Game machine
Patent Information
- Application Number
- JP2022071324
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-04-25
- Publication Date
- 2025-02-06
- Estimated Expiration
- 2042-04-25
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が“3”に更新され、可変表示中演出処理は終了する。
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Abstract
Description
[Technical field]
[0001] The present invention relates to a game machine that can be played. [Background technology]
[0002] As a pachinko game machine, such as a gaming machine, there is one that displays a normal background display during the waiting period for the first customer after the variable display of the design has ended, and executes control to display the demonstration display during the waiting period for the second customer after the waiting period for the first customer has ended (for example, see Patent Document 1). In addition, in conventional gaming machines, as a step-up effect in which images displayed on a liquid crystal display device are changed gradually, there is a possibility of performing the display screen of the liquid crystal device being like glass, and then displaying a plurality of fragment images as if the display screen has been broken after displaying cracks (glass plates as images of cracks) on the display screen (see, for example, Patent Document 2). [Prior Art Documents] [Patent Document]
[0003] [Patent Document 1] Japanese Unexamined Patent Publication No. 2016-22196 [Patent Document 2] Japanese Unexamined Patent Publication No. 2020-127593 Summary of the invention [Problems to be solved by the invention]
[0004] There is room for improvement in the merchandise in the gaming machine having the functions and configurations of both Patent Document 1 and Patent Document 2.
[0005] The present invention has been made with such problems in mind, and is intended to provide a gaming machine that improves product quality. Means for solving the problem
[0006] The gaming machine according to claim 1 is When the start condition is met, the special identification information can be displayed variablely, and the game machine can be controlled to a favorable state that is advantageous to the player; Display means and Light emitting means and Includes a light emitting control means, The display means is You can display cracked images on a specific display layer, The background display can be displayed in a display layer with a lower priority than the specific display layer; In a display layer with a higher priority than the specific display layer, variable display of the performance identification information corresponding to the variable display of the special identification information can be displayed, The background display can be displayed in the first period after the variable display is finished; In the second period after the first period has ended, the demonstration indication is displayed; If the start condition is satisfied, the variable display of the performance identification information is displayed so that the transmittance of the performance identification information is at a second value from the first value to the second value higher than the first value; If the start condition is satisfied while the demonstration display is displayed, before the transmittance of the performance identification information becomes the second value, the display is switched from the demonstration display to the variable display of the performance identification information, and the display is displayed, and The light emission control means is When the cracked image is displayed, the light emission control of the light emission means is carried out using a specific luminance data table. The light emitting means is controlled to use the specified luminance data table until the specified timing during the display period of the cracked image, and after the specified timing, the light emitting means is controlled to use the luminance data table corresponding to the background display. It is characterized by this. According to this feature, by completing the switching from the demonstration display before the transmittance rate of the performance identification information becomes high, it is possible to notify that the start condition is met and the demonstration display has ended, and as a result, a suitable customer waiting control can be performed. Furthermore, when a cracked image is displayed, the light emitting means can be suitably controlled to light emitting.
[0007] Incidentally, the present invention may have only the specific matters of invention described in the claims of the present invention, or may have a structure other than the specific matters of invention described in the claims of the present invention. [Brief description of the drawing]
[0008] [Figure 1] 1 is a front view showing a gaming machine according to the embodiment. [Figure 2] 1 is a configuration diagram showing various control boards and the like mounted on a pachinko gaming machine. [Figure 3] 14 is a diagram illustrating a performance control command. FIG. [Figure 4] 1 is an explanatory diagram showing each random number. [Figure 5] 14 is an explanatory diagram showing a display result determination table; [Figure 6] (A) is an explanatory diagram showing a jackpot type determination table, and (B) is an explanatory diagram showing a jackpot type. [Figure 7] 14 is an explanatory diagram of a variation pattern. [Figure 8] 14 is an explanatory diagram of a variation pattern determination table. [Figure 9] 1 is an explanatory diagram showing a data holding area for game control. [Figure 10] 10A is an explanatory diagram showing the data holding area for performance control, and 10B is an explanatory diagram showing the reception command buffer at the time of starting prize winning. [Figure 11] 10 is a flow chart showing an example of the main game control process. [Figure 12] 10 is a flow chart showing an example of a timer interrupt process for game control. [Figure 13] 10 is a flow chart showing an example of a special design process. [Figure 14] 10 is a flow chart showing an example of a start-up winning decision process. [Figure 15] 10 is a flow chart showing an example of the normal processing of special designs. [Figure 16] 11 is a flow chart showing an example of the main processing for performance control. [Figure 17] 10 is a flow chart showing an example of the performance control process. [Figure 18] 10 is a flow chart showing an example of a demo performance control process. [Figure 19] 10 is a flow chart showing an example of a demo performance control process. [Figure 20] 10 is a flow chart showing an example of a demo performance control process. [Figure 21] 1A and 1B are diagrams showing the first performance mode, (B1) and (B2) are the second performance mode, and (C1) and (C2) are the third performance mode. [Figure 22] 10 is a diagram showing the flow of variable display of decoration patterns in the first performance mode. [Figure 23] 23 is a diagram showing the flow of variable display of the decoration design following FIG. 22; [Figure 24] 10 is a diagram showing the flow of variable display of decoration patterns in the third performance mode. [Figure 25] 1. (A) is a timing chart showing the modes of each part at the start of variable display in the second and third performance modes. [Figure 26] 10 is a diagram showing the flow of the SP reach performance in a low base state. [Figure 27] 10 is a diagram showing the flow of the SP reach performance in a high base state. [Figure 28] 1A is a diagram showing the start and end conditions for the demo movie display, and (B) is a diagram showing the configuration of the demo movie display. [Figure 29] 14 is a diagram showing an example of operation of each section in the demo movie. [Figure 30] 1 is a diagram showing the transition of the demonstration performance waiting for customers. [Figure 31] 14 is a diagram showing an example of the operation of a demo movie display. [Figure 32] 14 is a diagram showing an example of the operation of a demo movie display. [Figure 33] 1. (A) is a diagram showing an example of displaying the first scene (company name), (B) is a diagram showing the fourth scene (caution 1), and (C) is a diagram showing an example of displaying the fourth scene (caution 2). [Figure 34] 10 is a diagram comparing the first scene (company name), the fourth scene (cautions 1, 2), the number of pending memories and the display mode of small designs. [Figure 35] 10 is a diagram showing a light emitting mode of a lamp corresponding to a game state. [Figure 36] 1A and 1B are diagrams showing the arrangement positions of lamps in the pachinko gaming machine, and 1B are diagrams of (A). [Figure 37] 6A and 6B are diagrams showing examples of operations when a customer wait demonstration is performed after the variable display of the first special pattern in the low base state is completed. [Figure 38] (A4) to (A5) are diagrams showing the main parts of FIG. 37. [Figure 39] 10 is a timing chart showing the flow of a demonstration performance of a customer waiting time in a low-base state. [Figure 40] 10 is a timing chart showing the flow of a demonstration performance of a customer waiting time in a low-base state. [Figure 41]6A and 6B are diagrams showing an example of the operation of the customer waiting demonstration performance in a high base state. [Figure 42] 10 is a timing chart showing the flow of a demonstration performance of a customer waiting list in a high-base state. [Figure 43] 10 is a timing chart showing the flow of a demonstration performance of a customer waiting list in a high-base state. [Figure 44] 10 is a diagram showing an example of operation when a pachinko gaming machine starts with a cold start and then a demo performance of the waiting audience is started. [Figure 45] 10 is a timing chart showing the flow of a demo performance waiting for a pachinko game machine to start after it starts with a cold start. [Figure 46] 10 is a diagram showing an example of operation when a pachinko gaming machine starts with a hot start in a low base state and a customer waiting demo performance is started. [Figure 47] 10 is a timing chart showing the flow in which a demo performance of a customer waiting program is started after the pachinko game machine is started at a hot start in a low base state. [Figure 48] 10 is a diagram showing an operation example when a pachinko gaming machine starts up with a hot start in a high base state and a customer waiting demo performance is started. [Figure 49] 10 is a timing chart showing the flow in which a customer waiting demo performance is started after the pachinko gaming machine is started at a hot start in a high base state. [Figure 50] 10A and 10B are diagrams showing an example of operation when the demo movie display ends in a low-base state after a time has passed. [Figure 51] 10 is a timing chart showing the flow in which the demo movie display ends in a low-base state with time elapsed. [Figure 52] 10 is a timing chart showing the flow in which the demo movie display ends in a high-base state with time elapsed. [Figure 53] 10A and 10B are diagrams showing an example of operation when the demo movie display ends with a start-up prize in a low-base state. [Figure 54] 53 (A) to (G) are diagrams showing details of the high base state of the display mode shown in FIG. 53. [Figure 55] 10 is a timing chart showing the flow in which the demo movie display ends with the first start-up prize in a low-base state. [Figure 56] 10 is a timing chart showing the flow in which the demo movie display ends with a second start-up prize in a low-base state. [Figure 57] 10 is a timing chart showing the flow in which the demo movie display ends with a second start-up prize in a high base state. [Figure 58] 10 is a timing chart showing the flow in which the demo movie display ends with the first start-up prize in a high base state. [Figure 59] 10A and 10B are diagrams showing an example of operation when the demo movie display is completed by a handle operation in a low-base state. [Figure 60] 10 is a timing chart showing the flow in which the demo movie display ends with a handle operation in a low base state. [Figure 61] 10A and 10B are diagrams showing an example of operation when the demo movie display is finished by a menu operation in a low-base state. [Figure 62] 10 is a timing chart showing the flow in which the demo movie display is finished by a menu operation in a low-base state. [Figure 63] 10 is a timing chart showing the flow in which the demo movie display is finished by a menu operation in a high base state. [Figure 64] 1 is a timing chart showing an example of the normal operation of the dispensing device in response to a winning prize, and (B) is a timing chart showing an example of the error operation of the dispensing device in response to a winning prize money. [Figure 65] 10 is a diagram showing an example of operation when a ball-out error occurs in a customer waiting demonstration performance. [Figure 66] 12 is a diagram for explaining a priority layer. [Figure 67] 10 is a diagram showing the flow of an error occurring in the customer waiting demonstration performance that has been started in a low-base state. [Figure 68] 10 is a diagram showing the flow of an error occurring in the customer waiting demonstration performance that has been started in a high base state. [Figure 69] 10 is a diagram for explaining the mechanism of output to an LED driver. [Figure 70] 1 is a diagram for explaining an example of lamp control using a lamp data table. [Figure 71] 10 is a diagram for explaining an example of lamp control using a grandchild table by managing a timer of a child table; FIG. [Figure 72] 10 is a diagram showing an example of a parent table that constitutes a ramp data table; FIG. [Figure 73] 10 is a diagram showing an example of a child table that constitutes a ramp data table; FIG. [Figure 74] 10 is a diagram showing an example of a grandchild table that constitutes a ramp data table; FIG. [Figure 75] 10 is a diagram showing an example of a grandchild table that constitutes a ramp data table; FIG. [Figure 76] 10 is a diagram showing an example of a grandchild table that constitutes a ramp data table; FIG. [Figure 77] 10 is a diagram showing a lamp data table used during non-games (only buttons flashing white and buttons flashing red are used during games). [Figure 78] Lamp data table: Background A diagram showing settings of a normal parent table. [Figure 79] Lamp Data Table: Background A diagram showing settings of a normal child table. [Figure 80] Lamp data table: Background This is a diagram showing settings of a normal grandchild table. [Figure 81] Lamp data table: Background This is a diagram showing settings of a normal grandchild table. [Figure 82] Lamp data table: A diagram showing settings of the parent table for saving background time. [Figure 83] Lamp data table: A diagram showing the settings of a child table for saving background time. [Figure 84] Lamp data table: A diagram showing settings of a grandchild table with a short background time. [Figure 85] Lamp data table: A diagram showing settings of a grandchild table with a short background time. [Figure 86] Lamp data table: A diagram showing the settings of the parent table of the background special mode. [Figure 87] Lamp data table: A diagram showing the settings of the child table for the background special mode. [Figure 88] Lamp data table: A diagram showing settings of the grandchild table of the background special mode. [Figure 89] Lamp data table: A diagram showing settings of the grandchild table of the background special mode. [Figure 90] Lamp data table: A diagram showing the settings of the parent table for the customer waiting demonstration. [Figure 91] Lamp data table: A diagram showing the settings of a child table for a customer waiting demonstration. [Figure 92] Lamp data table: A diagram showing the settings of the grandchild table for the customer waiting demonstration. [Figure 93] Lamp data table: A diagram showing the settings of the grandchild table for the customer waiting demonstration. [Figure 94] Lamp data table: A diagram showing the settings of the grandchild table for the customer waiting demonstration. [Figure 95] Lamp data table: A diagram showing the settings of the grandchild table for the customer waiting demonstration. [Figure 96] Lamp data table: A diagram showing the settings of the grandchild table for the customer waiting demonstration. [Figure 97] Lamp data table: A diagram showing the settings of the grandchild table for the customer waiting demonstration. [Figure 98] Lamp data table: A diagram showing the settings of the grandchild table for the customer waiting demonstration. [Figure 99] Lamp data table: A diagram showing settings of the parent table with a button lit up white; [Figure 100] Lamp data table: A diagram showing the settings of a child table with a button lit up white. [Figure 101] Lamp data table: A diagram showing settings of the grandchild table with a button lit up white. [Figure 102] 1 is a diagram showing the settings of the parent table with the lamp data table: button flashing white. [Figure 103] 1 is a diagram showing the settings of a child table with a flashing button on a white basis. [Figure 104] 1 is a diagram showing the settings of the lamp data table: a grandchild table with a button flashing white. [Figure 105] Lamp Data Table: A diagram showing the settings of the parent table with a red flashing button. [Figure 106] Lamp Data Table: A diagram showing the settings of a child table with a red flashing button. [Figure 107] Lamp data table: A diagram showing settings of the grandchild table with red flashing buttons. [Figure 108] Lamp data table: A diagram showing the settings of the parent table for initialization notification. [Figure 109] Lamp data table: A diagram showing the settings of the child table for initialization notification. [Figure 110] Lamp data table: A diagram showing the settings of the grandchild table for initialization notification. [Figure 111] Lamp data table: A diagram showing the settings of the parent table of an error. [Figure 112] Lamp Data Table: A diagram showing the settings of the child table of an error. [Figure 113] Lamp data table: A diagram showing the settings of the error grandchild table. [Figure 114] 10 is a diagram showing the settings of a common table. [Figure 115] 10 is a diagram showing the settings of a common table. [Figure 116] 10 is a diagram showing the settings of a common table. [Figure 117] 10 is a diagram showing the settings of a common table. [Figure 118] 10 is a diagram showing the settings of a common table. [Figure 119] 6A1 to 6B are diagrams showing examples of operation of character display and light emission mode in each scene. [Figure 120] 1A and 1B are diagrams showing an example of the operation of the first scene, 1B and 1B are diagrams showing the third scene. [Figure 121] 1 is a comparison table showing text animation displays. [Figure 122] 6A and 6B are diagrams for explaining similar colors. [Figure 123] 10 is a diagram for explaining a display timing list for the demo movie display. [Figure 124] 53 (A) to (G) are diagrams showing details of the high base state of the display mode shown in FIG. 53. [Figure 125] 1 is a front view showing a gaming machine according to the embodiment. [Figure 126] 1 is a configuration diagram showing various control boards and the like mounted on a pachinko gaming machine. [Figure 127] 1 is an explanatory diagram showing the contents of a VRAM. [Figure 128] 1 is an explanatory diagram showing the contents of a VRAM. [Figure 129] 1 is an explanatory diagram showing the structure of a layer. FIG. [Figure 130] 6A and 6B are diagrams illustrating performance control commands. [Figure 131] 1 is an explanatory diagram showing each random number. [Figure 132] 14 is an explanatory diagram showing a display result determination table; [Figure 133] (A) is an explanatory diagram showing a jackpot type determination table, and (B) is an explanatory diagram showing a jackpot type. [Figure 134] 1A is an explanatory diagram of a fluctuation pattern in a normal state, and 1B is an explanatory diagram of a fluctuation pattern in a time-saving state or a special-variable state. [Figure 135] 6A to 6F are explanatory diagrams of the variation pattern determination table. [Figure 136] 1 is an explanatory diagram showing a data holding area for game control. [Figure 137] 10A is an explanatory diagram showing the data holding area for performance control, and 10B is an explanatory diagram showing the reception command buffer at the time of starting prize winning. [Figure 138] 10 is a flow chart showing an example of the main game control process. [Figure 139] 10 is a flow chart showing an example of a timer interrupt process for game control. [Figure 140] 10 is a flow chart showing an example of a special design process. [Figure 141] 10 is a flow chart showing an example of a start-up winning decision process. [Figure 142] 1A is a flow chart showing an example of the random number judgment process when winning a prize, and (B) is a diagram showing the fluctuation category. [Figure 143] 10 is a flow chart showing an example of the normal processing of special designs. [Figure 144] 11 is a flow chart showing an example of a variation pattern setting process. [Figure 145] 10 is a flow chart showing an example of a special pattern stop process. [Figure 146] 10 is a flow chart showing an example of a jackpot termination process. [Figure 147] 11 is a flow chart showing an example of the main processing for performance control. [Figure 148] 10 is a flow chart showing an example of the performance control process. [Figure 149] 14 is an explanatory diagram of whether or not a hold display performance is performed and the ratio of determining the performance pattern. [Figure 150] 11 is a flow chart showing an example of variable display start setting process. [Figure 151] 10 is a flow chart showing an example of the variable display start setting process, and (B) is an explanatory diagram of the ratio of whether or not a continuous cracking effect is executed in a normal state. [Figure 152] 10 is a flow chart showing an example of the dialogue preview performance setting process, 10 is a diagram showing whether or not a dialogue preview performance is performed in a normal state and the ratio of performance pattern determination, and 10 is a diagram showing an image of the performance pattern. [Figure 153] 1A is an explanatory diagram showing whether or not the background change is performed and the ratio of the performance pattern for the background change performance, (B) is an explanatory diagram showing whether or not the background change performance is performed and the ratio of the performance pattern for the performance pattern, and (C) is an explanatory diagram showing whether or not the cut-in performance is performed and the ratio of the performance pattern for the performance pattern. [Figure 154] 14 is an explanatory diagram of the contents of the performance that can be performed in a normal state and the performance pattern of the cracking performance. [Figure 155] 14 is an explanatory diagram of the contents of the performance that can be performed in a normal state and the performance pattern of the cracking performance. [Figure 156] 14 is an explanatory diagram of the contents of performances that can be performed in a time-saving state or a special-mode state, and the performance patterns of cracked performances. [Figure 157] 14 is an explanatory diagram of rough execution timing and duration for each variation pattern of each performance. [Figure 158] 14 is an explanatory diagram of rough execution timing and duration for each variation pattern of each performance. [Figure 159] 14 is an explanatory diagram of rough execution timing and duration for each variation pattern of each performance. [Figure 160] 14 is an explanatory diagram of rough execution timing and duration for each variation pattern of each performance. [Figure 161] 10 is a diagram showing the flow of the performance in Super Reach α. [Figure 162] 10 is a diagram showing the flow of the performance in Super Reach α. [Figure 163] 10 is a diagram showing the flow of the performance in Super Reach α. [Figure 164] 10 is a diagram showing the flow of the performance in the super reach β. [Figure 165] 10 is a diagram showing the flow of the performance in the super reach β. [Figure 166] 10 is a diagram showing details of an operation example of the first continuous cracking effect. FIG. [Figure 167] 10 is a diagram showing details of an operation example of the second consecutive cracking effect. FIG. [Figure 168] 10 is a diagram showing details of an operation example of the dialogue preview presentation. [Figure 169] 10 is a diagram showing details of an operation example of the background change performance A. FIG. [Figure 170] 10 is a diagram showing details of an operation example of the background change performance A. FIG. [Figure 171] 10 is a diagram showing details of an operation example of the background change effect B. FIG. [Figure 172] 10 is a diagram showing details of some operation examples of the pseudo-continuation performance. [Figure 173] 10 is a diagram showing details of an operation example of a reach suggestion performance. [Figure 174] 10 is a diagram showing details of an operation example of a reach suggestion performance. [Figure 175] 10 is a diagram showing details of an operation example of a weak development effect. [Figure 176] 10 is a diagram showing details of some operation examples of the strong development performance A. FIG. [Figure 177] 10 is a diagram showing details of an operation example of the strong development performance B. FIG. [Figure 178] 10 is a diagram showing details of an operation example of the strong development performance B. FIG. [Figure 179] 10 is a diagram showing details of an operation example of the cut-in effect. FIG. [Figure 180] 10 is a diagram showing details of an operation example of the result notification performance when the variable display result is a jackpot. [Figure 181] 10 is a diagram showing details of an operation example of the result notification performance when the variable display result is a jackpot. [Figure 182] 10 is a diagram showing details of an operation example of the result notification performance when the variable display result is off. [Figure 183] 1 is an explanatory diagram for comparing details of each performance. [Figure 184] 1 is an explanatory diagram for comparing details of each performance. [Figure 185] 14 is a timing chart showing details of the first consecutive cracking effect and the second consecutive cracking effect. [Figure 186] 10 is a timing chart showing details of the dialogue preview presentation. [Figure 187] 10 is a timing chart showing details of background change performance A. [Figure 188]11 is a timing chart showing details of background change performance B. [Figure 189] 10 is a timing chart showing details of the pseudo-continuation performance. [Figure 190] 14 is a timing chart showing details of the reach suggestion presentation. [Figure 191] 1 is a timing chart showing details of weak development effects. [Figure 192] 1 is a timing chart showing details of the strong development performance A. [Figure 193] 1 is a timing chart showing details of the strong development performance B. [Figure 194] 10 is a timing chart showing details of the cut-in effect. [Figure 195] 10 is a timing chart showing details of the result notification presentation. [Figure 196] 1 is an explanatory diagram showing changes in speed of fragment images in each performance. [Figure 197] 10 is a diagram showing cracking patterns in the cracking effect. [Figure 198] 14 is a diagram showing an example of display of each crack pattern. [Figure 199] 12 is a diagram showing an example of displaying a crack pattern A with a whiteout image and no whiteout image. [Figure 200] 12 is a diagram showing an example of displaying a whiteout image in the crack pattern B and without a whiteout image. [Figure 201] 10 is a diagram showing an example of displaying a whiteout image and a whiteout image in the crack pattern C. FIG. [Figure 202] 12 is a diagram showing an example of displaying a whiteout image in the crack pattern D and without a whiteout image. [Figure 203] 12 is a diagram showing an example of displaying a whiteout image and a whiteout image in the crack pattern E. FIG. [Figure 204] 12 is a diagram showing an example of displaying a whiteout image and a whiteout image in the crack pattern F. FIG. [Figure 205] 12 is a diagram showing an example of displaying a whiteout image and a whiteout image in the crack pattern G. FIG. [Figure 206] 10A is a diagram showing a fragment image displayed in the cut-in effect, and (B) is a diagram showing a fragment image displayed in the cut-in effect. [Figure 207] 1A is a diagram showing a fragment image displayed in the background change effect A and (B) is a diagram showing a fragment image displayed in the strong development effect B. [Figure 208] 1 is a diagram showing a first modification of the present invention. [Figure 209] 1 is a diagram showing a second modification of the present invention. [Figure 210] 1 is a diagram showing a third modification of the present invention. [Figure 211] 1 is a diagram showing a fourth modification of the present invention. [Figure 212] 1 is a diagram showing a fifth modification of the present invention. [Figure 213] 1 is a diagram showing a sixth modification of the present invention. [Figure 214] 1 is a diagram showing a seventh modification of the present invention. [Figure 215] 1 is a diagram showing a modification example 8 of the present invention. [Figure 216] 1 is a diagram showing a modification example 9 of the present invention. [Figure 217] 1 is a diagram showing a modification example 9 of the present invention. [Figure 218] 10 is a diagram showing a modification example 10 of the present invention. [Form for implementing the invention]
[0009] The mode for implementing the gaming machine according to the present invention will be explained below based on the embodiment.
[0010] [Form 1] The gaming machine in Form 1-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is During the first period, the light emitting means is controlled using a background display luminance data table corresponding to the background display; During the second period, the light emitting means is controlled using a luminance data table for demonstration display corresponding to the demonstration display; Before the display means switches the display from the background display to the demonstration display, the light emitting means is controlled by switching from the background display luminance data table to the demonstration display luminance data table (FIGS. 18, 19, 38, 39, 40, etc.) It is characterized by this. According to this feature, the light emitting means is first switched from control of the light emitting means and then the demonstration display is started, so that it can be noted that the changes occur rather than starting all at once, making it possible to notice the start of the demonstration display, and as a result, a suitable customer waiting control can be performed.
[0011] [Form 2] The gaming machine in form 2-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state is completed, the normal state background display is displayed; In the first period after the game in the special state is completed, the special state background display is displayed; In the second period after the first period after the game in the normal state has ended, the demonstration display is displayed; In the second period after the first period after the game in the special state has ended, the demonstration display is displayed; The light emission control means is In the first period after the game in the normal state is completed, the light emitting means is controlled using a luminance data table for displaying the normal state background corresponding to the normal state background, In the first period after the game in the special state is completed, the light emitting means is controlled using a luminance data table for displaying a special state background corresponding to the special state background, In the second period after the first period after the game in the normal state has ended, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, In the second period after the first period after the game in the special state is completed, the light emitting means is controlled using the luminance data table for demonstration display, Before the display means switches the display from the normal state background display to the demonstration display, the light emitting means is controlled by switching from the normal state background display luminance data table to the demonstration display luminance data table; Before the display means switches the display from the special state background display to the demonstration display, the light emitting means is controlled by switching from the special state background display luminance data table to the demonstration display luminance data table (FIGS. 18, 19, 38, 39, 40, 42, 43, etc.) It is characterized by this. According to this feature, the light emitting means is first switched from control of the light emitting means and then the display of the demonstration display is started, so that it can be noted that the changes occur rather than starting all at once, making it possible to notice the start of the demonstration display, and as a result, a suitable customer waiting control can be performed.
[0012] The gaming machine of form 2-2 is the gaming machine described in form 2-1, The luminance data initially used in the luminance data table for demonstration display is data that emits light in a different color than the final luminance data used in the luminance data table for normal state background display and the luminance data table for special state background display (FIGS. 80, 84, 88, 92, etc.) It is characterized by this. According to this feature, the color of the last luminance data in the normal state background display and the color of the first luminance data in the demonstration display are different, and the color of the last luminance data in the special state background display and the color of the first luminance data in the demonstration display are different, so when the demonstration display is started in each state, the color switching of the light emitting means is outstanding, making it easy to see that the demonstration display is started, and as a result, a suitable customer waiting control can be performed.
[0013] [Form 3] The gaming machine in Form 3-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The light emitting means includes a first light emitting means, a second light emitting means, and a third light emitting means, The third light emitting means is a light emitting means provided in correspondence to the performance operation means; The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is During the first period, the first light emitting means and the second light emitting means are controlled using a background display luminance data table corresponding to the background display; During the second period, the first and second light emitting means are controlled using a luminance data table for demonstration display corresponding to the demonstration display; During the first and second periods, the third light emitting means is controlled using a luminance data table that is different from the background display brightness data table and the demonstration display brightness data table (FIGS. 29, 38, 39, 42, etc.) It is characterized by this. According to this feature, there is a possibility that the player may mistakenly think that the mode of the light emitting means corresponding to the mode of the performance operation means is being encouraged by switching the mode of the performance operation means. Therefore, by keeping it as a certain mode, it is possible to prevent the player from being misunderstood, and as a result, a suitable waiting control for a customer can be performed.
[0014] [Form 4] The gaming machine in form 4-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The light emitting means includes a first light emitting means, a second light emitting means, and a third light emitting means, The third light emitting means is a light emitting means provided in correspondence to the performance operation means; There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state is completed, the normal state background display is displayed; In the first period after the game in the special state is completed, the special state background display is displayed; In the second period after the first period after the game in the normal state has ended, the demonstration display is displayed; In the second period after the first period after the game in the special state has ended, the demonstration display is displayed; The light emission control means is In the first period after the game in the normal state is completed, the first and second light emitting means are controlled using a luminance data table for displaying the normal state background corresponding to the normal state background, and In the first period after the game in the special state is completed, the first and second light emitting means are controlled using a luminance data table for displaying a special state background corresponding to the special state background, and In a second period after the first period after the game in the normal state has ended, the first light emitting means and the second light emitting means are controlled using a luminance data table for demonstration display corresponding to the demonstration display, In a second period after the first period after the game in the special state is finished, the first light emitting means and the second light emitting means are controlled using the luminance data table for demonstration display, In the first period after the game in the normal state is completed, the third light emitting means is controlled using one luminance data table for displaying the normal state background, the luminance data table for displaying the special state background, and the luminance data table for displaying the special state background, and the luminance data table for displaying the demonstration display, and In the first period after the game in the special state is completed, the third light emitting means is controlled using the first brightness data table; In the second period after the first period after the game in the normal state is finished, the third light emitting means is controlled using the first brightness data table; In the second period after the first period after the game in the special state is finished, the third light emitting means is controlled using the first brightness data table (FIGS. 29, 38, 39, 42, etc.) It is characterized by this. According to this feature, there is a possibility that the player will misunderstand that the mode of the light emitting means corresponding to the operation means for performance is being encouraged by switching the mode of the light emitting means for the performance operation means. Therefore, by keeping the mode in the normal and special states as a certain mode, it is possible to prevent the player from being misunderstood in either the normal or special state, and as a result, a suitable customer waiting control can be performed.
[0015] [Form 5] The gaming machine in Form 5-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The light emitting means includes a first light emitting means, a second light emitting means, and a third light emitting means, The third light emitting means is a light emitting means provided in correspondence to the performance operation means; The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration display includes a first scene and a second scene, The light emission control means is During the first period, the first light emitting means and the second light emitting means are controlled using a background display luminance data table corresponding to the background display; In the first scene in the second period, the first scene luminance data table corresponding to the first scene is used to control the first light emitting means and the second light emitting means; In the second scene in the second period, the first and second light emitting means are controlled using a second scene luminance data table corresponding to the second scene, and In the first scene in the second period, the third light emitting means is controlled using a luminance data table different from the first scene and the luminance data table for the second scene, In the second scene in the second period, the third light emitting means is controlled using the first luminance data table (FIGS. 29, 38, 39, 42, etc.) It is characterized by this. According to this feature, there is a possibility that the player may mistakenly think that the mode of the light emitting means corresponding to the mode of the performance operation means is being encouraged by switching the mode of the performance operation means. Therefore, by keeping it as a certain mode, it is possible to prevent the player from being misunderstood, and as a result, a suitable waiting control for a customer can be performed.
[0016] The gaming machine of form 5-2 is the gaming machine described in form 3-1, form 4-1, and form 5-1; The first luminance data table is a different luminance data table from the luminance data table for promoting the operation of the performance operation means, and the luminance data that constitutes the luminance data table that changes less luminance than the luminance data that constitutes the luminance data table for promoting the operation of the performance operation (see Figures 97 to 105, etc.) It is characterized by this. According to this feature, one luminance data table is made of luminance data for making the operation of the performance operation means less emphasis than when the operation of the performance operation means is being encouraged, so it is possible to prevent the player from misunderstanding that the operation of the performance operation means is being encouraged, and as a result, a suitable customer waiting control can be performed.
[0017] The gaming machine of form 5-3 is the gaming machine described in form 3-1, form 4-1, form 5-1; One luminance data table is made up of luminance data to turn off the light. It is characterized by this. According to this feature, one luminance data table is made up of luminance data to turn off the light, so the player can prevent misunderstanding that the operation of the performance operation means is being encouraged, and as a result, a suitable customer waiting control can be performed.
[0018] The gaming machine of form 5-4 is the gaming machine described in form 3-1, form 4-1, and form 5-1; The first light emitting means is provided on the game board, The second and third light emitting means are provided in the game frame (Figure 36, etc.) It is characterized by this. According to this feature, although the light emitting means corresponding to the performance operation means is provided in the game frame, by not managing it with the same brightness data table as the other light emitting means provided in the game frame, it is possible to properly design the player from misunderstanding that the player is being encouraged to operate the performance operation means, and as a result, a suitable customer waiting control can be performed.
[0019] The gaming machine of form 5-5 is the gaming machine described in form 3-1, form 4-1, form 5-1; The display means displays an indication indicating that the power is running after the power is turned on; The light emission control means is At a timing related to displaying an indication indicating that the display means is in operation, the first and second light emitting means are controlled using a background display brightness data table; At a timing related to displaying an indication indicating that the display means is currently in operation, the third light emitting means is controlled using a single luminance data table (FIGS. 47, 49, etc.) It is characterized by this. According to this feature, by using the luminance data table to emit light before the background is displayed, it is possible to confirm whether the light emitting means is normal at the start-up stage, and then the light emitting mode can be seamlessly set to wait for customers, resulting in a suitable customer waiting control.
[0020] [Form 6] The gaming machine in form 6-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration display includes a company name display scene, a title name display scene, a warning display scene, a first model introduction scene, and a second model introduction scene, The above-mentioned company name display scene is a scene in which the character of the company name related to the gaming machine is displayed; The title name display scene is a scene in which the title name of the gaming machine is displayed, The warning display scene is a scene in which characters are displayed as warnings when playing the gaming machine; The first model introduction scene is a scene in which the characters are displayed for introducing the gaming machine; The second model introduction scene is a scene different from the first model introduction scene, and the characters of the introduction of the gaming machine are displayed; The light emission control means is During the first period, the light emitting means is controlled using a background display luminance data table corresponding to the background display; In the company name display scene in the second period, the light emitting means is controlled using a luminance data table for a company name display scene corresponding to the company name display scene; In the title name display scene in the second period, the light emitting means is controlled using a luminance data table for title name display scene corresponding to the title name display scene; In the warning display scene in the second period, the light emitting means is controlled using a luminance data table for warning display scene corresponding to the warning display scene; In the first model introduction scene in the second period, the light emitting means is controlled using one luminance data table different from the company name display scene, the title name display brightness data table, and the warning display scene brightness data table to control the light emitting means; In the scene introducing the second model in the second period, the light emitting means is controlled using the first luminance data table (see FIG. 29, etc.) It is characterized by this.
[0021] The company name includes the name of the company involved in the development, manufacturing and sales of the gaming machine. According to this feature, there are multiple scenes in which information is conveyed through text display, but since information such as company name information, model title, and warnings are emphasized, each of which is dedicated to light, can be emphasized in comparison with other text displays, and as a result, a suitable customer waiting control can be performed.
[0022] The gaming machine of form 6-2 is the gaming machine described in form 6-1, There are other scenes between the first model introduction scene and the second model introduction scene. In other scenes, a luminance data table is used that is different from the luminance data table (see Figure 29, etc.) It is characterized by this. According to this feature, since the common brightness data table is used for the first model introduction scene and the second model introduction scene, the light emission can be made without increasing the capacity, and as a result, the light emission can be made suitable.
[0023] The gaming machine of form 6-3 is the gaming machine described in form 6-1, The relationship between the execution period of the model introduction scene, including the first and second model introduction scene (30 sec)> the execution period of the company name display scene (10 sec), the execution period of the model introduction scene, including the first and second model introduction scene (30 sec)> the execution period of the warning display scene (5 sec) The display of the company name and warning characters may be displayed at times other than during demonstration display. It is characterized by this. According to this feature, by making it possible to emphasize the machine introduction scene and the title name display scene that are only displayed during demonstration display for a long time, it is possible to provide a suitable customer waiting control.
[0024] [Form 7] The gaming machine in Form 7-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration display includes a company name display scene, a first model introduction scene, and a second model introduction scene, The company name display scene is an animation display scene where the character display of the company name related to the gaming machine is displayed; The first model introduction scene is a scene in which the character display of the introduction of the gaming machine is displayed in an animation; The second model introduction scene is a scene different from the first model introduction scene, and the character display of the introduction of the gaming machine is displayed in an animation; The light emission control means is During the first period, the light emitting means is controlled using a background display luminance data table corresponding to the background display; In the company name display scene in the second period, the light emitting means is controlled using a luminance data table for a company name display scene corresponding to the company name display scene; In the first model introduction scene in the second period, the light emitting means is controlled using a luminance data table that is different from the luminance data table for the company name display scene; In the second model introduction scene in the second period, the light emitting means is controlled using the first luminance data table; The luminance data table for the company name display scene includes brightness data linked to the animation of the character display of the company name related to the gaming machine; The first luminance data table does not include luminance data linked to the animation of the character display of the game machine in the first model introduction scene, and luminance data linked to the animation of the character display of the game machine in the second model introduction scene (Figures 29, 31, 32, 91 to 98, 119). It is characterized by this. According to this feature, there are multiple scenes in which information is transmitted through character display, but in particular, since information about the company name is conveyed, by using luminance data linked to the display animation, it can be emphasized in comparison with other character displays, and as a result, a suitable customer waiting control can be performed.
[0025] [Form 8] The gaming machine in form 8-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration display includes a title name display scene, a first model introduction scene, and a second model introduction scene, The title name display scene is a scene in which the character display of the title name of the gaming machine is displayed in an animation; The first model introduction scene is a scene in which the character display of the introduction of the gaming machine is displayed in an animation; The second model introduction scene is a scene different from the first model introduction scene, and the character display of the introduction of the gaming machine is displayed in an animation; The light emission control means is During the first period, the light emitting means is controlled using a background display luminance data table corresponding to the background display; In the title name display scene in the second period, the light emitting means is controlled using a luminance data table for title name display scene corresponding to the title name display scene; In the first model introduction scene in the second period and the second model introduction scene in the second period, the light emitting means is controlled using a luminance data table that is different from the title name display luminance data table, The title name display scene luminance data table includes brightness data linked to the animation of the character display of the title name of the game machine; The first luminance data table does not include luminance data linked to the animation of the character display of the game machine in the first model introduction scene, and luminance data linked to the animation of the character display of the game machine in the second model introduction scene (Figures 29, 31, 32, 91 to 98, 119). It is characterized by this. According to this feature, there are multiple scenes in which information is transmitted through character display, but in particular, since information about the model name is conveyed, by using luminance data linked to the display animation, it can be emphasized in comparison with other character displays, and as a result, a suitable customer waiting control can be performed.
[0026] [Form 9] The gaming machine in form 9-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration display includes a company name display scene, a title name display scene, and a warning display scene, The above-mentioned company name display scene is a scene in which the character of the company name related to the gaming machine is displayed; The title name display scene is a scene in which the title name of the gaming machine is displayed, The warning display scene is a scene in which characters are displayed as warnings when playing the gaming machine; The light emission control means is During the first period, the light emitting means is controlled using a background display luminance data table corresponding to the background display; In the company name display scene in the second period, the light emitting means is controlled using a luminance data table for a company name display scene corresponding to the company name display scene; In the title name display scene in the second period, the light emitting means is controlled using a luminance data table for title name display scene corresponding to the title name display scene; In the warning display scene in the second period, the light emitting means is controlled using a luminance data table for warning display scene corresponding to the warning display scene; The mode of the light emitting means in which the luminance data table for the company name display scene is controlled is emphasized more than the mode of the light emitting means in which the luminance data table for the warning display scene is controlled using the luminance data table for the warning display scene; The light emitting means in which the luminance data table for the title display scene is controlled is an embodiment in which the luminance data table for the warning display scene is controlled by which the luminance data table for the warning display scene is emphasized (see FIG. 28, etc.) It is characterized by this. According to this feature, there are multiple scenes in which information is conveyed through text display, but since information such as information about the company name, model title, and warnings is emphasized, each of which can be emphasized by making its own light emitting light. Among these, by emphasizing the light-emitting mode of the display scene for the company name and model title compared to the scene for warning, the company name and model title can be emphasized, and as a result, the company name and model title can be emphasized, and as a result, suitable customer waiting control can be performed.
[0027] The gaming machine of form 9-2 is the gaming machine described in form 9-1, The aspect of the light emitting means in which the luminance data table for the company name display scene is controlled is emphasized more than the aspect of the light emitting means in which the luminance data table for the warning display scene is controlled using the luminance data table for the title display scene is controlled using the luminance data table for the title display scene is emphasized more than the aspect of the light emitting means in which the luminance data table for the warning display scene is controlled using the luminance data table for the warning display scene is controlled using any of the following (1)Assistance of flashing (2)Aspects of lighting in many colors (3) There are many light emitting means used (Figure 28, etc.) It is characterized by this. According to this feature, the company name and model title can be emphasized, and as a result, a suitable customer waiting control can be performed.
[0028] The gaming machine of form 9-3 is the gaming machine described in form 9-1, The aspect of the light emitting means in which the luminance data table for the company name display scene is controlled is emphasized more than the aspect of the light emitting means in which the luminance data table for the title name display scene is controlled is used. It is characterized by this. According to this feature, the name of the company can be further emphasized, and players can clearly show which company is associated with the game machine, and as a result, it is possible to perform a suitable customer waiting control.
[0029] [Form 10] The gaming machine in Form 10-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration display includes a company name display scene and a model introduction scene; The light emission control means is During the first period, the first light emitting means and the second light emitting means are controlled using a background display luminance data table corresponding to the background display; In the company name display scene in the second period, the first and second light emitting means are controlled using a luminance data table for a company name display scene corresponding to the company name display scene; In the model introduction scene in the second period, the first and second light emitting means are controlled using a luminance data table for the model introduction display scene corresponding to the model introduction display scene; The plural luminance data constituting the luminance data table for the company name display scene are luminance data configured so that the first and second light emitting means emit light; The plural luminance data constituting the luminance data table for the model introduction scene are luminance data configured so that the first light emitting means emits light and the second light emitting means does not emit light (FIGS. 29, 90 to 98). It is characterized by this. According to this feature, there are multiple scenes in which information is transmitted through text display, but in the company name display scene, both the first and second light emitting means are illuminated, and in the model introduction scene, the first light emitting means emits light, but in the second light emitting means do not emit light, the company name display scene can be relatively emphasized, and as a result, a suitable customer waiting control can be performed. The gaming machine in Form 10-2 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration display includes a company name display scene, a first model introduction scene, and a second model introduction scene, The light emission control means is During the first period, the first light emitting means and the second light emitting means are controlled using a background display luminance data table corresponding to the background display; In the company name display scene in the second period, the first and second light emitting means are controlled using a luminance data table for a company name display scene corresponding to the company name display scene; In the first model introduction scene in the second period, the first light emitting means is controlled using a luminance data table for the first model introduction display scene corresponding to the first model introduction display scene; In the second model introduction scene in the second period, the first light emitting means is controlled using a luminance data table for the second model introduction display scene corresponding to the second model introduction display scene; In the first model introduction scene in the second period and the second model introduction scene in the second period, the second light emitting means is controlled using a single luminance data table. It is characterized by this. According to this feature, there are multiple scenes in which information is transmitted through text display, but in the company name display scene, both the first and second light emitting means are emitted in a dedicated light emitting mode, and in the first and second model introduction scene, the first and second light emitting means are emitted in a dedicated light emitting mode, but in the second light emitting means, the second light emitting means is emitted in a common light emitting mode, allowing the company name display scene to be relatively emphasized, and as a result, a suitable customer waiting control can be performed.
[0030] [Form 11] The gaming machine in form 11-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is During the second period, the light emitting means is controlled using the rainbow brightness data table; When a specific performance is performed, the above-mentioned light emitting means is controlled using a rainbow brightness data table; The rainbow luminance data table used in the second period and the rainbow luminance data table used when the specified performance is performed are common luminance data tables (Figures 28, 31, 32, etc.) It is characterized by this. According to this feature, by setting the light emitting mode to rainbow during demonstration display, the demonstration display can be made more gorgeous, and by making the light emitting mode to rainbow, the brightness data table used in correspondence with the specific performance executed during the game, the capacity is not increased, and as a result, the appropriate customer waiting control can be performed.
[0031] [Form 12] The gaming machine in form 12-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state is completed, the normal state background display is displayed; In the first period after the game in the special state is completed, the special state background display is displayed; In the second period after the first period after the game in the normal state has ended, the demonstration display is displayed; In the second period after the first period after the game in the special state has ended, the demonstration display is displayed; The light emission control means is In the second period after the first period after the game in the normal state has ended, the light emitting means is controlled using the rainbow brightness data table; In the second period after the first period after the game in the special state is completed, the light emitting means is controlled using the rainbow brightness data table; When a specific performance that can be executable in the normal state and a special performance that can be executable in the special state are performed, the light emitting means is controlled using a rainbow brightness data table; The rainbow brightness data table used in the second period after the first period after the end of the game in the normal state is finished, the rainbow brightness data table used in the second period after the first period after the end of the game in the special state is finished, and the rainbow brightness data table used in the case where a specific performance that can be executable in the normal state and a special performance that can be executable in the special state is performed, are common brightness data tables (Figures 28, 31, 32, etc.) It is characterized by this. According to this feature, by setting the light emitting mode to rainbow during the demonstration display, the demonstration display can be made more gorgeous, and by making the light emitting mode to rainbow, the luminance data table used in correspondence with the luminance data table that can be executable in a normal state and the special effects that can be executable in a special state, the capacity is not increased, and as a result, a suitable customer waiting control can be performed.
[0032] The gaming machine of form 12-2 is the gaming machine described in form 12-1, The specific and special effects are performances that definitively notify that the special effects are controlled to an advantageous state. It is characterized by this. According to this feature, the luminance data table used for the performance that is determined to be controlled in an advantageous state is also used for demonstration display, and as a result, a suitable customer waiting control can be performed.
[0033] [Form 13] The gaming machine in Form 13-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration display includes a title name display scene; The title name display scene consists of a main title name display part that displays the character display of the main title name of the gaming machine, and a subtitle name display part that displays the character display of the subtitle name of the gaming machine, and then displays the character display of the subtitle name of the gaming machine, At the time when the main title name display part is switched to the subtitle name display part, the light emitting control means controls the light emitting means using a luminance data table for the subtitle name display part corresponding to the subtitle name display part, and The luminance data table for the subtitle name display part is a luminance data table for causing the luminance unit to emit light in a light-emitting manner that is linked to the animation of the character display of the subtitle name based on a plurality of luminance data (see FIG. 29, etc.) It is characterized by this. According to this feature, the title name of the gaming machine is completed by displaying the main title name and the subtitle name, and the subtitle name is displayed. Therefore, by making the light emitting means emit light in conjunction with the display animation of the subtitle name, the title name of the gaming machine can be emphasized, and as a result, a suitable customer waiting control can be performed.
[0034] [Form 14] The gaming machine in Form 14-1 is It is a game machine that can be played, Equipped with a display means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration display includes a company name display scene, a title name display scene, and a warning display scene, The company name display scene is an animation display scene where the character display of the company name related to the gaming machine is displayed; The title name display scene is a scene in which the character display of the title name of the gaming machine is displayed in an animation; The warning display scene is a scene in which the warning text display when playing the gaming machine is an animation display; The animation display of the character display of the company name related to the gaming machine is emphasized more than the animation display of the character display that is a warning when playing the gaming machine; The animation display of the character display of the title name of the gaming machine is emphasized more than the animation display of the character display that is a warning when playing the gaming machine (FIGS. 120, 121, etc.). It is characterized by this. According to this feature, there are multiple scenes where information is conveyed through text display, but since information such as company name information, model title, and warning information is emphasized, each can be emphasized by displaying it with a dedicated display animation. Among these, by emphasizing the display animation of the display scene for the company name and model title compared to the scene for warning, the company name and model title can be emphasized, and as a result, the company name and model title can be emphasized, and as a result, suitable customer waiting control can be performed.
[0035] [Form 15] The gaming machine in Form 15-1 is It is a game machine that can be played, Equipped with a display means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration display includes a title name display scene and a warning display scene; The title name display scene is a scene in which the title name of the gaming machine is displayed, The warning display scene is a scene in which characters are displayed as warnings when playing the gaming machine; The display means is In the title name display scene, the character display of the title name of the game machine is displayed in an animation at the specified display position; After that, the character display of the title name of the gaming machine is displayed in an animation, In the above warning display scene, the warning text displayed when playing the gaming machine is displayed in an animation at the specified display position; After that, the warning text display when playing the gaming machine is displayed without animation display (Figures 120, 121, etc.) It is characterized by this. According to this feature, by adding afterglow movements to display the title name of the game, it gives a sense of attention to the title, and by not letting the attention of the title not to cause afterglow movements, the characters can be read carefully, and as a result, a suitable waiting control for the customer can be performed.
[0036] [Form 16] The gaming machine in Form 16-1 is It is a game machine that can be played, Equipped with a display means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration indication includes a warning indication scene; The warning display scene is a scene in which characters are displayed as warnings when playing the gaming machine; The warning display scene consists of a first warning display part that displays the character display of warnings for the first event, and a second warning display part that displays the character display of warnings for the second event, The background color of the text display in the first warning display part is different from the background color of the text display in the second warning display part (Figures 33, 34, etc.) It is characterized by this. According to this feature, different background colors can increase the sense of attention when switching between different events, and as a result, a suitable customer waiting control can be performed.
[0037] [Form 17] The gaming machine in Form 17-1 is It is a game machine that can be played, Equipped with a display means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The demonstration display includes a company name display scene and a warning display scene; The above-mentioned company name display scene is a scene in which the character of the company name related to the gaming machine is displayed; The warning display scene is a scene in which characters are displayed as warnings when playing the gaming machine; The background color of the text display in the company name display scene is different from the background color of the text display in the warning display scene (Figures 33, 34, etc.) It is characterized by this. According to this feature, the display of the company name and warnings can be different in background colors to increase the attention when switching, and as a result, a suitable customer waiting control can be performed.
[0038] [Form 18] The gaming machine in Form 18-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; After the second period has ended, the background display is displayed again, The light emission control means is During the first period, the light emitting means is controlled using a background display luminance data table corresponding to the background display; During the second period, the light emitting means is controlled using a luminance data table for demonstration display corresponding to the demonstration display; Before the display means switches the display from the demonstration display to the background display, the light emitting means is controlled by switching from the demonstration display brightness data table to the background display brightness data table (FIGS. 50, 51, etc.) It is characterized by this. According to this feature, the light emitting means is first switched from control to the light emitting means and then the background display is started, and the aftertaste of the end of the demonstration display can be prevented from becoming worse, and as a result, a suitable customer waiting control can be performed.
[0039] [Form 19] The gaming machine in form 19-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state is completed, the normal state background display is displayed; In the first period after the game in the special state is completed, the special state background display is displayed; In the second period after the first period after the game in the normal state has ended, the demonstration display is displayed; In the second period after the first period after the game in the special state has ended, the demonstration display is displayed; After the second period in the normal state has ended, the normal state background display is displayed again, After the second period in the special state has ended, the special state background display is displayed again; The light emission control means is In the first period after the game in the normal state is completed, the light emitting means is controlled using a luminance data table for displaying the normal state background corresponding to the normal state background, In the first period after the game in the special state is completed, the light emitting means is controlled using a luminance data table for displaying a special state background corresponding to the special state background, In the second period after the first period after the game in the normal state has ended, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, In the second period after the first period after the game in the special state is completed, the light emitting means is controlled using the luminance data table for demonstration display, Before the display means switches the display from the demonstration display to the normal state background display, the display means switches from the demonstration display luminance data table to the normal state background display luminance data table to control the light emitting means; Before the display means switches the display from the demonstration display to the special state background display, the light emitting means is controlled by switching from the demonstration display luminance data table to the special state background display luminance data table (see Figures 50 to 52, etc.) It is characterized by this. According to this feature, the light emitting means is first switched from control to the light emitting means and then the background display is started, which prevents the aftertaste of the end of the demonstration display from becoming poor, and the player can be informed as soon as possible which state the lamp is in due to the lighting mode, and as a result, a suitable customer waiting control can be performed.
[0040] [Form 20] The gaming machine in Form 20-1 is This is a gaming machine capable of variable display of special identification information when the start condition is met, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display is displayed in the first period after the variable display is finished, In the second period after the first period has ended, the demonstration indication is displayed; It is possible to display variable display of performance identification information corresponding to variable display of the special identification information; The light emission control means is During the first period, the light emitting means is controlled using a background display luminance data table corresponding to the background display; During the second period, the light emitting means is controlled using a luminance data table for demonstration display corresponding to the demonstration display; If the start condition is satisfied while the demonstration display is displayed by the display means, before the display means switches the display from the demonstration display to a display corresponding to the variable display of the performance identification information, the display means is controlled by switching from the demonstration display luminance data table to a luminance data table corresponding to the variable display of the performance identification information (see Figures 53 to 58, etc.) It is characterized by this. According to this feature, by switching from control of the light emitting means to the first, the light emitting means can be switched to the earliest notification that the start condition has been met and the demonstration display has ended, resulting in a suitable customer waiting control.
[0041] [Form 21] The gaming machine in form 21-1 is This is a gaming machine capable of variable display of special identification information when the start condition is met, Display means and Light emitting means and Includes a light emitting control means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the variable display in the normal state is finished, the normal state background display is displayed; In the first period after the variable display in the special state is completed, the special state background display is displayed; In the second period after the first period after the variable display in the normal state is finished, the demonstration indication is displayed; In the second period after the first period after the variable display in the special state is finished, the demonstration indication is displayed; It is possible to display variable display of performance identification information corresponding to variable display of the special identification information; The light emission control means is In the first period after the variable display in the normal state is completed, the light emitting means is controlled using a luminance data table for displaying a normal state background corresponding to the normal state background, In the first period after the variable display in the special state is completed, the light emitting means is controlled using a luminance data table for displaying a special state background corresponding to the special state background display; In the second period after the first period after the variable display in the normal state is finished, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, In the second period after the first period after the variable display in the special state is finished, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, If the start condition is satisfied while the demonstration display is displayed by the display means in the normal state, before the display means switches the display from the demonstration display to the variable display of the performance identification information in the normal state, the light emitting means is controlled by switching from the demonstration display luminance data table to a luminance data table corresponding to the variable display of the performance identification information in the normal state, If the start condition is satisfied while the demonstration display is displayed by the display means in the special state, before the display means switches the display from the demonstration display to the variable display of the performance identification information in the special state, the light emitting means is controlled by switching from the demonstration display luminance data table to the luminance data table corresponding to the variable display of the performance identification information in the special state (see Figures 53 to 58, etc.) It is characterized by this. According to this feature, by switching from control of the light emitting means to the normal and special states, the light emitting means can be switched first, and the flashing means can be switched to the earliest notification that the start condition has been met and the demonstration display has ended, resulting in a suitable customer waiting control.
[0042] [Form 22] The gaming machine in form 22-1 is This is a game machine capable of variable displaying the first special identification information when the first start condition is met, and variable displaying the second special identification information when the second start condition is met, Display means and Light emitting means and Includes a light emitting control means, The display means is In the first period after the variable display of the first special identification information is completed, the background display is displayed; In the first period after the variable display of the second special identification information is completed, the background display is displayed; In the second period after the first period after the variable display of the first special identification information is completed, the demonstration indication is displayed, In the second period after the first period after the variable display of the second special identification information is completed, the demonstration indication is displayed; It is possible to display variable display of the performance identification information corresponding to variable display of the first special identification information; It is possible to display variable display of the performance identification information corresponding to the variable display of the second special identification information; The light emission control means is In the first period after the variable display of the first special identification information is completed, the light emitting means is controlled using the background display luminance data table corresponding to the background display; In the first period after the variable display of the second special identification information is completed, the light emitting means is controlled using the background display brightness data table; In the second period after the first period after the first period has ended, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, In the second period after the first period after the second special identification information is completed, the light emitting means is controlled using the luminance data table for demonstration display, If the first start condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to the variable display of the performance identification information corresponding to the first special identification information, the display means switches from the demonstration display luminance data table to the luminance data table corresponding to the variable display of the performance identification information corresponding to the first special identification information to control the light emitting means, If the second start condition is satisfied while the demonstration display is displayed by the display means, before the display means switches the display from the demonstration display to the variable display of the performance identification information corresponding to the second special identification information, the display means switches from the demonstration display luminance data table to the luminance data table corresponding to the variable display of the performance identification information corresponding to the second special identification information to control the light emitting means (see Figures 53 to 58, etc.) It is characterized by this. According to this feature, no matter which startup condition is met, by switching from control of the light emitting means to the first, the light emitting means can be switched to inform the first time that the startup condition has been met and the demonstration display has been completed by switching the light emitting means, and as a result, a suitable customer waiting control can be performed.
[0043] [Form 23] The gaming machine in form 23-1 is This is a gaming machine capable of variable display of special identification information when the start condition is met, Equipped with a display means, The display means is The background display is displayed in the first period after the variable display is finished, In the second period after the first period has ended, the demonstration indication is displayed; It is possible to display variable display of performance identification information corresponding to variable display of the special identification information; If the start condition is satisfied, the variable display of the performance identification information is displayed so that the transmittance of the performance identification information is at a second value from the first value to the second value higher than the first value; If the start condition is satisfied while the demonstration display is displayed, the display is switched from the demonstration display to the variable display of the presentation identification information before the transmittance is reached to the second value (Figures 25, 54, etc.) It is characterized by this. According to this feature, by completing the switching from the demonstration display before the transmittance rate of the performance identification information becomes high, it is possible to notify that the start condition is met and the demonstration display has ended, and as a result, a suitable customer waiting control can be performed.
[0044] [Form 24] The gaming machine in form 24-1 is This is a gaming machine capable of variable display of special identification information when the start condition is met, Equipped with a display means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the variable display in the normal state is finished, the normal state background display is displayed; In the first period after the variable display in the special state is completed, the special state background display is displayed; In the second period after the first period after the variable display in the normal state is finished, the demonstration indication is displayed; In the second period after the first period after the variable display in the special state is finished, the demonstration indication is displayed; It is possible to display variable display of performance identification information corresponding to variable display of the special identification information; If the start condition is satisfied, the variable display of the performance identification information is displayed so that the transmittance of the performance identification information is from the first value to the second value higher than the first value; If the start condition is satisfied while the demonstration display is displayed in the normal state, before the transmittance of the performance identification information becomes the second value, the display is switched from the demonstration display to the variable display of the performance identification information in the normal state, and If the start condition is satisfied while the demonstration display is displayed in the special state, before the transmittance of the performance identification information becomes the second value, the display is switched from the demonstration display to the variable display of the performance identification information in the special state (Figures 25, 54, 124, etc.) It is characterized by this. According to this feature, in both the normal and special states, switching from the demonstration display is completed before the transmittance of the performance identification information becomes high, so that the start condition is satisfied and the demonstration display is finished, and as a result, it is possible to perform a suitable customer waiting control.
[0045] [Form 25] The gaming machine in Form 25-1 is This is a game machine capable of variable displaying the first special identification information when the first start condition is met, and variable displaying the second special identification information when the second start condition is met, Equipped with a display means, The display means is In the first period after the variable display of the first special identification information is completed, the background display is displayed; In the first period after the variable display of the second special identification information is completed, the background display is displayed; In the second period after the first period after the variable display of the first special identification information is completed, the demonstration indication is displayed, In the second period after the first period after the variable display of the second special identification information is completed, the demonstration indication is displayed; It is possible to display variable display of the performance identification information corresponding to variable display of the first special identification information; It is possible to display variable display of the performance identification information corresponding to the variable display of the second special identification information; If the start condition is satisfied, the variable display of the performance identification information is displayed so that the transmittance of the performance identification information is from the first value to the second value higher than the first value; If the first start condition is satisfied while the demonstration display is displayed, before the transmittance of the performance identification information becomes the second value, the display is switched from the demonstration display to the variable display of the performance identification information corresponding to the first special identification information, and before the transmittance of the performance identification information becomes the second value, the display is switched to the variable display of the performance identification information corresponding to the first special identification information, and If the second start condition is satisfied while the demonstration display is displayed, before the transmittance of the performance identification information becomes the second value, the display is switched from the demonstration display to the variable display of the performance identification information corresponding to the second special identification information (Figures 25, 54, 124, etc.) It is characterized by this. According to this feature, no matter which startup condition is satisfied, by completing the switching from the demonstration display before the transmittance rate of the performance identification information becomes high, it is possible to notify that the startup condition has been satisfied and the demonstration display has ended, and as a result, a suitable customer waiting control can be performed.
[0046] [Form 26] The gaming machine in form 26-1 is This is a gaming machine capable of variable display of special identification information when the start condition is met, Fire operation means and Display means and Light emitting means and Includes a light emitting control means, The display means is The background display is displayed in the first period after the variable display is finished, In the second period after the first period has ended, the demonstration indication is displayed; When the firing operation means is operated while the demonstration display is being displayed, the display is switched from the demonstration display to the background display. The light emission control means is During the first period, the light emitting means is controlled using a background display luminance data table corresponding to the background display; During the second period, the light emitting means is controlled using a luminance data table for demonstration display corresponding to the demonstration display; When the firing operation means is operated while the demonstration display is displayed by the display means, before the display means switches from the demonstration display brightness data table to the background display brightness data table to control the light emitting means (FIGS. 59, 60, etc.)) before the display means switches the display from the demonstration display to the background display display) from the demonstration display brightness data table (FIGS. 59, 60, etc.) It is characterized by this. According to this feature, by switching from control of the light emitting means to the first, the light emitting means can be switched to inform the first time that the launching operation means has been operated and the demonstration display has been completed, resulting in a suitable customer waiting control.
[0047] [Form 27] The gaming machine in Form 27-1 is A gaming machine that can play games, Menu operation means and Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; If the menu operation means is operated while the demonstration display is being displayed, the menu display is switched from the demonstration display to the menu display. The light emission control means is During the first period, the light emitting means is controlled using the background display luminance data table; During the second period, the light emitting means is controlled using a luminance data table for demonstration display corresponding to the demonstration display; When the menu is displayed, the light emitting means is controlled using a menu display brightness data table corresponding to the menu display; When the menu operation means is operated while the demonstration display is displayed by the display means, before the display means switches the display from the demonstration display to the menu display brightness data table to control the light emitting means (see Figures 61 to 63, etc.) It is characterized by this. According to this feature, by switching from control of the light emitting means to the first, the light emitting means can be switched to the earliest notification that the demonstration display has been terminated due to the menu operation means being operated, and as a result, a suitable customer waiting control can be performed.
[0048] [Form 28] The gaming machine in Form 28-1 is A gaming machine that can play games, Menu operation means and Display means and Light emitting means and Includes a light emitting control means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state is completed, the normal state background display is displayed; In the first period after the game in the special state is completed, the special state background display is displayed; In the second period after the first period after the game in the normal state has ended, the demonstration display is displayed; In the second period after the first period after the game in the special state has ended, the demonstration display is displayed; If the menu operation means is operated while the demonstration display is being displayed, the menu display is switched from the demonstration display to the menu display. The light emission control means is In the first period after the game in the normal state is completed, the light emitting means is controlled using a luminance data table for displaying the normal state background corresponding to the normal state background, In the first period after the game in the special state is completed, the light emitting means is controlled using a luminance data table for displaying a special state background corresponding to the special state background, In the second period after the first period after the game in the normal state has ended, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, In the second period after the first period after the game in the special state is completed, the light emitting means is controlled using the luminance data table for demonstration display, When the menu is displayed, the light emitting means is controlled using a menu display brightness data table corresponding to the menu display; When the menu operation means is operated while the demonstration display is displayed by the display means in the normal state, before the display means switches the display from the demonstration display to the menu display, the light emitting means is controlled by switching from the demonstration display brightness data table to the menu display brightness data table, When the menu operation means is operated while the demonstration display is displayed by the display means in the special state, before the display means switches the display from the demonstration display to the menu display, the light emitting means is controlled by switching from the demonstration display brightness data table to the menu display brightness data table (see Figures 61 to 63, etc.) It is characterized by this. According to this feature, by switching from control of the light emitting means to the normal and special states, the light emitting means can be switched first, and the light emitting means can be switched to the earliest notification that the demonstration display has been terminated due to the menu operation means being operated, resulting in a suitable customer waiting control. It is characterized by this. According to this feature, the result is a suitable customer waiting control.
[0049] [Form 29] The gaming machine in form 29-1 is It is a game machine that can be played, Equipped with a display means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; After the second period ends, a switching display is displayed, and then the background display is displayed, If the interrupt condition is met while the demonstration display is displayed, the display is switched from the demonstration display to the background display without displaying the switching display (Figures 50 to 63, etc.) It is characterized by this. According to this feature, the end of the demonstration display over time is prevented from appearing to suddenly switch by sandwiching the switching display, and the end of the demonstration display under interrupt conditions is shown to suddenly switch without sandwiching the switching display, and the contrast between these events makes it possible to highlight the interruption and the end of the demonstration display in particular, resulting in a suitable customer waiting control.
[0050] [Form 30] The gaming machine in Form 30-1 is It is a game machine that can be played, Equipped with a display means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state is completed, the normal state background display is displayed; In the first period after the game in the special state is completed, the special state background display is displayed; In the second period after the first period after the game in the normal state has ended, the demonstration display is displayed; In the second period after the first period after the game in the special state has ended, the demonstration display is displayed; After the second period in the normal state has ended, a switching display is displayed, and then the normal state background display is displayed, After the second period in the special state is completed, the switching display is displayed, and then the special state background display is displayed, If the interrupt condition is satisfied when the demonstration display is displayed in the normal state, the display is switched from the demonstration display to the normal state background display without displaying the switching display.
[0051] When the demonstration display is displayed in the special state and the interrupt condition is satisfied, the display is switched from the demonstration display to the special state background display without displaying the switching display (Figures 50 to 63, etc.) It is characterized by this. According to this feature, in the normal and special states, the end of the demonstration display over time due to the passage of time is prevented from appearing to have suddenly switched by sandwiching the switch display, and the end of the demonstration display under the interrupt conditions is shown to have suddenly switched without sandwiching the switch display, and the contrast between these events makes it possible to highlight the interruption and, as a result, a suitable customer waiting control can be performed.
[0052] [Form 31] The gaming machine in form 31-1 is It is a game machine that can be played, Equipped with a display means, The display means is If the power is turned off and the power is turned on, After the power is turned on, the background display is displayed without displaying the information regarding the performance adjustment at the start timing of the background display. Then, display the demonstration display and Thereafter, the guide display is displayed at the start timing of the background display, and the background display is displayed, If a power supply is cut off and power is turned on with initialization, After the power is turned on, the background display is displayed without displaying a display information regarding the performance adjustment at the start timing of the background display; Then, the demonstration display is displayed, After that, the guidance display is displayed at the start timing of the background display, and the background display is displayed (Figures 44, 45). It is characterized by this. According to this feature, the status of the startup before the game shop opens is either a hot start (power-on without initialization) or a cold start (power-on with initialization). In any case, when the game shop clerk checks the background display after power-on, checks the demonstration display, and confirms the guide display, which increases the efficiency of confirmation. Furthermore, when the game shop opens and welcomes players, the guide display is displayed as a background display, so that the directional display can be clearly shown in response to the performance adjustment from the timing of the game start, and a suitable game environment can be provided for the player, and as a result, the waiting control of the customer can be performed.
[0053] [Form 32] The gaming machine in form 32-1 is It is a game machine that can be played, Equipped with a display means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the normal state, the normal state background display is displayed; In the special condition, a special condition background display is displayed; If the power supply is turned off in the normal state and the power is turned on, After the power is turned on, the normal state background display is displayed without displaying a display information regarding the performance adjustment at the start timing of the normal state background display; Then, display the demonstration display and After that, the guidance display is displayed at the start timing of the normal state background display, and the normal state background display is displayed, If the power supply is cut off in the special state and the power is turned on, After the power is turned on, the special state background display is displayed without displaying a display information regarding the performance adjustment at the start timing of the special state background display; Then, the demonstration display is displayed, After that, the guidance display is displayed at the start timing of the special state background display, and the special state background display is displayed (see Figures 46 to 49, etc.) It is characterized by this. According to this feature, it is possible that the status of the launch before the game shop opens can be either in a normal state or in a special state, and the situation is not intrusive without displaying the guide display so that it can be confirmed in the background in which state the game was up, and if the background is displayed again, it is likely that the status has already been confirmed. By displaying the guide display from the start timing of the background display display, when the game shop opens and the background display is displayed when the player is welcomed, the guide display is a background display, and the directions are displayed, and the performance adjustment can be clearly shown from the timing of the game start, providing a suitable game environment for the player, and as a result, it is possible to perform a suitable waiting control of the customer.
[0054] [Form 33] The gaming machine in form 33-1 is It is a game machine that can be played, Equipped with a display means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the normal state, after the variable display is completed, The normal state background display is displayed without displaying a guide display regarding the performance adjustment, and after a specified period has passed, the normal state background display is displayed while the guide display is displayed, After that, the demonstration display is displayed, and after the display period for the demonstration display has elapsed, the normal state background display is displayed while the guidance display is displayed, In the special state, after the variable display is completed, The special status background display is displayed without displaying a guide display regarding the performance adjustment, and after a specified period has passed, the special status background display is displayed while the guidance display is displayed, After that, the demonstration display is displayed, and after the display period for the demonstration display has elapsed, the special status background display is displayed while the guidance display is displayed (see Figures 39 to 44, etc.) It is characterized by this. According to this feature, in both the normal and special states, the guide display is not issued immediately after the change has ended, preventing the player from being forced to adjust the performance more than necessary, and once the demonstration display is finished, the player may be leaving the seat. Therefore, by prompting the performance adjustment immediately after switching from the demonstration display to the background display, it is possible that the player is prompted to play in a suitable game environment, and as a result, the player can be subjected to a suitable waiting control of the customer.
[0055] [Form 34] The gaming machine in form 34-1 is This is a game machine capable of variable displaying the first special identification information when the first start condition is met, and variable displaying the second special identification information when the second start condition is met, Equipped with a display means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the normal state, after the variable display of the first special identification information is completed, The normal state background display is displayed without displaying a guide display regarding the performance adjustment, and after a specified period has passed, the normal state background display is displayed while the guide display is displayed, After that, the demonstration display is displayed, and after the display period for the demonstration display has elapsed, the normal state background display is displayed while the guidance display is displayed, In the normal state, after the variable display of the second special identification information is completed, The normal state background display is displayed without displaying the guidance display, and after the predetermined period has passed, the normal state background display is displayed while the guidance display is displayed, After that, the demonstration display is displayed, and after the display period for the demonstration display has elapsed, the normal state background display is displayed while the guidance display is displayed, In the special state, after the variable display of the first special identification information is completed, The special state background display is displayed without displaying the guidance display, and after the predetermined period has passed, the special state background display is displayed while the guidance display is displayed, After that, the demonstration display is displayed, and after the display period for the demonstration display has elapsed, the special status background display is displayed while the guidance display is displayed, In the special state, after the variable display of the second special identification information is completed, The special state background display is displayed without displaying the guidance display, and after the predetermined period has passed, the special state background display is displayed while the guidance display is displayed, After that, the demonstration display is displayed, and after the display period for the demonstration display has elapsed, the special status background display is displayed while the guidance display is displayed (see Figures 39 to 44, etc.) It is characterized by this. According to this feature, even after the change in the first special identification information in either the normal or special state, or after the change in the second special identification information is completed, the prompting of performance adjustments is not issued immediately after the change is completed, and once the demonstration display is finished, the player may be leaving the seat, so by prompting for performance adjustments immediately after the demonstration display is switched from the demonstration display to the background display, it is possible that the player is prompted to play in a suitable game environment, and as a result, a suitable waiting control of the customer can be performed.
[0056] [Form 35] The gaming machine in form 35-1 is It is a game machine that can be played, Equipped with a display means, The display means is After the variable display is finished, The background display is displayed without displaying a guide display regarding the performance adjustment, and after a certain period has passed, the guide display is displayed in a specific animation to display the guide display so that it is superimposed on the background display, After that, the demonstration display is displayed, and after the display period for the demonstration display has elapsed, the guidance display is displayed in a manner that is superimposed on the background display by displaying the specific animation (Figures 39 to 44, etc.) It is characterized by this. According to this feature, by not immediately displaying the guide display after the end of the change, it is prevented from being prompted to adjust the performance more than necessary, and once the demonstration display is finished, the presentation adjustment is prompted immediately after the demonstration display is switched from the demonstration display to the background display, prompting the player to play in a suitable game environment. Furthermore, when the guidance display is displayed immediately after the change is switched from the demonstration display to the background display, it is possible to show that the guidance display has been displayed without any cost. As a result, it is possible to perform a suitable customer waiting control.
[0057] [Form 36] The gaming machine in form 36-1 is It is a game machine that can be played, Equipped with a display means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the normal state, after the variable display is finished, the first specific period has elapsed, and the demonstration display is displayed, In the special state, after the variable display is completed, the demonstration display is displayed when the first specific period has elapsed; In the normal state, after power is turned on, after the second specific period has elapsed, the demonstration display is displayed; In the special state, after power is turned on, after the second specific period has elapsed, the demonstration display is displayed; The first specific period is a longer period than the second specific period (FIGS. 39, 42, 47, 49, 123, etc.) It is characterized by this. According to this feature, if the demonstration display is displayed immediately after the fluctuation is completed, there is a possibility that the players have not been switched, which can become troublesome, so a longer time is set, and after power is turned on, the game clerk is present instead of the player, so by setting it short, the game clerk can quickly confirm the demonstration display, and as a result, the customer waiting control can be performed in a suitable customer waiting control.
[0058] [Form 37] The gaming machine in Form 37-1 is It is a game machine that can be played, Equipped with a display means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the normal state, after the variable display is finished, the first specific period has elapsed, and the demonstration display is displayed, In the special state, after the variable display is completed, the demonstration display is displayed when the first specific period has elapsed; In the normal state, after power is turned off and power is turned on with initialization, the second specific period has elapsed, the demonstration display is displayed, In the special state, after power is turned off and power is turned on with initialization, the second specific period has elapsed, the demonstration display is displayed; The first specific period is a period longer than the second specific period (FIGS. 39, 42, 45, 123, etc.) It is characterized by this. According to this feature, if the demonstration display is displayed immediately after the fluctuation has ended, there is a possibility that the players have not been switched, which can be bothering the player, so it becomes a pain. A long time is set, and cold start (power-on with initialization) is a start method that requires the first time when a gaming machine is introduced to a gaming shop, so by making the demonstration display appear immediately, the gaming shop clerk can quickly confirm the demonstration display and get more detailed about the machine that was introduced, and as a result, it is possible to perform a suitable waiting control of the customer.
[0059] [Form 38] The gaming machine in form 38-1 is It is a game machine that can be played, Equipped with a display means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the normal state, after power is turned on, after the first specified period has passed, the demonstration display is displayed, In the special state, after power is turned on, the first specific period has elapsed, the demonstration display is displayed; In the normal state, after power is turned off and power is turned on with initialization, the second specific period has elapsed, the demonstration display is displayed, In the special state, after power is turned off and power is turned on with initialization, the second specific period has elapsed, the demonstration display is displayed; The first specific period is a period longer than the second specific period (FIGS. 45, 47, 49, 123, etc.) It is characterized by this. According to this feature, cold start (power-on with initialization) is a start method that requires first execution when a game machine is introduced to a gaming shop, so by making the demonstration display displayed immediately, the gaming shop clerk can quickly confirm the demonstration display and make it more familiar with the machine that was introduced, and as a result, it is possible to perform a suitable customer waiting control.
[0060] [Form 39] The gaming machine in form 39-1 is It is a game machine that can be played, Equipped with a display means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the normal state, after the variable display ends, the first specific period has elapsed, the demonstration display is displayed, and after the demonstration display ends, the demonstration display is displayed again, when the predetermined period has elapsed, the demonstration display is displayed, In the special state, after the variable display is finished, the first specific period has elapsed, the demonstration display is displayed, and after the demonstration display is finished, the demonstration display is displayed again when the predetermined period has elapsed, In the normal state, after power is turned off and power is turned on with initialization, the demonstration display is displayed when the second specific period has elapsed, and after the demonstration display is finished, the demonstration display is displayed again when the predetermined period has elapsed, In the special state, after power is turned off and power is turned on with initialization, the second specific period has elapsed, the demonstration display is displayed, and after the demonstration display is finished, the demonstration display is displayed again when the predetermined period has elapsed, The first specific period is a period longer than the second specific period (FIGS. 39, 42, 45, 123, etc.) It is characterized by this. According to this feature, if the demonstration display is displayed immediately after the fluctuation is completed, there is a possibility that the players have not been switched, which can be bothering the player, so it becomes troublesome. A long time is set, and cold start (power-on with initialization) is a start method that requires first execution when a game machine is introduced to a gaming shop, so by making it possible for the demonstration display to be displayed immediately, the game clerk can immediately confirm the demonstration display, and the machine that was introduced can become more detailed. Furthermore, in any situation, after the fluctuation in the normal state, after the fluctuation in the special state, or after the cold start, the demonstration display is displayed once, and the demonstration display is displayed again, the demo movie can be displayed stably, and as a result, the demo movie can be displayed stably, and as a result, the customer waiting control can be performed.
[0061] [Form 40] The gaming machine in Form 40-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If no specific error occurs during the first period, the light emitting means is controlled using the background display luminance data table corresponding to the background display, and If the specific error has not occurred during the second period, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and When the specific error occurs during the game, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error, and After that, if the specified error has not been resolved during the first period, the light emitting means using the specified error luminance data table is continued, and After that, if the specified error has not been resolved during the second period, control of the light emitting means using the specified error luminance data table is continued (see Figures 65 to 67, etc.) It is characterized by this. According to this feature, by making notification of a specific error generated during the game by the lamp being carried over and executed in either the background display or the demonstration display, stable notification of a specific error can be made, and as a result, it is possible to perform a suitable customer waiting control.
[0062] [Form 41] The gaming machine in form 41-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state is completed, the normal state background display is displayed; In the first period after the game in the special state is completed, the special state background display is displayed; In the second period after the first period after the game in the normal state has ended, the demonstration display is displayed; In the second period after the first period after the game in the special state has ended, the demonstration display is displayed; The light emission control means is If no specific error has occurred during the first period after the game in the normal state has ended, the light emitting means is controlled using the luminance data table for displaying the normal state background corresponding to the normal state background, and If the specific error has not occurred in the first period after the game in the special state is finished, the light emitting means is controlled using a luminance data table for displaying a special state background corresponding to the special state background, and If the specified error has not occurred in the second period after the first period after the game in the normal state has ended, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and If the specific error has not occurred in the second period after the first period after the game in the special state has ended, the light emitting means is controlled using the luminance data table for demonstration display, If the specific error occurs during the game in the normal state, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error, After that, in the first period after the game in the normal state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table is continued, and After that, in the second period after the first period after the game in the normal state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table continues, and If the specific error occurs during the game in the special state, the light emitting means is controlled using the luminance data table for the specific error, After that, in the first period after the game in the special state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table is continued, and After that, in the second period after the first period after the game in the special state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table is continued (see Figures 65 to 68, etc.) It is characterized by this. According to this feature, by making notification of a specific error generated during the game by the lamp in either the normal or special state, whether in the normal state or the special state, it is carried over and executed in either the background display or the demonstration display, stable notification of a specific error can be made, and as a result, it is possible to perform a suitable customer waiting control.
[0063] [Form 42] The gaming machine in form 42-1 is This is a game machine capable of variable displaying the first special identification information when the first start condition is met, and variable displaying the second special identification information when the second start condition is met, Display means and Light emitting means and Includes a light emitting control means, The display means is In the first period after the variable display of the first special identification information is completed, the background display is displayed; In the first period after the variable display of the second special identification information is completed, the background display is displayed; In the second period after the first period after the variable display of the first special identification information is completed, the demonstration indication is displayed, In the second period after the first period after the variable display of the second special identification information is completed, the demonstration indication is displayed; The light emission control means is If no specific error has occurred in the first period after the variable display of the first special identification information is completed, the light emitting means is controlled using the background display luminance data table corresponding to the background display, and If the specific error has not occurred in the first period after the variable display of the second special identification information is completed, the light emitting means is controlled using the background display luminance data table, If the specific error has not occurred in the second period after the first period after the variable display of the first special identification information has ended, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and If the specific error has not occurred in the second period after the variable display of the second special identification information has ended, the light emitting means is controlled using the luminance data table for demonstration display, and When the specific error occurs during variable display of the first special identification information, the light emitting means is controlled using a luminance data table for a specific error corresponding to the specific error, After that, in the first period after the variable display of the first special identification information is completed, if the specific error has not been resolved, the light emitting means using the specific error luminance data table is continued, and After that, in the second period after the first period after the variable display of the first special identification information has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table is continued, and When the specific error occurs during variable display of the second special identification information, the light emitting means is controlled using the luminance data table for the specific error, After that, in the first period after the variable display of the second special identification information is completed, if the specific error has not been resolved, the light emitting means using the specific error luminance data table is continued, and After that, in the second period after the first period after the variable display of the second special identification information has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table is continued (FIGS. 65 to 68, etc.) It is characterized by this. According to this feature, by making notification by the lamp of a specific error that occurs during variable display of the first special identification information and variable display of the second special identification information, it is carried over and executed in either the background display or the demonstration display, thereby enabling stable notification of a specific error, and as a result, it is possible to perform a suitable customer waiting control.
[0064] [Form 43] The gaming machine in form 43-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If no specific error occurs during the first period, the light emitting means is controlled using the background display luminance data table corresponding to the background display, and If the specific error has not occurred during the second period, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and When the specific error occurs during the game, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error, and After that, if the specified error has not been resolved during the first period, the light emitting means using the specified error luminance data table is continued, and After that, if the specified error has not been resolved during the second period, the light emitting means using the specified error luminance data table is continued, and The luminance data constituting the luminance data table for demonstration display and the luminance data constituting the luminance data table for specific errors differ in color (Figures 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, by configuring the main colors of the luminance data table for specific errors and the luminance data table for demonstration displays to be different in color, it can be suggested that a specific error is occurring due to the light emission mode during demonstration display, and as a result, a suitable customer waiting control can be performed.
[0065] [Form 44] The gaming machine in Form 44-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If no specific error occurs during the first period, the light emitting means is controlled using the background display luminance data table corresponding to the background display, and If the specific error has not occurred during the second period, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and When the specific error occurs during the game, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error, and After that, if the specified error has not been resolved during the first period, the light emitting means using the specified error luminance data table is continued, and After that, if the specified error has not been resolved during the second period, the light emitting means using the specified error luminance data table is continued, and The luminance data constituting the background display luminance data table and the luminance data constituting the specific error luminance data table differ in color (Figures 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, by configuring the main colors of the luminance data table for specific errors and the luminance data table for background display, it is possible to suggest that a specific error is occurring due to the light emission mode during background display, and as a result, a suitable customer waiting control can be performed.
[0066] [Form 45] The gaming machine in form 45-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state is completed, the normal state background display is displayed; In the first period after the game in the special state is completed, the special state background display is displayed; In the second period after the first period after the game in the normal state has ended, the demonstration display is displayed; In the second period after the first period after the game in the special state has ended, the demonstration display is displayed; The light emission control means is If no specific error has occurred during the first period after the game in the normal state has ended, the light emitting means is controlled using the luminance data table for displaying the normal state background corresponding to the normal state background, and If the specific error has not occurred in the first period after the game in the special state is finished, the light emitting means is controlled using a luminance data table for displaying a special state background corresponding to the special state background, and If the specified error has not occurred in the second period after the first period after the game in the normal state has ended, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and If the specific error has not occurred in the second period after the first period after the game in the special state has ended, the light emitting means is controlled using the luminance data table for demonstration display, If the specific error occurs during the game in the normal state, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error, After that, in the first period after the game in the normal state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table is continued, and After that, in the second period after the first period after the game in the normal state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table continues, and If the specific error occurs during the game in the special state, the light emitting means is controlled using the luminance data table for the specific error, After that, in the first period after the game in the special state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table is continued, and After that, in the second period after the first period after the game in the special state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table continues, and The color that accounts for a large proportion of the luminance data table for the normal state background display differs from the luminance data table for the luminance data table for the specific error, and the luminance data table for the luminance data table for the specific error, The luminance data that constitutes the luminance data table for special state background display and the luminance data that constitute the luminance data table for specific errors differ in color (Figures 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, the main colors of the luminance data table for specific errors and the luminance data table for normal state background display are configured so that the main colors of the luminance data are different, and the luminance data table for specific errors and the luminance data table for special state background display are configured so that the main colors of the luminance data are different, so that it can be suggested that the light emission mode during the background display is generated regardless of the background display, and as a result, a suitable customer waiting control can be performed.
[0067] [Form 46] The gaming machine in form 46-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If no specific error occurs during the second period, the first and second light emitting means are controlled using luminance data for demonstration display corresponding to the demonstration display; If the specific error occurs during the second period, The first light emitting means is controlled using the luminance data for the specific error corresponding to the specific error; The second light emitting means is controlled using the luminance data for demonstration display; The color that accounts for the majority of the luminance data for demonstration display and the luminance data for specific errors differs (Figures 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, by configuring the main colors of the luminance data for the specific error and the luminance data for the demonstration display, it is possible to suggest that a specific error is occurring due to the light emission mode during the demonstration display, and as a result, a suitable customer waiting control can be performed.
[0068] [Form 47] The gaming machine in Form 47-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If no specific error occurs during the first period, the first light emitting means and the second light emitting means are controlled using the background display brightness data corresponding to the background display; If the specific error occurs during the first period, The first light emitting means is controlled using the luminance data for the specific error corresponding to the specific error; The second light emitting means is controlled using the brightness data for background display; The background display brightness data and the specific error brightness data differ in color that account for the majority of the colors (Figures 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, by configuring the main colors of the luminance data for the specific error and the luminance data for the background display, it is possible to suggest that a specific error is occurring due to the light emission mode during the background display, and as a result, a suitable customer waiting control can be performed.
[0069] [Form 48] The gaming machine in Form 48-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state is completed, the normal state background display is displayed; In the first period after the game in the special state is completed, the special state background display is displayed; In the second period after the first period after the game in the normal state has ended, the demonstration display is displayed; In the second period after the first period after the game in the special state has ended, the demonstration display is displayed; The light emission control means is If no specific error has occurred during the first period after the game in the normal state has been completed, the first and second light emitting means are controlled using luminance data for the normal state background display corresponding to the normal state background display; If the specific error has not occurred in the first period after the game in the special state is finished, the first and second light emitting means are controlled using luminance data for the special state background display corresponding to the special state background display; If the specific error occurs in the first period after the game in the normal state is completed, The first light emitting means is controlled using the luminance data for the specific error corresponding to the specific error; The second light emitting means is controlled using the brightness data for displaying the normal state background; If the specific error occurs in the first period after the game in the special state is completed, The first light emitting means is controlled using the luminance data for the specific error corresponding to the specific error; The second light emitting means is controlled using the brightness data for displaying the special state background; The color that accounts for the majority of the brightness data for the normal state background display and the brightness data for the specific error differs from the colors, The colors that account for the majority of the luminance data for the special state background display and the luminance data for the specific error differ (Figures 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, the main colors of the luminance data are different between the luminance data for a specific error and the luminance data for a normal state background display, and the main colors of the luminance data for a specific error and the luminance data for a special state background display are different between the luminance data for a specific error and the luminance data for a special state background display, which suggests that a specific error is occurring due to the light emission mode during the background display, regardless of whether it is in a normal state or a special state, and as a result, a suitable customer waiting control can be performed.
[0070] [Form 49] The gaming machine in form 49-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If no specific error occurs during the first period, the light emitting means is controlled using the background display luminance data table corresponding to the background display, and If the specific error has not occurred during the second period, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and When the specific error occurs during the game, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error, and After that, if the specified error has not been resolved during the first period, the light emitting means using the specified error luminance data table is continued, and After that, if the specified error has not been resolved during the second period, the light emitting means using the specified error luminance data table is continued, and The luminance data that constitutes the luminance data table for demonstration display and the luminance data that constitutes the luminance data table for specific errors are configured so that the light emitting means that the player sees are different in light emitting operation mode (FIGS. 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, by configuring the movement of the light emitting means to be shown to the player in the luminance data table for specific errors and the luminance data table for demonstration displays differently, it can be suggested that a specific error is occurring due to the light emitting mode during demonstration display, and as a result, a suitable customer waiting control can be performed.
[0071] [Form 50] The gaming machine in Form 50-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If no specific error occurs during the first period, the light emitting means is controlled using the background display luminance data table corresponding to the background display, and If the specific error has not occurred during the second period, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and When the specific error occurs during the game, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error, and After that, if the specified error has not been resolved during the first period, the light emitting means using the specified error luminance data table is continued, and After that, if the specified error has not been resolved during the second period, the light emitting means using the specified error luminance data table is continued, and The luminance data that constitutes the background display luminance data table and the luminance data that constitute the specific error luminance data table are configured so that the light emitting means that the player sees are different in light emitting operation mode (FIGS. 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, by configuring the movement of the light emitting means to be shown to the player in the luminance data table for specific errors and the luminance data table for background display, it is possible to suggest that a specific error is occurring due to the light emitting mode during background display, and as a result, a suitable customer waiting control can be performed.
[0072] [Form 51] The gaming machine in Form 51-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state is completed, the normal state background display is displayed; In the first period after the game in the special state is completed, the special state background display is displayed; In the second period after the first period after the game in the normal state has ended, the demonstration display is displayed; In the second period after the first period after the game in the special state has ended, the demonstration display is displayed; The light emission control means is If no specific error has occurred during the first period after the game in the normal state has ended, the light emitting means is controlled using the luminance data table for displaying the normal state background corresponding to the normal state background, and If the specific error has not occurred in the first period after the game in the special state is finished, the light emitting means is controlled using a luminance data table for displaying a special state background corresponding to the special state background, and If the specified error has not occurred in the second period after the first period after the game in the normal state has ended, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and If the specific error has not occurred in the second period after the first period after the game in the special state has ended, the light emitting means is controlled using the luminance data table for demonstration display, If the specific error occurs during the game in the normal state, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error, After that, in the first period after the game in the normal state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table is continued, and After that, in the second period after the first period after the game in the normal state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table continues, and If the specific error occurs during the game in the special state, the light emitting means is controlled using the luminance data table for the specific error, After that, in the first period after the game in the special state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table is continued, and After that, in the second period after the first period after the game in the special state has ended, if the specific error has not been resolved, the light emitting means using the specific error luminance data table continues, and The luminance data that constitutes the luminance data table for the normal state background display and the luminance data that constitutes the luminance data table for the specific error are configured so that the light emitting means that the player sees are different in light emitting operation mode; The luminance data that constitutes the luminance data table for the special state background display and the luminance data that constitutes the luminance data table for the specific error are configured so that the light emitting means that the player sees are different in light emitting operation mode (FIGS. 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, the luminance data table for specific errors and the luminance data table for normal state background display are configured so that the movement of the light emitting means to be shown to the player can be different, and the luminance data table for specific errors and the luminance data table for special state background display are configured so that the movement of the luminance means to be shown to the player can be different, so that it can be suggested that a specific error is occurring due to the light emitting mode during background display, even when the background is displayed, and as a result, a suitable customer waiting control can be performed.
[0073] [Form 52] The gaming machine in Form 52-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If no specific error occurs during the second period, the first and second light emitting means are controlled using luminance data for demonstration display corresponding to the demonstration display; If the specific error occurs during the second period, The first light emitting means is controlled using the luminance data for the specific error corresponding to the specific error; The second light emitting means is controlled using the luminance data for demonstration display; The luminance operation mode of the first light emitting means that the player can see with the luminance data for demonstration display and the luminance data for specific errors are different from the luminance operation mode of the second light emitting means (FIGS. 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, by configuring the movement of the light emitting means to be shown to the player differently between the luminance data for the specific error and the luminance data for the demonstration display, it can be suggested that a specific error is occurring due to the light emitting mode during the demonstration display, and as a result, a suitable customer waiting control can be performed.
[0074] [Form 53] The gaming machine in Form 53-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If no specific error occurs during the first period, the first light emitting means and the second light emitting means are controlled using the background display brightness data corresponding to the background display; If the specific error occurs during the first period, The first light emitting means is controlled using the luminance data for the specific error corresponding to the specific error; The second light emitting means is controlled using the brightness data for background display; The light-emitting operation mode of the first light-emitting means that the player sees with the background display brightness data and the specific error brightness data are configured so that the light-emitting operation mode of the second light-emitting means are different (FIGS. 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, by configuring the movement of the light emitting means to be shown to the player differently between the luminance data for a specific error and the luminance data for a background display, it can be suggested that a specific error is occurring due to the light emitting mode during the background display, and as a result, a suitable customer waiting control can be performed.
[0075] [Form 54] The gaming machine in Form 54-1 is It is a game machine that can be played, Display means and Light emitting means and Includes a light emitting control means, There are normal states and special states that are more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state is completed, the normal state background display is displayed; In the first period after the game in the special state is completed, the special state background display is displayed; In the second period after the first period after the game in the normal state has ended, the demonstration display is displayed; In the second period after the first period after the game in the special state has ended, the demonstration display is displayed; The light emission control means is If no specific error has occurred during the first period after the game in the normal state has been completed, the first and second light emitting means are controlled using luminance data for the normal state background display corresponding to the normal state background display; If the specific error has not occurred in the first period after the game in the special state is finished, the first and second light emitting means are controlled using luminance data for the special state background display corresponding to the special state background display; If the specific error occurs in the first period after the game in the normal state is completed, The first light emitting means is controlled using the luminance data for the specific error corresponding to the specific error; The second light emitting means is controlled using the brightness data for displaying the normal state background; If the specific error occurs in the first period after the game in the special state is completed, The first light emitting means is controlled using the luminance data for the specific error corresponding to the specific error; The second light emitting means is controlled using the brightness data for displaying the special state background; The light-emitting operation mode of the first light-emitting means that the player can see with the luminance data for the normal state background display and the luminance data for the specific error are different from the light-emitting means and the light-emitting operation mode of the second light-emitting means, The light-emitting operation mode of the first light-emitting means that the player can see with the luminance data for the special state background display and the luminance data for the specific error are different from the light-emitting means (FIGS. 35, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, the movements of the light emitting means displayed to the player are different between the luminance data for a specific error and the luminance data for a normal state background display, and the movements of the luminance data for a specific error and the luminance data for a special state background display can be different between the luminance data for a specific error and the luminance data for a special state background display, indicating that a specific error is occurring due to the light emitting mode during the background display, regardless of whether it is in a normal state or a special state, and as a result, a suitable customer waiting control can be performed.
[0076] [Form 55] The gaming machine in Form 55-1 is It is a game machine that can be played, A payout section that pays out game media, a detection means provided in the dispensing section for detecting a game medium; Display means and Light emitting means and Includes a light emitting control means, If the payout conditions for the game medium are met, and the detection means does not detect the game medium and an unpaid game medium occurs, a specific error occurs, and The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If the specific error has not occurred during the first period, the light emitting means is controlled using the background display luminance data table corresponding to the background display, and If the specific error has not occurred during the second period, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and When the specific error occurs during the game, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error, and After that, if the specified error has not been resolved during the first period, the light emitting means using the specified error luminance data table is continued, and After that, if the specified error has not been resolved during the second period, the light emitting means using the specified error luminance data table is continued, and When the specified error occurs during the second period, when a game medium exceeding the number of unpaid seds is distributed to the payout section, or a game medium not exceeding the number of unpaid seds is distributed to the payout section, the detection means is switched from the luminance data table for specific error to the demonstration display seds at a timing related to the detection means detecting the first game medium to which the detection means has been distributed, and the light seds are controlled (FIGS. 35, 64, 65, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, regardless of the number of balls distributed to the dispensing section, when the detection sensor detects the first game ball, the light emitting mode of the light emitting means can be switched to a light emitting mode corresponding to the demonstration display, allowing the demonstration display to be displayed without any discomfort, and processing can be made common, and as a result, a suitable customer waiting control can be performed.
[0077] [Form 56] The gaming machine in Form 56-1 is It is a game machine that can be played, A payout section that pays out game media, a detection means provided in the dispensing section for detecting a game medium; Display means and Light emitting means and Includes a light emitting control means, If the payout conditions for the game medium are met, and the detection means does not detect the game medium and an unpaid game medium occurs, a specific error occurs, and The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If the specific error has not occurred during the first period, the light emitting means is controlled using the background display luminance data table corresponding to the background display, and If the specific error has not occurred during the second period, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and When the specific error occurs during the game, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error, and After that, if the specified error has not been resolved during the first period, the light emitting means using the specified error luminance data table is continued, and After that, if the specified error has not been resolved during the second period, the light emitting means using the specified error luminance data table is continued, and When the specified error occurs during the first period, when a game medium exceeding the number of unpaid seds is distributed to the payout section, or a game medium not exceeding the number of unpaid seds is distributed to the payout section, the detection means is switched from the specified error breeze data table to the background display seds seds seds seds seds (FIGS. 35, 64, 65, 78 to 89, 110 to 112, etc.) at a timing related to the detection means detecting the first game medium to which the detection means has been distributed, and the light seds is controlled (FIGS. 35, 64, 65, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, regardless of the number of balls distributed to the payout section, when the detection sensor detects the first game ball, the light emitting mode of the light emitting means is switched to a light emitting mode corresponding to the background display, allowing the background display to be displayed quickly without any discomfort, and processing can be made common, and as a result, a suitable customer waiting control can be performed.
[0078] [Form 57] The gaming machine in Form 57-1 is It is a game machine that can be played, A payout section that pays out game media, a detection means provided in the dispensing section for detecting a game medium; Display means and Light emitting means and Includes a light emitting control means, If the payout conditions for the game medium are met, and the detection means does not detect the game medium and an unpaid game medium occurs, a specific error occurs, and The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If the specific error has not occurred during the first period, the light emitting means is controlled using the background display luminance data table corresponding to the background display, and If the specific error has not occurred during the second period, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and If, during the second period, the payout condition for the game medium is met and the detection means does not detect the game medium continues for a specified period, the light emitting means is switched from the demonstration display luminance data table to the specific error luminance data table corresponding to the specific error, and controls the light emitting means, When the specific error occurs during the second period, when a specific period shorter than the predetermined period has elapsed since the detection means detects the game medium, the light emitting means is controlled by switching from the luminance data table for specific error to the luminance data table for demonstration display (FIGS. 35, 64, 65, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, when the detection means is not detected, there is a possibility that a specific error may occur, but there is a possibility that a ball delay may occur, so if the light emitting mode of the light emitting means is not immediately switched, and if a game ball is detected, the light emitting mode of the light emitting means is immediately switched to a light emitting mode corresponding to the demonstration display, allowing the demonstration display to be displayed without any discomfort, and as a result, a suitable customer waiting control can be performed.
[0079] [Form 58] The gaming machine in Form 58-1 is It is a game machine that can be played, A payout section that pays out game media, a detection means provided in the dispensing section for detecting a game medium; Display means and Light emitting means and Includes a light emitting control means, If the payout conditions for the game medium are met, and the detection means does not detect the game medium and an unpaid game medium occurs, a specific error occurs, and The display means is The background display will be displayed during the first period after the game has finished, In the second period after the first period has ended, the demonstration indication is displayed; The light emission control means is If the specific error has not occurred during the first period, the light emitting means is controlled using the background display luminance data table corresponding to the background display, and If the specific error has not occurred during the second period, the light emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display, and When the payout conditions for the game medium are met during the first period and the detection means does not detect the game medium continue for a specified period, the light emitting means is switched from the background display luminance data table to the specific error corresponding to the specific error, and the light emitting means is controlled, When the specific error occurs during the first period, when a specific period shorter than the predetermined period has elapsed since the detection means detects the game medium, the light emitting means is controlled by switching from the specific error luminance data table to the background display luminance data table (FIGS. 35, 64, 65, 78 to 89, 110 to 112, etc.) It is characterized by this. According to this feature, when the detection means is not detected, there is a possibility that a specific error may occur, but there is a possibility that a ball delay may occur, so if the light emitting mode of the light emitting means is not immediately switched, and if a game ball is detected, the light emitting mode of the light emitting means is immediately switched to a light emitting mode that corresponds to the background display, allowing the background display to be displayed without any discomfort, and as a result, a suitable customer waiting control can be performed.
[0080] (Basic explanation) First, the basic configuration and control of the pachinko gaming machine 1 (also the configuration and control of a general pachinko gaming machine) will be explained.
[0081] Next, an embodiment for implementing the gaming machine according to the present invention will be described below with reference to the drawings. In the following, the front side of FIG. 1 is the front side (front, front) side of the pachinko gaming machine 1, and the rear side is the rear (rear, back) side, and the upper and lower and lower directions when viewed from the front side will be explained as a reference. Incidentally, the front surface of the pachinko gaming machine 1 in this embodiment is a opposing surface facing the player who plays the game on the pachinko gaming machine 1. Furthermore, in the explanation of each step in the flow chart, for example, the portions written as "Step S1" may be abbreviated as "S1" or "004SGS1", and "Normal reach" may be abbreviated as "N reach" and "Super reach" may be abbreviated as "SP reach."
[0082] (Synthesis of Pachinko Game Machine 1, etc.) FIG. 1 is a front view of the pachinko gaming machine 1, showing the layout of the layout of the main components. The pachinko game machine (gauge board) 1 can be roughly divided into two types: a game board (gauge board) 2 that constitutes the game board surface, and a game machine frame (base board) 3 that supports and secures the game board 2. A game area is formed on the game board 2, and game balls serving as game media are fired from a predetermined ball-firing device and driven into the game area.
[0083] Incidentally, "variable display" of special patterns means, for example, displaying multiple types of special patterns in a variable manner (the same applies to other patterns described below). Variations include updating and displaying multiple patterns, scrolling and displaying multiple patterns, transformation of one or more patterns, and enlargement / reduction of one or more patterns. When changes to special patterns or ordinary patterns described below are made, multiple types of special patterns or ordinary patterns will be updated and displayed. In the variation of the decorative design described below, multiple decorative designs may be scrolled or updated, and one or more decorative designs may be transformed or enlarged or reduced. Furthermore, the variation includes a manner in which a certain design is displayed on and off. At the end of the variable display, a specified special pattern is displayed as a display result (also known as derivation or derived display) (same for variable display of other patterns described below). Furthermore, variable displays may be expressed as variable displays or variables.
[0084] The special pattern displayed variablely on the first special pattern display device 4A is also referred to as "first special pattern", and the special pattern displayed variablely on the second special pattern display device 4B is also referred to as "second special pattern". In addition, a special chart game using the first special chart is called the "first special chart game", and a special chart game using the second special chart is also called the "second special chart game." Incidentally, one special pattern display device may be used to display special patterns variablely.
[0085] An image display device 5 is provided near the center of the game area of the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device) or an organic EL (electro luminescence), and displays various presentation images. The image display device 5 may be composed of a projector and a screen. The image display device 5 displays various presentation images.
[0086] For example, on the screen of the image display device 5, decorative patterns (such as patterns indicating numbers, etc.) as decorative identification information of a plurality of types that are different from the special designs is displayed on the screen of the image display device 5 in sync with the first special design and the second special design. Here, in synchronization with the first or second special chart game, the decorative patterns are displayed variable (for example, up and down scrolling or updated) in the decorative patterns display areas 5L, 5C, and 5R, respectively, "left", "middle", and "right". Furthermore, variable displays of special chart games and decorative patterns that are executed synchronously are collectively referred to as variable displays.
[0087] In addition, in the upper left corner of the display screen (display area) of the image display device 5, a display area 5S for displaying the first number of storage stores (for example, "0" in the number), the second number of storage stores (for example, "4" in the number), and small patterns corresponding to the decorative design are provided, and small patterns are displayed variablely in correspondence with the variable display of the decorative design.
[0088] Incidentally, for the first hold memory number, second hold memory number, hold display, small pattern, error display (not shown) indicating an error condition that occurs in the pachinko game machine 1, right-handed notification image 004SG201 (see FIG. 21) that encourages the player to perform a right-handed play operation, and time-saving remaining display 004SG202 (see FIG. 21), etc., by displaying the front side (higher layer) of the performance image such as a character, etc., the performance image is prevented from being duplicated and the visibility of the first hold memory number, second hold memory number, small pattern, and error display, while the decorative pattern may be displayed on the back side (lower layer) of the performance image, so that the visibility of the performance image is reduced due to overlapping degradation patterns.
[0089] Incidentally, the above-mentioned small pattern is also called the fourth pattern. The fourth pattern is displayed in a variable manner by constant operation, as a pattern indicating that the special pattern (first special pattern and second special pattern) is displayed in a variable manner on a display device such as the image display device 5, for example. By variable display of the fourth pattern, the performance content including the variable display of the decorative pattern disappears from the screen for a moment, or the performance in which the movable body 32 shields all or part of the screen of the image display device 5 is performed, so that even if it is difficult to recognize the decorative pattern, it is possible to recognize whether or not the decorative pattern is currently in the variable display state. The performance control CPU 120 operates the image display device 5 on the basis of receiving the first variable display start command to perform variable display of the fourth pattern corresponding to the first special pattern. Furthermore, the performance control CPU 120 operates the image display device 5 on the basis of receiving the second variable display start command to perform variable display of the fourth pattern corresponding to the second special pattern.
[0090] In addition, patterns displayed on the fourth pattern display device provided in a location other than the image display device 5 (for example, special variable winning ball device 7, which is a predetermined location on the game board 2), such as the first special pattern, are also referred to as the fourth pattern.
[0091] At the bottom of the screen of the image display device 5, a display area (special chart hold memory display area 5U, active display area 5F) is provided for displaying a hold display corresponding to a variable display where execution is pending, and an active display corresponding to a variable display during execution. The pending display and active display are collectively referred to as variable display compatible displays that correspond to variable displays. In this embodiment, although a special chart hold memory display area 5U is common to the first special pattern and the second special pattern, a first special chart hold memory display area in which a first pending display representing a variable display in which the execution of the first special pattern is pending, and a second special chart hold memory display area in which a second pending display representing a variable display in which the execution of the second special pattern is pending, may be provided separately.
[0092] A first hold indicator 25A and a second hold indicator 25B are provided at a predetermined position of the game board 2, which are configured to include a plurality of LEDs. The first hold display 25A displays the first hold storage number depending on the number of LEDs on. The second hold display 25B displays the second hold storage number depending on the number of LEDs on.
[0093] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided on the right side of the winning ball device 6A.
[0094] The winning ball device 6A forms a first starting prize opening in which, for example, is kept in a constant open state where the game ball can always be entered by a predetermined ball receiving member. When a game ball enters the first start-up prize slot, a predetermined number (for example, three) of prize balls may be paid out, and the first special chart game may be started.
[0095] The variable winning ball device 6B (normal electric vehicle) forms a second starting winning port that changes to a closed and open state by the solenoid 81 (see FIG. 2). The variable winning ball device 6B is provided, for example, with an electric vehicle having a movable piece that can be opened and closed, and when the solenoid 81 is in the off state, the movable piece is in the standing position, causing the game ball to enter the second starting entrance (also referred to as the second starting entrance entrance to the closed entrance). On the other hand, when the solenoid 81 is in the ON state, the movable piece is in the tilted position, and the game ball can enter the second starting entrance (also known as the second starting entrance opening is in the open state). When a game ball enters the second start-up prize slot, a predetermined number (for example, three) of prize balls may be paid out, and the second special chart game may be started. The variable winning ball device 6B is not limited to the above mentioned ones as long as it changes to the closed state and the open state.
[0096] A general prize opening 10 is provided at a specified position of the game board 2 (in the example shown in FIG. 1, three locations to the bottom left of the game area and one above the variable prize ball device 6B) that is always kept in a constant open state by a prescribed ball receiving member. In this case, when one of the general prize slots 10 enters, a certain number (for example, 10) of game balls are fed out as prize balls.
[0097] A special variable winning ball device 7 having a large winning port is provided between the winning ball device 6A and the variable winning ball device 6B. The special variable winning ball device 7 has a large winning port door that is opened and closed by a solenoid 82 (see FIG. 2), and forms a large winning port as a specific area that changes to an open state and a closed state by the large winning port door.
[0098] As an example, in the special variable winning ball device 7, when the solenoid 82 for the large winning port door (for special electric vehicles) is in the off state, the large winning port door will close the large winning port, making the game ball unable to enter (pass) the large winning port. On the other hand, in the special variable winning ball device 7, when the solenoid 82 for the large winning port door is on, the large winning port door is opened, making it easier for the game ball to enter the large winning port.
[0099] When a game ball enters the large prize slot, a predetermined number (for example, 14) of game balls are paid out as prize balls. When a game ball enters the large prize opening, more prize balls are paid out than when the game ball enters the first starter entry port, second starter entry port, and general prize opening port 10, for example.
[0100] The entry of a game ball into each prize opening, including the general prize opening 10, is also called a "winning". In particular, winnings at the start port (first start entry port and second start entry port) are also called starting entry.
[0101] A normal pattern display 20 is provided at a specified position of the game board 2 (in the example shown in FIG. 1, the lower left side of the game area). As an example, the ordinary pattern display device 20 consists of 7 segment LEDs and the like, and performs variable display of ordinary patterns as multiple types of ordinary identification information that are different from special patterns. A normal pattern is expressed by numbers indicating "0" to "9" and lighting patterns such as "-" etc. The normal pattern may include patterns with all LEDs turned off. This variable display of ordinary patterns is also called a general picture game.
[0102] To the right of the image display device 5 is a passing gate 41 that allows game balls to pass through. A common-picture game is run based on the game ball passing through the passing gate 41.
[0103] Below the regular pattern display 20, a regular pattern hold indicator 25C is provided. The general map hold indicator 25C is, for example, composed of four LEDs, and displays the number of ordinary map hold storage, which is the number of ordinary map games that are pending execution, based on the number of LEDs on.
[0104] In addition to the above-mentioned configuration, the surface of the game board 2 is provided with a wind turbine that changes the flow direction and speed of the game ball, and a number of obstacle nails. At the bottom of the game area, there is an out-hole where game balls that did not enter any of the prize openings are taken in.
[0105] Speakers 8L and 8R for playing and outputting sound effects etc. are provided at the upper positions of the left and right sides of the gaming machine frame 3. A main lamp 9a is provided at the upper position of the image display device 5 in the gaming machine frame 3, and side lamps 9b are provided on the left and right sides of the main lamp 9a to surround the game area, and a button lamp 9e is provided below the gaming board 2. The main lamps 9a, side lamps 9b and button lamps 9e provided in the frame 3 for the gaming machine are also referred to as "frame lamps."
[0106] A movable body 32 is provided at a specified position of the game board 2 (upper and lower positions of the image display device 5 in FIG. 1) that operates in accordance with the performance, and a movable body lamp 9d is provided on the movable body. In addition, an attacker lamp 9c is provided near the special variable winning ball device 7 in the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. The attacker lamp 9c, movable lamp 9d, and decorative lamp 9f provided on these game boards 2 are also called "panel lamps." Furthermore, these main lamps 9a, side lamps 9b, attacker lamps 9c, movable lamps 9d, button lamps 9e, and decorative lamps 9f may be collectively referred to as game effect lamps 9. The main lamp 9a, side lamp 9b, attacker lamp 9c, movable lamp 9d, button lamp 9e, and decorative lamp 9f are configured to include LEDs (see FIG. 36). Various lamps will also be described later.
[0107] At the lower right position of the gaming machine frame 3, a ball-stripping handle (operation knob) 30 is provided, which is operated by a player or the like, for firing a game ball towards the game area by a ball-stripping device.
[0108] At a specified position of the gaming machine frame 3 below the game area, a ball-supporting plate (upper plate) is provided for holding (storing) the game balls that have been fed out as prize balls and the game balls that have been loaned out by the specified ball lender to the ball launcher so as to be able to be fed (retained). In addition to the upper plate, the gaming machine frame 3 may be provided with a dispensing section (a batting ball supply plate) in which prize balls are fed out when the upper plate is full.
[0109] A stick controller 31A that allows the player to hold and tilt the game is attached to a specified position of the game machine frame 3 below the game area. The stick controller 31A is provided with a trigger button that the player can press. Operations for the stick controller 31A are detected by the controller sensor unit 35A (see FIG. 2).
[0110] A push button 31B is provided at a specified position of the gaming machine frame 3 below the game area, which allows the player to perform a prescribed instruction operation by pressing it or the like. The operation of the push button 31B is detected by the push sensor 35B (see FIG. 2).
[0111] In the pachinko game machine 1, a stick controller 31A and a push button 31B are provided as detection means for detecting the action (operation, etc.) of the player, but other detection means may be provided.
[0112] (Overview of game progress) The player rotates the ball to the ball-operated handle 30 provided in the pachinko game machine 1, and the game ball is fired towards the game area. When the game ball passes through the passing gate 41, the ordinary pattern display 20 starts a normal picture game. Furthermore, if the game ball passes through the passing gate 41 during the period during which the previous ordinary game is running (where the game ball passes through the passing gate 41 but the ordinary game based on the passing cannot be immediately executed), the ordinary game based on the passing is suspended up to a specified upper limit (for example, 4).
[0113] In this ordinary picture game, if a specific ordinary picture (a common picture per common picture) is stopped and displayed, the display result of the ordinary picture becomes "a common picture per common picture". On the other hand, if a normal pattern other than a normal pattern (a normal pattern that is off-the-subject pattern) is stopped and displayed as a confirmed normal pattern, the display result of the normal pattern becomes "a off-the-subject pattern." When the "common-of-the-line" approaches, the variable winning ball device 6B is opened for a specified period of time (the second starting winning port is opened).
[0114] When the game ball enters the first start-up entry port formed in the winning ball device 6A, the first special pattern display device 4A starts the first special pattern game.
[0115] When the game ball enters the second start-up entry port formed in the variable winning ball device 6B, the second special drawing game using the second special design display device 4B starts.
[0116] Furthermore, if a game ball enters (wins) into the start-up prize slot during the period during which the special chart game is running or during a period when it is controlled by a jackpot game state, as described below (if a start-up prize occurs but the special chart game based on the start-up prize cannot be immediately executed), the execution of the special chart game based on the approach is suspended up to a specified upper limit (for example, 4).
[0117] In a special chart game, if a specific special pattern (jacket pattern, for example "7", the actual pattern will differ depending on the jackpot type described below) is stopped and if a special pattern (missing pattern, for example "-") is stopped and if a special pattern (missing pattern, for example "-") is stopped and displayed, then it will be "missing".
[0118] After the displayed results in the special chart game become a "jackpot", the player is controlled to play the jackpot as an advantageous state.
[0119] In the jackpot game state, the large prize opening formed by the special variable prize ball device 7 is opened in a predetermined manner. The open state continues until the early timing of the following: a timing at which the number of game balls that have entered the large prize opening reaches a predetermined number (for example, 9). The predetermined period is an upper limit period in which the large prize opening can be opened in one round, and is hereinafter also referred to as the upper limit period for opening. The cycle of this cycle in which the large prize opening is opened is called a round game. In a jackpot game state, the round can be repeated until the specified maximum number of times (15 or 2).
[0120] In a jackpot game state, the player can obtain a prize ball by entering the game ball into the large prize slot. Therefore, the jackpot game state is advantageous for the player. The more rounds there are in the jackpot game state and the longer the maximum opening period, the more advantageous the player will be.
[0121] In addition, the jackpot type is set for "jackpot". For example, multiple types of opening modes (number of rounds and maximum opening period) and games after a jackpot game (normal state, time-saving state, special mode state, etc.), and jackpot types are set accordingly. As the jackpot type, a jackpot type that allows you to obtain many prize balls, a jackpot type that has few prize balls, or a jackpot type that allows you to obtain almost no prize balls.
[0122] After the jackpot game state is finished, the jackpot game state may be controlled to be a time-saving state or a special-mode state depending on the jackpot type.
[0123] In the time-saving state, control (time-saving control) is carried out to shorten the average change time of the special chart (period of changing the special chart) than the normal state. In the time-saving state, controls (high open control, high base control) are also carried out to make it easier for game balls to enter the second start-up prize slot by shortening the average time for changing the normal game (period of changing the normal game) to be shortened from the normal state, and the probability of a game being "a common map" in a normal game is increased from the normal state. The time-saving state is an advantageous state for the player as it improves the efficiency of fluctuation of the special pattern (particularly the second special pattern).
[0124] In the special mode state (probability fluctuation state), in addition to time-saving control, special mode control is performed in which the probability of the displayed result being a "jacket" is higher than the normal state. The special-type state is an even more advantageous state for players as it improves the efficiency of fluctuation of the special pattern and is likely to lead to a "jacket" attack.
[0125] The time-saving state or special-move state continues until one of the ending conditions is first met, such as a set number of special chart games being run and the next jackpot game state being started. The end condition for a specified number of special chart games to be executed is also called a cutoff (slash-off time, fast-off times, fast-off times, fast-off times, etc.).
[0126] The normal state refers to a game state other than a special state, such as a jackpot game state, a time-saving state, or a special state that is beneficial for the player, and is a state in which the pachinko game machine 1, which includes the probability that the display result in a "normal map" in the general map game and the probability that the display result in a special map game becomes a "jackpot" is controlled in the same way as the initial setting state of the pachinko game machine 1 (for example, when a predetermined recovery process is not executed after power is turned on, such as when a system reset is performed).
[0127] A state in which the special mode control is being executed is also called a high accuracy state, and a state in which the special mode control is not being executed is called a low accuracy state. A state in which time-saving control is being executed is also called a high-base state, and a state in which time-saving control is not being executed is called a low-base state. By combining these, the time-saving state is also called the low-profile high-base state, the special-mode state is called the high-profile high-base state, and the normal state is called the low-profile low-base state. High accuracy and low base states are also called high accuracy and low base states.
[0128] The game state may change based on the fact that the game ball has passed through a specific area (for example, a specific area within the large prize opening) during the jackpot game state. For example, when a game ball passes through a specific area, it may be controlled to a special mode after the jackpot game state.
[0129] (Production progress, etc.) In the pachinko game machine 1, various effects (activities that notify the progress of the game and promote the game) are performed according to the progress of the game. The performance will be explained below. The performance is performed by displaying various performance images on the image display device 5, but in addition to the display, or in place of the display, it may be performed as an audio output from the speakers 8L and 8R, lighting and turning off the game effect lamp 9, operation of the movable body 32, or an arbitrary performance device including part or all of these.
[0130] As a performance that is performed in response to the progress of the game, the "left", "middle", and "right" decorative pattern display areas 5L, 5C, and 5R provided on the image display device 5 start variable display of the decorative pattern in correspondence with the start of the first or second special pattern game. When the display result (also known as a confirmed special pattern) is stopped in the first or second special pattern game, the confirmed decorative pattern (a combination of three decorative patterns) that is the variable display of the decorative pattern is also stopped (derived).
[0131] During the period from when the variable display of the decorative design begins to when the end, the variable display of the decorative design may be in a predetermined reach mode (reach is established). Here, the reach mode refers to a mode in which, when the decorative design that has been stopped and displayed on the screen of the image display device 5 constitutes part of the jackpot combination described later, the variable display continues for decorative designs that are not yet stopped and displayed.
[0132] Furthermore, a reach effect is performed in response to the above-mentioned reach mode during variable display of the decoration design. In Pachinko Game Machine 1, multiple types of reach effects are performed with different display results (display results of special chart games and variable display of decorative patterns) that are different depending on the performance mode. For example, reach effects include normal reach and super reach, which is more reliable than normal reach.
[0133] When the display result of the special chart game becomes a "jacket", a confirmed decorative pattern that is a predetermined jackpot combination is derived as the display result of the variable display of the decorative pattern on the screen of the image display device 5 (the display result of the variable display of the decorative pattern becomes a "jacket"). As an example, the same decoration pattern (for example, "7" etc.) is stopped and displayed on a given effective line in the "left", "middle", and "right" decorative pattern display areas 5L, 5C, and 5R.
[0134] If the "special jackpot" is controlled to be a special-mode state after the jackpot game ends, the odd number of decorative patterns (for example, "7") are stopped and displayed in a "non-profitable jackpot (normal jackpot)" is not controlled to be a special-mode state after the jackpot game ends, the even number of decorative patterns (for example, "6") may be stopped and displayed in a single-mode state. In this case, the odd numbered ornamental design is also called a special type pattern, and the even numbered ornamental design is also called a non-special type pattern (normal design). After the non-special-type pattern is reached, a promotional effect may be performed that will ultimately result in a "special-type jackpot."
[0135] If the display result of the special chart game is "missing", the variable display mode of the decoration design may not be in the reach mode, and the variable display result of the variable display of the decoration design may be displayed by a non-reach combination (also known as "missing without reach") to be displayed (the variable display result of the variable display of the decoration design may be "missing without reach"). Furthermore, if the display result is "missing", after the variable display mode of the decoration design becomes the reach mode, the correct decorative design of a given reach combination (also known as "missing reach") of a given reach combination (also known as "missing reach") may be stopped (the variable display result of the variable display mode of the decoration design may be "missing reach").
[0136] The performances that can be performed by the Pachinko Game Machine 1 include displaying the above variable display compatible display (hold display or active display). In addition, as another effect, for example, a preview performance that predicts the reliability of the jackpot is performed while the decoration design is variable. The preview performance includes a preview performance that predicts the reliability of jackpots in a variable display that is running, and a preview performance that predicts the reliability of jackpots in a variable display before execution (variable display where execution is pending). As the preliminary preview effect, a presentation that changes the display mode of the variable display compatible display (hold display or active display) to a different mode than the usual one may be performed.
[0137] Furthermore, in the image display device 5, the variable display may be performed by temporarily stopping the decorative pattern while the decorative pattern is variable and restarting the variable display, thereby performing a pseudo-continuous effect that makes one variable display appear as a pseudo-single display.
[0138] Even while the jackpot game is in progress, a jackpot performance is performed to notify you of the jackpot game state. As the jackpot performance, an effect that notifies the number of rounds or a promotion effect that indicates the value of the jackpot game state may be increased.
[0139] Furthermore, when, for example, a special chart game is not being executed, a demo image is displayed on the image display device 5 (a demo performance waiting for the customer is executed).
[0140] (Base structure) The pachinko game machine 1 is mounted on, for example, a main board 11, a performance control board 12, a voice control board 13, a lamp control board 14, a relay board 15, and the like as shown in FIG. In addition, various types of boards are arranged on the back of the pachinko game machine 1, such as a dispensing control board 004SG030, an information terminal board, and an launch control board. Furthermore, a power supply board 17 is also mounted. Various control boards are concepts including not only electronic circuit boards such as printed wiring boards, which are formed to allow electrical components to be mounted, but also electronic circuit mounting boards, which are configured to have electrical components mounted on the electronic circuit board to realize specific electrical functions.
[0141] A power switch 91 is connected to the power supply board 17, and by operating the power switch 91 (turning it on), power from an AC power source such as AC100V from an external power source such as a commercial power source can be supplied from the power supply board 17 to various control boards such as the main board 11 and the performance control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting alternating current (AC) into direct current (DC), and a power supply circuit for converting a given DC voltage to a specific DC voltage (for example, DC 12V, DC 5V, etc.).
[0142] The main board 11 is a control board on the main side, and has functions to control the progress of the above-mentioned games in the pachinko game machine 1 (execution of special chart games (including management of holds), execution of ordinary chart games (including management of holds), jackpot games, game states, etc.). The main board 11 includes a game control microcomputer 100, a switch circuit 110, an output circuit 111, and the like.
[0143] The game control microcomputer 100 installed on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.
[0144] The CPU 103 executes the program stored in the ROM 101 to perform processing for controlling the progress of the game (process for realizing the functions of the main board 11). At this time, various data stored in the ROM 101 (data such as variation patterns described later, performance control commands described later, various tables referenced when making various decisions described later) are used, and the RAM 102 is used as the main memory. Even if the power supply to the pachinko gaming machine 1 stops, the RAM 102 stores the contents of the memory for a specified period of time. Incidentally, all or part of the program stored in the ROM 101 may be expanded to the RAM 102 and executed on the RAM 102.
[0145] The random number circuit 104 counts numerical data indicating various random numbers (random numbers for games) used when controlling the progress of a game so that it can be updated. The game random numbers may be those that are updated by the CPU 103 executing a predetermined computer program (those that are updated with software).
[0146] The I / O 105 is configured to include, for example, an input port to which various signals (detection signals to be described later) are inputted, and an output port for transmitting various signals (a signal that controls (drives) the first special pattern display device 4A, the second special pattern display device 4B, the ordinary pattern display device 20, the first hold display device 25A, the second hold display device 25B, the ordinary pattern hold display device 25C, etc., and a solenoid drive signal).
[0147] The switch circuit 110 captures detection signals (such as detection signals indicating that the game ball has passed or entered and the switch has been turned on) from various switches for detecting game balls (gate switch 21, start-up switch (first start-up switch 22A and second start-up switch 22B), and count switch 23) and transmits them to the game control microcomputer 100. Transmission of the detection signal means that the passing or entry of the game ball has been detected.
[0148] The switch circuit 110 receives a reset signal, a power cut off signal, and a clear signal from the power supply board 17 and is transmitted to the game control microcomputer 100. The reset signal is an operation stop signal for stopping the operation of a control circuit such as the game control microcomputer 100, and may be output using any of the power supply monitoring circuits, ICs with built-in watchdog timer, or system reset ICs. The power supply interruption signal is turned off when the predetermined power supply voltage used in the pachinko gaming machine 1 exceeds a predetermined value, and is turned on when the period when the predetermined power supply voltage is below a predetermined value continues until the power shutdown reference time. The clear signal is turned on in response to a pressing operation on the clear switch 92 provided on the power supply board 17, for example.
[0149] The output circuit 111 transmits a solenoid drive signal from the game control microcomputer 100 (for example, a signal for turning on the solenoid 81 and the solenoid 82) to the solenoid 81 for the normal electric vehicle and the solenoid 82 for the large prize opening door.
[0150] The dispensing control board 004SG030 is connected to a dispensing device 004SG031 that is driven to pay out a game ball of a specified number of balls (for example, 3 balls, 5 balls, 10 balls, 15 balls, etc.) to a game ball detection sensor 004SG032 provided in a dispensing passage (not shown) through which the game balls fed out by the dispensing device 004SG031 passes, and the drive of the dispensing device 004SG031 can be stopped depending on the mode of the game ball detection signal received from the game ball detection sensor 004SG032.
[0151] Furthermore, the dispensing control board 004SG030 is connected to a handle sensor 004SG034 for detecting the amount of operation performed by the player, and a touch ring 004SG035 (touch sensor) for detecting that the player is holding the hit ball operation handle 30, and based on the signals input from these sensors, the dispensing control board 004SG030 controls a launch device 004SG033 that can fire a game ball onto the game board 2. In addition, a signal indicating whether or not the touch ring 004SG35 has been detected and a signal indicating that the game ball has been fired by the launcher 004SG033 is inputted from the payout control board 004SG030 to the game control microcomputer 100 of the main board 11.
[0152] The main board 11 (game control microcomputer 100) supplies the performance control command (a command that designates (notifies) the game progress status, etc.) to the performance control board 12 in accordance with the game progress as it progresses. The performance control command output from the main board 11 is relayed by the relay board 15 and supplied to the performance control board 12 . The performance control command includes commands that specify various decision results on the main board 11 (for example, the display result of the special chart game (including the jackpot type), variation patterns used when running the special chart game (details are described later)), game status (for example, the start and end of variable display, the opening status of the large prize opening, the occurrence of prizes, the number of pending memory, the game state), and the occurrence of an error, etc.
[0153] The performance control board 12 is a control board on the sub-side independent of the main board 11, and has the function of receiving performance control commands and performing performances (various performances depending on the progress of the game, including driving the movable body 32, notification of errors, and notification of power interruption recovery, etc.) based on the received performance control commands.
[0154] The performance control board 12 is equipped with a performance control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.
[0155] The performance control CPU 120 executes the program stored in the ROM 121, and performs processing for performing the performance together with the display control unit 123 (processing for realizing the above-mentioned functions of the performance control board 12, including determining the performance to be executed, etc.). At this time, various data (data such as various tables) stored in the ROM 121 is used, and the RAM 122 is used as the main memory.
[0156] The performance control CPU 120 may instruct the display control unit 123 to execute the performance based on a detection signal (a signal output when an operation by a player is detected and indicates appropriate operation contents) from the controller sensor unit 35A or the push sensor 35B.
[0157] The display control unit 123 includes a VDP (Video Display Processor), CGROM (Character Generator ROM), VRAM (Video RAM), and the like, and executes the performance based on an instruction to execute the performance from the performance control CPU 120.
[0158] Based on an instruction to execute the performance from the performance control CPU 120, the display control unit 123 supplies the image signal corresponding to the performance to be executed to the image display device 5, thereby causing the image to be displayed on the image display device 5. Additionally, the display process is performed in which image data in the display image creation area of the VRAM area specified in the display register is output as a video signal. In this embodiment, the display image creation area and the drawing area are switched for each V blank. Therefore, in one V blank, the area allocated as a drawing area is drawn, and in the next V blank, the area is switched to the display image creation area, so that image data drawn in the previous V blank is displayed and output, and drawing is performed in the other area during that time.
[0159] Furthermore, since the display control unit 123 generates images for displaying on the image display device 5 by superimposing (compositing) a plurality of layers, the VRAM area is arranged with a layer image drawing area for drawing and placing images of each layer, and a display image creation area for creating images for displaying on the image display device 5 by further superimposing (compositing) images drawn and placed in the respective layer image drawing areas. Incidentally, each layer has the concepts of upper, middle and lower. Images in the upper layer are set to have a higher display priority in the image display device 5, and images in the lower layer are set to have a lower display priority in the image display device 5.
[0160] The VRAM area includes a Layer 1 image drawing area for drawing and placing a Layer 1 image, a Layer 2 image drawing area for drawing and placing a Layer 2 image, and a Layer 3 image drawing area for drawing and placing a Layer 3 image. In addition, a displacement image creation area for creating a displacement image and a display image creation area are also arranged in the VRAM area.
[0161] The displacement image creation area is an area in which an image is created by superimposing (compositing) an image drawn and arranged in the Layer 2 image drawing area and an image drawn and arranged in the Layer 3 image drawing area is created as a displacement target image, and a displacement image is applied to the displacement target image to create a displacement image.
[0162] The display image creation area is an area where images drawn and arranged in the Layer 1 image drawing area, images drawn and arranged in the Layer 2 image drawing area, images drawn and arranged in the Layer 3 image drawing area, or images obtained by superimposing (compositing) of images drawn and arranged in the Layer 1 image drawing area and displacement images created in the displacement image creation area are created as display images for displaying on the image display device 5.
[0163] Incidentally, images drawn and arranged in the Layer 1 image drawing area are set to be images with the highest display priority (display priority: high) in the image display device 5, images drawn and arranged in the Layer 2 image drawing area are set to be images with a lower display priority (display priority: medium) than images drawn and arranged in the Layer 1 image drawing area in the Image Display device 5, and images drawn and arranged in the Layer 3 image drawing area are set to be images with the lowest display priority (display priority: low) in the Image Display device 5. That is, Layer 1 is the upper layer with the highest image display priority, Layer 2 is the mid-layer with the lowest image display priority than Layer 1, and Layer 3 is the lower layer with the lowest image display priority.
[0164] The Layer 1 image drawing area is a drawing area for drawing these images for displaying a first interface image including a special chart hold storage display area 5U that can specify the number of first special chart pending memory and second special chart pending memory, and a second interface image in the upper left of the display screen of the image display device 5, which displays a smaller pattern on the display screen than the decorative pattern and a pending memory number.
[0165] The Layer 2 image drawing area is a drawing area in which the left, middle and right decorative patterns are drawn in the center of the display screen of the image display device 5 to perform variable display of the decorative patterns.
[0166] The Layer 3 image drawing area is a drawing area for drawing the background display in order to display the background display in the entire display area of the image display device 5.
[0167] In this embodiment, images to be displayed on the display screen of the image display device 5 can be created by superimposing images drawn and arranged in the Layer 1 image drawing area, images drawn and arranged in the Layer 2 image drawing area (image of Layer 2), and images drawn and arranged in the Layer 3 image drawing area. In particular, as mentioned above, images drawn in the Layer 1 image drawing area (first interface image and second interface image) are set to have the highest display priority, so they are displayed as the highest image on the image display device 5, and images drawn in the Layer 2 image drawing area (decorative patterns) are set to have a lower display priority than images drawn in the Layer 1 image drawing area, so they are displayed as the middle image on the image display device 5, and images drawn in the Layer 3 image drawing area (background display) are set to have the lowest display priority, so they are displayed as the low-level image on the image display device 5.
[0168] In this embodiment, the image drawn and arranged in each image drawing area is set to 0% so that when it is superimposed, the transmittance (transparency) is not visible to the player when the image is overlapped, but the present invention is not limited to this, and the transmittance (transparency) of the images drawn and arranged in each image drawing area may be set higher than 0% depending on the situation, and images that are transparently displayed on the display screen of the image display device 5 or temporarily hidden images.
[0169] The display control unit 123 also supplies sound designation signals (signals specifying the audio to be output) to the audio control board 13 and supplies lamp signals (signals specifying the lighting / out modes of lamp lighting) to the lamp control board 14 in order to output audio in synchronization with the display of the performance image and to turn on / off the game effect lamp 9 . The display control unit 123 also supplies a signal for operating the movable body 32 to the movable body 32 or the drive circuit that drives the movable body 32.
[0170] The voice control board 13 is equipped with various circuits for driving the speakers 8L and 8R, and drives the speakers 8L and 8R based on the sound designation signal, and outputs the sound designated by the sound designation signal from the speakers 8L and 8R.
[0171] The lamp control board 14 is equipped with various circuits for driving the game effect lamp 9, and drives the game effect lamp 9 based on the lamp signal, and turns on / off the game effect lamp 9 in a manner specified by the lamp signal. In this way, the display control unit 123 controls audio output and lighting / out of the lamp.
[0172] Incidentally, the performance control CPU 120 may perform the audio output, control of lighting / out of lamps (such as supplying sound designation signals and lamp signals), and control of the movable body 32 (such as supplying signals for operating the movable body 32).
[0173] The random number circuit 124 updateably counts numerical data indicating various random numbers (random numbers for the performance) used to perform various effects. The random number for the performance may be one that is updated by the performance control CPU 120 executes a predetermined computer program (those that are updated with software).
[0174] The I / O 125 mounted on the performance control board 12 includes an input port for receiving performance control commands transmitted from, for example, the main board 11, and an output port for transmitting various signals (video signals, sound designation signals, and lamp signals).
[0175] The substrates other than the main substrate 11, such as the performance control board 12, the voice control board 13, and the lamp control board 14, are also referred to as sub-boards. A plurality of sub-boards may be provided for each function, such as in the pachinko gaming machine 1, or a plurality of sub-boards may be configured such that one has multiple functions.
[0176] FIG. 3A is an explanatory diagram showing an example of the contents of the performance control command used in this embodiment. The performance control command is, for example, a two-byte structure, with the first byte indicating MODE (command classification), and the second byte indicating EXT (command type). The first bit (bit 7) of the MODE data is always set to "0", and the first bit of the EXT data is set to "0". Incidentally, the command form shown in FIG. 3A is an example, and other command form may be used. Furthermore, in this example, the control command is composed of two control signals, but the number of control signals constituting the control command may be 1 or plural of three or more.
[0177] In the example shown in FIG. 3A, the command 8001H is a first variable display start command that designates the start of variable display in the special chart game using the first special chart in the first special chart display device 4A. The command 8002H is a second variable display start command that specifies the start of variable display in the special chart game using the second special chart in the second special chart display device 4B. The command 81XXH is a variation pattern designation command that specifies variation patterns (variable time (variable display time)) such as decoration patterns (also known as performance patterns) that are variablely displayed in the "left", "middle", and "right" decorative patterns displayed in the image display device 5, 5C, and 5R, respectively, of the "left", "middle", and "right" decorative patterns in the image display device 5. Here, XXH indicates an unspecified hexadecimal number, and may be any value set arbitrarily in accordance with the instruction contents of the performance control command. In the variation pattern specification command, different EXT data is set according to the specified variation pattern, etc.
[0178] Command 8CXXH is a variable display result specification command, and is a performance control command that specifies variable display results such as special designs and decorative designs. In the variable display result specification command, different EXT data are set according to the result of determining whether the variable display result (also known as the variable display result) is a "missing" or a "jacket" (predetermined result), or the result of determining whether the jackpot type is set to multiple types (jacket type determination result), as shown in FIG. 3(B).
[0179] In the variable display result designation command, for example, as shown in FIG. 3B, the command 8C00H is a first variable display result designation command indicating a predetermined result indicating that the variable display result is "missing." Command 8C01H is a second variable display result specification command that notifies you of the pre-determined result and the jackpot type determination result, with the variable display result being "jackpot" and the jackpot type being "continuous jackpot A" and the jackpot type being determined. Command 8C02H is a third variable display result specification command that notifies you of the pre-determined result and the jackpot type determination result, with the variable display result being "jackpot" and the jackpot type being "continuous jackpot B". Command 8C03H is a fourth variable display result specification command that notifies you of the pre-determined result and the jackpot type determination result, with the variable display result being "jackpot" and the jackpot type being "continuous jackpot C." Command 8C04H is a fifth variable display result specification command that notifies you of the pre-determined result and the jackpot type that indicates that the variable display result is a "jackpot" and the jackpot type is a "non-constant jackpot".
[0180] The command 8F00H is a design confirmation command that specifies the change of the decoration pattern to be stopped (confirmed) in the image display device 5 in the "left", "middle", and "right". The command 9000H is a power-on designation command that specifies that the pachinko game machine 1 has started cold (power-on with initialization while the clear switch 92 is pressed) is being operated to be turned on. Incidentally, when the power is turned on, the data is initialized and various processes of the gaming machine can be executed without restoring the data before powering on. The command 9200H is a power outage recovery specification command that specifies that the pachinko game machine has been hot-started (power-on without initialization) while the clear switch 92 is not pressed (power-on without initialization). Incidentally, the term "hot start" refers to the state in which various processes of the gaming machine can be executed based on the backed up data when the power is turned on. When a hot start is performed, the power is also called a power-on without initialization because it does not involve initialization. The command 95XXH is a game state designation command that specifies the current game state of the pachinko game machine 1. In the game status specification command, different EXT data is set according to the current game state of the pachinko game machine 1, for example. As a specific example, the command 9500H is the first game state designation command that corresponds to a game state where neither time-saving control nor special mode control is performed (low-probably low-base state, normal state), and the command 9501H is the second game state designation command that corresponds to a game state where time-saving control is performed while no special mode control is performed (low-probably high-base state, time-saving state). In addition, the command 9502H is the third game state designation command that corresponds to the game state (high probability high base state, time-saving special mode state) in which both time-saving and special mode controls are performed. Furthermore, the time-saving special mode state may be simply referred to as the "special mode state." The command 96XXH is an error specification command that specifies that an error has occurred in the pachinko gaming machine 1 and that the error has been cancelled.
[0181] Command A0XXH is a hit start designation command (also known as the "fanfare command") that specifies the display of a performance image indicating the start of a jackpot game. Command A1XXH is a notification command for opening a large prize opening that notifies you that the large prize opening is in the open state in a jackpot game state. Command A2XXH is a post-opening notification command that notifies you that the period in which the large prize opening has changed from the open state to the closed state in a jackpot game state. The command A3XXH is a hit end specification command that specifies the display of the performance image at the end of a jackpot game.
[0182] In the hit start designation command or hit end designation command, different EXT data may be set according to the pre-determined result or jackpot type determination result, for example, by setting EXT data similar to the variable display result specification command. Alternatively, in the hit start designation command or hit end designation command, the correspondence relationship between the pre-decision result and the jackpot type determination result and the set EXT data may be different from the correspondence relationship in the variable display result designation command. In the notification command for the large prize opening opening and the notification command for the notification command for the large prize opening opening, different EXT data are set in response to the number of times (for example, "0" to "10") of the rounds in the jackpot state, which will be described later.
[0183] The command B100H is a first start-up prize designation command that notifies that the first start condition for running the special chart game using the first special chart in the first special pattern display device 4A has been satisfied, based on the fact that the first start condition for executing the special chart game using the first special chart on the first special pattern display device 4A is satisfied, based on the fact that the first start condition for the game ball that has passed (approached) through the first start-up prize port formed by the winning ball device 6A is detected by the first start-up port switch 22A and a start-up prize (first start-up prize). The command B200H is a second start-up entry designation command that notifies that the second start-up condition for running the special chart game using the second special chart on the second special pattern display device 4B is satisfied, based on the fact that the second start-up condition for running the special chart game using the second special chart on the second special pattern display device 4B, based on the fact that the second start-up condition has been met, based on the second start-up ball ball that has passed (approached) through the second start-up port formed by the variable winning ball device 6B and the start-up prize (second start-up prize).
[0184] The command C1XXH is a first pending memory number notification command that notifies the number of pending memory for the first special chart in order to enable the number of pending memory for the special chart to be specified. The command C2XXH is a second pending memory number notification command that notifies the number of pending memory for the second special chart in order to enable the number of pending memory for the special chart to be specified. The first pending memory number notification command is sent from the main board 11 to the performance control board 12 when the first start-up entry prize designation command is transmitted, for example, based on the fact that the game ball passes (approachs) through the first start-up entry entrance and the first start-up condition is met. The second pending memory number notification command is transmitted from the main board 11 to the performance control board 12 when the second start-up entry designation command is transmitted, for example, based on the fact that the game ball passes (approachs) through the second start-up entry entry and the second start-up condition is met. Furthermore, the first pending memory number notification command or the second pending memory number notification command may be sent in response to the start of the special chart game when either the first start condition or the second start condition is satisfied (when the number of pending memory is reduced), etc. The command E100H is a customer waiting demo designation command that specifies the execution of a customer waiting demonstration (demo production). The command F100H is a frame status display specification command that specifies the state of each input port (including turning on / off of the touch ring 004SG35).
[0185] Instead of the first pending memory number notification command or the second pending memory number notification command, a total pending memory number notification command may be sent to notify the total pending memory number. That is, a total number of storages notification command may be used to notify you of an increase (or decrease) of the total number of storages.
[0186] Incidentally, the commands shown in FIG. 3A are examples, and may not contain any part of these commands, or different commands may be used instead of these commands, or different commands may be added to them. For example, each prize ball number notification command may be provided at each prize port to specify the number of prize balls to be paid out based on the fact that a game ball has won, a gate passing notification command to notify that the game ball has passed through the passing gate 41, and a notification command to notify the remaining variable display counts for which the special mode control and time-saving control are to be executed.
[0187] FIG. 4 is an explanatory diagram illustrating random numbers counted on the side of the main substrate 11. As shown in FIG. As shown in FIG. 4, numerical data indicating each of the random number MR1 for determining the special chart display result, the random number MR2 for determining the jackpot type, the random number MR3 for determining the fluctuation pattern, and the random number MR4 for determining the common chart display result are controlled to be countable on the main board 11 side. In addition, random numbers other than these may be used to enhance the game effect. The random numbers used to control the progress of such games are also called game random numbers.
[0188] The random number circuit 104 may be used to count numerical data indicating part or all of these random numbers MR1 to MR4. The CPU 103 may, for example, use a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown), and update various numerical data using software to count numerical data indicating part of the random numbers MR1 to MR4.
[0189] The random number MR1 for determining the special chart display result is a random number used to determine whether or not to control variable display results such as special charts in a special chart game as a "jacket" to a jackpot game state, and takes, for example, a value in the range of "0" to "65536". The random number MR2 for jackpot type determination is a random number used to determine the jackpot type when the variable display result is a "jackpot": one of the following: "Certain Type Jackpot A", "Certain Type Jackpot B", "Certain Type Jackpot C", or "Non-Certain Type Jackpot", and for example, takes a value in the range of "0" to "100".
[0190] The random value MR3 for determining the fluctuation pattern is a random value used to determine the fluctuation pattern in the variable display of special or decorative patterns into one of a plurality of pre-prepared types, and takes, for example, a value in the range of "0" to "997".
[0191] The random number MR4 for judging the general map display result is a random number used to determine whether the variable display result in the ordinary map game using the ordinary pattern display device 20 is set to "a common map" or "a common map off", and takes, for example, a value in the range of "3" to "13".
[0192] FIG. 5 shows an example of the configuration of the display result judgment table stored in the ROM 101. In this embodiment, the display result determination table is a common display result determination table for the first and second special drawings, but the present invention is not limited to this, and individual display result determination tables may be used for the first and second special drawings.
[0193] The display result determination table is a table that is referenced to determine whether or not the variable display result is controlled as a "jacket" in a "jacket" game before the determined special pattern that is the variable display result is derived and displayed in a special pattern game using the first special pattern by the first special pattern display device 4A or a special pattern game using the second special pattern display device 4B, based on the random number MR1 for jackpot display result determination.
[0194] In the display result determination table, a number (decision value) compared with the random number MR1 for determining the special chart display result is assigned to the "jacket" or "missing" special chart display results, depending on whether the game state of the pachinko game machine 1 is in the normal state or time-saving state (low accuracy state) or the special chart display results.
[0195] In the display result determination table, table data indicating the judgment value that is compared with the random number MR1 for determining the special chart display result is used as a "jacket" and is used to determine the determination result of whether or not the special chart display result is controlled to a jackpot game state. In the display result determination table, when the game is in the special mode state (high accuracy state), more judgment values are assigned to the special jackpot display result than when the game is in the normal state or the time-saving state (low accuracy state). This increases the probability that the special chart display result is determined as a "jacket" and is controlled as a "jacket" in a "jacket" state (high accuracy state) in which the special chart display result is controlled as a "jacket" and a "jacket" game state (about 1 / 300 in this embodiment). That is, in the display result determination table, when the game state of the pachinko game machine 1 is in the special-mode state (high accuracy state), the probability of the decision being made when the game state is controlled to the jackpot game state is higher than when the game state is in the normal state or the time-saving state.
[0196] FIG. 6A shows an example of the structure of the jackpot type determination table stored in the ROM 101. The jackpot type determination table in this embodiment is a table that is referenced to determine the jackpot type to any of a plurality of types based on the random number MR2 for jackpot type determination when it is determined that the special chart display result is a "jackpot" and is to be controlled to a jackpot game state. In the jackpot type determination table, the number (decision value) compared to the random number MR2 for jackpot type determination is assigned to multiple types of jackpot types, depending on whether the special pattern with variable display (variable display) in the special pattern game is the first special pattern (special pattern game using the first special pattern display device 4A) or the second special pattern (special pattern game using the second special pattern display device 4B) is assigned to multiple types of jackpot types, such as "non-constant jackpot", "constant jackpot A", "constant jackpot B", and "constant jackpot C".
[0197] Here, the jackpot type in this embodiment is explained using FIG. 6(B). In this embodiment, the jackpot types are set as "Certified Japper A", "Certified Japper B", and "Certified Japper C", where the special mode control and time-saving control are executed after the jackpot game state is completed and the "Non-Certified Japper" where the special mode control and time-saving control are executed after the jackpot game state is completed and the "Non-Certified Japper" where the time-saving control is executed and the low-profile high-base state is transferred.
[0198] The jackpot game state using "Certain Cannon Jackpot A" is a normal open jackpot where there are 10 rounds (so-called 10 rounds) that change the special variable winning ball device 7 to the first state that is advantageous for the player. On the other hand, the jackpot state using the "Certain Cannon Jackpot B" is a normal jackpot where the special variable winning ball device 7 is repeatedly executed in five rounds (so-called five rounds) that change the player's advantages. The jackpot state using the "Certain Cannon Jackpot C" is a normal jackpot where the special variable winning ball device 7 is repeatedly executed twice (so-called two rounds) that changes the player's advantages. In addition, the jackpot game state using a "non-special jackpot" is a normal jackpot where the special variable winning ball device 7 is repeatedly executed five rounds (so-called five rounds) that change the player's advantages. Therefore, "Can't-Speed Jackpot A" is sometimes referred to as a 10-round (10R) Continuous Jackpot, "Can't-Speed Jackpot B" is sometimes referred to as a 5-round (5R) Continuous Jackpot, and "Can't-Speed Jackpot C" is sometimes referred to as a 2-round (2R) Continuous Jackpot.
[0199] The special mode control and time-saving control that begin after the jackpot game state of the Special Mode Jackpot A to Special Mode Jackpot C is terminated on the condition that it is controlled to the jackpot game state. Furthermore, the time-saving control that starts after the end of the jackpot game state of a non-constant jackpot is terminated on the condition that 100 variable displays end or that the jackpot game state is controlled by the end of the 100 variable displays. Therefore, if the jackpot that occurs again is either a continuous jackpot A to a continuous jackpot C, the special mode control and time-saving control are performed again after the jackpot game state is completed, so the jackpot game state is generated continuously without going through the normal state, resulting in a so-called continuous jackpot state. In other words, the special mode state in this embodiment is a game state in which the variable display result continues until the jackpot is a jackpot regardless of the number of variable displays, while the time-saving state in this embodiment is a game state in which 100 variable displays are executed, unless the variable display result is a jackpot. Therefore, the time-saving state is also a game state that is controlled when the continuous state can be completed.
[0200] In the example setting of the jackpot type determination table shown in Figure 6 (A), the jackpot types for "Certified Japper A", "Certified Japper B", "Certified Japper C", and "Non-Certified Japper" are assigned differently depending on whether the special chart displayed in variable is the first or second special chart. In other words, if the variable-displayed special chart is the first special chart, the judgment value in the specified range (values in the range of "81" to "100") is assigned to the jackpot type of "Certified Japper B" or "Certified Japper C" with fewer rounds, while if the variable-displayed special chart is the second special chart, no judgment value is assigned to the jackpot type of "Certified Japper B" or "Certified Japper C". With this setting, the jackpot type is determined to be one of multiple types based on the first start condition for starting a special chart game using the first special chart using the first special chart display device 4A, and one of multiple types based on the second start condition for starting a special chart game using the second special chart display device 4B, and one of multiple types based on the second start condition for starting a special chart game using the second special chart display device 4B, and the jackpot type is determined to be one of multiple types based on the second start condition for starting a special chart game using the second special chart display device 4B, and the jackpot type is determined to be one of multiple types based on the second start condition for starting a special chart game using the second special chart display device 4B, and the jackpot type can be determined to be one of multiple types based on the second start condition for starting a special chart game using the second special chart display device 4B, and the jackpot type can be determined to be one of multiple types based on the second start condition for starting a special chart game using the second special chart display device 4B. In particular, in a special chart game using the second special chart, it is not determined that the jackpot type is controlled as a "constant jackpot B" or "constant jackpot C" to a jackpot state with a small number of rounds. For example, high open control accompanied by time-saving control allows the game ball to easily enter the second start-up entry port formed by the variable winning ball device 6B, and the game's appeal can be prevented from being frequently encountered in a jackpot state where there are few prize balls that can be obtained, thereby preventing the game's interest from being reduced.
[0201] In addition, in the example setting of the jackpot type determination table shown in FIG. 6 (A), the determination value for the jackpot type of "non-specialized" is the same regardless of whether it is a special chart game or a second special chart, so the probability of a non-specialized jackpot and the probability of a special chart of a special chart of a special chart are the same whether it is a special chart game or a second special chart.
[0202] Therefore, as mentioned above, depending on whether the allocation of the judgment value for "Can'tage Jackpot B" or "Can'tage Jackpot C" is different depending on whether the assignment of the judgment value for the first special chart game or the second special chart, the assignment of the judgment value for the "Can'tage Jackpot A" varies depending on whether the assignment of the judgment value for the first special chart game or the second special chart, and for "Can'tage Jackpot A", which has a large number of rounds, it is set so that it is easier to determine if the assignment of the second special chart game than if the assignment of the first special chart game.
[0203] Furthermore, even in the case of the special chart game of the second special chart, a judgment value in a given range that is different from that of the special chart game of the first special chart may be assigned to the jackpot type of "Certified Japper B" or "Certified Japper C." For example, in the case of a special chart game of the second special chart, a smaller judgment value than in the case of a special chart game of the first special chart may be assigned to the jackpot type of "Certified Japper B" or "Certified Japper C." Alternatively, whether the game is the special chart game of the first special chart or the second special chart, the jackpot type may be determined by referring to the common table data.
[0204] FIG. 7 shows the variation patterns in this embodiment. In this embodiment, among the cases where the variable display result is "missing", a plurality of variable patterns are prepared in advance, corresponding to the cases where the variable display mode of the decorative pattern is "non-reach" and the cases where the variable display result is "jacket" or the cases where the variable display result is "jacket". Furthermore, the variation pattern corresponding to the case where the variable display result is "off" and the variation display mode of the decorative pattern is "non-reached" is called a non-reached fluctuation pattern (also known as "non-reached fluctuation pattern"), and the variation pattern corresponding to the case where the variable display result is "off" and the variation display mode of the decorative pattern is "reached fluctuation pattern" is called a reach variation pattern (also known as "discounted fluctuation pattern"). Furthermore, the non-reach fluctuation patterns and reach fluctuation patterns are included in the deviation fluctuation patterns that correspond to the case where the variable display result is "out of nowhere." The variation pattern that corresponds to when the variable display result is a "jacket" is called the jackpot fluctuation pattern.
[0205] The jackpot fluctuation patterns and reach fluctuation patterns include the normal reach fluctuation patterns in which the normal reach effect is performed, and the super reach fluctuation patterns in which the super reach effect is performed. In this embodiment, one type of normal reach variation pattern is provided, but the present invention is not limited to this, and two or more types of normal reach variation patterns may be provided. Furthermore, in this embodiment, three types of super reach variation patterns are provided: super reach (no pseudo-continuation), super reach (one pseudo-continuation), and super reach (two pseudo-continuation), but the present invention is not limited to this, and four or more super reach variation patterns may be provided, or two or fewer than two.
[0206] Incidentally, the super reach variation pattern in this embodiment includes a variation pattern for the super reach (no pseudo-continuation) that is a variation pattern for the super reach (no pseudo-continuation) that is off-limits from the variation pattern for the jackpot (PB1-2), a variation pattern for the super reach (one pseudo-continuation), a variation pattern for the super reach (1 pseudo-continuation), a variation pattern for the variable display result is off-limits (PB1-3), and a variation pattern for the super reach (2 pseudo-continuation), a variation pattern for the super reach (2 pseudo-continuation), a variation pattern for the variable display result is off-limits (PB1-4), a variation pattern for the super reach (2 pseudo-continuation).
[0207] As shown in FIG. 7, the special chart fluctuation time of the normal reach fluctuation pattern in which the normal reach movement is performed in this embodiment is set to be shorter than the super reach fluctuation pattern.
[0208] In this embodiment, the expected jackpot expectation rate is higher in which the variable display result becomes a "jackpot" in the order of Super Reach, Normal Reach, and Non-reach, so in the normal reach and Super Reach fluctuation patterns, the longer the special chart change time, the higher the jackpot expectation rate.
[0209] Furthermore, in this embodiment, as will be described later, these variation patterns are determined using only the random number MR3 for determining the variation pattern, but the present invention is not limited to this. For example, in addition to the random number MR3 for determining the variation pattern, a random number for determining the variation pattern type may be provided, and the type of the variation pattern is determined first from the random number MR3 for determining the variation pattern type, and the variation pattern belonging to the determined type may be determined.
[0210] FIG. 8 is an explanatory diagram of a method for determining a variation pattern in this embodiment. In this embodiment, the selected variation pattern determination table is different depending on the display result of the variable display to be executed, the number of pending memory, the game state, etc.
[0211] Specifically, as shown in FIG. 8, if the variable display result is a non-constant jackpot, select the jackpot variation pattern determination table A, and use the jackpot variation pattern determination table A to determine the variation pattern from: PB1-1 (normal reach jackpot variation pattern), PB1-2 (super reach (no pseudo-reach effect) jackpot variation pattern), PB1-3 (super reach (1 pseudo-reach effect) jackpot variation pattern), and PB1-4 (super reach (2 pseudo-reach effect) jackpot variation pattern). More specifically, in the jackpot variation pattern determination table A, PB1-1 is determined at a rate of 5%, PB1-2 is determined at a rate of 20%, PB1-3 is determined at a rate of 35%, and PB1-4 is determined at a rate of 40%.
[0212] Furthermore, if the variable display result is a special-size jackpot A to C, select the jackpot variation pattern determination table B, and use the jackpot variation pattern determination table B to determine the variation pattern from PB1-1 (normal reach jackpot variation pattern), PB1-2 (super reach (no pseudo-reach effect) jackpot variation pattern), PB1-3 (super reach (1 pseudo-reach effect) jackpot variation pattern), and PB1-4 (super reach (2 pseudo-reach effect) jackpot variation pattern). More specifically, in the jackpot variation pattern determination table B, PB1-2 is determined at a rate of 10%, PB1-3 is determined at a rate of 20%, and PB1-4 is determined at a rate of 70%.
[0213] Furthermore, if the game state is low base state (normal state), the variable display result is off, and the number of pending memory for the special change chart is 1 or less, the deviation pattern determination table A is selected, and the deviation pattern is determined from the following variation pattern: PA1-1 (non-reached variation pattern without shortening), PA2-1 (normal reach missed), PA2-2 (super reach (no pseudo-reached variation pattern)), PA2-3 (super reach (1 pseudo-reached variation pattern)), and PA2-4 (super reach (2 pseudo-reached variation pattern)). More specifically, in the deviation fluctuation pattern determination table A, PA1-1 is determined at a rate of 50%, PA2-1 is determined at a rate of 40%, PA2-2 is determined at a rate of 5%, PA2-3 is determined at a rate of 3%, and PA2-4 is determined at a rate of 2%.
[0214] Furthermore, if the game state is low base state (normal state), the variable display result is off, and the number of pending memory for the special change chart is 2, the deviation variation pattern determination table B is selected, and the deviation variation pattern is determined from PA1-2 (a shortened non-reach deviation pattern), PA2-1 (normal reach missed), PA2-2 (super reach (no pseudo-reach effects) deviation pattern), PA2-3 (super reach (1 pseudo-reach effect) deviation pattern), and PA2-4 (super reach (2 pseudo-reach effects) deviation pattern). More specifically, in the deviation fluctuation pattern determination table B, PA1-2 is determined at a rate of 60%, PA2-1 is determined at a rate of 30%, PA2-2 is determined at a rate of 5%, PA2-3 is determined at a rate of 3%, and PA2-4 is determined at a rate of 2%.
[0215] Furthermore, if the game state is low base state (normal state), the variable display result is off, and the number of pending memory for the special change chart is 3, the deviation variation pattern determination table C is selected, and the deviation variation pattern is determined from PA1-3 (a shortened non-reach deviation pattern), PA2-1 (normal reach miss), PA2-2 (super reach (no pseudo-reach effect) deviation pattern), PA2-3 (super reach (1 pseudo-reach effect) deviation pattern), and PA2-4 (super reach (2 pseudo-reach effect) deviation pattern). More specifically, in the deviation fluctuation pattern determination table C, PA1-3 is determined at a rate of 70%, PA2-1 is determined at a rate of 20%, PA2-2 is determined at a rate of 5%, PA2-3 is determined at a rate of 3%, and PA2-4 is determined at a rate of 2%.
[0216] Furthermore, if the game state is in a high base state (time-saving or special-variant state), the missed fluctuation pattern determination table D is selected, and the missed fluctuation pattern is determined from PA1-3 (a shortened non-reach deviation), PA2-1 (normal reach miss), PA2-2 (super reach (no pseudo-reach effect) deviation), PA2-3 (super reach (one pseudo-reach effect) deviation), and PA2-4 (super reach (two pseudo-reach effect) deviation). More specifically, in the deviation fluctuation pattern determination table C, PA1-3 is determined at a rate of 80%, PA2-1 is determined at a rate of 10%, PA2-2 is determined at a rate of 5%, PA2-3 is determined at a rate of 3%, and PA2-4 is determined at a rate of 2%.
[0217] In this embodiment, when the variable display result is a jackpot, the variation pattern is determined according to the jackpot type, but the present invention is not limited to this, and the selection ratio of any of the variation patterns for a jackpot (PB1-1 to PB1-4) may be different depending on the jackpot type, for example, depending on the game state. By doing this, variable display is performed in a variable pattern suitable for the game state, and the fun of the game can be improved.
[0218] The RAM 102 included in the game control microcomputer 100 shown in FIG. 2 may be any backup RAM in which part or all of it is backed up by a backup power source created on a given power supply board. That is, even if the power supply to the pachinko gaming machine 1 is stopped, part or all of the contents of the RAM 102 are stored for a specified period (until the capacitor serving as the backup power supply is discharged and the power supply is not available). In particular, at least data (such as a special chart process flag) and data indicating the number of unpaid prize balls may be stored in the backup RAM, that is, data corresponding to the game state, that is, the control state of the game control means. Data according to the control state of the game control means is data necessary for restoring the control state before the power outage occurs, based on the data, when the data is restored after a power outage occurs. Furthermore, data according to the control state and data indicating the number of unpaid prize balls are defined as data indicating the progress of the game.
[0219] The RAM 102 is provided with a game control data holding area 004SG150 as shown in FIG. 9, for example, as an area for holding various data used to control the progress of the game in the pachinko game machine 1. The game control data holding area 004SG150 shown in FIG. 9 is equipped with a first special chart hold memory unit 004SG151A, a second special chart hold memory unit 004SG151B, a general map hold memory unit 004SG151C, a game control flag setting unit 004SG152, a game control timer setting unit 004SG153, a game control counter setting unit 004SG154, and a game control buffer setting unit 004SG155.
[0220] The first special chart hold memory unit 004SG151A stores pending data in the order of prize winnings in the special chart game (special chart game using the first special chart in the first special chart display device 4A) that has been generated by the game ball passing (entering) through the first starting entry port formed by the winning ball device 6A and a start winning (first starting winning) has not yet been started.
[0221] The second special chart hold memory unit 004SG151B stores pending data in the order of prize winning order in the special chart game (special chart game using the second special chart in the second special chart display device 4B) that has not yet started, although the game ball passes (approachs) through the second starting entry port formed by the variable winning ball device 6B, and a start winning prize (second starting prize winning order) occurs.
[0222] As an example, the first special chart hold memory unit 004SG151A associates the hold number in the order of winning the first start-up entry (in the order of detection of game balls) and stores numerical data indicating the variable display result judgment random number MR1, the random number MR2, for judging the type of judgment, and the random number MR3 for judging the fluctuation pattern, as pending data, until the number of stored data reaches a predetermined upper limit (for example, "4"). Furthermore, the second special chart hold memory unit 004SG151B associates the hold number in the order of winning the second start-up entry port (in the order of detection of game balls) and stores numerical data, which are extracted by the CPU 103 from the random number circuit 104 etc. based on the achievement of the first start-up condition when the game ball passes (entering) as pending data, indicating the random number MR1 for determining the variable display result, the random number MR2 for determining the type of the game, and the random number MR3 for determining the fluctuation pattern, as pending data, until the number of stored data reaches a predetermined upper limit (for example, "4").
[0223] The pending data stored in the first special chart hold memory unit 004SG151A and the second special chart hold memory unit 004SG151B in this way indicates that execution of the special chart game using the first special chart and the special chart game using the second special chart is pending, and is pending information that allows determination of whether or not a jackpot will be made based on the variable display result (special chart display result) in these special chart games.
[0224] In this embodiment, when the holding information (first hold information) based on the establishment of the first start condition due to the passing (entering) of the first start entry port in this way, and the holding information (second hold information) based on the establishment of the second start entry when the game ball passes (entering) of the passing (entering) of the second start entry port, are stored in an individual hold memory unit in association with the hold number, the variable display based on the second hold storage information is executed in priority over the variable display based on the first hold information.
[0225] The general map hold memory unit 004SG151C stores the reserved information for a general map game that has not yet been started by the regular pattern display device 20 even though the game ball has been detected by the gate switch 21. For example, the general map hold memory unit 004SG151C associates with the reserved numbers in the order in which the game ball is detected by the gate switch 21, and stores numerical data such as the random number MR4 for determining the general map display result extracted by the CPU 103 from the random number circuit 104 etc. based on the passage of the game ball, as pending data, until the number reaches a predetermined upper limit (for example, "4").
[0226] The game control flag setting unit 004SG152 is provided with a number of types of flags that can update the status according to the progress of the game in the pachinko game machine 1, etc. For example, the game control flag setting unit 004SG152 stores data indicating the value of the flags and data indicating the on or off state for each of the plural types of flags.
[0227] The game control timer setting unit 004SG153 is provided with various timers used to control the progress of games in the pachinko game machine 1. For example, the game control timer setting unit 004SG153 stores data indicating timer values for each of the plural types of timers.
[0228] The game control counter setting unit 004SG154 is provided with a plurality of types of counters for counting count values used to control the progress of games in the pachinko game machine 1. For example, the game control counter setting unit 004SG154 stores data indicating count values for each of the plural types of counters. Here, the game control counter setting unit 004SG154 may be provided with a random counter for the CPU 103 to count part or all of the game random numbers in a way that can be updated by software.
[0229] The random counter of the game control counter setting unit 004SG154 stores random numbers that are not generated by the random number circuit 104, such as numerical data indicating random numbers MR1 to MR4, as random count values, and numerical data indicating each random number is updated periodically or irregularly in response to the execution of software by the CPU 103. The software executed by the CPU 103 to update the random count value may be for updating the random count value separately from the numerical data update operation in the random number circuit 104, or for updating the random count value by performing a predetermined process such as scrambling or arithmetic processing on all or part of the numerical data extracted from the random number circuit 104.
[0230] The game control buffer setting unit 004SG155 is provided with various buffers that temporarily store data used to control the progress of the game in the pachinko game machine 1. For example, the game control buffer setting unit 004SG155 stores data indicating buffer values for each of the plural types of buffers.
[0231] In addition to the program for controlling the performance, various data tables used to control the performance operations are stored in the ROM 121 shown in FIG. 2. For example, the ROM 121 stores table data that constitutes a plurality of decision tables prepared by the performance control CPU 120 for making various decisions, decisions, and settings, as well as pattern data that constitutes various performance control patterns.
[0232] As an example, the ROM 121 stores a performance control pattern table in which multiple performance control patterns are used by the performance control CPU 120 to control performance operations by various performance devices (for example, image display device 5, speakers 8L, 8R, game effect lamp 9, decorative LEDs, performance models, etc.). The performance control pattern is composed of data indicating the control contents, such as in response to various performance actions executed in accordance with the progress of the game in the pachinko game machine 1. The performance control pattern table may store, for example, a performance control pattern when the special chart is variable display, a preview performance control pattern, and various performance control patterns.
[0233] The RAM 122 mounted on the performance control board 12 shown in FIG. 2 is provided with a performance control data holding area 004SG190, as shown in FIG. 10(A), as an area for holding various data used to control performance operations. The performance control data holding area 004SG190 shown in FIG. 10(A) includes a performance control flag setting unit 004SG191, a performance control timer setting unit 004SG192, a performance control counter setting unit 004SG193, and a performance control buffer setting unit 004SG194.
[0234] The performance control flag setting unit 004SG191 is provided with a number of types of flags that can update the state in response to the performance operation state, such as the display state of the performance image on the screen of the image display device 5, and the performance control commands sent from the main board 11. For example, the performance control flag setting unit 004SG191 stores data indicating the value of the flags, and data indicating the on or off state for each of the plural types of flags.
[0235] The performance control timer setting unit 004SG192 is provided with a plurality of types of timers used to control the progress of various performance operations, such as displaying the performance image on the screen of the image display device 5. For example, the performance control timer setting unit 004SG192 stores data indicating timer values for each of the plural types of timers.
[0236] The performance control counter setting unit 004SG193 is provided with a plurality of types of counters used to control the progress of various performance operations. For example, the performance control counter setting unit 004SG193 stores data indicating count values for each of the plural types of counters.
[0237] The performance control buffer setting unit 004SG194 is provided with various buffers that temporarily store data used to control the progress of various performance operations. For example, the performance control buffer setting unit 004SG194 stores data indicating buffer values in each of the plural types of buffers.
[0238] In this embodiment, data constituting the start-up reception command buffer 004SG194A as shown in FIG. 10(B) is stored in a predetermined area of the performance control buffer setting unit 004SG194. The receiving command buffer 004SG194A at the time of start-up prize is provided with a storage area (area corresponding to buffer numbers "1-1" to "1-4") corresponding to the maximum value of the total number of pending storage of the first special chart pending storage (for example, "4") and a storage area corresponding to the first special chart being displayed in variable display (area corresponding to buffer number "1-0"). In addition, the receiving command buffer 004SG194A at the time of start-up prize is provided with a storage area (area corresponding to buffer numbers "2-1" to "2-4") corresponding to the maximum value of the total number of pending storage of the second special chart pending storage (for example, "4") and a storage area corresponding to the second special chart being displayed in variable display (area corresponding to buffer number "2-0"). When a start-up is received at the first start-up entrance or second start-up entrance, two commands are transmitted from the main board 11 to the performance control board 12 as a set of two commands: a start-up entry designation command (first start-up entry designation command or second start-up entry designation command) and a pending memory number notification command (first pending memory number notification command or second pending memory number notification command). The storage area corresponding to the first special chart hold memory in the start-up command buffer 004SG194A and the storage area corresponding to the second special chart hold memory have a storage area (entry) for storing these start-up entry prize designation commands and pending memory number notification commands, and separate them into the first special chart hold memory and the second special chart hold memory.
[0239] When the start condition is met and the variable display of the top-level pending storage (buffer number "1-1" or buffer number "2-1") is started, the stored contents of these storage areas (entries) are shifted one by one, as will be described later, and the stored contents of the buffer number "1-0" or buffer number "2-0" that stores the contents of the pending storage where the start condition is met is cleared in the waiting process for a special chart executed when the variable display is finished.
[0240] When the start-up entry into the first start-up entry port, the CPU 120 stores the command from the beginning of the free entry (the entry with the youngest buffer number) in the free entry corresponding to the first special chart pending memory of the command buffer 004SG194A at the time of start-up entry, and when the start-up entry is entered into the second start-up entry port, the CPU 120 stores the command from the beginning of the free entry (the entry with the youngest buffer number) in the free entry corresponding to the second special chart pending memory of the command buffer 004SG194A at the time of start-up entry. When a start-up prize is entered, the start-up prize designation command to the pending memory number notification command are successively sent. Therefore, when commands are received, the start-up entry prize designation command and the pending memory number notification command are stored in the storage area corresponding to the ends of the buffer numbers "0" to "4" corresponding to the first special chart hold memory or the second special chart hold memory in the order of the start-up prize selection command.
[0241] Each time the variable display of the decorative design is started, the commands stored in the command buffer 004SG194A that is stored in the entry corresponding to the pending memory of the variable display that was completed immediately before (entries with buffer numbers "1-0" or "2-0") are deleted, and the stored contents of the entries corresponding to the pending memory of the variable display to be started (entries with buffer numbers "1-1" or "2-1") and the contents of the entries after the pending memory of the variable display to be started are shifted. For example, if the variable display of the decorative pattern in the first special chart pending storage is finished in the storage state shown in FIG. 10(B), each command stored in the buffer number "0" is deleted, each command stored in the buffer number "0" is shifted to the buffer number "0", and each command stored in the area corresponding to the buffer number "2" is shifted to the area corresponding to the buffer number "0", and each command stored in the area corresponding to the buffer number "3" and "4" is shifted to the area corresponding to the buffer numbers "2" and "3". Therefore, the buffer number "0" is an area (entry) for storing each command relating to pending storage that is variablely displayed at that time.
[0242] (Operation) Next, the operation (effect) of the pachinko gaming machine 1 will be explained.
[0243] (Main operation of main board 11) First, the main operations of the main board 11 will be described. When power supply to the pachinko gaming machine 1 is started, the game control microcomputer 100 is started, and the CPU 103 executes the game control main processing. FIG. 11 is a flow chart showing the main game control process executed by the CPU 103 on the main board 11.
[0244] In the game control main processing shown in FIG. 11, the CPU 103 first sets interruption to be disabled (step S1). Next, the necessary initial settings are made (step S2). Initial settings include setting the stack pointer, setting registers for internal devices (CTC (counter / timer circuit), parallel input / output ports, etc.), and setting to enable RAM 102 to be accessed.
[0245] Next, it is determined whether the recovery conditions are satisfied (step S3). The recovery condition can be met if the clear signal is in the OFF state, there is backup data, and the backup RAM is normal. When power supply to the pachinko gaming machine 1 is started, for example, if the clear switch provided on the power supply board 17 is pressed, the on state clear signal is input to the game control microcomputer 100. If such an on state clear signal is input, it is only necessary to determine in step S3 that the recovery condition is not met. The backup data may be saved in RAM 102, which is the backup RAM for game control. In step S3, it is only necessary to check or check whether or not the recovery conditions can be met by checking whether or not the backup data is present or not.
[0246] If the recovery condition is met (step S3; Yes), the recovery process (step S4) is executed, and then the random number circuit setting process (step S8) is executed. In the recovery process in step S4, the work area is set based on the stored contents of the RAM 102. By setting the work area using the backup data stored in the RAM 102, the game state is restored when the power supply is stopped, and, for example, if the special pattern is in progress, the special pattern can resume from the state before it is stopped.
[0247] Furthermore, if the recovery condition is not met (step S3; No), the initialization process (step S6) is executed, and then the random number circuit setting process (step S8) is executed. The initialization process in step S6 includes a clear process for clearing flags, counters and buffers stored in RAM 102, and initial values are set in the work area by executing the clear process.
[0248] After executing the random number circuit setting process (step S8), the CPU 103 sets the registers of the CTC built in the game control microcomputer 100 so that a timer interrupt is periodically applied every predetermined time (for example, 2 ms) (step S9), and enables the interrupt (step S10). After that, the loop process begins. Thereafter, an interrupt request signal is sent from the CTC to the CPU 103 at a specified time period (for example, 2 ms), and the CPU 103 can periodically execute timer interrupt processing.
[0249] Upon receiving the interrupt request signal from the CTC and accepting the interrupt request, the CPU 103 executes the game control timer interrupt process shown in the flow chart of FIG. 12. When the game control timer interrupt process shown in FIG. 12 is started, the CPU 103 first executes a predetermined switch process to determine whether or not detection signals have been received from various switches such as the gate switch 21, the first start-up switch 22A, the second start-up switch 22B, and the count switch 23 via the switch circuit 110 (step S21). Subsequently, by performing a predetermined main error processing, the abnormality of the pachinko gaming machine 1 is diagnosed, and a warning can be generated if necessary depending on the diagnosis result (step S22). After this, by executing the prescribed information output process, data such as jackpot information (information indicating the number of times of jackpots occurring, etc.), startup information (information indicating the number of times of start-up prizes, etc.), probability fluctuation information (information indicating the number of times of a special state, etc.) supplied to the hall management computer installed outside the pachinko machine 1 are output (step S23).
[0250] Following the information output process, a game random number update process is executed for updating at least a portion of the game random number used on the main board 11 using software (step S24). After this, the CPU 103 executes the special pattern process (step S25). By performing special pattern process processing for each timer interruption, the CPU 103 realizes execution and holding of special pattern games, control of jackpot games, control of game states, and more.
[0251] Following the special pattern process, the normal pattern process process is executed (step S26). By performing the normal pattern process processing for each timer interruption, the CPU 103 enables execution and hold of a normal map game based on a detection signal from the gate switch 21 (based on the passing of a game ball to the passing gate 41), and open control of the variable winning ball device 6B based on the "normal map". The general map game is executed by driving the regular pattern display 20, and the general map hold number is displayed by lighting the regular map hold indicator 25C.
[0252] After performing the normal pattern process, as part of the game control timer interrupt process, processing when an electric power is interrupted, processing to pay out the prize ball, etc. may be performed. After that, the CPU 103 executes the command control process (step S27). The CPU 103 may set the transmission control command to be transmitted in each of the above processes. In the command control process of step S27, the transmission and setting of the performance control command is transmitted to the control board on the sub-side, such as the performance control board 12. After the command control process is executed, interrupts are enabled, and then the game control timer interrupt process is terminated.
[0253] (Special design process) FIG. 13 is a flow chart showing an example of the process executed in step S25 shown in FIG. 12 as the special pattern process. In this special pattern process, the CPU 103 first executes the start-up prize judgment process (step S101).
[0254] In the start-up prize judgment process, a process for detecting the occurrence of a start-up prize is executed, and storing pending information in a given area of the RAM 102 and updating the number of pending memory is executed. When a start-up prize occurs, a random number for determining the display result (including the jackpot type) and a variation pattern are extracted and stored as pending information. Furthermore, a process for pre-reading the display result or fluctuation pattern may be executed based on the extracted random values. After storing the hold information and the number of stored pending memory, transmission settings are made to transmit the performance control command to specify the result of the start-up winning, the number of stored pending memory, and pre-read judgment to the performance control board 12. The performance control command set in this manner when the start-up prize is executed, for example, after the special pattern process has been completed, the command control process of step S27 shown in FIG. 12 is executed, and so on, is transmitted from the main board 11 to the performance control board 12.
[0255] After executing the start-up prize judgment process in step S101, the CPU 103 selects and executes one of the processes of steps S110 to S117, depending on the value of the special chart process flag provided in the RAM 102. In each of the processes of the special pattern process (steps S110 to S117), transmission settings are made for transmitting the performance control commands corresponding to the processes to the performance control board 12.
[0256] The special pattern normal processing in step S110 is executed when the value of the special pattern process flag is "0" (initial value). In this special pattern normal processing, it is determined whether or not the first special pattern game or the second special pattern game is to be started based on whether or not there is pending information or the like. In addition, in the normal special pattern processing, based on the random number used to determine the display result, whether or not the display result of the special or decorative pattern is set to be a "jacket" or not, and the type of jackpot when the display result is set to be a "jacket" is determined (predetermined) before the display result is derived and displayed. Furthermore, in the normal special pattern processing, a confirmed special pattern (either a jackpot pattern or a missed pattern) to be stopped in the special pattern game is set in response to the determined display result. After that, the value of the special pattern process flag is updated to "1", and the special pattern normal processing ends. In this embodiment, the special chart game using the second special chart is run with priority over the special chart game using the first special chart (also known as the special chart 2 priority). Additionally, the order in which the game balls enter the first and second start-up entrances are stored, and the start conditions for the special chart game can be met in the order of winning (also known as winning order).
[0257] When various decisions are made based on random values, various tables stored in ROM 101 (a table in which the determined value that is compared with the random value is assigned to the decision result) is referenced. The same applies to other decisions on the main board 11 and various decisions on the performance control board 12 . In the performance control board 12, various tables are stored in the ROM 121.
[0258] The variation pattern setting process in step S111 is executed when the value of the special chart process flag is "1". This variation pattern setting process includes a process for determining a variation pattern into one of a plurality of types based on the predetermined results of whether or not the display result is a "jacket" or not using random numbers for determining the variation pattern. In the variation pattern setting process, when a variation pattern is determined, the value of the special chart process flag is updated to "2", and the variation pattern setting process ends.
[0259] The variable pattern specifies the execution time of the special chart game (special chart variation time) (also the execution time for variable display of the decorative pattern), the mode of variable display of the decorative pattern (whether or not there is a reach, etc.), and the performance content during variable display of the decorative pattern (type of reach performance, etc.), and is also called a variable display pattern.
[0260] The special pattern change processing in step S112 is executed when the value of the special pattern process flag is "2". This special pattern change processing includes processes for making settings for changing the special pattern in the first special pattern display device 4A and the second special pattern display device 4B, and processes for measuring the elapsed time since the special pattern begins to change. It is also determined whether or not the measured elapsed time has reached the special chart fluctuation time corresponding to the fluctuation pattern. When the time elapsed since the special pattern has started to fluctuate, the value of the special pattern process flag is updated to "3", and the special pattern change processing ends.
[0261] The special pattern stop processing in step S113 is executed when the value of the special pattern process flag is "3". This special pattern stopping process includes the process of setting the first special pattern display device 4A and the second special pattern display device 4B to stop the change in the special pattern and to stop (derive) the confirmed special pattern that is the result of displaying the special pattern. If the displayed result is a "jacket", the value of the special chart process flag is updated to "4". If the displayed result is "missing", the game state is also updated when the time-saving state or the special mode state is controlled, and if the number of times has been completed, the game state is also updated. When the value of the special pattern process flag is updated, the special pattern stop processing ends.
[0262] The jackpot pre-release processing in step S114 is executed when the value of the special chart process flag is "4". This jackpot pre-release process includes the process of starting the round in a jackpot game state and setting the large prize opening to open, based on the display result of a "jackpot" etc. When the large prize opening is set to the open state, a process for supplying a solenoid drive signal to the solenoid 82 for the large prize opening door is executed. In this case, for example, the maximum opening period in which the large prize opening is open, and the maximum number of times of execution of the round are set in response to which the jackpot is type. Once these settings are completed, the value of the special chart process flag is updated to "5", and the pre-release jackpot processing ends.
[0263] The jackpot unlocking process in step S115 is executed when the value of the special chart process flag is "5". This jackpot unlocking process includes a process for measuring the time since the large prize opening is set to the open state, and a process for determining whether or not the time has been reached to return the large prize opening from the open state to the closed state based on the measured elapsed time and the number of game balls detected by the count switch 23, etc. When the large prize opening is returned to the closed state, the process for stopping the supply of the solenoid drive signal to the solenoid 82 for the large prize opening door is executed, and the value of the special chart process flag is updated to "6", and the jackpot unlocking process is completed.
[0264] The post-jacket release process in step S116 is executed when the value of the special chart process flag is "6". This post-jacket unlocking process includes processing for determining whether or not the number of executions of rounds in which the large prize opening is in the open state has reached the set maximum execution count, and processing for setting the jackpot game state when the maximum execution count has been reached. When the number of rounds has not reached the maximum number of executions, the value of the special chart process flag is updated to "5", while when the number of rounds has reached the maximum number of executions, the value of the special chart process flag is updated to "7". When the value of the special chart process flag is updated, the post-jacket release processing ends.
[0265] The jackpot termination process in step S117 is executed when the value of the special chart process flag is "7". This jackpot termination process includes a process of waiting until the waiting time has elapsed for the period during which the ending performance is executed, as a performance action to notify the end of the jackpot game state, and a process for performing various settings to start special mode control and time-saving control in response to the end of the jackpot game state. When this setting is made, the value of the special chart process flag is updated to "0", and the jackpot termination process ends.
[0266] (Start-winning decision process) FIG. 14 is a flow chart showing the start-up prize determination process (S101) shown in FIG. 13. In the start-up prize decision processing, the CPU 103 first determines whether the first start-up prize switch 22A is on based on the detection signal from the first start-up prize switch 22A provided in correspondence to the first start-up prize port formed by the winning ball device 6A (004SGS101). At this time, if the first start-up port switch 22A is on (004SGS101;Y), it is determined whether the number of pending memory of the first special chart, which is the number of pending memory of the special chart game using the first special chart, is at a predetermined upper limit value (for example, "4" as the upper limit memory number) (004SGS102). The CPU 103 may, for example, be able to identify the number of storages held by the first special chart by reading the first pending memory count value, which is the stored value of the first pending memory count counter provided in the game control counter setting unit 004SG154. When the number of storage pending memory for the first special chart is not at the upper limit value (004SGS102;N), for example, the stored value of the start-up buffer provided in the game control buffer setting unit 004SG155 is set to "0" (004SGS103).
[0267] When the first start-up switch 22A is off in the 004SGS101 (004SGS101;N), or when the number of storage pending memory in the 004SGS102 has reached the upper limit (004SGS102;Y),...
Claims
[Claim 1] A gaming machine capable of variably displaying special identification information when a starting condition is satisfied, A display means; A light emitting means; A light emission control means, The display means is In a first period after the game ends, a background display is displayed; displaying a demonstration display during a second period after the first period has ended; A variable display of a performance identification information corresponding to the variable display of the special identification information can be displayed, When the start condition is satisfied, a variable display of the effect identification information is displayed so that a transparency of the effect identification information changes from a first value to a second value higher than the first value; when the start condition is satisfied while the demonstration display is being displayed, before the transparency of the effect identification information becomes the second value, a display is switched from the demonstration display to a variable display of the effect identification information, The light emission control means during the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; during the second period, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the start condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to a display corresponding to the variable display of the performance identification information, the display means switches from the demonstration display luminance data table to a luminance data table corresponding to the variable display of the performance identification information, and controls the light emitting means; before the display means switches from the demonstration display to the background display, switching from the demonstration display luminance data table to the background display luminance data table to control the light emitting means; It is possible to control the game to an advantageous state that is advantageous to the player, A predetermined effect is executed by displaying a fragment image and suggesting that the game is controlled to be in the advantageous state. As a display pattern of the fragment image in the predetermined performance, there are a first pattern in which the fragment image is displayed after a crack precursor image is displayed, and a second pattern in which the fragment image is displayed without displaying the crack precursor image, a predetermined sound corresponding to the fragment image is output when the fragment image is displayed in the first pattern, and a predetermined sound is not output when the fragment image is displayed in the second pattern. A gaming machine characterized by: