Game machine
Patent Information
- Application Number
- JP2022022925
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-02-17
- Publication Date
- 2025-01-22
AI Technical Summary
Existing game machines lack enhanced marketability through improved customer waiting period engagement and display modes.
The game machine implements variable displays of special identification information with different display modes and transitions, including background and demonstration displays, to enhance player engagement and communication of winning or losing outcomes.
This approach improves marketability by providing clearer communication of game states and maintaining player interest during waiting periods, enhancing the overall gaming experience.
Smart Images

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Abstract
Description
Technical field
[0001] The present invention relates to a game machine that can be played. [Background technology]
[0002] As a pachinko game machine represented by a game machine, the normal background display is displayed during the first customer waiting period after the end of the variable display of symbols, and the second customer waiting period after the first customer waiting period is over. , there is one that executes control to display a demonstration display (see Patent Document 1, for example). In addition, a complete notification mode was provided as one of the production modes, and in the complete notification mode, a patrol image imitating a lamp was displayed in the center of the display means, and the patrol image was illuminated when announcing the election (for example, , See Patent Document 2). [Prior art documents] [Patent document]
[0003] [Patent document 1] Japanese Patent Application Laid-Open No. 2016-22196 [Patent Document 2] Japanese Patent Application Laid-Open No. 2019-146680 [Outline of the Invention] [Problems to be solved by the invention]
[0004] There is room for improving the marketability of the game machine having the functions and configurations of both Patent Documents 1 and 2 above.
[0005] SUMMARY OF THE INVENTION The present invention has been made in view of such problems, and an object of the present invention is to provide a gaming machine with improved marketability. [Means for solving the problem]
[0006] The game machine according to claim 1, A game machine capable of executing variable display of special identification information when a starting condition is satisfied and capable of being controlled to an advantageous state for a player when a specific display result is derived as a result of the variable display of the specific identification information. and comprising display means, The display means is In the scene before the announcement, displaying the announcement object in the non-announcement mode and displaying the character in the first display mode, when the specific display result is derived, after the pre-announcement scene, displaying the notification object in an announcement mode and displaying the character in a second display mode different from the first display mode; When the specific display result is not derived, after the pre-announcement scene, the announcement object is displayed in a non-announcement mode, and the character is displayed in a third display mode different from the first display mode and the second display mode. death, display the background display in the first period after the variable display ends, Displaying a demonstration display in a second period after the first period ends, A variable display of effect identification information corresponding to the variable display of the special identification information can be displayed, displaying variable display of the effect identification information so that the transmittance of the effect identification information changes from a first value to a second value higher than the first value when the starting condition is satisfied; When the starting condition is met while the demonstration display is being displayed, the display is switched from the demonstration display to the variable display of the presentation identification information before the transmittance of the presentation identification information reaches the second value. to display It is characterized by According to this feature, by completing the switching from the demonstration display before the transmittance of the effect identification information increases, it is possible to notify that the starting condition is established and the demonstration display is finished. Customer waiting control can be performed. Furthermore, by changing the display mode of the character supplementarily while suggesting the winning or not in the mode of the notification object, winning or non-winning can be communicated in an easy-to-understand manner.
[0007] The present invention may include only the matters specifying the invention described in the claims of the present invention, or may include the matters specifying the invention described in the claims of the present invention as well as the matters specifying the invention other than the matters specifying the invention. It can be anything. [Brief description of the drawing]
[0008]
Figure 1
Figure 2
[0009] A form for carrying out the gaming machine according to the present invention will be described below based on the embodiment.
[0010] [Form 1] The game machine of form 1-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is in the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; in the second period, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; Before the display means switches the display from the background display to the demonstration display, the luminance data table for background display is switched to the luminance data table for demonstration display and the light emitting means is controlled (FIGS. 18 and 19). , Figure 38, Figure 39, Figure 40, etc.) It is characterized by According to this feature, by adopting a step-by-step design in which the control of the light-emitting means is switched first and then the demonstration display is started, it is possible to draw attention to the change rather than starting all at once. , the start of the demonstration display can be noticed, and as a result, suitable customer waiting control can be performed.
[0011] [Form 2] The game machine of form 2-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is Displaying a normal state background display in a first period after the game in the normal state ends, displaying a special state background display in a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the game in the normal state is finished, displaying the demonstration display in a second period after the end of the first period after the end of the game in the special state; The light emission control means is controlling the light emitting means using a normal state background display brightness data table corresponding to the normal state background display in a first period after the game in the normal state ends; controlling the light emitting means using a special state background display luminance data table corresponding to the special state background display in a first period after the game in the special state ends; controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display in a second period after the first period after the game in the normal state is finished; controlling the light emitting means using the luminance data table for demonstration display in a second period after the first period after the game in the special state is finished; before the display means switches the display from the normal background display to the demonstration display, switching from the luminance data table for normal background display to the luminance data table for demonstration display to control the light emitting means; Before the display means switches the display from the special state background display to the demonstration display, the luminance data table for special state background display is switched to the luminance data table for demonstration display, and the light emitting means is controlled (FIG. 18, Figure 19, Figure 38, Figure 39, Figure 40, Figure 42, Figure 43, etc.) It is characterized by According to this feature, the step-by-step design, in which the control of the light-emitting means is switched first, and then the display of the demonstration display is started, draws attention to the change rather than starting all at once. can be made to notice the start of the demonstration display, and as a result, suitable customer waiting control can be performed.
[0012] The gaming machine of form 2-2 is the gaming machine according to form 2-1, The brightness data first used in the demonstration display brightness data table has a different color from the final brightness data used in the normal state background display brightness data table and the final brightness data used in the special state background display brightness data table. Data to emit light in (Fig. 80, Fig. 84, Fig. 88, Fig. 92, etc.) It is characterized by According to this feature, the color of the last luminance data during the normal state background display and the color of the first luminance data during the demonstration display are different, and the color of the last luminance data during the special state background display and the color of the last luminance data during the demonstration display are different. Since the color of the luminance data is different from that of the initial brightness data, the switching of the color of the light-emitting means is conspicuous when the demonstration display is started in each state. can be controlled.
[0013] [Mode 3] The game machine of form 3-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, the light emitting means includes a first light emitting means, a second light emitting means, and a third light emitting means; The third light emitting means is light emitting means provided corresponding to the operation means for presentation, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the first light emitting means and the second light emitting means using a background display luminance data table corresponding to the background display in the first period; during the second period, controlling the first light emitting means and the second light emitting means using a demonstration display luminance data table corresponding to the demonstration display; In the first period and the second period, the third light emitting means is controlled using one luminance data table different from the background display luminance data table and the demonstration display luminance data table (FIGS. 29 and 29). 38, Figure 39, Figure 42, etc.) It is characterized by According to this feature, by switching the mode of the light emitting means corresponding to the operation means for production, there is a possibility that the player may misunderstand that the operation of the operation means for production is prompted. By adopting this mode, misunderstanding can be prevented, and as a result, suitable customer waiting control can be performed.
[0014] [Mode 4] The game machine of form 4-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, the light emitting means includes a first light emitting means, a second light emitting means, and a third light emitting means; The third light emitting means is light emitting means provided corresponding to the operation means for presentation, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is Displaying a normal state background display in a first period after the game in the normal state ends, displaying a special state background display in a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the game in the normal state is finished, displaying the demonstration display in a second period after the end of the first period after the end of the game in the special state; The light emission control means is controlling the first light emitting means and the second light emitting means using a normal state background display brightness data table corresponding to the normal state background display in a first period after the game in the normal state ends; controlling the first light emitting means and the second light emitting means using a special state background display brightness data table corresponding to the special state background display in a first period after the game in the special state ends; In a second period after the end of the first period after the end of the game in the normal state, the first light emitting means and the second light emitting means are operated using the demonstration display luminance data table corresponding to the demonstration display. control and controlling the first light emitting means and the second light emitting means using the demonstration display luminance data table in a second period after the end of the first period after the game in the special state ends; In a first period after the end of the game in the normal state, one brightness data table different from the brightness data table for normal state background display, the brightness data table for special state background display, and the brightness data table for demonstration display. to control the third light emitting means using controlling the third light emitting means using the one luminance data table in a first period after the game in the special state is finished; controlling the third light emitting means using the one luminance data table in a second period after the first period after the game in the normal state ends, In the second period after the end of the first period after the end of the game in the special state, the one luminance data table is used to control the third light emitting means (FIGS. 29, 38, 39, Figure 42, etc.) It is characterized by According to this feature, by switching the mode of the light emitting means corresponding to the operation means for effect, there is a possibility that the player may misunderstand that the operation of the operation means for effect is prompted. By maintaining a fixed mode in the state and the special state, misunderstanding can be prevented in both the normal state and the special state, and as a result, suitable customer waiting control can be performed.
[0015] [Mode 5] The game machine of form 5-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, the light emitting means includes a first light emitting means, a second light emitting means, and a third light emitting means; The third light emitting means is light emitting means provided corresponding to the operation means for presentation, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a first scene and a second scene, The light emission control means is controlling the first light emitting means and the second light emitting means using a background display luminance data table corresponding to the background display in the first period; controlling the first light emitting means and the second light emitting means using a first scene luminance data table corresponding to the first scene in the first scene in the second period; controlling the first light emitting means and the second light emitting means using a second scene luminance data table corresponding to the second scene in the second scene in the second period; controlling the third light emitting means using a luminance data table different from the luminance data table for the first scene and the luminance data table for the second scene in the first scene in the second period; In the second scene in the second period, the one luminance data table is used to control the third light emitting means (FIGS. 29, 38, 39, 42, etc.) It is characterized by According to this feature, by switching the mode of the light emitting means corresponding to the operation means for production, there is a possibility that the player may misunderstand that the operation of the operation means for production is prompted. By adopting this mode, misunderstanding can be prevented, and as a result, suitable customer waiting control can be performed.
[0016] The gaming machine of form 5-2 is the gaming machine according to form 3-1, form 4-1, and form 5-1, The one brightness data table is a brightness data table different from the brightness data table for promoting effect used when the promoting effect for prompting the operation of the operation means for effect is executed, and the brightness data table constituting the one brightness data table is different. 97 to 105). It is characterized by According to this feature, since the one luminance data table is composed of luminance data for making the mode less emphasized than when the operation of the operation means for presentation is prompted, the operation of the operation means for presentation is prompted. It is possible to prevent the player from being misunderstood, and as a result, it is possible to perform suitable customer waiting control.
[0017] The gaming machine of form 5-3 is the gaming machine according to form 3-1, form 4-1, and form 5-1, One luminance data table consists of luminance data for turning off the light. It is characterized by According to this feature, since one luminance data table is composed of luminance data for turning off the lights, it is possible to prevent the player from misunderstanding that the operation of the operating means for presentation is being prompted. Suitable customer waiting control can be performed as.
[0018] The gaming machine of form 5-4 is the gaming machine according to form 3-1, form 4-1, and form 5-1, The first light emitting means is provided on the game board, The second light emitting means and the third light emitting means are provided in the game frame (FIG. 36 etc.) It is characterized by According to this feature, the light emitting means corresponding to the operating means for presentation is provided in the game frame, but is managed separately from the same brightness data table as the other light emitting means provided in the game frame. Therefore, it is possible to suitably design for preventing the player from misunderstanding that the operation of the performance operating means is prompted, and as a result, suitable customer waiting control can be performed.
[0019] The gaming machine of form 5-5 is the gaming machine according to form 3-1, form 4-1, and form 5-1, The display means displays a display indicating that it is being activated after the power is turned on, The light emission control means is controlling the first light emitting means and the second light emitting means using the luminance data table for background display at a timing associated with displaying a display indicating that the display means is in operation; The third light emitting means is controlled using one luminance data table at a timing associated with displaying a display indicating that the display means is in operation (FIGS. 47, 49, etc.). It is characterized by According to this feature, by using the brightness data table to emit light before the background is displayed, it is possible to check whether the light emitting means is normal at the stage of startup, and then seamlessly. It is possible to make the light emission mode during customer waiting, and as a result, it is possible to perform suitable customer waiting control.
[0020] [Mode 6] The game machine of form 6-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a company name display scene, a title name display scene, a warning display scene, a first model introduction scene, and a second model introduction scene, The company name display scene is a scene for character display of the company name related to the game machine, The title name display scene is a scene in which the title name of the gaming machine is displayed in characters, The caution display scene is a scene in which characters are displayed to draw attention when playing the game machine, The first model introduction scene is a scene in which characters are displayed to introduce the gaming machine, The second model introduction scene is a scene different from the first model introduction scene, and is a scene in which characters are displayed to introduce the gaming machine, The light emission control means is in the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; controlling the light emitting means using a company name display scene luminance data table corresponding to the company name display scene in the company name display scene in the second period; controlling the light emitting means using a title name display scene brightness data table corresponding to the title name display scene in the title name display scene in the second period; controlling the light-emitting means using a luminance data table for an attention-calling display scene corresponding to the attention-calling display scene in the second period, In the first model introduction scene in the second period, one brightness data table different from the brightness data table for the company name display scene, the brightness data table for the title name display, and the brightness data table for the alert display scene is provided. controlling the light emitting means using In the second model introduction scene in the second period, the light emitting means is controlled using the one luminance data table (FIG. 29, etc.). It is characterized by
[0021] The company name includes the name of the company involved in the development, manufacture and sale of the game machine. According to this feature, there are multiple scenes where information is conveyed by character display, but since we want to emphasize information such as company name information, model title, and alerts, each of them has its own light emission to match other character displays. This can be emphasized by comparison, and as a result, suitable customer waiting control can be performed.
[0022] The gaming machine of form 6-2 is the gaming machine according to form 6-1, Between the first model introduction scene and the second model introduction scene, there is another scene, In other scenes, luminance data tables different from the one luminance data table are used (Fig. 29, etc.) It is characterized by According to this feature, since a common brightness data table is used for the scene introducing the first model and the scene introducing the second model, suitable light emission can be achieved without increasing the capacity, resulting in a suitable Customer waiting control can be performed.
[0023] The gaming machine of form 6-3 is the gaming machine according to form 6-1, Execution period of the model introduction scene including the 1st model introduction scene and the 2nd model introduction scene (30 sec) > Execution period of the company name display scene (10 sec), model introduction scene including the 1st model introduction scene and the 2nd model introduction scene Execution period (30 sec) > Execution period (5 sec) of the warning display scene, The character display of the company name and the character display of the warning may be displayed at a display timing other than during the demonstration display. It is characterized by According to this feature, the model introduction scene and the title name display scene, which are displayed only during the demonstration display, can be emphasized for a longer period of time, so that suitable customer waiting control can be achieved.
[0024] [Mode 7] The game machine of form 7-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a company name display scene, a first model introduction scene, and a second model introduction scene, The company name display scene is a scene in which the character display of the company name related to the game machine is displayed in animation, The first model introduction scene is a scene in which characters for introducing the gaming machine are displayed in animation, The second model introduction scene is a scene different from the first model introduction scene, and is a scene in which a character display for introducing the gaming machine is displayed in animation, The light emission control means is in the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; controlling the light emitting means using a company name display scene luminance data table corresponding to the company name display scene in the company name display scene in the second period; controlling the light emitting means using a luminance data table different from the luminance data table for the company name display scene in the first model introduction scene in the second period; controlling the light emitting means using the one luminance data table in the second model introduction scene in the second period; the brightness data table for the company name display scene includes brightness data linked to the animation of the character display of the company name associated with the gaming machine; The one brightness data table is linked to brightness data linked to the character display animation introducing the gaming machine in the first model introduction scene and the brightness data linked to the character display animation introducing the gaming machine in the second model introduction scene. (Figs. 29, 31, 32, 91 to 98, 119) It is characterized by According to this feature, there are multiple scenes where information is conveyed by character display, but since we want to convey information on company names in particular, by using luminance data linked to the display animation, it is possible to emphasize it in comparison with other character displays. As a result, suitable customer waiting control can be performed.
[0025] [Form 8] The game machine of form 8-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a title name display scene, a first model introduction scene, and a second model introduction scene, The title name display scene is a scene in which the character display of the title name of the gaming machine is displayed in animation, The first model introduction scene is a scene in which characters for introducing the gaming machine are displayed in animation, The second model introduction scene is a scene different from the first model introduction scene, and is a scene in which a character display for introducing the gaming machine is displayed in animation, The light emission control means is in the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; controlling the light emitting means using a title name display scene brightness data table corresponding to the title name display scene in the title name display scene in the second period; In the first model introduction scene in the second period and the second model introduction scene in the second period, the light emitting means is controlled using one luminance data table different from the title name display luminance data table. , the brightness data table for the title name display scene includes brightness data linked to the animation of the character display of the title name of the gaming machine; The one brightness data table is linked to brightness data linked to the character display animation introducing the gaming machine in the first model introduction scene and the brightness data linked to the character display animation introducing the gaming machine in the second model introduction scene. (Figs. 29, 31, 32, 91 to 98, 119) It is characterized by According to this feature, there are multiple scenes where information is conveyed by character display, but in particular, because we want to convey information on the model name, by using luminance data linked to the display animation, it is possible to emphasize it in comparison with other character displays. As a result, suitable customer waiting control can be performed.
[0026] [Mode 9] The game machine of form 9-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a company name display scene, a title name display scene, and a warning display scene, The company name display scene is a scene for character display of the company name related to the game machine, The title name display scene is a scene in which the title name of the gaming machine is displayed in characters, The caution display scene is a scene in which characters are displayed to draw attention when playing the game machine, The light emission control means is in the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; controlling the light emitting means using a company name display scene luminance data table corresponding to the company name display scene in the company name display scene in the second period; controlling the light emitting means using a title name display scene brightness data table corresponding to the title name display scene in the title name display scene in the second period; controlling the light-emitting means using a luminance data table for an attention-calling display scene corresponding to the attention-calling display scene in the second period, The mode of the light emitting means controlled using the brightness data table for the company name display scene is emphasized more than the mode of the light emitting means controlled using the brightness data table for the alert display scene. and The mode of the light emitting means controlled by using the brightness data table for the title name display scene is emphasized more than the mode of the light emitting means controlled by using the brightness data table for the alerting display scene. (Fig. 28, etc.) It is characterized by According to this feature, there are multiple scenes where information is conveyed by character display, but since it is desirable to emphasize each information such as company name information, model title, and alert, it is possible to emphasize by emitting light exclusively for each. Among them, by emphasizing the luminous mode of the display scene of the company name and model title compared to the scene calling attention, the company name and model title can be emphasized, and as a result, suitable customer waiting control can be performed. can be done.
[0027] The gaming machine of form 9-2 is the gaming machine according to form 9-1, The aspect of the light emitting means controlled using the brightness data table for the company name display scene is emphasized over the aspect of the light emitting means controlled using the brightness data table for the alert display scene. , and the mode of the light emitting means controlled using the brightness data table for the title name display scene is emphasized over the mode of the light emitting means controlled using the brightness data table for the alert display scene. is any of the following (1) A mode with many flashes (2) A mode in which many colors are lit (3) The number of light emitting means used is large (Fig. 28, etc.) It is characterized by According to this feature, the company name and model title can be emphasized, and as a result, suitable customer waiting control can be performed.
[0028] The gaming machine of form 9-3 is the gaming machine according to form 9-1, The aspect of the light emitting means controlled using the brightness data table for the company name display scene is emphasized over the aspect of the light emitting means controlled using the brightness data table for the title name display scene. It is characterized by According to this feature, it is possible to make the company name more emphasized, and it is possible to appeal to the player in an easy-to-understand manner which company the gaming machine is related to, and as a result, it is possible to perform suitable customer waiting control. .
[0029] [Form 10] The game machine of form 10-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, the light emitting means includes a first light emitting means and a second light emitting means; The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a company name display scene and a model introduction scene, The light emission control means is controlling the first light emitting means and the second light emitting means using a background display luminance data table corresponding to the background display in the first period; controlling the first light emitting means and the second light emitting means using a company name display scene brightness data table corresponding to the company name display scene in the company name display scene in the second period; controlling the first light emitting means and the second light emitting means using a luminance data table for a model introduction display scene corresponding to the model introduction display scene in the model introduction scene in the second period; the plurality of luminance data constituting the luminance data table for the company name display scene are luminance data configured so that the first light emitting means and the second light emitting means emit light; A plurality of luminance data constituting the luminance data table for the model introduction scene are luminance data configured so that the first light emitting means emits light and the second light emitting means does not emit light (FIGS. 29, 90 to 90). Fig. 98) It is characterized by According to this feature, there are multiple scenes where information is conveyed by character display. By making the light emitting means emit light while the second light emitting means does not emit light, the company name display scene can be relatively emphasized, and as a result, suitable customer waiting control can be performed. The game machine of form 10-2 is A game machine capable of playing, display means; light emitting means; and a light emission control means, the light emitting means includes a first light emitting means and a second light emitting means; The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a company name display scene, a first model introduction scene, and a second model introduction scene, The light emission control means is controlling the first light emitting means and the second light emitting means using a background display luminance data table corresponding to the background display in the first period; controlling the first light emitting means and the second light emitting means using a company name display scene brightness data table corresponding to the company name display scene in the company name display scene in the second period; controlling the first light emitting means using a luminance data table for the first model introduction display scene corresponding to the first model introduction display scene in the first model introduction scene in the second period; controlling the first light emitting means using a luminance data table for a second model introduction display scene corresponding to the second model introduction display scene in the second model introduction scene in the second period; In the first model introduction scene in the second period and the second model introduction scene in the second period, the second light emitting means is controlled using one luminance data table. It is characterized by According to this feature, there are multiple scenes where information is conveyed by character display. In the scene and the second model introduction scene, the first light emitting means emits light in a dedicated light emitting mode, but the second light emitting means emits light in a common light emitting mode, so that the company name is relatively The display scene can be emphasized, and as a result, suitable customer waiting control can be performed.
[0030] [Form 11] The game machine of form 11-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is In the second period, controlling the light emitting means using a rainbow luminance data table; controlling the light emitting means using a rainbow luminance data table when a specific effect is executed; The rainbow luminance data table used in the second period and the rainbow luminance data table used when the specific effect is executed are common luminance data tables (FIGS. 28, 31, 32, etc.). It is characterized by According to this feature, by setting the light emission mode to rainbow during the demonstration display, the demonstration display can be made gorgeous, and the luminance data table for setting the light emission mode to rainbow is executed during the game. By sharing the brightness data table with the brightness data table used corresponding to the specified effect, the capacity is not increased, and as a result, suitable customer waiting control can be performed.
[0031] [Form 12] The game machine of form 12-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is Displaying a normal state background display in a first period after the game in the normal state ends, displaying a special state background display in a first period after the game in the special state ends; displaying a demonstration display in a second period after the first period after the end of the game in the normal state, displaying the demonstration display in a second period after the end of the first period after the end of the game in the special state; The light emission control means is controlling the light emitting means using a rainbow luminance data table in a second period after the first period after the game in the normal state is finished; controlling the light emitting means using a rainbow luminance data table in a second period after the first period after the end of the game in the special state; controlling the light emitting means using a rainbow luminance data table when executing a specific effect executable in the normal state and a special effect executable in the special state; In the rainbow luminance data table used in the second period after the first period after the end of the game in the normal state, and in the second period after the first period after the end of the game in the special state The rainbow luminance data table used and the rainbow luminance data table used when executing the specific effect executable in the normal state and the special effect executable in the special state are common luminance data tables ( Figure 28, Figure 31, Figure 32, etc.) It is characterized by According to this feature, by setting the light emission mode to rainbow during the demonstration display, the demonstration display can be made gorgeous, and the luminance data table for setting the light emission mode to rainbow is executed in the normal state. By sharing the luminance data table used in correspondence with the possible specific effects and the special effects executable in the special state, the capacity is not increased, and as a result, suitable customer waiting control can be performed.
[0032] The gaming machine of form 12-2 is the gaming machine according to form 12-1, The specific effect and the special effect are effects that definitely notify that the control is in an advantageous state. It is characterized by According to this feature, since the luminance data table used for the effect that is determined to be controlled in an advantageous state is also used for the demonstration display, it is possible to perform suitable customer waiting control as a result.
[0033] [Form 13] The game machine of form 13-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a title name display scene, The title name display scene is composed of a main title name display part that displays the character display of the main title name of the gaming machine, and a subtitle name display part that displays the character display of the subtitle name of the gaming machine, The light emission control means controls the light emission means using a subtitle name display part brightness data table corresponding to the subtitle name display part at the timing of switching from the main title name display part to the subtitle name display part, The subtitle name display part brightness data table is a brightness data table for causing the light emitting means to emit light in a light emission mode linked to the animation of character display of the subtitle name using a plurality of brightness data (FIG. 29, etc.). It is characterized by According to this feature, the main title name and the subtitle name are displayed in order, and the subtitle name is displayed to complete the title name of the gaming machine. By emitting light, the title name of the game machine can be emphasized, and as a result, suitable customer waiting control can be performed.
[0034] [Form 14] Form 14-1 gaming machines are A game machine capable of playing, comprising display means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a company name display scene, a title name display scene, and a warning display scene, The company name display scene is a scene in which the character display of the company name related to the game machine is displayed in animation, The title name display scene is a scene in which the character display of the title name of the gaming machine is displayed in animation, The attention-calling display scene is a scene in which a character display for calling attention when playing the game machine is displayed in animation, The animation display of the character display of the company name related to the gaming machine is a mode that is emphasized more than the animation display of the character display for calling attention when playing the gaming machine, The animation display of the character display of the title of the gaming machine is emphasized more than the animation display of the character display for calling attention when playing the gaming machine (FIGS. 120, 121, etc.). It is characterized by According to this feature, there are multiple scenes where information is conveyed by character display, but since we want to emphasize each information such as company name information, model title, and alert, it is possible to emphasize by displaying each with a dedicated display animation. Among them, by emphasizing the display animation of the company name and model title display scene compared to the attention calling scene, the company name and model title can be emphasized, resulting in suitable customer waiting control. It can be carried out.
[0035] [Form 15] Form 15-1 gaming machines are A game machine capable of playing, comprising display means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a title name display scene and a warning display scene, The title name display scene is a scene in which the title name of the gaming machine is displayed in characters, The caution display scene is a scene in which characters are displayed to draw attention when playing the game machine, The display means is In the title name display scene, the character display of the title name of the gaming machine is animated at a specified display position, After that, the character display of the title name of the gaming machine is displayed in animation, In the caution display scene, an animation is displayed at a prescribed display position to display a character display for caution when playing the game machine, After that, the character display for calling attention when playing the game machine is displayed without animation display (Fig. 120, Fig. 121, etc.) It is characterized by According to this feature, the display of the title name of the game is given a reverberant movement to give a sense of attention to the title, and the attention call is made to avoid the reverberant movement, so that the characters are firmly displayed. can be read, and as a result, suitable customer waiting control can be performed.
[0036] [Form 16] Form 16-1 game machines are A game machine capable of playing, comprising display means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a warning display scene, The caution display scene is a scene in which characters are displayed to draw attention when playing the game machine, The alert display scene is composed of a first alert display part that displays a character display for alerting the first event and a second alert display part that displays a character display for alerting the second event. , The background color of the character display in the first attention-calling display part is different from the background color of the character display in the second attention-calling display part (FIGS. 33, 34, etc.). It is characterized by According to this feature, different background colors can be used to draw attention to different events, thereby increasing attention when switching, and as a result, suitable customer waiting control can be performed.
[0037] [Form 17] Form 17-1 gaming machines are A game machine capable of playing, comprising display means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The demonstration display includes a company name display scene and a warning display scene, The company name display scene is a scene for character display of the company name related to the game machine, The caution display scene is a scene in which characters are displayed to draw attention when playing the game machine, The background color of character display in the company name display scene is different from the background color of character display in the caution display scene (FIGS. 33, 34, etc.). It is characterized by According to this feature, it is possible to increase attention when switching between the display of the company name and the call for attention by making the background color different, and as a result, suitable customer waiting control can be performed.
[0038] [Form 18] Form 18-1 gaming machines are A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, After the second period ends, displaying the background display again, The light emission control means is in the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; in the second period, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; Before the display means switches the display from the demonstration display to the background display, the luminance data table for demonstration display is switched to the luminance data table for background display to control the light emitting means (FIGS. 50 and 51). etc) It is characterized by According to this feature, by adopting a step-by-step design in which the control of the light emitting means is first switched and then the background display is started, it is possible to prevent the end of the demonstration display from leaving a bad aftertaste. As a result, suitable customer waiting control can be performed.
[0039] [Form 19] Form 19-1 gaming machines are A game machine capable of playing, display means; light emitting means; and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is Displaying a normal state background display in a first period after the game in the normal state ends, displaying a special state background display in a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the game in the normal state is finished, displaying the demonstration display in a second period after the end of the first period after the end of the game in the special state; After the second period in the normal state ends, displaying the normal state background display again, After the second period in the special state ends, displaying the special state background display again, The light emission control means is controlling the light emitting means using a normal state background display brightness data table corresponding to the normal state background display in a first period after the game in the normal state ends; controlling the light emitting means using a special state background display luminance data table corresponding to the special state background display in a first period after the game in the special state ends; controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display in a second period after the first period after the game in the normal state is finished; controlling the light emitting means using the luminance data table for demonstration display in a second period after the first period after the game in the special state is finished; before the display means switches the display from the demonstration display to the normal background display, switching from the luminance data table for demonstration display to the luminance data table for normal background display and controlling the light emitting means; Before the display means switches the display from the demonstration display to the special state background display, the luminance data table for demonstration display is switched to the luminance data table for special state background display, and the light emitting means is controlled (FIG. 50 to Fig. 52 etc.) It is characterized by According to this feature, by adopting a step-by-step design in which the control of the light emitting means is first switched and then the background display is started, it is possible to prevent the end of the demonstration display from leaving a bad aftertaste. Furthermore, it is possible to promptly inform the player of which state the lamp is in by means of the lighting mode of the lamp, and as a result, it is possible to perform suitable customer waiting control.
[0040] [Form 20] The game machine of form 20-1 is A gaming machine capable of variably displaying special identification information when a starting condition is met, display means; light emitting means; and a light emission control means, The display means is display the background display in the first period after the variable display ends, Displaying a demonstration display in a second period after the first period ends, A variable display of effect identification information corresponding to the variable display of the special identification information can be displayed, The light emission control means is in the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; in the second period, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; When the starting condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to the display corresponding to the variable display of the effect identification information, The luminance data table for demonstration display is switched to a luminance data table corresponding to variable display of the effect identification information, and the light emitting means is controlled (FIGS. 53 to 58, etc.). It is characterized by According to this feature, by switching the control of the light emitting means first, it is possible to quickly inform that the starting condition is established and the demonstration display is finished by switching the light emitting means, and as a result, suitable customer waiting control can be performed. It can be carried out.
[0041] [Form 21] The game machine of form 21-1 is A gaming machine capable of variably displaying special identification information when a starting condition is met, display means; light emitting means; and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is displaying a normal state background display in a first period after the variable display in the normal state ends; displaying a special state background display in a first period after the variable display in the special state ends; displaying a demonstration display in a second period after the first period after the end of the variable display in the normal state; displaying the demonstration display in a second period after the end of the first period after the end of the variable display in the special state; A variable display of effect identification information corresponding to the variable display of the special identification information can be displayed, The light emission control means is controlling the light emitting means using a normal state background display luminance data table corresponding to the normal state background display in a first period after the end of the variable display in the normal state; controlling the light emitting means using a special state background display luminance data table corresponding to the special state background display in a first period after the end of the variable display in the special state; controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display in a second period after the end of the first period after the end of the variable display in the normal state; controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display in a second period after the end of the first period after the end of the variable display in the special state; When the starting condition is satisfied while the demonstration display is being displayed by the display means in the normal state, the display means switches the display from the demonstration display to the variable display of the effect identification information in the normal state. before, switching from the luminance data table for demonstration display to a luminance data table corresponding to variable display of the effect identification information in the normal state, and controlling the light emitting means; When the starting condition is satisfied while the demonstration display is displayed by the display means in the special state, the display means switches the display from the demonstration display to the variable display of the effect identification information in the special state. Before, the luminance data table for demonstration display is switched to the luminance data table corresponding to the variable display of the effect identification information in the special state, and the light emitting means is controlled (FIGS. 53 to 58, etc.). It is characterized by According to this feature, in the normal state and the special state, by switching the control of the light emitting means first, it is possible to quickly notify that the starting condition is satisfied and the demonstration display is finished by switching the light emitting means. Suitable customer waiting control can be performed as.
[0042] [Form 22] Form 22-1 gaming machines are A gaming machine capable of variably displaying the first special identification information when a first starting condition is satisfied, and variably displaying the second special identification information when a second starting condition is satisfied, display means; light emitting means; and a light emission control means, The display means is displaying the background display in a first period after the variable display of the first special identification information is finished, displaying the background display in a first period after the variable display of the second special identification information ends; displaying a demonstration display in a second period after the first period after the variable display of the first special identification information ends; displaying the demonstration display in the second period after the end of the first period after the variable display of the second special identification information ends; A variable display of effect identification information corresponding to the variable display of the first special identification information can be displayed, A variable display of effect identification information corresponding to the variable display of the second special identification information can be displayed, The light emission control means is controlling the light emitting means using a background display luminance data table corresponding to the background display in a first period after the variable display of the first special identification information is completed; controlling the light emitting means using the luminance data table for background display in a first period after the variable display of the second special identification information is completed; controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display in a second period after the first period after the first special identification information ends; controlling the light emitting means using the luminance data table for demonstration display in a second period after the end of the first period after the end of the second special identification information; When the first starting condition is satisfied while the demonstration display is being displayed by the display means, the display means changes the display from the demonstration display to the variable display of the effect identification information corresponding to the first special identification information. before switching, switching from the demonstration display brightness data table to a brightness data table corresponding to variable display of the effect identification information corresponding to the first special identification information, and controlling the light emitting means; When the second starting condition is met while the demonstration display is being displayed by the display means, the display means changes the display from the demonstration display to the variable display of the effect identification information corresponding to the second special identification information. Before switching, the luminance data table for demonstration display is switched to the luminance data table corresponding to the variable display of the effect identification information corresponding to the second special identification information, and the light emission means is controlled (FIGS. 53 to 58). etc) It is characterized by According to this feature, even when any starting condition is satisfied, by switching the control of the light emitting means first, the switching of the light emitting means quickly indicates that the starting condition is satisfied and the demonstration display is finished. As a result, it is possible to perform suitable customer waiting control.
[0043] [Form 23] Form 23-1 gaming machines are A gaming machine capable of variably displaying special identification information when a starting condition is met, comprising display means, The display means is display the background display in the first period after the variable display ends, Displaying a demonstration display in a second period after the first period ends, A variable display of effect identification information corresponding to the variable display of the special identification information can be displayed, displaying a variable display of the effect identification information such that the transmittance of the effect identification information changes from a first value to a second value higher than the first value when the starting condition is satisfied; When the starting condition is met while the demonstration display is being displayed, the display is switched from the demonstration display to the variable display of the presentation identification information before the transmittance of the presentation identification information reaches the second value. (Figure 25, Figure 54, etc.) It is characterized by According to this feature, by completing the switching from the demonstration display before the transmittance of the effect identification information increases, it is possible to notify that the starting condition is established and the demonstration display is finished. Customer waiting control can be performed.
[0044] [Form 24] Form 24-1 gaming machines are A gaming machine capable of variably displaying special identification information when a starting condition is met, comprising display means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is displaying a normal state background display in a first period after the variable display in the normal state ends; displaying a special state background display in a first period after the variable display in the special state ends; displaying a demonstration display in a second period after the first period after the end of the variable display in the normal state; displaying a demonstration display in a second period after the end of the first period after the end of the variable display in the special state; A variable display of effect identification information corresponding to the variable display of the special identification information can be displayed, displaying a variable display of the effect identification information so that the transmittance of the effect identification information changes from a first value to a second value higher than the first value when the starting condition is satisfied; In the normal state, if the start condition is satisfied while the demonstration display is being displayed, the performance identification in the normal state from the demonstration display before the transparency of the performance identification information becomes the second value. Display by switching the display to a variable display of information, In the special state, if the starting condition is satisfied while the demonstration display is being displayed, the effect identification in the special state from the demonstration display before the transmittance of the effect identification information becomes the second value. Display by switching the display to a variable display of information (Fig. 25, Fig. 54, Fig. 124, etc.) It is characterized by According to this feature, in both the normal state and the special state, by completing the switching from the demonstration display before the transparency of the effect identification information becomes high, the starting condition is established and the demonstration display ends. can be notified, and as a result, suitable customer waiting control can be performed.
[0045] [Form 25] The form 25-1 gaming machine is A gaming machine capable of variably displaying the first special identification information when a first starting condition is satisfied, and variably displaying the second special identification information when a second starting condition is satisfied, comprising display means, The display means is displaying a background display in a first period after the variable display of the first special identification information is finished, displaying the background display in a first period after the variable display of the second special identification information ends; displaying a demonstration display in a second period after the first period after the variable display of the first special identification information ends; displaying the demonstration display in the second period after the end of the first period after the variable display of the second special identification information ends; A variable display of effect identification information corresponding to the variable display of the first special identification information can be displayed, A variable display of effect identification information corresponding to the variable display of the second special identification information can be displayed, displaying a variable display of the effect identification information so that the transmittance of the effect identification information changes from a first value to a second value higher than the first value when the starting condition is satisfied; When the first start condition is satisfied while the demonstration display is being displayed, the effect corresponding to the first special identification information is generated from the demonstration display before the transmittance of the effect identification information becomes the second value. Switch the display to a variable display of identification information, If the second start condition is satisfied while the demonstration display is being displayed, the performance corresponding to the second special identification information is generated from the demonstration display before the transmittance of the performance identification information reaches the second value. Switch the display to a variable display of identification information (Fig. 25, Fig. 54, Fig. 124, etc.) It is characterized by According to this feature, even if any starting condition is satisfied, the starting condition is satisfied and the demonstration display is performed by completing the switching from the demonstration display before the transparency of the effect identification information increases. It is possible to notify the end of the process, and as a result, suitable customer waiting control can be performed.
[0046] [Form 26] Form 26-1 gaming machines are A gaming machine capable of variably displaying special identification information when a starting condition is met, a firing operating means; display means; light emitting means; and a light emission control means, The display means is display the background display in the first period after the variable display ends, Displaying a demonstration display in a second period after the first period ends, When the firing operation means is operated while the demonstration display is being displayed, the demonstration display is switched to the background display and displayed; The light emission control means is in the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; in the second period, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; When the firing operation means is operated while the demonstration display is being displayed by the display means, the luminance data for the demonstration display is displayed before the display means switches the display from the demonstration display to the background display. The table is switched to the luminance data table for background display, and the light emitting means is controlled (FIGS. 59, 60, etc.) It is characterized by According to this feature, by switching the control of the light emitting means first, it is possible to quickly inform that the demonstration display has ended due to the operation of the firing operation means by switching the light emitting means, and as a result, it is preferable Customer waiting control can be performed.
[0047] [Form 27] Form 27-1 gaming machines are A gaming machine capable of playing games, menu operating means; display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, when the menu operation means is operated while the demonstration display is being displayed, the demonstration display is switched to the menu display and displayed; The light emission control means is In the first period, controlling the light emitting means using a luminance data table for background display, in the second period, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; when the menu is displayed, controlling the light emitting means using a menu display luminance data table corresponding to the menu display; When the menu operation means is operated while the demonstration display is being displayed by the display means, the luminance data for the demonstration display is displayed before the display means switches the display from the demonstration display to the menu display. The table is switched to the brightness data table for menu display, and the light emitting means is controlled (FIGS. 61 to 63, etc.). It is characterized by According to this feature, by switching the control of the light-emitting means first, it is possible to quickly notify that the menu operation means has been operated and that the demonstration display has ended due to the switching of the light-emitting means. Customer waiting control can be performed.
[0048] [Form 28] Form 28-1 gaming machines are A gaming machine capable of playing games, menu operating means; display means; light emitting means; and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is Displaying a normal state background display in a first period after the game in the normal state ends, displaying a special state background display in a first period after the game in the special state ends; displaying a demonstration display in a second period after the first period after the end of the game in the normal state, Displaying a demonstration display in a second period after the first period after the game in the special state ends, when the menu operation means is operated while the demonstration display is being displayed, the demonstration display is switched to the menu display and displayed; The light emission control means is controlling the light emitting means using a normal state background display brightness data table corresponding to the normal state background display in a first period after the game in the normal state ends; controlling the light emitting means using a special state background display luminance data table corresponding to the special state background display in a first period after the game in the special state ends; controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display in a second period after the first period after the game in the normal state is finished; controlling the light emitting means using the luminance data table for demonstration display in a second period after the first period after the game in the special state is finished; when the menu is displayed, controlling the light emitting means using a menu display luminance data table corresponding to the menu display; When the menu operation means is operated while the demonstration display is being displayed by the display means in the normal state, the demonstration is performed before the display means switches the display from the demonstration display to the menu display. switching from the luminance data table for display to the luminance data table for menu display to control the light emitting means; When the menu operation means is operated while the demonstration display is being displayed by the display means in the special state, the demonstration is performed before the display means switches the display from the demonstration display to the menu display. The display luminance data table is switched to the menu display luminance data table to control the light emitting means (FIGS. 61 to 63, etc.). It is characterized by According to this feature, in the normal state and the special state, by switching the control of the light emitting means first, the switching of the light emitting means quickly informs the end of the demonstration display due to the operation of the menu operation means. As a result, it is possible to perform suitable customer waiting control. It is characterized by According to this feature, it is possible to perform suitable customer waiting control as a result.
[0049] [Form 29] Form 29-1 gaming machines are A game machine capable of playing, comprising display means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, After the second period ends, displaying the switching display, then displaying the background display, If an interrupt condition is satisfied while the demonstration display is being displayed, the demonstration display is switched to the background display without displaying the switching display (FIGS. 50 to 63, etc.). It is characterized by According to this feature, the end of the demonstration display due to the lapse of time can be prevented from appearing to have suddenly switched by interposing the switching display, and the end of the demonstration display due to an interrupt condition can be accomplished without interposing the switching display. By showing the abrupt switchover, it is possible to highlight the fact that the process ended due to an interruption by comparing those events, and as a result, suitable customer waiting control can be performed.
[0050] [Form 30] The game machine of form 30-1 is A game machine capable of playing, comprising display means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is Displaying a normal state background display in a first period after the game in the normal state ends, displaying a special state background display in a first period after the game in the special state ends; displaying a demonstration display in a second period after the first period after the end of the game in the normal state, displaying the demonstration display in a second period after the end of the first period after the end of the game in the special state; After the second period in the normal state ends, displaying a switching display, then displaying the normal state background display, After the second period in the special state has ended, displaying the switching display, then displaying the special state background display, When an interrupt condition is satisfied while the demonstration display is being displayed in the normal state, the demonstration display is switched to the normal state background display without displaying the switching display.
[0051] If the interrupt condition is met while the demonstration display is being displayed in the special state, the demonstration display is switched to the special state background display without displaying the switching display (FIG. 50). ~ Fig. 63 etc.) It is characterized by According to this feature, in the normal state and the special state, the end of the demonstration display due to the passage of time is prevented by inserting the switching display to prevent it from appearing to have suddenly switched, and the end of the demonstration display due to an interrupt condition is prevented. By showing the sudden switching without intervening the switching display, it is possible to highlight the interrupted end by comparing those events, and as a result, it is possible to perform suitable customer waiting control. .
[0052] [Form 31] The game machine of form 31-1 is A game machine capable of playing, comprising display means, The display means is When a power failure occurs and the power is turned on, After the power is turned on, the background display is displayed without displaying the guidance display regarding the effect adjustment at the display start timing of the background display, Then display the demonstration display, Thereafter, displaying the background display while displaying the guidance display at the display start timing of the background display, When the power is turned off and the power is turned on with initialization, After the power is turned on, the background display is displayed without displaying a guidance display regarding production adjustment at the display start timing of the background display, then displaying the demonstration display, Thereafter, the background display is displayed while the guidance display is displayed at the display start timing of the background display (FIGS. 44 and 45). It is characterized by According to this feature, either a hot start (power-on without initialization) or a cold start (power-on with initialization) can be considered as the startup situation before the amusement arcade opens. Even at startup, the game clerk can check the display in the flow of checking the background display after turning on the power, checking the demonstration display, and checking the guide display, which improves the efficiency of confirmation. When the background display is displayed in the situation where the store is opened and the player is welcomed, the background display with the guide display is displayed, so it is possible to properly guide the production adjustment from the timing of the start of the game, and to the player. Therefore, a suitable game environment can be provided, and as a result, suitable customer waiting control can be performed.
[0053] [Form 32] Form 32-1 gaming machines are A game machine capable of playing, comprising display means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is displaying a normal state background display in the normal state; displaying a special state background display in the special state; In the normal state, when a power failure occurs and the power is turned on, After the power is turned on, the normal background display is displayed without displaying a guide display regarding production adjustment at the display start timing of the normal background display, Then display the demonstration display, after that, while displaying the guidance display at the display start timing of the normal state background display, displaying the normal state background display; In the special state, when the power is turned off and the power is turned on, After the power is turned on, the special state background display is displayed without displaying the guidance display regarding the production adjustment at the display start timing of the special state background display, then displaying the demonstration display, After that, the guidance display is displayed at the display start timing of the special state background display, and the special state background display is displayed (FIGS. 46 to 49, etc.). It is characterized by According to this feature, as the state of startup before the opening of the amusement arcade, it can be considered that it is in a normal state or in a special state. If the background is displayed again after that, there is a high possibility that you have already confirmed the status, so you can display the guidance display from the start of the background display. , When the background display is displayed when the amusement store opens and welcomes players, the background display will be a guide display, so it is possible to properly guide the production adjustment from the timing of the start of the game. A suitable game environment can be provided to the player, and as a result, suitable customer waiting control can be performed.
[0054] [Form 33] Form 33-1 gaming machines are A game machine capable of playing, comprising display means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is After the variable display ends in the normal state, displaying a normal state background display without displaying a guidance display regarding performance adjustment, and after a predetermined period of time has passed, displaying the normal state background display while displaying the guidance display; Thereafter, a demonstration display is displayed, and after the display period of the demonstration display has elapsed, the normal state background display is displayed while performing the guidance display, After the variable display ends in the special state, displaying a special state background display without displaying a guidance display relating to production adjustment, and displaying the special state background display while displaying the guidance display after a predetermined period of time has elapsed; After that, the demonstration display is displayed, and after the display period of the demonstration display has passed, the special state background display is displayed while the guide display is performed (FIGS. 39 to 44, etc.). It is characterized by According to this feature, in either the normal state or the special state, the guide display is not immediately displayed after the end of the variation, thereby preventing unnecessary adjustment of the production, and once the demonstration display is displayed. Since there is a possibility that the player is out of the seat after the end, the game is played in a suitable game environment by prompting the performance adjustment immediately after the demonstration display is switched to the background display. can be prompted, and as a result, suitable customer waiting control can be performed.
[0055] [Form 34] Form 34-1 gaming machines are A gaming machine capable of variably displaying the first special identification information when a first starting condition is satisfied, and variably displaying the second special identification information when a second starting condition is satisfied, comprising display means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is After the variable display of the first special identification information ends in the normal state, displaying a normal state background display without displaying a guidance display regarding performance adjustment, and after a predetermined period of time has passed, displaying the normal state background display while displaying the guidance display; Thereafter, a demonstration display is displayed, and after the display period of the demonstration display has elapsed, the normal state background display is displayed while performing the guidance display, After the variable display of the second special identification information ends in the normal state, displaying the normal state background display without displaying the guidance display, and after the predetermined period has elapsed, displaying the normal state background display while displaying the guidance display; After that, the demonstration display is displayed, and after the display period of the demonstration display has elapsed, the normal state background display is displayed while performing the guide display, In the special state, after the variable display of the first special identification information is completed, displaying a special state background display without displaying the guidance display, and after the predetermined period has elapsed, displaying the special state background display while displaying the guidance display; After that, the demonstration display is displayed, and after the display period of the demonstration display has elapsed, the special state background display is displayed while performing the guide display, In the special state, after the variable display of the second special identification information is completed, displaying the special state background display without displaying the guidance display, and displaying the special state background display while displaying the guidance display after the predetermined period has elapsed; After that, the demonstration display is displayed, and after the display period of the demonstration display has passed, the special state background display is displayed while the guide display is being performed (FIGS. 39 to 44, etc.). It is characterized by According to this feature, even after the change of the first special identification information is finished in either the normal state or the special state, or even after the change of the second special identification information is finished, the guidance display is performed immediately after the change is finished. By not displaying, it is possible to prevent unnecessary adjustment of the production from being urged, and once the demonstration display ends, there is a possibility that the player has left the seat, so the background is removed from the demonstration display. By prompting the adjustment of the effect immediately after switching to the display, it is possible to prompt the game to be played in a suitable game environment, and as a result, suitable customer waiting control can be performed.
[0056] [Form 35] Form 35-1 gaming machines are A game machine capable of playing, comprising display means, The display means is After the variable display ends, displaying a background display without displaying a guidance display related to effect adjustment, and after a predetermined period of time has elapsed, displaying the guidance display so as to be superimposed on the background display by displaying a specific animation; After that, a demonstration display is displayed, and after the display period of the demonstration display has elapsed, the guidance display is displayed so as to be superimposed on the background display by displaying the specific animation (FIGS. 39 to 44, etc.). It is characterized by According to this feature, the guide display is not displayed immediately after the end of the variation, thereby preventing unnecessary prompting of the production adjustment, and once the demonstration display is completed, the background display is switched from the demonstration display to the background display. By prompting the production adjustment immediately after switching, it is possible to prompt the player to play in a suitable game environment, and furthermore, when the guidance display is displayed immediately after switching from the demonstration display to the background display, guidance is provided after the end of the fluctuation. By displaying the guidance using animation common to the display, it is possible to appeal that the guidance display has been displayed without spending a cost, and as a result, suitable customer waiting control can be performed.
[0057] [Form 36] Form 36-1 gaming machines are A game machine capable of playing, comprising display means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is In the normal state, the demonstration display is displayed after the first specific period has elapsed after the end of the variable display, displaying the demonstration display when the first specific period has passed after the end of the variable display in the special state; In the normal state, the demonstration display is displayed when the second specific period has elapsed after the power was turned off and the power was turned on, In the special state, the demonstration display is displayed when the second specific period elapses after the power is turned off and the power is turned on, The first specific period is longer than the second specific period (FIGS. 39, 42, 47, 49, 123, etc.) It is characterized by According to this feature, if the demonstration display is displayed immediately after the end of the variation, the players may not have changed hands, which is annoying. Since the game clerk, not the player, is present, the game clerk can immediately confirm the demonstration display by setting the time to be short, and as a result, suitable customer waiting control can be performed.
[0058] [Form 37] Form 37-1 gaming machines are A game machine capable of playing, comprising display means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is In the normal state, the demonstration display is displayed after the first specific period has elapsed after the end of the variable display, displaying the demonstration display when the first specific period has passed after the end of the variable display in the special state; In the normal state, the demonstration display is displayed when the second specific period has elapsed after the power is turned off and the power is turned on with initialization, In the special state, the demonstration display is displayed when the second specific period elapses after the power is turned off and the power is turned on with initialization, The first specified period is longer than the second specified period (FIGS. 39, 42, 45, 123, etc.) It is characterized by According to this feature, if the demonstration display is displayed immediately after the end of the fluctuation, the players may not have changed hands, which is annoying. This is a start method that must be performed first when a game machine is introduced into a game arcade. can be immediately confirmed, and the introduced machine can be made more detailed, and as a result, suitable customer waiting control can be performed.
[0059] [Form 38] Form 38-1 gaming machines are A game machine capable of playing, comprising display means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is In the normal state, after the power is turned off and the power is turned on, the demonstration display is displayed by the elapse of the first specific period, In the special state, the demonstration display is displayed by the elapse of the first specific period after the power is turned off and the power is turned on, In the normal state, the demonstration display is displayed when the second specific period has elapsed after the power is turned off and the power is turned on with initialization, In the special state, the demonstration display is displayed when the second specific period elapses after the power is turned off and the power is turned on with initialization, The first specific period is longer than the second specific period (FIGS. 45, 47, 49, 123, etc.) It is characterized by According to this feature, a cold start (turning on power with initialization) is a start method that must be performed first when a game machine is installed in a game arcade, so that the demonstration display can be displayed immediately. By doing so, the game clerk can immediately check the demonstration display and have them become more familiar with the machines that have been introduced. As a result, it is possible to perform suitable customer waiting control.
[0060] [Form 39] Form 39-1 gaming machines are A game machine capable of playing, comprising display means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is In the normal state, after the end of the variable display, the demonstration display is displayed due to the elapse of the first specific period, and the demonstration display is displayed again due to the elapse of the predetermined period after the end of the demonstration display. death, In the special state, after the end of the variable display, the demonstration display is displayed due to the elapse of the first specific period, and the demonstration display is displayed again due to the elapse of the predetermined period after the end of the demonstration display. show the display, In the normal state, after the power is turned off and the power is turned on with initialization, the demonstration display is displayed after the second specific period has passed, and after the demonstration display is finished, the predetermined period of time After the elapse of, the demonstration display is displayed again, In the special state, after the power is turned off and the power is turned on with initialization, the demonstration display is displayed due to the elapse of the second specific period, and after the demonstration display ends, the predetermined power is turned on. Displaying the demonstration display again due to the elapse of the period, The first specified period is longer than the second specified period (FIGS. 39, 42, 45, 123, etc.) It is characterized by According to this feature, if the demonstration display is displayed immediately after the end of the fluctuation, the players may not have changed hands, which is annoying. This is a start method that must be performed first when a game machine is introduced into a game arcade. It is possible to immediately confirm the status of the machine, and to have the machine become more detailed. Furthermore, a demonstration display is displayed once after the fluctuation in the normal condition, after the fluctuation in the special condition, and after a cold start. is displayed, and then the demonstration display is displayed again.
[0061] [Form 40] The game machine of form 40-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the light emitting means using a background display brightness data table corresponding to the background display when no specific error has occurred in the first period; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the specific error occurs during a game, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not resolved during the first period, continuing to control the light emitting means using the specific error luminance data table, After that, if the specific error is not resolved during the second period, the control of the light emitting means using the specific error luminance data table is continued (FIGS. 65 to 67, etc.). It is characterized by According to this feature, the notification of a specific error that has occurred during a game by the lamp is inherited and executed during both the background display and the demonstration display, thereby stably reporting the specific error. As a result, suitable customer waiting control can be performed.
[0062] [Form 41] The game machine of form 41-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is Displaying a normal state background display in a first period after the game in the normal state ends, displaying a special state background display in a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the game in the normal state is finished, displaying the demonstration display in a second period after the end of the first period after the end of the game in the special state; The light emission control means is if no specific error occurs in the first period after the game in the normal state is finished, controlling the light emitting means using a normal state background display luminance data table corresponding to the normal state background display; In the first period after the game in the special state is finished, if the specific error does not occur, the light emitting means is controlled using the special state background display luminance data table corresponding to the special state background display. , In the second period after the end of the first period after the end of the game in the normal state, if the specific error does not occur, the light emission is performed using the demonstration display luminance data table corresponding to the demonstration display. control means, If the specific error does not occur in a second period after the end of the first period after the end of the game in the special state, controlling the light emitting means using the luminance data table for demonstration display, when the specific error occurs during the game in the normal state, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not eliminated in the first period after the game in the normal state is finished, continuing to control the light emitting means using the specific error luminance data table, Thereafter, in the second period after the end of the first period after the end of the game in the normal state, if the specific error is not resolved, the light emission means is controlled using the luminance data table for the specific error. continue when the specific error occurs during the game in the special state, controlling the light emitting means using the specific error luminance data table; Thereafter, if the specific error is not resolved in the first period after the game in the special state is finished, continuing to control the light emitting means using the specific error luminance data table, Thereafter, in the second period after the end of the first period after the end of the game in the special state, if the specific error is not resolved, the light emission means is controlled using the luminance data table for the specific error. continue (Figures 65 to 68, etc.) It is characterized by According to this feature, in both the normal state and the special state, the notification by the lamp of the specific error that occurred during the game can be taken over and executed during the background display and during the demonstration display. Therefore, it is possible to stably notify a specific error, and as a result, it is possible to perform suitable customer waiting control.
[0063] [Form 42] Form 42-1 gaming machines are A gaming machine capable of variably displaying the first special identification information when a first starting condition is satisfied, and variably displaying the second special identification information when a second starting condition is satisfied, display means; light emitting means; and a light emission control means, The display means is displaying the background display in a first period after the variable display of the first special identification information is finished, displaying the background display in a first period after the variable display of the second special identification information ends; displaying a demonstration display in a second period after the first period after the variable display of the first special identification information ends; displaying the demonstration display in the second period after the end of the first period after the variable display of the second special identification information ends; The light emission control means is if no specific error occurs in a first period after the variable display of the first special identification information ends, controlling the light emitting means using a background display luminance data table corresponding to the background display; if the specific error does not occur in a first period after the variable display of the second special identification information is finished, controlling the light emitting means using the background display luminance data table; In the second period after the end of the first period after the end of the variable display of the first special identification information, if the specific error does not occur, the demonstration display luminance data table corresponding to the demonstration display is generated. controlling the light emitting means using In the second period after the end of the first period after the end of the variable display of the second special identification information, if the specific error does not occur, the light emitting means uses the luminance data table for demonstration display. to control the when the specific error occurs during the variable display of the first special identification information, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not resolved in the first period after the variable display of the first special identification information is completed, continuing to control the light emitting means using the specific error luminance data table, After that, in the second period after the end of the first period after the variable display of the first special identification information ends, if the specific error is not resolved, the luminance data table for the specific error is used. continue to control the light emitting means; when the specific error occurs during the variable display of the second special identification information, controlling the light emitting means using the specific error luminance data table; Thereafter, if the specific error is not resolved in the first period after the variable display of the second special identification information is completed, continuing to control the light emitting means using the specific error luminance data table, Thereafter, in the second period after the end of the first period after the end of the variable display of the second special identification information, if the specific error is not resolved, the luminance data table for the specific error is used. Continue controlling the light emitting means (Figs. 65 to 68, etc.) It is characterized by According to this feature, the notification by the lamp of the specific error that occurred during the variable display of the first special identification information and during the variable display of the second special identification information is inherited and executed during both the background display and the demonstration display. By doing so, it is possible to stably notify the specific error, and as a result, it is possible to perform suitable customer waiting control.
[0064] [Form 43] Form 43-1 gaming machines are A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the light emitting means using a background display brightness data table corresponding to the background display when no specific error has occurred in the first period; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the specific error occurs during a game, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not resolved during the first period, continuing to control the light emitting means using the specific error luminance data table, Thereafter, if the specific error is not resolved during the second period, continuing to control the light emitting means using the specific error luminance data table, The luminance data constituting the demonstration display luminance data table and the luminance data constituting the specific error luminance data table have different colors that occupy a large proportion (FIGS. 35, 78 to 89, and 110 to 110). 112 etc.) It is characterized by According to this feature, the brightness data table for the specific error and the brightness data table for the demonstration display are configured so that the main colors in the brightness data are different, so that the specific error can be detected depending on the lighting mode during the demonstration display. is occurring, and as a result, suitable customer waiting control can be performed.
[0065] [Form 44] Form 44-1 gaming machines are A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the light emitting means using a background display brightness data table corresponding to the background display when no specific error has occurred in the first period; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the specific error occurs during a game, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not resolved during the first period, continuing to control the light emitting means using the specific error luminance data table, Thereafter, if the specific error is not resolved during the second period, continuing to control the light emitting means using the specific error luminance data table, Colors that occupy a large proportion of the luminance data constituting the luminance data table for background display and the luminance data constituting the luminance data table for specific error are different (FIGS. 35, 78 to 89, and 110 to 110). 112 etc.) It is characterized by According to this feature, the brightness data table for specific error and the brightness data table for background display are configured so that the main colors in the brightness data are different, so that the specific error can be detected depending on the lighting mode during background display. is occurring, and as a result, suitable customer waiting control can be performed.
[0066] [Form 45] The game machine of form 45-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is Displaying a normal state background display in a first period after the game in the normal state ends, displaying a special state background display in a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the game in the normal state is finished, displaying the demonstration display in a second period after the end of the first period after the end of the game in the special state; The light emission control means is if no specific error occurs in the first period after the game in the normal state is finished, controlling the light emitting means using a normal state background display luminance data table corresponding to the normal state background display; In the first period after the game in the special state is finished, if the specific error does not occur, the light emitting means is controlled using the special state background display luminance data table corresponding to the special state background display. , In the second period after the end of the first period after the end of the game in the normal state, if the specific error does not occur, the light emission is performed using the demonstration display luminance data table corresponding to the demonstration display. control means, If the specific error does not occur in a second period after the end of the first period after the end of the game in the special state, controlling the light emitting means using the luminance data table for demonstration display, when the specific error occurs during the game in the normal state, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not eliminated in the first period after the game in the normal state is finished, continuing to control the light emitting means using the specific error luminance data table, Thereafter, in the second period after the end of the first period after the end of the game in the normal state, if the specific error is not resolved, the light emission means is controlled using the luminance data table for the specific error. continue when the specific error occurs during the game in the special state, controlling the light emitting means using the specific error luminance data table; Thereafter, if the specific error is not resolved in the first period after the game in the special state is finished, continuing to control the light emitting means using the specific error luminance data table, Thereafter, in the second period after the end of the first period after the end of the game in the special state, if the specific error is not resolved, the light emission means is controlled using the luminance data table for the specific error. continue The luminance data constituting the luminance data table for normal state background display and the luminance data constituting the luminance data table for specific error are different in color that accounts for a large proportion, The luminance data constituting the luminance data table for special status background display and the luminance data constituting the luminance data table for specific error differ in the color that occupies a large proportion (FIGS. 35, 78 to 89, and 110). ~ Fig. 112 etc.) It is characterized by According to this feature, the brightness data table for the specific error and the brightness data table for the normal state background display are configured to have different main colors in the brightness data, and the brightness data table for the specific error, By configuring the main color of the luminance data to be different between the luminance data table for special status background display and the background display, a specific error does not occur due to the light emission mode during background display even during any background display. It is possible to suggest that the customer is waiting, and as a result, suitable customer waiting control can be performed.
[0067] [Form 46] Form 46-1 gaming machines are A game machine capable of playing, display means; light emitting means; and a light emission control means, the light emitting means includes a first light emitting means and a second light emitting means; The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is if no specific error has occurred in the second period, controlling the first light emitting means and the second light emitting means using the demonstration display luminance data corresponding to the demonstration display; If the specific error occurs during the second period, controlling the first light emitting means using the specific error luminance data corresponding to the specific error; controlling the second light emitting means using the demonstration display luminance data; Colors that occupy a large proportion of the luminance data for demonstration display and the luminance data for specific error are different (FIGS. 35, 78 to 89, 110 to 112, etc.). It is characterized by According to this feature, the brightness data for the specific error and the brightness data for the demonstration display are configured so that the main colors in the brightness data are different, so that the specific error occurs depending on the lighting mode during the demonstration display. As a result, it is possible to perform suitable customer waiting control.
[0068] [Form 47] Form 47-1 gaming machines are A game machine capable of playing, display means; light emitting means; and a light emission control means, the light emitting means includes a first light emitting means and a second light emitting means; The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the first light emitting means and the second light emitting means using background display luminance data corresponding to the background display when no specific error has occurred in the first period; If the specific error occurs in the first period, controlling the first light emitting means using the specific error luminance data corresponding to the specific error; controlling the second light emitting means using the background display luminance data; Colors that occupy a large proportion of the luminance data for background display and the luminance data for specific error are different (FIGS. 35, 78 to 89, 110 to 112, etc.). It is characterized by According to this feature, the luminance data for the specific error and the luminance data for the background display are configured so that the main colors in the luminance data are different, so that the specific error occurs depending on the lighting mode during the background display. As a result, it is possible to perform suitable customer waiting control.
[0069] [Form 48] Form 48-1 gaming machines are A game machine capable of playing, display means; light emitting means; and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is Displaying a normal state background display in a first period after the game in the normal state ends, displaying a special state background display in a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the game in the normal state is finished, displaying the demonstration display in a second period after the end of the first period after the end of the game in the special state; The light emission control means is In the first period after the end of the game in the normal state, if no specific error has occurred, the normal state background display luminance data corresponding to the normal state background display is used to control the first light emitting means and the first light emitting means. 2 controls the luminous means, In the first period after the game in the special state is finished, if the specific error does not occur, the first light emitting means and the special state background display luminance data corresponding to the special state background display are used. controlling the second light emitting means; If the specific error occurs in the first period after the game in the normal state is finished, controlling the first light emitting means using the specific error luminance data corresponding to the specific error; controlling the second light emitting means using the normal state background display luminance data; If the specific error occurs in the first period after the game in the special state is finished, controlling the first light emitting means using the specific error luminance data corresponding to the specific error; controlling the second light emitting means using the special state background display luminance data; Colors that occupy a large proportion of the luminance data for normal state background display and the luminance data for specific error are different, Colors that occupy a large proportion of the luminance data for special state background display and the luminance data for specific error are different (FIGS. 35, 78 to 89, 110 to 112, etc.). It is characterized by According to this feature, the brightness data for the specific error and the brightness data for the normal state background display are made to have different main colors, and the brightness data for the specific error and the brightness data for the special state background display are different. By configuring the main color in the luminance data to be different depending on the luminance data of , a specific error occurs due to the light emission mode during background display in either the normal state or the special state. can be suggested, and as a result, suitable customer waiting control can be performed.
[0070] [Form 49] Form 49-1 gaming machines are A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the light emitting means using a background display brightness data table corresponding to the background display when no specific error has occurred in the first period; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the specific error occurs during a game, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not resolved during the first period, continuing to control the light emitting means using the specific error luminance data table, Thereafter, if the specific error is not resolved during the second period, continuing to control the light emitting means using the specific error luminance data table, The luminance data constituting the demonstration display luminance data table and the luminance data constituting the specific error luminance data table are configured such that the light emitting operation mode of the light emitting means visually recognized by the player is different (Fig. 35, Figures 78 to 89, Figures 110 to 112, etc.) It is characterized by According to this feature, the luminance data table for the specific error and the luminance data table for the demonstration display are structured so that the movements of the light emitting means shown to the player are different, so that the light emission mode during the demonstration display can be changed. It is possible to suggest that a specific error has occurred, and as a result, suitable customer waiting control can be performed.
[0071] [Form 50] The game machine of form 50-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the light emitting means using a background display brightness data table corresponding to the background display when no specific error has occurred in the first period; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the specific error occurs during a game, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not resolved during the first period, continuing to control the light emitting means using the specific error luminance data table, Thereafter, if the specific error is not resolved during the second period, continuing to control the light emitting means using the specific error luminance data table, The luminance data constituting the luminance data table for background display and the luminance data constituting the luminance data table for specific error are configured such that the light emitting operation mode of the light emitting means visually recognized by the player is different (Fig. 35, Figures 78 to 89, Figures 110 to 112, etc.) It is characterized by According to this feature, the luminance data table for the specific error and the luminance data table for the background display are structured so that the movements of the light emitting means shown to the player are different. It is possible to suggest that a specific error has occurred, and as a result, suitable customer waiting control can be performed.
[0072] [Form 51] The game machine of form 51-1 is A game machine capable of playing, display means; light emitting means; and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is Displaying a normal state background display in a first period after the game in the normal state ends, displaying a special state background display in a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the game in the normal state is finished, displaying the demonstration display in a second period after the end of the first period after the end of the game in the special state; The light emission control means is if no specific error occurs in the first period after the game in the normal state is finished, controlling the light emitting means using a normal state background display luminance data table corresponding to the normal state background display; In the first period after the game in the special state is finished, if the specific error does not occur, the light emitting means is controlled using the special state background display luminance data table corresponding to the special state background display. , In the second period after the end of the first period after the end of the game in the normal state, if the specific error does not occur, the light emission is performed using the demonstration display luminance data table corresponding to the demonstration display. control means, If the specific error does not occur in a second period after the end of the first period after the end of the game in the special state, controlling the light emitting means using the luminance data table for demonstration display, when the specific error occurs during the game in the normal state, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not eliminated in the first period after the game in the normal state is finished, continuing to control the light emitting means using the specific error luminance data table, Thereafter, in the second period after the end of the first period after the end of the game in the normal state, if the specific error is not resolved, the light emission means is controlled using the luminance data table for the specific error. continue when the specific error occurs during the game in the special state, controlling the light emitting means using the specific error luminance data table; Thereafter, if the specific error is not resolved in the first period after the game in the special state is finished, continuing to control the light emitting means using the specific error luminance data table, Thereafter, in the second period after the end of the first period after the end of the game in the special state, if the specific error is not resolved, the light emission means is controlled using the luminance data table for the specific error. continue The luminance data constituting the luminance data table for normal state background display and the luminance data constituting the luminance data table for specific error are configured such that the lighting operation mode of the light emitting means visually recognized by the player is different, The luminance data constituting the luminance data table for special status background display and the luminance data constituting the luminance data table for specific error are configured such that the light emitting operation mode of the light emitting means visually recognized by the player is different. (Figure 35, Figure 78~Figure 89, Figure 110~Figure 112, etc.) It is characterized by According to this feature, the brightness data table for the specific error and the brightness data table for the normal state background display are configured so that the movements of the light emitting means shown to the player are different, and the brightness data table for the specific error is configured to be different. and the luminance data table for special state background display, the movement of the light emitting means shown to the player is made different, so that even during any background display, a specific error can be prevented by the light emission mode during background display. is occurring, and as a result, suitable customer waiting control can be performed.
[0073] [Form 52] Form 52-1 gaming machines are A game machine capable of playing, display means; light emitting means; and a light emission control means, the light emitting means includes a first light emitting means and a second light emitting means; The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is if no specific error has occurred in the second period, controlling the first light emitting means and the second light emitting means using the demonstration display luminance data corresponding to the demonstration display; If the specific error occurs during the second period, controlling the first light emitting means using the specific error luminance data corresponding to the specific error; controlling the second light emitting means using the demonstration display luminance data; The luminance data for demonstration display and the luminance data for specific error are configured such that the light emitting operation mode of the first light emitting means and the light emitting operation mode of the second light emitting means visually recognized by the player are different ( 35, 78-89, 110-112, etc.) It is characterized by According to this feature, the luminance data for the specific error and the luminance data for the demonstration display are structured so that the movements of the light emitting means shown to the player are different, so that the specific error can be detected depending on the lighting mode during the demonstration display. is occurring, and as a result, suitable customer waiting control can be performed.
[0074] [Form 53] Form 53-1 gaming machines are A game machine capable of playing, display means; light emitting means; and a light emission control means, the light emitting means includes a first light emitting means and a second light emitting means; The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the first light emitting means and the second light emitting means using background display luminance data corresponding to the background display when no specific error has occurred in the first period; If the specific error occurs in the first period, controlling the first light emitting means using the specific error luminance data corresponding to the specific error; controlling the second light emitting means using the background display luminance data; The luminance data for background display and the luminance data for specific error are configured such that the light emitting operation mode of the first light emitting means and the light emitting operation mode of the second light emitting means visually recognized by the player are different ( 35, 78-89, 110-112, etc.) It is characterized by According to this feature, the luminance data for the specific error and the luminance data for the background display are structured so that the movements of the light emitting means shown to the player are different, so that the specific error can be detected depending on the lighting mode during the background display. is occurring, and as a result, suitable customer waiting control can be performed.
[0075] [Form 54] Form 54-1 gaming machines are A game machine capable of playing, display means; light emitting means; and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is Displaying a normal state background display in a first period after the game in the normal state ends, displaying a special state background display in a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the game in the normal state is finished, displaying the demonstration display in a second period after the end of the first period after the end of the game in the special state; The light emission control means is In the first period after the end of the game in the normal state, if no specific error occurs, the normal state background display luminance data corresponding to the normal state background display is used to control the first light emitting means and the first light emitting means. 2 controls the luminous means, In the first period after the game in the special state is finished, if the specific error does not occur, the first light emitting means and the special state background display luminance data corresponding to the special state background display are used. controlling the second light emitting means; If the specific error occurs in the first period after the game in the normal state is finished, controlling the first light emitting means using the specific error luminance data corresponding to the specific error; controlling the second light emitting means using the normal state background display luminance data; If the specific error occurs in the first period after the game in the special state is finished, controlling the first light emitting means using the specific error luminance data corresponding to the specific error; controlling the second light emitting means using the special state background display luminance data; The luminance data for normal state background display and the luminance data for specific error are configured such that the light emitting operation mode of the first light emitting means and the light emitting operation mode of the second light emitting means visually recognized by the player are different. , The luminance data for special state background display and the luminance data for specific error are configured such that the light emitting operation mode of the first light emitting means and the light emitting operation mode of the second light emitting means visually recognized by the player are different. (Fig. 35, Fig. 78 to Fig. 89, Fig. 110 to Fig. 112, etc.) It is characterized by According to this feature, the luminance data for the specific error and the luminance data for the normal background display are configured so that the movements of the light emitting means shown to the player are different, and the luminance data for the specific error and the special By configuring the movement of the light emitting means shown to the player to be different between the luminance data for the state background display and the state background display, it is specified by the light emission mode during the background display regardless of whether the state is the normal state or the special state. It is possible to suggest that an error has occurred, and as a result, suitable customer waiting control can be performed.
[0076] [Form 55] The game machine of form 55-1 is A game machine capable of playing, a payout unit that pays out game media; a detection means provided in the payout unit for detecting game media; display means; light emitting means; and a light emission control means, When the game medium payout condition is satisfied and the detection means does not detect the game medium and there is an unpaid game medium, a specific error occurs, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the light emitting means using a background display brightness data table corresponding to the background display when the specific error has not occurred in the first period; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the specific error occurs during a game, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not resolved during the first period, continuing to control the light emitting means using the specific error luminance data table, Thereafter, if the specific error is not resolved during the second period, continuing to control the light emitting means using the specific error luminance data table, When the specific error occurs during the second period, the game media exceeding the unpaid number are distributed to the payout section, or the game media not exceeding the unpaid number are distributed to the payout section. In either case, switching from the specific error luminance data table to the demonstration display luminance data table at a timing associated with detection of the first distributed game medium by the detection means, Control the light emitting means (FIGS. 35, 64, 65, 78 to 89, 110 to 112, etc.) It is characterized by According to this feature, regardless of the number of game balls distributed to the payout unit, at the timing when the detection sensor detects the first game ball, the light emission mode of the light emitting means is changed to emit light corresponding to the demonstration display. By switching to the mode, it is possible to make the demonstration display look natural, and it is possible to standardize the processing, and as a result, it is possible to perform suitable customer waiting control.
[0077] [Form 56] Form 56-1 game machines are A game machine capable of playing, a payout unit that pays out game media; a detection means provided in the payout unit for detecting game media; display means; light emitting means; and a light emission control means, When the game medium payout condition is satisfied and the detection means does not detect the game medium and there is an unpaid game medium, a specific error occurs, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the light emitting means using a background display brightness data table corresponding to the background display when the specific error has not occurred in the first period; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the specific error occurs during a game, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not resolved during the first period, continuing to control the light emitting means using the specific error luminance data table, Thereafter, if the specific error is not resolved during the second period, continuing to control the light emitting means using the specific error luminance data table, When the specific error occurs during the first period, game media exceeding the unpaid number are distributed to the payout unit, or game media not exceeding the unpaid number are distributed to the payout unit In either case, switching from the specific error luminance data table to the background display luminance data table at a timing associated with detection of the first distributed game medium by the detection means, Control the light emitting means (FIGS. 35, 64, 65, 78 to 89, 110 to 112, etc.) It is characterized by According to this feature, regardless of the number of game balls distributed to the payout unit, at the timing when the detection sensor detects the first game ball, the light emission mode of the light emitting means is changed to emit light corresponding to the background display. By switching to the mode, the background display can be quickly displayed without a sense of discomfort, and the processing can be shared, and as a result, suitable customer waiting control can be performed.
[0078] [Form 57] Form 57-1 gaming machines are A game machine capable of playing, a payout unit that pays out game media; a detection means provided in the payout unit for detecting game media; display means; light emitting means; and a light emission control means, When the game medium payout condition is satisfied and the detection means does not detect the game medium and there is an unpaid game medium, a specific error occurs, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the light emitting means using a background display brightness data table corresponding to the background display when the specific error has not occurred in the first period; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; During the second period, when the game medium payout condition is satisfied and the period during which the detection means does not detect the game medium continues for a predetermined period, the identification corresponding to the specific error is performed from the demonstration display luminance data table. Switching to the brightness data table for error and controlling the light emitting means, When the specific error occurs during the second period, when a specific period shorter than the predetermined period elapses after the detecting means detects the game medium, the specific error luminance data table Switching to the luminance data table for demonstration display and controlling the light emitting means (FIGS. 35, 64, 65, 78 to 89, 110 to 112, etc.) It is characterized by According to this feature, there is a possibility of a specific error in the state that the detection means does not detect, but there is also a possibility of a ball delay, etc. Therefore, the light emission mode of the light emission means is not switched immediately, and the game ball When it is detected, the luminous mode of the luminous means is immediately switched to the luminous mode corresponding to the demonstration display, so that the demonstration display can be shown without a sense of incongruity, and as a result, suitable customer waiting control can be performed.
[0079] [Form 58] Form 58-1 gaming machines are A game machine capable of playing, a payout unit that pays out game media; a detection means provided in the payout unit for detecting game media; display means; light emitting means; and a light emission control means, When the game medium payout condition is satisfied and the detection means does not detect the game medium and there is an unpaid game medium, a specific error occurs, The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is in the first period, if the specific error has not occurred, controlling the light emitting means using a background display brightness data table corresponding to the background display; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; During the first period, when the game medium payout condition is satisfied and the period during which the detection means does not detect the game medium continues for a predetermined period, the background display luminance data table identifies the specific error corresponding to the specific error. Switching to the brightness data table for error and controlling the light emitting means, When the specific error occurs during the first period, when a specific period shorter than the predetermined period elapses after the detecting means detects the game medium, the specific error luminance data table Switching to the luminance data table for background display and controlling the light emitting means (FIGS. 35, 64, 65, 78 to 89, 110 to 112, etc.) It is characterized by According to this feature, there is a possibility of a specific error in the state that the detection means does not detect, but there is also a possibility of a ball delay, etc. Therefore, the light emission mode of the light emission means is not switched immediately, and the game ball When it is detected, by immediately switching the light emission mode of the light emitting means to the light emission mode corresponding to the background display, the background display can be made to look natural, and as a result, suitable customer waiting control can be performed.
[0080] (basic description) First, the basic configuration and control of the pachinko gaming machine 1 (also the configuration and control of a general pachinko gaming machine) will be described.
[0081] Next, the form for carrying out the gaming machine according to the present invention will be described below based on the drawings. In the following, the front side of FIG. 1 is the front (front, front) side of the pachinko machine 1, the back side is the rear (rear, rear) side, and the up, down, left, and right directions when the pachinko machine 1 is viewed from the front side. Described as a standard. In addition, the front surface of the pachinko gaming machine 1 in the present embodiment is a facing surface facing the player who plays the game on the pachinko gaming machine 1 . Also, in the explanation of each step in the flowchart, for example, "Step S1" is abbreviated as "S1" or "004SGS1", "Normal Reach" is "N Reach", and "Super Reach" is "SP Reach". It is sometimes abbreviated as
[0082] (Configuration of pachinko machine 1, etc.) FIG. 1 is a front view of the pachinko game machine 1, showing the arrangement layout of the main members. A pachinko game machine (game machine) 1 is roughly composed of a game board (gauge board) 2 that constitutes a game board surface and a game machine frame (underframe) 3 that supports and fixes the game board 2 . A game area is formed on the game board 2, and a game ball as a game medium is shot from a predetermined ball shooting device and hit into the game area.
[0083] Incidentally, the "variable display" of the special symbols means, for example, that a plurality of types of special symbols are variably displayed (the same applies to other symbols described later). Variations include updated display of multiple designs, scroll display of multiple designs, deformation of one or more designs, enlargement / reduction of one or more designs, and the like. In the variation of special symbols and normal symbols, which will be described later, a plurality of types of special symbols or normal symbols are updated and displayed. In the later-described variation of decorative patterns, a plurality of types of decorative patterns are scrolled or updated, and one or more decorative patterns are deformed or enlarged / reduced. Incidentally, the variation includes a mode of blinking a certain symbol. At the end of the variable display, a predetermined special symbol is stopped and displayed (also referred to as derivation or derivation display) as a display result (the same applies to variable display of other symbols described later). Variable display may be expressed as variable display or variation.
[0084] In addition, the special symbol variably displayed in the first special symbol display device 4A is also referred to as "first special symbol", and the special symbol variably displayed in the second special symbol display device 4B is also referred to as "second special symbol". Also, the special game using the first special is called "first special game", and the special game using the second special is also called "second special game". In addition, the number of special symbol display devices that variably display the special symbols may be one.
[0085] An image display device 5 is provided near the center of the game area on the game board 2 . The image display device 5 is composed of, for example, an LCD (liquid crystal display device) or organic EL (Electro Luminescence), and displays various effects images. The image display device 5 may be composed of a projector and a screen. Various effects images are displayed on the image display device 5 .
[0086] For example, on the screen of the image display device 5, in synchronism with the first special game and the second special game, decoration patterns (such as patterns showing numbers etc.) as a plurality of types of decoration identification information different from the special patterns. variable display is performed. Here, in synchronization with the first special game or the second special game, decorative patterns are variably displayed (for example, up and down direction scroll display and update display). In addition, the variable display of the special game and the decoration pattern that are executed in synchronization is also generically called simply variable display.
[0087] In addition, on the upper left of the display screen (display area) of the image display device 5, a first reserved memory number (for example, the number "0"), a second reserved memory number (for example, the number "4"), and a decoration A display area 5S for displaying a small pattern corresponding to the pattern is provided, and the small pattern is variably displayed corresponding to the variable display of the decorative pattern.
[0088] In addition, the first reserved memory number, the second reserved memory number, the reserved display, the small pattern, the error display (not shown) indicating the error state that occurred in the pachinko game machine 1, and the right hitting that prompts the player to perform the right hitting operation The notification image 004SG201 (see FIG. 21) and the time saving remaining display 004SG202 (see FIG. 21) indicating the number of remaining time saving are displayed on the front side (upper layer) than the effect image such as the character, so that the effect image While preventing the visibility of the first reserved memory number, the second reserved memory number, small patterns and error display from decreasing due to overlap, the decorative pattern is deeper than the effect image (lower layer) , it may be possible to prevent the visibility of the effect image from being lowered due to overlapping of the decorative symbols.
[0089] Incidentally, the small pattern is also called a fourth pattern. The fourth pattern is a pattern indicating that the special patterns (first special pattern, second special pattern) are displayed variably, for example, in a display device such as the image display device 5. The display changes depending on the movement. By variably displaying the fourth pattern, an effect is performed in which the effect content including the variable display of the decorative pattern disappears from the screen for a moment, or the movable body 32 is displayed entirely or partially on the screen of the image display device 5. Even if it is difficult to recognize the decorative pattern, such as when an effect such as shielding is performed, it is possible to recognize whether or not it is currently in a variable display state. The effect control CPU 120 performs variable display of the fourth symbol corresponding to the first special symbol by operating the image display device 5 based on the reception of the first variable display start command. In addition, the effect control CPU 120 performs variable display of the fourth symbol corresponding to the second special symbol by operating the image display device 5 based on the reception of the second variable display start command.
[0090] In addition, the fourth pattern display provided in a place other than the image display device 5 (for example, the special variable winning ball device 7 which is a predetermined place of the game board 2) such as the first special figure LED and the second special figure LED The pattern displayed on the device is also called the fourth pattern.
[0091] At the bottom of the screen of the image display device 5, a display area for displaying a pending display corresponding to the variable display whose execution is pending and an active display corresponding to the variable display being executed (special figure pending storage display area 5U , an active display area 5F) is provided. Suspended display and active display are also collectively referred to as variable display corresponding display corresponding to variable display. In addition, in the present embodiment, the common special figure pending storage display area 5U is provided for the first special symbol and the second special symbol, but represents the variable display that the execution of the first special symbol is suspended. A first special figure pending storage display area in which the first pending display is displayed, and a second special figure pending storage display area in which the second pending display representing the variable display in which the execution of the second special symbol is suspended is displayed , may be provided separately.
[0092] At predetermined positions on the game board 2, a first suspension indicator 25A and a second suspension indicator 25B each including a plurality of LEDs are provided. The first pending display 25A displays the number of first pending memories according to the number of lit LEDs. The second pending display 25B displays the number of second pending memories according to the number of lit LEDs.
[0093] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided on the right side of the winning ball device 6A.
[0094] Winning ball device 6A, for example, forms a first starting winning opening that is kept in a constant open state in which game balls can enter, for example, by a predetermined ball receiving member. When the game ball enters the first start winning hole, a predetermined number of (for example, three) prize balls are paid out, and the first special game can be started.
[0095] The variable winning ball device 6B (ordinary electric accessory) forms a second starting winning port that changes between a closed state and an open state by a solenoid 81 (see FIG. 2). The variable winning ball device 6B includes, for example, an electric accessory having a movable piece that can be opened and closed, and when the solenoid 81 is in an OFF state, the movable piece is in the standing position, so that the game ball is placed in the second start winning opening. It will be in a closed state that does not enter (it is also said that the second start winning opening is in a closed state). On the other hand, the variable winning ball device 6B is in an open state where the game ball can enter the second start winning opening (second start winning It is said that the mouth is open.) When the game ball enters the second start winning opening, a predetermined number of (for example, three) prize balls are paid out, and the second special game can be started. The variable winning ball device 6B is not limited to the above as long as it changes between the closed state and the open state.
[0096] Predetermined positions of the game board 2 (in the example shown in FIG. 1, three positions on the lower left side of the game area and one position above the variable winning ball device 6B) are always kept in a constant open state by predetermined ball receiving members. A general prize-winning port 10 is provided. In this case, when entering one of the general winning openings 10, a predetermined number (for example, 10) of game balls are paid out as prize balls.
[0097] A special variable winning ball device 7 having a large winning opening is provided between the winning ball device 6A and the variable winning ball device 6B. The special variable winning ball device 7 is provided with a large winning opening door that is driven to open and close by a solenoid 82 (see FIG. 2), and the special winning opening as a specific area that changes between an open state and a closed state by the large winning opening door. Form.
[0098] As an example, in the special variable winning ball device 7, when the solenoid 82 for the big winning door (for the special electric accessory) is in the OFF state, the big winning door closes the big winning door, and the game ball is pushed out. You will not be able to enter (pass through) the prize gate. On the other hand, in the special variable winning ball device 7, when the solenoid 82 for the big winning gate door is in the ON state, the big winning gate opens the big winning gate, so that the game ball can easily enter the big winning gate. Become.
[0099] When game balls enter the big winning hole, a predetermined number (for example, 14) of game balls are paid out as prize balls. When the game ball enters the big winning hole, for example, more prize balls are paid out than when the game ball enters the first starting winning hole, the second starting winning hole and the general winning hole 10.
[0100] Entering a game ball into each winning opening including the general winning opening 10 is also called "winning". In particular, winning a prize to the starting gate (first starting winning gate, second starting winning gate) is also referred to as starting winning.
[0101] A predetermined position of the game board 2 (in the example shown in FIG. 1, the lower left of the game area), the normal symbol display 20 is provided. As an example, the normal design display device 20 consists of a 7-segment LED or the like, and performs variable display of normal designs as a plurality of types of normal identification information different from the special design. Normal symbols are represented by numbers indicating "0" to "9" and lighting patterns such as "-". The normal pattern may include a pattern in which all LEDs are turned off. Such a variable display of normal patterns is also called a normal pattern game.
[0102] On the right side of the image display device 5, a passage gate 41 through which game balls can pass is provided. Based on the fact that the game ball has passed through the passage gate 41, the general pattern game is executed.
[0103] Below the normal pattern display device 20, a normal pattern holding display device 25C is provided. The general pattern pending display 25C is configured to include, for example, four LEDs, and displays the number of general pattern pending storage, which is the number of general pattern games whose execution is suspended, by the number of lit LEDs.
[0104] On the surface of the game board 2, in addition to the above configuration, windmills for changing the flowing direction and speed of the game ball and a large number of obstacle nails are provided. At the bottom of the game area, an out port is provided for taking in game balls that have not entered any of the winning ports.
[0105] Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the upper left and right positions of the frame 3 for gaming machine. A main lamp 9a is provided above the image display device 5 in the gaming machine frame 3, and side lamps 9b are provided on the left and right sides of the main lamp 9a so as to surround the game area. Below the board 2, a button lamp 9e is provided. The main lamp 9a, the side lamp 9b and the button lamp 9e provided on the gaming machine frame 3 are also referred to as "frame lamps".
[0106] A movable body 32 that operates according to the effect is provided at a predetermined position of the game board 2 (upper and lower positions of the image display device 5 in FIG. 1), and the movable body 32 is provided with a movable body lamp 9d. ing. In addition, an attacker lamp 9c is provided at a position near the special variable winning ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. The attacker lamp 9c, the movable body lamp 9d, and the decorative lamp 9f provided on these game boards 2 are also called "board lamps". The main lamp 9a, the side lamp 9b, the attacker lamp 9c, the movable body lamp 9d, the button lamp 9e, and the decoration lamp 9f are collectively referred to as a game effect lamp 9 in some cases. Incidentally, these main lamp 9a, side lamp 9b, attacker lamp 9c, movable body lamp 9d, button lamp 9e, and decoration lamp 9f are configured including LEDs (see FIG. 36). Further, various lamps will be described later.
[0107] At the lower right position of the gaming machine frame 3, there is provided a ball hitting operation handle (operation knob) 30 that is operated by a player or the like in order to shoot a game ball toward the game area from the ball shooting device.
[0108] At a predetermined position of the game machine frame 3 below the game area, game balls paid out as prize balls and game balls lent by a predetermined ball lending machine are held (stored) so as to be supplied to the ball launching device. ) is provided with a batted ball supply plate (upper plate). In addition to the top tray, the gaming machine frame 3 may be provided with a payout portion (hit ball supply tray) from which prize balls are paid out when the top tray is full.
[0109] A stick controller 31A that can be held and tilted by a player is attached to a predetermined position of the gaming machine frame 3 below the game area. The stick controller 31A is provided with a trigger button that can be pressed by the player. An operation on the stick controller 31A is detected by the controller sensor unit 35A (see FIG. 2).
[0110] At a predetermined position of the gaming machine frame 3 below the game area, there is provided a push button 31B that allows the player to perform a predetermined instruction operation such as a pressing operation. An operation on push button 31B is detected by push sensor 35B (see FIG. 2).
[0111] In the pachinko game machine 1, the stick controller 31A and the push button 31B are provided as detection means for detecting actions (operations, etc.) of the player, but detection means other than these may be provided.
[0112] (Overview of game progress) A game ball is shot toward the game area by a player's rotation operation to the ball hitting operation handle 30 provided in the pachinko game machine 1.例文帳に追加 When the game ball passes through the passage gate 41, the normal pattern display device 20 starts the normal pattern game. In addition, when the game ball passes through the passage gate 41 during the period during the execution of the previous normal game (when the game ball passes through the passage gate 41 but the normal game based on the passage cannot be executed immediately) , The normal game based on the passage is suspended up to a predetermined upper limit number (eg 4).
[0113] In this general pattern game, if a specific normal pattern (normal pattern per pattern) is stopped and displayed, the display result of the normal pattern becomes "normal pattern per pattern". On the other hand, if a normal pattern (normal pattern lost pattern) other than the normal pattern per pattern is stop-displayed as the fixed normal pattern, the display result of the normal pattern becomes "normal pattern lost". When it becomes "per normal figure", open control is performed to make the variable winning ball device 6B open for a predetermined period (the second start winning opening becomes open).
[0114] When the game ball enters the first start winning opening formed in the winning ball device 6A, the first special symbol game by the first special symbol display device 4A is started.
[0115] When the game ball enters the second starting winning hole formed in the variable winning ball device 6B, the second special symbol game by the second special symbol display device 4B is started.
[0116] In addition, if the game ball enters (wins) the start winning opening during the period during the execution of the special game or the period during which it is controlled to the jackpot game state described later (starting winning occurs, but it is based on the starting winning If the special game cannot be executed immediately), the execution of the special game based on the entry is suspended up to a predetermined upper limit number (eg 4).
[0117] In the special symbol game, if a specific special symbol (a big hit symbol, for example, "7", the actual symbol varies depending on the type of the big hit described below) is stopped and displayed as a fixed special symbol, it becomes a "big hit" and a big hit symbol. If a special symbol (missing symbol, for example, "-") is stopped and displayed, it becomes "missing".
[0118] After the display result in the special game becomes "big win", the game is controlled to a big win game state as an advantageous state for the player.
[0119] In the jackpot game state, the jackpot opening formed by the special variable winning ball device 7 is opened in a predetermined manner. The open state is either the timing when a predetermined period of time (for example, 29 seconds or 1.8 seconds) elapses, or the timing until the number of game balls entering the big winning opening reaches a predetermined number (for example, 9). It continues until an early timing. The predetermined period is an upper limit period during which the large winning slot can be opened in one round, and is hereinafter also referred to as an upper limit opening period. A cycle of 1 in which the big winning opening is in an open state is called a round (round game). In the jackpot game state, the round can be repeatedly executed until it reaches a predetermined upper limit number of times (15 times or 2 times).
[0120] In the jackpot game state, the player can get a prize ball by entering the game ball into the big winning hole. Therefore, the jackpot gaming state is an advantageous state for the player. The larger the number of rounds in the jackpot game state and the longer the upper limit period of opening, the more advantageous the player is.
[0121] In addition, a jackpot type is set in the "jackpot". For example, prepare multiple types of opening modes (number of rounds and upper limit period of opening) of the big winning mouth, and game states after the jackpot game state (normal state, time saving state, variable probability state, etc.), and set the jackpot type accordingly It is As the jackpot types, there may be provided a jackpot type with which many prize balls can be obtained, a jackpot type with few prize balls, or a jackpot type with which few prize balls can be obtained.
[0122] After the jackpot game state is finished, depending on the jackpot type, it may be controlled to a time-saving state or a variable probability state.
[0123] In the time saving state, control (time saving control) that shortens the average special figure fluctuation time (period of varying the special figure) than the normal state is executed. In the time-saving state, by shortening the average normal figure fluctuation time (period of changing the normal figure) than in the normal state, or by improving the probability of becoming a "normal figure hit" in the general figure game than in the normal state, etc. Control (high opening control, high base control) that makes it easier for the game ball to enter the second start winning opening is also executed. Since the time-saving state is a state in which the variation efficiency of special symbols (particularly the second special symbol) is improved, it is an advantageous state for the player.
[0124] In the variable probability state (probability variable state), in addition to the time-saving control, the variable probability control in which the probability that the display result is a "jackpot" is higher than in the normal state is executed. The variable probability state is a state in which the variation efficiency of the special symbols is improved, and in addition, a "big hit" is likely to occur, so it is a further advantageous state for the player.
[0125] The time saving state and the probability variable state continue until any one of the end conditions, such as the execution of the special figure game of a predetermined number of times and the start of the next big hit game state, is established first. The end condition that the special figure game of a predetermined number of times has been executed is also referred to as the number of times cut (number of times cut time reduction, number of times cut probability variation, etc.).
[0126] The normal state means a game state other than a special state such as an advantageous state such as a jackpot game state that is advantageous to the player, a time saving state, a variable probability state, etc., and the display result in the normal game is "normal game". The pachinko gaming machine 1, such as the probability and the probability that the display result in the special game will be a "jackpot", returns to the initial setting state of the pachinko gaming machine 1 (for example, as in the case where the system is reset, a predetermined return after power-on) This state is controlled in the same way as when processing is not executed).
[0127] The state in which probability variable control is executed is also called a high probability state, and the state in which probability variable control is not executed is also called a low probability state. A state in which time-saving control is performed is also referred to as a high-based state, and a state in which time-saving control is not performed is also referred to as a low-based state. Combining these, the short-time state is also called a low-probability-high base state, the probability-variable state is a high-probability-high base state, and the normal state is a low-probability-low base state. The high probability state and the low base state are also referred to as the high probability low base state.
[0128] In addition, the game state may change based on the fact that the game ball has passed through a specific area (for example, a specific area within the big winning opening) during the jackpot game state. For example, when the game ball passes through the specific area, it may be controlled to the probability variable state after the big hit game state.
[0129] (Progress of production, etc.) In the pachinko gaming machine 1, various effects (effects such as notification of the progress of the game and livening up the game) are executed according to the progress of the game. The production will be described below. The effect is performed by displaying various effect images on the image display device 5. In addition to or instead of the display, sound output from the speakers 8L and 8R and the game effect lamp 9 , the movement of the movable body 32, or an effect using any effect device including part or all of these.
[0130] As an effect executed according to the progress of the game, in the "left", "middle", "right" decorative pattern display areas 5L, 5C, 5R provided in the image display device 5, the first special game or the second 2 In response to the start of the special game, the variable display of the decoration pattern is started. In the first special game and the second special game, at the timing when the display result (also called fixed special pattern) is stopped and displayed, a fixed decorative pattern (combination of three decorative patterns) that is the display result of variable display of decorative patterns ) is also stopped (derived).
[0131] During the period from the start of the variable display of the decorative design to the end thereof, the form of the variable display of the decorative design may be a predetermined ready-to-win state (ready-to-win state is established). Here, the ready-to-win mode means that when the decorative symbols stopped and displayed on the screen of the image display device 5 constitute a part of the jackpot combination described later, the decorative symbols that are not stopped and displayed are displayed variably. It is the aspect that is continuing.
[0132] Further, a ready-to-win effect is executed in response to the above-described ready-to-win mode during the variable display of decorative symbols. In the pachinko machine 1, the ratio of the display result (the display result of the special game or the display result of the variable display of the decoration pattern) to the "big win" (also called the "big win reliability" or "big win expectation") depends on the performance mode. A plurality of different types of ready-to-win effects are executed. The ready-to-win performance includes, for example, a normal reach and a super-to-win with higher reliability than the normal reach.
[0133] When the display result of the special figure game is "big hit", a fixed decoration pattern that is a predetermined big hit combination is derived as a display result of the variable display of the decoration pattern on the screen of the image display device 5 (decoration The display result of the variable display of the pattern becomes a "jackpot"). As an example, the same decorative symbols (for example, "7" etc.) are stopped and displayed on predetermined effective lines in the "left", "middle" and "right" decorative symbol display areas 5L, 5C and 5R. .
[0134] In the case of a "variable probability big hit" that is controlled to a variable probability state after the end of the jackpot game state, odd-numbered decorative patterns (for example, "7" etc.) are stopped and displayed, and after the end of the jackpot game state, the probability variable state In the case of an uncontrolled "non-probable variable jackpot (normal jackpot)", even-numbered decorative symbols (for example, "6", etc.) may be stopped and displayed together. In this case, odd-numbered decorative patterns are also called probability variable patterns, and even-numbered decorative patterns are also called non-probable variable patterns (normal patterns). After becoming a ready-to-win mode with non-probability variation symbols, a promotion performance may be executed to finally become a "probability variation big hit".
[0135] When the display result of the special game is "lost", the variable display mode of the decorative pattern does not become the ready-to-win mode, and the fixed decorative pattern of the non-reach combination (" Also referred to as "non-reach loss".) may be stopped (the display result of the variable display of the decorative pattern becomes "non-reach loss"). In addition, when the display result is "lost", after the mode of variable display of decorative patterns becomes the ready-to-win mode, the display result of variable display of decorative patterns is a predetermined ready-to-win combination ("no reach") that is not a big hit combination. ”) may be stopped and displayed (the display result of the variable display of the decorative pattern may be “out of reach”).
[0136] The effects that can be executed by the pachinko gaming machine 1 include displaying the variable display corresponding display (suspended display or active display). In addition, as other effects, for example, a notice effect for notifying the reliability of the big hit is executed during the variable display of the decorative symbols. The notice effect includes a notice effect for notifying the reliability of the big hit in the variable display during execution, and a pre-reading notice effect for notifying the reliability of the big hit in the variable display before execution (variable display whose execution is suspended). As the pre-reading advance notice effect, an effect of changing the display mode of the display corresponding to variable display (suspended display or active display) to a mode different from normal may be executed.
[0137] In addition, in the image display device 5, the decoration pattern is temporarily stopped during the variable display of the decoration pattern, and then the variable display is restarted, so that one variable display can be simulated as a plurality of variable displays. A pseudo continuous effect may be executed.
[0138] During the big winning game state, the performance during the big winning is executed to report the big winning game state. As the effect during the big win, the effect of notifying the number of rounds or the promotion effect indicating that the value of the big win game state is improved may be executed.
[0139] Further, for example, when a special game or the like is not being executed, a demonstration (demonstration) image is displayed on the image display device 5 (customer waiting demonstration effect is executed).
[0140] (board configuration) The pachinko game machine 1 is equipped with, for example, a main board 11 as shown in FIG. In addition, on the back of the pachinko gaming machine 1, various boards such as payout control board 004SG030, information terminal board, launch control board, etc. are arranged. Furthermore, a power supply board 17 is also mounted. Various control boards are not only electronic circuit boards such as printed wiring boards on which conductive patterns are formed and on which electrical components can be mounted, but are also configured to implement specific electrical functions by mounting electrical components on electronic circuit boards. It is a concept that includes an electronic circuit mounting board that has been manufactured.
[0141] A power switch 91 is connected to the power supply board 17. By operating the power switch 91 (putting it in an ON state), power from an AC power supply such as AC 100V in an external power supply such as a commercial power supply is supplied to the power supply board 17. It can be supplied to electrical parts including various control boards such as the main board 11 and the effect control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting alternating current (AC) into direct current (DC), a power circuit for converting a predetermined DC voltage into a specific DC voltage (for example, 12 V DC or 5 V DC), and the like. I have.
[0142] The main board 11 is a control board on the main side, and the progress of the above-mentioned games in the pachinko gaming machine 1 (execution of special game (including management of suspension), execution of general game (including management of suspension), jackpot It has a function to control the game state, game state, etc.). The main board 11 has a game control microcomputer 100, a switch circuit 110, an output circuit 111, and the like.
[0143] The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes ROM (Read Only Memory) 101, RAM (Random Access Memory) 102, and CPU (Central Processing Unit) 103. , a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.
[0144] The CPU 103 executes a program stored in the ROM 101 to perform processing for controlling the progress of the game (processing for realizing the functions of the main board 11). At this time, various data stored by ROM101 (variation pattern described later, effect control command described later, data such as various tables referred to when performing various decisions described later) are used, and RAM102 is used as the main memory. . The RAM 102 is a backup RAM in which stored contents are saved for a predetermined period of time even if the power supply to the pachinko game machine 1 is stopped in part or in its entirety. All or part of the program stored in the ROM 101 may be developed in the RAM 102 and executed on the RAM 102 .
[0145] The random number circuit 104 counts updatably numerical data representing various random numbers (game random numbers) used to control the progress of the game. The game random number may be updated by CPU 103 executing a predetermined computer program (updated by software).
[0146] I / O 105 is, for example, an input port to which various signals (detection signals described later) are input, various signals (first special symbol display device 4A, second special symbol display device 4B, normal symbol display device 20, first reservation Display device 25A, second hold display device 25B, signal for controlling (driving) the normal drawing hold display device 25C, etc., and an output port for transmitting a solenoid drive signal).
[0147] The switch circuit 110 receives detection signals from various switches (gate switch 21, starting switch (first starting switch 22A and second starting switch 22B), count switch 23) for detecting game balls A detection signal indicating that the switch has been turned on by entering) is captured and transmitted to the game control microcomputer 100. The transmission of the detection signal means that the passage or entry of the game ball has been detected.
[0148] The switch circuit 110, the reset signal from the power supply board 17, the power off signal, the clear signal is taken in and transmitted to the microcomputer 100 for game control. The reset signal is an operation stop signal for making the control circuit such as the game control microcomputer 100 in the operation stop state, and can be output using either the power supply monitoring circuit, the IC with built-in watchdog timer, or the system reset IC. I wish I had. The power-off signal turns off when the predetermined power supply voltage used in the pachinko machine 1 exceeds a predetermined value, and turns on when the period in which the predetermined power supply voltage is equal to or less than the predetermined value continues for the power-off reference time or longer. Become. The clear signal is turned on, for example, when a clear switch 92 provided on the power supply board 17 is pressed.
[0149] The output circuit 111 outputs a solenoid drive signal from the game control microcomputer 100 (for example, a signal to turn on the solenoid 81 or the solenoid 82) to the solenoid 81 for the normal electric accessory or the solenoid 82 for the large winning entrance door. transmit.
[0150] The payout control board 004SG030 has a payout circuit driven to pay out a predetermined number of game balls (for example, 3 balls, 5 balls, 10 balls, 15 balls, etc.) to the player based on the receipt of the payout signal. The device 004SG031 and a game ball detection sensor 004SG032 provided in a payout passage (not shown) through which the game balls paid out by the payout device 004SG031 pass are connected, and receive from the game ball detection sensor 004SG032. It is possible to stop driving the payout device 004SG031 according to the mode of the game ball detection signal.
[0151] Also, the payout control board 004SG030 has a handle sensor 004SG034 for detecting the amount of operation by the player, and a touch ring 004SG035 (touch sensor) for detecting that the player is holding the batting operation handle 30. Based on signals input from these sensors, the payout control board 004SG030 controls a launcher 004SG033 capable of launching game balls to the game board 2. In addition, a signal indicating whether or not the touch ring 004SG35 is detected and a signal indicating that the game ball is shot by the launching device 004SG033 are input from the payout control board 004SG030 to the game control microcomputer 100 of the main board 11. .
[0152] The main board 11 (game control microcomputer 100), as part of the control of the progress of the game, production control commands (commands to specify (notify) the progress of the game, etc.) production control board according to the progress of the game Supply to 12. The effect control command output from the main board 11 is relayed by the relay board 15 and supplied to the effect control board 12. The effect control command includes, for example, various determination results on the main board 11 (for example, the display result of the special game (including the jackpot type), the variation pattern used when executing the special game (details will be described later). )), game status (for example, the start and end of variable display, the opening status of the big winning slot, the occurrence of a prize, the number of reserved memories, the game status), the command specifying the occurrence of an error, and the like.
[0153] The effect control board 12 is a sub-side control board independent of the main board 11, receives the effect control command, and produces effects based on the received effect control command (various effects according to the progress of the game, (including various notifications such as driving of the movable body 32, error notification, power failure recovery notification, etc.).
[0154] The effect control board 12 is equipped with a effect control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.
[0155] The production control CPU 120 executes the program stored in the ROM 121, thereby executing the production together with the display control unit 123. (including the decision, etc.). At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.
[0156] Production control CPU120, the controller sensor unit 35A and the detection signal from the push sensor 35B (a signal that is output when detecting the operation by the player, a signal that appropriately indicates the operation content) to display the execution of the production based on The controller 123 may also be instructed.
[0157] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes an effect based on an effect execution instruction from the effect control CPU 120 .
[0158] The display control unit 123 causes the image display device 5 to display an effect image by supplying a video signal corresponding to the effect to be executed to the image display device 5 based on the effect execution instruction from the effect control CPU 120 . It also performs display processing for outputting the image data of the display image creation area of the VRAM area designated by the display register as a video signal. In the present embodiment, the display image creation area and the drawing area are switched for each V blank. For this reason, the area assigned as the drawing area is drawn in a certain V blank, and the area is switched to the display image creation area in the next V blank, so the image data drawn in the previous V blank is displayed and output. As a result, drawing is performed in the other area during that time.
[0159] In addition, since the display control unit 123 superimposes (synthesizes) a plurality of layers to generate an image to be displayed on the image display device 5, the image of each layer is drawn in the VRAM area. a layer image drawing area for arranging, a display image creating area for generating an image to be displayed on the image display device 5 by superimposing (compositing) the images drawn and arranged in each layer image drawing area, and are placed. Note that each layer has the concept of upper, middle, and lower layers, and the higher the layer image, the higher the display priority in the image display device 5 is set, and the lower the layer image, the display priority in the image display device 5 is set. is set low.
[0160] The VRAM area has a layer 1 image drawing area for drawing and placing layer 1 images, a layer 2 image drawing area for drawing and placing layer 2 images, and a layer for drawing and placing layer 3 images. 3 image drawing areas are arranged. A displacement image creation area for creating a displacement image and a display image creation area are also arranged in the VRAM area.
[0161] In the displacement image creation area, the image drawn and arranged in the layer 2 image drawing area and the image drawn and arranged in the layer 3 image drawing area are superimposed (synthesized) to create an image to be displaced. This is an area in which a displacement image is created by applying a displacement image to the displacement target image.
[0162] The display image creation area superimposes an image drawn and placed in the layer 1 image drawing area, an image drawn and placed in the layer 2 image drawing area, and an image drawn and placed in the layer 3 image drawing area ( A display for displaying on the image display device 5 a composited image, or an image obtained by superimposing (compositing) an image drawn and arranged in the layer 1 image drawing area and a displacement image created in the displacement image creation area. This is the area to be created as an image for use.
[0163] The image drawn / arranged in the layer 1 image drawing area is the image with the highest display priority in the image display device 5 (display priority: high), and the image drawn / arranged in the layer 2 image drawing area is displayed as an image. An image with lower display priority (display priority: medium) than an image drawn and placed in the layer 1 image drawing area on the device 5, and an image drawn and placed in the layer 3 image drawing area have the highest priority in the image display device 5. Each image is set to an image with a low display priority (display priority: low). In other words, layer 1 is the upper layer with the highest image display priority, layer 2 is the middle layer with the lower image display priority than layer 1, and layer 3 is the lowest image display priority. layer.
[0164] Layer 1 image drawing area, at the bottom of the display screen of the image display device 5, the first A drawing area for drawing an interface image and a second interface image including a small pattern of which the display screen is smaller than the decoration pattern and a display of the number of retained memories in the upper left part of the display screen of the image display device 5. be.
[0165] The layer 2 image drawing area is a drawing area for drawing these left, middle, and right decorative patterns in order to perform variable display of the decorative patterns in the central portion of the display screen of the image display device 5 .
[0166] The layer 3 image drawing area is a drawing area for drawing the background display in order to display the background display over the entire display screen of the image display device 5 .
[0167] In this embodiment, an image drawn and arranged in the layer 1 image drawing area (layer 1 image), an image drawn and arranged in the layer 2 image drawing area (layer 2 image), and a layer 3 image drawing area An image to be displayed on the display screen of the image display device 5 can be generated by superimposing each of the images (images of layer 3) drawn and arranged in . In particular, as described above, the images drawn in the layer 1 image drawing area (the first interface image and the second interface image) are set to have the highest display priority. The image (decorative pattern) displayed as an image and drawn in the layer 2 image drawing area has a lower display priority than the image drawn in the layer 1 image drawing area. The image (background display) drawn in the layer 3 image drawing area is displayed as a low layer image on the image display device 5 because the lowest display priority is set.
[0168] In the present embodiment, the images drawn and arranged in each image drawing area have a transmittance (transparency) so that when superimposed, the upper layer image overlaps the lower layer image so that the player cannot see the overlapped portion. is set to 0%, but the present invention is not limited to this, and depending on the situation, the transmittance (transparency) of the image drawn and arranged in each image drawing area may be set higher than 0%. However, an image that is transparently displayed on the display screen of the image display device 5 or an image that is temporarily hidden may be provided.
[0169] The display control unit 123 further supplies a sound designation signal (a signal designating the sound to be output) to the sound control board 13 in order to output sound synchronized with the display of the effect image and turn on / off the game effect lamp 9. Also, it supplies a lamp signal (a signal specifying the lighting / extinguishing mode of the lamp) to the lamp control board 14 . Further, the display control unit 123 supplies a signal for operating the movable body 32 to the movable body 32 or a driving circuit for driving the movable body 32 .
[0170] The audio control board 13 is equipped with various circuits for driving the speakers 8L and 8R, drives the speakers 8L and 8R based on the sound designation signal, and outputs the sound designated by the sound designation signal from the speakers 8L and 8R. Let
[0171] The lamp control board 14 is equipped with various circuits for driving the game effect lamp 9, drives the game effect lamp 9 based on the lamp signal, and turns on / off the game effect lamp 9 in a manner specified by the lamp signal. do. In this manner, the display control unit 123 controls sound output and lighting / extinguishing of the lamp.
[0172] In addition, voice output, lamp lighting / extinguishing control (supply of sound designation signal and lamp signal, etc.), control of movable body 32 (supply of signal to operate movable body 32, etc.) are performed by the effect control CPU 120 You may do so.
[0173] The random number circuit 124 updatably counts numerical data indicating various random numbers (random numbers for effects) used for executing various effects. The effect random number may be updated by the effect control CPU 120 executing a predetermined computer program (updated by software).
[0174] I / O 125 mounted on the production control board 12 is an input port for taking in production control commands transmitted from, for example, the main board 11 and various signals (video signal, sound designation signal, lamp signal). and an output port of
[0175] A board other than the main board 11, such as the effect control board 12, the sound control board 13, and the lamp control board 14, is also called a sub board. A plurality of sub-boards may be provided for each function as in the pachinko game machine 1, or one sub-board may be configured to have a plurality of functions.
[0176] FIG. 3(A) is an explanatory diagram showing an example of the content of the effect control command used in the present embodiment. The effect control command is, for example, a two-byte configuration, where the first byte indicates MODE (command classification) and the second byte indicates EXT (command type). The leading bit (bit 7) of MODE data is always set to "0", and the leading bit of EXT data is set to "0". Note that the command form shown in FIG. 3A is an example, and other command forms may be used. Also, in this example, the control command is made up of two control signals, but the number of control signals that make up the control command may be one, or three or more.
[0177] In the example shown in FIG. 3(A), the command 8001H is a first variable display start command that specifies the start of variable display in the special figure game using the first special figure in the first special symbol display device 4A. Command 8002H is a second variable display start command that specifies the start of variable display in the special symbol game using the second special symbol in the second special symbol display device 4B. Command 81XXH is a decoration that is variably displayed in each of the "left", "middle", and "right" decoration pattern display areas 5L, 5C, 5R on the image display device 5 corresponding to the variable display of special patterns in the special game. It is a variation pattern specification command that specifies a variation pattern (variation time (variable display time)) such as a pattern (also referred to as a production pattern). Here, XXH indicates that it is an unspecified hexadecimal number, and may be a value that is arbitrarily set according to the contents of instructions by the effect control command. In the variation pattern specification command, different EXT data are set according to the specified variation pattern.
[0178] Command 8CXXH is a variable display result specification command, and is an effect control command that specifies variable display results such as special symbols and decorative symbols. In the variable display result specification command, for example, as shown in FIG. , Different EXT data is set according to the determination result (jackpot type determination result) as to which one of a plurality of types the jackpot type when the variable display result is "jackpot".
[0179] Among the variable display result specifying commands, for example, as shown in FIG. 3B, command 8C00H is a first variable display result specifying command indicating a predetermined result that the variable display result will be "no". The command 8C01H is a second variable display result specification command for notifying the pre-determined result that the variable display result is "jackpot" and the jackpot type is "probability variable jackpot A" and the jackpot type determination result. Command 8C02H is a third variable display result specifying command for notifying the pre-determined result that the variable display result is "jackpot" and the jackpot type is "probability variable jackpot B" and the jackpot type determination result. The command 8C03H is a fourth variable display result specifying command for notifying the pre-determined result that the variable display result is "jackpot" and the jackpot type is "probability variable jackpot C" and the jackpot type determination result. The command 8C04H is a fifth variable display result specifying command for notifying the pre-determined result that the variable display result is "jackpot" and the jackpot type is "non-probable variable jackpot" and the jackpot type determination result.
[0180] The command 8F00H is a symbol determination command that designates stop (determination) of variation of the decorative symbols in the “left”, “middle” and “right” decorative symbol display areas 5L, 5C and 5R of the image display device 5. Command 9000H is a power-on designation command that specifies that the pachinko gaming machine 1 has been cold-started (that the power was turned on while the clear switch 92 is being pressed (power-on with initialization)). Note that cold start refers to a state in which various processes of the gaming machine can be executed after initializing the data without restoring the data before the power is turned on when the power is turned on. . Command 9200H is a power failure recovery designation command that designates that the pachinko gaming machine has hot-started (that the power was turned on while the clear switch 92 was not pressed (power-on without initialization)). It should be noted that "hot start" refers to a state in which various processes of the gaming machine can be executed based on the backed-up data when the power is turned on. Since hot start does not involve initialization, it is also called power-on without initialization. The command 95XXH is a game state designation command that designates the current game state in the pachinko gaming machine 1. In the game state specifying command, different EXT data is set according to the current game state in the pachinko gaming machine 1, for example. As a specific example, the command 9500H is the first game state designation command corresponding to the game state (low probability low base state, normal state) where neither time saving control nor variable probability control is performed, and command 9501H is time saving control. It is a second game state designation command corresponding to the game state (low probability high base state, time saving state) where probability variation control is not performed while being performed. In addition, the command 9502H is the third game state designation command corresponding to the game state (high probability high base state, time reduction with probability variation state) in which both time saving control and probability variation control are performed. In addition, the probability variation state with time saving may simply be referred to as "probability variation state". The command 96XXH is an error designation command that designates that an error has occurred in the pachinko gaming machine 1 and that the error has been cancelled.
[0181] Command A0XXH is a winning start designation command (also referred to as “fanfare command”) for designating display of an effect image indicating the start of a big winning game. Command A1XXH is a large winning opening open notification command for notifying that the large winning opening is in an open state in the jackpot gaming state. The command A2XXH is a post-opening notification command for the large winning opening that notifies that the large winning opening changes from the open state to the closed state in the jackpot gaming state. The command A3XXH is a hit end designation command that designates the display of the effect image at the end of the jackpot game.
[0182] In the hit start designation command and hit end designation command, for example, by setting the same EXT data as the variable display result designation command, different EXT data may be set according to the pre-determined result or the jackpot type determination result. . Alternatively, in the hit start designation command and the hit end designation command, the correspondence between the pre-determined result and the jackpot type determination result and the set EXT data may be different from the correspondence in the variable display result designation command. . In the notification command during the opening of the big winning opening and the notification command after opening the big winning opening, for example, different EXT data is set corresponding to the number of rounds executed in the jackpot state described later (for example, "0" to "10"). .
[0183] The command B100H is based on the fact that the game ball that has passed through (entered) the first starting winning opening formed by the winning ball device 6A is detected by the first starting opening switch 22A and the starting winning (first starting winning) has occurred. It is a first start opening winning designation command that notifies that the first start condition for executing the special game using the first special symbol in the first special symbol display device 4A is satisfied. The command B200H is based on the fact that the game ball that has passed through (entered) the second starting winning opening formed by the variable winning ball device 6B is detected by the second starting opening switch 22B and the starting winning (second starting winning) has occurred. , It is a second start opening winning designation command that notifies that the second start condition for executing the special figure game using the second special figure in the second special symbol display device 4B is satisfied.
[0184] Command C1XXH is a first reserved storage number notification command that notifies the first special figure reserved storage number in order to be able to specify the special figure reserved storage number. Command C2XXH is a second reserved storage number notification command that notifies the second special figure reserved storage number in order to be able to specify the special figure reserved storage number. The first pending memory number notification command is based on, for example, the game ball passing through (entering) the first start winning opening and the first starting condition is satisfied, when the first starting opening winning designation command is transmitted , is transmitted from the main board 11 to the effect control board 12. The second pending memory number notification command is, for example, based on the fact that the game ball passes (enters) the second start winning opening and the second starting condition is satisfied, when the second starting opening winning designation command is transmitted , is transmitted from the main board 11 to the effect control board 12. In addition, the 1st pending memory number notification command and the 2nd pending memory number notification command are when either the 1st start condition or the 2nd start condition is satisfied (when the number of pending memories is reduced), the special game It may be transmitted in response to the start of execution or the like. Command E100H is a customer waiting demonstration specification command that specifies execution of a customer waiting demonstration (demonstration effect). Command F100H is a frame state display designation command that designates the state of each input port (including ON / OFF of touch ring 004SG35).
[0185] Instead of the first reserved storage number notification command and the second reserved storage number notification command, a total reserved storage number notification command for notifying the total reserved storage number may be transmitted. That is, a total pending storage number notification command may be used to report an increase (or decrease) in the total pending storage number.
[0186] Note that the commands shown in FIG. 3(A) are only examples, and some of these commands may be omitted, different commands may be used in place of these commands, or these commands may be replaced with different commands. You can add different commands from For example, a prize ball number notification command for specifying the number of prize balls to be paid out based on the game ball entering each prize hole, or a gate for notifying that the game ball has passed through the passage gate 41 You may make it provide the notification command etc. which notify the notification command of passing, and the remaining variable display frequency by which probability variation control and time saving control are performed.
[0187] FIG. 4 is an explanatory diagram illustrating random numbers counted on the main board 11 side. As shown in FIG. 4, on the side of the main board 11, the random number MR1 for special figure display result determination, the random number MR2 for big hit type determination, the random number MR3 for variation pattern determination, and the normal figure display result determination Numerical data representing each of the random number values MR4 is controlled so as to be countable. Random numbers other than these may be used in order to enhance the game effect. Random numbers used to control the progress of such games are also called game random numbers.
[0188] The random number circuit 104 may count numerical data representing some or all of these random numbers MR1 to MR4. The CPU 103, for example, using a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown), by updating various numerical data by software, random numbers MR1 to MR4 You may make it count the numerical data which show a part.
[0189] The random number MR1 for special figure display result determination is a random number used for determining whether or not to control the variable display result such as the special figure in the special figure game as "big win" to the big win game state. Takes a value in the range "0" to "65536". Random number MR2 for judging the type of jackpot is one of "variable jackpot A", "jackpot B", "jackpot C", or "non-probability jackpot" when the variable display result is "jackpot". This is a random number used to determine the , and takes a value in the range of "0" to "100", for example.
[0190] The random number MR3 for determining the variation pattern is a random number used to determine the variation pattern in the variable display of special symbols and decorative symbols to one of a plurality of types prepared in advance, for example, "0" to " 997" range.
[0191] The random number MR4 for judging the result of normal pattern display is used to determine whether the variable display result in the normal pattern display 20 in the normal pattern display is "win" or "lose the normal pattern". It is a random number that can be set, and takes a value in the range of “3” to “13”, for example.
[0192] FIG. 5 shows a configuration example of a display result determination table stored in the ROM 101. As shown in FIG. In the present embodiment, as the display result determination table, a common display result determination table is used for the first special figure and the second special figure. Separate display result determination tables may be used for the figure and the second special figure.
[0193] The display result determination table is determined to be a variable display result in a special game using the first special symbol by the first special symbol display device 4A or a special symbol game using the second special symbol by the second special symbol display device 4B Before the special symbol is derived and displayed, whether or not to control the variable display result as "big hit" to the big hit game state is referred to for determining based on the random number MR1 for judging the special figure display result. is a table.
[0194] In the display result determination table, depending on whether the gaming state in the pachinko gaming machine 1 is a normal state or a time saving state (low probability state) or a variable probability state (high probability state), random for special figure display result judgment A numerical value (judgment value) to be compared with the numerical value MR1 is assigned to the special figure display result of "big hit" or "loss".
[0195] In the display result determination table, the table data indicating the determination value to be compared with the random number MR1 for determining the special figure display result is the determination result of whether or not to control the special figure display result as "big hit" to the big hit game state. It is data for judgment to be assigned. In the display result determination table, when the game state is a variable probability state (high probability state), more judgment values than when it is a normal state or a time saving state (low probability state), the special figure display result of "big hit" assigned to. As a result, in the probability variable state (high probability state) in which the probability variable control is performed in the pachinko game machine 1, the special figure display result is "big hit" when it is in the normal state or the time saving state (low probability state) Control to the big hit game state Then, compared to the determined probability (approximately 1 / 300 in the present embodiment), the probability of being determined to control the special figure display result as "jackpot" to the jackpot gaming state becomes higher (approximately 1 in the present embodiment / 30). That is, in the display result determination table, when the game state in the pachinko gaming machine 1 is the variable probability state (high probability state), the probability that it is determined to control to the jackpot game state compared to the normal state or time-saving state Judgment data is assigned to the determination result as to whether or not to control to the jackpot game state so as to increase.
[0196] FIG. 6(A) shows a configuration example of the jackpot type determination table stored in the ROM101. The big hit type determination table in the present embodiment, when it is determined to control the special figure display result as "big hit" to the big hit gaming state, based on the random number MR2 for judging the big hit type, select any of a plurality of types of the big hit type. It is a table that is referenced to determine whether In the jackpot type determination table, the special symbol for which variable display (variable display) was performed in the special symbol game is the first special symbol (special symbol game by the first special symbol display device 4A) or the second special symbol (second 2 Depending on whether it is a special game by the special symbol display device 4B, the numerical value (judgment value) to be compared with the random number MR2 for judging the jackpot type is "non-probable variable jackpot", "probable variable jackpot A", " It is assigned to multiple types of jackpot types such as "variable big hit B" and "variable big hit C".
[0197] Here, the jackpot type in the present embodiment will be described using FIG. "Probability variation jackpot A", "probability variation jackpot B", "probability variation jackpot C" that shifts to a high probability high base state, and only time-saving control is executed after the end of the jackpot game state and shifts to a low probability high base state " Non-probability variable jackpot" is set.
[0198] The jackpot game state by the "probability variable jackpot A" is a normal open jackpot in which 10 rounds (so-called 10 rounds) of changing the special variable winning ball device 7 to the first state advantageous to the player are repeated. On the other hand, the jackpot game state by the "probability variable jackpot B" is a normal open jackpot in which 5 rounds (so-called 5 rounds) of changing the special variable winning ball device 7 to the first state advantageous to the player are repeated. . The jackpot game state by the "probability variable jackpot C" is a normal open jackpot in which two rounds (so-called two rounds) of changing the special variable winning ball device 7 to the first state advantageous to the player are repeated. In addition, the jackpot game state by the "non-probability variable jackpot" is a normal open jackpot in which five rounds (so-called five rounds) of changing the special variable winning ball device 7 to the first state advantageous to the player are repeated. . Therefore, "variable jackpot A" is called 10 rounds (10R) variable jackpot, "variable jackpot B" is called 5 rounds (5R) variable jackpot, and "variable jackpot C" is called 2 rounds (2R) variable jackpot. may be called.
[0199] The variable probability control and the time saving control that are started after the end of the big hit game state of the variable probability big hit A to the probability variable big hit C are ended on the condition that they are controlled to the big hit game state. In addition, the time-saving control that is started after the end of the jackpot game state of the non-probability variable jackpot is controlled to the jackpot game state by the end of the variable display of 100 times or by the end of the variable display of 100 times. terminated on the condition that Therefore, if the reoccurring big hit is any of the probability variable jackpot A to the probability variable jackpot C, the probability variable control and the time saving control are executed again after the jackpot game state ends, so the jackpot game state passes through the normal state. It becomes a so-called continuous state, which occurs continuously without In other words, the variable probability state in the present embodiment is a game state that continues until the variable display result becomes a big hit regardless of the number of variable display times, while the time saving state in the present embodiment is a game state in which the variable display result does not become a big hit. If not, it is a game state controlled to a normal state by executing variable display 100 times. For this reason, the time-saving state is also a game state that is controlled when the consecutive game state can end.
[0200] In the setting example of the jackpot type determination table shown in FIG. B", "probable variable jackpot C", and "non-probable variable jackpot" are assigned different judgment values for the jackpot types. That is, if the special figure to be variably displayed is the first special figure, the judgment value in the predetermined range (the value in the range of "81" to "100") has a small number of rounds "variable jackpot B" or "variable probability While assigned to the jackpot type of "jackpot C", if the variable display special figure is the second special figure, the judgment value is assigned to the jackpot type of "probability variation jackpot B" or "probability variation jackpot C" Not done. With such a setting, the jackpot type is determined to be one of a plurality of types based on the establishment of the first start condition for starting the special symbol game using the first special symbol by the first special symbol display device 4A. When the second special symbol display device 4B is used to start the special symbol game using the second special symbol When the jackpot type is determined to be one of a plurality of types based on the establishment of the second start condition And, the ratio of determining the jackpot type to the small number of rounds "probability variation jackpot B" or "probability variation jackpot C" can be made different. In particular, in the special game using the second special figure, it is not decided to control the jackpot type as "probable variable big hit B" or "probable variable big hit C" to a big hit state with a small number of rounds, so for example, it is associated with time saving control Due to high opening control, in a game state in which game balls are likely to enter the second starting prize opening formed by the variable prize ball device 6B, the frequent occurrence of a jackpot state in which the number of prize balls to be obtained is small is avoided, and the interest in the game is reduced. It is designed to prevent this from happening.
[0201] In addition, in the setting example of the jackpot type determination table shown in FIG. Since it is the same regardless of whether it is a non-probable jackpot or a probability jackpot, it is the same regardless of whether it is the first special game or the second special game. ing.
[0202] Therefore, as described above, depending on whether the allocation of the judgment value for "probable variable big hit B" or "probable variable big hit C" is different depending on whether it is a special game of the first special figure or a second special figure In addition, the allocation of the judgment value for "variable jackpot A" also differs depending on whether it is the special game of the first special figure or the second special figure, and for "variable jackpot A" with many rounds, the second It is set to be easier to determine when it is a special game of special symbols than when it is a special game of the first special symbol.
[0203] In addition, even if it is a special game of the second special figure, the judgment value in a predetermined range different from that of the special game of the first special figure is the "variable big hit B" or "variable big hit C". You may make it assign to a classification. For example, in the case of the special game of the second special figure, the judgment value that is smaller than that of the special game of the first special figure is the big hit type of "probability variation big hit B" and "probability variation big hit C". may be assigned. Alternatively, regardless of whether it is a special game of the first special figure or a second special figure, the common table data may be referenced to determine the jackpot type.
[0204] FIG. 7 shows variation patterns in this embodiment. In the present embodiment, among the cases where the variable display result is "missing", the variable A plurality of variation patterns are prepared in advance corresponding to the case where the display result is a "big hit". In addition, the variation pattern corresponding to the case where the variable display result is "loss" and the variation display mode of the decoration pattern is "non-reach" is called a non-reach variation pattern (also referred to as "non-reach loss variation pattern"), A variation pattern corresponding to the case where the variable display result is "loss" and the variation display mode of the decoration pattern is "reach" is called a reach variation pattern (also referred to as "reach loss variation pattern"). Also, the non-reach variation pattern and the reach variation pattern are included in the loss variation pattern corresponding to the case where the variable display result is "loss". A variation pattern corresponding to the case where the variable display result is a "big hit" is called a big hit variation pattern.
[0205] The jackpot variation pattern and reach variation pattern include a normal reach variation pattern in which a normal reach reach effect is executed and a super reach variation pattern in which a super reach reach effect is executed. Although one type of normal reach fluctuation pattern is provided in the present embodiment, the present invention is not limited to this, and two or more types of normal reach fluctuation patterns may be provided. In addition, in the present embodiment, three types of variation patterns are provided as super reach variation patterns: super reach (no pseudo run), super reach (one pseudo run), and super reach (two pseudo runs). The present invention is not limited to this, and four or more or two or less super reach fluctuation patterns may be provided.
[0206] In addition, the super reach variation pattern in the present embodiment is a variation pattern (PA2-2) in which the variable display result is a big hit as a variation pattern of super reach (no pseudo run), and the variation pattern (PB1-2) is different. As a variation pattern of super reach (1 pseudo run), a variation pattern (PB1-3) where the variable display result is a big hit, and a variation pattern (PA2-3) where the result is a big hit, as a variation pattern of super reach (2 pseudo runs) There are provided a variation pattern (PB1-4) in which the variable display result is a big hit and a variation pattern (PA2-4) in which it is not.
[0207] As shown in FIG. 7, the special figure fluctuation time of the normal reach fluctuation pattern in which the reach effect of the normal reach in the present embodiment is executed is set shorter than the super reach fluctuation pattern.
[0208] In addition, in the present embodiment, since the variable display result is set in the order of super reach, normal reach, and non-reach so that the degree of expectation for a big hit becomes "big hit", in the normal reach fluctuation pattern and the super reach fluctuation pattern The longer the special figure fluctuation time, the higher the expectation of a big hit.
[0209] Further, in the present embodiment, as will be described later, these variation patterns are determined using only the random number MR3 for determining the variation pattern, but the present invention is not limited to this. , For example, in addition to the random value MR3 for determining the variation pattern, a random value for determining the type of variation pattern is provided, and the type of variation pattern is first determined from the random value for determining the type of variation pattern, and then the A variation pattern belonging to the determined type may be determined.
[0210] FIG. 8 is an explanatory diagram of a method of determining a variation pattern according to the present embodiment. In this embodiment, the variation pattern determination table to be selected is changed according to the display result of the variable display to be executed, the number of reserved memories, the game state, and the like.
[0211] Specifically, as shown in FIG. 8, when the variable display result is a non-probable variable jackpot, select the jackpot variation pattern determination table A, and use the jackpot variation pattern determination table A to determine the variation pattern PB1. -1 (variation pattern of normal reach jackpot), PB1-2 (variation pattern of super reach (no pseudo consecutive production) jackpot), PB1-3 (variation pattern of super reach (one pseudo consecutive production) jackpot), PB1-4 Determined from (super reach (2 times of pseudo continuous production) variation pattern of big hit). More specifically, in the big hit variation pattern determination table A, PB1-1 is determined at a rate of 5%, PB1-2 is determined at a rate of 20%, and PB1-3 is determined at a rate of 35%. , PB1-4 at a rate of 40%.
[0212] Also, if the variable display results are probability variable jackpots A to C, select the jackpot variation pattern determination table B, and use the jackpot variation pattern determination table B to set the variation pattern to PB1-1 (normal reach jackpot variation pattern ), PB1-2 (super reach (no pseudo-continuous effect) jackpot variation pattern), PB1-3 (super reach (pseudo-continuous effect 1 time) jackpot variation pattern), PB1-4 (super reach (pseudo-continuous effect 2) It is determined from the number of times) the variation pattern of the jackpot). More specifically, in the big hit variation pattern determination table B, PB1-2 is determined at a rate of 10%, PB1-3 is determined at a rate of 20%, and PB1-4 is determined at a rate of 70% .
[0213] In addition, if the game state is a low base state (normal state), the variable display result is lost and the number of pending memories of the variation special figure is 1 or less, select the variation pattern determination table A for loss, and the loss Using the fluctuation pattern determination table A, the fluctuation pattern is PA1-1 (no shortening non-reach fluctuation pattern), PA2-1 (normal reach fluctuation), PA2-2 (super reach (no pseudo continuous effect) fluctuation pattern ), PA2-3 (fluctuation pattern of super reach (one pseudo-continuous effect)), and PA2-4 (fluctuation pattern of super reach (twice pseudo-continuous effect)). More specifically, in the variation pattern determination table for deviation A, PA1-1 is determined at a rate of 50%, PA2-1 is determined at a rate of 40%, and PA2-2 is determined at a rate of 5%. , PA2-3 at a rate of 3% and PA2-4 at a rate of 2%.
[0214] Also, if the game state is a low base state (normal state), the variable display result is lost and the number of pending memories of the variation special figure is 2, select the variation pattern determination table B for loss, and for the loss Using the fluctuation pattern determination table B, the fluctuation patterns are PA1-2 (variation pattern of short non-reach loss), PA2-1 (normal reach loss), PA2-2 (super reach (no pseudo continuous effect) fluctuation pattern of loss), It is determined from PA2-3 (fluctuation pattern of super reach (one-time pseudo-continuous effect)) and PA2-4 (fluctuation pattern of super reach (two-time pseudo-continuous effect)). More specifically, in the variation pattern determination table for deviation B, PA1-2 is determined at a rate of 60%, PA2-1 is determined at a rate of 30%, and PA2-2 is determined at a rate of 5%. , PA2-3 at a rate of 3% and PA2-4 at a rate of 2%.
[0215] Also, if the game state is a low base state (normal state), the variable display result is lost and the number of pending memories of the variation special figure is 3, select the variation pattern determination table C for loss, and for the loss Using the fluctuation pattern determination table C, the fluctuation patterns are PA1-3 (variation pattern of shortened non-reach loss), PA2-1 (normal reach loss), PA2-2 (super reach (no pseudo continuous effect) fluctuation pattern of loss), It is determined from PA2-3 (fluctuation pattern of super reach (one-time pseudo-continuous effect)) and PA2-4 (fluctuation pattern of super reach (two-time pseudo-continuous effect)). More specifically, in the variation pattern determination table for deviation C, PA1-3 is determined at a rate of 70%, PA2-1 is determined at a rate of 20%, and PA2-2 is determined at a rate of 5%. , PA2-3 at a rate of 3% and PA2-4 at a rate of 2%.
[0216] Also, if the gaming state is a high base state (time saving state or probability variable state), select the variation pattern determination table D for loss, and change the variation pattern using the variation pattern determination table D for loss PA1-3 (shortened Variation pattern of non-reach loss), PA2-1 (normal reach loss), PA2-2 (variation pattern of super reach (no pseudo-continuous effect) loss), PA2-3 (fluctuation of super reach (1 pseudo-continuous effect) loss pattern), and PA2-4 (super reach (pseudo continuous effect 2 times) fluctuation pattern). More specifically, in the variation pattern determination table for deviation C, PA1-3 is determined at a rate of 80%, PA2-1 is determined at a rate of 10%, and PA2-2 is determined at a rate of 5%. , PA2-3 at a rate of 3% and PA2-4 at a rate of 2%.
[0217] In addition, in the present embodiment, when the variable display result is a big hit, the variation pattern is determined according to the type of the big win. The selection ratio of any one of the variation patterns (PB1-1 to PB1-4) for the big win may be varied according to, for example, the gaming state, regardless of the type of the big win. By doing so, the variable display is performed in a variation pattern suitable for the game state, so that the interest in the game can be improved.
[0218] The RAM 102 provided in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM partially or wholly backed up by a backup power supply created on a predetermined power supply board. That is, even if the power supply to the pachinko gaming machine 1 is stopped, the contents of part or all of the RAM 102 are preserved for a predetermined period (until the capacitor as the backup power supply is discharged and the backup power supply becomes unable to supply power). be. In particular, at least the game state, that is, the data corresponding to the control state of the game control means (special figure process flag, etc.) and the data indicating the number of unpaid prize balls may be saved in the backup RAM. The data corresponding to the control state of the game control means is data necessary for restoring the control state before the occurrence of a power failure or the like based on the data when the game is restored after a power failure or the like. Data corresponding to the control state and data indicating the number of unpaid prize balls are defined as data indicating the progress of the game.
[0219] Such a RAM 102 is provided with a game control data holding area 004SG150 as shown in, for example, FIG. there is The game control data holding area 004SG150 shown in FIG. It has a control timer setting section 004SG153, a game control counter setting section 004SG154, and a game control buffer setting section 004SG155.
[0220] The first special figure reservation storage unit 004SG151A is a special feature that has not yet started although the game ball passes (enters) the first start winning opening formed by the winning ball device 6A and the start winning (first starting winning) has occurred. The pending data of the figure game (the special figure game using the first special figure in the first special symbol display device 4A) are stored in the winning order.
[0221] The second special figure reservation storage unit 004SG151B has not yet started although the game ball passes (enters) the second start winning port formed by the variable winning ball device 6B and the start winning (second starting winning) has occurred Stores the pending data of the special figure game (the special figure game using the second special figure in the second special symbol display device 4B) in order of winning.
[0222] As an example, the first special figure reservation storage unit 004SG151A is associated with the reservation number in the order of winning to the first start winning opening (the order of detection of the game ball), the first start condition in the passage (entry) of the game ball Numerical data indicating random number MR1 for variable display result judgment, random number MR2 for hit type judgment, and random number MR3 for fluctuation pattern judgment extracted from random number circuit 104 etc. by CPU 103 based on establishment as reserved data, It stores until the stored number reaches a predetermined upper limit (for example, "4"). In addition, the 2nd special figure reservation storage unit 004SG151B is associated with the reservation number in the order of winning to the 2nd start winning opening (the order of detection of the game ball), and the establishment of the first start condition in the passage (entry) of the game ball Numerical data indicating the random number MR1 for variable display result determination, the random number MR2 for winning type determination, and the random number MR3 for variation pattern determination extracted from the random number circuit 104 etc. by the CPU 103 based on is reserved data. Store until the number of stored data reaches a predetermined upper limit (for example, "4").
[0223] In this way, the suspension data stored in the first special figure suspension storage unit 004SG151A and the second special figure suspension storage unit 004SG151B can be used to execute a special figure game using the first special figure and a special figure game using the second special figure. It shows that it is suspended, and it becomes suspension information that makes it possible to determine whether or not it will be a big hit based on the variable display result (special figure display result) in these special figure games.
[0224] It should be noted that, in the present embodiment, the holding information (first holding information) based on the establishment of the first starting condition due to the passing (entering) of the game ball through the first starting winning opening in this way, and the second starting winning opening When the holding information (second holding information) based on the establishment of the second start winning by the game ball passing (entering) is stored in association with the holding number in a separate holding storage unit, The variable display based on the second reserved storage information is preferentially executed over the variable display based on the first reserved information.
[0225] The general pattern reservation storage unit 004SG151C stores the reservation information of the general pattern game which has not yet been started by the normal pattern display device 20 even though the game ball is detected by the gate switch 21. For example, the general pattern reservation storage unit 004SG151C associates the game ball with the reservation number in the order in which it was detected by the gate switch 21, and the general pattern display result extracted from the random number circuit 104 etc. by the CPU 103 based on the passage of the game ball Numerical data indicating the random number MR4 for determination is stored as reserved data until the number reaches a predetermined upper limit (for example, "4").
[0226] The game control flag setting unit 004SG152 is provided with a plurality of types of flags whose state can be updated according to the progress of the game in the pachinko game machine 1 and the like. For example, the game control flag setting unit 004SG152, for each of the plurality of types of flags, data indicating the value of the flag, data indicating the ON state or OFF state is stored.
[0227] Various timers used to control the progress of the game in the pachinko gaming machine 1 are provided in the game control timer setting unit 004SG153. For example, the game control timer setting unit 004SG153, the data indicating the timer value in each of a plurality of types of timers are stored.
[0228] The game control counter setting unit 004SG154 is provided with a plurality of types of counters for counting the count value used to control the progress of the game in the pachinko game machine 1 . For example, the game control counter setting unit 004SG154 stores data indicating the count value of each of a plurality of types of counters. Here, the game control counter setting unit 004SG154 may be provided with a random counter for counting part or all of the game random numbers so that the CPU 103 can update it by software.
[0229] In the random counter of the game control counter setting unit 004SG154, a random number that is not generated by the random number circuit 104, for example, numerical data indicating the random number MR1 to MR4 is stored as a random count value, and according to the execution of the software by the CPU 103, Numerical data representing each random number is updated regularly or irregularly. The software executed by the CPU 103 to update the random count value may be software for updating the random count value separately from the numerical data update operation in the random number circuit 104, or the software extracted from the random number circuit 104. The random count value may be updated by performing predetermined processing such as scrambling processing or arithmetic processing on all or part of the numerical data.
[0230] The game control buffer setting unit 004SG155 is provided with various buffers that temporarily store data used to control the progress of the game in the pachinko game machine 1. For example, the game control buffer setting unit 004SG155 stores data indicating buffer values in each of a plurality of types of buffers.
[0231] The ROM121 mounted on the production control board 12 shown in FIG. 2 stores various data tables and the like used for controlling the production operation in addition to the production control program. For example, the ROM121, the production control CPU120 various determinations and decisions, table data constituting a plurality of determination tables prepared for setting, pattern data constituting various production control patterns, etc. are stored. there is
[0232] As an example, in the ROM 121, the production control CPU 120 controls the production operation by various production devices (for example, the image display device 5, the speakers 8L and 8R, the game effect lamp 9 and the decorative LED, the production model, etc.) A performance control pattern table storing a plurality of types of performance control patterns to be used is stored. The production control pattern corresponds to various production operations executed according to the progress of the game in the pachinko gaming machine 1, and is composed of data indicating the control contents. The effect control pattern table may store, for example, a special figure variable display time effect control pattern, a notice effect control pattern, various effect control patterns, and the like.
[0233] In the RAM122 mounted on the production control board 12 shown in FIG. 2, a production control data holding area 004SG190 as shown in FIG. is provided. Production control data holding area 004SG190 shown in FIG. 10 (A) is provided with production control flag setting section 004SG191, production control timer setting section 004SG192, production control counter setting section 004SG193, and production control buffer setting section 004SG194 there is
[0234] In the effect control flag setting unit 004SG191, for example, the effect operation state such as the display state of the effect image on the screen of the image display device 5 and the state can be updated according to the effect control command etc. transmitted from the main board 11. is flagged. For example, the effect control flag setting unit 004SG191 stores data indicating the value of the flag and data indicating the ON state or the OFF state for each of the plurality of types of flags.
[0235] The effect control timer setting unit 004SG192 is provided with a plurality of types of timers used to control the progress of various effect operations such as display operations of effect images on the screen of the image display device 5, for example. For example, the effect control timer setting unit 004SG192, data indicating the timer value in each of the plurality of types of timers is stored.
[0236] The production control counter setting unit 004SG193 is provided with a plurality of types of counters used to control the progress of various production operations. For example, the effect control counter setting unit 004SG193, data indicating the count value in each of the plurality of types of counters is stored.
[0237] The production control buffer setting unit 004SG194 is provided with various buffers that temporarily store data used to control the progress of various production operations. For example, the effect control buffer setting unit 004SG194 stores data indicating buffer values in each of a plurality of types of buffers.
[0238] In this embodiment, the data constituting the reception command buffer 004SG194A at the time of start winning as shown in FIG. In the start winning command buffer 004SG194A, the storage area corresponding to the maximum value (for example, "4") of the total number of reserved memories of the first special figure reserved memory (buffer numbers "1-1" to "1-4" Corresponding area) and a storage area corresponding to the first special figure being variably displayed (area corresponding to the buffer number "1-0") are provided. In addition, in the start winning command buffer 004SG194A, the storage area (buffer number "2-1" to "2-4 ”) and a storage area (area corresponding to the buffer number “2-0”) corresponding to the second special figure being variably displayed. When there is a start prize to the 1st start prize mouth or the 2nd start prize mouth, the start mouth prize designation command (1st start mouth prize designation command or 2nd start mouth prize designation command) and the pending memory number notification command (second start mouth prize designation command) 1 pending memory number notification command or second pending memory number notification command) is transmitted from the main board 11 to the effect control board 12 as one set. The storage area corresponding to the first special figure reservation memory and the storage area corresponding to the second special figure reservation memory in the start winning reception command buffer 004SG194A are associated with these start winning designation commands and reservation number notification commands. , A storage area (entry) for storing separately in the first special figure reservation storage and the second special figure reservation storage is ensured.
[0239] The storage contents of these storage areas (entries) are changed later when the start condition is met and variable display of the highest pending storage (buffer number "1-1" or buffer number "2-1") is started. , and the storage contents of the buffer number "1-0" or buffer number "2-0" storing the contents of the pending storage for which the start condition is satisfied are displayed in the variable display It is designed to be cleared in the waiting process per special figure that is executed when ending the.
[0240] Effect control CPU120, at the time of start winning to the first start winning opening, store the command from the beginning (the entry with the youngest buffer number) in the empty entry corresponding to the first special figure pending storage of the start winning command buffer 004SG194A Then, at the time of starting winning to the second starting winning opening, store the command from the beginning of the empty entry corresponding to the second special figure pending storage of the receiving command buffer 004SG194A at the time of starting winning (the entry with the youngest buffer number) go. At the time of starting winning, from the starting opening winning designation command to the reservation storage number notification command are sequentially transmitted. Therefore, if the command is received, the starting entrance winning designation command , the pending storage number notification command.
[0241] The command stored in the start winning command buffer 004SG194A shown in FIG. 10(B) is an entry (buffer number " 1-0" or "2-0" entry) is deleted, and the entry (buffer number "1-1" or "2-1") corresponding to the pending storage of the starting variable display is deleted. , and the storage contents of entries after the pending storage of the starting variable display are shifted. For example, in the storage state shown in FIG. 10 (B), when the variable display of the decoration pattern of the first special figure reservation storage is completed, each command stored in the buffer number "0" is deleted, and the buffer number "0 " is shifted to buffer number "0", and each command stored in the area corresponding to buffer number "2" is shifted to the area corresponding to buffer number "0". , the commands stored in areas corresponding to buffer numbers "3" and "4" are shifted to areas corresponding to buffer numbers "2" and "3". Therefore, the buffer number "0" becomes an area (entry) for storing each command related to the pending storage that is variably displayed at that time.
[0242] (motion) Next, the operation (action) of the pachinko gaming machine 1 will be described.
[0243] (Major operations of the main board 11) First, main operations in the main board 11 will be described. When power supply to the pachinko game machine 1 is started, the game control microcomputer 100 is activated, and the CPU 103 executes the game control main process. FIG. 11 is a flow chart showing the game control main process executed by the CPU 103 on the main board 11. As shown in FIG.
[0244] In the game control main process shown in FIG. 11, the CPU 103 first sets interrupt prohibition (step S1). Next, necessary initial settings are performed (step S2). The initial settings include stack pointer settings, internal device (CTC (counter / timer circuit), parallel input / output port, etc.) register settings, and settings to make the RAM 102 accessible.
[0245] Next, it is determined whether or not the recovery condition is satisfied (step S3). The recovery condition can be satisfied when the clear signal is in the OFF state, there is backup data, and the backup RAM is normal. When the power supply to the pachinko game machine 1 is started, for example, if the clear switch provided on the power supply board 17 is pressed down, the ON state clear signal is input to the game control microcomputer 100. If such an on-state clear signal is input, it may be determined in step S3 that the restoration condition is not satisfied. The backup data may be stored in the RAM 102, which serves as a backup RAM for game control. In step S3, the presence or absence of backup data, the presence or absence of data errors, etc. may be confirmed or inspected to determine whether or not the recovery condition can be established.
[0246] If the restoration condition is satisfied (step S3; Yes), after executing the restoration process (step S4), the random number circuit setting process (step S8) is executed. The work area is set based on the contents stored in the RAM 102 by the recovery process in step S4. By setting the work area using the backup data stored in the RAM 102, the game state when the power supply is stopped can be restored. It is sufficient if the pattern variation can be restarted.
[0247] If the recovery condition is not satisfied (step S3; No), the random number circuit setting process (step S8) is executed after the initialization process (step S6). The initialization processing in step S6 includes clear processing for clearing the flags, counters, and buffers stored in the RAM 102, and initial values are set in the work area by executing the clear processing.
[0248] After executing the random number circuit setting process (step S8), the CPU 103 sets the CTC register built in the game control microcomputer 100 so that a timer interrupt is periodically applied every predetermined time (for example, 2ms). (step S9), and allow interrupts (step S10). After that, loop processing is entered. Thereafter, an interrupt request signal is sent from the CTC to the CPU 103 at predetermined time intervals (for example, 2 ms), and the CPU 103 can periodically execute timer interrupt processing.
[0249] CPU103 which has executed such a game control main process, when receiving an interrupt request signal from CTC and accepts an interrupt request, executes the game control timer interrupt process shown in the flowchart of FIG. When the game control timer interrupt process shown in FIG. 12 is started, the CPU 103 first executes a predetermined switch process, and the gate switch 21 through the switch circuit 110, the first start port switch 22A, the second start port. It is determined whether or not detection signals have been received from various switches such as the switch 22B and the count switch 23 (step S21). Subsequently, by executing a predetermined main-side error process, an abnormality diagnosis of the pachinko gaming machine 1 is performed, and a warning can be generated if necessary according to the diagnosis result (step S22). Thereafter, by executing a predetermined information output process, for example, jackpot information (information indicating the number of occurrences of jackpots, etc.) supplied to a hall management computer installed outside the pachinko gaming machine 1, start information (start Information indicating the number of winning prizes, etc.), probability variation information (information indicating the number of times the probability variation state, etc.) and other data are output (step S23).
[0250] Following the information output process, a game random number update process for updating at least part of the game random numbers used on the main board 11 side by software is executed (step S24). After that, the CPU 103 executes a special symbol process (step S25). By executing the special symbol process processing for each timer interrupt by the CPU 103, execution and suspension management of the special symbol game, control of the big hit game state, control of the game state, and the like are realized.
[0251] Following the special symbol process, the normal symbol process is executed (step S26). CPU103 by executing the normal symbol process processing for each timer interrupt, based on the detection signal from the gate switch 21 (based on the passage of the game ball through the passage gate 41) management of execution and suspension of the normal symbol game, It is possible to control the opening of the variable winning ball device 6B based on the "normal figure hit". Execution of the general pattern game is performed by driving the normal pattern display device 20, and displays the general pattern reservation number by lighting the general pattern reservation display device 25C.
[0252] After executing the normal symbol process processing, as part of the game control timer interrupt processing, processing when power failure occurs, processing for paying out prize balls, and the like may be performed. After that, CPU 103 executes command control processing (step S27). The CPU 103 may be set to transmit an effect control command in each of the processes described above. In the command control process of step S27, a process of transmitting the effect control command set for transmission to the sub-side control board such as the effect control board 12 is performed. After executing the command control process, after permitting the interrupt, the game control timer interrupt process is terminated.
[0253] (Special pattern process processing) FIG. 13 is a flow chart showing an example of the process executed in step S25 shown in FIG. 12 as the special symbol process process. In this special symbol process processing, the CPU 103 first executes a starting winning judgment processing (step S101).
[0254] In the starting winning determination process, the process of detecting the occurrence of starting winning, storing the pending information in a predetermined area of the RAM 102, and updating the number of pending memories is executed. When the starting winning a prize occurs, a random value for determining the display result (including the jackpot type) and the variation pattern is extracted and stored as pending information. Further, based on the extracted random number value, a process of pre-reading and judging the display result and the variation pattern may be executed. After storing the pending information and the number of pending memories, the transmission setting for transmitting the effect control command for specifying the determination result such as the occurrence of the start winning, the number of pending memories, and the prefetch determination is performed on the effect control board 12. will be The effect control command at the time of starting winning set to be transmitted in this manner is, for example, after the special symbol process process is completed, by executing the command control process of step S27 shown in FIG. is transmitted to
[0255] After executing the start winning determination process in step S101, the CPU103 selects and executes one of the processes of steps S110 to S117 according to the value of the special figure process flag provided in the RAM102. In addition, in each process (steps S110 to S117) of the special symbol process process, transmission setting for transmitting the effect control command corresponding to each process to the effect control board 12 is performed.
[0256] The special symbol normal process of step S110 is executed when the value of the special symbol process flag is "0" (initial value). In this special symbol normal process, it is determined whether or not to start the first special game or the second special game based on the presence or absence of pending information. In addition, in the special symbol normal processing, based on the random number value for determining the display result, whether or not the display result of the special symbol or the decorative symbol is to be a "big hit" and the type of the big hit in the case of a "big hit" are determined by the display result. is determined (predetermined) before it is derived and displayed. Furthermore, in the special symbol normal process, a fixed special symbol (either a big hit symbol or a losing symbol) to be stopped and displayed in the special symbol game is set according to the determined display result. After that, the value of the special figure process flag is updated to "1", and the special symbol normal process ends. In addition, in the present embodiment, the special game using the second special figure is preferentially executed over the special game using the first special figure (also called special figure 2 priority digestion ). Also, the winning order of the game balls to the first start winning opening and the second starting winning opening may be stored, and the start condition of the special figure game may be established in the winning order (also called winning order digestion).
[0257] When making various decisions based on random numbers, various tables stored in ROM 101 (tables in which decision values to be compared with random numbers are assigned to decision results) are referred to. Other decisions in the main board 11, various decisions in the production control board 12 are the same. In the effect control board 12, various tables are stored in the ROM121.
[0258] The variation pattern setting process of step S111 is executed when the value of the special figure process flag is "1". This variation pattern setting process includes a process of determining one of a plurality of variation patterns using a random number value for determining the variation pattern based on the result of pre-determination of whether or not the display result is a "big hit". It is included. In the variation pattern setting process, when the variation pattern is determined, the value of the special figure process flag is updated to "2", and the variation pattern setting process ends.
[0259] The variation pattern is the execution time of the special game (special figure fluctuation time) (also the execution time of the variable display of the decorative pattern), the form of variable display of the decorative pattern (whether or not there is a reach, etc.), and the variable display of the decorative pattern. It specifies the content of the production (type of reach production, etc.), and is also called a variable display pattern.
[0260] The special symbol variation process of step S112 is executed when the value of the special symbol process flag is "2". This special symbol variation processing includes the processing of setting for varying the special symbols in the first special symbol display device 4A and the second special symbol display device 4B, and the elapsed time after the special symbol starts to vary. It includes processing to measure Also, it is determined whether or not the measured elapsed time has reached the special figure variation time corresponding to the variation pattern. Then, when the elapsed time from the start of the special symbol variation reaches the special symbol variation time, the value of the special symbol process flag is updated to "3", and the special symbol variation processing ends.
[0261] The special symbol stop processing of step S113 is executed when the value of the special symbol process flag is "3". In this special design stop processing, the first special design display device 4A and the second special design display device 4B stop the fluctuation of the special design, and the fixed special design that is the display result of the special design is stopped and displayed (derived). It includes a process to set for And, when the display result is "big hit", the value of the special figure process flag is updated to "4". When the display result is "missing", when it is controlled in the time saving state or the variable probability state, and when the end of the number of cuts is established, the game state is also updated. When the value of the special figure process flag is updated, the special symbol stop processing ends.
[0262] The jackpot opening preprocessing of step S114 is executed when the value of the special figure process flag is "4". This jackpot opening pre-processing includes processing for making settings for starting the execution of the round in the jackpot game state and opening the jackpot, based on the fact that the display result is "jackpot". is When the large winning opening is opened, a process of supplying a solenoid drive signal to the solenoid 82 for the large winning opening door is executed. At this time, for example, an upper limit opening period for opening the big winning opening and an upper limit execution number of rounds are set according to the type of the jackpot. When these settings are finished, the value of the special figure process flag is updated to "5", and the big hit opening pretreatment is finished.
[0263] The process during the jackpot opening of step S115 is executed when the value of the special figure process flag is "5". In this process during the opening of the big win, there is a process of measuring the elapsed time since the big win opening is opened, and based on the measured elapsed time and the number of game balls detected by the count switch 23, etc. It includes processing for determining whether or not it is time to return from the open state to the closed state. Then, when returning the large winning opening to the closed state, after executing processing such as stopping the supply of the solenoid drive signal to the solenoid 82 for the large winning opening door, the value of the special figure process flag is updated to "6", The process during jackpot opening is terminated.
[0264] The jackpot open post-processing of step S116 is executed when the value of the special figure process flag is "6". This jackpot opening post-processing includes processing for determining whether or not the number of executions of rounds in which the jackpot is opened has reached a set upper limit number of executions, and processing for judging whether or not the number of executions of rounds in which the jackpot is opened has reached a set upper limit number of executions. It includes processing to make settings for terminating . Then, when the number of executions of the round has not reached the upper limit of executions, the value of the special process flag is updated to "5", while when the number of executions of the round reaches the upper limit of executions, the special process flag The value is updated to "7". When the value of the special figure process flag is updated, the jackpot opening post-processing ends.
[0265] The jackpot end processing of step S117 is executed when the value of the special figure process flag is "7". This jackpot end processing includes a process of waiting until a waiting time corresponding to a period in which an ending production is executed as a production operation for notifying the end of the jackpot game state, and a probability change corresponding to the end of the jackpot game state. It includes processing for performing various settings for starting control and time saving control. When such setting is performed, the value of the special figure process flag is updated to "0", and the jackpot end processing ends.
[0266] (Start winning judgment process) FIG. 14 is a flow chart showing the starting winning determination process (S101) shown in FIG. In the starting winning judgment process, the CPU 103 first turns on the first starting opening switch 22A based on the detection signal from the first starting opening switch 22A provided corresponding to the first starting winning opening formed by the winning ball device 6A. (004SGS101). At this time, if the first start switch 22A is on (004SGS101; Y), the first special figure pending memory number, which is the number of reserved memories of the special figure game using the first special figure, is a predetermined upper limit value ( For example, it is determined whether or not "4" as the upper limit storage number) (004SGS102). CPU103, for example by reading the first reserved memory number count value is the stored value of the first reserved memory number counter provided in the game control counter setting unit 004SG154, it is sufficient if it is possible to specify the first special figure reserved memory number. In 004SGS102 when the first special figure pending memory number is not the upper limit (004SGS102; N), for example, the storage value of the starting mouth buffer provided in the game control buffer setting unit 004SG155 is set to "0" (004SGS103) .
[0267] When the first start switch 22A is off at 004SGS101 (004SGS101; N), and when the number of the first special figure reservation memory reaches the upper limit at 004SGS102 (004SGS102; Y), the variable winning ball device 6B Based on the detection signal from the second starting opening switch 22B provided corresponding to the second starting winning opening formed by, it is determined whether the second starting opening switch 22B is on (004SGS104). At this time, if the second starting port switch 22B is on (004SGS104; Y), the second special figure pending memory number, which is the number of reserved memories of the special figure game using the second special figure, is a predetermined upper limit value ( For example, it is determined whether or not "4" as the upper limit storage number) (004SGS105). CPU103, for example by reading the second reservation storage number count value is the stored value of the second reservation storage number counter provided in the game control counter setting unit 004SG154, it is sufficient to be able to identify the second special figure reservation storage number. In 004SGS105 when the number of second special figure pending storage is not the upper limit (004SGS105; N), for example, the storage value of the starting mouth buffer provided in the game control buffer setting unit 004SG155 is set to "2" (004SGS106) .
[0268] After executing either of the processing of 004SGS103, 004SGS106, it is updated so as to add 1 to the number of special figure pending storage corresponding to the starting mouth buffer value which is the stored value of the starting mouth buffer (004SGS107). For example, when the start buffer value is "0", 1 is added to the first reserved storage number count value, and when the start buffer value is "2", 1 is added to the second reserved storage number count value. Thus, the first reserved memory number count value is 1 when the game ball passes (enters) the first start winning opening and the first start condition corresponding to the special game using the first special figure is established. Updated to increase. In addition, the second pending memory number count value is 1 when the second start condition corresponding to the special figure game using the second special figure is established by the game ball passing (entering) the second start winning opening. Updated to increase. At this time, the total reserved storage number is also updated by adding 1 (004SGS108). For example, the total pending memory number count value, which is the stored value of the total pending memory number counter provided in the game control counter setting unit 004SG154, may be updated so as to add 1.
[0269] After executing the process of 004SGS108, the CPU103, from among the numerical data updated by the random number circuit 104 and the random counter of the game control counter setting unit 004SG154, the random number MR1 for special figure display result determination and the jackpot type determination Random value MR2 of the variable pattern determination random value MR3 is extracted (004SGS109). Numerical data indicating each random value extracted in this way and the starting port buffer value are stored by being set as pending information at the beginning of the empty entry in the special figure pending storage unit (004SGS110).
[0270] Numerical data indicating the random number MR1 for judging the result of special display and the random number MR2 for judging the type of jackpot determines whether or not the variable display result of the special pattern or decorative pattern is a "jackpot", and whether the variable display result is It is used to determine the jackpot type in the case of "jackpot". The random number value MR3 for determining the variation pattern is used to determine the variation pattern including the variable display time of the special symbols and decorative symbols. CPU103, by executing the processing of 004SGS109, extracts the numerical data indicating all of the random numbers used for the determination of the variable display mode including the variable display result of the special design and decorative design and the variable display time.
[0271] Following the processing of 004SGS110, the transmission setting of the starting opening winning designation command according to the starting opening buffer value is performed (004SGS111). For example, when the starting opening buffer value is "0", the storage address of the first starting opening winning designation command table in ROM 101 is stored in the buffer area specified by the transmission command pointer in the transmission command buffer. Set to send the 1st starting entrance winning designation command to 12. On the other hand, when the starting mouth buffer value is "2", by storing the storage address of the second starting mouth winning designation command table in ROM 101 in the buffer area of the transmission command buffer, etc. Make settings for sending the 2nd start winning prize designation command. The start opening winning designation command set in this way is, for example, after the special symbol process processing is completed, such as by executing the command control processing of S27 shown in FIG. be done.
[0272] CPU103, following the processing of 004SGS111, for example by storing the storage address of the pending storage number notification command table in ROM101 in the buffer area specified by the transmission command pointer in the transmission command buffer, to the effect control board 12 Make settings for sending the pending storage count notification command (004SGS113). Reservation storage number notification command set in this way, for example after the special symbol process processing is completed, such as by executing the command control processing of S27 shown in FIG. be done.
[0273] After executing the processing of 004SGS113, it is determined whether or not the start buffer value is "0" (004SGS114). At this time, if the starting buffer value is "0" (Y at 004SGS114), clear the starting buffer and initialize the stored value to "0" (004SGS115), then proceed to the processing of 2390SGS104. On the other hand, when the starting buffer value is "2" (N at 004SGS114), clear the starting buffer and initialize the stored value to "0" (004SGS116), then start the winning process. finish. As a result, even if both the first starter switch 22A and the second starter switch 22B simultaneously detect the effective starting winning of the game ball, the processing based on the detection of both effective starting winnings can be completed.
[0274] (Special symbol normal processing) FIG. 15 is a flow chart showing an example of the process executed in S110 of FIG. 13 as the special symbol normal process. In the special symbol normal process shown in FIG. 15, the CPU 103 first determines whether or not the second special symbol pending storage number is "0" (step 004SGS141). The second special symbol pending memory number is the number of pending memory of the special symbol game using the second special symbol by the second special symbol display device 4B. For example, in the process of step 004SGS141, it is sufficient to read the second reservation storage number count value stored in the game control counter setting unit, and determine whether or not the read value is "0".
[0275] At step 004SGS141, when the second special figure pending storage number is other than "0" (step 004SGS141; N), the second special figure pending storage unit holds data stored corresponding to the holding number "0" As, the random number MR1 for special figure display result determination, the random number MR2 for big hit type determination, and the random number MR3 for variation pattern determination are read out (step 004SGS142). The numerical data read at this time may be temporarily stored in, for example, a variable random number buffer.
[0276] Subsequent to the processing of step 004SGS142, subtract 1 from the second special figure pending memory number and the total pending memory number by subtracting 1 from the second special figure pending memory number count value and the total pending memory number count value and updating it Update to let it, and update the data in the second special figure reservation storage unit. Specifically, the random numbers MR1 to MR3 stored in the entries lower than the reservation number "0" in the second special figure reservation storage unit (for example, the entries corresponding to the reservation numbers "2" to "4") are shown. The pending data is shifted upward by one entry (step 004SGS143).
[0277] After that, after updating the fluctuation special figure designation buffer value which is the storage value of the fluctuation special figure designation buffer to "2" (step 004SGS144), it moves to step 004SGS149.
[0278] On the other hand, when the second special figure pending storage number is "0" at step 004SGS141 (step 004SGS141; Y), it is determined whether or not the first special figure pending storage number is "0" (step 004SGS145) . The first special symbol pending memory number is the number of pending memory of the special symbol game using the first special symbol by the first special symbol display device 4A. For example, in the process of step 004SGS145, read the first reserved memory number count value stored in the first reserved memory number counter in the game control counter setting unit, if it is determined whether the read value is "0" good. Thus, the processing of step 004SGS145 is executed when it is determined that the second special figure pending storage number is "0" at step 004SGS141, and the first special figure pending storage number is "0". Determine whether or not As a result, the execution of the special game using the second special figure is started with priority over the special game using the first special figure.
[0279] In addition, the special game using the second special figure is not limited to being executed with priority over the special game using the first special figure, for example, the first start winning opening and the second starting winning opening The execution of the special f...
Claims
[Claim 1] A gaming machine capable of variably displaying special identification information when a starting condition is satisfied, A display means; A light emitting means; A light emission control means, The display means is In a first period after the game ends, a background display is displayed; displaying a demonstration display during a second period after the first period has ended; A variable display of a performance identification information corresponding to the variable display of the special identification information can be displayed, When the start condition is satisfied, a variable display of the effect identification information is displayed so that a transparency of the effect identification information changes from a first value to a second value higher than the first value; when the start condition is satisfied while the demonstration display is being displayed, before the transparency of the effect identification information becomes the second value, a display is switched from the demonstration display to a variable display of the effect identification information, The light emission control means during the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; during the second period, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the start condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to a display corresponding to the variable display of the performance identification information, the display means switches from the demonstration display luminance data table to a luminance data table corresponding to the variable display of the performance identification information, and controls the light emitting means; When a specific error occurs, the light emitting means is controlled using a specific error luminance data table; when the specific error is resolved, before the display means ends the display corresponding to the specific error, the control of the light emitting means using the specific error luminance data table is ended; before the display means switches from the demonstration display to the background display, the data table is switched from the demonstration display luminance data to the background display luminance data table to control the light emitting means; A gaming machine characterized by: