Game machine

JP2024051259A5Pending Publication Date: 2026-02-27SANYO BUSSAN KK
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Patent Information

Application Number
JP2022157319
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-09-30
Publication Date
2026-02-27

AI Technical Summary

Technical Problem

Existing gaming machines lack mechanisms to significantly enhance player engagement and attention, necessitating improvements to increase interest and interaction.

Method used

A gaming machine with a launching mechanism, ball direction-changing distribution system, and movable parts that alter game ball flow paths, incorporating actuating bodies and switching means to guide balls into different entry sections, enhancing gameplay dynamics.

Benefits of technology

The solution effectively increases player attention and engagement by dynamically guiding game balls through varied paths, creating diverse gameplay experiences.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of enhancing interest in a game.SOLUTION: A distribution unit entrance 56a, a distribution unit right-side route 56b, a distribution unit left-side route 56c, a left / right distribution device 59, a first start pocket 64, and a center second start pocket 71e are arranged in an alternate distribution unit 56. The left / right distribution device 59 has a distribution shaft part 59a, a projecting part 59b, a circularly bent part 59d, and a ball reception area 59e, the distribution shaft part 59a is arranged in a position deviating from a center position in a width direction of the distribution unit entrance 56a, and a ball entering the alternate distribution unit 56 is distributed to the distribution unit right-side route 56b or the distribution unit left-side route 56c when it collides with the left / right distribution device 59. Further, the first start pocket 64 allows a ball rolling in the distribution unit right-side route 56b to enter, and the center second start pocket 71e allows a ball rolling in the distribution unit left-side route 56c to enter.SELECTED DRAWING: Figure 4
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]

[0002] Conventionally, there are gaming machines that hold a lottery for winning or the like based on the fulfillment of predetermined starting conditions, and when a player wins, for example, the game machine pays out predetermined gaming media to the player in response to the fulfillment of predetermined winning conditions.

[0003] This gaming machine is configured to be able to generate at least a predetermined first gaming state and a second gaming state that is more advantageous to the player than the first gaming state, and some are configured to be able to win a winning game in the second gaming state and then continuously generate the second gaming state again (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2008-295672 Summary of the Invention [Problem to be solved by the invention]

[0005] In order to enhance the enjoyment of the game, it is necessary to increase the attention paid to the game in the gaming machines exemplified above, and there is still room for improvement in this regard.

[0006] The present invention has been made in consideration of the above circumstances, and aims to provide a gaming machine that can suitably increase attention to the game. [Means for solving the problem]

[0007] In order to achieve this object, the gaming machine described in claim 1 is a gaming machine comprising a launching means capable of launching gaming balls and a ball entry means into which the launched gaming balls can enter, and further comprising a distribution means disposed within a gaming area in which the gaming balls flow down and capable of changing the direction in which the gaming balls flow down, and a first flow path that can cause the gaming balls to flow down to the distribution means, the distribution means comprising a movable part that can rotate by the weight of the gaming balls themselves, and a shaft part that rotatably supports the movable part, the shaft part being disposed so as to be in a position shifted from a vertical line at the center of the width direction of the first flow path, and the movable part, when in a predetermined state of the movable part, and a first collision section formed with a collision surface against which a gaming ball flowing in from the first flow path can collide, and a second collision section that is different from the first collision section and that can collide with a gaming ball flowing in from the first flow path when the movable section is in a specific state different from the predetermined state, and the gaming machine is configured such that when the movable section is in the predetermined state, a gaming ball flows in from the first flow path and collides with the collision surface of the first collision section, causing the movable section to change from the predetermined state to the specific state, and the gaming ball can be guided to the right flow path on the right side of the sorting means when viewed from the front. When a leading game ball and a trailing game ball flow in succession from the first flow path, the leading game ball collides with the collision surface of the first collision part, causing the movable part to change from the predetermined state to the specific state, and the trailing game ball collides with the second collision part, thereby guiding the trailing game ball to the left flow path on the left side of the distribution means when viewed from the front, and the gaming machine is configured to include a first operating body operable to cause game balls to flow into an inlet part that allows game balls to flow in one by one when a predetermined condition is met, and a first operating body operable to cause game balls to flow into the first flow path on the left side of the distribution means when a game ball flowing in from the inlet part enters the first flow path. a first ball entry section which is a trigger for causing a second actuating body different from the actuating body to perform a predetermined action; a second ball entry section which is a trigger for causing a third actuating body different from the first actuating body and the second actuating body to perform a specific action based on the entry of a game ball flowing in from the inflow section; an action means which acts on the progress of the game balls flowing in from the inflow section to distribute the game balls; and the action means which is in a first state in which the game balls flowing in from the inflow section can be guided to the first ball entry section, makes it impossible or difficult for the game balls to enter the first ball entry section when a predetermined number of game balls enter the first ball entry section;and a switching means capable of switching to a second state in which a ball can or can easily enter the second ball entry section, and a third ball entry section in which a game ball can enter if the game ball that has entered from the inflow section does not enter the first ball entry section or the second ball entry section. [Effects of the Invention]

[0008] According to the gaming machine of claim 1, there is provided a gaming machine including a launching means capable of launching gaming balls and a ball entry means into which the launched gaming balls can enter, the gaming machine including a distribution means disposed in a gaming area in which the gaming balls flow down and capable of changing the flow direction of the gaming balls, and a first flow path through which the gaming balls can flow down to the distribution means, the distribution means including a movable part that can rotate by the weight of the gaming balls themselves, and a shaft part that rotatably supports the movable part, the shaft part being disposed so as to be at a position offset from a vertical line of the width direction center of the first flow path, and the movable part being configured to move in a predetermined state of the movable part in such a manner that the first flow path is aligned with the vertical line of the width direction center of the first flow path. The gaming machine is provided with a first collision section having a collision surface formed thereon with which a gaming ball flowing in from a flow path can collide, and a second collision section that is a portion different from the first collision section and that can collide with a gaming ball flowing in from the first flow path when the movable section is in a specific state different from the predetermined state, and the gaming machine is configured such that when the movable section is in the predetermined state, a gaming ball flows in from the first flow path and collides with the collision surface of the first collision section, causing the movable section to change from the predetermined state to the specific state, and the gaming machine is configured to be able to guide the gaming ball to the right flow path on the right side of the sorting means when viewed from the front, and When a leading game ball and a trailing game ball flow in succession from a flow path, the leading game ball collides with the collision surface of the first collision part, causing the movable part to change from the predetermined state to the specific state, and the trailing game ball collides with the second collision part, thereby guiding the trailing game ball to the left flow path on the left side of the sorting means when viewed from the front, and the gaming machine is configured to include a first actuator operable to cause game balls to flow into an inlet part that allows game balls to flow in one by one when a predetermined condition is met, and a controller that controls the first actuator to operate when a game ball flowing in from the inlet part enters the left flow path. a first ball entry section which triggers a second actuating body different from the first actuating body to perform a predetermined action, a second ball entry section which triggers a third actuating body different from the first actuating body and the second actuating body to perform a specific action based on the entry of a game ball flowing in from the inflow section, an action means which acts on the progress of the game balls flowing in from the inflow section to distribute the game balls, and the action means which is in a first state in which the game balls flowing in from the inflow section can be guided to the first ball entry section, makes it impossible or difficult for the game balls to enter the first ball entry section based on the entry of a predetermined number of game balls into the first ball entry section,The machine is provided with a switching means that can switch to a second state in which a ball can or can easily enter the second ball entry section, and a third ball entry section in which a game ball can enter if the game ball that entered from the inflow section does not enter the first or second ball entry section. This has the effect of favorably increasing attention to the game. [Brief explanation of the drawings]

[0009] [Figure 1] 1 is a front view of a pachinko machine according to a first embodiment of the present invention. [Figure 2] FIG. 2 is a rear view of the pachinko machine. [Figure 3] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 4] (a) is a schematic cross-sectional view of the alternating distribution unit when viewed from the front, (b) is an enlarged view of the area around the left and right distribution device that constitutes the alternating distribution unit, and is a schematic cross-sectional view when the left and right distribution device is in its initial state, and (c) is an enlarged view of the area around the left and right distribution device that constitutes the alternating distribution unit, and is a schematic cross-sectional view when the left and right distribution device is rotated approximately 90 degrees clockwise around the distribution axis. [Figure 5] (a) is a diagram showing the state in which the first ball G1 enters the alternating distribution unit, (b) is a diagram showing the state in which the first ball G1 that entered the alternating distribution unit enters the ball receiving area of ​​the left and right distribution device from the state in (a), (c) is a diagram showing the state in which the first ball G1 enters the right-hand path of the distribution unit from the rotating left and right distribution device from the state in (b), and the state in which the second ball G2 enters the alternating distribution unit, (d) is a diagram showing the state in which the first ball G1 passes through the right-hand path of the distribution unit and enters the first starting port from the state in (c), and the second ball G2 enters the ball receiving area of ​​the left and right distribution device that has returned to its initial state, and (e) is a diagram showing the state in which the second ball G2 enters the right-hand path of the distribution unit from the rotating left and right distribution device from the state in (d). [Figure 6] 6 is a timing chart showing the arrival points of each ball and the operation of the left / right distribution device in the case of the flow down pattern of FIG. 5. [Figure 7] (a) is a diagram showing the state in which the first ball H1 enters the alternating sorting unit, (b) is a diagram showing the state in which, from the state in (a), the first ball H1 that has entered the alternating sorting unit enters the ball receiving area, and the second ball H2 enters the alternating sorting unit, (c) is a diagram showing the state in which, from the state in (b), the first ball H1 enters the right-hand path of the sorting unit from the rotating left-right sorting device, and the second ball H2 rolls on the curved part of the left-right sorting device and enters the left-hand path of the sorting unit, and (d) is a diagram showing the state in which, from the state in (c), the first ball H1 passes through the right-hand path of the sorting unit and enters the first starting port, and the second ball H2 passes through the left-hand path of the sorting unit. [Figure 8] 8 is a timing chart showing the arrival points of each ball and the operation of the left / right distribution device in the case of the flow down pattern of FIG. 7. [Figure 9] (a) is a diagram showing the state in which the first ball I1 and the second ball I2 enter the alternating sorting unit in close proximity, (b) is a diagram showing the state in which the first ball I1 and the second ball I2 that have entered the alternating sorting unit enter the ball receiving area in close proximity from the state in (a), (c) is a diagram showing the state in which the first ball I1 enters the right-hand path of the sorting unit from the rotating left-right sorting device from the state in (b), and the second ball I2 rolls on the curved part of the left-right sorting device and enters the left-hand path of the sorting unit, and (d) is a diagram showing the state in which the first ball I1 passes through the right-hand path of the sorting unit and enters the first starting port from the state in (c), and the second ball I2 passes through the left-hand path of the sorting unit. [Figure 10] 10 is a timing chart showing the arrival points of each ball and the operation of the left / right distribution device 59 in the case of the flow down pattern of FIG. 9. [Figure 11] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 12] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 13]FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Figure 14] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 15] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 16] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 17] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 18] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 19] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 20] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 21] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 22] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Figure 23](a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 24] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 25] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 26] FIG. 10 is a diagram showing an example of a small prize opening table. [Figure 27] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 28] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 29] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 30] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 31] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 32] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 33] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 34] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 35] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 36] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 37]This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 38] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 39] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 40] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 41] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 42] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 43] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Figure 44] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is open during a small win. [Figure 45] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 46] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 47] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 48] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 49] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 50] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 51] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 52]10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 53] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 54] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 55] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 56] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 57] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 58] This is a flowchart showing the display special chart 2 variation pattern command setting process executed by the MPU in the voice lamp control device. [Figure 59] (a) is a diagram showing the state in which the dynamic display of the first special pattern is being executed in "normal game state A", (b) is a diagram showing the state from the state of (a) where a prize is won at the central second starting port while the dynamic display of the first special pattern is still being executed, (c) is a diagram showing the state from the state of (b) where the dynamic display of the first special pattern has finished being executed, and (d) is a diagram showing the state from the state of (c) where the dynamic display of the second special pattern has started being executed. [Figure 60] FIG. 10 is a front view of a pachinko machine according to a second embodiment of the present invention. [Figure 61] FIG. 2 is a rear view of the pachinko machine. [Figure 62] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 63] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 64] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 65] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 66] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 67] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 68] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 69] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 70] This is a diagram showing a schematic example of a reservation number table for Special Chart 1. [Figure 71] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Figure 72] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 73] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Figure 74] (a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 1 misses and small wins, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 1 big wins. [Figure 75](a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 misses and small wins, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 big wins. [Figure 76] This is a timing chart that shows the relationship between the timing of ball detection at the through gate, first start port, upper second start port, and lower second start port, the timing of execution of variable display of normal symbols, variable display of first special symbols, and variable display of second special symbols, and the timing of driving the solenoid for the normal electric function and the solenoid for the large prize opening / closing plate during left-handed play in the "normal game state." [Figure 77] This is a timing chart for when, during left-handed play in the "normal game state," the number of times the special pattern variable display is executed in the low probability state of the special pattern reaches 900 times due to the variable display of the first special pattern, and the game enters a low probability time shortening state. [Figure 78] This is a timing chart for when, during left-handed play in the "normal game state," while the first special symbol is being displayed in a variable manner, the number of times the special symbol's variable display is executed in a low probability state for the special symbol reaches 900 due to the second special symbol's variable display, and the game enters a low probability time shortening state. [Figure 79] This is a timing chart that shows the relationship between the timing of ball detection at the through gate, first start port, upper second start port, and lower second start port, the timing of execution of variable display of normal symbols, variable display of special symbol 1, and variable display of special symbol 2, and the timing of driving the solenoid for the normal electric role and the solenoid for the large prize opening / closing plate during right-hand play in the "probability changing state" and "normal symbol high probability time shortening state." [Figure 80] This is a timing chart that shows the relationship between the timing of ball detection at the through gate, first start port, upper second start port, and lower second start port, the timing of execution of variable display of normal symbols, variable display of special symbol 1, and variable display of special symbol 2, and the timing of driving the solenoid for the normal electric function and the solenoid for the large prize opening / closing plate during right-hand play in the "latent probability variable state." [Figure 81] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 82] FIG. 10 is a diagram showing an example of a small prize opening table. [Figure 83] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 84] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 85] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 86] 2 is a diagram showing a schematic configuration of a first pending information storage area, a first execution information storage area, a second pending information storage area, and a second execution information storage area. FIG. [Figure 87] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 88] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 89] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 90] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 91] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 92] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 93] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 94] This is a flowchart showing the special figure 1 variation start processing executed by the MPU in the main control unit. [Figure 95] This is a flowchart showing the special chart 2 variation start processing executed by the MPU in the main control unit. [Figure 96]10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 97] 10 is a flowchart showing other-side stop processing executed by an MPU in the main control device. [Figure 98] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 99] 10 is a flowchart showing a ceiling reach counting process executed by the MPU in the main control device. [Figure 100] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 101] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 102] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 103] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 104] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 105] This is a flowchart showing the processing during small win release executed by the MPU in the main control device. [Figure 106] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 107] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 108] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 109] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 110] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 111]10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 112] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 113] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 114] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 115] 10 is a flowchart showing the hitting instruction display process executed by the MPU in the voice and lamp control device. [Figure 116] The figure shows the variable presentation performed by the third symbol display device 81 when the ceiling is reached in the "normal game state", and (a) to (d) are diagrams showing the progress of the variable presentation by the third symbol display device 81 when the ceiling is reached by the variable presentation of the second special symbol during the "normal game state" in a conventional pachinko machine, (a) is a diagram showing a state in which only the variable presentation of the first special symbol is being executed in a state in which there are two more executions of the variable presentation of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable presentation of the first special symbol has ended from the state of (a), , (c) is a diagram showing the state in which the number of times the special symbol fluctuation display will be executed until the ceiling is reached has been reduced to one, (b) is a diagram showing the state in which the next fluctuation display of the first special symbol has started from the state in (b), the fluctuation display of the "Super Reach" presentation mode is being executed in the central part of the main display area Dm, and the fluctuation display of the second special symbol has also started, and (d) is a diagram showing the state in which, from the state in (c), only the fluctuation display of the second special symbol has ended, the ceiling has been reached, the state has shifted to the "normal symbol low probability time shortened state", and the right hit instruction for the main display and the hitting method instruction for the presentation are displayed. [Figure 117](a) to (d) are diagrams showing the progress of the variable presentation on the third symbol display device 81 when the ceiling is reached by the variable presentation of the second special symbol during the "normal game state" in the pachinko machine 10 of the second embodiment, (a) is a diagram showing a state in which only the variable presentation of the first special symbol is being executed in a state in which there are two more executions of the variable presentation of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable presentation of the first special symbol has ended from the state of (a) and the variable presentation of the special symbol until the ceiling is reached is being executed. (c) is a diagram showing the state where the number of times has been reduced to one, and (b) is a diagram showing the state where the next change display of the first special symbol has started from the state of (b), the change display of the "Super Reach" presentation mode is being executed in the main display area Dm, and the change display of the second special symbol has also started, and (d) is a diagram showing the state where, from the state of (c), only the change display of the second special symbol has finished and reached the ceiling, the state has shifted to the "normal symbol low probability time shortened state", and only the right hit instruction for the main display is displayed, and the hit method instruction for the presentation is not being executed. [Figure 118] 117(a) shows the transition of the variable effect on the third symbol display device 81 when the ceiling is reached by the variable effect of the second special symbol during the "normal game state" in the pachinko machine 10 of the second embodiment, where (a) is a diagram showing a state in which a miss is displayed in the variable effect of the "Super Reach" effect mode being executed in the variable display of the first special symbol from the state of (d), and (b) is a diagram showing a state in which the variable effect of the "Super Reach" effect mode being executed in the variable display of the first special symbol from the state of (a) has ended, (c) is a diagram showing the state in which the third symbol, which is a losing symbol, is displayed in the main display area Dm, and (b) is a diagram showing the state in which, from the state in (b), the ceiling has been reached in the main display area Dm and it has been notified that the state has transitioned to the "normal symbol low probability time shortened state", and instructions on how to play for the special effects are being executed, and (d) is a diagram showing the state in which, from the state in (c), the notification of the transition to the "normal symbol low probability time shortened state" and instructions on how to play for the special effects have ended, and the third symbol displayed in the "normal symbol low probability time shortened state" has switched from the first special symbol to the second special symbol. [Figure 119] FIG. 10 is a block diagram showing the electrical configuration of a voice lamp control device in a third embodiment. [Figure 120] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the third embodiment. [Figure 121] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the third embodiment. [Figure 122] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the third embodiment. [Figure 123] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the third embodiment. [Figure 124] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the third embodiment. [Figure 125] 11 is a flowchart showing a ceiling reach notification process executed by an MPU in the voice and lamp control device in the third embodiment. [Figure 126] In a conventional pachinko machine, it is a figure showing the progress of the variable display in the third symbol display device 81 when the ceiling is reached by the variable display of the second special symbol during the "normal game state", Figure 126 (a) is a figure showing a state in which only the variable display of the first special symbol is being executed in a state in which there are two more times to execute the variable display of the special symbol until the ceiling is reached during the "normal game state", and Figure 126 (b) is a state in which the variable display of the first special symbol has ended from the state of Figure 126 (a), and the number of times to execute the variable display of the special symbol until the ceiling is reached has been reduced to one more time. Figure 126(c) is a diagram showing the state in which, from the state of Figure 126(b), the next variable display of the first special symbol has begun, an effect notifying that the ceiling has been reached is being executed in the center of the main display area Dm, and the variable display of the second special symbol has also begun; Figure 126(d) is a diagram showing the state in which, from the state of Figure 126(c), only the variable display of the second special symbol has ended and the ceiling has been reached while the ceiling-reach notification effect is being executed, and the state has transitioned to the "normal symbol low probability time shortened state," and instructions to hit to the right for the main display and instructions for how to hit for the effect are being displayed. [Figure 127]In the pachinko machine 10 of the third embodiment, it is a figure showing the progress of the variable display in the third pattern display device 81 when the ceiling is reached by the variable display of the second special pattern during the "normal game state", FIG. 127(a) is a figure showing a state in which only the variable display of the first special pattern is being executed in a state in which there are two more times to execute the variable display of the special pattern until the ceiling is reached in the "normal game state", and FIG. 127(b) is a figure showing a state in which the variable display of the first special pattern has ended from the state of FIG. 127(a), and the number of times to execute the variable display of the special pattern until the ceiling is reached has been reduced to one more time. Figure 127(c) is a diagram showing the state in which, from the state of Figure 127(b), the next variable display of the first special symbol has begun, an effect notifying that the ceiling has been reached is being executed in the center of the main display area Dm, and the variable display of the second special symbol has also begun; Figure 127(d) is a diagram showing the state in which, from the state of Figure 127(c), only the variable display of the second special symbol has ended and the ceiling has been reached while the ceiling-reach notification effect is being executed, and the state has transitioned to the "normal symbol low probability time shortened state", where only the right-hit instruction for the main display is displayed, and the hitting instructions for the effect are not being executed. [Figure 128] In the pachinko machine 10 of the third embodiment, it is a figure showing the progress of the change effect in the third pattern display device 81 when the ceiling is reached by the change effect of the second special pattern during the "normal game state", Figure 128 (a) is a figure showing the state in which the ceiling reach notification effect in the change display of the first special pattern is being executed continuously from the state of Figure 127 (d), and the ceiling reach counter 81c displayed in the upper left part of the main display area Dm in Figures 127 (a) to 127 (d) is erased, and Figure 128 (b) is a figure showing the state in which the ceiling reach notification effect in the change display of the first special pattern is being executed continuously from the state of Figure 128 (a), 1 is a figure showing the state when the display of the changing special pattern has ended, and Figure 128(c) is a figure showing the state from the state of Figure 128(b) when the ceiling reaching notification display has ended, it has been notified that the ceiling has been reached and the state has transitioned to the ``normal pattern low probability time shortened state'', and instructions on how to play for the display are being executed, and Figure 128(d) is a figure showing the state from the state of Figure 128(c) when the notification of the transition to the ``normal pattern low probability time shortened state'' and instructions on how to play for the display have ended, and the third pattern displayed in the ``normal pattern low probability time shortened state'' has switched from the first special pattern to the second special pattern. [Figure 129]This is a timing chart for when, during the "normal game state" in the fourth embodiment, the ceiling is reached by the variable display of special pattern 1, resulting in a transition to the "normal game state with low probability time shortening," and when the variable display of special pattern 1, which will reach the ceiling, ends, the variable display of special pattern 2 is being executed in parallel. [Figure 130] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the fourth embodiment. [Figure 131] 13 is a flowchart showing a ceiling reach notification extension process executed by an MPU in a voice and lamp control device in the fourth embodiment. [Figure 132] In the pachinko machine 10 of the third embodiment, a diagram showing the progress of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during the execution of the variable presentation of the second special pattern in the "normal game state", Figure 132(a) is a diagram showing a state in which the variable presentation of the first special pattern and the variable presentation of the second special pattern are being executed in parallel during the "normal game state" when there is one more execution of the variable presentation of the special pattern until the ceiling is reached, and the ceiling reach notification presentation is being executed in the main display area Dm, Figure 132(b) is a diagram showing the state from the state of Figure 132(a) where only the display of the first special pattern has ended, the ceiling has been reached, and the state has transitioned to the ``normal pattern low probability time shortened state''; Figure 132(c) is a diagram showing the state from the state of Figure 132(b) where the ceiling reach notification effect has ended and the instructions for how to play for the effect have been executed; and Figure 132(d) is a diagram showing the state from the state of Figure 132(c) where the instructions for how to play for the effect have ended and the display of the second special pattern that is currently being executed is being executed in the center part of the main display area Dm. [Figure 133]133(a) is a diagram showing the progress of the variable display on the third pattern display device 81 in the case where the ceiling is reached by the variable display of the first special pattern during the execution of the variable display of the second special pattern in the "normal game state" in the pachinko machine 10 of the fourth embodiment. Figure 133(a) is a diagram showing a state in which the variable display of the first special pattern and the variable display of the second special pattern are being executed in parallel and the ceiling reached notification display is being executed in the main display area Dm in the state where there is one more execution of the variable display of the special pattern until the ceiling is reached. Figure 133(b) is a diagram showing a state in which, from the state of Figure 133(a), only the variable display of the first special pattern has ended, the ceiling has been reached, and the state has transitioned to the "normal pattern low probability time shortened state". Figures 133(c) and 133(d) are diagrams showing a state in which, from the state of Figure 133(b), the variable display of the second special pattern is continuing to be executed and the ceiling reached notification display is continuing to be executed. [Figure 134] Figure 134(a) is a diagram showing the progression of the change presentation on the third pattern display device 81 when the ceiling is reached by the change presentation of the first special pattern during the execution of the change presentation of the second special pattern in the "normal game state" in the pachinko machine 10 of the fourth embodiment, Figure 134(a) is a diagram showing the state from the state of Figure 133(d) where the change presentation of the second special pattern has ended, Figure 134(b) is a diagram showing the state from the state of Figure 134(a) where the ceiling reach notification presentation has ended and the playing instructions for the presentation have been executed, and Figure 134(c) is a diagram showing the state from the state of Figure 134(b) where the playing instructions for the presentation have ended and the change presentation of the second special pattern has started to be executed. [Figure 135] This is a timing chart for when, during the "normal game state" of the fifth embodiment, the ceiling is reached due to the changing display of special pattern 2 and the state transitions to the "normal pattern low probability time shortened state." [Figure 136] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the fifth embodiment. [Figure 137] 13 is a flowchart showing a ceiling arrival standby process executed by an MPU in a voice and lamp control device in the fifth embodiment. [Figure 138]A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the fifth embodiment. [Figure 139] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the fifth embodiment. [Figure 140] 140(a) is a diagram showing the progress of the variable presentation in the third symbol display device 81, which is performed based on the execution of the dynamic display of the first special symbol or the second special symbol when the ceiling is reached in the "normal game state" of the fifth embodiment. FIG. 140(a) is a diagram showing the state in which the variable display of the first special symbol and the second special symbol is being executed in parallel when there are two more executions of the variable display of the special symbol until the ceiling is reached during the "normal game state". FIG. 140(b) is a diagram showing the state in which the variable display of the first special symbol is executed in parallel when the variable display of the first special symbol is executed from the state of FIG. 140(a). Figure 140(c) is a diagram showing the state where only the dynamic display has ended and the number of times the special pattern variable display will be executed until the ceiling is reached has been reduced to one, and Figure 140(b) is a diagram showing the state where the next variable display of the first special pattern has started from the state of Figure 140(b) and the ceiling reaching waiting effect is being executed, and Figure 140(d) is a diagram showing the state where only the variable display of the second special pattern has ended from the state of Figure 140(c), the ceiling has been reached, the state has shifted to the ``normal pattern low probability time shortened state'' and a right hit instruction for the main display is displayed. [Figure 141] 141(a) is a diagram showing the progress of the variable effect in the third pattern display device 81 that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" of the fifth embodiment. Figure 141(a) is a diagram showing the state from the state of Figure 140(d) where the ceiling reach waiting effect has ended, an announcement has been made that the ceiling has been reached and the transition to the "normal pattern low probability time shortened state" has occurred, and instructions on how to play for the effect are being executed. Figure 141(b) is a diagram showing the state from the state of Figure 141(a) where the announcement of the transition to the "normal pattern low probability time shortened state" and instructions on how to play for the effect have ended, and the third pattern displayed in the center of the main display area Dm during the "normal pattern low probability time shortened state" has switched from the first special pattern to the second special pattern. Figure 141(c) is a diagram showing the state from the state of Figure 141(b) where the variable display of the second special pattern has begun to be executed. [Figure 142]This is a timing chart for when, during the "normal game state" of the sixth embodiment, the ceiling is reached by the variable display of special pattern 1 and the state transitions to the "normal low probability time shortened state", but a jackpot occurs with the variable display of special pattern 2 while the variable display of special pattern 1 is being executed. [Figure 143] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the sixth embodiment. [Figure 144] 13 is a flowchart showing the ceiling arrival effect switching process executed by the MPU in the voice lamp control device in the sixth embodiment. [Figure 145] 145(a) is a diagram showing the progress of the variable display in the third pattern display device 81 that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" of the sixth embodiment. Figure 145(a) is a diagram showing a state in which the variable display of the first special pattern and the variable display of the second special pattern are both stopped when there is one more execution of the variable display of the special pattern until the ceiling is reached. Figure 145(b) is a diagram showing a state in which the variable display of the first special pattern has started from the state of Figure 145(a) and the ceiling reach notification display has been executed. Figure 145(c) is a diagram showing a state in which the variable display that will result in a jackpot for the second special pattern has started from the state of Figure 145(b) and the ceiling reach notification display has been interrupted. Figure 145(d) is a diagram showing a state in which the variable display that will result in a jackpot for the second special pattern has stopped from the state of Figure 145(c). [Figure 146]146(a) is a diagram showing the progression of the variable presentation in the third pattern display device 81 that is carried out based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" of the sixth embodiment. Figure 146(a) is a diagram showing the state in which the number of times the variable display of the special pattern has been executed is 99 in the "normal high probability time shortened state" entered from the state of Figure 145(d) due to a jackpot being hit with the variable display of the second special pattern. Figure 146(b) is a diagram showing the state in which the variable display of the second special pattern has stopped and the time shortening end condition has been met, entering the "normal game state" from the state of Figure 146(a). Figure 146(c) is a diagram showing the state in which the third pattern displayed in the center of the main display area Dm has switched from the second special pattern to the first special pattern from the state of Figure 146(b). [Figure 147] FIG. 11 is a front view of the game board 13 of the pachinko machine 10 of the seventh embodiment. [Figure 148] (a) is a diagram showing a schematic example of a normal winning random number table of the seventh embodiment, (b) is a diagram showing a schematic example of a normal winning time table of the seventh embodiment, and (c) is a diagram showing a schematic example of a normal electric role opening table of the seventh embodiment. [Figure 149] FIG. 13 is a front view of a pachinko machine according to an eighth embodiment of the present invention. [Figure 150] FIG. 2 is a rear view of the pachinko machine. [Figure 151] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 152] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 153] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Fig. 154] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 155] FIG. 10 is a diagram illustrating an example of a jackpot random number table. [Figure 156](a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 157] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 158] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 159] This is a diagram showing a schematic example of a reservation number table for Special Chart 1. [Figure 160] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Figure 161] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 162] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 163] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Fig. 164] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 165] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 166] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 167] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 168] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 169] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 170] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 171] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 172] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 173] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Fig. 174] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 175] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 176] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 177] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 178] 10 is a flowchart showing ST counting processing executed by the MPU in the main control device. [Figure 179] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 180] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 181] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 182]10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 183] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 184] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 185] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 186] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 187] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 188] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 189] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 190] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 191] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 192] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 193] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 194] 10 is a flowchart showing a relief counter display process executed by an MPU in the voice lamp control device. [Figure 195] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 196]196(a) shows the variable effect on the third pattern display device that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when transitioning from the "normal pattern high probability time shortening state" to the "normal game state", and Figure 196(a) is a diagram showing the state when the jackpot game has ended and transition has been made to the "normal pattern high probability time shortening state", Figure 196(b) is a diagram showing the state from the state of Figure 196(a) where the variable display of the special pattern in the "normal pattern high probability time shortening state" has been executed "50 times" and the final variable display in the "normal pattern high probability time shortening state" has stopped, Figure 196(c) is a diagram showing the state immediately after the "normal pattern high probability time shortening state" has ended and transition has been made to the "normal game state" from the state of Figure 196(b), and Figure 196(d) is a diagram showing the state from the state of Figure 196(c) where the variable display of the second special pattern that was being executed in Figure 196(c) has stopped. [Figure 197] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the ninth embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the ninth embodiment. [Figure 198] This is a list that explains the trigger for transitioning to each game state in the ninth embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand hitting is possible. [Figure 199] A diagram showing the firing patterns in each game state in the ninth embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 200] A diagram showing a schematic example of a reservation number table for special drawing 1 in the ninth embodiment. [Figure 201] A diagram showing a schematic example of a reservation number table for special drawing 2 in the ninth embodiment. [Figure 202] 13A is a diagram schematically illustrating an example of an E table of the stop pattern table in the ninth embodiment, and FIG. 13B is a diagram schematically illustrating an example of an F table of the stop pattern table in the ninth embodiment. [Figure 203](a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss in the ninth embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot in the ninth embodiment. [Figure 204] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss in the ninth embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot in the ninth embodiment. [Figure 205] FIG. 13 is a diagram schematically illustrating an example of a time-saving termination condition table in the ninth embodiment. [Figure 206] FIG. 13 is a block diagram showing mainly the electrical configuration of the voice lamp control device in the ninth embodiment. [Figure 207] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the ninth embodiment. [Figure 208] 13 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the ninth embodiment. [Figure 209] 13 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the ninth embodiment. [Figure 210] This is a list that explains the trigger for transitioning to each game state in the 10th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 211] A diagram showing the firing patterns in each game state in the 10th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 212] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 10th embodiment. [Figure 213] A diagram schematically showing an example of a reservation number table for special chart 2 in the 10th embodiment. [Figure 214]10(a) is a diagram showing a schematic example of a G table of the stop pattern table in the tenth embodiment, and FIG. 10(b) is a diagram showing a schematic example of an H table of the stop pattern table in the tenth embodiment. [Figure 215] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1 in the tenth embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot in the special chart 1 in the tenth embodiment. [Figure 216] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss in the 10th embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot in the 10th embodiment. [Figure 217] 20 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the tenth embodiment. [Figure 218] FIG. 19 is a front view of the game board of a pachinko machine in the eleventh embodiment. [Figure 219] This is a block diagram showing the electrical configuration of a pachinko machine in the 11th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 220] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 11th embodiment. [Figure 221] 11(a) is a diagram showing the special chart 1 jackpot random number table of the 11th embodiment, and FIG. 11(b) is a diagram showing the special chart 2 jackpot random number table of the 11th embodiment. [Figure 222] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table of the 11th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table of the 11th embodiment. [Figure 223] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 11th embodiment. [Figure 224]This is a list that explains the trigger for transitioning to each game state in the 11th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand hits are possible. [Figure 225] A diagram showing the firing patterns in each game state in the 11th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 226] A diagram schematically showing an example of a reservation number table for special drawing 1 in the 11th embodiment. [Figure 227] A diagram schematically showing an example of a reservation number table for special chart 2 in the 11th embodiment. [Figure 228] (a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 miss / small win A in the 11th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 big win / small win B in the 11th embodiment. [Figure 229] FIG. 22 is a diagram schematically illustrating an example of a big win opening table in the eleventh embodiment. [Figure 230] FIG. 22 is a diagram schematically illustrating an example of a small win opening table in the eleventh embodiment. [Figure 231] FIG. 23 is a diagram schematically illustrating an example of a time-saving termination condition table in the eleventh embodiment. [Figure 232] FIG. 19 is a block diagram showing mainly the electrical configuration of the voice lamp control device in the eleventh embodiment. [Figure 233] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 11th embodiment. [Figure 234] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the eleventh embodiment. [Figure 235] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 11th embodiment. [Figure 236]A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 11th embodiment. [Figure 237] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 11th embodiment. [Figure 238] 13 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 11th embodiment. [Figure 239] 13 is a flowchart showing a time-saving counting process executed by the MPU in the main control device in the eleventh embodiment. [Figure 240] 23 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the eleventh embodiment. [Figure 241] 16 is a flowchart showing a winning process executed by the MPU in the main control device in the eleventh embodiment. [Figure 242] 13 is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the eleventh embodiment. [Figure 243] 23 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the eleventh embodiment. [Figure 244] This is a flowchart showing the processing performed by the MPU in the main control device during the opening of the large prize opening when a small win occurs in the 11th embodiment. [Figure 245] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device in the 11th embodiment. [Figure 246] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 11th embodiment. [Figure 247] 13 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 248] 13 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 249] 20 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the 11th embodiment. [Figure 250] 13 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 251] FIG. 23 is a front view of a pachinko machine according to a twelfth embodiment of the present invention. [Figure 252] FIG. 2 is a rear view of the pachinko machine. [Figure 253] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 254] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 255] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 256] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 257] FIG. 10 is a diagram illustrating an example of a jackpot random number table. [Figure 258] This is a diagram showing a schematic example of a special chart 1 jackpot type table. [Figure 259] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 260] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 261] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 262] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 263](a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 264] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 265] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Figure 266] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 267] FIG. 10 is a diagram showing an example of a probability change area opening table. [Figure 268] This is a diagram showing a schematic example of a special chart 1 special variable area validity table. [Figure 269] This is a diagram showing a schematic example of a special chart 2 special variable area validity table. [Figure 270] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability A" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Fig. 271] This is a timing chart that schematically shows the relationship between the timing of operation of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability B" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 272] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability C" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Fig. 273] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Fig. 274] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 275] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 276] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 277] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Fig. 278] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 279] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 280] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 281] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 282] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 283] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 284]10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 285] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 286] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 287] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 288] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 289] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 290] This is a flowchart showing the variable probability area control processing executed by the MPU in the main control device. [Figure 291] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 292] This is a flowchart showing the process of determining whether or not a player has passed through a variable probability area, which is executed by the MPU in the main control unit. [Figure 293] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Fig. 294] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 295] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 296] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 297] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 298] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 299]10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 300] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 301] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 302] This is a flowchart showing the command reception process during a jackpot executed by the MPU in the voice lamp control device. [Figure 303] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 304] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 305] This is a flowchart showing the performance processing during a jackpot executed by the MPU in the audio lamp control device. [Figure 306] 10 is a flowchart showing a voting performance process executed by an MPU in the voice and lamp control device. [Figure 307] This is a flowchart showing the performance processing during the opening of the special probability area, which is executed by the MPU in the voice lamp control device. [Figure 308] 10 is a flowchart showing a competition presentation process executed by an MPU in the audio and lamp control device. [Figure 309] The diagram shows the progression of the presentation on the third symbol display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the first special symbol is won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) in which the jackpot opening has ended and the first round has begun. [Figure 310]This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 309(b) and the first round is still being executed, and (b) is a diagram showing the state after the first round has ended and progressed to the second round from the state of (a). [Figure 311] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 310(b) and the second round is still being played, and (b) is a diagram showing the state after the second round has ended and progressed to the third round from the state in (a). [Figure 312] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 311(b) where the third round has ended and the game has progressed to the fourth round, (b) is a diagram showing the state from the state of (a) where the fourth round is being played continuously and the player has played with the right hand to win the variable winning device 65 and have caused the ball to pass through the special rate area 65d, (c) is a diagram showing the state from the state of (b) where the fourth round is being played continuously and the special rate area 65d has been closed and the variable winning device 65 is still open, and (d) is a diagram showing the state from the state of (c) where the fourth round has ended and the game has progressed to the fifth round. [Figure 313] The diagram shows the progression of the presentation on the third symbol display device during a jackpot game, where (a) is a diagram showing the state where the ball has progressed from the state of Figure 312(d) to the sixth round without passing through the special probability area 65d in the fifth round, (b) is a diagram showing the state where the ball has progressed from the state of (a) to the seventh round without passing through the special probability area 65d in the sixth round, (c) is a diagram showing the state where the ball has progressed from the state of (b) to the eighth round without passing through the special probability area 65d in the seventh round, and (d) is a diagram showing the state where the ball has progressed from the state of (c) to the ninth round without passing through the special probability area 65d in the eighth round. [Figure 314]The figure shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 9th round is being played continuing from the state of Figure 313(d), with the player playing with the right hand to make the ball enter the variable winning device 65 and pass it through the special variable area 65d, and (b) is a diagram showing the state in which a certain period (about a few seconds) has passed since the state of (a), and the 9th round is being played continuing. [Figure 315] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 314(b) where the 9th round has ended and the game has progressed to the 10th round, and (b) is a diagram showing the state from the state of (a) where the 10th round is still being played. [Figure 316] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 315(b) and the 10th round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in (a) and the 10th round is still being executed. [Figure 317] The figure shows the progression of the presentation on the third pattern display device during jackpot play, where (a) is a diagram showing the state from the state of Figure 316(b) after the 10th round has ended and progress has been made to the jackpot ending, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a), the jackpot ending continues to be executed, and the result of the successful "competition presentation" is displayed. [Figure 318] The diagram shows the progression of the presentation on the third pattern display device during jackpot play, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 317(a), the jackpot ending continues to be executed, and the result of the "competition presentation" being unsuccessful is displayed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 317(b), the jackpot ending continues to be executed. [Figure 319]This shows the progression of the presentation on the third pattern display device during jackpot play, and shows the state after a certain period (about a few seconds) has passed since the state in Figure 318(a), and the jackpot ending is still being executed. [Figure 320] The diagram shows the progression of the presentation on the third symbol display device during jackpot play, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the second special symbol is won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) in which the jackpot opening has ended and the first round has begun. [Figure 321] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 320(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in (a) and the first round is still being executed. [Figure 322] The figure shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 321(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in (a) and the first round is still being executed. [Figure 323] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 322(b) where the first round has ended and the game has progressed to the second round, (b) is a diagram showing the state from the state of (a) where the second round is still being played and although the special rate area 65d has been closed, the variable winning device 65 remains open, (c) is a diagram showing the state from the state of (b) where the second round has ended and the game has progressed to the third round, and (d) is a diagram showing the state from the state of (c) where the game has progressed to the fourth round without the ball passing through the special rate area 65d of the third round. [Figure 324]The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the fourth round continues from the state of Figure 323(d), with the player playing with a right-hand hit to win the variable winning device 65 and pass the ball into the special probability area 65d, (b) is a diagram showing the state in which the fourth round has ended and the game has progressed to the fifth round from the state of (a), (c) is a diagram showing the state in which the fifth round continues from the state of (b), with the player playing with a right-hand hit to win the variable winning device 65 and pass the ball into the special probability area 65d, and (d) is a diagram showing the state in which the fifth round has ended and the game has progressed to the sixth round from the state of (c). [Figure 325] The figure shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the sixth round is being played continuing from the state of Figure 324(d), with the player playing with the right hand to make the ball enter the variable winning device 65 and pass it through the special variable area 65d, and (b) is a diagram showing the state in which a certain period (about a few seconds) has passed since the state of (a), and the sixth round is being played continuing. [Figure 326] This shows the progression of the presentation on the third symbol display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 325(b) after the sixth round has ended and progressed to the seventh round, and (b) is a diagram showing the state from the state of (a) after the seventh round has ended and progressed to the eighth round. [Figure 327] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 8th round continues from the state in Figure 326(b), and (b) is a diagram showing the state in which the 8th round has ended and the 9th round has begun from the state in (a). [Figure 328] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 327(b) and the 9th round is still being executed, and (b) is a diagram showing the state after the 9th round has ended and progressed to the 10th round from the state in (a). [Figure 329] The figures show the progression of the presentation on the third symbol display device during a jackpot game, with (a) a certain period of time (several seconds) having passed since the state of Figure 328(b), the 10th round being executed, and the result that results in a winning "competition presentation" being displayed; and (b) a certain period of time of time (several seconds) having passed since the state of Figure 328(b), the 10th round being executed, and the result that results in a losing "competition presentation" being displayed. [Figure 330] This shows the progression of the presentation on the third pattern display device during jackpot play, where (a) is a diagram showing the state from the state of Figure 329(a) after the 10th round has ended and the jackpot ending has been reached, and (b) is a diagram showing the state from the state of Figure 329(b) after the 10th round has ended and the jackpot ending has been reached. [Figure 331] FIG. 22 is a front view of the game board of a pachinko machine in the thirteenth embodiment. [Figure 332] This is an enlarged front view schematically showing the front view of the variable winning device in the 13th embodiment. [Figure 333] 13. (a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the first variable probability area opening / closing plate 65e1 is in an open state (submerged state) and the five variable probability area opening / closing plates, the second variable probability area opening / closing plate 65e2 to the sixth variable probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 13th embodiment; (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the second variable probability area opening / closing plate 65e2 is in an open state (submerged state) and the five variable probability area opening / closing plates, the first variable probability area opening / closing plate 65e1 and the third variable probability area opening / closing plate 65e3 to the sixth variable probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 13th embodiment. [Figure 334]13(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the third probability variable area opening / closing plate 65e3 is in an open state (immersed state) and the first probability variable area opening / closing plate 65e1, the second probability variable area opening / closing plate 65e2, and the fourth probability variable area opening / closing plate 65e4 to the sixth probability variable area opening / closing plate 65e6 are all in a closed state (protruding state) in the 13th embodiment; (b) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when, in the 13th embodiment, the fourth special variable area opening / closing plate 65e4 is in an open state (immersed state) and the five special variable area opening / closing plates, the first special variable area opening / closing plate 65e1 to the third special variable area opening / closing plate 65e3, the fifth special variable area opening / closing plate 65e5 and the sixth special variable area opening / closing plate 65e6, are all in a closed state (protruding state). [Figure 335] 13A is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the fifth probability variable area opening / closing plate 65e5 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fourth probability variable area opening / closing plate 65e4 and the sixth probability variable area opening / closing plate 65e6, are all in a closed state (protruding state); and (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the sixth probability variable area opening / closing plate 65e6 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fifth probability variable area opening / closing plate 65e5, are all in a closed state (protruding state) in the 13th embodiment. [Figure 336] (a) is a schematic cross-sectional view of the variable winning device 65 in the 13th embodiment to explain the behavior of a ball that flows into the variable winning device 65 when all six variable winning area opening / closing plates, the first variable winning area opening / closing plate 65e1 to the sixth variable winning area opening / closing plate 65e6, are in the closed state (protruding state). [Figure 337] This is a block diagram showing the electrical configuration of a pachinko machine in the 13th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 338]This is a diagram showing a schematic example of a probability change area opening table in the 13th embodiment. [Figure 339] This is a diagram showing a schematic example of a special chart 1 probability change area validity table in the 13th embodiment. [Figure 340] This is a diagram showing a schematic example of a special chart 2 probability change area effective table in the 13th embodiment. [Figure 341] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won in the 13th embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 342] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability B" is won in the 13th embodiment, the timing of detecting the ball at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 343] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability C" is won in the 13th embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening / closing plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 344] This is a flowchart showing the variable probability area control processing executed by the MPU in the main control device in the 13th embodiment. [Figure 345] A flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control device in the 13th embodiment. [Figure 346] FIG. 23 is a front view of a pachinko machine according to a fourteenth embodiment of the present invention. [Figure 347] FIG. 2 is a rear view of the pachinko machine. [Figure 348] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 349] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 350] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 351] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 352] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 353] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 354] (a) is a diagram showing a schematic example of a special chart 1 small prize type table, and (b) is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 355] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 356] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 357] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 358] FIG. 1A is a diagram schematically illustrating an example of table A of the stop pattern table, and FIG. 1B is a diagram schematically illustrating an example of table B of the stop pattern table. [Figure 359] 1A is a diagram schematically illustrating an example of table C of the stop pattern table, and FIG. 1B is a diagram schematically illustrating an example of table D of the stop pattern table. [Figure 360] FIG. 10(a) is a diagram schematically illustrating an example of an E table of the stop pattern table, and FIG. 10(b) is a diagram schematically illustrating an example of an F table of the stop pattern table. [Figure 361] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 small win. [Figure 362] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 363] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 364] FIG. 10 is a diagram showing an example of a small prize opening table. [Figure 365] This shows the driving patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction B (Small Prize A)" or "Time Reduction C (Small Prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Figure 366] This shows the driving patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction B (Small Prize A)" or "Time Reduction C (Small Prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when the ball does not pass through the specific area. [Figure 367]This shows the driving pattern of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction D (Small Prize B)" is won in the dynamic display of the second special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Figure 368] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 369] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 370] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 371] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 372] This table summarizes the difference in the average number of balls acquired between the two game states: when a small jackpot type "Time-saving B (small jackpot A)" or "Time-saving C (small jackpot A)" is won in "normal game state A," the average number of balls acquired when a right-hand play is performed when the small jackpot is won to generate a jackpot, and the average number of balls acquired when a right-hand play is not performed when the small jackpot is won, but the player returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time-saving state." [Figure 373] FIG. 10 is a diagram illustrating an example of a break-even number table. [Figure 374] 2 is a block diagram mainly showing the electrical configuration of the display control device. FIG. [Figure 375] FIG. 10 is an explanatory diagram illustrating an image displayed when the power is turned on. [Figure 376] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 377] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 378] FIG. 10 is a diagram schematically illustrating an example of a variable display data table. [Figure 379] FIG. 10 is a diagram schematically illustrating an example of an additional data table. [Figure 380] FIG. 10 is a diagram illustrating an example of a transfer data table. [Figure 381] FIG. 10 is a diagram schematically illustrating an example of a drawing list. [Figure 382] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 383] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 384] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 385] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 386] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 387] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 388] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 389] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 390] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 391] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 392] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 393] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 394] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 395] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Figure 396] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is open during a small win. [Figure 397] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 398] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 399] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 400] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 401] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 402] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 403] 10 is a flowchart showing base value processing executed by an MPU in the main control device. [Figure 404] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 405] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 406] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 407] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 408] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 409]This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 410] 10 is a flowchart showing a rescue-related command receiving process executed by an MPU in the voice lamp control device. [Figure 411] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 412] This is a flowchart showing the display special diagram 1 variation pattern command setting process executed by the MPU in the voice lamp control device. [Figure 413] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device. [Figure 414] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 415] This is a flowchart showing the right-hit notification display processing when a small win is won, which is executed by the MPU in the voice lamp control device. [Figure 416] 10 is a flowchart showing main processing executed by an MPU in the display control device. [Figure 417] 10A is a flowchart showing command interrupt processing executed by an MPU in a display control device, and FIG. 10B is a flowchart showing V interrupt processing executed by an MPU in a display control device. [Figure 418] 10 is a flowchart showing a command determination process executed by an MPU in the display control device. [Fig. 419] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device. [Figure 420] 10 is a flowchart showing variable performance command processing executed by an MPU in a display control device. [Figure 421]10A is a flowchart showing a determination command process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a variation pattern command process executed by an MPU in a display control device. [Figure 422] 10 is a flowchart showing a stop type command process executed by an MPU in the display control device. [Figure 423] 10 is a flowchart showing a hit-related command process executed by an MPU in the display control device. [Figure 424] 10 is a flowchart showing a character-based command process executed by an MPU in the display control device. [Figure 425] 10A is a flowchart showing rear image command processing executed by the MPU in the display control device, and FIG. 10B is a flowchart showing error command processing executed by the MPU in the display control device. [Figure 426] 10 is a flowchart showing a display setting process executed by an MPU in the display control device. [Figure 427] 10 is a flowchart showing a display setting process executed by an MPU in the display control device. [Figure 428] 10A is a flowchart showing a reserved image setting process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a warning image setting process executed by an MPU in a display control device. [Figure 429] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device. [Fig. 430] 10A is a flowchart showing a transfer setting process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a resident image transfer setting process executed by an MPU in a display control device. [Figure 431] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device. [Figure 432]10 is a flowchart showing detailed image transfer processing executed by an MPU in the display control device. [Figure 433] 10 is a flowchart showing a drawing process executed by an MPU in the display control device. [Fig. 434] 1 shows the progression of the presentation on the third symbol display device when a small win on special symbol 1 is won in "normal game state A", (a) is a diagram showing the state in which a small win on special symbol 1 is won when the rescue counter in "normal game state A" is at "58" (i.e., the big win priority notification period), the variable presentation has ended and the third symbol has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which a small win on special symbol 1 is won when the rescue counter in "normal game state A" is at "637" (i.e., the big win priority notification period), the variable presentation has ended and the third symbol has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 435] A block diagram showing the electrical configuration of a voice lamp control device 113 in the 15th embodiment. [Figure 436] FIG. 23 is a diagram schematically illustrating an example of a break-even number table in the fifteenth embodiment. [Figure 437] 20 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 15th embodiment. [Fig. 438] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 439] 23 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the fifteenth embodiment. [Figure 440] This is a flowchart showing the right-hit notification effect processing when a small win is won, which is executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 441]23 is a flowchart showing a hit-related command process executed by an MPU in a display control device in the fifteenth embodiment. [Figure 442] 15 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 15th embodiment, (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third pattern has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation has ended and the third pattern has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 443] The diagram shows the progression of the presentation on the third pattern display device 81 when a small win on special chart 1 is won in the "normal game state A" of the 15th embodiment, where (a) is a diagram showing the state in which a small win on special chart 1 is won when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, and (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a). [Figure 444]The transition of the performance on the third symbol display device 81 when a special symbol 1 small win is won in the "normal game state A" of the 16th embodiment is shown, (a) is a figure showing a state in which the value of the rescue counter 203r in the "normal game state A" is "524 to 563 spins" (i.e., ambiguous notification period) and the opening of the small win game is being executed, (b) is a state in which the opening of the small win game is being executed continuously from the state of (a), and (a) (c) is a diagram showing the state in which the opening of the small win game is still being executed from the state in (b), and the content of the right-hit notification display has changed after a certain period of time has passed since the state in (b); (d) is a diagram showing the state in which the opening of the small win game is still being executed from the state in (c), and the content of the right-hit notification display has changed after a certain period of time has passed since the state in (c). [Figure 445] A flowchart showing the display special diagram 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 446] 17 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 17th embodiment, (a) is a diagram showing the state in which a special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "58" (i.e., the jackpot priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), and (c) is a diagram showing the state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to the jackpot state, returning to the "normal game state A", and the variable display of the first special pattern is being executed. [Figure 447] FIG. 22 is a block diagram showing the electrical configuration of a display control device according to an eighteenth embodiment. [Figure 448]A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 449] (a) is a flowchart showing the rear image command processing executed by the MPU in the display control device in the 18th embodiment, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the 18th embodiment. [Figure 450] 18 shows the progression of the presentation on the third pattern display device 81 when a small win on special chart 1 is won in the "normal game state A" of the 18th embodiment, where (a) is a diagram showing the state in which the variable display of the first special pattern is being executed when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), (b) is a diagram showing the state in which the variable display of the special pattern that was being executed from the state of (a) has won the small win on special chart 1, the variable presentation has ended, and the third pattern has stopped, and (c) is a diagram showing the state in which the opening of the small win game is being executed from the state of (b). [Figure 451] 19 shows the progression of the presentation on the third symbol display device 81 when a special symbol 1 small win is won in the "normal game state A" of the 19th embodiment, (a) is a diagram showing the state in which the special symbol 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third symbol has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the ball does not pass through the specific area 65d from the state of (b), the small win state has ended without transitioning to the big win state and the game has returned to the "normal game state A", and the rescue counter 203r in the "normal game state A" is "550" (i.e., the rescue priority notification period), the special symbol 1 small win is won, the variable presentation has ended and the third symbol has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 452]This shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 19th embodiment, where (a) is a diagram showing the state when, from the state of Figure 451(d), the ball does not pass through the specific area 65d, the small win state ends without transitioning to a big win state, and the state returns to "normal game state A", and when the rescue counter 203r in "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops, and (b) is a diagram showing the state when the opening of the small win game is being executed from the state of (a). [Figure 453] FIG. 20 is a block diagram showing the electrical configuration of the main control device in the twentieth embodiment. [Figure 454] FIG. 23 is a diagram schematically illustrating an example of a table of the number of times a relief condition is satisfied in the twentieth embodiment. [Figure 455] A block diagram showing the electrical configuration of a voice lamp control device in the 20th embodiment. [Figure 456] This is a table summarizing the difference in the average number of balls acquired between the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 20th embodiment, and when a right-hand play is performed when the small jackpot is won to generate a jackpot, and when a right-hand play is not performed when the small jackpot is won, the game state returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time shortened state." [Figure 457] This is a table summarizing the difference in the average number of balls acquired between the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 20th embodiment, and when a right-hand play is performed when the small jackpot is won to generate a jackpot, and when a right-hand play is not performed when the small jackpot is won, the game state returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time shortened state." [Figure 458] FIG. 23 is a diagram schematically illustrating an example of a break-even number table in the twentieth embodiment. [Fig. 459] 16 is a flowchart showing the startup process executed by the MPU in the main control device in the twentieth embodiment. [Figure 460] 19 is a flowchart showing a lottery process for determining the number of times a rescue condition is met, which is executed by the MPU in the main control device in the twentieth embodiment. [Figure 461] 16 is a flowchart showing a winning process executed by the MPU in the main control device in the twentieth embodiment. [Figure 462] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the twentieth embodiment. [Figure 463] 16 is a flowchart showing base value processing executed by an MPU in the main control device in the twentieth embodiment. [Fig. 464] 13 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the twentieth embodiment. [Figure 465] 13 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device in the twentieth embodiment. [Figure 466] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 20th embodiment. [Figure 467] 13 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the twentieth embodiment. [Fig. 468] This is a flowchart showing the right-hit notification effect processing when a small win is won, which is executed by the MPU in the voice lamp control device in the twentieth embodiment. [Figure 469]10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 21st embodiment, where (a) is a diagram showing the state in which a special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "550" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the ball has passed through a specific area 65d due to the player's right-hand play from the state of (b), and (d) is a diagram showing the transition to a big win state from the state of (c). [Figure 470] 10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 22nd embodiment, (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third pattern has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation has ended and the third pattern has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 471] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 23rd embodiment. [Figure 472] 23 is a flowchart showing a sub-rescue counter display process executed by an MPU in a voice lamp control device in the 23rd embodiment. [Fig. 473]10 shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 23rd embodiment, where (a) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped when the rescue counter 203r in the "normal game state A" is "541" (i.e., the jackpot priority notification period), (b) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (a), (c) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped from the state of (b), and (d) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (c). [Fig. 474] This shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 23rd embodiment, where (a) is a diagram showing the state from the state of Figure 473(d) where the variable display of the first special pattern has ended and the third pattern has stopped, and (b) is a diagram showing the state where the variable display of the first special pattern has started to be executed when the rescue counter 203r is "791" (i.e., the rescue priority notification period). [Figure 475] A front view of the game board in the 24th embodiment. [Figure 476] FIG. 25 is a front view of a pachinko machine according to a 25th embodiment of the present invention. [Figure 477] FIG. 2 is a rear view of the pachinko machine. [Figure 478] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 479] (a) is a schematic cross-sectional view of the first non-electric role unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the first non-electric role unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the first non-electric role unit is in an open state. [Figure 480](a) is a schematic cross-sectional view of the second non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which balls flow down when the second non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which balls flow down when the second non-electric prop unit is in an open state. [Figure 481] FIG. 2 is a schematic cross-sectional view of the ordinary electric utility unit as viewed from the front. [Figure 482] (a) is a diagram showing the state in which the first ball A1 enters the normal electric unit 72 in an open state, (b) is a diagram showing the state in which the first ball A1 that has entered the normal electric unit has entered the normal electric path from the state in Figure 482(a), (c) is a diagram showing the state in which the first ball A1 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device, and the second ball A2 has entered the normal electric unit from the state in Figure 482(b), and (d) is a diagram showing the state in which the first ball A1 has been detected by the first non-electric role start port switch as a detection unit, and the ball inlet switching valve as a guide device has been moved to the second position, which is a specific mode, by the switching device, and the second ball A2 has entered the normal electric path from the state in Figure 482(c). [Figure 483] (a) is a diagram showing the state from the state of Figure 482(d) where the second ball A2 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device, and (b) is a diagram showing the state from the state of Figure 483(a) where the second ball A2 has been detected as having entered by the second non-electric feature start port switch as a sensing unit and the ball inlet switching valve as a guide device has been moved to the first position, which is a predetermined mode, by the switching device. [Figure 484] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 485] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 486] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Figure 487] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 488] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 489] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 490] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 491] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Fig. 492] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 493] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 494] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 495] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Figure 496] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 497](a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 498] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 499] FIG. 10 is a diagram showing an example of a small prize opening table. [Figure 500] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after winning the jackpot type "time-shortened A" in the changing display of the first special pattern. [Figure 501] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after a big win based on a small win in the variable display of special pattern 2 shown in Figure 500. [Figure 502] This is a timing chart for right-hand play during "normal game state B," and is a timing chart for when the ending time of the normal electric unit 72 ends during a jackpot game with the remaining reserved variable display of special pattern 2. [Figure 503] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 504] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 505] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 506] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 507] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 508] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 509]4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 510] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 511] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 512] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 513] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 514] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 515] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 516] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 517] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 518] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 519] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Figure 520] This is a flowchart showing the processing performed by the MPU in the main control unit while the small prize opening is open. [Figure 521] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 522] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 523] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 524]This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 525] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 526] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 527] 10 is a flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device. [Figure 528] This is a flowchart showing the normal power service termination processing executed by the MPU in the main control unit. [Figure 529] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 530] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 531] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 532] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 533] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Fig. 534] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 535] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Fig. 536](a) is a diagram showing the state in which the dynamic display of the first special pattern has won a jackpot in the "normal game state A" and the "Challenge Battle" presentation has started in the 5th round of the jackpot round; (b) is a diagram showing the state in which the jackpot round has progressed to the 6th round from the state of Figure 536(a) and the "Challenge Battle" presentation is currently being executed; (c) is a diagram showing the state in which the jackpot round has progressed to the 7th round from the state of Figure 536(b) and the "Challenge Battle" presentation is still being executed, and a roulette presentation is being executed during the "Challenge Battle" presentation; and (d) is a diagram showing the state in which the 7th round of the jackpot round is still being executed from the state of Figure 536(c), and the "X" option has been selected by pressing a button in the roulette presentation. [Figure 537] (a) is a diagram showing the state in which the jackpot round has progressed to the 8th round from the state of Figure 536(d), and the ``X'' option has been selected in the roulette presentation, resulting in a failure of the ``Challenge Battle'' presentation; (b) is a diagram showing the state in which the jackpot round has progressed to the 7th round from the state of Figure 536(b), and the ``Challenge Battle'' presentation is still in progress, and the roulette presentation is being executed during the ``Challenge Battle'' presentation; (c) is a diagram showing the state in which the 7th round of the jackpot round has continued from the state of Figure 537(b), and the ``Medium Technique'' option has been selected by pressing a button in the roulette presentation; and (d) is a diagram showing the state in which the 7th round of the jackpot round has continued from the state of Figure 537(c), and the result of the ``Challenge Battle'' presentation can be displayed by pressing a button. [Figure 538](a) is a diagram showing the state from the state of Figure 537(d) where the jackpot round has progressed to the 8th round, the movable device has moved, and the "Challenge Battle" presentation has been a success; (b) is a diagram showing the state from the state of Figure 538(a) where the jackpot round has progressed to the 9th round, and the success of the "Challenge Battle" presentation has been announced; (c) is a diagram showing the state from the state of Figure 538(b) where the jackpot round has progressed to the 10th round, and the continuation suggestion presentation of the "consecutive wins" state has been executed; and (d) is a diagram showing the state from the state of Figure 538(c) where the jackpot round has ended and the ending is being executed. [Fig. 539] (a) is a diagram showing the state from the state of Figure 538(d) where the jackpot ending has ended and the state has shifted to the "time-shortened state" and the dynamic display of the second special pattern is in progress; (b) is a diagram showing the state from the state of Figure 539(a) where the reserved balls for the dynamic display of the second special pattern have been successfully stored and the dynamic display of the second special pattern that was in progress has won the small jackpot type "normal C"; (c) is a diagram showing the state from the state of Figure 539(b) where the small jackpot game has started and the ball has passed through specific area 73d and the state has shifted to the first jackpot based on the small jackpot winning of the second special pattern; and (d) is a diagram showing the state from the state of Figure 539(c) where the state has shifted to the first jackpot state based on the small jackpot winning of the second special pattern and the second round is in progress. [Fig. 540] (a) is a diagram showing the state from the state of Figure 539(d) where the first jackpot based on a small jackpot winning with the second special symbol has progressed to the 10th round, (b) is a diagram showing the state from the state of Figure 540(a) where the first jackpot based on a small jackpot winning with the second special symbol has ended and the ending is being executed, (c) is a diagram showing the state from the state of Figure 540(b) where the ending of the first jackpot based on a small jackpot winning with the second special symbol has ended, the remaining reserve of the dynamic display of the second special symbol has been executed, and the small jackpot type "Normal C" has been won, and (d) is a diagram showing the state from the state of Figure 540(c) where the small jackpot game has started, the ball has passed through a specific area, and the transition has occurred to the second jackpot based on a small jackpot winning with the second special symbol. [Figure 541] (a) is a diagram showing the state in which the state has shifted from the state of Figure 540(d) to the second jackpot state based on a small jackpot win with the second special pattern, with the second round currently running; (b) is a diagram showing the state in which the state of Figure 541(a) has progressed to the 10th round of the second jackpot based on a small jackpot win with the second special pattern, with (c) is a diagram showing the state in which the second jackpot based on a small jackpot win with the second special pattern has ended and the ending is currently running, with (d) being a diagram showing the state in which the state of Figure 541(c) has ended, with the remaining reserve of the dynamic display of the second special pattern being executed, resulting in a win of the small jackpot type "normal C". [Fig. 542] (a) is a diagram showing the state in which a small jackpot game has started from the state of Figure 541(d), and the ball has passed through a specific area to transition to the third jackpot based on a small jackpot winning of the second special pattern; (b) is a diagram showing the state in which a game has transitioned from the state of Figure 542(a) to the third jackpot state based on a small jackpot winning of the second special pattern, with the second round being executed; (c) is a diagram showing the state in which a third jackpot based on a small jackpot winning of the second special pattern has progressed to the tenth round from the state of Figure 542(b); and (d) is a diagram showing the state in which a third jackpot based on a small jackpot winning of the second special pattern has ended from the state of Figure 542(c), with the ending being executed. [Figure 543](a) is a diagram showing the state from the state of Figure 542(d) where the ending of the third jackpot based on a small jackpot winning with the second special pattern has ended, the remaining reserve of the dynamic display of the second special pattern has been executed, and the small jackpot type "Normal C" has been won; (b) is a diagram showing the state from the state of Figure 543(a) where the small jackpot game has started, the ball has passed through a specific area, and the state has shifted to the fourth jackpot based on a small jackpot winning with the second special pattern; (c) is a diagram showing the state from the state of Figure 543(b) where the state has shifted to the fourth jackpot based on a small jackpot winning with the second special pattern, and the second round is currently being executed; and (d) is a diagram showing the state from the state of Figure 543(c) where the fourth jackpot based on a small jackpot winning with the second special pattern has progressed to the 10th round. [Fig. 544] A front view of the game board of a pachinko machine in the 26th embodiment. [Figure 545] A front view of the game board of a pachinko machine in the 27th embodiment. [Figure 546] (a) is a schematic cross-sectional view of the first non-electric role unit in the 27th embodiment, when viewed from the direction of LXXIa, as shown in enlarged view A of Figure 545 (lower part of Figure 545), and (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the first non-electric role unit 54 is in an open state, when viewed from the direction of LXXIa, as shown in enlarged view A of Figure 545 (lower part of Figure 545) in the 27th embodiment. [Figure 547] (a) is a schematic cross-sectional view of the second non-electric role unit in the 27th embodiment when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in a closed state in the 27th embodiment, and (c) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in an open state in the 27th embodiment. [Figure 548](a) is a schematic cross-sectional view of the second non-electric device unit in the 27th embodiment, as seen from the direction of LXXIIIa, as shown in enlarged view A of Figure 545 (bottom of Figure 545), and (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric device unit is in an open state in the 27th embodiment. [Fig. 549] A front view of the game board of a pachinko machine in the 28th embodiment. [Fig. 550] (a) is a schematic cross-sectional view of the second non-electric role unit in the 28th embodiment, as seen from the direction of LXXVa, as shown in enlarged view B of Figure 549 (bottom of Figure 549); (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in a closed state in the 28th embodiment; and (c) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in an open state in the 28th embodiment. [Figure 551] A front view of the game board of a pachinko machine in the 29th embodiment. [Figure 552] A schematic cross-sectional view of a normal electric utility unit 72 in the 29th embodiment when viewed from the front. [Figure 553] 553(a) is a diagram showing the state in the 29th embodiment in which the first ball B1 that enters the normal electric unit enters the first non-electric feature start port as the action port, and the second ball B2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state in which, from the state in Figure 553(a), the first ball B1 is detected as having entered by the first non-electric feature start port switch as the detection unit, and the ball inlet switching valve as the guiding means is moving from the first position, which is a predetermined mode, to the second position, which is a specific mode, by the changing means, and the second ball B2 flows down from the switching valve drop point to the ball inlet switching valve; and (c) is a diagram showing the state in which, from the state in Figure 553(b), the second ball B2 that has rolled on the ball inlet switching valve 75 that has moved to the second position passes through the left discharge path. [Figure 554]554(a) is a diagram showing the state in the 29th embodiment, in which the first ball C1 that enters the normal electric unit enters the second non-electric feature start port as an inlet, and the second ball C2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state from the state of Figure 554(a) in which the first ball C1 is detected as having entered by the second non-electric feature start port switch as a sensing unit, and the second ball C2 flows down from the switching valve drop point to the ball inlet switching valve while the ball inlet switching valve as a guiding means is moving from the second position, which is a specific mode, to the first position, which is a predetermined mode, by the changing means; and (c) is a diagram showing the state from the state of Figure 554(b) in which the second ball C2 that has rolled on the ball inlet switching valve that has moved completely to the first position, which is a predetermined mode, passes through the right-side discharge path. [Figure 555] This is a block diagram showing the electrical configuration of a pachinko machine in the 29th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 556] A flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device in the 29th embodiment. [Figure 557] 29 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 29th embodiment. [Figure 558] A front view of the game board of a pachinko machine in the 30th embodiment. [Figure 559] (a) is a schematic cross-sectional view of the ordinary electric utility unit in the 30th embodiment when viewed from the front, (b) is an enlarged view of the LXXXIVb portion of Figure 559(a), which is a schematic cross-sectional view of the path sorting device as a resistance portion within the ordinary electric utility unit, and (c) is an enlarged view of the LXXXIVb portion of Figure 559(a), which is a schematic cross-sectional view when the path sorting device is rotated approximately 90 degrees clockwise around the rotating shaft portion. [Fig. 560](a) is a diagram showing the state in the 30th embodiment where the first ball D1 enters the normal electric unit in an open state, (b) is a diagram showing the state from the state of Figure 560(a) where the first ball D1 that has entered the normal electric unit enters the recess of the path sorting device as a resistance section, and the second ball D2 passes through the normal electric switch, (c) is a diagram showing the state from the state of Figure 560(b) where the first ball D1 enters the right path from the path sorting device in a rotating state, and the second ball D2 passes through the pre-sorting path 72c, and (d) is a diagram showing the state from the state of Figure 560(c) where the first ball D1 passes through the right path and enters the junction, and the second ball D2 enters the recess of the path sorting device that has returned to its initial state. [Fig. 561] (a) is a diagram showing the state in the 30th embodiment, from the state of Figure 560(d), where the first ball D1 passes through the confluence and rolls on the ball inlet switching valve as a guide means, and the second ball D2 enters the right path from the path sorting device in a rotating state; (b) is a diagram showing the state from the state of Figure 561(a), where the first ball D1 is detected as entering by the first non-electric device start switch as a detection unit, and the ball inlet switching valve as a guide means is moved to the second position, which is a specific mode, by the change means; (c) is a diagram showing the state in which the second ball D2 passes through the right-hand path and enters the junction, and (d) is a diagram showing the state in which the second ball D2 passes through the junction and rolls on the ball inlet switching valve as a guide means, from the state in Figure 561(c), where the second ball D2 is detected as having entered by the second non-electric feature start port switch as a sensing unit, and the ball inlet switching valve as a guide means is moved to the first position, which is a predetermined state, by the change means. [Figure 562](a) is a diagram showing the state in the 30th embodiment where the first ball E1 enters the normal electric unit in an open state, (b) is a diagram showing the state from the state of Figure 562(a) where the first ball E1 that has entered the normal electric unit enters the recess, and the second ball E2 enters the normal electric unit and passes through the pre-sorting path, (c) is a diagram showing the state from the state of Figure 562(b) where the first ball E1 enters the right-hand path from the path sorting device in a rotating state, and the second ball E2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left-hand path, and (d) is a diagram showing the state from the state of Figure 562(c) where the first ball E1 passes through the right-hand path and enters the junction, and the second ball E2 passes through the left-hand path and enters the deceleration section. [Fig. 563] (a) is a diagram showing the state in the 30th embodiment, from the state of Figure 562 (d), where the first ball E1 passes through the confluence and rolls on the ball inlet switching valve as a guide means, and the second ball E2 passes through the deceleration section, and (b) is a diagram showing the state in the 30th embodiment, from the state of Figure 562 (d), where the first ball E1 is detected by the first non-electric device start switch as a detection unit, and the ball inlet switching valve as a guide means moves to the second position, which is a specific mode, by the change means, and the second ball E2 (c) is a diagram showing the state in which the second ball E2 passes through the deceleration section and enters the junction section from the state in Figure 563(b) and rolls on the ball inlet switching valve as a guide means, and (d) is a diagram showing the state in which the second ball E2 has entered the second non-electric role start port switch as a sensing section and the ball inlet switching valve as a guide means has been moved to the first position, which is a predetermined state, by the change means from the state in Figure 563(c). [Fig. 564]564(a) is a diagram showing the state in the 30th embodiment in which the first ball F1 and the second ball F2 enter the open normal electric unit in a close proximity; (b) is a diagram showing the state in which the first ball F1 and the second ball F2 that have entered the normal electric unit pass through the pre-sorting path in a close proximity from the state of FIG. 564(a); (c) is a diagram showing the state in which the first ball F1 enters the right path from the rotating path sorting device from the state of FIG. 564(b), and the second ball F2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left path; and (d) is a diagram showing the state in which the first ball F1 passes through the right path and enters the junction section, and the second ball F2 passes through the left path and enters the deceleration section from the state of FIG. 564(c). [Figure 565] (a) is a diagram showing the 30th embodiment, in which (a) is a diagram showing the state in which, from the state of Figure 564(d), the first ball F1 passes through the confluence part and rolls on the ball inlet switching valve as a guide means, and the second ball F2 passes through the deceleration part, and (b) is a diagram showing the state in which, from the state of Figure 565(a), the first ball F1 is detected by the first non-electric device start switch as a detection part, and the ball inlet switching valve as a guide means moves to the second position, which is a specific mode, by the change means, and the second ball (c) is a diagram showing the state in which the second ball F2 passes through the deceleration section and enters the junction section, from the state in Figure 565(b), and is a diagram showing the state in which the second ball F2 passes through the junction section and rolls on the ball inlet switching valve as a guide means, from the state in Figure 565(c), and is a diagram showing the state in which the second ball F2 is detected as having entered by the second non-electric feature start port switch as a sensing section, and the ball inlet switching valve as a guide means is moved to the first position, which is a predetermined state, by the change means. [Fig. 566] A front view of the game board of a pachinko machine in the 31st embodiment. [Fig. 567] This is a front view of a pachinko machine 10 in the 32nd embodiment with the front frame 14 opened from the outer frame 11 and inner frame 12. [Fig. 568] A front view of the game board of a pachinko machine in the 33rd embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0010] First Embodiment Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. First, a first embodiment in which the present invention is applied to a pachinko gaming machine (hereinafter simply referred to as a "pachinko machine") 10 will be described with reference to Figs. 1 to 59. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a rear view of the pachinko machine 10, and Fig. 3 is a front view of a game board 13 of the pachinko machine 10.

[0011] Conventionally, there are gaming machines that, after a predetermined period of time has elapsed, transition to a predetermined game state advantageous to the player and award the player a profit. In the advantageous game state, if a predetermined condition is met by the player's play, the player can obtain a prize ball.

[0012] In such gaming machines, there is a demand for further improvements in playability with regard to the location of specific ball entry ports that may be the opportunity for a player to obtain a prize ball, and the manner in which balls enter these specific ball entry ports.

[0013] Specifically, for example, among conventional gaming machines, there are gaming machines that are equipped with a distribution device that distributes balls that enter a specific ball entry port, and the balls distributed by the distribution device roll along a first path or a second path, allowing them to enter the first starting port or the second starting port.However, the distribution pattern by the distribution device and the ball entry pattern into the two starting ports are uniform regardless of the flow pattern of the balls, making it difficult to get interested in the distribution device.

[0014] The present invention was invented in consideration of the above problems, and aims to provide a gaming machine in which the way the ball enters the starting hole 2 varies depending on the way the ball flows down.

[0015] More specifically, the objective is to provide a gaming machine that is equipped with a distribution device that distributes balls that enter a specific ball entry port, and in which the flow pattern of the balls that enter a specific ball entry port into the distribution device varies depending on the flow pattern of the balls that enter the specific ball entry port into the distribution device, and the flow pattern of the balls that enter the specific ball entry port into the two starting ports arranged on each distribution path varies.

[0016] In order to achieve this object, the pachinko machine 10 of the first embodiment is a gaming machine equipped with a launching means capable of launching gaming balls and a ball entry means into which the launched gaming balls can enter, and is equipped with a distribution means that is arranged in a gaming area in which the gaming balls flow down and is capable of changing the flow direction of the gaming balls, and a first flow path that can cause the gaming balls to flow down to the distribution means, and the distribution means is equipped with a movable part that can rotate by the weight of the gaming balls themselves, and a shaft part that rotatably supports the movable part, and the shaft part is arranged so as to be in a position shifted from a vertical line at the center of the width direction of the first flow path, and the movable part is configured to be movable in a predetermined state of the movable part. In the gaming machine, the gaming machine is provided with a first collision section having a collision surface formed thereon with which a gaming ball flowing in from the first flow path can collide, and a second collision section that is a part different from the first collision section and that can collide with a gaming ball flowing in from the first flow path when the movable section is in a specific state different from the predetermined state, and the gaming machine is configured such that when the movable section is in the predetermined state, a gaming ball flows in from the first flow path and collides with the collision surface of the first collision section, causing the movable section to change from the predetermined state to the specific state, and the gaming ball can be guided to the right flow path on the right side of the sorting means when viewed from the front. When a leading game ball and a trailing game ball flow in succession from the first flow path, the leading game ball collides with the collision surface of the first collision part, causing the movable part to change from the predetermined state to the specific state, and the trailing game ball collides with the second collision part, thereby guiding the trailing game ball to the left flow path on the left side of the distribution means when viewed from the front. The gaming machine is configured to include a first operating body operable to cause game balls to flow into an inlet part that allows game balls to flow in one by one when a predetermined condition is met, and a first operating body operable to cause game balls to flow into an inlet part that allows game balls to flow in one by one when a game ball that has flowed in from the inlet part enters the left flow path. a first ball entry section which is a trigger for causing a second actuating body different from the first actuating body to perform a predetermined action; a second ball entry section which is a trigger for causing a third actuating body different from the first actuating body and the second actuating body to perform a specific action based on the entry of a game ball flowing in from the inflow section; an action means which acts on the progress of the game balls flowing in from the inflow section to distribute the game balls; and the action means which is in a first state in which the game balls flowing in from the inflow section can be guided to the first ball entry section, makes it impossible or difficult for the game balls to enter the first ball entry section when a predetermined number of game balls enter the first ball entry section;and a switching means capable of switching to a second state in which a ball can or can easily enter the second ball entry section, and a third ball entry section in which a game ball can enter if the game ball that has entered from the inflow section does not enter the first ball entry section or the second ball entry section.

[0017] As a specific configuration of the present invention, this gaming machine comprises a distribution device as distribution means, a guide path as a first flow path, an operating part as a movable part, a support part as an axis part, a predetermined manner as a predetermined state, a predetermined part as a first collision part, a specific manner as a specific state, a specific part as a second collision part, a passing path as a right flow path or one side flow path, a rolling path as a left flow path or the other side flow path, and a predetermined range as a first space.

[0018] In addition, as a specific configuration of the present invention, the gaming machine has an entrance section as an inflow section, a prerequisite as a predetermined condition, an operating body as a first operating body, an acting object as a second operating body, a prescribed action as a predetermined action, an action port as a first ball entry section, an actual moving body as a third operating body, a designated action as a specific action, an inflow port as a second ball entry section, a guide device as an acting means, a predetermined mode as a first state, a specific mode as a second state, and a switching device as a switching means.

[0019] In addition, for example, in this embodiment, a left / right distributing device 59 is used as an example of a distributing means capable of changing the flow direction of game balls, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a guide means that distributes the flow path of balls by being driven at regular intervals, a guide means that switches the flow path when a ball flows in, a guide means that can change the flow direction when a ball collides, a guide means that allows balls to enter a specific ball entrance, or a guide means that can switch the flow into a condition device that can generate a jackpot game state.

[0020] Furthermore, for example, in this embodiment, the first non-electric device starting port 76 is used as an example of the first ball entry section where the game ball enters, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include a general entry port where a ball can enter to obtain a predetermined prize ball, a variable entry device that opens when a jackpot occurs, a specific area within the variable entry device, a small entry port unit that opens when a small win occurs, a specific area within the small entry port unit, a start port that triggers a lottery for a special pattern, an entry port that triggers a lottery for a normal pattern, an entry port that allows a ball to enter by winning a normal pattern, a warp entrance that can be a route to entering the start port, an entry from a return ball prevention member that can be a route to entering the game area, an entry port into a specific area limited by nails or the like, or an entrance that is part of the game area where a game ball can enter by operating the operating handle that launches the game ball a specific amount.

[0021] Furthermore, for example, in this embodiment, the opening operation of the first non-electric role unit 54 will be described as an example of the predetermined operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include the dynamic display of a special pattern starting to be executed, the dynamic display of a special pattern stopping to be executed, the period from when the dynamic display of a special pattern stops to when the dynamic display of the next special pattern can be started to be executed, the dynamic display of a special pattern being unable to be executed, the dynamic display of a special pattern winning a big win, the dynamic display of a special pattern winning a small win, the dynamic display of a special pattern winning a time-saving pattern, the dynamic display of a special pattern corresponding to a fall, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value without generating a big win, the dynamic display of a special pattern winning a small win in a specific game state, winning a certain number of times, the number of reserved balls for the dynamic display of special symbols reaching a certain number, the number of reserved balls for the dynamic display of special symbols becoming less than a certain number, the number of times the variable display of normal symbols is executed reaching a certain value, a gaming ball entering a specific entry port, a gaming ball entering a specific area, a gaming ball becoming able to be launched into a specific area, a gaming ball being launched, a large prize entry port opening, a small prize entry port opening, a normal electric role opening, a non-electric role opening, other prize entry ports opening, the gaming machine being powered on, a command being sent from the main control device to the sub-controller, the sub-controller receiving a command, the display control device receiving a command, a specific effect being executed by the display control device, a period for executing various processes passing, an instruction to execute various processes being generated, a command to execute various processes being generated, etc.

[0022] Furthermore, for example, in this embodiment, the distribution unit inlet 56a is used as an example of the first flow path through which game balls can flow, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include a flow path that can guide game balls to a specific area within the game area, a flow path that game balls pass through when they are launched, a flow path through which game balls flow down toward a specific ball entry area, a flow path through which game balls flow down to a specific area within a specified ball entry area, and a flow path through which game balls pass when they are discharged from the game machine.

[0023] Furthermore, for example, as a specific state different from the predetermined state, in this embodiment, a state in which the left and right distribution device 59 has rotated is described as an example, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include a state in which the movable part is not moving, a state in which the movable part is stationary, a state in which the movable part is moving, a state in which the movable part is operating, a state in which the movable part has moved, a state in which the movable part is operable, a state in which the movable part is inoperable, a state in which the movable part is in the state immediately after power is turned on, and a state in which the movable part has moved from the state immediately after power is turned on.

[0024] Furthermore, for example, as a switching means for switching the state of the guiding means, in this embodiment the drive control of the ball inlet switching valve 75 is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include drive control that distributes the ball's flow path by driving at regular intervals, drive control that switches the flow path when a ball flows in, drive control that causes a ball to rotate when it collides and other balls collide with it during the rotation, drive control that allows a ball to enter a specific ball inlet, or drive control that can switch the flow into a condition device that can generate a jackpot game state.

[0025] Furthermore, in this embodiment, the right side path wall portion 56b1 of the distribution unit is used as an example of a flow path forming means for forming a portion of a flow path through which a gaming ball can flow or roll, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a portion of a flow path through which a gaming ball can roll, a portion of a flow path that can guide a gaming ball to a specific area within a gaming area, a portion of a flow path through which a gaming ball passes when it is launched, a portion of a flow path through which a gaming ball flows toward a specific entry area, a portion of a flow path through which a gaming ball flows toward a specific area within a specified entry area, a portion of a flow path through which a gaming ball can flow after colliding with a collision portion, a portion of a flow path through which a gaming ball passes when it is discharged from a gaming machine, a portion of a plurality of gaming pins that can become a flow path for a gaming ball, and a portion of an entry port through which a gaming ball can enter.

[0026] Furthermore, for example, the predetermined condition will be described in this embodiment using the example of a win in the variable display of a normal pattern, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include the dynamic display of a special pattern starting to be executed, the dynamic display of a special pattern being executed, the execution period of the dynamic display of a special pattern being a certain period or more, the execution period of the dynamic display of a special pattern being within a certain period, the dynamic display of a special pattern stopping to be executed, the period from when the dynamic display of a special pattern stops to when the next dynamic display of a special pattern can be started to be executed, the dynamic display of a special pattern being impossible to execute, the dynamic display of a special pattern winning a big win, the dynamic display of a special pattern winning a small win, the dynamic display of a special pattern winning a time-saving pattern, the dynamic display of a special pattern corresponding to a fall, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value, In a specific gaming state, the number of times the dynamic display of a special pattern is executed reaches a certain value without generating a jackpot, in a specific gaming state the dynamic display of a specific pattern wins a certain number of small jackpots, the number of reserved balls for the dynamic display of a special pattern reaches a certain number, the number of reserved balls for the dynamic display of a special pattern falls below a certain number, the number of times the variable display of a normal pattern is executed reaches a certain value, a gaming ball enters a specific ball entrance, a gaming ball enters a specific area, a gaming ball can be launched into a specific area, the gaming machine is powered on, a command is sent from the main control unit to the sub-controller, the sub-controller receives the command, the display control unit receives the command, a period for executing various processes passes, an instruction to execute various processes is generated, a command to execute various processes is generated, etc.

[0027] Furthermore, for example, in this embodiment, the outer periphery of the left and right distribution device 59 is used as an example of a movable part that can rotate due to the weight of the game ball, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include a movable part that switches the flow direction when a ball collides with it, a movable part that changes the flow speed when a ball collides with it, and a movable part that makes it possible for the ball to enter a specific ball entrance when a ball collides with it.

[0028] Furthermore, for example, in this embodiment, the first and second collision portions with which the game ball may collide are described using the protrusion portion 59b and the curved portion 59d as examples, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a collision portion that changes the direction in which the ball flows down when the ball collides with it, a collision portion that changes the speed at which the ball flows down when the ball collides with it, a collision portion that makes the ball capable of entering a specific ball entrance when the ball collides with it, and a collision portion that stops the ball when the ball collides with it.

[0029] Furthermore, for example, in this embodiment, the second non-electric role unit 55 is used as an example of a third operating body capable of performing a specific operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a variable winning device, a small winning port, a distribution means in which the flow path is alternately switched as balls flow in, a distribution means in which a ball rotates when it collides and other balls collide with it during the rotation, changing the direction in which the other balls flow down, a distribution means in which the flow into a condition device in which a jackpot game state can be generated, a movable role that can suggest the expected probability of winning a specific pattern in the dynamic display of a special pattern or the variable display of a normal pattern, a display device in which the expected probability of winning a specific pattern in the dynamic display of a special pattern or the variable display of a normal pattern, or a main display for main control and a liquid crystal display for secondary control that executes lotteries for the dynamic display of special patterns or the variable display of a normal pattern, etc.

[0030] Furthermore, for example, in this embodiment, the first space into which a gaming ball can enter is described as the space between the distribution shaft 59a and the distribution unit right side path wall 56b1, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include the space from the time a launched gaming ball enters the gaming area until it collides with a gaming pin or part of the flow path, the space from a gaming pin or part of the flow path to one of the ball entry ports, the space from a gaming pin or part of the flow path to part of the windmill, the space between a group of gaming pins arranged in succession, the space from the movable part that makes it possible or difficult to win a prize in the large prize port to the prize detection part in the large prize port, and the space from the movable part that makes it possible or difficult to win a prize in the normal electric feature 72 to the prize detection part in the normal electric feature 72.

[0031] Furthermore, for example, in this embodiment, the inlet portion for letting game balls in will be described as an entry portion into the normal electric unit 72, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and may be, for example, a general entry port where a ball can enter to obtain a predetermined prize ball, a variable entry device that opens when a jackpot occurs, a specific area within the variable entry device, a small entry port unit that opens when a small win occurs, a specific area within the small entry port unit, a start port that triggers a lottery for a special pattern, an entry port that triggers a lottery for a normal pattern, a warp entrance that can be a route to entering the start port, an entry from a return ball prevention member that can be a route to entering the game area, an entry port into a specific area limited by nails or the like, or an entrance that is part of the game area where game balls can enter by operating the operating handle that launches the game balls to a specific amount.

[0032] Furthermore, for example, in this embodiment, the ball inlet switching valve 75 is used as an example of a means for guiding game balls to a specified flow path, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a structure that distributes the ball's flow path by being driven at regular intervals, a structure that switches the flow path when a ball flows in, a structure that rotates when a ball collides with it and can change the flow direction of other balls when they collide with it during the rotation, a structure that allows balls to enter a specific ball inlet, or a structure that can switch the flow to a condition device that can generate a jackpot game state.

[0033] Furthermore, for example, in this embodiment, the second ball entry section into which the game ball enters will be described as an example using the second non-electric device starting port 77, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a general entry port where a ball can enter to obtain a predetermined prize ball, a variable entry device that opens when a jackpot occurs, a specific area within the variable entry device, a small entry port unit that opens when a small win occurs, a specific area within the small entry port unit, a start port that triggers a lottery for a special pattern, an entry port that triggers a lottery for a normal pattern, a warp entrance that can be a route to entering the start port, an entry from a return ball prevention member that can be a route into the game area, an entry port into a specific area limited by nails or the like, or an entrance that is part of the game area into which the game ball can enter by operating the operating handle that launches the game ball a specific amount.

[0034] Furthermore, for example, in this embodiment, the right-side flow path or one side flow path, or the left-side flow path or the other side flow path to which the gaming ball can be guided by the distribution means, is described as an example of the distribution unit right-side path 56b or the distribution unit left-side path 56c, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a flow path that can guide the gaming ball to a specific area within the gaming area, a flow path that the gaming ball passes through when it is launched, a flow path that the gaming ball flows down toward a specific ball entry area, a flow path that the gaming ball flows down to a specific area within a specified ball entry area, a flow path that the gaming ball can flow down after colliding with a collision section, and a flow path that the gaming ball passes through when it is discharged from the gaming machine.

[0035] Furthermore, in this embodiment, a normal electric opening / closing plate 72a is used as an example of the first operating body that can operate to cause game balls to flow into the inlet section, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include an opening / closing plate that allows balls to enter a variable winning device, an opening / closing plate that allows balls to enter a small winning port, a distribution means that distributes the flow path of balls by driving at regular intervals, a distribution means that switches the flow path when a ball flows in, a distribution means that rotates when a ball collides with it and other balls collide with it during the rotation, changing the flow direction of the other balls, a distribution means that can switch the flow into a condition device that can generate a jackpot game state, a distribution means that allows game balls to flow in when operated by the player, or a launch drive source that allows game balls to be launched when operated by the player.

[0036] Furthermore, for example, in this embodiment, the opening operation of the second non-electric role unit 55 will be described as an example of a specific operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and for example, the dynamic display of a special pattern starts to be executed, the dynamic display of a special pattern stops to be executed, the period from when the dynamic display of a special pattern stops to when the dynamic display of the next special pattern can be started to be executed, the dynamic display of a special pattern being unable to be executed, the dynamic display of a special pattern winning a big win, the dynamic display of a special pattern winning a small win, the dynamic display of a special pattern winning a time-saving pattern, the dynamic display of a special pattern corresponding to a fall, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value without generating a big win, the dynamic display of a special pattern winning a small win in a specific game state. winning a certain number of times, the number of reserved balls for the dynamic display of a special pattern reaching a certain number, the number of reserved balls for the dynamic display of a special pattern becoming less than a certain number, the number of times the variable display of a normal pattern is executed reaching a certain value, a gaming ball entering a specific entry port, a gaming ball entering a specific area, a gaming ball becoming able to be launched into a specific area, a gaming ball being launched, a large prize entry port opening, a small prize entry port opening, a normal electric role opening, a non-electric role opening, other prize entry ports opening, the gaming machine being powered on, a command being sent from the main control unit to the sub-control unit, the sub-control unit receiving a command, the display control unit receiving a command, a specific effect being executed by the display control unit, a period for executing various processes passing, an instruction to execute various processes being generated, a command to execute various processes being generated, etc.

[0037] Furthermore, for example, as a predetermined state in which the movable part is not rotating, in this embodiment, the state when the left-right distribution device 59 is not rotating is used as an example to explain this, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include a state in which the movable part is not moving, a state in which the movable part is stationary, a state in which the movable part is moving, a state in which the movable part is operating, a state in which the movable part is operable, a state in which the movable part is inoperable, a state in which the movable part is in a state immediately after power is turned on, and a state in which the movable part has moved from a state immediately after power is turned on.

[0038] Furthermore, for example, in this embodiment, the first non-electric role unit 54 is used as an example of a second operating body capable of executing a predetermined operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a variable winning device, a small winning port, a distribution means in which the flow path is alternately switched as balls flow in, a distribution means in which a ball rotates when it collides and other balls collide with it during the rotation, changing the direction in which the other balls flow down, a distribution means in which the flow into a condition device in which a jackpot game state can be generated, a movable role that can suggest the expected probability of winning a specific pattern in the dynamic display of a special pattern or the variable display of a normal pattern, a display device that can suggest the expected probability of winning a specific pattern in the dynamic display of a special pattern or the variable display of a normal pattern, or a main display for main control and a liquid crystal display for secondary control that executes lotteries for the dynamic display of special patterns or the variable display of a normal pattern, etc.

[0039] Furthermore, for example, in this embodiment, the first state or the second state will be described using the initial state of the ball inlet switching valve 75 or the driving state of the ball inlet switching valve 75 as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include the state of a specific movable body before the gaming machine is turned on, the state of a specific movable body immediately after the gaming machine is turned on, the state before the gaming machine is turned on, the state after the gaming machine is turned on, the state before movement when the movable body moves at regular intervals, the state after movement when the movable body moves at regular intervals, the state of a specific movable body in a standby state where the dynamic display of a special pattern is not being executed, the state of a specific movable body while the dynamic display of a special pattern is being executed, the state of a specific movable body when the dynamic display of a special pattern has stopped, a state where the movable body has moved based on the dynamic display of a special pattern winning a specified pattern, a state where the movable body has moved based on the variable display of a normal pattern winning a specified pattern, a state where the movable body has moved based on a gaming ball entering a specific ball inlet, and cases where multiple movable bodies are in any of the above states.

[0040] Furthermore, for example, in this embodiment, the distribution shaft 59a is used as an example of an axis that rotatably supports the movable part, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include an axis that supports the movable part, an axis that supports the movable part, etc.

[0041] As shown in Figure 1, pachinko machine 10 comprises outer frame 11, an outer shell formed by wooden frames assembled in a substantially rectangular shape, and inner frame 12, formed in substantially the same external shape as outer frame 11 and supported so as to be openable and closable relative to outer frame 11. Metal hinges 18 are attached to outer frame 11 at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support inner frame 12, and inner frame 12 is supported so as to be openable and closable towards the front near side, with the side where hinges 18 are provided as pivotal support parts acting as the axis for opening and closing.

[0042] A game board 13 (see FIG. 3) having numerous nails and winning holes (ball entry holes) 58, 63, 64, 71e, 71f, etc. is detachably attached to the back side of the inner frame 12. A pinball game is played by balls flowing down the front of the game board 13. Attached to the inner frame 12 are a ball launching unit 112a (see FIG. 12) that launches balls toward the front area of ​​the game board 13, and a launch rail (not shown) that serves as a guide path for guiding the balls launched from the ball launching unit 112a to the front area of ​​the game board 13. Details of the game board 13 will be described later with reference to FIG. 3.

[0043] On the front side of the inner frame 12, there is a front frame 14 that covers the upper front side, and a lower tray unit 15 that covers the lower side. To support the front frame 14 and the lower tray unit 15, metal hinges 19 are attached at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), and the front frame 14 and the lower tray unit 15 are supported so that they can be opened and closed toward the front, with the side where the hinges 19 are installed serving as the opening and closing axis. The locks on the inner frame 12 and the front frame 14 can be unlocked by inserting a dedicated key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.

[0044] The front frame 14 is fitted with decorative resin parts, electrical parts, etc., and has a window 14c formed as a roughly oval opening in its approximate center. A glass unit 16 having two glass plates is disposed on the back side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.

[0045] In the front frame 14, an upper tray 17 for storing balls is formed in a roughly box-like shape with an open top and protruding forward, and prize balls, loan balls, etc. are discharged into this upper tray 17. The bottom surface of the upper tray 17 is formed with a downward slope to the right when viewed from the front (see Figure 1), and this slope guides balls dropped into the upper tray 17 to the ball launching unit 112a (see Figure 12). In addition, a frame button 22 is provided on the left side of the top surface of the upper tray 17 when viewed from the front.

[0046] The frame button 22 is a button that is pressed by the player when, for example, changing the stage of the effect displayed on the third symbol display device 81 (see FIG. 3) described later. The frame button 22 is also used as an operation button for allowing the player to select the effect content in the preview display executed in the variable display of the third symbol (hereinafter, the variable display of the third symbol is referred to as "variable effect").

[0047] Furthermore, the variable effect is an effect displayed on the third pattern display device 81 (see Figure 3) described below, and as described below, is executed when a ball fired into the front area of ​​the game board 13 enters a specific winning hole (for example, the first starting hole 64, the central second starting hole 71e, or the right side second starting hole 71f (see Figure 3) described below), and after the pattern (the third pattern described below) fluctuates for a predetermined period of time, the result of the lottery held for that winning hole (whether it is a jackpot or not) is presented to the player based on the combination of patterns that are stopped and displayed.

[0048] Furthermore, a stage refers to a presentation mode that provides uniformity to the various presentations displayed on the third symbol display device 81 (see FIG. 3) described later, and the present pachinko machine 10 has three stages: a "town stage," a "sky stage," and an "island stage." The above-mentioned variable presentations and various presentations such as the "reach display" executed during the variable presentations are designed to be performed in accordance with the theme given to each stage.

[0049] In addition, the "reach display" refers to a display just before the "jackpot display" indicating that a jackpot will occur in the variable presentation executed in the third symbol display device 81 (see FIG. 3) described later. Specifically, as a specific mode, it refers to a state in which the third symbols in the left symbol row Z1 and the right symbol row Z3 (see FIG. 9) described later stop at the same symbol, and the center symbol row Z2 (see FIG. 9) has not yet stopped and continues to vary.

[0050] In the pachinko machine 10 of this embodiment, the "reach display" can be broadly divided into a single element that constitutes the "normal reach" presentation (hereinafter, a single element that constitutes the presentation will be referred to as a "variable element"), a variable element of a "super reach" that is developed and executed from the variable element of the "normal reach" and has a higher chance of winning a jackpot than the variable element of the "normal reach", and a variable element of a "special reach" that is similarly developed and executed from the variable element of the "normal reach" and has a higher chance of winning a jackpot than the variable element of the "super reach".

[0051] The stage changes when the frame button 22 is pressed by the player during a period when no variation effect is being performed (i.e., during a demo display) or during a "high-speed variation" variation element in which the third symbol is rapidly varying so as not to be visible to the player during the variation effect. Each time the frame button 22 is pressed, the stage is repeatedly changed in the following order: "town stage" → "empty stage" → "island stage" → "town stage" → ... Immediately after power-on, the "town stage" is set as the initial stage.

[0052] Furthermore, when a variable element of a "normal reach" is initiated in the variable performance performed by the third pattern display device 81 (see Figure 3) described below, and the variable element of the "normal reach" develops into a variable element of a "super reach" or a variable element of a "special reach", the third pattern display device 81 may be configured to display a selection screen for the variable element of the "super reach" or the variable element of the "special reach" during the variable element of the "normal reach".

[0053] Specifically, the selection screen displays multiple candidates that can be selected as the variable elements of "Super Reach" or "Special Reach", and the selected candidate is changed when the frame button 22 is pressed by the player while the selection screen is displayed. Then, the variable elements of "Super Reach" or "Special Reach" are determined based on the performance candidate selected when the variable elements of "Super Reach" or "Special Reach" develop, and the variable elements of "Super Reach" or "Special Reach" are executed on the third pattern display device 81 in accordance with the determination.

[0054] In the first embodiment, the frame buttons 22 are configured as buttons to be pressed, but instead of the frame buttons 22, they may be configured as an operation lever that can be tilted by the player in a predetermined direction relative to the pachinko machine 10 (for example, forward, backward, rightward, or leftward relative to the pachinko machine 10). Then, based on the direction in which the operation lever is tilted, the performance stage may be selected or changed, or the variable elements of the "Super Reach" or the variable elements of the "Special Reach" may be determined.

[0055] Furthermore, although the frame button 22 is configured to be positioned on the front side of the upper tray 17 when viewed from the side, the position of the frame button 22 can be any position as long as it is a position where the player can press it; for example, it can be positioned on the top side of the upper tray 17, or it can be positioned near (on the top or side of) the lower tray 50 described below.

[0056] The front frame 14 is provided with various light-emitting means such as lamps around its periphery (for example, at the corners). These light-emitting means change and control their light emission by lighting up or blinking in response to changes in the game state, such as when a jackpot is hit or a predetermined "reach display" is activated, thereby enhancing the dramatic effects during play. The periphery of the window portion 14c is provided with illumination units 29-33 incorporating light-emitting means such as light-emitting diodes (Light Emitting Diodes, hereinafter abbreviated as "LEDs").

[0057] In the pachinko machine 10, these illumination units 29-33 function as effect lamps such as jackpot lamps, and when a jackpot or a "reach display" is reached, the built-in LEDs of the illumination units 29-33 light up or flash to indicate that a jackpot is being achieved or that a "reach display" is being achieved, which is one step away from a jackpot. In addition, an indicator lamp 34 is provided at the upper left of the front frame 14 as viewed from the front, which has a built-in light-emitting means such as an LED and can indicate when prize balls are being paid out or when an error has occurred.

[0058] A small window 35 is formed by attaching a transparent resin to the underside of the right-side illumination unit 32 from the backside so that the backside of the front frame 14 can be seen, and certificate stamps and the like affixed to the attachment space K1 (see Figure 3) on the front of the game board 13 can be seen from the front of the pachinko machine 10. In addition, in the pachinko machine 10, a plated member 36 made of chrome-plated acrylonitrile butadiene styrene (hereinafter abbreviated as "ABS") resin is attached to the area around the illumination units 29-33 to create a more dazzling appearance.

[0059] A ball dispensing operation unit 40 is disposed below the window 14c. The ball dispensing operation unit 40 is provided with a number display unit 41, a ball dispensing button 42, and a return button 43. When the ball dispensing operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball dispensing unit, not shown) located on the side of the pachinko machine 10, balls are dispensed in accordance with the operation. Specifically, the number display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and an internal LED lights up to display the remaining balance numerically as the remaining balance information. The ball dispensing button 42 is operated to obtain dispensed balls based on information recorded on a card, etc. (recording medium), and dispensed balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated to request the return of a card, etc. inserted into the card unit.

[0060] In addition, in pachinko machines where balls are directly dispensed from a ball dispensing device to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to standardize pachinko machines that use card units and cash machines.

[0061] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in the center, which is formed in a roughly box-like shape with an open top, as a specific area for storing balls that could not be stored in the upper tray 17. On the right side of the lower tray 50 is an operating handle 51 that is operated by the player to shoot balls into the front of the game board 13. Inside the operating handle 51 are built a touch sensor 51a for permitting the operation of the ball launching unit 112a (see Figure 12), a push-button type shooting stop switch 51b that stops the launch of balls while it is being pressed, and a variable resistor (not shown) that detects the amount of rotation of the operating handle 51 by changes in electrical resistance.

[0062] When the operating handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes in accordance with the amount of rotation, and the ball is launched with a strength corresponding to the resistance value of the variable resistor, which changes in accordance with the amount of rotation of the operating handle 51, thereby hitting the ball into the front of the game board 13 at a distance corresponding to the player's operation. Also, when the operating handle 51 in a specific mode is not being operated by the player, the touch sensor 51a and the shot stop switch 51b are off.

[0063] A ball ejection lever 52 is provided on the lower front portion of the lower tray 50 to be operated when ejecting balls stored in the lower tray 50 downward. This ball ejection lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are ejected. This ball ejection lever 52 is usually operated with a box (commonly called a "dollar box") placed below the lower tray 50 to receive the balls ejected from the lower tray 50. As mentioned above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50.

[0064] Next, as shown in Figure 2, the rear side of the pachinko machine 10 is mainly equipped with control board units 90, 91 and a back pack unit 94. The control board unit 90 is a unit equipped with a main board (main control device 110), a voice lamp control board (voice lamp control device 113), and a display control board (display control device 114). The control board unit 91 is a unit equipped with a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115), and a card unit connection board 116.

[0065] The back pack unit 94 is a unit consisting of the back pack 92 that forms the protective cover and the payout unit 93. In addition, each control board is equipped with a micro-processing unit (hereinafter abbreviated as "MPU") as a one-chip microcomputer that controls each function, ports for communicating with various devices, a random number generator used in various lotteries, a clock pulse generating circuit used for time counting and synchronization, etc. as needed.

[0066] The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are each housed in board boxes 100 to 104. The board boxes 100 to 104 are equipped with a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected to each other to house the respective control devices and boards.

[0067] Furthermore, the board box 100 (main control device 110) and the board box 102 (dispensing control device 111 and launch control device 112) have their box bases and box covers connected (connected by a crimping structure) by a sealing unit (not shown) so that they cannot be opened. A sealing seal (not shown) is attached to the connecting portion between the box base and the box cover, spanning the box base and the box cover. This sealing seal is made of a brittle material, and if an attempt is made to peel off the sealing seal to open the board box 100, 102 or to forcibly open the board box 100, 102, it will be cut into the box base side and the box cover side. Therefore, by checking the sealing unit or sealing seal, it is possible to know whether the board box 100, 102 has been opened.

[0068] A base display device 401 is disposed on the main board that constitutes the main control device 110, and is assembled so that the display screen of the base display device 401 can be seen when looking at the rear side of the pachinko machine 10. The base display device 401 displays a base value (the number (proportion) of balls paid out (winning balls) for 100 balls fired in normal gaming mode) during normal play, while displaying a probability setting value during setting change mode and setting confirmation mode. The base display device 401 is also configured to be able to display error history.

[0069] Additionally, on the main board that constitutes the main control device 110, there are provided a setting key 501 that is used when changing the set probability setting value or when checking the set probability setting value, and an error display button 502 that is used when displaying the error history on the base display device 401. The setting key 501 and the error display button 502 are provided so as to protrude from the main board through holes provided in the board box 100, and can be operated by hall personnel or the like without opening the board box 100.

[0070] The payout unit 93 comprises a tank 130 located at the top of the back pack unit 94 and opening upward, a tank rail 131 connected to the bottom of the tank 130 and gently sloping downstream, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a payout device 133 provided at the most downstream part of the case rail 132 and dispensing balls using a predetermined electrical configuration of a payout motor 216 (see Figure 12). The tank 130, which is a specific part, is successively replenished with balls supplied from the island equipment of the gaming hall, and the payout device 133 appropriately dispenses the required number of balls. A vibrator 134 is attached to the tank rail 131 to apply vibrations to the tank rail 131.

[0071] In addition, the payout control device 111 is provided with a state restoration switch 120, the firing control device 112 is provided with a variable resistor operation knob 121, and the power supply device 115 is provided with a RAM erase switch 503. The state restoration switch 120 is operated to resolve ball jamming (return to normal state) when a payout error occurs, such as ball jamming in the payout motor 216 (see Figure 12), for example. The operation knob 121 is operated to adjust the firing force of the firing solenoid. The RAM erase switch 503 is operated when the power is turned on to return the pachinko machine 10 to its initial state as a predetermined mode.

[0072] Next, the specific configuration of the game board 13 will be described with reference to Fig. 3. First, as shown in Fig. 3, the game board 13 is provided with a wooden base board 60 machined into a substantially square shape when viewed from the front, a number of nails, windmills, and rails 61, 62 for guiding balls, a general winning opening 63 and a right general winning opening 63a through which a predetermined prize ball can be obtained when a ball enters the general winning opening 63, a variable winning device 58 that opens when a big win or small win of the third symbol occurs, and a first starting opening 64 that triggers a lottery for a first special symbol, which is one of the third symbols (so-called special symbols). It is constructed by assembling together a central second starting port 71e and a right-side second starting port 71f which are the triggers for drawing the second special pattern, which is one of the third patterns, a through gate 67 which is the trigger for drawing the second pattern (so-called normal pattern), a normal electric role 57 which, when opened, allows a ball to enter the right-side second starting port 71f, a third pattern display device 81, a second pattern display device 83, etc., and its peripheral portion is attached to the back side of the inner frame 12.

[0073] The first starting port 64 and the central second starting port 71e are arranged within the alternating distribution unit 56 described later, and balls that enter the alternating distribution unit 56 are distributed by a left / right distribution device 59 (see Figure 4(a)) as a distribution device, so that they can enter the first starting port 64 or the central second starting port 71e (described later in Figures 4 to 10).

[0074] The alternating distribution unit 56, general winning opening 63, right-side general winning opening 63a, variable winning device 58, through gate 67, normal electric role 57, and variable display unit 80 are arranged in through holes formed in the base plate 60 by router processing, and are fixed with wood screws or the like from the front side of the game board 13. In addition, the center part of the front side of the game board 13 can be seen from the front side of the inner frame 12 through the window portion 14c (see Figure 1) of the front frame 14. The configuration of the game board 13 will be explained below, mainly with reference to Figures 3 to 10.

[0075] An outer rail 62 formed by bending a strip-shaped metal plate into a substantially circular arc shape is set up on the front of the gaming board 13, and an inner rail 61 formed from a strip-shaped metal plate like the outer rail 62 is set up inside the outer rail 62. The outer periphery of the front of the gaming board 13 is surrounded by the inner rail 61 and the outer rail 62, and the front and back are surrounded by the gaming board 13 and the glass unit 16 (see Figure 1), so that a gaming area where games are played based on the behavior of the ball is formed on the front of the gaming board 13. The gaming area is a substantially circular area (an area where winning holes and the like are arranged and where shot balls flow down) on the front of the gaming board 13, partitioned by the two rails 61, 62 and the arc member 70.

[0076] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see FIG. 12) to the top of the game board 13. A ball return prevention member 68 is attached to the tip (upper left in FIG. 3) of the inner rail 61, preventing a ball that has been guided to the top of the game board 13 from returning into the ball guide passage. A return rubber 69 is attached to the tip (upper right in FIG. 3) of the outer rail 62 at a position corresponding to the maximum flight point of the ball, and a ball launched with more than a predetermined force hits the return rubber 69 as a predetermined portion, and is bounced back toward the center while its force is attenuated (hereinafter, the act of launching a ball with such force as to hit the return rubber 69 and causing the ball to pass to the right side of the variable display unit 80 as viewed from the front is referred to as a "right-hand hit game," while the act of launching a ball to pass to the left side of the variable display unit 80 as viewed from the front is referred to as a "left-hand hit game"). In the first embodiment, in left-handed play, the ball can or easily enters the first start opening 64, the central second start opening 71e, or the general winning opening 63, while it is configured so that the ball does not or cannot enter the variable winning device 58, the normal electric role 57, the through gate 67, or the right-side general winning opening 63a. Also, in right-handed play, the ball can or easily enters the variable winning device 58, the normal electric role 57, the through gate 67, or the right-side general winning opening 63a, while it is configured so that the ball does not or cannot enter the first start opening 64, the central second start opening 71e, or the general winning opening 63.

[0077] In addition, between the lower right tip of the inner rail 61 and the upper right tip of the outer rail 62, a resin arc member 70 formed with an arc connecting the rails on the inner side is hammered into the base plate 60 and fixed.

[0078] At the bottom left of the game area as viewed from the front (bottom left of Fig. 3), a special symbol display device 37 is provided, which is provided with a status LED group 37a, a special LED group 37b, and a right-hit notification lamp 37c, each consisting of a plurality of LEDs that serve as light-emitting means. The special symbol display device 37 displays the variations of the first special symbol and the second special symbol (hereinafter, the variations of the special symbols will be referred to as "dynamic displays") in accordance with the controls performed by the main control device 110 (see Fig. 12), which will be described later, and also displays the game status of the pachinko machine 10.

[0079] The status LED group 37a indicates, by its lighting state, the number of reserved balls, which is the number of balls (reserved balls) for which the variable display has not yet been executed among the balls that have won (entered) the first starting hole 64, the central second starting hole 71e, or the right second starting hole 71f (described later). The number of jackpot rounds (hereinafter, rounds may be simply referred to as "R") and error displays are also indicated by the lighting state of the status LED group 37a corresponding to the respective states. The status LED group 37a is configured so that each LED has a different light emission color (for example, red, green, or blue), and by combining these light emission colors, various game states of the pachinko machine 10 can be indicated with a small number of LEDs.

[0080] In addition, a "round" in a jackpot refers to the period from when the large prize opening opening / closing plate 58a, which opens and closes the variable prize winning device 58 described below to determine the number of winning balls in a jackpot, is opened to when it is closed, and in the pachinko machine 10 of the first embodiment, one "round" is executed when "30 seconds" have passed since the large prize opening opening / closing plate 58a began to open, or when 10 balls win while the large prize opening opening / closing plate 58a is open.

[0081] The special LED group 37b is composed of a total of 12 LEDs, including an upper LED group 37b1 composed of six LEDs and a lower LED group 37b2 also composed of six LEDs. The upper LED group 37b1 dynamically displays a first special symbol that indicates the result of a first lottery game that is executed based on a ball entering the first starting hole 64. The lower LED group 37b2 dynamically displays a second special symbol that indicates the result of a second lottery game that is executed based on a ball entering the center second starting hole 71e or the right second starting hole 71f.

[0082] Specifically, the upper LED group 37b1 displays a dynamic display (in the first embodiment, the LEDs in the upper LED group 37b1 are lit one by one in sequence, starting from the top LED and continuing down, and this lighting pattern is displayed repeatedly) until a variable time (dynamic display time) determined based on winning at the first starting hole 64 located in the center of the game board 13 has elapsed, and then a stopped display is displayed with a pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).

[0083] In addition, the lower LED group 37b2 displays a dynamic display (in the first embodiment, the LEDs in the lower LED group 37b2 are lit one by one in sequence, starting from the uppermost LED and continuing down, and this lighting pattern is displayed repeatedly) until a variable time (dynamic display time) determined based on winning at the central second start port 71e located in the center of the game board 13 or the right second start port 71f located on the right side of the game board 13 has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).

[0084] In either of the LED groups 37b1 and 37b2, if the result of the judgment is a miss, only the leftmost LED is lit, if the result of the judgment is a big win, each LED group is lit in a lighting pattern corresponding to the type (type) of the big win, and if the result of the judgment is a small win, each LED group is lit in a lighting pattern corresponding to the type (type) of the small win. Details of the stop patterns of each LED group will be described later.

[0085] In this pachinko machine 10, a hit / miss determination (a hit lottery) is performed to determine whether a ball entering the first starting hole 64, the central second starting hole 71e, or the right-side second starting hole 71f is a hit or miss, and if the hit / miss determination determines a hit, the type of hit is determined according to the winning hole 64, 71e, or 71f into which the ball entered, and the variable winning device 58 is driven to open or close according to the type of hit. Furthermore, if the hit / miss determination in the dynamic display of the second special symbol determines a small hit, the variable winning device 58 and a specific area solenoid 58f (see FIG. 12), which will be described later, are driven to open or close. Then, if a ball is detected by a specific area switch 58g (see FIG. 12), which will be described later, following the opening of the specific area solenoid 58f provided in the variable winning device 58, the variable winning device 58 is driven to open or close according to the type of small hit in the dynamic display of the second special symbol.

[0086] The types of jackpots determined in the first embodiment include a "10-round normal jackpot (hereinafter sometimes referred to as "normal A")" or a "10-round time-saving jackpot (hereinafter sometimes referred to as "time-saving A")" in which the variable winning device 58 opens 10 times based on winning at the first starting port 64 (see FIG. 16(a)). Also, a "10-round time-saving jackpot (hereinafter sometimes referred to as "time-saving B")" in which the variable winning device 58 opens 10 times based on winning at the center second starting port 71e or the right-side second starting port 71f is provided (see FIG. 16(b)).

[0087] In addition, the types of small wins determined in the first embodiment include a "1-round no time-saving small win (hereinafter sometimes referred to as "small win A")" in which the variable winning device 58 opens once based on winning at the central second starting port 71e or the right-side second starting port 71f, and a "10-round time-saving big win (hereinafter sometimes referred to as "time-saving C")" in which the variable winning device 58 opens once and the variable winning device 58 opens nine times (see Figure 17).

[0088] Here, the "normal gaming state" refers to a gaming state other than the "time-shortened state," in which the probability of winning a jackpot and the probability of winning a small jackpot for each special symbol are fixed, and the probability of winning a normal symbol is lower than in the "time-shortened state." In other words, the "normal gaming state" is a state in which the probability of winning a jackpot and the probability of winning a small jackpot are the same as in the "time-shortened state," but the probability of winning a normal symbol is lower than in the "time-shortened state."

[0089] As will be described in detail later, in the "normal gaming state," if a so-called right-hand play is performed, the game state will be the most unfavorable state for the player, rather than a gaming state in which the ball is likely to land on the normal electric role 57 (hereinafter, the state in which the ball is likely to land on the normal electric role 57 may be referred to as the "winning support state"). In the "normal gaming state," if a ball shot in a right-hand play is detected (e.g., the ball passing through the through gate 67 is detected), a predetermined alarm (e.g., a voice output of "Please return to left-hand play" or a display of "Please return to left-hand play" on the third symbol display device 81) is output to notify the player and hall staff that a non-recommended game is being played. This configuration inhibits the continued execution of a non-recommended right-hand play in the "normal gaming state," thereby realizing gameplay consistent with the game specifications.

[0090] In addition, the pachinko machine 10 of the first embodiment is configured to be able to generate two "normal game states": a "normal game state A" in which right-hand play is prohibited and left-hand play is encouraged, and the dynamic display of the first special pattern is mainly executed, and a "normal game state B" in which right-hand play is not prohibited and reserved balls for the dynamic display of the second special pattern remain after the end of the "time-shortened state" (see Figure 19).

[0091] "Normal game state A" is a game state to which the player enters after initialization by clearing the RAM, if there are no reserved balls of the second special pattern remaining at the end of the "time-shortened state", after winning the jackpot type "normal A", or after the end of "normal game state B".As mentioned above, right-hand play is prohibited, and it is possible to play by left-hand play to make the ball enter the first starting hole 64 or the central second starting hole 71e (see Figure 19).

[0092] "Normal gaming state B" (hereinafter, "normal gaming state A" and "normal gaming state B" may be collectively referred to as "normal gaming state") is a gaming state that occurs after the termination condition of the "time-shortened state" is met, in which reserved balls for the dynamic display of the second special pattern remain, or the dynamic display of the second special pattern is being executed, and continues until the lottery result for the dynamic display of the second special pattern appears for all reserved balls. Note that the pachinko machine 10 of the first embodiment is configured so that the dynamic display of the second special pattern is executed with priority over the dynamic display of the first special pattern (so-called special pattern 2 priority variation).

[0093] As described above, this "normal gaming state B" is configured so that right-hand play is not prohibited and the above-mentioned alarm sound and alarm display are not executed even if a ball is detected by the through gate 67 due to right-hand play. Then, in this "normal gaming state B," after all remaining reserved balls for the dynamic display of the second special symbol are executed, the state is configured to transition to the "normal gaming state A."

[0094] Next, the "time-shortened state" refers to a state in which the probability of winning a jackpot for each special symbol is low, just like in the "normal game state," but the probability of winning a normal symbol increases, the variable display time of the normal symbol (hereinafter, the variable display of the normal symbol will be referred to as "variable display") is shortened, and the opening time of the normal electric symbol 57 is lengthened (hereinafter, the increase in the probability of winning a normal symbol, the shortening of the variable display time of the normal symbol, and the lengthening of the opening time of the normal electric symbol 57 will sometimes be referred to as the "time-shortened function"). This "time-shortened state" makes it easier for the normal electric symbol 57 located on the right side of the game board 13 when viewed from the front to be opened, and makes it easier for a ball shot in a right-hand hit game to enter the right-side second starting hole 71f.

[0095] That is, in the "time-shortened state," although the probability of winning a jackpot with a special symbol is the same as in the "normal game state," a win with a normal symbol is more likely to be derived in a shorter time than in the "normal game state," and the open state of the normal electric role 57 is longer. Therefore, in the "time-shortened state," it is easier to make a ball shot by right-hand play enter the right-side second starting hole 71f, so it is possible to obtain a prize ball (for example, 1 ball / entry) based on the entry into the right-side second starting hole 71f, and play while suppressing the decrease in the number of balls in hand.

[0096] In the pachinko machine 10 of the first embodiment, the "time-shortened state" is a state in which the probability of winning a normal symbol is high until the termination condition of the "time-shortened state" (described later in the time-shortened state termination condition table 202m in FIG. 27) is met. After the time-shortened state termination condition is met, if there are any reserved balls remaining for the dynamic display of the second special symbol or the dynamic display of the second special symbol is being executed, the state transitions to "normal game state B," and if there are no reserved balls remaining for the dynamic display of the second special symbol and the dynamic display of the second special symbol is not being executed, the state transitions to "normal game state A."

[0097] In addition, in the "time-shortened state" or "normal game state B," if it is detected that a ball has been shot by a left-handed hit (for example, detection of a ball entering the first starting hole 64), a predetermined alarm (for example, a voice output of "Please hit to the right" or a display of "Please hit to the right") is output to inform the player and hall staff that a game that is not encouraged is being played. By configuring it in this way, it is possible to prevent the continued execution of a game that is not encouraged, that is, a left-handed hit, in the "time-shortened state" or "normal game state B," and to realize gameplay that conforms to the game specifications.

[0098] In addition, the pachinko machine 10 of the first embodiment is not equipped with a so-called ceiling function, but when the probability of winning a special symbol is in a low probability state and the player does not win a jackpot a predetermined number of times in a row in the dynamic display, as a relief measure for the player, it may be configured to be equipped with a function that generates a ``normal symbol low probability time shortened state'' in which the jackpot probability of the special symbol and the winning probability of the normal symbol are in a low probability state, but the fluctuation time of the normal symbol is shortened and the opening time of the normal electric role 57 is lengthened.

[0099] Here, each jackpot type will be explained. The jackpot type "normal A" is a jackpot with a maximum number of rounds of 10, in which the large prize opening / closing plate 58a of the variable prize winning device 58 is open from the first round to the tenth round. In the first embodiment, when a jackpot is won in the dynamic display of the first special symbol, this jackpot type "normal A" can be selected, and after the jackpot ends, the game is configured to transition to "normal gaming state A."

[0100] Next, the jackpot type "time-shortened A" is a jackpot with a maximum number of rounds of 10, in which the jackpot opening / closing plate 58a of the variable winning device 58 is opened from the first round to the tenth round. In the first embodiment, when a jackpot is won in the dynamic display of the first special symbol, this jackpot type "time-shortened A" can be selected, and the system is configured to transition to the "time-shortened state" after the jackpot ends.

[0101] Next, the jackpot type "time-shortened B" is a jackpot with a maximum number of rounds of 10, in which the jackpot opening / closing plate 58a of the variable winning device 58 is opened from the first round to the tenth round. In the first embodiment, when a jackpot is won in the dynamic display of the second special symbol, this jackpot type "time-shortened B" can be selected, and the system is configured to transition to the "time-shortened state" after the jackpot ends.

[0102] Next, the small prize type will be explained. The small prize type "time reduction C" that can be selected in the pachinko machine 10 of the first embodiment is a small prize and a jackpot with a maximum total number of rounds of 10. During the small prize game of the first round, the variable prize device 58 is opened, and as the variable prize device 58 of the first round is opened, the specific area solenoid 58f (see FIG. 12), which will be described later, is driven to open the specific area 58d. Then, when a ball is detected by the specific area switch 58g (see FIG. 12) provided in the specific area 58d, the large prize opening opening plate 58a of the variable prize device 58 is opened from the second round to the tenth round as a jackpot game. After the small prize and the jackpot of this small prize type "time reduction C" end, the system is configured to transition to a "time reduction state."

[0103] Although details will be described later, the dynamic display of the second special pattern is set in the special pattern 2 jackpot random number table 202a2 so that a random number value that will result in a small jackpot is more likely to be selected than a random number value that will result in a jackpot, and is configured so that when the dynamic display of the second special pattern is executed, a small jackpot is more likely to be won (described later in Figure 15).

[0104] On the other hand, even if a small win of this small win type "time reduction C" is won, if the specific area switch 58g does not detect a ball during the small win game of the first round, the variable winning device 58 of the second round to the tenth round will not be opened and the big win game will not be awarded (hereinafter, this phenomenon may be referred to as the small win type "small win A"). And, after the end of the small win type "small win A", since the big win game is not being executed, the game state at the time of winning the small win type "small win A" is returned to.

[0105] Although the pachinko machine 10 of the first embodiment is configured to be able to constantly detect ball passage by the specific area switch 58g, it may also be configured to set valid and invalid timings for the specific area switch 58g. Specifically, for example, the specific area switch 58g may be configured to enable ball passage detection only during a small win game or only while the specific area solenoid 58f is turned on, or until a predetermined period has elapsed since the large prize opening solenoid 58b was turned on, and the specific area switch 58g may be configured to disable ball passage detection at times other than those exemplified above, thereby preventing the occurrence of a jackpot game state based on a ball passing through the specific area 58d at times other than those exemplified above. In this case, if a ball passes through the specific area switch 58g at times other than those exemplified above, i.e., when the specific area switch 58g is in an invalid state as a specific mode, it may be configured to execute an abnormality detection process such as an error notification, indicating that the ball has passed through the specific area 58d due to some abnormality (e.g., fraudulent activity) occurring. In addition, when a prize is won in the variable prize winning device 58 during execution of a big win game, the total number of prize balls to be paid out may be displayed on the third symbol display device 81.

[0106] Here, the display modes of the special LED group 37b for each jackpot type and each small jackpot type will be explained. The upper LED group 37b1 for the first special symbol has a total of 64 display patterns for the stop display (lighting display), including one display pattern corresponding to a loss, 32 display patterns corresponding to the jackpot type "normal A," and 31 display patterns corresponding to the jackpot type "time-saving A." Each display pattern does not have a specific regularity for each jackpot type, and random display patterns are pre-assigned. Therefore, when a player looks at the display patterns of the upper LED group 37b1, they can recognize the stop display for a loss, but the display is configured to make it difficult to distinguish whether the stop display is for the jackpot type "normal A" or "time-saving A."

[0107] In addition, as the stop display (lighting display) of the lower LED group 37b2 for the second special pattern, there are 64 display patterns in total, including 1 display pattern corresponding to a miss, 32 display patterns corresponding to the small win type ``Time Reduction C'', and 31 display patterns corresponding to the big win type ``Time Reduction B''.

[0108] The right-hit notification lamp 37c of the special symbol display device 37 is a lamp for indicating a gaming state in which right-hit play is encouraged. This right-hit notification lamp 37c is unlit in the "normal gaming state" in which left-hit play is encouraged and right-hit play is not encouraged, but is lit in the "time-shortened state" in which right-hit play is encouraged, or during small win play or big win play. The player can recognize whether or not the state is such that right-hit play should be performed by checking this right-hit notification lamp 37c or the right-hit play suggestion display on the third symbol display device 81.

[0109] In the game area of ​​the game board 13, a plurality of general winning holes 63 and a right general winning hole 63a are arranged, from which 1 to 15 balls are paid out as prize balls when a ball wins.

[0110] In addition, a variable display device unit 80 is disposed in the center of the gaming area. The variable display device unit 80 is provided with a third pattern display device 81 composed of a liquid crystal display (hereinafter simply referred to as "display device") that performs a variable presentation of a third pattern according to the gaming status while synchronizing with the dynamic display of the first special pattern or the second special pattern on the special pattern display device 37, triggered by a ball entering the first start hole 64 or a ball entering the central second start hole 71e or the right-side second start hole 71f (hereinafter, a ball entering the first start hole 64, the central second start hole 71e, or the right-side second start hole 71f may be referred to as a "start winning"). The third pattern display device 81 is provided with a liquid crystal display (hereinafter simply referred to as "display device") that performs a variable presentation of a third pattern according to the gaming status, while synchronizing with the dynamic display of the first special pattern or the second special pattern on the special pattern display device 37, and a second pattern display device 83 (hereinafter, for convenience of explanation, the second pattern display device 83 may be referred to as the "normal pattern display device 83") that is composed of an LED that can perform a variable display of a normal pattern when a ball passes through the through gate 67. In addition, a center frame 86 is arranged in the variable display device unit 80 so as to surround the outer periphery of the third pattern display device 81.

[0111] The third pattern display device 81 is composed of a large 17-inch liquid crystal display, and the display content is controlled by the display control device 114 (see Figure 12) described later, so that, for example, three pattern columns Z1 to Z3 (see Figure 11) on the left, center, and right are displayed.

[0112] Each symbol column Z1 to Z3 (see FIG. 11) is composed of a plurality of symbols, and these symbols are vertically scrolled for each symbol column Z1 to Z3, so that the third symbol is variably displayed on the display screen of the third symbol display device 81. The third symbol display device 81 of the first embodiment is used in common for the first lottery game of the first special symbol and the second lottery game of the second special symbol, and while the display of the game status in accordance with the control of the main control device 110 is performed by the special symbol display device 37, the third symbol of the third symbol display device 81 is used to perform a decorative display corresponding to the display of the special symbol display device 37. Note that instead of a display device, the third symbol display device 81 may be configured using, for example, a reel, an LED, or the like.

[0113] In the pachinko machine 10 of the first embodiment, when the dynamic display of the first special symbol and the dynamic display of the second special symbol are both on hold, the dynamic display of the second special symbol can be executed preferentially (so-called special symbol 2 priority variation). That is, while the dynamic display of the first special symbol is being executed based on a start winning at the first start hole 64, if a start winning occurs at the central second start hole 71e or the right second start hole 71f in a state where the dynamic display of the first special symbol is on hold based on a start winning at the first start hole 64, the dynamic display of the second special symbol that won later can be executed before the dynamic display of the first special symbol that won earlier.

[0114] Here, the display contents of the third symbol display device 81 will be explained with reference to Fig. 11. Fig. 11 is a diagram for explaining the display screen of the third symbol display device 81, Fig. 11(a) is a diagram that schematically shows the area division setting and the effective line setting of the display screen, and Fig. 11(b) is a diagram that exemplifies the actual display screen.

[0115] The third design is composed of 10 main designs numbered "0" through "9." Each main design is composed of a wooden box with a number from "0" through "9" placed on top of the rear design. The main designs with odd numbers ("1," "3," "5," "7," and "9") have large numbers added to almost the entire front of the wooden box. In contrast, the main designs with even numbers ("0," "2," "4," "6," and "8") have additional designs imitating characters such as planes, furoshiki cloths, and helmets added to almost the entire front of the wooden box, with even numbers added in small green to the lower right of the additional designs, in front of the additional designs.

[0116] Furthermore, in the pachinko machine 10 of the first embodiment, when the result of a lottery for any special symbol performed by the main control device 110 (see FIG. 12), which will be described later, is a jackpot or a small jackpot, a variable effect is performed in which the same main symbols are lined up, and a jackpot or small jackpot occurs after the variable effect is completed. For example, when a jackpot type "Normal A" is won in "Normal Game State A," a variable effect is performed in which main symbols numbered "0," "2," "4," "6," and "8" are lined up. Furthermore, when a jackpot type "Normal A" that transitions to "Normal Game State A" after a jackpot is won, and a jackpot type "Time-Reduction A" or "Time-Reduction B" or a small jackpot type "Time-Reduction C" that transitions to a "Time-Reduction State," which is a game state more advantageous than "Normal Game State A," or a small jackpot type "Time-Reduction C," a variable effect is performed in which main symbols numbered "1," "3," "5," "7," and "9" are lined up.

[0117] Furthermore, in the pachinko machine 10 of the first embodiment, all main symbols are configured to appear when the "reach display" variable effect is executed in the event of winning the jackpot type "time-saving A" or "time-saving B," or the small jackpot type "time-saving C." Specifically, for example, even if the jackpot type "time-saving A" is won, the "reach display" variable effect may be executed with the same main symbols with the numbers "2" or "8." By configuring it in this way, for example, when the variable effect stops, the content of the game value that can be awarded cannot be determined. In other words, the player cannot tell whether the jackpot type is "normal A" or whether the jackpot type is "time-saving A" or "time-saving B." By performing an upgrade effect during the jackpot to notify the player that the jackpot type is "time-saving A" or "time-saving B," the game can be varied and the excitement of the game can be enhanced.

[0118] As shown in Figure 11(a), the display screen of the third pattern display device 81 is roughly divided into three parts vertically, with the lower two-thirds consisting of a main display area Dm that displays the changing third pattern and a cockpit display area Db that displays the number of reserved balls, etc., and the remaining upper one-third being a secondary display area Ds that displays preview effects, characters, etc.

[0119] The main display area Dm is divided into three display areas Dm1 to Dm3: left, center, and right. The left pattern column Z1 is displayed in the display area Dm1, the center pattern column Z2 is displayed in the display area Dm2, and the right pattern column Z3 is displayed in the display area Dm3.

[0120] In each of the symbol columns Z1 to Z3, the third symbols are displayed in a specified order. That is, in each of the symbol columns Z1 to Z3, the main symbols are arranged in ascending (or descending) order of numbers, and a variable effect is performed by scrolling from top to bottom periodically for each of the symbol columns Z1 to Z3. Note that the arrangement of the numbers may be different in each of the symbol columns Z1 to Z3. For example, the numbers of the main symbols may be arranged in descending order in the left symbol column Z1, while the numbers of the main symbols may be arranged in ascending order in the center symbol column Z2 and the right symbol column Z3.

[0121] In addition, in the main display area Dm, third symbols are displayed in three rows, top, middle, and bottom, for each of the symbol columns Z1 to Z3. The middle section of this main display area Dm is set as the active line L1, and during the variable presentation corresponding to the special symbols set (displayed) for each game state, the third symbols are stopped and displayed on the active line L1 in the order of left symbol column Z1 → right symbol column Z3 → center symbol column Z2. When the third symbols stop, if a jackpot symbol combination (a combination of the same main symbols) is aligned on the active line L1, a jackpot video is displayed as a jackpot for the special symbols set (displayed) for each game state.

[0122] The sub-display area Ds is horizontally elongated and positioned above the main display area Dm, and is further divided horizontally into three equal small areas Ds1 to Ds3. Each of the small areas Ds1 to Ds3 is an area for displaying characters and preview images. The images displayed in each of the small areas Ds1 to Ds3 give the player a sense of anticipation that a jackpot will result from the variable display in the main display area Dm.

[0123] The cockpit display area Db is an area that displays the number of reserved balls, which is the number of balls (reserved balls) that have not yet had the variable display (variable performance) executed among the balls that have entered the first start port 64, the central second start port 71e, or the right second start port 71f corresponding to the special pattern set for each game state.

[0124] The small area Ds3 to the right of the secondary display area Ds is configured to display a fourth pattern display area 87 for special pattern 1 which can change in synchronization with the dynamic display of the first special pattern and the number of reserved balls, a fourth pattern display area 88 for special pattern 2 which can change in synchronization with the dynamic display of the second special pattern and the number of reserved balls, and a right-hit instruction 89 for the main display.

[0125] The fourth pattern display area 87 for special pattern 1 is composed of a special pattern 1 pending number display 87a that displays the pending number of dynamic displays of the first special pattern in numbers, and a special pattern 1 variable area 87b that can change in synchronization with the execution of the dynamic display (variable performance) of the first special pattern.

[0126] The reserve number display 87a for special chart 1 is configured to be able to display the reserve number of the dynamic display of the first special pattern as a numerical pattern in the range of "0" to "4." Specifically, when the reserve number display 87a for special chart 1 displays "0," it indicates that the reserve number of the dynamic display of the first special pattern is 0, when the reserve number display 87a for special chart 1 displays "1," it indicates that the reserve number of the dynamic display of the first special pattern is 1, when the reserve number display 87a for special chart 1 displays "2," it indicates that the reserve number of the dynamic display of the first special pattern is 2, when the reserve number display 87a for special chart 1 displays "3," it indicates that the reserve number of the dynamic display of the first special pattern is 3, and when the reserve number display 87a for special chart 1 displays "4," it indicates that the reserve number of the dynamic display of the first special pattern is 4.

[0127] That is, the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1 is displayed to match the content of the reserved ball number in the dynamic display of the first special pattern of the status LED group 37a of the special pattern display device 37 described above, and in the "normal game state A" in which the dynamic display of the first special pattern is displayed in the main display area Dm, it is displayed to match the content of the reserved ball number in the reserved pattern display area Db1 described below.

[0128] The special symbol 1 variable area 87b is a display area for showing the execution and results of the dynamic display of the first special symbol, and is configured so that the display color of the square symbol can be changed. Specifically, when the dynamic display of the first special symbol is being executed, the display color of the square symbol in the special symbol 1 variable area 87b changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured so that the change repeats again from white → red → ... while the dynamic display of the first special symbol is being executed. Then, when the dynamic display of the first special symbol stops, the square symbol in the special symbol 1 variable area 87b is displayed in a display color corresponding to the lottery result of the dynamic display.

[0129] More specifically, when the square symbol in the special symbol 1 variable area 87b stops in white, it indicates that the dynamic display of the first special symbol was a miss, and when the square symbol in the special symbol 1 variable area 87b stops in red, it indicates that the dynamic display of the first special symbol was a jackpot. That is, the square symbol in the special symbol 1 variable area 87b is displayed so as to correspond to the display content of the upper LED group 37b1 of the special symbol display device 37 described above, and is configured to be synchronized with the display content of the main display area Dm in the "normal game state A" in which the dynamic display of the first special symbol is displayed in the main display area Dm.

[0130] The fourth pattern display area 88 for special pattern 2 is composed of a special pattern 2 pending number display 88a that displays the pending number of dynamic displays of the second special pattern in numbers, and a special pattern 2 variable area 88b that can change in synchronization with the execution of the dynamic display (variable performance) of the second special pattern.

[0131] The reserve number display 88a for special chart 2 is configured to be able to display a numerical pattern in the range of "0" to "4" to indicate the reserve number of the dynamic display of the second special pattern. Specifically, when the reserve number display 88a for special chart 2 displays "0", it indicates that the reserve number of the dynamic display of the second special pattern is 0, when the reserve number display 88a for special chart 2 displays "1", it indicates that the reserve number of the dynamic display of the second special pattern is 1, when the reserve number display 88a for special chart 2 displays "2", it indicates that the reserve number of the dynamic display of the second special pattern is 2, when the reserve number display 88a for special chart 2 displays "3", it indicates that the reserve number of the dynamic display of the second special pattern is 3, and when the reserve number display 88a for special chart 2 displays "4", it indicates that the reserve number of the dynamic display of the second special pattern is 4.

[0132] In other words, the reserved number display 88a for special pattern 2 in the fourth pattern display area 88 for special pattern 2 is displayed to match the content of the reserved ball number in the dynamic display of the second special pattern of the status LED group 37a of the special pattern display device 37 described above, and is also displayed to match the content of the reserved ball number in the reserved pattern display area Db2 described below in the ``time-shortened state'' and ``normal game state B'' in which the dynamic display of the second special pattern is displayed in the main display area Dm.

[0133] The special symbol 2 variable area 88b is a display area for showing the execution and results of the dynamic display of the second special symbol, and like the special symbol 1 variable area 87b, the display color of the square symbol is configured to be changeable. Specifically, when the dynamic display of the second special symbol is being executed, the display color of the square symbol in the special symbol 2 variable area 88b changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured to repeat the change again from white → red → ... while the dynamic display of the second special symbol is being executed. Then, when the dynamic display of the second special symbol stops, the square symbol in the special symbol 2 variable area 88b is displayed in a display color corresponding to the lottery result of the dynamic display.

[0134] More specifically, when the square pattern in the special symbol 2 variable area 88b stops in white, it indicates that the dynamic display of the second special symbol was a miss, when the square pattern in the special symbol 2 variable area 88b stops in red, it indicates that the dynamic display of the second special symbol was a big win, and when the square pattern in the special symbol 2 variable area 88b stops in blue, it indicates that the dynamic display of the second special symbol was a small win. That is, the square pattern in the special symbol 2 variable area 88b is displayed so as to correspond to the display content of the lower LED group 37b2 of the special symbol display device 37 described above, and is configured to be synchronized with the display content of the main display area Dm in the "normal game state" and "time-shortened state" in which the dynamic display of the second special symbol is displayed in the main display area Dm.

[0135] The right-hit instruction 89 for the main display is always displayed in synchronization with the right-hit notification lamp 37c of the special pattern display device 37, and is always displayed on the third pattern display device 81 during the "time-shortened state" in which right-hit play is encouraged, or during small win play or big win play.

[0136] Furthermore, since the main display right hit instruction 89 is important display information that suggests to the player how to hit, it is given priority over other display contents executed during play on the third pattern display device 81 (for example, the third pattern of each pattern row displayed in the center part of the main display area Dm, super reach effects, etc.), and is configured to be displayed at the forefront (foreground layer).

[0137] On the actual display screen of the third symbol display device 81, as shown in FIG. 11(b), for example, in "normal game state A," a total of three main symbols of the third symbol are displayed in the main display area Dm. In the sub-display area Ds, moving images are displayed in the left small area Ds1 and the right small area Ds3, indicating that the game is in a state where it is easier than usual to transition to a jackpot, and suggesting to the player the type of launch that is recommended depending on the game state. In the central small area Ds2, a predetermined character (in this embodiment, a boy wearing a headband) usually performs a predetermined action, and sometimes performs a special action other than the predetermined action, or the boy's hair, which is usually black, or the color of his headband, which is usually white, changes, or another character appears, thereby providing a preview effect.

[0138] In the pachinko machine 10 of the first embodiment, if a ball enters the first starting hole 64 while the third pattern display device 81 (special pattern display device 37) is displaying a change in the third pattern (dynamic display) corresponding to the first special pattern, or if a ball enters the central second starting hole 71e or the right second starting hole 71f while the third pattern display device 81 (special pattern display device 37) is displaying a change in the third pattern (dynamic display) corresponding to the second special pattern, the number of times the ball enters (number of reserved balls) will be reserved up to a maximum of four times each. The number of reserved balls is displayed by the special pattern display device 37, and is also displayed in the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1 or the reserved number display 88a for special pattern 2 in the fourth pattern display area 88 for special pattern 2, and further, the variable presentation of the corresponding special pattern according to the game status is also displayed in the first to fourth reserved pattern display areas Db1a to Db1d of the reserved pattern display area Db1 in the cockpit display area Db.

[0139] The first to fourth reserved pattern display areas Db1a to Db1d each display one reserved pattern (a "○" pattern (white circle pattern) in the normal display mode) for one reserved ball (one reserved ball count) of the first special pattern or the second special pattern that is set to be displayed according to the game status, and the number of reserved balls for the variable effect of the first special pattern or the second special pattern that is set to be displayed (priority display) according to the game status is displayed according to the number of reserved patterns displayed in the first to fourth reserved pattern display areas Db1a to Db1d.

[0140] That is, in the first to fourth reserved symbol display areas Db1a to Db1d, when one reserved symbol is displayed in the first reserved symbol display area Db1a, it indicates that the number of reserved balls of the first special symbol or the second special symbol, which is set to be displayed according to the game status, is one, and when two reserved symbols, one each in the first and second reserved symbol display areas Db1a and Db1b, are displayed, it indicates that the number of reserved balls of the first special symbol or the second special symbol, which is set to be displayed according to the game status, is two. When a total of three reserved symbols are displayed in the first to third reserved symbol display areas Db1a to Db1c, one each, it indicates that the number of reserved balls for the first special symbol or the second special symbol set to be displayed according to the game status is three, and when a total of four reserved symbols are displayed in the first to fourth reserved symbol display areas Db1a to Db1d, one each, it indicates that the number of reserved balls for the first special symbol or the second special symbol set to be displayed according to the game status is four. Also, when no reserved symbols are displayed in the first to fourth reserved symbol display areas Db1a to Db1d, it indicates that the number of reserved balls for the first special symbol or the second special symbol set to be displayed according to the game status is zero and there are no reserved variable effects.

[0141] In the pachinko machine 10 of the first embodiment, only one of the first lottery game for the first special symbol and the second lottery game for the second special symbol can be executed, and the lottery game for the second special symbol can be executed preferentially, but it may be configured to execute the lottery game for the special symbol according to the order of winning (so-called winning order change), or it may be configured to execute the first lottery game for the first special symbol and the lottery game for the second special symbol simultaneously. Furthermore, it may be configured to display the variable effects of the first special symbol and the variable effects of the second special symbol simultaneously on the third symbol display device 81.

[0142] In the center of the cockpit display area Db, an execution symbol display area Db0 is provided, in which an execution symbol indicating that a variable effect is being executed in the main display area Dm is displayed. This execution symbol display area Db0 is provided in the center of the cockpit display area Db, that is, to the right of the first reserved symbol display area Db1a, and is configured to display an execution symbol that is larger than each reserved symbol displayed in the reserved symbol display areas Db1a to Db1d. In addition, in this execution symbol display area Db0, the reserved symbol displayed in the first reserved symbol display area Db1a is shifted (shifted) and displayed as an execution symbol.

[0143] The execution symbol displayed in the execution symbol display area Db0 is erased when the variable effect being executed in the main display area Dm ends, and with the erasure of the execution symbol, the displayed reserved symbol is shifted and displayed as a lower reserved symbol. Specifically, for example, in a situation where there are four reserved symbols of the first special symbol in the "normal gaming state A," if the execution symbol displayed in the execution symbol display area Db0 is erased with the end of the variable effect of the first special symbol, the reserved symbol displayed in the first reserved symbol display area Db1a is shifted (shifted) and displayed as the execution symbol in the execution symbol display area Db0. Also, the reserved symbol displayed in the second reserved symbol display area Db1b is shifted (shifted) and displayed as the reserved symbol in the first reserved symbol display area Db1a. Furthermore, the reserved symbol displayed in the third reserved symbol display area Db1c is shifted (shifted) and displayed as the reserved symbol in the second reserved symbol display area Db1b. In addition, the reserved symbol that was displayed in the fourth reserved symbol display area Db1d is moved (shifted) and displayed as a reserved symbol in the third reserved symbol display area Db1c.

[0144] In the first embodiment, the number of reserved balls for the variable effects based on balls entering the first starting hole 64, the central second starting hole 71e, or the right second starting hole 71f is configured to be reserved up to four times each. However, the maximum number of reserved balls is not limited to four and may be set to three or less, or five or more times (e.g., eight times). Also, instead of displaying the reserved symbols in the cockpit display area Db, the number of reserved balls may be displayed numerically in a portion of the third pattern display device 81, or in four partitioned areas with different modes (e.g., colors or lighting patterns) corresponding to the number of reserved balls. Since the number of reserved balls is indicated by the special pattern display device 37, the number of reserved balls does not need to be displayed on the third pattern display device 81. Furthermore, the variable display device unit 80 may be provided with four reserved lamps indicating the number of reserved balls, each corresponding to the maximum number of reserved first special patterns and second special patterns, and the number of reserved balls may be displayed according to the number of lit reserved lamps.

[0145] Returning to Figure 3, the explanation continues. Below the variable display unit 80, an alternating distribution unit 56 into which balls can land is disposed.

[0146] The configuration of the alternating sorting unit 56 will now be described with reference to Fig. 4. Fig. 4(a) is a schematic cross-sectional view of the alternating sorting unit 56 as viewed from the front, Fig. 4(b) is an enlarged view of the area around the left-right sorting device 59 that constitutes the alternating sorting unit 56, and is a schematic cross-sectional view when the left-right sorting device 59 is in its initial state, and Fig. 4(c) is an enlarged view of the area around the left-right sorting device 59 that constitutes the alternating sorting unit 56, and is a schematic cross-sectional view when the left-right sorting device 59 has rotated approximately 90 degrees clockwise around the sorting shaft 59a.

[0147] As shown in Figure 4(a), the alternating sorting unit 56 is mainly composed of a sorting unit entrance 56a, a left and right sorting device 59, a sorting unit right path 56b, a sorting unit left path 56c, a first starting port 64, and a central second starting port 71e.

[0148] In addition, a unit upper nail 56d is planted above the alternating distribution unit 56, and only balls that pass between the unit upper left nail 56d1 and the unit upper right nail 56d2 that make up the upper nail 56d can enter the alternating distribution unit 56.

[0149] In addition, the cover portion (not shown) on the front side of the alternating distribution unit 56 when viewed from the front is made of transparent resin, and is configured so that the player can see the flow pattern of balls that enter the alternating distribution unit 56.

[0150] The sorting unit entrance 56a, which serves as a guide path, is a path formed so that balls that have passed through the unit upper nails 56d can flow down. The sorting unit entrance 56a is elongated in the vertical direction, and the width of the sorting unit entrance 56a is configured so that only one ball can pass through, i.e., slightly larger than the diameter of the ball. Therefore, even if multiple balls enter the alternating sorting unit 56 consecutively, the multiple balls do not flow down in parallel toward the left-right sorting device 59, which serves as a sorting device, but rather flow down one by one. Furthermore, when a ball that has entered the alternating sorting unit 56 flows down through the sorting unit entrance 56a, the ball flows down vertically without deviating from the center point of the sorting unit entrance 56a in any direction, and the center point of the ball flows down to a position to the left of the sorting shaft 59a, which serves as a shaft support of the left-right sorting device 59 (see Figures 4(b) and 4(c)).

[0151] Next, with reference to Fig. 4(b), the left-right sorting device 59 will be described in detail. As shown in Fig. 4(b), the left-right sorting device 59 as a sorting device is mainly composed of a sorting shaft portion 59a, a protruding portion 59b, a load portion 59c, a curved portion 59d, and a ball receiving area 59e. The ball receiving area 59e is also composed of a ball receiving area left side 59e1, a ball receiving area right side 59e2, and a ball receiving area corner portion 59e3.

[0152] The left-right sorting device 59 is a device that sorts balls that have entered the alternating sorting unit 56 into the sorting unit right-side path 56b as a passing path or the sorting unit left-side path 56c as a rolling path (see FIG. 4(a)), and is not electrically driven and controlled. The left-right sorting device 59 is disposed slightly to the right of the center position (dashed line in FIG. 4(b)) of the sorting unit entrance 56a as a guide path, which is the passage upstream of the left-right sorting device 59 (the sorting shaft 59a is located to the right of the dashed line in FIG. 4(b)).

[0153] Furthermore, the left-right distributing device 59, which functions as a distributing device, is configured as an operating unit that can rotate around a distributing shaft 59a located at the center of the left-right distributing device 59. Comparing the weights of the protruding portion 59b and the load portion 59c that constitute the left-right distributing device 59, the load portion 59c is heavier. Therefore, in the initial state (normal state) shown in FIG. 4(b), a force is applied by the load portion 59c in a counterclockwise direction as viewed from the front. A stopper (not shown) prevents counterclockwise rotation from the state shown in FIG. 4(b), thereby maintaining the initial state. Thus, the left-right distributing device 59 is configured to be rotatable only clockwise from the initial state as a predetermined configuration. In the initial state, the left-right distributing device 59 is constantly biased in a counterclockwise direction as viewed from the front by the weight of the load portion 59c. However, instead, the left-right distributing device 59 may be dynamically configured to rotate constantly or at predetermined timings (including regular intervals) using electrical power such as a motor or solenoid. Furthermore, when the left-right sorting device 59 rotates clockwise due to the weight of the balls, the protrusion 59b of the left-right sorting device 59 collides with the sorting unit right-side path recess 56b2 of the sorting unit right-side path 56b, thereby restricting the range of rotation of the left-right sorting device 59. However, the left-right sorting device 59 may be configured so as not to restrict the rotation. Specifically, when the left-right sorting device 59 (protrusion 59b) rotates clockwise as viewed from the front, it may be configured so as to be able to rotate freely without colliding with the sorting unit right-side path 56b (sorting unit right-side path recess 56b2) or the like. In this case, depending on the force of the colliding ball, ball receiving area 59e may be configured to rotate clockwise as viewed from the front, but not to rotate all the way to the bottom in the vertical direction, and to return to its initial state by the weight of left-right distributing device 59 if load unit 59c or load unit 59c etc. is not present, or to return to its initial state by the weight of left-right distributing device 59 if load unit 59c or load unit 59c etc. is not present, once ball receiving area 59e has rotated all the way to the bottom in the vertical direction. Furthermore, without providing load unit 59c etc., when ball receiving area 59e rotates due to the impact of a ball, it may be configured to stop at the position rotated by the impact force (maintain the fully rotated position).By configuring in this manner, randomness is created in the distribution of balls to the distribution unit right path 56b or the distribution unit left path 56c, making it possible to realize a wide variety of gameplay.

[0154] The length of each of ball receiving area 59e's left side 59e1 and right side 59e2 is approximately the same as the diameter of the ball, and when left-right sorting device 59 is in its initial state as a sorting device and a ball enters alternating sorting unit 56, the ball that enters the space between sorting shaft 59a and sorting unit right-side path wall 56b1 (predetermined range) is easily able to enter ball receiving area 59e. Note that the ball that enters alternating sorting unit 56 may collide with sorting unit left-side path wall 56c1 or the like within alternating sorting unit 56, resulting in it not fitting into ball receiving area 59e and flowing into sorting unit left-side path 56c.

[0155] Furthermore, in the initial state as a predetermined configuration, ball receiving area corner 59e3, which is the intersection of ball receiving area left side 59e1 and ball receiving area right side 59e2, is located to the right of distribution shaft 59a, which is the center of left-right distribution device 59. Therefore, when a ball that has entered alternating distribution unit 56 enters ball receiving area 59e, the ball comes into contact with ball receiving area left side 59e1 and ball receiving area right side 59e2 (see ball G1 in FIG. 5(b)), and the weight of the ball is located to the right of distribution shaft 59a, which is the center of left-right distribution device 59.

[0156] Furthermore, the combined load of the ball and protrusion 59b as a predetermined portion becomes greater than the load of load portion 59c. Therefore, the weight of the ball and protrusion 59b causes left-right sorting device 59 as an operating unit to rotate approximately 90 degrees clockwise around sorting shaft 59a until protrusion 59b comes into contact with sorting unit right-side path recess 56b2 (hereinafter, the state in which left-right sorting device 59 has rotated approximately 90 degrees clockwise around sorting shaft 59a from the initial state may be referred to as the "rotated state"). As a result, ball receiving area right side 59e2 tilts downward and to the right, and the ball that has entered ball receiving area 59e rolls to the right on protrusion 59b, which is part of ball receiving area right side 59e2 (see ball G1 in FIG. 5(c)), and is guided to sorting unit right-side path 56b as a passage path. Then, when the ball has completely rolled off the protrusion 59b as a predetermined portion, left the left / right sorting device 59 and entered the sorting unit right path 56b, the left / right sorting device 59, which was in a rotating state due to the weight of the ball and the protrusion 59b, rotates approximately 90 degrees counterclockwise around the sorting shaft part 59a due to the weight of the load part 59c as the ball leaves the left / right sorting device 59, and returns to its initial state.

[0157] In this way, left / right sorting device 59 is configured to rotate approximately 90 degrees clockwise when transitioning from an initial state as a predetermined mode to a rotational state as a specific mode, and to rotate approximately 90 degrees counterclockwise when returning from the rotational state to the initial state. With this configuration, if two balls flow down toward left / right sorting device 59 at intervals greater than a certain level, the transition from the initial state to the rotational state or from the rotational state to the initial state can be quickly performed, and both balls can be sorted toward sorting unit right path 56b (details will be described later with reference to FIG. 5).

[0158] Furthermore, as shown in Figure 4(c), when the left and right sorting device 59 as an operating part is in a rotating state, the curved portion 59d, which is part of the left and right sorting device 59, enters the space between the sorting shaft portion 59a as a predetermined range and the sorting unit right side path wall portion 56b1, and the vertically upper surface of the left and right sorting device 59 (the surface where a ball falling from the sorting unit entrance 56a collides with the left and right sorting device 59) becomes the curved portion 59d as a specific part. Furthermore, as described above, the left-right sorting device 59 as a sorting device is arranged slightly to the right of the center position (dashed line in Figure 4(c)) of the sorting unit entrance 56a, which is the passage upstream of the left-right sorting device 59 (the sorting shaft portion 59a is located to the right of the dashed line in Figure 4(c)).Therefore, when a ball entering the alternating sorting unit 56 collides with the left-right sorting device 59, which is in a rotating state in a specific manner, the ball comes into contact with the curved portion 59d to the left of its vertical apex, rolls along the left-side sloping portion of the curved portion 59d, and is configured to easily enter the sorting unit left-side path 56c, which is the rolling path (see ball H2 in Figures 7(c) and (d)).

[0159] As described above, when a ball enters ball receiving area 59e, left-right sorting device 59 as the operating unit rotates clockwise and enters a rotating state as a specific mode, but when the ball has completely rolled off protrusion 59b as the predetermined portion, the weight of load section 59c causes counterclockwise rotation around sorting shaft section 59a as the pivot support section, returning to the initial state as the predetermined mode. That is, when a ball that has entered alternating sorting unit 56 collides with left-right sorting device 59 in a rotating state, a second ball enters alternating sorting unit 56 and collides with left-right sorting device 59 in a rotating state while the first ball that has entered alternating sorting unit 56 enters ball receiving area 59e and left-right sorting device 59 is in a rotating state (see ball H2 in Figure 7(c)).

[0160] Furthermore, as will be described in more detail later, even when two balls enter the alternating distribution unit 56 in a close proximity, the first ball is likely to be guided to the distribution unit right-side path 56b as a passing path, and the second ball is likely to be guided to the distribution unit left-side path 56c as a rolling path (see Figure 9).

[0161] In this way, the left / right sorting device 59 as a sorting device is configured to rotate approximately 90 degrees clockwise from the initial state (see Figure 4(b)) to a rotated state (see Figure 4(c)), and then rotate approximately 90 degrees counterclockwise from the rotated state to return to the initial state, thereby being able to guide balls that enter the alternating sorting unit 56 to the sorting unit right path 56b or the sorting unit left path 56c.

[0162] Continuing the explanation with reference to Figure 4(a), sorting unit right path 56b is the path through which a ball that has entered ball receiving area 59e passes when it rolls to the right on protrusion 59b, which serves as a predetermined portion, from rotating left / right sorting device 59. Sort- ing unit right path 56b gently slopes downward and to the right toward first starting opening 64, and balls that pass through sorting unit right path 56b are configured to enter first starting opening 64.

[0163] Furthermore, sorting unit right-hand path wall 56b1, which serves as a passage path forming portion and is part of sorting unit right-hand path 56b, is configured to have a height sufficient to avoid contact with a ball when the ball enters ball receiving area 59e and rotates clockwise with left-right sorting device 59. In other words, even if a ball flowing down onto left-right sorting device 59 in a rotating state as a specific mode collides with curved portion 59d of left-right sorting device 59 and attempts to roll down the inclined portion to the right, it comes into contact with curved portion 59d as a specific portion and sorting unit right-hand path wall 56b1, and is configured so as not to flow down the sorting unit right-hand path 56b side (see FIG. 4(c)).

[0164] Therefore, a ball that comes into contact with the curved portion 59d and the sorting unit right-side path wall portion 56b1, which serves as a passage path forming portion, either rolls to the left on the curved portion 59d and enters the sorting unit left-side path 56c, which serves as a rolling path, or comes to a standstill while in contact with the curved portion 59d and the sorting unit right-side path wall portion 56b1, and the ball that previously entered the ball receiving area 59e rolls toward the sorting unit right-side path 56b, causing the left and right sorting device 59 to return to its initial state in a predetermined manner, causing the stationary ball to enter the ball receiving area 59e, rotate clockwise together with the left and right sorting device 59, and flow down toward the sorting unit right-side path 56b.

[0165] By configuring it in this manner, when two balls enter the alternating distribution unit 56 in a close proximity, the two balls can be prevented from rolling in parallel along the distribution unit right path 56b or the distribution unit left path 56c, thereby preventing the balls from becoming jammed.

[0166] Furthermore, sorting unit right-side path recess 56b2 is a portion that comes into contact with protrusion 59b of left-right sorting device 59 rotating clockwise from the initial state, thereby stopping the rotation of left-right sorting device 59. This sorting unit right-side path recess 56b2 is formed to be slightly wider than the area of ​​the rectangle that forms protrusion 59b as a predetermined portion. Therefore, when left-right sorting device 59 as a sorting device rotates clockwise and protrusion 59b comes into contact with sorting unit right-side path recess 56b2, ball receiving area right side 59e2 and sorting unit right-side path 56b are configured to be parallel and without any step (see FIG. 4(c)).

[0167] With this configuration, when a ball entering the ball receiving area 59e rolls downward and to the right on the protruding portion 59b in a rotating state as a specific mode, the ball can smoothly roll on the protruding portion 59b and the sorting unit right-hand path 56b and enter the first starting opening 64 without coming to a stop between the protruding portion 59b and the sorting unit right-hand path 56b or bouncing due to the step between the protruding portion 59b and the sorting unit right-hand path 56b. In this embodiment, the load portion 59c is configured to be lighter than the weight of the ball. With this configuration, the left and right sorting device 59 rotates clockwise (as viewed from the front) when a ball reaches the ball receiving area 59e at a faster speed than the left and right sorting device 56 rotates counterclockwise (as viewed from the front) to return to its initial position after releasing the ball that has reached the ball receiving area 59e into the sorting unit right-hand path 56b. Therefore, by varying the rotation speed of the left-right allocator 56 for each rotation direction caused by a ball collision, the game can be varied, and by slowing the rotation speed at which the left-right allocator 56 rotates counterclockwise as viewed from the front to return to its initial position after releasing a ball that has reached the ball receiving area 59e onto the allocator unit right-side path 56b, the state in which balls that enter the alternating allocator unit 56 are allocated to the allocator unit left-side path 56c, which is an advantageous path for the player, can be extended, thereby lengthening the period of time in which the allocating state is advantageous for the player, thereby preventing the player from losing interest in the game without feeling uncomfortable. Note that the rotation speed of the left-right allocator 59 for each rotation direction may be configured so that the rotation speed in the counterclockwise direction as viewed from the front is faster than the rotation speed in the clockwise direction as viewed from the front, or so that the rotation speeds are the same or equivalent.

[0168] When a ball enters the first starting hole 64, a first starting hole switch (not shown) provided on the back side of the game board 13 is turned on, and when the first starting hole switch is turned on, a lottery for a jackpot of the first special symbol is conducted by the main control device 110 (see FIG. 12). A dynamic display according to the lottery result is shown by the upper LED group 37b1 of the special LED group 37b of the special symbol display device 37, and a variable presentation based on the first special symbol is executed by the third symbol display device 81 according to the game status. The first starting hole 64 is also one of the winning holes from which three balls are paid out as prize balls when a ball enters it.

[0169] As a rolling path, sorting unit left-side path 56c is a path taken by balls that have rolled to the left on curved portion 59d, which is a specific portion at the top of rotating left-right sorting device 59. Sort- ing unit left-side path 56c gently slopes downward and to the left toward central second starting opening 71e, and balls that have passed sorting unit left-side path 56c enter central second starting opening 71e.

[0170] When a ball enters the central second start hole 71e, a central second start hole switch (not shown) provided on the back side of the game board 13 is turned on, and when the central second start hole switch is turned on, a lottery for a jackpot of the second special symbol is conducted by the main control device 110 (see FIG. 12). A dynamic display according to the lottery result is then shown by the lower LED group 37b2 of the special LED group 37b of the special symbol display device 37, and a variable presentation based on the second special symbol is executed by the third symbol display device 81 depending on the game status. The central second start hole 71e is also one of the prize holes from which three balls are paid out as prize balls when a ball enters it.

[0171] Furthermore, sorting unit left-side path wall 56c1, which is part of sorting unit left-side path 56c, is configured to have a height sufficient to allow one ball to roll along sorting unit left-side path 56c. Therefore, when two balls enter alternating sorting unit 56 in a close proximity, the first ball enters ball receiving area 59e, and the second ball attempts to flow down sorting unit left-side path 56c, the second ball comes into contact with the first ball and sorting unit left-side path wall 56c1, preventing it from flowing down sorting unit left-side path 56c (see ball I2 in FIG. 9(b)). Then, when the first ball begins to rotate together with left-right sorting device 59 as a sorting device, the second ball rolls to the left along curved portion 59d and enters sorting unit left-side path 56c as a rolling path (see ball I2 in FIG. 9(c)).

[0172] By configuring it in this manner, when two balls enter the alternating distribution unit 56 in a close proximity, the second ball can be guided to the distribution unit left-side path 56c, allowing it to enter the central second starting port 71e, while delaying the timing of the second ball's entry into the distribution unit left-side path 56c.

[0173] As a result, the timing of the ball entering the central second starting port 71e can also be delayed, and even if two or more balls enter the alternating distribution unit 56 in succession, the proportion of balls that can enter the central second starting port 71e can be reduced.

[0174] Here, in the pachinko machine 10 of the first embodiment, game nails and the like are planted around the periphery so that balls shot in left-handed play can enter the alternating distribution unit 56 at a rate of about six per minute. Also, of the balls that enter the alternating distribution unit 56, about one in 50 balls is configured to enter the distribution unit left path 56c and enter the central second starting port 71e, and the majority of balls that enter the alternating distribution unit 56 are configured to enter the distribution unit right path 56b and enter the first starting port 64.

[0175] Furthermore, although details will be described later, the pachinko machine 10 of the first embodiment is configured so that the probability of a jackpot resulting from the dynamic display of the second special pattern that can be executed in conjunction with the ball entering the central second starting hole 71e (approximately 30.3% at set value "1" (including a jackpot based on a small win)) is higher than the probability of a jackpot resulting from the dynamic display of the first special pattern that can be executed in conjunction with the ball entering the first starting hole 64 (approximately 0.33% at set value "1").

[0176] That is, in the pachinko machine 10 of the first embodiment, when left-hand play is performed in the "normal game state A," the majority of the dynamic displays of special patterns that can be executed by the ball entering the alternating distribution unit 56 will be the first special pattern, but when the dynamic display of the second special pattern is executed, the expectation of deriving a jackpot is configured to be higher.

[0177] Therefore, among conventional pachinko machines, in pachinko machines equipped with a distribution mechanism that allows a ball that enters a specific ball entry area to enter either the starting port with the dynamic display of the first special pattern or the starting port with the dynamic display of the second special pattern, the machines are configured so that the balls can enter each starting port alternately, or so that the balls can enter each starting port in a fixed order, and the way the balls enter each starting port does not change depending on the operating mode of the distribution mechanism or the way the ball flows down, making it difficult to get excited about which starting port the ball will enter.

[0178] On the other hand, in the pachinko machine 10 of the first embodiment, the manner in which the balls enter the alternating distribution unit 56 and the manner in which the balls enter the first starting port 64 or the central second starting port 71e differs depending on the manner in which the balls enter and the operating mode of the left and right distribution device 59 as a distribution device, so that the player can pay attention to the manner in which the balls flow down and which balls will be able to enter the central second starting port 71e and make it easier to trigger a jackpot game, thereby increasing the enjoyment of the game.

[0179] Next, the flow patterns of balls that enter the alternating distribution unit 56 will be described with reference to Figures 5 to 10. Figure 5 is a diagram showing the flow patterns of each ball when two balls enter the alternating distribution unit 56 with a certain interval or more between them, and Figure 6 is a timing chart showing the destination of each ball and the operation of the left / right distribution device 59 in the flow pattern shown in Figure 5.

[0180] Furthermore, Figure 7 is a diagram showing the flow pattern of each ball when two balls enter the alternating distribution unit 56 at a certain interval, and Figure 8 is a timing chart showing the arrival point of each ball and the operating mode of the left and right distribution device 59 in the case of the flow pattern of Figure 7.

[0181] Furthermore, Figure 9 is a diagram showing the flow pattern of each ball when two balls enter the alternating distribution unit 56 in a close proximity, and Figure 10 is a timing chart showing the arrival points of each ball and the operating pattern of the left and right distribution device 59 in the flow pattern of Figure 9.

[0182] More specifically, FIG. 5(a) is a diagram showing the state in which the first ball G1 enters the alternating sorting unit 56, FIG. 5(b) is a diagram showing the state in which the first ball G1 that entered the alternating sorting unit 56 enters the ball receiving area 59e of the left-right sorting device 59 from the state in FIG. 5(a), and FIG. 5(c) is a diagram showing the state in which the first ball G1 enters the right-side path 56b of the sorting unit from the state in FIG. 5(b), and the second ball G2 enters the alternating sorting unit 56 from the state in FIG. Figure 5(d) shows the state in which balls enter the sorting unit 56, and is a diagram showing the state from the state in Figure 5(c) in which the first ball G1 passes through the sorting unit right-side path 56b and enters the first starting port 64, and the second ball G2 enters the ball receiving area 59e of the left and right sorting device 59 which has returned to its initial state, and Figure 5(e) is a diagram showing the state from the state in Figure 5(d) in which the second ball G2 e...

Claims

[Claim 1] a launching means capable of launching a game ball; A starting ball entry area provided in the game area where the game ball can flow down; A determination means for executing a predetermined determination based on the game ball entering the starting ball entry area; a display means for variably displaying a predetermined symbol when a gaming ball enters the starting ball entry area; a variable ball entry means provided in the game area, which can switch between a second state in which it is difficult or impossible for the game ball to enter the game area and a first state in which it is possible for the game ball to enter the game area from the second state when a specific determination result is made by the determination means; An update means for updating specific information based on the establishment of a predetermined update condition in the variable display, This gaming machine is In a specific game state in which the specific information can be updated by the update means, when the specific information reaches a predetermined updated state, a specific display is displayed; When a condition for generating a profit state is met after the specific display, a predetermined profit state is generated. a notification control means for executing a predetermined notification mode display in a first notification mode display or a second notification mode display different from the first notification mode display, This gaming machine is The game ball launched by the launching means enters the variable ball entry means in the first state, and a specific benefit is generated based on the establishment of a predetermined game condition; In a predetermined gaming state before the occurrence of the predetermined advantageous state, when the specific judgment result is obtained by the judgment means, the execution of a first predetermined gaming operation thereafter may be more disadvantageous to the player than the execution of a second predetermined gaming operation, The notification control means When the determination means makes the specific determination result, notification switching is executable to switch the notification mode display so that the first notification mode display is executed at a predetermined timing that is a predetermined period before the specific information reaches the predetermined updated state, and the second notification mode display is executed at a specific timing that is after the predetermined timing and before the specific information reaches the predetermined updated state, The notification switching is configured to be executable when the game state becomes the predetermined game state, This gaming machine is When the specific determination result is obtained in the specific game state, the specific notification mode display is executed in the second notification mode display for the specific determination result, and the player is prompted to execute the second specific game operation, This gaming machine is At least, between the predetermined timing and the specific timing when the notification switching is executed, a predetermined game operation notification display that is different from the first notification mode display and the second notification mode display and that notifies the player that a predetermined game operation can be executed based on the player's judgment, rather than a game operation instruction display from the gaming machine to the player, can be executed; At least, in the predetermined variable display between the predetermined timing and the specific timing, the gaming machine is configured to be able to execute an option notification display that displays information on game selection options that the player can determine, rather than a game operation instruction display from the gaming machine to the player, After the notification mode display is switched to the second notification mode display at the specific timing, the notification mode display is not switched to the first notification mode display at least until the variable ball entry means is in the first state, The specific information is configured to be able to set predetermined period information, which is information corresponding to the period from the initial state until the specific information reaches the predetermined updated state, in a predetermined storage area based on at least the game ball entering the starting ball entry area, The period of time from when the specific information is in the initial state until when the specific timing is reached can be changed based on the type of the specific period information, When the player executes the first predetermined game operation while the player is being prompted to execute the second predetermined game operation, the player can acquire a lower profit than when the player executes the second predetermined game operation while the player is being prompted to execute the second predetermined game operation; The notification mode display is The notification mode display is configured by at least a first display element constituting a part of the notification mode display and a second display element different from the first display element, When the specific notification switching is executed to switch from the first notification mode display to the second notification mode display, the display content of the first display element is not switched, and the display content of the second display element is switched and displayed, The variable display is A first variable display and a second variable display different from the first variable display, The first variable display is configured to be executable at least in the predetermined game state, The second variable display is configured to be more likely to be executed at least after the predetermined profit state occurs, This gaming machine is When the specific judgment result is obtained by the judgment means corresponding to the first variable display, the first state can be executed a predetermined number of times by the variable ball entry means, When the specific judgment result is obtained by the judgment means corresponding to the second variable display, the first state can be executed a specific number of times by the variable ball entry means, The period from when the variable ball entry means first enters the first state to when the final first state ends and the variable ball entry means enters the second state during the predetermined number of times can be shorter than the period from when the variable ball entry means first enters the first state to when the final first state ends and the variable ball entry means enters the second state during the specific number of times. A gaming machine characterized by: