Game machine

JP2023165072A5Active Publication Date: 2025-03-07SANKYO CO LTD
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Patent Information

Application Number
JP2022075676
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-05-02
Publication Date
2025-03-07
Estimated Expiration
2042-05-02

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が“3”に更新され、可変表示中演出処理は終了する。

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Abstract

To provide a game machine for increasing a performance effect in connection with a title display of a ready-to-win performance.SOLUTION: A background changing performance A is a performance allowing a background image to be displayed on an image display device 5 before crazing is displayed in a display area of the image display device 5 to differ from that after display of a fragment image since a glass plate is cracked, and a strong development performance A is a performance allowing a background image displayed on the image display device 5 before execution of the strong development performance A to differ from that after display of a fragment image in the strong development performance A is started. In this manner, since a type of a background image displayed before and after a fragment image is displayed commonly differs between the background changing performance A and the strong development performance A, a suitably different impression can be given to a player even in a performance in which a fragment image is displayed similarly.SELECTED DRAWING: Figure 11-32
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Description

[Technical field]

[0001] The present invention relates to a game machine that can perform variable display of first or second identification information based on the fact that the start condition is met, and is capable of controlling the advantageous state that is advantageous to the player when the variable display is displayed as a specific display result. [Background technology]

[0002] As a conventional gaming machine, a game machine has been proposed that displays a title that notifies the type of reach effect when the reach effect begins (for example, see Patent Document 1). Furthermore, as a step-up effect in which the image displayed on the liquid crystal display device is changed gradually, there is a possibility that the display screen of the liquid crystal device is made to be glass, and after displaying cracks (glass plates as images of cracks) on the display screen, a plurality of fragment images are displayed as if the display screen has been broken (for example, see Patent Document 2). [Prior Art Documents] [Patent Document]

[0003] [Patent Document 1] Japanese Unexamined Patent Publication No. 2019-118411 [Patent Document 2] Japanese Unexamined Patent Publication No. 2020-127593 Summary of the invention [Problems to be solved by the invention]

[0004] However, there is room for improvement in productability in gaming machines with the functions and configurations of Patent Documents 1 to 2.

[0005] The present invention was made in view of the above-mentioned actual situation, and is intended to provide a gaming machine with improved product quality. Means for solving the problem

[0006] The gaming machine according to claim 1 is A gaming machine capable of controlling the advantageous state of the player by performing variable display of the specific identification information and deriving the specific display result as a result of variable display of the specific identification information, and thus making the player more advantageous, Game control means and Performance control means, Display means and A plurality of light emitting means, Includes a light emitting control means, The game control means is It is determined whether the game medium is controlled to the advantage state when it enters the starting area; executes variable display of the specified identification information; Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern, which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern, which is a fluctuation pattern not controlled in the advantageous state, and When the first variation pattern is determined, a first command is sent to the performance control means, When the second variation pattern is determined, a second command is sent to the performance control means, The performance control means is A predetermined performance suggesting that the control is to be made to the above advantageous state can be performed; It is possible to perform a specific performance that is different from the above-mentioned predetermined performance and suggests that it is controlled to the above-mentioned advantageous state; When the first command is received, it is possible to notify that the specific reach is controlled to the advantage state; When the second command is received, it is possible to notify that the specific reach is not controlled to the advantage state; The specific reach includes a title display part that displays a title display corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means is It is possible to display images of cracked signs in the specified display layer; A fragment image can be displayed in a specific display layer with a higher priority than the specified display layer; Special information relating to variable display can be displayed in a special display layer with a higher priority than the specific display layer; The predetermined performance includes a first predetermined part that displays the cracking precursor image, and a second predetermined part that displays a plurality of fragment images corresponding to the cracking precursor image, The specific effect is a performance in which multiple fragment images are displayed in a shorter period than the period from when the cracking signal image is displayed in the specified effect until the fragment image corresponding to the cracking signal image is displayed, The execution timing of the specified performance and the specified performance differs, The types of background images displayed in the display layer with a lower priority than the predetermined display layer differ between before the first predetermined part is executed and after the fragment image in the second predetermined part is displayed. The types of background images displayed in the display layer with a lower priority than the specific display layer differ between before the specific display layer before the specific display layer is performed and after the fragment image in the specific display layer is displayed. After it is notified that the specific reach is controlled to the advantage state, the advantageous state name display corresponding to the controlled advantageous state can be displayed, The advantageous state name display is displayed larger than the title display corresponding to the specified reach; The light emission control means is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table for the title display part; In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part; It is characterized by this. According to this feature, the specified performance for displaying the cracking precursor image and the fragment image, and the specific performance for displaying the fragment image without displaying the cracking precursor image can be performed at different timings, which can surprise the player at various timings. Furthermore, since the types of background images differ between the predetermined performance and the specific performance, the same way, even if the fragment image is displayed, it can give a suitable different impression, and enhance the fun of the game.

[0007] Incidentally, the present invention may have only the specific matters of invention described in the claims of the present invention, or may have a structure other than the specific matters of invention described in the claims of the present invention. [Brief description of the drawing]

[0008] [Figure 1] 1 is a front view of the pachinko gaming machine in this embodiment. [Figure 2] 1 is a perspective rear view of the pachinko gaming machine in this embodiment. [Figure 3] 1 is a configuration diagram showing various control boards and the like mounted on a pachinko gaming machine. [Figure 4] 10 is a flow chart showing an example of the main game control process. [Figure 5] 10 is a flow chart showing an example of a timer interrupt process for game control. [Figure 6] 10 is a flow chart showing an example of a special design process. [Figure 7] 14 is an explanatory diagram showing a display result determination table; [Figure 8] 10 is a diagram showing the numerical range of jackpots and the numerical range of time-saving misses in the variable display of the first special chart in the normal or time-saving state. [Figure 9] 11 is a flow chart showing an example of the main processing for performance control. [Figure 10] 10 is a flow chart showing an example of the performance control process. [Figure 11-1] 131 is a front view showing a pachinko gaming machine in the feature 131SG. [Figure 11-2] 13A and 13B are configuration diagrams showing various control boards and the like mounted on a pachinko gaming machine in the feature 131SG. [Figure 11-3] (A) is an explanatory diagram showing each random number, (B) is an explanatory diagram showing the display result determination table, (C1) and (C2) are explanatory diagrams showing the jackpot type determination table, and (D) is an explanatory diagram showing the contents of various jackpots. [Figure 11-4] 14 is an explanatory diagram showing a table for determining the number of times of time for each transition trigger. [Figure 11-5] 14 is an explanatory diagram of a variation pattern. [Figure 11-6] 14 is an explanatory diagram of a variation pattern. [Figure 11-7] 14 is an explanatory diagram showing a specific example of a variation pattern type determination table. [Figure 11-8] 14 is an explanatory diagram showing a specific example of a variation pattern determination table. [Figure 11-9] 14 is an explanatory diagram showing a specific example of a variation pattern determination table. [Figure 11-10] 14 is an explanatory diagram showing a specific example of a variation pattern determination table. [Figure 11-11] 1 is an explanatory diagram showing the level of expectation for a Super Reach reach presentation. [Figure 11-12] 14 is an explanatory diagram showing the difference in the expected level between reach effects of a super reach. [Figure 11-13] 14 is a diagram illustrating a performance control command. FIG. [Figure 11-14] 1 is an explanatory diagram showing a specific example of a data holding area for game control. [Figure 11-15] 14 is an explanatory diagram showing a specific example of a data holding area for performance control. [Figure 11-16] 10 is a flow chart showing an example of a start-up winning decision process. [Figure 11-17] 10 is a flow chart showing an example of a random number determination process when winning a prize. [Figure 11-18] 10 is a flow chart showing an example of the main game control process. [Figure 11-19] 10 is a flow chart showing an example of the normal processing of special designs. [Figure 11-20] 10 is a flow chart showing an example of the normal processing of special designs. [Figure 11-21] 10 is a flow chart showing an example of a special pattern stop process. [Figure 11-22] 14 is a state transition diagram for explaining a state transition. [Figure 11-23] 10 is a flow chart showing an example of the performance control process. [Figure 11-24] 14 is an explanatory diagram showing the execution rate of the preview preview presentation. [Figure 11-25] 11 is a flow chart showing an example of variable display start setting process. [Figure 11-26] 14 is an explanatory diagram showing the determination ratio of the stop pattern. [Figure 11-27] 14 is an explanatory diagram showing performance control patterns for each variation pattern. [Figure 11-28] 14 is an explanatory diagram showing performance control patterns for each variation pattern. [Figure 11-29] 10 is a diagram showing the flow of a performance during variable display in a normal state. [Figure 11-30] 10 is a diagram showing the flow of the performance during variable display in the time-saving state A and the special-variable state. [Figure 11-31] 10 is a diagram showing the flow of the performance during variable display in the time-saving state B. FIG. [Figure 11-32] 10 is a diagram showing the image progression when performing a low-base weak reach A performance. [Figure 11-33] 10 is a timing chart showing the execution status of the low-base weak reach A production. [Figure 11-34] 10 is a diagram showing the image progression when performing a low-base weak reach B presentation. [Figure 11-35] 10 is a timing chart showing the execution status of the low-base weak reach B production. [Figure 11-36] 10 is a diagram showing the image progression when performing a low-base strong reach A performance. [Figure 11-37] 10 is a timing chart showing the execution status of the low-bass strong reach A production. [Figure 11-38] 10 is a diagram showing the trends of images showing a poor example of low-bass strong reach A performance. [Figure 11-39] 10 is a diagram showing the image progression when performing a low-base strong reach B performance. [Figure 11-40] 10 is a timing chart showing the execution status of the low-bass strong reach A production. [Figure 11-41] 10 is a diagram showing the image progression when performing the lowest-base strongest reach performance. [Figure 11-42] 10 is a timing chart showing the execution status of the lowest-bass strongest reach performance. [Figure 11-43] 10 is a diagram showing the progression of images in a modified example of the title display part. [Figure 11-44] 10 is a diagram showing the image progression during execution of high-base super reach A-D performances. [Figure 11-45] 10 is a timing chart showing the execution status of the high-base super reach A-D performance. [Figure 11-46] 10 is a diagram showing a position where title characters are displayed in the display area of ​​the image display device. [Figure 11-47] 1 is an explanatory diagram showing the performance time of the super reach performance. [Figure 11-48] 14 is an explanatory diagram showing the relationship between the performance times of a super reach production. [Figure 11-49] 1 is an explanatory diagram showing the relationship between the title character and the decoration design of the super reach presentation. [Figure 11-50] 14 is an explanatory diagram showing the execution status of the display of the expected level suggestion. [Figure 11-51] 10 is a diagram showing the progression of an image when the selection performance is performed. [Figure 11-52] 10 is an explanatory diagram showing the number of operations before switching to the next title in the selection effect, and the execution rate of the super reach effect when the selection effect is executed. [Figure 11-53] 14 is an explanatory diagram showing an action that can be performed during variable display. [Figure 11-54] 14 is an explanatory diagram showing the execution rate of the performance that can be performed during variable display. [Figure 11-55] 10 is a diagram showing the display status of the description displayed in the description display performance. [Figure 11-56] 10 is a timing chart showing the display status of the description displayed in the description display performance. [Figure 11-57] 10 is a diagram showing the execution status of the title color change effect. [Figure 11-58] 10 is a diagram showing timings when the color of title characters changes during the title color change effect. [Figure 11-59] 10 is a diagram showing the execution status of the operation promotion performance A. FIG. [Figure 11-60] 10 is a diagram showing the execution status of the operation promotion performance B. FIG. [Figure 11-61] 10 is a diagram showing the execution status of the operation promotion performance C. [Figure 11-62] 10 is a diagram showing the execution status of the operation promotion performance D. FIG. [Figure 11-63] 14 is a diagram showing a display mode of operation promotion image. [Figure 11-64] 10 is a diagram showing the execution status of the jackpot start performance. [Figure 11-65] 10 is a diagram showing the display status of the remaining number of times up to the waking time. [Figure 11-66] 10 is a diagram showing the execution status of the Yu-Time Start Performance. [Figure 11-67] There is an explanatory diagram showing the relationship between the title characters of the Super Reach performance, the explanatory characters, the title characters of the jackpot start performance, and the characters to promote the operation. [Figure 11-68] 1 is an explanatory diagram showing the relationship between the title characters of the Super Reach performance and the title characters of the Yu-Time Start Performance. [Figure 11-69] 10 is a diagram showing the arrangement of game effect lamps. [Figure 11-70] 10 is a diagram for explaining the mechanism of output to an LED driver. [Figure 11-71] 14 is a diagram for explaining an example of lamp control using a luminance data table. [Figure 11-72] 10 is a diagram for explaining an example of lamp control using a grandchild table by managing a timer of a child table; FIG. [Figure 11-73] 10 is a diagram showing a luminance data table used for a super reach effect. FIG. [Figure 11-74] 10 is a diagram showing the settings of the parent table for the weak reach common title. [Figure 11-75] 10 is a diagram showing the settings of a child table for a weak reach common title. [Figure 11-76] 10 is a diagram showing the settings of the grandchild table for the weak reach common title. [Figure 11-77] 10 is a diagram showing the settings of the grandchild table for the weak reach common title. [Figure 11-78] 10 is a diagram showing the settings of the grandchild table for the weak reach common title. [Figure 11-79] 10 is a diagram showing the settings of the red parent table for the title common chance-up. [Figure 11-80] 10 is a diagram showing the settings of the red child table for the common title chance-up. [Figure 11-81] 10 is a diagram showing the settings of the red grandchild table for the title common chance-up. [Figure 11-82] 10 is a diagram showing the settings of the red grandchild table for the title common chance-up. [Figure 11-83] 10 is a diagram showing the settings of the red grandchild table for the title common chance-up. [Figure 11-84] 10 is a diagram showing the settings of the parent table for the title common chance-up money. [Figure 11-85] 10 is a diagram showing the settings of the Child Table for the Common Title Chance Up Gold. [Figure 11-86] 10 is a diagram showing the settings of the grandchild table for the title's common chance-up money. [Figure 11-87] 10 is a diagram showing the settings of the grandchild table for the title's common chance-up money. [Figure 11-88] 10 is a diagram showing the settings of the grandchild table for the title's common chance-up money. [Figure 11-89] 10 is a diagram showing the settings of the parent table for introducing weak reach A. FIG. [Figure 11-90] 10 is a diagram showing the settings of a child table for weak reach A-type weak reach. [Figure 11-91] 10 is a diagram showing the settings of the grandchild table that introduces weak reach A. [Figure 11-92] 10 is a diagram showing the settings of the grandchild table that introduces weak reach A. [Figure 11-93]10 is a diagram showing the settings of the grandchild table that introduces weak reach A. [Figure 11-94] 10 is a diagram showing the settings of the grandchild table that introduces weak reach A. [Figure 11-95] 10 is a diagram showing the settings of the grandchild table that introduces weak reach A. [Figure 11-96] 10 is a diagram showing the settings of the parent table for introducing weak reach B, which is weak reach. [Figure 11-97] 10 is a diagram showing the settings of a child table for weak reach B being introduced in the weak reach. [Figure 11-98] 10 is a diagram showing the settings of the grandchild table that introduces weak reach B type. [Figure 11-99] 10 is a diagram showing the settings of the grandchild table that introduces weak reach B type. [Figure 11-100] 10 is a diagram showing the settings of the grandchild table that introduces weak reach B type. [Figure 11-101] 10 is a diagram showing the settings of the grandchild table that introduces weak reach B type. [Figure 11-102] 10 is a diagram showing the settings of the grandchild table that introduces weak reach B type. [Figure 11-103] 10 is a diagram showing the settings of the grandchild table that introduces weak reach B type. [Figure 11-104] 10 is a diagram showing the settings of the parent table for the strong reach common title. [Figure 11-105] 10 is a diagram showing the settings of a child table for a strong reach common title. [Figure 11-106] 10 is a diagram showing the settings of the grandchild table for the common title of the strong reach. [Figure 11-107] 10 is a diagram showing the settings of the grandchild table for the common title of the strong reach. [Figure 11-108] 10 is a diagram showing the settings of the grandchild table for the common title of the strong reach. [Figure 11-109] 10 is a diagram showing the settings of the grandchild table for the common title of the strong reach. [Figure 11-110] 10 is a diagram showing the settings of the parent table for introducing strong reach A. FIG. [Figure 11-111] 10 is a diagram showing the settings of a child table that introduces strong reach A-type strong reach. [Figure 11-112] 10 is a diagram showing the settings of the grandchild table that introduces strong reach A-type strong reach. [Figure 11-113] 10 is a diagram showing the settings of the grandchild table that introduces strong reach A-type strong reach. [Figure 11-114] 10 is a diagram showing the settings of the grandchild table that introduces strong reach A-type strong reach. [Figure 11-115] 10 is a diagram showing the settings of the grandchild table that introduces strong reach A-type strong reach. [Figure 11-116] 10 is a diagram showing the settings of the grandchild table that introduces strong reach A-type strong reach. [Figure 11-117] 10 is a diagram showing the settings of the grandchild table that introduces strong reach A-type strong reach. [Figure 11-118] 10 is a diagram showing the settings of the parent table for introducing strong reach B, which is a strong reach. [Figure 11-119] 10 is a diagram showing the settings of a child table for introducing strong reach B, which is a strong reach. [Figure 11-120] 10 is a diagram showing the settings of the grandchild table that introduces strong reach B, which is a strong reach. [Figure 11-121] 10 is a diagram showing the settings of the grandchild table that introduces strong reach B, which is a strong reach. [Figure 11-122] 10 is a diagram showing the settings of the grandchild table that introduces strong reach B, which is a strong reach. [Figure 11-123] 10 is a diagram showing the settings of the grandchild table that introduces strong reach B, which is a strong reach. [Figure 11-124] 10 is a diagram showing the settings of the grandchild table that introduces strong reach B, which is a strong reach. [Figure 11-125] 10 is a diagram showing the settings of the parent table for introducing the strongest reach titles in the strongest reach. [Figure 11-126] 10 is a diagram showing the settings of a child table that introduces the strongest reach title. [Figure 11-127] 10 is a diagram showing the settings of the grandchild table that introduces the strongest reach title. [Figure 11-128] 10 is a diagram showing the settings of the grandchild table that introduces the strongest reach title. [Figure 11-129] 10 is a diagram showing the settings of the grandchild table that introduces the strongest reach title. [Figure 11-130] 10 is a diagram showing the settings of the grandchild table that introduces the strongest reach title. [Figure 11-131] 10 is a diagram showing the settings of the grandchild table that introduces the strongest reach title. [Figure 11-132] 10 is a diagram showing the settings of the grandchild table that introduces the strongest reach title. [Figure 11-133] 10 is a diagram showing the settings of the grandchild table that introduces the strongest reach title. [Figure 11-134] 10 is a diagram showing the settings of the grandchild table that introduces the strongest reach title. [Figure 11-135] 10 is a diagram showing the settings of the grandchild table that introduces the strongest reach title. [Figure 11-136] 10 is a diagram showing the settings of the parent table for the high base reach common title. [Figure 11-137] 10 is a diagram showing the settings of a child table for a high base reach common title. [Figure 11-138] 10 is a diagram showing the settings of the grandchild table for the high base reach common title. [Figure 11-139] 10 is a diagram showing the settings of the grandchild table for the high base reach common title. [Figure 11-140] 10 is a diagram showing the settings of the grandchild table for the high base reach common title. [Figure 11-141] 10 is a diagram showing the settings of the parent table for introducing high-base reach type reach A. [Figure 11-142] 10 is a diagram showing the settings of a child table for introducing high-base reach type reach A. [Figure 11-143] 1 is a diagram showing the settings of the grandchild table with high base reach type reach A installed. [Figure 11-144] 1 is a diagram showing the settings of the grandchild table with high base reach type reach A installed. [Figure 11-145] 1 is a diagram showing the settings of the grandchild table with high base reach type reach A installed. [Figure 11-146] 10 is a diagram showing the settings of the parent table for introducing high-base reach B. [Figure 11-147] 10 is a diagram showing the settings of a child table for introducing high-base reach B. [Figure 11-148] 10 is a diagram showing the settings of the parent table for introducing high-base reach type reach C. [Figure 11-149] 1 is a diagram showing the settings of a child table for introducing high-base reach type reach C. [Figure 11-150] 10 is a diagram showing the settings of the parent table for introducing high-base reach type reach D. FIG. [Figure 11-151] 10 is a diagram showing the settings of a child table for introducing high-base reach type reach D. FIG. [Figure 11-152] 10 is a diagram showing the relationship between the institutions that make up the title display parts of low-base weak reach A and B presentations and the luminance data. [Figure 12] 1 is a front view showing a gaming machine according to the embodiment. [Figure 13] 1 is a configuration diagram showing various control boards and the like mounted on a pachinko gaming machine. [Figure 14] 1 is an explanatory diagram showing the contents of a VRAM. [Figure 15] 1 is an explanatory diagram showing the contents of a VRAM. [Figure 16] 1 is an explanatory diagram showing the structure of a layer. FIG. [Figure 17] 6A and 6B are diagrams illustrating performance control commands. [Figure 18] 1 is an explanatory diagram showing each random number. [Figure 19] 14 is an explanatory diagram showing a display result determination table; [Figure 20] (A) is an explanatory diagram showing a jackpot type determination table, and (B) is an explanatory diagram showing a jackpot type. [Figure 21] 1A is an explanatory diagram of a fluctuation pattern in a normal state, and 1B is an explanatory diagram of a fluctuation pattern in a time-saving state or a special-variable state. [Figure 22] 6A to 6F are explanatory diagrams of the variation pattern determination table. [Figure 23] 1 is an explanatory diagram showing a data holding area for game control. [Figure 24] 10A is an explanatory diagram showing the data holding area for performance control, and 10B is an explanatory diagram showing the reception command buffer at the time of starting prize winning. [Figure 25] 10 is a flow chart showing an example of the main game control process. [Figure 26] 10 is a flow chart showing an example of a timer interrupt process for game control. [Figure 27] 10 is a flow chart showing an example of a special design process. [Figure 28] 10 is a flow chart showing an example of a start-up winning decision process. [Figure 29] 1A is a flow chart showing an example of the random number judgment process when winning a prize, and (B) is a diagram showing the fluctuation category. [Figure 30] 10 is a flow chart showing an example of the normal processing of special designs. [Figure 31] 11 is a flow chart showing an example of a variation pattern setting process. [Figure 32] 10 is a flow chart showing an example of a special pattern stop process. [Figure 33] 10 is a flow chart showing an example of a jackpot termination process. [Figure 34] 11 is a flow chart showing an example of the main processing for performance control. [Figure 35] 10 is a flow chart showing an example of the performance control process. [Figure 36] 14 is an explanatory diagram of whether or not a hold display performance is performed and the ratio of determining the performance pattern. [Figure 37] 11 is a flow chart showing an example of variable display start setting process. [Figure 38] 10 is a flow chart showing an example of the variable display start setting process, and (B) is an explanatory diagram of the ratio of whether or not a continuous cracking effect is executed in a normal state. [Figure 39] 10 is a flow chart showing an example of the dialogue preview performance setting process, 10 is a diagram showing whether or not a dialogue preview performance is performed in a normal state and the ratio of performance pattern determination, and 10 is a diagram showing an explanation of the performance pattern. [Figure 40] 1A is an explanatory diagram showing whether or not the background change is performed and the ratio of the performance pattern for the background change performance, (B) is an explanatory diagram showing whether or not the background change performance is performed and the ratio of the performance pattern for the performance pattern, and (C) is an explanatory diagram showing whether or not the cut-in performance is performed and the ratio of the performance pattern for the performance pattern. [Figure 41] 14 is an explanatory diagram of the contents of the performance that can be performed in a normal state and the performance pattern of the cracking performance. [Figure 42] 14 is an explanatory diagram of the contents of the performance that can be performed in a normal state and the performance pattern of the cracking performance. [Figure 43] 14 is an explanatory diagram of the contents of performances that can be performed in a time-saving state or a special-mode state, and the performance patterns of cracked performances. [Figure 44] 14 is an explanatory diagram of rough execution timing and duration for each variation pattern of each performance. [Figure 45] 14 is an explanatory diagram of rough execution timing and duration for each variation pattern of each performance. [Figure 46] 14 is an explanatory diagram of rough execution timing and duration for each variation pattern of each performance. [Figure 47] 14 is an explanatory diagram of rough execution timing and duration for each variation pattern of each performance. [Figure 48] 10 is a diagram showing the flow of the performance in Super Reach α. [Figure 49] 10 is a diagram showing the flow of the performance in Super Reach α. [Figure 50] 10 is a diagram showing the flow of the performance in Super Reach α. [Figure 51] 10 is a diagram showing the flow of the performance in the super reach β. [Figure 52] 10 is a diagram showing the flow of the performance in the super reach β. [Figure 53] 10 is a diagram showing details of an operation example of the first continuous cracking effect. FIG. [Figure 54] 10 is a diagram showing details of an operation example of the second consecutive cracking effect. FIG. [Figure 55] 10 is a diagram showing details of an operation example of the dialogue preview presentation. [Figure 56] 10 is a diagram showing details of an operation example of the background change performance A. FIG. [Figure 57] 10 is a diagram showing details of an operation example of the background change performance A. FIG. [Figure 58] 10 is a diagram showing details of an operation example of the background change effect B. FIG. [Figure 59] 10 is a diagram showing details of some operation examples of the pseudo-continuation performance. [Figure 60] 10 is a diagram showing details of an operation example of a reach suggestion performance. [Figure 61] 10 is a diagram showing details of an operation example of a reach suggestion performance. [Figure 62] 10 is a diagram showing details of an operation example of a weak development effect. [Figure 63] 10 is a diagram showing details of some operation examples of the strong development performance A. FIG. [Figure 64] 10 is a diagram showing details of an operation example of the strong development performance B. FIG. [Figure 65] 10 is a diagram showing details of an operation example of the strong development performance B. FIG. [Figure 66] 10 is a diagram showing details of an operation example of the cut-in effect. FIG. [Figure 67] 10 is a diagram showing details of an operation example of the result notification performance when the variable display result is a jackpot. [Figure 68] 10 is a diagram showing details of an operation example of the result notification performance when the variable display result is a jackpot. [Figure 69] 10 is a diagram showing details of an operation example of the result notification performance when the variable display result is off. [Figure 70] 1 is an explanatory diagram for comparing details of each performance. [Figure 71] 1 is an explanatory diagram for comparing details of each performance. [Figure 72] 14 is a timing chart showing details of the first consecutive cracking effect and the second consecutive cracking effect. [Figure 73] 10 is a timing chart showing details of the dialogue preview presentation. [Figure 74] 10 is a timing chart showing details of background change performance A. [Figure 75] 11 is a timing chart showing details of background change performance B. [Figure 76] 10 is a timing chart showing details of the pseudo-continuation performance. [Figure 77] 14 is a timing chart showing details of the reach suggestion presentation. [Figure 78] 1 is a timing chart showing details of weak development effects. [Figure 79] 1 is a timing chart showing details of the strong development performance A. [Figure 80] 1 is a timing chart showing details of the strong development performance B. [Figure 81] 10 is a timing chart showing details of the cut-in effect. [Figure 82] 10 is a timing chart showing details of the result notification presentation. [Figure 83] 1 is an explanatory diagram showing changes in speed of fragment images in each performance. [Figure 84] 10 is a diagram showing cracking patterns in the cracking effect. [Figure 85] 14 is a diagram showing an example of display of each crack pattern. [Figure 86] 12 is a diagram showing an example of displaying a crack pattern A with a whiteout image and no whiteout image. [Figure 87] 12 is a diagram showing an example of displaying a whiteout image in the crack pattern B and without a whiteout image. [Figure 88] 10 is a diagram showing an example of displaying a whiteout image and a whiteout image in the crack pattern C. FIG. [Figure 89] 12 is a diagram showing an example of displaying a whiteout image in the crack pattern D and without a whiteout image. [Figure 90] 12 is a diagram showing an example of displaying a whiteout image and a whiteout image in the crack pattern E. FIG. [Figure 91] 12 is a diagram showing an example of displaying a whiteout image and a whiteout image in the crack pattern F. FIG. [Figure 92] 12 is a diagram showing an example of displaying a whiteout image and a whiteout image in the crack pattern G. FIG. [Figure 93] 10A is a diagram showing a fragment image displayed in the cut-in effect, and (B) is a diagram showing a fragment image displayed in the cut-in effect. [Figure 94] 1A is a diagram showing a fragment image displayed in the background change effect A and (B) is a diagram showing a fragment image displayed in the strong development effect B. [Figure 95] 1 is a diagram showing a first modification of the present invention. [Figure 96] 1 is a diagram showing a second modification of the present invention. [Figure 97] 1 is a diagram showing a third modification of the present invention. [Figure 98] 1 is a diagram showing a fourth modification of the present invention. [Figure 99] 1 is a diagram showing a fifth modification of the present invention. [Figure 100] 1 is a diagram showing a sixth modification of the present invention. [Figure 101] 1 is a diagram showing a seventh modification of the present invention. [Figure 102] 1 is a diagram showing a modification example 8 of the present invention. [Figure 103] 1 is a diagram showing a modification example 9 of the present invention. [Figure 104] 1 is a diagram showing a modification example 9 of the present invention. [Figure 105] 10 is a diagram showing a modification example 10 of the present invention. [Form for implementing the invention]

[0009] [Form 1] The gaming machine in Form 1-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means (image display device 5); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is It is possible to display variable display of decorative identification information (decorative design) corresponding to variable display of said specific identification information (first special drawing, second special drawing); Before the title display part of the specified reach (super reach performance), decoration identification information (decorative design) is displayed in a reach manner, and in the title display part of the specified reach, the title display (title character) corresponding to the specified reach is displayed in the title display part of the specified reach, using the display position of the decoration identification information (decorative design) that has been reached in the reach pattern, the title display (title character) corresponding to the specified reach is displayed. It is characterized by this. According to this feature, when the decoration identification information is displayed in a reach-like manner, the player pays attention to which decoration identification information has been reached, so by displaying the title display corresponding to the specific reach using the display position of the decoration identification information that has been reached-like in the title display part of the specific reach, the title display can also be naturally attracted to attention, and as a result, the title display can be suitably displayed.

[0010] The gaming machine of form 1-2 is the gaming machine described in form 1-1, Before the title display part of the specific reach (super reach performance), decoration identification information is displayed in the reach of the first size (decorative pattern (large)) and then the decoration identification information (decorative pattern (large)) displayed in the reach performance is displayed in the second size (decorative pattern (small)) smaller than the first size, and the title display (title character) corresponding to the specific reach (super reach performance) is displayed in the display position of the decoration identification information (decorative pattern (small)) displayed in the second size. It is characterized by this. According to this feature, the decoration identification information displayed in the first size becomes the second size, attracting the player's gaze, and by using the display position of the decoration identification information that has become the second size, a title display corresponding to the specific reach is displayed, making it easier to make the title display more noticeable.

[0011] The gaming machine of form 1-3 is the gaming machine described in form 1-1 or 1-2; In the title display part of the specified reach, when the decoration identification information (decorative pattern) having a reach is displayed, the title display (title character) corresponding to the specified reach overlaps with the decoration identification information (decorative pattern) having a reach is displayed. It is characterized by this. According to this feature, when the decoration identification information in the title display part of the specific reach is displayed, the title display corresponding to the specific reach is displayed so as to overlap with the decoration identification information in the reach mode, making it easier to make the title display more noticeable.

[0012] The gaming machine of form 1-4 is the gaming machine according to any of form 1-1 to 1-3, The specific reach (super reach effect) includes a first reach (low base weak reach A, B turn) and a second reach (low base strong reach A to C turn) that is more expected to be controlled in the advantageous state than the first reach, and The title display corresponding to the first reach and the title display corresponding to the second reach appear in a state where one of the decoration identification information (decorative design on the left) of the decoration identification information in the reach mode appears in a state where it overlaps with one of the decoration identification information (decorative design on the left). It is characterized by this. According to this feature, the title display corresponding to the first reach and the title display corresponding to the second reach appear in a state where one of the decoration identification information in the reach mode overlaps with one of the decoration identification information, making it easier to focus on the title display.

[0013] The gaming machine of form 1-5 is the gaming machine described in form 1-4, The specific reach (super reach effect) includes the third reach (low-base strongest reach effect) which is controlled in the advantage state more than the second reach (low-base strong reach effect); The title display corresponding to the third reach appears in a state where it overlaps with the decoration identification information (decorative patterns on both sides) of both sides that have been in the reach format. It is characterized by this. According to this feature, the title display corresponding to the third reach, which is highly expected to be controlled in an advantageous state than the first reach and the second reach, appears in a state where the decoration identification information of both the reach mode is overlapped with the reach mode, so the title display corresponding to the third reach can be displayed in a more impactful manner.

[0014] The gaming machine of form 1-6 is the gaming machine described in form 1-5, The title display corresponding to the first reach (low base weak reach A, B effect), the title display corresponding to the second reach (low base strong reach A to C effect), and the title display corresponding to the third reach (low base strongest reach) appear in a state where one of the decoration identification information (decorative design on the left) or both decoration identification information (decorative design on both sides) of the decoration identification information in a reach format, and then it is displayed in a state where it overlaps with part of the decoration identification information (decorative design on both sides) that is reached even during the period displayed in a position. It is characterized by this. According to this feature, even after the title display is displayed in a fixed position, the title display is easily attracted to attention.

[0015] [Form 2] The gaming machine in form 2-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means, The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the above advantage state when the game medium (game ball) enters the start area (first start entry port, second start entry port); The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JA, PB1-JB), which is a fluctuation pattern controlled in the advantageous state, the second variation pattern (PA2-2, PA2-3), which is a fluctuation pattern not controlled in the advantageous state, the third variation pattern (PB1-2 to 10), which is a fluctuation pattern controlled in the advantageous state, and the fourth variation pattern (PA2-4 to 12), which is a fluctuation pattern not controlled in the advantageous state, and When the first variation pattern is determined, a first command (a variation pattern designation command specifying PB1-JA and PB1-JB) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2 and PA2-3) is sent to the performance control unit, and When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-2 to 10) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-4 to 12) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is controlled to the advantage state (jacket game state); When the second command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is controlled to the advantage state (jacktap game state); When the fourth command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is not controlled to the advantage state (jacket game state), The first reach (low base weak reach A, B effect) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The second reach (low base strong reach A-C performance) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The display means (image display device 5) is It is possible to display variable display of decorative identification information (decorative design) corresponding to variable display of said specific identification information (first special drawing, second special drawing); Before the title display part of the first reach (low base weak reach A, B performance), the first decoration identification information (odd numbered decoration design) is displayed in a reach manner, and in the title display part, the title display (title character) is displayed in such a way that the display position of the first decoration identification information (odd numbered decoration design) having the reach manner is used; Before the title display part of the first reach (low base weak reach A, B performance), the second decoration identification information (even numbered decoration design) is displayed in a reach manner, and in the title display part, the title display (title character) is displayed in such a way that the display position of the second decoration identification information (even numbered decoration design) having the reach manner is used; Before the title display part of the second reach (low base strong reach A-C performance), the first decoration identification information (odd numbered decoration design) is displayed in a reach manner, and in the title display part, the title display (title character) is displayed in such a way that the display position of the first decoration identification information (odd numbered decoration design) having the reach manner is used; Before the title display part of the second reach (low base strong reach A-C performance), the second decoration identification information (even numbered decoration design) is displayed in a reach manner, and in the title display part, the title display (title character) is displayed using the display position of the second decoration identification information (even numbered decoration design) that has been achieved in the reach manner. It is characterized by this. According to this feature, when the decoration identification information is displayed in a reach-like manner, the player pays attention to which decoration identification information has been reached, so by displaying the title display corresponding to the first and second reach using the display position of the decoration identification information that has been reached-like in the title display parts of the first and second reach, the title display can also be naturally attracted to attention, and as a result, the title display can be suitably displayed.

[0016] The gaming machine of form 2-2 is the gaming machine described in form 2-1, The expected level of control in the advantage state (jacktip game state) is different from the case where the first decoration identification information (odd decoration design) is displayed in a reach mode and the case where the second decoration identification information (even decoration design) is displayed in a reach mode It is characterized by this. According to this feature, the expected level of advantageous control differs depending on which decoration identification information is displayed in a reach-like manner when the decoration identification information is displayed in a reach-like manner, and therefore the title display is more likely to be attracted to attention.

[0017] [Form 3] The gaming machine in Form 3-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means, The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the above advantage state when the game medium (game ball) enters the start area (first start entry port, second start entry port); The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, any one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JA, PB1-JB), which is the variation pattern controlled in the advantageous state, the second variation pattern (PA2-2, PA2-3), which is the variation pattern not controlled in the advantageous state, the third variation pattern (PB1-2 to 10), the fourth variation pattern (PA2-4 to 12), which is the variation pattern controlled in the advantageous state, the fifth variation pattern (PB1-11 to 13), and the sixth variation pattern (PA2-13 to 15), which is the variation pattern not controlled in the advantageous state, and When the first variation pattern is determined, a first command (a variation pattern designation command specifying PB1-JA and PB1-JB) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2 and PA2-3) is sent to the performance control unit, and When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-2 to 10) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-4 to 12) is sent to the performance control unit, When the fifth variation pattern is determined, the fifth command (a variation pattern designation command specifying PB1-11 to 13) is sent to the performance control unit, and When the sixth variation pattern is determined, a sixth command (a variation pattern designation command specifying PA2-13 to 15) is sent to the performance control unit, and The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is controlled to the advantage state (jacket game state); When the second command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is controlled to the advantage state (jacktap game state); When the fourth command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is not controlled to the advantage state (jacket game state), When the fifth command is received, it is possible to notify that the third reach (low base strongest reach performance) is controlled to the advantage state (jacket game state); When the sixth command is received, it is possible to notify that the third reach (low base strongest reach performance) is not controlled to the advantage state (jacket game state), The first reach (low base weak reach A, B effect) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The second reach (low base strong reach A-C performance) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The third reach (the strongest reach effect of the low base) includes a title display part that displays the title display (title character) corresponding to the third reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is It is possible to display variable display of decorative identification information (decorative design) corresponding to variable display of said specific identification information (first special drawing, second special drawing); Before the title display part of the first reach (low base weak reach A, B performance), the first decoration identification information (odd numbered decoration design) is displayed in a reach manner, and in the title display part, the title display (title character) is displayed in such a way that the display position of the first decoration identification information (odd numbered decoration design) having the reach manner is used; Before the title display part of the first reach (low base weak reach A, B performance), the second decoration identification information (even numbered decoration design) is displayed in a reach manner, and in the title display part, the title display (title character) is displayed in such a way that the display position of the second decoration identification information (even numbered decoration design) having the reach manner is used; Before the title display part of the second reach (low base strong reach A-C performance), the first decoration identification information (odd numbered decoration design) is displayed in a reach manner, and in the title display part, the title display (title character) is displayed in such a way that the display position of the first decoration identification information (odd numbered decoration design) having the reach manner is used; Before the title display part of the second reach (low base strong reach A-C performance), the second decoration identification information (even numbered decoration design) is displayed in a reach manner, and in the title display part, the title display (title character) is displayed in such a way that the display position of the second decoration identification information (even numbered decoration design) that has been in the reach manner is used; Before the title display part of the third reach (low-base strongest reach performance), the first decoration identification information (odd numbered decoration design) is displayed in a reach manner, and in the title display part, the title display (title character) is displayed in the title display part, using the display position of the first decoration identification information (odd numbered decoration design) that has been achieved in the reach manner; Before the title display part of the third reach (low-base strongest reach performance), the second decoration identification information (even numbered decoration design) is displayed in a reach manner, and in the title display part, the title display (title character) is displayed in the title display part, using the display position of the second decoration identification information (even numbered decoration design) that has been achieved in the reach manner. It is characterized by this. According to this feature, when the decoration identification information is displayed in a reach-like manner, the player pays attention to which decoration identification information has been reached, so by displaying title displays corresponding to the first reach, second reach and third reach using the display position of the decoration identification information that has been reached in the title display parts of the first reach, second reach and third reach, the title display can also be naturally attracted to attention, and as a result, the title display can be suitably displayed.

[0018] [Form 4] The gaming machine in form 4-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is It is possible to display variable display of decorative identification information (decorative design) corresponding to variable display of said specific identification information (first special drawing, second special drawing); Before the title display part of the specified reach (super reach performance), decoration identification information (decorative design) is displayed in a reach manner, and in the title display part of the specified reach, the title display (title character) corresponding to the specified reach is displayed in the title display part of the specified reach, using the display position of the decoration identification information (decorative design) that has been reached, The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, when the decoration identification information is displayed in a reach-like manner, the player pays attention to which decoration identification information has been reached, so by displaying the title display corresponding to the specific reach using the display position of the decoration identification information that has been reached-like in the title display part of the specific reach, the title display can also be naturally attracted to attention. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the luminance means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0019] [Form 5] The gaming machine in Form 5-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means (image display device 5); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the above advantage state when the game medium (game ball) enters the start area (first start entry port, second start entry port); The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JB), the fluctuation pattern that is controlled in the advantageous state, the second variation pattern (PA2-3), the fluctuation pattern that is not controlled in the advantageous state, the third variation pattern (PB1-5-7), the fluctuation pattern that is controlled in the advantageous state, and the fourth variation pattern (PA2-7-9), the fluctuation pattern that is not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command specifying PB1-JB) is sent to the performance control unit, and When the second variation pattern (a change pattern designation command specifying PA2-3) is determined, the second command is sent to the performance control unit, and When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-5 to 7) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-7 to 9) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (low base weak reach B effect) is controlled to the advantage state (jacket game state); When the second command is received, it is possible to notify that the first reach (low base weak reach B effect) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (low base strong reach B effect) is controlled to the advantage state (jacket game state); When the fourth command is received, it is possible to notify that the second reach (low base strong reach B effect) is not controlled to the advantage state (jacket game state), The first reach (low base weak reach B effect) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The second reach (low base strong reach B effect) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The second reach (low base strong reach B effect) has a higher expectation to be controlled in the above advantage state than the first reach (low base weak reach B effect); The first reach (low-base weak reach B effect) and the second reach (low-base strong reach B effect) are reachs in which multiple characters are used, The first reach (low base weak reach B effect) is a reach in which the first character (all character "mumu") in the first reach and the second character (enemy character "boingo") in the first reach is used, and the first character (all character "mumu") is notified that the first character (all character "mumu") is controlled to the advantage state; The second reach (low base strong reach B effect) is a reach in which the first character (all characters "Jam" and "Nana") in the second reach and the second character (enemy character "Robo") in the second reach is used, and the first character (all characters "Jam" and "Nana") is notified that the first character (all characters "Jam" and "Nana") is controlled to the advantage state; The display means (image display device 5) is The introduction part in the second reach (low base strong reach B effect) starts from a display where the first character (all characters "Jam" and "Nana") in the second reach is located on the front side and the second character (enemy character "Robo") in the second reach is on the back side, The introduction part in the first reach (low base weak reach B effect) starts displaying from a display where the first character (all character "Yumemu") in the first reach is not placed on the front side and the second character (enemy character "Boingo") in the second reach is not placed on the back side. It is characterized by this. According to this feature, for the second reach with a relatively high expectation level, the first character whose first reach is notified that the advantageous state is controlled is on the forefront and the second character is on the back, so that the player can empathize with each other, and the player can easily recognize that the expectation level is high by intuition, and as a result, the title can be displayed appropriately.

[0020] The gaming machine of form 5-2 is the gaming machine described in form 5-1, The first character is a character (all characters "Jam" and "Nana") that will benefit from winning a battle; The second character is a character (enemy character "Robo") that cannot be given any benefits if he wins a battle; At the start of the introduction part of the second reach (low base strong reach B production), the first character (all characters "Jam" and "Nana") are displayed in the front position with his back facing, and the second character (enemy character "Robo") is displayed in the back position facing us, and the first character and the second character faces us. It is characterized by this. According to this feature, for the second reach, which is relatively high expectations, the player's orientation and the first character's orientation are in the same direction, making it easier for the player to empathize with each other, and it is easier for the player to recognize that the player has high expectations.

[0021] The gaming machine of form 5-3 is the gaming machine described in form 5-1 or 5-2, In the introduction part of the second reach (low base strong reach B effect), the first character (all characters "Jam" and "Nana") and the second character (enemy character "Robo") are displayed at a position including the display area in which the title display (title character) was displayed in the title display part. It is characterized by this. According to this feature, when a player who has been paying attention to the title display disappears, the player will naturally start to look at the first and second characters.

[0022] [Form 6] The gaming machine in form 6-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means (image display device 5); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the above advantage state when the game medium (game ball) enters the start area (first start entry port, second start entry port); The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JA, PB1-JB), which is a fluctuation pattern controlled in the advantageous state, the second variation pattern (PA2-2, PA2-3), which is a fluctuation pattern not controlled in the advantageous state, the third variation pattern (PB1-2 to 10), which is a fluctuation pattern controlled in the advantageous state, and the fourth variation pattern (PA2-4 to 12), which is a fluctuation pattern not controlled in the advantageous state, and When the first variation pattern is determined, a first command (a variation pattern designation command specifying PB1-JA and PB1-JB) is sent to the performance control unit, and When the second variation pattern (variation pattern designation command specifying PA2-2 and PA2-3) is determined, the second command is sent to the performance control unit, When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-2 to 10) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-4 to 12) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is controlled to the advantage state (jacket game state); When the second command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is controlled to the advantage state (jacktap game state); When the fourth command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is not controlled to the advantage state (jacket game state), The first reach (low base weak reach A, B effect) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The second reach (low base strong reach A-C performance) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The second reach (low base strong reach A to C) has a higher expectation to be controlled to the advantage state (jacktip game state) than the first reach (low base weak reach A, B). The second reach (low base strong reach A to C) takes longer than the first reach (low base weak reach A and B). The first reach and the second reach are reach in which dialogue subtitles are used; The display means (image display device 5) is In the title display part of the first reach (low base weak reach A, B direction), the title display (title characters) and dialogue subtitles are displayed, In the introduction part of the first reach (low base weak reach A, B direction), the dialogue subtitles displayed in the title display part of the first reach are continuously displayed, In the title display part of the second reach (low-bass strong reach A-C performance), the title display (title character) is displayed without displaying lines subtitles. It is characterized by this. According to this feature, the second reach with a relatively high expectation level and long execution time is displayed in a second reach with a title display as little as possible, while the expected level is relatively low and the running time is short, even if the dialogue subtitles and title display overlap with the title display, by closing the title display first, the dialogue subtitles can also be attracted to attention, making it possible to provide the player with a title display and dialogue subtitles, and as a result, the title display can be suitably displayed.

[0023] The gaming machine of form 6-2 is the gaming machine described in form 6-1, If the title display part of the first reach (low base weak reach A, B performance), and the dialogue subtitles corresponding to the first reach are displayed in the title display part, the scene of the performance will not be switched until the display of the dialogue subtitles that were displayed simultaneously with the title display (title character) is finished in the subsequent introduction part. It is characterized by this. According to this feature, when the title display and dialogue subtitles corresponding to the first reach are displayed in the title display part of the first reach, the scene of the production does not change until the display of the dialogue subtitles that were displayed at the same time as the title display is finished in the subsequent introduction part, so after focusing on the title display, the dialogue subtitles can be attracted to the attention.

[0024] The gaming machine of form 6-3 is the gaming machine described in form 6-1 or 6-2; When the title display part of the first reach (low base weak reach A, B direction), the title display (title character) and dialogue subtitles corresponding to the first reach are displayed, while the audio corresponding to the line subtitles is output, while the audio corresponding to the title display (title character) is not output. It is characterized by this. According to this feature, when the title display and the dialogue subtitle are displayed at the same time, the audio corresponding to the dialogue subtitle is output, while the audio corresponding to the title display is not output, making it easier to hear the audio corresponding to the dialogue subtitle.

[0025] [Form 7] The gaming machine in Form 7-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (low-base strongest reach performance, high-base reach performance) will be controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (low-base strongest reach performance, high-base reach A-D performance) is not controlled to the advantage state (jacket game state), The specific reach (low-base strongest reach performance, high-base reach A-D performance) includes a title display part that displays the title display (title character) corresponding to the specific reach, and an introduction part until it is announced whether the title is controlled to the advantage state or not, The title display for the specified reach (low-bass strongest reach, high-bass reach A-D) consists of multiple characters ("Catch the Bakuchu with 6 people!" and "Battle Reach A (Battle Reach B-D"). The display means (image display device 5) starts displaying the title display (title character) of the specific reach in the first size (magnified size) in which only a portion of a plurality of characters can be visible in the title display part of the specific reach, and displays the title display (title character) of the specific reach so that the display size becomes gradually smaller from the first size and the second size (reduced size) in which all of the multiple characters can be seen, The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table for displaying titles (strongest reach titles, high base reach titles, common titles in high base reach titles); In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (the strongest reach system, the strongest reach system, the high base reach system, the high base reach system A (the high base reach system, the high base reach system, the high base reach system, the high base reach system, the high base reach system, the high base reach system, the high base reach system, the D)) It is characterized by this. According to this feature, in the title display part in a specific reach, the first size is displayed in which only a portion of a plurality of characters can be seen, and then gradually becomes smaller in size, and all characters are displayed in a visible size, making it possible for players to pay attention to the title display. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the luminance means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0026] The gaming machine of form 7-2 is the gaming machine described in form 7-1, Before the title display part of the specified reach (low-base strongest reach performance) is started, the movable animal (movable body 32) overlaps with the front side of the display means (image display device 5); During the period from when the movable animal is activated until the movable animal returns to its initial position (fall effect), a background (background for the fall effect only) corresponding to the movable animal's movement is displayed, and when the movable animal returns to its initial position, all of the characters are not visible, and the display area of ​​the display means is filled and the background is invisible, and the display area of ​​the display means is filled and the background is invisible, and then the title display of the second size (reduced size) and the background corresponding to the title display (background for the title display only) are displayed. It is characterized by this. According to this feature, while the method of displaying the reach title makes an impact, the background can be switched at the same time without any discomfort, and the title display can be suitably shown to the player.

[0027] [Form 8] The gaming machine in form 8-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (low-base strongest reach performance, high-base reach performance) will be controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (low-base strongest reach performance, high-base reach A-D performance) is not controlled to the advantage state (jacket game state), The specific reach (low-base strongest reach performance, high-base reach A-D performance) includes a title display part that displays the title display (title character) corresponding to the specific reach, and an introduction part until it is announced whether the title is controlled to the advantage state or not, The title display for the specified reach (low-bass strongest reach, high-bass reach A-D) consists of multiple characters ("Catch the Bakuchu with 6 people!" and "Battle Reach A (Battle Reach B-D"). The display means (image display device 5) in the title display part of the specified reach is enlarged by displaying multiple characters from the state in which multiple characters are displayed (in a reduced size and displayed in a fixed position) (magnifying them until the display area is filled with part of the title character) to end the title display part, and displays the display corresponding to the introduction part in the specified reach (background at the start of the introduction part) in the specified reach is visible; The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table for displaying titles (strongest reach titles, high base reach titles, common titles in high base reach titles); In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (the strongest reach system, the strongest reach system, the high base reach system, the high base reach system A (the high base reach system, the high base reach system, the high base reach system, the high base reach system, the high base reach system, the high base reach system, the high base reach system, the D)) It is characterized by this. According to this feature, the player pays attention to the title display in the title display part, and can use the title display appropriately to switch to the display corresponding to the next introduced part without any discomfort. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the luminance means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0028] [Form 9] The gaming machine in form 9-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means (image display device 5); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the above advantage state when the game medium (game ball) enters the start area (first start entry port, second start entry port); The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JA, PB1-JB), which is a fluctuation pattern controlled in the advantageous state, the second variation pattern (PA2-2, PA2-3), which is a fluctuation pattern not controlled in the advantageous state, the third variation pattern (PB1-2 to 10), which is a fluctuation pattern controlled in the advantageous state, and the fourth variation pattern (PA2-4 to 12), which is a fluctuation pattern not controlled in the advantageous state, and When the first variation pattern is determined, a first command (a variation pattern designation command specifying PB1-JA and PB1-JB) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2 and PA2-3) is sent to the performance control unit, and When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-2 to 10) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-4 to 12) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is controlled to the advantage state (jacket game state); When the second command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is controlled to the advantage state (jacktap game state); When the fourth command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is not controlled to the advantage state (jacket game state), The first reach (low base weak reach A, B effect) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The second reach (low base strong reach A-C performance) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The execution time (T1-1-2) of the title display part in the first reach (low base weak reach A, B direction) and the execution time (T2-1-3) of the title display part in the second reach (low base strong reach A to C direction) are different from the execution time (T2-1-3) of the title display part in the second reach (low base strong reach A to C direction) The title display part consists of a first part (title start period) from when the title display is displayed to when the title is displayed is displayed in the fixed position, a second part (title display period) displayed in the fixed position, and a third part (title end period) from when the title is displayed in the fixed position to when the display is finished, The display means (image display device 5) is In the title display part of the first reach (low base weak reach A, B performance), the title display (title characters) is displayed so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period), In the title display part of the second reach (low base strong reach A-C performance), the title display (title characters) is displayed so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by this. According to this feature, even if the execution times of the title display parts differ between the first and second reach, by making the second part displayed at the fixed position the longest, it is possible to draw attention to the type of title display. Furthermore, even if the execution times of the title display parts differ between the first and second reach, by setting the first part until it is displayed in the fixed position longer than the third part from the display in the fixed position to the end of the display, which title display will be displayed. Furthermore, even if the execution times of the title display parts differ between the first and second reach, the title display parts can be made easier to understand by making the relationships between the execution times of the first, second and third parts common.

[0029] [Form 10] The gaming machine in Form 10-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means (image display device 5); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the above advantage state when the game medium (game ball) enters the start area (first start entry port, second start entry port); The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket fluctuation pattern in the normal state), the second variation pattern (off-off pattern in the normal state), the variation pattern not controlled by the advantageous state, the third variation pattern (jacket fluctuation pattern in the special state), the variation pattern being controlled by the advantageous state (jacket fluctuation pattern in the special state), and the fourth variation pattern (off-off pattern in the special state), the variation pattern being controlled by the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command that specifies a jackpot variation pattern in the normal state) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command that specifies an outage fluctuation pattern in the normal state) is sent to the performance control unit, When the third variation pattern is determined, a third command (a variation pattern designation command that specifies a jackpot variation pattern in the special mode state) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command that specifies an outage fluctuation pattern in the special mode state) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (super reach performance in normal state) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the first reach (super reach performance in normal state) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (super reach effect in the special mode state) is controlled to the advantage state, When the fourth command is received, it is possible to notify that the second reach (super reach effect in the special mode state) is not controlled to the advantage state (jacket game state), The first reach (super reach effect in the normal state) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced, whether the title is controlled to the advantage state, The second reach (super reach effect in the special state) comprises a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantageous state is controlled or not; The execution time (T1-1-2, T2-1-3, T3) of the title display part in the first reach (super reach effect in normal state) and the execution time (T4) of the title display part in the second reach (super reach effect in the special state) is different from the execution time (T4) of the title display part in the second reach (super reach effect in the special state). The first reach (super reach effect in the normal state) is a reach executed in the normal state, and the second reach (super reach effect in the special state) is a reach executed in a special state (special state) that is advantageous than the normal state, The title display part consists of a first part (title start period) from when the title display is displayed to when the title is displayed is displayed in the fixed position, a second part (title display period) displayed in the fixed position, and a third part (title end period) from when the title is displayed in the fixed position to when the display is finished, The display means (image display device 5) is In the title display part of the first reach (super reach performance in the normal state), the title display (title character) is displayed so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period), In the title display part of the second reach (super reach performance in the special mode state), the title display (title characters) is displayed so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by this. According to this feature, even if the execution time of the title display part between the first reach executed in the normal state and the second reach executed in the special state, by making the second part displayed in the fixed position the longest, it is possible to draw attention to the type of title display. Furthermore, even if the execution time of the title display part differs between the first reach that is executed in the normal state and the second reach that is executed in the special state, by setting the first part until it is displayed in the fixed position to the third part from the display in the fixed position to the end of the display, which title display is displayed can be incited. Furthermore, even if the execution times of the title display part differ between the first reach executed in the normal state and the second reach executed in the special state, the title display part can be made easier to understand by making the relationship between the execution times of the first part, second part, and third parts common.

[0030] The gaming machine of form 10-2 is the gaming machine described in form 10-1, The execution time (T4) of the title display part in the second reach (super reach performance in the special state) is shorter than the execution time (T1-1-2, T2-1-3, T3) of the title display part in the first reach (super reach performance in the normal state) is shorter. It is characterized by this. According to this feature, the execution time of the title display part in the second reach, which is executed in a special state, is relatively short, allowing the special state to proceed at a good pace, while the execution time of the title display part in the first reach, which is executed in a normal state, is relatively long, so it can be strongly stimulated.

[0031] [Form 11] The gaming machine in form 11-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The title display part consists of a first part (title start period) from when the title display is displayed to when the title is displayed is displayed in the fixed position, a second part (title display period) displayed in the fixed position, and a third part (title end period) from when the title is displayed in the fixed position to when the display is finished, The display means (image display device 5) displays the title display (title character) in the title display part of the specified reach (super reach performance) so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period), The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, by making the second part displayed in the fixed position the longest, it is possible to draw attention to the type of title display. Furthermore, by setting the first part until it is displayed in the fixed position for a longer period than the third part from the display in the fixed position to the end of the display, it is possible to incite which title display will be displayed. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the luminance means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0032] [Form 12] The gaming machine in form 12-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (low base strong reach A-C performance, low base strongest reach performance) will be controlled to the advantage state (jacktap game state), When the second command is received, it is possible to notify that the specific reach (low-base strong reach A-C performance, low-base strongest reach performance) is not controlled to the advantage state (jacktap game state), The specific reach (low-base strong reach A-C performance, low-base strongest reach performance) includes a title display part that displays the title display (title character) corresponding to the specific reach, and an introduction part until it is announced whether the title is controlled to the advantage state or not, The display means is The title display (title character) corresponding to the specified reach (low base strong reach A-C performance, low base strongest reach performance) can be displayed in the first aspect (white aspect) and the title display corresponding to the specified reach is higher than the first aspect (red aspect) where the expected level is controlled in the advantageous state more than the first aspect, In the title display part (the title display part shown in Figure 11-43) of the specified reach (the title display part shown in Figure 11-43), the expected level suggestion display corresponding to the specified reach is displayed in the first size, and then the title display (title character) corresponding to the specified reach is displayed in the second size larger than the first size, In either case where the title display (title character) corresponding to the specific reach is displayed in the first aspect (white form) and when the title display (title character) corresponding to the specific reach is displayed in the second aspect (red form), the expected level suggestion display is displayed in a common manner; The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table for displaying titles (strongest reach titles, strong reach titles, common titles in the strong reach); In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (introducing strong reach C, introducing the strongest reach, and introducing the strongest reach B) It is characterized by this. According to this feature, the title display corresponding to a specific reach is larger than the expected level suggestion display, and the expectation level is suggested by the mode, attracting the player's attention. However, by displaying the expected level suggestion display before the title display, it is possible to first draw attention to the expected level suggestion. Furthermore, whether the title is displayed in the first or second mode, the expected level suggestion is displayed in a common manner, so attention can be paid to the subsequent title display.

[0033] [Form 13] The gaming machine in Form 13-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-5 to 7), the fluctuation pattern that is controlled in the advantageous state, the second variation pattern (PA2-7 to 9), the fluctuation pattern that is not controlled in the advantageous state, the third variation pattern (PB1-8 to 10), the fluctuation pattern that is controlled in the advantageous state, and the fourth variation pattern (PA2-10 to 12), the fluctuation pattern that is not controlled in the advantageous state, and When the first variation pattern is determined, a first command (a variation pattern designation command specifying PB1-5 to 7) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-7 to 9) is sent to the performance control unit, and When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-8 to 10) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-10 to 12) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (low base strong reach B effect) is controlled to the advantage state (jacket game state); When the second command is received, it is possible to notify that the first reach (low base strong reach B effect) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (low base strong reach C performance) is controlled to the advantage state (jacket game state); When the fourth command is received, it is possible to notify that the second reach (low base strong reach C performance) is not controlled to the advantage state (jacket game state), The first reach (low base strong reach B effect) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The second reach (low base strong reach C performance) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The second reach (low-base strong reach C effect) has a higher expectation to be controlled in the above advantage state than the first reach (low-base strong reach B effect); The display means is In the title display part of the first reach (low base strong reach B performance), the first mode (3.5 stars) displays the expected level indication, and In the title display part of the second reach (low base strong reach C performance), the second aspect (4 stars) displays the expected level indication, and Highlights are displayed in a common sense between the expectations in the title display part of the first reach (low-base strong reach B) and the expectations in the title display part of the second reach (low-base strong reach C); The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part of the first reach (low base strong reach B performance), the light emitting means is controlled using a luminance data table (strong reach B title) for the title display part of the first reach, In the title display part of the second reach (low base strong reach C performance), the light emitting means is controlled using a luminance data table (strong reach C title) for the title display part of the second reach, In the introduction part of the first reach (low base strong reach B production), the light emitting means is controlled using the luminance data table (strong reach B introduction in the strong reach) for the introduction part of the first reach, In the introduction part of the second reach (low base strong reach C production), the light emitting means is controlled using the brightness data table (strong reach system strong reach C introduction) for the introduction part of the second reach. It is characterized by this. According to this feature, both when the expectation level suggestion display is displayed in the first aspect in the title display part of the first reach, and when the expectation level suggestion display is displayed in the second aspect in the title display part of the second reach, development costs can be reduced by making the highlighting common. Furthermore, in the title display parts of the first and second reach, the light emitting means is controlled using luminance data tables for displaying titles of the first and second reach, which are different from the luminance data tables for introducing parts of the first and second reach, respectively, so that the light emitting means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0034] The gaming machine of form 13-2 is the gaming machine described in form 13-1, The expected level indication is composed of a plurality of objects (star objects), The first reach (low base strong reach B effect) is indicated by N (N is an integer) + 0.5 (3.5) objects, and the expected level is indicated. The second reach (low base strong reach C effect) indicates the expected level of N+1 (4) objects, and In the above-mentioned expectations suggestion display, highlighting is performed on each object (star object), and highlighting is performed in a common manner, whether one object is highlighted or 0.5 objects is highlighted. It is characterized by this. According to this feature, both when one object is highlighted or when 0.5 objects are highlighted, by using a common way of highlighting, the development costs can be reduced.

[0035] The gaming machine of form 13-3 is the gaming machine described in form 13-2, In the above-mentioned expectations suggestion display, the time when one object (star object) is highlighted and the time when 0.5 objects (star object) is highlighted is the same. It is characterized by this. According to this feature, development costs can be reduced by making the time when one object is highlighted and the time when 0.5 objects are highlighted as common.

[0036] The gaming machine of form 13-4 is the gaming machine described in form 13-2 or 13-3; In the above-mentioned expectation level suggestion display, a common emphasis (expectation level suggestion) is output when one object (star object) is highlighted or 0.5 objects (star object) is highlighted. It is characterized by this. According to this feature, whether one object is highlighted or 0.5 objects is highlighted, development costs can be reduced by outputting common audio.

[0037] [Form 14] The gaming machine in Form 14-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means (image display device 5); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (low base strong reach A-C performance, low base strongest reach A-D performance) will be controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (low base strong reach A-C performance, low base strongest reach A-D performance) is not controlled to the advantage state (jacktip game state), The specific reach (low-bass strong reach A-C performance, low-bass strongest reach A-D performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until it is announced whether the title is controlled to the advantage state or not; The display means (image display device 5) is In the title display part of the specified reach (low-bass strong reach A-C performance, low-bass strongest reach A-D performance), it is possible to display an expectation level indication consisting of multiple objects (star objects); In the expected level indication display in the title display part of the specified reach (low-base strong reach A-C performance, low-base strongest reach A-D performance), the first object (star object) is highlighted, and then the second object (star object) is highlighted while continuing to highlight the first object (star object), and then the highlighting on the first object (star object) is finished, and the third object (star object) is highlighted. It is characterized by this. According to this feature, in the title display part of a specific reach, it is possible to display an expectation level indication made up of a plurality of objects, and in the expectation level indication, the highlighting of the second object begins before the highlighting of the first object ends, but the highlighting of the third object does not start until the highlighting of the first object ends, making it easier to recognize the number of objects that suggest the expectation level.

[0038] The gaming machine of form 14-2 is the gaming machine described in form 14-1, In the above-mentioned expectation level suggestion display, each time an object (star object) is highlighted, an emphasis sound (expected sound) is output, and after the output of the highlighting highlighting sound (expected sound) for one object (star object) is finished, the emphasis sound (expected sound) for the next object is output. It is characterized by this. According to this feature, the highlighting of the highlighting for one object does not overlap with the highlighting of the next object, making it easier to recognize the number of objects that suggest the degree of expectation.

[0039] The gaming machine of form 14-3 is the gaming machine described in form 14-1 or 14-2, The above-mentioned expectation level indication is composed of a plurality of objects (star objects) and characters (character "expectedness"), Highlighting for objects (star objects) is done at a size that overlaps with the characters (character "expectedness"). It is characterized by this. According to this feature, highlighting on the object can bring attention to both the multiple objects and characters that make up the display of the expected level of indication.

[0040] [Form 15] The gaming machine in Form 15-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (low base strong reach A-C performance, low base strongest reach A-D performance) will be controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (low base strong reach A-C performance, low base strongest reach A-D performance) is not controlled to the advantage state (jacktip game state), The specific reach (low-bass strong reach A-C performance, low-bass strongest reach A-D performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until it is announced whether the title is controlled to the advantage state or not; The display means (image display device 5) is Multiple pending displays can be displayed for variable displays that have not yet been started, In the title display part of the specified reach (low-bass strong reach A-C performance, low-bass strongest reach A-D performance), it is possible to display an expectation level indication consisting of multiple objects (star objects); In the title display part of the specified reach (low-bass strong reach A-C performance, low-bass strongest reach A-D performance), the pending display is not displayed at the same time as the expected level suggestion display; The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table for displaying titles (strong reach common titles, strongest reach strongest reach titles, and high base reach titles), In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (introducing strong reach A, introductory reach B, introductory reach C, introductory reach the strongest reach, introductory reach A, introductory reach B, introductory reach D) It is characterized by this. According to this feature, while the expectation level suggestion display composed of a plurality of objects is displayed in the title display part of a specific reach, by not displaying the hold display at the same time as the expectation level suggestion display, it is possible to prevent the hold display from being mistakenly recognized as the expectation level suggestion display. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the luminance means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0041] The gaming machine of form 15-2 is the gaming machine described in form 15-1, The maximum number of active displays corresponding to the pending display and the variable display that has been started matches the maximum number (5) of objects (star objects) that make up the expected level suggestion display. It is characterized by this. According to this feature, even if a specific reach is displayed in a situation where the maximum number of pending and active displays is displayed, it is possible to prevent the pending and active displays from being incorrectly recognized as the maximum number of objects that make up the expected level indication are displayed.

[0042] The gaming machine of form 15-3 is the gaming machine described in form 15-1 or 15-2, When the display means (image display device 5) is displayed in a monochromatic manner before the title display part begins, the pending display is finished. It is characterized by this. According to this feature, the hold display can be terminated without any discomfort.

[0043] [Form 16] The gaming machine in Form 16-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means (image display device 5); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the above advantage state when the game medium (game ball) enters the start area (first start entry port, second start entry port); The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, any one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-2 to 4 / PB1-14), the fluctuation pattern that is controlled in the advantageous state, the second variation pattern (PA2-4 to 6 / PA2-16), the fluctuation pattern that is not controlled in the advantageous state, the third variation pattern (PB1-5 to 7 / PB1-15), the fluctuation pattern that is controlled in the advantageous state, the fourth variation pattern (PA2-7 to 9 / PA2-17), the fluctuation pattern that is controlled in the advantageous state, the fifth variation pattern (PB1-8 to 10 / PB1-16), the fluctuation pattern that is controlled in the advantageous state, and the sixth variation pattern (PA2-10 to 12 / PA2-18), the fluctuation pattern that is not controlled in the advantageous state, and When the first variation pattern is determined, the first command (a variation pattern designation command specifying PB1-2 to 4 / PB1-14) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-4 to 6 / PA2-16) is sent to the performance control unit, and When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-5 to 7 / PB1-15) is sent to the performance control unit, and When the fourth variation pattern is determined, the fourth command (a variation pattern designation command specifying PA2-7 to 9 / PA2-17) is sent to the performance control unit, and When the fifth variation pattern is determined, the fifth command (a variation pattern designation command specifying PB1-8 to 10 / PB1-16) is sent to the performance control unit, and When the sixth variation pattern is determined, the sixth command (a variation pattern designation command specifying PA2-10 to 12 / PA2-18) is sent to the performance control unit, and The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (low base strong reach A performance / high base reach A performance) is controlled to the advantage state (jacket game state); When the second command is received, it is possible to notify that the first reach (low base strong reach A performance / high base reach A performance) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (low base strong reach B effect / high base reach B effect) is controlled to the advantage state (jacket game state); When the fourth command is received, it is possible to notify that the second reach (low base strong reach B effect / high base reach B effect) is not controlled to the advantage state (jacket game state); When the fifth command is received, it is possible to notify that the third reach (low base strong reach C / high base reach C) is controlled to the advantage state (jacket game state); When the sixth command is received, it is possible to notify that the third reach (low base strong reach C / high base reach C) is not controlled to the advantage state (jacket game state); The first reach (low base strong reach A / high base reach A) comprises a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part until the right to or not is announced, whether the advantage state is controlled or not; The second reach (low base strong reach B effect / high base reach B effect) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part until it is announced whether the title is controlled to the advantage state or not, The third reach (low base strong reach C / high base reach C) comprises a title display part that displays the title display (title character) corresponding to the third reach, and an introduction part until the right to or not is announced whether the advantage state is controlled or not; The display means (image display device 5) is In the title display part of the first reach (low base strong reach A performance / high base reach A performance), it is possible to display an expectation level indication consisting of the first number (3) objects (star objects); In the title display part of the second reach (low base strong reach B effect / high base reach B effect), it is possible to display an expectation level indication consisting of a second number (3.5) objects (star objects) that are greater than the first number; In the title display part of the third reach (low base strong reach C direction / high base reach C direction), it is possible to display an expectation level indication consisting of a third number (4) objects (star objects) that are greater than the second number, The difference between the first number and the second number is the same as the difference between the second number and the third number (0.5); The difference between the expected level controlled by the advantage state when the third reach (low base strong reach C / high base reach C) is performed and the expected level controlled by the advantage state when the second reach (low base strong reach B / high base reach B) is performed is greater than the difference between the expected level controlled by the advantage state when the second reach (low base strong reach B / high base reach B) is performed and the expected level controlled by the advantage state when the first reach (low base strong reach A / high base reach A) is performed. It is characterized by this. According to this feature, the number of objects displayed as the expected level suggestion display in the title display part is the same as the number of objects that increase from the first number to the second number and the second number to the third number, but the increase in the number of objects that is controlled to be advantageous is greater when the number increases from the second number to the third number than when the number increases from the first number to the second number, so as the number of objects increases, the more the expected level can be expected to be controlled to be advantageous than the increased number of objects, while the excessive expectation is not made to be expected to be controlled to be advantageous when the number of objects is small.

[0044] The gaming machine of form 16-2 is the gaming machine described in form 16-1, The plurality of variation patterns include a seventh variation pattern (PB1-11 to 13 / PB1-17) which is a variation pattern controlled in the advantageous state, and an eighth variation pattern (PA2-13 to 15 / PA2-19) which is a variation pattern controlled in the advantageous state, and Game control means (game control microcomputer 100); When the seventh variation pattern is determined, a seventh command (a variation pattern designation command specifying PB1-11 to 13 / PB1-17) is sent to the performance control unit, and When the eighth variation pattern is determined, the eighth command (a variation pattern designation command specifying PA2-13 to 15 / PA2-19) is sent to the performance control unit, and The performance control means (performance control CPU 120) is When the seventh command is received, it is possible to notify that the fourth reach (low base strongest reach / high base reach D effect) is controlled to the advantage state (jacket game state); When the 8th command is received, it is possible to notify that the fourth reach (low base strongest reach / high base reach D effect) is not controlled to the advantage state (jacket game state); The fourth reach (low-base strongest reach effect / high-base reach D effect) includes a title display part that displays the title display (title character) corresponding to the fourth reach, and an introduction part until it is announced whether the title is controlled to the advantage state or not; The display means is capable of displaying an expectation level indication consisting of a fourth number (4.5) objects (star objects) that are greater than the third number in the title display part of the fourth reach (low-base strongest reach effect / high-base reach effect); The difference (0.5) between the third number and the fourth number is smaller than the difference (1) between the first number and the third number; The difference between the expected level controlled by the advantage state when the fourth reach (low base strongest reach / high base reach D effect) is performed and the expected level controlled by the advantage state when the third reach (low base strong reach C effect / high base reach C effect) is performed is greater than the difference between the expected level controlled by the advantage state when the third reach (low base strong reach C effect / high base reach C effect) is performed and the expected level controlled by the advantage state when the first reach (low base strong reach A effect / high base reach A effect) is performed. It is characterized by this. According to this feature, the increase in the number of objects is smaller when the number of objects displayed as the expected level indication in the title display part increases from the third to the fourth number than when the number increases from the first to the third number, but the increase in the expected level is greater when the number increases from the third to the fourth number than when the number increases from the first to the third number, so the increase in the expected level is greater when the number of objects increases from the third to the fourth number, so the increase in the number of objects can be expected to be controlled in the advantageous state even when the number of increased objects is small.

[0045] The gaming machine of form 16-3 is the gaming machine described in form 16-2, The difference between the third and fourth numbers is 0.5, and the difference between the first and third numbers is 1 It is characterized by this. According to this feature, it is possible to expect that the number of objects displayed as the expected level indication in the title display part increases by 0.5 from the third number to become the fourth number, rather than when the number of objects displayed as the expected level indication in the title display part increases by 1 to become the third number, and is expected to be controlled in an even more advantageous state. The gaming machine of form 16-4 is the gaming machine according to any of form 16-1 to 16-3, The difference between the expected level controlled by the advantageous state when the third reach (high base reach C effect) is performed in a special state (special state) that is more advantageous than the normal state than the normal state, the difference between the expected level controlled by the advantageous state when the second reach (high base reach B effect) is performed is greater than the difference between the expected level controlled by the advantageous state when the third reach (low base reach C effect) is performed in the normal state and the expected level controlled by the advantageous state when the second reach (low base strong reach B effect) is performed It is characterized by this. According to this feature, it is possible to expect that the special state, which is advantageous than the normal state, will be controlled in an advantageous state when the number of objects displayed as the expected level indication in the title display part increases.

[0046] [Form 17] The gaming machine in Form 17-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JA, PB1-JB), which is a fluctuation pattern controlled in the advantageous state, the second variation pattern (PA2-2, PA2-3), which is a fluctuation pattern not controlled in the advantageous state, the third variation pattern (PB1-2 to 10), which is a fluctuation pattern controlled in the advantageous state, and the fourth variation pattern (PA2-4 to 12), which is a fluctuation pattern not controlled in the advantageous state, and When the first variation pattern is determined, a first command (a variation pattern designation command specifying PB1-JA and PB1-JB) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2 and PA2-3) is sent to the performance control unit, and When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-2 to 10) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-4 to 12) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is controlled to the advantage state (jacket game state); When the second command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is controlled to the advantage state (jacktap game state); When the fourth command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is not controlled to the advantage state (jacket game state), The first reach (low base weak reach A, B effect) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The second reach (low base strong reach A-C performance) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The first reach (low base weak reach A, B direction) and the second reach (low base strong reach A to C direction) are both reach executed in a normal state, and the second reach (low base strong reach A to C direction) has a higher expectation to be controlled in the advantageous state than the first reach (low base weak reach A, B direction); The title display part in the second reach (low base strong reach A to C direction) is longer than the title display part in the first reach (low base weak reach A, B direction) The display means (image display device 5) is The expected level of expectation is displayed in the title display part of the second reach (low base strong reach A-C production); The expected level suggestion display is not displayed in the title display part of the first reach (low base weak reach A, B direction), The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using the luminance data table (weak reach common title) for the title display part of the first reach; In the title display part of the second reach (low base strong reach A-C performance), the light emitting means is controlled using a luminance data table (common titles in strong reach) for the title display part of the second reach, In the introduction part of the first reach (low base weak reach A, B presentation), the light emitting means is controlled using the brightness data table (weak reach weak reach A, weak reach weak reach B introduction) for the introduction part of the first reach, In the introduction part of the second reach (low base strong reach A to C production), the light emitting means is controlled using the brightness data table (introduced by strong reach A, introduced by strong reach B, introduced by strong reach C) for the introduction part of the second reach. It is characterized by this. According to this feature, the title display part in the second reach, which has a relatively high expectations, is longer than the title display part in the first reach, which has a relatively low expectations, and while the expectation level suggestion is displayed in the title display part in the second reach, the expectation level suggestion is not displayed in the title display part in the first reach, making it possible to sense that the second reach has a higher expectation level than the first reach. Furthermore, in the title display parts of the first and second reach, the light emitting means is controlled using luminance data tables for displaying titles of the first and second reach, which are different from the luminance data tables for introducing parts of the first and second reach, respectively, so that the light emitting means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0047] The gaming machine of form 17-2 is the gaming machine described in form 17-1, The title display part in the second reach (low-base strong reach A-C production) consists of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period), The title display part in the first reach (low base weak reach A, B direction) does not have a prologue part (prologue display period) and consists only of a character display part (title start period, title display period, title end period), The character display part of the title display part in the second reach (low base strong reach A to C direction) is longer than the character display part in the first reach (low base weak reach A and B directions) It is characterized by this. According to this feature, since the character display part of the title display part in the second reach is longer than the character display part in the first reach, it is possible to sense that the second reach has a higher level of expectation than the first reach.

[0048] The gaming machine of form 17-3 is the gaming machine described in form 17-1 or 17-2; Includes a third reach (low-base strongest reach) which is a reach executed in the normal state and is controlled in the advantage state more than the second reach (low-base strong reach A-C effects), The title display part in the second reach (low-base strong reach A-C production) consists of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period), The title display part in the third reach (low-base strongest reach performance) does not have a prologue part (prologue display period), and consists only of a character display part (title start period, title display period, title end period), The character display part of the title display part in the third reach (low-base strongest reach performance) is longer than the character display part in the second reach (low-base strong reach performance) It is characterized by this. According to this feature, since the character display part of the title display part in the third reach is longer than the character display part in the title display part in the second reach, it is possible to sense that the third reach has a higher level of expectation than the second reach.

[0049] [Form 18] The gaming machine in Form 18-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-2, 5, 8), which is a fluctuation pattern controlled in the advantageous state, the second variation pattern (PA2-2 to 3), which is a fluctuation pattern not controlled in the advantageous state, the third variation pattern (PB1-2 to 10), which is a fluctuation pattern controlled in the advantageous state, and the fourth variation pattern (PA2-4 to 12), which is a fluctuation pattern not controlled in the advantageous state, and When the first variation pattern is determined, a first command (a variation pattern designation command specifying PB1-2, 5, and 8) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2-3) is sent to the performance control unit, and When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-2 to 10) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-4 to 12) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, the first reach (low base weak reach A, B effect) can be executed; When the second command is received, the first reach (low base weak reach A, B effect) can be executed; When the third command is received, a second reach (low base strong reach A-C production) can be performed; When the fourth command is received, the second reach (low base strong reach A-C performance) can be executed; The first reach (low base weak reach A, B effect) and the second reach (low base strong reach A to C effect) are both reach executed in a normal state; The first reach (low base weak reach A, B effect) is not informed that the effect will be controlled to the advantage state (jacktip game state) as a result of the effect, and the effect will be not informed that the effect will not be controlled to the advantage state (jacktip game state) as a result of the effect, and another reach (super reach effect) may be executed, and The second reach (low base strong reach A-C performance) is a reach, in which the effect results are notified that the effect is controlled to the advantage state (jacktip game state) and in which the effect is not controlled to the advantage state (jacktip game state), The first reach (low base weak reach A, B effect) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part until it is notified whether or not the other reach is executed, The second reach (low base strong reach A-C performance) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The display means (image display device 5) is The expected level of expectation is displayed in the title display part of the second reach (low base strong reach A-C production); The expected level suggestion display is not displayed in the title display part of the first reach (low base weak reach A, B direction), The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using the luminance data table (weak reach common title) for the title display part of the first reach; In the title display part of the second reach (low base strong reach A-C performance), the light emitting means is controlled using a luminance data table (common titles in strong reach) for the title display part of the second reach, In the introduction part of the first reach (low base weak reach A, B presentation), the light emitting means is controlled using the brightness data table (weak reach weak reach A, weak reach weak reach B introduction) for the introduction part of the first reach, In the introduction part of the second reach (low base strong reach A to C production), the light emitting means is controlled using the brightness data table (introduced by strong reach A, introduced by strong reach B, introduced by strong reach C) for the introduction part of the second reach. It is characterized by this. According to this feature, while the expectation level suggestion display is not displayed in the title display part of the second reach, where it is sometimes reported that the effect is being controlled in the advantageous state, the expectation level suggestion display is not displayed in the title display part of the first reach, where it is not reported that the effect is being controlled in the advantageous state, it is possible to prevent the first reach from creating an excessive sense of expectation. Furthermore, in the title display parts of the first and second reach, the light emitting means is controlled using luminance data tables for displaying titles of the first and second reach, which are different from the luminance data tables for introducing parts of the first and second reach, respectively, so that the light emitting means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0050] The gaming machine of form 18-2 is the gaming machine described in form 18-1, In the title display part of the first reach (low base weak reach A, B direction), the title display (title character) in the confirmed form (gold) where other reach (super reach) is confirmed to be performed. It is characterized by this. According to this feature, even if the title display part in the first reach is not displayed, the expected level suggestion display can be attracted to the player.

[0051] [Form 19] The gaming machine in form 19-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means (image display device 5); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (low base strong reach A-C performance, low base strongest reach) will be controlled to the advantage state (jacktip game state), When the second command is received, it is possible to notify that the specific reach (low base strong reach A-C performance, low base strongest reach) is not controlled to the advantage state (jacktip game state), The specific reach (low-base strong reach A-C performance, low-base strongest reach) includes a title display part that displays the title display (title character) corresponding to the specific reach, and an introduction part until it is announced whether the title is controlled to the advantage state or not, The specified reach (low-bass strong reach A-C performance, low-bass strongest reach) may be performed via a select effect using a title display (title character) corresponding to multiple reach (super reach performance) including the specified reach, and The display means is In the title display part of the specified reach (low-bass strong reach A-C performance, low-bass strongest reach), and the selected performance, it is possible to display the expected level of display along with the title display (title character); When the expected level suggestion display is displayed in the title display part of the specified reach (low-base strong reach A-C, low-base strong reach), the expected level suggestion display consisting of multiple objects (star objects) is displayed in stages; When the expected level suggestion display is displayed in the selection performance, the expected level suggestion display composed of multiple objects (star objects) is not displayed stepwise in the display. It is characterized by this. According to this feature, when the expectation level suggestion display is displayed in the title display part of a specific reach, the expectation level suggestion display composed of a plurality of objects is displayed stepwise, whereas when the expectation level suggestion display is displayed in a selection effect, the expectation level suggestion display composed of a plurality of objects is not displayed in a stepwise manner, so the hassle of not only displaying the title display part but also in the previous selection effect.

[0052] The gaming machine of form 19-2 is the gaming machine described in form 19-1, The selected performance is a production that changes gradually from a low-expected reach (super reach) to a high-expected reach (super reach) by operating the performance control means (push button 31B). The time required for one stage to change in one stage in the selected performance (the minimum time required to switch to the title image of the next Super Reach performance) may be shorter than the time required for one stage to be displayed in the expected level indication display of the title display part of the specified reach (the time when the star object changes from black to gold after highlighting) in the title display part of the specified reach (the time when the star object changes from black to gold after highlighting). It is characterized by this. This feature allows for a sense of speed to be achieved through incremental changes in the selection performance.

[0053] The gaming machine of form 19-3 is the gaming machine described in form 19-2, The selected performance changes to reach (super reach) with one level higher than the current reach (super reach) for each stage, and each stage changes will increase the number of operations of the performance control means (push button 31B) required to change to the next stage. It is characterized by this. According to this feature, the higher the expectations of reach, the more the players can be teased.

[0054] The gaming machine of form 19-4 is the gaming machine according to any of form 19-1 to 19-3, If the specified reach (low-bass strong reach A-C, low-bass strongest reach) is selected by the selected effect, the start will start from the title display part. It is characterized by this. According to this feature, even if a specific reach is executed via a selective performance, the player starts from the title display part, so it is easy for the player to determine which reach was finally executed.

[0055] [Form 20] The gaming machine in Form 20-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is After it is notified that the specific reach (super reach effect) is controlled to the advantage state, the advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantage state name display (title character of the jackpot start performance) is displayed in a manner that has greater movement than the title display (title character of the super reach performance) corresponding to the specific reach; The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, the situation in which the title is displayed in a specific reach is not yet known whether or not it is controlled to the advantage state, whereas the situation in which the title is displayed in the advantage state is displayed after it has been notified that it is already controlled to the advantage state, and by moving the name of the title displayed in the advantage state, it is possible to congratulate the fact that the title is controlled to the advantage state. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0056] The gaming machine of form 20-2 is the gaming machine described in form 20-1, In the title display part of the specified reach (low base strong reach B, C, low base strongest reach, high base reach A to D), when the title display (title character) is displayed, a background exclusively for the title display is displayed. The background of the advantaged status name display (title character of the jackpot start performance) is displayed in a manner that moves more than the background dedicated to the title display. It is characterized by this. According to this feature, it is possible to congratulate the advantageous state to be controlled by moving the background of the advantageous state name display more dramatically.

[0057] [Form 21] The gaming machine in form 21-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is In the introduction part (operation promotion performance B, D) in the specified reach (super reach performance), promotion characters display (operation promotion characters (small)) that encourage players to move can be displayed; The promotional character display (small operation promotional character) is displayed in a manner that has greater movement than the title character display (title character) corresponding to the specified reach (super reach performance), The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, the promotional character display displayed in the introduction part encourages the player to move, and by moving it larger than the title display displayed in the title display part, it is possible to intuitively encourage the player to move. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0058] The gaming machine of form 21-2 is the gaming machine described in form 21-1, In the introduction part of the specified reach (super reach performance), the player can be encouraged to operate, and the special promotion character display (operation promotion character (large)) suggesting a situation that is advantageous over the promotion character display (operation promotion character (small)) can be displayed. Both the promotional character display (small operation promotional character) and the special promotional character display (large operation promotional character) are displayed in a manner that has greater movement than the title character display (title character) corresponding to the specified reach (super reach performance). It is characterized by this. According to this feature, whether it is a promotional character display or a special promotional character display, by moving it larger than the title display displayed in the title display part, it is possible to intuitively encourage the player to move.

[0059] The gaming machine of form 21-3 is the gaming machine described in form 21-1 or 21-2; The number of characters (3) in the promotional character display (small operation promotional character) is smaller than the number of characters (7-13) in the title display (title character) It is characterized by this. According to this feature, the number of characters in the promotion character display is smaller than the number of characters in the title display, so the contents of the characters can be recognized even if the characters are moved larger.

[0060] [Form 22] The gaming machine in form 22-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is An explanatory character display (explanatory character) that is different from the title display (title character) corresponding to the specified reach (super reach performance) and that explains the contents of the specified reach (explanatory character), can be displayed; The explanatory character display (explanatory character) is displayed in a manner that has greater movement than the title display (title character) corresponding to the specified reach (super reach performance), The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, by displaying the additionally displayed explanatory character display in a manner that moves larger than the title display, it is also important to note that in addition to the title display, an explanatory character display is added. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the luminance means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0061] The gaming machine of form 22-2 is the gaming machine described in form 22-1, The above-mentioned explanatory character display (explanatory character) is a content that suggests that the particular reach (super reach effect) is advantageous. It is characterized by this. According to this feature, it is possible to further draw attention to the addition of explanatory characters.

[0062] [Form 23] The gaming machine in form 23-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JA, PB1-JB), which is a fluctuation pattern controlled in the advantageous state, the second variation pattern (PA2-2, PA2-3), which is a fluctuation pattern not controlled in the advantageous state, the third variation pattern (PB1-2 to 10), which is a fluctuation pattern controlled in the advantageous state, and the fourth variation pattern (PA2-4 to 12), which is a fluctuation pattern not controlled in the advantageous state, and When the first variation pattern is determined, a first command (a variation pattern designation command specifying PB1-JA and PB1-JB) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2 and PA2-3) is sent to the performance control unit, and When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-2 to 10) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-4 to 12) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is controlled to the advantage state (jacket game state); When the second command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is controlled to the advantage state (jacktap game state); When the fourth command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is not controlled to the advantage state (jacket game state), The first reach (low base weak reach A, B effect) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The second reach (low base strong reach A-C performance) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The second reach (low base strong reach A to C) has a higher expectation to be controlled in the above advantage state than the first reach (low base weak reach A, B). The display means (image display device 5) is The title display (title character) corresponding to the second reach (low base strong reach A to C performance) is displayed so that the size of the text is larger than the title display (title character) corresponding to the first reach (low base weak reach A, B performance); The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using the luminance data table (weak reach common title) for the title display part of the first reach; In the title display part of the second reach (low base strong reach A-C performance), the light emitting means is controlled using a luminance data table (common titles in strong reach) for the title display part of the second reach, In the introduction part of the first reach (low base weak reach A, B presentation), the light emitting means is controlled using the brightness data table (weak reach weak reach A, weak reach weak reach B introduction) for the introduction part of the first reach, In the introduction part of the second reach (low base strong reach A to C production), the light emitting means is controlled using the brightness data table (introduced by strong reach A, introduced by strong reach B, introduced by strong reach C) for the introduction part of the second reach. It is characterized by this. According to this feature, the title display corresponding to the second reach, which is relatively high expectations, is displayed in such a way that the size of the text is larger than the title display corresponding to the first reach, which is relatively low expectations, so even the title display alone can be used to make it possible to sense that the second reach has higher expectations than the first reach. Furthermore, in the title display parts of the first and second reach, the light emitting means is controlled using luminance data tables for displaying titles of the first and second reach, which are different from the luminance data tables for introducing parts of the first and second reach, respectively, so that the light emitting means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0063] The gaming machine of form 23-2 is the gaming machine described in form 23-1, The number of characters (10) that constitutes the title display (title character) corresponding to the first reach (low base weak reach A, B performance) is greater than the number of characters (7, 8) that constitutes the title display (title character) corresponding to the second reach (low base strong reach B, C performance), but the display area (display area size) of the title display (title character) corresponding to the second reach (low base weak reach B, C performance) is greater than the display area (display area size) of the title display (title character) corresponding to the first reach (low base weak reach A, B performance) It is characterized by this. According to this feature, the display area occupying a larger display area for one character in the title display corresponding to the second reach, making it possible to sense that the second reach has a higher expectation than the first reach.

[0064] [Form 24] The gaming machine in form 24-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The title display (title character) corresponding to the specified reach (super reach performance) is composed of multiple characters, The display means (image display device 5) is It is possible to display variable display of decorative identification information (decorative design) corresponding to variable display of said specific identification information (first special drawing, second special drawing); Before the title display part of the specific reach (super reach performance), the decoration identification information (a large decorative pattern) of the first size is displayed in a reach manner, and then the decoration identification information (a small decorative pattern) of the second size smaller than the first size is displayed in a reach manner, At least one character in the title display (title character) corresponding to the specified reach (super reach performance) is displayed in a size larger than the second size (decorative pattern (small)); The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, at least one character in the title display corresponding to the specific reach is displayed at a larger size than the decoration identification information reduced to the second size, so that the title display can be attracted attention in the title display part. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the luminance means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0065] The gaming machine of form 24-2 is the gaming machine described in form 24-1, Any of the characters in the title display (title characters) corresponding to the specified reach (super reach performance) are displayed in a size smaller than the first size (decorative pattern (large)) and larger than the second size (decorative pattern (small)). It is characterized by this. According to this feature, the decoration identification information when the reach is achieved can be reliably recognized, and thereafter, the decoration identification information is reduced, and each character that constitutes the title display is displayed in a larger size than the decoration identification information, so the title display can be attracted attention in the title display part.

[0066] [Form 25] The gaming machine in Form 25-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is In the introduction part (operation promotion performance B, D) in the specified reach (super reach performance), promotion characters display (operation promotion characters (small)) that encourage players to move can be displayed, After it is notified that the specific reach (super reach effect) is controlled to the advantage state, the advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantage state name display (title character of the jackpot start performance) is displayed larger than the promotion character display (operation promotion character (small)); The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, the situation in which the promotional character display is performed in a specific reach is not yet known whether or not it is controlled to an advantageous state, whereas the advantageous state name display is displayed after it has been reported that it is already controlled to an advantageous state, and it is possible to congratulate the advantageous state name display by displaying the advantageous state name display larger than the promotional character display. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0067] The gaming machine of form 25-2 is the gaming machine described in form 25-1, The above-mentioned advantageous state name display (title character of the jackpot start performance) consists of a first string ("BIG" or "REGULAR") and a second string ("BONUS"). After the first string ("BIG" or "REGULAR") is displayed at the first position (top of the fixed position), the second string ("BONUS") is displayed at the second position (bottom of the fixed position), After the second string ("BONUS") is displayed at the second position (lower position), the first string ("BIG" or "REGULAR") displayed at the first position (top of the fixed position) and the second string ("BONUS") displayed at the second position (bottom of the fixed position) are gradually enlarged, and The first string ("BIG" or "REGULAR") and the second string ("BONUS") are displayed at the first position (top position) and the second position (bottom of the fixed position), and the text size is displayed at the smallest, When the first string ("BIG" or "REGULAR") and the second string ("BONUS") are displayed at the first position (top position) and the second position (bottom of the fixed position), the size of the characters is larger than the size of the characters that make up the promoted character display (small operation promoted character (small)). It is characterized by this. According to this feature, the characters that make up the advantageous state name display are always displayed larger than the characters that make up the promoter character display, and therefore it is even more blessed to be controlled to the advantageous state.

[0068] The gaming machine of form 25-3 is the gaming machine described in form 25-1 or 25-2; The smallest character of the strings that make up the advantageous state name display (title character of the jackpot start performance) is larger than the largest character of the strings that make up the promotion character display (small operation promotion character) It is characterized by this. According to this feature, the smallest character of the strings making up the advantageous state name display is displayed larger than the largest character of the strings making up the promoter character display, so no matter which character is focused on, the advantageous state name display is displayed larger than the promoter character display, which makes it possible to congratulate the advantageous state on being controlled in the advantageous state.

[0069] The gaming machine of form 25-4 is the gaming machine according to any of form 25-1 to 25-3, Special promotional characters (higher operational promotional characters) can be displayed, which suggests a situation that is advantageous over the above-mentioned promotional characters (small operational promotional characters); The special promotion character display (operation promotion character (large)) is displayed larger than the advantageous state name display (title character of the jackpot start performance). It is characterized by this. According to this feature, the special promotion character display, which suggests a situation that is more advantageous than the promotion character display, is displayed larger than the advantageous state name display, and the player can sense the advantageous situation.

[0070] The gaming machine of form 25-5 is the gaming machine described in form 25-4, The smallest character of the strings that make up the special promotion character display (operation promotion character (large)) is larger than the largest character of the strings that make up the advantageous state name display (title character of the jackpot start performance). It is characterized by this. According to this feature, the smallest character of the strings making up the special promotion character display is displayed larger than the largest character of the strings making up the advantageous state name display, so no matter which character is focused on, the special promotion character display is displayed larger than the advantageous state name display, and the player can sense the advantageous situation.

[0071] [Form 26] The gaming machine in form 26-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is After it is notified that the specific reach (super reach effect) is controlled to the advantage state, the advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantage state name display (title character of the jackpot start performance) is displayed larger than the title display (title character) corresponding to the specified reach (super reach performance), The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, the situation in which the title is displayed in a specific reach is not yet known whether or not it is controlled to an advantageous state, whereas the situation in which the advantageous state name is displayed is after it has been notified that it is already controlled to an advantageous state, and it is possible to congratulate the fact that the advantageous state name display is displayed larger than the title display. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0072] The gaming machine of form 26-2 is the gaming machine described in form 26-1, The specific reach (super reach performance) includes a plurality of types of specific reach with different title display (title character), The above-mentioned advantageous status name display (title character of the jackpot start performance) is displayed larger than the title display (title character) corresponding to any type of specific reach (super reach performance). It is characterized by this. This feature allows congratulations to be controlled in an advantageous state by displaying the advantageous state name indication to be displayed larger than the title indication corresponding to any type of specific reach.

[0073] The gaming machine of form 26-3 is the gaming machine described in form 26-2, The smallest character of the strings that make up the advantageous state name display (title character of the jackpot start performance) is larger than the largest character of the strings that make up the title display (title character) corresponding to any type of specific reach (super reach performance). It is characterized by this. According to this feature, the smallest character of the strings that make up the advantageous state name display is displayed larger than the largest character of the strings that make up the title display corresponding to any type of specific reach, so no matter which character is focused on, the advantageous state name display is displayed larger than the title display corresponding to the specific reach, which makes it possible to congratulate the advantageous state on being controlled in the advantageous state.

[0074] [Form 27] The gaming machine in Form 27-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the above determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JA, PB1-JB), which is the variation pattern controlled in the advantageous state, and the second variation pattern (PA2-2, PA2-3), which is the variation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command specifying (PA2-2, PA2-3)) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2 and PA2-3) is sent to the performance control unit, and The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantage state (jacket game state), The specific reach (low base weak reach A, B performance) includes a title display part that displays the title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The display means (image display device 5) is In front of the title display part of the specified reach (low base weak reach A, B performance), promotes characters (operation promotion characters (small)) that encourages players to move can be displayed before the title display part (operation promotion presentation A); The title display (title character) corresponding to the specified reach (low base weak reach A, B performance) is displayed larger than the promotion character display (operation promotion character (small)); The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common title) for displaying the title, and In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach B, etc.) It is characterized by this. According to this feature, the promotional character display is displayed before the title display part, and the title display that is displayed afterwards is displayed larger than the promotional character display, making it possible to draw attention to the title display. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0075] The gaming machine of form 27-2 is the gaming machine described in form 27-1, After the promotional character display (small operation promotional character) is displayed, the specific reach (low base weak reach A, B performance) develops, and the title display part in the specific reach begins It is characterized by this. According to this feature, in a series of steps, the promotion character display is displayed before the title display part, and the title displayed afterwards is displayed larger than the promotion character display, making it possible to draw attention to the title display.

[0076] The gaming machine of form 27-3 is the gaming machine described in form 27-1 or 27-2; The smallest character of the strings that constitute the title display (title character) corresponding to the specified reach (low base weak reach A, B performance) is larger than the largest character of the strings that constitute the promotion character display (operation promotion character (small)). It is characterized by this. According to this feature, the smallest character of the strings that make up the title display corresponding to a specific reach is displayed larger than the largest character of the strings that make up the promotion character display, so no matter which character is focused on, the title display can be attracted to attention.

[0077] [Form 28] The gaming machine in Form 28-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the above determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JA, PB1-JB), which is the variation pattern controlled in the advantageous state, and the second variation pattern (PA2-2, PA2-3), which is the variation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command specifying (PA2-2, PA2-3)) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2 and PA2-3) is sent to the performance control unit, and The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantage state (jacket game state), The specific reach (low base weak reach A, B performance) includes a title display part that displays the title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The display means (image display device 5) is In front of the title display part of the specified reach (low base weak reach A, B performance), promotes characters (operation promotion characters (small)) that encourages players to move can be displayed before the title display part (operation promotion presentation A); After it is notified that the specific reach (low base weak reach A, B effect) is controlled to the advantage state, the advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed; The advantage state name display (title character of the jackpot start performance) is displayed larger than the title display (title character) corresponding to the specified reach (low base weak reach A, B performance); The title display (title character) corresponding to the specified reach (low base weak reach A, B performance) is displayed larger than the promotion character display (operation promotion character (small)); The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common title) for displaying the title, and In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach B, etc.) It is characterized by this. According to this feature, the situation in which the title is displayed in a specific reach is not yet known whether or not it is controlled to an advantageous state, whereas the situation in which the advantageous state name is displayed is after it has been notified that it is already controlled to an advantageous state, and it is possible to congratulate the fact that the advantageous state name display is displayed larger than the title display. Furthermore, by displaying the promotional character display before the title display part, and by displaying the title display that is displayed later than the promotional character display, it is possible to draw attention to the title display. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0078] The gaming machine of form 28-2 is the gaming machine described in form 28-1, After the promotional character display (small operation promotional character) is displayed, the specific reach (low base weak reach A, B performance), and the title display part of the specific reach begins, and after it is notified that the specific reach (low base weak reach A, B performance) is controlled to the advantage state, the advantageous state name display (title character of the jackpot start performance) is displayed. It is characterized by this. According to this feature, in a series of steps, the promotional character display is displayed before the title display part, and the title display that is displayed later is displayed larger than the promotional character display, making it more noticeable to the title display, and after it is notified that the specific reach is controlled to an advantageous state, the advantageous state name display is displayed larger than the title display, allowing the title display to be controlled to an advantageous state.

[0079] [Form 29] The gaming machine in form 29-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is After it is notified that the specific reach (super reach effect) is controlled to the advantage state, the advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantage state name display (title character of the jackpot start performance) is displayed for a longer period than the title display (title character) corresponding to the specified reach (super reach performance), The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, the situation in which the title is displayed in a specific reach is not yet known whether or not it is controlled to an advantageous state, whereas the situation in which the advantageous state name is displayed is after it has been notified that it is already controlled to an advantageous state, and it is possible to congratulate the fact that the advantageous state name display is displayed for a longer period of time than the title display. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0080] The gaming machine of form 29-2 is the gaming machine described in form 29-1, The time from all of the strings that make up the advantageous state name display (title character of the jackpot start performance) to no longer display at least part of the string is displayed than the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time It is characterized by this. According to this feature, the time when the title display, which is intended to incite the possibility of being controlled by the blessing, is longer than the time when the title display is displayed, which is intended to incite the possibility of being controlled by the advantageous state, can be given a sense of satisfaction to the player.

[0081] The gaming machine of form 29-3 is the gaming machine described in form 29-1 or 28-2; After the above-mentioned advantageous state name display (title character of the jackpot start performance) is displayed, the advantageous state name display is switched to an operation suggestion display (right-handed promotion image (small) and a right-handed promotion image (large)) that suggests the operation method (large) after a certain period has passed since the switch to the above-mentioned operation suggestion display, and the advantageous control is performed by operating the operation method suggested by the operation suggestion display (operation method in which the game ball is directed towards the right game area 2R) after a certain period has passed since the switch is made to the above-mentioned operation suggestion display, The time for switching from the advantageous state name display (title character of the jackpot start performance) to the operation suggestion display (right-handed promotion image (small) and right-handed promotion image (large)) is shorter than the time for ending the title display (title character) corresponding to the specified reach (super reach performance). It is characterized by this. According to this feature, the advantageous state name display is switched from the advantageous state name display to the operation suggestion display in a short time, and then after a certain period has passed, the advantageous control is performed by operating using the operation method suggested by the operation suggestion display, so it is possible to prevent the player from being disadvantaged by changing the operation method from the period when the advantageous state name display is terminated.

[0082] [Form 30] The gaming machine in Form 30-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is In the introduction part (operation promotion performance B, D) in the specified reach (super reach performance), promotion characters display (operation promotion characters (small)) that encourage players to move can be displayed, After it is notified that the specific reach (super reach effect) is controlled to the advantage state, the advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantage state name display (title character of the jackpot start performance) is displayed for a longer period than the promotion character display (small operation promotion character); The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, the situation in which the promotional character display is performed in a specific reach is not yet known whether or not it is controlled to an advantageous state, whereas the advantageous state name display is displayed after it has been notified that it is already controlled to an advantageous state, and it is possible to congratulate the fact that the advantageous state name display is displayed for a longer period of time than the promotional character display. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0083] The gaming machine of form 30-2 is the gaming machine described in form 30-1, The promotional character display (small operation promotional character) is displayed until the prompted action is performed or the prompted action has elapsed for a valid time. The time for which the favorable status name display (title character of the jackpot start performance) is displayed is longer than the time for the time for which the prompted action is not performed after the promotion character display (operation promotion character (small)) is displayed, and the prompted action is not performed and the effective time for the prompted action to pass. It is characterized by this. According to this feature, after the promotion character display is displayed, it is possible to congratulate the advantageous state to be controlled for a longer period of time than the time displayed without prompting action.

[0084] The gaming machine of form 30-3 is the gaming machine described in form 30-1 or 30-2, The time between all of the strings that make up the advantageous state name display (title character of the jackpot start performance) being displayed until at least part of the string is no longer displayed, is longer than the time when the promotion character display (operation promotion character (small)) is displayed. It is characterized by this. According to this feature, the time when the time when the favourable status name display, which means blessing, is clearly visible is longer than the time when the promotion character display, which is intended to encourage the player to move, can be given a sense of satisfaction.

[0085] The gaming machine of form 30-4 is the gaming machine according to any of form 30-1 to 30-3, Special promotional characters (higher operational promotional characters) can be displayed, which suggests a situation that is advantageous over the above-mentioned promotional characters (small operational promotional characters); The promotional character display (small operation promotional character) is displayed without the promotional introduction display (promotional introduction performance), and the promotional character (character that encourages operation) is displayed. The special operation promotion display (operation promotion characters (large)) is displayed after the promotion introduction display (promotion introduction performance) is displayed, and the promotion characters (characters that encourage the operation) are displayed. The time when the special promotion character display (title character of the jackpot start performance) is displayed is longer than the time when the special promotion character display (operation promotion character (large)) is displayed. It is characterized by this. According to this feature, the time when the advantageous status name display with the meaning of blessing is displayed is longer than the time when the special promotion character display with the promotion introduction display is displayed, which gives the player a sense of satisfaction.

[0086] [Form 31] The gaming machine in form 31-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the above determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JA, PB1-JB), which is the variation pattern controlled in the advantageous state, and the second variation pattern (PA2-2, PA2-3), which is the variation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command specifying (PA2-2, PA2-3)) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2 and PA2-3) is sent to the performance control unit, and The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantage state (jacket game state), The specific reach (low base weak reach A, B performance) includes a title display part that displays the title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The display means (image display device 5) is In front of the title display part of the specified reach (low base weak reach A, B performance), promotes characters (operation promotion characters (small)) that encourages players to move can be displayed before the title display part (operation promotion presentation A); The title display (title character) corresponding to the specified reach (low base weak reach A, B performance) is displayed for a longer period than the promotion character display (small operation promotion character); The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common title) for displaying the title, and In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach B, etc.) It is characterized by this. According to this feature, the promotional character display is displayed before the title display part, and the title display that is displayed thereafter is displayed for a longer period than the promotional character display, thereby making the title display a focus. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0087] The gaming machine of form 31-2 is the gaming machine described in form 31-1, The time between all of the strings that make up the title display (title character) being displayed and at least part of the string being no longer displayed is longer than the time when the promotion character display (small operation promotion character) is displayed. It is characterized by this. According to this feature, the time when the title display is clearly visible is longer than the time when the promotion character display, which is intended to encourage the player to move, can be attracted to attention.

[0088] The gaming machine of form 31-3 is the gaming machine described in form 31-1 or 31-2, Special promotional characters (higher operational promotional characters) can be displayed, which suggests a situation that is advantageous over the above-mentioned promotional characters (small operational promotional characters); The promotional character display (small operation promotional character) is displayed without the promotional introduction display (promotional introduction performance), and the promotional character (character that encourages operation) is displayed. The special operation promotion display (operation promotion characters (large)) is displayed after the promotion introduction display (promotion introduction performance) is displayed, and the promotion characters (characters that encourage the operation) are displayed. The time when the title display (title character) is displayed is longer than the time when the special promotion character display (operation promotion character (large)) is displayed. It is characterized by this. According to this feature, the time when the title display is displayed is longer than the time when the special promotion character display accompanied by the promotion introduction display is displayed, which makes it possible to draw attention to the title display.

[0089] [Form 32] The gaming machine in form 32-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the above determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JA, PB1-JB), which is the variation pattern controlled in the advantageous state, and the second variation pattern (PA2-2, PA2-3), which is the variation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command specifying (PA2-2, PA2-3)) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2 and PA2-3) is sent to the performance control unit, and The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantage state (jacket game state), The specific reach (low base weak reach A, B performance) includes a title display part that displays the title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The display means (image display device 5) is In front of the title display part of the specified reach (low base weak reach A, B performance), promotes characters (operation promotion characters (small)) that encourages players to move can be displayed before the title display part (operation promotion presentation A); After it is notified that the specific reach (low base weak reach A, B effect) is controlled to the advantage state, the advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed; The advantage state name display (title character of the jackpot start performance) is displayed for a longer period than the title display (title character) corresponding to the specified reach (low base weak reach A, B performance); The title display (title character) corresponding to the specified reach (low base weak reach A, B performance) is displayed for a longer period than the promotion character display (small operation promotion character); The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common title) for displaying the title, and In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach B, etc.) It is characterized by this. According to this feature, the situation in which the title is displayed in a specific reach is not yet known whether or not it is controlled to an advantageous state, whereas the situation in which the advantageous state name is displayed is after it has been notified that it is already controlled to an advantageous state, and it is possible to congratulate the fact that the advantageous state name display is displayed for a longer period of time than the title display. Furthermore, by displaying the promotional character display before the title display part, and by displaying the title display that is displayed afterwards for a longer period than the promotional character display, the title display can be attracted to attention. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0090] [Form 33] The gaming machine in form 33-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means (image display device 5); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-JA, PB1-JB), which is the variation pattern controlled in the advantageous state, the second variation pattern (PA2-2, PA2-3), which is the variation pattern not controlled in the advantageous state, the third variation pattern (PB1-2 to 10), the fourth variation pattern (PA2-4 to 12), which is the variation pattern controlled in the advantageous state, the fifth variation pattern (PB1-14), which is the variation pattern controlled in the advantageous state, the sixth variation pattern (PA2-16), which is the variation pattern controlled in the advantageous state, the seventh variation pattern (PB1-15 to 17), and the eighth variation pattern (PA2-17 to 19), which is the variation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command specifying PB1-JA and PB1-JB) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2 and PA2-3) is sent to the performance control unit, and When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-2 to 10) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-4 to 12) is sent to the performance control unit, When the fifth variation pattern is determined, the fifth command (a variation pattern designation command specifying PB1-14) is sent to the performance control unit, and When the sixth variation pattern is determined, a sixth command (a variation pattern designation command specifying PA2-16) is sent to the performance control unit, and When the seventh variation pattern is determined, a seventh command (a variation pattern designation command specifying PB1-15 to 17) is sent to the performance control unit, When the eighth variation pattern is determined, an eighth command (a variation pattern designation command specifying PA2-17 to 19) is sent to the performance control unit, The performance control means is When the first command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is controlled to the advantage state (jacket game state); When the second command is received, it is possible to notify that the first reach (low base weak reach A, B effect) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is controlled to the advantage state (jacktap game state); When the fourth command is received, it is possible to notify that the second reach (low base strong reach A-C performance) is not controlled to the advantage state (jacket game state), When the fifth command is received, it is possible to notify that the third reach (high base reach A performance) is controlled to the advantage state (jacket game state); When the sixth command is received, it is possible to notify that the third reach (high base reach A performance) is not controlled to the advantage state (jacket game state), When the seventh command is received, it is possible to notify that the fourth reach (high base reach B-D performance) is controlled to the advantage state (jacket game state); When the eighth command is received, it is possible to notify that the fourth reach (high base reach B-D performance) is not controlled to the advantage state (jacket game state), The first reach (low base weak reach A, B effect) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The second reach (low base strong reach A-C performance) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The third reach (high base reach A performance) includes a title display part that displays the title display (title character) corresponding to the third reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The fourth reach (high base reach B-D performance) includes a title display part that displays the title display (title character) corresponding to the fourth reach, and an introduction part that takes place until the right to or not is announced whether the advantage state is controlled or not; The first reach (low base weak reach A, B effect) and the second reach (low base strong reach A to C effect) are reaches executed in normal state, The third reach (high base reach A performance) and the fourth reach (high base reach B-D performance) are reaches executed in a special state (special mode state) that is advantageous than the normal state, and The second reach (low base strong reach A to C direction) has a higher expectation to be controlled in the advantage state than the first reach (low base weak reach A, B direction); The fourth reach (high base reach B-D effect) has a higher expectation to be controlled in the advantage state than the third reach (high base reach A effect); The third reach (high base reach A performance) has a higher expectation to be controlled to the advantage state than the first reach (low base weak reach A, B performance); The display means is In the title display part of the second reach (low-base strong reach A-C performance), the expectation level suggestion display composed of multiple objects (star objects) can be displayed; The expected level suggestion display can be displayed in the title display part of the third reach (high base reach A performance), The expected level suggestion display can be displayed in the title display part of the fourth reach (high base reach A performance), The expected level indication is not displayed in the title display part of the first reach (low base weak reach A, B direction). It is characterized by this. According to this feature, since the first reach in the normal state has a lower expectation level than the second reach in the normal state, the expectation level suggestion display is displayed in the second reach, but by not displaying the expectation level suggestion display in the first reach, there is no excessive expectation that the first reach will be controlled in an advantageous state. On the other hand, although the third reach in a special state that is advantageous than the normal state has a lower expectation than the fourth reach in a special state, the expectation level is higher than the first reach in a normal state, so by displaying the expectation level suggestion display in both the third and fourth reach, it can be expected that the expected level will be controlled in an advantageous state in both the third and fourth reach.

[0091] [Form 34] The gaming machine in form 34-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket fluctuation pattern in the normal state), the second variation pattern (off-off pattern in the normal state), the variation pattern not controlled by the advantageous state, the third variation pattern (jacket fluctuation pattern in the special state), the variation pattern being controlled by the advantageous state (jacket fluctuation pattern in the special state), and the fourth variation pattern (off-off pattern in the special state), the variation pattern being controlled by the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command that specifies a jackpot variation pattern in the normal state) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command that specifies an outage fluctuation pattern in the normal state) is sent to the performance control unit, When the third variation pattern is determined, a third command (a variation pattern designation command that specifies a jackpot variation pattern in the special mode state) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command that specifies an outage fluctuation pattern in the special mode state) is sent to the performance control unit, The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (super reach performance in normal state) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the first reach (super reach performance in normal state) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (super reach effect in the special mode state) is controlled to the advantage state, When the fourth command is received, it is possible to notify that the second reach (super reach effect in the special mode state) is not controlled to the advantage state (jacket game state), The first reach (super reach effect in the normal state) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced, whether the title is controlled to the advantage state, The second reach (super reach effect in the special state) comprises a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the advantageous state is controlled or not; The first reach (super reach performance in the normal state) is a reach executed in the normal state; The second reach (super reach effect in the special state) is a reach executed in a special state (special state) that is advantageous over the normal state; The title display part in the second reach (super reach performance in the special state) is shorter than the title display part in the first reach (super reach performance in the normal state); The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part of the first reach (super reach performance in the normal state), the light emitting means is controlled using the brightness data table (weak reach common titles, strong reach common titles) for the title display part of the first reach; In the title display part of the second reach (super reach performance in the special state), the light emitting means is controlled using a brightness data table (high base reach common title) for the title display part of the second reach; In the introduction part of the first reach (super reach production in normal state), the light emitting means is controlled using the brightness data table (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, and strong reach strong reach C) for the introduction part of the first reach, In the introduction part of the second reach (super reach performance in the special state), the light emitting means is controlled using the brightness data table (high base reach A, high base reach B, high base reach C, high base reach D) for the introduction part of the second reach. It is characterized by this. According to this feature, the title display part of the second reach in the special state can be shorter than the title display part of the first reach in the normal state, allowing the special state to proceed at a good pace. Furthermore, in the title display parts of the first and second reach, the light emitting means is controlled using luminance data tables for displaying titles of the first and second reach, which are different from the luminance data tables for introducing parts of the first and second reach, respectively, so that the light emitting means can be emitted in a suitable light emitting manner according to the title display. As a result, titles can be displayed appropriately.

[0092] The gaming machine of form 34-2 is the gaming machine described in form 34-1, The frequency of the second reach (super reach performance in the special state) in the special state (special state) is higher than the frequency of the first reach (super reach performance in the normal state) in the normal state in the first reach (super reach performance in the normal state) It is characterized by this. According to this feature, even if the frequency of the second reach increases in a special state, the special state can be advanced at a high pace.

[0093] [Form 35] The gaming machine in form 35-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Includes a display means (image display device 5); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the above advantage state when the game medium (game ball) enters the start area (first start entry port, second start entry port); The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (PB1-2 to 10), the fluctuation pattern that is controlled in the advantageous state, the second variation pattern (PA2-4 to 12), the fluctuation pattern that is not controlled in the advantageous state, the third variation pattern (PB1-11 to 13), the fluctuation pattern that is controlled in the advantageous state, and the fourth variation pattern (PA2-13 to 15), the fluctuation pattern that is not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command specifying PB1-2 to 10) is sent to the performance control unit, and When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-4 to 12) is sent to the performance control unit, and When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-11 to 13) is sent to the performance control unit, and When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-13 to 15) is sent to the performance control unit, and It can be controlled to multiple states including a regular state and a special state (time-saving state B (yu-time)) that is controlled based on a specific number of times (900 times) of variable display that does not result in a specific display result (special display result of a jackpot); The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the first reach (low base strong reach A-C performance) is controlled to the advantage state (jacktap game state), When the second command is received, it is possible to notify that the first reach (low base strong reach A-C performance) is not controlled to the advantage state (jacket game state), When the third command is received, it is possible to notify that the second reach (low base strongest reach performance) is controlled to the advantage state (jacket game state); When the fourth command is received, it is possible to notify that the second reach (low-bass strongest reach performance) is not controlled to the advantage state (jacket game state), The first reach (low base strong reach A-C performance) includes a title display part that displays the title display (title character) corresponding to the first reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The second reach (the strongest reach effect of the low base) includes a title display part that displays the title display (title character) corresponding to the second reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The second reach (the strongest reach effect of the low base) has a higher expectation to be in the advantage state than the first reach (the strong reach effect of the low base A-C). The display means (image display device 5) is In the title display part of the first reach (low-base strong reach A-C performance), the title display (title character) corresponding to the first reach is displayed in the first display operation mode (a display mode in which the title character is displayed while moving from the left side of the display area to the center); In the title display part of the second reach (low-base strongest reach performance), the title display (title character) corresponding to the second reach is displayed in a second display operation mode (a display mode in which the title character is displayed reduced from the enlarged display) that is different from the first display operation mode, and When the specified number of times is controlled to be in a special state (time-saving state B (yu-time)), the display indicating that the specified number of times is controlled to be in a special state (title character of the Yu-time start performance) is displayed in the second display operation mode (display mode in which the title character is displayed reduced from enlarged display). It is characterized by this. According to this feature, when the special state is controlled after a specific number of times has been reached, a display indicating that the special state after a specific number of times has been reached is displayed in the same second display operational manner as the title display of the second reach, which is relatively high expectations, so it is possible to recognize that the special state after a specific number of times has been reached is a highly advantageous one.

[0094] The gaming machine of form 35-2 is the gaming machine described in form 35-1, When the display (title character of the Yu-Time start effect) indicating that the specified number of times has been reached (the title character of the Yu-Time start effect) is terminated, the display operation mode is the same as the display operation mode (the display mode in which the title character is erased while the title character is enlarged) when the title display part of the second reach (the strongest reach effect of the low base) is terminated. It is characterized by this. According to this feature, even when the display indicating that the special state is controlled after a specific number of times is reached is terminated, the display operation mode is terminated in the same display operation mode as when the display operation mode is terminated when the display title display of the second reach, which is relatively high expectations, so it is possible to recognize that the special state after a specific number of times is attained as a high advantage.

[0095] [Form 36] The gaming machine in form 36-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, It can be controlled to multiple states including a regular state and a special state (time-saving state B (yu-time)) that is controlled based on a specific number of times (900 times) of variable display that does not result in a specific display result (special display result of a jackpot); The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is When the specified number of times is controlled to be in a special state (time-saving state B (yu-time)), an indication indicating that the specified number of times is controlled to be in a special state (title character of the Yu-time start performance) can be displayed, The size of the fonts that constitute the display indicating that the condition is controlled to a special state after the specified number of times has been reached (title characters of the Yu-Time Start Performance) is larger than the size of the fonts that constitute the title display (title characters) corresponding to the specified reach (super reach performance), The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, it is still not known whether or not the title is displayed in a specific reach or not, whereas the display indicating that the title is controlled to a special state after a specific number of times is reached is a situation where the display indicating that the title is controlled to a special state after a specific number of times is reached is a situation where the text size constituting the character indicating that the title display indicating that the title display corresponding to the specific reach can be congratulated on a special state after a specific number of times is reached by making the size of the text that constitutes the character indicating that the title display corresponding to the specific reach. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0096] The gaming machine of form 36-2 is the gaming machine described in form 36-1, The specific reach (super reach performance) includes a plurality of types of specific reach with different title display (title character), The characters that make up the display indicating that the specified number of times is controlled to a special state (title character of the Yu-Time Start Performance) are larger than the characters that make up the title display (title character) corresponding to any type of specific reach (super reach performance). It is characterized by this. According to this feature, the characters that make up the display indicating that the specified number of times is controlled to a special state after reaching the specified number of times are displayed larger than the characters that make up the title display corresponding to any type of specific reach, allowing the characters that are controlled to be controlled to a special state after reaching the specified number of times are displayed.

[0097] The gaming machine of form 36-3 is the gaming machine described in form 36-2, The smallest character of the strings that constitute the display indicating that the specified number of times is controlled to a special state after reaching the specified number (title character of the Yu-Time Start Performance) is larger than the largest character of the strings that constitute the title display (title character) corresponding to any type of specific reach (super reach performance). It is characterized by this. According to this feature, the smallest character of the strings that constitute the display indicating that the special state will be controlled after a specific number of times is reached is displayed larger than the largest character of the strings that constitute the title display corresponding to any type of specific reach, so no matter which character is focused on, the display indicating that the special state will be controlled after a specific number of times is displayed larger than the title display corresponding to the specific reach, which makes it possible to congratulate the special state after a specific number of times is reached.

[0098] [Form 37] The gaming machine in Form 37-1 is This is a gaming machine (pachinko gaming machine 1) that can be controlled to be advantageous (jacket game state) that is advantageous for the player by performing variable display of specific identification information (first special map, second special map), and by deriving the specific display result (special map display result of "jacket") as a result of variable display of the specific identification information, Game control means (game control microcomputer 100); Performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light emitting means (frame LEDLWL1 to LWL12, frame LEDLWR2 to LWR12, logo LEDLL1 to LL4, decorative LEDLS1 to LS5, attacker lamps LA1 to LA4); Includes a light emitting control means (CPU 120 for performance control); The game control means (game control microcomputer 100) is It is determined whether the game medium (game ball) is controlled to the advantage state (jacket game state) when it enters the starting area (first starting prize opening and second starting prize opening), and The variable display of the specified identification information (first special chart and second special chart) is performed, Based on the result of the determination, one of the variation patterns is determined from a plurality of variation patterns including the first variation pattern (jacket change pattern) which is a fluctuation pattern controlled in the advantageous state, and the second variation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled in the advantageous state, When the first variation pattern is determined, a first command (a variation pattern designation command for specifying a jackpot variation pattern) is sent to the performance control unit, When the second variation pattern is determined, a second command (a variation pattern designation command for specifying an off-change pattern) is sent to the performance control unit, It can be controlled to multiple states including a regular state and a special state (time-saving state B (yu-time)) that is controlled based on a specific number of times (900 times) of variable display that does not result in a specific display result (special display result of a jackpot); The performance control means (performance control CPU 120) is When the first command is received, it is possible to notify that the specific reach (super reach performance) is controlled to the advantage state (jacket game state), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantage state (jacket game state), The specific reach (super reach performance) includes a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part that takes place until the right to or not is announced whether the title is controlled to the advantage state, The display means (image display device 5) is When the specified number of times is controlled to be in a special state (time-saving state B (yu-time)), an indication indicating that the specified number of times is controlled to be in a special state (title character of the Yu-time start performance) can be displayed, The display time of the display indicating that the specified number of times is controlled to a special state (title character of the Yu-Time Start Performance) is longer than the display time of the title display (title character) corresponding to the specified reach (super reach performance). The light-emitting control means (the performance control CPU 120) is The luminance data table composed of luminance data is used to control the light emitting means; In the title display part, the light emitting means is controlled using a luminance data table (weak reach common titles, strong reach common titles, and high base reach common titles) for displaying titles; In the introduction part, the light emitting means is controlled using the brightness data table for the introduction part (weak reach weak reach A, weak reach weak reach B, strong reach strong reach A, strong reach strong reach B, strong reach strong reach C, high base reach A, high base reach Reach A, high base reach Reach B, high base reach Reach C, and high base reach Reach D). It is characterized by this. According to this feature, it is still not known whether or not the title is displayed in a specific reach or not, whereas the display indicating that the title is controlled to a special state after a specific number of times is reached is a situation where the display indicating that the title is controlled to a special state after a specific number of times is reached is a situation where the display indicating that the title is controlled to a special state after a specific number of times is reached is displayed longer than the title display corresponding to the specific reach, so that the display indicating that the title is controlled to a special state after a specific number of times is reached can be congratulated on being controlled to a special state after a specific number of times is reached. Furthermore, in the title display part, the light emitting means is controlled using a luminance data table for displaying titles that is different from the luminance data table for introducing parts, so that the light emitting means can emit light in a suitable light emitting mode according to the title display, and as a result, the title can be displayed appropriately.

[0099] The gaming machine of form 37-2 is the gaming machine described in form 37-1, The time from displaying all of the strings that make up the display indicating that the special state is controlled after th...

Claims

[Claim 1] A gaming machine that can be controlled to an advantageous state for a player by performing variable display of specific identification information and deriving a specific display result as a result of the variable display of the specific identification information, A game control means; A performance control means; A display means, The game control means includes: It is possible to determine whether or not the game medium is controlled to the advantageous state based on the entry of the game medium into the starting area, A variable display of the specific identification information is possible, Based on the result of the judgment, it is possible to determine one of a plurality of fluctuation patterns including a first fluctuation pattern which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern which is a fluctuation pattern not controlled to the advantageous state; When the first variation pattern is determined, a first command can be transmitted to the performance control means; When the second variation pattern is determined, a second command can be transmitted to the performance control means; When the third variation pattern is determined, a third command can be transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command can be transmitted to the performance control means; The performance control means includes: When the first command is received, it is possible to notify that the advantageous state will be controlled in a first reach, When the second command is received, it is possible to notify that the first reach is not controlled to the advantageous state, When the third command is received, it is possible to notify that the advantageous state will be controlled in a second reach, When the fourth command is received, it is possible to notify that the second reach is not controlled to the advantageous state, The execution time of the title display corresponding to the first reach is different from the execution time of the title display corresponding to the second reach, The title display corresponding to the first reach and the title display corresponding to the second reach are A first part from when a title display corresponding to the first reach or a title display corresponding to the second reach starts to when the title display is displayed in a specific area; A second part in which a title display corresponding to the first reach or a title display corresponding to the second reach is displayed in the specific area; and a third part that ends the display of a title display corresponding to the first reach or a title display corresponding to the second reach, The display means includes: displaying a title display corresponding to the first reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part; displaying a title display corresponding to the second reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part, before displaying a title display corresponding to the first reach and a title display corresponding to the second reach, a promotion character display for encouraging a player to take an action can be displayed; a title display corresponding to the first reach and a title display corresponding to the second reach are displayed larger than the promotion character display; In the first reach and the second reach, a light emitting means is controlled using a brightness data table configured with brightness data, When the title display corresponding to the first reach is executed, a title display brightness data table corresponding to the first reach is used; In the introductory part after the title display corresponding to the first reach, a brightness data table for the first reach introductory part is used, When the title display corresponding to the second reach is executed, a title display brightness data table corresponding to the second reach is used; In the introductory part after the title display corresponding to the second reach, a luminance data table for the second reach introductory part is used, A predetermined effect that suggests that the game is controlled to the advantageous state can be executed. The predetermined performance includes a first predetermined performance and a second predetermined performance, The first predetermined effect includes a first predetermined part that displays a first cracking precursor image, and a second predetermined part that displays a plurality of fragment images corresponding to the first cracking precursor image, The second predetermined effect includes a third predetermined part that displays a second cracking precursor image, and a fourth predetermined part that displays a plurality of fragment images corresponding to the second cracking precursor image, The first predetermined effect and the second predetermined effect do not overlap in their execution periods, The first predetermined part and the third predetermined part have different lengths of execution periods, the fragment image in the second predetermined part and the fragment image in the fourth predetermined part are displayed in a manner moving in a plurality of directions, at least a predetermined direction and a specific direction; the fragment image displayed moving in the specific direction takes a longer time to disappear from the display area of ​​the display means than the fragment image displayed moving in the predetermined direction; a fragment image displayed moving in the specific direction in the fourth predetermined part takes a longer time to disappear from the display area of ​​the display means than a fragment image displayed moving in the specific direction in the second predetermined part; An object image can be displayed before a fragment image corresponding to the first crack precursor image is displayed in the first predetermined performance, An effect image can be displayed before the object image is displayed, In the gaming machine, there are cases where the object image is displayed after the effect image is displayed, and cases where the object image is not displayed.