Game machine

JP2023147303A5Inactive Publication Date: 2025-04-01SANSEI R&D KK
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
JP2022054716
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-03-30
Publication Date
2025-04-01
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Conventional gaming machines lack interest and freshness, particularly in the use of transparent parts.

Method used

Incorporating a transparent game board with a mirror surface visible through it, where the mirror surface is positioned behind the game board to create a sense of depth and is curved or inclined to align the mirror image with the actual obstacle nails, enhancing the gaming experience.

Benefits of technology

The solution provides a more engaging and visually appealing gaming experience by creating a sense of depth and aligning the mirror image with the actual obstacle nails, increasing player interest and desire to play.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 00000000_0001_ABST
    Figure 00000000_0001_ABST
  • Figure 00000000_0000_ABST
    Figure 00000000_0000_ABST
Patent Text Reader

Abstract

To provide a game machine improving taste using a transparent part of a game board.SOLUTION: A game machine 10 includes a mirror surface 36 located on the back side of first to third pairs of special obstacle pins 51-53, so that the pairs of special obstacle pins 51-53 are reflected on the mirror surface 36 and a player visually recognizes mirror images from the front. At that time, the mirror images of the first to third pairs of special obstacle pins 51-53 reflected on the mirror surface 36 are reflected at positions deeper than the mirror surface 36 by the thickness of the game board 11, so as to give the player a sense of visual depth as if the real first to third pairs of special obstacle pins 51-53 are erected further back from the front surface of the game board 11, thereby improving taste using a transparent part of the game board 11.SELECTED DRAWING: Figure 3
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] The present disclosure relates to gaming machines. [Background technology]

[0002] BACKGROUND ART Conventionally, there has been known a gaming machine in which at least a part of a gaming board, over which gaming balls flow down in front, is transparent (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2016-073701 A (paragraph

[0013] ) Summary of the Invention [Problem to be solved by the invention]

[0004] There is a demand for the gaming machines described above to be more entertaining by utilizing transparent parts. [Means for solving the problem]

[0005] The gaming machine of the present disclosure is a gaming machine that includes a transparent translucent member and a mirror surface that is visible through the translucent member. [Effects of the Invention]

[0006] According to the gaming machine of the present disclosure, the transparent parts are utilized to enhance the entertainment value. [Brief explanation of the drawings]

[0007] [Figure 1] Front view of the gaming machine according to the first embodiment [Figure 2] Side cross-sectional view of the gaming machine [Figure 3] (A) A front view of the reflective member, (B) A cross-sectional view of the reflective member taken along the line AA in (A). [Figure 4] Front view of the gaming machine according to the second embodiment [Figure 5] Front view of the branch unit in the game area [Figure 6] 6 is a front perspective view of the branching unit taken along the line BB in FIG. 5 ; [Figure 7] BB cross section of the branch unit in Figure 5 [Figure 8] 6 is a rear perspective view of the branching unit taken along the line BB in FIG. 5 . [Figure 9] Front exploded perspective view of the branching unit [Figure 10] Rear perspective view of the branching unit [Figure 11] Rear exploded perspective view of the branching unit [Figure 12] Front view of the gaming machine according to the third embodiment [Figure 13] Enlarged front view of the lower left part of the play area [Figure 14] Front cross section of warp path [Figure 15] Front view of a gaming machine according to a fourth embodiment [Figure 16] Front view of the lower left part of the playing area [Figure 17] Front cross section of warp path [Figure 18] CC cross section of the warp path in Figure 16 [Figure 19] Rear view of the warp path DETAILED DESCRIPTION OF THE INVENTION

[0008] [First embodiment] A gaming machine 10 according to a first embodiment of the present disclosure will be described below with reference to Figures 1 to 3. The gaming machine 10 of this embodiment is a pachinko gaming machine, and as shown in Figure 1, the front side is covered by a front frame 10Z, and a playing area R1 of a playing board 11 can be seen through a glass window 10W formed in the front frame 10Z. In the following description, unless otherwise specified, "right" and "left" refer to "right" and "left" when the gaming machine 10 is viewed from the front.

[0009] Below the glass window 10W in the front frame 10Z, an upper tray 26 and a lower tray 27 are arranged in two tiers, one above the other, and an operating handle 28 is provided on the right side of the lower tray 27. When the operating handle 28 is rotated, the game balls contained in the upper tray 26 are ejected toward the game area R1.

[0010] Located near the center of the game area R1 is a display screen 13G of the display device 13. Various effects related to the game are displayed on the display screen 13G.

[0011] In the gaming area R1, in the center in the left-right direction below the display screen 13G, a first start winning opening 14A and a second start winning opening 14B are arranged side by side with a gap between them. A start gate 18 is provided on the right side of the display screen 13G, and a special winning opening 15 is provided below the start gate 18. In addition, multiple general winning openings (not shown) are provided in the gaming area R1. All gaming balls that do not win through any of the start winning openings 14A, 14B, special winning opening 15, or general winning openings are taken into an outlet (not shown) provided at the bottom end of the gaming area R, discharged outside the gaming area R1, and collected by a ball collection device (not shown).

[0012] The start gate 18 has a gate-shaped structure that allows the gaming ball to pass under it. When the gaming ball passes through the start gate 18, a normal symbol hit determination is made, and the result of the determination is displayed on a normal symbol display unit (not shown).

[0013] The first and second starting winning openings 14A, 14B each have a pocket structure with an opening on the upper surface of a member protruding from the game board 11. The first starting winning opening 14A has an opening width large enough to accommodate only one game ball. The second starting winning opening 14B is located directly below the first starting winning opening 14A, and movable wing pieces 14C are provided on both the left and right sides of its opening. These movable wing pieces 14C are always in an upright position, and the space above the second starting winning opening 14B is always surrounded by the member constituting the first starting winning opening 14A and the movable wing piece 14C, preventing game balls from entering. When the above-mentioned normal symbol hit determination results in a hit, the movable wing piece 14C is tilted to the side for a predetermined period of time. Then, the space above the second starting winning opening 14B opens to the side, and the game ball that passes on both sides of the first starting winning opening 14A is received by the movable wing piece 14C and guided to the second starting winning opening 14B (the state shown in Figure 1).

[0014] When a game ball enters each start winning slot 14A, 14B, a predetermined number of game balls are awarded as prize balls, and a determination is made as to whether or not a special symbol has been drawn. The determination result is displayed on the display screen 13G of the display device 13 as a combination of special symbols 13A, 13B, and 13C.

[0015] Specifically, as shown in FIG. 1, the display screen 13G normally displays three special symbols 13A, 13B, and 13C, left, center, and right, side by side in a static display. Each of these special symbols 13A, 13B, and 13C is composed of a number of different symbols, each representing a number from "0" to "11," for example. A predetermined number is normally displayed for each of the special symbols 13A, 13B, and 13C. When a gaming ball enters the first and second starting winning slots 14A and 14B, the three special symbols 13A, 13B, and 13C are scrolled vertically. After a predetermined time, the special symbols 13A, 13B, and 13C are displayed in a static display, for example, in the order of left, right, and center. If the result of the determination is a win, the special symbols 13A, 13B, and 13C are all displayed as the same symbol (double number), and the game transitions to a winning game state. On the other hand, if the result of the judgment is a miss, the display stops with a combination other than the doublet, and the normal game state, which is not a winning game state, continues.

