Game machine

JP2023161136A5Inactive Publication Date: 2025-01-30SANKYO CO LTD
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Patent Information

Application Number
JP2022071313
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-04-25
Publication Date
2025-01-30
Estimated Expiration
Not applicable · inactive patent

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Abstract

To provide a game machine capable of performing suitable customer-waiting control.SOLUTION: A performance control CPU 120 displays a first background display 004SG081 during a first customer-waiting period (first period) after completion of a game (stopping and displaying of a variable display) in a low-base state, and displays a demonstration movie during a second customer-waiting period (second period) after completion of the first customer-waiting period. A game machine includes: game control means (a game control microcomputer 100) for controlling progress of a game; performance control means (a performance control CPU 120) for controlling a performance; and a liquid crystal indicator (an image display device 5). The performance control means displays a glass plate image on the liquid crystal indicator and executes a cracking performance for cracking the glass plate image according to a performance control command transmitted from the game control means.SELECTED DRAWING: Figure 31
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Claims

[Claim 1] A gaming machine capable of variably displaying special identification information when a starting condition is satisfied, A display means; A light emitting means; A light emission control means, The display means includes: In a first period after the game ends, a background display is displayed; displaying a demonstration display during a second period after the first period has ended; A variable display of a performance identification information corresponding to the variable display of the special identification information can be displayed, When the start condition is satisfied, a variable display of the effect identification information is displayed so that a transparency of the effect identification information changes from a first value to a second value higher than the first value; when the start condition is satisfied while the demonstration display is being displayed, before the transparency of the effect identification information becomes the second value, a display is switched from the demonstration display to a variable display of the effect identification information, The light emission control means during the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; during the second period, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the start condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to a display corresponding to the variable display of the performance identification information, the display means switches from the demonstration display luminance data table to a luminance data table corresponding to the variable display of the performance identification information, and controls the light emitting means; When a specific error occurs, the light emitting means is controlled using a specific error luminance data table; the luminance data constituting the demonstration display luminance data table and the luminance data constituting the specific error luminance data table have different colors that account for a large proportion of the luminance data, It is possible to control the game to an advantageous state that is advantageous to the player, A predetermined effect that suggests that the game is controlled to the advantageous state can be executed. The predetermined performance includes a first predetermined performance and a second predetermined performance, The first predetermined effect includes a first predetermined part that displays a first cracking precursor image, and a second predetermined part that displays a plurality of fragment images corresponding to the first cracking precursor image, The second predetermined effect includes a third predetermined part that displays a second cracking precursor image, and a fourth predetermined part that displays a plurality of fragment images corresponding to the second cracking precursor image, The first predetermined effect and the second predetermined effect do not overlap in their execution periods, The first predetermined part and the third predetermined part have different lengths of execution periods, the fragment image in the second predetermined part and the fragment image in the fourth predetermined part are displayed in a manner moving in a plurality of directions, at least a predetermined direction and a specific direction; the fragment image displayed moving in the specific direction takes a longer time to disappear from the display area of ​​the display means than the fragment image displayed moving in the predetermined direction; a period of time required for the fragment image displayed moving in the specific direction in the fourth predetermined part to become invisible in the display area of ​​the display means is longer than a period of time required for the fragment image displayed moving in the specific direction in the second predetermined part to become invisible in the display area of ​​the display means. A gaming machine characterized by: