Game machine

JP2024000420A5Inactive Publication Date: 2025-03-05SAMMY CORPORATION
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Patent Information

Application Number
JP2022099182
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-06-20
Publication Date
2025-03-05
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる、という効果を奏する。

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Abstract

To provide a game machine that allows a game to proceed smoothly.SOLUTION: After shifting to a second section, if the number of differences in the second section reaches a predetermined number, the second section is terminated. In an operation notification state, the maximum value of an increase expectation value in a game value given to a player on the basis of a trigger is a specific number or less. The operation notification state is terminated when a predetermined number of games are executed. The value obtained by multiplying the increase expectation value in a game value per game in the operation notification state by the predetermined number of times is the specific number or less.SELECTED DRAWING: Figure 102
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Claims

[Claim 1] Having a normal section, Has advantageous zones, When the difference in game value in the advantageous zone becomes equal to or greater than a predetermined value, the advantageous zone is terminated and the game is transitioned to a normal zone. The game state in the advantageous zone includes at least a first game state and a second game state, In the first gaming state, the maximum value of an expected increase in gaming value granted to a player based on one trigger is equal to or less than a specific value, the specific value is a value greater than the predetermined value, The first gaming state has a smaller designed net increase per game than the second gaming state, There are two patterns: one where the first stop operation of the stop switch is the trigger for the performance to branch off, and the other where the third stop operation of the stop switch is the trigger for the performance to branch off. The total number of patterns in which the performance branches when the third stop operation of the stop switch is triggered is greater than the total number of patterns in which the performance branches when the first stop operation of the stop switch is triggered. Amusement machine.