[0016] The large prize opening 15 is open to the front of the game board 11 and has a horizontally elongated shape, and is closed by a movable door 15T in the normal game state. Then, when the game enters the winning game state as described above and a winning game is played, the movable door 15T falls forward for a predetermined period of time, opening the large prize opening 15, and game balls can enter the large prize opening 15 using the movable door 15T as a guide. When a game ball enters the large prize opening 15, a predetermined number of game balls are awarded as prize balls.

[0017] In addition to the start winning holes 14A and 14B, the big winning hole 15, the regular winning hole, the start gate 18, and other devices, the game area R1 is also equipped with obstacle nails 50 that change the direction of the game balls' flow, windmills, and the like. As shown in Fig. 2, the obstacle nails 50 have a structure in which a head portion 50C is provided at the tip of a rod-shaped nail body 50H with a circular cross section. The base end portion 50K on the opposite side to the head portion 50C is embedded in a through-hole 11A drilled in the game board 11, and the obstacle nails 50 protrude from the front surface of the game board 11.

[0018] The obstacle pins 50 include a first pair of special obstacle pins 51 arranged side by side with a gap of one game ball between them directly above the first starting winning opening 14A, a second pair of special obstacle pins 52 arranged side by side with a larger gap between them directly above the first pair of special obstacle pins 51, and a third pair of special obstacle pins 53 arranged side by side with a larger gap between them directly above the second pair of special obstacle pins 52. A game ball passing between these pairs of special obstacle pins 51-53 is guided to the first starting winning opening 14A, and the first to third pairs of special obstacle pins 51-53 are arranged symmetrically with respect to the first starting winning opening 14A. In this embodiment, a reflecting member 30 having a mirror surface 36 on its front surface is arranged at a position facing the pair of special obstacle nails 51 to 53 from the rear of the game board 11.

[0019] The gaming board 11 is formed of a plate-shaped resin, at least a portion of which is transparent, and has a thickness of 8 mm to 20 mm. Examples of transparent resins include acrylic resin, polycarbonate resin, methacrylic resin, ABS resin, and polystyrene resin. In this embodiment, at least the portion of the gaming board 11 facing the mirror surface 36 is transparent, and the mirror surface 36 is visible from the front of the gaming machine 10 through the gaming board 11. The entire gaming board 11 may be transparent. The portion of the gaming board 11 facing the mirror surface 36 does not need to be completely transparent, and may be translucent enough to allow the mirror surface 36 to be seen from the front.

[0020] As shown in FIGS. 3A and 3B, the reflecting member 30 includes a mirror 35 and a holder 31 that supports the mirror 35. The holder 31 is an injection-molded resin product, and as shown in FIG. 3B, is composed of a front frame member 32 and a rear wall member 38, with the mirror 35 sandwiched and fixed therebetween. As shown in FIG. 3A, the front frame member 32 has a horizontally elongated rectangular frame shape, and its inside defines an opening 32K that exposes the mirror 35 to the front. A pair of mounting pieces 33 protrude laterally from a pair of short sides of the front frame member 32. Furthermore, as shown in FIG. 3B, a pair of grooves 32M extending in the direction of the short sides are formed on the inner surface of the opening 32K.

[0021] As shown in Figure 3(B), the pair of mounting pieces 33 protrude forward from the front surface of the front frame member 32, and the front surfaces 33A of the pair of mounting portions 33 are overlapped on the rear surface of the game board 11. The front frame member 32 is fixed to the game board 11 by inserting a bolt (not shown) through a through-formed mounting hole 33N (see Figure 3(A)) and screwing it to the game board 11.

[0022] The mirror 35 has a horizontally elongated rectangular shape and includes a mirror surface 36 formed by thinly depositing a metal such as aluminum on the front surface of a resin base plate 37 (see FIG. 3(B)). A pair of short sides 35A of the mirror 35 are approximately the same length as or shorter than the short sides of the inner surface of the opening 32K, and are accommodated in a groove 32M of the opening 32K and fixed therein with an adhesive or the like (see FIG. 3(B)). On the other hand, the length of a pair of long sides of the mirror 35 is longer than the length of the inner surface of the opening 32K in the long side direction. This allows the mirror 35 to be fixed to the front frame member 32 with the mirror surface 36 curved. The mirror surface 36 may be formed by applying a silver paint to the front surface of the base plate 37, or may be a sheet-like mirror.

[0023] The rear wall member 38 of the holder 31 has a horizontally elongated rectangular plate shape that is substantially the same as the front wall member 32, and is placed on the rear surface of the front wall member 32. Specifically, as shown in FIG. 3(B), the rear wall member 38 has a protrusion 38T that protrudes forward from the outer edge of the short side of the rear wall member 38, and a plurality of engagement recesses 38K that open forward are formed on the protrusion 38T. The rear wall member 38 is fixed to the front wall member 32 by engaging the engagement recesses 38K with a plurality of engagement protrusions 33T that protrude from the rear surfaces of the pair of mounting pieces 33 of the front wall member 32. The rear wall member 38 also has a fixing rib 39 that extends forward from the center of the long side of the rear wall member 38 in the short side direction. As a result, the mirror 35 is fixed to the holder 31 with the center of the long side of the mirror surface 36 protruding furthest forward (see FIG. 3(B)). In this case, the portion of the mirror surface 36 that protrudes most forward may be positioned flush with the front surface 33A of the mounting portion 33 of the front wall member 32, or may be positioned rearward of the front surface 33A of the mounting portion 33.

[0024] The long side direction of the mirror surface 36 is parallel to the arrangement direction of the first to third pairs of special obstacle nails 51-53, and the center position between the pairs of special obstacle nails 51-53 faces the center part of the long side direction of the mirror surface 36. As a result, the mirror surface 36 is closest to the game board 11 at the position facing the center part between the first to third pairs of special obstacle nails 51-53, and is positioned so that it moves away from the game board 11 as it moves away from the center position on the left and right. In other words, the second pair of special obstacle nails 52 is positioned farther from the mirror surface 36 than the first pair of special obstacle nails 51, and the third pair of special obstacle nails 53 is positioned farther from the mirror surface 36 than the second pair of special obstacle nails 52.

[0025] According to this embodiment, the mirror surface 36 is located behind the first to third pairs of special obstacle nails 51 to 53, so that the pairs of special obstacle nails 51 to 53 are reflected in the mirror surface 36, and the player can see the mirror image from the front. At this time, the mirror images of the first to third pairs of special obstacle nails 51 to 53 reflected in the mirror surface 36 are reflected at a position recessed from the mirror surface 36 by the thickness of the gaming board 11, so that the player can feel a visual depth as if the actual first to third pairs of special obstacle nails 51 to 53 are erected further back than the front of the gaming board 11, and the transparent portion of the gaming board 11 is used to improve the entertainment value. Furthermore, the entry of the game ball into the first starting winning hole 14A is an important winning hole for transitioning to a winning game state, and by giving the impression of depth to the first to third pairs of special obstacle pins 51 to 53 that lead to the first starting winning hole 14A, the player is made to feel that the area between these pairs of special obstacle pins 51 to 53 is wider, thereby increasing the player's motivation to play.

[0026] If the mirror surface 36 is placed parallel to the front surface of the game board 11, the difference in the refractive index of light between the air and the inside of the game board 11 causes the nail body 50H of the actual obstacle nail 50 and the nail body 50H of the mirror image reflected on the mirror surface 36 to not be aligned in a straight line, which may make the obstacle nail 50 appear broken and give the player a sense of incongruity. In particular, the more the obstacle nail is positioned to the left or right from directly facing the player, the more likely it is to appear broken when viewed from the player.

[0027] In contrast, in this embodiment, the mirror surface 36 is closest to the game board 11 at a position facing the center between the first to third pairs of special obstacle nails 51-53, and is curved so as to move away from the game board 11 as it moves away from the center position to the left and right. In other words, when directly in front of the player, the mirror surface 36 is arranged parallel to the front surface of the game board 11 and faces the player, and as it moves further left and right from directly in front, the mirror surface 36 faces away from the player. This makes it easier for the nail body 50H of the actual obstacle nail 50, which is positioned left and right from directly in front, and the nail body 50H of the mirror image reflected on the mirror surface 36 to appear to be arranged in a straight line when viewed by the player, which makes it less likely for the player to feel uncomfortable and allows the player to sense a natural sense of depth.

[0028] [Second embodiment] 4 shows a gaming machine 60 of a second embodiment. The gaming machine 60 of this embodiment is a pachinko gaming machine, and a gaming area 60R into which gaming balls can flow can be seen through a window 60M on the front surface of the gaming machine. The gaming area 60R is disposed in front of a gaming board 61 and is surrounded by a surrounding wall 60W that protrudes from the front surface of the gaming board 61. The surrounding wall 60W prevents gaming balls from advancing outside the gaming area 60R.

[0029] On the front of the gaming machine 60, below the window portion 60M, an upper tray and a lower tray are arranged in two tiers, one above the other, and a launch handle 67S is provided on the right side of the lower tray.

[0030] A display screen 63 of the display device is disposed near the center of the game area 60R. Various effects related to the game are displayed on the display screen 63. The display screen 63 is visible from the front side through an opening 61K formed in the game board 61. A decorative frame 80 is fitted and fixed from the front side to the edge of the opening 61K, and the decorative frame 80 restricts the entry of game balls into the inside of the opening 61K.

[0031] When the launch handle 67S is rotated, the game balls contained in the upper tray are ejected toward the game area 60R with a strength (speed) corresponding to the amount of rotation, enter the game area 60R through the entrance 60K, and flow down. Depending on the amount of rotation of the launch handle 67S, the game balls can be shot into either the left area or the right area of ​​the game area 60R relative to the display screen 63.

[0032] In the gaming area 60R, below the display screen 63, a first start opening 64A and a second start opening 64B are arranged side by side with a gap between them from top to bottom. A start gate 68 is provided on the right side of the display screen 63, and a big prize opening 65 is provided below the start gate 68 and to the right of the first start opening 64A. The gaming area 60R also has a plurality of general prize openings 66. In addition to the start openings 64A and 64B, the big prize opening 65, the general prize opening 66, the start gate 68, and other accessories, the gaming area 60R also has a nail K (see FIG. 5) that changes the direction in which the gaming ball flows down. All game balls that do not enter any of the above-mentioned starting holes 64A, 64B, large prize hole 65, or general prize hole 66 are taken into an outlet (not shown) located at the lower end of the game area 60R, discharged outside the game area 60R, and collected by a ball collection device (not shown).

[0033] The configuration of each of the above-mentioned devices is, for example, as follows: The start gate 68 allows game balls to pass through one by one, and when a game ball passes through the start gate 68, a normal symbol hit determination is made.

[0034] The first starting hole 64A is always open so that game balls can enter one by one. The second starting hole 64B is usually closed by an opening / closing member 64C, but when the result of the normal symbol hit / missing judgment described above is a hit, the opening / closing member 64C moves and opens (a normal symbol hit game is executed), thereby allowing game balls to enter the second starting hole 64B.

[0035] When a gaming ball enters each starting hole 64A, 64B, a judgment is made as to whether or not a special symbol has been drawn (hereinafter referred to as "special symbol judgment" as appropriate). When a gaming ball enters each starting hole 64A, 64B, for example, a predetermined number of gaming balls are paid out to the upper tray as prize balls.

[0036] The result of the special symbol determination is displayed on the special symbol display device, and is also displayed as a combination of special symbols on the display screen 63 of the display device. Specifically, the special symbols are displayed as fixed and stopped after being displayed variably on the display screen 63. In the fixed and stopped display, the special symbols are displayed as fixed and stopped in a combination that indicates the result of the special symbol determination, and the determination result is announced by that combination.

[0037] If the result of the special symbol hit / miss judgment is a big hit, a big hit game is executed in which the big prize opening 65 is opened. The result of the special symbol hit / miss judgment may also be a small hit, and in this case, if a small hit is obtained, a small hit game is executed in which the big prize opening 65 is opened for a shorter period than the big hit game, for example. If the result of the special symbol hit / miss judgment is a miss, a game state that is neither a big hit game nor a small hit game continues.

[0038] The large prize opening 65 has a horizontally elongated rectangular shape and is normally closed by a movable door 65T. When a large prize game is played, the movable door 65T is tilted forward for a predetermined period of time to open the large prize opening 65, and many game balls can enter the large prize opening 65 using the movable door 65T as a guide. Here, if the operation from when the movable door 65T is opened to when it is closed is called a "round," one large prize game continues until a predetermined number of rounds have been played. One round ends when a predetermined number of game balls enter the large prize opening 65 or when a predetermined time has passed since the large prize opening 65 was opened. When a game ball enters the large prize opening 65, for example, a predetermined number of game balls are paid out to the upper tray as prize balls for each winning ball. Furthermore, for example, in a configuration in which a small win is set as a result of the special chart judgment, even if a small win is determined and a small win game is executed, the movable door 65T is tilted forward to open the large prize opening 65, allowing the game ball to enter the large prize opening 65.

[0039] For example, the game state may include a time-saving state in which the second starting hole 64B is more likely to open than in the normal state. The time-saving state is established when a predetermined start condition is met, such as the end of a jackpot game, a specific special symbol being displayed as a fixed stop in a special symbol determination, or a predetermined number of consecutive special symbol determination results other than a jackpot in the normal state (miss or small win). The time-saving state ends when one of the following conditions is met: the start of the next jackpot game, or a predetermined number of special symbol determinations are made before the start of the next jackpot game. In the time-saving state, the second starting hole 64B is more likely to open, so a so-called right shot is performed, in which the game ball is launched toward the right area of ​​the game area 60R where the starting gate 68 is located.

[0040] The game area 60R is provided with protrusions (hereinafter referred to as "obstacle protrusions") that protrude forward of the game board 61 and collide with game balls to change the direction of their flow. In the example of this embodiment, a large number of nails K, resin obstacle protrusions, etc. are provided as such obstacle protrusions. Some of these obstacle protrusions are provided at branching points of the paths through which game balls pass, and function as distribution units (e.g., windmills) that distribute game balls to the branching paths. These obstacle protrusions are positioned so that the distance between them and a transparent plate (e.g., a glass plate, etc.) covering the front of the game board 61 is less than one game ball's width, so that game balls cannot pass in front of them.

[0041] The game area 60R is provided with a plurality of branching sections where the paths for game balls branch off. In the example of this embodiment, as shown in Figures 4 and 5, a branching unit 70 having a branching section 71 (see Figure 6) therein is provided in the area of ​​the game area 60R to the left of the opening 61K. As shown in Figure 5, the branching unit 70 is provided with an inlet 72 that receives game balls from upstream, and a first outlet 73 and a second outlet 74 that discharge the game balls received from the inlet 72. Note that in this embodiment, for example, the branching unit 70 is made of resin.

[0042] 6, the branch unit 70 is formed with a rolling path 75 that receives the game balls entering through the receiving port 72 and rolls them diagonally downward (downward to the right in this embodiment). The flow path within the branch unit 70 branches at the terminal end (lower end) of the rolling path 75 by the branch portion 71 described above into a first discharge path 73R that connects to the first discharge port 73 and a second discharge path 74R that connects to the second discharge port 74.

[0043] In this embodiment, the entrance of the first discharge path 73R is located on an extension of the rolling path 75, and the entrance of the second discharge path 74R is located to the side of the rolling path 75 (on the gaming board 61 side in this embodiment). The first discharge path 73R extends in the vertical direction and drops game balls that have rolled on the rolling path 75 to the first discharge outlet 73 that opens downward. The second discharge path 74R extends from the terminal end of the rolling path 75 to the side toward the rear of the gaming board 61, and then extends diagonally downward (downward to the right in this embodiment) along the gaming board 61 before returning to the front side of the gaming board 61. In this way, the second discharge path 74R has a detour path 74U that bypasses the first discharge path 73R to the rear side of the gaming board 61. The second discharge path 74R extends downward from the terminal end of the detour path 74U, and then reaches a slope portion 74S (see FIG. 9) which is the terminal end of the second discharge path 74R and extends diagonally downward (in this embodiment, downward to the right), and discharges game balls from the second discharge port 74 which is the terminal end of the slope portion 74S. The second discharge path 74R may be configured to bypass the first discharge path 73R to the front side.

[0044] Here, as shown in FIGS. 6 to 8, the branch unit 70 is provided with a protrusion 76 that protrudes into the rolling path 75. In the example of this embodiment, the protrusion 76 is provided at the end (downstream end) of the rolling path 75, and is arranged at the boundary between the rolling path 75 and the first discharge path 73R. Specifically, the protrusion 76 protrudes from a rolling surface 75M, which is the bottom surface of the rolling path 75 and on which the gaming ball rolls. Therefore, the gaming ball that has entered the rolling path 75 rolls toward the protrusion 76. Furthermore, in the example of this embodiment, a portion of the rolling surface 75M adjacent to the protrusion 76 from the upstream side is recessed, and a slope portion 75S that descends toward the detour path 74U is formed on the bottom surface. In the branching section 71, if a gaming ball rolling toward the protrusion 76 continues to move forward and overcomes (passes) the protrusion 76, it will enter the first discharge path 73R, but if it collides with the protrusion 76 and is unable to overcome it (is bounced back), it will be guided by the slope section 75S to the second discharge path 74R and enter the second discharge path 74R. That is, if the momentum of the gaming ball rolling on the rolling path 75 is relatively strong, the branching unit 70 will more easily discharge the gaming ball from the first discharge outlet 73, but if the momentum is relatively weak, it will more easily discharge the gaming ball from the second discharge outlet 74 (a gaming ball with stronger momentum is more likely to enter the first discharge path 73R than the second discharge path 74R).

[0045] Here, it is conceivable to configure the gaming area 60R so that a player is more likely to receive a beneficial benefit when gaming balls are discharged from the first discharge port 73 than from the second discharge port 74. However, in this configuration, for example, by making the gaming balls more slippery (for example, by applying oil to the gaming balls, so-called oil ball goto, etc.) and making it difficult for the gaming balls to be reduced in energy (slowed down) in the rolling path 75, it is possible to make the gaming balls more likely to be discharged from the first discharge port 73, which makes it possible for a player to obtain an unfair advantage. In particular, when the branch unit 70 is made of resin, if the gaming balls are oily balls, the gaming balls will be more slippery within the branch unit 70 and it will be difficult to reduce the energy of the gaming balls.

[0046] In contrast to this, in the gaming machine 60 of this embodiment, as will be described later, it is more advantageous for the player to have the gaming area 60R in which gaming balls are discharged from the second discharge outlet 74 than from the first discharge outlet 73, and a bonus is more likely to be awarded (for example, a larger bonus is expected). Therefore, it is possible to prevent players from obtaining unfair benefits by, for example, improving the sliding properties of gaming balls.

[0047] In addition, in this embodiment, a serpentine portion 77 that causes the gaming ball to snake is formed in the rolling path 75 upstream of the branching portion 71. Therefore, it is possible to more easily decelerate the gaming ball on the rolling path 75 than in the case where the serpentine portion 77 is not present, and it becomes easier to discharge the gaming ball from the second discharge port 74. As a result, it is possible to give the player a sense of expectation that they will gain an advantage, and it is possible to increase the entertainment value of the game.

[0048] As shown in FIG. 7, the serpentine portion 77 has serpentine protrusions that protrude alternately from the front and rear into the rolling path 75. Specifically, the serpentine protrusions include a rear protrusion 77U that protrudes from the rear into the rolling path 75, and a front protrusion 77M that protrudes from the front into the rolling path 75. In this embodiment, the branch unit 70 is provided with a front member 70M and a rear member 70U that are fitted together front to back to form a path for game balls (such as the rolling path 75 and the first discharge path 73) (see FIG. 9). The front protrusion 77M protrudes from the front member 70M, and the rear protrusion 77U protrudes from the rear member 70U (see FIGS. 7 and 8). As shown in FIG. 10, the branch unit 70 is attached to the game board 61 from the front side, and the rear member 70U is placed on the game board 61 from the front side. As shown in FIG. 11, a rear cover 70C is attached to the rear member 70U from the rear side, and the above-mentioned detour 74U is formed between the rear member 70U and the rear cover 70C.

[0049] Specifically, in this embodiment, one more rear projection 77U is provided than the front projection 77M. In the example of FIG. 7, for example, three rear projections 77U and two front projections 77M are provided. The rear projection 77U is the most downstream of the serpentine projections that cause the rolling path 75 to meander. Therefore, when passing through the serpentine portion 77, the gaming ball collides with the rear projection 77U and is more likely to move forward. That is, the serpentine portion 77 directs the gaming ball toward the opposite side from the entrance of the second discharge path 74R. This prevents the gaming balls that have rolled along the rolling path 75 from only entering the second discharge path 74R.

[0050] As shown in FIG. 5 , in this embodiment, the first discharge path 73R is connected to a first route 81 outside the branch unit 70 in the game area 60R, and game balls discharged from the first discharge port 73 flow down the first route 81. In this embodiment, the first route 81 extends downward from the branch unit 70 and is a route that makes it difficult for balls to enter the first starting port 64A. For example, the first route 81 may be a route that does not allow balls to enter the first starting port 64A. Note that the first route 81 may be a route that allows balls to enter the first starting port 64A, although it is very rare (for example, 1000 game balls flow down and 10 or less can enter). The first route 81 may also have a branching portion. For example, at such a branching portion, game balls are sorted by nails K or the like, and enter the general winning port 66 or the out port, etc. In this embodiment, the first route 81 is also a route that makes it difficult for the ball to enter the second winning hole 64B.

[0051] In the example of this embodiment, the second discharge path 74R is connected to a second route 82 outside the branch unit 70 in the game area 60R, and game balls discharged from the second discharge port 74 flow down the second route 82. In the example of this embodiment, the second route 82 extends laterally (to the right) from the branch unit 70, and is a route that makes it easier for game balls to enter the first starting port 64A than the first route 81. Therefore, compared to game balls flowing down the first route 81, which can almost always only enter the general winning port 66 or the out port, game balls flowing down the second route 82 are more likely to lead to the execution of a jackpot game and are more advantageous to the player. Specifically, the second route 82 extends diagonally downward (in this embodiment, downward to the right) over the guide nail row MK, which is a row of multiple nails K, then extends between a pair of resin protrusions 84 (see Figure 4), and further extends straight down from the pair of resin protrusions 84 to reach the first starting port 64A.

[0052] The pair of resin protrusions 84 are the aforementioned obstacle protrusions that protrude forward from the lower edge of the decorative frame 80 and obstruct the passage of game balls, similar to the nails K. The nail row MK may also have portions where the nails K are spaced apart by less than one ball. In this case, a game ball flowing down the nail row MK may not reach the gap between the pair of resin protrusions 84, so a game ball discharged from the second discharge port 74 may not necessarily enter the first start port 64A. In this embodiment, the first start port 64A is located directly below the gap between the pair of resin protrusions 84, so almost all game balls flowing down between the pair of resin protrusions 84 will enter the first start port 64A.

[0053] In this embodiment, as described above, a protrusion 76 is provided that protrudes into the rolling path 75 of the branch unit 70, and when a gaming ball that has rolled on the rolling path 75 passes over this protrusion 76, it proceeds directly to the first discharge path 73R, while if it does not pass over the protrusion 76, it is guided to the second discharge path 74R. In other words, a gaming machine with a never-before-seen configuration having branched flow paths can be provided.

[0054] In this embodiment, the protrusion 76 is a ridge extending in the width direction of the rolling surface 75M, but is not limited to this shape. In this embodiment, the protrusion 76 may be formed on a ceiling surface facing the inside of the rolling path 75 from above in a portion of the branch unit 70 surrounding the rolling path 75, or may be formed on at least one of the opposing side surfaces sandwiching the rolling path 75 in the front-to-rear direction. In addition, the game area 60R may be configured so that it is more advantageous for the player if the gaming ball enters the first route 81 rather than the second route 82.

[0055] [Third embodiment] 12 shows a gaming machine 60 of a third embodiment. The gaming machine 60 of this embodiment differs from the second embodiment only in the configuration of the play area 60R, and the game board 61 and the members attached thereto are different.

[0056] In this embodiment, the configurations of the first and second starting openings 64A, 64B, the special winning opening 65, the starting gate 68, and the general winning opening 66 are the same as those in the second embodiment. In this embodiment, a rolling stage 85 is formed at the bottom edge of the decorative frame 80 (see FIG. 13). The rolling stage 85 allows game balls to roll laterally, and an outlet 85K that allows game balls to drop from the rolling stage 85 is formed above the first starting opening 64A. The outlet 85K has a shape obtained by removing the upper end portion of the front end wall of the rolling stage 85.

[0057] A warp path 86 with a gutter structure is provided at the lower left of the decorative frame 80. The warp path 86 has an entrance that opens into the game area 60R on the left side of the display screen 63, and extends downward to the right with an exit at its end. The exit of the warp path 86 is connected to the left end of the rolling stage 85, so that game balls that enter the warp path 86 can reach the rolling stage 85. In this embodiment, for example, the warp path 86 is wide enough to allow game balls to pass through one at a time.

[0058] As in the second embodiment, the game area 60R is provided with obstacle protrusions that protrude from the front side of the game board 61 and collide with game balls to change the direction of their flow. In this embodiment, a large number of nails K, resin obstacle protrusions, etc. are provided as such obstacle protrusions. Some of these obstacle protrusions are provided at branching points of the flow path along which game balls flow and function as distribution parts that distribute game balls. For example, nails K that function as such distribution parts are also provided. For example, such nails K are provided upstream of the warp path 86, capable of distributing game balls to a route leading to the warp path 86 and a route that deviates from the warp path 86.

[0059] In this embodiment, a windmill 62 is provided as the sorting section. The windmill 62 has a rotor rotatably attached to a support shaft such as a nail. When a gaming ball collides with the windmill 62 from upstream, the windmill 62 rotates left to guide the gaming ball to the lower left side and cause it to flow down the first route 91, or rotates right to guide the gaming ball to the lower right side and cause it to flow down the second route 92 (see FIG. 13).

[0060] The first route 91 may be a route that makes it difficult for a ball to enter the first starting hole 64A, for example, a route that makes it impossible for a ball to enter the first starting hole 64B. The first route 91 may be a route that makes it possible for a ball to enter the first starting hole 64A, although it is very rare (for example, 1000 game balls flow down and 10 or less can enter). The first route 91 may also have a branching portion, and for example, at such a branching portion, game balls are sorted by nails K or the like, and enter the general winning hole 66 or the out hole, etc. In the example of this embodiment, the first route 91 is a route that makes it difficult for a ball to enter the second starting hole 64B as well.

[0061] The second route 92 is a route that allows the game ball to enter the first starting hole 64A more easily than the first route 91. Therefore, compared with the case where the game ball flows down the first route 91, which can only enter the general winning hole 66 or the out hole, the case where the game ball flows down the second route 92 is more likely to lead to the execution of a jackpot game and is more advantageous to the player. Specifically, the second route 92 extends diagonally downward (downward to the right in this embodiment) on the path nail row MK, which is a row of nails K, and then reaches the first starting hole 64A (see Figures 13 and 14).

[0062] Here, above the windmill 62 that distributes game balls to the first route 91 and the second route 92 as described above, a pair of opposing portions 93 are arranged as the above-mentioned obstacle protrusions that protrude forward from the game board 61. The pair of opposing portions 93 are arranged to face each other laterally and are arranged so that if a game ball flows down between them, it will reach the windmill 62. Therefore, the arrangement of the pair of opposing portions 93 is important because it affects whether the game ball is distributed to the first route 91 or the second route 92.

[0063] In this embodiment, the left facing portion 93L of the pair of facing portions 93 is composed of a row of nails K (so-called leaning nails) arranged vertically at intervals of less than one game ball. Also, the right facing portion 93R of the pair of facing portions 93 is composed of the above-mentioned obstacle protrusion made of resin. Specifically, the right facing portion 93R is part of the resin member of the gutter structure that constitutes the warp path 86. In more detail, the right facing portion 93R is positioned below the entrance to the warp path 86 (specifically, it forms the lower opening edge of the entrance to the warp path 86) and protrudes so as to overlap the front surface of the plate-shaped game board 61 into which the nails K are planted.

[0064] The right-side facing portion 93R has a left side that faces the downstream path to the windmill 62 and guides the game ball to the windmill 62. This left side is a surface that extends in the vertical direction (for example, a flat end surface). In addition, the upper surface of the right-side facing portion 93R is inclined downward to the right and forms a rolling surface that rolls the game ball that has entered the warp path 86 and guides it downward (to the back side of the warp path 86).

[0065] In this embodiment, as described above, a ball entry section (first starting hole 64A) is provided, through which a bonus can be awarded when a game ball enters the first starting hole 64A. The game ball is sorted by the windmill 62 into either the first route 91, which is difficult for the game ball to enter, or the second route 92, which is easier for the game ball to enter the first starting hole 64A. In the gaming machine 60 of this embodiment, at least one of the pair of opposing sections 93 that guide the game ball to the windmill 62 includes a resin obstacle protrusion. This allows the game ball to behave in a completely new way when it collides with the resin opposing section 93, as opposed to a conventional configuration in which both opposing sections 93 are made only of nails, thereby creating a fresh impression. Furthermore, at least one of the opposing sections 93 that face each other across the path through which the game ball flows to the windmill 62 is made of a rigid resin body, thereby stabilizing the flow of the game ball. In this way, tilting of the posture of the opposing portion 93 is less likely to occur, which makes it possible to prevent a situation in which the windmill 62 tends to abnormally distribute game balls toward the second route 92. In the example of this embodiment, the resin obstacle protrusion is included in the opposing portion 93 on the second route 92 side of the pair of opposing portions 93.

[0066] The left facing portion 93L may be configured with an obstacle protrusion made of resin. In this case, the right facing portion 93R may be configured with a nail K, or both the left and right facing portions 93L, 93R may include an obstacle protrusion made of resin. Furthermore, when the facing portion 93 is formed by arranging a plurality of obstacle protrusions (specifically, arranging them at intervals of less than one game ball), at least the obstacle protrusion made of resin may be arranged on the most downstream side of the obstacle protrusions (the side closest to the windmill 62).

[0067] 12 and 13, a pair of nails K2 are provided above the ball entry ports such as the first start port 64A, the start gate 68, and the general winning port 66, with a gap of less than one game ball (such as the so-called life nail above the first start port 64A and the so-called through nail above the start gate 68). In this configuration, if a game ball flows down between the pair of nails K2, the game ball will always enter the ball entry port immediately below. A resin obstacle protrusion may be provided instead of at least one of the pair of nails K2.

[0068] [Fourth embodiment] FIG. 15 shows a gaming machine 60 of a fourth embodiment. In this embodiment, the configuration of the warp path 86 is different from that of the third embodiment. Compared to the third embodiment, the warp path 86 is wider from the entrance to the middle (see FIGS. 16 and 17). In this embodiment, a path for gaming balls to flow (e.g., the warp path 86) is provided that narrows midway from a wide section 86W on the entrance side to a narrow section 86N on the exit side (see FIGS. 17 and 19). In this embodiment, the wide section 86W has a width sufficient for two or more gaming balls, and the narrow section 86N is wide enough for gaming balls to flow down one at a time (see FIGS. 17 and 18). In this embodiment, for example, the wide section 86W of the warp path 86 is wide enough to allow two gaming balls to flow down at a time.

[0069] Here, if a path for gaming balls to flow, such as the warp path 86, narrows downstream midway, there is a risk of balls getting stuck in that portion. In response to this, the gaming machine 60 of this embodiment is provided with the following characteristic configuration. That is, as shown in FIG. 19, a receiving recess 90 is formed in the portion facing the gaming ball flow path (the warp path 86 in the example of the same figure). When gaming balls flow down the flow path side by side in the width direction of the flow path, the receiving recess 90 can receive one gaming ball and temporarily hold it in the wide portion 86W so that the other gaming ball will enter the narrow portion 86N first.

[0070] In this embodiment, the wide portion 86W has a width that allows two gaming balls to pass through side by side. When a pair of gaming balls lined up vertically enter the wide portion 86W, the upper gaming ball hits a portion on the inner surface of the warp path 86 where the warp path 86 narrows from the wide portion 86W to the narrow portion 86N. This portion is provided with a receiving recess 90. The receiving recess 90 opens to the side (to the left in this embodiment) so as to face the upper gaming ball flowing down (see FIG. 17). When the upper gaming ball is received in the receiving recess 90, it is temporarily supported on the bottom surface of the receiving recess 90. Because the other of the pair of gaming balls, the lower gaming ball, is below the upper gaming ball, the upper gaming ball cannot flow down to the narrow portion 86N and remains temporarily within the wide portion 86W (see FIG. 19). Then, when the lower gaming ball enters the narrow width portion 86N, the upper gaming ball also flows down into the narrow width portion 86N.

[0071] In this embodiment, the bottom surface of the receiving recess 90 is formed to slope downward toward the narrow portion 86N. This makes it easier for game balls to fall from the receiving recess 90. This allows the upper game balls to flow more smoothly from the wide portion 86W to the narrow portion 86N. Furthermore, the slope of the bottom surface of the receiving recess 90 approaches horizontal as it approaches the narrow portion 86N. This makes it easier for game balls to remain within the receiving recess 90 than if this slope were constant, thereby further reducing the occurrence of ball jams. Furthermore, the receiving recess 90 opens to the side and receives at least a hemisphere of the game balls below it. This means that the bottom surface of the receiving recess 90 is positioned below the center of gravity of the game balls, making it easier for the receiving recess 90 to receive the game balls. The receiving recess 90 may also be sized to receive less than a hemisphere of game balls. In this case, for example, the bottom surface of the receiving recess 90 may be horizontal.

[0072] In addition, in the example of this embodiment, in a flow path (for example, warp path 86) whose width narrows midway, the rolling path (wide portion 86W) on which the game balls roll allows game balls to pass lined up and down, and is configured to bend downward from the rolling path (wide portion 86W) midway (the width narrows from the rolling path (wide portion 86W) to the narrow portion 86N at the bend). In this configuration, game balls lined up vertically in the wide portion 86W can fall lined up vertically in the narrow portion 86N (i.e., fall lined up in the falling direction), and it becomes possible for game balls to smoothly flow down to the narrow portion 86N where they can flow down one by one.

[0073] [Other embodiments] (1) In the first embodiment, the mirror surface 36 is curved so that it moves away from the game board 11 as it moves left and right from directly in front of the player, but it may also be bent or inclined relative to the front surface of the game board 11. This also makes it easier for the nail body 50H of the actual obstacle nail 50 and the nail body 50H of the mirror image reflected on the mirror surface 36 to appear to be arranged in a straight line when viewed from the player.

[0074] (2) In the first embodiment, the mirror surface 36 is curved so that it moves away from the game board 11 as it moves left and right from directly in front of the player. However, it may be a flat surface parallel to the game board 11 without being curved. In this case, the spectacle of the game can be improved by deliberately showing the player the mirror image of the nail body 50H reflected on the mirror surface 36 in a shape that is deformed from the nail body 50H of the actual obstacle nail 50. In this case, the specular surface 36 may be directly attached to the rear surface of the game board 11 without being fixed to the holder 31 as in the first embodiment. Also, the specular surface 36 may be a randomly uneven surface.

[0075] (3) In the first embodiment, the mirror surface 36 is positioned opposite the obstacle pins 51, 52, and 53 directly above the first start winning hole 14A, but it may also be positioned opposite obstacle pins 50 positioned in other areas of the game area R1. In this case, depending on the position of the obstacle pin 50, the orientation of the mirror surface 36 may or may not be adjusted so that the actual nail body 50H and the mirror image nail body 50H reflected on the mirror surface 36 appear to be aligned in a straight line.

[0076] Furthermore, the mirror surface 36 may be arranged in a position opposite not only the obstacle nails 50 but also other specific components that are arranged on the game area R1, protrude forward from the game board 11, and have their base ends embedded in the game board 11, such as various winning holes 14B, 15, the starting gate 18, and other special features, or windmills. The mirror surface 36 may also be arranged in an area where no specific components are provided. In this case, by reflecting the game balls passing through that area on the mirror surface 36, it is possible to make the game balls flowing down appear as if they are another ball appearing in the depth direction, thereby improving the appeal of the game balls' movement.

[0077] <Additional Notes> The following describes the features of the inventions extracted from the above-described embodiments, while indicating, as necessary, their effects, etc. Note that, for ease of understanding, the following will appropriately indicate corresponding configurations in the above-described embodiments in parentheses, etc. However, the present invention is not limited to the specific configurations indicated in parentheses, etc.

[0078] 1. First group of features The present disclosure relates to a gaming machine. For example, Japanese Patent Application Laid-Open No. 2016-073701 (paragraph

[0013] ) discloses a gaming machine in which at least a portion of the gaming board, along which gaming balls flow down the front, is transparent. Compared to the conventional gaming machines described above, there is a demand for improved entertainment value by utilizing the transparent portion. In response to this demand, the present invention aims to improve entertainment value by utilizing the transparent portion.

[0079] [Feature 1] a game board on which game balls flow down and which is at least partially transparent; This gaming machine has a mirror surface provided on the rear side of the gaming board that can be seen through the gaming board.

[0080] According to Feature 1, the player can see the mirror image of the front of the game board at a position recessed from the mirror surface by the thickness of the game board, giving the player a sense of depth, and improving the entertainment value by utilizing the transparent part of the game board.

[0081] [Feature 2] Feature 1 is a gaming machine according to Feature 1, wherein the mirror surface is curved, bent, or inclined relative to the front surface of the gaming board.

[0082] According to feature 2, the mirror image on the front of the game board can be shown to the player in a shape that is distorted from the real thing, further improving the entertainment value.

[0083] [Feature 3] The gaming machine according to feature 1 or 2 is provided with a specific component that protrudes forward from the gaming board, has a base end that is embedded in the gaming board, and is visible to the player when reflected on the mirror surface.

[0084] As an example of an object that can be reflected on the mirror surface, there is a specific part embedded in the game board that protrudes forward, as shown in Feature 3.

[0085] [Feature 4] In the gaming machine according to Feature 3, the specific parts are a plurality of obstacle nails that collide with the gaming ball.

[0086] An example of a specific part is a hindering nail, as shown in Feature 4.

[0087] [Feature 5] The gaming machine described in Feature 4 includes special obstacle nails that are arranged in a position where a rod consisting of the obstacle nails as mirror images reflected on the mirror surface and the actual obstacle nails appears bent if the mirror surface were a flat surface due to the difference in the refractive index of light between air and the inside of the gaming board.

[0088] As for the obstacle nails, as in Feature 5, when the mirror surface is flat, the rod body consisting of the obstacle nails as mirror images reflected on the mirror surface and the actual obstacle nails may include special obstacle nails that are placed in a position where they appear to be bent due to the difference in the refractive index of light between the air and the inside of the game board.

[0089] [Feature 6] The gaming machine described in Feature 5 is such that the mirror surface that reflects the special obstacle nails is curved or inclined relative to the front surface of the gaming board so that the rod appears straighter to the player than if it were a flat surface.

[0090] According to Feature 6, by making the mirror surface that reflects the special obstacle nails curved or inclined relative to the front surface of the game board, the rod consisting of the mirror image obstacle nails reflected on the mirror surface and the actual obstacle nails appears straight, which makes it less likely for the player to feel uncomfortable and gives the player a sense of natural depth.

[0091] [Feature 7] A pair of special obstacle nails are provided, which are arranged on the left and right sides of the player, This is the gaming machine described in Feature 6, in which the mirror surface behind the pair of special obstacle nails protrudes furthest forward at the central position between the pair of special obstacle nails and curves or bends toward the rear as it moves away from the central position to the left and right.

[0092] According to Feature 7, the mirror surface is made to project most forward at the center position between the pair of special obstacle nails, and is curved or bent backward as it moves away from the center position to the left and right, so that the rod consisting of the mirror image special obstacle nails reflected on the mirror surface and the actual special obstacle nails can be made to look straight. This makes the pair of special obstacle nails look long in the depth direction to the player, and makes it feel like the area between the pair of special obstacle nails is wide.

[0093] [Feature 8] The gaming machine according to Feature 7 has a winning hole below the area through which the gaming ball passes between the pair of special obstacle nails, through which the gaming ball can enter.

[0094] According to Feature 8, since the winning opening is provided below the area through which the game ball passes between the pair of special obstacle pins, a player who feels that the area between the pair of special obstacle pins is widening can be made to feel that it is easier for the game ball to enter the winning opening, thereby increasing his motivation to play.

[0095] [Correspondence between components of the first feature group and each part in the embodiment] Gaming machine: gaming machine 10, transparent plate: transparent plate 11, winning hole: first starting winning hole 14A, mirror surface: mirror surface 36, specific parts: obstacle nails 50, obstacle nails: obstacle nails 50, special obstacle nails: first special obstacle nails 51, second special obstacle nails 52, third special obstacle nails 53, rod body: mirror image obstacle nails 50H and real obstacle nails 50H

[0096] 2. Second group of features The present disclosure relates to a gaming machine. Gaming machines with a path through which gaming balls pass have been known for some time (for example, JP 2003-062208 A (FIG. 2)). However, the configuration of the aforementioned patent document has been around for some time and lacks originality, so there is a demand for a new configuration for the gaming ball path. In response to this, the present features make it possible to provide a gaming machine with a new configuration.

[0097] [Feature 1] A first passage (75, 73R) and a second passage (74R) branching from the first passage (75, 73R) are provided as passages through which game balls pass, The gaming machine is provided with a protrusion (76) that protrudes into the first passage and guides the gaming ball to the second passage when the gaming ball cannot pass through.

[0098] [Feature 2] The gaming machine according to Feature 1, wherein the protrusion protrudes from the rolling surface on which the gaming ball rolls.

[0099] [Feature 3] The gaming machine described in feature 1 or 2, wherein the first and second passages are configured so that when a gaming ball that enters the first passage is diverted to the second passage, it is more advantageous to the player than when the gaming ball is not diverted to the second passage.

[0100] [Feature 4] When a game ball enters the machine, a ball entry section is provided where a win / loss determination is made or a prize ball is paid out. A gaming machine described in any one of Features 1 to 3, wherein the first and second passages are configured so that when a gaming ball that enters the first passage is diverted to the second passage, it is more likely to enter the ball entry section than when it is not diverted to the second passage.

[0101] [Feature 5] A gaming machine according to any one of features 1 to 4, wherein a serpentine section that causes the gaming ball to meander is formed upstream of the midpoint where the second passage branches off.

[0102] [Feature 6] the second passage is formed to flank the first passage; A gaming machine according to Feature 5, wherein the serpentine portion directs the gaming ball that has passed through the serpentine portion in a direction opposite to the entrance side of the second passage.

[0103] [Feature 7] 7. A gaming machine according to any one of features 1 to 6, wherein the second passage bypasses the first passage to the rear of the gaming board.

[0104] 3. The third group of features The present disclosure relates to a gaming machine. Conventionally, a gaming machine has been known in which a pair of nails is provided upstream of a gaming machine component, such as a ball entry opening or a windmill, through which a gaming ball can enter, and a gaming ball passing between the nails reaches the gaming machine component (see Japanese Patent Application Laid-Open Publication No. 2003-062208 (FIG. 2)). However, the above-described conventional configuration has been around for a long time and lacks novelty, so a gaming machine with a new configuration is desired. In response to this, the present features make it possible to provide a gaming machine with a configuration that has never been seen before.

[0105] [Feature 1] a ball entry section in which it is difficult for the game ball to enter the ball when it flows down a first route, but it is easier for the game ball to enter the ball when it flows down a second route than when it flows down the first route, and a special benefit may be awarded when the game ball enters the ball; A distribution unit that distributes game balls to either the first route or the second route; The first and second opposing portions have a protruding portion that protrudes forward from the game board and are opposed to each other in the horizontal direction, and when a game ball passes between them, the game ball reaches the distribution portion or the ball entrance portion. At least one of the first and second opposing portions includes the protruding portion made of resin.

[0106] [Feature 2] The gaming machine described in Feature 1, wherein the other of the first and second opposing portions includes a nail as the obstacle protrusion.

[0107] [Feature 3] The distribution unit is a wind turbine, 3. A gaming machine according to feature 1 or 2, wherein the first and second opposing portions are arranged so that a gaming ball will reach the windmill if it passes between the opposing portions.

[0108] [Feature 4] A gaming machine described in any one of features 1 to 3, in which the resin obstacle protrusion is closest to the distribution section or the ball entry section in the opposing section that includes the obstacle protrusion.

[0109] [Feature 5] A gaming machine described in any one of features 1 to 4, wherein the resin obstacle protrusion is included in the opposing part on the second route side of the first and second opposing parts.

[0110] [Feature 6] A gaming machine according to any one of features 1 to 5, wherein the ball entry section is always open so that gaming balls can enter.

[0111] [Feature 7] A gaming machine according to any one of features 1 to 6, wherein the resin obstacle protrusion overlaps the gaming board from the front on which nails are implanted.

[0112] [Feature 8] A gaming machine described in any one of features 1 to 7, wherein the resin obstacle protrusion is supported on the opening edge of an opening that penetrates the gaming board.

[0113] [Feature 9] A gaming machine described in any one of features 1 to 8, wherein the opposing portion where the resin obstacle protrusion is provided is made up of a plurality of the obstacle protrusions connected together at intervals of less than one gaming ball, and the resin obstacle protrusion is positioned at the most downstream side of the opposing portion.

[0114] [Feature 10] The first and second opposing portions are arranged so that if a game ball passes between the opposing portions, it will reach the distribution portion, A gaming machine described in any one of features 1 to 9, wherein the resin protrusion is included in the opposing portion on the second route side of the first and second opposing portions.

[0115] 4. Fourth group of features The present disclosure relates to a gaming machine. Conventionally, gaming machines have been known in which the flow path through which gaming balls flow narrows from a width sufficient for two or more gaming balls to a width sufficient for one gaming ball to flow down at a time (for example, JP 2003-062208 A (FIG. 2)). However, in the gaming machine, balls may become clogged in the flow path, and it is desirable to prevent this.

[0116] [Feature 1] A flow path narrows from a wide part with a width of two or more game balls to a narrow part where game balls flow down one by one, In the part facing the flow path, a receiving recess is formed that can receive one game ball and temporarily keep it within the wide part so that when the game balls flow down the wide part in a line in the width direction, one game ball will enter the narrow part first.

[0117] [Feature 2] A gaming machine according to Feature 1, wherein the bottom surface of the receiving recess is formed so as to slope downward toward the narrow portion.

[0118] [Feature 3] A gaming machine according to Feature 2, wherein the slope of the bottom surface of the receiving recess approaches horizontal as it approaches the narrow portion.

[0119] [Feature 4] A gaming machine according to any one of features 1 to 3, wherein the receiving recess is open to the side and receives at least a hemisphere of the other gaming ball.

[0120] [Feature 5] The wide portion is a rolling path along which the game balls roll, and has a width that allows the game balls to pass through side by side, A gaming machine according to any one of features 1 to 4, wherein the receiving recess is open to the side and receives the upper gaming ball among gaming balls lined up vertically.

[0121] [Feature 6] The gaming machine described in Feature 5, wherein the flow-down path is bent downward from the rolling path, and the width of the flow-down path narrows from the rolling path to the narrow portion at the bent portion.

[0122] [Feature 7] A gaming machine according to any one of features 1 to 6, wherein the flow path takes in gaming balls that have flowed down the front of the gaming board and guides them to a rolling stage that rolls the gaming balls laterally.

[0123] Although the present specification and drawings disclose specific examples of the technology included in the scope of the claims, the technology described in the claims is not limited to these specific examples, but also includes various modifications and variations of the specific examples, and also includes parts of the specific examples taken out alone. [Explanation of symbols]

[0124] 10 Gaming machines 11 Game Board 14A First starting prize slot 36 Mirror surface 50 Obstacle Nails 51 First Special Obstacle 52 Second Special Obstacle 53 Third Special Obstacle 60 gaming machines 60R gaming area 61 Game Board 62 Windmill 64A First starting port 70 Branch Unit 71 Branch 73R 1st discharge path 74R 2nd discharge path 75 Rolling Path 75M Rolling surface 76 Protrusion 77 Serpentine section 81 Route 1 82 Route 2 85 Rolling Stage 86 Warp Route 86N Narrow part 86W wide part 90 Receiving recess 91 Route 1 92 Route 2 93 Opposite part 93L Left side facing part 93R Right side facing part K nail

Claims

1. A ball entry section in which it is difficult for a game ball to enter the game when it flows down a first route, but it is easier to enter the game when it flows down a second route than when it flows down the first route, and a special benefit may be granted when the game ball enters the game section; A distribution unit that distributes game balls to the first route or the second route; a first and second opposing portions having a protruding portion protruding forward from a game board and opposing each other in a lateral direction, and when a game ball passes between the first and second opposing portions, the game ball reaches the distribution portion or the ball entrance portion; At least one of the first and second opposing portions includes the protrusion made of resin.

2. An amusement machine as described in claim 1, further comprising a third route for causing the gaming ball to flow down so that it does not reach either the first route or the second route.

3. An amusement machine as described in claim 1 or 2, wherein the protrusion has a non-circular cross-section.

4. An amusement machine as described in any one of claims 1 to 3, wherein the protrusion has a flat surface that extends vertically and guides the gaming ball downward.

5. An amusement machine described in any one of claims 1 to 4, wherein the protrusion is different from a nail.