Game machine

JP2024002424A5Active Publication Date: 2025-04-10SANYO BUSSAN KK
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Patent Information

Application Number
JP2022101583
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-06-24
Publication Date
2025-04-10
Estimated Expiration
2042-06-24

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、遊技の興趣向上を図ることが可能となる。

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Abstract

To provide a game machine capable of enhancing interest in a game.SOLUTION: Control is shifted to a second section by winning a winning combination in a lottery process of a winning combination in a first section. Control is also shifted to a base AT state by winning AT in an AT lottery process in the second section. Stop order of a reel for enabling satisfaction of bell prize winning is reported in the AT state. The total number of results obtained by subtracting a bet number from the number of granted game media to a player in each game is measured by utilizing an AT difference number counter in the base AT state. When the remaining number of granted game media measured by utilizing the AT difference number counter becomes "0", the base AT state is completed. When the base AT state continues and the total number of acquired game media in the second section becomes a predetermined number, control is shifted to an ending AT state. The ending AT state continues until an ending condition of the second section is satisfied.SELECTED DRAWING: Figure 9
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Claims

[Claim 1] A main control means for controlling the progress of a game; A performance control means for controlling the execution of a performance based on the transmission information transmitted by the main control means; Equipped with The main control means includes a corresponding transmission means for transmitting transmission information to the performance control means based on the occurrence of a transmission trigger, The performance control means includes: A means for starting a predetermined performance; a performance progression means for progressing the performance content of the predetermined performance based on receiving the transmission information; Equipped with As a game situation in which the predetermined effect can be executed, a first gaming state in which a transition to an advantageous gaming state that is advantageous to a player occurs after the first gaming state continues for a plurality of games; A second gaming state in which a transition to the advantageous gaming state does not occur after a plurality of games have been continued; exists, The performance progression means includes: a specific execution means for executing an effect corresponding to a state where the communication error has been resolved after a communication error has been resolved, regardless of the content of the predetermined effect at the time the communication error occurred, when the communication error has been resolved when the predetermined effect is being implemented in the first game state; When a communication error occurs while the predetermined performance is being executed in the second game state, a means for allowing the predetermined performance that was the target of execution at the time the communication error occurred to continue to be executed after the communication error is resolved; Equipped with The corresponding transmission means is configured to transmit the transmission information so as to include information corresponding to a progress status of the first game status, The main control means A means for updating continuation correspondence information to approach end information in response to execution of one game in the advantageous gaming state; A means for terminating the advantageous gaming state when the continuation corresponding information becomes the termination information in the advantageous gaming state; Equipped with The specific execution means of the gaming machine is capable of causing a display corresponding to the continued response information in the advantageous gaming state to be executed by the display means in an advantageous response presentation that is executed when a communication abnormality occurs in the first gaming status and then the communication abnormality is resolved in the advantageous gaming state.