Game machine

JP2024000421A5Inactive Publication Date: 2025-03-05SAMMY CORPORATION
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Patent Information

Application Number
JP2022099183
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-06-20
Publication Date
2025-03-05
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる、という効果を奏する。

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Abstract

To provide a game machine that allows a game to proceed smoothly.SOLUTION: When a game in a second operation notification state is executed, information corresponding to the number of games that can stay in an operation notification state given to a player in the game can be displayed on a predetermined display unit in a display manner that includes a number of times of the game. When the final game in the second operation notification state is executed and the value obtained by multiplying the total number of games that can stay in the operation notification state given to the player in the second operation notification state by an increase expectation value in a game value per game in the operation notification state is larger than a specific number, information corresponding to the total number of games that can stay in the operation notification state given to the player in the second operation notification state can be displayed on the predetermined display unit in a display manner that does not include the total number of games.SELECTED DRAWING: Figure 103
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Claims

[Claim 1] Having a normal section, Has advantageous zones, When the difference in game value in the advantageous zone becomes equal to or greater than a predetermined value, the advantageous zone is terminated and the game is transitioned to a normal zone. The game state in the advantageous zone includes at least a first game state and a second game state, In the first gaming state, the maximum value of an expected increase in gaming value granted to a player based on one trigger is equal to or less than a specific value, the specific value is a value greater than the predetermined value, The first gaming state has a smaller designed net increase per game than the second gaming state, The number of cuts constituting each performance output in response to the third stop operation of the stop switch (the "number of cuts" refers to the number of cuts in one performance when a continuous, uninterrupted video image is counted as one cut. The same applies below. ) is greater than the average number of cuts constituting each performance outputted upon the first stop operation of the stop switch, The average number of cuts constituting each effect outputted in response to the third stop operation of the stop switch is greater than the average number of cuts constituting each effect outputted in response to the second stop operation of the stop switch. Amusement machine.