Game machine

JP2023088390A5Active Publication Date: 2025-02-03SANKYO CO LTD
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Patent Information

Application Number
JP2021203062
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2021-12-15
Publication Date
2025-02-03
Estimated Expiration
2041-12-15

AI Technical Summary

Technical Problem

Existing gaming machines, such as pachinko game machines, lack enhanced marketability due to suboptimal display control and player engagement strategies during variable displays of identification information.

Method used

The gaming machine employs variable display techniques including multiple types of decoration identification information, switching displays, and light emission controls to create an advantageous player experience by varying display states, enhancing player engagement and reducing discomfort through natural-looking transitions and focused attention on relevant display elements.

Benefits of technology

The enhanced display strategies improve marketability by maintaining player interest and reducing discomfort, thereby increasing the appeal and enjoyment of the gaming experience.

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Abstract

To provide a game machine for improving merchantability.SOLUTION: Following variation display start, a switching display for switching a reservation display to a correspondence display is performed. As a variation display of decorative identification information, a movement display for moving decorative identification information and a prior operation display before the movement display start are performed. During execution of a switching display, a prior operation display is performed. A common switching display is performed by a variable display pattern of the first kind and a variable display pattern of the second kind. A background display is displayed during a first period after completion of a game and a demonstration display is displayed during a second period after the first period. Light emitting means is controlled by using a specific error luminance data table when a specific error occurs during a game, control of light-emitting means using the specific error luminance data table is allowed to continue when a specific error is not eliminated during the first period, control of the light-emitting means using the specific error luminance data table is allowed to continue when a specific error is not eliminated during the second period.SELECTED DRAWING: Figure 88
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Description

Technical field

[0001] TECHNICAL FIELD The present invention relates to a gaming machine that can be controlled to an advantageous state for a player by executing variable display of specific identification information and deriving a specific display result as a result of the variable display of the specific identification information. [Background technology]

[0002] As a pachinko game machine represented by a game machine, there was a machine in which a plurality of types of decoration identification information (decorative patterns) were variably displayed in correspondence with the variable display of specific identification information (special patterns) (for example, patent Reference 1). Furthermore, control is executed to display the normal background display during the first customer waiting period after the end of the variable display of the symbols, and to display the demonstration display during the second customer waiting period after the end of the first customer waiting period. (See Patent Document 2, for example). [Prior art documents] [Patent document]

[0003] [Patent document 1] Japanese Patent Application Laid-Open No. 2017-86392 [Patent Document 2] Japanese Patent Application Laid-Open No. 2016-22196 [Outline of the Invention] [Problems to be solved by the invention]

[0004] In the game machine having the functions and configurations of Patent Document 1 and Patent Document 2, there is room for improving the marketability.

[0005] SUMMARY OF THE INVENTION The present invention has been devised in view of such circumstances, and an object thereof is to provide a gaming machine with enhanced marketability. [Means for solving the problem]

[0006] (1) A gaming machine capable of performing variable display of specific identification information, and deriving a specific display result as a result of the variable display of the specific identification information, so that the game machine can be controlled in an advantageous state for the player, game control means; production control means; display means; a means for emitting light; The game control means is performing variable display of the specific identification information based on a plurality of types of variable display patterns; controllable between a normal state and a special state in which variable display is more likely to be performed than in the normal state and in which the average variable display period is short; The production control means is It is possible to perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information, it is possible to display a pending display corresponding to a variable display of special identification information that has not yet been initiated; A corresponding display corresponding to the variable display of the special identification information being executed can be displayed in the corresponding display area, Along with the start of variable display of the specific identification information, it is possible to perform a switching display that switches the pending display corresponding to the variable display to the corresponding display, As the variable display of the decoration identification information, a movement display for moving the decoration identification information and a pre-operation display for moving the decoration identification information in a manner different from the movement display before starting the movement display are performed. is possible and performing the pre-operation display while performing the switching display in the normal state; performing variable display of the decoration identification information based on variable display pattern information corresponding to a plurality of types of variable display patterns transmitted from the game control means; The switching display can be performed in common when the variable display is performed based on the first type of variable display pattern information and when the variable display is performed based on the second type of variable display pattern information. and The display means is In the first period after the game ends, the background display is displayed, A demonstration display is displayed in a second period after the first period ends, The production control means is controlling the light emitting means using a background display luminance data table corresponding to the background display when no specific error has occurred in the first period; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the specific error occurs during a game, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not resolved during the first period, continuing to control the light emitting means using the specific error luminance data table, Thereafter, if the specific error is not eliminated during the second period, the control of the light emitting means using the specific error luminance data table is continued. It is characterized by According to this feature, it is possible to prevent the player from feeling uncomfortable due to the display of the decoration identification information and the pending display in an unnatural manner, and it is possible to perform suitable customer waiting control, so that the marketability can be improved. can.

[0007] The present invention may include only the matters specifying the invention described in the claims of the present invention, or may include the matters specifying the invention described in the claims of the present invention as well as the matters specifying the invention other than the matters specifying the invention. It can be anything. [Brief description of the drawing]

[0008]

Figure 1

Figure 2

[0009] A form for carrying out the gaming machine according to the present invention will be described below based on the embodiment.

[0010] [Form 1] (No.1) The game machine of form 1 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The production control means is It is possible to variably display a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the production control CPU 120 executes variable display of decoration patterns in the production control process processing of step S76. part), The size is smaller than the decoration identification information, and it is possible to variably display the reduced identification information corresponding to each of the plurality of types of decoration identification information (for example, the effect control CPU 120 can display a small size corresponding to the decoration pattern). the part that executes the variable display of the pattern), The variable display of the decoration identification information includes moving display (for example, scroll display, see FIG. 21) for moving the decoration identification information, The variable display of the reduced identification information is switching display (for example, switching display, see FIG. 22(E)) for switching to other reduced identification information without moving the reduced identification information, In the variable display of the reduced identification information, one decoration identification information is displayed in the variable display of the decoration identification information, and the reduced identification information is switched a plurality of times during a period until the display of the decoration identification information is finished. is possible (for example, one decoration pattern is displayed, and in the period Ta2 until the display of the decoration pattern finishes displaying, the small pattern is switched five times to the small pattern of the losing combination, and each is displayed over the period Ta1 (Period Ta1<Period Ta2), see FIG. 22(E)), The display result of the variable display of the decoration identification information is composed of a combination of the decoration identification information (for example, a combination of decoration patterns such as "111" and "326"), The display result of the variable display of the reduced identification information is composed of a combination of the reduced identification information (for example, a combination of small patterns such as "111" and "326"), When a non-specific combination that is a combination of the decoration identification information corresponding to the non-specific display result other than the specific display result is derived as a display result of the variable display of the decoration identification information, the variable display of the decoration identification information is performed. Before the display result is derived, the reduced identification information is switched so that the combination of the reduced identification information does not correspond to the non-specific combination in the variable display of the reduced identification information (for example, the effect control CPU 120 , If you decide to stop displaying the fixed decorative pattern of the lost combination (for example, "326"), start the variable display of the decorative pattern and then the fixed decorative pattern of the lost combination (for example, "326") Before stopping display, the part that switches and displays so that the small pattern of the same "326" combination as the decorative pattern is not displayed.See Fig. 22 (E)) It is characterized by According to this feature, when a non-specific combination is derived as the display result of the variable display of the decoration identification information, the variable display of the reduced identification information is performed before the display result of the variable display of the decoration identification information is derived. Since the reduced identification information is switched so as not to become a combination of reduced identification information corresponding to the non-specific combination, the non-specific combination is displayed as a display result of the variable display of the decoration identification information from the combination of the reduced identification information in the variable display of the reduced identification information It is possible to prevent a decrease in interest because the derivation is not known in advance.

[0011] [Form 2] (No.2) The game machine of form 2 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120), Light emitting means (for example, main lamp 9a, frame lamp 9b, movable body lamp 9d), The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means is capable of performing variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 performs decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), The display result of the variable display of the decoration identification information is composed of a combination of the decoration identification information stopped in the effective display area among the plurality of decoration identification information displayed in the display area (for example, the decoration pattern display areas 5L and 5C). , The part that becomes a big hit or loses due to the combination of decorative patterns such as "111" and "326" displayed at the stop position of 5R), When a non-specific combination that is a combination of the decoration identification information corresponding to non-specific display results other than the specific display result is derived as a display result of the variable display of the decoration identification information, the decoration identification information is effectively displayed. When stopped in the area, it is possible to display the decoration identification information in an enlarged form from the normal size and then return it to the normal size. A portion that can execute a change stop action when temporarily stopping display of decorative symbols in the display (see FIGS. 36 to 38, 42, and 43), When enlarging and displaying the decoration identification information to be stopped in the effective display area, the decoration identification information that is not located in the effective display area is not displayed in an enlarged manner (see Modification 3 in FIG. 57), During execution of the variable display of the decoration identification information, a predetermined light emission control is repeatedly performed to cause the light emitting means to emit light in a predetermined light emission mode for a predetermined light emission period, and the decoration identification information stopped in the effective display area is enlarged and displayed. Even when the predetermined light emission control is continuously performed (for example, even when the CPU 120 for effect control is executing the fluctuation stop action when temporarily stopping and displaying the decorative pattern, the main lamp 9a, the frame lamp 9b, The portion where the loop light emission control of the movable body lamp 9d is performed (see FIGS. 42 and 43) It is characterized by According to this feature, when a non-specific combination that is a combination of the decoration identification information corresponding to the non-specific display result is derived as the display result of the variable display of the decoration identification information, the decoration identification information stopped in the effective display area is displayed. By once enlarging the display, it is possible to draw the player's attention to the decoration identification information stopped in the effective display area, and to draw the player's line of sight even when a non-specific combination that is essentially meaningless to the player is derived. It can be pinned to the area where the decoration identification information is displayed. Also, when enlarging and displaying the decoration identification information stopped in the effective display area, since the decoration identification information not located in the effective display area is not enlarged and displayed, the player's line of sight can be focused on the decoration identification information stopped in the effective area. In addition, the load of display control can be reduced. Further, even when the decoration identification information to be stopped in the effective display area is enlarged and displayed, the predetermined light emission control is continuously performed, so that the control of the light emission means can be simplified.

[0012] [Form 3-1] (No.4-1) The game machine of form 3-1 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means is capable of performing variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 performs decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), The variable display of the decoration identification information includes front movement display (for example, scroll display) in which the decoration identification information is moved from the depth side toward the front side while increasing transparency and erased (see FIGS. 28 to 30). , The decoration identification information includes a character image (for example, character display section 002SG052) and a number image (for example, number display section 002SG051), While the decoration identification information is displayed moving forward, the other decoration identification information located on the far side with respect to the one decoration identification information becomes visible through the one decoration identification information, and the other decoration identification information is displayed. While the character image of the information is displayed, the number image is not displayed, and after the one decoration identification information is erased, the number image of the other decoration identification information is displayed (for example, FIG. 30). As shown in (A) and (B), one decorative pattern (for example, decorative pattern "2") is displayed in the decorative pattern display areas 5L, 5C, and 5R between frame-in display and frame-out display. Another decorative pattern (for example, decorative pattern "3") located on the far side so that a part overlaps with the decorative pattern "2" may be visible through the decorative pattern "2". While the character of the character display portion 002SG052 of the pattern "3" is displayed, the number ("3") of the number display portion 002SG051 becomes difficult to see (or is not displayed), and as shown in FIG. 30(C), The part where the number ("3") of the number display part 002SG051 of the decoration design "3" is displayed after the decoration design "2" is erased.) It is characterized by According to this feature, when the decoration identification information is moved from the back side toward the front side while increasing the transparency and erased, the other decoration identification information located on the back side is displayed. The decoration identification information is visible through the one decoration identification information. At this time, the other decoration identification information located on the back side is displayed with the character image but not with the number image. Since the numeric image of the other decoration identification information is displayed after the one decoration identification information is erased, the numeric image of the one decoration identification information and the numeric image of the other decoration identification information are displayed overlapping each other. Therefore, it is possible to prevent the numeric image of the decoration identification information located on the front side from becoming difficult to understand.

[0013] [Form 3-2] (No.4-2) The game machine of form 3-2 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means can perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 can perform decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), The variable display of the decoration identification information includes front moving display (for example, scroll display) in which the decoration identification information is moved from the near side toward the far side while increasing transparency and erased (see FIGS. 31 and 32). , The decoration identification information includes a character image (for example, character display section 002SG052) and a number image (for example, number display section 002SG051), While the decoration identification information is displayed moving forward, other decoration identification information located on the far side with respect to the one decoration identification information is visible through the one decoration identification information, and the one decoration identification is visible. While the character image of the information is displayed, the number image is not displayed, and after the other decoration identification information is erased, the number image of the one decoration identification information is displayed (for example, FIG. 31). As shown in (G) and (H), in the scroll display, the decorative pattern moves in a curved shape from the front side to the back side, so frame-in display is performed in the decorative pattern display areas 5L, 5C, and 5R. In the period from when it is displayed to when it is displayed out of the frame, another decorative pattern (for example, a "2") may be visible through the decoration symbol "3".At this time, while the character of the character display part 002SG052 of the decoration symbol "2" is displayed, the number ( "2") is a portion that is difficult to see (or is not displayed).Modification 1) It is characterized by According to this feature, when the decoration identification information is moved from the front side toward the back side while increasing the transparency and is erased, the other decoration identification information positioned at the back side with respect to one decoration identification information is displayed. The decoration identification information is visible through the decoration identification information. At this time, the character image of the decoration identification information located on the front side is displayed, but the number image is not displayed. Since the numeric image of one decoration identification information is displayed after the other decoration identification information is erased, the numeric image of the other decoration identification information and the numeric image of the one decoration identification information are displayed overlapping each other. Therefore, it is possible to prevent the numeric image of the other decoration identification information located on the far side from becoming difficult to understand.

[0014] [Form 4] (No.5) The game machine of form 5 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120), Light emitting means (for example, main lamp 9a, frame lamp 9b, movable body lamp 9d), The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means can perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 can perform decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), The variable display of the decoration identification information includes rotating display in which the decoration identification information is rotated to repeatedly display the front side and the back side of the decoration identification information (see FIGS. 33 and 34), The decoration identification information is in a semi-transparent state during the rotating display, and the decoration identification information is in a non-transparent state when the rotating display is stopped (see FIGS. 33 and 34), The decoration identification information includes a numeric image (eg, numeric display section 002SG051), While the numeric image on the front side of the decoration identification information that is in a semi-transmissive state during the rotating display is displayed, the numeric image on the back side is not displayed (see FIG. 34), During the execution of the variable display of the decoration identification information, predetermined light emission control for causing the light emitting means to emit light in a predetermined light emission mode for a predetermined light emission period is repeatedly performed, and the predetermined light emission control is continued even during the rotating display. (For example, even when the variable display of the decorative pattern is being executed in the high base state, the order of white, blue, and yellow is displayed based on the loop light emission control corresponding to the background pattern (see FIG. 24(B)). A part where the light emission pattern of may be repeatedly executed.Modified example.See Fig. 44) It is characterized by According to this feature, when the decoration identification information is rotated to display the front side and the back side of the decoration identification information repeatedly, the decoration identification information is in a semi-transparent state, so only the front side of the decoration identification information is displayed. In this case, the numeric image on the front side of the decoration identification information is displayed, but the numeric image on the back side is not displayed. The image and the numeric image on the back side are not displayed overlapping each other, and it is possible to prevent the numeric image on the front side from becoming difficult to understand. Further, since the predetermined light emission control is continuously performed even during the rotating display, the control of the light emitting means can be simplified.

[0015] [Form 5] (No.6) The game machine of form 5 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means can perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 can perform decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), The areas where the decoration identification information is displayed are the first area (for example, the left decorative design display area 5L), the second area (for example, the right decorative design display area 5R), the first area, and the second area. including a third area (for example, the middle decoration design display area 5C) located between When the specific display result is derived, after a ready-to-reach state in which the decoration identification information of the same type is temporarily stopped in the first area and the second area, the decoration identification information forming the ready-to-reach state A specific combination (for example, a predetermined jackpot combination) in which the decoration identification information of the same type stops in the third area, When the reach state is reached, a reach line suggestion image ( For example, the reach line effect display 002SG250) is displayed, and it is possible to execute the reach line suggestion production to be erased (for example, the part where the production control CPU 120 can execute the reach line suggestion production), After entering the reach state, the decoration identification information being variably displayed in the third region is transmitted at a first transparency (for example, a first transmittance F1) until the reach line suggestion effect is executed. state, and after executing the reach line suggesting effect, the decoration identification information being variably displayed in the third area is set to a second transparency lower than the first transparency (for example, a second transmittance F2). to make it transparent (see Fig. 52), After the execution of the reach line suggesting effect, the timing at which the decoration identification information being variably displayed in the third area is set to the second transparency is the timing at which the reach line suggesting image is erased from the third area ( For example, after the reach line effect display 002SG250 is executed, the transmittance (transparency) of the decorative pattern being displayed in the middle decoration pattern display area 5C is set higher than the first transmittance F1 before the reach line effect display 002SG250 is executed. The timing of setting the second transmittance F2 with a low transmittance (transparency) is the timing after the reach line effect display 002SG250 is erased from the middle decoration pattern display area 5C (see FIGS. 50 to 52). It is characterized by According to this feature, when the reach state is reached, the reach line suggestion image is displayed so as to be superimposed on the decoration identification information stopped in the first area and the second area and the decoration identification information being variably displayed in the third area. In addition, at the timing when the reach line suggestion image is erased from the third area, the decoration identification information being variably displayed in the third area becomes the second transparency lower than the first transparency, so it is being variably displayed in the third area The decorative identification information does not interfere with the reach line suggestion image.

[0016] [Form 6] (No.7) The game machine of form 6 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120), a means for emitting light; The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means can perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 can perform decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), The areas where the decoration identification information is displayed are the first area (for example, the left decorative design display area 5L), the second area (for example, the right decorative design display area 5R), the first area, and the second area. including a third area (for example, the middle decoration design display area 5C) located between When the specific display result is derived, after a ready-to-reach state in which the decoration identification information of the same type is temporarily stopped in the first area and the second area, the decoration identification information forming the ready-to-reach state A specific combination (for example, a predetermined jackpot combination) in which the decoration identification information of the same type stops in the third area, When the reach state is reached, a reach line suggestion image ( For example, the reach line effect display 002SG250) is displayed, and it is possible to execute the reach line suggestion production to be erased (for example, the part where the production control CPU 120 can execute the reach line suggestion production), When executing the reach line suggestion effect, enlarged display for enlarging the decoration identification information temporarily stopped in the first area and the second area, and separation display for separating the decoration identification information after executing the enlarged display. and can be executed (see Figures 50 to 52), The second period from the start to the end of the separated display is longer than the first period from the start to the end of the enlarged display (for example, the period from the start to the end of the enlarged display). The second period te1 from the start to the end of the separation display is longer than the first period td1 (td1<te1; see FIG. 52), The light emitting means includes specific light emitting means (for example, movable body lamp 9d) arranged around the display means, It is possible to execute extinguishing control to extinguish the specific light emitting means during execution of the reach line suggesting effect (for example, when changing the display mode of the reach line effect display 002SG250, the display screen of the image display device 5 Portions for turning off the movable body lamps 9d of the movable bodies 32A and 32B arranged in the periphery (nearby) (see FIGS. 50(F) to (H)) It is characterized by According to this feature, when the reach state is reached, the reach line suggestion image is displayed so as to be superimposed on the decoration identification information stopped in the first area and the second area and the decoration identification information being variably displayed in the third area. In addition, the decoration identification information stopped in the first area and the second area is enlarged and displayed for the first period, and then displayed separately for the second period longer than the first period, thereby forming a reach state. The identification information can be recognized by the player. Further, by turning off the specific light-emitting means around the display means, the reach line suggesting image can be made to stand out more.

[0017] [Mode 7] (No.8) The game machine of form 7 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120), a means for emitting light; The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means can perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 can perform decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), The areas where the decoration identification information is displayed are the first area (for example, the left decorative design display area 5L), the second area (for example, the right decorative design display area 5R), the first area, and the second area. including a third area (for example, the middle decoration design display area 5C) located between When the specific display result is derived, after a ready-to-reach state in which the decoration identification information of the same type is temporarily stopped in the first area and the second area, the decoration identification information forming the ready-to-reach state A specific combination (for example, a predetermined jackpot combination) in which the decoration identification information of the same type stops in the third area, When the reach state is reached, a reach line suggestion image ( For example, the reach line effect display 002SG250) is displayed, and it is possible to execute the reach line suggestion production to be erased (for example, the part where the production control CPU 120 can execute the reach line suggestion production), The light emitting means includes specific light emitting means (for example, movable body lamp 9d) arranged around the display means, It is possible to execute extinguishing control to extinguish the specific light emitting means during execution of the reach line suggesting effect (for example, when changing the display mode of the reach line effect display 002SG250, the display screen of the image display device 5 Portions for turning off the movable body lamps 9d of the movable bodies 32A and 32B arranged in the periphery (nearby) (see FIGS. 50(F) to (H)) It is characterized by According to this feature, when the reach state is reached, the reach line suggestion image is displayed so as to be superimposed on the decoration identification information stopped in the first area and the second area and the decoration identification information being variably displayed in the third area. In addition, by turning off the specific light emitting means around the display means, the reach line suggestive image can be made to stand out more.

[0018] [Form 8] (No.9) The game machine of form 8 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120), Light emitting means (for example, main lamp 9a, frame lamp 9b), The game control means is Execute the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), Normal state (e.g., low-probability low base state), a special state (e.g., low-probability-high base state and high-probability-high base state) with a short average variable display period while variable display is more likely to be executed than the normal state, is controllable to The production control means is It is possible to variably display a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the production control CPU 120 executes variable display of decoration patterns in the production control process processing of step S76. part), When the variable display of the decoration identification information is temporarily stopped in the normal state, predetermined operation display control for operating the decoration identification information in a predetermined operation mode is repeatedly performed over a first period (for example, for effect control When the CPU 120 temporarily stops and displays the decorative patterns at the stop positions of the decorative pattern display areas 5L, 5C, and 5R in the low base state, the loop action of the decorative patterns is repeatedly executed until the variable display of the special patterns is completed. Figure 23(C), Figure 42, Figure 43), When the variable display of the decoration identification information is temporarily stopped in the normal state, a predetermined light emission control for emitting light from the light emitting means in a predetermined light emission mode is repeatedly performed over a second period (for example, the effect control CPU 120 , When the decorative pattern is temporarily stopped and displayed at the stop positions of the decorative pattern display areas 5L, 5C, and 5R in the low base state, the loop light emission control of the main lamp 9a, the frame lamp 9b, and the movable body lamp 9d is repeatedly executed. Figure 24(B), Figure 42, Figure 43), When the variable display of the decoration identification information is stopped in the special state, the predetermined operation display control is not performed (for example, the effect control CPU 120 displays the decoration pattern in the high base state. , The part that does not execute the loop action of the decorative pattern when the temporary stop display is displayed at the stop position of 5R.See Fig. 44), The second period is longer than the first period (for example, loop action period Tb3<loop light emission period Tb4; see FIG. 24(A)) It is characterized by According to this feature, in the normal state, the predetermined operation display control is repeatedly performed in the sense of prompting the player to variably display the decoration identification information. It is possible to prevent the user from feeling annoyed by being urged to do so. Further, since the predetermined operation display control is repeatedly performed at a shorter period than the predetermined light emission control, the decoration identification information can be preferably highlighted.

[0019] [Form 9] (No.10) The game machine of form 9 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means is Execute the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), Normal state (e.g., low-probability low base state), a special state (e.g., low-probability-high base state and high-probability-high base state) with a short average variable display period while variable display is more likely to be executed than the normal state, is controllable to Information related to the variable display of special identification information that has not yet started can be stored as pending storage information (for example, the CPU 103 stores the pending information in a predetermined area of ​​the RAM 102 in the start winning judgment process of step S101, and the number of pending storage the part that performs the update process), The production control means is It is possible to variably display a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the production control CPU 120 executes variable display of decoration patterns in the production control process processing of step S76. part), The display result of the variable display of the decoration identification information is composed of combinations of the decoration identification information stopped in the effective display area (for example, "111" stopped and displayed at the stop positions of the decorative pattern display areas 5L, 5C, and 5R, The part that becomes a big hit or loses by combining decorative patterns such as "326"), In the normal state, when a non-specific combination that is a combination of the decoration identification information corresponding to the non-specific display result other than the specific display result is derived as the display result of the variable display of the decoration identification information, the decoration identification When the information is stopped in the effective display area, the decoration identification information is displayed in an enlarged size from the normal size according to the number of reserved memories stored as the reserved memory information, and then displayed in a mode of returning to the normal size. (For example, when the CPU 120 for effect control temporarily displays the decoration pattern, the part that can execute the fluctuation stop action. See FIGS. 36 to 39), In the special state, when the non-specific combination is derived as a display result of the variable display of the decoration identification information, when the decoration identification information is stopped in the effective display area, it is stored as the reserved storage information. Regardless of the number of reserved memories, the decoration identification information is maintained at a normal size (for example, in a high base state where the average variable display period is short and the decoration pattern is difficult to see, regardless of the number of reserved memories When the variable display based on the shortened variation pattern is executed, the part where the variable stop action is not executed and the size is maintained and the temporary stop display is performed (see Fig. 39 and Fig. 44) It is characterized by According to this feature, in the normal state, the movement when the decoration identification information is stopped is varied according to the number of retained memories to improve interest, while the average variable display period is short and the decoration identification information is visually recognized. In a special state where it is difficult to do so, by stopping while maintaining the size, it is possible to stop so that the visibility of the decoration identification information is not impaired.

[0020] [Form 10] (No.11) The game machine of form 10 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means can perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 can perform decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), In one production mode, it is possible to switch and display a plurality of types of background images including a first background image and a second background image (for example, in the first production mode, the background image may be a daytime town seen from a distance). The first background image 002SG081 (see FIG. 40(A1)) showing the scenery in the middle of the day and the first predetermined background image 002SG081A (see FIG. 40(A2)) showing the scenery of the town in the daytime can be switched and displayed. part), When the background image is switched from the first background image to the second background image, background fade-out display is performed in which the transparency of the first background image is gradually increased and erased, and the background fade-out display of the first background image is performed. is executed, the background fade-in display can be executed by gradually decreasing the transparency of the second background image (for example, the fade-out display period A1 of the first background image 002SG081 and the first predetermined background image 002SG081A A portion where a cross-fade display is executed in synchronization with the fade-in display period B1 of (see Fig. 40), When the variable display of the decoration identification information is started, it is possible to perform identification information fade-out display in which the transparency of the decoration identification information is gradually increased and erased (for example, the decoration pattern is gradually accelerated after scroll display is started). As the display speed increases, the transmittance (transparency) increases in proportion to the increase in speed, and the display fades out), When ending the variable display of the decoration identification information, it is possible to perform identification information fade-in display in which the transparency of the decoration identification information is gradually lowered (for example, the stop timing of the decoration pattern display areas 5L, 5C, and 5R approaches, the left decorative pattern display area 5L decoration pattern, the right decorative pattern display area 5R decoration pattern, and the middle decoration pattern display area 5C decoration pattern gradually decelerate and display at low speed, proportional to the decrease in speed. Then the transmittance (transparency) decreases and the part fades in), The execution period of the background fade-out display is longer than the execution period of the identification information fade-out display (for example, the fade-out display period A1 during which the fade-out display of the first background image 002SG081 is performed is A portion that is longer than the fade-out display period A21 from the start of the scroll display to the high-speed display (fade-out display period A1>fade-out display period A21). See FIGS. 42 and 43) It is characterized by According to this feature, the fade-out display basically gives the impression that the fade-out display has disappeared abruptly as it is executed in a short period of time. In some cases, the fade-out display of the identification information is executed in a shorter period of time than the fade-out display of the background, so that it can be noted that the variable display of the decoration identification information has started.

[0021] [Form 11] (No.12) The game machine of form 11 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means can perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 can perform decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), In one production mode, it is possible to switch and display a plurality of types of background images including a first background image and a second background image (for example, in the first production mode, the background image may be a daytime town seen from a distance). The first background image 002SG081 (see FIG. 40(A1)) showing the scenery in the middle of the day and the first predetermined background image 002SG081A (see FIG. 40(A2)) showing the scenery of the town in the daytime can be switched and displayed. part), When the background image is switched from the first background image to the second background image, background fade-out display is performed in which the transparency of the first background image is gradually increased and erased, and the background fade-out display of the first background image is performed. is executed, the background fade-in display can be executed by gradually decreasing the transparency of the second background image (for example, the fade-out display period A1 of the first background image 002SG081 and the first predetermined background image 002SG081A A portion where a cross-fade display is executed in synchronization with the fade-in display period B1 of (see Fig. 40), When the variable display of the decoration identification information is started, it is possible to perform identification information fade-out display in which the transparency of the decoration identification information is gradually increased and erased (for example, the decoration pattern is gradually accelerated after scroll display is started). As the display speed increases, the transmittance (transparency) increases in proportion to the increase in speed, and the display fades out), When ending the variable display of the decoration identification information, it is possible to perform identification information fade-in display in which the transparency of the decoration identification information is gradually lowered (for example, the stop timing of the decoration pattern display areas 5L, 5C, and 5R approaches, the left decorative pattern display area 5L decoration pattern, the right decorative pattern display area 5R decoration pattern, and the middle decoration pattern display area 5C decoration pattern gradually decelerate and display at low speed, proportional to the decrease in speed. Then the transmittance (transparency) decreases and the part fades in), The execution period of the identification information fade-out display and the execution period of the background fade-out display are different (for example, the fade-out display period A1 and the fade-out display period A22 are not executed at the same time; see FIGS. 42 and 43). It is characterized by According to this feature, by synchronizing the identification information fade-out display and the background fade-out display, it is possible to prevent difficulty in understanding that the variable display of the decoration identification information has started.

[0022] [Form 12] (No.13) The game machine of form 12 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means can perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 can perform decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), In one production mode, it is possible to switch and display a plurality of types of background images including a first background image and a second background image (for example, in the first production mode, the background image may be a daytime town seen from a distance). The first background image 002SG081 (see FIG. 40(A1)) showing the scenery in the middle of the day and the first predetermined background image 002SG081A (see FIG. 40(A2)) showing the scenery of the town in the daytime can be switched and displayed. part), When the background image is switched from the first background image to the second background image, background fade-out display is performed in which the transparency of the first background image is gradually increased and erased, and the background fade-out display of the first background image is performed. is executed, the background fade-in display can be executed by gradually decreasing the transparency of the second background image (for example, the fade-out display period A1 of the first background image 002SG081 and the first predetermined background image 002SG081A A portion where a cross-fade display is executed in synchronization with the fade-in display period B1 of (see Fig. 40), When the variable display of the decoration identification information is started, it is possible to perform identification information fade-out display in which the transparency of the decoration identification information is gradually increased and erased (for example, the decoration pattern is gradually accelerated after scroll display is started). As the display speed increases, the transmittance (transparency) increases in proportion to the increase in speed, and the display fades out), When ending the variable display of the decoration identification information, it is possible to perform identification information fade-in display in which the transparency of the decoration identification information is gradually reduced (for example, the stop timing of the decoration pattern display areas 5L, 5C, and 5R approaches, the left decorative pattern display area 5L decoration pattern, the right decorative pattern display area 5R decoration pattern, and the middle decoration pattern display area 5C decoration pattern gradually decelerate and display at low speed, proportional to the decrease in speed. Then the transmittance (transparency) decreases and the part fades in), The execution period of the background fade-in display is longer than the execution period of the identification information fade-in display (for example, the fade-in display period B1 during which the fade-in display of the first predetermined background image 002SG081A is performed is In the 5L, 5C, and 5R scroll displays, the portion that is longer than the fade-in display period B21 from the start of deceleration of the display speed to the temporary stop display (fade-in display period B1 > fade-in display period B21).See Figures 42 and 43) It is characterized by According to this feature, the fade-in display basically gives the impression that the fade-in display is performed in a short period of time, so that the variable display of the decoration identification information and the background change may be performed at the same time. In some cases, it can be noted that the variable display of the decoration identification information ends when the identification information fade-in display is performed in a shorter period of time than the background fade-in display.

[0023] [Form 13] (No.14) The game machine of form 13 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means can perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 can perform decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), In one production mode, it is possible to switch and display a plurality of types of background images including a first background image and a second background image (for example, in the first production mode, the background image may be a daytime town seen from a distance). A first background image 002SG081 (see FIG. 40(A1)) representing a landscape in the middle of noon and a first predetermined background image 002SG081A (see FIG. 40(A2)) representing a street scene in the daytime can be switched and displayed. part), When the background image is switched from the first background image to the second background image, background fade-out display is performed in which the transparency of the first background image is gradually increased to erase it, and the background fade-out display of the first background image is performed. is executed, the background fade-in display can be executed by gradually decreasing the transparency of the second background image (for example, the fade-out display period A1 of the first background image 002SG081 and the first predetermined background image 002SG081A A portion where a cross-fade display is executed in synchronization with the fade-in display period B1 of (see Fig. 40), When the variable display of the decoration identification information is started, it is possible to perform identification information fade-out display in which the transparency of the decoration identification information is gradually increased and erased (for example, the decoration pattern is gradually accelerated after scroll display is started). As the display speed increases, the transmittance (transparency) increases in proportion to the increase in speed, and the display fades out), When ending the variable display of the decoration identification information, it is possible to perform identification information fade-in display in which the transparency of the decoration identification information is gradually reduced (for example, the stop timing of the decoration pattern display areas 5L, 5C, and 5R approaches, the left decorative pattern display area 5L decoration pattern, the right decorative pattern display area 5R decoration pattern, and the middle decoration pattern display area 5C decoration pattern gradually decelerate and display at low speed, proportional to the decrease in speed. Then the transmittance (transparency) decreases and the part fades in), The execution period of the identification information fade-in display and the execution period of the background fade-in display are different (for example, the fade-in display period B1 and the fade-in display period B21 are not executed at the same time. See FIGS. 42 and 43. ) It is characterized by According to this feature, by synchronizing the identification information fade-in display and the background fade-in display, it is possible to prevent it from becoming difficult to understand that the variable display of the decoration identification information ends.

[0024] [Form 14] (No.15) Form 14 game machines are The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means can perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 can perform decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), After temporarily stopping and displaying the variable display at a predetermined timing from the start of the variable display of the decoration identification information until the display result is derived and displayed, it is possible to execute a specific effect of restarting the variable display (for example, The effect control CPU 120 determines whether or not the variable display is resumed after the temporary stop display of the decorative design at a predetermined timing from the start of the variable display of the decorative design until the display result is derived and displayed, that is, , A part that can execute "pseudo continuous notice" to incite whether or not to make one variable display look like multiple variable displays in a pseudo manner), The decoration identification information has decoration identification information of multiple colors (for example, blue and red) including numeric images, When the variable display is restarted in the specific effect, a number image (for example, pseudo consecutive number display 002SG212) that can specify the number of times the variable display is restarted can be displayed in multiple colors (for example, blue and red). (See Figures 48 and 49), In the specific effect, the number image of the temporarily stopped decoration identification pattern and the number display of the number image when the variable display is resumed are of the same type, and the number image of the temporarily stopped decoration identification pattern and the number image are of the same type. In the case of the first combination of different colors, the number image of the temporarily stopped decoration identification pattern and the number of times when the variable display is restarted, the number image of the image, the temporarily stopped decoration identification pattern and the number of times There are cases where both colors of the image are the same kind of second combination, In the specific effect, the ratio of control to the advantageous state is higher when the variable display is restarted with the second combination than when the variable display is restarted with the first combination (for example, a pseudo In the case where the display color of the temporary stop display and the pseudo run number display is the first combination of non-same colors in the run notice, the display color of the temporary stop display and the pseudo run number display are the same color. There are cases where it becomes the second combination, and when the variable display is resumed in the second combination, it is in a big hit game state than when the variable display is resumed in the first combination in the pseudo-continuous notice. part where the controlled rate is high) It is characterized by According to this feature, it is possible to draw attention not only to whether or not the specific effect is executed, but also to the combination of numbers and colors of the number image and the number image of the decoration identification information temporarily stopped and displayed when the specific effect is executed. Therefore, the amusement of the game is improved.

[0025] [Form 15] (No.16) The form 15 game machine is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The production control means is It is possible to variably display a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the production control CPU 120 executes variable display of decoration patterns in the production control process processing of step S76. part), The size is smaller than the decoration identification information, and it is possible to variably display the reduced identification information corresponding to each of the plurality of types of decoration identification information (for example, the effect control CPU 120 can display a small size corresponding to the decoration pattern). the part that executes the variable display of the pattern), When the variable display is not being executed, it is possible to execute a standby effect that displays a predetermined image (for example, the effect control CPU 120 receives the customer waiting demonstration designation command output from the main board 11, and then the variable A part that can execute a "customer waiting demonstration effect" when a predetermined time (for example, 60 seconds) has passed without receiving a control command such as a display start designation command (see Fig. 46), When the standby effect is executed, while the decoration identification information is hidden, the display of the reduced identification information is continued (see FIG. 46), When the condition for starting variable display is satisfied while the standby effect is being executed, the predetermined image is hidden after variable display of the reduced identification information is started before the predetermined image is hidden. After being displayed, the decoration identification information is displayed and the variable display is started (for example, if the start winning occurs while the customer waiting demo effect is being executed, the customer waiting demo effect image 002SG400 is hidden). The variable display of the small symbols is started before it becomes, then the customer waiting demonstration effect image 002SG400 is hidden, and the background image corresponding to the effect mode at that time (here, the first effect mode corresponding to the first effect mode) is displayed. 1 After switching to the background image 002SG081), the part where the decoration pattern is displayed and the scrolling display starts.See Fig. 47) It is characterized by According to this feature, by starting the variable display of the decoration identification information after the predetermined image is hidden, the player can recognize that the variable display has started in accordance with the fulfillment of the condition for starting the variable display. However, since variable display of the reduced identification information is started before the predetermined image is hidden, it is possible to ensure display corresponding to the variable display of the specific identification information.

[0026] [Form 16] (No.17) The form 16 game machine is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means is Based on a plurality of types of variable display patterns (see FIG. 7) to execute the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), Normal state (e.g., low-probability low base state), a special state (e.g., low-probability-high base state and high-probability-high base state) with a short average variable display period while variable display is more likely to be executed than the normal state, is controllable to The production control means is It is possible to variably display a plurality of types of decoration identification information (for example, decoration patterns) corresponding to the variable display of the specific identification information (for example, the production control CPU 120 decorates in the production control process processing of step S76. the part that executes the variable display of the pattern), It is possible to display a pending display corresponding to the variable display of the special identification information that has not yet started (for example, the production control CPU 120 in the pending display update process of step S161, the first in the special figure pending storage display area 5U Part that performs processing to display pending display 002SG101 and second pending display 002SG102), It is possible to display the corresponding display corresponding to the variable display of the special identification information being executed in the corresponding display area (for example, the effect control CPU 120 is displayed in the active display area 5F in the pending display update process of step S161 part that performs processing to display active display 002SG103), Along with the start of the variable display of the specific identification information, it is possible to perform a switching display that switches the pending display corresponding to the variable display to the corresponding display (for example, the effect control CPU 120 is a special figure pending storage display area A part that shifts display to move the first pending display 002SG101 displayed in the first display area from the left in 5U to the active display area 5F and switch to the active display 002SG103 (see FIG. 25), As the variable display of the decoration identification information, a movement display (for example, scroll display, see FIG. 21) for moving the decoration identification information, and a mode different from the movement display before starting the movement display. It is possible to perform a preliminary action display (for example, a variable start action, see FIG. 23(A)), In the normal state, when the switching display is performed, the preliminary operation display is performed (for example, the first suspension display 002SG101 that was displayed in the first display area from the left in the special figure suspension storage display area 5U is moved to the active display area 5F, and the scrolling display (variable display) of the decoration pattern does not start until the hold shift display period until switching display as the active display 002SG103 ends, and the above-mentioned fluctuation start action is executed. , the part where the scroll display (variable display) of the decoration pattern is started after the pending shift display period ends (see Fig. 26 (C) to (F)), Based on the variable display pattern information corresponding to a plurality of types of variable display patterns transmitted from the game control means, the variable display of the decoration identification information is executed (for example, the production control CPU 120 executes the production control process processing of step S76 A portion that executes variable display of decorative patterns based on the variation pattern designation command transmitted from the main board 11), The switching display can be performed in common when the variable display is performed based on the first type of variable display pattern information and when the variable display is performed based on the second type of variable display pattern information. (For example, the production control CPU 120, when the variable display is executed based on the first type of variation pattern specification command (for example, non-reach variation pattern specification command) and the second type of variation pattern specification command (for example , Reach fluctuation pattern specification command) and when the variable display is executed based on, in a common manner, the part that executes the shift display that switches the first reserved display 002SG101 and the first reserved display 002SG101 to the active display 002SG103. reference) It is characterized by According to this feature, along with the start of the variable display of the specific identification information, switching display is performed to switch the pending display corresponding to the variable display to the corresponding display, and during the switching display, the decoration identification information is moved. By performing a pre-operation display that operates in a manner different from the display, it is possible to effectively utilize the period required for performing the switching display. In addition, since the pre-operation display is performed when the switching display is performed in the normal state, the average variable display period is longer than in the special state, and when the variable display of the decoration identification information starts in the normal state, which tends to be monotonous. can increase the interest of Also, even when variable display based on different types of variable display patterns is performed, common switching display is performed, so the number of switching display patterns can be reduced.

[0027] [Form 17] (No.18) The form 17 gaming machine is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means is Based on a plurality of types of variable display patterns (see FIG. 7), the variable display of the specific identification information is executed (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), Normal state (e.g., low-probability low base state), a special state (e.g., low-probability-high base state and high-probability-high base state) with a short average variable display period while variable display is more likely to be executed than the normal state, is controllable to The production control means is It is possible to variably display a plurality of types of decoration identification information (for example, decoration patterns) corresponding to the variable display of the specific identification information (for example, the production control CPU 120 decorates in the production control process processing of step S76. the part that executes the variable display of the pattern), It is possible to display a pending display corresponding to the variable display of the special identification information that has not yet started (for example, the production control CPU 120 in the pending display update process of step S161, the first in the special figure pending storage display area 5U Part that performs processing to display pending display 002SG101 and second pending display 002SG102), It is possible to display the corresponding display corresponding to the variable display of the special identification information being executed in the corresponding display area (for example, the effect control CPU 120 is displayed in the active display area 5F in the pending display update process of step S161 part that performs processing to display active display 002SG103), Along with the start of the variable display of the specific identification information, it is possible to perform a switching display that switches the pending display corresponding to the variable display to the corresponding display (for example, the effect control CPU 120 is a special figure pending storage display area A part that shifts display to move the first pending display 002SG101 displayed in the first display area from the left in 5U to the active display area 5F and switch to the active display 002SG103 (see FIG. 25), As the variable display of the decoration identification information, a movement display (for example, scroll display, see FIG. 21) for moving the decoration identification information, and a mode different from the movement display before starting the movement display. It is possible to perform a preliminary action display (for example, a variable start action, see FIG. 23(A)), In the normal state, when the switching display is performed, the preliminary action display is performed, and the scroll display is not started until the switching display is completed (for example, the left side in the special figure pending storage display area 5U 1st hold display 002SG101 displayed in the first display area from 1 is moved to the active display area 5F, and displayed as the active display 002SG103. (variable display) is not started, the above-described variable start action is executed, and after the pending shift display period ends, the scroll display (variable display) of the decoration pattern is started. )reference), Based on the variable display pattern information corresponding to a plurality of types of variable display patterns transmitted from the game control means, the variable display of the decoration identification information is executed (for example, the production control CPU 120 executes the production control process processing of step S76 A portion that executes variable display of decorative patterns based on the variation pattern designation command transmitted from the main board 11), The switching display can be performed in common when the variable display is performed based on the first type of variable display pattern information and when the variable display is performed based on the second type of variable display pattern information. (For example, the production control CPU 120, when the variable display is executed based on the first type of variation pattern specification command (for example, non-reach variation pattern specification command) and the second type of variation pattern specification command (for example , Reach fluctuation pattern specification command) and when the variable display is executed based on, in a common manner, the part that executes the shift display that switches the first reserved display 002SG101 and the first reserved display 002SG101 to the active display 002SG103. reference) It is characterized by According to this feature, along with the start of variable display of the specific identification information, switching display is performed to switch the pending display corresponding to the variable display to the corresponding display, and during the switching display, the decoration identification information is moved. By performing the pre-operation display in which the decoration identification information is operated in a manner different from the movement display before starting the display, the period required for the switching display can be effectively utilized. In addition, since the moving display of the decoration identification information does not start until the switching display ends and the corresponding display is displayed in the corresponding display area, the moving display of the decoration identification information may start before the corresponding display is displayed. It is possible to eliminate the discomfort caused by In addition, since the pre-operation display is performed when the switching display is performed in the normal state, the average variable display period is longer than in the special state, and when the variable display of the decoration identification information starts in the normal state, which tends to be monotonous. can increase the interest of Also, even when variable display based on different types of variable display patterns is performed, common switching display is performed, so the number of switching display patterns can be reduced.

[0028] [Form 18] (No.19) The form 18 game machine is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means is Based on a plurality of types of variable display patterns (see FIG. 7), the variable display of the specific identification information is executed (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), Normal state (e.g., low-probability low base state), a special state (e.g., low-probability-high base state and high-probability-high base state) with a short average variable display period while variable display is more likely to be executed than the normal state, is controllable to The production control means is It is possible to variably display a plurality of types of decoration identification information (for example, decoration patterns) corresponding to the variable display of the specific identification information (for example, the production control CPU 120 decorates in the production control process processing of step S76. The part that executes the variable display of the pattern), It is possible to display a pending display corresponding to the variable display of the special identification information that has not yet started (for example, the production control CPU 120 in the pending display update process of step S161, the first in the special figure pending storage display area 5U Part that performs processing to display pending display 002SG101 and second pending display 002SG102), It is possible to display the corresponding display corresponding to the variable display of the special identification information being executed in the corresponding display area (for example, the effect control CPU 120 is displayed in the active display area 5F in the pending display update process of step S161 part that performs processing to display active display 002SG103), Along with the start of the variable display of the specific identification information, it is possible to perform a switching display that switches the pending display corresponding to the variable display to the corresponding display (for example, the effect control CPU 120 is a special figure pending storage display area A part that shifts display to move the first pending display 002SG101 displayed in the first display area from the left in 5U to the active display area 5F and switch to the active display 002SG103 (see FIG. 25), As the variable display of the decoration identification information, a movement display (for example, scroll display, see FIG. 21) for moving the decoration identification information, and a mode different from the movement display before starting the movement display. It is possible to perform a preliminary action display (for example, a variable start action, see FIG. 23(A)), In the special state, when the switching display is performed, the preliminary operation display is performed (for example, the first suspension display 002SG101 that was displayed in the first display area from the left in the special figure suspension storage display area 5U is moved to the active display area 5F, and the scrolling display (variable display) of the decoration pattern does not start until the hold shift display period until switching display as the active display 002SG103 ends, and the above-mentioned fluctuation start action is executed. , The part where the scroll display (variable display) of the decoration pattern starts after the pending shift display period ends.Modified example), Based on the variable display pattern information corresponding to a plurality of types of variable display patterns transmitted from the game control means, the variable display of the decoration identification information is executed (for example, the production control CPU 120 executes the production control process of step S76 A part that executes variable display of decorative patterns based on the variation pattern designation command transmitted from the main board 11 in the process)

[0029] The switching display can be performed in common when the variable display is performed based on the first type of variable display pattern information and when the variable display is performed based on the second type of variable display pattern information. (For example, the production control CPU 120, when the variable display is executed based on the first type of variation pattern specification command (for example, non-reach variation pattern specification command) and the second type of variation pattern specification command (for example , reach variation pattern specification command) and when variable display is executed based on, in a common manner, the part that executes the shift display that switches the first reserved display 002SG101 and the first reserved display 002SG101 to the active display 002SG103. reference) It is characterized by According to this feature, along with the start of the variable display of the specific identification information, switching display is performed to switch the pending display corresponding to the variable display to the corresponding display, and during the switching display, the decoration identification information is moved. By performing preliminary operation display that operates in a manner different from display, the period required for switching display can be effectively utilized. Further, since the pre-operation display is performed while the switching display is being performed in the special state which is more advantageous than the normal state, the start of the variable display of the decoration identification information in the special state can be excited. Also, even when variable display based on different types of variable display patterns is executed, common switching display is performed, so the number of switching display patterns can be reduced.

[0030] [Form 19] (No.20) The game machine of form 19 is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means is Based on a plurality of types of variable display patterns (see FIG. 7) to execute the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), Normal state (e.g., low-probability low base state), a special state (e.g., low-probability-high base state and high-probability-high base state) with a short average variable display period while variable display is more likely to be executed than the normal state, is controllable to The production control means is It is possible to variably display a plurality of types of decoration identification information (for example, decoration patterns) corresponding to the variable display of the specific identification information (for example, the production control CPU 120 decorates in the production control process processing of step S76. The part that executes the variable display of the pattern), It is possible to display a pending display corresponding to the variable display of the special identification information that has not yet started (for example, the production control CPU 120 in the pending display update process of step S161, the first in the special figure pending storage display area 5U Part that performs processing to display pending display 002SG101 and second pending display 002SG102), It is possible to display the corresponding display corresponding to the variable display of the special identification information being executed in the corresponding display area (for example, the effect control CPU 120 is displayed in the active display area 5F in the pending display update process of step S161 part that performs processing to display active display 002SG103), Along with the start of the variable display of the specific identification information, it is possible to perform a switching display that switches the pending display corresponding to the variable display to the corresponding display (for example, the effect control CPU 120 is a special figure pending storage display area A part that shifts display to move the first pending display 002SG101 displayed in the first display area from the left in 5U to the active display area 5F and switch to the active display 002SG103 (see FIG. 25), As the variable display of the decoration identification information, a movement display (for example, scroll display, see FIG. 21) for moving the decoration identification information, and a mode different from the movement display before starting the movement display. It is possible to perform a preliminary action display (for example, a variable start action, see FIG. 23(A)), In the special state, when the switching display is performed, the preliminary action display is performed, and the movement display is not started until the switching display is completed (for example, the left side in the special figure holding storage display area 5U 1st hold display 002SG101 displayed in the first display area from 1 is moved to the active display area 5F, and displayed as the active display 002SG103. Variable display) is not started, the above-described variable start action is executed, and after the pending shift display period ends, the scroll display (variable display) of the decorative pattern is started.Modified example), Based on the variable display pattern information corresponding to a plurality of types of variable display patterns transmitted from the game control means, the variable display of the decoration identification information is executed (for example, the production control CPU 120 executes the production control process of step S76 A part that executes variable display of decorative patterns based on the variation pattern designation command transmitted from the main board 11 in the process)

[0031] The switching display can be performed in common when the variable display is performed based on the first type of variable display pattern information and when the variable display is performed based on the second type of variable display pattern information. (For example, the production control CPU 120, when the variable display is executed based on the first type of variation pattern specification command (for example, non-reach variation pattern specification command) and the second type of variation pattern specification command (for example , reach variation pattern designation command), and when the variable display is executed based on, in a common manner, the portion that executes the shift display that switches and displays the first reserved display 002SG101 and the first reserved display 002SG101 to the active display 002SG103. (See Fig. 25) It is characterized by According to this feature, along with the start of variable display of the specific identification information, switching display is performed to switch the pending display corresponding to the variable display to the corresponding display, and during the switching display, the decoration identification information is moved. By performing the pre-operation display in which the decoration identification information is operated in a manner different from the movement display before starting the display, the period required for the switching display can be effectively utilized. In addition, since the moving display of the decoration identification information does not start until the switching display ends and the corresponding display is displayed in the corresponding display area, the moving display of the decoration identification information may start before the corresponding display is displayed. It is possible to eliminate the discomfort caused by Further, since the pre-operation display is performed while the switching display is being performed in the special state which is more advantageous than the normal state, the start of the variable display of the decoration identification information in the special state can be excited. Also, even when variable display based on different types of variable display patterns is performed, common switching display is performed, so the number of switching display patterns can be reduced.

[0032] [Form 20] (No.21) The form 20 game machine is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The production control means is It is possible to variably display a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the production control CPU 120 executes variable display of decoration patterns in the production control process processing of step S76. part), It is possible to control any one of the production modes (for example, the first production mode to the fourth production mode) from a plurality of production modes including the first production mode and the second production mode, When starting the variable display of the decoration identification information, it is possible to perform a fade-out display in which the transparency of the decoration identification information is gradually increased and erased (for example, the decoration pattern is gradually accelerated after the start of the scroll display). As the display becomes faster, the transmittance (transparency) increases in proportion to the increase in speed, and the part where the display fades out), In the first effect mode, movement display for moving the decoration identification information is executed as variable display of the decoration identification information (see FIGS. 20(A1) and (A2)), In the second effect mode, as the variable display of the decoration identification information, a special variable display different in form from the moving display is executed (see FIGS. 20(B1) and (B2)), The execution period of the fade-out display when the special variable display is performed in the second effect mode is longer than the execution period of the fade-out display when the moving display is performed in the first effect mode ( For example, the fade-out display period A22 when the scroll display is executed in the second effect mode is longer than the fade-out display period A21 when the scroll display is executed in the first effect mode (fade-out display period A21 < Fade-out display period A22. See Fig. 45 (A) (B))) It is characterized by According to this feature, in the second effect mode, not only is the form of variable display of the decoration identification information different from that in the first effect mode, but the fade-out from the start of the variable display until the decoration identification information is erased Since the display period is lengthened, it is possible to draw attention to the decoration identification information for a long period of time.

[0033] [Form 21] (No.22) The form 21 game machine is The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The production control means is It is possible to variably display a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the production control CPU 120 executes variable display of decoration patterns in the production control process processing of step S76. part), It is possible to control any one of the production modes (for example, the first production mode to the fourth production mode) from a plurality of production modes including the first production mode and the second production mode, When starting the variable display of the decoration identification information, it is possible to perform a fade-out display in which the transparency of the decoration identification information is gradually increased and erased (for example, the decoration pattern is gradually accelerated after the start of the scroll display). As the display becomes faster, the transmittance (transparency) increases in proportion to the increase in speed, and the part where the display fades out), any one of a plurality of types of variable display patterns can be determined as the variable display pattern of the decoration identification information; The execution period of the fade-out display differs between when the predetermined variable display pattern is determined in the first effect mode and when the predetermined variable display pattern is determined in the second effect mode (for example, the first effect mode 45 (A ) See (B))) It is characterized by According to this feature, the execution period of the fade-out when the predetermined variable display pattern is determined differs between when the first effect mode is controlled and when the second effect mode is controlled. Since it becomes difficult for the player to predict the display pattern, the amusement of the game is improved.

[0034] [Form 22] (No.23) Form 22 game machines are The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means executes the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), The effect control means can perform variable display of a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the effect control CPU 120 can perform decoration in the effect control process processing of step S76. The part that executes the variable display of the pattern), The decoration identification information includes a character image (for example, character display section 002SG052) and a related information image (for example, information display section 002SG053) that is information related to the character of the character image, The variable display period includes a pre-variable display period from when the condition for starting variable display is established until the decoration identification information starts variable display, and a post-variable display period after the decoration identification information starts variable display. (For example, the variable display period of the special symbols includes the pre-variable display period from the start of the variable display of the special symbols and small symbols to the start of the scroll display of the decorative symbols, and the scroll display of the decorative symbols. and a variable after-display period after is started), the character image is displayed in the pre-variable display period and the post-variable display period; After being displayed in the pre-variable display period, the related information image is erased before the start of the post-variable display period (for example, the name of the character displayed in the information display section 002SG053). Related information) is displayed during the pre-variable display period, that is, when the variable start action is being executed, and before the post-variable display period starts, that is, the scroll display of the decoration pattern is started. Part to be erased before (see Fig. 23(A), Fig. 26) It is characterized by According to this feature, the player can deepen his / her understanding of the character by drawing attention to the related information image before the variable display of the decoration identification information is started, that is, when the display is stopped. Also, by erasing the related information image before the start of the variable display, it is possible to draw attention to the variable display, the advance notice effect, etc., rather than the related information image.

[0035] [Form 23] (No.24) Form 23 game machines are The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means is Execute the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), Normal state (e.g., low-probability low base state), a special state (e.g., low-probability-high base state and high-probability-high base state) with a short average variable display period while variable display is more likely to be executed than the normal state, is controllable to The production control means is It is possible to variably display a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the production control CPU 120 executes variable display of decoration patterns in the production control process processing of step S76. part), In the normal state, control to one of a plurality of types of production modes including a first production mode (for example, first production mode) and a second production mode (for example, second production mode) It is possible (for example, the first production mode to the fourth production mode. See FIG. 20), In the special state, it is possible to control the production mode including the third production mode (for example, the third production mode and the fourth production mode), The decoration identification information includes a character image (for example, character display section 002SG052) and a related information image (for example, information display section 002SG053) that is information related to the character of the character image, In the first effect mode, decoration identification information is displayed in a manner including the character image and the related information image (see FIG. 26), In the second rendering mode and the third rendering mode, the decoration identification information is displayed without including the related information image (see FIGS. 28, 29, and 33). It is characterized by According to this feature, in the first effect mode, by displaying the related information image to make the player pay attention to the related information image, the player can deepen his / her understanding of the character. By erasing the related information image in the 3-effect mode, it is possible to draw attention to the variable display, the advance notice effect, etc., rather than the related information image.

[0036] [Form 24] (No.25) Form 24 game machines are The variable display of the specific identification information (for example, special symbols) is executed, and as a result of the variable display of the specific identification information, the specific display result (for example, the big win display result) is derived, which is advantageous to the player ( For example, a game machine (for example, a pachinko game machine 1) that can be controlled to a jackpot game state), Game control means (for example, CPU103), Production control means (for example, production control CPU120) and, The game control means is Execute the variable display of the specific identification information (for example, the part where the CPU 103 executes the variable display of the special design in the special design process processing of step S25), Normal state (e.g., low-probability low base state), a special state (e.g., low-probability-high base state and high-probability-high base state) with a short average variable display period while variable display is more likely to be executed than the normal state, is controllable to The production control means is It is possible to variably display a plurality of types of decoration identification information corresponding to the variable display of the specific identification information (for example, the production control CPU 120 executes variable display of decoration patterns in the production control process processing of step S76. part), The decoration identification information includes a numeric image (eg, numeric display section 002SG061), When the background image is normally displayed, it is possible to execute a notification effect that notifies whether or not the advantageous state is controlled (for example, the SP reach that notifies whether the effect control CPU 120 will be a big hit or not the part where the production can be executed), In the notification effect, a specific background image (for example, a fifth background image 002SG085) different from the normal background image is displayed, When the notification effect is executed in the variable display from which the specific display result is derived as a result of the variable display, decoration identification information corresponding to the specific display result when the specific background image is displayed in the notification effect. (For example, in the SP reach production, when the fifth background image 002SG085 corresponding to the SP reach production is displayed as the background image, the combination of the jackpot confirmed symbols (for example, "222") is temporary Stopped display (see Fig. 53(F)), Upon completion of the notification effect, the specific background image is erased and the normal background image is displayed, and when the normal background image is displayed, a combination of decoration identification information corresponding to the specific display result is displayed ( For example, as shown in FIG. 53(G), the fifth background image 002SG085 is hidden, the first background image 002SG081 is displayed, and the first background image 002SG081 is displayed as the SP ready-to-win effect ends. The part where the combination of jackpot confirmation patterns (for example, "222") is temporarily stopped when there is a specific image (for example, a specific image 002SG075) is operatively displayed in proximity to the numeric image of the combination of decoration identification information corresponding to the specific display result being displayed while the normal background image is being displayed; In the special state, the specific image is not displayed (for example, in the low base state, a specific image 002SG075 showing a flame is displayed for the number display portion 002SG051 of the combination of the jackpot confirmed decorative symbols displayed after the end of the SP ready-to-win effect. While the operation is displayed (see FIGS. 53(H) and (I)), in the high base state, the flame is displayed on the number display portion 002SG051 of the combination of the jackpot confirmed decoration pattern displayed after the end of the SP reach production. Part where the specific image 002SG075 shown is not displayed (see FIGS. 54(P) and (S))) It is characterized by According to this feature, in a normal state, the specific image is displayed in motion with respect to the numeric image of the decoration identification information displayed after the termination of the notification effect, thereby increasing the effect of the effect and making it lively, but the average variable display period is short. In the special state, the variable display can be given a sense of speed by not displaying the specific image with respect to the numerical image of the decoration identification information displayed after the end of the notification effect.

[0037] [Form 25] (No.18-2) The gaming machine of form 25 is the gaming machine according to form 17 or 18, The production control means is Based on the end of the variable display of the specific identification information, the corresponding display (eg, active display 002SG103) corresponding to the variable display displayed in the corresponding display area (eg, active display area 5F) is erased. can display an erasing effect display (for example, erasing effect 002SG110) that emphasizes that the corresponding display has been erased when If the suspended display is displayed when the erased effect display is displayed, the erased effect display is continuously displayed until the variable display corresponding to the suspended display is started (for example, the erased effect 002SG110 It continues to be displayed even after the active display 002SG103 is cleared, and disappears after the next variable display corresponding to the first pending display 002SG101 that was displayed in the first display area from the left starts as shown below. part to be processed (see Fig. 25 (B3)) It is characterized by According to this feature, it is possible to prevent the interest of the presentation from deteriorating by not creating a blank period of the presentation after the variable display is finished and before the next variable display is started. In addition, the erasing effect display makes the player recognize that the corresponding display corresponding to the finished variable display has been erased, and at the same time, displays a new corresponding display to recognize that a new variable display has started. can be made

[0038] [Form 26] (No.18-3) The gaming machine of form 26 is the gaming machine according to form 17 or 18, The areas where the decoration identification information is displayed are the first area (for example, the left decorative design display area 5L), the second area (for example, the right decorative design display area 5R), the first area, and the second area. including a third area (for example, the middle decoration design display area 5C) located between In the normal state, the decoration identification information is displayed in a smaller size in the third area than in the first area and the second area (for example, see FIG. 19), In the special state, the decoration identification information of the first area, the second area and the third area are displayed in the same size (for example, see FIG. 19), The third area in the special state is arranged closer to the center of the display area of ​​the display means than the third area in the normal state (see FIG. 19, for example). It is characterized by According to this feature, in a normal state, the decoration identification information in the first and second areas are made to appear larger, and the decoration identification information in the third area is shifted to give a sense of depth and enhance interest. Also, in a special state in which the average variable display period is short, the decoration identification information is arranged at a position near the center of the display area, so that the degree of recognition of the decoration identification information can be enhanced.

[0039] (basic description) First, the basic configuration and control of the pachinko gaming machine 1 (also the configuration and control of a general pachinko gaming machine) will be described.

[0040] Next, the form for carrying out the gaming machine according to the present invention will be described below based on the drawings. In the following, the front side of FIG. 1 is the front (front, front) side of the pachinko machine 1, the back side is the rear (rear, rear) side, and the up, down, left, and right directions when the pachinko machine 1 is viewed from the front side. Described as a standard. In addition, the front surface of the pachinko gaming machine 1 in the present embodiment is a facing surface facing the player who plays the game on the pachinko gaming machine 1 . Also, in the explanation of each step in the flow chart, for example, "Step S1" is abbreviated as "S1" or "002SGS1", "Normal Reach" is abbreviated as "N Reach", and "Super Reach" is "SP Reach". It is sometimes abbreviated as

[0041] (Configuration of pachinko machine 1, etc.) FIG. 1 is a front view of the pachinko game machine 1, showing the arrangement layout of the main members. A pachinko game machine (game machine) 1 is roughly composed of a game board (gauge board) 2 that constitutes a game board surface and a game machine frame (underframe) 3 that supports and fixes the game board 2 . A game area is formed on the game board 2, and a game ball as a game medium is shot from a predetermined ball shooting device and hit into the game area.

[0042] Incidentally, the "variable display" of the special symbols means, for example, that a plurality of types of special symbols are variably displayed (the same applies to other symbols described later). Variations include updated display of multiple designs, scroll display of multiple designs, deformation of one or more designs, enlargement / reduction of one or more designs, and the like. In the variation of special symbols and normal symbols, which will be described later, a plurality of types of special symbols or normal symbols are updated and displayed. In the later-described variation of decorative patterns, a plurality of types of decorative patterns are scrolled or updated, and one or more decorative patterns are deformed or enlarged / reduced. Incidentally, the variation includes a mode of blinking a certain symbol. At the end of the variable display, a predetermined special symbol is stopped and displayed (also referred to as derivation or derivation display) as a display result (the same applies to variable display of other symbols described later). Variable display may be expressed as variable display or variation.

[0043] In addition, the special symbol variably displayed in the first special symbol display device 4A is also referred to as "first special symbol", and the special symbol variably displayed in the second special symbol display device 4B is also referred to as "second special symbol". Also, the special game using the first special is called "first special game", and the special game using the second special is also called "second special game". In addition, the number of special symbol display devices that variably display the special symbols may be one.

[0044] An image display device 5 is provided near the center of the game area on the game board 2 . The image display device 5 is composed of, for example, an LCD (liquid crystal display device) or organic EL (Electro Luminescence), and displays various effects images. The image display device 5 may be composed of a projector and a screen. Various effects images are displayed on the image display device 5 .

[0045] For example, on the screen of the image display device 5, in synchronism with the first special game and the second special game, decoration patterns (such as patterns showing numbers etc.) as a plurality of types of decoration identification information different from the special patterns. variable display is performed. Here, in synchronization with the first special game or the second special game, decorative patterns are variably displayed (for example, up and down direction scroll display and update display). In addition, the variable display of the special game and the decoration pattern that are executed in synchronization is also generically called simply variable display.

[0046] In addition, on the upper left of the display screen of the image display device 5, the number corresponding to the first reserved memory number (for example, the number "0" etc.), the second reserved memory number (for example, the number "4" etc.) and the decoration pattern A display area 5S for displaying small patterns is provided, and the small patterns are variably displayed corresponding to the variable display of the decorative patterns.

[0047] In addition, the first reserved memory number, the second reserved memory number, the reserved display, the small pattern, the error display (not shown) indicating the error state that occurred in the pachinko game machine 1, and the right hitting that prompts the player to perform the right hitting operation The notification image 002SG201 (see FIG. 20) and the time saving remaining display 002SG202 (see FIG. 20) indicating the number of remaining time saving are displayed on the front side (upper layer) than the effect image such as the character, so that the effect image While preventing the visibility of the first reserved memory number, the second reserved memory number, small patterns and error display from decreasing due to overlap, the decorative pattern is deeper than the effect image (lower layer) , it may be possible to prevent the visibility of the effect image from being lowered due to overlapping of the decorative symbols.

[0048] Incidentally, the small pattern is also referred to as a fourth pattern. The fourth pattern is a pattern indicating that the special patterns (first special pattern, second special pattern) are displayed variably, for example, in a display device such as the image display device 5. The display changes depending on the movement. By variably displaying the fourth pattern, an effect is performed in which the effect content including the variable display of the decorative pattern disappears from the screen for a moment, or the movable bodies 32A and 32B are displayed entirely or on the screen of the image display device 5. Even if it is difficult to recognize the decorative pattern, such as when a part of the pattern is shielded, it is possible to recognize whether or not it is currently in a variable display state. The effect control CPU 120 performs variable display of the fourth symbol corresponding to the first special symbol by operating the image display device 5 based on the reception of the first variable display start command. In addition, the effect control CPU 120 performs variable display of the fourth symbol corresponding to the second special symbol by operating the image display device 5 based on the reception of the second variable display start command.

[0049] In addition, the fourth pattern display provided in a place other than the image display device 5 (for example, the special variable winning ball device 7 which is a predetermined place of the game board 2) such as the first special figure LED and the second special figure LED The pattern displayed on the device is also called the fourth pattern.

[0050] At the bottom of the screen of the image display device 5, a display area for displaying a pending display corresponding to the variable display whose execution is pending and an active display corresponding to the variable display being executed (special figure pending storage display area 5U , an active display area 5F) is provided. Suspended display and active display are also collectively referred to as variable display corresponding display corresponding to variable display. In addition, in the present embodiment, the common special figure pending storage display area 5U is provided for the first special symbol and the second special symbol, but represents the variable display that the execution of the first special symbol is suspended. A first special figure pending storage display area in which the first pending display is displayed, and a second special figure pending storage display area in which the second pending display representing the variable display in which the execution of the second special symbol is suspended is displayed , may be provided separately.

[0051] At predetermined positions on the game board 2, a first suspension indicator 25A and a second suspension indicator 25B each including a plurality of LEDs are provided. The first pending display 25A displays the number of first pending memories according to the number of lit LEDs. The second pending display 25B displays the number of second pending memories according to the number of lit LEDs.

[0052] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided on the right side of the winning ball device 6A.

[0053] Winning ball device 6A, for example, forms a first starting winning opening that is kept in a constant open state in which game balls can enter, for example, by a predetermined ball receiving member. When the game ball enters the first start winning hole, a predetermined number of (for example, three) prize balls are paid out, and the first special game can be started.

[0054] The variable winning ball device 6B (ordinary electric accessory) forms a second starting winning port that changes between a closed state and an open state by a solenoid 81 (see FIG. 2). The variable winning ball device 6B includes, for example, an electric accessory having a movable piece that can be opened and closed, and when the solenoid 81 is in an OFF state, the movable piece is in the standing position, so that the game ball is placed in the second start winning opening. It will be in a closed state that does not enter (it is also said that the second start winning opening is in a closed state). On the other hand, the variable winning ball device 6B is in an open state where the game ball can enter the second start winning opening (second start winning It is said that the mouth is open.) When the game ball enters the second start winning opening, a predetermined number of (for example, three) prize balls are paid out, and the second special game can be started. The variable winning ball device 6B is not limited to the above as long as it changes between the closed state and the open state.

[0055] Predetermined positions of the game board 2 (in the example shown in FIG. 1, three locations on the lower left side of the game area and one location above the variable winning ball device 6B) are always kept in a constant open state by predetermined ball receiving members. A general prize-winning port 10 is provided. In this case, when entering one of the general winning openings 10, a predetermined number (for example, 10) of game balls are paid out as prize balls.

[0056] A special variable winning ball device 7 having a large winning opening is provided between the winning ball device 6A and the variable winning ball device 6B. The special variable winning ball device 7 has a large winning opening door that is driven to open and close by a solenoid 82 (see FIG. 2). Form.

[0057] As an example, in the special variable winning ball device 7, when the solenoid 82 for the big winning door (for the special electric accessory) is in the OFF state, the big winning door closes the big winning door, and the game ball is pushed out. You will not be able to enter (pass through) the prize gate. On the other hand, in the special variable winning ball device 7, when the solenoid 82 for the big winning gate door is in the ON state, the big winning gate opens the big winning gate, so that the game ball can easily enter the big winning gate. Become.

[0058] When game balls enter the big winning hole, a predetermined number (for example, 14) of game balls are paid out as prize balls. When the game ball enters the big winning hole, for example, more prize balls than when the game ball enters the first starting winning hole, the second starting winning hole and the general winning hole 10 are paid out.

[0059] Entering a game ball into each winning opening including the general winning opening 10 is also called "winning". In particular, winning a prize to the starting gate (first starting winning gate, second starting winning gate) is also referred to as starting winning.

[0060] A predetermined position of the game board 2 (in the example shown in FIG. 1, the lower left of the game area), the normal symbol display 20 is provided. As an example, the normal design display device 20 consists of a 7-segment LED or the like, and performs variable display of normal design as a plurality of types of normal identification information different from the special design. Normal symbols are represented by numbers indicating "0" to "9" and lighting patterns such as "-". The normal pattern may include a pattern in which all LEDs are turned off. Such a variable display of normal patterns is also called a normal pattern game.

[0061] On the right side of the image display device 5, a passage gate 41 through which game balls can pass is provided. Based on the fact that the game ball has passed through the passage gate 41, the general pattern game is executed.

[0062] Below the normal pattern display device 20, a normal pattern holding display device 25C is provided. The general pattern pending display 25C is configured to include, for example, four LEDs, and displays the number of general pattern pending storage, which is the number of general pattern games whose execution is suspended, by the number of lit LEDs.

[0063] On the surface of the game board 2, in addition to the above configuration, windmills for changing the flowing direction and speed of the game ball and a large number of obstacle nails are provided. At the bottom of the game area, an out port is provided for taking in game balls that have not entered any of the winning ports.

[0064] Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the upper left and right positions of the frame 3 for gaming machine. A main lamp 9a is provided above the image display device 5 in the gaming machine frame 3, and frame lamps 9b are provided to the left and right of the main lamp 9a so as to surround the game area. Furthermore, at a position near the special variable winning ball device 7 on the game board 2, an attacker lamp 9c is provided.

[0065] Movable bodies 32A and 32B are provided at predetermined positions of the game board 2 (upper and lower positions of the image display device 5 in FIG. 1). A movable body lamp 9d is provided on the movable bodies 32A and 32B. The movable body lamp 9d, the main lamp 9a, the frame lamp 9b, and the attacker lamp 9c are collectively referred to as a game effect lamp 9 in some cases. The main lamp 9a, the frame lamp 9b, the attacker lamp 9c, and the movable body lamp 9d include LEDs.

[0066] At the lower right position of the gaming machine frame 3, there is provided a ball hitting operation handle (operation knob) 30 that is operated by a player or the like in order to shoot a game ball toward the game area from the ball shooting device.

[0067] At a predetermined position of the gaming machine frame 3 below the game area, game balls paid out as prize balls and game balls lent from a predetermined ball lending machine are held (stored) so as to be supplied to the ball launching device. ) is provided with a batted ball supply plate (upper plate). In addition to the top tray, the gaming machine frame 3 may be provided with a payout portion (hit ball supply tray) from which prize balls are paid out when the top tray is full.

[0068] A stick controller 31A that can be held and tilted by a player is attached to a predetermined position of the gaming machine frame 3 below the game area. The stick controller 31A is provided with a trigger button that can be pressed by the player. An operation on the stick controller 31A is detected by the controller sensor unit 35A (see FIG. 2).

[0069] At a predetermined position of the gaming machine frame 3 below the game area, there is provided a push button 31B that allows the player to perform a predetermined instruction operation such as a pressing operation. An operation on push button 31B is detected by push sensor 35B (see FIG. 2).

[0070] In the pachinko game machine 1, the stick controller 31A and the push button 31B are provided as detection means for detecting actions (operations, etc.) of the player, but detection means other than these may be provided.

[0071] (Overview of game progress) A game ball is shot toward the game area by a player's rotation operation to the ball hitting operation handle 30 provided in the pachinko game machine 1.例文帳に追加 When the game ball passes through the passage gate 41, the normal pattern display device 20 starts the normal pattern game. In addition, when the game ball passes through the passage gate 41 during the period during the execution of the previous normal game (when the game ball passes through the passage gate 41 but the normal game based on the passage cannot be executed immediately) , The normal game based on the passage is suspended up to a predetermined upper limit number (eg 4).

[0072] In this general pattern game, if a specific normal pattern (normal pattern per pattern) is stopped and displayed, the display result of the normal pattern becomes "normal pattern per pattern". On the other hand, if a normal pattern (normal pattern lost pattern) other than the normal pattern per pattern is stop-displayed as the fixed normal pattern, the display result of the normal pattern becomes "normal pattern lost". When it becomes "per normal figure", open control is performed to make the variable winning ball device 6B open for a predetermined period (the second start winning opening becomes open).

[0073] When the game ball enters the first start winning opening formed in the winning ball device 6A, the first special symbol game by the first special symbol display device 4A is started.

[0074] When the game ball enters the second starting winning hole formed in the variable winning ball device 6B, the second special symbol game by the second special symbol display device 4B is started.

[0075] In addition, if the game ball enters (wins) the start winning opening during the period during the execution of the special game or the period during which it is controlled to the jackpot game state described later (starting winning occurs, but it is based on the starting winning If the special game cannot be executed immediately), the execution of the special game based on the entry is suspended up to a predetermined upper limit number (eg 4).

[0076] In the special symbol game, if a specific special symbol (a big hit symbol, for example, "7", the actual symbol varies depending on the type of the big hit described below) is stopped and displayed as a fixed special symbol, it becomes a "big hit" and a big hit symbol. If a special symbol (missing symbol, for example, "-") is stopped and displayed, it becomes "missing".

[0077] After the display result in the special game becomes "big win", the game is controlled to a big win game state as an advantageous state for the player.

[0078] In the jackpot game state, the jackpot opening formed by the special variable winning ball device 7 is opened in a predetermined manner. The open state is either the timing when a predetermined period of time (for example, 29 seconds or 1.8 seconds) elapses, or the timing until the number of game balls entering the big winning opening reaches a predetermined number (for example, 9). It continues until an early timing. The predetermined period is an upper limit period during which the large winning slot can be opened in one round, and is hereinafter also referred to as an upper limit opening period. A cycle of 1 in which the big winning opening is in an open state is called a round (round game). In the jackpot game state, the round can be repeatedly executed until it reaches a predetermined upper limit number of times (15 times or 2 times).

[0079] In the jackpot game state, the player can get a prize ball by entering the game ball into the big winning hole. Therefore, the jackpot gaming state is an advantageous state for the player. The larger the number of rounds in the jackpot game state and the longer the upper limit period of opening, the more advantageous the player is.

[0080] In addition, a jackpot type is set in the "jackpot". For example, prepare multiple types of opening modes (number of rounds and upper limit period of opening) of the big winning mouth, and game states after the jackpot game state (normal state, time saving state, variable probability state, etc.), and set the jackpot type accordingly It is As the jackpot types, there may be provided a jackpot type with which many prize balls can be obtained, a jackpot type with few prize balls, or a jackpot type with which few prize balls can be obtained.

[0081] After the jackpot game state is finished, depending on the jackpot type, it may be controlled to a time-saving state or a variable probability state.

[0082] In the time saving state, control (time saving control) that shortens the average special figure fluctuation time (period of varying the special figure) than the normal state is executed. In the time-saving state, by shortening the average normal figure fluctuation time (period of changing the normal figure) than in the normal state, or by improving the probability of becoming a "normal figure hit" in the general figure game than in the normal state, etc. Control (high opening control, high base control) that makes it easier for the game ball to enter the second start winning opening is also executed. Since the time-saving state is a state in which the variation efficiency of special symbols (particularly the second special symbol) is improved, it is an advantageous state for the player.

[0083] In the variable probability state (probability variable state), in addition to the time-saving control, the variable probability control in which the probability that the display result is a "jackpot" is higher than in the normal state is executed. The variable probability state is a state in which the variation efficiency of the special symbols is improved, and in addition, a "big hit" is likely to occur, so it is a further advantageous state for the player.

[0084] The time saving state and the probability variable state continue until any one of the end conditions, such as the execution of the special figure game of a predetermined number of times and the start of the next big hit game state, is established first. The end condition that the special figure game of a predetermined number of times has been executed is also referred to as the number of times cut (number of times cut time reduction, number of times cut probability variation, etc.).

[0085] The normal state means a game state other than a special state such as an advantageous state such as a jackpot game state that is advantageous to the player, a time saving state, a variable probability state, etc., and the display result in the normal game is "normal game". The pachinko gaming machine 1, such as the probability and the probability that the display result in the special game will be a "jackpot", returns to the initial setting state of the pachinko gaming machine 1 (for example, as in the case where the system is reset, a predetermined return after power-on) This state is controlled in the same way as when processing is not executed).

[0086] The state in which probability variable control is executed is also called a high probability state, and the state in which probability variable control is not executed is also called a low probability state. A state in which time-saving control is performed is also referred to as a high-based state, and a state in which time-saving control is not performed is also referred to as a low-based state. Combining these, the short-time state is also called a low-probability-high base state, the probability-variable state is a high-probability-high base state, and the normal state is a low-probability-low base state. The high probability state and the low base state are also referred to as the high probability low base state.

[0087] In addition, the game state may change based on the fact that the game ball has passed through a specific area (for example, a specific area within the big winning opening) during the jackpot game state. For example, when the game ball passes through the specific area, it may be controlled to the probability variable state after the big hit game state.

[0088] (Progress of production, etc.) In the pachinko gaming machine 1, various effects (effects such as notification of the progress of the game and livening up the game) are executed according to the progress of the game. The production will be described below. The effect is performed by displaying various effect images on the image display device 5. In addition to or instead of the display, sound output from the speakers 8L and 8R and the game effect lamp 9 lighting or extinguishing, the movement of the movable bodies 32A and 32B, or a production using any production device including some or all of these.

[0089] As an effect executed according to the progress of the game, in the "left", "middle", "right" decorative pattern display areas 5L, 5C, 5R provided in the image display device 5, the first special game or the second 2 In response to the start of the special game, the variable display of the decoration pattern is started. In the first special game and the second special game, at the timing when the display result (also called fixed special pattern) is stopped and displayed, a fixed decorative pattern (combination of three decorative patterns) that is the display result of variable display of decorative patterns ) is also stopped (derived).

[0090] During the period from the start of the variable display of the decorative design to the end thereof, the form of the variable display of the decorative design may be a predetermined ready-to-win state (ready-to-win state is established). Here, the ready-to-win mode means that when the decorative symbols stopped and displayed on the screen of the image display device 5 constitute a part of the jackpot combination described later, the decorative symbols that are not stopped and displayed are displayed variably. It is the aspect that is continuing.

[0091] Further, a ready-to-win effect is executed in response to the above-described ready-to-win mode during the variable display of decorative symbols. In the pachinko machine 1, the ratio of the display result (the display result of the special game or the display result of the variable display of the decoration pattern) to the "big win" (also called the "big win reliability" or "big win expectation") depends on the performance mode. A plurality of different types of ready-to-win effects are executed. The ready-to-win performance includes, for example, a normal reach and a super-to-win with higher reliability than the normal reach.

[0092] When the display result of the special figure game is "big hit", a fixed decoration pattern that is a predetermined big hit combination is derived as a display result of the variable display of the decoration pattern on the screen of the image display device 5 (decoration The display result of the variable display of the pattern becomes a "jackpot"). As an example, the same decorative symbols (for example, "7" etc.) are stopped and displayed on predetermined effective lines in the "left", "middle" and "right" decorative symbol display areas 5L, 5C and 5R. .

[0093] In the case of a "variable probability big hit" that is controlled to a variable probability state after the end of the jackpot game state, odd-numbered decorative patterns (for example, "7" etc.) are stopped and displayed, and after the end of the jackpot game state, the probability variable state In the case of an uncontrolled "non-probable variable jackpot (normal jackpot)", even-numbered decorative symbols (for example, "6", etc.) may be stopped and displayed together. In this case, odd-numbered decorative patterns are also called probability variable patterns and even-numbered decorative patterns are non-probable variable patterns (normal patterns). After becoming a ready-to-win mode with non-probability variation symbols, a promotion performance may be executed to finally become a "probability variation big hit".

[0094] When the display result of the special game is "lost", the variable display mode of the decorative pattern does not become the ready-to-win mode, and the fixed decorative pattern of the non-reach combination (" Also referred to as "non-reach loss".) may be stopped (the display result of the variable display of the decorative pattern becomes "non-reach loss"). In addition, when the display result is "lost", after the mode of variable display of decorative patterns becomes the ready-to-win mode, the display result of variable display of decorative patterns is a predetermined ready-to-win combination that is not a big hit combination ("no reach"). ”) may be stopped and displayed (the display result of the variable display of the decorative pattern may be “out of reach”).

[0095] The effects that can be executed by the pachinko gaming machine 1 include displaying the variable display corresponding display (suspended display or active display). In addition, as other effects, for example, a notice effect for notifying the reliability of the big hit is executed during the variable display of the decorative symbols. The notice effect includes a notice effect for notifying the reliability of the big hit in the variable display during execution, and a pre-reading notice effect for notifying the reliability of the big hit in the variable display before execution (variable display whose execution is suspended). As the pre-reading advance notice effect, an effect of changing the display mode of the display corresponding to variable display (suspended display or active display) to a mode different from normal may be executed.

[0096] In addition, in the image display device 5, the decoration pattern is temporarily stopped during the variable display of the decoration pattern, and then the variable display is restarted, so that one variable display can be simulated as a plurality of variable displays. A pseudo continuous effect may be executed.

[0097] During the big winning game state, the performance during the big winning is executed to report the big winning game state. As the effect during the big win, the effect of notifying the number of rounds or the promotion effect indicating that the value of the big win game state is improved may be executed.

[0098] Further, for example, when a special game or the like is not being executed, a demonstration (demonstration) image is displayed on the image display device 5 (customer waiting demonstration effect is executed).

[0099] (board configuration) The pachinko game machine 1 is equipped with, for example, a main board 11 as shown in FIG. In addition, on the back of the pachinko gaming machine 1, various boards such as a payout control board, an information terminal board, and a launch control board are arranged. Furthermore, a power supply board 17 is also mounted. Various control boards are not only electronic circuit boards such as printed wiring boards on which conductive patterns are formed and on which electrical components can be mounted, but are also configured to implement specific electrical functions by mounting electrical components on electronic circuit boards. It is a concept that includes an electronic circuit mounting board that has been manufactured.

[0100] A power switch 91 is connected to the power supply board 17. By operating the power switch 91 (putting it in an ON state), power from an AC power supply such as AC 100V in an external power supply such as a commercial power supply is supplied to the power supply board 17. It can be supplied to electrical parts including various control boards such as the main board 11 and the effect control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting alternating current (AC) into direct current (DC), a power circuit for converting a predetermined DC voltage into a specific DC voltage (for example, 12 V DC or 5 V DC), and the like. I have.

[0101] The main board 11 is a control board on the main side, and the progress of the game in the pachinko gaming machine 1 (execution of special game (including management of suspension), execution of general game (including management of suspension), jackpot It has a function to control the game state, game state, etc.). The main board 11 has a game control microcomputer 100, a switch circuit 110, an output circuit 111, and the like.

[0102] The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes ROM (Read Only Memory) 101, RAM (Random Access Memory) 102, and CPU (Central Processing Unit) 103. , a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.

[0103] The CPU 103 executes a program stored in the ROM 101 to perform processing for controlling the progress of the game (processing for realizing the functions of the main board 11). At this time, various data stored by ROM101 (variation pattern described later, effect control command described later, data such as various tables referred to when performing various decisions described later) are used, and RAM102 is used as the main memory. . The RAM 102 is a backup RAM in which stored contents are saved for a predetermined period of time even if the power supply to the pachinko game machine 1 is stopped in part or in its entirety. All or part of the program stored in the ROM 101 may be developed in the RAM 102 and executed on the RAM 102 .

[0104] The random number circuit 104 counts updatably numerical data representing various random numbers (game random numbers) used to control the progress of the game. The game random number may be updated by CPU 103 executing a predetermined computer program (updated by software).

[0105] I / O 105 is, for example, an input port to which various signals (detection signals described later) are input, various signals (first special symbol display device 4A, second special symbol display device 4B, normal symbol display device 20, first reservation Display device 25A, second hold display device 25B, signal for controlling (driving) the normal drawing hold display device 25C, etc., and an output port for transmitting a solenoid drive signal).

[0106] The switch circuit 110 receives detection signals from various switches (gate switch 21, starting switch (first starting switch 22A and second starting switch 22B), count switch 23) for detecting game balls A detection signal indicating that the switch has been turned on by entering) is captured and transmitted to the game control microcomputer 100. The transmission of the detection signal means that the passage or entry of the game ball has been detected.

[0107] The switch circuit 110, the reset signal from the power supply board 17, the power off signal, the clear signal is taken in and transmitted to the microcomputer 100 for game control. The reset signal is an operation stop signal for making the control circuit such as the game control microcomputer 100 in the operation stop state, and can be output using either the power supply monitoring circuit, the IC with built-in watchdog timer, or the system reset IC. I wish I had. The power-off signal turns off when the predetermined power supply voltage used in the pachinko machine 1 exceeds a predetermined value, and turns on when the period in which the predetermined power supply voltage is equal to or less than the predetermined value continues for the power-off reference time or longer. Become. The clear signal is turned on, for example, when a clear switch 92 provided on the power supply board 17 is pressed.

[0108] The output circuit 111 outputs a solenoid drive signal from the game control microcomputer 100 (for example, a signal to turn on the solenoid 81 or the solenoid 82) to the solenoid 81 for the normal electric accessory or the solenoid 82 for the large winning entrance door. transmit.

[0109] The main board 11 (game control microcomputer 100), as part of the control of the progress of the game, production control commands (commands to specify (notify) the progress of the game, etc.) production control board according to the progress of the game Supply to 12. The effect control command output from the main board 11 is relayed by the relay board 15 and supplied to the effect control board 12. The effect control command includes, for example, various determination results on the main board 11 (for example, the display result of the special game (including the jackpot type), the variation pattern used when executing the special game (details will be described later). )), game status (for example, the start and end of variable display, the opening status of the big winning slot, the occurrence of a prize, the number of reserved memories, the game status), the command specifying the occurrence of an error, and the like.

[0110] The effect control board 12 is a sub-side control board independent of the main board 11, receives the effect control command, and produces effects based on the received effect control command (various effects according to the progress of the game, (including various notifications such as driving of the movable bodies 32A and 32B, error notification, power failure recovery notification, etc.).

[0111] The effect control board 12 is equipped with a effect control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.

[0112] The production control CPU 120 executes the program stored in the ROM 121, thereby executing the production together with the display control unit 123. (including the decision, etc.). At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.

[0113] Production control CPU120, the controller sensor unit 35A and the detection signal from the push sensor 35B (a signal that is output when detecting the operation by the player, a signal that appropriately indicates the operation content) to display the execution of the production based on The controller 123 may also be instructed.

[0114] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes an effect based on an effect execution instruction from the effect control CPU 120 .

[0115] The display control unit 123 causes the image display device 5 to display an effect image by supplying a video signal corresponding to the effect to be executed to the image display device 5 based on the effect execution instruction from the effect control CPU 120 . It also performs display processing for outputting the image data of the display image creation area of ​​the VRAM area designated by the display register as a video signal. In the present embodiment, the display image creation area and the drawing area are switched for each V blank. For this reason, the area assigned as the drawing area is drawn in a certain V blank, and the area is switched to the display image creation area in the next V blank, so the image data drawn in the previous V blank is displayed and output. As a result, drawing is performed in the other area during that time.

[0116] In addition, since the display control unit 123 superimposes (synthesizes) a plurality of layers to generate an image to be displayed on the image display device 5, the image of each layer is drawn in the VRAM area. a layer image drawing area for arranging, a display image creating area for generating an image to be displayed on the image display device 5 by superimposing (compositing) the images drawn and arranged in each layer image drawing area, and are placed. Note that each layer has the concept of upper, middle, and lower layers, and the higher the layer image, the higher the display priority in the image display device 5 is set, and the lower the layer image, the display priority in the image display device 5 is set. is set low.

[0117] The VRAM area has a layer 1 image drawing area for drawing and placing layer 1 images, a layer 2 image drawing area for drawing and placing layer 2 images, and a layer for drawing and placing layer 3 images. 3 image drawing areas are arranged. A displacement image creation area for creating a displacement image and a display image creation area are also arranged in the VRAM area.

[0118] In the displacement image creation area, the image drawn and arranged in the layer 2 image drawing area and the image drawn and arranged in the layer 3 image drawing area are superimposed (synthesized) to create an image to be displaced. This is an area in which a displacement image is created by applying a displacement image to the displacement target image.

[0119] The display image creation area superimposes an image drawn and placed in the layer 1 image drawing area, an image drawn and placed in the layer 2 image drawing area, and an image drawn and placed in the layer 3 image drawing area ( A display for displaying on the image display device 5 a composited image, or an image obtained by superimposing (compositing) an image drawn and arranged in the layer 1 image drawing area and a displacement image created in the displacement image creation area. This is the area to be created as an image for use.

[0120] The image drawn / arranged in the layer 1 image drawing area is the image with the highest display priority in the image display device 5 (display priority: high), and the image drawn / arranged in the layer 2 image drawing area is displayed as an image. An image with lower display priority (display priority: medium) than an image drawn and placed in the layer 1 image drawing area on the device 5, and an image drawn and placed in the layer 3 image drawing area have the highest priority in the image display device 5. Each image is set to an image with a low display priority (display priority: low). In other words, layer 1 is the upper layer with the highest image display priority, layer 2 is the middle layer with the lower image display priority than layer 1, and layer 3 is the lowest image display priority. layer.

[0121] The layer 1 image drawing area is the lower part of the display area of ​​the image display device 5. The first special figure reservation storage display area 5U that displays the number of the first special figure reservation storage and the number of the second special figure reservation storage can be specified. A drawing area for drawing an interface image and a second interface image including a small pattern whose display area is smaller than the decorative pattern and a display of the number of reserved memories in the upper left part of the display area of ​​the image display device 5. be.

[0122] The layer 2 image drawing area is a drawing area in which the left, middle and right decorative patterns are drawn in order to perform variable display of the decorative patterns in the central portion of the display region of the image display device 5 .

[0123] The layer 3 image drawing area is a drawing area in which the background image is drawn in order to display the background image over the entire display area of ​​the image display device 5 .

[0124] In this embodiment, an image drawn and arranged in the layer 1 image drawing area (layer 1 image), an image drawn and arranged in the layer 2 image drawing area (layer 2 image), and a layer 3 image drawing area It is possible to generate an image to be displayed in the display area of ​​the image display device 5 by superimposing each of the images (images of layer 3) drawn and arranged in . In particular, as described above, the images drawn in the layer 1 image drawing area (the first interface image and the second interface image) are set to have the highest display priority. The image (decorative pattern) displayed as an image and drawn in the layer 2 image drawing area has a lower display priority than the image drawn in the layer 1 image drawing area. The image (background image) drawn in the layer 3 image drawing area is displayed as a low layer image on the image display device 5 because the lowest display priority is set.

[0125] In the present embodiment, the images drawn and arranged in each image drawing area have a transmittance (transparency) so that when superimposed, the upper layer image overlaps the lower layer image so that the player cannot see the overlapped portion. is set to 0%, but the present invention is not limited to this, and depending on the situation, the transmittance (transparency) of the image drawn and arranged in each image drawing area may be set higher than 0%. However, an image that is transparently displayed in the display area of ​​the image display device 5 or an image that is temporarily hidden may be provided.

[0126] The display control unit 123 further supplies a sound designation signal (a signal designating the sound to be output) to the sound control board 13 in order to output sound synchronized with the display of the effect image and turn on / off the game effect lamp 9. Also, it supplies a lamp signal (a signal specifying the lighting / extinguishing mode of the lamp) to the lamp control board 14 . In addition, the display control unit 123 supplies a signal for operating the movable bodies 32A and 32B to the movable bodies 32A and 32B or the drive circuit that drives the movable bodies 32A and 32B.

[0127] The audio control board 13 is equipped with various circuits for driving the speakers 8L and 8R, drives the speakers 8L and 8R based on the sound designation signal, and outputs the sound designated by the sound designation signal from the speakers 8L and 8R. Let

[0128] The lamp control board 14 is equipped with various circuits for driving the game effect lamp 9, drives the game effect lamp 9 based on the lamp signal, and turns on / off the game effect lamp 9 in a manner specified by the lamp signal. do. In this manner, the display control unit 123 controls sound output and lighting / extinguishing of the lamp.

[0129] It should be noted that sound output, lamp lighting / extinguishing control (supply of sound designation signals and lamp signals, etc.), and control of movable bodies 32A and 32B (supply of signals to operate movable bodies 32A and 32B, etc.) are for production control. The CPU 120 may execute this.

[0130] The random number circuit 124 updatably counts numerical data indicating various random numbers (random numbers for effects) used for executing various effects. The effect random number may be updated by the effect control CPU 120 executing a predetermined computer program (updated by software).

[0131] I / O 125 mounted on the production control board 12 is an input port for taking in production control commands transmitted from, for example, the main board 11 and various signals (video signal, sound designation signal, lamp signal). and an output port of

[0132] A board other than the main board 11, such as the effect control board 12, the sound control board 13, and the lamp control board 14, is also called a sub board. A plurality of sub-boards may be provided for each function as in the pachinko game machine 1, or one sub-board may be configured to have a plurality of functions.

[0133] FIG. 3(A) is an explanatory diagram showing an example of the content of the effect control command used in the present embodiment. The effect control command is, for example, a two-byte configuration, where the first byte indicates MODE (command classification) and the second byte indicates EXT (command type). The leading bit (bit 7) of MODE data is always set to "0", and the leading bit of EXT data is set to "0". Note that the command form shown in FIG. 3A is an example, and other command forms may be used. Also, in this example, the control command is made up of two control signals, but the number of control signals that make up the control command may be one, or three or more.

[0134] In the example shown in FIG. 3(A), the command 8001H is a first variable display start command that specifies the start of variable display in the special figure game using the first special figure in the first special symbol display device 4A. Command 8002H is a second variable display start command that specifies the start of variable display in the special symbol game using the second special symbol in the second special symbol display device 4B. Command 81XXH is a decoration that is variably displayed in each of the "left", "middle", and "right" decoration pattern display areas 5L, 5C, 5R on the image display device 5 corresponding to the variable display of special patterns in the special game. It is a variation pattern specification command that specifies a variation pattern (variation time (variable display time)) such as a pattern (also referred to as a production pattern). Here, XXH indicates that it is an unspecified hexadecimal number, and may be a value that is arbitrarily set according to the contents of instructions by the effect control command. In the variation pattern specification command, different EXT data are set according to the specified variation pattern.

[0135] Command 8CXXH is a variable display result specification command, and is an effect control command that specifies variable display results such as special symbols and decorative symbols. In the variable display result specification command, for example, as shown in FIG. , Different EXT data is set according to the determination result (jackpot type determination result) as to which one of a plurality of types the jackpot type when the variable display result is "jackpot".

[0136] Among the variable display result specifying commands, for example, as shown in FIG. 3B, command 8C00H is a first variable display result specifying command indicating a predetermined result that the variable display result will be "no". The command 8C01H is a second variable display result specification command for notifying the pre-determined result that the variable display result is "jackpot" and the jackpot type is "probability variable jackpot A" and the jackpot type determination result. Command 8C02H is a third variable display result specifying command for notifying the pre-determined result that the variable display result is "jackpot" and the jackpot type is "probability variable jackpot B" and the jackpot type determination result. The command 8C03H is a fourth variable display result specifying command for notifying the pre-determined result that the variable display result is "jackpot" and the jackpot type is "probability variable jackpot C" and the jackpot type determination result. The command 8C04H is a fifth variable display result specifying command for notifying the pre-determined result that the variable display result is "jackpot" and the jackpot type is "non-probable variable jackpot" and the jackpot type determination result.

[0137] The command 8F00H is a symbol determination command that designates stop (determination) of variation of the decorative symbols in the “left”, “middle” and “right” decorative symbol display areas 5L, 5C and 5R of the image display device 5. The command 95XXH is a game state designation command that designates the current game state in the pachinko gaming machine 1. In the game state designation command, different EXT data is set according to the current game state in the pachinko gaming machine 1, for example. As a specific example, the command 9500H is the first game state designation command corresponding to the game state (low probability low base state, normal state) where neither time saving control nor variable probability control is performed, and command 9501H is time saving control. It is a second game state designation command corresponding to the game state (low probability high base state, time saving state) where probability variation control is not performed while being performed. In addition, the command 9502H is the third game state designation command corresponding to the game state (high probability high base state, time reduction with probability variation state) in which both time saving control and probability variation control are performed. In addition, the probability variation state with time saving may simply be referred to as "probability variation state".

[0138] The command A0XXH is a winning start designation command (also referred to as “fanfare command”) for designating display of an effect image indicating the start of a big winning game. Command A1XXH is a large winning opening open notification command for notifying that the large winning opening is in an open state in the jackpot gaming state. The command A2XXH is a post-opening notification command for the large winning opening that notifies that the large winning opening changes from the open state to the closed state in the jackpot gaming state. The command A3XXH is a hit end designation command that designates the display of the effect image at the end of the jackpot game.

[0139] In the hit start designation command and hit end designation command, for example, by setting the same EXT data as the variable display result designation command, different EXT data may be set according to the pre-determined result or the jackpot type determination result. . Alternatively, in the hit start designation command and the hit end designation command, the correspondence between the pre-determined result and the jackpot type determination result and the set EXT data may be different from the correspondence in the variable display result designation command. . In the notification command during the opening of the big winning opening and the notification command after opening the big winning opening, for example, different EXT data is set corresponding to the number of rounds executed in the jackpot state described later (for example, "0" to "10"). .

[0140] The command B100H is based on the fact that the game ball that has passed through (entered) the first starting winning opening formed by the winning ball device 6A is detected by the first starting opening switch 22A and the starting winning (first starting winning) has occurred. It is a first start opening winning designation command that notifies that the first start condition for executing the special game using the first special symbol in the first special symbol display device 4A is satisfied. The command B200H is based on the fact that the game ball that has passed through (entered) the second starting winning opening formed by the variable winning ball device 6B is detected by the second starting opening switch 22B and the starting winning (second starting winning) has occurred. , It is a second start opening winning designation command that notifies that the second start condition for executing the special figure game using the second special figure in the second special symbol display device 4B is satisfied.

[0141] Command C1XXH is a first reserved storage number notification command that notifies the first special figure reserved storage number in order to be able to specify the special figure reserved storage number. Command C2XXH is a second reserved storage number notification command that notifies the second special figure reserved storage number in order to be able to specify the special figure reserved storage number. The first pending memory number notification command is, for example, based on the fact that the game ball passes (enters) the first start winning opening and the first starting condition is satisfied, when the first starting opening winning designation command is transmitted , is transmitted from the main board 11 to the effect control board 12. The second pending memory number notification command is, for example, based on the fact that the game ball passes (enters) the second start winning opening and the second starting condition is satisfied, when the second starting opening winning designation command is transmitted , is transmitted from the main board 11 to the effect control board 12. In addition, the 1st pending memory number notification command and the 2nd pending memory number notification command are used when either the 1st start condition or the 2nd start condition is satisfied (when the number of pending memories is reduced). It may be transmitted in response to the start of execution or the like.

[0142] Instead of the first reserved storage number notification command and the second reserved storage number notification command, a total reserved storage number notification command for notifying the total reserved storage number may be transmitted. That is, a total pending storage number notification command may be used to report an increase (or decrease) in the total pending storage number.

[0143] Note that the commands shown in FIG. 3(A) are only examples, and some of these commands may be omitted, different commands may be used in place of these commands, or these commands may be replaced with different commands. You can add different commands from For example, a prize ball number notification command for specifying the number of prize balls to be paid out based on the game ball entering each prize hole, or a gate for notifying that the game ball has passed through the passage gate 41 You may make it provide the notification command etc. which notify the notification command of passing, and the remaining variable display frequency by which probability variation control and time saving control are performed.

[0144] FIG. 4 is an explanatory diagram illustrating random numbers counted on the main board 11 side. As shown in FIG. 4, on the side of the main board 11, the random number MR1 for special figure display result determination, the random number MR2 for big hit type determination, the random number MR3 for variation pattern determination, and the normal figure display result determination Numerical data representing each of the random number values ​​MR4 is controlled so as to be countable. Random numbers other than these may be used in order to enhance the game effect. Random numbers used to control the progress of such games are also called game random numbers.

[0145] The random number circuit 104 may count numerical data representing some or all of these random numbers MR1 ​​to MR4. The CPU 103, for example, using a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown), by updating various numerical data by software, random numbers MR1 ​​to MR4 You may make it count the numerical data which show a part.

[0146] The random number MR1 for special figure display result determination is a random number used for determining whether or not to control the variable display result such as the special figure in the special figure game as "big win" to the big win game state. Takes a value in the range "0" to "65536". Random number MR2 for judging the type of jackpot is one of "variable jackpot A", "jackpot B", "jackpot C", or "non-probability jackpot" when the variable display result is "jackpot". This is a random number used to determine the , and takes a value in the range of "0" to "100", for example.

[0147] The random number MR3 for determining the variation pattern is a random number used to determine the variation pattern in the variable display of special symbols and decorative symbols to one of a plurality of types prepared in advance, for example, "0" to " 997" range.

[0148] The random number MR4 for judging the result of normal pattern display is used to determine whether the variable display result in the normal pattern display 20 in the normal pattern display is "win" or "lose the normal pattern". It is a random number that can be set, and takes a value in the range of “3” to “13”, for example.

[0149] FIG. 5 shows a configuration example of a display result determination table stored in the ROM 101. As shown in FIG. In the present embodiment, as the display result determination table, a common display result determination table is used for the first special figure and the second special figure. Separate display result determination tables may be used for the figure and the second special figure.

[0150] The display result determination table is determined to be a variable display result in a special game using the first special symbol by the first special symbol display device 4A or a special symbol game using the second special symbol by the second special symbol display device 4B Before the special symbol is derived and displayed, whether or not to control the variable display result as "big hit" to the big hit game state is referred to for determining based on the random number MR1 for judging the special figure display result. is a table.

[0151] In the display result determination table, depending on whether the gaming state in the pachinko gaming machine 1 is a normal state or a time saving state (low probability state) or a variable probability state (high probability state), random for special figure display result judgment A numerical value (judgment value) to be compared with the numerical value MR1 is assigned to the special figure display result of "big hit" or "loss".

[0152] In the display result determination table, the table data indicating the determination value to be compared with the random number MR1 for determining the special figure display result is the determination result of whether or not to control the special figure display result as "big hit" to the big hit game state. It is data for judgment to be assigned. In the display result determination table, when the gaming state is a variable probability state (high probability state), more judgment values ​​than when it is a normal state or a short time state (low probability state), the special figure display result of "big hit" assigned to. As a result, in the probability variable state (high probability state) in which the probability variable control is performed in the pachinko game machine 1, the special figure display result is "big hit" when it is in the normal state or the time saving state (low probability state) Control to the big hit game state Then, compared to the determined probability (approximately 1 / 300 in the present embodiment), the probability of being determined to control the special figure display result as "jackpot" to the jackpot gaming state becomes higher (approximately 1 in the present embodiment / 30). That is, in the display result determination table, when the game state in the pachinko gaming machine 1 is a variable probability state (high probability state), the probability that it is determined to control to the jackpot game state compared to the normal state or time-saving state Judgment data is assigned to the determination result as to whether or not to control to the jackpot game state so as to increase.

[0153] FIG. 6(A) shows a configuration example of the jackpot type determination table stored in the ROM101. The big hit type determination table in the present embodiment, when it is determined to control the special figure display result as "big hit" to the big hit gaming state, based on the random number MR2 for judging the big hit type, any of a plurality of types of the big hit type. It is a table that is referenced to determine whether In the jackpot type determination table, the special symbol for which variable display (variable display) was performed in the special symbol game is the first special symbol (special symbol game by the first special symbol display device 4A) or the second special symbol (second 2 Depending on whether it is a special game by the special symbol display device 4B, the numerical value (judgment value) compared with the random number MR2 for judging the jackpot type is "non-probable variable jackpot", "probable variable jackpot A", " It is assigned to multiple types of jackpot types such as "variable big hit B" and "variable big hit C".

[0154] Here, the jackpot type in the present embodiment will be described using FIG. "Probability variation jackpot A", "probability variation jackpot B", "probability variation jackpot C" that shifts to a high probability high base state, and only time-saving control is executed after the end of the jackpot game state and shifts to a low probability high base state " Non-probability variable jackpot" is set.

[0155] The jackpot game state by the "probability variable jackpot A" is a normal open jackpot in which 10 rounds (so-called 10 rounds) of changing the special variable winning ball device 7 to the first state advantageous to the player are repeated. On the other hand, the jackpot game state by the "probability variable jackpot B" is a normal open jackpot in which 5 rounds (so-called 5 rounds) of changing the special variable winning ball device 7 to the first state advantageous to the player are repeated. . The jackpot game state by the "probability variable jackpot C" is a normal open jackpot in which two rounds (so-called two rounds) of changing the special variable winning ball device 7 to the first state advantageous to the player are repeated. In addition, the jackpot game state by the "non-probability variable jackpot" is a normal open jackpot in which five rounds (so-called five rounds) of changing the special variable winning ball device 7 to the first state advantageous to the player are repeated. . Therefore, "variable jackpot A" is called 10 rounds (10R) variable jackpot, "variable jackpot B" is called 5 rounds (5R) variable jackpot, and "variable jackpot C" is called 2 rounds (2R) variable jackpot. may be called.

[0156] The variable probability control and the time saving control that are started after the end of the big hit game state of the variable probability big hit A to the probability variable big hit C are ended on the condition that they are controlled to the big hit game state. In addition, the time-saving control that is started after the end of the jackpot game state of the non-probability variable jackpot is controlled to the jackpot game state by the end of the variable display of 100 times or by the end of the variable display of 100 times. terminated on the condition that Therefore, if the reoccurring big hit is any of the probability variable jackpot A to the probability variable jackpot C, the probability variable control and the time saving control are executed again after the jackpot game state ends, so the jackpot game state passes through the normal state. It becomes a so-called continuous state, which occurs continuously without In other words, the variable probability state in the present embodiment is a game state that continues until the variable display result becomes a big hit regardless of the number of variable display times, while the time saving state in the present embodiment is a game state in which the variable display result does not become a big hit. If not, it is a game state controlled to a normal state by executing variable display 100 times. For this reason, the time-saving state is also a game state that is controlled when the consecutive game state can end.

[0157] In the setting example of the jackpot type determination table shown in FIG. B", "probable variable jackpot C", and "non-probable variable jackpot" are assigned different judgment values ​​for the jackpot types. That is, if the special figure to be variably displayed is the first special figure, the judgment value in the predetermined range (the value in the range of "81" to "100") has a small number of rounds "variable jackpot B" or "variable probability While assigned to the jackpot type of "jackpot C", if the variable display special figure is the second special figure, the judgment value is assigned to the jackpot type of "probability variation jackpot B" or "probability variation jackpot C" Not done. With such a setting, the jackpot type is determined to be one of a plurality of types based on the establishment of the first start condition for starting the special symbol game using the first special symbol by the first special symbol display device 4A. When the second special symbol display device 4B is used to start the special symbol game using the second special symbol When the jackpot type is determined to be one of a plurality of types based on the establishment of the second start condition And, the ratio of determining the jackpot type to the small number of rounds "probability variation jackpot B" or "probability variation jackpot C" can be made different. In particular, in the special game using the second special figure, it is not decided to control the jackpot type as "probable variable big hit B" or "probable variable big hit C" to a big hit state with a small number of rounds, so for example, it is associated with time saving control Due to high opening control, in a game state in which game balls are likely to enter the second starting prize opening formed by the variable prize ball device 6B, the frequent occurrence of a jackpot state in which the number of prize balls to be obtained is small is avoided, and the interest in the game is reduced. It is designed to prevent this from happening.

[0158] In addition, in the setting example of the jackpot type determination table shown in FIG. Since it is the same regardless of whether it is a non-probable jackpot or a probability jackpot, it is the same regardless of whether it is the first special game or the second special game. ing.

[0159] Therefore, as described above, depending on whether the allocation of the judgment value for "probable variable big hit B" or "probable variable big hit C" is different depending on whether it is a special game of the first special figure or a second special figure In addition, the allocation of the judgment value for "variable jackpot A" also differs depending on whether it is the special game of the first special figure or the second special figure, and for "variable jackpot A" with many rounds, the second It is set to be easier to determine when it is a special game of special symbols than when it is a special game of the first special symbol.

[0160] In addition, even if it is a special game of the second special figure, the judgment value in a predetermined range different from that of the special game of the first special figure is the "variable big hit B" or "variable big hit C". You may make it assign to a classification. For example, in the case of the special game of the second special figure, the judgment value that is smaller than that of the special game of the first special figure is the big hit type of "probability variation big hit B" and "probability variation big hit C". may be assigned. Alternatively, regardless of whether it is a special game of the first special figure or a second special figure, the common table data may be referenced to determine the jackpot type.

[0161] FIG. 7 shows variation patterns in this embodiment. In the present embodiment, among the cases where the variable display result is "missing", the variable A plurality of variation patterns are prepared in advance corresponding to the case where the display result is a "big hit". In addition, the variation pattern corresponding to the case where the variable display result is "loss" and the variation display mode of the decoration pattern is "non-reach" is called a non-reach variation pattern (also referred to as "non-reach loss variation pattern"), A variation pattern corresponding to the case where the variable display result is "loss" and the variation display mode of the decoration pattern is "reach" is called a reach variation pattern (also referred to as "reach loss variation pattern"). Also, the non-reach variation pattern and the reach variation pattern are included in the loss variation pattern corresponding to the case where the variable display result is "loss". A variation pattern corresponding to the case where the variable display result is a "big hit" is called a big hit variation pattern.

[0162] The jackpot variation pattern and reach variation pattern include a normal reach variation pattern in which a normal reach reach effect is executed and a super reach variation pattern in which a super reach reach effect is executed. Although one type of normal reach fluctuation pattern is provided in the present embodiment, the present invention is not limited to this, and two or more types of normal reach fluctuation patterns may be provided. In addition, in the present embodiment, three types of variation patterns are provided as super reach variation patterns: super reach (no pseudo run), super reach (one pseudo run), and super reach (two pseudo runs). The present invention is not limited to this, and four or more or two or less super reach fluctuation patterns may be provided.

[0163] In addition, the super reach variation pattern in the present embodiment is a variation pattern (PA2-2) in which the variable display result is a big hit as a variation pattern of super reach (no pseudo run), and the variation pattern (PB1-2) is different. As a variation pattern of super reach (1 pseudo run), a variation pattern (PB1-3) where the variable display result is a big hit, and a variation pattern (PA2-3) where the result is a big hit, as a variation pattern of super reach (2 pseudo runs) There are provided a variation pattern (PB1-4) in which the variable display result is a big hit and a variation pattern (PA2-4) in which it is not.

[0164] As shown in FIG. 7, the special figure fluctuation time of the normal reach fluctuation pattern in which the reach effect of the normal reach in the present embodiment is executed is set shorter than the super reach fluctuation pattern.

[0165] In addition, in the present embodiment, since the variable display result is set in the order of super reach, normal reach, and non-reach so that the degree of expectation for a big hit becomes "big hit", in the normal reach fluctuation pattern and the super reach fluctuation pattern The longer the special figure fluctuation time, the higher the expectation of a big hit.

[0166] Further, in the present embodiment, as will be described later, these variation patterns are determined using only the random number MR3 for determining the variation pattern, but the present invention is not limited to this. , For example, in addition to the random value MR3 for determining the variation pattern, a random value for determining the type of variation pattern is provided, and the type of variation pattern is first determined from the random value for determining the type of variation pattern, and then the A variation pattern belonging to the determined type may be determined.

[0167] FIG. 8 is an explanatory diagram of a method of determining a variation pattern according to the present embodiment. In this embodiment, the variation pattern determination table to be selected is changed according to the display result of the variable display to be executed, the number of reserved memories, the game state, and the like.

[0168] Specifically, as shown in FIG. 8, when the variable display result is a non-probable variable jackpot, select the jackpot variation pattern determination table A, and use the jackpot variation pattern determination table A to determine the variation pattern PB1. -1 (variation pattern of normal reach jackpot), PB1-2 (variation pattern of super reach (no pseudo consecutive production) jackpot), PB1-3 (variation pattern of super reach (one pseudo consecutive production) jackpot), PB1-4 Determined from (super reach (2 times of pseudo continuous production) variation pattern of big hit). More specifically, in the big hit variation pattern determination table A, PB1-1 is determined at a rate of 5%, PB1-2 is determined at a rate of 20%, and PB1-3 is determined at a rate of 35%. , PB1-4 at a rate of 40%.

[0169] Also, if the variable display results are probability variable jackpots A to C, select the jackpot variation pattern determination table B, and use the jackpot variation pattern determination table B to set the variation pattern to PB1-1 (normal reach jackpot variation pattern ), PB1-2 (super reach (no pseudo-continuous effect) jackpot variation pattern), PB1-3 (super reach (pseudo-continuous effect 1 time) jackpot variation pattern), PB1-4 (super reach (pseudo-continuous effect 2 It is determined from the number of times) the variation pattern of the jackpot). More specifically, in the big hit variation pattern determination table B, PB1-2 is determined at a rate of 10%, PB1-3 is determined at a rate of 20%, and PB1-4 is determined at a rate of 70% .

[0170] In addition, if the game state is a low base state (normal state), the variable display result is lost and the number of pending memories of the variation special figure is 1 or less, select the variation pattern determination table A for loss, and the loss Using the fluctuation pattern determination table A, the fluctuation pattern is PA1-1 (no shortening non-reach fluctuation pattern), PA2-1 (normal reach fluctuation), PA2-2 (super reach (no pseudo continuous effect) fluctuation pattern ), PA2-3 (fluctuation pattern of super reach (one pseudo-continuous effect)), and PA2-4 (fluctuation pattern of super reach (twice pseudo-continuous effect)). More specifically, in the variation pattern determination table for deviation A, PA1-1 is determined at a rate of 50%, PA2-1 is determined at a rate of 40%, and PA2-2 is determined at a rate of 5%. , PA2-3 at a rate of 3% and PA2-4 at a rate of 2%.

[0171] Also, if the game state is a low base state (normal state), the variable display result is lost and the number of pending memories of the variation special figure is 2, select the variation pattern determination table B for loss, and for the loss Using the fluctuation pattern determination table B, the fluctuation patterns are PA1-2 (variation pattern of short non-reach loss), PA2-1 (normal reach loss), PA2-2 (super reach (no pseudo continuous effect) fluctuation pattern of loss), It is determined from PA2-3 (fluctuation pattern of super reach (one-time pseudo-continuous effect)) and PA2-4 (fluctuation pattern of super reach (two-time pseudo-continuous effect)). More specifically, in the variation pattern determination table for deviation B, PA1-2 is determined at a rate of 60%, PA2-1 is determined at a rate of 30%, and PA2-2 is determined at a rate of 5%. , PA2-3 at a rate of 3% and PA2-4 at a rate of 2%.

[0172] Also, if the game state is a low base state (normal state), the variable display result is lost and the number of pending memories of the variation special figure is 3, select the variation pattern determination table C for loss, and for the loss Using the fluctuation pattern determination table C, the fluctuation patterns are PA1-3 (variation pattern of shortened non-reach loss), PA2-1 (normal reach loss), PA2-2 (super reach (no pseudo continuous effect) fluctuation pattern of loss), It is determined from PA2-3 (fluctuation pattern of super reach (one-time pseudo-continuous effect)) and PA2-4 (fluctuation pattern of super reach (two-time pseudo-continuous effect)). More specifically, in the variation pattern determination table for deviation C, PA1-3 is determined at a rate of 70%, PA2-1 is determined at a rate of 20%, and PA2-2 is determined at a rate of 5%. , PA2-3 at a rate of 3% and PA2-4 at a rate of 2%.

[0173] Also, if the gaming state is a high base state (time saving state or probability variable state), select the variation pattern determination table D for loss, and change the variation pattern using the variation pattern determination table D for loss PA1-3 (shortened Variation pattern of non-reach loss), PA2-1 (normal reach loss), PA2-2 (variation pattern of super reach (no pseudo-continuous effect) loss), PA2-3 (fluctuation of super reach (1 pseudo-continuous effect) loss pattern), and PA2-4 (super reach (pseudo continuous effect 2 times) fluctuation pattern). More specifically, in the variation pattern determination table for deviation C, PA1-3 is determined at a rate of 80%, PA2-1 is determined at a rate of 10%, and PA2-2 is determined at a rate of 5%. , PA2-3 at a rate of 3% and PA2-4 at a rate of 2%.

[0174] In addition, in the present embodiment, when the variable display result is a big hit, the variation pattern is determined according to the type of the big win. The selection ratio of any one of the variation patterns (PB1-1 to PB1-4) for the big win may be varied according to, for example, the gaming state, regardless of the type of the big win. By doing so, the variable display is performed in a variation pattern suitable for the game state, so that the interest in the game can be improved.

[0175] The RAM 102 provided in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM partially or wholly backed up by a backup power supply created on a predetermined power supply board. That is, even if the power supply to the pachinko gaming machine 1 is stopped, the contents of part or all of the RAM 102 are preserved for a predetermined period (until the capacitor as the backup power supply is discharged and the backup power supply becomes unable to supply power). be. In particular, at least the game state, that is, the data corresponding to the control state of the game control means (special figure process flag, etc.) and the data indicating the number of unpaid prize balls may be saved in the backup RAM. The data corresponding to the control state of the game control means is data necessary for restoring the control state before the occurrence of a power failure or the like based on the data when the game is restored after a power failure or the like. Data corresponding to the control state and data indicating the number of unpaid prize balls are defined as data indicating the progress of the game.

[0176] Such a RAM 102 is provided with a game control data holding area 002SG150 as shown in, for example, FIG. there is The data holding area 002SG150 for game control shown in FIG. It has a control timer setting section 002SG153, a game control counter setting section 002SG154, and a game control buffer setting section 002SG155.

[0177] The first special figure reservation storage unit 002SG151A is a special feature that has not yet started although the game ball passes (enters) the first start winning opening formed by the winning ball device 6A and the start winning (first starting winning) has occurred. The pending data of the figure game (the special figure game using the first special figure in the first special symbol display device 4A) are stored in the winning order.

[0178] The second special figure reservation storage unit 002SG151B has not started yet although the game ball passes (enters) the second start winning port formed by the variable winning ball device 6B and the start winning (second starting winning) occurs Stores the pending data of the special figure game (the special figure game using the second special figure in the second special symbol display device 4B) in order of winning.

[0179] As an example, the first special figure reservation storage unit 002SG151A is associated with the reservation number in the order of winning to the first start winning opening (the order of detection of the game ball), the first start condition in the passage (entry) of the game ball Numerical data indicating random number MR1 for variable display result judgment, random number MR2 for hit type judgment, and random number MR3 for fluctuation pattern judgment extracted from random number circuit 104 etc. by CPU 103 based on establishment as reserved data, It stores until the stored number reaches a predetermined upper limit (for example, "4"). In addition, the 2nd special figure reservation storage unit 002SG151B is associated with the reservation number in the winning order to the 2nd start winning opening (the order of detection of the game ball), and the establishment of the first start condition in the passage (entry) of the game ball Numerical data indicating the random number MR1 for variable display result determination, the random number MR2 for winning type determination, and the random number MR3 for variation pattern determination extracted from the random number circuit 104 etc. by the CPU 103 based on is reserved data. Store until the number of stored data reaches a predetermined upper limit (for example, "4").

[0180] In this way, the suspension data stored in the first special figure suspension storage unit 002SG151A and the second special figure suspension storage unit 002SG151B can be used to execute a special figure game using the first special figure and a special figure game using the second special figure. It shows that it is suspended, and it becomes suspension information that makes it possible to determine whether or not it will be a big hit based on the variable display result (special figure display result) in these special figure games.

[0181] It should be noted that, in the present embodiment, the holding information (first holding information) based on the establishment of the first starting condition due to the passing (entering) of the game ball through the first starting winning opening in this way, and the second starting winning opening When the holding information (second holding information) based on the establishment of the second start winning by the game ball passing (entering) is stored in association with the holding number in a separate holding storage unit, The variable display based on the second reserved storage information is preferentially executed over the variable display based on the first reserved information.

[0182] The general pattern reservation storage unit 002SG151C stores the reservation information of the general pattern game that has not yet been started by the general pattern display device 20 even though the game ball is detected by the gate switch 21. For example, the general pattern reservation storage unit 002SG151C associates the game ball with the reservation number in the order in which it was detected by the gate switch 21, and the general pattern display result extracted from the random number circuit 104 etc. by the CPU 103 based on the passage of the game ball Numerical data indicating the random number MR4 for determination is stored as reserved data until the number reaches a predetermined upper limit (for example, "4").

[0183] The game control flag setting unit 002SG152 is provided with a plurality of types of flags whose state can be updated according to the progress of the game in the pachinko game machine 1 and the like. For example, the game control flag setting unit 002SG152 stores data indicating the value of the flag and data indicating the ON state or the OFF state for each of a plurality of types of flags.

[0184] Various timers used to control the progress of the game in the pachinko gaming machine 1 are provided in the game control timer setting unit 002SG153. For example, the game control timer setting unit 002SG153, the data indicating the timer value in each of the plurality of types of timers are stored.

[0185] The game control counter setting unit 002SG154 is provided with a plurality of types of counters for counting the count value used to control the progress of the game in the pachinko game machine 1 . For example, the game control counter setting unit 002SG154 stores data indicating the count value of each of a plurality of types of counters. Here, the game control counter setting unit 002SG154 may be provided with a random counter for counting part or all of the game random numbers so that the CPU 103 can update it by software.

[0186] In the random counter of the game control counter setting unit 002SG154, a random number that is not generated by the random number circuit 104, for example, numerical data indicating the random number MR1 to MR4 is stored as a random count value, and according to the execution of the software by the CPU 103, Numerical data representing each random number is updated regularly or irregularly. The software executed by the CPU 103 to update the random count value may be software for updating the random count value separately from the numerical data update operation in the random number circuit 104, or the software extracted from the random number circuit 104. The random count value may be updated by performing predetermined processing such as scrambling processing or arithmetic processing on all or part of the numerical data.

[0187] The game control buffer setting unit 002SG155 is provided with various buffers that temporarily store data used to control the progress of the game in the pachinko game machine 1. For example, the game control buffer setting unit 002SG155 stores data indicating buffer values ​​in each of a plurality of types of buffers.

[0188] The ROM121 mounted on the production control board 12 shown in FIG. 2 stores various data tables and the like used for controlling the production operation in addition to the production control program. For example, the ROM121, the production control CPU120 various determinations and decisions, table data constituting a plurality of determination tables prepared for setting, pattern data constituting various production control patterns, etc. are stored. there is

[0189] As an example, in the ROM 121, the production control CPU 120 controls the production operation by various production devices (for example, the image display device 5, the speakers 8L and 8R, the game effect lamp 9 and the decorative LED, the production model, etc.) A performance control pattern table storing a plurality of types of performance control patterns to be used is stored. The production control pattern corresponds to various production operations executed according to the progress of the game in the pachinko gaming machine 1, and is composed of data indicating the control contents. The effect control pattern table may store, for example, a special figure variable display time effect control pattern, a notice effect control pattern, various effect control patterns, and the like.

[0190] In the RAM122 mounted on the production control board 12 shown in FIG. 2, the production control data holding area 002SG190 as shown in FIG. is provided. Production control data holding area 002SG190 shown in FIG. 10 (A) is provided with production control flag setting section 002SG191, production control timer setting section 002SG192, production control counter setting section 002SG193, and production control buffer setting section 002SG194. there is

[0191] In the effect control flag setting unit 002SG191, for example, the effect operation state such as the display state of the effect image on the screen of the image display device 5, and the state can be updated according to the effect control command etc. transmitted from the main board 11. is flagged. For example, the effect control flag setting unit 002SG191 stores data indicating the value of the flag and data indicating the ON state or the OFF state for each of the plurality of types of flags.

[0192] The effect control timer setting unit 002SG192 is provided with a plurality of types of timers used for controlling the progress of various effect operations such as display operations of effect images on the screen of the image display device 5, for example. For example, the effect control timer setting unit 002SG192, data indicating the timer value in each of the plurality of types of timers is stored.

[0193] The production control counter setting unit 002SG193 is provided with a plurality of types of counters used to control the progress of various production operations. For example, the effect control counter setting unit 002SG193 stores data indicating the count value in each of a plurality of types of counters.

[0194] The production control buffer setting unit 002SG194 is provided with various buffers that temporarily store data used to control the progress of various production operations. For example, the effect control buffer setting unit 002SG194 stores data indicating buffer values ​​in each of a plurality of types of buffers.

[0195] In this embodiment, the data constituting the reception command buffer 002SG194A at the time of start winning as shown in FIG. In the start winning command buffer 002SG194A, the storage area (buffer number "1-1" to "1-4") corresponding to the maximum value (for example, "4") of the total number of reserved memories of the first special figure reserved memory Corresponding area) and a storage area corresponding to the first special figure being variably displayed (area corresponding to the buffer number "1-0") are provided. In addition, in the start winning command buffer 002SG194A, the storage area (buffer number "2-1" to "2-4 ”) and a storage area (area corresponding to the buffer number “2-0”) corresponding to the second special figure being variably displayed. When there is a start prize to the 1st start prize mouth or the 2nd start prize mouth, the start mouth prize designation command (1st start mouth prize designation command or 2nd start mouth prize designation command) and the pending memory number notification command (second start mouth prize designation command) 1 pending memory number notification command or second pending memory number notification command) is transmitted from the main board 11 to the effect control board 12 as one set. The storage area corresponding to the first special figure reservation memory and the storage area corresponding to the second special figure reservation memory in the start winning reception command buffer 002SG194A are associated with these start winning designation commands and reservation number notification commands. , A storage area (entry) for storing separately in the first special figure reservation storage and the second special figure reservation storage is ensured.

[0196] The storage contents of these storage areas (entries) are changed later when the start condition is met and variable display of the highest pending storage (buffer number "1-1" or buffer number "2-1") is started. , and the storage contents of the buffer number "1-0" or buffer number "2-0" storing the contents of the pending storage for which the start condition is satisfied are displayed in the variable display It is designed to be cleared in the waiting process per special figure that is executed when ending the.

[0197] Effect control CPU120, at the time of start winning to the first start winning opening, stores the command from the beginning (the entry with the youngest buffer number) in the empty entry corresponding to the first special figure pending storage of the start winning command buffer 002SG194A Then, at the time of starting winning to the second starting winning opening, store the command from the beginning of the empty entry corresponding to the second special figure pending storage of the receiving command buffer 002SG194A at the time of starting winning (the entry with the youngest buffer number) go. At the time of starting winning, from the starting opening winning designation command to the reservation storage number notification command are sequentially transmitted. Therefore, if the command is received, the starting entrance winning designation command , the pending storage number notification command.

[0198] The command stored in the start winning command buffer 002SG194A shown in FIG. 10(B) is an entry (buffer number " 1-0" or "2-0" entry) is deleted, and the entry (buffer number "1-1" or "2-1") corresponding to the pending storage of the starting variable display is deleted. , and the storage contents of the entries after the pending storage of the starting variable display are shifted. For example, in the storage state shown in FIG. 10 (B), when the variable display of the decoration pattern of the first special figure reservation storage is completed, each command stored in the buffer number "0" is deleted, and the buffer number "0 " is shifted to buffer number "0", and each command stored in the area corresponding to buffer number "2" is shifted to the area corresponding to buffer number "0". , the commands stored in areas corresponding to buffer numbers "3" and "4" are shifted to areas corresponding to buffer numbers "2" and "3". Therefore, the buffer number "0" becomes an area (entry) for storing each command related to the pending storage that is variably displayed at that time.

[0199] (motion) Next, the operation (action) of the pachinko gaming machine 1 will be described.

[0200] (Major operations of the main board 11) First, main operations in the main board 11 will be described. When power supply to the pachinko game machine 1 is started, the game control microcomputer 100 is activated, and the CPU 103 executes the game control main process. FIG. 11 is a flow chart showing the game control main process executed by the CPU 103 on the main board 11. As shown in FIG.

[0201] In the game control main process shown in FIG. 11, the CPU 103 first sets interrupt prohibition (step S1). Next, necessary initial settings are performed (step S2). The initial settings include stack pointer settings, internal device (CTC (counter / timer circuit), parallel input / output port, etc.) register settings, and settings to make the RAM 102 accessible.

[0202] Next, it is determined whether or not the recovery condition is satisfied (step S3). The recovery condition can be satisfied when the clear signal is in the OFF state, there is backup data, and the backup RAM is normal. When the power supply to the pachinko game machine 1 is started, for example, if the clear switch provided on the power supply board 17 is pressed down, the ON state clear signal is input to the game control microcomputer 100. If such an on-state clear signal is input, it may be determined in step S3 that the restoration condition is not established. The backup data may be stored in the RAM 102, which serves as a backup RAM for game control. In step S3, the presence or absence of backup data, the presence or absence of data errors, etc. may be confirmed or inspected to determine whether or not the recovery condition can be established.

[0203] If the restoration condition is satisfied (step S3; Yes), after executing the restoration process (step S4), the random number circuit setting process (step S8) is executed. The work area is set based on the contents stored in the RAM 102 by the recovery process in step S4. By setting the work area using the backup data stored in the RAM 102, the game state when the power supply is stopped can be restored. It is sufficient if the pattern variation can be restarted.

[0204] If the recovery condition is not satisfied (step S3; No), the random number circuit setting process (step S8) is executed after the initialization process (step S6). The initialization processing in step S6 includes clear processing for clearing the flags, counters, and buffers stored in the RAM 102, and initial values ​​are set in the work area by executing the clear processing.

[0205] After executing the random number circuit setting process (step S8), the CPU 103 sets the CTC register built in the game control microcomputer 100 so that a timer interrupt is periodically applied every predetermined time (for example, 2ms). (step S9), and allow interrupts (step S10). After that, loop processing is entered. Thereafter, an interrupt request signal is sent from the CTC to the CPU 103 at predetermined time intervals (for example, 2 ms), and the CPU 103 can periodically execute timer interrupt processing.

[0206] CPU103 which has executed such a game control main process, when receiving an interrupt request signal from CTC and accepts an interrupt request, executes the game control timer interrupt process shown in the flowchart of FIG. When the game control timer interrupt process shown in FIG. 12 is started, the CPU 103 first executes a predetermined switch process, and the gate switch 21 through the switch circuit 110, the first start port switch 22A, the second start port. It is determined whether or not detection signals have been received from various switches such as the switch 22B and the count switch 23 (step S21). Subsequently, by executing a predetermined main-side error process, an abnormality diagnosis of the pachinko gaming machine 1 is performed, and a warning can be generated if necessary according to the diagnosis result (step S22). Thereafter, by executing a predetermined information output process, for example, jackpot information (information indicating the number of occurrences of jackpots, etc.) supplied to a hall management computer installed outside the pachinko gaming machine 1, start information (start Information indicating the number of winning prizes, etc.), probability variation information (information indicating the number of times the probability variation state, etc.) and other data are output (step S23).

[0207] Following the information output process, a game random number update process for updating at least part of the game random numbers used on the main board 11 side by software is executed (step S24). After that, the CPU 103 executes a special symbol process (step S25). By executing the special symbol process processing for each timer interrupt by the CPU 103, execution and suspension management of the special symbol game, control of the big hit game state, control of the game state, and the like are realized.

[0208] Following the special symbol process, the normal symbol process is executed (step S26). CPU103 by executing the normal symbol process processing for each timer interrupt, based on the detection signal from the gate switch 21 (based on the game ball passed through the passage gate 41) management of execution and suspension of the normal symbol game, It is possible to control the opening of the variable winning ball device 6B based on the "normal figure hit". Execution of the general pattern game is performed by driving the normal pattern display device 20, and displays the general pattern reservation number by lighting the general pattern reservation display device 25C.

[0209] After executing the normal symbol process processing, as part of the game control timer interrupt processing, processing when power failure occurs, processing for paying out prize balls, and the like may be performed. After that, CPU 103 executes command control processing (step S27). The CPU 103 may be set to transmit an effect control command in each of the processes described above. In the command control process of step S27, a process of transmitting the effect control command set for transmission to the sub-side control board such as the effect control board 12 is performed. After executing the command control process, after permitting the interrupt, the game control timer interrupt process is terminated.

[0210] (Special pattern process processing) FIG. 13 is a flow chart showing an example of the process executed in step S25 shown in FIG. 12 as the special symbol process process. In this special symbol process processing, the CPU 103 first executes a start winning determination processing (step S101).

[0211] In the starting winning determination process, the process of detecting the occurrence of starting winning, storing the pending information in a predetermined area of ​​the RAM 102, and updating the number of pending memories is executed. When the starting winning a prize occurs, a random value for determining the display result (including the jackpot type) and the variation pattern is extracted and stored as pending information. Further, based on the extracted random number value, a process of pre-reading and judging the display result and the variation pattern may be executed. After storing the pending information and the number of pending memories, the transmission setting for transmitting the effect control command for specifying the determination result such as the occurrence of the start winning, the number of pending memories, and the prefetch determination is performed on the effect control board 12. will be The effect control command at the time of starting winning set to be transmitted in this manner is, for example, after the special symbol process process is completed, by executing the command control process of step S27 shown in FIG. is transmitted to

[0212] After executing the start winning determination process in step S101, the CPU103 selects and executes one of the processes of steps S110 to S117 according to the value of the special figure process flag provided in the RAM102. In addition, in each process (steps S110 to S117) of the special symbol process process, transmission setting for transmitting the effect control command corresponding to each process to the effect control board 12 is performed.

[0213] The special symbol normal process of step S110 is executed when the value of the special symbol process flag is "0" (initial value). In this special symbol normal process, it is determined whether or not to start the first special game or the second special game based on the presence or absence of pending information. In addition, in the special symbol normal processing, based on the random number value for determining the display result, whether or not the display result of the special symbol or the decorative symbol is to be a "big hit" and the type of the big hit in the case of a "big hit" are determined by the display result. is determined (predetermined) before it is derived and displayed. Furthermore, in the special symbol normal process, a fixed special symbol (either a big hit symbol or a losing symbol) to be stopped and displayed in the special symbol game is set according to the determined display result. After that, the value of the special figure process flag is updated to "1", and the special symbol normal process ends. In addition, in the present embodiment, the special game using the second special figure is preferentially executed over the special game using the first special figure (also called special figure 2 priority digestion ). Also, the winning order of the game balls to the first start winning opening and the second starting winning opening may be stored, and the start condition of the special figure game may be established in the winning order (also called winning order digestion).

[0214] When making various decisions based on random numbers, various tables stored in ROM 101 (tables in which decision values ​​to be compared with random numbers are assigned to decision results) are referred to. Other decisions in the main board 11, various decisions in the production control board 12 are the same. In the effect control board 12, various tables are stored in the ROM121.

[0215] The variation pattern setting process of step S111 is executed when the value of the special figure process flag is "1". This variation pattern setting process includes a process of determining one of a plurality of variation patterns using a random number value for determining the variation pattern based on the result of pre-determination of whether or not the display result is a "big hit". It is included. In the variation pattern setting process, when the variation pattern is determined, the value of the special figure process flag is updated to "2", and the variation pattern setting process ends.

[0216] The variation pattern is the execution time of the special game (special figure fluctuation time) (also the execution time of the variable display of the decorative pattern), the form of variable display of the decorative pattern (whether or not there is a reach, etc.), and the variable display of the decorative pattern. It specifies the content of the production (type of reach production, etc.), and is also called a variable display pattern.

[0217] The special symbol variation process of step S112 is executed when the value of the special symbol process flag is "2". This special symbol variation processing includes the processing of setting for varying the special symbols in the first special symbol display device 4A and the second special symbol display device 4B, and the elapsed time after the special symbol starts to vary. It includes processing to measure Also, it is determined whether or not the measured elapsed time has reached the special figure variation time corresponding to the variation pattern. Then, when the elapsed time from the start of the special symbol variation reaches the special symbol variation time, the value of the special symbol process flag is updated to "3", and the special symbol variation processing ends.

[0218] The special symbol stop processing of step S113 is executed when the value of the special symbol process flag is "3". In this special design stop processing, the first special design display device 4A and the second special design display device 4B stop the fluctuation of the special design, and the fixed special design that is the display result of the special design is stopped and displayed (derived). It includes a process to set for And, when the display result is "big hit", the value of the special figure process flag is updated to "4". When the display result is "missing", when it is controlled in the time saving state or the variable probability state, and when the end of the number of cuts is established, the game state is also updated. When the value of the special figure process flag is updated, the special symbol stop processing ends.

[0219] The jackpot opening preprocessing of step S114 is executed when the value of the special figure process flag is "4". This jackpot opening pre-processing includes processing for making settings for starting the execution of the round in the jackpot game state and opening the jackpot, based on the fact that the display result is "jackpot". is When the large winning opening is opened, a process of supplying a solenoid drive signal to the solenoid 82 for the large winning opening door is executed. At this time, for example, an upper limit opening period for opening the big winning opening and an upper limit execution number of rounds are set according to the type of the jackpot. When these settings are finished, the value of the special figure process flag is updated to "5", and the big hit opening pretreatment is finished.

[0220] The process during the jackpot opening of step S115 is executed when the value of the special figure process flag is "5". In this process during the opening of the big win, there is a process of measuring the elapsed time since the big win opening is opened, and based on the measured elapsed time and the number of game balls detected by the count switch 23, etc. It includes processing for determining whether or not it is time to return from the open state to the closed state. Then, when returning the large winning opening to the closed state, after executing processing such as stopping the supply of the solenoid drive signal to the solenoid 82 for the large winning opening door, the value of the special figure process flag is updated to "6", The process during jackpot opening is terminated.

[0221] The jackpot open post-processing of step S116 is executed when the value of the special figure process flag is "6". This jackpot opening post-processing includes processing for determining whether or not the number of executions of rounds in which the jackpot is opened has reached a set upper limit execution count, and a jackpot gaming state when the upper limit execution count is reached. It includes processing to make settings for terminating . Then, when the number of executions of the round has not reached the upper limit of executions, the value of the special process flag is updated to "5", while when the number of executions of the round reaches the upper limit of executions, the special process flag The value is updated to "7". When the value of the special figure process flag is updated, the jackpot opening post-processing ends.

[0222] The jackpot end processing of step S117 is executed when the value of the special figure process flag is "7". This jackpot end processing includes a process of waiting until a waiting time corresponding to a period in which an ending production is executed as a production operation for notifying the end of the jackpot game state, and a probability change corresponding to the end of the jackpot game state. It includes processing for performing various settings for starting control and time saving control. When such a setting is performed, the value of the special figure process flag is updated to "0", and the jackpot end processing ends.

[0223] (Start winning judgment process) FIG. 14 is a flow chart showing the starting winning determination process (S101) shown in FIG. In the starting winning determination process, the CPU 103 first turns on the first starting opening switch 22A based on the detection signal from the first starting opening switch 22A provided corresponding to the first starting winning opening formed by the winning ball device 6A. (002SGS101). At this time, if the first start switch 22A is on (002SGS101; Y), the first special figure pending memory number, which is the number of reserved memories of the special game using the first special figure, is a predetermined upper limit value ( For example, it is determined whether or not "4" as the upper limit storage number) (002SGS102). CPU103, for example by reading the first reserved memory number count value is the stored value of the first reserved memory number counter provided in the game control counter setting unit 002SG154, it is sufficient if it is possible to specify the first special figure reserved memory number. In 002SGS102 when the first special figure pending memory number is not the upper limit (002SGS102; N), for example, the storage value of the starting mouth buffer provided in the game control buffer setting unit 002SG155 is set to "0" (002SGS103) .

[0224] When the 1st starting port switch 22A is off at 002SGS101 (002SGS101; N), and when the 1st special figure reservation storage number has reached the upper limit at 002SGS102 (002SGS102; Y), the variable winning ball device 6B Based on the detection signal from the second start opening switch 22B provided corresponding to the second start winning opening formed by, it is determined whether the second start opening switch 22B is on (002SGS104). At this time, if the second starting port switch 22B is on (002SGS104; Y), the second special figure pending memory number, which is the number of reserved memories of the special figure game using the second special figure, is a predetermined upper limit value ( For example, it is determined whether or not "4" as the upper limit storage number is reached (002SGS105). CPU103, for example by reading the second reservation storage number count value is the storage value of the second reservation storage number counter provided in the game control counter setting unit 002SG154, it is sufficient if it can identify the number of second special figure reservation storage. In 002SGS105 when the number of second special figure pending storage is not the upper limit (002SGS105; N), for example, the storage value of the starting mouth buffer provided in the game control buffer setting unit 002SG155 is set to "2" (002SGS106) .

[0225] After executing either of the processing of 002SGS103, 002SGS106, it is updated so as to add 1 to the number of special figure pending storage corresponding to the starting mouth buffer value which is the stored value of the starting mouth buffer (002SGS107). For example, when the start buffer value is "0", 1 is added to the first reserved storage number count value, and when the start buffer value is "2", 1 is added to the second reserved storage number count value. Thus, the first reserved memory number count value is 1 when the game ball passes (enters) the first start winning opening and the first start condition corresponding to the special game using the first special figure is established. Updated to increase. In addition, the second pending memory number count value is 1 when the second start condition corresponding to the special figure game using the second special figure is established by the game ball passing (entering) the second start winning opening. Updated to increase. At this time, the total reserved storage number is also updated by adding 1 (002SGS108). For example, the total pending memory number count value, which is the stored value of the total pending memory number counter provided in the game control counter setting unit 002SG154, may be updated so as to add 1.

[0226] After executing the process of 002SGS108, the CPU103, from among the numerical data updated by the random number circuit 104 and the random counter of the game control counter setting unit 002SG154, the random number MR1 for special figure display result determination and the jackpot type determination Random value MR2 of the variable pattern determination random value MR3 is extracted (002SGS109). Numerical data indicating each random value extracted in this way and the starting port buffer value are stored by being set as pending information at the beginning of the empty entry in the special figure pending storage unit (002SGS110).

[0227] Numerical data indicating the random number MR1 for judging the result of special display and the random number MR2 for judging the type of jackpot determines whether or not the variable display result of the special pattern or decorative pattern is a "jackpot", and whether the variable display result is It is used to determine the jackpot type in the case of "jackpot". The random number value MR3 for determining the variation pattern is used to determine the variation pattern including the variable display time of the special symbols and decorative symbols. CPU103, by executing the processing of 002SGS109, extracts the numerical data indicating all of the random numbers used for the determination of the variable display mode including the variable display result of the special design and decorative design and the variable display time.

[0228] Following the processing of 002SGS110, the transmission setting of the starting opening winning designation command according to the starting opening buffer value is performed (002SGS111). For example, when the starting opening buffer value is "0", the storage address of the first starting opening winning designation command table in ROM 101 is stored in the buffer area specified by the transmission command pointer in the transmission command buffer. Set to send the 1st starting entrance winning designation command to 12. On the other hand, when the starting mouth buffer value is "2", by storing the storage address of the second starting mouth winning designation command table in ROM 101 in the buffer area of ​​the transmission command buffer, etc. Make settings for sending the 2nd start winning prize designation command. The start opening winning designation command set in this way is, for example, after the special symbol process processing is completed, such as by executing the command control processing of S27 shown in FIG. be done.

[0229] CPU103, following the processing of 002SGS111, for example by storing the storage address of the pending storage number notification command table in ROM101 in the buffer area specified by the transmission command pointer in the transmission command buffer, to the effect control board 12 Make settings for sending the pending storage count notification command (002SGS113). Reservation memory number notification command set in this way, for example after the special symbol process processing is completed, such as by executing the command control processing of S27 shown in FIG. be done.

[0230] After executing the process of 002SGS113, it is determined whether or not the start buffer value is "0" (002SGS114). At this time, if the starting buffer value is "0" (Y at 002SGS114), clear the starting buffer and initialize the stored value to "0" (002SGS115), then proceed to the processing of 2390SGS104. On the other hand, when the starting mouth buffer value is "2" (N in 002SGS114), clear the starting mouth buffer and initialize the stored value to "0" (002SGS116), then start winning processing finish. As a result, even if both the first starter switch 22A and the second starter switch 22B simultaneously detect the effective starting winning of the game ball, the processing based on the detection of both effective starting winnings can be completed.

[0231] (Special symbol normal processing) FIG. 15 is a flow chart showing an example of the process executed in S110 of FIG. 13 as the special symbol normal process. In the special symbol normal processing shown in FIG. 15, the CPU 103 first determines whether or not the second special symbol pending storage number is "0" (step 002SGS141). The second special symbol pending memory number is the number of pending memory of the special symbol game using the second special symbol by the second special symbol display device 4B. For example, in the process of step 002SGS141, it is sufficient to read the second reservation storage number count value stored in the game control counter setting unit, and determine whether or not the read value is "0".

[0232] In step 002SGS141, when the second special figure pending storage number is other than "0" (step 002SGS141; N), the second special figure pending storage unit holds data stored corresponding to the holding number "0" As, the random number MR1 for special figure display result determination, the random number MR2 for big hit type determination, and the random number MR3 for variation pattern determination are read out (step 002 SGS142). The numerical data read at this time may be temporarily stored in, for example, a variable random number buffer.

[0233] Subsequent to the processing of step 002SGS142, subtract 1 from the second special figure pending memory number and the total pending memory number by subtracting 1 from the second special figure pending memory number count value and the total pending memory number count value and updating it Update to let it, and update the data in the second special figure reservation storage unit. Specifically, the random numbers MR1 ​​to MR3 stored in the entries lower than the reservation number "0" in the second special figure reservation storage unit (for example, the entries corresponding to the reservation numbers "2" to "4") are shown. The pending data is shifted upward by one entry (step 002SGS143).

[0234] After that, after updating the fluctuation special figure designation buffer value which is the storage value of fluctuation special figure designation buffer to "2" (step 002SGS144), it moves to step 002SGS149.

[0235] On the other hand, when the second special figure pending storage number is "0" at step 002SGS141 (step 002SGS141; Y), it is determined whether or not the first special figure pending storage number is "0" (step 002SGS145) . The first special symbol pending memory number is the number of pending memory of the special symbol game using the first special symbol by the first special symbol display device 4A. For example, in the process of step 002SGS145, read the first reserved memory number count value stored in the first reserved memory number counter in the game control counter setting unit, if it is determined whether the read value is "0" good. Thus, the process of step 002SGS145 is executed when it is determined that the second special figure pending storage number is "0" at step 002SGS141, and the first special figure pending storage number is "0" Determine whether or not Thereby, the special figure game using the second special figure is started to be executed with priority over the special figure game using the first special figure.

[0236] In addition, the special game using the second special figure is not limited to being executed with priority over the special game using the first special figure, for example, the first start winning opening and the second starting winning opening The execution of the special figure game may be started in the order in which the game ball enters (passes) and the start winning prize occurs. In this case, a table is provided to store data that can specify the order in which the starting winnings occurred, and execution of the special figure game using either the first special figure or the second special figure is started from the stored data. It should be possible to determine whether

[0237] In step 002SGS145, when the first special figure pending storage number is other than "0" (step 002SGS145; N), the pending data stored corresponding to the pending number "0" in the first special figure pending storage unit As, the numerical data indicating the random number MR1 for special figure display result determination, the random number MR2 for big hit type determination, and the random number MR3 for variation pattern determination are read out (step 002SGS146). The numerical data read at this time may be temporarily stored in, for example, a variable random number buffer.

[0238] Subsequent to the processing of step 002SGS146, by subtracting 1 from the 1st special figure reserved memory number count value and the total reserved memory number count value and updating it, etc., subtract 1 from the 1st special figure reserved memory number and the total reserved memory number Update the data in the first special figure reservation storage unit. Specifically, the random numbers MR1 ​​to MR3 stored in the entries lower than the reservation number "0" in the first special figure reservation storage unit (for example, the entries corresponding to the reservation numbers "2" to "4") are shown. The pending data is shifted upward by one entry (step 002SGS147).

[0239] After that, after updating the fluctuation special figure designation buffer value which is the storage value of fluctuation special figure designation buffer to "0" (step 002SGS148), it moves to step 002SGS149.

[0240] In step 002 SGS149, the display result determination table shown in FIG. 5 is selected as a use table for determining whether the special symbol display result, which is the variable display result of the special symbols, is a "jackpot" or a "lose". to set. Next, compare the numerical data indicating the random number MR1 for special figure display result judgment stored in the variable random number buffer with the judgment value assigned to each special figure display result of "big hit" and "loss" , Determines whether the special figure display result is "big hit" or "loss" (step 002SGS150). In addition, in this step 002SGS150, if the gaming state at that time is a high probability state (probability variation state) in which the probability variation flag is on, the random number MR1 for special figure display result determination is a high probability state (probability variation state ), it is determined as a “big hit” if it falls within the range of 10000 to 12180, and if not, it is determined as a “loss”. Also, if the probability variable flag is off low probability state (low probability low base state if this characteristic part), if the random number MR1 for special figure display result determination falls within the range of 1 to 219, "big hit ”, and if not applicable, it is determined as “missing”.

[0241] Thus, in the display result determination table selected in step 002SGS149, different determination values ​​are assigned to "big hit" corresponding to the gaming state (high probability, low probability) at that time, so step 002SGS150 In the processing of , depending on whether the gaming state when the variable display of the special game or the like is started is a high probability state, different determination data (determination value) is used to determine the special figure display result as a "big hit" By determining whether or not, when the gaming state is a high probability state, it is determined (determined) as a “big hit” with a higher probability than when it is a low probability state.

[0242] If it is determined to be a "jackpot" at step 002SGS150 (step 002SGS150; Y), the jackpot flag is turned on (step 002SGS152). At this time, the jackpot type determination table shown in FIG. 6(A) is selected and set as a table used for determining one of a plurality of jackpot types (step 002 SGS153). By referring to the jackpot type determination table set in this way, numerical data indicating the random number MR2 for jackpot type determination stored in the variable random number buffer, and "non-probable variable jackpot", "probable variable jackpot" in the jackpot type determination table A”, “probable variable jackpot B”, “probable variable jackpot C”, depending on which of the judgment values ​​assigned to each jackpot type matches, determines whether the jackpot type is any of a plurality of types (step 002 SGS 154 ).

[0243] By determining the jackpot type in the process of step 002 SGS154, the game state after the jackpot game state is completed is changed to a time-saving state (low probability high base state) and a probability variable state ( Which game state is to be controlled out of the high-probability-high base state) is determined before deriving the fixed special symbol as a variable display result. Corresponding to the determined jackpot type, for example, by setting the jackpot type buffer value, which is the stored value of the jackpot type buffer provided in the game control buffer setting unit (step 002SGS155), the determined jackpot type Remember. As an example, if the jackpot type is "non-probable variable jackpot" corresponding to the non-probable variable jackpot, the jackpot type buffer value is set to "0", and if it is "probable variable A" corresponding to the probability variable jackpot A, it is set to "0". If it is "probability variation B" corresponding to B, it should be "2", and if it is "probability variation C" corresponding to probability variation big hit C, it should be "3". After the processing of step 002SGS155, the process proceeds to step 002SGS156.

[0244] Also, when it is determined to be "missed" at step 002SGS150 (step 002SGS150; N), the processing of step 002SGS156 is executed without executing the processing of steps 002SGS152 to 002SGS155.

[0245] In step 002SGS156, the CPU 103 determines whether or not to control the jackpot game state (whether or not the jackpot flag is turned on). , Set a fixed special pattern. As an example, in response to the pre-determined result that the special figure display result is to be "missed", a special symbol showing a sign of "-", which is a lost symbol, is set as a fixed special symbol. Also, if it is determined that the special figure display result is "big hit" at step 002SGS150a, if the big hit type at step 002SGS154 is "probability variable big hit A", a special symbol showing the number "7" Set as a fixed special pattern. In addition, when the jackpot type is "probability variable jackpot B", a special symbol indicating the number "5" is set as a fixed special symbol. In addition, when the jackpot type is "non-probability variable jackpot", a special symbol indicating the number "3" is set as a fixed special symbol. Also, when the jackpot type is "probability variable jackpot C", a special symbol indicating the number "0" is set as a fixed special symbol. Incidentally, these fixed special symbols are examples, and fixed special symbols other than these may be set, and a plurality of types of symbols may be set as the fixed special symbols.

[0246] After setting the fixed special symbol in step 002SGS156, after updating the value of the special symbol process flag to "1" which is the value corresponding to the variation pattern setting process (step 002SGS157), the special symbol normal process is terminated. .

[0247] In addition, when the reserved memory number of the special figure game using the first special figure at step 002SGS145 is "0" (step 002SGS145; Y), after performing a predetermined demonstration display setting (step 002SGS158), End the special symbol normal process. In this demonstration display setting, for example, an effect control command (customer waiting demo designation command) for designating a demonstration display (demonstration screen display) by displaying a predetermined effect image on the image display device 5 is transmitted from the main board 11 to effect control. It is determined whether or not transmission to the board 12 has been completed. At this time, if the customer waiting demonstration specifying command has already been transmitted, the demonstration display setting is finished as it is. On the other hand, if the command has not been transmitted, the setting for transmitting the customer waiting demonstration designation command is performed, and then the demonstration display setting is completed.

[0248] (Main operations of production control board 12) Next, main operations in the effect control board 12 will be described. In the production control board 12, when the supply of the power supply voltage is received from the power supply board or the like, the production control CPU 120 is activated, and the production control main processing as shown in the flowchart of FIG. 16 is executed. When the production control main process shown in FIG. 16 is started, the production control CPU 120 first executes a predetermined initialization process (step S71), and clears the RAM 122 and sets various initial values, and the production control board 12. Perform register settings for the on-board CTC (counter / timer circuit).

[0249] After that, it is determined whether or not the timer interrupt flag is turned on (step S73). The timer interrupt flag is set to ON every time a predetermined time (for example, 2 milliseconds) elapses based on, for example, the CTC register setting. At this time, if the timer interrupt flag is off (step S73; No), the process of step S73 is repeated and waits.

[0250] In addition, on the side of the effect control board 12, an interrupt for receiving the effect control command from the main board 11 occurs separately from the timer interrupt that occurs each time a predetermined time elapses. This interrupt is an interrupt generated by, for example, the production control INT signal from the main substrate 11 is turned on. When an interrupt occurs due to the production control INT signal being turned on, the production control CPU 120 automatically sets the interrupt disabled state, but when using a CPU that does not automatically enter the interrupt disabled state, the interrupt It is desirable to issue a prohibition order (DI order). Effect control CPU120, corresponding to the interruption by the effect control INT signal is turned on, for example executes a predetermined command reception interrupt process. In this command reception interrupt process, among the input ports included in the I / O125, from a predetermined input port that receives the control signal transmitted from the main board 11 through the relay board 15, takes in the effect control command. The effect control command taken in at this time is stored in the effect control command reception buffer provided in the RAM 122, for example. After that, the effect control CPU120 is set to interrupt permission, and then ends the command reception interrupt process.

[0251] If the timer interrupt flag is ON in step S73 (step S73; Yes), the timer interrupt flag is cleared to be turned off (step S74), and command analysis processing is executed (step S75). In the command analysis process, for example after reading various production control commands that are stored in the production control command reception buffer transmitted from the game control microcomputer 100 of the main board 11, to the read production control command Corresponding settings and controls are performed. For example, in order to be able to confirm which production control command has been received and the content specified by the production control command in production control process processing, etc., the read production control command is stored in a predetermined area of ​​RAM 122, or stored in RAM 122 It turns on the provided reception flag. Further, when the effect control command specifies the game state, the display control unit 123 may be instructed to display a background corresponding to the game state.

[0252] After executing the command analysis process in step S75, the effect control process process is executed (step S76). In the effect control process processing, for example, the display operation of the effect image in the display area of ​​the image display device 5, the sound output operation from the speakers 8L and 8R, the lighting operation of the decorative light emitters such as the game effect lamp 9 and the decorative LED, and the movable body 32A , 32B drive operation, control to operate various production devices is performed. In addition, regarding the control contents of the production operation using various production devices, determination, determination, setting, etc. according to the production control command etc. transmitted from the main board 11 are performed.

[0253] Following the effect control process processing of step S76, effect random number update processing is executed (step S77), and at least part of the effect random numbers used on the effect control board 12 side is updated by software. Furthermore, after the effect random value update process (step S77), the demo effect control process (step S78) for executing the demo effect in the pachinko game machine 1, and the background image displayed in the image display device 5 A background display update process (step S79) for updating to another background image and a menu display process (step S80) for displaying a menu screen on the image display device 5 in the game standby state are executed. After that, the process returns to step S73. Other processing may be performed before returning to the processing of step S73.

[0254] In the background display update process of the present embodiment, the first background image corresponding to the first effect mode, the second background image corresponding to the second effect mode, and the third background image corresponding to the third effect mode , or a fourth background image corresponding to the fourth effect mode, and one of them is selectively displayed. The first background image and the second background image can be displayed when the game state is the normal state, the third background image can be displayed when the game state is the low probability high base state, and the second background image can be displayed when the game state is the normal state. 4 The background image can be displayed when the game state is in the high-precision base state. Switching between the first background image and the second background image is performed, for example, when the variable display of SP reach swelling is executed, or when one of the background images is continuously displayed for a predetermined period of time. It switches when the conditions are satisfied.

[0255] In the menu display process, in addition to the process of displaying the menu screen on the image display device 5 in the game standby state, in the state where the menu screen is displayed, the speaker is displayed in response to the player's operation of the push button 31B. It includes processing for adjusting the volume output from 8L and 8R and processing for adjusting the light amount (brightness) of the game effect lamp 9 .

[0256] In the demonstration effect control process, the effect control CPU 120 sets a timer for starting the customer waiting demonstration effect such as a waiting timer for starting the customer waiting demo effect, for example, based on the reception of the customer waiting demo designation command, The customer waiting demonstration effect may be started based on the time-out of the timer without starting the variable display. In addition, when the variable display is started while the customer waiting demonstration effect start waiting timer is operating or the customer waiting demonstration effect is being executed, the customer waiting demonstration effect start waiting timer is cleared, the customer waiting demonstration effect is interrupted, The display of the image display device 5 may be switched to the variable display of decorative patterns.

[0257] (Production control process processing) FIG. 17 is a flow chart showing an example of processing executed in step S76 of FIG. 16 as the effect control process processing. In the production control process shown in FIG. 17, the production control CPU 120 first starts the reservation storage display (first reservation display 002SG101 and second reservation display 002SG102) in the special figure reservation storage display area 5U of the image display device 5. Executes a pending display update process that performs a shift display, etc., which will be described later, to update the display according to the storage contents of the received command buffer 002SG194A at the time of winning (step S161). After executing the pending display update process, for example, according to the value of the effect process flag provided in the RAM 122, one of the following processes of steps S170 to S175 is selected and executed.

[0258] In addition, in step S161, based on the effect control command at the time of starting winning transmitted from the main board 11, judgment for executing the pre-reading advance notice effect (for example, the effect of changing the display color of the pending display, etc.) A pre-reading notice setting process in which determination, setting, etc. are performed may be executed together with the pending display update process.

[0259] The variable display start waiting process in step S170 is a process executed when the value of the effect process flag is "0" (initial value). This variable display start waiting process is a process of determining whether or not to start variable display of decorative patterns on the image display device 5 based on whether or not a command specifying the start of variable display has been received from the main board 11. and so on. When it is determined to start the variable display of the decoration pattern in the image display device 5, the value of the effect process flag is updated to "1", and the variable display start waiting process is terminated.

[0260] The variable display start setting process in step S171 is a process executed when the value of the effect process flag is "1". In this variable display start setting process, based on the display result and the variation pattern specified by the effect control command, the display result of the variable display of the decorative pattern (determined decorative pattern), the form of the variable display of the decorative pattern, the ready-to-win effect, and various other Whether or not to execute various effects such as advance notice effects, its mode, execution start timing, etc. are determined. Then, the production control pattern (collection of control data for instructing the execution of the production to the display control unit 123) reflecting the determination result or the like is set. After that, based on the set production control pattern, the display control unit 123 is instructed to start execution of variable display of decorative symbols, the value of the production process flag is updated to "2", and the variable display start setting process is terminated. The display control unit 123 causes the image display device 5 to start variable display of decorative patterns in response to an instruction to start execution of variable display of decorative patterns.

[0261] The effect process during variable display in step S172 is a process executed when the value of the effect process flag is "2". In this variable display effect processing, the effect control CPU 120 instructs the display control unit 123 to display the effect image based on the effect control pattern set in step S171 on the display screen of the image display device 5. , driving the movable bodies 32A and 32B, outputting voices and sound effects from the speakers 8L and 8R by outputting a command (sound effect signal) to the voice control board 13, commanding the lamp control board 14 (illumination signal ), such as turning on / off / blinking the game effect lamp 9 and the decorative LED by the output of ), various effects control during the variable display of the decorative pattern is executed. After performing such effect control, for example, an end code indicating the end of the variable display of the decorative pattern is read from the effect control pattern, or a command specifying to stop display the fixed decorative pattern is received from the main board 11 Corresponding to the fact that the player has done so, the fixed decoration pattern which becomes the display result of the decoration pattern is stopped and displayed. When the fixed decoration pattern is stopped and displayed, the value of the production process flag is updated to "3", and the production process during variable display ends.

[0262] The special figure per waiting process of step S173 is a process executed when the value of the production process flag is "3". In this special figure per waiting process, the effect control CPU 120 determines whether or not the effect control command designating the start of the big hit game state from the main board 11 has been received. Then, when receiving an effect control command designating the start of the jackpot game state, the value of the effect process flag is updated to "4". Further, when the waiting time for receiving the command elapses without receiving the command designating the start of the jackpot game state, it is determined that the display result in the special figure game is "lost", and the production process flag is set. is updated to the initial value “0”. When the value of the production process flag is updated, the special figure per waiting process is terminated.

[0263] The effect process during the big hit in step S174 is a process executed when the value of the effect process flag is "4". In this big-hit production process, the production control CPU 120 sets, for example, production control patterns corresponding to the production contents in the big-hit game state, and executes various production controls in the big-hit game state based on the set contents. In addition, in the big hit production process, for example, in response to receiving a command designating to end the big win game state from the main board 11, the value of the production process flag is changed to "5" which is a value corresponding to the ending production process. ”, and ends the effect processing during the big hit.

[0264] The ending effect process of step S175 is a process executed when the value of the effect process flag is "5". In this ending effect processing, the effect control CPU 120 sets, for example, effect control patterns corresponding to the end of the big hit game state, etc., and various effect control of the ending effect at the end of the big hit game state based on the setting contents. Execute. After that, the value of the effect process flag is updated to the initial value of "0", and the ending effect process ends.

[0265] (Variable display start setting processing) Next, the operation of the effect control CPU 120 will be described. FIG. 18 is a flow chart showing the variable display start setting process (step S171) in the effect control process shown in FIG. In the variable display start setting process, the effect control CPU 120 first determines whether or not the first variable display start command reception flag is ON (step 002SGS271). If the first variable display start command reception flag is in the ON state (step 002SGS271; Y), for example, the buffer number "1-0" ~ "1-4 ” are shifted upward by one buffer number (step 002SGS272). The contents of the buffer number "1-0" are erased because they cannot be shifted because there is no place to shift them.

[0266] Also, when the first variable display start command reception flag is off at step 002SGS271 (step 002SGS271; N), it is determined whether or not the second variable display start command reception flag is on (step 002SGS273). If the second variable display start command reception flag is off (step 002SGS273; N), the variable display start setting process is terminated, and if the second variable display start command reception flag is on (step 002SGS273; Y ), for example, various command data and various flags stored in association with buffer numbers "2-0" to "2-4" of the second special figure reservation storage in the start winning command buffer, buffer number 1 It shifts upward by pieces (step 002SGS274). The content of the buffer number "2-0" is erased because it cannot be shifted because there is no place to shift.

[0267] After executing step 002SGS272 or step 002SGS274, the effect control CPU120 reads the variation pattern specification command from the variation pattern specification command storage area (step 002SGS275).

[0268] Next, the data stored in the display result designation command storage area (that is, the received display result designation command) and the display result of the decoration design (stop design) are determined according to the variation pattern (step 002SGS276). In this case, the effect control CPU 120 determines the stop design of the decorative design according to the display result specified by the display result designation command, and stores the data indicating the stop design of the determined decorative design in the decorative design display result storage area. do.

[0269] In addition, in the present embodiment, when the received variable display result designation command is the second variable display result designation command corresponding to the probability variable jackpot A, the effect control CPU 120, for example, determines that the three symbols are "7" as the stop symbols. ”Determine the combination of decorative patterns (jackpot pattern). Also, if the received variable display result designation command is the third variable display result designation command to the fourth variable display result designation command corresponding to the probability variable jackpot B to the probability variable jackpot C, an odd number other than "7" as the stop pattern It is determined from a plurality of combinations of symbols (for example, combinations of decorative symbols such as "111", "333", "555", "999"). In addition, when the received variable display result designation command is the fifth variable display result designation command corresponding to the non-probability variable jackpot, the effect control CPU 120, for example, a combination of decorative patterns in which 3 patterns are even numbers as a stop pattern to decide.

[0270] In addition, when the received variable display result designation command is the fifth variable display result designation command corresponding to the non-probable variable jackpot, the received variable display result designation command is the third variable corresponding to the probability variable jackpot B to the probability variable jackpot C As in the case of the display result specification command to the fourth variable display result specification command, multiple combinations of odd-numbered symbols other than "7" (for example, "111", "333", "555", "999 , etc.)) may be determined. In this case, by making the pr...

Claims

[Claim 1] A gaming machine that, upon establishment of a start condition, displays identification information including first identification information and second identification information in a variable manner and is controllable to an advantageous state for a player, In one rendering mode, a plurality of types of background displays including a first background display and a second background display can be switched and displayed; When switching the background display from the first background display to the second background display, a background fade-out display is executed by gradually increasing the transparency of the first background display, and a background fade-in display is executed by gradually decreasing the transparency of the second background display while the background fade-out display of the first background display is being executed; the region in which the identification information is variably displayed includes at least a first region and a second region; when starting the variably display of the identification information, starting the variably display of the first identification information in the first area and starting the variably display of the second identification information in the second area; a first identification information fade-out display can be executed in which the transparency of the first identification information is gradually increased in the first area when variable display of the first identification information is started, and a second identification information fade-out display can be executed in which the transparency of the second identification information is gradually increased in the second area when variable display of the second identification information is started, when terminating the variable display of the identification information, decelerating the variable display of the first identification information in the first area and decelerating the variable display of the second identification information in the second area; a first identification information fade-in display can be executed in which a transparency of the first identification information is gradually decreased in the first area when the variable display of the first identification information is decelerated, and a second identification information fade-in display can be executed in which a transparency of the second identification information is gradually decreased in the first area when the variable display of the second identification information is decelerated, At least one of the first identification information fade-in display and the second identification information fade-in display and the background fade-in display can be executed at a common time; an execution period of the fade-in display of the first identification information and an execution period of the fade-in display of the second identification information are common to each other; an execution period of the fade-in display of the background is longer than an execution period of the fade-in display of the first identification information and an execution period of the fade-in display of the second identification information; The background display can be displayed during a first period after a game is completed, A demonstration display can be displayed during a second period after the first period ends, During the first period, a light emitting means is controlled using a background display luminance data table corresponding to the background display; During the second period, the light emitting means is controlled using a demonstration display luminance data table corresponding to the demonstration display; before the display is switched from the background display to the demonstration display, the light emitting means is controlled by switching from the background display luminance data table to the demonstration display luminance data table; when the start condition is satisfied while the demonstration display is being displayed, the demonstration display is switched to a variable display of the first identification information and a variable display of the second identification information before the fade-out display of the first identification information and the fade-out display of the second identification information are started, and the variable display of the first identification information and the variable display of the second identification information are displayed. A gaming machine characterized by: