Game machine
Patent Information
- Application Number
- JP2022071334
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-04-25
- Publication Date
- 2025-02-06
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が“3”に更新され、可変表示中演出処理は終了する。
Smart Images

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Abstract
Claims
[Claim 1] A gaming machine capable of variably displaying special identification information when a starting condition is satisfied, A display means; A light emitting means; A light emission control means, The display means includes: In a first period after the game ends, a background display is displayed; displaying a demonstration display during a second period after the first period has ended; A variable display of a performance identification information corresponding to the variable display of the special identification information can be displayed, When the start condition is satisfied, a variable display of the effect identification information is displayed so that a transparency of the effect identification information changes from a first value to a second value higher than the first value; when the start condition is satisfied while the demonstration display is being displayed, before the transparency of the effect identification information becomes the second value, a display is switched from the demonstration display to a variable display of the effect identification information, The light emission control means during the first period, controlling the light emitting means using a background display luminance data table corresponding to the background display; during the second period, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the start condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to a display corresponding to the variable display of the performance identification information, the display means switches from the demonstration display luminance data table to a luminance data table corresponding to the variable display of the performance identification information, and controls the light emitting means; When a specific error occurs, the light emitting means is controlled using a specific error luminance data table; when the specific error occurs, before the display means displays a display corresponding to the specific error, control of the light emitting means using the specific error luminance data table is started; when the specific error is resolved, before the display means ends the display corresponding to the specific error, the control of the light emitting means using the specific error luminance data table is ended; It is possible to control the game to an advantageous state that is advantageous to the player, A predetermined effect that suggests that the game is controlled to the advantageous state can be executed. The predetermined performance includes a first predetermined performance and a second predetermined performance, The first predetermined effect includes a first predetermined part that displays a first cracking precursor image, and a second predetermined part that displays a plurality of fragment images corresponding to the first cracking precursor image, The second predetermined effect includes a third predetermined part that displays a second cracking precursor image, and a fourth predetermined part that displays a plurality of fragment images corresponding to the second cracking precursor image, The first predetermined effect and the second predetermined effect do not overlap in their execution periods, The first predetermined part and the third predetermined part have different lengths of execution periods, the fragment image in the second predetermined part and the fragment image in the fourth predetermined part are displayed in a manner moving in a plurality of directions, at least a predetermined direction and a specific direction; the fragment image displayed moving in the specific direction takes a longer time to disappear from the display area of the display means than the fragment image displayed moving in the predetermined direction; a period of time required for the fragment image displayed moving in the specific direction in the fourth predetermined part to become invisible in the display area of the display means is longer than a period of time required for the fragment image displayed moving in the specific direction in the second predetermined part to become invisible in the display area of the display means. A gaming machine characterized by: