Game machine

JP2024051251A5Pending Publication Date: 2026-02-27SANYO BUSSAN KK
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Patent Information

Application Number
JP2022157311
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-09-30
Publication Date
2026-02-27

AI Technical Summary

Technical Problem

Existing gaming machines lack mechanisms to significantly increase player attention and interest in the games, necessitating improvements to enhance engagement.

Method used

A gaming machine equipped with a launching mechanism, ball entering mechanism, and a distributing mechanism that includes a movable part with collision surfaces to change the direction of game balls, allowing for the creation of more advantageous gaming states and continuous opportunities for winning.

Benefits of technology

The solution effectively increases player attention and engagement by providing dynamic gameplay through directional changes and enhanced winning opportunities, thereby improving the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of enhancing interest in a game.SOLUTION: A distribution unit entrance 56a, a distribution unit right-side route 56b, a distribution unit left-side route 56c, a left / right distribution device 59, a first start pocket 64, and a center second start pocket 71e are arranged in an alternate distribution unit 56. The left / right distribution device 59 has a distribution shaft part 59a, a projecting part 59b, a circularly bent part 59d, and a ball reception area 59e, the distribution shaft part 59a is arranged in a position deviating from a center position in a width direction of the distribution unit entrance 56a, and a ball entering the alternate distribution unit 56 is distributed to the distribution unit right-side route 56b or the distribution unit left-side route 56c when it collides with the left / right distribution device 59. Further, the first start pocket 64 allows a ball rolling in the distribution unit right-side route 56b to enter, and the center second start pocket 71e allows a ball rolling in the distribution unit left-side route 56c to enter.SELECTED DRAWING: Figure 4
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Description

[Technical field]

[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]

[0002] Conventionally, there are gaming machines in which a lottery for winning or the like is held based on the establishment of a specified start condition, and when a winning prize is won, a specified gaming medium is paid out to the player in accordance with the establishment of a specified acquisition condition.

[0003] This gaming machine is configured to be capable of generating at least a predetermined first gaming state and a second gaming state that is more advantageous to the player than the first gaming state, and some are configured to be capable of winning a winning game in the second gaming state and repeatedly generating the second gaming state (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2008-295672 A Summary of the Invention [Problem to be solved by the invention]

[0005] In order to improve the enjoyment of the game in the gaming machines exemplified above, it is necessary to increase the attention to the game, and there is still room for improvement in this regard.

[0006] The present invention has been made in consideration of the above circumstances, and has an object to provide a gaming machine that can appropriately increase attention to the game. [Means for solving the problem]

[0007] In order to achieve this object, the gaming machine described in claim 1 is a gaming machine equipped with launching means capable of launching gaming balls and ball entry means into which the launched gaming balls can enter, and further equipped with distribution means arranged in a gaming area in which the gaming balls flow down and capable of changing the flow direction of the gaming balls, and a first flow path capable of causing the gaming balls to flow down to the distribution means, the distribution means comprising a movable part that can rotate by the weight of the gaming balls themselves, and a shaft part that rotatably supports the movable part, the shaft part being arranged so as to be at a position shifted from a vertical line of the width direction center of the first flow path, the movable part comprising a first collision part formed with a collision surface that can collide with a gaming ball flowing in from the first flow path in a predetermined state of the movable part, and a portion different from the first collision part, the movable part being in a specific state different from the predetermined state. and a second collision section that can collide with a gaming ball flowing in from the first flow path when the movable section is in the predetermined state, and the gaming machine is configured such that, when the movable section is in the predetermined state, a gaming ball flows in from the first flow path and collides with the collision surface of the first collision section, causing the movable section to change from the predetermined state to the specific state, thereby being able to guide the gaming ball to the right flow path on the right side of the distribution means when viewed from the front, and when a leading gaming ball and a trailing gaming ball flow in succession from the first flow path, the leading gaming ball collides with the collision surface of the first collision section, causing the movable section to change from the predetermined state to the specific state, thereby causing the trailing gaming ball to collide with the second collision section, thereby being able to guide the trailing gaming ball to the left flow path on the left side of the distribution means when viewed from the front. Effect of the Invention

[0008] According to the gaming machine of claim 1, the gaming machine is provided with a launching means capable of launching gaming balls and a ball entry means into which the launched gaming balls can enter, the game machine is provided with a distribution means arranged in a game area in which the gaming balls flow down and capable of changing the flow direction of the gaming balls, and a first flow path capable of causing the gaming balls to flow down to the distribution means, the distribution means includes a movable part that can rotate by the weight of the gaming balls and a shaft part that rotatably supports the movable part, the shaft part is arranged so as to be in a position shifted from a vertical line of the width direction center of the first flow path, the movable part includes a first collision part formed with a collision surface that can collide with a gaming ball flowing in from the first flow path in a predetermined state of the movable part, and a part different from the first collision part, the movable part being in a specific state different from the predetermined state. and a second collision part that may collide with a game ball flowing in from the first flow path when the movable part is in the predetermined state, the game machine is configured such that, when the movable part is in the predetermined state, a game ball flows in from the first flow path and collides with the collision surface of the first collision part, causing the movable part to change from the predetermined state to the specific state, thereby being able to guide the game ball to the right flow path on the right side of the distribution means when viewed from the front, and when a leading game ball and a trailing game ball flow in succession from the first flow path, the leading game ball collides with the collision surface of the first collision part, causing the movable part to change from the predetermined state to the specific state, causing the trailing game ball to collides with the second collision part, thereby being able to guide the trailing game ball to the left flow path on the left side of the distribution means when viewed from the front. This has the effect of suitably increasing attention to the game. [Brief description of the drawings]

[0009] [Figure 1] 1 is a front view of a pachinko machine according to a first embodiment of the present invention. [Diagram 2] FIG. 2 is a rear view of the pachinko machine. [Diagram 3] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 4]1A is a schematic cross-sectional view of the alternating distribution unit when viewed from the front, FIG. 1B is an enlarged view of the area around the left and right distribution devices that constitute the alternating distribution unit, and is a schematic cross-sectional view when the left and right distribution devices are in their initial state, and FIG. 1C is an enlarged view of the area around the left and right distribution devices that constitute the alternating distribution unit, and is a schematic cross-sectional view when the left and right distribution devices are rotated approximately 90 degrees clockwise around the distribution axis. [Diagram 5] FIG. 1A is a diagram showing the state in which the first ball G1 enters the alternating sorting unit; FIG. 1B is a diagram showing the state in which the first ball G1 that has entered the alternating sorting unit has entered the ball receiving area of ​​the left and right sorting device from the state of (a); FIG. 1C is a diagram showing the state in which the first ball G1 enters the right-hand path of the sorting unit from the rotating left and right sorting device from the state of (b), and the state in which the second ball G2 enters the alternating sorting unit; FIG. 1D is a diagram showing the state in which the first ball G1 has passed through the right-hand path of the sorting unit and entered the first starting port from the state of (c), and the second ball G2 has entered the ball receiving area of ​​the left and right sorting device that has returned to its initial state; and FIG. 1E is a diagram showing the state in which the second ball G2 enters the right-hand path of the sorting unit from the rotating left and right sorting device from the state of (d). [Figure 6] 6 is a timing chart showing the arrival points of each ball and the operation mode of the left / right distribution device in the case of the flow down pattern of Figure 5. [Figure 7] (a) is a diagram showing the state in which the first ball H1 enters the alternating sorting unit, (b) is a diagram showing the state in which, from the state in (a), the first ball H1 that has entered the alternating sorting unit enters the ball receiving area, and the second ball H2 enters the alternating sorting unit, (c) is a diagram showing the state in which, from the state in (b), the first ball H1 enters the right-hand path of the sorting unit from the rotating left and right sorting device, and the second ball H2 rolls on the curved portion of the left and right sorting device and enters the left-hand path of the sorting unit, and (d) is a diagram showing the state in which, from the state in (c), the first ball H1 passes through the right-hand path of the sorting unit and enters the first starting port, and the second ball H2 passes through the left-hand path of the sorting unit. [Figure 8]8 is a timing chart showing the arrival points of each ball and the operation mode of the left / right distribution device in the case of the flow down pattern of Figure 7. [Figure 9] 1A is a diagram showing the state in which the first ball I1 and the second ball I2 enter the alternating sorting unit in close proximity, and FIG. 1B is a diagram showing the state in which the first ball I1 and the second ball I2 that have entered the alternating sorting unit enter the ball receiving area in close proximity from the state in FIG. 1A, and FIG. 1C is a diagram showing the state in which the first ball I1 enters the right-hand path of the sorting unit from the rotating left-right sorting device from the state in FIG. 1B, and the second ball I2 rolls on the curved portion of the left-right sorting device and enters the left-hand path of the sorting unit, and FIG. 1D is a diagram showing the state in which the first ball I1 passes through the right-hand path of the sorting unit and enters the first starting port, and the second ball I2 passes through the left-hand path of the sorting unit, from the state in FIG. 1C. [Figure 10] 10 is a timing chart showing the arrival points of each ball and the operation mode of the left / right distribution device 59 in the case of the flow down pattern of Figure 9. [Figure 11] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 12] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 13] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Figure 14] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 15] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 16] 1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 17] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 18] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 19] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 20] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Figure 21] 1A is a diagram showing a schematic example of an A table of the stop pattern table, FIG. 1B is a diagram showing a schematic example of a B table of the stop pattern table, and FIG. 1C is a diagram showing a schematic example of a C table of the stop pattern table. [Figure 22] FIG. 1A is a diagram showing an example of a D table of the stop pattern table, FIG. 1B is a diagram showing an example of an E table of the stop pattern table, and FIG. 1C is a diagram showing an example of an F table of the stop pattern table. [Figure 23] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. [Figure 24] 1A is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 big win / small win. [Diagram 25] FIG. 13 is a diagram showing an example of a big win opening table. [Figure 26] FIG. 13 is a diagram showing an example of a small prize opening table. [Figure 27] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 28]1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Figure 29] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Diagram 30] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Diagram 31] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Diagram 32] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Diagram 33] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Diagram 34] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Diagram 35] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Diagram 36] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Figure 37] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 38] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 39] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Diagram 40] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Diagram 41] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Diagram 42] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Diagram 43] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Diagram 44] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is opened during a small win. [Diagram 45] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 46] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 47] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Figure 48] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Figure 49] 4 is a flowchart showing the normal change processing executed by the MPU in the main control device. [Figure 50] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Figure 51] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 52] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Figure 53] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 54] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 55] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Figure 56] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 57]13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Figure 58] A flowchart showing the display special chart 2 variation pattern command setting process executed by the MPU in the voice lamp control device. [Figure 59] (a) is a diagram showing a state in which the dynamic display of the first special pattern is being executed in "normal game state A", (b) is a diagram showing a state from the state of (a) where a winning jackpot has been won at the second central starting port while the dynamic display of the first special pattern is still being executed, (c) is a diagram showing a state from the state of (b) where the dynamic display of the first special pattern has finished executing, and (d) is a diagram showing a state from the state of (c) where the dynamic display of the second special pattern has started executing. [Figure 60] FIG. 11 is a front view of a pachinko machine according to a second embodiment of the present invention. [Figure 61] FIG. 2 is a rear view of the pachinko machine. [Figure 62] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 63] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 64] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 65] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 66] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 67] 1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 68]This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 69] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 70] This is a diagram showing a schematic example of a reservation number table for Special Drawing 1. [Figure 71] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Figure 72] 1A is a diagram showing a schematic example of an A table of the stop pattern table, FIG. 1B is a diagram showing a schematic example of a B table of the stop pattern table, and FIG. 1C is a diagram showing a schematic example of a C table of the stop pattern table. [Figure 73] FIG. 1A is a diagram showing an example of a D table of the stop pattern table, FIG. 1B is a diagram showing an example of an E table of the stop pattern table, and FIG. 1C is a diagram showing an example of an F table of the stop pattern table. [Figure 74] 1A is a diagram showing an example of a fluctuation pattern table for a miss or small win in special chart 1, and FIG. 1B is a diagram showing an example of a fluctuation pattern table for a big win in special chart 1. [Figure 75] 1A is a diagram showing an example of a fluctuation pattern table for a miss or small win in the special chart 2, and FIG. 1B is a diagram showing an example of a fluctuation pattern table for a big win in the special chart 2. [Figure 76] This is a timing chart that shows a schematic relationship between the timing of ball detection at the through gate, the first starting port, the upper second starting port, and the lower second starting port, the timing of execution of the variable display of the normal pattern, the variable display of the first special pattern, and the variable display of the second special pattern, and the drive timing of the normal electric solenoid and the solenoid for the large prize opening and closing plate during left-handed play in the "normal game state." [Figure 77]This is a timing chart when, during left-handed play in the "normal game state," the number of times the special pattern variable display is executed in a low probability state of the special pattern reaches 900 times due to the variable display of the first special pattern, and the game enters a low probability time shortening state. [Figure 78] This is a timing chart for when, during left-handed play in the "normal game state," while the first special symbol is being displayed in a variable manner, the number of times the special symbol's variable display has been executed in a low probability state for the special symbol reaches 900 times due to the second special symbol's variable display, and the game enters a low probability time shortening state. [Figure 79] This is a timing chart that shows a schematic relationship between the timing of ball detection at the through gate, the first starting port, the upper second starting port, and the lower second starting port, the timing of execution of the variable display of the normal pattern, the variable display of the special pattern 1, and the variable display of the special pattern 2, and the drive timing of the solenoid for the normal electric role and the solenoid for the large prize opening and closing plate during right-hand play in the "probability changing state" and the "normal pattern high probability time shortening state." [Figure 80] This is a timing chart that shows a schematic relationship between the timing of ball detection at the through gate, the first starting port, the upper second starting port, and the lower second starting port, the timing of execution of the variable display of the normal pattern, the variable display of the special pattern 1, and the variable display of the special pattern 2, and the drive timing of the solenoid for the normal electric function and the solenoid for the large prize opening and closing plate during right-hand play in the "latent probability changing state." [Figure 81] FIG. 13 is a diagram showing an example of a big win opening table. [Figure 82] FIG. 13 is a diagram showing an example of a small prize opening table. [Figure 83] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Figure 84] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 85] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Figure 86]2 is a diagram showing a schematic configuration of a first pending information storage area, a first execution information storage area, a second pending information storage area, and a second execution information storage area. FIG. [Figure 87] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Figure 88] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 89] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 90] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 91] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Figure 92] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Figure 93] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 94] This is a flowchart showing the special diagram 1 variation start processing executed by the MPU in the main control unit. [Figure 95] This is a flowchart showing the special chart 2 variation start processing executed by the MPU in the main control unit. [Figure 96] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 97] 13 is a flowchart showing another stop process executed by an MPU in the main control device. [Figure 98] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Figure 99] 13 is a flowchart showing a ceiling reach counting process executed by the MPU in the main control device. [Figure 100] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 101]13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 102] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Figure 103] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Figure 104] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 105] This is a flowchart showing the processing during the opening of a small win executed by the MPU in the main control device. [Fig. 106] 4 is a flowchart showing the normal change processing executed by the MPU in the main control device. [Figure 107] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Figure 108] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 109] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Figure 110] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 111] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 112] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Figure 113] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 114] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Figure 115] 11 is a flowchart showing the hitting instruction display process executed by the MPU in the voice and lamp control device. [Fig. 116] The figure shows the variable presentation performed by the third symbol display device 81 when the ceiling is reached in the "normal game state", and (a) to (d) are diagrams showing the progress of the variable presentation on the third symbol display device 81 when the ceiling is reached by the variable presentation of the second special symbol during the "normal game state" in a conventional pachinko machine, (a) is a diagram showing a state in which only the variable presentation of the first special symbol is being executed when there are two more times to execute the variable presentation of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable presentation of the first special symbol has ended from the state of (a), , (c) is a diagram showing a state in which the number of times the special pattern changing display will be executed until the ceiling is reached has been reduced to one, (b) is a diagram showing a state in which the next changing display of the first special pattern has started, the changing display of the ``Super Reach'' presentation mode is being executed in the central part of the main display area Dm, and the changing display of the second special pattern has also started, and (d) is a diagram showing a state in which, from the state of (c), only the changing display of the second special pattern has ended, the ceiling has been reached, and the state has transitioned to the ``normal pattern low probability time shortened state'', where right hit instructions for the main display and hitting instructions for the presentation are displayed. [Figure 117] 10A to 10D are diagrams showing the transition of the variable display on the third symbol display device 81 when the ceiling is reached by the variable display of the second special symbol during the "normal game state" in the pachinko machine 10 of the second embodiment, where (a) is a diagram showing a state in which only the variable display of the first special symbol is being executed when there are two more times to execute the variable display of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable display of the first special symbol has ended from the state of (a) and the variable display of the special symbol until the ceiling is reached is executed. (c) is a diagram showing a state in which the number of times has been reduced to one, and (b) is a diagram showing a state in which the next display of the first special pattern has started, the display of the "Super Reach" presentation mode is being executed in the main display area Dm, and the display of the second special pattern has also started. (d) is a diagram showing a state in which, from the state of (c), only the display of the second special pattern has ended and the ceiling has been reached, and the state has transitioned to the "normal pattern low probability time shortened state", where only the right hit instruction for the main display is displayed, and the hitting instruction for the presentation is not being executed. [Fig. 118] 117(c) shows the progress of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the second special pattern during the "normal game state" in the pachinko machine 10 of the second embodiment, where (a) shows a state in which a miss is displayed in the variable presentation of the "Super Reach" presentation mode being executed in the variable display of the first special pattern from the state of (d) in FIG. 117, and (b) shows a state in which the variable presentation of the "Super Reach" presentation mode being executed in the variable display of the first special pattern from the state of (a) has ended, (c) is a diagram showing the state in which the third pattern, which is a losing combination, is displayed in the main display area Dm, and (b) is a diagram showing the state in which the main display area Dm is notified that the ceiling has been reached and the state has transitioned to the ``normal low probability time shortened state'', and instructions on how to play for the special effect are being executed, and (d) is a diagram showing the state in which the notification of the transition to the ``normal low probability time shortened state'' and instructions on how to play for the special effect have ended, and the third pattern displayed in the ``normal low probability time shortened state'' has switched from the first special pattern to the second special pattern, from the state in (c). [Figure 119] A block diagram showing the electrical configuration of a voice lamp control device in a third embodiment. [Figure 120] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the third embodiment. [Figure 121] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the third embodiment. [Fig. 122] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the third embodiment. [Figure 123] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the third embodiment. [Figure 124] A flowchart showing the variable performance processing executed by an MPU in a voice lamp control device in the third embodiment. [Fig. 125]13 is a flowchart showing a ceiling reach notification process executed by an MPU in the voice lamp control device in the third embodiment. [Fig. 126] In a conventional pachinko machine, FIG. 126(a) shows a state in which only the variable display of the first special symbol is being executed in a state in which there are two more times to execute the variable display of the special symbol until the ceiling is reached in the "normal game state", and FIG. 126(b) shows a state in which the variable display of the first special symbol has ended and the number of times to execute the variable display of the special symbol until the ceiling is reached has been reduced to one time from the state of FIG. 126(a). Figure 126(c) is a diagram showing a state in which, from the state of Figure 126(b), the next varying display of the first special pattern has begun, an effect notifying the player of reaching the ceiling is being executed in the center of the main display area Dm, and the varying display of the second special pattern has also begun. Figure 126(d) is a diagram showing a state in which, from the state of Figure 126(c), only the varying display of the second special pattern has ended during the execution of the ceiling reaching notification effect, the player has reached the ceiling, the player has transitioned to the "normal pattern low probability time shortened state", and right hit instructions for the main display and hitting instructions for the effect are displayed. [Figure 127]In the pachinko machine 10 of the third embodiment, FIG. 127(a) shows a state in which only the variable display of the first special pattern is being executed in a state in which there are two more times to execute the variable display of the special pattern until the ceiling is reached in the "normal game state", and FIG. 127(b) shows a state in which the variable display of the first special pattern has ended and the number of times to execute the variable display of the special pattern until the ceiling is reached has been reduced to one time from the state of FIG. 127(a). Figure 127(c) is a diagram showing the state in which, from the state of Figure 127(b), the next varying display of the first special pattern has begun, an effect notifying the player of reaching the ceiling is being executed in the center of the main display area Dm, and the varying display of the second special pattern has also begun. Figure 127(d) is a diagram showing the state in which, from the state of Figure 127(c), only the varying display of the second special pattern has ended and the ceiling has been reached during the execution of the ceiling reaching notification effect, and the state has transitioned to the "normal pattern low probability time shortened state", where only the right hit instruction for the main display is displayed, and the hitting instructions for the effect are not being executed. [Figure 128] In the pachinko machine 10 of the third embodiment, a figure showing the progress of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the second special pattern during the "normal game state", FIG. 128(a) is a figure showing a state in which the ceiling reach notification presentation in the variable display of the first special pattern is still being executed from the state of FIG. 127(d), and the ceiling reach counter 81c displayed in the upper left part of the main display area Dm in FIG. 127(a) to FIG. 127(d) has been erased, and FIG. 128(b) is a figure showing a state in which the ceiling reach notification presentation in the variable display of the first special pattern is still being executed from the state of FIG. 128(a), FIG. 128(c) is a diagram showing the state when the display of the changing special pattern has ended, and FIG. 128(b) is a diagram showing the state when the ceiling reaching notification display has ended, it has been notified that the ceiling has been reached and the transition to the "normal pattern low probability time shortened state" has occurred, and instructions on how to play for the display are being executed, and FIG. 128(d) is a diagram showing the state when the notification of the transition to the "normal pattern low probability time shortened state" and instructions on how to play for the display have ended, and the third pattern displayed in the "normal pattern low probability time shortened state" has switched from the first special pattern to the second special pattern. [Figure 129]This is a timing chart for the case where during the "normal game state" in the fourth embodiment, the ceiling is reached due to the changing display of special pattern 1, and the state transitions to the "normal low probability time shortened state", and at the time when the changing display of special pattern 1, which will cause the ceiling to be reached, ends, the changing display of special pattern 2 is being executed in parallel. [Fig. 130] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the fourth embodiment. [Fig. 131] 13 is a flowchart showing a ceiling reach notification extension process executed by an MPU in a voice lamp control device in the fourth embodiment. [Fig. 132] FIG. 132(a) is a diagram showing the progress of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during the execution of the variable presentation of the second special pattern in the "normal game state" in the pachinko machine 10 of the third embodiment. FIG. 132(b) is a diagram showing a state in which the variable presentation of the first special pattern and the variable presentation of the second special pattern are being executed in parallel and the ceiling reach notification presentation is being executed in the main display area Dm in a state in which there is one more execution of the variable presentation of the special pattern until the ceiling is reached during the "normal game state". Figure 132(b) is a diagram showing the state from the state of Figure 132(a) where only the display of the first special pattern has ended, the ceiling has been reached, and the state has transitioned to the "normal pattern low probability time shortened state". Figure 132(c) is a diagram showing the state from the state of Figure 132(b) where the ceiling reach notification display has ended and instructions on how to play for the display have been executed. Figure 132(d) is a diagram showing the state from the state of Figure 132(c) where instructions on how to play for the display have ended and the display of the second special pattern, which is being executed, is being executed in the center of the main display area Dm. [Fig. 133]In the pachinko machine 10 of the fourth embodiment, a figure showing the progress of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during the execution of the variable presentation of the second special pattern in the "normal game state", Figure 133 (a) is a figure showing a state in which the variable display of the first special pattern and the variable display of the second special pattern are being executed in parallel in a state in which there is one more execution of the variable display of the special pattern until the ceiling is reached, and the ceiling reach notification presentation is being executed in the main display area Dm, Figure 133 (b) is a figure showing a state in which only the variable display of the first special pattern has ended and reached the ceiling from the state of Figure 133 (a), and the state has transitioned to the "normal pattern low probability time shortened state", Figures 133 (c) and 133 (d) are figures showing a state in which the variable display of the second special pattern is continuing to be executed from the state of Figure 133 (b), and the ceiling reach notification presentation is continuing to be executed. [Fig. 134] FIG. 134(a) is a diagram showing the progress of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during execution of the variable presentation of the second special pattern in the "normal game state" in the pachinko machine 10 of the fourth embodiment. FIG. 134(a) is a diagram showing the state from the state of FIG. 133(d) where the variable display of the second special pattern has ended. FIG. 134(b) is a diagram showing the state from the state of FIG. 134(a) where the ceiling reach notification presentation has ended and instructions on how to play for the presentation have been executed. FIG. 134(c) is a diagram showing the state from the state of FIG. 134(b) where instructions on how to play for the presentation have ended and execution of the variable display of the second special pattern has begun. [Fig. 135] This is a timing chart for when the ceiling is reached due to the changing display of special pattern 2 during the "normal game state" in the fifth embodiment, and the state transitions to the "normal pattern low probability time shortening state." [Fig. 136] A flowchart showing the variable performance processing executed by an MPU in a voice lamp control device in the fifth embodiment. [Fig. 137] 13 is a flowchart showing a ceiling reach standby process executed by an MPU in a voice lamp control device in the fifth embodiment. [Fig. 138]A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the fifth embodiment. [Figure 139] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the fifth embodiment. [Fig. 140] FIG. 140(a) shows the progress of the variable presentation in the third symbol display device 81 based on the execution of the dynamic display of the first special symbol or the second special symbol when the ceiling is reached in the "normal game state" of the fifth embodiment. FIG. 140(a) shows the state in which the variable display of the first special symbol and the second special symbol is being executed in parallel when there are two more executions of the variable display of the special symbol until the ceiling is reached during the "normal game state". FIG. 140(b) shows the state in which the variable display of the first special symbol is executed in parallel from the state of FIG. 140(a). FIG. 140(c) is a diagram showing a state in which only the dynamic display has ended and the number of times the special pattern variable display will be executed until the ceiling is reached has been reduced to one, from the state of FIG. 140(b) where the next variable display of the first special pattern has started and the ceiling reaching waiting effect is being executed, and FIG. 140(d) is a diagram showing a state in which, from the state of FIG. 140(c), only the variable display of the second special pattern has ended, the ceiling has been reached, the state has transitioned to the "normal pattern low probability time shortened state" and a right hit instruction for the main display is displayed. [Fig. 141] FIG. 141(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81, which is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" in the fifth embodiment. FIG. 141(a) is a diagram showing a state in which, from the state of FIG. 140(d), the waiting presentation for reaching the ceiling has ended, a notification has been given that the ceiling has been reached and that the state has transitioned to the "normal pattern low probability time shortening state", and instructions on how to play for the presentation are being executed. FIG. 141(b) is a diagram showing a state in which, from the state of FIG. 141(a), the notification of the transition to the "normal pattern low probability time shortening state" and instructions on how to play for the presentation have ended, and the third pattern displayed in the center of the main display area Dm during the "normal pattern low probability time shortening state" has switched from the first special pattern to the second special pattern. FIG. 141(c) is a diagram showing a state in which, from the state of FIG. 141(b), the variable display of the second special pattern has begun to be executed. [Fig. 142]This is a timing chart for the case where during the "normal game state" of the sixth embodiment, the ceiling is reached by the changing display of special pattern 1 and the state transitions to the "normal low probability time shortened state", but a jackpot is reached by the changing display of special pattern 2 while the changing display of special pattern 1 is being executed. [Fig. 143] A flowchart showing the variable performance processing executed by an MPU in a voice lamp control device in the sixth embodiment. [Fig. 144] 13 is a flowchart showing the ceiling reach effect switching process executed by an MPU in a voice lamp control device in the sixth embodiment. [Fig. 145] FIG. 145(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81, which is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" of the sixth embodiment. FIG. 145(a) is a diagram showing a state in which the variable presentation of the first special pattern and the variable presentation of the second special pattern are both stopped when there is one more execution of the variable presentation of the special pattern until the ceiling is reached. FIG. 145(b) is a diagram showing a state in which the variable presentation of the first special pattern has started from the state of FIG. 145(a) and the ceiling reach notification presentation is being executed. FIG. 145(c) is a diagram showing a state in which the variable presentation of the second special pattern that will result in a jackpot being won has started from the state of FIG. 145(b) and the ceiling reach notification presentation has been interrupted. FIG. 145(d) is a diagram showing a state in which the variable presentation of the second special pattern that will result in a jackpot being won has stopped from the state of FIG. 145(c). [Fig. 146]FIG. 146(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81, which is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" in the sixth embodiment. FIG. 146(a) is a diagram showing a state in which the number of times the variable display of the special pattern has been executed is 99 times in the "normal high probability time-shortened state" entered from the state of FIG. 145(d) due to a jackpot being hit with the variable display of the second special pattern. FIG. 146(b) is a diagram showing a state in which the variable display of the second special pattern has stopped and the time-shortening end condition has been met, entering the "normal game state" from the state of FIG. 146(a). FIG. 146(c) is a diagram showing a state in which the third pattern displayed in the center of the main display area Dm has switched from the second special pattern to the first special pattern, from the state of FIG. 146(b). [Fig. 147] A front view of the game board 13 of the pachinko machine 10 of the seventh embodiment. [Fig. 148] 13A is a diagram showing a schematic example of a normal winning random number table of the seventh embodiment, FIG. 13B is a diagram showing a schematic example of a normal winning time table of the seventh embodiment, and FIG. 13C is a diagram showing a schematic example of a normal electric role release table of the seventh embodiment. [Figure 149] FIG. 13 is a front view of a pachinko machine according to an eighth embodiment of the present invention. [Fig. 150] FIG. 2 is a rear view of the pachinko machine. [Fig. 151] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 152] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 153] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 154] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 155] FIG. 13 is a diagram showing an example of a jackpot random number table. [Fig. 156]1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 157] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 158] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 159] This is a diagram showing a schematic example of a reservation number table for Special Drawing 1. [Fig. 160] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Fig. 161] 1A is a diagram showing an example of an A table of the stop pattern table, FIG. 1B is a diagram showing an example of a B table of the stop pattern table, FIG. 1C is a diagram showing an example of a C table of the stop pattern table, and FIG. 1D is a diagram showing an example of a D table of the stop pattern table. [Fig. 162] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. [Fig. 163] 1A is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Fig. 164] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 165] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 166] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Fig. 167] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 168] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 169] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 170] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 171] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 172] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 173] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 174] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 175] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 176] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 177] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 178] 13 is a flowchart showing ST counting processing executed by the MPU in the main control device. [Fig. 179] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 180] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Fig. 181] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 182]13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 183] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 184] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 185] 4 is a flowchart showing the normal change processing executed by the MPU in the main control device. [Fig. 186] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 187] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 188] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 189] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 190] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 191] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 192] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 193] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 194] 11 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device. [Fig. 195] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Fig. 196]FIG. 196(a) shows the change presentation in the third pattern display device that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when transitioning from the "normal pattern high probability time shortening state" to the "normal game state", where FIG. 196(a) is a diagram showing the state when the jackpot game ends and transitions to the "normal pattern high probability time shortening state", FIG. 196(b) is a diagram showing the state from the state of FIG. 196(a) where the change display of the special pattern in the "normal pattern high probability time shortening state" has been executed "50 times" and the final change display in the "normal pattern high probability time shortening state" has stopped, FIG. 196(c) is a diagram showing the state immediately after the "normal pattern high probability time shortening state" ends and transitions to the "normal game state" from the state of FIG. 196(b), and FIG. 196(d) is a diagram showing the state from the state of FIG. 196(c) where the change display of the second special pattern that was being executed in FIG. 196(c) has stopped. [Figure 197] 13A is a diagram showing a schematic example of a special chart 1 jackpot type table in the ninth embodiment, and FIG. 13B is a diagram showing a schematic example of a special chart 2 jackpot type table in the ninth embodiment. [Figure 198] This is a list explaining the trigger for transitioning to each game state in the ninth embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 199] A diagram showing the firing mode in each game state in the 9th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 200] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 9th embodiment. [Figure 201] A diagram showing a schematic example of a reservation number table for special drawing 2 in the 9th embodiment. [Fig. 202] FIG. 13A is a diagram showing an example of an E table of a stop pattern table in the ninth embodiment, and FIG. 13B is a diagram showing an example of an F table of a stop pattern table in the ninth embodiment. [Fig. 203]13(a) is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1 in the ninth embodiment, and FIG. 13(b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot in the special chart 1 in the ninth embodiment. [Fig. 204] 13(a) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss in the ninth embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 jackpot in the ninth embodiment. [Fig. 205] FIG. 13 is a diagram illustrating an example of a time-saving end condition table in the ninth embodiment. [Fig. 206] A block diagram showing mainly the electrical configuration of a voice lamp control device in the 9th embodiment. [Fig. 207] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the ninth embodiment. [Fig. 208] 13 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the ninth embodiment. [Fig. 209] 13 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the ninth embodiment. [Fig. 210] This is a list explaining the trigger for transitioning to each game state in the 10th embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 211] A diagram showing the firing patterns in each game state in the 10th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 212] A diagram showing a schematic example of a reservation number table for special drawing 1 in the tenth embodiment. [Fig. 213] A diagram showing a schematic diagram of an example of a reservation number table for special drawing 2 in the tenth embodiment. [Fig. 214]FIG. 23( a ) is a diagram showing an example of a G table of the stop pattern table in the tenth embodiment, and FIG. 23( b ) is a diagram showing an example of an H table of the stop pattern table in the tenth embodiment. [Fig. 215] 10(a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the tenth embodiment, and FIG. 10(b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the tenth embodiment. [Fig. 216] 10(a) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss in the tenth embodiment, and FIG. 10(b) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 jackpot in the tenth embodiment. [Fig. 217] 23 is a flowchart showing the relief counter display processing executed by an MPU in a voice lamp control device in the tenth embodiment. [Fig. 218] A front view of the game board of a pachinko machine in the 11th embodiment. [Fig. 219] This is a block diagram showing the electrical configuration of a pachinko machine in the 11th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 220] A diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 11th embodiment. [Fig. 221] 11(a) is a diagram showing a special chart 1 jackpot random number table of the 11th embodiment, and FIG. 11(b) is a diagram showing a special chart 2 jackpot random number table of the 11th embodiment. [Fig. 222] 11(a) is a diagram showing a schematic example of a special chart 1 jackpot type table of the 11th embodiment, and FIG. 11(b) is a diagram showing a schematic example of a special chart 2 jackpot type table of the 11th embodiment. [Fig. 223] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 11th embodiment. [Fig. 224]This is a list explaining the trigger for transitioning to each game state in the 11th embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 225] A diagram showing the firing mode in each game state in the 11th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 226] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 11th embodiment. [Fig. 227] A diagram showing a schematic example of a reservation number table for special drawing 2 in the 11th embodiment. [Fig. 228] 11(a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 miss / small win A in the 11th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 big win / small win B in the 11th embodiment. [Fig. 229] FIG. 23 is a diagram showing a schematic example of a big win opening table in the eleventh embodiment. [Fig. 230] FIG. 23 is a diagram showing a schematic diagram of an example of a small win opening table in the eleventh embodiment. [Fig. 231] FIG. 23 is a diagram illustrating an example of a time-saving termination condition table in the eleventh embodiment. [Fig. 232] A block diagram showing mainly the electrical configuration of a voice lamp control device in the 11th embodiment. [Fig. 233] A diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area in the eleventh embodiment. [Fig. 234] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the eleventh embodiment. [Fig. 235] A flowchart showing the start winning processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 236]A flowchart showing special chart change processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 237] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 238] 13 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 239] 13 is a flowchart showing a time-saving counting process executed by the MPU in the main control device in the 11th embodiment. [Fig. 240] 23 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the eleventh embodiment. [Fig. 241] 23 is a flowchart showing a winning process executed by the MPU in the main control device in the eleventh embodiment. [Fig. 242] 16 is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the 11th embodiment. [Fig. 243] 23 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device in the 11th embodiment. [Fig. 244] A flowchart showing the processing during opening of the large prize opening upon a small win, which is executed by the MPU in the main control device in the 11th embodiment. [Fig. 245] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 246] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 247] 13 is a flowchart showing the start-up processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Fig. 248] 13 is a flowchart showing the command determination processing executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 249] 23 is a flowchart showing the relief counter display processing executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 250] 13 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Fig. 251] FIG. 23 is a front view of a pachinko machine according to a twelfth embodiment of the present invention. [Fig. 252] FIG. 2 is a rear view of the pachinko machine. [Fig. 253] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 254] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 255] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 256] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 257] FIG. 13 is a diagram showing an example of a jackpot random number table. [Fig. 258] This is a diagram showing a schematic example of a special chart 1 jackpot type table. [Fig. 259] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 260] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 261] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 262] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Fig. 263]1A is a diagram showing an example of an A table of the stop pattern table, FIG. 1B is a diagram showing an example of a B table of the stop pattern table, FIG. 1C is a diagram showing an example of a C table of the stop pattern table, and FIG. 1D is a diagram showing an example of a D table of the stop pattern table. [Fig. 264] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. [Fig. 265] 1A is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Fig. 266] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 267] FIG. 13 is a diagram showing a schematic example of a probability change area opening table. [Fig. 268] This is a diagram showing a schematic example of a special chart 1 special variable area validity table. [Fig. 269] This is a diagram showing a schematic example of a special chart 2 special variable area effective table. [Fig. 270] This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 271] This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability B" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 272] This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability C" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 273] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 274] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Fig. 275] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 276] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 277] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 278] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 279] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 280] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 281] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 282] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 283] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 284]13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 285] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 286] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 287] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Fig. 288] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 289] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 290] 13 is a flowchart showing the variable probability area control processing executed by the MPU in the main control device. [Fig. 291] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 292] This is a flowchart showing the process of determining whether or not a player has passed through a special probability area, which is executed by the MPU in the main control unit. [Fig. 293] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 294] 4 is a flowchart showing the normal change processing executed by the MPU in the main control device. [Fig. 295] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 296] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 297] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 298] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 299]11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 300] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 301] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 302] This is a flowchart showing the command reception processing during a jackpot executed by the MPU in the voice lamp control device. [Fig. 303] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 304] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Fig. 305] This is a flowchart showing the performance processing during a jackpot executed by an MPU in a voice lamp control device. [Fig. 306] 13 is a flowchart showing a voting performance process executed by an MPU in a voice lamp control device. [Fig. 307] This is a flowchart showing the performance processing during the opening of the special probability area executed by the MPU in the voice lamp control device. [Fig. 308] 13 is a flowchart showing the competition presentation processing executed by an MPU in the voice and lamp control device. [Fig. 309] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the first special pattern has been won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) where the jackpot opening has ended and the first round has begun. [Fig. 310]This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 309(b), and the first round is still being executed, and (b) is a diagram showing the state after the first round has ended and progressed to the second round, from the state of (a). [Fig. 311] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 310(b), and the second round is still being played, and (b) is a diagram showing the state after the second round has ended and progressed to the third round from the state of (a). [Fig. 312] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 311(b) where the third round has ended and progressed to the fourth round, (b) is a diagram showing the state from the state of (a) where the fourth round is continuing, the player has played with the right hand to win the variable winning device 65 and the ball has passed through the special probability area 65d, (c) is a diagram showing the state from the state of (b) where the fourth round is continuing, the special probability area 65d has been closed, and the variable winning device 65 is still open, and (d) is a diagram showing the state from the state of (c) where the fourth round has ended and progressed to the fifth round. [Fig. 313] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing a state in which the ball has progressed from the state of FIG. 312(d) to the sixth round without passing through the special probability area 65d in the fifth round, (b) is a diagram showing a state in which the ball has progressed from the state of (a) to the seventh round without passing through the special probability area 65d in the sixth round, (c) is a diagram showing a state in which the ball has progressed from the state of (b) to the eighth round without passing through the special probability area 65d in the seventh round, and (d) is a diagram showing a state in which the ball has progressed from the state of (c) to the ninth round without passing through the special probability area 65d in the eighth round. [Fig. 314]The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 9th round is being played following the state shown in Figure 313(d), in which the player has played from the right and caused the ball to win the variable winning device 65 and pass through the special probability area 65d, and (b) is a diagram showing the state in which a certain period of time (about a few seconds) has passed since the state shown in (a), in which the 9th round is being played following the state shown in (a). [Fig. 315] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 314(b) where the 9th round has ended and the game has progressed to the 10th round, and (b) is a diagram showing the state from the state of (a) where the 10th round is still being played. [Fig. 316] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 315(b) and the 10th round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the 10th round is still being executed. [Fig. 317] The figures show the progression of the presentation on the third pattern display device during jackpot play, with (a) showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 316(b), and (b) showing the state after a certain period of time (approximately a few seconds) has passed since the state shown in (a), with the jackpot ending still being executed and the successful result of the "competition presentation" being displayed. [Fig. 318] The figures show the progression of the presentation on the third pattern display device during jackpot play, with (a) showing a state after a certain period (about a few seconds) has passed since the state of Figure 317(a), with the jackpot ending still being executed and the result of the "competition presentation" being displayed as being unsuccessful, and (b) showing a state after a certain period (about a few seconds) has passed since the state of Figure 317(b), with the jackpot ending still being executed. [Fig. 319]This shows the progression of the presentation on the third pattern display device during a jackpot game, and illustrates the state after a certain period of time (about a few seconds) has passed since the state in Figure 318(a), and the jackpot ending is still being executed. [Fig. 320] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the second special pattern has been won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) where the jackpot opening has ended and the first round has begun. [Fig. 321] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 320(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the first round is still being executed. [Fig. 322] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 321(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the first round is still being executed. [Figure 323] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 322(b) where the first round has ended and the game has progressed to the second round, (b) is a diagram showing the state from the state of (a) where the second round is still being played and although the special probability area 65d has been closed, the variable winning device 65 is still open, (c) is a diagram showing the state from the state of (b) where the second round has ended and the game has progressed to the third round, and (d) is a diagram showing the state from the state of (c) where the game has progressed to the fourth round without the ball passing through the special probability area 65d in the third round. [Fig. 324]The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the fourth round continues from the state of Figure 323(d), in which the player has played with a right-hand hit to win the variable winning device 65 and the ball has passed into the special probability area 65d, (b) is a diagram showing the state in which the fourth round has ended and the ball has progressed from the state of (a) to the fifth round, (c) is a diagram showing the state in which the fifth round continues from the state of (b), in which the player has played with a right-hand hit to win the variable winning device 65 and the ball has passed into the special probability area 65d, and (d) is a diagram showing the state in which the fifth round has ended and the ball has progressed from the state of (c) to the sixth round. [Fig. 325] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the sixth round is being played following the state shown in Figure 324(d), in which the player has played from the right and caused the ball to win the variable winning device 65 and pass through the special probability area 65d, and (b) is a diagram showing the state in which a certain period of time (about a few seconds) has passed since the state shown in (a), in which the sixth round is being played following the state shown in (a). [Fig. 326] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 325(b) after the sixth round has ended and the game has progressed to the seventh round, and (b) is a diagram showing the state from the state of (a) after the seventh round has ended and the game has progressed to the eighth round. [Fig. 327] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 8th round is continuing from the state shown in Figure 326(b), and (b) is a diagram showing the state in which the 8th round has ended and the 9th round has begun, from the state shown in (a). [Fig. 328] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 327(b), and the 9th round is still being executed, and (b) is a diagram showing the state after the 9th round has ended and progressed to the 10th round from the state of (a). [Fig. 329] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 328(b), the 10th round has continued, and the winning result of the "competition presentation" is displayed, and (b) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 328(b), the 10th round has continued, and the losing result of the "competition presentation" is displayed. [Fig. 330] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 329(a), and (b) is a diagram showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 329(b). [Fig. 331] A front view of the game board of a pachinko machine in the thirteenth embodiment. [Fig. 332] This is an enlarged front view showing a schematic front view of the variable winning device in the 13th embodiment. [Figure 333] 13(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the first special probability area opening / closing plate 65e1 is in an open state (submerged state) and the five special probability area opening / closing plates, the second special probability area opening / closing plate 65e2 to the sixth special probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 13th embodiment; and (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the second special probability area opening / closing plate 65e2 is in an open state (submerged state) and the five special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 and the third special probability area opening / closing plate 65e3 to the sixth special probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 13th embodiment. [Fig. 334]13(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the third variable probability area opening / closing plate 65e3 is in an open state (submerged state) and the first variable probability area opening / closing plate 65e1, the second variable probability area opening / closing plate 65e2, and the fourth variable probability area opening / closing plate 65e4 to the sixth variable probability area opening / closing plate 65e6 are all in a closed state (protruding state) in the 13th embodiment; 13. (b) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when the fourth special probability area opening / closing plate 65e4 is in the open state (submerged state) and the five special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 to the third special probability area opening / closing plate 65e3, the fifth special probability area opening / closing plate 65e5 and the sixth special probability area opening / closing plate 65e6, are all in the closed state (protruding state) in the 13th embodiment. [Figure 335] 13(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the fifth probability variable area opening / closing plate 65e5 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fourth probability variable area opening / closing plate 65e4 and the sixth probability variable area opening / closing plate 65e6, are all in a closed state (protruding state); and (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the sixth probability variable area opening / closing plate 65e6 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fifth probability variable area opening / closing plate 65e5, are all in a closed state (protruding state) in the 13th embodiment. [Fig. 336] 13(a) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when all six special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 to the sixth special probability area opening / closing plate 65e6, are in a closed state (protruding state) in the 13th embodiment. [Figure 337] This is a block diagram showing the electrical configuration of a pachinko machine in the 13th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 338]FIG. 23 is a diagram showing a schematic example of a probability change area opening table in the 13th embodiment. [Figure 339] FIG. 23 is a diagram showing a schematic example of a special chart 1 special variable area effective table in the 13th embodiment. [Fig. 340] FIG. 23 is a diagram showing a schematic diagram of an example of a special chart 2 special variable area effective table in the 13th embodiment. [Fig. 341] This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won in the thirteenth embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 342] This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "special probability B" is won in the thirteenth embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 343] This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability C" is won in the thirteenth embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 344] 23 is a flowchart showing the variable probability area control processing executed by the MPU in the main control device in the 13th embodiment. [Figure 345] A flowchart showing the processing during the opening of the large prize opening executed by the MPU in the main control device in the 13th embodiment. [Fig. 346] FIG. 23 is a front view of a pachinko machine according to a fourteenth embodiment of the present invention. [Figure 347] FIG. 2 is a rear view of the pachinko machine. [Fig. 348] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 349] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 350] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 351] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 352] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Fig. 353] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 354] 1A is a diagram showing a schematic example of a special chart 1 small prize type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 355] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 356] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 357] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Figure 358] FIG. 1A is a diagram showing an example of Table A of the stop pattern table, and FIG. 1B is a diagram showing an example of Table B of the stop pattern table. [Figure 359] FIG. 1A is a diagram showing an example of a C table of the stop pattern table, and FIG. 1B is a diagram showing an example of a D table of the stop pattern table. [Figure 360] FIG. 1A is a diagram showing an example of an E table of the stop pattern table, and FIG. 1B is a diagram showing an example of an F table of the stop pattern table. [Fig. 361] 1A is a diagram showing a schematic example of a fluctuation pattern table for a special chart 1 miss, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a special chart 1 small win. [Fig. 362] 1A is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 363] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 364] FIG. 13 is a diagram showing an example of a small prize opening table. [Figure 365] This shows the drive pattern of the large prize opening solenoid and the specific area solenoid when the small prize type "Time-saving B (small prize A)" or "Time-saving C (small prize A)" is won in the dynamic display of the first special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Fig. 366] This shows the drive patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time-saving B (small prize A)" or "Time-saving C (small prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when the ball is not allowed to pass through the specific area. [Figure 367]This shows the drive pattern of the large prize opening solenoid and the specific area solenoid when the small prize type ``Time-saving D (small prize B)'' is won in the dynamic display of the second special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Figure 368] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Figure 369] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Fig. 370] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 371] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 372] This table summarizes the difference in the average number of balls acquired for the two game states when a small jackpot type "Time-saving B (small jackpot A)" or "Time-saving C (small jackpot A)" is won in "normal game state A," and when a jackpot is generated by playing with the right hand at the time of the small jackpot winning, and when a jackpot is generated by playing with the right hand at the time of the small jackpot winning, the player does not play with the right hand at the time of the small jackpot winning, but returns to "normal game state A" to execute the dynamic display of the special pattern again, and when the rescue condition is met the number of times, the player transitions to the "normal pattern low probability time-saving state." [Fig. 373] FIG. 10 is a diagram illustrating an example of a break-even number table. [Fig. 374] 2 is a block diagram mainly showing the electrical configuration of a display control device. FIG. [Figure 375] FIG. 13 is an explanatory diagram illustrating an image displayed when the power is turned on. [Figure 376] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 377] 13 is an explanatory diagram illustrating a rear surface C. FIG. [Figure 378] A diagram showing a schematic example of a variable display data table. [Figure 379] FIG. 10 is a diagram illustrating an example of an additional data table. [Figure 380] FIG. 10 is a diagram illustrating an example of a transfer data table. [Figure 381] FIG. 10 is a diagram illustrating an example of a drawing list. [Figure 382] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Figure 383] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 384] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 385] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 386] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Figure 387] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Figure 388] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 389] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 390] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 391] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Figure 392] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 393] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 394] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 395] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Figure 396] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is opened during a small win. [Figure 397] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 398] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 399] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Figure 400] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 401] 4 is a flowchart showing the normal change processing executed by the MPU in the main control device. [Fig. 402] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 403] 11 is a flowchart showing a base value process executed by an MPU in the main control device. [Fig. 404] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 405] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 406] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 407] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 408] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 409]This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 410] 11 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device. [Fig. 411] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 412] A flowchart showing the display special diagram 1 variation pattern command setting process executed by the MPU in the voice lamp control device. [Fig. 413] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device. [Fig. 414] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Fig. 415] This is a flowchart showing the right-hit notification display processing when a small win is won, which is executed by the MPU in the voice lamp control device. [Fig. 416] 4 is a flowchart showing main processing executed by an MPU in the display control device. [Fig. 417] 1A is a flowchart showing command interrupt processing executed by an MPU in a display control device, and FIG. 1B is a flowchart showing V interrupt processing executed by an MPU in a display control device. [Fig. 418] 11 is a flowchart showing a command determination process executed by an MPU in the display control device. [Fig. 419] 13A is a flowchart showing the pending ball number command processing executed by the MPU in the display control device, and FIG. 13B is a flowchart showing the demo command processing executed by the MPU in the display control device. [Fig. 420] 13 is a flowchart showing the variable performance command processing executed by an MPU in a display control device. [Fig. 421]13A is a flowchart showing a determination command process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a variation pattern command process executed by an MPU in a display control device. [Fig. 422] 11 is a flowchart showing a stop type command process executed by an MPU in the display control device. [Fig. 423] 11 is a flowchart showing hit-related command processing executed by an MPU in the display control device. [Fig. 424] 11 is a flowchart showing a character-based command process executed by an MPU in the display control device. [Fig. 425] 13A is a flowchart showing rear-image related command processing executed by an MPU in a display control device, and FIG. 13B is a flowchart showing error command processing executed by an MPU in a display control device. [Fig. 426] 11 is a flowchart showing a display setting process executed by an MPU in the display control device. [Fig. 427] 11 is a flowchart showing a display setting process executed by an MPU in the display control device. [Fig. 428] 13A is a flowchart showing a reserved image setting process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a warning image setting process executed by an MPU in a display control device. [Fig. 429] 11 is a flowchart showing a pointer update process executed by an MPU in the display control device. [Fig. 430] 13A is a flowchart showing a transfer setting process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a resident image transfer setting process executed by an MPU in a display control device. [Fig. 431] 11 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device. [Fig. 432]11 is a flowchart showing detailed image transfer processing executed by an MPU in the display control device. [Fig. 433] 1 is a flowchart showing a drawing process executed by an MPU in a display control device. [Fig. 434] 13 shows the progression of the presentation on the third pattern display device when a small win on special chart 1 is won in "normal game state A", where (a) is a diagram showing the state in which the rescue counter in "normal game state A" is at "58" (i.e., the big win priority notification period) when the small win on special chart 1 is won, the variable presentation ends and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter in "normal game state A" is at "637" (i.e., the rescue priority notification period) when the small win on special chart 1 is won, the variable presentation ends and the third pattern stops, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Fig. 435] A block diagram showing the electrical configuration of a voice lamp control device 113 in the 15th embodiment. [Fig. 436] FIG. 23 is a diagram illustrating an example of a break-even number table in the fifteenth embodiment. [Fig. 437] 23 is a flowchart showing the start-up processing executed by an MPU in a voice lamp control device in the fifteenth embodiment. [Fig. 438] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 15th embodiment. [Fig. 439] 23 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device in the fifteenth embodiment. [Fig. 440] This is a flowchart showing the right-hit notification performance processing when a small win is won, which is executed by the MPU in the voice lamp control device in the fifteenth embodiment. [Fig. 441]23 is a flowchart showing a hit-related command process executed by an MPU in the display control device in the fifteenth embodiment. [Fig. 442] 15 shows the progress of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 15th embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the variable presentation ends and the third pattern stops, and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Figure 443] This shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 15th embodiment, where (a) is a diagram showing a state in which the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period) when the special chart 1 small win is won, the variable presentation ends, and the third pattern stops, and (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a). [Figure 444]The transition of the presentation on the third symbol display device 81 when the special symbol 1 small win is won in the "normal game state A" of the 16th embodiment is shown. (a) is a diagram showing a state in which the special symbol 1 small win is won during the period (i.e., the ambiguous notification period) in which the value of the rescue counter 203r in the "normal game state A" is "524 to 563 spins" and the opening of the small win game is being executed, and (b) is a diagram showing a state in which the opening of the small win game is being executed continuously from the state of (a), and (a) (c) is a diagram showing a state in which the opening of the small win game continues to be executed from the state of (b) and the contents of the right-hit notification display have changed after a certain period of time has passed since the state of (b), and (d) is a diagram showing a state in which the opening of the small win game continues to be executed from the state of (c) and the contents of the right-hit notification display have changed after a certain period of time has passed since the state of (c). [Figure 445] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 17th embodiment. [Fig. 446] 17 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 17th embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "58" (i.e., the big win priority notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), and (c) is a diagram showing a state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to a big win state, and the state returns to the "normal game state A", and the variable display of the first special pattern is being executed. [Figure 447] FIG. 23 is a block diagram showing the electrical configuration of a display control device in an 18th embodiment. [Figure 448]A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 449] 18(a) is a flowchart showing rear image command processing executed by an MPU in a display control device in the 18th embodiment, and (b) is a flowchart showing error command processing executed by an MPU in a display control device in the 18th embodiment. [Fig. 450] 18 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 18th embodiment, where (a) is a diagram showing a state in which the variable display of the first special pattern is being executed when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), (b) is a diagram showing a state in which, from the state of (a), the variable display of the special pattern that was being executed has won the special chart 1 small win, the variable presentation has ended, and the third pattern has stopped, and (c) is a diagram showing a state in which, from the state of (b), the opening of the small win game is being executed. [Fig. 451] 19 shows the transition of the presentation on the third pattern display device 81 when the special chart 1 small win is won in the "normal game state A" of the 19th embodiment, (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends, and the third pattern stops; (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a); (c) is a diagram showing a state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to the big win state, and the game returns to the "normal game state A", and the rescue counter 203r in the "normal game state A" is "550" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops; and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Fig. 452]This shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 19th embodiment, where (a) shows the state in which, from the state of Figure 451 (d), the ball does not pass through the specific area 65d, the small win state ends without transitioning to a big win state, and the state returns to "normal game state A", and when the rescue counter 203r in "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops, and (b) shows the state in which the opening of the small win game is being executed from the state of (a). [Fig. 453] A block diagram showing the electrical configuration of the main control device in the 20th embodiment. [Fig. 454] FIG. 23 is a diagram illustrating an example of a table of the number of times a relief condition is satisfied in the twentieth embodiment. [Fig. 455] A block diagram showing the electrical configuration of a voice lamp control device in the 20th embodiment. [Fig. 456] This is a table summarizing the difference in the average number of balls acquired by the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 20th embodiment, in which the average number of balls acquired is generated by playing with the right hand when the small jackpot is won and a jackpot is generated, and when the right hand is not played when the small jackpot is won, the game returns to "normal game state A" where the dynamic display of the special symbol is executed again, the number of times the rescue condition is met is reached, and the game transitions to the "normal symbol low probability time shortening state." [Fig. 457] This is a table summarizing the difference in the average number of balls acquired by the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 20th embodiment, in which the average number of balls acquired is generated by playing with the right hand when the small jackpot is won and a jackpot is generated, and when the right hand is not played when the small jackpot is won, the game returns to "normal game state A" where the dynamic display of the special symbol is executed again, the number of times the rescue condition is met is reached, and the game transitions to the "normal symbol low probability time shortening state." [Fig. 458] FIG. 23 is a diagram illustrating an example of a break-even number table in the twentieth embodiment. [Fig. 459] 15 is a flowchart showing the start-up process executed by the MPU in the main control device in the twentieth embodiment. [Fig. 460] 13 is a flowchart showing a rescue condition fulfillment count lottery process executed by an MPU in a main control device in the twentieth embodiment. [Fig. 461] 13 is a flowchart showing a winning process executed by the MPU in the main control device in the twentieth embodiment. [Fig. 462] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the twentieth embodiment. [Fig. 463] 13 is a flowchart showing base value processing executed by an MPU in the main control device in the twentieth embodiment. [Fig. 464] 13 is a flowchart showing the start-up processing executed by an MPU in a voice lamp control device in the twentieth embodiment. [Fig. 465] 13 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device in the twentieth embodiment. [Fig. 466] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the twentieth embodiment. [Fig. 467] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device in the twentieth embodiment. [Fig. 468] This is a flowchart showing the right-hit notification performance processing when a small win is won, which is executed by the MPU in the voice lamp control device in the twentieth embodiment. [Fig. 469]13 shows the transition of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 21st embodiment, where (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "550" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the ball has passed through a specific area 65d due to the player's right-hand hit play from the state of (b), and (d) is a diagram showing the transition to a big win state from the state of (c). [Fig. 470] 22 shows the progress of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 22nd embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the variable presentation ends and the third pattern stops, and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Fig. 471] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 23rd embodiment. [Fig. 472] 23 is a flowchart showing a sub-rescue counter display process executed by an MPU in a voice lamp control device in the twenty-third embodiment. [Fig. 473]23 shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal gaming state A" of the 23rd embodiment, where (a) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped when the rescue counter 203r in the "normal gaming state A" is at "541" (i.e., the jackpot priority notification period), (b) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (a), (c) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped from the state of (b), and (d) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (c). [Fig. 474] This shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 23rd embodiment, where (a) is a figure showing the state from the state of Figure 473(d) where the variable display of the first special pattern has ended and the third pattern has stopped, and (b) is a figure showing the state where the variable display of the first special pattern has started to be executed when the rescue counter 203r is "791" (i.e., the rescue priority notification period). [Fig. 475] A front view of the game board in the 24th embodiment. [Fig. 476] FIG. 25 is a front view of a pachinko machine according to a 25th embodiment of the present invention. [Fig. 477] FIG. 2 is a rear view of the pachinko machine. [Fig. 478] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 479] (a) is a schematic cross-sectional view of the first non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which the ball flows down when the first non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which the ball flows down when the first non-electric prop unit is in an open state. [Fig. 480](a) is a schematic cross-sectional view of the second non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which the balls flow down when the second non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which the balls flow down when the second non-electric prop unit is in an open state. [Figure 481] 2 is a schematic cross-sectional view of an ordinary electric utility unit as viewed from the front. FIG. [Figure 482] 482(a) is a diagram showing the state in which the first ball A1 enters the normal electric unit 72 in an open state, (b) is a diagram showing the state in which the first ball A1 that has entered the normal electric unit has entered the normal electric path from the state in FIG. 482(a), (c) is a diagram showing the state in which the first ball A1 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device from the state in FIG. 482(b), and the second ball A2 has entered the normal electric unit, and (d) is a diagram showing the state in which the first ball A1 has been detected as entering by the first non-electric role start port switch as a detection unit, the ball inlet switching valve as a guide device has been moved to the second position, which is a specific mode, by the switching device, and the second ball A2 has entered the normal electric path from the state in FIG. 482(c). [Figure 483] 482(d) shows the state in which the second ball A2 has passed the switching valve drop point and is rolling on the ball inlet switching valve serving as a guide device, from the state shown in FIG. 482(d), and FIG. 483(b) shows the state in which the second ball A2 has been detected as having entered the ball by the second non-electric feature starter switch serving as a sensing unit, and the ball inlet switching valve serving as a guide device has been moved to the first position, which is a predetermined mode, by the switching device, from the state shown in FIG. 483(a). [Figure 484] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 485] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 486] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Figure 487] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 488] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 489] 1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 490] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 491] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 492] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 493] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Figure 494] 1A is a diagram showing a schematic example of an A table of the stop pattern table, FIG. 1B is a diagram showing a schematic example of a B table of the stop pattern table, and FIG. 1C is a diagram showing a schematic example of a C table of the stop pattern table. [Fig. 495] FIG. 1A is a diagram showing an example of a D table of the stop pattern table, FIG. 1B is a diagram showing an example of an E table of the stop pattern table, and FIG. 1C is a diagram showing an example of an F table of the stop pattern table. [Fig. 496] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. [Figure 497]1A is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 498] FIG. 13 is a diagram showing an example of a big win opening table. [Figure 499] FIG. 13 is a diagram showing an example of a small prize opening table. [Figure 500] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after winning the jackpot type "time-shortened A" in the changing display of the first special pattern. [Fig. 501] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after a big win based on a small win of the changing display of special pattern 2 shown in Figure 500. [Figure 502] This is a timing chart for right-hand play during "normal game state B", and is a timing chart for when the ending time of the normal electric unit 72 ends during a jackpot game with the remaining reserved variable display of special pattern 2. [Figure 503] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 504] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Figure 505] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Figure 506] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 507] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Figure 508] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 509]4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 510] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 511] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Figure 512] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Figure 513] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 514] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 515] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 516] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Figure 517] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 518] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 519] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Fig. 520] This is a flowchart showing the processing performed by the MPU in the main control unit when the small prize opening is open. [Fig. 521] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 522] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 523] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Figure 524]13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Figure 525] 4 is a flowchart showing the normal change processing executed by the MPU in the main control device. [Fig. 526] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Figure 527] 13 is a flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device. [Figure 528] 4 is a flowchart showing the normal power service termination processing executed by the MPU in the main control unit. [Figure 529] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 530] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 531] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 532] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 533] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 534] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 535] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 536]536(a) is a diagram showing a state in which the dynamic display of the first special pattern has won a jackpot in the "normal game state A" and the "Challenge Battle" presentation has started in the 5th round of the jackpot round; (b) is a diagram showing a state in which the jackpot round has progressed to the 6th round from the state of FIG. 536(a) and the "Challenge Battle" presentation is currently in progress; (c) is a diagram showing a state in which the jackpot round has progressed to the 7th round from the state of FIG. 536(b) and the "Challenge Battle" presentation is still in progress, with a roulette presentation being executed during the "Challenge Battle" presentation; and (d) is a diagram showing a state in which the 7th round of the jackpot round is still in progress from the state of FIG. 536(c), and the "X" option has been selected by pressing a button in the roulette presentation. [Figure 537] 536(d) shows a state in which the jackpot round has progressed to the 8th round from the state shown in FIG. 536(d), and the "Challenge Battle" presentation has failed due to the selection of the "X" option in the roulette presentation; (b) shows a state in which the jackpot round has progressed to the 7th round from the state shown in FIG. 536(b), and the "Challenge Battle" presentation is still in progress, with the roulette presentation being executed during the "Challenge Battle" presentation; (c) shows a state in which the 7th round of the jackpot has continued from the state shown in FIG. 537(b), and the "Medium Technique" option has been selected by pressing a button in the roulette presentation; and (d) shows a state in which the 7th round of the jackpot has continued from the state shown in FIG. 537(c), and the result of the "Challenge Battle" presentation can be displayed by pressing a button. [Figure 538]537(d) shows a state in which the jackpot round has progressed to the 8th round from the state shown in FIG. 537(d), the movable parts have moved, and the "Challenge Battle" presentation has been a success; 538(b) shows a state in which the jackpot round has progressed to the 9th round from the state shown in FIG. 538(a), announcing the success of the "Challenge Battle" presentation; 538(c) shows a state in which the jackpot round has progressed to the 10th round from the state shown in FIG. 538(b), and a continuation suggestion presentation of the "consecutive wins" state is being executed; and 538(d) shows a state in which the jackpot round has ended from the state shown in FIG. 538(c), and the ending is being executed. [Figure 539] 539(b) is a diagram showing a state in which the reserve balls for the dynamic display of the second special pattern have been successfully stored and the dynamic display of the second special pattern, which was in progress, has won the small prize type "normal C" from the state of FIG. 539(a); (c) is a diagram showing a state in which the small prize game has started from the state of FIG. 539(b), the ball has passed through specific area 73d, and the state has shifted to the first big prize based on the small prize winning of the second special pattern; and (d) is a diagram showing a state in which the state of FIG. 539(c) has shifted to the first big prize state based on the small prize winning of the second special pattern and the second round is in progress. [Fig. 540] 539(d) is a diagram showing the state where the first jackpot based on a small jackpot winning of the second special symbol has progressed to the 10th round, from the state of FIG. 539(d); (b) is a diagram showing the state where the first jackpot based on a small jackpot winning of the second special symbol has ended and the ending is being executed, from the state of FIG. 540(a); (c) is a diagram showing the state where the ending of the first jackpot based on a small jackpot winning of the second special symbol has ended, the remaining reservation of the dynamic display of the second special symbol has been executed, and the small jackpot type "Normal C" has been won, from the state of FIG. 540(c); and (d) is a diagram showing the state where the small jackpot game has started, the ball has passed through a specific area, and the game has transitioned to the second jackpot based on a small jackpot winning of the second special symbol. [Figure 541] (a) is a diagram showing the state in which the state has shifted from the state of Figure 540(d) to the second jackpot state based on a small jackpot winning of the second special pattern, with the second round being in progress; (b) is a diagram showing the state in which the second jackpot based on a small jackpot winning of the second special pattern has progressed to the 10th round, from the state of Figure 541(a); (c) is a diagram showing the state in which the second jackpot based on a small jackpot winning of the second special pattern has ended and the ending is being executed, from the state of Figure 541(b); and (d) is a diagram showing the state in which the ending of the second jackpot based on a small jackpot winning of the second special pattern has ended, the remaining reservation of the dynamic display of the second special pattern has been executed, and the small jackpot type "normal C" has been won, from the state of Figure 541(c). [Fig. 542] 541(d) is a diagram showing a state in which a small prize game has started from the state of FIG. 541(d), and the ball has passed through a specific area to transition to a third big prize based on a small prize win of the second special pattern; (b) is a diagram showing a state in which a game has transitioned from the state of FIG. 542(a) to a third big prize state based on a small prize win of the second special pattern with the second round being executed; (c) is a diagram showing a state in which a third big prize based on a small prize win of the second special pattern has progressed to the 10th round from the state of FIG. 542(b); and (d) is a diagram showing a state in which a third big prize based on a small prize win of the second special pattern has ended from the state of FIG. 542(c) and the ending is being executed. [Figure 543]542(d) is a diagram showing the state where the ending of the third jackpot based on a small jackpot winning of the second special pattern has ended, and the remaining reservation of the dynamic display of the second special pattern has been executed, resulting in a win of the small jackpot type "normal C", from the state of FIG. 542(d), (b) is a diagram showing the state where the small jackpot game has started from the state of FIG. 543(a), the ball has passed through a specific area, and the state has shifted to the fourth jackpot based on a small jackpot winning of the second special pattern, (c) is a diagram showing the state where the state has shifted from the state of FIG. 543(b) to the fourth jackpot state based on a small jackpot winning of the second special pattern, with the second round being executed, and (d) is a diagram showing the state where the fourth jackpot based on a small jackpot winning of the second special pattern has progressed to the 10th round, from the state of FIG. 543(c). [Fig. 544] A front view of the game board of a pachinko machine in the 26th embodiment. [Figure 545] A front view of the game board of a pachinko machine in the 27th embodiment. [Figure 546] 545 (lower part of Figure 545), and (b) is a schematic cross-sectional view for explaining the flow pattern of balls when the first non-electric role unit 54 is in an open state, when viewed from the direction of LXXIa as shown in enlarged view A of Figure 545 (lower part of Figure 545) in the 27th embodiment. [Figure 547] 13A is a schematic cross-sectional view of the second non-electric prop unit in the 27th embodiment when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow of the balls when the second non-electric prop unit is in a closed state in the 27th embodiment, and (c) is a schematic cross-sectional view for explaining the flow of the balls when the second non-electric prop unit is in an open state in the 27th embodiment. [Figure 548]545A is a schematic cross-sectional view of the second non-electric prop unit in the 27th embodiment, as shown in enlarged view A of FIG. 545 (the lower part of FIG. 545), when viewed from the direction of LXXIIIa, and FIG. 545B is a schematic cross-sectional view for explaining the flow pattern of the balls when the second non-electric prop unit is in the open state in the 27th embodiment. [Figure 549] A front view of the game board of a pachinko machine in the 28th embodiment. [Fig. 550] 549 (a) is a schematic cross-sectional view of the second non-electric prop unit in the 28th embodiment, as seen from the direction of LXXVa, as shown in enlarged view B of FIG. 549 (the lower part of FIG. 549); (b) is a schematic cross-sectional view for explaining the flow of the ball when the second non-electric prop unit is in a closed state in the 28th embodiment; and (c) is a schematic cross-sectional view for explaining the flow of the ball when the second non-electric prop unit is in an open state in the 28th embodiment. [Fig. 551] A front view of the game board of a pachinko machine in the 29th embodiment. [Figure 552] A schematic cross-sectional view of a normal electric utility unit 72 in the 29th embodiment when viewed from the front. [Figure 553] 553(a) is a diagram showing a state in the 29th embodiment in which the first ball B1 that enters the normal electric unit enters the first non-electric feature start port as the action port, and the second ball B2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing a state in which, from the state in Figure 553(a), the first ball B1 is detected as having entered by the first non-electric feature start port switch as the detection unit, and the ball inlet switching valve as the guiding means is moving from the first position, which is a predetermined mode, to the second position, which is a specific mode, by the changing means, and the second ball B2 flows down from the switching valve drop point to the ball inlet switching valve; and (c) is a diagram showing a state in which, from the state in Figure 553(b), the second ball B2 that has rolled on the ball inlet switching valve 75 that has moved all the way to the second position passes through the left discharge path. [Fig. 554]554(a) is a diagram showing the state in the 29th embodiment, in which the first ball C1 that enters the normal electric unit enters the second non-electric feature start port as an inlet, and the second ball C2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state from the state of Figure 554(a) in which the first ball C1 is detected as having entered by the second non-electric feature start port switch as a sensing unit, and the ball inlet switching valve as a guiding means is moving from the second position, which is a specific mode, to the first position, which is a predetermined mode, by the changing means, and the second ball C2 flows down from the switching valve drop point to the ball inlet switching valve; and (c) is a diagram showing the state from the state of Figure 554(b) in which the second ball C2 that has rolled on the ball inlet switching valve that has moved completely to the first position, which is the predetermined mode, passes through the right-side discharge path. [Figure 555] This is a block diagram showing the electrical configuration of a pachinko machine in the 29th embodiment, mainly showing the electrical configuration of the main control device. [Fig. 556] A flowchart showing the ball inlet switching valve control processing executed by the MPU in the main control device in the 29th embodiment. [Figure 557] 29 is a flowchart showing the command determination processing executed by an MPU in a voice lamp control device in the 29th embodiment. [Figure 558] A front view of the game board of a pachinko machine in the 30th embodiment. [Figure 559] 559(a) is a schematic cross-sectional view of an ordinary electric utility unit in the 30th embodiment when viewed from the front, (b) is an enlarged view of the LXXXIVb portion of Figure 559(a) which is a schematic cross-sectional view of a path sorting device as a resistance portion within an ordinary electric utility unit, and (c) is an enlarged view of the LXXXIVb portion of Figure 559(a) which is a schematic cross-sectional view when the path sorting device is rotated approximately 90 degrees clockwise around the rotating shaft portion. [Fig. 560]560(a) is a diagram showing the state in the 30th embodiment in which the first ball D1 enters an open normal electric unit, (b) is a diagram showing the state in which, from the state of FIG. 560(a), the first ball D1 that has entered the normal electric unit enters the recess of the path sorting device as a resistance section, and the second ball D2 passes through the normal electric switch, (c) is a diagram showing the state in which, from the state of FIG. 560(b), the first ball D1 enters the right-hand path from the path sorting device in a rotating state, and the second ball D2 passes through the pre-sorting path 72c, and (d) is a diagram showing the state in which, from the state of FIG. 560(c), the first ball D1 passes through the right-hand path and enters the junction, and the second ball D2 enters the recess of the path sorting device that has returned to its initial state. [Fig. 561] 560(d) shows a state in the 30th embodiment, in which the first ball D1 passes through the junction and rolls on the ball inlet switching valve as a guide means, and the second ball D2 enters the right-side path from the path sorting device in a rotating state; (b) shows a state in which the first ball D1 is detected as entering the right-side path by the first non-electric role start switch as a detection unit from the state of FIG. 561(a), and the ball inlet switching valve as a guide means is moved to a second position, which is a specific mode, by the change means; FIG. 561(c) is a diagram showing the state in which the second ball D2 passes through the right-hand path and enters the junction, and FIG. 561(b) is a diagram showing the state in which the second ball D2 passes through the junction and rolls on the ball inlet switching valve serving as a guide means, from the state in FIG. 561(b). FIG. 561(d) is a diagram showing the state in which the second ball D2 has been detected as entering by the second non-electric feature start switch serving as a sensing unit, and the ball inlet switching valve serving as a guide means has been moved to the first position, which is a predetermined mode, by the change means, from the state in FIG. 561(c). [Fig. 562]562(a) is a diagram showing the state in the 30th embodiment, in which the first ball E1 enters the normal electric unit in an open state; (b) is a diagram showing the state from the state of FIG. 562(a), in which the first ball E1 that has entered the normal electric unit enters the recess, and the second ball E2 enters the normal electric unit and passes through the pre-sorting path; (c) is a diagram showing the state from the state of FIG. 562(b), in which the first ball E1 enters the right-hand path from the path sorting device in a rotating state, and the second ball E2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left-hand path; and (d) is a diagram showing the state from the state of FIG. 562(c), in which the first ball E1 passes through the right-hand path and enters the junction, and the second ball E2 passes through the left-hand path and enters the deceleration section. [Fig. 563] 562(d) shows a state in the 30th embodiment in which the first ball E1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball E2 passes through the deceleration section. FIG. 563(b) shows a state in which the first ball E1 is detected as entering the first non-electric role start switch as the detection section, and the ball inlet switching valve as the guide means is moved to the second position, which is a specific mode, by the change means, and the second ball E2 passes through the deceleration section. FIG. 563(c) is a diagram showing the state in which the second ball E2 passes through the deceleration section and enters the junction section, from the state in FIG. 563(b) and rolls on the ball inlet switching valve serving as a guiding means, and FIG. 563(d) is a diagram showing the state in which the second ball E2 has been detected as entering by the second non-electric feature start port switch serving as a sensing section, from the state in FIG. 563(c), and the ball inlet switching valve serving as a guiding means has been moved to the first position, which is a predetermined mode, by the change means. [Fig. 564]564(a) is a diagram showing the state in which the first ball F1 and the second ball F2 enter the open normal electric unit in a close contact state in the 30th embodiment, (b) is a diagram showing the state in which the first ball F1 and the second ball F2 that have entered the normal electric unit pass through the pre-sorting path in a close contact state from the state of FIG. 564(a), (c) is a diagram showing the state in which the first ball F1 enters the right path from the rotating path sorting device from the state of FIG. 564(b), and the second ball F2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left path, and (d) is a diagram showing the state in which the first ball F1 passes through the right path and enters the junction section, and the second ball F2 passes through the left path and enters the deceleration section from the state of FIG. 564(c). [Fig. 565] 564(d) is a diagram showing a state in which the first ball F1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball F2 passes through the deceleration section, and (b) is a diagram showing a state in which the first ball F1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball F2 passes through the deceleration section, from the state shown in FIG. 565(a). FIG. 565(c) is a diagram showing the state in which the second ball F2 passes through the deceleration section and enters the junction section, from the state in FIG. 565(b) and rolls on the ball inlet switching valve serving as a guide means, and FIG. 565(d) is a diagram showing the state in which the second ball F2 has been detected as entering by the second non-electric feature starter switch serving as a sensing section, from the state in FIG. 565(c), and the ball inlet switching valve serving as a guide means has been moved to the first position, which is a predetermined mode, by the change means. [Fig. 566] A front view of the game board of a pachinko machine in the 31st embodiment. [Figure 567] This is a front view of a pachinko machine 10 in the 32nd embodiment with the front frame 14 opened from the outer frame 11 and the inner frame 12. [Figure 568] A front view of the game board of a pachinko machine in the 33rd embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0010] First Embodiment Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. First, a first embodiment in which the present invention is applied to a pachinko game machine (hereinafter, simply referred to as a "pachinko machine") 10 will be described with reference to Figs. 1 to 59. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a rear view of the pachinko machine 10, and Fig. 3 is a front view of a game board 13 of the pachinko machine 10.

[0011] Conventionally, there is a gaming machine that, after a predetermined period of time has elapsed, transitions to a game state that is advantageous to a player and awards the player a profit. In the advantageous game state, if a predetermined condition is established by the player's play, the player can obtain a prize ball.

[0012] In such gaming machines, there is a demand for further improvements in playability with regard to the location of specific ball entry ports that may be the opportunity for a player to obtain a prize ball and the manner in which the ball enters the specific ball entry port.

[0013] Specifically, for example, among conventional gaming machines, there are gaming machines that are equipped with a distribution device that distributes balls that enter a specific ball entry port, and the balls distributed by the distribution device roll along a first path or a second path, making it possible for the balls to enter the first start port or the second start port. However, the distribution pattern by the distribution device and the ball entry pattern into the two start ports are uniform regardless of the flow pattern of the balls, making it difficult to generate interest in the distribution device.

[0014] The present invention has been made in consideration of the above problems, and aims to provide a gaming machine in which the way the ball enters the two starting holes varies depending on the way the ball flows down.

[0015] More specifically, the objective is to provide a gaming machine which is equipped with a distribution device that distributes balls that enter a specific ball entry port, and in which the flow pattern of the balls that enter a specific ball entry port into the distribution device varies depending on the flow pattern of the balls that enter the specific ball entry port into the distribution device, and in which the flow pattern of the balls that enter the specific ball entry port into the two starting ports arranged on each distribution path varies.

[0016] In order to achieve this object, the pachinko machine 10 of the first embodiment is a gaming machine equipped with a launching means capable of launching gaming balls and a ball entry means into which the launched gaming balls can enter, the game machine is equipped with a distribution means arranged in a game area in which the gaming balls flow down and capable of changing the flow direction of the gaming balls, and a first flow path capable of causing the gaming balls to flow down to the distribution means, the distribution means includes a movable part that can rotate by the weight of the gaming balls and a shaft part that rotatably supports the movable part, the shaft part is arranged so as to be in a position shifted from a vertical line of the width direction center of the first flow path, the movable part includes a first collision part formed with a collision surface that can collide with a gaming ball flowing in from the first flow path in a predetermined state of the movable part, and a part different from the first collision part, the movable part includes a second collision part formed with a collision surface that can collide with a gaming ball flowing in from the first flow path in a predetermined state of the movable part, and a second collision part formed with a collision surface that can collide with a gaming ball flowing in from the first flow path in a predetermined state of the movable part, the second collision part being a part different from the first collision part, the second collision part being a part different from the first collision part, the second collision part being a part different from the first collision part, the first collision part being a part different from the first collision part, the second collision part being a part different from the first collision part, the second collision part being a part different from the first collision part, the third collision part being a part different from the first collision part, the third collision part being a part different from the first collision part, the fourth ... and a second collision section that can collide with a gaming ball flowing in from the first flow path when the movable section is in the predetermined state, and the gaming machine is configured such that, when the movable section is in the predetermined state, a gaming ball flows in from the first flow path and collides with the collision surface of the first collision section, causing the movable section to change from the predetermined state to the specific state, thereby being able to guide the gaming ball to the right flow path on the right side of the distribution means when viewed from the front, and when a leading gaming ball and a trailing gaming ball flow in succession from the first flow path, the leading gaming ball collides with the collision surface of the first collision section, causing the movable section to change from the predetermined state to the specific state, thereby causing the trailing gaming ball to collide with the second collision section, thereby being able to guide the trailing gaming ball to the left flow path on the left side of the distribution means when viewed from the front.

[0017] As a specific configuration of the present invention, the gaming machine comprises a distribution device as a distribution means, a guide path as a first flow path, an operating part as a movable part, a support part as an axis part, a predetermined manner as a predetermined state, a predetermined part as a first collision part, a specific manner as a specific state, a specific part as a second collision part, a passing path as a right side flow path or one side flow path, a rolling path as a left side flow path or the other side flow path, and a predetermined range as a first space.

[0018] In addition, as a specific configuration of the present invention, the gaming machine has an entrance section as an inflow section, a prerequisite as a predetermined condition, an operating body as a first operating body, an acting object as a second operating body, a prescribed action as a predetermined action, an action port as a first ball entry section, an actual moving body as a third operating body, a designated action as a specific action, an inflow port as a second ball entry section, a guide device as an acting means, a predetermined mode as a first state, a specific mode as a second state, and a switching device as a switching means.

[0019] In addition, for example, a left / right distribution device 59 is used as an example of a distribution means capable of changing the flow direction of game balls in this embodiment, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include guiding means that distributes the flow path of the balls by being driven at regular intervals, guiding means that switches the flow path when a ball flows in, guiding means that can change the flow direction when a ball collides, guiding means that allows the ball to enter a specific ball entry port, or guiding means that can switch the flow into a condition device that can generate a jackpot game state.

[0020] In addition, for example, in this embodiment, the first non-electric device starting port 76 is used as an example of the first entry section where the game ball enters, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such entries include a general entry port where a ball can enter to obtain a predetermined prize ball, a variable entry device that is opened when a big win occurs, a specific area within the variable entry device, a small entry port unit that is opened when a small win occurs, a specific area within the small entry port unit, a start port that triggers a lottery for a special pattern, an entry port that triggers a lottery for a normal pattern, an entry port through which a ball can enter by winning a normal pattern, a warp entrance that can be a route for entry to the start port, an entry from a return ball prevention member that can be a route for entry into the game area, an entry port into a specific area limited by nails or the like, or an entrance that is part of the game area into which a game ball can enter by operating the operating handle that launches the game ball at a specific amount.

[0021] Furthermore, for example, as a predetermined operation, in this embodiment, the opening operation of the first non-electric role unit 54 will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and for example, the dynamic display of a special pattern starts to be executed, the dynamic display of a special pattern stops to be executed, the period from when the dynamic display of a special pattern stops to when the next dynamic display of a special pattern can be started to be executed, the dynamic display of a special pattern being unable to be executed, the dynamic display of a special pattern winning a big win, the dynamic display of a special pattern winning a small win, the dynamic display of a special pattern winning a time-saving pattern, the dynamic display of a special pattern corresponding to a fall, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value without generating a big win, the dynamic display of a special pattern winning a small win in a specific game state, winning a certain number of times, the number of reserved balls for the dynamic display of a special pattern reaching a certain number, the number of reserved balls for the dynamic display of a special pattern becoming less than a certain number, the number of times the variable display of a normal pattern is executed reaching a certain value, a gaming ball entering a specific ball entry port, a gaming ball entering a specific area, a gaming ball becoming capable of being launched into a specific area, a gaming ball being launched, a large prize entry port opening, a small prize entry port opening, a normal electric role opening, a non-electric role opening, other prize entry ports opening, the power to the gaming machine being turned on, a command being sent from the main control device to the sub-control device, the sub-control device receiving a command, the display control device receiving a command, a specific presentation being executed by the display control device, a period for executing various processes passing, an instruction to execute various processes being generated, a command to execute various processes being generated, and the like.

[0022] In addition, for example, in this embodiment, the distribution unit inlet 56a is used as an example of the first flow path through which the game ball can flow down, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such flow paths include a flow path that can guide the game ball to a specific area within the game area, a flow path through which the game ball passes when it is launched, a flow path through which the game ball flows down toward a specific entry area, a flow path through which the game ball flows down to a specific area within a specified entry area, and a flow path through which the game ball passes when it is discharged from the game machine.

[0023] Furthermore, for example, as a specific state different from the predetermined state, in this embodiment, a state in which the left and right distribution device 59 has rotated is described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a state in which the movable part is not moving, a state in which the movable part is stationary, a state in which the movable part is moving, a state in which the movable part is operating, a state in which the movable part has moved, a state in which the movable part is operable, a state in which the movable part cannot operate, a state in which the movable part is immediately after power is turned on, and a state in which the movable part has moved from the state immediately after power is turned on.

[0024] Furthermore, for example, as a switching means for switching the state of the guiding means, the present embodiment uses the drive control of the ball inlet switching valve 75 as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such drive control include drive control that distributes the ball's flow path by driving at regular intervals, drive control that switches the flow path when a ball flows in, drive control that causes a ball to rotate when it collides with another ball and during the rotation, thereby changing the flow direction of the other ball, drive control that allows a ball to enter a specific ball inlet, or drive control that can switch the flow into a condition device that can generate a jackpot game state.

[0025] Furthermore, for example, as a flow path forming means for forming a part of a flow path through which a game ball can flow or roll, the right side path wall portion 56b1 of the distribution unit is used as an example in this embodiment, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such means include a part of a flow path through which a game ball can roll, a part of a flow path that can guide a game ball to a specific area within a game area, a part of a flow path through which a game ball passes when it is launched, a part of a flow path through which a game ball flows down toward a specific entry area, a part of a flow path through which a game ball flows down to a specific area within a specified entry area, a part of a flow path through which a game ball can flow down after colliding with a collision portion, a part of a flow path through which a game ball passes when it is discharged from a game machine, a part of a plurality of game pins that can become a flow path for a game ball, and a part of an entry port through which a game ball can enter.

[0026] In addition, for example, the predetermined condition will be described in this embodiment taking the winning of the variable display of normal symbols as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of the predetermined condition include the dynamic display of special symbols starting to be executed, the dynamic display of special symbols being executed, the execution period of the dynamic display of special symbols being a certain period or more, the execution period of the dynamic display of special symbols being within a certain period, the dynamic display of special symbols stopping to be executed, the period from when the dynamic display of special symbols stops to when the next dynamic display of special symbols can be started to be executed, the dynamic display of special symbols being unable to be executed, the dynamic display of special symbols winning a big win, the dynamic display of special symbols winning a small win, the dynamic display of special symbols winning a time-saving pattern, the dynamic display of special symbols corresponding to a fall, the number of times the dynamic display of special symbols is executed in a specific game state reaching a certain value, in a specific gaming state, the number of times the dynamic display of a special pattern is executed reaches a certain value without generating a jackpot, in a specific gaming state, the dynamic display of a specific pattern wins a certain number of times in a small jackpot, the number of reserved balls of the dynamic display of a special pattern reaches a certain number, the number of reserved balls of the dynamic display of a special pattern becomes less than a certain number, the number of times the variable display of a normal pattern is executed reaches a certain value, a gaming ball enters a specific ball entrance, a gaming ball enters a specific area, a gaming ball can be launched into a specific area, the gaming machine is powered on, a command is sent from the main control device to the sub-control device, the sub-control device receives the command, the display control device receives the command, a period for executing various processes passes, an instruction to execute various processes is generated, a command to execute various processes is generated, and so on.

[0027] Furthermore, for example, as a movable part that can rotate due to the weight of the game ball, the outer periphery of the left and right distribution device 59 is used as an example in this embodiment, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a movable part that switches the flow direction when the ball collides with it, a movable part that changes the flow speed when the ball collides with it, and a movable part that makes it possible for the ball to enter a specific ball entry port when the ball collides with it.

[0028] In addition, for example, the first and second collision portions with which the game ball may collide are described in this embodiment as protrusion portion 59b and curved portion 59d, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a collision portion that changes the flow direction of the ball when it collides with it, a collision portion that changes the flow speed of the ball when it collides with it, a collision portion that makes the ball capable of entering a specific ball entry port when it collides with it, and a collision portion that stops the ball when it collides with it.

[0029] Furthermore, for example, in this embodiment, the second non-electric role unit 55 is used as an example of a third actuator capable of executing a specific operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include a variable winning device, a small winning port, a distribution means in which the flow path is alternately switched as balls flow in, a distribution means in which a ball collide with it and rotates, and during the rotation other balls collide with it, changing the flow direction of the other balls, a distribution means capable of switching the flow into a condition device that can generate a jackpot game state, a movable role that can suggest the expected probability of winning a specific pattern of the dynamic display of a special pattern or the variable display of a normal pattern, a display device that can suggest the expected probability of winning a specific pattern of the dynamic display of a special pattern or the variable display of a normal pattern, or a main display for main control that performs lotteries for the dynamic display of a special pattern or the variable display of a normal pattern, and a liquid crystal display for sub-control.

[0030] In addition, for example, in this embodiment, the first space into which the game ball can enter is described as the space between the distribution shaft portion 59a and the distribution unit right side path wall portion 56b1, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such spaces include the space from when the launched game ball enters the game area until it collides with a game pin or part of the flow path, the space from a game pin or part of the flow path to one of the ball entry ports, the space from a game pin or part of the flow path to part of the windmill, the space between a group of game pins arranged in succession, the space from the movable part that makes it possible or difficult to win in the large prize port to the winning detection part in the large prize port, and the space from the movable part that makes it possible or difficult to win in the normal electric role 72 to the winning detection part in the normal electric role 72.

[0031] Furthermore, for example, as an inlet portion for allowing game balls to flow in, in this embodiment, a ball entry portion into the normal electric unit 72 is used as an example; however, any configuration may be used as long as it does not deviate from the spirit of the present invention, and for example, it may be a general winning port where a ball can enter to obtain a predetermined prize ball, a variable winning device that opens when a big win occurs, a specific area within the variable winning device, a small winning port unit that opens when a small win occurs, a specific area within the small winning port unit, a starting port that triggers the drawing of a special pattern, an entry port that triggers the drawing of a normal pattern, a warp entrance that can be a winning route to the starting port, an entry from a return ball prevention member that can be an entry route into the game area, an entry into a specific area limited by nails or the like, or an entrance that is part of the game area into which game balls can enter by operating the operating handle that launches the game ball at a specific amount.

[0032] In addition, for example, as a means for guiding game balls to a specified flow path, in this embodiment, a ball inlet switching valve 75 is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a structure that distributes the ball's flow path by being driven at regular intervals, a structure that switches the flow path when a ball flows in, a structure that rotates when a ball collides with it and other balls collide with it during the rotation, changing the flow direction of the other balls, a structure that allows balls to enter a specific ball inlet, or a structure that can switch the flow to a condition device that can generate a jackpot game state.

[0033] Furthermore, for example, in this embodiment, the second ball entry section into which the game ball enters is described using the second non-electric device starting port 77 as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include a general entry port where a ball can enter to obtain a specified prize ball, a variable entry device that opens when a jackpot occurs, a specific area within the variable entry device, a small entry port unit that opens when a small win occurs, a specific area within the small entry port unit, a start port that triggers the drawing of a special pattern, an entry port that triggers the drawing of a normal pattern, a warp entrance that can be a route for entering the start port, an entry from a return ball prevention member that can be a route for entering the game area, an entry port into a specific area limited by nails or the like, or an entrance that is part of the game area into which the game ball can enter by operating the operating handle that launches the game ball at a specific amount.

[0034] In addition, for example, as the right side flow path or one side flow path, or the left side flow path or the other side flow path to which the game ball can be guided by the distribution means, in this embodiment, the distribution unit right side path 56b or the distribution unit left side path 56c is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include a flow path that can guide the game ball to a specific area within the game area, a flow path that the game ball passes through when it is launched, a flow path through which the game ball flows down toward a specific entry area, a flow path through which the game ball flows down to a specific area within a specified entry area, a flow path through which the game ball can flow after colliding with a collision section, and a flow path through which the game ball passes when it is discharged from the game machine.

[0035] Furthermore, for example, in this embodiment, a normal electric opening and closing plate 72a is used as an example of the first actuator that can operate to cause game balls to flow into the inlet section, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include an opening and closing plate that allows balls to enter a variable winning device, an opening and closing plate that allows balls to enter a small winning port, a distribution means that distributes the flow path of the balls by driving at regular intervals, a distribution means that switches the flow path when a ball flows in, a distribution means that rotates when a ball collides with it and other balls collide with it during the rotation, changing the flow direction of the other balls, a distribution means that can switch the inflow to a condition device that can generate a jackpot game state, a distribution means that allows game balls to flow in by the player's operation, or a launch drive source that allows game balls to be launched by the player's operation.

[0036] Also, for example, as a specific operation, in this embodiment, the opening operation of the second non-electric role unit 55 will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and for example, the dynamic display of a special pattern starts to be executed, the dynamic display of a special pattern stops to be executed, the period from when the dynamic display of a special pattern stops to when the next dynamic display of a special pattern can be started to be executed, the dynamic display of a special pattern being unable to be executed, the dynamic display of a special pattern winning a big win, the dynamic display of a special pattern winning a small win, the dynamic display of a special pattern winning a time-saving pattern, the dynamic display of a special pattern corresponding to a fall, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value without generating a big win, the dynamic display of a special pattern winning a small win in a specific game state, winning a certain number of times, the number of reserved balls for the dynamic display of a special pattern reaching a certain number, the number of reserved balls for the dynamic display of a special pattern becoming less than a certain number, the number of times the variable display of a normal pattern is executed reaching a certain value, a gaming ball entering a specific ball entry port, a gaming ball entering a specific area, a gaming ball becoming capable of being fired into a specific area, a gaming ball being fired, a large prize entry port opening, a small prize entry port opening, a normal electric role opening, a non-electric role opening, other prize entry ports opening, the gaming machine being powered on, a command being sent from the main control device to the sub-control device, the sub-control device receiving a command, the display control device receiving a command, a specific presentation being executed by the display control device, a period for executing various processes passing, an instruction to execute various processes being generated, a command to execute various processes being generated, and the like.

[0037] Furthermore, for example, as a predetermined state in which the movable part is not rotating, in this embodiment, the state when the left / right distribution device 59 is not rotating is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a state in which the movable part is not moving, a state in which the movable part is stationary, a state in which the movable part is moving, a state in which the movable part is operating, a state in which the movable part is operable, a state in which the movable part cannot operate, the state in which the movable part is immediately after power is turned on, and a state in which the movable part has moved from the state immediately after power is turned on.

[0038] In addition, for example, in this embodiment, the first non-electric role unit 54 is described as an example of a second actuator capable of executing a predetermined operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include a variable winning device, a small winning port, a distribution means in which the flow path is alternately switched as balls flow in, a distribution means in which a ball collide with it and rotates, and during the rotation other balls collide with it, changing the flow direction of the other balls, a distribution means capable of switching the flow into a condition device that can generate a jackpot game state, a movable role that can suggest the expected probability of winning a specific pattern of the dynamic display of a special pattern or the variable display of a normal pattern, a display device that can suggest the expected probability of winning a specific pattern of the dynamic display of a special pattern or the variable display of a normal pattern, or a main display for main control that executes a lottery for the dynamic display of a special pattern or the variable display of a normal pattern, and a liquid crystal display for sub-control.

[0039] Furthermore, for example, as the first state or the second state, in this embodiment, the initial state of the ball inlet switching valve 75 or the driven state of the ball inlet switching valve 75 is described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of the first state or the second state include the state of a specific movable body before the power of the gaming machine is turned on, the state of a specific movable body immediately after the power of the gaming machine is turned on, the state before the power of the gaming machine is turned on, the state after the power of the gaming machine is turned on, the pre-movement state when the movable body moves at regular intervals, the post-movement state when the movable body moves at regular intervals, the state of a specific movable body in a standby state in which the dynamic display of a special pattern is not being executed, the state of a specific movable body while the dynamic display of a special pattern is being executed, the state of a specific movable body when the dynamic display of a special pattern has stopped, the state in which the movable body has moved based on the dynamic display of a special pattern winning a specified pattern, the state in which the movable body has moved based on the variable display of a normal pattern winning a specified pattern, the state in which the movable body has moved based on a gaming ball entering a specific ball inlet, and the case in which multiple movable bodies are in any of the above states.

[0040] In addition, for example, in this embodiment, the distribution shaft portion 59a is used as an example of an axis portion that rotatably supports the movable part, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include an axis portion that supports the movable part, an axis portion that supports the movable part, and the like.

[0041] As shown in Fig. 1, a pachinko machine 10 comprises an outer frame 11, the outer shell of which is formed by wooden frames assembled into a substantially rectangular shape, and an inner frame 12, which is formed to have substantially the same external shape as the outer frame 11 and is supported so as to be openable and closable relative to the outer frame 11. Metal hinges 18 are attached to the outer frame 11 at two locations, top and bottom, on the left side as viewed from the front (see Fig. 1) in order to support the inner frame 12, and the inner frame 12 is supported so as to be openable and closable toward the front side, with the side where the hinges 18 are provided as the pivot support serving as the axis for opening and closing.

[0042] A game board 13 (see FIG. 3) having a number of nails and winning holes (ball entry holes) 58, 63, 64, 71e, 71f, etc. is detachably attached to the inner frame 12 from the back side. A pinball game is played by balls flowing down the front of the game board 13. The inner frame 12 is equipped with a ball launching unit 112a (see FIG. 12) that launches balls to the front area of ​​the game board 13, a launching rail (not shown) that serves as a guide path for guiding the balls launched from the ball launching unit 112a to the front area of ​​the game board 13, and the like. Details of the game board 13 will be described later with reference to FIG. 3.

[0043] On the front side of the inner frame 12, there is provided a front frame 14 that covers the upper side of the front face, and a lower plate unit 15 that covers the lower side. Metal hinges 19 are attached to two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support the front frame 14 and the lower plate unit 15, and the front frame 14 and the lower plate unit 15 are supported so that they can be opened and closed toward the front side, with the side where the hinges 19 are provided serving as the axis for opening and closing. The locks on the inner frame 12 and the front frame 14 can be released by inserting a special key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.

[0044] The front frame 14 is assembled with decorative resin parts, electric parts, etc., and has a window 14c formed in a substantially elliptical shape at its approximate center. A glass unit 16 having two glass sheets is disposed on the rear side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.

[0045] In the front frame 14, the upper tray 17 for storing balls is formed in a generally box-like shape with an open top that protrudes forward, and prize balls and loan balls are discharged into this upper tray 17. The bottom surface of the upper tray 17 is formed with a downward inclination to the right side when viewed from the front (see FIG. 1), and this inclination guides balls dropped into the upper tray 17 to the ball launching unit 112a (see FIG. 12). In addition, a frame button 22 is provided on the left side of the top surface of the upper tray 17 when viewed from the front.

[0046] The frame button 22 is a button that is pressed by the player when changing the stage of the performance displayed on the third symbol display device 81 (see FIG. 3) described later. The frame button 22 is also used as an operation button for allowing the player to select the performance content in the preview display executed in the variable display of the third symbol (hereinafter, the variable display of the third symbol is referred to as "variable performance").

[0047] The variable effect is an effect displayed on the third pattern display device 81 (see Figure 3) described below, and as described below, is executed when a ball fired into the front area of ​​the game board 13 enters a specific winning hole (for example, the first starting hole 64, the central second starting hole 71e, or the right side second starting hole 71f (see Figure 3) described below), and after the pattern (the third pattern described below) changes for a predetermined period of time, the result of the lottery held for that winning hole (whether it is a jackpot or not) is presented to the player based on the combination of patterns that are stopped and displayed.

[0048] Furthermore, the stage refers to a presentation mode that provides uniformity to various presentations displayed on the third symbol display device 81 (see FIG. 3) described later, and the present pachinko machine 10 has three stages: "town stage," "sky stage," and "island stage." The above-mentioned variable presentations and various presentations such as "reach display" performed during the variable presentations are designed to be performed according to the theme given to each stage.

[0049] In addition, the "reach display" refers to a display just before the "big win display" indicating the occurrence of a big win in the variable performance executed in the third symbol display device 81 (see FIG. 3) described later. Specifically, as a specific mode, it refers to a state in which the third symbols in the left symbol row Z1 and the right symbol row Z3 (see FIG. 9) described later stop at the same symbol, and the center symbol row Z2 (see FIG. 9) continues to vary without stopping yet.

[0050] In the pachinko machine 10 of this embodiment, the "reach displays" are roughly divided into a single element that constitutes the "normal reach" presentation (hereinafter, a single element that constitutes the presentation is referred to as a "variable element"), a "super reach" variable element that is executed by developing from the variable elements of the "normal reach" and has a higher chance of winning a jackpot than the variable elements of the "normal reach", and a "special reach" variable element that is similarly executed by developing from the variable elements of the "normal reach" and has a higher chance of winning a jackpot than the variable elements of the "super reach".

[0051] The stage is changed when the frame button 22 is pressed by the player during a period when no variation performance is being performed (i.e., during a demo display) or during a "high-speed variation" variation element in which the third symbol is rapidly varying so as not to be visible to the player during the variation performance. Each time the frame button 22 is operated, the stage is repeatedly changed in the following order: "town stage" → "empty stage" → "island stage" → "town stage" →... Immediately after the power is turned on, the "town stage" is set as the initial stage.

[0052] In addition, when a variable element of a "normal reach" is started in the variable performance performed by the third pattern display device 81 (see Figure 3) described later, and the variable element of the "normal reach" develops into a variable element of a "super reach" or a variable element of a "special reach", a selection screen for the variable element of the "super reach" or the variable element of the "special reach" may be configured to be displayed on the third pattern display device 81 during the variable element of the "normal reach".

[0053] Specifically, the selection screen displays multiple candidates that can be selected as the variable elements of the "Super Reach" or the "Special Reach", and the selected candidate is changed when the frame button 22 is pressed by the player while the selection screen is displayed. Then, the variable elements of the "Super Reach" or the "Special Reach" are determined based on the performance candidate selected when the variable elements of the "Super Reach" or the "Special Reach" develop into the variable elements of the "Super Reach", and the variable elements of the "Special Reach" are executed by the third pattern display device 81 according to the determination.

[0054] In the first embodiment, the frame button 22 is configured as a button to be pressed, but instead of the frame button 22, it may be configured as an operation lever that can be tilted by the player in a predetermined direction (for example, forward, backward, rightward, or leftward with respect to the pachinko machine 10) with respect to the pachinko machine 10. Then, based on the direction in which the operation lever is tilted, the performance stage may be selected or changed, or the variable element of the "super reach" or the variable element of the "special reach" may be determined.

[0055] In addition, the frame button 22 is configured to be positioned on the front side of the upper tray 17 when viewed from the side, but the position of the frame button 22 may be any position as long as it is a position where the player can press it, and for example, it may be positioned on the top side of the upper tray 17, or it may be positioned near the lower tray 50 (top or side) described later.

[0056] The front frame 14 is provided with various light-emitting means such as lamps around its periphery (for example, at the corners). These light-emitting means change and control their light-emitting modes by turning on or blinking in response to changes in the game state, such as when a jackpot is hit or a specified "reach display" is reached, and serve to enhance the presentation effect during the game. The periphery of the window portion 14c is provided with illumination units 29-33 incorporating light-emitting means such as light-emitting diodes (Light Emitting Diodes, hereafter abbreviated as "LEDs").

[0057] In the pachinko machine 10, these illumination units 29-33 function as performance lamps such as jackpot lamps, and when a jackpot or "reach display" occurs, the built-in LEDs of the illumination units 29-33 light up or flash to notify the player that a jackpot is occurring or that the player is in the "reach display" state just before the jackpot. In addition, an indicator lamp 34 is provided at the upper left of the front frame 14 as viewed from the front, which has a built-in light-emitting means such as an LED and can indicate when prize balls are being paid out and when an error has occurred.

[0058] A small window 35 is formed by attaching transparent resin to the underside of the right-side illumination section 32 from the back side so that the back side of the front frame 14 can be seen, and the certificate stamps and the like affixed to the attachment space K1 (see FIG. 3) on the front of the game board 13 can be seen from the front of the pachinko machine 10. In addition, in the pachinko machine 10, a plated member 36 made of chrome-plated acrylonitrile butadiene styrene (hereinafter abbreviated as "ABS") resin is attached to the area around the illumination sections 29-33 to create a more brilliant appearance.

[0059] A ball lending operation unit 40 is disposed below the window portion 14c. The ball lending operation unit 40 is provided with a number display unit 41, a ball lending button 42, and a return button 43. When the ball lending operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball lending unit, not shown) arranged on the side of the pachinko machine 10, balls are lent out in response to the operation. Specifically, the number display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and a built-in LED is lit to display the remaining balance in numbers as the remaining balance information. The ball lending button 42 is operated to obtain loan balls based on information recorded on a card, etc. (recording medium), and loan balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated when requesting the return of a card, etc. inserted into the card unit.

[0060] In addition, in pachinko machines where balls are directly dispensed from a ball dispenser to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to commonize pachinko machines using a card unit and cash machines.

[0061] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in the center, which is a specific portion for storing balls that could not be stored in the upper tray 17, and is formed in a roughly box-like shape with an open top. On the right side of the lower tray 50, an operating handle 51 is arranged, which is operated by the player to shoot the ball into the front of the game board 13. Inside the operating handle 51, there are built-in a touch sensor 51a for permitting the operation of the ball launching unit 112a (see FIG. 12), a push-button type shooting stop switch 51b for stopping the shooting of the ball while it is being pressed, and a variable resistor (not shown) for detecting the amount of rotation of the operating handle 51 by a change in electrical resistance.

[0062] When the operating handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes in accordance with the amount of rotation, and the ball is shot with a strength corresponding to the resistance value of the variable resistor which changes in accordance with the amount of rotation of the operating handle 51, thereby shooting the ball into the front of the game board 13 with a flight distance corresponding to the operation of the player. Also, when the operating handle 51 in the specific mode is not being operated by the player, the touch sensor 51a and the shot stop switch 51b are turned off.

[0063] A ball removal lever 52 is provided on the lower front part of the lower tray 50 to be operated when discharging the balls stored in the lower tray 50 downward. This ball removal lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are discharged. This ball removal lever 52 is usually operated with a box (commonly called a "dollar box") for receiving the balls discharged from the lower tray 50 placed below the lower tray 50. As described above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50.

[0064] Next, as shown in Fig. 2, the rear side of the pachinko machine 10 is mainly equipped with control board units 90, 91 and a back pack unit 94. The control board unit 90 is unitized with a main board (main control device 110), a voice lamp control board (voice lamp control device 113) and a display control board (display control device 114). The control board unit 91 is unitized with a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115) and a card unit connection board 116.

[0065] The back pack unit 94 is a unit formed by the back pack 92 forming the protective cover and the payout unit 93. In addition, each control board is equipped with a micro-processing unit (hereinafter abbreviated as "MPU") as a one-chip microcomputer that controls each control, a port for communicating with various devices, a random number generator used in various lotteries, a clock pulse generating circuit used for time counting and synchronization, etc. as necessary.

[0066] The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are each stored in the board boxes 100 to 104. The board boxes 100 to 104 each include a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected to each other to store the respective control devices and boards.

[0067] In addition, the board box 100 (main control device 110) and the board box 102 (dispensing control device 111 and launch control device 112) are connected (connected by a crimping structure) between the box base and the box cover by a sealing unit (not shown). In addition, a sealing seal (not shown) is affixed to the connection between the box base and the box cover, spanning the box base and the box cover. This sealing seal is made of a brittle material, and if an attempt is made to peel off the sealing seal to open the board box 100, 102 or to forcefully open the board box 100, 102, it will be cut into the box base side and the box cover side. Therefore, by checking the sealing unit or the sealing seal, it is possible to know whether the board box 100, 102 has been opened.

[0068] A base display device 401 is disposed on the main board constituting the main control device 110, and is assembled so that the display screen of the base display device 401 can be seen when looking at the rear side of the pachinko machine 10. The base display device 401 displays a base value (the number (proportion) of balls paid out (awarded) for 100 balls shot in a normal game state) during normal play, while displaying a probability setting value in a setting change mode and a setting confirmation mode. The base display device 401 is also configured to be able to display an error history.

[0069] Additionally, on the main board constituting the main control device 110, there are provided a setting key 501 used to change the set probability setting value or to check the set probability setting value, and an error display button 502 used to display an error history on the base display device 401. The setting key 501 and the error display button 502 are provided protruding from the main board through holes provided in the board box 100, and can be operated by hall personnel or the like without opening the board box 100.

[0070] The payout unit 93 includes a tank 130 located at the top of the back pack unit 94 and opening upward, a tank rail 131 connected to the bottom of the tank 130 and gently inclined toward the downstream side, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a payout device 133 provided at the most downstream part of the case rail 132 and paying out balls by a predetermined electrical configuration of a payout motor 216 (see FIG. 12). The tank 130 as a specific part is successively replenished with balls supplied from the island equipment of the game hall, and the payout device 133 appropriately pays out the required number of balls. A vibrator 134 for applying vibration to the tank rail 131 is attached to the tank rail 131.

[0071] In addition, the payout control device 111 is provided with a state recovery switch 120, the launch control device 112 is provided with a variable resistor operation knob 121, and the power supply device 115 is provided with a RAM erase switch 503. The state recovery switch 120 is operated to eliminate ball jamming (return to normal state) when a payout error occurs, such as ball jamming in the payout motor 216 (see FIG. 12). The operation knob 121 is operated to adjust the launch force of the launch solenoid. The RAM erase switch 503 is operated when the power is turned on to return the pachinko machine 10 to its initial state as a predetermined mode.

[0072] Next, a specific configuration of the game board 13 will be described with reference to Fig. 3. First, as shown in Fig. 3, the game board 13 is provided with a wooden base plate 60 machined into a substantially square shape when viewed from the front, a number of nails, windmills and rails 61, 62 for guiding balls, a general winning hole 63 and a right general winning hole 63a through which a predetermined prize ball can be obtained by a winning ball, a variable winning device 58 that opens when a big win or small win of the third symbol occurs, and a first starting hole 64 that serves as a lottery trigger for a first special symbol, which is one of the third symbols (so-called special symbols). It is constructed by assembling together a central second starting port 71e and a right-side second starting port 71f which trigger the drawing of the second special pattern which is one of the third patterns, a through gate 67 which triggers the drawing of the second pattern (so-called normal pattern), a normal electric role 57 which allows a ball to enter the right-side second starting port 71f when in the open state, a third pattern display device 81 and a second pattern display device 83, etc., and its peripheral portion is attached to the back side of the inner frame 12.

[0073] The first starting port 64 and the central second starting port 71e are arranged within the alternating distribution unit 56 described later, and a ball that enters the alternating distribution unit 56 is distributed by a left / right distribution device 59 (see Figure 4(a)) as a distribution device, so that the ball can enter the first starting port 64 or the central second starting port 71e (described later in Figures 4 to 10).

[0074] The alternate distribution unit 56, the general winning port 63, the right general winning port 63a, the variable winning device 58, the through gate 67, the normal electric role 57, and the variable display unit 80 are disposed in through holes formed in the base plate 60 by router processing, and are fixed from the front side of the game board 13 with wood screws or the like. Also, the front center part of the game board 13 can be seen from the front side of the inner frame 12 through the window part 14c (see FIG. 1) of the front frame 14. The configuration of the game board 13 will be described below mainly with reference to FIGS. 3 to 10.

[0075] An outer rail 62 formed by bending a strip-shaped metal plate into a substantially arc shape is set up on the front of the game board 13, and an arc-shaped inner rail 61 formed from a strip-shaped metal plate similar to the outer rail 62 is set up on the inside of the outer rail 62. The inner rail 61 and the outer rail 62 surround the front periphery of the game board 13, and the game board 13 and the glass unit 16 (see FIG. 1) surround the front and rear, forming a game area in front of the game board 13 where games are played based on the behavior of the ball. The game area is a substantially circular area (an area where winning holes and the like are arranged and where shot balls flow down) defined on the front of the game board 13 by the two rails 61, 62 and the arc member 70.

[0076] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see FIG. 12) to the upper part of the game board 13. A return ball prevention member 68 is attached to the tip part (upper left part of FIG. 3) of the inner rail 61, and prevents the ball once guided to the upper part of the game board 13 from returning back into the ball guide passage. A return rubber 69 is attached to the tip part (upper right part of FIG. 3) of the outer rail 62 at a position corresponding to the maximum flight part of the ball, and a ball launched with a predetermined force or more hits the return rubber 69 as a predetermined part and bounces back to the center side while reducing its force (hereinafter, the act of launching a ball with a force such as hitting the return rubber 69 and passing the right side of the variable display unit 80 as viewed from the front is referred to as a "right-handed play", while the act of launching a ball and passing the left side of the variable display unit 80 as viewed from the front is referred to as a "left-handed play"). In the first embodiment, in a left-handed game, the ball can or easily enters the first start hole 64, the central second start hole 71e, or the general winning hole 63, while the ball is difficult or does not enter the variable winning device 58, the normal electric role 57, the through gate 67, or the right-side general winning hole 63a. Also, in a right-handed game, the ball can or easily enters the variable winning device 58, the normal electric role 57, the through gate 67, or the right-side general winning hole 63a, while the ball is difficult or does not enter the first start hole 64, the central second start hole 71e, or the general winning hole 63.

[0077] In addition, between the lower right tip of the inner rail 61 and the upper right tip of the outer rail 62, a resin arc member 70 formed with an arc connecting the rails on the inner side is hammered into the base plate 60 and fixed thereto.

[0078] A special symbol display device 37 is provided at the lower left side of the game area when viewed from the front (lower left side of Fig. 3), which includes a status LED group 37a, a special LED group 37b, and a right-hit notification lamp 37c, which are composed of multiple LEDs that are light-emitting means. The special symbol display device 37 displays the variations of the first special symbol and the second special symbol (hereinafter, the variations of the special symbols are referred to as "dynamic display") according to the controls performed by the main control device 110 (see Fig. 12) described later, and also displays the game status of the pachinko machine 10.

[0079] The status LED group 37a indicates the number of reserved balls, which is the number of balls (reserved balls) that have not yet been displayed as a variable display among the balls that have entered the first starting hole 64, the central second starting hole 71e, or the right side second starting hole 71f, by the lighting state. The number of jackpot rounds (hereinafter, the round may be simply referred to as "R") and error display are also indicated by the lighting state of the status LED group 37a corresponding to the state. The status LED group 37a is configured so that each LED has a different light emission color (for example, red, green, blue), and various game states of the pachinko machine 10 can be indicated by the combination of the light emission colors with a small number of LEDs.

[0080] In addition, a "round" in a jackpot refers to the period from when the large prize opening opening / closing plate 58a, which opens and closes the variable prize winning device 58 described later in order to divide the number of winning balls in a jackpot, is opened to when it is closed. In the pachinko machine 10 of the first embodiment, one "round" is executed when "30 seconds" have elapsed since the large prize opening opening / closing plate 58a began to open, or when 10 balls win while the large prize opening opening / closing plate 58a is open.

[0081] The special LED group 37b is composed of a total of 12 LEDs, including an upper LED group 37b1 composed of six LEDs and a lower LED group 37b2 also composed of six LEDs. The upper LED group 37b1 dynamically displays a first special symbol indicating the result of a first lottery game executed based on a ball entering the first starting hole 64. The lower LED group 37b2 dynamically displays a second special symbol indicating the result of a second lottery game executed based on a ball entering the center second starting hole 71e or the right second starting hole 71f.

[0082] Specifically, the upper LED group 37b1 displays a dynamic display (in the first embodiment, the LEDs in the upper LED group 37b1 are lit up one by one in sequence, starting from the top LED in the upper LED group 37b1 and the lower LEDs are repeatedly lit) until a variable time (dynamic display time) determined based on a winning entry into the first starting hole 64 provided in the center of the surface of the game board 13 has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).

[0083] In addition, the lower LED group 37b2 displays a dynamic display (in the first embodiment, the LEDs in the lower LED group 37b2 are lit up one by one in sequence, starting from the uppermost LED in the lower LED group 37b2, and this lighting pattern is repeatedly displayed) until a variable time (dynamic display time) determined based on a winning entry into the central second start hole 71e provided in the center of the surface of the game board 13 or the right side second start hole 71f provided on the right side of the game board 13 has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).

[0084] In both LED groups 37b1 and 37b2, if the result of the judgment is a miss, only the leftmost LED is lit, if the result of the judgment is a big win, each LED group is lit in a lighting pattern corresponding to the type (classification) of the big win, and if the result of the judgment is a small win, each LED group is lit in a lighting pattern corresponding to the type (classification) of the small win. Details of the stop patterns of each LED group will be described later.

[0085] In this pachinko machine 10, a hit / miss judgment (a hit lottery) is performed on whether or not a ball that has entered the first starting hole 64, the center second starting hole 71e, or the right side second starting hole 71f is a hit / miss judgment, and if a hit / miss judgment determines that the ball is a hit, the type of hit is also determined according to the winning hole 64, 71e, or 71f into which the ball has entered, and the variable winning device 58 is opened / closed according to each hit / miss judgment. If a small hit is determined in the hit / miss judgment in the dynamic display of the second special symbol, the variable winning device 58 and a specific area solenoid 58f (see FIG. 12) described later are opened / closed. If a ball is detected by a specific area switch 58g (see FIG. 12) provided in the variable winning device 58 with the opening of the specific area solenoid 58f, the variable winning device 58 is opened / closed according to each small hit type in the dynamic display of the second special symbol.

[0086] In the first embodiment, the types of jackpots that are determined include a "10-round normal jackpot (hereinafter, sometimes referred to as "normal A")" in which the variable winning device 58 opens 10 times based on winning at the first starting hole 64, or a "10-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving A") (see FIG. 16(a)). Also, a "10-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving B")" in which the variable winning device 58 opens 10 times based on winning at the center second starting hole 71e or the right side second starting hole 71f is provided (see FIG. 16(b)).

[0087] In addition, the types of small wins determined in the first embodiment include a "1-round non-time-saving small win (hereinafter sometimes referred to as "small win A")" in which the variable winning device 58 opens once based on a win at the central second starting port 71e or the right-side second starting port 71f, and a "10-round time-saving large win (hereinafter sometimes referred to as "time-saving C")" in which the variable winning device 58 opens once and the variable winning device 58 opens nine times (see Figure 17).

[0088] Here, the "normal gaming state" refers to a gaming state other than the "time-shortened state", in which the probability of winning a big win and the probability of winning a small win for each special symbol are fixed, and the probability of winning a normal symbol is lower than in the "time-shortened state". In other words, the "normal gaming state" is a state in which the probability of winning a big win and the probability of winning a small win are equal to those in the "time-shortened state", but the probability of winning a normal symbol is lower than in the "time-shortened state".

[0089] Details will be described later, but in the "normal game state", when a so-called right-hand hit game is played, it is not a game state in which the ball is likely to enter the normal electric role 57 (hereinafter, the state in which the ball is likely to enter the normal electric role 57 may be referred to as the "winning assistance state"), but is the most disadvantageous game state for the player. In the "normal game state", when a ball shot in a right-hand hit game is detected (for example, detection of the ball passing through the through gate 67, etc.), a predetermined alarm (for example, a voice output of "Please return to left-hand hit game" or a display of "Please return to left-hand hit game" on the third pattern display device 81) is output in order to inform the player and hall personnel that a game that is not encouraged is being played. By configuring in this way, it is possible to suppress the continued execution of a non-recommended right-hand hit game in the "normal game state", and to realize the game performance according to the game specifications.

[0090] In addition, in the pachinko machine 10 of the first embodiment, the "normal game state" can be a "normal game state A" in which right-hand play is prohibited and left-hand play is encouraged, and the dynamic display of the first special pattern is mainly executed, and a "normal game state B" in which right-hand play is not prohibited and reserved balls remain for the dynamic display of the second special pattern after the end of the "time-shortened state" (see Figure 19).

[0091] The "normal game state A" is a game state to which the player enters after initialization by clearing the RAM, if there are no reserved balls of the second special pattern remaining at the end of the "time-shortened state", after winning the jackpot type "normal A", or after the end of the "normal game state B". As described above, right-handed play is prohibited, and the game is configured to allow left-handed play to cause the ball to enter the first starting hole 64 or the central second starting hole 71e (see Figure 19).

[0092] "Normal game state B" (hereinafter, "normal game state A" and "normal game state B" may be collectively referred to as "normal game state") is a game state after the end condition of the "time-shortened state" is met, in which reserved balls for the dynamic display of the second special pattern remain or the dynamic display of the second special pattern is being executed, and continues until the lottery result for the dynamic display of the second special pattern appears for all reserved balls. Note that, in the pachinko machine 10 of the first embodiment, the dynamic display of the second special pattern is configured to be executed with priority over the dynamic display of the first special pattern (so-called special pattern 2 priority variation).

[0093] As described above, this "normal gaming state B" is configured so that right-hand play is not prohibited and the above-mentioned alarm sound and alarm display are not executed even if a ball is detected by the through gate 67 due to right-hand play. Then, in this "normal gaming state B", after all remaining reserved balls of the dynamic display of the second special pattern are executed, the state is configured to transition to the "normal gaming state A".

[0094] Next, the "time-shortened state" refers to a state in which the probability of winning each special symbol is low, like the "normal game state," but the probability of winning the normal symbol increases, the variable display time of the normal symbol (hereinafter, the variable display of the normal symbol is referred to as "variable display") is shortened, and the opening time of the normal electric role 57 is lengthened (hereinafter, the increase in the probability of winning the normal symbol, the shortening of the variable display time of the normal symbol, and the lengthening of the opening time of the normal electric role 57 may be referred to as the "time-shortened function"). In this "time-shortened state," the normal electric role 57 provided on the right side of the game board 13 when viewed from the front is more likely to be in an open state, and the ball shot in right-hand play is more likely to enter the right-side second starting hole 71f.

[0095] That is, in the "time-shortened state", the probability of winning a special symbol is the same as in the "normal game state", but a win by a normal symbol is more likely to be derived in a shorter time than in the "normal game state", and the open state of the normal electric role 57 is longer. Therefore, in the "time-shortened state", it is easier to make a ball shot by right-hand play enter the right-side second starting hole 71f, so it is possible to play while suppressing the decrease in the number of balls by obtaining a prize ball (for example, 1 ball / entry) based on the entry into the right-side second starting hole 71f.

[0096] In the pachinko machine 10 of the first embodiment, the "time-saving state" is a high probability state in which the winning probability of the normal symbol is high until the end condition of the "time-saving state" (described later in the time-saving end condition table 202m in FIG. 27) is satisfied. After the time-saving end condition is satisfied, if there are reserved balls remaining for the dynamic display of the second special symbol or the dynamic display of the second special symbol is being executed, the state transitions to "normal game state B", and if there are no reserved balls remaining for the dynamic display of the second special symbol and the dynamic display of the second special symbol is not being executed, the state transitions to "normal game state A".

[0097] In addition, in the "time-shortened state" or "normal game state B", if it is detected that a ball has been shot by a left-handed hit (for example, detection of a ball entering the first starting hole 64), a predetermined warning (for example, a voice output of "Please hit to the right" or a display of "Please hit to the right") is output to inform the player and hall staff that a non-recommended game is being played. By configuring in this way, it is possible to suppress the continued playing of non-recommended left-handed games in the "time-shortened state" or "normal game state B", and to realize game play according to the game specifications.

[0098] In addition, the pachinko machine 10 of the first embodiment is not equipped with a so-called ceiling function, but when the probability of winning a special symbol is in a low probability state and a jackpot is not won a predetermined number of times in succession in the dynamic display, as a relief measure for the player, the machine may be configured to be equipped with a function to generate a "normal symbol low probability time shortened state" in which the jackpot probability of the special symbol and the winning probability of the normal symbol are in a low probability state, but the fluctuation time of the normal symbol is shortened and the opening time of the normal electric role 57 is lengthened.

[0099] Here, each jackpot type will be explained. The jackpot type "normal A" is a jackpot with a maximum number of rounds of 10, in which the jackpot opening and closing plate 58a of the variable winning device 58 is opened from the 1st round to the 10th round. In the first embodiment, when a jackpot is won in the dynamic display of the first special symbol, this jackpot type "normal A" can be selected, and the game is configured to transition to the "normal game state A" after the jackpot ends.

[0100] Next, the jackpot type "time-saving A" is a jackpot with a maximum number of rounds of 10, in which the jackpot opening / closing plate 58a of the variable winning device 58 is opened from the 1st round to the 10th round. In the first embodiment, when a jackpot is won in the dynamic display of the first special symbol, this jackpot type "time-saving A" can be selected, and the system is configured to transition to the "time-saving state" after the jackpot ends.

[0101] Next, the jackpot type "time-shortened B" is a jackpot with a maximum number of rounds of 10, in which the jackpot opening / closing plate 58a of the variable winning device 58 is opened from the first round to the tenth round. In the first embodiment, when a jackpot is won in the dynamic display of the second special symbol, this jackpot type "time-shortened B" can be selected, and the system is configured to transition to the "time-shortened state" after the jackpot ends.

[0102] Next, the small prize type will be explained. The small prize type "time-saving C" that can be selected in the pachinko machine 10 of the first embodiment is a small prize and a big prize with a maximum total number of rounds of 10 rounds, and the variable prize-winning device 58 is opened during the small prize game of the first round, and the specific area solenoid 58f (see FIG. 12) described later is driven with the opening of the variable prize-winning device 58 of the first round, and the specific area 58d is opened. When a ball is detected by the specific area switch 58g (see FIG. 12) provided in the specific area 58d, the large prize opening opening plate 58a of the variable prize-winning device 58 is opened from the second round to the tenth round as a big prize game. After the small prize and the big prize of this small prize type "time-saving C" are finished, it is configured to transition to the "time-saving state".

[0103] Although details will be described later, the dynamic display of the second special pattern is set in the special pattern 2 jackpot random number table 202a2 so that a random number value that will win a small jackpot is more likely to be selected than a random number value that will win a jackpot, and is configured so that a small jackpot is more likely to be selected when the dynamic display of the second special pattern is executed (described later in FIG. 15).

[0104] On the other hand, even if the small prize of this small prize type "time-saving C" is won, if the specific area switch 58g does not detect a ball during the small prize game of the first round, the variable winning device 58 of the second round to the tenth round is not opened and the big prize game is not awarded (hereinafter, this phenomenon may be referred to as the small prize type "small prize A"). And, after the end of the small prize type "small prize A", since the big prize game is not being executed, the game state at the time of winning the small prize type "small prize A" is returned to.

[0105] In the pachinko machine 10 of the first embodiment, the specific area switch 58g is configured to be able to detect the passage of the ball at all times, but the specific area switch 58g may be configured to be enabled and disabled. Specifically, for example, the specific area switch 58g may be configured to enable the ball passage detection only during a small win game or only during the period when the specific area solenoid 58f is turned on, until a predetermined period has elapsed since the large prize opening solenoid 58b is turned on, and to disable the ball passage detection by the specific area switch 58g at times other than the above-mentioned example, thereby preventing the occurrence of a big win game state based on the ball passing through the specific area 58d at times other than the above-mentioned example. In this case, if the ball passes through the specific area switch 58g at times other than the above-mentioned example, that is, when the specific area switch 58g is in the disabled state as a specific mode, the ball may pass through the specific area 58d due to the occurrence of some abnormality (for example, fraudulent activity, etc.), and an abnormality detection process such as an error notification may be executed. In addition, when the variable winning device 58 wins during the execution of a big win game, the total number of winning balls to be paid out may be displayed on the third symbol display device 81.

[0106] Here, the display mode of the special LED group 37b for each jackpot type and each small jackpot type will be described. As the stop display (lighting display) of the upper LED group 37b1 for the first special symbol, a total of 64 display patterns are provided, including one display pattern corresponding to a loss, 32 display patterns corresponding to the jackpot type "normal A", and 31 display patterns corresponding to the jackpot type "time-saving A". Each display pattern does not have a specific regularity for each jackpot type, and random display patterns are previously associated with each jackpot type. Therefore, when a player looks at the display pattern of the upper LED group 37b1, the player can recognize the stop display of a loss, but it is configured to be difficult to distinguish whether the stop display is for the jackpot type "normal A" or "time-saving A".

[0107] In addition, as the stop display (lighting display) of the lower LED group 37b2 for the second special pattern, there are 64 display patterns in total, including 1 display pattern corresponding to a miss, 32 display patterns corresponding to the small win type "Time-saving C", and 31 display patterns corresponding to the big win type "Time-saving B".

[0108] The right-hit notification lamp 37c of the special symbol display device 37 is a lamp for indicating a game state in which the launch of a ball in a right-hit game is encouraged. This right-hit notification lamp 37c is in an unlit state in a "normal game state" in which left-hit game is encouraged and right-hit game is not encouraged, while it is in an lit state in a "time-shortened state" in which right-hit game is encouraged, or during a small win game or a big win game. The player can recognize whether or not the state is one in which right-hit game should be played by checking this right-hit notification lamp 37c or the right-hit game suggestion display on the third symbol display device 81.

[0109] In the game area of ​​the game board 13, a plurality of regular winning holes 63 and a right regular winning hole 63a are arranged, into which 1 to 15 balls are paid out as prize balls when a ball wins.

[0110] In addition, a variable display unit 80 is disposed in the center of the game area. The variable display unit 80 is provided with a third pattern display device 81 composed of a liquid crystal display (hereinafter simply abbreviated as "display device") that performs a variable performance of the third pattern according to the game state, in synchronization with the dynamic display of the first special pattern or the second special pattern in the special pattern display device 37, triggered by a ball entering the first start hole 64 or a ball entering the central second start hole 71e or the right side second start hole 71f (hereinafter, the ball entering the first start hole 64 or the central second start hole 71e or the right side second start hole 71f may be referred to as a "start winning"). The third pattern display device 81 is provided with a liquid crystal display (hereinafter simply abbreviated as "display device") that performs a variable performance of the third pattern according to the game state, in synchronization with the dynamic display of the first special pattern or the second special pattern in the special pattern display device 37, and a second pattern display device 83 composed of an LED that can perform a variable display of a normal pattern triggered by the passage of a ball through the through gate 67 (hereinafter, the second pattern display device 83 may be referred to as the "normal pattern display device 83" for convenience of explanation). In addition, a center frame 86 is arranged in the variable display device unit 80 so as to surround the outer periphery of the third pattern display device 81.

[0111] The third pattern display device 81 is composed of a large 17-inch liquid crystal display, and the display content is controlled by a display control device 114 (see Figure 12) described later, so that, for example, three pattern columns Z1 to Z3 (see Figure 11), left, center and right, are displayed.

[0112] Each symbol row Z1-Z3 (see FIG. 11) is composed of a plurality of symbols, and these symbols are vertically scrolled for each symbol row Z1-Z3, so that the third symbol is variably displayed on the display screen of the third symbol display device 81. The third symbol display device 81 of the first embodiment is used in common for the first lottery game of the first special symbol and the second lottery game of the second special symbol, and while the display of the game state according to the control of the main control device 110 is performed by the special symbol display device 37, a decorative display according to the display of the special symbol display device 37 is performed using the third symbol of the third symbol display device 81. Note that, instead of a display device, for example, the third symbol display device 81 may be configured using a reel, an LED, or the like.

[0113] In the pachinko machine 10 of the first embodiment, when the dynamic display of the first special symbol and the dynamic display of the second special symbol are both reserved, the dynamic display of the second special symbol is configured to be executed preferentially (so-called special symbol 2 priority variation). That is, when the dynamic display of the first special symbol is executed based on the start winning at the first start hole 64 while the dynamic display of the first special symbol is being executed based on the start winning at the first start hole 64, and further, when the start winning is at the center second start hole 71e or the right second start hole 71f, the dynamic display of the second special symbol that won later can be executed before the dynamic display of the first special symbol that won earlier.

[0114] Here, the display contents of the third symbol display device 81 will be described with reference to Fig. 11. Fig. 11 is a drawing for explaining the display screen of the third symbol display device 81, Fig. 11(a) is a diagram showing the area division setting and the effective line setting of the display screen, and Fig. 11(b) is a diagram showing an example of the actual display screen.

[0115] The third design is composed of 10 main designs numbered "0" to "9". Each main design is composed of a wooden box with a number from "0" to "9" added on top of the rear design. The main designs with odd numbers ("1", "3", "5", "7", "9") have large numbers added to almost the entire front of the wooden box. In contrast, the main designs with even numbers ("0", "2", "4", "6", "8") have additional designs imitating characters such as planes, furoshiki, and helmets added to almost the entire front of the wooden box, and even numbers are added in small green on the lower right side of the additional designs so that they are displayed in front of the additional designs.

[0116] In the pachinko machine 10 of the first embodiment, when the result of the lottery for any special symbol by the main control device 110 (see FIG. 12), which will be described later, is a big win or a small win, a variable performance in which the same main symbols are aligned is performed, and a big win or a small win occurs after the variable performance is completed. For example, in the "normal game state A", when the big win type "normal A" is won, a variable performance is performed in which the main symbols with the numbers "0", "2", "4", "6", and "8" are aligned. In addition, when the big win type "normal A" that transitions to the "normal game state A" after the big win is won, the big win type "time-saving A" or "time-saving B", which transitions to the "time-saving state", which is a game state more advantageous than the "normal game state A", or the small win type "time-saving C", a variable performance is performed in which the main symbols with the numbers "1", "3", "5", "7", and "9" are aligned.

[0117] Furthermore, in the pachinko machine 10 of the first embodiment, all main symbols are configured to be able to appear at the time of execution of the "reach display" variable performance when the jackpot type "time-saving A" or "time-saving B" or the small jackpot type "time-saving C" is won. Specifically, for example, even if the jackpot type "time-saving A" is won, the "reach display" variable performance may be performed with the same main symbols with the numbers "2" or "8". By configuring in this way, for example, at the time when the variable performance is stopped, the content of the game value that can be awarded cannot be determined, that is, the player cannot tell whether the jackpot type "normal A" or the jackpot type "time-saving A" or "time-saving B" is won, and by performing the promotion performance during the jackpot and notifying that the jackpot type "time-saving A" or "time-saving B" has been won, the game can be enriched in variety and the interest of the game can be improved.

[0118] As shown in Figure 11(a), the display screen of the third pattern display device 81 is roughly divided into three parts vertically, with the lower 2 / 3 consisting of a main display area Dm which displays the varying third pattern and a cockpit display area Db which displays the number of reserved balls, etc., and the remaining upper 1 / 3 consisting of a secondary display area Ds which displays preview effects, characters, etc.

[0119] The main display area Dm is divided into three display areas Dm1 to Dm3: left, center, and right. The left pattern row Z1 is displayed in the display area Dm1, the center pattern row Z2 is displayed in the display area Dm2, and the right pattern row Z3 is displayed in the display area Dm3.

[0120] In each of the symbol rows Z1 to Z3, the above-mentioned third symbols are displayed in a specified order. That is, in each of the symbol rows Z1 to Z3, the main symbols are arranged in ascending (or descending) order of numbers, and the variable performance is performed by scrolling from top to bottom with periodicity for each of the symbol rows Z1 to Z3. Note that the arrangement of the numbers may be different in each of the symbol rows Z1 to Z3. For example, the numbers of the main symbols may be arranged in descending order in the left symbol row Z1, while the numbers of the main symbols may be arranged in ascending order in the center symbol row Z2 and the right symbol row Z3.

[0121] In addition, in the main display area Dm, the third symbols are displayed in three rows, top, middle, and bottom, for each of the symbol rows Z1 to Z3. The middle section of this main display area Dm is set as the active line L1, and the third symbols are stopped and displayed on the active line L1 in the order of the left symbol row Z1 → right symbol row Z3 → center symbol row Z2, during the variable presentation corresponding to the special symbols set (displayed) for each game state. If the third symbols are stopped and line up in a combination of jackpot symbols (combination of the same main symbols) on the active line L1, a jackpot video is displayed as a jackpot of the special symbols set (displayed) for each game state.

[0122] The sub-display area Ds is provided horizontally above the main display area Dm, and is further divided into three equal small areas Ds1 to Ds3 in the left-right direction. Each of the small areas Ds1 to Ds3 is an area for displaying characters and preview performance images. The images displayed in each of the small areas Ds1 to Ds3 give the player a sense of anticipation that a big win will result from the variable display in the main display area Dm.

[0123] The cockpit display area Db is an area that displays the number of reserved balls, which is the number of balls (reserved balls) that have entered the first start hole 64, the central second start hole 71e, or the right side second start hole 71f corresponding to the special pattern set for each game state, and for which the variable display (variable performance) has not yet been executed.

[0124] The small area Ds3 to the right of the secondary display area Ds is configured to display a fourth pattern display area 87 for special pattern 1 which can change in synchronization with the dynamic display of the first special pattern and the number of reserved balls, a fourth pattern display area 88 for special pattern 2 which can change in synchronization with the dynamic display of the second special pattern and the number of reserved balls, and a right hit instruction 89 for the main display.

[0125] The fourth pattern display area 87 for special pattern 1 is composed of a reserved number display 87a for special pattern 1 that displays the reserved number of the dynamic display of the first special pattern in numbers, and a variable area 87b for special pattern 1 that can change in synchronization with the execution of the dynamic display (variable performance) of the first special pattern.

[0126] The reserved number display 87a for special drawing 1 is configured to be able to display the reserved number of the dynamic display of the first special pattern in the range of "0" to "4" by a number pattern. Specifically, when the reserved number display 87a for special drawing 1 displays "0", it indicates that the reserved number of the dynamic display of the first special pattern is 0, when the reserved number display 87a for special drawing 1 displays "1", it indicates that the reserved number of the dynamic display of the first special pattern is 1, when the reserved number display 87a for special drawing 1 displays "2", it indicates that the reserved number of the dynamic display of the first special pattern is 2, when the reserved number display 87a for special drawing 1 displays "3", it indicates that the reserved number of the dynamic display of the first special pattern is 3, and when the reserved number display 87a for special drawing 1 displays "4", it indicates that the reserved number of the dynamic display of the first special pattern is 4.

[0127] In other words, the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1 is displayed to match the reserved ball number of the dynamic display of the first special pattern in the status LED group 37a of the special pattern display device 37 described above, and in the "normal game state A" in which the dynamic display of the first special pattern is displayed in the main display area Dm, it is displayed to match the reserved ball number of the reserved pattern display area Db1 described later.

[0128] The special pattern 1 variable area 87b is a display area for showing the execution and result of the dynamic display of the first special pattern, and is configured to be able to change the display color of the square pattern. Specifically, when the dynamic display of the first special pattern is being executed, the display color of the square pattern in the special pattern 1 variable area 87b changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured to repeat the change again from white → red → ... while the dynamic display of the first special pattern is being executed. Then, when the dynamic display of the first special pattern stops, the square pattern in the special pattern 1 variable area 87b is displayed in a display color corresponding to the lottery result of the dynamic display.

[0129] More specifically, when the square pattern in the special pattern 1 variable area 87b stops in white, it indicates that the dynamic display of the first special pattern was a miss, and when the square pattern in the special pattern 1 variable area 87b stops in red, it indicates that the dynamic display of the first special pattern was a jackpot. That is, the square pattern in the special pattern 1 variable area 87b is displayed so as to correspond to the display contents of the upper LED group 37b1 of the above-mentioned special pattern display device 37, and is configured to be synchronized with the display contents of the main display area Dm in the "normal game state A" in which the dynamic display of the first special pattern is displayed in the main display area Dm.

[0130] The fourth pattern display area 88 for special pattern 2 is composed of a reserved number display 88a for special pattern 2 that displays the reserved number of the dynamic display of the second special pattern in numbers, and a variable area 88b for special pattern 2 that can change in synchronization with the execution of the dynamic display (variable performance) of the second special pattern.

[0131] The reserved number display 88a for special drawing 2 is configured to be able to display the number of reserved dynamic displays of the second special pattern in the range of "0" to "4". Specifically, when the reserved number display 88a for special drawing 2 displays "0", it indicates that the reserved number of dynamic displays of the second special pattern is 0, when the reserved number display 88a for special drawing 2 displays "1", it indicates that the reserved number of dynamic displays of the second special pattern is 1, when the reserved number display 88a for special drawing 2 displays "2", it indicates that the reserved number of dynamic displays of the second special pattern is 2, when the reserved number display 88a for special drawing 2 displays "3", it indicates that the reserved number of dynamic displays of the second special pattern is 3, and when the reserved number display 88a for special drawing 2 displays "4", it indicates that the reserved number of dynamic displays of the second special pattern is 4.

[0132] In other words, the reserved number display 88a for special pattern 2 in the fourth pattern display area 88 for special pattern 2 is displayed to match the reserved ball number of the dynamic display of the second special pattern in the status LED group 37a of the special pattern display device 37 described above, and is displayed to match the reserved ball number of the reserved pattern display area Db2 described later in the "time-shortened state" and "normal game state B" in which the dynamic display of the second special pattern is displayed in the main display area Dm.

[0133] The special pattern 2 variable area 88b is a display area for showing the execution and result of the dynamic display of the second special pattern, and is configured to be able to change the display color of the square pattern, similar to the special pattern 1 variable area 87b. Specifically, when the dynamic display of the second special pattern is being executed, the display color of the square pattern in the special pattern 2 variable area 88b changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured to repeat the change again from white → red → ... while the dynamic display of the second special pattern is being executed. Then, when the dynamic display of the second special pattern stops, the square pattern in the special pattern 2 variable area 88b is displayed in a display color corresponding to the lottery result of the dynamic display.

[0134] More specifically, when the square pattern in the special pattern 2 variable area 88b stops in white, it indicates that the dynamic display of the second special pattern was a miss, when the square pattern in the special pattern 2 variable area 88b stops in red, it indicates that the dynamic display of the second special pattern was a big win, and when the square pattern in the special pattern 2 variable area 88b stops in blue, it indicates that the dynamic display of the second special pattern was a small win. That is, the square pattern in the special pattern 2 variable area 88b is displayed so as to correspond to the display contents of the lower LED group 37b2 of the above-mentioned special pattern display device 37, and is configured to be synchronized with the display contents of the main display area Dm in the "normal game state" and "time-shortened state" in which the dynamic display of the second special pattern is displayed in the main display area Dm.

[0135] The right-hit instruction 89 for the main display is always displayed in synchronization with the right-hit notification lamp 37c of the special pattern display device 37, and is always displayed on the third pattern display device 81 during the "time-shortened state" in which right-hit play is encouraged, or during small win play or big win play.

[0136] In addition, since the main display right hit instruction 89 is important display information that suggests to the player how to hit, it is given priority over other display contents executed during play on the third pattern display device 81 (for example, the third pattern of each pattern row displayed in the center part of the main display area Dm and the super reach performance), and is configured to be displayed in the foreground (foreground layer).

[0137] In the actual display screen of the third symbol display device 81, as shown in FIG. 11(b), for example, in the "normal game state A", a total of three main symbols of the third symbol are displayed in the main display area Dm. In the sub-display area Ds, a moving image is displayed in the left small area Ds1 and the right small area Ds3, and a display indicating that the state is easier to transition to a big win than usual and a launch mode that is encouraged according to the game state are suggested to the player. In the central small area Ds2, a predetermined character (in this embodiment, a boy wearing a headband) usually performs a predetermined action, and sometimes performs a special action other than the predetermined action, the color of the boy's hair, which is usually black, or the color of the headband, which is usually white, changes, or another character appears, and a preview performance is performed.

[0138] In the pachinko machine 10 of the first embodiment, if a ball enters the first starting hole 64 while the third pattern display device 81 (special pattern display device 37) is displaying a third pattern change performance (dynamic display) corresponding to the first special pattern, or if a ball enters the central second starting hole 71e or the right side second starting hole 71f while the third pattern display device 81 (special pattern display device 37) is displaying a third pattern change performance (dynamic display) corresponding to the second special pattern, the number of times the ball has entered (number of reserved balls) is reserved up to a maximum of four times for each case. The number of reserved balls is shown by the special pattern display device 37, and is also displayed in the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1 or the reserved number display 88a for special pattern 2 in the fourth pattern display area 88 for special pattern 2, and further, the changing presentation of the corresponding special patterns according to the game status is also displayed in the first to fourth reserved pattern display areas Db1a to Db1d of the reserved pattern display area Db1 of the cockpit display area Db.

[0139] The first to fourth reserved pattern display areas Db1a to Db1d each display one reserved pattern (in the normal display mode, a "○" pattern (white circle pattern)) for one reserved ball (one reserved ball count) of the first special pattern or the second special pattern that is set to be displayed according to the game status, and the number of reserved balls for the variable performance of the first special pattern or the second special pattern that is set to be displayed (priority display) according to the game status is displayed according to the number of reserved patterns displayed in the first to fourth reserved pattern display areas Db1a to Db1d.

[0140] That is, in the first to fourth reserved symbol display areas Db1a to Db1d, when one reserved symbol is displayed in the first reserved symbol display area Db1a, it indicates that the number of reserved balls of the first special symbol or the second special symbol set to be displayed according to the game state is one, and when a total of two reserved symbols, one each in the first and second reserved symbol display areas Db1a and Db1b, are displayed, it indicates that the number of reserved balls of the first special symbol or the second special symbol set to be displayed according to the game state is two. When a total of three reserved patterns are displayed in the first to third reserved pattern display areas Db1a to Db1c, it indicates that the number of reserved balls of the first special pattern or the second special pattern set to be displayed according to the game state is three, and when a total of four reserved patterns are displayed in the first to fourth reserved pattern display areas Db1a to Db1d, it indicates that the number of reserved balls of the first special pattern or the second special pattern set to be displayed according to the game state is four. Also, when no reserved pattern is displayed in the first to fourth reserved pattern display areas Db1a to Db1d, it indicates that the number of reserved balls of the first special pattern or the second special pattern set to be displayed according to the game state is zero and there is no reserved variable performance.

[0141] In the pachinko machine 10 of the first embodiment, only one of the first lottery game of the first special symbol and the second lottery game of the second special symbol can be executed, and the lottery game of the second special symbol can be executed preferentially, but the lottery game of the special symbol may be executed according to the order of winning (so-called winning order change), and the first lottery game of the first special symbol and the lottery game of the second special symbol may be executed simultaneously. Furthermore, the variable performance of the first special symbol and the variable performance of the second special symbol may be displayed simultaneously on the third symbol display device 81.

[0142] In the center of the cockpit display area Db, an execution symbol display area Db0 is provided in which an execution symbol indicating that a variable performance is being performed in the main display area Dm is displayed. This execution symbol display area Db0 is provided in the center of the cockpit display area Db, that is, on the right side of the first reserved symbol display area Db1a, and is configured to display an execution symbol larger than each reserved symbol displayed in the reserved symbol display areas Db1a to Db1d. In addition, in this execution symbol display area Db0, the reserved symbol displayed in the first reserved symbol display area Db1a is shifted (shifted) and displayed as the execution symbol.

[0143] The execution symbol displayed in the execution symbol display area Db0 is erased when the variable performance executed in the main display area Dm ends, and the displayed reserved symbol is moved and displayed as the reserved symbol on the lower side with the erasure of the execution symbol. Specifically, for example, in a situation where there are four reserved symbols of the first special symbol in the "normal game state A", if the execution symbol displayed in the execution symbol display area Db0 is erased with the end of the variable performance of the first special symbol, the reserved symbol displayed in the first reserved symbol display area Db1a is moved (shifted) and displayed as the execution symbol in the execution symbol display area Db0. In addition, the reserved symbol displayed in the second reserved symbol display area Db1b is moved (shifted) and displayed as the reserved symbol in the first reserved symbol display area Db1a. Furthermore, the reserved symbol displayed in the third reserved symbol display area Db1c is moved (shifted) and displayed as the reserved symbol in the second reserved symbol display area Db1b. In addition, the reserved symbol that was displayed in the fourth reserved symbol display area Db1d is moved (shifted) and displayed as a reserved symbol in the third reserved symbol display area Db1c.

[0144] In the first embodiment, the number of reserved balls for the variable performance based on the ball entering the first starting hole 64, the center second starting hole 71e, or the right side second starting hole 71f is configured to be reserved up to four times, but the maximum number of reserved balls is not limited to four, and may be set to three times or less, or five times or more (e.g., eight times). Also, instead of displaying the reserved patterns in the cockpit display area Db, the number of reserved balls may be displayed in a part of the third pattern display device 81 as numbers, or the four divided areas may be displayed in different modes (e.g., colors or lighting patterns) according to the number of reserved balls. Also, since the number of reserved balls is indicated by the special pattern display device 37, it is not necessary to display the number of reserved balls on the third pattern display device 81. Furthermore, the variable display device unit 80 may be provided with four reserved lamps indicating the number of reserved balls, each of which corresponds to the maximum number of reserved first special patterns and second special patterns, and the number of reserved balls may be displayed according to the number of reserved lamps in the lit state.

[0145] Returning to Fig. 3, the explanation will continue. Below the variable display unit 80, an alternating distribution unit 56 into which the balls may land is provided.

[0146] Here, the configuration of the alternating sorting unit 56 will be described with reference to Fig. 4. Fig. 4(a) is a schematic cross-sectional view of the alternating sorting unit 56 when viewed from the front, Fig. 4(b) is an enlarged view of the left and right sorting device 59 constituting the alternating sorting unit 56 and its surroundings, which is a schematic cross-sectional view when the left and right sorting device 59 is in an initial state, and Fig. 4(c) is an enlarged view of the left and right sorting device 59 constituting the alternating sorting unit 56 and its surroundings, which is a schematic cross-sectional view when the left and right sorting device 59 is rotated about 90 degrees clockwise around the sorting shaft 59a.

[0147] As shown in Figure 4(a), the alternating sorting unit 56 is mainly composed of a sorting unit entrance 56a, a left / right sorting device 59, a sorting unit right side path 56b, a sorting unit left side path 56c, a first start port 64, and a central second start port 71e.

[0148] In addition, a unit upper nail 56d is planted above the alternating distribution unit 56, and it is configured so that only balls that pass between the unit upper left nail 56d1 and the unit upper right nail 56d2 that make up the upper nail 56d can enter the alternating distribution unit 56.

[0149] In addition, the cover portion (not shown) on the front side of the alternating distribution unit 56 when viewed from the front is made of transparent resin and is configured so that the player can visually observe the flow pattern of balls that enter the alternating distribution unit 56.

[0150] The sorting unit entrance 56a as a guide path is a path formed so that the balls that have passed through the unit upper nails 56d can flow down. The sorting unit entrance 56a is formed vertically long, and the width of the sorting unit entrance 56a is configured so that one ball can pass through, that is, a width slightly larger than the diameter of the ball. Therefore, even if multiple balls enter the alternating sorting unit 56 in succession, the multiple balls do not flow down in parallel to the left-right sorting device 59 as a sorting device, but flow down one by one. In addition, when a ball that has entered the alternating sorting unit 56 flows down through the sorting unit entrance 56a, the ball flows down vertically without deviating from the center point of the sorting unit entrance 56a in the front, back, left, or right directions, and the center point of the ball flows down to a position to the left of the sorting shaft part 59a as a shaft support part constituting the left-right sorting device 59 (see Figures 4(b) and 4(c)).

[0151] Next, the left-right sorting device 59 will be described in detail with reference to Fig. 4(b). As shown in Fig. 4(b), the left-right sorting device 59 as a sorting device is mainly composed of a sorting shaft portion 59a, a protruding portion 59b, a load portion 59c, a curved portion 59d, and a ball receiving area 59e. The ball receiving area 59e is composed of a ball receiving area left side 59e1, a ball receiving area right side 59e2, and a ball receiving area corner portion 59e3.

[0152] The left / right sorting device 59 is a device that sorts balls that enter the alternating sorting unit 56 into the sorting unit right path 56b as a passing path or the sorting unit left path 56c as a rolling path (see FIG. 4(a)), and is not electrically driven and controlled. This left / right sorting device 59 is disposed slightly to the right of the center position (dashed line in FIG. 4(b)) of the sorting unit entrance 56a as the guide path, which is the passage upstream of the left / right sorting device 59 (sorting shaft 59a is located to the right of the dashed line in FIG. 4(b)).

[0153] In addition, the left-right distribution device 59 as a distribution device is configured to be rotatable around a distribution shaft portion 59a located at the center of the left-right distribution device 59 as an operating portion. When comparing the weights of the protruding portion 59b and the load portion 59c constituting the left-right distribution device 59, the load portion 59c is heavier, so in the initial state (normal state) shown in FIG. 4(b), a force is applied in the counterclockwise direction as viewed from the front by the load portion 59c, and a stopper (not shown) is configured to prevent the device from rotating in the counterclockwise direction from the state shown in FIG. 4(b), thereby maintaining the initial state. Therefore, the left-right distribution device 59 is configured to be rotatable only in the clockwise direction from the initial state as a predetermined mode. Note that the left-right distribution device 59 is always biased in the counterclockwise direction as viewed from the front in the initial state by the weight of the load portion 59c, but instead of this, the left-right distribution device 59 may be configured to be dynamically changed constantly or at a predetermined timing (including a fixed interval) by an electric power such as a motor or a solenoid. In addition, when the left-right sorting device 59 rotates clockwise due to the weight of the balls, the protrusion 59b of the left-right sorting device 59 collides with the sorting unit right-side path recess 56b2 of the sorting unit right-side path 56b, restricting the rotation range of the left-right sorting device 59, but the left-right sorting device 59 may be configured not to restrict the rotation. Specifically, when the left-right sorting device 59 (protrusion 59b) rotates clockwise when viewed from the front, it may be configured to be freely rotatable without colliding with the sorting unit right-side path 56b (sorting unit right-side path recess 56b2) or the like. In this case, depending on the force of the colliding ball, the ball receiving area 59e may once rotate clockwise as viewed from the front, but may not rotate all the way to the bottom in the vertical direction, and may be configured to return to the initial state by the weight of the left-right distribution device 59 if the load unit 59c or the load unit 59c, etc. is not present, or may be configured to return to the initial state by the weight of the left-right distribution device 59 if the load unit 59c or the load unit 59c, etc. is not present, when the ball receiving area 59e rotates all the way to the bottom in the vertical direction. Furthermore, it may be configured so that, when the ball receiving area 59e rotates due to the collision of the ball, it stops at the position rotated by the impact force (maintains the fully rotated position).Such a configuration creates randomness in the distribution of balls to the distribution unit right path 56b or the distribution unit left path 56c, thereby realizing a wide variety of gameplay.

[0154] The ball receiving area 59e is configured such that the length of each side of the ball receiving area left side 59e1 and the ball receiving area right side 59e2 is approximately the same as the diameter of the ball, and when the left-right sorting device 59 as a sorting device is in the initial state and one ball enters the alternating sorting unit 56, the ball that enters the space between the sorting shaft 59a and the sorting unit right side path wall 56b1 as a predetermined range can easily enter this ball receiving area 59e. Note that the ball that enters the alternating sorting unit 56 is configured to collide with the sorting unit left side path wall 56c1 or the like in the alternating sorting unit 56, and may not fit in the ball receiving area 59e and may flow into the sorting unit left side path 56c.

[0155] Furthermore, ball receiving area corner 59e3, which is the intersection of ball receiving area left side 59e1 and ball receiving area right side 59e2, is located to the right of distribution shaft 59a, which is the center of left / right distribution device 59, in the initial state as a predetermined mode. Therefore, when a ball that has entered alternating distribution unit 56 enters ball receiving area 59e, the ball comes into contact with ball receiving area left side 59e1 and ball receiving area right side 59e2 (see ball G1 in FIG. 5(b)), and the load of the ball is located to the right of distribution shaft 59a, which is the center of left / right distribution device 59.

[0156] Furthermore, the combined load of the ball and the protruding portion 59b as the predetermined portion becomes greater than the load of the load portion 59c. Therefore, the weight of the ball and the protruding portion 59b rotates the left-right sorting device 59 as the operating portion by about 90 degrees clockwise around the sorting shaft portion 59a until the protruding portion 59b comes into contact with the sorting unit right-side path recess 56b2 (hereinafter, the state in which the left-right sorting device 59 rotates about 90 degrees clockwise around the sorting shaft portion 59a from the initial state may be referred to as the "rotating state"). The right side 59e2 of the ball receiving area is tilted to the lower right, so that the ball that has entered the ball receiving area 59e rolls to the right on the protruding portion 59b, which is part of the right side 59e2 of the ball receiving area (see ball G1 in FIG. 5(c)), and is guided to the sorting unit right-side path 56b as the passing path. Then, when the ball has completely rolled off the protrusion 59b as the specified portion, left the left / right sorting device 59 and entered the sorting unit right-side path 56b, the left / right sorting device 59, which was in a rotating state due to the weight of the ball and the protrusion 59b, rotates approximately 90 degrees counterclockwise around the sorting shaft portion 59a due to the weight of the load portion 59c as the ball leaves the left / right sorting device 59, returning to its initial state.

[0157] In this way, the left / right sorting device 59 is configured to rotate about 90 degrees clockwise when transitioning from an initial state as a predetermined mode to a rotating state as a specific mode, and to rotate about 90 degrees counterclockwise when returning from the rotating state to the initial state. By configuring in this way, if two balls flow down the left / right sorting device 59 side at intervals of a certain degree or more, the transition operation from the initial state to the rotating state or from the rotating state to the initial state can be quickly performed, and both balls can be sorted to the sorting unit right path 56b side (details will be described later with reference to FIG. 5).

[0158] Furthermore, as shown in FIG. 4(c), when the left / right sorting device 59 as an operating part is in a rotating state, the curved portion 59d, which is part of the left / right sorting device 59, enters the space between the sorting shaft portion 59a as a specified range and the sorting unit right side path wall portion 56b1, and the vertically upper surface of the left / right sorting device 59 (the surface where a ball falling from the sorting unit inlet 56a collides with the left / right sorting device 59) becomes the curved portion 59d as a specific part. Furthermore, as described above, the left / right sorting device 59 as a sorting device is arranged slightly to the right of the center position (dashed line in Figure 4(c)), which is the upstream passage of the left / right sorting device 59 (the sorting shaft portion 59a is located to the right of the dashed line in Figure 4(c)). Therefore, when a ball that enters the alternating sorting unit 56 collides with the left / right sorting device 59, which is in a rotating state in a specific manner, the ball comes into contact with the circular portion 59d to the left of the vertical apex of the circular portion 59d, and is configured to roll along the left-side sloping portion of the circular portion 59d and easily enter the sorting unit left side path 56c as a rolling path (see ball H2 in Figures 7(c) and (d)).

[0159] Here, as described above, the left-right sorting device 59 as the operating unit rotates clockwise when a ball enters the ball receiving area 59e, and enters a rotating state as a specific mode, but when the ball has completely rolled from the protruding portion 59b as the predetermined portion, the weight of the load portion 59c causes the ball to rotate counterclockwise around the sorting shaft portion 59a as the pivot support portion, and returns to the initial state as the predetermined mode. That is, when a ball that has entered the alternating sorting unit 56 collides with the left-right sorting device 59 in a rotating state, a second ball enters the alternating sorting unit 56 and collides with the left-right sorting device 59 in a rotating state while the first ball that has entered the alternating sorting unit 56 enters the ball receiving area 59e and the left-right sorting device 59 is in a rotating state (see ball H2 in FIG. 7(c)).

[0160] Furthermore, as will be described in more detail below, even if two balls enter the alternating sorting unit 56 close to each other, the first ball is likely to be guided to the sorting unit right-side path 56b as a passing path, and the second ball is likely to be guided to the sorting unit left-side path 56c as a rolling path (see Figure 9).

[0161] In this way, the left / right sorting device 59 as a sorting device is configured to rotate approximately 90 degrees clockwise from the initial state (see Figure 4(b)) to a rotated state (see Figure 4(c)), and then rotate approximately 90 degrees counterclockwise from the rotated state to return to the initial state, thereby being able to guide balls that enter the alternating sorting unit 56 to the sorting unit right side path 56b or the sorting unit left side path 56c.

[0162] The explanation will be continued with reference to Fig. 4(a). The sorting unit right path 56b is a path through which a ball that has entered the ball receiving area 59e passes when it rolls to the right on the protruding portion 59b as a predetermined portion from the rotating left / right sorting device 59. The sorting unit right path 56b is gently inclined downward and to the right toward the first starting port 64, and the ball that has passed through the sorting unit right path 56b is configured to enter the first starting port 64.

[0163] In addition, the sorting unit right path wall 56b1 as a passing path forming part which is a part of the sorting unit right path 56b is configured to have a height that does not contact the ball when the ball enters the ball receiving area 59e and the ball and the left / right sorting device 59 rotate clockwise. In other words, even if a ball flowing down onto the left / right sorting device 59 in a rotating state as a specific mode collides with the curved part 59d of the left / right sorting device 59 and tries to roll on the inclined part to the right, it comes into contact with the curved part 59d as a specific part and the sorting unit right path wall 56b1 and is configured not to flow down to the sorting unit right path 56b side (see FIG. 4(c)).

[0164] For this reason, a ball that comes into contact with the curved portion 59d and the sorting unit right side path wall portion 56b1, which serves as a passing path forming portion, either rolls to the left on the curved portion 59d and enters the sorting unit left side path 56c, which serves as a rolling path, or comes to a stop while in contact with the curved portion 59d and the sorting unit right side path wall portion 56b1, and the ball that previously entered the ball receiving area 59e rolls toward the sorting unit right side path 56b, causing the left and right sorting device 59 to return to its initial state in a specified manner, so that the stationary ball enters the ball receiving area 59e, rotates clockwise together with the left and right sorting device 59, and flows down the sorting unit right side path 56b.

[0165] By configuring it in this manner, when two balls enter the alternating distribution unit 56 in close proximity, it is possible to prevent the two balls from rolling in parallel along the distribution unit right side path 56b or the distribution unit left side path 56c, thereby preventing a ball jam from occurring.

[0166] In addition, the sorting unit right path recess 56b2 is a portion that comes into contact with the protruding portion 59b of the left / right sorting device 59 that rotates clockwise from the initial state, and stops the rotation of the left / right sorting device 59. The sorting unit right path recess 56b2 is formed to be slightly larger than the area of ​​the rectangle that forms the protruding portion 59b as the predetermined portion. Therefore, when the left / right sorting device 59 as a sorting device rotates clockwise and the protruding portion 59b comes into contact with the sorting unit right path recess 56b2, the ball receiving area right side 59e2 and the sorting unit right path 56b are configured to be in a parallel state without a step (see FIG. 4(c)).

[0167] With this configuration, when the ball that has entered the ball receiving area 59e rolls in a lower right direction on the protruding portion 59b in a rotating state as a specific mode, the ball can smoothly roll on the protruding portion 59b and the sorting unit right path 56b and enter the first starting port 64 without stopping between the protruding portion 59b and the sorting unit right path 56b or bouncing due to the step between the protruding portion 59b and the sorting unit right path 56b. In this embodiment, the load portion 59c is configured to be lighter than the weight of the ball. With this configuration, the left and right sorting device 59 rotates clockwise when viewed from the front when the ball reaches the ball receiving area 59e at a faster rotation speed than the left and right sorting device 56 rotates counterclockwise when viewed from the front to return to the initial position after releasing the ball that has reached the ball receiving area 59e to the sorting unit right path 56b. Therefore, the rotation speed of the left and right sorting device 56 for each rotation direction due to the collision of the balls is made different to enrich the variation of the game, and the rotation speed of the left and right sorting device 56 rotating counterclockwise as seen from the front to return to the initial position after releasing the balls that have reached the ball receiving area 59e to the sorting unit right path 56b is slowed down, so that the state in which the balls that have entered the alternating sorting unit 56 are sorted to the sorting unit left path 56c, which is a path advantageous to the player, can be extended, and the period in which the sorting state is advantageous to the player can be extended, so that the player can be prevented from losing interest in the game without feeling uncomfortable. Note that the rotation speed of the left and right sorting device 59 for each rotation direction may be configured so that the rotation speed in the counterclockwise direction as seen from the front is faster than the rotation speed in the clockwise direction as seen from the front, or each rotation speed may be configured so that they are the same or equivalent.

[0168] When the ball enters the first starting hole 64, a first starting hole switch (not shown) provided on the back side of the game board 13 is turned on, and the main control device 110 (see FIG. 12) draws a lottery for a jackpot of the first special symbol due to the first starting hole switch being turned on. A dynamic display according to the lottery result is displayed on the upper LED group 37b1 of the special LED group 37b of the special symbol display device 37, and a variable performance based on the first special symbol is executed on the third symbol display device 81 according to the game state. The first starting hole 64 is also one of the winning holes from which three balls are paid out as prize balls when a ball enters it.

[0169] The sorting unit left side path 56c as a rolling path is a path through which a ball that has rolled to the left on the curved portion 59d as a specific portion that is the upper portion of the rotating left / right sorting device 59 passes. This sorting unit left side path 56c gently slopes downward and to the left toward the central second starting port 71e, and the ball that has passed through the sorting unit left side path 56c enters the central second starting port 71e.

[0170] When a ball enters the central second starting hole 71e, a central second starting hole switch (not shown) provided on the back side of the game board 13 is turned on, and the main control device 110 (see FIG. 12) draws a lottery for a jackpot of the second special symbol due to the central second starting hole switch being turned on. A dynamic display according to the lottery result is displayed on the lower LED group 37b2 of the special LED group 37b of the special symbol display device 37, and a variable performance based on the second special symbol is executed on the third symbol display device 81 according to the game state. The central second starting hole 71e is also one of the winning holes from which three balls are paid out as prize balls when a ball enters it.

[0171] In addition, the sorting unit left path wall 56c1, which is a part of the sorting unit left path 56c, is configured to have a height that allows one ball to roll on the sorting unit left path 56c. Therefore, when two balls enter the alternating sorting unit 56 in a close state, the first ball enters the ball receiving area 59e, and the second ball tries to flow down the sorting unit left path 56c, the second ball comes into contact with the first ball and the sorting unit left path wall 56c1, and cannot flow down the sorting unit left path 56c (see ball I2 in FIG. 9(b)). Then, when the first ball rotates together with the left / right sorting device 59 as the sorting device, the second ball rolls to the left on the circular curved portion 59d and enters the sorting unit left path 56c as the rolling path (see ball I2 in FIG. 9(c)).

[0172] With this configuration, when two balls enter the alternating distribution unit 56 in a close proximity, the second ball can be guided to the distribution unit left side path 56c, allowing it to enter the central second starting port 71e, while delaying the timing of the second ball's entry into the distribution unit left side path 56c.

[0173] As a result, the timing of the ball entering the central second starting port 71e can also be delayed, and even if two or more balls enter the alternating distribution unit 56 in succession, the proportion of balls that can enter the central second starting port 71e can be reduced.

[0174] Here, in the pachinko machine 10 of the first embodiment, game nails and the like are planted around the periphery so that balls shot in left-handed play can enter the alternating distribution unit 56 at a rate of about 6 balls per minute. Also, of the balls that enter the alternating distribution unit 56, about 1 in 50 balls are configured to enter the distribution unit left path 56c and enter the central second starting port 71e, and most of the balls that enter the alternating distribution unit 56 are configured to enter the distribution unit right path 56b and enter the first starting port 64.

[0175] Furthermore, although details will be described later, the pachinko machine 10 of the first embodiment is configured so that the probability of a jackpot resulting from the dynamic display of the second special pattern that may be executed in conjunction with the ball entering the central second starting hole 71e (approximately 30.3% (including a jackpot based on a small win) at a setting value of "1") is higher than the probability of a jackpot resulting from the dynamic display of the first special pattern that may be executed in conjunction with the ball entering the first starting hole 64 (approximately 0.33% at a setting value of "1").

[0176] That is, in the pachinko machine 10 of the first embodiment, when left-hand play is performed in the "normal game state A", the majority of the dynamic displays of special patterns that can be executed by the ball entering the alternating distribution unit 56 will be the first special pattern, but when the dynamic display of the second special pattern is executed, the expectation of deriving a jackpot is configured to be higher.

[0177] Therefore, among conventional pachinko machines, in pachinko machines equipped with a distribution mechanism that allows a ball that enters a specific ball entry area to enter either the start port with the dynamic display of the first special pattern or the start port with the dynamic display of the second special pattern, the machines are configured so that the balls can enter each start port alternately, or so that the balls can enter each start port in a fixed entry order, and the entry pattern for each start port does not change depending on the operating mode of the distribution mechanism or the flow-down mode of the ball, making it difficult to generate interest in terms of which start port the ball will enter.

[0178] On the other hand, in the pachinko machine 10 of the first embodiment, the manner in which the balls enter the alternating distribution unit 56 and the manner in which the balls enter the first starting port 64 or the central second starting port 71e differ depending on the operation mode of the left and right distribution device 59 as a distribution device, so that the player can pay attention to the manner in which the balls flow down and which balls will be able to enter the central second starting port 71e and create a state in which it will be easier to trigger a jackpot game, thereby increasing the interest of the game.

[0179] Next, the flow patterns of balls that enter the alternating sorting unit 56 will be described with reference to Figures 5 to 10. Figure 5 is a diagram showing the flow patterns of each ball when two balls enter the alternating sorting unit 56 with a certain interval or more between them, and Figure 6 is a timing chart showing the arrival points of each ball and the operation of the left / right sorting device 59 in the flow pattern of Figure 5.

[0180] Moreover, Figure 7 is a diagram showing the flow pattern of each ball when two balls enter the alternating distribution unit 56 within a certain interval, and Figure 8 is a timing chart showing the arrival point of each ball and the operating mode of the left / right distribution device 59 in the case of the flow pattern of Figure 7.

[0181] Furthermore, Figure 9 is a diagram showing the flow pattern of each ball when two balls enter the alternating distribution unit 56 in a close proximity, and Figure 10 is a timing chart showing the arrival point of each ball and the operating mode of the left / right distribution device 59 in the flow pattern of Figure 9.

[0182] More specifically, FIG. 5(a) is a diagram showing the state in which the first ball G1 enters the alternating sorting unit 56, FIG. 5(b) is a diagram showing the state in which the first ball G1 that entered the alternating sorting unit 56 enters the ball receiving area 59e of the left-right sorting device 59 from the state of FIG. 5(a), and FIG. 5(c) is a diagram showing the state in which the first ball G1 enters the sorting unit right path 56b from the left-right sorting device 59 in a rotating state from the state of FIG. 5(b), and the second ball G2 enters the alternating sorting unit right path 56b from the state of FIG. Figure 5(d) shows the state in which balls enter the sorting unit 56. Figure 5(c) shows the state in which the first ball G1 has passed through the sorting unit right-side path 56b and entered the first starting port 64, and the second ball G2 has entered the ball receiving area 59e of the left / right sorting device 59 which has returned to its initial state. Figure 5(e) shows the state in which the second ball G2 enters the sorting unit right-side path 56b from the left / right sorting device 59 which is in a rotating state, from the state in Figure 5(d).

[0183] 7(a) is a diagram showing the state in which the first ball H1 enters the alternating distribution unit 56, FIG. 7(b) is a diagram showing the state in which the first ball H1 that has entered the alternating distribution unit 56 from the state of FIG. 7(a) enters the ball receiving area 59e and the second ball H2 enters the alternating distribution unit 56, and FIG. 7(c) is a diagram showing the state in which the first ball H1 leaves the left / right distribution device 59 in a rotating state from the state of FIG. 7(b). Figure 7(d) is a diagram showing the state in which the first ball H1 passes through the sorting unit right path 56b and enters the sorting unit left path 56c, while the second ball H2 rolls on the curved portion 59d of the left / right sorting device 59 and enters the sorting unit left path 56c, from the state in Figure 7(c). Figure 7(d) is a diagram showing the state in which the first ball H1 passes through the sorting unit right path 56b and enters the first starting port 64, and the second ball H2 passes through the sorting unit left path 56c.

[0184] FIG. 9(a) is a diagram showing a state in which the first ball I1 and the second ball I2 enter the alternating distribution unit 56 in a state of being in close contact with each other. FIG. 9(b) is a diagram showing a state in which the first ball I1 and the second ball I2 that have entered the alternating distribution unit 56 enter the ball receiving area 59e in a state of being in close contact with each other from the state of FIG. 9(a). FIG. 9(c) is a diagram showing a state in which the first ball I1 is rotating from the state of FIG. 9(b). Figure 9(d) shows the state in which the first ball I1 passes through the sorting unit right path 56b from 59 and enters the sorting unit left path 56b, and the second ball I2 rolls on the circular curved portion 59d of the left and right sorting device 59 and enters the sorting unit left path 56c, from the state in Figure 9(c). Figure 9(d) shows the state in which the first ball I1 passes through the sorting unit right path 56b and enters the first starting port 64, and the second ball I2 passes through the sorting unit left path 56c.

[0185] First, referring to Figures 5 and 6, the flow patterns of each ball when two balls enter the alternating sorting unit 56 with a certain interval or more between them will be described. Figure 5(a) shows the state in which the first ball G1 enters the alternating sorting unit 56. In the state of Figure 5(a), no balls other than the first ball G1 have entered the alternating sorting unit 56, and the left / right sorting device 59 as a sorting device is in an initial state in a predetermined mode.

[0186] Next, FIG. 5(b) shows a state in which the first ball G1 that entered the alternating sorting unit 56 has entered the ball receiving area 59e of the left-right sorting device 59 from the state shown in FIG. 5(a).

[0187] Next, FIG. 5(c) shows a state in which the first ball G1 enters the sorting unit right path 56b from the rotating left-right sorting device 59 from the state of FIG. 5(b), and the second ball G2 enters the alternating sorting unit 56. In FIG. 5(b), the first ball G1 enters the ball receiving area 59e of the left-right sorting device 59, so that the left-right sorting device 59 as the operating part rotates about 90 degrees clockwise around the sorting shaft part 59a as the pivot part due to the weight of the first ball G1 and the protruding part 59b as the predetermined part, and the first ball G1 rolls to the right on the protruding part 59b and is guided to the sorting unit right path 56b as the passing path. On the other hand, the second ball G2 is in a state of entering the alternating sorting unit 56 and is now in a state of flowing down to the left-right sorting device 59 side.

[0188] Next, FIG. 5(d) shows a state in which the first ball G1 passes through the sorting unit right path 56b and enters the first starting port 64 from the state of FIG. 5(c), and the second ball G2 enters the ball receiving area 59e of the left / right sorting device 59 that has returned to the initial state as a predetermined state. The first ball G1 passes through the sorting unit right path 56b and enters the first starting port 64, and is discharged from the alternating sorting unit 56. In addition, since the first ball G1 has completely rolled on the protruding portion 59b as a predetermined portion, the left / right sorting device 59, which was in a rotating state as a specific state due to the weight of the first ball G1 and the protruding portion 59b, has rotated about 90 degrees counterclockwise around the sorting shaft portion 59a due to the weight of the load portion 59c, and has returned to the initial state. Then, the second ball G2 reaches the left / right sorting device 59 after the left / right sorting device 59 has returned to its initial state, and enters the ball receiving area 59e.

[0189] Next, FIG. 5(e) shows the state in which the second ball G2 enters the sorting unit right path 56b from the rotating left-right sorting device 59 from the state of FIG. 5(d). In FIG. 5(d), the second ball G2 enters the ball receiving area 59e of the left-right sorting device 59 as the sorting device, so that the left-right sorting device 59 as the operating part rotates about 90 degrees clockwise around the sorting shaft part 59a due to the weight of the second ball G2 and the protruding part 59b, and the second ball G2 rolls to ...

Claims

[Claim 1] a launching means capable of launching a game ball; A starting ball entry area provided in the game area where the game ball can flow down; A determination means for executing a predetermined determination based on the game ball entering the starting ball entry area; a display means for variably displaying a predetermined symbol when a gaming ball enters the starting ball entry area; a variable ball entry means provided in the game area, which can switch between a second state in which it is difficult or impossible for the game ball to enter the game area and a first state in which it is possible for the game ball to enter the game area from the second state when a specific determination result is made by the determination means; An update means for updating specific information based on the establishment of a predetermined update condition in the variable display, This gaming machine is In a specific game state in which the specific information can be updated by the update means, when the specific information reaches a predetermined updated state, a specific display is displayed; When a condition for generating a profit state is met after the specific display, a predetermined profit state is generated. a notification control means for executing a predetermined notification mode display in a first notification mode display or a second notification mode display different from the first notification mode display, This gaming machine is The game ball launched by the launching means enters the variable ball entry means in the first state, and a specific benefit is generated based on the establishment of a predetermined game condition; In a predetermined gaming state before the occurrence of the predetermined advantageous state, when the specific judgment result is obtained by the judgment means, the execution of a first predetermined gaming operation thereafter may be more disadvantageous to the player than the execution of a second predetermined gaming operation, The notification control means When the determination means makes the specific determination result, notification switching is executable to switch the notification mode display so that the first notification mode display is executed at a predetermined timing that is a predetermined period before the specific information reaches the predetermined updated state, and the second notification mode display is executed at a specific timing that is after the predetermined timing and before the specific information reaches the predetermined updated state, The notification switching is configured to be executable when the game state becomes the predetermined game state, This gaming machine is When the specific determination result is obtained in the specific game state, the specific notification mode display is executed in the second notification mode display for the specific determination result, thereby urging the player to execute the second specific game operation, This gaming machine is At least, between the predetermined timing and the specific timing when the notification switching is executed, a predetermined game operation notification display that is different from the first notification mode display and the second notification mode display and that notifies the player that a predetermined game operation can be executed based on the player's judgment, rather than a game operation instruction display from the gaming machine to the player, can be executed; At least, in the predetermined variable display between the predetermined timing and the specific timing, the gaming machine is configured to be able to execute an option notification display that displays information on game selection options that the player can determine, rather than a game operation instruction display from the gaming machine to the player, After the notification mode display is switched to the second notification mode display at the specific timing, the notification mode display is not switched to the first notification mode display at least until the variable ball entry means is in the first state, The specific information is configured to be able to set predetermined period information, which is information corresponding to the period from the initial state until the specific information reaches the predetermined updated state, in a predetermined storage area based on at least the game ball entering the starting ball entry area, The period of time from when the specific information is in the initial state until when the specific timing is reached can be changed based on the type of the specific period information, When the player executes the first predetermined game operation while the player is being prompted to execute the second predetermined game operation, the player can acquire a lower profit than when the player executes the second predetermined game operation while the player is being prompted to execute the second predetermined game operation; The period from the initial state until the specific information reaches the specific timing is longer than the period from the specific timing until the specific information reaches the predetermined updated state. A gaming machine characterized by: