Game machine
Patent Information
- Application Number
- JP2022099183
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-06-20
- Publication Date
- 2025-03-05
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる、という効果を奏する。
Smart Images

Figure 00000000_0000_ABST
Abstract
Claims
[Claim 1] Having a normal section, Has advantageous zones, When the difference in game value in the advantageous zone becomes equal to or greater than a predetermined value, the advantageous zone is terminated and the game is transitioned to a normal zone. The game state in the advantageous zone includes at least a first game state and a second game state, In the first gaming state, the maximum value of an expected increase in gaming value granted to a player based on one trigger is equal to or less than a specific value, the specific value is a value greater than the predetermined value, The first gaming state has a smaller designed net increase per game than the second gaming state, The number of cuts constituting each performance output in response to the third stop operation of the stop switch (the "number of cuts" refers to the number of cuts in one performance when a continuous, uninterrupted video image is counted as one cut. The same applies below. ) is greater than the average number of cuts constituting each performance outputted upon the first stop operation of the stop switch, The average number of cuts constituting each effect outputted in response to the third stop operation of the stop switch is greater than the average number of cuts constituting each effect outputted in response to the second stop operation of the stop switch. Amusement machine.