Game machine
Patent Information
- Application Number
- JP2022001207
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-01-06
- Publication Date
- 2025-10-17
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0007】 請求項1記載の遊技機によれば、判別を実行可能な判別手段と、その判別手段による判別結果を示すための識別情報を表示手段に動的表示させることが可能な動的表示手段と、特定の判別結果を示すための前記識別情報が表示された場合に、遊技者に特典を付与することが可能な特典付与手段と、を有し、遊技者が操作可能な操作手段と、前記識別情報が動的表示されている期間に操作手段を操作することに基づいて設定されることが可能な設定情報が表示される設定演出を実行可能な設定演出実行手段と、表示された前記設定情報に対応した演出を前記識別情報の動的表示期間において実行することが可能な演出実行手段を有する。
Abstract
Claims
[Claim 1] A launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: When the game state is shifted from the predetermined third game state to the first game state, a plurality of situations including at least a first situation in which a first performance can be executed during a predetermined period in the first game state, and a second situation in which a second performance consisting of a performance mode that can suggest a higher degree of advantage than the first performance can be executed during the predetermined period, can be generated; At least in a predetermined situation in the predetermined third gaming state, a predetermined presentation mode that can suggest the first firing intensity to a player can be displayed, The gaming machine includes: A gaming machine characterized in that a predetermined display mode that can be displayed on a predetermined display means in the third gaming state can also be displayed on the predetermined display means in the first gaming state.