the lag 2 area (A4101). Small hit flag 2 If it is a small win (the result of A4101 is "Y"), the special chart 2 big win pattern random number storage area (protected Load the jackpot pattern random number from the residue 1 (A4102). Next, load the special jackpot pattern 2. Set the table (A4103) and get the stopping symbol number corresponding to the loaded winning symbol random number. The winning number is saved in the special symbol 2 stop symbol number area of ​​the RWM (A4104). Another result type is selected.

[0338] In this embodiment, the second special variable winning device 39 is opened by a small win. The game ball enters the V and a big hit occurs immediately after the small hit, so the special chart 2 variable display game Even if the small hit flag 2 is a small hit, the big hit pattern random number is loaded. However, Load the small winning symbol random number (A2911) and get the stop symbol number corresponding to the small winning symbol random number. In this configuration, when V is won (the result of A3003 in Figure 10 is "Y"), When the jackpot symbol random number is loaded, the stop symbol number is obtained, and step A4107 is executed. The process from A4110 onwards may be executed.

[0339] After that, the game control device 100 sets the special chart 2 jackpot stop pattern information table (A41 05), obtain the stop pattern corresponding to the stop pattern number and set it in the stop pattern area. The stop pattern is the special pattern indicator (here, the special pattern indicator 5 2) and the stop pattern on the display device 41. Obtain the round limit information corresponding to the stop pattern number, and set the RWM special pattern 2 round limit Save in the information area (A4107) and obtain the fanfare information corresponding to the stopped symbol number. This information is saved in the fanfare information area (A4108). This is for setting the execution mode of the state.

[0340] Next, the game control device 100 acquires time reduction determination data corresponding to the stop symbol number, The time reduction judgment data is saved in the time reduction judgment data area (A4109). Includes information on whether or not the time-saving state is in effect after the end (time-saving or no time-saving), and the end of the special chart 1 jackpot described below. It is used in the process of the special chart 2 big win end process. Next, the stop pattern (or stop pattern number) The transition information for the presentation mode corresponding to the number, the pattern BG (described later) is saved (A4010). After that, the process proceeds to step A4121.

[0341] On the other hand, if the small hit flag 2 is not a small hit (the result of A4101), "N"), the jackpot flag 2 is whether it is a jackpot, that is, the jackpot flag 2 area is a jackpot Determine if the information is saved (A4111). If the jackpot flag 2 is a jackpot, (The result of A4111 is "Y"), the process proceeds to step A4102 and onwards, but if there is a small win Using a different special chart 2 jackpot pattern table and special chart 2 jackpot stop pattern information table good.

[0342] The game control device 100 is in the case where the big win flag 2 is not a big win (the result of A4111 is "N "), the support hit flag 2 determines whether or not the support hit is true (A4112). If lag 2 is a support hit (the result of A4112 is "Y"), the special chart 2 support hit pattern random number Load random numbers from the storage area (for reserved number 1) (A4113), and the special chart 2 support pattern table Set the rule (A4114). Then, refer to the special chart 2 support pattern table and load The stop pattern number corresponding to the random number is obtained and saved in the special pattern 2 stop pattern number area (A4 115) Next, the stop symbol pattern corresponding to the stop symbol number is obtained, and the stop symbol pattern is The time reduction judgment data corresponding to the stop symbol number is acquired and saved in the memory area (A4116). The time reduction judgment data is saved in the time reduction judgment data area (A4117). The corresponding performance mode transition information is saved (A4118), and processing proceeds to step A4121. do.

[0343] The game control device 100 determines whether the small win flag 2 is a small win (the result of A4101 is "N"). , the jackpot flag 2 is not a jackpot (the result of A4111 is "N"), and the support hit flag If 2 is not a support hit (the result of A4112 is "N"), specify the stop pattern number at the time of loss. Figure 2: Save the missing stop pattern in the stop pattern number area (A4119) and Save it in the turn area (A4120). Then, proceed to step A4121. .

[0344] In this embodiment, since there is no "jackpot" as a result of the special chart 2 variable display game The processing of step A4111 is optional and may not be executed. If the number 2 is not a small hit (the result of A4101 is "N"), do not execute step A4111. Then, the process may proceed to step A4112.

[0345] After steps A4110, A4118, and A4120, the game control device 100 Prepare a decorative special command 2 corresponding to the pattern, and use the decorative special command 2 as a performance command. The special map 2 command area is saved (A4121). A stop symbol corresponding to the result of the dynamic display game is set.

[0346] After that, the game control device 100 executes the effect command setting process (A4122). The special diagram 2 command is transmitted to the performance control device 300.

[0347] Next, the game control device 100 converts the symbol data corresponding to the stop symbol number into test signal output data. Save it in the data area (A4123), and clear the special chart 2 jackpot pattern random number storage area (for reserved number 1) to 0. In addition, if the small winning pattern random number (A2911) is extracted, You may clear the random number storage area (for reserved number 1) of the small winning pattern in Figure 2 to 0. After that, the special pattern 2 stops. The symbol setting process is completed. Note that the symbol change control process described above determines whether the stop symbol pattern or Or the stop pattern corresponding to the stop pattern number (jackpot pattern, time-saving pattern, losing pattern, etc.) stops The display is performed on the special chart 2 display 52.

[0348] In this way, the game control device 100 detects the game ball at the first start winning hole 36. As a variable display game, the special chart 1 variable display game is executed, and the game ball in the normal variable winning device 37 A variable display game that executes the special figure 2 variable display game as a variable display game based on the detection The game control device 100 also serves as an execution means. This constitutes a variable display game execution control means for controlling the execution of the variable display game based on the determination result.

[0349] [Special drawing information setting process] Next, the special chart information setting process in the special chart 1 change start process and the special chart 2 change start process (A340 4, A3504) will be described in detail. Figure 19 is a flowchart showing the procedure for setting special image information. In this embodiment, the probability state (low probability / high probability, with / without time reduction) ) does not directly affect the allocation of fluctuations, and the presentation mode managed by the game control device 100 changes. The performance mode affects the probability state, whether or not there is a time-saving state, and the special chart change display game. Depending on the progress of the game, one of several presentation modes will be selected. In addition, the probability state, whether or not the time is shortened, the progress of the special chart change display game, etc. It is also possible to directly allocate fluctuations using the

[0350] The game control device 100 first sets the first half variable group selection pointer table (A 4201), obtain the first half variable group selection pointer corresponding to the performance mode information (A4 202). Next, set the first half variable group selection offset table (A4203). , the target special reserved number (special reserved number 1 or special reserved number 2) and the corresponding stop pattern Obtain offset data (A4204).

[0351] Next, the game control device 100 adds the first half variable group selection pointer and offset data. Calculate (A4205), and save the value obtained by adding in the fluctuation allocation information 1 area (A4206 ). As a result, the variable allocation information 1 area will display the type of stop pattern, the number of reserved symbols, and the performance mode. The fluctuation allocation information 1 generated based on the first half fluctuation (referred to as the first half fluctuation) is saved. This is a table pointer for sorting the fluctuations before the start of the campaign, and is used to However, depending on the model specifications, when there are many pending calls, The fluctuation time is shortened only in the case of a miss, so in the case of a miss, the result is The number of reserved positions does not affect the allocation of the first half of the fluctuation. When determining the fluctuation pattern, first select the fluctuation group, then One fluctuation pattern is selected from this fluctuation group.

[0352] Next, the game control device 100 sets the latter half variable group selection pointer table (A 4207), obtain the latter variable group selection pointer corresponding to the performance mode information (A4 208). Next, set the second half variable group selection offset table (A4209). , obtain the offset data corresponding to the target special reserved number and stop pattern pattern (A42 10).

[0353] Next, the game control device 100 adds the latter variable group selection pointer and the offset data. Calculate (A4211), and save the sum in the fluctuation allocation information 2 area (A4212) ), the special symbol information setting process is completed. As a result, the variable allocation information 2 area is The variable allocation information 2 generated based on the number of reserved bets and the performance mode is saved. The dynamic distribution information 2 is used to distribute the latter half of the fluctuation (the type of reach (including no reach)). It is a table pointer, which is used later to select the variable group. In this case, the probability of reaching changes depending on the number of reserved balls (when the number of reserved balls is large, the probability of reaching Therefore, in cases other than misses, the number of reserved tickets will be allocated to the latter half of the fluctuations. No impact.

[0354] [Variation pattern setting process] Next, the fluctuation pattern setting process in the special chart 1 fluctuation start process and the special chart 2 fluctuation start process (A The details of the variable pattern setting process will be explained below. 1 is a flowchart showing the steps.

[0355] The fluctuation pattern is the fluctuation state from the start of the special chart fluctuation display game to the reach state. The first half fluctuation pattern and the fluctuation pattern from the reach state to the end of the special chart fluctuation display game. The latter half of the fluctuation pattern is set first, and then the former half of the fluctuation pattern is set. Set the turn.

[0356] The game control device 100 first sets a variable group selection address table (A430 1) Obtain and prepare the address of the second half fluctuation group table corresponding to the fluctuation allocation information 2. (A4302), the fluctuation pattern is taken from the target fluctuation pattern random number 1 storage area (for reserved number 1). Load and prepare random number 1 (A4303). The structure of the table is different for winning and losing. The winning rate is lower than the losing rate. Therefore, in order to save data capacity, the size of each field is set to 1 byte. Therefore, when you win, only the lower value of the 2-byte variation pattern random number 1 is used. In addition, the probability of losing is higher than the probability of winning, which allows for a more diverse range of effects to appear. In order to make it easier to find the winning combination, the losing combination is 2 bites in size.

[0357] Then, the game control device 100 determines whether the result of the special chart variable display game is a loss. (A4304), if it is a miss (the result of A4304 is "Y"), 2-byte allocation processing Then, the process proceeds to step A4307. If the result of A4304 is "N", perform the sorting process (A4306) and go to step A Proceed to processing 4307.

[0358] Next, the game control device 100 uses the second half variable selection table ( The address of the semi-variation pattern selection table is obtained and prepared (A4307), and the target variation is Load and prepare the variable pattern random number 2 from the variable pattern random number 2 storage area (for reserved number 1) (A4308). Then, the distribution process is executed (A4309), and the distribution results are The second half variable number is acquired and saved in the second half variable number area (A4310). This will set the second half fluctuation pattern.

[0359] Next, the game control device 100 sets the first half variable group table (A4311), A table selection pointer is calculated based on the dynamic distribution information 1 and the second half dynamic number (A4312). Then, the first half fluctuation selection table (first half fluctuation pattern selection table) corresponding to the calculated pointer is Get the address of the random number 3 storage area for the target variation pattern (A4313) and prepare it. Load and prepare the fluctuation pattern random number 3 (for reserved number 1) (A4314). Then, Perform the allocation process (A4315) and obtain the first half variable number obtained as a result of the allocation. The data is saved in the first half variable number area (A4316), and the variable pattern setting process is completed. By this process, the first half variation pattern is set, and the variation pattern of the special chart variation display game is set. That is, the game control device 100 determines the variable pattern, which is the mode of game execution. The variable pattern setting means sets a variable pattern from among a plurality of patterns.

[0360] [2-byte allocation process] Next, the details of the 2-byte allocation process (A4305) in the fluctuation pattern setting process are FIG. 21 is a flowchart showing the procedure for the 2-byte allocation process. The byte allocation process is performed by selecting a specific number from the second half fluctuation group table based on the fluctuation pattern random number 1. This is a process for selecting a second half change selection table for the image change display game.

[0361] The game control device 100 first selects the second half variable group prepared in the selection table (A4302). Check whether the first data in the table is a code without allocation (i.e., "0"). Here, the latter half fluctuation group table contains at least one latter half fluctuation. The predetermined allocation value is stored in association with the dynamic selection table, but the latter half of the fluctuation pattern is " A late fluctuation group table (e.g., "No Reach") that specifies only the late fluctuation selection table For example, in some cases where the result is a miss, the need for allocation Since there is no allocation, the allocation value "0", that is, the code for no allocation, is specified at the beginning. do.

[0362] Then, the game control device 100 selects the first variable group in the selection table (second half variable group table). If the data is a code without classification (the result of A4402 is "Y"), Update the address of the data corresponding to the result (A4407) and complete the 2-byte allocation process. On the other hand, the first data in the selection table (second half variable group table) is not distributed. If the code is not a valid one (the result of A4402 is "N"), the selection table (second half variable group) The first allocation value specified in the table is obtained (A4403).

[0363] Next, the random number value (value of fluctuation pattern random number 1) prepared in step A4303 is used to The allocation value obtained in step A4403 is subtracted to calculate a new random number (A4404). Then, it is determined whether the calculated new random number value is smaller than "0" (A4405). If the new random value is not less than "0" (the result of A4405 is "N"), After updating to the address of the division value (A4406), proceed to step A4403. Then, the subsequent processing is performed. That is, the next The specified allocation value is obtained (A4403), and then the previous step A4405 is executed. A new random number is calculated by subtracting the distribution value from the random number determined in (A44 04), and determine whether the calculated new random number value is smaller than "0" (A4405).

[0364] The above process is repeated until the new random number value is determined to be smaller than "0" in step A4405 (A4 405 result is "Y"). This will Select one of at least one second half variation selection table specified in the The latter half variation selection table is selected. Then, in step A4405, a new random number is If it is judged to be less than "0" (the result of A4405 is "Y"), the result corresponds to the sorted result. The address is updated to the address of the data to be read (A4407), and the 2-byte allocation process is completed.

[0365] [Allocation process] Next, the allocation process in the fluctuation pattern setting process (A4306, A4309, A43 15) will be described in detail. FIG. 22 is a flowchart showing the procedure of the distribution process. The allocation process is based on the variation pattern random number 2 and the latter half variation selection table (later half variation Select the second half of the special game from the special pattern group, or Based on the turn random number 3, the special chart is selected from the first half fluctuation selection table (first half fluctuation pattern group). This is a process for selecting the first half variation pattern of the variation display game.

[0366] The game control device 100 first selects the target selection table (prepared in A4302) Group table, the latter half variation selection table prepared in step A4307, or step The first data in the first half of the variable selection table prepared in step A4313 is a code without allocation. Check whether the value is "0" (A4501). The table, the latter half variation selection table, and the first half variation selection table are Fluctuation selection table, second half fluctuation pattern (second half fluctuation number), first half fluctuation pattern (first half fluctuation number) A predetermined allocation value is stored in association with the number, but there are selection tables that do not require allocation. In the case of a rule, the allocation value "0", that is, the code for no allocation, is specified at the beginning. .

[0367] Then, the game control device 100 selects the target selection table (later variable group table or later The first data of the semi-variable selection table or the first half variable selection table) is a code without allocation. If there is (the result of A4502 is "Y"), the address of the data corresponding to the sorted result is Update (A4507) and finish the allocation process. The first data of the table (movement group table, second half moving selection table, first half moving selection table) If it is not a no-sort code (the result of A4502 is "N"), the target selection table ( The first specified table is the second half fluctuation group table, the second half fluctuation selection table, or the first half fluctuation selection table. Obtain the assigned allocation value (A4503).

[0368] Next, the game control device 100 performs the steps A4303, A4308, and A4314. The random number value (variation pattern random number 1, variation pattern random number 2, or variation pattern random number 3) The allocation value obtained in step A4503 is subtracted from the random number to calculate a new random number (A45 04), and determine whether the newly calculated random number value is smaller than "0" (A4505). And if the new random number is not less than "0" (the result of A4505 is "N"), After updating to the address of the next allocation value (A4506), proceed to step A4503. Then, the subsequent processing is performed.

[0369] That is, the target selection table (later fluctuation group table, later fluctuation selection table, The allocation value specified next in the first half fluctuation selection table is obtained (A4503), and Then, the new value is calculated by subtracting the allocation value from the random number determined in the previous step A4505. A new random number is calculated (A4504), and the new random number is checked to see if it is smaller than "0". The above process is repeated until the new random number value is "0" (A4505). This is executed until it is determined that the value is smaller than the value of the corresponding parameter (the result of A4505 is "Y"). Selection table (later change group table, later change selection table, early change selection table) At least one second half fluctuation selection table or second half fluctuation pattern (second half table) specified in Select one of the latter half variation patterns from the half variation number or the first half variation pattern (first half variation number). The bull, second half fluctuation pattern (second half fluctuation number) or first half fluctuation pattern (first half fluctuation number) is selected. can be.

[0370] Then, in step A4505, the game control device 100 changes the new random number value from "0". If it is determined that the result of A4505 is "Y", the data corresponding to the sorted result is The address is updated to (A4507) and the distribution process is completed.

[0371] [Variable start information setting process] Next, the variable start information setting process (A) in the special diagram 1 variable start process and the special diagram 2 variable start process The details of A3407 and A3507 will be explained. 1 is a flowchart showing the steps.

[0372] The game control device 100 first determines that the variable display game to be started is the special chart 2 variable display game. It is determined whether the variable display game to be started is a special chart 2 variable display game (A4600a). If the game is a special chart 1 variation display game (the result of A4600a is "N"), Clear the random number storage area for turn random numbers 1 to 3 (A4601). Next, the first half variable time value test Set the table (A4602) and obtain the first half fluctuation time value corresponding to the first half fluctuation number (A 4603). In addition, set the second half fluctuation time value table (A4604) and set the second half fluctuation number. The corresponding late fluctuation time value is obtained (A4605).

[0373] Then, the game control device 100 adds the first half variable time value and the second half variable time value (A460 6) The added value (total variable time value) is saved in the special game processing timer area (A4607). Then prepare the change command (MODE) corresponding to the first half change number (A4608), Prepare the change command (ACTION) corresponding to the second half change number as a performance command ( A4609), and then a performance command setting process is performed (A4610). Next, the pattern of the change to be started is (Special chart 1 or special chart 2) The number of reserved special charts corresponding to the variable pattern discrimination flag is updated by -1 ( A4611), set the address of the random number storage area corresponding to the variable pattern discrimination flag (A4 612). Next, the random number storage area is shifted (A4613), and the free space after the shift is cleared. Then (A4614) and the variable start information setting process is completed.

[0374] The game control device 100 first determines that the variable display game to be started is the special chart 2 variable display game. In this case (the result of A4600a is "Y"), the result of the special chart 2 variable display game is a small hit or a big hit Determine whether the result of the special chart 2 variable display game is a small win or If it is a jackpot (the result of A4600b is "Y"), the variable display game to start is Special Chart 1 The process from step A4601 onwards is carried out in the same way as in the case of a variable display game. Unlike the embodiment, even if the result of the special chart 2 variable display game is a support hit, step A460 The configuration may be such that the processes from step 1 onwards are executed.

[0375] The game control device 100 determines that the result of the special chart 2 variable display game is neither a small win nor a big win. In this case (the result of A4600b is "N"), that is, the result of the special chart 2 variable display game is a miss result. In this case, the number of times the special chart 2 changes after the big win (the number of times the special chart 2 change display game is executed) The variable time value (total variable time value) is saved in the special game processing timer area (A4615). .

[0376] Therefore, the variable time value of the special chart 1 variable display game and the special chart 2 variable in the case of a small hit or a big hit The variable time value of the displayed game is a time value that is set by allocation (lottery) and is not fixed, , In the case of a miss, the fluctuation time value of the special chart 2 fluctuation display game is the number of times the special chart 2 fluctuation occurs after the end of the jackpot. The variable time value of the special chart 2 variable display game is a fixed time value set for each rotation. The number of times is controlled. In addition, the variable time value of the special chart 2 variable display game in the case of a small hit or a big hit Alternatively, the time may be set to a fixed value.

[0377] After that, the game control device 100 issues a variable command (MODE, AC TION) as a performance command (A4616), and processing from step A4610 onwards Execute.

[0378] In addition, as described below, the support status (support status) regarding the mode (content) of normal power support When the normal power open pattern is variable, the variable time value is the special chart 2 variable time after the big hit ends. It may be set not only in terms of number but also in terms of support status.

[0379] By the above processing, information regarding the start of the special chart variable display game is set. The game control device 100 receives various random numbers stored in the start memory means (game control device 100). The game control device 100 also serves as a determination means for determining whether or not the game has been started based on the determination information stored in the start memory. A variable pattern that can determine the variation pattern of the identification information to be executed in the variable display game. This serves as a turn determination means.

[0380] Then, the information regarding the start of the special chart variable display game is later transmitted to the performance control device 300. The effect control device 300 receives the information about the start of the special chart variable display game. Based on this, detailed presentation content in the decorative special chart variation display game is set according to the determined variation pattern. The information about the start of these special chart change display games is the start memory number (reserved number ) containing information about the number of reserved decorative special symbols, Commands, special chart variation display Variation commands that contain information about the game's variation pattern are listed. In this order, the commands are sent to the performance control device 300. In particular, By transmitting the command before the command, the processing in the performance control device 300 can be carried out efficiently. can be done.

[0381] [Special chart change processing] Next, we will explain the details of the special chart change processing (A2609) in the special chart game processing. FIG. 24 is a flowchart showing the procedure for processing during special chart change.

[0382] First, the game control device 100 is in the process of changing the special chart 2 (the special chart 2 change display game is being executed). If the special drawing 2 is not changing, that is, if the special drawing 1 is changing (A4801), 1) When the variable display game is running (the result of A4801 is "N"), the stopping pattern Set the display time corresponding to the line (A4802).

[0383] On the other hand, when the game control device 100 is in the process of changing the special chart 2 (the result of A4801 is "Y") , Determine whether the result of the special chart 2 variable display game is a small hit or a big hit (A480 3) When the result of the special chart 2 variable display game is a small hit or a big hit (result of A4803) When the result is "Y", set the display time corresponding to the stopping pattern (A4802). The time (stop display time) is the display time of the stop pattern (stop display) that is the result of the variable display game. Unlike the present embodiment, even if the result of the special chart 2 variable display game is a support hit, The process may proceed to step A4802.

[0384] If the result of the special chart 2 variable display game is not a small win or a big win, In other words, in the case of a miss (the result of A4803 is "N"), the number of times the special chart 2 changes after the jackpot ends ( Set the display time corresponding to the number of times the special chart 2 variable display game is executed (A4804).

[0385] Therefore, the display time of the special chart 1 variable display game and the special chart 2 variable display in the case of a small hit or a big hit The display time of the game is not fixed and is based on the randomly selected stopping symbol pattern. On the other hand, the display time of the special chart 2 variable display game in the case of a miss is the special chart 2 variable display time after the end of the jackpot. It is set fixedly for each number of times (number of times the special chart 2 variable display game is executed). It is also possible to configure the display time of the special chart 2 variable display game in the case of a jackpot to be fixed. .

[0386] In addition, as described below, the support status (support status, normal power opening) regarding the mode (content) of normal power support When the release pattern is variable, the display time (stop display time) is It may be set not only according to the number of fluctuations but also according to the support state.

[0387] Next, the game control device 100 performs the display time set in step A4802 or A4804. The time is saved in the special game processing timer area (A4805). 0 determines whether normal power support is in progress (time-saving mode) (A4806). If it is not in the process (the result of A4806 is "N"), the process proceeds to step A4813. When normal power support is in progress (the result of A4806 is "Y"), the fluctuation of the special chart 1 fluctuation display game It is determined whether or not (A4807). If it is a change in the special chart 1 change display game (A48 If the result of step A487 is "Y", the process proceeds to step A4810.

[0388] The game control device 100 is a variation of the special chart 2 variation display game (the result of A4807 is "N"), update the time reduction fluctuation count 2 by -1 (decreased by 1) (A4808), It is determined whether the number of fluctuations 2 is 0 (A4809). If the number of time reduction fluctuations 2 is 0, If the result of A4809 is "Y", the time-saving end setting process is executed to set the end of the time-saving A4812).

[0389] If the time reduction variation number 2 is not 0 (the result of A4809 is "N "), update the time reduction fluctuation count 1 by -1 (decreased by 1) (A4810), It is determined whether the number of times 1 is 0 (A4811). If the number of times 1 is not 0 ( If the result of A4811 is "N", the process proceeds to step A4813. If the number of moves 1 is 0 (the result of A4811 is "Y"), set the end of the time-saving time. Execute the setting process (A4812). Then, execute the performance mode information check process described below. (A4813).

[0390] After that, the game control device 100 executes the special chart display processing transition setting processing (A4814 ) In the special drawing display processing transition setting process, set the processing number "2" for the special drawing display processing. The processing number is saved in the figure game processing number area, and the stop related to the fluctuation stop on the special figure 1 display 51 is performed. The flag is saved in the special chart 1 fluctuation control flag area, and the stop related to the fluctuation stop on the special chart 2 display 52 is saved. The stop flag is saved in the special chart 2 change control flag area. Then, the special chart change processing is terminated. .

[0391] [Time-saving end setting process] Next, we will explain the details of the time-saving end setting process (A4812) during special chart fluctuation processing. FIG. 25A is a flowchart showing the procedure of the time-saving end setting process.

[0392] The game control device 100 first outputs a signal regarding the end of the time reduction to the external information output data area of ​​the RWM. The signal for the end of the time reduction is the off signal for the big hit 2 signal. As a result, the signal regarding the end of time reduction is output to the external information terminal 71 as external information. The data is output to an external device (such as a hall computer) via the

[0393] In addition, in the normal game state, the opening time of the normal variable winning device 37 is very short or Since the probability of winning the variable display game is very low, there is no winning in the variable winning device 37. 2 Start Memory does not occur. Therefore, at the time of the time limit end, the 2nd Start Memory (Special 2 Start Memory, If the special chart 2 reserve remains as a remaining reserve, the output of the on data of the jackpot 2 signal will continue. (This does not cause any inconvenience) and the change of the special chart change display game related to the last remaining reservation When the dynamic display stops, the off data of the big hit 2 signal (signal related to the end of time reduction) is sent to the external device. It may be output to a different location.

[0394] Next, the game control device 100 outputs a signal regarding the end of the time reduction to the test signal output data area of ​​the RWM. This saves the signal for the end of the time reduction as a test signal. The signal for the end of the time reduction is output to the test firing device. For example, the signal for the end of the time reduction is output to the test firing device. Time shortening state signal off data, special pattern 2 change Time shortening state signal off data, normal pattern Pattern 1 variable time shortening state signal off data, normal electric accessory 1 open extension state signal off data , normal pattern 1 high probability state signal off data. And, RWM game state display number area Save the number without time reduction in the area (A4903), and set it in the normal game mode flag area of ​​RWM. Save the normal low probability & no time reduction flag (A4904), RWM special game mode flag Save the special chart low probability & no time reduction flag in the g area (A4905).

[0395] Next, the game control device 100 stores the time reduction variation count 1 in the RWM. Clear the number of time fluctuations 1 area (A4906) and clear the time of the RWM where the number of time shortening fluctuations 2 is stored. Clear the shortened variation count 2 area (A4907). Then, send the signal regarding the left hit instruction to R Save in the WM test signal output data area (A4908), RWM game status display number 2 Save the number during left-hit state in the area (A4909).

[0396] Then, the normal base state information is saved in the normal base state determination area of ​​the RWM (A49 10). Here, the normal base state information is calculated as the base value (the ball payout rate in the normal game state). The value indicates the normal gaming state during which the bonus is issued. After that, the time-saving end setting process is terminated.

[0397] In this way, by executing the time-saving end setting process, the time-saving state (special chart low probability and normal power supply From the state with port) to the normal game state (low probability of special chart and no normal power support) can be transferred to.

[0398] [Performance mode information check process] Next, the details of the performance mode information check process (A4813) during special chart change processing FIG. 25B is a flowchart showing the procedure of the rendering mode information check process. be.

[0399] The game control device 100 first determines whether the next mode transition information is a no-update code. (A5001) If the next mode transition information is a no-update code (result of A5001) If "Y" is given, the process of checking the mode information is terminated. If the presentation mode is not changed according to the number of games displayed, for example, This is the case when a presentation mode that continues until a win is selected.

[0400] In addition, if the next mode transition information is not a no-update code (A50 The result of 01 is "N") is the number of times that the special chart change display game can be executed until the performance mode is changed. Update the remaining number of spins for a certain effect by -1 (A5002) to see if the remaining number of spins for the effect has reached 0. Here, the remaining number of spins is determined by the main special symbol change that was executed this time. If the game is a dynamic display game, it will be updated by -1. It is also possible to configure it so that it is updated by -1 even if the

[0401] Depending on the game status, etc., one of the special chart 1 variable display game and special chart 2 variable display game will be changed. The display game is defined as the main variable display game. For example, The display game (main change display game) is one of the special chart 1 change display games and special chart 2 change display games. The variable display game (subordinate variable display game) that is frequently executed and not the main variable display game is Special Figure 1 This is the less frequently played game between the variable display game and the special chart 2 variable display game. The technique control device 100 and / or the performance control device 300 controls the main variable depending on the game state, etc. Information indicating the displayed game (Special Chart 1 or Special Chart 2) may also be stored.

[0402] If the remaining number of spins is not 0 (the result of A5003 is "N"), The code information check process ends. Also, if the number of remaining spins becomes 0 (A5003), If the result is "Y", that is, if the performance mode is changed from the next special chart change display game, Set the output mode information address table (A5004) and enter the table corresponding to the next mode transition information. Get the address of the table (A5005).

[0403] Then, the game control device 100 acquires the presentation mode number of the presentation mode to be shifted to, and Save it in the performance mode number area in M ​​(A5006), and the remaining performance of the performance mode to be switched Get the rotation speed (initial value) and save it in the remaining rotation speed area in the RWM (A5007) , obtain the next mode transition information of the transitioning performance mode, and store it in the next mode transition information area in the RWM. Save (A5008).

[0404] In addition, the performance mode will change when the time-saving state ends (time-saving fluctuation count 1 or 2 = 0). In this case, the remaining number of spins (initial value) of the performance mode to be transferred is set to the specified remaining number of reserved spins (for example, You can set it to 4 to 9. The remaining number of reserved items is the number of reserved items (remaining reserved items) that will be consumed after the time-saving state ends. The number of times the special chart 2 changes after the time limit ends. The remaining reserve is the number of times the normal chart changes during the time limit state. This is generated by winning the normal variable winning device 37 that is opened by the The remaining reserve consumption mode is a corresponding performance mode during the consumption of the reserve (special chart 2 reserve, special chart 2 start memory). You can set the code (Figure 54).

[0405] Or, the opening of the normal variable winning device 37 (described later) which is opened by the normal winning during the time-saving state. If you want to switch the performance mode when the second half of the game is over, The remaining number of spins (initial value) may be set to the number of reserved special figures 2 at that time. Special figure after the opening of the normal variable winning device 37 that is opened by the normal figure hit during the short state has ended 2. The mode after normal power release (Figure 54A) can be set as the corresponding performance mode during the digestion of reserved Furthermore, in this case, the time-saving state ends (time-saving fluctuation count 1 or 2 = 0). The remaining number of rotations (initial value) of the transition mode is set to a predetermined value (for example, 6 or The normal power release mode (Figure 54A) can be set by subtracting the number of time-saving times from the value. .

[0406] Furthermore, the performance mode is switched by the end of the time-saving state (time-saving fluctuation number 1 or 2 = 0). When changing, the remaining number of rotations (initial value) of the performance mode to be switched to is set to the special chart 2 at that time. The number of reserved or special number 2 reserved may be set to a predetermined number less than the reserved number. Performance corresponding to the consumption of the number of reserved figures in Figure 2 or the predetermined number of remaining reserved figures (Special Chart 2 Reserve, Special Chart 2 Start Memory) As a mode, you can set the remaining reserved consumption mode (Figure 54B) that occurs during time reduction. The remaining number of spins (initial value) of the performance mode to be transitioned after the digestion mode is set to the specified remaining number of reserves ( For example, 10) minus the number of remaining reservations consumed in the remaining reservation consumption mode during time reduction (excess In this way, the effect mode after the remaining reserved consumption mode that occurs during the time reduction and You can then set the excess reserve digestion mode (Figure 54B).

[0407] After that, the game control device 100 displays the probability information corresponding to the newly set presentation mode number. Commands (including probability status information, time reduction information, and performance mode information) The prepared probability information command is sent to the transmission command area when power is restored (A5009). It is determined whether the prepared probability information command matches the value of the power failure recovery area (A5010). If the value in the previous command field matches (the result of A5010 is "Y"), that is, the probability If the information command has not changed, the performance mode information check process is terminated.

[0408] Also, if the prepared probability information command does not match the value in the transmission command area when power is restored (If the result of A5010 is "N"), send the prepared probability information command as the power recovery transmission command. Save it in the game area (A5011) and set the probability information command as a performance command. Execute the output command setting process (A5012).

[0409] Next, the game control device 100 performs a performance rotation number command corresponding to the remaining performance rotation number. Prepare it as a command (A5013), and execute the performance command setting process (A5014 ) This allows the performance control device 300 to acquire the remaining number of rotations for the performance. Prepare a time reduction command corresponding to the number of times of change 2 as a performance command (A50 15), and the performance command setting process (A5016) is executed. 00 can acquire the time reduction variation number 2. In addition, the game control device 100 can also acquire the time The shortened variation count 1 may also be prepared as a performance command, and the performance command setting process may be executed.

[0410] Next, the game control device 100 acquires a new presentation mode number in step A5006. When this occurs, it is determined whether the new presentation mode is a left-hand hitting mode (A5017). If it is not a left-handed mode (the result of A5017 is "N"), the performance mode information check Ends the lock process. Also, if the mode is left-handed (the result of A5017 is "Y") In the left-hand hit instruction notification command, a left-hand hit instruction notification command is prepared as a performance command (A5018), and the performance command The mode setting process is executed (A5019) and the performance mode information check process is terminated.

[0411] In addition, in the above, the determination result of whether the remaining number of spins for the effect is 0 or not (A500 Regardless of 3), the rotation number command corresponding to the updated remaining rotation number (A5002) and the time reduction variation corresponding to the updated time reduction variation counts 1 and 2 (A4808, A4810). The number of times of movement command may also be prepared as a performance command, and the performance command setting process may be executed. .

[0412] [Processing during special chart display] Next, we will explain the details of the special chart display processing (A2610) in the special chart game processing. FIG. 26 is a flowchart showing the procedure for processing during special chart display. Figure 26B shows the first half of the processing during special image display, and Figure 26B shows the second half of the processing during special image display.

[0413] The game control device 100 first determines whether the current execution is a variation of the special chart 1. (A5101). In other words, the display of the stop pattern (stop display) is related to the special pattern 1 variable display game. Determine whether it is the case. If the change made this time is a variation of Special Diagram 1 (A5101) The result is "Y", load the jackpot flag 1 (A5102), and clear the jackpot flag 1 area. (A5103), and it is determined whether the loaded jackpot flag 1 is a jackpot or not (A5 104).

[0414] The game control device 100, when the loaded jackpot flag 1 is a jackpot (A5104 If the result of the test is "Y", the condition device operation information indicating that the condition device is operating is sent to the condition device operation The data is saved in the information area (A5105), and the process proceeds to step A5106. If the jackpot flag 1 is not a jackpot (the result of A5104 is "N"), step A511 Proceed to process 1.

[0415] Then, the game control device 100 executes the special normal processing transition setting process (A5106). In the special chart normal processing transition setting process, set 0 as the processing number related to the special chart normal processing. The processing number is saved in the game processing number area, and the variable symbol discrimination flag area is cleared. , and end processing during special chart display.

[0416] On the other hand, if the variation of the special chart 2 is executed this time, the game control device 100 (A510 1 is "N"), load the jackpot flag 2 (A5107), and set the jackpot flag 2 area Clear (A5108). Determine whether the loaded jackpot flag 2 is a jackpot or not. (A5109). If the jackpot flag 2 is a jackpot (the result of A5109 is "Y"), Save the condition device operation information indicating that the condition device is operating in the condition device operation information area. (A5110), proceed to step A5106. The jackpot flag 2 is not a jackpot. In the case where (the result of A5109 is "N"), that is, in the case of a small win or a miss, step A5 Proceed to process 111.

[0417] In this embodiment, since there is no "jackpot" as a result of the special chart 2 variable display game The processing from step A5107 to A5110 is optional and may not be executed. That is, after step A5101, the process may proceed to step A5111.

[0418] Next, the game control device 100 determines whether or not the special chart high probability state is currently in effect. (A5111). If the special chart is not in a high probability state (the result of A5111 is "N"), the special chart will be changed. The number of times the game has been played has reached the ceiling (time-saving ceiling) Determine whether there is a read flag (A5112).

[0419] If there is no ceiling reached flag (the result of A5112 is "N"), the game control device 100 ), update the ceiling counter value in the RWM ceiling counter area by +1 (increase by 1) (A51 13). And, the special chart change display game (the special chart 1 change display game and the special chart 2 change display game) It is determined whether the number of times the process has been executed (including the number of times the process has been executed) has reached the upper limit (A5114). The maximum number of times is 500. If the maximum number of times is reached (the result of A5114 is "Y") , the ceiling time reduction activation flag indicating that the ceiling time reduction will occur, and the ceiling number of times that has been reached The ceiling reached flag is set (ON) (A5115). It is also possible to combine the ceiling reached flags into one flag.

[0420] The ceiling reached flag is cleared when a jackpot occurs, but if a jackpot does not occur, Therefore, once the ceiling number of times is reached, the number of time reductions will not be cleared without a jackpot. Once this is completed, the ceiling reached flag will remain set (on), so In this case, the ceiling time reduction will not occur and the ceiling counter value will not be updated.

[0421] On the other hand, when the game control device 100 is in a special chart high probability state (in a probability change state) (A5111 If the ceiling has been reached flag (the result of A5112 is "Y"), If the number has not been reached (the result of A5114 is "N"), whether the small hit flag 2 is a small hit or not Determine (A5116).

[0422] Next, the game control device 100, when the small hit flag 2 is a small hit (result of A5116), The result is "Y", and a small win fanfare command is prepared as a performance command (A5117 ), execute the performance command setting process (A5118). Then, the special decoration diagram 2 command area Load the special decoration 2 command as a performance command from (A5119), prepare it, and Execute command setting process (A5120). Then execute small win release pre-processing transition setting process. This is executed (A5121), and processing during special drawing display is terminated.

[0423] In the small hit opening pre-processing transition setting process, set 3 as the processing number related to the small hit opening pre-processing Then, save the processing number in the special game processing number area, and the time before the small win is released (for example, 300m s) is saved in the special game processing timer area. Also, the signal ( For example, set the big hit 1 signal on (output at big hit, small hit) in the external information output data area. To burn.

[0424] On the other hand, the game control device 100 sets the small win flag 2 when it is not a small win, that is, when it is a loss. If the result of A5116 is "N", the ceiling time reduction activation flag will be set to indicate that the ceiling time reduction will occur. If there is a ceiling time reduction activation flag (A5122), The result is "Y", and the initial value is the ceiling time reduction number (the number of time reductions due to the ceiling time reduction). Save in the number 1 area and time reduction variable number 2 area (A5123). The initial values ​​of the time reduction fluctuation count 1 and the time reduction fluctuation count 2 (for example, 704 times and 700 times) ) will be saved here. The initial value may be determined by lottery. Next, the ceiling In order to generate a time-saving state by time reduction, the support operation setting process is executed (A5127), and the special chart normal Execute the step processing transition setting process (A5128) and end the processing during special drawing display. In the transition setting process, set the processing number "0" for the special game processing number area. Save to.

[0425] When there is no ceiling time reduction activation flag indicating that the ceiling time reduction will occur, the game control device 100 (The result of A5122 is "N"), the support hit flag 2 determines whether it is a support hit or not ( A5124). And, if the support flag 2 is not a support hit (the result of A5124 is " N"), and the support hit flag 1 determines whether or not it is a support hit (A5125).

[0426] The game control device 100 determines whether either the support hit flag 1 or the support hit flag 2 is a support hit. If yes (the result of A5124 or A5125 is "Y"), Save the initial value in the Time Reduction Fluctuation Count 1 area and the Time Reduction Fluctuation Count 2 area (A5126). As mentioned above, the time shortening fluctuation number 1 and the time shortening fluctuation number in the case of a support hit result (sudden time shortening) The initial values ​​of 2 (for example, 34 and 30, or 104 and 100) are saved here. Next, in order to generate a time-saving state (sudden time-saving) by the time-saving pattern, Execute the dynamic setting process (A5127), and execute the special drawing normal processing transition setting process (A5128). , and end processing during special chart display.

[0427] In addition, the time reduction judgment data is the special chart 1 stop pattern setting process (A3403) and the special chart 2 stop pattern In the pattern setting process (A3503), it is set according to the stop pattern number, so it is a support hit. The initial value (i.e., the number of time reductions) in the case of a result is determined by a random drawing using the support symbol. becomes.

[0428] The game control device 100 is a support hit flag 1 and a support hit flag 2, both of which are not support hits. If the result of A5124 and A5125 is "N", the support operation setting process for setting the time reduction is executed. Without executing the special chart normal processing transition setting process (A5128), the special chart display processing will be terminated. do.

[0429] As mentioned above, in the special diagram display process, the number of time reductions (i.e. The time-saving settings are executed, such as the initial value of the number of time-saving fluctuations. Regarding the time reduction by the jackpot, that is, the time reduction that starts from the end of the jackpot state, Then, the time-saving settings, such as the number of time-saving settings, are executed.

[0430] In addition, the processing during the special drawing display is performed by the special drawing game processing task in which the stop display time (A4805) is set. This is executed when the current value becomes 0 (A2604, A2610), and the special chart change display game When the display of the system's stop result ends (or ends: including when it ends or just before it ends) ) will be executed. Therefore, when the display of the stop result of the special chart change display game is finished, (Approximately the same as when the next special chart change display game starts) The number of times (A5123, A5126) is set, and the time-saving state by ceiling time-saving and sudden time-saving begins. do.

[0431] [Support operation setting process] Next, we will explain the details of the support operation setting process (A5127) during the special chart display process. Fig. 27 is a flowchart showing the procedure for the support operation setting process.

[0432] The game control device 100 first saves a signal related to the start of time reduction in the external information output data area. This will reduce the time limit by reaching the ceiling number of times and the time limit pattern (support hit). When the time shortening suddenly starts, a signal regarding the time shortening start is input to the external information terminal 71 as external information. This information is then output to an external device (such as a hall computer). The signal is the on data of the big hit 2 signal. And the timer first starts in the time-saving signal control timer area. The initial value (for example, 128 msec) is saved (A5702). This timer initial value is This is the time to output the jackpot 3 signal through the external information editing process.

[0433] Next, the game control device 100 saves a signal related to the start of time reduction in the test signal output data area. This will allow you to set the time reduction limit and the time reduction limit at the start of the sudden time reduction. The signal is output to the test firing test device as a test signal. For example, the on data of the special symbol 1 variable time shortening state signal, the special symbol 2 variable time shortening state signal On data, normal pattern 1 high probability state signal on data, normal pattern 1 variable time shortened state signal The signal is on, and the signal is on. The number with time reduction is saved in the state display number area (A5704), and the normal game mode flag area Save the flag for normal high probability and time reduction in the area (A5705), and the flag for special game mode in the area The special time reduction flag is synthesized in the area (A5706). Next, the signal regarding the right hit instruction is Save the test signal in the output data area (A5707), and display the right-hand status in the game status display number 2 area. Save the number in the current state (A5708).

[0434] After that, the game control device 100 receives the presentation mode information address corresponding to the ceiling time reduction or sudden time reduction. Set the stable (A5709), and perform the special pattern setting process (A3403) or special pattern 2 The address of the table corresponding to the performance mode transition information set in the stop pattern setting process (A3503) Get the dress (A5710) and enter the performance mode number (performance mode number) This allows you to save the time based on the table (A5711). You can select the presentation mode to switch to when the game starts.

[0435] Next, the game control device 100 calculates the remaining number of rotations (initial value) of the effect mode based on the table. For example, the remaining number of spins (initial value) is obtained and saved based on the time This is the initial value of the number of time reduction fluctuations 1 or 2. In this case, the same presentation mode can be continued until the time-saving period ends.

[0436] Next, the game control device 100 selects the next mode of the performance mode during the ceiling time reduction or the sudden time reduction. The next mode transition information, which is the information for transition to the next mode, is acquired based on the table and saved (A5 713). And, for the special game mode flag and the newly set performance mode number, A corresponding probability information command is prepared as a performance command (A5714), and the prepared probability information Save the command in the transmission command area when power is restored (A5715) and send the probability information command A performance command setting process is executed to set the performance command (A5716). The probability information command includes information on the probability state, whether or not there is time-saving (normal power support), and the performance mode. It can be enjoyed.

[0437] Next, the game control device 100 outputs a performance rotation number command corresponding to the remaining performance rotation number to the performance controller. The command is prepared (A5717) and the performance command setting process is executed (A5718). And, the time reduction fluctuation number 1 and the time reduction fluctuation number 2 (here the initial value of the time reduction number) The corresponding time reduction variation number command is prepared as a performance command (A5719 ), and executes the performance command setting process (A5720).

[0438] After that, the game control device 100 clears the time reduction judgment data area (A5721), The presentation mode transition information area is cleared (A5722) and the jackpot end processing is completed.

[0439] [Gem game processing] Next, the details of the bonus game processing (A1312b) in the timer interrupt processing mentioned above will be explained. FIG. 28 is a flowchart showing the procedure of the bonus game process. The process controls the entire process related to the jackpot state.

[0440] The game control device 100 first executes the lower large winning slot switch monitoring process (A5601). In the lower large winning port switch monitoring process, the count switch provided in the special variable winning device 38 The detection of the game ball at switch 38a is monitored.

[0441] Next, the game control device 100 updates the bonus game processing timer by -1 if the bonus game processing timer is not 0 (1 (A5602) The bonus game processing timer is updated by -1, and the timer allocation The time is measured for the interrupt period (4 msec) of the input processing. The minimum value of the processing timer is set to 0. Next, check whether the special game processing timer is 0. If the bonus game processing timer is not 0 (the result of A5603) If the value is "N", the bonus game processing ends.

[0442] When the bonus game processing timer is 0 (the result of A5603 is " Y"), that is, if the time is up or has already been up, The game sequence branch table to be referenced to branch to the process corresponding to the game process number. In addition, the game sequence branch table is set in the register (A5604). This is used to obtain the branch destination address of the process corresponding to the bonus game process number (A5605). Next, a subroutine call is made according to the special feature game processing number. The corresponding game branching processing is executed (A5606).

[0443] If the game processing number is "0" in step A5606, the game control device 100 Executes the normal processing of the device, which performs settings such as when the jackpot starts (A5607). For example, In normal processing, the processing number "1" for fanfare processing is set in a predetermined case. The details of normal processing of the gadgets are explained later in Figure 29. do.

[0444] If the game processing number is "1" in step A5606, the game control device 100 Execute fanfare processing (A5608). For example, in fanfare processing, Set the processing number "2" for the interval processing and save it in the bonus game processing number area. .

[0445] If the game processing number is "2" in step A5606, the game control device 100 Executes interval processing (A5609). For example, in interval processing, The number of hands is updated by +1, and the time for opening the lower large prize entrance is saved in the special game processing timer area. Save the on data in the large prize entrance solenoid output data area and execute the round command. Set it as a command, set the processing number "3" for the processing during the jackpot opening, and set the special game processing number Save it in the number area.

[0446] If the game processing number is "3" in step A5606, the game control device 100 If the jackpot round is not the final round, set the interval command. In the case of a round, the process of setting the ending command and the remaining ball processing for the jackpot are performed. Execute the process during the jackpot opening to set the necessary information (A5610). For example, In the mouth open process, necessary information such as interval commands and ending commands are set. Then, set the processing number "4" for the remaining ball processing of the jackpot and save it in the special game processing number area. do.

[0447] If the game processing number is "4" in step A5606, the game control device 100 If the jackpot round is the final round, the time it takes for the remaining balls in the jackpot to be ejected. The remaining balls of the jackpot are used to set the information necessary for the jackpot end process. For example, in the case of the remaining ball processing for the jackpot, it is necessary to If so, the interval time is saved in the special game processing timer area, and the processing related to the interval is Set the processing number "2" and save it in the special game processing number area. If it is the final round, The landing time is saved in the special game processing timer area, and the processing number related to the jackpot end processing is Set "5" and save it in the special game processing number area.

[0448] If the game processing number is "5" in step A5606, the game control device 100 Performs the jackpot end process by setting the information necessary to execute the normal processing of the 5612). For example, in the jackpot end process, whether or not the time-saving state is in effect after the jackpot ends (with or without time-saving Based on the time reduction judgment data including information on the time reduction, the normal power support after the end of the jackpot state Set the necessary information such as the time-saving status, and set the processing number "0" for normal processing of the device. Set and save in the special game processing number area.

[0449] [Normal processing of accessories] Next, we will explain the details of the normal handicap processing (A5607) in the handicap game processing mentioned above. FIG. 29 is a flowchart showing the procedure for normal processing of the special object.

[0450] The game control device 100 first determines whether the condition device is in operation (A5801 ). When the condition device operation information is saved in the condition device operation information area (A3004, A5005, A5010), that is, there is jackpot information in jackpot flag 1 or jackpot flag 2. Or, a prize is won in the specific area 86 (V prize opening) (input to the specific area switch 72, V entry If there is a conditional device (a prize), it can be determined that the conditional device is in operation. If the conditional device is not in operation, If this occurs (the result of A5801 is "N"), the normal processing of the reel ends.

[0451] The game control device 100, when the condition device is in operation (the result of A5801 is "Y") The round number upper limit value corresponding to the round number upper limit value information is saved in the round number upper limit value area. (A5802). Next, the round LED output point corresponding to the round number upper limit information is displayed. Save the data in the round LED output pointer area (A5803) and execute the probability information command ( (A5804) is prepared as a performance command, and the performance command setting process is executed ( A5805).

[0452] Next, the game control device 100 generates a fanfare command corresponding to the fanfare information. is prepared as a performance command (A5806), and the performance command setting process is executed (A58 07). Then, from the special decoration command area of ​​the special drawing that resulted in the big hit or small hit, Load the figure command (decorative special figure 1 command or decorative special figure 2 command) and the performance command. The process is then prepared (A5808) and the performance command setting process is executed (A5809).

[0453] Next, the game control device 100 outputs a signal corresponding to the condition device operation information to the external information output data. The signal corresponding to the condition device operation information is saved in the data area (A5810) and stored in the test signal output data. Then, save the initial value in the round number area (A 5812). The initial value is 0 when the condition device is activated by the jackpot information, and It is 1 if the condition device is activated by winning in area 86 (V winning).

[0454] Next, the game control device 100 executes the fanfare processing transition setting process (A581 3) End the normal processing of the character. For example, in the fanfare processing transition setting process, Set "1" as the processing number for the in-game processing and process it in the bonus game processing number area. The number is saved, and the fanfare time is saved in the special feature game processing timer area.

[0455] In the fanfare processing transition setting process, the game control device 100 performs the time shortening variable time. The time reduction fluctuation count 1 area stores the number 1, and the time reduction fluctuation count 2 area stores the number 2. The number of times of operation is 2, the ceiling counter area where the ceiling counter value is stored, and the ceiling time reduction activation flag are stored. The ceiling time-saving activation flag area where the ceiling time-saving activation flag is stored, and the ceiling time-saving activation flag area where the ceiling time-saving activation flag is stored Clear the area. Also, set the low probability of normal game mode and no time reduction flag in the normal game mode flag area. Save and save the special chart low probability & no time reduction flag in the special chart game mode flag area.

[0456] Furthermore, in the fanfare processing transition setting process, the game control device 100 (Special game state) start signal (for example, big hit 1 signal on (big hit, small hit) Output), and jackpot 4 signal on (output at jackpot)) are saved in the external information output data area. And, signals regarding the end of the high probability state and the time-saving state (for example, special pattern 1 high probability state signal) Turn off the signal, turn off the special pattern 2 high probability state signal, turn off the special pattern 1 variable time shortened state signal, Special pattern 2 variable time shortening state signal off, normal pattern 1 high probability state signal off, normal pattern 1 Test signal output: Variable time shortening state signal is off, normal electric accessory 1 open extension state signal is off Save to the data area.

[0457] [Jackpot end processing] Next, we will explain the details of the jackpot end process (A5612) in the above-mentioned bonus game process. Fig. 30 is a flowchart showing the procedure for the jackpot end process.

[0458] The game control device 100 first determines whether the time reduction determination data (A4009, A4109) is It is determined whether the data has time reduction or not (A6001). Data with time reduction is a jackpot state. This indicates that the time-saving state (normal power support state) will be activated after the end of the time-saving state. This indicates that the time-saving state (normal power support state) will not be entered after the end of the standby state.

[0459] When the time reduction determination data indicates no time reduction, the game control device 100 determines whether the jackpot has ended. After that, execute the jackpot end setting process 1 to transition to the normal game state (A6002), and If the shortened judgment data is data with time shortening, after the jackpot ends, the time shortened state (normal power support state) To transition to the jackpot end setting process 2 (A6003), the jackpot end setting process 2 is executed.

[0460] The game control device 100 sets the presentation mode information address table (A6004), The performance mode transition information set in the stop 1 symbol setting process or the stop 2 symbol setting process (A4010, A4110) to get the address of the table corresponding to (A6005) and end the jackpot state Get the presentation mode number (presentation mode number) of the presentation mode to be set later and save it. (A6006). This allows you to select the presentation mode to transition to after the jackpot ends.

[0461] Next, the game control device 100 determines the effect remaining in the effect mode that is set after the special game state ends. For example, the number of remaining spins (initial value) is acquired and saved (A6007). The initial value) is the total number of time-saving times (initial value of time-saving fluctuation times) and the number of time-saving times and the specified remaining number of reserved times. This is the number of times (for example, 10 times). For example, after the big win, Or, until all the remaining reserved special chart 2 variable display games are executed, the same presentation mode It can be continued.

[0462] Next, the game control device 100 selects the next mode of the presentation mode that is set immediately after the end of the big win state. The next mode transition information, which is the information for transitioning to the next mode, is acquired and saved (A6009). The probability information corresponding to the special game mode flag and the newly set performance mode number Prepare a command as a performance command (A6009), and then execute the prepared probability information command. Save the command to the recovery transmission area (A6010) and set the probability information command as a performance command. The performance command setting process is executed (A6011) to set the probability information command. The mode includes the probability state after the end of the jackpot state, whether or not there is time reduction (normal power support), and the performance mode. It contains information about the

[0463] Next, the game control device 100 outputs a performance rotation number command corresponding to the remaining performance rotation number to the performance controller. The command is prepared (A6012) and the performance command setting process is executed (A6013). And the number of time reduction fluctuations (here, the initial value of the number of time reductions, for example, 5 times or less or 99 times) A time shortening variation number command corresponding to the number of times is prepared as a performance command (A6014), Execute the performance command setting process (A6015).

[0464] After that, the game control device 100 clears the presentation mode transition information area (A6016), The normal processing transition setting process for the special feature is executed (A6017), and the jackpot end process is completed. In the step processing transition setting process, in order to transition to the normal processing of the role, the processing number related to the normal processing of the role Set "0" and save the processing number in the special game processing number area, and set the condition device operation information area Clear the time reduction determination data area.

[0465] [Jackpot end setting process 1] Next, we will explain the details of the jackpot end setting process 1 (A6002) in the jackpot end process. 31 is a flowchart showing the procedure for the jackpot end setting process 1.

[0466] The game control device 100 first outputs a signal regarding the end of the big win to the external information output data area. Save (A6201) and save the signal regarding the end of the jackpot to the test signal output data area. For example, the external information to be output to an external device via the external information terminal 71 is Then, the off data of the jackpot 1 signal, the ...

Claims

1. A gaming machine that includes a game control means for controlling a game, a presentation control means for controlling presentations related to the game, and a grant control means for granting a game value to a player, and that is capable of generating a special game state according to a result of the game, a first abnormality notifying means capable of displaying a performance and notifying a first abnormality monitored by the game control means in a manner that is visible to a player; A second abnormality notification means for notifying a second abnormality monitored by the award control means in a manner that is not visible to a player, the game control means is capable of retaining a control state before the power supply to the game machine is cut off even if the power supply to the game machine is cut off, and is capable of initializing the control state before the power supply is cut off by a reset operation; the performance control means is capable of initializing a control state by cutting off a power supply to the gaming machine, and is also capable of initializing a control state by a sub-reset that restarts the performance control means; The issuing control means causes the second abnormality notification means to continue notifying the second abnormality during the occurrence of the second abnormality, The performance control means includes: When the first abnormality occurs, the first abnormality notifying means displays a notification display for notifying the occurrence of the first abnormality; during the occurrence of the first abnormality, when the power supply of the gaming machine is restored without the reset operation after being shut off, the first abnormality notifying means displays the notification display upon restart, and when the control state of the first abnormality notifying means is initialized without shutting off the power supply of the gaming control means, the first abnormality notifying means displays a sub-reset return display, which enables the occurrence of the sub-reset to be recognized upon restart, in place of the notification display. Amusement machine.

2. An amusement machine as described in claim 1, wherein the awarding control means is capable of executing payout control of gaming balls or medals used as gaming media.