Game machine
Patent Information
- Application Number
- JP2022071319
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-04-25
- Publication Date
- 2025-01-30
AI Technical Summary
Existing gaming machines lack enhanced marketability through improved customer waiting period displays, particularly in transitioning between different display states and failing to effectively notify players of starting conditions.
The gaming machine implements a variable display system that includes a display means capable of transitioning from a background display to a demonstration display with controlled light emission, using specific brightness data tables to manage the transition and enhance the presentation effect, thereby notifying players of starting conditions and maintaining player engagement.
The system effectively enhances marketability by providing a seamless and engaging customer waiting experience, preventing misunderstandings, and ensuring players are promptly notified of game state changes.
Smart Images

Figure 00000000_0000_ABST
Abstract
Description
Technical field
[0001] The present invention relates to a gaming machine capable of playing games. [Background technology]
[0002] As a pachinko gaming machine typified by a gaming machine, a normal background display is displayed during the first customer waiting period after the variable symbol display ends, and during the second customer waiting period after the first customer waiting period ends. , there is one that executes control to display a demonstration display (for example, see Patent Document 1). In addition, in conventional gaming machines, as a step-up effect that changes the image displayed on the liquid crystal display device step by step, the display screen of the liquid crystal device is likened to glass, and the display screen has cracks (images showing signs of cracking). There is a device that can perform an effect of displaying a plurality of broken images as if the display screen was broken after displaying a glass plate (for example, a glass plate) (for example, see Patent Document 2). [Prior art documents] [Patent document]
[0003] [Patent Document 1] Japanese Patent Application Publication No. 2016-22196 [Patent Document 2] Japanese Patent Application Publication No. 2020-127593 [Summary of the invention] [Problem to be solved by the invention]
[0004] There was room for improving the marketability of gaming machines having the functions and configurations of both Patent Documents 1 and 2 above.
[0005] The present invention has been made in view of these problems, and it is an object of the present invention to provide a gaming machine with improved marketability. [Means to solve the problem]
[0006] The gaming machine according to claim 1, A gaming machine that variably displays special identification information when a starting condition is satisfied and can be controlled to an advantageous state advantageous to a player, a display means; A performance execution means, The performance execution means is capable of executing a predetermined performance that suggests that the game is controlled to the advantageous state, The display means is It is possible to display cracked images in a specific display layer, A variable display of performance identification information corresponding to the variable display of the special identification information can be displayed in a special display layer having a higher priority than the specific display layer, In the first period after the variable display ends, display the background display, Displaying a demonstration display in a second period after the first period ends; When the starting condition is met, displaying a variable display of the performance identification information such that the transparency of the performance identification information changes from a first value to a second value higher than the first value; If the starting condition is satisfied while the demonstration display is displayed, the display is switched from the demonstration display to the variable display of the production identification information before the transmittance of the production identification information reaches the second value. and display The predetermined performance is a performance that includes displaying the cracked image in the first mode and then changing the cracked image from the first mode to the second mode, The transmittance of the cracked image of the second aspect is different between a first timing and a second timing in a display period of the cracked image of the second aspect. It is characterized by According to this feature, by completing the switch from the demonstration display before the transparency of the production identification information becomes high, it is possible to notify that the starting conditions have been met and the demonstration display has ended. Customer waiting control can be performed. Furthermore, the presentation effect when the cracked image of the second aspect is displayed can be enhanced.
[0007] Note that the present invention may have only the matters specifying the invention stated in the claims of the present invention, or it may have configurations other than the matters specifying the invention together with the matters specifying the invention stated in the claims of the present invention. It may be something. [Brief explanation of drawings]
[0008]
Figure 1
Figure 2
[0009] DESCRIPTION OF THE PREFERRED EMBODIMENTS A mode for carrying out a gaming machine according to the present invention will be described below based on an embodiment.
[0010] [Form 1] The gaming machine of form 1-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, controlling the light emitting means using a background display brightness data table corresponding to the background display, In the second period, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; Before the display means switches the display from the background display to the demonstration display, the light emitting means is controlled by switching from the background display brightness data table to the demonstration display brightness data table (FIGS. 18 and 19). , Figure 38, Figure 39, Figure 40, etc.) It is characterized by According to this feature, by using a step-by-step design in which the control of the light emitting means is switched first and then the demonstration display is started, it is possible to draw attention to changes rather than starting everything all at once. , the user can be made aware of the start of the demonstration display, and as a result, suitable customer waiting control can be performed.
[0011] [Form 2] The gaming machine of form 2-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the game in the normal state ends; Displaying a special state background display during a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the game in the normal state; displaying the demonstration display in a second period after the first period after the end of the game in the special state; The light emission control means includes: In a first period after the game in the normal state ends, controlling the light emitting means using a brightness data table for normal state background display corresponding to the normal state background display, In a first period after the game in the special state ends, controlling the light emitting means using a special state background display brightness data table corresponding to the special state background display; controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display in a second period after the first period after the game in the normal state ends; controlling the light emitting means using the demonstration display brightness data table in a second period after the first period after the end of the game in the special state; Before the display means switches the display from the normal state background display to the demonstration display, switching from the normal state background display brightness data table to the demonstration display brightness data table and controlling the light emitting means, Before the display means switches the display from the special state background display to the demonstration display, the light emitting means is controlled by switching from the special state background display brightness data table to the demonstration display brightness data table (Fig. 18, Figure 19, Figure 38, Figure 39, Figure 40, Figure 42, Figure 43, etc.) It is characterized by According to this feature, by having a step-by-step design in which the control of the light emitting means is switched first and then the display of the demonstration display is started, it draws attention to changes rather than starting everything all at once. This makes it possible to make the user aware of the start of the demonstration display, and as a result, it is possible to perform suitable customer waiting control.
[0012] The gaming machine of form 2-2 is the gaming machine described in form 2-1, The brightness data initially used in the brightness data table for demonstration display has a color different from the final brightness data used in the brightness data table for normal state background display and the final brightness data used in the brightness data table for special state background display. This is the data for emitting light (Figure 80, Figure 84, Figure 88, Figure 92, etc.) It is characterized by According to this feature, the color of the last luminance data during the normal state background display is different from the color of the first luminance data during the demonstration display, and the color of the last luminance data during the special state background display is different from the color of the first luminance data during the demonstration display. Since the color of the initial brightness data is different, the color of the light emitting means stands out when the demonstration display starts in each state, making it easy to understand that the demonstration display has started, and as a result, it is possible to improve customer waiting. can be controlled.
[0013] [Form 3] The gaming machine of form 3-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The light emitting means includes a first light emitting means, a second light emitting means, and a third light emitting means, The third light emitting means is a light emitting means provided corresponding to the production operation means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, controlling the first light emitting means and the second light emitting means using a background display brightness data table corresponding to the background display, In the second period, controlling the first light emitting means and the second light emitting means using a demonstration display brightness data table corresponding to the demonstration display, In the first period and the second period, the third light emitting means is controlled using one brightness data table different from the background display brightness data table and the demonstration display brightness data table (FIG. 29, 38, Figure 39, Figure 42, etc.) It is characterized by According to this feature, by switching the mode of the light emitting means corresponding to the production operation means, there is a possibility that the player may be misled into thinking that the operation of the production operation means is being prompted, so By adopting this mode, it is possible to prevent misunderstandings, and as a result, it is possible to perform suitable customer waiting control.
[0014] [Form 4] The gaming machine of form 4-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The light emitting means includes a first light emitting means, a second light emitting means, and a third light emitting means, The third light emitting means is a light emitting means provided corresponding to the production operation means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the game in the normal state ends; Displaying a special state background display during a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the game in the normal state; displaying the demonstration display in a second period after the first period after the end of the game in the special state; The light emission control means includes: In a first period after the game in the normal state ends, controlling the first light emitting means and the second light emitting means using a brightness data table for normal state background display corresponding to the normal state background display, In a first period after the game in the special state ends, controlling the first light emitting means and the second light emitting means using a special state background display brightness data table corresponding to the special state background display, In a second period after the first period after the end of the game in the normal state, the first light emitting means and the second light emitting means are activated using the demonstration display brightness data table corresponding to the demonstration display. control, controlling the first light emitting means and the second light emitting means using the demonstration display brightness data table in a second period after the first period after the end of the game in the special state; In a first period after the game in the normal state ends, a brightness data table different from the normal state background display brightness data table, the special state background display brightness data table, and the demonstration display brightness data table. controlling the third light emitting means using In a first period after the game in the special state ends, controlling the third light emitting means using the first brightness data table, controlling the third light emitting means using the one brightness data table in a second period after the first period after the game in the normal state ends; In a second period after the first period after the end of the game in the special state, the third light emitting means is controlled using the one brightness data table (FIG. 29, FIG. 38, FIG. 39, Figure 42 etc.) It is characterized by According to this feature, by switching the mode of the light emitting means corresponding to the production operation means, there is a possibility that the player may be misled into thinking that the operation of the production operation means is being prompted. By keeping the mode constant in both the normal state and the special state, it is possible to prevent misunderstandings in both the normal state and the special state, and as a result, it is possible to perform suitable customer waiting control.
[0015] [Form 5] The gaming machine of form 5-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The light emitting means includes a first light emitting means, a second light emitting means, and a third light emitting means, The third light emitting means is a light emitting means provided corresponding to the production operation means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes a first scene and a second scene, The light emission control means includes: In the first period, controlling the first light emitting means and the second light emitting means using a background display brightness data table corresponding to the background display, In the first scene in the second period, controlling the first light emitting means and the second light emitting means using a first scene brightness data table corresponding to the first scene, In the second scene in the second period, controlling the first light emitting means and the second light emitting means using a second scene brightness data table corresponding to the second scene, In the first scene in the second period, controlling the third light emitting means using a brightness data table different from the first scene brightness data table and the second scene brightness data table, In the second scene in the second period, the third light emitting means is controlled using the first luminance data table (FIG. 29, FIG. 38, FIG. 39, FIG. 42, etc.) It is characterized by According to this feature, by switching the mode of the light emitting means corresponding to the production operation means, there is a possibility that the player may be misled into thinking that the operation of the production operation means is being prompted, so By adopting this mode, it is possible to prevent misunderstandings, and as a result, it is possible to perform suitable customer waiting control.
[0016] The gaming machine of Form 5-2 is the gaming machine described in Form 3-1, Form 4-1, and Form 5-1, The first brightness data table is a brightness data table that is different from the brightness data table for promotion effect used when the promotion effect that prompts the operation of the effect operation means is executed, and the brightness data table composing the first brightness data table is There are fewer changes in brightness than the brightness data that makes up the brightness data table for promotional effects (Figures 97 to 105, etc.) It is characterized by According to this feature, the first brightness data table is composed of brightness data for making the mode less emphasized than when the operation of the production operation means is prompted, so that the operation of the production operation means is prompted. It is possible to prevent players from misunderstanding that the game is being held, and as a result, it is possible to perform suitable customer waiting control.
[0017] The gaming machine of Form 5-3 is the gaming machine described in Form 3-1, Form 4-1, and Form 5-1, The first brightness data table consists of brightness data for turning off the light. It is characterized by According to this feature, since the first brightness data table is composed of brightness data for turning off the lights, it is possible to prevent players from misunderstanding that they are prompted to operate the effect operation means, and as a result, This allows suitable customer waiting control to be performed.
[0018] The gaming machine of Form 5-4 is the gaming machine described in Form 3-1, Form 4-1, and Form 5-1, The first light emitting means is provided on the game board, The second light emitting means and the third light emitting means are provided in the game frame (Fig. 36, etc.) It is characterized by According to this feature, the light emitting means corresponding to the production operation means is provided in the game frame, but it is not managed using the same brightness data table as other light emitting means provided in the game frame, but is managed separately. Therefore, it is possible to suitably design a game machine to prevent the player from misunderstanding that the operation of the performance operation means is being prompted, and as a result, it is possible to carry out suitable customer waiting control.
[0019] The gaming machine of Form 5-5 is the gaming machine described in Form 3-1, Form 4-1, and Form 5-1, The display means displays a display indicating that the power is being started after the power is turned on; The light emission control means is controlling the first light emitting means and the second light emitting means using a background display brightness data table at a timing related to displaying a display indicating that the display means is being activated; The third light emitting means is controlled using one luminance data table at a timing related to displaying a display indicating that the display means is being activated (FIG. 47, FIG. 49, etc.). It is characterized by According to this feature, by emitting light using the brightness data table before the background display, it is possible to confirm whether the light emitting means is normal at the startup stage, and after that, seamless The light emitting mode can be changed to a state where the light is emitted while waiting for a customer, and as a result, suitable customer waiting control can be performed.
[0020] [Form 6] The gaming machine of form 6-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes a company name display scene, a title name display scene, a warning display scene, a first model introduction scene, and a second model introduction scene, The company name display scene is a scene in which characters of the company name related to the gaming machine are displayed, The title name display scene is a scene in which characters of the title name of the gaming machine are displayed, The warning display scene is a scene in which characters are displayed to call attention when playing the gaming machine, The first model introduction scene is a scene in which characters introducing the gaming machine are displayed, The second model introduction scene is a scene different from the first model introduction scene, and is a scene in which characters introducing the gaming machine are displayed, The light emission control means includes: In the first period, controlling the light emitting means using a background display brightness data table corresponding to the background display, controlling the light emitting means in the company name display scene in the second period using a company name display scene brightness data table corresponding to the company name display scene; controlling the light emitting means in the title name display scene in the second period using a title name display scene brightness data table corresponding to the title name display scene; controlling the light emitting means in the attention display scene in the second period using a brightness data table for attention display scenes corresponding to the attention display scene; In the first model introduction scene in the second period, a brightness data table that is different from the brightness data table for the company name display scene, the brightness data table for the title name display, and the brightness data table for the alert display scene is used. controlling the light emitting means using In the second model introduction scene in the second period, the light emitting means is controlled using the first brightness data table (see FIG. 29, etc.) It is characterized by
[0021] Note that the company name includes the name of the company involved in the development, manufacture, and sale of the gaming machine. According to this feature, there are multiple scenes in which information is conveyed by text display, but since we want to emphasize each piece of information such as company name information, model title, and warnings, by emitting a dedicated light for each, it can be used to distinguish it from other text displays. This can be emphasized through comparison, and as a result, suitable customer waiting control can be performed.
[0022] The gaming machine of Form 6-2 is the gaming machine described in Form 6-1, There is another scene between the first model introduction scene and the second model introduction scene. In other scenes, a brightness data table different from the first brightness data table is used (Figure 29, etc.) It is characterized by According to this feature, since a common brightness data table is used in the first model introduction scene and the second model introduction scene, suitable light emission can be achieved without increasing the capacity, and as a result, a suitable luminance data table is used in the first model introduction scene and the second model introduction scene. Customer waiting control can be performed.
[0023] The gaming machine of Form 6-3 is the gaming machine described in Form 6-1, Execution period of the model introduction scene including the 1st model introduction scene and the 2nd model introduction scene (30 sec) > Execution period of the company name display scene (10 sec), the model introduction scene including the 1st model introduction scene and the 2nd model introduction scene The execution period is the following: execution period (30 seconds)> execution period (5 seconds) of the warning display scene, The company name text display and warning text display may be displayed at times other than during the demonstration display. It is characterized by According to this feature, the model introduction scene and the title name display scene, which are displayed only during the demonstration display, can be emphasized for a longer period of time, thereby providing suitable customer waiting control.
[0024] [Form 7] The gaming machine of form 7-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes a company name display scene, a first model introduction scene, and a second model introduction scene, The company name display scene is a scene in which the character display of the company name related to the gaming machine is displayed in an animation, The first model introduction scene is a scene in which characters introducing the gaming machine are displayed in an animation, The second model introduction scene is a scene different from the first model introduction scene, and is a scene in which a character display introducing the gaming machine is displayed in an animation, The light emission control means includes: In the first period, controlling the light emitting means using a background display brightness data table corresponding to the background display, controlling the light emitting means in the company name display scene in the second period using a company name display scene brightness data table corresponding to the company name display scene; In the first model introduction scene in the second period, controlling the light emitting means using a brightness data table different from the brightness data table for the company name display scene; controlling the light emitting means using the first brightness data table in the second model introduction scene in the second period; The brightness data table for the company name display scene includes brightness data that is linked to an animation of the character display of the company name related to the gaming machine, The first luminance data table is luminance data that is linked to the animation of the character display introducing the game machine in the first model introduction scene and the animation of the character display introducing the game machine in the second model introduction scene. (Figure 29, Figure 31, Figure 32, Figure 91 to Figure 98, Figure 119) It is characterized by According to this feature, there are multiple scenes in which information is conveyed through text display, but in particular, we want to convey information about the company name, so by using brightness data that is linked to the display animation, it is emphasized when compared with other text displays. As a result, suitable customer waiting control can be performed.
[0025] [Form 8] Type 8-1 gaming machine is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes a title name display scene, a first model introduction scene, and a second model introduction scene, The title name display scene is a scene in which the character display of the title name of the gaming machine is displayed in an animation, The first model introduction scene is a scene in which characters introducing the gaming machine are displayed in an animation, The second model introduction scene is a scene different from the first model introduction scene, and is a scene in which a character display introducing the gaming machine is displayed in an animation, The light emission control means includes: In the first period, controlling the light emitting means using a background display brightness data table corresponding to the background display, controlling the light emitting means in the title name display scene in the second period using a title name display scene brightness data table corresponding to the title name display scene; In the first model introduction scene in the second period and the second model introduction scene in the second period, the light emitting means is controlled using a brightness data table different from the title name display brightness data table. , The title name display scene brightness data table includes brightness data that is linked to the animation of the character display of the title name of the gaming machine, The first luminance data table is luminance data that is linked to the animation of the character display introducing the game machine in the first model introduction scene and the animation of the character display introducing the game machine in the second model introduction scene. (Figure 29, Figure 31, Figure 32, Figure 91 to Figure 98, Figure 119) It is characterized by According to this feature, there are multiple scenes in which information is conveyed by text display, but since we want to convey information about the model name in particular, by using brightness data that is linked to the display animation, it is emphasized when compared with other text displays. As a result, suitable customer waiting control can be performed.
[0026] [Form 9] The gaming machine of form 9-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes a company name display scene, a title name display scene, and a warning display scene, The company name display scene is a scene in which characters of the company name related to the gaming machine are displayed, The title name display scene is a scene in which characters of the title name of the gaming machine are displayed, The warning display scene is a scene in which characters are displayed to call attention when playing the gaming machine, The light emission control means includes: In the first period, controlling the light emitting means using a background display brightness data table corresponding to the background display, controlling the light emitting means in the company name display scene in the second period using a company name display scene brightness data table corresponding to the company name display scene; controlling the light emitting means in the title name display scene in the second period using a title name display scene brightness data table corresponding to the title name display scene; controlling the light emitting means in the attention display scene in the second period using a brightness data table for attention display scenes corresponding to the attention display scene; A mode of the light emitting means controlled using the brightness data table for company name display scenes is a mode that is emphasized more than a mode of the light emitting means controlled using the brightness data table for alerting display scenes. and An aspect of the light emitting means controlled using the luminance data table for title name display scenes is a mode that is emphasized more than an aspect of the light emitting means controlled using the luminance data table for alerting display scenes. (Figure 28 etc.) It is characterized by According to this feature, there are multiple scenes in which information is conveyed through text display, but since we want to emphasize each piece of information, such as company name information, model title, and alerts, we can do so by emitting dedicated light for each piece of information. Among them, by emphasizing the lighting mode of the display scene of the company name and model title compared to the warning scene, the company name and model title can be emphasized, and as a result, suitable customer waiting control can be performed. I can do it.
[0027] The gaming machine of Form 9-2 is the gaming machine described in Form 9-1, A mode in which the aspect of the light-emitting means controlled using the brightness data table for company name display scenes is emphasized more than the aspect of the light-emitting means controlled using the brightness data table for attention-calling display scenes. , and an aspect of the light emitting means that is controlled using the brightness data table for title name display scenes is more emphasized than an aspect of the light emitting means that is controlled using the brightness data table for alerting display scenes. The mode to be used is one of the following. (1) Frequent blinking (2) A mode in which many colors are lit (3) A large number of light emitting means are used (Figure 28, etc.) It is characterized by According to this feature, the company name and model title can be emphasized, and as a result, suitable customer waiting control can be performed.
[0028] The gaming machine of Form 9-3 is the gaming machine described in Form 9-1, The aspect of the light emitting means that is controlled using the brightness data table for company name display scenes is more emphasized than the aspect of the light emitting means that is controlled using the brightness data table for title name display scenes. It is characterized by According to this feature, the company name can be emphasized more, it is possible to clearly appeal to players which company the gaming machine is associated with, and as a result, it is possible to perform suitable customer waiting control. .
[0029] [Form 10] The gaming machine of form 10-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes a company name display scene and a model introduction scene, The light emission control means includes: In the first period, controlling the first light emitting means and the second light emitting means using a background display brightness data table corresponding to the background display, In the company name display scene in the second period, controlling the first light emitting means and the second light emitting means using a company name display scene brightness data table corresponding to the company name display scene, controlling the first light emitting means and the second light emitting means in the model introduction scene in the second period using a model introduction display scene brightness data table corresponding to the model introduction display scene; The plurality of brightness data constituting the company name display scene brightness data table is brightness data configured such that the first light emitting means and the second light emitting means emit light, The plurality of brightness data constituting the model introduction scene brightness data table are brightness data configured such that the first light emitting means emits light and the second light emitting means does not emit light (FIG. 29, FIG. 90~ Figure 98) It is characterized by According to this feature, there are multiple scenes in which information is conveyed by character display, but in the company name display scene, both the first light emitting means and the second light emitting means emit light, and in the model introduction scene, the first light emitting means emit light. By setting the light emitting means to emit light but not emitting light from the second light emitting means, the company name display scene can be relatively emphasized, and as a result, suitable customer waiting control can be performed. The gaming machine of form 10-2 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes a company name display scene, a first model introduction scene, and a second model introduction scene, The light emission control means includes: In the first period, controlling the first light emitting means and the second light emitting means using a background display brightness data table corresponding to the background display, In the company name display scene in the second period, controlling the first light emitting means and the second light emitting means using a company name display scene brightness data table corresponding to the company name display scene, In the first model introduction scene in the second period, controlling the first light emitting means using a first model introduction display scene brightness data table corresponding to the first model introduction display scene; In the second model introduction scene in the second period, controlling the first light emitting means using a second model introduction display scene brightness data table corresponding to the second model introduction display scene; In the first model introduction scene in the second period and in the second model introduction scene in the second period, one brightness data table is used to control the second light emitting means. It is characterized by According to this feature, there are multiple scenes in which information is conveyed through text display, but in the company name display scene, both the first light emitting means and the second light emitting means emit light in a dedicated light mode, and the first model introduction In the scene and the second model introduction scene, the first light emitting means emits light in a dedicated light emitting mode, but the second light emitting means emits light in a common light emitting mode, so that the company name is relatively The displayed scene can be emphasized, and as a result, suitable customer waiting control can be performed.
[0030] [Form 11] The gaming machine of form 11-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: in the second period, controlling the light emitting means using a rainbow luminance data table; When a specific effect is executed, controlling the light emitting means using a rainbow brightness data table, The rainbow brightness data table used in the second period and the rainbow brightness data table used when the specific effect is executed are a common brightness data table (FIG. 28, FIG. 31, FIG. 32, etc.) It is characterized by According to this feature, it is possible to make the demonstration display more gorgeous by setting the light emission mode to rainbow during the demonstration display, and on top of that, the brightness data table for setting the light emission mode to rainbow is executed during the game. By using the same brightness data table that is used in response to the specific performance, the capacity does not need to be increased, and as a result, suitable customer waiting control can be performed.
[0031] [Form 12] The gaming machine of form 12-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the game in the normal state ends; Displaying a special state background display during a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the game in the normal state; displaying the demonstration display in a second period after the first period after the end of the game in the special state; The light emission control means includes: controlling the light emitting means using a rainbow brightness data table in a second period after the first period after the game in the normal state ends; controlling the light emitting means using a rainbow luminance data table in a second period after the first period after the end of the game in the special state; controlling the light emitting means using a rainbow brightness data table when a specific effect executable in the normal state and a special effect executable in the special state are executed; A rainbow brightness data table used in a second period after the first period after the game ends in the normal state, and a rainbow brightness data table used in the second period after the first period after the game ends in the special state. The rainbow brightness data table used and the rainbow brightness data table used when the specific effect executable in the normal state and the special effect executable in the special state are executed are a common brightness data table ( Figure 28, Figure 31, Figure 32, etc.) It is characterized by According to this feature, it is possible to make the demonstration display more gorgeous by setting the light emission mode to rainbow during the demonstration display, and on top of that, the brightness data table for setting the light emission mode to rainbow is executed in the normal state. By sharing the brightness data table with the brightness data table used for the possible specific effects and the special effects that can be executed in the special state, it is possible to perform suitable customer waiting control without increasing the capacity.
[0032] The gaming machine of Form 12-2 is the gaming machine described in Form 12-1, The specific performance and the special performance are performances that definitively notify that the vehicle will be controlled in an advantageous state. It is characterized by According to this feature, since the brightness data table used for the performance that is determined to be controlled in an advantageous state is also used for the demonstration display, it is possible to perform suitable customer waiting control as a result.
[0033] [Form 13] The gaming machine of form 13-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes a title name display scene, The title name display scene is composed of a main title name display part that displays a text display of the main title name of the gaming machine, and a subtitle name display part that displays a text display of the subtitle name of the gaming machine, The light emission control means controls the light emission means using a subtitle name display part brightness data table corresponding to the subtitle name display part at a timing when the main title name display part is switched to the subtitle name display part, The brightness data table for the subtitle name display part is a brightness data table for causing the light emitting means to emit light in a light emitting manner linked to the animation of character display of the subtitle name using a plurality of brightness data (see FIG. 29, etc.). It is characterized by According to this feature, the main title name and the subtitle name are displayed in this order, and the title name of the game machine is completed by displaying the subtitle name, so the light emitting means is linked to the display animation of the subtitle name. By emitting light, the title name of the gaming machine can be emphasized, and as a result, suitable customer waiting control can be performed.
[0034] [Form 14] The gaming machine of form 14-1 is A game machine that can play games, Equipped with display means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes a company name display scene, a title name display scene, and a warning display scene, The company name display scene is a scene in which the character display of the company name related to the gaming machine is displayed in an animation, The title name display scene is a scene in which the character display of the title name of the gaming machine is displayed in an animation, The warning display scene is a scene in which a character display warning when playing the gaming machine is displayed as an animation, The animated display of the text display of the company name related to the gaming machine is in a mode that is more emphasized than the animated display of the text display to alert people when playing the gaming machine, The animation display of the text display of the title name of the gaming machine is in a mode that is more emphasized than the animation display of the text display to call attention when playing the gaming machine (FIG. 120, FIG. 121, etc.) It is characterized by According to this feature, there are multiple scenes where information is conveyed through text display, but since we want to emphasize each piece of information, such as company name information, model title, and warnings, we can emphasize it by displaying each with its own display animation. Among them, by emphasizing the display animation of the display scene of the company name and model title compared to the warning scene, the company name and model title can be emphasized, and as a result, suitable customer waiting control can be achieved. It can be carried out.
[0035] [Form 15] The gaming machine of form 15-1 is A game machine that can play games, Equipped with display means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes a title name display scene and an attention-calling display scene, The title name display scene is a scene in which characters of the title name of the gaming machine are displayed, The warning display scene is a scene in which characters are displayed to call attention when playing the gaming machine, The display means is In the title name display scene, the character display of the title name of the gaming machine is displayed in an animation at a specified display position; After that, the character display of the title name of the game machine is displayed as an animation, In the caution display scene, a character display warning when playing the gaming machine is displayed in an animation at a prescribed display position; After that, text display warning when playing the game machine is displayed without animation (Figure 120, Figure 121, etc.) It is characterized by According to this feature, the title name of the game is displayed with a lingering movement to draw attention to the title, and to call attention, the characters are clearly displayed by avoiding the lingering movement. As a result, suitable customer waiting control can be performed.
[0036] [Form 16] The gaming machine of form 16-1 is A game machine that can play games, Equipped with display means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes an attention-calling display scene, The warning display scene is a scene in which characters are displayed to call attention when playing the gaming machine, The alert display scene includes a first alert display part that displays a text alert for the first event, and a second alert display part that displays a text alert for the second event. , The background color of the text display in the first alert display part is different from the background color of the text display in the second alert display part (FIG. 33, FIG. 34, etc.) It is characterized by According to this feature, by changing the background color to call attention to different events, it is possible to increase the sense of attention when switching, and as a result, it is possible to perform suitable customer waiting control.
[0037] [Form 17] The gaming machine of form 17-1 is A game machine that can play games, Equipped with display means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The demonstration display includes a company name display scene and a warning display scene, The company name display scene is a scene in which characters of the company name related to the gaming machine are displayed, The warning display scene is a scene in which characters are displayed to call attention when playing the gaming machine, The background color of the text display in the company name display scene is different from the background color of the text display in the alert display scene (Figure 33, Figure 34, etc.) It is characterized by According to this feature, by using different background colors for displaying the company name and calling attention to it, it is possible to increase attention when switching, and as a result, it is possible to perform suitable customer waiting control.
[0038] [Form 18] The gaming machine of form 18-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; After the second period ends, displaying the background display again; The light emission control means includes: In the first period, controlling the light emitting means using a background display brightness data table corresponding to the background display, In the second period, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; Before the display means switches the display from the demonstration display to the background display, the light emitting means is controlled by switching from the demonstration display brightness data table to the background display brightness data table (FIGS. 50 and 51). etc) It is characterized by According to this feature, by using a stepwise design in which the control of the light emitting means is switched first and then the background display is started, it is possible to prevent the end of the demonstration display from leaving a bad aftertaste. As a result, suitable customer waiting control can be performed.
[0039] [Form 19] The gaming machine of form 19-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the game in the normal state ends; Displaying a special state background display during a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the game in the normal state; displaying the demonstration display in a second period after the first period after the end of the game in the special state; After the second period in the normal state ends, displaying the normal state background display again; After the second period in the special state ends, displaying the special state background display again; The light emission control means includes: In a first period after the game in the normal state ends, controlling the light emitting means using a brightness data table for normal state background display corresponding to the normal state background display, In a first period after the game in the special state ends, controlling the light emitting means using a special state background display brightness data table corresponding to the special state background display; controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display in a second period after the first period after the game in the normal state ends; controlling the light emitting means using the demonstration display brightness data table in a second period after the first period after the end of the game in the special state; Before the display means switches the display from the demonstration display to the normal state background display, switching from the demonstration display brightness data table to the normal state background display brightness data table to control the light emitting means, Before the display means switches the display from the demonstration display to the special state background display, the light emitting means is controlled by switching from the demonstration display brightness data table to the special state background display brightness data table (Fig. 50~Figure 52 etc.) It is characterized by According to this feature, by using a stepwise design in which the control of the light emitting means is switched first and then the background display is started, it is possible to prevent the end of the demonstration display from leaving a bad aftertaste. Furthermore, the state of the lamp can be quickly notified to the player by the light emission mode of the lamp, and as a result, suitable customer waiting control can be performed.
[0040] [Form 20] The gaming machine of form 20-1 is A gaming machine capable of variably displaying special identification information upon satisfaction of a starting condition, a display means; A light emitting means; A light emission control means, The display means is In the first period after the variable display ends, display the background display, Displaying a demonstration display in a second period after the first period ends; It is possible to display a variable display of performance identification information corresponding to the variable display of the special identification information, The light emission control means includes: In the first period, controlling the light emitting means using a background display brightness data table corresponding to the background display, In the second period, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; If the starting condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to a display corresponding to the variable display of the performance identification information, The light emitting means is controlled by switching from the demonstration display brightness data table to a brightness data table corresponding to the variable display of the performance identification information (FIGS. 53 to 58, etc.) It is characterized by According to this feature, by switching the control of the light emitting means first, it is possible to quickly notify that the starting conditions are satisfied and the demonstration display has ended by switching the light emitting means, and as a result, suitable customer waiting control can be performed. It can be carried out.
[0041] [Form 21] The gaming machine of form 21-1 is A gaming machine capable of variably displaying special identification information upon satisfaction of a starting condition, a display means; A light emitting means; A light emission control means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the end of the variable display in the normal state; Displaying a special state background display in a first period after the variable display in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the variable display in the normal state, Displaying the demonstration display in a second period after the end of the first period after the end of the variable display in the special state, It is possible to display a variable display of performance identification information corresponding to the variable display of the special identification information, The light emission control means includes: In a first period after the end of the variable display in the normal state, controlling the light emitting means using a brightness data table for normal state background display corresponding to the normal state background display, In a first period after the variable display in the special state ends, controlling the light emitting means using a special state background display brightness data table corresponding to the special state background display, In a second period after the end of the first period after the end of the variable display in the normal state, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display, In a second period after the end of the first period after the end of the variable display in the special state, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display, If the starting condition is satisfied while the demonstration display is being displayed by the display means in the normal state, the display means may switch the display from the demonstration display to the variable display of the performance identification information in the normal state. before controlling the light emitting means by switching from the demonstration display brightness data table to a brightness data table corresponding to variable display of performance identification information in the normal state; If the start condition is satisfied while the demonstration display is being displayed by the display means in the special state, the display means may switch the display from the demonstration display to a variable display of performance identification information in the special state. Before that, the light emitting means is controlled by switching from the demonstration display brightness data table to a brightness data table corresponding to variable display of performance identification information in the special state (FIGS. 53 to 58, etc.) It is characterized by According to this feature, by switching the control of the light emitting means first in the normal state and special state, it is possible to quickly notify that the starting conditions are satisfied and the demonstration display has ended by switching the light emitting means. This allows suitable customer waiting control to be performed.
[0042] [Form 22] The gaming machine of form 22-1 is A gaming machine capable of variably displaying first special identification information when a first starting condition is satisfied, and variably displaying second special identification information when a second starting condition is satisfied, a display means; A light emitting means; A light emission control means, The display means is Displaying a background display during a first period after the end of the variable display of the first special identification information; Displaying the background display in a first period after the variable display of the second special identification information ends; Displaying a demonstration display in a second period after the first period after the end of the variable display of the first special identification information; Displaying the demonstration display during the second period after the first period after the end of the variable display of the second special identification information; It is possible to display a variable display of performance identification information corresponding to the variable display of the first special identification information, It is possible to display a variable display of performance identification information corresponding to the variable display of the second special identification information, The light emission control means includes: In a first period after the variable display of the first special identification information ends, controlling the light emitting means using a background display brightness data table corresponding to the background display, In a first period after the variable display of the second special identification information ends, controlling the light emitting means using the background display brightness data table, In a second period after the first period after the first special identification information ends, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display, controlling the light emitting means using the demonstration display brightness data table in a second period after the first period after the second special identification information ends; If the first starting condition is satisfied while the demonstration display is being displayed by the display means, the display means changes the display from the demonstration display to the variable display of production identification information corresponding to the first special identification information. Before switching, controlling the light emitting means by switching from the demonstration display brightness data table to a brightness data table corresponding to variable display of production identification information corresponding to the first special identification information, If the second start condition is satisfied while the demonstration display is being displayed by the display means, the display means changes the display from the demonstration display to the variable display of production identification information corresponding to the second special identification information. Before switching, the light emitting means is controlled by switching from the demonstration display brightness data table to the brightness data table corresponding to the variable display of the production identification information corresponding to the second special identification information (FIGS. 53 to 58). etc) It is characterized by According to this feature, no matter which starting condition is met, by switching the control of the light emitting means first, it is possible to quickly confirm that the starting condition has been met and the demonstration display has ended by switching the light emitting means. As a result, suitable customer waiting control can be performed.
[0043] [Form 23] The gaming machine of form 23-1 is A gaming machine capable of variably displaying special identification information upon satisfaction of a starting condition, Equipped with display means, The display means is In the first period after the variable display ends, display the background display, Displaying a demonstration display in a second period after the first period ends; It is possible to display a variable display of performance identification information corresponding to the variable display of the special identification information, When the starting condition is met, displaying a variable display of the performance identification information such that the transparency of the performance identification information changes from a first value to a second value higher than the first value; If the starting condition is satisfied while the demonstration display is displayed, the display is switched from the demonstration display to the variable display of the production identification information before the transmittance of the production identification information reaches the second value. (Figure 25, Figure 54, etc.) It is characterized by According to this feature, by completing the switch from the demonstration display before the transparency of the production identification information becomes high, it is possible to notify that the starting conditions have been met and the demonstration display has ended. Customer waiting control can be performed.
[0044] [Form 24] The gaming machine of form 24-1 is A gaming machine capable of variably displaying special identification information upon satisfaction of a starting condition, Equipped with display means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the end of the variable display in the normal state; Displaying a special state background display in a first period after the variable display in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the variable display in the normal state, Displaying a demonstration display in a second period after the first period after the end of the variable display in the special state; It is possible to display a variable display of performance identification information corresponding to the variable display of the special identification information, When the starting condition is met, displaying a variable display of the performance identification information such that the transparency of the performance identification information changes from a first value to a second value higher than the first value; In the normal state, if the start condition is satisfied while the demonstration display is being displayed, the performance identification in the normal state is started from the demonstration display before the transmittance of the performance identification information reaches the second value. Switch the display to a variable display of information, In the special state, if the start condition is satisfied while the demonstration display is being displayed, the performance identification in the special state is started from the demonstration display before the transmittance of the performance identification information reaches the second value. Switch the display to variable information display (Figure 25, Figure 54, Figure 124, etc.) It is characterized by According to this feature, in both the normal state and the special state, by completing the switch from the demonstration display before the transparency of the performance identification information becomes high, the starting condition is satisfied and the demonstration display ends. As a result, suitable customer waiting control can be performed.
[0045] [Form 25] The gaming machine of form 25-1 is A gaming machine capable of variably displaying first special identification information when a first starting condition is satisfied, and variably displaying second special identification information when a second starting condition is satisfied, Equipped with display means, The display means is Displaying a background display during a first period after the end of the variable display of the first special identification information; Displaying the background display in a first period after the variable display of the second special identification information ends; Displaying a demonstration display in a second period after the first period after the end of the variable display of the first special identification information; Displaying the demonstration display during the second period after the first period after the end of the variable display of the second special identification information; It is possible to display a variable display of performance identification information corresponding to the variable display of the first special identification information, It is possible to display a variable display of performance identification information corresponding to the variable display of the second special identification information, When the starting condition is met, displaying a variable display of the performance identification information such that the transparency of the performance identification information changes from a first value to a second value higher than the first value; If the first start condition is satisfied while the demonstration display is displayed, the performance corresponding to the first special identification information is changed from the demonstration display before the transparency of the performance identification information reaches the second value. Switch the display to a variable display of identification information, If the second start condition is satisfied while the demonstration display is displayed, the performance corresponding to the second special identification information is started from the demonstration display before the transparency of the performance identification information reaches the second value. Switch the display to variable display of identification information (Figure 25, Figure 54, Figure 124, etc.) It is characterized by According to this feature, no matter which starting condition is met, if the switching from the demonstration display is completed before the transparency of the performance identification information becomes high, the starting condition is met and the demonstration display is started. It is possible to notify that the process has ended, and as a result, suitable customer waiting control can be performed.
[0046] [Form 26] The gaming machine of form 26-1 is A gaming machine capable of variably displaying special identification information upon satisfaction of a starting condition, a firing operation means; a display means; A light emitting means; A light emission control means, The display means is In the first period after the variable display ends, display the background display, Displaying a demonstration display in a second period after the first period ends; If the firing operation means is operated while displaying the demonstration display, switching from the demonstration display to the background display; The light emission control means includes: In the first period, controlling the light emitting means using a background display brightness data table corresponding to the background display, In the second period, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; When the firing operation means is operated while the demonstration display is being displayed by the display means, the demonstration display brightness data is displayed before the display means switches the display from the demonstration display to the background display. Switching from the table to the background display brightness data table and controlling the light emitting means (FIG. 59, FIG. 60, etc.) It is characterized by According to this feature, by switching the control of the light emitting means first, it is possible to quickly notify that the demonstration display has ended due to the operation of the firing operation means by switching the light emitting means. Customer waiting control can be performed.
[0047] [Form 27] The gaming machine of form 27-1 is A gaming machine capable of playing games, Menu operation means, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; If the menu operating means is operated while displaying the demonstration display, switching from the demonstration display to a menu display; The light emission control means includes: In the first period, controlling the light emitting means using a background display brightness data table, In the second period, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; When the menu is displayed, controlling the light emitting means using a menu display brightness data table corresponding to the menu display, When the menu operating means is operated while the demonstration display is being displayed by the display means, the demonstration display brightness data is displayed before the display means switches the display from the demonstration display to the menu display. Control the light emitting means by switching from the table to the menu display brightness data table (Figures 61 to 63, etc.) It is characterized by According to this feature, by switching the control of the light emitting means first, it is possible to quickly notify that the demonstration display has ended due to the operation of the menu operation means by switching the light emitting means, and as a result, a favorable Customer waiting control can be performed.
[0048] [Form 28] The gaming machine of form 28-1 is A gaming machine capable of playing games, Menu operation means, a display means; A light emitting means; A light emission control means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the game in the normal state ends; Displaying a special state background display during a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the game in the normal state; displaying a demonstration display in a second period after the first period after the end of the game in the special state; If the menu operating means is operated while displaying the demonstration display, switching from the demonstration display to a menu display; The light emission control means includes: In a first period after the game in the normal state ends, controlling the light emitting means using a brightness data table for normal state background display corresponding to the normal state background display, In a first period after the game in the special state ends, controlling the light emitting means using a special state background display brightness data table corresponding to the special state background display; controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display in a second period after the first period after the game in the normal state ends; controlling the light emitting means using the demonstration display brightness data table in a second period after the first period after the end of the game in the special state; When the menu is displayed, controlling the light emitting means using a menu display brightness data table corresponding to the menu display, If the menu operation means is operated while the demonstration display is being displayed by the display means in the normal state, the demonstration display may be performed before the display means switches the display from the demonstration display to the menu display. controlling the light emitting means by switching from the display brightness data table to the menu display brightness data table; If the menu operation means is operated while the demonstration display is being displayed by the display means in the special state, the demonstration display is executed before the display means switches the display from the demonstration display to the menu display. Control the light emitting means by switching from the display brightness data table to the menu display brightness data table (FIGS. 61 to 63, etc.) It is characterized by According to this feature, in the normal state and the special state, by first switching the control of the light emitting means, it is possible to immediately notify that the demonstration display has ended due to the operation of the menu operation means by switching the light emitting means. As a result, suitable customer waiting control can be performed. It is characterized by According to this feature, it is possible to perform suitable customer waiting control as a result.
[0049] [Form 29] The gaming machine of form 29-1 is A game machine that can play games, Equipped with display means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; After the second period ends, displaying a switching display, and then displaying the background display; If an interrupt condition is satisfied while displaying the demonstration display, the demonstration display is switched to the background display without displaying the switching display (FIGS. 50 to 63, etc.). It is characterized by According to this feature, the end of the demonstration display due to the passage of time is done by inserting a switching display to prevent the appearance of sudden switching, and the end of the demonstration display due to an interrupt condition is done without inserting the switching display. By showing the sudden change, by contrasting these events, it is possible to particularly highlight the interruption and termination, and as a result, suitable customer waiting control can be performed.
[0050] [Form 30] The gaming machine of form 30-1 is A game machine that can play games, Equipped with display means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the game in the normal state ends; Displaying a special state background display during a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the game in the normal state; displaying the demonstration display in a second period after the first period after the end of the game in the special state; After the second period in the normal state ends, displaying a switching display, and then displaying the normal state background display; After the second period in the special state ends, displaying the switching display, and then displaying the special state background display, If an interrupt condition is satisfied while displaying the demonstration display in the normal state, the demonstration display is switched to the normal state background display without displaying the switching display.
[0051] If the interruption condition is met while the demonstration display is being displayed in the special state, the demonstration display is switched to the special state background display without displaying the switching display (Fig. 50 ~Figure 63, etc.) It is characterized by According to this feature, in the normal state and special state, the end of the demonstration display due to the passage of time is prevented by inserting a switching display to prevent it from appearing to have suddenly changed, and the end of the demonstration display due to an interrupt condition is By showing the sudden change without intervening the switching display, by contrasting these events, it is possible to particularly highlight the interruption and termination, and as a result, suitable customer waiting control can be performed. .
[0052] [Form 31] The gaming machine of form 31-1 is A game machine that can play games, Equipped with display means, The display means is If a power failure occurs and the power is turned on, After the power is turned on, the background display is displayed without displaying a guidance display regarding production adjustment at the display start timing of the background display, Then display the demonstration display and After that, displaying the background display while displaying the guidance display at the display start timing of the background display, If the power is turned off and the power is turned on with initialization, After the power is turned on, displaying the background display without displaying a guidance display regarding production adjustment at the display start timing of the background display; then displaying the demonstration display; Thereafter, the background display is displayed while displaying the guidance display at the display start timing of the background display (FIGS. 44 and 45) It is characterized by According to this feature, the start-up situation before a gaming parlor opens can be either a hot start (power on without initialization) or a cold start (power on with initialization). Even at startup, game store staff can check the display by checking the background display, checking the demonstration display, and checking the guidance display after turning on the power, increasing the efficiency of confirmation and further improving the efficiency of the game store. If the background display is displayed when the store is open and players are welcomed, the background display will be the one with the guidance display displayed, so it will be possible to provide clear guidance for production adjustments from the timing of the start of play, and to provide players with guidance. A suitable gaming environment can be provided, and as a result, suitable customer waiting control can be performed.
[0053] [Form 32] The gaming machine of form 32-1 is A game machine that can play games, Equipped with display means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in the normal state; Displaying a special state background display in the special state; In the above normal state, if a power outage occurs and the power is turned on, After the power is turned on, displaying the normal state background display without displaying a guidance display regarding production adjustment at the display start timing of the normal state background display; Then display the demonstration display and After that, displaying the normal state background display while displaying the guidance display at the display start timing of the normal state background display, In the above special state, if a power outage occurs and the power is turned on, After the power is turned on, displaying the special state background display without displaying a guidance display regarding production adjustment at the display start timing of the special state background display; then displaying the demonstration display; Thereafter, the special state background display is displayed while displaying the guidance display at the display start timing of the special state background display (FIGS. 46 to 49, etc.) It is characterized by According to this feature, the start-up status before the game store opens can be considered to be a normal state or a special state, and a guide is displayed so that you can check in the background in which state it has started up. If the background is displayed again after that, there is a high possibility that you have already confirmed the status, so by displaying the guidance display from the timing when the background display starts displaying. , When the background display is displayed when the game parlor is open and welcoming players, the background display will be the one with the guidance display displayed, so it will be possible to provide precise guidance for performance adjustment from the timing of the start of the game, A suitable gaming environment can be provided to the players, and as a result, suitable customer waiting control can be performed.
[0054] [Form 33] The gaming machine of form 33-1 is A game machine that can play games, Equipped with display means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is In the normal state, after the variable display ends, displaying a normal state background display without displaying a guidance display regarding performance adjustment; after a predetermined period has elapsed, displaying the normal state background display while displaying the guidance display; After that, displaying a demonstration display, and after a display period of the demonstration display has elapsed, displaying the normal state background display while displaying the guidance display; In the special state, after the variable display ends, displaying a special state background display without displaying a guidance display regarding performance adjustment; after a predetermined period has elapsed, displaying the special state background display while displaying the guidance display; Thereafter, the demonstration display is displayed, and after the display period of the demonstration display has elapsed, the special state background display is displayed while the guidance display is being performed (FIGS. 39 to 44, etc.) It is characterized by According to this feature, the guidance display is not displayed immediately after the end of the variation in both the normal state and the special state, thereby preventing unnecessarily prompting for production adjustment, and once the demonstration display is completed. After the game ends, there is a possibility that the players are away from their seats, so by prompting them to adjust the performance immediately after switching from the demonstration display to the background display, it is possible to have them play in a suitable gaming environment. As a result, suitable customer waiting control can be performed.
[0055] [Form 34] The gaming machine of form 34-1 is A gaming machine capable of variably displaying first special identification information when a first starting condition is satisfied, and variably displaying second special identification information when a second starting condition is satisfied, Equipped with display means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is In the normal state, after the variable display of the first special identification information ends, displaying a normal state background display without displaying a guidance display regarding performance adjustment; after a predetermined period has elapsed, displaying the normal state background display while displaying the guidance display; After that, displaying a demonstration display, and after a display period of the demonstration display has elapsed, displaying the normal state background display while displaying the guidance display; In the normal state, after the variable display of the second special identification information ends, displaying the normal state background display without displaying the guide display, and after the predetermined period has elapsed, displaying the normal state background display while displaying the guide display; After that, displaying the demonstration display, and after a display period of the demonstration display has elapsed, displaying the normal state background display while displaying the guidance display; In the special state, after the variable display of the first special identification information ends, displaying a special state background display without displaying the guidance display, and after the predetermined period has elapsed, displaying the special state background display while displaying the guidance display; After that, displaying the demonstration display, and after a display period of the demonstration display has elapsed, displaying the special state background display while displaying the guidance display; In the special state, after the variable display of the second special identification information ends, displaying the special state background display without displaying the guide display, and after the predetermined period has elapsed, displaying the special state background display while displaying the guide display; Thereafter, the demonstration display is displayed, and after the display period of the demonstration display has elapsed, the special state background display is displayed while the guidance display is being performed (FIGS. 39 to 44, etc.) It is characterized by According to this feature, the guidance is displayed immediately after the change of the first special identification information in either the normal state or the special state, even after the change of the second special identification information ends. By not displaying this, we prevent unnecessarily prompting for production adjustments, and once the demonstration display has ended, there is a possibility that the player is away from his / her seat, so the background will be removed from the demonstration display. By prompting the player to adjust the performance immediately after switching to the display, it is possible to encourage the player to play the game in a suitable gaming environment, and as a result, it is possible to perform suitable customer waiting control.
[0056] [Form 35] The gaming machine of form 35-1 is A game machine that can play games, Equipped with display means, The display means is After the variable display ends, Displaying a background display without displaying a guidance display related to production adjustment, and after a predetermined period has elapsed, displaying the guidance display in a specific animation so as to be superimposed on the background display, Thereafter, a demonstration display is displayed, and after the display period of the demonstration display has elapsed, the guidance display is displayed in a manner that is superimposed on the background display by displaying the specific animation (FIGS. 39 to 44, etc.) It is characterized by According to this feature, by not displaying the guidance display immediately after the end of the variation, it is possible to prevent unnecessarily prompting for production adjustment, and once the demonstration display has ended, the background display changes from the demonstration display to the background display. By prompting the production adjustment immediately after the change, it is possible to encourage the player to play in a suitable gaming environment.Furthermore, when displaying the guidance display immediately after switching from the demonstration display to the background display, the guidance is provided after the change ends. By displaying the guidance using the same animation as when displaying the information, it is possible to emphasize that the guidance display has been displayed without incurring any cost, and as a result, it is possible to perform suitable customer waiting control.
[0057] [Form 36] The gaming machine of form 36-1 is A game machine that can play games, Equipped with display means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is In the normal state, after the variable display ends and a first specific period has elapsed, displaying a demonstration display; In the special state, after the variable display ends and the first specific period has elapsed, displaying the demonstration display; In the normal state, after a power outage occurs and a second specific period has elapsed after the power is turned on, displaying the demonstration display; In the special state, when the power is turned off and the second specific period has elapsed after the power is turned on, displaying the demonstration display; The first specific period is longer than the second specific period (Figure 39, Figure 42, Figure 47, Figure 49, Figure 123, etc.) It is characterized by According to this feature, if the demonstration display is displayed immediately after the fluctuation ends, the player may not have been replaced and it becomes troublesome, so a longer time is set and the Since the game store clerk, not the player, is present, by setting the length to be short, the game store clerk can check the demonstration display immediately, and as a result, suitable customer waiting control can be performed.
[0058] [Form 37] The gaming machine of form 37-1 is A game machine that can play games, Equipped with display means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is In the normal state, after the variable display ends and a first specific period has elapsed, displaying a demonstration display; In the special state, after the variable display ends and the first specific period has elapsed, displaying the demonstration display; In the normal state, after a power outage occurs and the power is turned on with initialization, the demonstration display is displayed when a second specific period has elapsed; In the special state, after the power is turned off with initialization and the second specific period has elapsed, displaying the demonstration display; The first specific period is longer than the second specific period (Figure 39, Figure 42, Figure 45, Figure 123, etc.) It is characterized by According to this feature, if the demonstration display is displayed immediately after the fluctuation ends, the player may not have been replaced and it becomes troublesome, so a longer time is set and a cold start (initial Since turning on the power (with power on) is the first step that must be performed when a gaming machine is installed at a gaming parlor, it is possible to display the demonstration display immediately so that the gaming staff can easily display the demonstration display. This can be quickly confirmed and the customer can learn more about the installed machine, resulting in better customer waiting control.
[0059] [Form 38] The gaming machine of form 38-1 is A game machine that can play games, Equipped with display means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is In the normal state, after a power outage occurs and a first specific period has elapsed after the power is turned on, a demonstration display is displayed; In the special state, when the power is turned off and the first specific period has elapsed after the power is turned on, displaying the demonstration display; In the normal state, after a power outage occurs and the power is turned on with initialization, the demonstration display is displayed when a second specific period has elapsed; In the special state, after the power is turned off with initialization and the second specific period has elapsed, displaying the demonstration display; The first specific period is longer than the second specific period (Figure 45, Figure 47, Figure 49, Figure 123, etc.) It is characterized by According to this feature, a cold start (power-on with initialization) is a start method that must be performed first when a gaming machine is introduced into a gaming parlor, so the demonstration display will be displayed immediately. By doing so, game store clerks can quickly check the demonstration display and learn more about the introduced machines, and as a result, suitable customer waiting control can be performed.
[0060] [Form 39] The gaming machine of form 39-1 is A game machine that can play games, Equipped with display means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is In the normal state, after the variable display ends, a demonstration display is displayed when a first specific period has elapsed, and after the demonstration display ends, when a predetermined period has elapsed, the demonstration display is displayed again. death, In the special state, when the first specific period has elapsed after the variable display ends, the demonstration display is displayed, and after the demonstration display has ended, when the predetermined period has elapsed, the demonstration display is displayed again. show the display, In the normal state, after the power is turned off and the power is turned on with initialization, the demonstration display is displayed after the second specific period has elapsed, and after the demonstration display is finished, the predetermined period of time is displayed. has passed, display the demonstration display again, In the special state, after the power is cut off and the power is turned on with initialization, the second specific period elapses, the demonstration display is displayed, and after the demonstration display ends, the predetermined When the period has passed, the demonstration display will be displayed again, The first specific period is longer than the second specific period (Figure 39, Figure 42, Figure 45, Figure 123, etc.) It is characterized by According to this feature, if the demonstration display is displayed immediately after the fluctuation ends, the player may not have been replaced and it becomes troublesome, so a longer time is set and a cold start (initial Since turning on the power (with power on) is the first step that must be performed when a gaming machine is installed at a gaming parlor, it is possible to display the demonstration display immediately so that the gaming staff can easily display the demonstration display. It is possible to quickly confirm the following information and to learn more about the installed machine.Furthermore, a demonstration can be displayed once in any situation: after the fluctuation in the normal state, after the fluctuation in the special state, or after a cold start. By setting the period from when is displayed until the demonstration display is displayed again to be the same, the demo movie can be shown stably, and as a result, suitable customer waiting control can be performed.
[0061] [Form 40] The gaming machine of form 40-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, if no specific error has occurred, controlling the light emitting means using a background display brightness data table corresponding to the background display; In the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; When the specific error occurs during a game, controlling the light emitting means using a specific error brightness data table corresponding to the specific error, Thereafter, during the first period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, if the specific error is not resolved during the second period, control of the light emitting means using the specific error brightness data table is continued (FIGS. 65 to 67, etc.) It is characterized by According to this feature, the notification by the lamp of a specific error that occurs during the game is carried over to both the background display and the demonstration display, thereby stably notifying the specific error. As a result, suitable customer waiting control can be performed.
[0062] [Form 41] The gaming machine of form 41-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the game in the normal state ends; Displaying a special state background display during a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the game in the normal state; displaying the demonstration display in a second period after the first period after the end of the game in the special state; The light emission control means includes: In a first period after the game in the normal state ends, if no specific error has occurred, controlling the light emitting means using a brightness data table for normal state background display corresponding to the normal state background display, In a first period after the game in the special state ends, if the specific error does not occur, the light emitting means is controlled using a special state background display brightness data table corresponding to the special state background display. , If the specific error does not occur during the second period after the first period after the end of the game in the normal state, the light emission is performed using the demonstration display brightness data table corresponding to the demonstration display. control the means; In a second period after the first period after the end of the game in the special state, if the specific error does not occur, controlling the light emitting means using the demonstration display brightness data table, When the specific error occurs during the game in the normal state, controlling the light emitting means using a specific error brightness data table corresponding to the specific error, Thereafter, in a first period after the game in the normal state ends, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Then, in a second period after the first period after the end of the game in the normal state, if the specific error is not resolved, control of the light emitting means using the specific error brightness data table. continue, When the specific error occurs during the game in the special state, controlling the light emitting means using the specific error brightness data table; Thereafter, in a first period after the game in the special state ends, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, in a second period after the first period after the end of the game in the special state, if the specific error is not resolved, control of the light emitting means using the specific error brightness data table. Continue (Figures 65 to 68, etc.) It is characterized by According to this feature, the notification by the lamp of a specific error that occurs during the game in both the normal state and the special state is carried over and executed both during the background display and during the demonstration display. As a result, it is possible to stably notify specific errors, and as a result, it is possible to perform suitable customer waiting control.
[0063] [Form 42] The gaming machine of form 42-1 is A gaming machine capable of variably displaying first special identification information when a first starting condition is satisfied, and variably displaying second special identification information when a second starting condition is satisfied, a display means; A light emitting means; A light emission control means, The display means is Displaying a background display during a first period after the end of the variable display of the first special identification information; Displaying the background display in a first period after the variable display of the second special identification information ends; Displaying a demonstration display in a second period after the first period after the end of the variable display of the first special identification information; Displaying the demonstration display during the second period after the first period after the end of the variable display of the second special identification information; The light emission control means includes: In a first period after the end of the variable display of the first special identification information, if no specific error has occurred, controlling the light emitting means using a background display brightness data table corresponding to the background display; In a first period after the end of variable display of the second special identification information, if the specific error does not occur, controlling the light emitting means using the background display brightness data table; In a second period after the end of the first period after the end of the variable display of the first special identification information, if the specific error does not occur, display a demonstration display brightness data table corresponding to the demonstration display. controlling the light emitting means using In a second period after the end of the first period after the end of the variable display of the second special identification information, if the specific error does not occur, the light emitting means is displayed using the demonstration display brightness data table. control, If the specific error occurs during variable display of the first special identification information, controlling the light emitting means using a specific error brightness data table corresponding to the specific error, Thereafter, in a first period after the end of the variable display of the first special identification information, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, in a second period after the end of the first period after the end of the variable display of the first special identification information, if the specific error has not been resolved, the Continue controlling the light emitting means, If the specific error occurs during variable display of the second special identification information, controlling the light emitting means using the specific error brightness data table; Thereafter, in a first period after the end of the variable display of the second special identification information, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, in a second period after the end of the first period after the end of the variable display of the second special identification information, if the specific error is not resolved, the brightness data table for the specific error is used. Continue controlling the light emitting means (Figures 65 to 68, etc.) It is characterized by According to this feature, the lamp notification of a specific error that occurs during the variable display of the first special identification information and the variable display of the second special identification information is carried over and executed both during the background display and during the demonstration display. By doing so, stable specific error notification can be performed, and as a result, suitable customer waiting control can be performed.
[0064] [Form 43] The gaming machine of form 43-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, if no specific error has occurred, controlling the light emitting means using a background display brightness data table corresponding to the background display; In the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; When the specific error occurs during a game, controlling the light emitting means using a specific error brightness data table corresponding to the specific error, Thereafter, during the first period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, during the second period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; The brightness data constituting the demonstration display brightness data table and the brightness data constituting the specific error brightness data table differ in the colors that predominate (Figures 35, 78 to 89, and 110 to 89). 112 etc.) It is characterized by According to this feature, by configuring the luminance data table for specific errors and the luminance data table for demonstration display to have different main colors in the luminance data, specific errors can be detected depending on the light emission mode during demonstration display. It can be suggested that this is occurring, and as a result, suitable customer waiting control can be performed.
[0065] [Form 44] The gaming machine of form 44-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, if no specific error has occurred, controlling the light emitting means using a background display brightness data table corresponding to the background display; In the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; When the specific error occurs during a game, controlling the light emitting means using a specific error brightness data table corresponding to the specific error, Thereafter, during the first period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, during the second period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; The brightness data constituting the background display brightness data table and the brightness data constituting the specific error brightness data table have different colors (Figures 35, 78 to 89, and 110 to 110). 112 etc.) It is characterized by According to this feature, by configuring the brightness data table for specific errors and the brightness data table for background display to have different main colors in the brightness data, specific errors can be detected depending on the light emission mode during background display. It can be suggested that this is occurring, and as a result, suitable customer waiting control can be performed.
[0066] [Form 45] The gaming machine of form 45-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the game in the normal state ends; Displaying a special state background display during a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the game in the normal state; displaying the demonstration display in a second period after the first period after the end of the game in the special state; The light emission control means includes: In a first period after the game in the normal state ends, if no specific error has occurred, controlling the light emitting means using a brightness data table for normal state background display corresponding to the normal state background display, In a first period after the game in the special state ends, if the specific error does not occur, the light emitting means is controlled using a special state background display brightness data table corresponding to the special state background display. , If the specific error does not occur during the second period after the first period after the end of the game in the normal state, the light emission is performed using the demonstration display brightness data table corresponding to the demonstration display. control the means; In a second period after the first period after the end of the game in the special state, if the specific error does not occur, controlling the light emitting means using the demonstration display brightness data table, When the specific error occurs during the game in the normal state, controlling the light emitting means using a specific error brightness data table corresponding to the specific error, Thereafter, in a first period after the game in the normal state ends, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Then, in a second period after the first period after the end of the game in the normal state, if the specific error is not resolved, control of the light emitting means using the specific error brightness data table. continue, When the specific error occurs during the game in the special state, controlling the light emitting means using the specific error brightness data table; Thereafter, in a first period after the game in the special state ends, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, in a second period after the first period after the end of the game in the special state, if the specific error is not resolved, control of the light emitting means using the specific error brightness data table. continue, The brightness data constituting the normal state background display brightness data table and the brightness data constituting the specific error brightness data table have different colors that occupy a large proportion, The brightness data constituting the special state background display brightness data table and the brightness data constituting the specific error brightness data table have different colors (Figs. 35, 78 to 89, and 110). ~Figure 112 etc.) It is characterized by According to this feature, the brightness data table for specific errors and the brightness data table for normal state background display are configured to have different main colors in the brightness data, and the brightness data table for specific errors and the brightness data table for normal state background display are configured to have different main colors. By configuring the main color of the brightness data to be different from the brightness data table for the special state background display, it is possible to prevent specific errors from occurring depending on the light emission mode during the background display, regardless of which background is being displayed. As a result, suitable customer waiting control can be performed.
[0067] [Form 46] The gaming machine of form 46-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the second period, if no specific error has occurred, controlling the first light emitting means and the second light emitting means using demonstration display brightness data corresponding to the demonstration display; If the specific error occurs in the second period, controlling the first light emitting means using specific error brightness data corresponding to the specific error; controlling the second light emitting means using the demonstration display brightness data; The brightness data for demonstration display and the brightness data for specific error have different colors that occupy a large proportion (Figure 35, Figures 78 to 89, Figures 110 to 112, etc.) It is characterized by According to this feature, by configuring the main color of the brightness data to be different between the brightness data for a specific error and the brightness data for a demonstration display, a specific error may occur depending on the light emission mode during the demonstration display. As a result, suitable customer waiting control can be performed.
[0068] [Form 47] The gaming machine of form 47-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, if no specific error has occurred, controlling the first light emitting means and the second light emitting means using background display brightness data corresponding to the background display; If the specific error occurs during the first period, controlling the first light emitting means using specific error brightness data corresponding to the specific error; controlling the second light emitting means using the background display brightness data; The brightness data for background display and the brightness data for specific error have different colors that occupy a large proportion (Figure 35, Figures 78 to 89, Figures 110 to 112, etc.) It is characterized by According to this feature, by configuring the luminance data for specific errors and the luminance data for background display to have different main colors in the luminance data, specific errors may occur depending on the light emission mode during background display. As a result, suitable customer waiting control can be performed.
[0069] [Form 48] The gaming machine of form 48-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the game in the normal state ends; Displaying a special state background display during a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the game in the normal state; displaying the demonstration display in a second period after the first period after the end of the game in the special state; The light emission control means includes: In a first period after the game in the normal state has ended, if no specific error has occurred, the first light emitting means and the first light emitting means are displayed using normal state background display brightness data corresponding to the normal state background display 2 Control the light emitting means, In a first period after the game in the special state has ended, if the specific error has not occurred, the first light emitting means and the controlling the second light emitting means; If the specific error occurs during the first period after the game in the normal state ends, controlling the first light emitting means using specific error brightness data corresponding to the specific error; controlling the second light emitting means using the normal state background display brightness data; If the specific error occurs during the first period after the game in the special state ends, controlling the first light emitting means using specific error brightness data corresponding to the specific error; controlling the second light emitting means using the special state background display brightness data; The brightness data for the normal state background display and the brightness data for the specific error have different colors that occupy a large proportion, The brightness data for the special state background display and the brightness data for the specific error have different colors that account for a large proportion (Figure 35, Figures 78 to 89, Figures 110 to 112, etc.) It is characterized by According to this feature, the main color of the brightness data is made different between the brightness data for a specific error and the brightness data for a normal state background display, and the brightness data for a specific error and the brightness data for a special state background display are made different. By configuring the main color of the brightness data to be different from the brightness data of As a result, suitable customer waiting control can be performed.
[0070] [Form 49] The gaming machine of form 49-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, if no specific error has occurred, controlling the light emitting means using a background display brightness data table corresponding to the background display; In the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; When the specific error occurs during a game, controlling the light emitting means using a specific error brightness data table corresponding to the specific error, Thereafter, during the first period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, during the second period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; The luminance data forming the demonstration display luminance data table and the luminance data forming the specific error luminance data table are configured such that the light emitting operation mode of the light emitting means visually recognized by the player is different (Fig. 35, Figures 78 to 89, Figures 110 to 112, etc.) It is characterized by According to this feature, by configuring the brightness data table for a specific error and the brightness data table for demonstration display to differ in the movement of the light emitting means shown to the player, the light emitting mode during demonstration display can be changed. It can be suggested that a specific error has occurred, and as a result, suitable customer waiting control can be performed.
[0071] [Form 50] The gaming machine of form 50-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, if no specific error has occurred, controlling the light emitting means using a background display brightness data table corresponding to the background display; In the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; When the specific error occurs during a game, controlling the light emitting means using a specific error brightness data table corresponding to the specific error, Thereafter, during the first period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, during the second period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; The light emitting operation mode of the light emitting means visually recognized by the player is configured to be different between the brightness data forming the background display brightness data table and the brightness data forming the specific error brightness data table (Fig. 35, Figures 78 to 89, Figures 110 to 112, etc.) It is characterized by According to this feature, by configuring the brightness data table for a specific error and the brightness data table for background display to differ in the movement of the light emitting means shown to the player, the light emitting mode during background display can be changed. It can be suggested that a specific error has occurred, and as a result, suitable customer waiting control can be performed.
[0072] [Form 51] The gaming machine of form 51-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the game in the normal state ends; Displaying a special state background display during a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the game in the normal state; displaying the demonstration display in a second period after the first period after the end of the game in the special state; The light emission control means includes: In a first period after the game in the normal state ends, if no specific error has occurred, controlling the light emitting means using a brightness data table for normal state background display corresponding to the normal state background display, In a first period after the game in the special state ends, if the specific error does not occur, the light emitting means is controlled using a special state background display brightness data table corresponding to the special state background display. , If the specific error does not occur during the second period after the first period after the end of the game in the normal state, the light emission is performed using the demonstration display brightness data table corresponding to the demonstration display. control the means; In a second period after the first period after the end of the game in the special state, if the specific error does not occur, controlling the light emitting means using the demonstration display brightness data table, When the specific error occurs during the game in the normal state, controlling the light emitting means using a specific error brightness data table corresponding to the specific error, Thereafter, in a first period after the game in the normal state ends, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Then, in a second period after the first period after the end of the game in the normal state, if the specific error is not resolved, control of the light emitting means using the specific error brightness data table. continue, When the specific error occurs during the game in the special state, controlling the light emitting means using the specific error brightness data table; Thereafter, in a first period after the game in the special state ends, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, in a second period after the first period after the end of the game in the special state, if the specific error is not resolved, control of the light emitting means using the specific error brightness data table. continue, The luminance data configuring the normal state background display luminance data table and the luminance data configuring the specific error luminance data table are configured such that the light emitting operation mode of the light emitting means visually recognized by the player is different; The light emitting operation mode of the light emitting means visually recognized by the player is configured to be different between the brightness data forming the special state background display brightness data table and the brightness data forming the specific error brightness data table. (Figure 35, Figure 78~Figure 89, Figure 110~Figure 112, etc.) It is characterized by According to this feature, the brightness data table for specific errors and the brightness data table for normal state background display are configured to differ in the movement of the light emitting means shown to the player, and the brightness data table for specific errors By configuring the movement of the light emitting means shown to the player to be different depending on the brightness data table for the special state background display and the brightness data table for the special state background display, a specific error can be detected depending on the light emitting mode during the background display regardless of which background is being displayed. It can be suggested that this is occurring, and as a result, suitable customer waiting control can be performed.
[0073] [Form 52] The gaming machine of form 52-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the second period, if no specific error has occurred, controlling the first light emitting means and the second light emitting means using demonstration display brightness data corresponding to the demonstration display; If the specific error occurs in the second period, controlling the first light emitting means using specific error brightness data corresponding to the specific error; controlling the second light emitting means using the demonstration display brightness data; The demonstration display brightness data and the specific error brightness data are configured such that the light emitting operation mode of the first light emitting means and the light emitting operation mode of the second light emitting means that are visually recognized by the player are different ( Figure 35, Figure 78~Figure 89, Figure 110~Figure 112, etc.) It is characterized by According to this feature, by configuring the movement of the light emitting means shown to the player to be different between the brightness data for a specific error and the brightness data for a demonstration display, a specific error can be detected depending on the light emitting mode during the demonstration display. It can be suggested that this is occurring, and as a result, suitable customer waiting control can be performed.
[0074] [Form 53] The gaming machine of form 53-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, if no specific error has occurred, controlling the first light emitting means and the second light emitting means using background display brightness data corresponding to the background display; If the specific error occurs during the first period, controlling the first light emitting means using specific error brightness data corresponding to the specific error; controlling the second light emitting means using the background display brightness data; The background display brightness data and the specific error brightness data are configured such that the light emitting operation mode of the first light emitting means and the light emitting operation mode of the second light emitting means that are visually recognized by the player are different ( Figure 35, Figure 78~Figure 89, Figure 110~Figure 112, etc.) It is characterized by According to this feature, by configuring the movement of the light emitting means shown to the player to be different between the brightness data for a specific error and the brightness data for a background display, a specific error can be detected depending on the light emitting mode during the background display. It can be suggested that this is occurring, and as a result, suitable customer waiting control can be performed.
[0075] [Form 54] The gaming machine of form 54-1 is A game machine that can play games, a display means; A light emitting means; A light emission control means, There is a normal state and a special state that is more advantageous to the player than the normal state. The display means is Displaying a normal state background display in a first period after the game in the normal state ends; Displaying a special state background display during a first period after the game in the special state ends; Displaying a demonstration display in a second period after the first period after the end of the game in the normal state; displaying the demonstration display in a second period after the first period after the end of the game in the special state; The light emission control means includes: In a first period after the game in the normal state has ended, if no specific error has occurred, the first light emitting means and the first light emitting means are displayed using normal state background display brightness data corresponding to the normal state background display 2 Control the light emitting means, In a first period after the game in the special state has ended, if the specific error has not occurred, the first light emitting means and the controlling the second light emitting means; If the specific error occurs during the first period after the game in the normal state ends, controlling the first light emitting means using specific error brightness data corresponding to the specific error; controlling the second light emitting means using the normal state background display brightness data; If the specific error occurs during the first period after the game in the special state ends, controlling the first light emitting means using specific error brightness data corresponding to the specific error; controlling the second light emitting means using the special state background display brightness data; The normal state background display brightness data and the specific error brightness data are configured such that the light emitting operation mode of the first light emitting means and the light emitting operation mode of the second light emitting means that are visually recognized by the player are different. , The special state background display brightness data and the specific error brightness data are configured such that the light emitting operation mode of the first light emitting means and the light emitting operation mode of the second light emitting means that are visually recognized by the player are different. (Figure 35, Figures 78 to 89, Figures 110 to 112, etc.) It is characterized by According to this feature, the movement of the light emitting means shown to the player is made different between the brightness data for a specific error and the brightness data for a normal state background display, and the brightness data for a specific error and the brightness data for a special By configuring the movement of the light emitting means to be shown to the player to be different depending on the brightness data for the status background display, it is possible to identify the state by the light emitting mode during the background display, regardless of whether it is a normal state or a special state. It can be suggested that an error has occurred, and as a result, suitable customer waiting control can be performed.
[0076] [Form 55] The gaming machine of form 55-1 is A game machine that can play games, a payout unit that pays out game media; a detection means provided in the payout section and configured to detect game media; a display means; A light emitting means; A light emission control means, If the conditions for paying out game media are met and the detection means does not detect any game media and unpaid game media occurs, a specific error occurs; The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, if the specific error has not occurred, controlling the light emitting means using a background display brightness data table corresponding to the background display; In the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; When the specific error occurs during a game, controlling the light emitting means using a specific error brightness data table corresponding to the specific error, Thereafter, during the first period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, during the second period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; When the specific error occurs during the second period, if game media exceeding the unpaid number is distributed to the payout department, and if game media not exceeding the unpaid number are distributed to the payout department. In either case, switching from the specific error brightness data table to the demonstration display brightness data table at a timing related to the detection of the first distributed game medium by the detection means, Control the light emitting means (Fig. 35, Fig. 64, Fig. 65, Fig. 78 to Fig. 89, Fig. 110 to Fig. 112, etc.) It is characterized by According to this feature, regardless of the number of game balls distributed to the payout section, at the timing when the detection sensor detects the first game ball, the light emitting mode of the light emitting means is emitted corresponding to the demonstration display. By switching to the mode, the demonstration display can be made to look natural, the processing can be shared, and as a result, suitable customer waiting control can be performed.
[0077] [Form 56] The gaming machine of form 56-1 is A game machine that can play games, a payout unit that pays out game media; a detection means provided in the payout section and configured to detect game media; a display means; A light emitting means; A light emission control means, If the conditions for paying out game media are met and the detection means does not detect any game media and unpaid game media occurs, a specific error occurs; The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, if the specific error has not occurred, controlling the light emitting means using a background display brightness data table corresponding to the background display; In the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; When the specific error occurs during a game, controlling the light emitting means using a specific error brightness data table corresponding to the specific error, Thereafter, during the first period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; Thereafter, during the second period, if the specific error is not resolved, continue controlling the light emitting means using the specific error brightness data table; When the specific error occurs during the first period, gaming media exceeding the unpaid number are distributed to the paying out department, and gaming media not exceeding the unpaid number are distributed to the paying out department. In either case, switching from the specific error brightness data table to the background display brightness data table at a timing related to the detection of the first distributed game medium by the detection means, Control the light emitting means (Fig. 35, Fig. 64, Fig. 65, Fig. 78 to Fig. 89, Fig. 110 to Fig. 112, etc.) It is characterized by According to this feature, no matter what number of game balls are distributed to the payout section, at the timing when the detection sensor detects the first game ball, the light emitting mode of the light emitting means is changed to emit light corresponding to the background display. By switching to this mode, the background display can be made to look natural quickly, and the processing can be standardized, resulting in suitable customer waiting control.
[0078] [Form 57] The gaming machine of form 57-1 is A game machine that can play games, a payout unit that pays out game media; a detection means provided in the payout section and configured to detect game media; a display means; A light emitting means; A light emission control means, If the conditions for paying out game media are met and the detection means does not detect any game media and unpaid game media occurs, a specific error occurs; The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, if the specific error has not occurred, controlling the light emitting means using a background display brightness data table corresponding to the background display; In the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; During the second period, if the payout condition for game media is met and the period in which the detection means does not detect game media continues for a predetermined period, a specific error corresponding to the specific error is determined from the demonstration display brightness data table. controlling the light emitting means by switching to an error brightness data table; When the specific error occurs during the second period, when a specific period shorter than the predetermined period has elapsed since the detecting means detected the game medium, the specific error brightness data table Switch to the demonstration display brightness data table and control the light emitting means (Fig. 35, Fig. 64, Fig. 65, Fig. 78 to Fig. 89, Fig. 110 to Fig. 112, etc.) It is characterized by According to this feature, if the detection means does not detect a state, there is a possibility of a specific error, but there is also a possibility that the ball is delayed, so the light emitting mode of the light emitting means is not changed immediately, and the game ball is When detected, the light emitting mode of the light emitting means is immediately switched to the light emitting mode corresponding to the demonstration display, so that the demonstration display can be made to look natural, and as a result, suitable customer waiting control can be performed.
[0079] [Form 58] The gaming machine of form 58-1 is A game machine that can play games, a payout unit that pays out game media; a detection means provided in the payout section and configured to detect game media; a display means; A light emitting means; A light emission control means, If the conditions for paying out game media are met and the detection means does not detect any game media and unpaid game media occurs, a specific error occurs; The display means is In the first period after the game ends, a background display is displayed, Displaying a demonstration display in a second period after the first period ends; The light emission control means includes: In the first period, if the specific error has not occurred, controlling the light emitting means using a background display brightness data table corresponding to the background display; In the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display brightness data table corresponding to the demonstration display; During the first period, if the payout condition for game media is satisfied and the period in which the detection means does not detect game media continues for a predetermined period, a specific error corresponding to the specific error is determined from the background display brightness data table. controlling the light emitting means by switching to an error brightness data table; When the specific error occurs during the first period, when a specific period shorter than the predetermined period has elapsed since the detecting means detected the game medium, the specific error brightness data table Control the light emitting means by switching to the background display brightness data table (Fig. 35, Fig. 64, Fig. 65, Fig. 78 to Fig. 89, Fig. 110 to Fig. 112, etc.) It is characterized by According to this feature, if the detection means does not detect a state, there is a possibility of a specific error, but there is also a possibility that the ball is delayed, so the light emitting mode of the light emitting means is not changed immediately, and the game ball is When detected, the light emitting mode of the light emitting means is immediately switched to the light emitting mode corresponding to the background display, so that the background display can be made to look natural, and as a result, suitable customer waiting control can be performed.
[0080] (Basic explanation) First, the basic configuration and control of the pachinko gaming machine 1 (also the configuration and control of a general pachinko gaming machine) will be explained.
[0081] Next, a mode for implementing the gaming machine according to the present invention will be explained below based on the drawings. In the following, the front side of Fig. 1 is the front (front, front) side of the pachinko game machine 1, and the back side is the back (rear, back) side of the pachinko game machine 1. This will be explained as a standard. Note that the front surface of the pachinko game machine 1 in this embodiment is the facing surface that faces the player who plays the game with the pachinko game machine 1. In addition, in the explanation of each step in a flowchart, for example, "Step S1" may be abbreviated as "S1" or "004SGS1," "Normal reach" may be abbreviated as "N reach," "Super reach" may be "SP reach," etc. It is sometimes abbreviated as.
[0082] (Configuration of pachinko machine 1, etc.) FIG. 1 is a front view of a pachinko gaming machine 1, showing the layout of the main components. A pachinko game machine (game machine) 1 is roughly divided into a game board (gauge board) 2 that constitutes a game board surface, and a game machine frame (base frame) 3 that supports and fixes the game board 2. A game area is formed on the game board 2, and a game ball as a game medium is fired from a predetermined ball launcher and hit into this game area.
[0083] In addition, "variable display" of special symbols means, for example, to display a plurality of types of special symbols in a variable manner (the same applies to other symbols described later). Variations include updating display of multiple symbols, scrolling display of multiple symbols, deformation of one or more symbols, and enlargement / reduction of one or more symbols. In the variation of special symbols and normal symbols described below, a plurality of types of special symbols or normal symbols are updated and displayed. In the variation of decorative designs described below, multiple types of decorative designs are scrolled or updated, or one or more decorative designs are deformed or enlarged / reduced. Incidentally, the variation also includes a mode in which a certain symbol is displayed blinking. At the end of the variable display, a predetermined special symbol is stopped and displayed (also referred to as derivation or derivation display) as a display result (the same applies to the variable display of other symbols described later). Note that the variable display may be expressed as a variable display or fluctuation.
[0084] The special symbol variably displayed on the first special symbol display device 4A is also referred to as a "first special symbol", and the special symbol variably displayed on the second special symbol display device 4B is also referred to as a "second special symbol". In addition, the special map game using the first special map is referred to as the "first special map game", and the special map game using the second special map is also referred to as the "second special map game". Note that there may be only one type of special symbol display device that performs variable display of special symbols.
[0085] An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is comprised of, for example, an LCD (liquid crystal display) or an organic EL (electro luminescence), and displays various performance images. Image display device 5 may include a projector and a screen. The image display device 5 displays various effect images.
[0086] For example, on the screen of the image display device 5, in synchronization with the first special pattern game and the second special pattern game, decorative patterns (such as patterns indicating numbers, etc.) as multiple types of decorative identification information different from the special pattern are displayed. A variable display is performed. Here, in synchronization with the first special figure game or the second special figure game, decorative symbols are displayed variably (for example, vertically direction (scroll display and update display). In addition, the special figure game and the variable display of decorative symbols that are executed synchronously are collectively referred to as simply variable display.
[0087] In addition, at the upper left of the display screen (display area) of the image display device 5, a first pending memory number (for example, the number "0", etc.), a second pending memory number (for example, the number "4", etc.), and a decoration are displayed. A display area 5S for displaying small patterns corresponding to the patterns is provided, and the small patterns are variably displayed in response to the variable display of the decorative patterns.
[0088] In addition, the first pending memory number, the second pending memory number, a pending display, a small symbol, an error display (not shown) indicating an error state that has occurred in the pachinko machine 1, and a right-handed action prompting the player to perform a right-handed operation. The notification image 004SG201 (see Figure 21) and the remaining time saving display 004SG202 (see Figure 21), which shows the remaining number of time savings, are displayed in front (upper layer) of the effect image such as the character, so that the effect image On the other hand, the visibility of the first reserved memory number, the second reserved memory number, small symbols, and error displays is prevented from being reduced due to duplication, while for decorative symbols, it is possible to prevent the visibility of the first reserved memory number, the second reserved memory number, small symbols, and error displays from decreasing. By displaying the decorative patterns, it may be possible to prevent the decorative patterns from overlapping and reducing the visibility of the effect image.
[0089] In addition, the above-mentioned small pattern is also called the 4th pattern. The fourth symbol is a symbol indicating that the special symbol (the first special symbol, the second special symbol) is displayed in a variable manner, for example, in a constant manner that is always visible on a display device such as the image display device 5. Displayed variably depending on the action. By variably displaying the fourth symbol, an effect may be performed in which the effect content including the variable display of the decorative pattern disappears from the screen for a moment, or the movable body 32 may be displayed on all or part of the screen of the image display device 5. Even if the decorative pattern is difficult to recognize, such as when a display is performed that blocks the display, it is possible to recognize whether or not the display is currently in a variable display state. The performance control CPU 120 performs variable display of the fourth symbol corresponding to the first special symbol by operating the image display device 5 based on receiving the first variable display start command. In addition, the performance control CPU 120 performs variable display of the fourth symbol corresponding to the second special symbol by operating the image display device 5 based on receiving the second variable display start command.
[0090] In addition, a fourth symbol display is provided at a location other than the image display device 5 (for example, the special variable winning ball device 7, which is a predetermined location on the game board 2), such as the first special symbol LED and the second special symbol LED. The pattern displayed on the device is also called the fourth pattern.
[0091] At the bottom of the screen of the image display device 5, there is a display area (special figure pending memory display area 5U) for displaying pending displays corresponding to variable displays whose execution is pending and active displays corresponding to variable displays currently being executed. , active display area 5F). The pending display and the active display are collectively referred to as a variable display compatible display corresponding to the variable display. In addition, in this embodiment, a common special symbol pending storage display area 5U is provided for the first special symbol and the second special symbol, but this area represents a variable display in which execution of the first special symbol is pending. A first special figure pending memory display area where the first pending display is displayed, and a second special figure pending memory display area where a second pending display representing a variable display in which execution of the second special symbol is pending is displayed. , may be provided separately.
[0092] At predetermined positions on the game board 2, a first reservation display 25A and a second reservation display 25B, which are configured to include a plurality of LEDs, are provided. The first reservation display 25A displays the first reservation storage number by the number of LEDs lit. The second hold display 25B displays the second hold storage number based on the number of LEDs lit.
[0093] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided on the right side of the winning ball device 6A.
[0094] The winning ball device 6A forms a first starting winning opening that is always kept in a constant open state through which game balls can enter, for example, by a predetermined ball receiving member. When a game ball enters the first starting winning hole, a predetermined number (for example, three) of winning balls are paid out, and the first special figure game can be started.
[0095] The variable prize winning ball device 6B (normal electric accessory) forms a second starting prize opening that changes between the closed state and the open state by the solenoid 81 (see FIG. 2). The variable prize winning ball device 6B includes, for example, an electric accessory having a movable piece that can be opened and closed, and when the solenoid 81 is in the OFF state, the movable piece is in the upright position, so that the game ball is placed in the second starting prize opening. It will be in a closed state where no entry will occur (it is also said that the second starting prize opening will be in a closed state). On the other hand, when the solenoid 81 is in the ON state, the movable piece of the variable winning ball device 6B is in the tilted position, so that the variable winning ball device 6B enters the open state where the game ball can enter the second starting winning opening (second starting winning opening). It is also said that the mouth becomes open.) When the game ball enters the second starting prize opening, a predetermined number (for example, three) of prize balls are paid out, and the second special figure game can be started. Incidentally, the variable winning ball device 6B is not limited to the above as long as it changes between a closed state and an open state.
[0096] At predetermined positions on the game board 2 (in the example shown in FIG. 1, three locations on the lower left of the gaming area and one location above the variable winning ball device 6B), the game board 2 is always kept in a constant open state by a predetermined ball resting member. There will be 10 general prize openings. In this case, when entering any of the general winning holes 10, a predetermined number (for example, 10) of game balls are paid out as prize balls.
[0097] A special variable winning ball device 7 having a big winning opening is provided between the winning ball device 6A and the variable winning ball device 6B. The special variable winning ball device 7 is equipped with a big winning opening door that is driven to open and close by a solenoid 82 (see FIG. 2), and has a big winning opening as a specific area that changes between an open state and a closed state by the big winning opening door. Form.
[0098] As an example, in the special variable winning ball device 7, when the solenoid 82 for the big winning hole door (special electric accessory) is in the OFF state, the big winning hole door closes the big winning hole, and the game ball is You will not be able to enter (pass through) the prize opening. On the other hand, in the special variable winning ball device 7, when the solenoid 82 for the big winning hole door is in the ON state, the big winning hole door opens the big winning hole, making it easier for game balls to enter the big winning hole. Become.
[0099] When game balls enter the grand prize opening, a predetermined number (for example, 14) of game balls are paid out as prize balls. When the game ball enters the big winning hole, more prize balls are paid out than when the game ball enters the first starting winning hole, the second starting winning hole, and the general winning hole 10, for example.
[0100] The entry of a game ball into each winning hole including the general winning hole 10 is also referred to as "winning". In particular, winning in the starting opening (first starting winning opening, second starting winning opening) is also referred to as starting winning.
[0101] A normal symbol display 20 is provided at a predetermined position on the game board 2 (in the example shown in FIG. 1, at the lower left of the game area). As an example, the normal symbol display 20 is made up of a 7-segment LED, etc., and performs variable display of normal symbols as multiple types of normal identification information different from special symbols. Normal symbols are represented by numbers indicating "0" to "9" and lighting patterns such as "-". The normal pattern may include a pattern in which all LEDs are turned off. This variable display of ordinary symbols is also called a ordinary symbol game.
[0102] A passage gate 41 through which game balls can pass is provided on the right side of the image display device 5. Based on the fact that the game ball has passed through the passage gate 41, the general game is executed.
[0103] Below the normal pattern display 20, a normal pattern holding display 25C is provided. The Futou Suspension Display 25C is configured to include, for example, four LEDs, and displays the number of Futou Suspended Memory, which is the number of Futou games whose execution is suspended, by the number of lit LEDs.
[0104] In addition to the above structure, the surface of the game board 2 is provided with a windmill that changes the downward direction and speed of the game ball and a large number of obstacle nails. At the bottom of the gaming area, there is provided an out opening into which game balls that have not entered any of the winning openings are taken in.
[0105] At the left and right upper positions of the gaming machine frame 3, speakers 8L and 8R are provided for reproducing and outputting sound effects and the like. A main lamp 9a is provided above the image display device 5 in the gaming machine frame 3, and side lamps 9b are provided on the left and right sides of the main lamp 9a so as to surround the gaming area. A button lamp 9e is provided below the panel 2. The main lamp 9a, side lamp 9b, and button lamp 9e provided in the gaming machine frame 3 are also referred to as "frame lamps."
[0106] A movable body 32 that operates according to the performance is provided at a predetermined position of the game board 2 (a position above and below the image display device 5 in FIG. 1), and a movable body lamp 9d is provided on the movable body 32. ing. Further, an attacker lamp 9c is provided at a position near the special variable winning ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. The attacker lamp 9c, movable lamp 9d, and decorative lamp 9f provided on the game board 2 are also referred to as "board lamps." Further, these main lamps 9a, side lamps 9b, attacker lamps 9c, movable lamps 9d, button lamps 9e, and decorative lamps 9f may be collectively referred to as game effect lamps 9. Note that the main lamp 9a, side lamp 9b, attacker lamp 9c, movable lamp 9d, button lamp 9e, and decorative lamp 9f are configured to include LEDs (see FIG. 36). Further, various lamps will be described later.
[0107] At the lower right position of the gaming machine frame 3, a ball-hitting operation handle (operation knob) 30 is provided which is operated by a player or the like in order to fire a game ball toward the gaming area using a ball-launching device.
[0108] At a predetermined position of the gaming machine frame 3 below the gaming area, game balls paid out as prize balls and game balls lent out by a predetermined ball rental machine are held (stored) so that they can be supplied to the batted ball firing device. ) is provided with a batted ball supply tray (upper tray). Incidentally, the gaming machine frame 3 may be provided with a payout section (hitting ball supply tray) apart from the upper tray from which prize balls are paid out when the upper tray is full.
[0109] A stick controller 31A that can be held and tilted by a player is attached to a predetermined position of the gaming machine frame 3 below the gaming area. The stick controller 31A is provided with a trigger button that can be pressed and operated by the player. An operation on stick controller 31A is detected by controller sensor unit 35A (see FIG. 2).
[0110] At a predetermined position of the gaming machine frame 3 below the gaming area, a push button 31B is provided that allows the player to perform a predetermined instruction operation by pressing the button or the like. An operation on push button 31B is detected by push sensor 35B (see FIG. 2).
[0111] In the pachinko game machine 1, a stick controller 31A and a push button 31B are provided as detection means for detecting a player's movement (operation, etc.), but detection means other than these may be provided.
[0112] (Summary of game progress) When the player rotates the ball-hitting operation handle 30 provided in the pachinko game machine 1, game balls are launched toward the game area. When the game ball passes through the passage gate 41, the normal pattern display 20 starts the normal pattern game. In addition, if the game ball passes through the passing gate 41 during the period during which the previous Fuzu game was being executed (the game ball passed through the passing gate 41, but the Fuzu game based on the passage cannot be executed immediately), , the general game based on the passage is suspended up to a predetermined upper limit (for example, 4).
[0113] In this general pattern game, if a specific normal pattern (a pattern per normal pattern) is stopped and displayed, the display result of the normal pattern becomes ``a common pattern hit''. On the other hand, if a normal symbol other than the regular symbol hit symbol (ordinary symbol missed symbol) is stopped and displayed as a confirmed ordinary symbol, the display result of the ordinary symbol becomes "ordinary symbol missed". When it comes to "normal map hit", opening control is performed to keep the variable winning ball device 6B open for a predetermined period (the second starting winning opening is in the open state).
[0114] When the game ball enters the first starting winning hole formed in the winning ball device 6A, the first special symbol game by the first special symbol display device 4A is started.
[0115] When the game ball enters the second start winning hole formed in the variable winning ball device 6B, the second special symbol game by the second special symbol display device 4B is started.
[0116] In addition, if the game ball enters the starting winning hole (winning) during the period when the special drawing game is being executed or during the period when the jackpot game state described below is being controlled (a starting winning has occurred, but the starting winning is based on the starting winning). If the special figure game cannot be executed immediately), the execution of the special figure game based on the entry is suspended until a predetermined upper limit number (for example, 4).
[0117] In the special pattern game, if a specific special pattern (a jackpot pattern, e.g. "7", the actual pattern differs depending on the jackpot type described later) is stopped and displayed as a confirmed special pattern, it becomes a "jackpot" and the jackpot pattern If a special symbol (missing symbol, for example "-") different from the above is stopped and displayed, it becomes a "missing" symbol.
[0118] After the display result in the special figure game becomes a "jackpot", the game is controlled to be in a jackpot game state as an advantageous state for the player.
[0119] In the jackpot game state, the jackpot formed by the special variable winning ball device 7 is opened in a predetermined manner. The said open state is either the timing when a predetermined period of time (for example, 29 seconds or 1.8 seconds) has elapsed, or the timing until the number of game balls that have entered the grand prize opening reaches a predetermined number (for example, 9 balls). It will continue until the earliest. The predetermined period is the upper limit period during which the big prize opening can be opened in one round, and hereinafter also referred to as the upper limit opening period. A cycle in which the big prize opening is opened in this way is called a round (round game). In the jackpot game state, the round can be repeated until it reaches a predetermined upper limit number of times (15 or 2 times).
[0120] In the jackpot game state, the player can receive a prize ball by entering the game ball into the jackpot opening. Therefore, the jackpot gaming state is an advantageous state for the player. The greater the number of rounds in the jackpot gaming state and the longer the open upper limit period, the more advantageous it is for the player.
[0121] Incidentally, the jackpot type is set in "jackpot". For example, we prepare multiple types of opening modes for the jackpot (number of rounds and maximum opening period) and gaming states after the jackpot gaming state (normal state, time-saving state, variable probability state, etc.), and set the jackpot type accordingly. has been done. As the jackpot types, there may be provided a jackpot type in which many prize balls can be obtained, a jackpot type in which few prize balls can be obtained, or a jackpot type in which few prize balls can be obtained.
[0122] After the jackpot gaming state ends, depending on the above-mentioned jackpot type, it may be controlled to a time saving state or a variable probability state.
[0123] In the time saving state, control (time saving control) is executed to shorten the average special figure variation time (period for varying the special figure) than in the normal state. In the time saving state, by shortening the average fluctuation time (period for changing the general pattern) than in the normal state, and by increasing the probability of hitting the normal pattern in the general drawing game compared to the normal state, etc. Control (high opening control, high base control) that makes it easier for the game ball to enter the second starting prize opening is also executed. The time saving state is a state in which the variation efficiency of the special symbols (especially the second special symbol) is improved, so it is an advantageous state for the player.
[0124] In the variable probability state (probability variable state), in addition to the time saving control, variable probability control is performed in which the probability that the display result is a "jackpot" is higher than in the normal state. The variable probability state is a state that is more advantageous to the player because it improves the efficiency of changing the special symbols and is also a state where it is easy to hit the jackpot.
[0125] The time saving state and the variable probability state continue until any one of the end conditions is satisfied first, such as the execution of the special figure game a predetermined number of times and the start of the next jackpot game state. A condition where the termination condition is that the special figure game has been executed a predetermined number of times is also called number-cutting (time-saving number-cutting, variable number-cutting probability, etc.).
[0126] A normal state is a gaming state other than a special state such as an advantageous state such as a jackpot game state that is advantageous to the player, a time saving state, or a variable probability state, and the display result in the Fuzu game is "Fuzu hit". The pachinko game machine 1, such as the probability and the probability that the display result in the special drawing game will be a "jackpot", will be returned to the initial setting state of the pachinko game machine 1 (for example, when the system is reset, a predetermined return after power is turned on). This state is controlled in the same way as when no processing is executed).
[0127] A state in which variable probability control is being executed is also referred to as a high probability state, and a state in which variable probability control is not executed is also referred to as a low probability state. A state in which time saving control is being executed is also referred to as a high base state, and a state in which time saving control is not being executed is also referred to as a low base state. Combining these, the time-saving state is also called a low-probability high-base state, the variable-probability state is a high-probability high-base state, and the normal state is called a low-probability low-base state. The high certainty state and low base state is also referred to as the high certainty low base state.
[0128] Incidentally, the gaming state may change based on the game ball passing through a specific area (for example, a specific area within the big winning opening) during the jackpot gaming state. For example, when the game ball passes through a specific area, the control may be changed to a variable probability state after the jackpot game state.
[0129] (Progress of production, etc.) In the pachinko game machine 1, various effects (effects that notify the progress of the game or make the game more exciting) are executed according to the progress of the game. The performance will be explained below. The effect is performed by displaying various effect images on the image display device 5, but in addition to or in place of the display, audio output from the speakers 8L and 8R and the game effect lamp 9 are performed. It may be performed as a performance using lighting or extinguishing of the lights, movement of the movable body 32, or any performance device including some or all of these.
[0130] As a performance that is executed according to the progress of the game, the "left", "middle", and "right" decorative pattern display areas 5L, 5C, and 5R provided on the image display device 5 display the first special pattern game or the first special pattern display area 5L, 5C, and 5R. 2 Corresponding to the start of the special figure game, variable display of decorative patterns is started. At the timing when the display result (also referred to as a fixed special pattern) is stopped and displayed in the first special pattern game or the second special pattern game, the fixed decorative pattern (a combination of three decorative patterns) that is the display result of the variable display of the decorative pattern ) is also stopped and displayed (derived).
[0131] During the period from when the variable display of the decorative symbols is started until it ends, the mode of the variable display of the decorative symbols may become a predetermined reach mode (reach is established). Here, the reach mode refers to the variable display of decorative symbols that are not yet displayed while the decorative symbols that are stopped and displayed on the screen of the image display device 5 form a part of the jackpot combination described later. This refers to the manner in which the situation continues.
[0132] Furthermore, a ready-to-win effect is executed in response to the above-mentioned ready-to-win mode being set during the variable display of the decorative symbols. In the pachinko gaming machine 1, the percentage of display results (display results of special pattern games and display results of variable display of decorative symbols) becoming a "jackpot" (also called jackpot reliability or jackpot expectation level) is determined depending on the performance mode. A plurality of different types of reach effects are executed. The reach performance includes, for example, normal reach and super reach, which has higher jackpot reliability than normal reach.
[0133] When the display result of the special pattern game becomes a "jackpot", a fixed decorative pattern that is a predetermined jackpot combination is derived as a display result of the variable display of decorative patterns on the screen of the image display device 5 (decorative pattern). The display result of the variable display of symbols is a "jackpot"). As an example, the same decorative symbols (for example, "7", etc.) are all stopped and displayed on predetermined valid lines in the "left", "middle", and "right" decorative symbol display areas 5L, 5C, and 5R. .
[0134] In the case of a "probable variable jackpot" that is controlled to a variable probability state after the end of the jackpot gaming state, odd-numbered decorative symbols (for example, "7", etc.) are stopped and displayed, and the variable probability state is changed after the jackpot gaming state ends. In the case of an uncontrolled "uncertain variable jackpot (normal jackpot)", even-numbered decorative symbols (for example, "6", etc.) may be stopped and displayed all together. In this case, the odd-numbered decorative designs are also referred to as variable probability patterns, and the even-numbered decorative patterns are also referred to as non-probable variable patterns (normal patterns). After reaching the reach mode with non-probability variable symbols, a promotion performance that ultimately becomes a "probability variable jackpot" may be executed.
[0135] If the display result of the special pattern game is "miss", the mode of variable display of the decorative pattern does not become the reach mode, and the display result of the variable display of the decorative pattern is the fixed decorative pattern (" ) may be stopped and displayed (the display result of the variable display of decorative symbols may be "non-reach out"). In addition, if the display result is "miss", after the variable display mode of the decorative pattern becomes the reach mode, the display result of the variable display of the decorative pattern is a predetermined reach combination that is not a jackpot combination ("reach is off"). ) may be stopped and displayed (the display result of the variable display of the decorative pattern may be "out of reach").
[0136] The performances that can be executed by the pachinko gaming machine 1 include displaying the above-mentioned variable display compatible display (hold display and active display). In addition, as other effects, for example, a preview effect that foretells the reliability of the jackpot is executed during the variable display of the decorative symbols. The preview performance includes a preview performance that foretells the reliability of a jackpot in a variable display that is currently being executed, and a preview performance that foretells the reliability of a jackpot in a variable display before execution (a variable display whose execution is pending). As the advance notice performance, a performance that changes the display mode of the variable display compatible display (suspended display or active display) to a different mode than usual may be performed.
[0137] In addition, in the image display device 5, by temporarily stopping the decorative pattern during the variable display of the decorative pattern and then restarting the variable display, one variable display can be made to appear pseudo-like multiple variable displays. A pseudo-continuous performance may also be executed.
[0138] Even during the jackpot game state, a jackpot performance for notifying the jackpot game state is executed. As the jackpot performance, a performance that notifies the number of rounds or a promotion performance that indicates that the value of the jackpot game state is improved may be executed.
[0139] Further, for example, when a special figure game or the like is not being executed, a demonstration image is displayed on the image display device 5 (a customer waiting demonstration effect is executed).
[0140] (board configuration) The pachinko game machine 1 is equipped with a main board 11, an effect control board 12, an audio control board 13, a lamp control board 14, a relay board 15, etc. as shown in FIG. 2, for example. In addition, various boards such as a payout control board 004SG030, an information terminal board, a firing control board, etc. are arranged on the back of the pachinko game machine 1. Furthermore, a power supply board 17 is also mounted. Various control boards are not only electronic circuit boards such as printed wiring boards with conductor patterns on which electrical components can be mounted, but also electronic circuit boards that are configured to have electrical components mounted on them to achieve specific electrical functions. This concept includes electronic circuit mounting boards.
[0141] A power switch 91 is connected to the power supply board 17, and by operating the power switch 91 (turning it ON), power from an AC power source such as AC100V in an external power supply such as a commercial power supply is connected to the power supply board 17. It can be supplied to electrical components including various control boards such as the main board 11 and the performance control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting alternating current (AC) into direct current (DC), a power supply circuit for converting a predetermined direct current voltage into a specific direct current voltage (for example, 12 V DC, 5 V DC, etc.). We are prepared.
[0142] The main board 11 is a control board on the main side, and includes the progress of the above-mentioned games in the pachinko gaming machine 1 (execution of the special game (including management of reservations), execution of the regular game (including management of reservations), jackpot), etc. It has a function to control the gaming state, gaming state, etc.). The main board 11 includes a game control microcomputer 100, a switch circuit 110, an output circuit 111, and the like.
[0143] The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, and a CPU (Central Processing Unit) 103. , a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.
[0144] The CPU 103 performs processing for controlling the progress of the game (processing for realizing the functions of the main board 11) by executing a program stored in the ROM 101. At this time, various data stored in the ROM 101 (variation patterns described later, performance control commands described later, data such as various tables referred to when making various decisions described later) are used, and the RAM 102 is used as the main memory. . The RAM 102 serves as a backup RAM in which the stored contents are saved for a predetermined period even if the power supply to the pachinko game machine 1 is stopped, in part or in whole. Note that all or part of the program stored in the ROM 101 may be expanded to the RAM 102 and executed on the RAM 102.
[0145] The random number circuit 104 updatesably counts numerical data indicating various random numbers (gaming random numbers) used when controlling the progress of the game. The gaming random number may be updated by the CPU 103 executing a predetermined computer program (updated by software).
[0146] The I / O 105 is, for example, an input port into which various signals (detection signals described later) are input, and various signals (first special symbol display device 4A, second special symbol display device 4B, normal symbol display device 20, first pending It is configured to include an output port for transmitting a signal for controlling (driving) the display 25A, the second hold display 25B, the regular hold display 25C, etc., and a solenoid drive signal.
[0147] The switch circuit 110 receives detection signals (when a game ball passes or A detection signal indicating that the player has entered the game and the switch has been turned on) is captured and transmitted to the game control microcomputer 100. The transmission of the detection signal means that the passage or entry of the game ball has been detected.
[0148] A reset signal, a power-off signal, and a clear signal from the power supply board 17 are taken into the switch circuit 110 and transmitted to the game control microcomputer 100. The reset signal is an operation stop signal for stopping the operation of the control circuit such as the gaming control microcomputer 100, and can be output using either a power supply monitoring circuit, a watchdog timer built-in IC, or a system reset IC. Good to have. The power-off signal is turned off when the predetermined power supply voltage used in the pachinko game machine 1 exceeds a predetermined value, and turned on when the period in which the predetermined power supply voltage is below the predetermined value continues for a power-off reference time or longer. Become. The clear signal is turned on in response to, for example, a pressing operation on the clear switch 92 provided on the power supply board 17.
[0149] The output circuit 111 sends a solenoid drive signal (for example, a signal to turn on the solenoid 81 and the solenoid 82) from the game control microcomputer 100 to the solenoid 81 for the normal electric accessory and the solenoid 82 for the big prize opening door. Transmit.
[0150] The payout control board 004SG030 includes a payout device that is driven to pay out a predetermined number of game balls (for example, 3 balls, 5 balls, 10 balls, 15 balls, etc.) to the player based on the reception of the payout signal. The device 004SG031 is connected to a game ball detection sensor 004SG032 provided in a payout passage (not shown) through which game balls put out by the payout device 004SG031 pass, and receives information from the game ball detection sensor 004SG032. It is possible to stop driving the payout device 004SG031 depending on the form of the game ball detection signal.
[0151] Further, the payout control board 004SG030 includes a handle sensor 004SG034 for detecting the amount of operation by the player, and a touch ring 004SG035 (touch sensor) for detecting that the player is holding the ball batting operation handle 30. Based on the signals input from these sensors, the payout control board 004SG030 controls the firing device 004SG033 that can fire game balls onto the game board 2. In addition, a signal indicating whether the touch ring 004SG35 is detected or not, and a signal indicating that a game ball has been launched by the firing device 004SG033 are input from the payout control board 004SG030 to the game control microcomputer 100 of the main board 11. .
[0152] The main board 11 (game control microcomputer 100) is a production control board that sends production control commands (commands that specify (notify) the progress of the game, etc.) according to the progress of the game as part of the control of the progress of the game. Supply 12. The production control command output from the main board 11 is relayed by the relay board 15 and supplied to the production control board 12. The performance control command includes, for example, various decision results on the main board 11 (for example, display results of the special figure game (including jackpot type), fluctuation patterns used when executing the special figure game (details will be described later), etc. )), the game status (for example, the start and end of variable display, the opening status of the big prize opening, the occurrence of a prize, the number of pending memories, the game status), the occurrence of an error, etc., are included.
[0153] The production control board 12 is a sub-side control board independent of the main board 11, and receives production control commands and performs production (various productions according to the progress of the game) based on the received production control commands. It has the function of executing various notifications (including various notifications such as driving the movable body 32, notification of errors, notification of power outage recovery, etc.).
[0154] The production control board 12 is equipped with a production control CPU 120, a ROM 121, a RAM 122, a display control section 123, a random number circuit 124, and an I / O 125.
[0155] The production control CPU 120 executes the program stored in the ROM 121 to execute the production together with the display control unit 123 (processing for realizing the above-mentioned functions of the production control board 12, and executes the production to be executed). (including decisions, etc.). At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.
[0156] The performance control CPU 120 displays the execution of the performance based on the detection signal from the controller sensor unit 35A and push sensor 35B (a signal output when an operation by a player is detected, and a signal that appropriately indicates the content of the operation). An instruction may also be given to the control unit 123.
[0157] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes the performance based on a performance execution instruction from the performance control CPU 120.
[0158] The display control unit 123 causes the image display device 5 to display a performance image by supplying a video signal corresponding to the performance to be executed to the image display device 5 based on a performance execution instruction from the performance control CPU 120. It also performs display processing to output image data in the display image creation area of the VRAM area specified by the display register as a video signal. In this embodiment, the display image creation area and drawing area are switched for each V blank. Therefore, in one V blank, the area assigned as the drawing area is drawn, and in the next V blank, the area is switched to the display image creation area, so the image data drawn in the previous V blank is displayed and output. During this time, drawing will continue to be performed in the other area.
[0159] Furthermore, since the display control unit 123 generates an image to be displayed on the image display device 5 by superimposing (synthesizing) a plurality of layers, the image of each of these layers is drawn and stored in the VRAM area. a layered image drawing area for placement; a display image creation area for further superimposing (synthesizing) the images drawn and placed in each layered image drawing area to generate an image to be displayed on the image display device 5; is located. Note that each layer has the concepts of upper, middle, and lower, and images in higher layers have higher display priority on the image display device 5, and images in lower layers have higher display priority on the image display device 5. is set low.
[0160] The VRAM area includes a layer 1 image drawing area for drawing and placing layer 1 images, a layer 2 image drawing area for drawing and placing layer 2 images, and a layer for drawing and placing layer 3 images. 3 image drawing areas are arranged. Further, a displacement image creation area for creating a displacement image and a display image creation area are also arranged in the VRAM area.
[0161] The displacement image creation area creates an image as a displacement target image by superimposing (synthesizing) the image drawn and placed in the layer 2 image drawing area and the image drawn and placed in the layer 3 image drawing area, and This is an area in which a displacement image is created by applying a displacement image to the displacement target image.
[0162] The display image creation area superimposes images drawn and placed in the layer 1 image drawing area, images drawn and placed in the layer 2 image drawing area, and images drawn and placed in the layer 3 image drawing area ( A display for displaying, on the image display device 5, a superimposed (synthesized) image or an image that is superimposed (synthesized) of an image drawn and placed in the layer 1 image drawing area and a displacement image created in the displacement image creation area. This is the area to be created as an image for use.
[0163] Note that the image drawn and placed in the layer 1 image drawing area is the image with the highest display priority (display priority: high) in the image display device 5, and the image drawn and placed in the layer 2 image drawing area is the image display An image with a lower display priority (display priority: medium) than an image drawn and placed in the layer 1 image drawing area in the device 5, and an image drawn and placed in the layer 3 image drawing area are the highest in the image display device 5. Each is set to an image with a low display priority (display priority: low). In other words, layer 1 is the top layer with the highest image display priority, layer 2 is the middle layer with the image display priority lower than layer 1, and layer 3 is the bottom layer with the lowest image display priority. It's a layer.
[0164] The layer 1 image drawing area is a first area at the bottom of the display screen of the image display device 5 that includes a special figure holding memory display area 5U that specifiably displays the first special figure holding memory number and the second special figure holding memory number. In the upper left of the display screen of the image display device 5, there is a drawing area in which these images are drawn in order to display the interface image and a second interface image that includes a small pattern whose display screen is smaller than the decorative pattern and a display of the number of reserved memories. be.
[0165] The layer 2 image drawing area is a drawing area in which left, middle, and right decorative patterns are drawn in the center of the display screen of the image display device 5 in order to perform variable display of decorative patterns.
[0166] The layer 3 image drawing area is a drawing area in which a background display is drawn in order to display the background display in the entire area of the display screen of the image display device 5.
[0167] In this embodiment, an image drawn and arranged in the layer 1 image drawing area (layer 1 image), an image drawn and arranged in the layer 2 image drawing area (layer 2 image), and a layer 3 image drawing area An image to be displayed on the display screen of the image display device 5 can be generated by superimposing each of the images drawn and arranged (layer 3 images). In particular, as described above, the images drawn in the layer 1 image drawing area (the first interface image and the second interface image) are set to have the highest display priority. An image (decoration pattern) that is displayed as an image and drawn in the layer 2 image drawing area has a lower display priority than an image drawn in the layer 1 image drawing area, so it is displayed as a middle layer in the image display device 5. The image (background display) that is displayed as an image and drawn in the layer 3 image drawing area is set to have the lowest display priority, and is therefore displayed as a low-layer image on the image display device 5.
[0168] In addition, in this embodiment, the images drawn and arranged in each image drawing area have a transmittance (transparency) so that when superimposed, the upper layer image makes the overlapping area of the lower layer image invisible to the player. is set to 0%, but the present invention is not limited to this, and depending on the situation, the transmittance (transparency) of the image drawn and placed in each image drawing area can be set higher than 0%. However, an image that is transparently displayed on the display screen of the image display device 5 or an image that is temporarily hidden may be provided.
[0169] The display control unit 123 further supplies a sound designation signal (a signal that designates the sound to be output) to the sound control board 13 in order to output sound in synchronization with the display of the effect image and turn on / off the game effect lamp 9. or supplies a lamp signal (a signal specifying the lighting / extinguishing mode of the lamp) to the lamp control board 14. Further, the display control unit 123 supplies a signal for operating the movable body 32 to the movable body 32 or a drive circuit that drives the movable body 32.
[0170] The audio control board 13 is equipped with various circuits that drive the speakers 8L and 8R, and drives the speakers 8L and 8R based on the sound designation signal, and outputs the sound specified by the sound designation signal from the speakers 8L and 8R. let
[0171] The lamp control board 14 is equipped with various circuits that drive the game effect lamp 9, drives the game effect lamp 9 based on the lamp signal, and turns on / off the game effect lamp 9 in a manner specified by the lamp signal. do. In this way, the display control unit 123 controls audio output and lamp lighting / extinguishing.
[0172] Note that the production control CPU 120 executes audio output, lamp lighting / extinguishing control (supply of sound designation signals and lamp signals, etc.), and control of the movable body 32 (supply of signals for operating the movable body 32, etc.). You can do it like this.
[0173] The random number circuit 124 updatesably counts numerical data indicating various random numbers (random numbers for effects) used to execute various effects. The performance random number may be updated by the performance control CPU 120 executing a predetermined computer program (updated by software).
[0174] The I / O 125 mounted on the production control board 12 is an input port for receiving production control commands transmitted from the main board 11, for example, and for transmitting various signals (video signal, sound designation signal, lamp signal). It consists of an output port and an output port.
[0175] Boards other than the main board 11, such as the production control board 12, the audio control board 13, and the lamp control board 14, are also referred to as subboards. A plurality of sub-boards may be provided for each function as in the pachinko gaming machine 1, or one sub-board may be configured to have a plurality of functions.
[0176] FIG. 3(A) is an explanatory diagram showing an example of the content of the production control command used in this embodiment. The production control command has, for example, a 2-byte configuration, with the first byte indicating MODE (command classification) and the second byte indicating EXT (command type). The first bit (bit 7) of MODE data is always set to "0", and the first bit of EXT data is set to "0". Note that the command format shown in FIG. 3(A) is an example, and other command formats may be used. Further, in this example, the control command is made up of two control signals, but the number of control signals making up the control command may be one, or may be three or more.
[0177] In the example shown in FIG. 3(A), command 8001H is a first variable display start command that specifies the start of variable display in a special pattern game using the first special pattern on the first special pattern display device 4A. Command 8002H is a second variable display start command that specifies the start of variable display in the special figure game using the second special figure on the second special symbol display device 4B. Command 81XXH is a decoration that is variably displayed in each of the "left", "middle", and "right" decorative symbol display areas 5L, 5C, and 5R on the image display device 5 in response to the variable display of special symbols in the special symbol game. This is a variation pattern specification command that specifies a variation pattern (variation time (variable display time)) of a symbol (also referred to as a performance symbol). Here, XXH indicates that it is an unspecified hexadecimal number, and it may be any value that is arbitrarily set according to the instruction content by the production control command. Note that in the variation pattern specification command, different EXT data is set depending on the specified variation pattern.
[0178] Command 8CXXH is a variable display result designation command, and is an effect control command that designates variable display results such as special designs and decorative designs. The variable display result specification command, for example, as shown in Figure 3(B), determines whether the variable display result (also referred to as variable display result) is a "miss" or "jackpot" (predetermined result) or , different EXT data is set depending on the determination result (jackpot type determination result) of which of a plurality of types is the jackpot type when the variable display result is "jackpot".
[0179] Among the variable display result designation commands, for example, as shown in FIG. 3(B), command 8C00H is a first variable display result designation command that indicates a predetermined result that the variable display result is "missing". Command 8C01H is a second variable display result designation command that notifies the pre-determined result that the variable display result is "jackpot" and the jackpot type is "probable variable jackpot A" and the jackpot type determination result. Command 8C02H is a third variable display result designation command that notifies the pre-determined result that the variable display result is "jackpot" and the jackpot type is "probable variable jackpot B" and the jackpot type determination result. Command 8C03H is a fourth variable display result designation command that notifies the pre-determined result that the variable display result is "jackpot" and the jackpot type is "probable variable jackpot C" and the jackpot type determination result. Command 8C04H is a fifth variable display result designation command that notifies the pre-determined result that the variable display result is "jackpot" and the jackpot type is "uncertain variable jackpot" and the jackpot type determination result.
[0180] Command 8F00H is a symbol confirmation command that specifies stopping (determination) of variation of decorative symbols in each of the "left", "middle", and "right" ornamental symbol display areas 5L, 5C, and 5R in the image display device 5. Command 9000H is a power-on designation command that specifies that the pachinko game machine 1 has been cold started (that the power has been turned on with the clear switch 92 being pressed (power-on with initialization)). Note that cold start refers to the process of initializing the data when the power is turned on, without restoring the data that existed before the power was turned on, and then putting the gaming machine in a state where it can execute various processes. . Command 9200H is a power failure recovery designation command that specifies that the pachinko game machine has been hot started (that the power has been turned on without the clear switch 92 being pressed (power-on without initialization)). Note that hot start refers to putting the gaming machine into a state where various processes can be executed based on backed up data when the power is turned on. Since hot start does not involve initialization, it is also referred to as power-on without initialization. Command 95XXH is a gaming state designation command that designates the current gaming state in pachinko gaming machine 1. In the gaming state designation command, different EXT data is set depending on the current gaming state in the pachinko gaming machine 1, for example. As a specific example, command 9500H is a first gaming state designation command corresponding to a gaming state in which neither time saving control nor probability variable control is performed (low probability low base state, normal state), and command 9501H is a command in which time saving control is performed. The second gaming state designation command corresponds to a gaming state (low probability, high base state, time saving state) where probability change control is not performed. In addition, the command 9502H is set as a third gaming state designation command corresponding to a gaming state in which time saving control and probability variable control are both performed (high probability high base state, probability variable state with time saving). Note that the variable probability state with time saving may be simply referred to as the "variable probability state". Command 96XXH is an error designation command that designates that an error has occurred in pachinko gaming machine 1 and that the error has been canceled.
[0181] Command A0XXH is a winning start designation command (also referred to as a "fanfare command") that designates the display of an effect image indicating the start of a jackpot game. Command A1XXH is a jackpot opening notification command that notifies that the jackpot is open during the jackpot gaming state. Command A2XXH is a post-opening notification command for the jackpot that notifies that the jackpot has changed from the open state to the closed state during the jackpot gaming state. Command A3XXH is a winning end designation command that designates the display of the effect image at the end of the jackpot game.
[0182] In the winning start designation command and the winning end designation command, for example, the same EXT data as the variable display result designation command may be set, so that different EXT data may be set depending on the predetermined result or the jackpot type determination result. . Alternatively, in the win start designation command and the win end designation command, the correspondence between the pre-determined results and the jackpot type determination results and the set EXT data may be made different from the correspondence in the variable display result designation command. . In the notification command while the big winning hole is open and the notification command after the big winning hole is opened, different EXT data is set, for example, corresponding to the number of rounds to be executed in the jackpot state (for example, "0" to "10"), which will be described later. .
[0183] The command B100H is based on the fact that the game ball that passed (entered) the first starting prize opening formed by the winning ball device 6A was detected by the first starting opening switch 22A and a starting prize (first starting prize) occurred. This is a first starting opening winning designation command that notifies that the first starting condition for executing the special symbol game using the first special symbol on the first special symbol display device 4A is satisfied. The command B200H is based on the fact that the game ball that has passed (entered) the second starting prize opening formed by the variable winning ball device 6B is detected by the second starting opening switch 22B and a starting prize (second starting prize) has occurred. , is a second starting opening winning designation command that notifies that the second starting condition for executing the special symbol game using the second special symbol on the second special symbol display device 4B is satisfied.
[0184] Command C1XXH is a first pending memory number notification command that notifies the first special figure pending memory number in order to be able to specify the special figure pending memory number. Command C2XXH is a second pending memory number notification command that notifies the second special figure pending memory number in order to be able to specify the special figure pending memory number. The first pending storage number notification command is, for example, when the first starting opening winning designation command is sent based on the game ball passing (entering) the first starting winning opening and the first starting condition being met. , is transmitted from the main board 11 to the production control board 12. The second pending storage number notification command is, for example, when the second starting opening winning designation command is sent based on the game ball passing (entering) the second starting winning opening and the second starting condition being met. , is transmitted from the main board 11 to the production control board 12. In addition, the first pending memory number notification command and the second pending memory number notification command are used when either the first start condition or the second start condition is satisfied (when the number of pending memories decreases), the special figure game It may also be transmitted in response to the start of execution. Command E100H is a customer waiting demonstration designation command that specifies execution of a customer waiting demonstration (demonstration performance). Command F100H is a frame state display designation command that designates the state of each input port (including on / off of touch ring 004SG35).
[0185] Instead of the first pending memory number notification command and the second pending memory number notification command, a total pending memory number notification command that notifies the total number of pending memories may be transmitted. That is, a total number of pending memories notification command may be used to notify an increase (or decrease) in the total number of pending memories.
[0186] Note that the commands shown in Figure 3(A) are just examples; some of these commands may be omitted, different commands may be used in place of these commands, or these commands may be omitted. You may also add commands different from . For example, a prize ball number notification command that allows you to specify the number of prize balls that will be paid out based on the game ball entering each winning slot, and a gate that notifies that the game ball has passed through the passage gate 41. A passage notification command, a notification command for notifying the remaining number of variable display times for which probability change control or time saving control will be executed, etc. may be provided.
[0187] FIG. 4 is an explanatory diagram illustrating random numbers counted on the main board 11 side. As shown in FIG. 4, on the side of the main board 11, a random number MR1 for determining the special figure display result, a random number MR2 for determining the jackpot type, a random number MR3 for determining the fluctuation pattern, and a random number MR3 for determining the regular figure display result. Numerical data representing each of the random numbers MR4 is controlled to be countable. Note that random numbers other than these may be used to enhance the gaming effect. The random numbers used to control the progress of the game are also referred to as gaming random numbers.
[0188] The random number circuit 104 may be one that counts numerical data indicating some or all of these random numbers MR1 to MR4. The CPU 103 uses a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting section (not shown), to update various numerical data by software, thereby generating the random numbers MR1 to MR4. Numerical data indicating a portion may be counted.
[0189] The random number value MR1 for determining the special pattern display result is a random number value used to determine whether or not to control the variable display result such as a special pattern in the special pattern game as a "jackpot" into a jackpot game state. For example, Takes a value in the range of "0" to "65536". The random number MR2 for determining the jackpot type determines whether the jackpot type is "probable variable jackpot A", "probable variable jackpot B", "probable variable jackpot C", or "non-probable variable jackpot" when the variable display result is "jackpot". This is a random number value used to determine the value, and takes a value in the range of "0" to "100", for example.
[0190] The random number MR3 for determining the variation pattern is a random number used to determine the variation pattern in the variable display of special symbols and decorative symbols to one of multiple types prepared in advance.For example, "0" to " 997" range.
[0191] The random number MR4 for determining the general pattern display result is used to determine whether the variable display result in the general pattern game by the normal pattern display device 20 is to be "normal pattern hit" or "normal pattern hit". This is a random number value, for example, in the range of "3" to "13".
[0192] FIG. 5 shows an example of the configuration of a display result determination table stored in the ROM 101. In this embodiment, a common display result determination table is used for the first special figure and the second special figure as the display result determination table, but the present invention is not limited to this. Separate display result determination tables may be used for the figure and the second special figure.
[0193] The display result determination table determines the variable display result in a special pattern game using the first special pattern by the first special pattern display device 4A or a special pattern game using the second special pattern by the second special pattern display device 4B. Before the special symbol is derived and displayed, it is referenced to determine whether or not to control the variable display result as a "jackpot" into a jackpot game state based on the random value MR1 for determining the special symbol display result. It's a table.
[0194] In the display result determination table, the disturbance for special figure display result determination is determined depending on whether the gaming state in the pachinko gaming machine 1 is a normal state, a time-saving state (low probability state), or a variable probability state (high probability state). The numerical value (judgment value) that is compared with the numerical value MR1 is assigned to the special figure display result of "jackpot" or "miss".
[0195] In the display result determination table, the table data indicating the determination value to be compared with the random number MR1 for determining the special figure display result is used as the result of determining whether or not to treat the special figure display result as a "jackpot" and control the jackpot gaming state. This is the judgment data to be assigned. In the display result judgment table, when the gaming state is in a variable probability state (high probability state), more judgment values are determined as a "jackpot" special figure display result than when the gaming state is in the normal state or time saving state (low probability state). is assigned to. As a result, in the variable probability state (high probability state) in which the probability variable control is performed in the pachinko game machine 1, when the pachinko game machine 1 is in the normal state or the time saving state (low probability state), the special figure display result is set as a "jackpot" and the jackpot game state is controlled. Then, compared to the probability determined (approximately 1 / 300 in this embodiment), the probability that the special figure display result is determined to be a "jackpot" and the jackpot game state is controlled becomes higher (approximately 1 / 300 in this embodiment). / 30). That is, in the display result determination table, when the gaming state of the pachinko gaming machine 1 is in a variable probability state (high probability state), the probability that the control will be set to the jackpot gaming state is higher than when it is in the normal state or the time saving state. The determination data is assigned to the determination result as to whether or not to control the jackpot game state so that the value becomes higher.
[0196] FIG. 6(A) shows a configuration example of the jackpot type determination table stored in the ROM 101. In the jackpot type determination table in this embodiment, when it is decided to control the jackpot game state with the special figure display result as "jackpot", the jackpot type is selected from among multiple types based on the random number MR2 for jackpot type determination. This is a table that is referenced to determine the In the jackpot type determination table, the special symbol for which variable display (fluctuating display) was performed in the special symbol game is either the first special symbol (special symbol game by the first special symbol display device 4A) or the second special symbol (the special symbol game by the first special symbol display device 4A). 2 special pattern display device 4B), the numerical value (judgment value) compared with the random number MR2 for determining the jackpot type may be "non-probable variable jackpot", "probable variable jackpot A", or " It is assigned to multiple types of jackpots such as "Probable Variable Jackpot B" and "Probable Variable Jackpot C."
[0197] Here, to explain the jackpot type in this embodiment using FIG. 6(B), in this embodiment, as the jackpot type, probability change control and time saving control are executed after the end of the jackpot game state. ``Probable variable jackpot A'', ``probable variable jackpot B'', and ``probable variable jackpot C'' which shift to a high probability high base state, and "probable variable jackpot C" which shifts to a low probability high base state with only time saving control being executed after the end of the jackpot gaming state. "Uncertain variable jackpot" is set.
[0198] The jackpot game state based on "probable variable jackpot A" is a normal open jackpot in which rounds of changing the special variable winning ball device 7 to the first state advantageous to the player are repeatedly executed 10 times (so-called 10 rounds). On the other hand, the jackpot game state by "Probable Variable Jackpot B" is a normal open jackpot in which rounds are repeated five times (so-called 5 rounds) in which the special variable winning ball device 7 is changed to the first state advantageous to the player. . The jackpot game state by "Probable Variable Jackpot C" is a normal open jackpot in which rounds in which the special variable winning ball device 7 is changed to the first state advantageous to the player are repeatedly executed twice (so-called 2 rounds). In addition, the jackpot game state due to the "non-probable variable jackpot" is a normal open jackpot in which rounds in which the special variable winning ball device 7 is changed to the first state advantageous to the player are repeatedly executed five times (so-called 5 rounds). . Therefore, "Probable Variable Jackpot A" is referred to as a 10 round (10R) Probable Variable Jackpot, "Probable Variable Jackpot B" is referred to as a 5 round (5R) Probable Variable Jackpot, and "Probable Variable Jackpot C" is referred to as a 2 Round (2R) Probable Variable Jackpot. Sometimes called.
[0199] The probability variable control and time saving control that are started after the end of the jackpot gaming state of probability variable jackpot A to probability variable jackpot C are terminated on the condition that the jackpot gaming state is controlled. In addition, the time-saving control that is started after the end of the jackpot game state of non-probable variable jackpot is controlled to the jackpot game state until the 100 variable displays are finished, or until the 100 variable displays are finished. It will be terminated on the condition that. Therefore, if the jackpot that occurs again is one of the probability variable jackpot A to probability variable jackpot C, the probability variable control and time saving control will be executed again after the jackpot gaming state ends, so the jackpot gaming state will go through the normal state. This is a so-called consecutive home situation that occurs continuously without interruption. In other words, the variable probability state in this embodiment is a gaming state that continues until the variable display result becomes a jackpot regardless of the number of variable displays, while the time saving state in this embodiment is a gaming state that continues until the variable display result becomes a jackpot. If not, the game state is controlled to the normal state by executing variable display 100 times. Therefore, the time saving state is also a gaming state that is controlled when the consecutive game state can end.
[0200] In the setting example of the jackpot type determination table shown in Figure 6(A), depending on whether the variably displayed special figure is the first special figure or the second special figure, "probable strange jackpot A", "probable strange jackpot The assignment of determination values to the jackpot types of "B", "probable variable jackpot C", and "non-probable variable jackpot" is different. In other words, when the variablely displayed special figure is the first special figure, the judgment value in the predetermined range (value in the range of "81" to "100") is "Probable Variable Jackpot B" with a small number of rounds or "Probable Variable If the variablely displayed special drawing is the second special drawing, the judgment value is assigned to the jackpot type of "Probable Variable Jackpot B" or "Probable Variable Jackpot C". It has not been done. With such settings, the jackpot type is determined to be one of multiple types based on the first starting condition for starting the special pattern game using the first special pattern displayed by the first special pattern display device 4A. and when the jackpot type is determined to be one of a plurality of types based on the fulfillment of the second starting condition for starting the special symbol game using the second special symbol by the second special symbol display device 4B. Therefore, the ratio at which the jackpot type is determined to be "probable variable jackpot B" or "probable variable jackpot C" with a small number of rounds can be varied. In particular, in a special map game using the second special map, the jackpot type is not determined to be controlled to a jackpot state with a small number of rounds such as "probable variable jackpot B" or "probable variable jackpot C", so for example, due to time saving control Due to the high opening control, in a game state in which game balls are likely to enter the second starting prize opening formed by the variable winning ball device 6B, the game interest is reduced by avoiding frequent jackpot states in which the number of prize balls obtained is small. This can be prevented.
[0201] In addition, in the setting example of the jackpot type determination table shown in FIG. 6(A), the assignment of the judgment value to the jackpot type of "non-probable variation" is based on whether it is the first special figure game or the second special figure game. Therefore, the probability of a non-probability variable jackpot and the probability of a probability variable jackpot are the same regardless of whether it is the first special game or the second special game. ing.
[0202] Therefore, as mentioned above, the allocation of judgment values for "Probable Variable Jackpot B" and "Probable Variable Jackpot C" differs depending on whether it is the first special game or the second special game. Therefore, the allocation of the judgment value for "Probable Variable Jackpot A" also differs depending on whether it is the first special game or the second special pattern, and for "Probable Variable Jackpot A" with a large number of rounds, It is set so that it is easier to decide when it is a special game of a special figure than when it is a special game of the first special figure.
[0203] In addition, even in the case of the special game of the second special map, the judgment value in a predetermined range that is different from the case of the special game of the first special map is the jackpot of "probable strange jackpot B" or "probable strange jackpot C". It may be possible to assign it to a type. For example, in the case of a special game of the second special figure, the judgment value is smaller than that of the special figure game of the first special figure, for the jackpot type of "probable strange jackpot B" or "probable strange jackpot C". May be assigned. Alternatively, the type of jackpot may be determined by referring to common table data regardless of whether it is a first special figure game or a second special figure game.
[0204] FIG. 7 shows a variation pattern in this embodiment. In this embodiment, among the cases where the variable display result is "miss", the variable display mode of the decorative pattern is "non-reach" and "reach", respectively. A plurality of fluctuation patterns are prepared in advance in response to the case where the display result is a "jackpot". In addition, the variation pattern corresponding to the case where the variable display result is "miss" and the variation display mode of the decorative symbol is "non-reach" is called a non-reach variation pattern (also referred to as "non-reach variation pattern"), The variation pattern corresponding to the case where the variable display result is "miss" and the variation display mode of the decorative symbol is "reach" is called a reach variation pattern (also referred to as "reach off variation pattern"). Further, the non-reach variation pattern and the reach variation pattern are included in the off-reach variation pattern corresponding to the case where the variable display result is "off". A variation pattern corresponding to a case where the variable display result is a "jackpot" is referred to as a jackpot variation pattern.
[0205] The jackpot variation pattern and the reach variation pattern include a normal reach variation pattern in which a normal reach effect is executed, and a super reach variation pattern in which a super reach effect is executed. In this embodiment, one type of normal reach variation pattern is provided, but the present invention is not limited to this, and two or more types of normal reach variation patterns may be provided. Furthermore, in this embodiment, three types of variation patterns are provided as super reach variation patterns: super reach (no pseudo series), super reach (one pseudo series), and super reach (two pseudo series). The present invention is not limited to this, and four or more types or two or less types of super reach variation patterns may be provided.
[0206] The super reach variation patterns in this embodiment include a variation pattern (PB1-2) in which the variable display result is a jackpot, a variation pattern (PA2-2) in which the variable display result is a jackpot, and a variation pattern (PA2-2) in which the variable display result is a jackpot. Variable display results as a fluctuation pattern for Super Reach (1 pseudo-run), a fluctuation pattern in which the result is a jackpot (PB1-3), a fluctuation pattern in which the result is out (PA2-3), and a fluctuation pattern for Super Reach (2 pseudo-runs) There are a variation pattern (PB1-4) in which the variable display result is a jackpot and a variation pattern (PA2-4) in which the variable display result is a jackpot.
[0207] As shown in FIG. 7, the special symbol variation time of the normal reach variation pattern in which the reach effect of normal reach is executed in this embodiment is set shorter than that of the super reach variation pattern.
[0208] In addition, in this embodiment, since the variable display result is set to be a "jackpot" and the jackpot expectation level increases in the order of super reach, normal reach, and non-reach, in the normal reach variation pattern and the super reach variation pattern, The longer the special figure fluctuation time, the higher the expectation of a jackpot.
[0209] Furthermore, in this embodiment, as described later, these fluctuation patterns are determined using only the random number MR3 for determining fluctuation patterns, but the present invention is not limited to this. For example, in addition to the random number MR3 for determining the variation pattern, a random number for determining the type of variation pattern is provided, and the type of variation pattern is first determined from these random numbers for determining the type of variation, and then the type of variation pattern is determined. A variation pattern belonging to the determined type may be determined.
[0210] FIG. 8 is an explanatory diagram of a method for determining a variation pattern in this embodiment. In this embodiment, the variable pattern determination table to be selected differs depending on the display result of the variable display to be executed, the number of pending memories, the gaming state, etc.
[0211] Specifically, as shown in FIG. 8, if the variable display result is a non-probable variable jackpot, select the jackpot variation pattern determination table A, and change the variation pattern to PB1 using the jackpot variation pattern determination table A. -1 (Normal reach jackpot variation pattern), PB1-2 (Super reach (no pseudo continuous effect) jackpot variation pattern), PB1-3 (Super reach (1 pseudo continuous effect) jackpot variation pattern), PB1-4 (Super reach (pseudo continuous performance 2 times) jackpot fluctuation pattern) is determined from. More specifically, in jackpot fluctuation pattern determination table A, PB1-1 is determined at a rate of 5%, PB1-2 is determined at a rate of 20%, and PB1-3 is determined at a rate of 35%. , determine PB1-4 at a rate of 40%.
[0212] In addition, if the variable display result is a probability variable jackpot A to C, select the jackpot variation pattern judgment table B, and use the corresponding jackpot variation pattern judgment table B to change the variation pattern to PB1-1 (normal reach jackpot variation pattern ), PB1-2 (Super reach (no pseudo continuous effect) jackpot variation pattern), PB1-3 (Super reach (1 pseudo continuous effect) jackpot variation pattern), PB1-4 (Super reach (pseudo continuous effect 2) (times) jackpot fluctuation pattern). More specifically, in jackpot fluctuation pattern determination table B, PB1-2 are determined at a rate of 10%, PB1-3 are determined at a rate of 20%, and PB1-4 are determined at a rate of 70%. .
[0213] In addition, if the gaming state is a low base state (normal state), the variable display result is a loss, and the number of pending memory of variable special symbols is 1 or less, select the fluctuation pattern judgment table A for failure, and select the fluctuation pattern judgment table A for failure. Use fluctuation pattern judgment table A to determine the fluctuation pattern as PA1-1 (variation pattern with no shortening, non-reach miss), PA2-1 (normal reach miss), PA2-2 (super reach (no pseudo-continuous effect) miss variation pattern) ), PA2-3 (variation pattern that misses the super reach (one pseudo continuous performance)), and PA2-4 (variation pattern that misses the super reach (pseudo continuous performance twice)). More specifically, in the deviation pattern determination table A, PA1-1 is determined at a rate of 50%, PA2-1 is determined at a rate of 40%, and PA2-2 is determined at a rate of 5%. , PA2-3 is determined at a rate of 3%, and PA2-4 is determined at a rate of 2%.
[0214] In addition, if the gaming state is a low base state (normal state), the variable display result is a loss, and the number of pending memory of variable special symbols is 2, select the fluctuation pattern judgment table B for the loss, and select the fluctuation pattern judgment table B for the loss. Using fluctuation pattern judgment table B, change the fluctuation patterns to PA1-2 (variation pattern with shortened non-reach miss), PA2-1 (normal reach miss), PA2-2 (super reach (no pseudo-continuous effect) miss variation pattern), Determined from PA2-3 (variation pattern that misses the super reach (one pseudo continuous performance)) and PA2-4 (variation pattern that misses the super reach (pseudo continuous performance twice)). More specifically, in the variation pattern determination table B for failure, PA1-2 is determined at a rate of 60%, PA2-1 is determined at a rate of 30%, and PA2-2 is determined at a rate of 5%. , PA2-3 is determined at a rate of 3%, and PA2-4 is determined at a rate of 2%.
[0215] In addition, if the gaming state is a low base state (normal state), the variable display result is a loss, and the number of pending memory of variable special symbols is 3, select the fluctuation pattern judgment table C for the loss, and select the fluctuation pattern judgment table C for the loss. Using the variation pattern judgment table C, change the variation patterns to PA1-3 (variation pattern with a shortened non-reach error), PA2-1 (normal reach error), PA2-2 (super reach (no pseudo-continuous effect) error variation pattern), Determined from PA2-3 (variation pattern that misses the super reach (one pseudo continuous performance)) and PA2-4 (variation pattern that misses the super reach (pseudo continuous performance twice)). More specifically, in the deviation pattern determination table C, PA1-3 is determined at a rate of 70%, PA2-1 is determined at a rate of 20%, and PA2-2 is determined at a rate of 5%. , PA2-3 is determined at a rate of 3%, and PA2-4 is determined at a rate of 2%.
[0216] In addition, if the gaming state is a high base state (time saving state or variable probability state), select the fluctuation pattern determination table D for loss, and use the fluctuation pattern determination table D for loss to change the fluctuation pattern to PA1-3 (shortened PA2-1 (Non-reach deviation pattern), PA2-1 (Normal reach deviation), PA2-2 (Super reach (no pseudo continuous effect) deviation pattern), PA2-3 (Super reach (1 pseudo continuous effect) deviation pattern) pattern), PA2-4 (super reach (pseudo continuous performance 2 times) fluctuation pattern). More specifically, in the deviation pattern determination table C, PA1-3 is determined at a rate of 80%, PA2-1 is determined at a rate of 10%, and PA2-2 is determined at a rate of 5%. , PA2-3 is determined at a rate of 3%, and PA2-4 is determined at a rate of 2%.
[0217] In addition, in this embodiment, when the variable display result is a jackpot, a variation pattern is determined according to the jackpot type, but the present invention is not limited to this, and a plurality of The selection ratio of any one of the variable patterns for jackpots (PB1-1 to PB1-4) may be varied depending on the gaming state, for example, regardless of the jackpot type. By doing so, the variable display is performed in a variable pattern suitable for the gaming state, so that the interest in the game can be improved.
[0218] The RAM 102 included in the game control microcomputer 100 shown in FIG. 2 may be any backup RAM that is partially or entirely backed up by a backup power source created on a predetermined power supply board. In other words, even if the power supply to the pachinko game machine 1 is stopped, some or all of the contents of the RAM 102 will not be saved for a predetermined period (until the capacitor serving as the backup power supply is discharged and the backup power supply is no longer able to supply power). Ru. In particular, at least data corresponding to the gaming state, that is, the control state of the gaming control means (such as the special figure process flag) and data indicating the number of unpaid prize balls may be stored in the backup RAM. The data corresponding to the control state of the game control means is data necessary for restoring the control state before the power outage, etc., based on the data, when the power is restored after a power outage, etc. occurs. Further, data corresponding to the control state and data indicating the number of unpaid prize balls are defined as data indicating the progress state of the game.
[0219] Such RAM 102 is provided with a game control data holding area 004SG150 as shown in FIG. There is. The game control data holding area 004SG150 shown in FIG. It includes a control timer setting section 004SG153, a gaming control counter setting section 004SG154, and a gaming control buffer setting section 004SG155.
[0220] The first special figure reservation storage unit 004SG151A stores special figures that have not yet started even though a game ball has passed (entered) the first starting prize opening formed by the winning ball device 6A and a starting prize (first starting prize) has occurred. The pending data of the figure game (the special figure game using the first special figure on the first special figure display device 4A) is stored in the winning order.
[0221] The second special figure reservation storage unit 004SG151B indicates that the game ball has passed (entered) the second starting prize opening formed by the variable winning ball device 6B and a starting prize (second starting prize) has occurred, but it has not started yet. The pending data of the special figure game (the special figure game using the second special figure on the second special figure display device 4B) is stored in the winning order.
[0222] As an example, the first special figure reservation storage unit 004SG151A associates the winning order (game ball detection order) to the first starting prize opening with the reservation number, and sets the first starting condition for the passage (approach) of the game ball. Numerical data indicating the random number MR1 for variable display result determination, the random number MR2 for winning type determination, and the random number MR3 for fluctuation pattern determination extracted from the random number circuit 104 etc. by the CPU 103 based on the establishment is held as pending data. It is stored until the number of stored items reaches a predetermined upper limit (for example, "4"). In addition, the second special figure holding storage unit 004SG151B associates the winning order (game ball detection order) to the second starting prize opening with the holding number, and satisfies the first starting condition when the game ball passes (enters). Numerical data indicating the random number MR1 for variable display result judgment, the random number MR2 for winning type judgment, and the random number MR3 for fluctuation pattern judgment extracted from the random number circuit 104 etc. by the CPU 103 based on the data is stored as pending data. It is stored until the number of memories reaches a predetermined upper limit (for example, "4").
[0223] In this way, the reservation data stored in the first special figure reservation storage section 004SG151A and the second special figure reservation storage section 004SG151B can be used to execute the special figure game using the first special figure or the special figure game using the second special figure. This is pending information that indicates that the game is on hold and makes it possible to determine whether or not there will be a jackpot based on the variable display results (special pattern display results) in these special pattern games.
[0224] In addition, in this embodiment, the reservation information (first reservation information) based on the establishment of the first starting condition due to the game ball passing (entering) the first starting prize opening, and the second starting winning opening In the case where the reservation information (second reservation information) based on the establishment of the second starting prize due to the passing (entering) of the game ball by the game ball is stored in association with the reservation number in the individual reservation storage section, The variable display based on the second pending storage information is executed with priority over the variable display based on the first pending information.
[0225] The normal figure reservation storage unit 004SG151C stores the hold information of the normal figure game which has not been started by the normal symbol display 20 even though the game ball has been detected by the gate switch 21. For example, the general figure reservation storage unit 004SG151C associates the game balls with the hold numbers in the order in which they are detected by the gate switch 21, and stores the general figure display results extracted from the random number circuit 104 etc. by the CPU 103 based on the passage of the game balls. Numerical data indicating the random number MR4 for determination is stored as pending data until the number reaches a predetermined upper limit (for example, "4").
[0226] The game control flag setting unit 004SG152 is provided with a plurality of types of flags whose states can be updated according to the progress of the game in the pachinko game machine 1. For example, the game control flag setting unit 004SG152 stores data indicating the value of the flag and data indicating the on state or off state for each of the plurality of types of flags.
[0227] The game control timer setting unit 004SG153 is provided with various timers used to control the progress of the game in the pachinko game machine 1. For example, the game control timer setting unit 004SG153 stores data indicating timer values for each of multiple types of timers.
[0228] The game control counter setting unit 004SG154 is provided with a plurality of types of counters for counting count values used to control the progress of the game in the pachinko game machine 1. For example, the game control counter setting section 004SG154 stores data indicating count values in each of a plurality of types of counters. Here, the game control counter setting unit 004SG154 may be provided with a random counter for counting part or all of the gaming random numbers so that the CPU 103 can update them by software.
[0229] The random counter of the game control counter setting unit 004SG154 stores random numbers not generated by the random number circuit 104, for example, numerical data indicating random numbers MR1 to MR4, as a random count value, and according to the execution of software by the CPU 103, Numerical data indicating each random value is updated regularly or irregularly. The software executed by the CPU 103 to update the random count value may be for updating the random count value separately from the numerical data updating operation in the random number circuit 104, or the software executed by the CPU 103 may be for updating the random count value separately from the numerical data updating operation in the random number circuit 104. The random count value may be updated by performing predetermined processing such as scrambling processing or arithmetic processing on all or part of the numerical data obtained.
[0230] The game control buffer setting unit 004SG155 is provided with various buffers that temporarily store data used to control the progress of the game in the pachinko game machine 1. For example, the game control buffer setting unit 004SG155 stores data indicating buffer values in each of a plurality of types of buffers.
[0231] The ROM 121 mounted on the effect control board 12 shown in FIG. 2 stores various data tables used to control the effect operation in addition to the effect control program. For example, the ROM 121 stores table data that constitutes a plurality of judgment tables prepared for the performance control CPU 120 to perform various judgments, decisions, and settings, pattern data that constitutes various performance control patterns, etc. There is.
[0232] As an example, the ROM 121 includes a performance control CPU 120 for controlling performance operations by various performance devices (for example, the image display device 5, speakers 8L, 8R, game effect lamps 9, decorative LEDs, performance models, etc.). A production control pattern table storing a plurality of types of production control patterns to be used is stored. The production control pattern is composed of data indicating the control contents corresponding to various production operations executed according to the progress of the game in the pachinko gaming machine 1. The performance control pattern table may store, for example, a special figure variable display performance control pattern, a preview performance control pattern, various performance control patterns, and the like.
[0233] The RAM 122 mounted on the performance control board 12 shown in FIG. 2 has a performance control data holding area 004SG190 as shown in FIG. is provided. The performance control data holding area 004SG190 shown in FIG. 10(A) includes a performance control flag setting section 004SG191, a performance control timer setting section 004SG192, a performance control counter setting section 004SG193, and a performance control buffer setting section 004SG194. There is.
[0234] The production control flag setting unit 004SG191 includes multiple types of flags whose states can be updated according to production operation states such as the display state of production images on the screen of the image display device 5, production control commands transmitted from the main board 11, etc. A flag is set. For example, the production control flag setting unit 004SG191 stores data indicating the value of the flag and data indicating the on state or off state for each of the plurality of types of flags.
[0235] The performance control timer setting unit 004SG192 is provided with a plurality of types of timers used to control the progress of various performance operations, such as display operations of performance images on the screen of the image display device 5, for example. For example, the performance control timer setting unit 004SG192 stores data indicating timer values for each of multiple types of timers.
[0236] The performance control counter setting unit 004SG193 is provided with a plurality of types of counters used to control the progress of various performance operations. For example, the production control counter setting section 004SG193 stores data indicating count values of each of a plurality of types of counters.
[0237] The performance control buffer setting unit 004SG194 is provided with various buffers that temporarily store data used to control the progress of various performance operations. For example, the production control buffer setting unit 004SG194 stores data indicating buffer values in each of a plurality of types of buffers.
[0238] In this embodiment, data constituting the starting winning reception command buffer 004SG194A as shown in FIG. 10(B) is stored in a predetermined area of the performance control buffer setting unit 004SG194. The reception command buffer 004SG194A at the time of start winning is a storage area (buffer numbers "1-1" to "1-4") corresponding to the maximum value of the total number of reserved memories (for example, "4") of the first special symbol reserved memory. A corresponding area) and a storage area corresponding to the first special figure being variably displayed (area corresponding to buffer number "1-0") are provided. In addition, in the start winning reception command buffer 004SG194A, there is a storage area (buffer numbers "2-1" to "2-4") corresponding to the maximum value of the total number of reserved memories (for example, "4") of the second special symbol reserved memory. ”) and a storage area corresponding to the second special figure being displayed variably (an area corresponding to buffer number “2-0”). When there is a starting prize in the 1st starting winning opening or the 2nd starting winning opening, the starting opening winning prize designation command (first starting opening winning prize designation command or the 2nd starting opening winning prize designation command) and the pending storage number notification command (the Two commands (1 pending memory number notification command or 2nd pending memory number notification command) are transmitted from the main board 11 to the production control board 12 as one set. The storage area corresponding to the first special figure pending memory and the storage area corresponding to the second special figure pending memory in the starting winning reception command buffer 004SG194A are associated with these starting opening winning designation command and pending memory number notification command. , storage areas (entries) are reserved for separately storing the first special figure pending memory and the second special figure pending memory.
[0239] The memory contents of these storage areas (entries) are determined later when the start condition is met and variable display of the highest pending memory (buffer number "1-1" or buffer number "2-1") starts. At the same time, the stored contents of the buffer number "1-0" or buffer number "2-0", which stores the contents of the suspended memory for which the start condition is satisfied, are shifted upward one by one as shown in the variable display. It is cleared in the special drawing waiting process that is executed when the process ends.
[0240] The performance control CPU 120 stores commands from the beginning (the entry with the lowest buffer number) of the empty entry corresponding to the first special figure pending memory of the start winning reception command buffer 004SG194A when a starting prize is entered into the first starting prize opening. Then, when a starting prize is entered into the second starting prize opening, the command is stored from the beginning (the entry with the lowest buffer number) of the empty entry corresponding to the second special figure pending memory of the receiving command buffer 004SG194A at the time of starting winning. go. At the time of starting winning, the starting opening winning specifying command to the pending storage number notification command are sequentially transmitted. Therefore, when the command is received, the starting opening winning prize designation command is stored in the storage area corresponding to the end of the buffer number "0" to "4" corresponding to the first special figure pending memory or the second special figure pending memory. , pending storage number notification command.
[0241] The command stored in the start winning command buffer 004SG194A shown in FIG. 10(B) is sent to the entry (buffer number " The entry stored in the buffer number "1-0" or "2-0") is deleted, and the entry corresponding to the pending storage of the variable display to be started (buffer number "1-1" or "2-1") is deleted. '') and the stored contents of the entries subsequent to the pending storage of the variable display to be started are shifted. For example, in the storage state shown in FIG. 10(B), when the variable display of the decorative symbols stored in the first special symbol pending memory ends, each command stored in the buffer number "0" is deleted, and the commands stored in the buffer number "0" are deleted. ” will be shifted to the buffer number “0”, and each command stored in the area corresponding to the buffer number “2” will be shifted to the area corresponding to the buffer number “0”. , commands stored in areas corresponding to buffer numbers "3" and "4", respectively, are shifted to areas corresponding to buffer numbers "2" and "3". Therefore, buffer number "0" becomes an area (entry) for storing each command related to pending storage that is variably displayed at that time.
[0242] (motion) Next, the operation (function) of the pachinko gaming machine 1 will be explained.
[0243] (Main operations of main board 11) First, the main operations of the main board 11 will be explained. When power supply to the pachinko game machine 1 is started, the game control microcomputer 100 is activated, and the game control main process is executed by the CPU 103. FIG. 11 is a flowchart showing the game control main processing executed by the CPU 103 on the main board 11.
[0244] In the game control main process shown in FIG. 11, the CPU 103 first sets interrupts to be prohibited (step S1). Next, necessary initial settings are performed (step S2). The initial settings include stack pointer settings, register settings for built-in devices (CTC (counter / timer circuit), parallel input / output ports, etc.), settings to make the RAM 102 accessible, and the like.
[0245] Next, it is determined whether the recovery conditions are satisfied (step S3). The recovery condition can be satisfied when the clear signal is off, there is backup data, and the backup RAM is normal. For example, if a clear switch provided on the power supply board 17 is pressed when power supply to the pachinko game machine 1 is started, a clear signal in an on state is input to the game control microcomputer 100. If such an on-state clear signal is input, it may be determined in step S3 that the recovery condition is not satisfied. It is sufficient that the backup data can be stored in the RAM 102, which serves as a backup RAM for game control. In step S3, it may be determined whether the recovery conditions can be satisfied by checking or inspecting the presence or absence of backup data, the presence or absence of data errors, and the like.
[0246] If the recovery condition is satisfied (step S3; Yes), the random number circuit setting process (step S8) is executed after executing the recovery process (step S4). Through the recovery process in step S4, a work area is set based on the contents stored in the RAM 102. By setting the work area using the backup data stored in the RAM 102, you can restore the gaming state to the state it was in when the power supply stopped. For example, if the special symbols are changing, the It is sufficient if the fluctuation of the symbols can be resumed.
[0247] Further, if the recovery condition is not satisfied (step S3; No), after executing the initialization process (step S6), the random number circuit setting process (step S8) is executed. The initialization process in step S6 includes a clear process to clear the flags, counters, and buffers stored in the RAM 102, and initial values are set in the work area by executing the clear process.
[0248] After executing the random number circuit setting process (step S8), the CPU 103 sets the CTC register built in the game control microcomputer 100 so that a timer interrupt is periodically generated at predetermined intervals (for example, 2 ms). (step S9), and allows interrupts (step S10). After that, loop processing begins. Thereafter, an interrupt request signal is sent from the CTC to the CPU 103 at predetermined intervals (for example, 2 ms), and the CPU 103 can periodically execute timer interrupt processing.
[0249] When the CPU 103 that has executed such gaming control main processing receives an interrupt request signal from the CTC and accepts the interrupt request, it executes the gaming control timer interrupt processing shown in the flowchart of FIG. When the game control timer interrupt process shown in FIG. 12 is started, the CPU 103 first executes predetermined switch processing to control the gate switch 21, the first starting port switch 22A, and the second starting port via the switch circuit 110. It is determined whether or not detection signals are received from various switches such as switch 22B and count switch 23 (step S21). Next, by executing a predetermined main-side error process, an abnormality diagnosis of the pachinko gaming machine 1 is performed, and a warning can be generated if necessary according to the diagnosis result (step S22). Thereafter, by executing a predetermined information output process, for example, jackpot information (information indicating the number of jackpot occurrences, etc.) and start information (start Data such as information indicating the number of winnings, etc.) and probability fluctuation information (information indicating the number of times the probability variable state has occurred, etc.) are output (step S23).
[0250] Following the information output process, a gaming random number update process is executed to update at least a part of the gaming random numbers used on the main board 11 side by software (step S24). After this, the CPU 103 executes special symbol process processing (step S25). By the CPU 103 executing the special symbol process processing every timer interrupt, management of execution and suspension of the special symbol game, control of the jackpot game state, control of the game state, etc. are realized.
[0251] Following the special symbol process, the normal symbol process is executed (step S26). The CPU 103 executes the normal pattern process processing for each timer interrupt, thereby managing the execution and suspension of the normal pattern game based on the detection signal from the gate switch 21 (based on the passing of the game ball to the passing gate 41), It is possible to control the opening of the variable winning ball device 6B based on the "normal map hit". The normal pattern game is executed by driving the normal pattern display 20, and the number of pending patterns is displayed by lighting the normal pattern pending display 25C.
[0252] After executing the normal symbol process processing, processing when a power outage occurs, processing for paying out prize balls, etc. may be performed as part of the game control timer interrupt processing. After that, the CPU 103 executes command control processing (step S27). The CPU 103 may set the production control command to be transmitted in each of the above processes. In the command control process of step S27, a process is performed in which the effect control command set for transmission is transmitted to a sub-side control board such as the effect control board 12. After executing the command control process, interrupts are permitted, and then the game control timer interrupt process is ended.
[0253] (Special design process processing) FIG. 13 is a flowchart showing an example of the process executed in step S25 shown in FIG. 12 as the special symbol process process. In this special symbol process process, the CPU 103 first executes a starting winning determination process (step S101).
[0254] In the starting winning determination process, a process is executed to detect the occurrence of a starting winning, store pending information in a predetermined area of the RAM 102, and update the pending storage number. When a starting prize occurs, a random value for determining the display result (including the type of jackpot) and fluctuation pattern is extracted and stored as pending information. Furthermore, processing for pre-reading and determining display results and fluctuation patterns may be performed based on the extracted random number values. After storing the pending information and the number of pending memories, transmission settings are made to the production control board 12 to send a production control command for specifying the occurrence of a starting prize, the number of pending memories, pre-reading judgment, etc. be exposed. The performance control command at the time of start winning, which is set to be transmitted in this way, is transferred from the main board 11 to the performance control board 12 by, for example, executing the command control process in step S27 shown in FIG. 12 after the special symbol process process is completed. transmitted to.
[0255] After executing the starting winning determination process in step S101, the CPU 103 selects and executes any of the processes in steps S110 to S117 according to the value of the special figure process flag provided in the RAM 102. In addition, in each process (steps S110 to S117) of the special symbol process process, transmission settings are made to transmit the production control command corresponding to each process to the production control board 12.
[0256] The special symbol normal process in step S110 is executed when the value of the special symbol process flag is "0" (initial value). In this special symbol normal processing, it is determined whether or not to start the first special symbol game or the second special symbol game based on the presence or absence of reservation information. In addition, in the special symbol normal processing, based on the random number value for determining the display result, the display result determines whether or not the display result of the special symbol or decorative symbol is a "jackpot" and if it is a "jackpot", the jackpot type. is determined (predetermined) before it is derived and displayed. Furthermore, in the special symbol normal processing, a confirmed special symbol (either a jackpot symbol or a losing symbol) to be stopped and displayed in the special symbol game is set in accordance with the determined display result. After that, the value of the special symbol process flag is updated to "1" and the special symbol normal processing ends. In addition, in this embodiment, the special pattern game using the second special pattern is executed with priority over the special pattern game using the first special pattern (also called special pattern 2 priority play). ). Furthermore, the winning order of the game balls in the first starting winning hole and the second starting winning hole may be stored, and the starting conditions for the special figure game may be established in the winning order (also referred to as winning order completion).
[0257] When making various decisions based on random numbers, various tables stored in the ROM 101 (tables in which decision values to be compared with random numbers are assigned to decision results) are referred to. The same applies to other decisions on the main board 11 and various decisions on the production control board 12. In the production control board 12, various tables are stored in the ROM 121.
[0258] The fluctuation pattern setting process of step S111 is executed when the value of the special figure process flag is "1". This fluctuation pattern setting process includes a process of determining one of multiple types of fluctuation patterns using a random value for determining the fluctuation pattern, based on the pre-determined result of whether or not the display result is a "jackpot". It is included. In the variation pattern setting process, when the variation pattern is determined, the value of the special figure process flag is updated to "2", and the variation pattern setting process ends.
[0259] The variation pattern includes the execution time of the special figure game (special figure variation time) (also the execution time of the variable display of decorative symbols), the variable display mode of the ornamental symbols (whether or not there is reach, etc.), and the variable display period of the decorative symbols. It specifies the presentation content (type of reach presentation, etc.), and is also called a variable display pattern.
[0260] The special symbol variation process in step S112 is executed when the value of the special symbol process flag is "2". This special symbol variation process includes processing to make settings for varying the special symbol in the first special symbol display device 4A and second special symbol display device 4B, and the elapsed time since the special symbol started to fluctuate. It includes processes such as measuring. It is also determined whether the measured elapsed time has reached the special figure fluctuation time corresponding to the fluctuation pattern. Then, when the elapsed time after starting the variation of the special symbol reaches the special symbol variation time, the value of the special symbol process flag is updated to "3" and the special symbol variation process ends.
[0261] The special symbol stop process in step S113 is executed when the value of the special symbol process flag is "3". In this special symbol stopping process, the fluctuation of the special symbol is stopped in the first special symbol display device 4A and the second special symbol display device 4B, and the finalized special symbol that becomes the display result of the special symbol is stopped and displayed (derived). Contains processing to configure settings for Then, when the display result is a "jackpot", the value of the special figure process flag is updated to "4". When the display result is "lost", the game state is also updated when the time saving state or the variable probability state is controlled, and when the end of the number cut is established. When the value of the special symbol process flag is updated, the special symbol stop processing ends.
[0262] The jackpot release preprocessing in step S114 is executed when the value of the special figure process flag is "4". This jackpot opening pre-processing includes processing to start a round in the jackpot game state and set the jackpot opening state based on the display result being a "jackpot", etc. It is. When the big winning opening is opened, a process is executed to supply a solenoid drive signal to the solenoid 82 for the big winning opening door. At this time, for example, depending on the jackpot type, the opening upper limit period for keeping the jackpot open and the upper limit number of rounds to be executed are set. When these settings are completed, the value of the special figure process flag is updated to "5" and the jackpot release preprocessing is completed.
[0263] The jackpot opening process in step S115 is executed when the value of the special figure process flag is "5". This jackpot opening process includes a process of measuring the elapsed time since the jackpot opening is opened, and a process of measuring the elapsed time since the jackpot opening is opened, and based on the measured elapsed time and the number of game balls detected by the count switch 23, the jackpot opening is This includes processing for determining whether it is time to return the switch from an open state to a closed state. Then, when returning the big prize opening to the closed state, after executing a process such as stopping the supply of the solenoid drive signal to the solenoid 82 for the big winning opening door, the value of the special figure process flag is updated to "6", The jackpot opening process ends.
[0264] The jackpot release post-processing in step S116 is executed when the value of the special figure process flag is "6". This jackpot opening process includes a process to determine whether the number of rounds that open the jackpot opening has reached the set upper limit number of runs, and a jackpot game state when the upper limit number of runs is reached. This includes processing to make settings for terminating the process. When the number of executions of the round has not reached the upper limit number of executions, the value of the special figure process flag is updated to "5", while when the number of executions of the round has reached the upper limit number of executions, the value of the special figure process flag is updated to "5". The value is updated to “7”. When the value of the special figure process flag is updated, the jackpot release post-processing ends.
[0265] The jackpot end process of step S117 is executed when the value of the special figure process flag is "7". This jackpot end process includes a process of waiting until the waiting time corresponding to the period in which the ending effect is executed as a performance operation to notify the end of the jackpot game state, and a process that changes the probability in response to the end of the jackpot game state. It includes processing to perform various settings for starting control and time-saving control. When such settings are made, the value of the special figure process flag is updated to "0", and the jackpot end process ends.
[0266] (Start winning determination process) FIG. 14 is a flowchart showing the starting winning determination process (S101) shown in FIG. 13. In the starting winning determination process, the CPU 103 first turns on the first starting opening sw...
Claims
[Claim 1] A gaming machine capable of variably displaying special identification information when a starting condition is satisfied, A display means; A light emitting means; A light emission control means, The display means includes: In a first period after the game ends, a background display is displayed; displaying a demonstration display during a second period after the first period has ended; A variable display of a performance identification information corresponding to the variable display of the special identification information can be displayed, When the start condition is satisfied, a variable display of the effect identification information is displayed so that a transparency of the effect identification information changes from a first value to a second value higher than the first value; when the start condition is satisfied while the demonstration display is being displayed, before the transparency of the effect identification information becomes the second value, a display is switched from the demonstration display to a variable display of the effect identification information, The light emission control means during the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; during the second period, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the start condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to a display corresponding to the variable display of the performance identification information, the display means switches from the demonstration display luminance data table to a luminance data table corresponding to the variable display of the performance identification information, and controls the light emitting means; When a specific error occurs, the light emitting means is controlled using a specific error luminance data table; when the specific error is resolved, before the display means ends the display corresponding to the specific error, the control of the light emitting means using the specific error luminance data table is ended; It is possible to control the game to an advantageous state that is advantageous to the player, A predetermined effect is executed by displaying a fragment image and suggesting that the game is controlled to the advantageous state. The display pattern of the fragment image in the predetermined performance includes a first pattern in which the fragment image is displayed after a crack precursor image is displayed, and a second pattern in which the fragment image is displayed without displaying the crack precursor image, a predetermined sound corresponding to the fragment image is output when the fragment image is displayed in the first pattern, and a predetermined sound is not output when the fragment image is displayed in the second pattern. A gaming machine characterized by: