Game machine

JP2023177383A5Inactive Publication Date: 2025-11-17SANYO BUSSAN KK
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Patent Information

Application Number
JP2022090005
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-06-02
Publication Date
2025-11-17
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0007】 本発明の遊技機によれば、遊技者にとっての興趣の向上等を図ることができる。

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Abstract

To provide a game machine capable of enhancing interest in a game by improving identification performance of a game state.SOLUTION: In a game hall, a number of Pachinko machines 10 and a hall computer HC for managing them are provided. In the Pachinko machines 10, an external terminal board 240 for outputting various kinds of pieces of information toward the hall computer HC from a main control device is provided. The external terminal board 240 includes a second terminal for outputting predetermined identification information for showing that a current game state is either during a jackpot state or a high-support mode. During a predetermined period after completion of the high-support mode, specific identification information in an output mode differing from an output mode of the predetermined identification information is outputted from the second terminal.SELECTED DRAWING: Figure 3-41
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Claims

[Claim 1] A winning / losing lottery means for executing a winning / losing lottery based on whether a predetermined lottery condition is met, determined by a determining means for determining whether the predetermined lottery condition is met; A variable display means for displaying a variable display for a predetermined period based on the result of the winning / losing lottery; a specific game execution means for executing a specific game state after the end of a specific variable display for displaying a specific display result that is executed when the result of the winning / losing lottery is a specific result; A performance execution means for performing a variable performance using a plurality of performance elements during the variable display for the predetermined period; A gaming machine equipped with This gaming machine is a predetermined detection means that can be in a predetermined detection state when a predetermined detection target is in a predetermined state of approaching or contacting a predetermined detection unit within a predetermined distance; and an information output means capable of executing at least a predetermined output, In a predetermined input enabled state, when the predetermined detection means is in the predetermined detection state, the information output means is configured to output a plurality of predetermined information stored in a predetermined storage unit and corresponding to the input of the predetermined information to the performance execution means, When input of predetermined information corresponding to the output predetermined plurality of pieces of information is detected, a specific state that can reflect or output predetermined configurable information in the performance execution means can occur, This gaming machine is a non-output state can be generated in which the predetermined plurality of pieces of information are not output by the information output means when the predetermined state is reached after the specific state has occurred, This gaming machine is When the predetermined state is reached in the non-output state, a plurality of specific pieces of information different from the predetermined pieces of information can be output by the information output means, This gaming machine is A gaming machine characterized in that it is configured so that, when the specific state has ended and the specified input-enabled state has been reached, the specific state will not be automatically generated if at least the specified state is not generated.