Game machine
Patent Information
- Application Number
- JP2024094109
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-06-11
- Publication Date
- 2025-01-14
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
There is a need to enhance the interest and engagement in gaming machines like pachinko machines by improving the dynamic display and bonus game features.
The gaming machine includes a ball entering mechanism, a determining mechanism for dynamic display of identification information, a dynamic display period, a bonus game execution mechanism, and a payout mechanism, along with a storage mechanism to change and set bonus game types based on stored information.
This enhances player engagement by providing dynamic displays and varied bonus games, increasing the interest and excitement of the gaming experience.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] BACKGROUND ART Conventionally, in gaming machines such as pachinko machines, when a gaming ball enters a starting hole provided on the gaming board, a lottery is held to determine whether the game will be a success or failure, and if the lottery result is a success, a bonus game that is advantageous to the player is executed. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2012-217766 Summary of the Invention [Problem to be solved by the invention]
[0004] However, there is a demand for further improvements in the entertainment value of the game.
[0005] The present invention has been made to solve the problems exemplified above, and has an object to provide a gaming machine that can increase the enjoyment of the game. [Means for solving the problem]
[0006] To achieve this object, the gaming machine described in claim 1 comprises an entry means into which a gaming ball can enter, a discrimination means capable of making a discrimination based on the entry of a gaming ball into the entry means, a dynamic display means capable of dynamically displaying identification information indicating the discrimination result by the discrimination means on a display means, a dynamic display period determination means capable of determining the dynamic display period during which the identification information is dynamically displayed by the dynamic display means, and a bonus game execution means capable of executing a bonus game when identification information indicating a specific discrimination result is displayed on the display means, and comprises a payout means capable of paying out a predetermined number of gaming balls to a player based on the establishment of at least a predetermined condition in the bonus game, and a storage means for storing information corresponding to the gaming balls paid out by the payout means, and the gaming machine is capable of variably setting the type of bonus game in accordance with the information stored in the storage means. [Effects of the Invention]
[0007] According to the gaming machine described in claim 1, the gaming machine has a ball entry means into which a gaming ball can enter, a discrimination means capable of making a discrimination based on the entry of a gaming ball into the ball entry means, a dynamic display means capable of dynamically displaying identification information indicating the discrimination result by the discrimination means on a display means, a dynamic display period determination means capable of determining the dynamic display period during which the identification information is dynamically displayed by the dynamic display means, and a bonus game execution means capable of executing a bonus game when identification information indicating a specific discrimination result is displayed on the display means, and has a payout means capable of paying out a predetermined number of gaming balls to a player based on the establishment of at least a predetermined condition in the bonus game, and a storage means for storing information corresponding to the gaming balls paid out by the payout means, and the gaming machine is capable of variably setting the type of bonus game in accordance with the information stored in the storage means.
[0008] This has the effect of increasing the enjoyment of the game. [Brief explanation of the drawings]
[0009] [Figure 1]FIG. 1 is a front view of a pachinko machine according to a first embodiment. [Figure 2] FIG. 2 is a front view of the game board of the pachinko machine in the first embodiment. [Figure 3] This is a partially enlarged view of the game board in the first embodiment, and is a schematic diagram showing the structure of the regular electric winning device. [Figure 4] This is an enlarged partial view of the game board in the first embodiment, and is a schematic diagram showing the flow of balls that have won in the regular electric winning device into the outlet. [Figure 5] This is an enlarged partial view of the game board in the first embodiment, and is a schematic diagram showing the flow of a ball that has won in the regular electric winning device into the special electric operating port. [Figure 6] This is a partially enlarged view of the game board in the first embodiment, and is a schematic diagram showing the structure of the V winning device. [Figure 7] This is an enlarged partial view of the game board in the first embodiment, and is a schematic diagram showing the flow of balls within the V winning device when the storage valve is in the storage state during a game where a bonus item is hit. [Figure 8] This is an enlarged partial view of the game board in the first embodiment, and is a schematic diagram showing the ball flow when the storage valve transitions from the storage state to the release state and the first movable valve is positioned in the guide position during a game where a special feature is hit. [Figure 9] This is an enlarged partial view of the game board in the first embodiment, and is a schematic diagram showing the ball flow when the storage valve transitions from the storage state to the release state and the first movable valve is positioned in the passing position during a game where a special feature is hit. [Figure 10] FIG. 2 is a rear view of the pachinko machine according to the first embodiment. [Figure 11] (a) is a diagram showing a schematic diagram of the area division setting and valid line setting of the display screen displayed on the third pattern display device 81, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device 81. [Figure 12](a) is a diagram showing an example of the display mode at the end of a jackpot displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode at the start of a V rush displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 12(a) is displayed, and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 12(b) is displayed. [Figure 13] (a) is a diagram showing an example of the display mode when a normal pattern is hit during a V rush, as displayed on the third pattern display device 81 in the first embodiment; (b) is a diagram showing an example of the display mode when a special feature is hit during a V rush, as displayed on the third pattern display device 81 in the first embodiment; (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 13(a) is displayed; and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 13(b) is displayed. [Figure 14] (a) is a diagram showing an example of the display mode when a V win occurs on a winning combination during a V rush, as displayed on the third pattern display device 81 in the first embodiment; (b) is a diagram showing an example of the display mode when a V win occurs on a winning combination during a V rush, as displayed on the third pattern display device 81 in the first embodiment; (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 14(a) is displayed; and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 14(b) is displayed. [Figure 15] (a) is a diagram showing an example of the display mode in the case of a jackpot ending during a V rush displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode in which a timer is added during a V rush displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the pending status of each pattern when the display screen shown in Figure 15(a) is displayed, and (d) is a schematic diagram showing the pending status of each pattern when the display screen shown in Figure 15(b) is displayed. [Figure 16] (a) is a diagram showing an example of the display mode when a V rush ends as displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode when a V rush is extended as displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 16(a) is displayed, and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 16(b) is displayed. [Figure 17] (a) is a diagram showing an example of the display mode of a special screen at the time of a jackpot ending displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode during heaven mode displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 17(a) is displayed, and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 17(b) is displayed. [Figure 18] (a) is a diagram showing an example of the display mode of the chance effect during a winning combination displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode when a normal pattern stops during a V rush displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 18(a) is displayed, and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in Figure 18(b) is displayed. [Figure 19] (a) is a diagram showing an example of the display mode when a special symbol stops during a V rush, as displayed on the third symbol display device 81 in the first embodiment; (b) is a diagram showing an example of the display mode of a lucky time effect during a V rush, as displayed on the third symbol display device 81 in the first embodiment; (c) is a schematic diagram showing the reserved status of each symbol when the display screen shown in Figure 19(a) is displayed; and (d) is a schematic diagram showing the reserved status of each symbol when the display screen shown in Figure 19(b) is displayed. [Figure 20]FIG. 2 is a schematic diagram showing the game flow of the pachinko machine in the first embodiment. [Figure 21] 1 is a block diagram showing the electrical configuration of a pachinko machine in a first embodiment. [Figure 22] 1 is a schematic diagram showing counters and the like provided in RAM 203 of main control device 110. FIG. [Figure 23] (a) is a schematic diagram showing the ROM configuration of the main control device in the first embodiment, (b) is a schematic diagram showing the contents of the first winning random number table in the first embodiment, and (c) is a schematic diagram showing the contents of the second winning random number table in the first embodiment. [Figure 24] (a) is a schematic diagram showing the configuration of the first jackpot type selection table in the first embodiment, (b) is a schematic diagram showing the contents of the special jackpot type selection table in the first embodiment, and (c) is a schematic diagram showing the contents of the V jackpot type selection table in the first embodiment. [Figure 25] (a) is a schematic diagram showing the configuration of the variation pattern selection table in the first embodiment, (b) is a schematic diagram showing the contents of the normal table in the first embodiment, and (c) is a schematic diagram showing the contents of the time-saving table in the first embodiment. [Figure 26] (a) is a schematic diagram showing the configuration of various operation scenario tables in the first embodiment, and (b) is a schematic diagram showing the contents of the reel-hit operation scenario table in the first embodiment. [Figure 27] (a) is a schematic diagram showing the contents of the first movable valve operation scenario table in the first embodiment, (b) is a schematic diagram showing the configuration of the normal map hit operation scenario table in the first embodiment, and (c) is a schematic diagram showing the contents of the normal map hit scenario in the first embodiment. [Figure 28] This is a schematic diagram showing the contents of the time-saving normal winning scenario in the first embodiment. [Figure 29] FIG. 2 is a schematic diagram showing the configuration of a RAM of a main control device in the first embodiment. [Figure 30] (a) is a schematic diagram showing the ROM configuration of the voice lamp control device in the first embodiment, and (b) is a schematic diagram showing the RAM configuration of the voice lamp control device in the first embodiment. [Figure 31] 10A to 10I are timing charts showing the flow of a game when a normal winning game is executed in a normal state in the first embodiment. [Figure 32] 10A to 10I are timing charts showing the flow of a game when a normal winning game is executed in the time-saving state in the first embodiment. [Figure 33] 1 is a block diagram of an electrical configuration of a display control device according to a first embodiment. [Figure 34] 10(a) to 10(c) are explanatory diagrams illustrating images displayed when the power is turned on. [Figure 35] 10(a) is an explanatory diagram illustrating the rear surface A, and FIG. 10(b) is an explanatory diagram illustrating the rear surfaces B to D. FIG. [Figure 36] FIG. 10 is a schematic diagram illustrating an example of a display data table. [Figure 37] FIG. 10 is a schematic diagram illustrating an example of a transfer data table. [Figure 38] FIG. 10 is a schematic diagram illustrating an example of a drawing list. [Figure 39] 5 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first embodiment. [Figure 40] 10 is a flowchart showing a special symbol variation process executed by an MPU in the main control device in the first embodiment. [Figure 41] 10 is a flowchart showing a special symbol variation start process executed by the MPU in the main control device in the first embodiment. [Figure 42]10 is a flowchart showing the special symbol big win determination process executed by the MPU in the main control device in the first embodiment. [Figure 43] 10 is a flowchart showing a special symbol variation pattern selection process executed by the MPU in the main control device in the first embodiment. [Figure 44] 10 is a flowchart showing a process during special symbol variation executed by the MPU in the main control device in the first embodiment. [Figure 45] 10 is a flowchart showing a special symbol variation stop process executed by an MPU in the main control device in the first embodiment. [Figure 46] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the first embodiment. [Figure 47] 5 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first embodiment. [Figure 48] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first embodiment. [Figure 49] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the first embodiment. [Figure 50] This is a flowchart showing the special line start port winning processing executed by the MPU in the main control device in the first embodiment. [Figure 51] 10 is a flowchart showing a V inlet passing process executed by an MPU in the main control device in the first embodiment. [Figure 52] 5 is a flowchart showing a V-passing process executed by an MPU in the main control device in the first embodiment. [Figure 53] 5 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first embodiment. [Figure 54] 5 is a flowchart showing a start-up process executed by an MPU in a main control device in the first embodiment. [Figure 55]4 is a flowchart showing main processing executed by an MPU in a main control device in the first embodiment. [Figure 56] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first embodiment. [Figure 57] 10 is a flowchart showing the winning process executed by the MPU in the main control device in the first embodiment. [Figure 58] 10 is a flowchart showing the bonus item hit control process executed by the MPU in the main control device in the first embodiment. [Figure 59] 10 is a flowchart showing the startup process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 60] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 61] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 62] A flowchart showing the special chart change start processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 63] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 64] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 65] 10 is a flowchart showing stop-related processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 66] 10 is a flowchart showing the map-related processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 67] 10 is a flowchart showing a winning-related process executed by an MPU in the voice and lamp control device in the first embodiment. [Figure 68] 10 is a flowchart showing a big win-related process executed by an MPU in the voice and lamp control device in the first embodiment. [Figure 69] 10 is a flowchart showing a jackpot end process executed by an MPU in the voice and lamp control device in the first embodiment. [Figure 70] 10 is a flowchart showing the reel hit related processing executed by the MPU in the audio lamp control device in the first embodiment. [Figure 71] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the first embodiment. [Figure 72] 10 is a flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 73] 4 is a flowchart showing main processing executed by an MPU in the display control device in the first embodiment. [Figure 74] 5 is a flowchart showing boot processing executed by an MPU in the display control device in the first embodiment. [Figure 75] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in the first embodiment, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in the first embodiment. [Figure 76] 5 is a flowchart showing a command determination process executed by an MPU in the display control device in the first embodiment. [Figure 77] (a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first embodiment. [Figure 78](a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the first embodiment. [Figure 79] 5 is a flowchart showing an ending command process executed by an MPU in the display control device in the first embodiment. [Figure 80] (a) is a flowchart showing the fluctuation stop command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first embodiment. [Figure 81] (a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first embodiment. [Figure 82] 4 is a flowchart showing a display setting process executed by an MPU in the display control device in the first embodiment. [Figure 83] 5 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first embodiment. [Figure 84] 5 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first embodiment. [Figure 85] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first embodiment. [Figure 86] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first embodiment. [Figure 87]4 is a flowchart showing a drawing process executed by an MPU in the display control device in the first embodiment. [Figure 88] This is a partially enlarged view of the game board in the second embodiment, and is a schematic diagram showing the structure of the regular electricity winning device. [Figure 89] This is an enlarged partial view of the game board in the second embodiment, and is a schematic diagram showing the state in which a ball that has won in the regular electric winning device can flow down to the second special electric operating port. [Figure 90] (a) is a diagram showing an example of a display mode in which a normal long winning game and a special feature winning game are executed simultaneously during the time-saving state (V rush) displayed on the third pattern display device 81 in the second embodiment; (b) is a diagram showing an example of a display mode in which a normal long variation game and a special feature winning game are executed simultaneously during the time-saving state (V rush) displayed on the third pattern display device 81 in the second embodiment; (c) is a schematic diagram showing the pending status of each pattern when the display screen shown in Figure 90(a) is displayed; and (d) is a schematic diagram showing the pending status of each pattern when the display screen shown in Figure 90(b) is displayed. [Figure 91] (a) is a diagram showing an example of a display mode when the remaining period of a suspended special pattern variation displayed on the third pattern display device 81 in the second embodiment is shorter than a predetermined period, (b) is a diagram showing an example of a display mode when the remaining period of a suspended special pattern variation displayed on the third pattern display device 81 in the second embodiment is longer than a predetermined period, (c) is a schematic diagram showing the pending status of each pattern when the display screen shown in Figure 91(a) is displayed, and (d) is a schematic diagram showing the pending status of each pattern when the display screen shown in Figure 91(b) is displayed. [Figure 92] 10A and 10B are timing charts showing the flow of the game when the end conditions of the special feature game executed during the normal long win in the second embodiment are changed. [Figure 93]10A and 10B are timing charts showing the flow of the game when the end conditions of the per-game game executed during the normal long fluctuation in the second embodiment are changed. [Figure 94] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in a second embodiment. [Figure 95] (a) is a schematic diagram showing the ROM configuration of the main control device in the second embodiment, (b) is a schematic diagram showing the contents of the regular map hit type selection table in the second embodiment, and (c) is a schematic diagram showing the contents of the regular map variation pattern selection table in the second embodiment. [Figure 96] (a) is a schematic diagram showing the configuration of various operation scenario tables in the second embodiment, and (b) is a schematic diagram showing the contents of the second role-performing operation scenario table in the second embodiment. [Figure 97] (a) is a schematic diagram showing the configuration of the operation scenario table for normal maps in the second embodiment, and (b) is a schematic diagram showing the contents of two scenarios for normal maps for time saving in the second embodiment. [Figure 98] This is a schematic diagram showing the contents of three scenarios per time-saving general map in the second embodiment. [Figure 99] FIG. 10 is a schematic diagram showing the configuration of a RAM of a voice and lamp control device in a second embodiment. [Figure 100] This is a flowchart showing the special line start port winning process 2 executed by the MPU in the main control device in the second embodiment. [Figure 101] 10 is a flowchart showing the general map related processing 2 executed by the MPU in the voice lamp control device in the second embodiment. [Figure 102] 10 is a flowchart showing the normal change start processing executed by the MPU in the voice lamp control device in the second embodiment. [Figure 103] 10 is a flowchart showing the reel-related processing 2 executed by the MPU in the audio lamp control device in the second embodiment. [Figure 104] 10 is a flowchart showing the bonus feature start processing executed by the MPU in the audio lamp control device in the second embodiment. [Figure 105] 10 is a flowchart showing a performance update process 2 executed by an MPU in a voice lamp control device in the second embodiment. [Figure 106] A flowchart showing the special chart remaining change suggestion processing executed by the MPU in the voice lamp control device in the second embodiment. [Figure 107] 10 is a flowchart showing the map-related time update process executed by the MPU in the voice lamp control device in the second embodiment. [Figure 108] (a) and (c) are figures showing an example of the display mode when entering danger time during V rush, which is displayed on the third pattern display device 81 in the third embodiment, and (b) and (d) are figures showing an example of the display mode when a jackpot is discarded during danger time during V rush, which is displayed on the third pattern display device 81 in the third embodiment. [Figure 109] 10(a) and 10(b) are diagrams showing an example of a display mode when a jackpot is interrupted by a danger time during a V-rush displayed on the third symbol display device 81 in the third embodiment. [Figure 110] (a) is a schematic diagram showing the contents of the V jackpot type selection 3 table in the third embodiment, (b) is a schematic diagram showing the ROM configuration of the voice lamp control device in the third embodiment, and (c) is a schematic diagram showing the contents of the danger time selection table in the third embodiment. [Figure 111] A flowchart showing the special line start port winning process 3 executed by the MPU in the main control device in the third embodiment. [Figure 112] 10 is a flowchart showing a performance update process 3 executed by an MPU in the main control device in the third embodiment. [Figure 113] 11 is a flowchart showing a danger time setting process executed by an MPU in a main control device in a third embodiment. [Figure 114] FIG. 10 is a front view of a game board of a pachinko machine in a fourth embodiment. [Figure 115] FIG. 13 is a schematic diagram showing counters and the like provided in the RAM of the main control device in the fourth embodiment. [Figure 116] FIG. 13 is a schematic diagram showing the configuration of a ROM of a main control device in a fourth embodiment. [Figure 117] FIG. 10 is a schematic diagram showing the configuration of a small win random number table in the fourth embodiment. [Figure 118] FIG. 13 is a schematic diagram showing the configuration of a RAM of a main control device in a fourth embodiment. [Figure 119] 13 is a flowchart showing a special symbol variation process 4 executed by an MPU in the main control device in the fourth embodiment. [Figure 120] 10 is a flowchart showing the first special symbol variation start processing executed by the MPU in the main control device in the fourth embodiment. [Figure 121] 10 is a flowchart showing the first special symbol big win determination process executed by the MPU in the main control device in the fourth embodiment. [Figure 122] 10 is a flowchart showing the first special symbol variation pattern selection process executed by the MPU in the main control device in the fourth embodiment. [Figure 123] 10 is a flowchart showing the first special pattern variation processing executed by the MPU in the main control device in the fourth embodiment. [Figure 124] 10 is a flowchart showing the first special symbol variation stop processing executed by the MPU in the main control device in the fourth embodiment. [Figure 125] 13 is a flowchart showing a time-saving update process executed by an MPU in a main control device in the fourth embodiment. [Figure 126] 10 is a flowchart showing the second special symbol variation start processing executed by the MPU in the main control device in the fourth embodiment. [Figure 127]10 is a flowchart showing the second special symbol big win determination process executed by the MPU in the main control device in the fourth embodiment. [Figure 128] A flowchart showing the special chart 2 deviation variation processing executed by the MPU in the main control device in the fourth embodiment. [Figure 129] 10 is a flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device in the fourth embodiment. [Figure 130] A flowchart showing the special chart 2 deviation variation pattern selection process executed by the MPU in the main control device in the fourth embodiment. [Figure 131] 10 is a flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the fourth embodiment. [Figure 132] 10 is a flowchart showing the second special symbol variation stop processing executed by the MPU in the main control device in the fourth embodiment. [Figure 133] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control device in the fourth embodiment. [Figure 134] A flowchart showing the start-up winning process 4 executed by the MPU in the main control device in the fourth embodiment. [Figure 135] 13 is a flowchart showing a first read-ahead process executed by an MPU in a main control device in the fourth embodiment. [Figure 136] 13 is a flowchart showing a second read-ahead process executed by an MPU in a main control device in the fourth embodiment. [Figure 137] 10 is a flowchart showing V passing processing 4 executed by an MPU in the main control device in the fourth embodiment. [Figure 138] This is an enlarged partial view of the game board in a modified example, and is a schematic diagram showing the structure of the regular electric winning device. [Figure 139] 13 is a flowchart showing a special symbol variation start process 5 executed by the MPU in the main control device in the fifth embodiment. [Figure 140] 13 is a flowchart showing a special symbol variation stop process 5 executed by an MPU in the main control device in the fifth embodiment. [Figure 141] 10 is a flowchart showing normal pattern variation processing 5 executed by the MPU in the main control device in the fifth embodiment. [Figure 142] A flowchart showing the special chart change start processing 5 executed by the MPU in the voice lamp control device in the fifth embodiment. [Figure 143] 10 is a flowchart showing stop-related processing 5 executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 144] FIG. 10 is a front view of a pachinko machine according to a sixth embodiment. [Figure 145] (a) is a diagram showing an example of the display mode at the time of a jackpot ending displayed on the third pattern display device 81 in the sixth embodiment, (b) is a diagram showing an example of the display mode of the ending condition selection screen displayed on the third pattern display device 81 in the sixth embodiment, and (c) is a schematic diagram showing the pending status of each pattern when the display screen shown in Figure 145(a) is displayed. [Figure 146] (a) is a diagram showing an example of the display mode after the end condition is selected and displayed on the third pattern display device 81 in the sixth embodiment, (b) is a diagram showing an example of the display mode of the V Rush start screen displayed on the third pattern display device 81 in the sixth embodiment, and (c) is a schematic diagram showing the pending status of each pattern when the display screen shown in Figure 146(b) is displayed. [Figure 147] FIG. 20 is a schematic diagram showing the configuration of a RAM of a main control device in a sixth embodiment. [Figure 148] FIG. 20 is a schematic diagram showing the configuration of the RAM of the voice lamp control device in the sixth embodiment. [Figure 149] 13 is a flowchart showing a timer interrupt process 6 executed by an MPU in a main control device in the sixth embodiment. [Figure 150]This is a flowchart showing the special line start port winning process 6 executed by the MPU in the main control device in the sixth embodiment. [Figure 151] 13 is a flowchart showing a switching process executed by an MPU in a main control device in a sixth embodiment. [Figure 152] 13 is a flowchart showing a big win control process 6 executed by an MPU in the main control device in the sixth embodiment. [Figure 153] 13 is a flowchart showing a termination condition setting process executed by an MPU in a main control device in a sixth embodiment. [Fig. 154] 13 is a flowchart showing a command determination process 6 executed by an MPU in a voice and lamp control device in the sixth embodiment. [Figure 155] 13 is a flowchart showing the termination condition related processing executed by the MPU in the voice lamp control device in the sixth embodiment. [Figure 156] 10(a) and 10(b) are schematic diagrams showing an example of a display mode during a V rush displayed on the third symbol display device 81 in the second modified example. [Figure 157] FIG. 13 is a front view schematically showing the game board 13 of the pachinko machine 10 in the seventh embodiment. [Figure 158] 13(a) and 13(b) are partial perspective views schematically showing the structure of the right electric accessory in the seventh embodiment. [Figure 159] A plan view schematically showing the opening and closing cover of the right electric accessory in the seventh embodiment. [Figure 160] 13(a) and 13(b) are partially enlarged views schematically showing a part of the right region in the seventh embodiment. [Figure 161] (a) is a diagram showing an example of the display mode displayed on the third pattern display device 81 during a special probability state in the seventh embodiment, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device 81 when transitioning from a special probability state to a potential special probability state in the seventh embodiment. [Figure 162](a) is a diagram showing an example of a display mode at a point in time when the second special pattern variation has not yet started during the potential state displayed on the third pattern display device 81 in the seventh embodiment, and (b) is a diagram showing an example of a display mode when the second special pattern variation has started during the potential state displayed on the third pattern display device 81 in the seventh embodiment. [Figure 163] A figure showing an example of the display mode during RUSH gameplay executed during a potential state displayed on the third pattern display device 81 in the seventh embodiment. [Fig. 164] (a) is a diagram showing an example of a display mode when the special reserved balls are changed during RUSH play displayed on the third pattern display device 81 in the seventh embodiment, and (b) is a diagram showing an example of a display mode when the special reserved balls reach a specific number during RUSH play displayed on the third pattern display device 81 in the seventh embodiment. [Figure 165] (a) is a diagram showing an example of a display mode displayed on the third pattern display device 81 during Super RUSH play in the seventh embodiment, and (b) is a diagram showing an example of a display mode indicating the end of Super RUSH play displayed on the third pattern display device 81 in the seventh embodiment. [Figure 166] A figure showing an example of a display mode suggesting the end of the Super RUSH game, displayed on the third pattern display device 81 in the seventh embodiment. [Figure 167] FIG. 13 is a transition diagram showing a schematic flow of the game in the seventh embodiment. [Figure 168] (a) is a schematic diagram showing the ROM configuration of the main control device in the seventh embodiment, (b) is a schematic diagram showing the configuration of the first win random number 7 table in the seventh embodiment, (c) is a schematic diagram showing the configuration of the small win random number 7 table in the seventh embodiment, and (d) is a schematic diagram showing the configuration of the second win random number 7 table in the seventh embodiment. [Figure 169] FIG. 13 is a schematic diagram showing the contents of the big win type selection table stored in the ROM of the main control device in the seventh embodiment. [Figure 170] FIG. 13 is a schematic diagram showing the contents of a normal table stored in the ROM of the main control device in the seventh embodiment. [Figure 171] (a) is a schematic diagram showing the contents of the 7 tables for the guaranteed variable held by the ROM of the main control device in the seventh embodiment, and (b) is a schematic diagram showing the contents of the 7 tables for the potential variable held by the ROM of the main control device in the seventh embodiment. [Fig. 172] (a) is a schematic diagram showing the contents of the small win type selection 7 table held by the ROM of the main control device in the seventh embodiment, and (b) is a schematic diagram showing the contents of the normal map variation pattern selection table held by the ROM of the main control device in the seventh embodiment. [Figure 173] FIG. 20 is a schematic diagram showing the configuration of a RAM of a main control device in a seventh embodiment. [Fig. 174] FIG. 13 is a schematic diagram showing the configuration of the RAM of the voice lamp control device in the seventh embodiment. [Figure 175] 13 is a flowchart showing the first special symbol variation stop processing 7 executed by the MPU in the main control device in the seventh embodiment. [Figure 176] 13 is a flowchart showing a time-saving update process 7 executed by an MPU in the main control device in the seventh embodiment. [Figure 177] 13 is a flowchart showing the second special symbol variation start process 7 executed by the MPU in the main control device in the seventh embodiment. [Figure 178] 13 is a flowchart showing the second special symbol big win determination process 7 executed by the MPU in the main control device in the seventh embodiment. [Figure 179] This is a flowchart showing the special chart 2 deviation variation pattern selection process 7 executed by the MPU in the main control device in the seventh embodiment. [Figure 180] 13 is a flowchart showing the second special symbol variation stop processing 7 executed by the MPU in the main control device in the seventh embodiment. [Figure 181]This is a flowchart showing the special chart 2 deviation stop processing 7 executed by the MPU in the main control device in the seventh embodiment. [Figure 182] 13 is a flowchart showing a small win process executed by the MPU in the main control device in the seventh embodiment. [Figure 183] 13 is a flowchart showing a command determination process 7 executed by an MPU in a voice and lamp control device in the seventh embodiment. [Figure 184] 13 is a flowchart showing stop-related processing 7 executed by an MPU in a voice lamp control device in the seventh embodiment. [Figure 185] 13 is a flowchart showing a preparation state setting process executed by an MPU in a voice lamp control device in the seventh embodiment. [Figure 186] A flowchart showing the special chart discard setting process executed by the MPU in the voice lamp control device in the seventh embodiment. [Figure 187] 10 is a flowchart showing variable display setting processing 7 executed by an MPU in a voice lamp control device in the seventh embodiment. [Figure 188] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the seventh embodiment. [Figure 189] 13 is a flowchart showing the ceiling effect setting process executed by the MPU in the audio lamp control device in the seventh embodiment. [Figure 190] A flowchart showing the variable display setting process 7 for special chart 2 executed by the MPU in the voice lamp control device in the seventh embodiment. [Figure 191] 13 is a flowchart showing the setting process during the probability change executed by the MPU in the voice lamp control device in the seventh embodiment. [Figure 192] 13 is a flowchart showing a RUSH setting process 7 executed by an MPU in a voice lamp control device in the seventh embodiment. [Figure 193]FIG. 13 is a front view schematically showing the game board 13 of the pachinko machine 10 in a modified example of the seventh embodiment. [Figure 194] An exploded oblique view showing the structure of a V winning device in a modified example of the seventh embodiment. [Figure 195] 13(a) to 13(c) are partial cross-sectional views of a V winning device in a modified example of the seventh embodiment. [Figure 196] (a) and (b) are partial cross-sectional views of a V winning device in a modified example of the seventh embodiment. [Figure 197] 13(a) and (b) are partial cross-sectional views of a V winning device of a pachinko machine in a second modified example of the seventh embodiment. [Figure 198] FIG. 13 is a transition diagram showing a schematic flow of a game in a modified example of the seventh embodiment. [Figure 199] 13(a) and 13(b) are diagrams showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in a modified example of the seventh embodiment. [Figure 200] 13A and 13B are diagrams showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in a modified example of the seventh embodiment. [Figure 201] FIG. 13 is a front view schematically showing the game board 13 of the pachinko machine 10 in the eighth embodiment. [Figure 202] FIG. 20 is a schematic diagram showing the configuration of the ROM of the main control device in the eighth embodiment. [Figure 203] FIG. 13 is a transition diagram schematically showing the contents of the small win random number table 202ga executed by the main control device 110 in the eighth embodiment. [Figure 204] FIG. 13 is a schematic diagram showing the contents of the jackpot type selection 8 table stored in the ROM of the main control device in the eighth embodiment. [Figure 205] This is a schematic diagram showing the contents of the 8 tables for variable odds that are held in the ROM of the main control device in the 8th embodiment. [Figure 206] This is a schematic diagram showing the contents of the 8th table for potential wins held in the ROM of the main control device in the 8th embodiment. [Figure 207]This is a schematic diagram showing the contents of the small win type selection 8 table stored in the ROM of the main control device in the eighth embodiment. [Figure 208] FIG. 20 is a schematic diagram showing the configuration of a RAM of a main control device in the eighth embodiment. [Figure 209] 13 is a flowchart showing a first special symbol big win determination process 8 executed by the MPU in the main control device in the eighth embodiment. [Figure 210] This is a flowchart showing the special diagram 1 deviation variation processing 8 executed by the MPU in the main control device in the eighth embodiment. [Figure 211] 13 is a flowchart showing the first special symbol variation pattern selection process 8 executed by the MPU in the main control device in the eighth embodiment. [Figure 212] A flowchart showing the special chart 1 deviation variation pattern selection process 8 executed by the MPU in the main control device in the eighth embodiment. [Figure 213] 13 is a flowchart showing the first special symbol variation stop processing 8 executed by the MPU in the main control device in the eighth embodiment. [Figure 214] A flowchart showing the special diagram 1 deviation stop processing 8 executed by the MPU in the main control device in the eighth embodiment. [Figure 215] 13 is a flowchart showing small win processing 8 executed by the MPU in the main control device in the eighth embodiment. [Figure 216] 13(a) and 13(b) are diagrams showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in the ninth embodiment. [Figure 217] 13(a) and 13(b) are diagrams showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in the ninth embodiment. [Figure 218] 13(a) and 13(b) are diagrams showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in the ninth embodiment. [Figure 219] A figure showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in the ninth embodiment. [Figure 220] This is a schematic diagram showing the contents of the jackpot type selection 9 table stored in the ROM of the main control device in the ninth embodiment. [Figure 221] (a) is a schematic diagram showing the contents of the small win type selection 9 table held by the ROM of the main control device in the ninth embodiment, and (b) is a schematic diagram showing the contents of the normal chart variation pattern selection 9 table held by the ROM of the main control device in the ninth embodiment. [Figure 222] (a) is a schematic diagram showing the ROM configuration of the voice lamp control device in the 9th embodiment, and (b) is a schematic diagram showing the RAM configuration of the voice lamp control device in the 9th embodiment. [Figure 223] (a) is a schematic diagram showing the configuration of the icon display number selection table held by the ROM of the voice lamp control device in the ninth embodiment, and (b) is a schematic diagram showing the configuration of the continuous performance selection table held by the ROM of the voice lamp control device in the ninth embodiment. [Figure 224] A flowchart showing the winning command processing 9 executed by the MPU in the voice lamp control device in the 9th embodiment. [Figure 225] 13 is a flowchart showing a big win end process 9 executed by an MPU in a voice and lamp control device in the ninth embodiment. [Figure 226] 13 is a flowchart showing a preparation state setting process 9 executed by an MPU in a voice lamp control device in the ninth embodiment. [Figure 227] 13 is a flowchart showing the RUSH performance setting process 9 executed by the MPU in the voice lamp control device in the ninth embodiment. [Figure 228] 13 is a flowchart showing a big win-related process 10 executed by an MPU in a voice and lamp control device in a modified example of the ninth embodiment. [Figure 229] FIG. 22 is a front view of the game board of a pachinko machine in the tenth embodiment. [Figure 230](a) is a diagram showing a schematic diagram of the area division setting and valid line setting of the display screen displayed on the third pattern display device 81 in the 10th embodiment, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device 81 in the 10th embodiment. [Figure 231] (a) is a diagram showing an example of the display mode when a reach is achieved during normal times displayed on the third pattern display device 81 in the tenth embodiment, and (b) is a diagram showing an example of the display mode during normal times when a normal pattern win is fluctuating and displayed on the third pattern display device 81 in the tenth embodiment. [Figure 232] (a) is a diagram showing an example of the display mode during a normal winning pattern displayed on the third pattern display device 81 in the tenth embodiment, and (b) is a diagram showing an example of the display mode when a chance zone is set in which a second special pattern lottery (variation) is performed during normal winning patterns displayed on the third pattern display device 81 in the tenth embodiment. [Figure 233] (a) is a diagram showing an example of a display mode when the third pattern is temporarily stopped during a special change performance displayed on the third pattern display device 81 in the tenth embodiment, and (b) is a diagram showing an example of a display mode when the third pattern is restarted during a special change performance displayed on the third pattern display device 81 in the tenth embodiment. [Figure 234] This figure shows an example of the display mode when the third pattern is restarted in a special variable performance that is executed when the special pattern 2 reserve displayed on the third pattern display device 81 has not been acquired in the 10th embodiment. [Figure 235] (a) is a diagram showing an example of the display mode when the first special pattern variation is executed in a state where a special probability state is set and displayed on the third pattern display device 81 in the tenth embodiment, and (b) is a diagram showing an example of the display mode when the second special pattern variation is executed in a state where a special probability state is set and displayed on the third pattern display device 81 in the tenth embodiment. [Figure 236](a) is a schematic diagram showing an example of a display mode displayed in the first half of the ending period of a normal jackpot game in the tenth embodiment, (b) is a schematic diagram showing an example of a display mode displayed in the first half of the ending period of a special jackpot game in the tenth embodiment, (c) is a schematic diagram showing an example of a display mode displayed in the second half of the ending period of a normal jackpot game in the tenth embodiment, and (d) is a schematic diagram showing an example of a display mode displayed in the second half of the ending period of a special jackpot game in the tenth embodiment. [Figure 237] (a) is a timing chart showing the flow of the game in the case of a non-reach fluctuation pattern in the 10th embodiment, and (b) is a timing chart showing the flow of the game in the case of a reach fluctuation pattern in the 10th embodiment. [Figure 238] 13(a) to 13(c) are timing charts showing the flow of effects executed during the ending period of a big win game in the tenth embodiment. [Figure 239] (a) is a schematic diagram showing the ROM configuration of the main control device in the 10th embodiment, and (b) is a schematic diagram showing the RAM configuration of the main control device in the 10th embodiment. [Figure 240] (a) is a schematic diagram showing the contents of the 10 special pattern jackpot random number table held by the ROM of the main control device in the 10th embodiment, and (b) is a schematic diagram showing the contents of the 10 normal jackpot random number table held by the ROM of the main control device in the 10th embodiment. [Figure 241] (a) is a schematic diagram showing the configuration of the jackpot type selection 10 table in the 10th embodiment, (b) is a schematic diagram showing the contents of the 10 table for the special chart 1 jackpot in the 10th embodiment, and (c) is a schematic diagram showing the contents of the 10 table for the special chart 2 jackpot in the 10th embodiment. [Figure 242](a) is a schematic diagram showing the configuration of the 10 table for selecting a variation pattern in the 10th embodiment, (b) is a schematic diagram showing the contents of the 10 table for normal use in the 10th embodiment, and (c) is a schematic diagram showing the contents of the 10 table for special rate and time reduction in the 10th embodiment. [Figure 243] (a) is a schematic diagram showing the ROM configuration of the voice lamp control device in the 10th embodiment, and (b) is a schematic diagram showing the RAM configuration of the voice lamp control device in the 10th embodiment. [Figure 244] This is a schematic diagram showing the configuration of the normal special chart 2 performance selection table held in the ROM of the voice lamp control device in the 10th embodiment. [Figure 245] This is a schematic diagram showing the configuration of the special effect selection table held by the ROM of the voice lamp control device in the 10th embodiment. [Figure 246] A transition diagram schematically showing the flow of the game in the tenth embodiment. [Figure 247] 20 is a flowchart showing a special symbol variation process 10 executed by an MPU in the main control device in the tenth embodiment. [Figure 248] 13 is a flowchart showing an update process 10 executed by an MPU in a main control device in the tenth embodiment. [Figure 249] 13 is a flowchart showing the normal symbol variation process 10 executed by the MPU in the main control device in the tenth embodiment. [Figure 250] 20 is a flowchart showing a through gate passing process 10 executed by an MPU in the main control device in the tenth embodiment. [Figure 251] 13 is a flowchart showing the big win control process 10 executed by the MPU in the main control device in the tenth embodiment. [Figure 252] 13 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the tenth embodiment. [Figure 253]13 is a flowchart showing the big win end process 10 executed by the MPU in the main control device in the tenth embodiment. [Figure 254] 13 is a flowchart showing the winning process 10 executed by the MPU in the main control device in the tenth embodiment. [Figure 255] 20 is a flowchart showing abnormality processing executed by an MPU in a main control device in the tenth embodiment. [Figure 256] 20 is a flowchart showing a command determination process 10 executed by an MPU in a voice lamp control device in the tenth embodiment. [Figure 257] A flowchart showing the winning command processing 10 executed by the MPU in the voice lamp control device in the 10th embodiment. [Figure 258] A flowchart showing the general map related processing 10 executed by the MPU in the voice lamp control device in the 10th embodiment. [Figure 259] 13 is a flowchart showing the big win related processing 10 executed by the MPU in the voice lamp control device in the tenth embodiment. [Figure 260] 13 is a flowchart showing the ending process 10 executed by the MPU in the audio lamp control device in the tenth embodiment. [Figure 261] 13 is a flowchart showing the variable display setting process 10 executed by the MPU in the voice lamp control device in the tenth embodiment. [Figure 262] A flowchart showing the special diagram 1 performance mode setting process 10 executed by the MPU in the voice lamp control device in the 10th embodiment. [Figure 263] A flowchart showing the special chart 2 performance mode setting process 10 executed by the MPU in the voice lamp control device in the 10th embodiment. [Figure 264] FIG. 19 is a front view of the game board of a pachinko machine in the eleventh embodiment. [Figure 265] FIG. 22 is a rear view of the pachinko machine according to the eleventh embodiment. [Figure 266] (a) to (d) are schematic diagrams showing the procedure for changing settings in the 11th embodiment, and (e) to (g) are schematic diagrams showing the procedure for checking settings in the 11th embodiment. [Figure 267] This is a timing chart showing the transition of the presentation mode when the setting change state is ended and the state transitions to a state where normal play is possible in the eleventh embodiment. [Figure 268] (a) is a schematic diagram showing the ROM configuration of the main control device in the 11th embodiment, and (b) is a schematic diagram showing the RAM configuration of the main control device in the 11th embodiment. [Figure 269] (a) is a schematic diagram showing the contents of the first win random number 11 table in the 11th embodiment, and (b) is a schematic diagram showing the contents of the small win random number 11 table in the 11th embodiment. [Figure 270] This is a schematic diagram showing the contents of the jackpot type selection table 11 in the 11th embodiment. [Fig. 271] (a) is a schematic diagram showing the contents of the 11th table for potential confirmation in the 11th embodiment, and (b) is a schematic diagram showing the contents of the table for when RAM is cleared in the 11th embodiment. [Fig. 272] A schematic diagram showing the contents of a fluctuation pattern scenario table in the 11th embodiment. [Fig. 273] A transition diagram schematically showing the flow of the game in the 11th embodiment. [Fig. 274] FIG. 20 is a schematic diagram showing the configuration of the ROM of the voice lamp control device in the 11th embodiment. [Figure 275] A schematic diagram showing the contents of the setting suggestion effect selection table in the 11th embodiment. [Figure 276] 16 is a flowchart showing a special symbol variation process 11 executed by an MPU in the main control device in the 11th embodiment. [Figure 277]13 is a flowchart showing the first special symbol variation start processing 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 278] 13 is a flowchart showing the first special symbol big win determination process 11 executed by the MPU in the main control device in the 11th embodiment. [Figure 279] This is a flowchart showing the special diagram 1 deviation variation processing 11 executed by the MPU in the main control device in the 11th embodiment. [Figure 280] 13 is a flowchart showing the first special symbol variation pattern selection process 11 executed by the MPU in the main control device in the 11th embodiment. [Figure 281] 13 is a flowchart showing the game status update processing executed by the MPU in the main control device in the 11th embodiment. [Figure 282] 13 is a flowchart showing the first special symbol variation stop processing 11 executed by the MPU in the main control device in the 11th embodiment. [Figure 283] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 284] 13 is a flowchart showing the second special symbol variation start process 11 executed by the MPU in the main control device in the 11th embodiment. [Figure 285] 16 is a flowchart showing the second special symbol big win determination process 11 executed by the MPU in the main control device in the 11th embodiment. [Figure 286] This is a flowchart showing the special chart 2 deviation variation processing 11 executed by the MPU in the main control device in the 11th embodiment. [Figure 287] 13 is a flowchart showing the second special symbol variation pattern selection process 11 executed by the MPU in the main control device in the 11th embodiment. [Figure 288] 13 is a flowchart showing the second special symbol variation stop processing 11 executed by the MPU in the main control device in the 11th embodiment. [Figure 289]This is a flowchart showing the special chart 2 deviation stop processing 11 executed by the MPU in the main control device in the 11th embodiment. [Figure 290] 16 is a flowchart showing a start-up process 11 executed by an MPU in a main control device in the 11th embodiment. [Figure 291] 23 is a flowchart showing a set value control process executed by an MPU in a main control device in the eleventh embodiment. [Figure 292] 16 is a flowchart showing the big win control process 11 executed by the MPU in the main control device in the 11th embodiment. [Figure 293] 13 is a flowchart showing a command determination process 11 executed by an MPU in the voice lamp control device in the 11th embodiment. [Fig. 294] 13 is a flowchart showing a state command receiving process 11 executed by an MPU in the voice lamp control device in the 11th embodiment. [Figure 295] 13 is a flowchart showing the variable display setting process 11 executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 296] 13 is a flowchart showing the performance mode setting process 11 executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 297] (a) is a diagram showing an example of the display mode of the consecutive miss effect displayed on the third pattern display device when the first special pattern is drawn in a potential state and the lottery fails in the 12th embodiment, and (b) is a diagram showing an example of the display mode of the third pattern display device when the consecutive miss effect is executed and consecutive misses cannot be achieved until the chance zone is set in the 12th embodiment. [Figure 298] This figure shows an example of the display mode when the first special symbol is not drawn three times in a row during the potential winning state in the 12th embodiment. [Figure 299](a) is a schematic diagram showing the contents of the first win random number 12 table in the 12th embodiment, and (b) is a schematic diagram showing the contents of the small win random number 12 table in the 12th embodiment. [Figure 300] This is a schematic diagram showing the contents of the jackpot type selection table 12 in the 12th embodiment. [Figure 301] This is a schematic diagram showing the contents of the 12th table for potential wins in the 12th embodiment. [Figure 302] FIG. 23 is a schematic diagram showing the configuration of the RAM of the voice lamp control device in the twelfth embodiment. [Figure 303] This is a flowchart showing the special chart 2 deviation stop processing 12 executed by the MPU in the main control device in the 12th embodiment. [Figure 304] 12 is a flowchart showing the performance mode setting process 12 executed by the MPU in the voice lamp control device in the 12th embodiment. [Figure 305] A flowchart showing the special chart 1 performance setting processing executed by the MPU in the voice lamp control device in the 12th embodiment. [Figure 306] A flowchart showing the miss-time performance setting process executed by the MPU in the voice lamp control device in the 12th embodiment. [Figure 307] FIG. 22 is a front view of the game board of a pachinko machine in the thirteenth embodiment. [Figure 308] FIG. 23 is a partially enlarged view of the game board in the thirteenth embodiment, and is a schematic diagram showing the internal structure of the lottery device. [Figure 309] (a) is a schematic diagram showing the case in which multiple game balls enter the lottery device when both the ball discharge door and the ball stopping section are closed in the 13th embodiment, and (b) is a schematic diagram showing the case in which the ball discharge door is opened when game balls are parked inside the lottery device in the 13th embodiment. [Figure 310] FIG. 23 is a top view of a distributing rotor in the thirteenth embodiment. [Figure 311]This is a timing chart showing the change over time in the state of each part when a small win is won in the thirteenth embodiment. [Figure 312] (a) is a timing chart showing an example of the change over time in the position (rotation position) of the distribution rotor immediately after the end of the chance zone in the 13th embodiment, and (b) is a timing chart showing the progress of the game after the end of the chance zone in the 13th embodiment. [Figure 313] (a) is a diagram showing an example of the display mode of the charge time effect displayed on the third pattern display device when the second special pattern is not drawn in the time-saving state in the 13th embodiment, and (b) is a diagram showing an example of the display mode when a game ball enters the second ball entrance during the execution of the charge time effect and the number of reserved balls increases in the 13th embodiment. [Figure 314] (a) is a schematic diagram showing the ROM configuration of the main control device in the 13th embodiment, and (b) is a schematic diagram showing the RAM configuration of the main control device in the 13th embodiment. [Figure 315] (a) is a schematic diagram showing the contents of the first winning random number 13 table in the 13th embodiment, (b) is a schematic diagram showing the contents of the small winning random number 13 table in the 13th embodiment, and (c) is a schematic diagram showing the contents of the second winning random number 13 table in the 13th embodiment. [Figure 316] (a) is a schematic diagram showing the configuration of the jackpot type selection 13 table in the 13th embodiment, (b) is a schematic diagram showing the contents of the direct hit table in the 13th embodiment, and (c) is a schematic diagram showing the contents of the V hit table in the 13th embodiment. [Figure 317] FIG. 22 is a schematic diagram showing the contents of the time-saving table 13 in the thirteenth embodiment. [Figure 318] 23 is a flowchart showing the special symbol variation process 13 executed by the MPU in the main control device in the thirteenth embodiment. [Figure 319]20 is a flowchart showing the special symbol variation start process 13 executed by the MPU in the main control device in the 13th embodiment. [Figure 320] 13 is a flowchart showing the small win start processing executed by the MPU in the main control device in the thirteenth embodiment. [Figure 321] 13 is a flowchart showing the normal symbol variation process 13 executed by the MPU in the main control device in the 13th embodiment. [Figure 322] 23 is a flowchart showing main processing 13 executed by an MPU in the main control device in the thirteenth embodiment. [Figure 323] 13 is a flowchart showing the big win control process 13 executed by the MPU in the main control device in the thirteenth embodiment. [Figure 324] 13 is a flowchart showing the small win control processing executed by the MPU in the main control device in the 13th embodiment. [Figure 325] 22 is a flowchart showing a V-passing detection process executed by an MPU in the main control device in the thirteenth embodiment. [Figure 326] 13 is a flowchart showing the variable display setting process 13 executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 327] 13 is a flowchart showing the performance mode setting process 13 executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 328] FIG. 22 is a front view of the game board of a pachinko machine in the fourteenth embodiment. [Figure 329] FIG. 23 is a front perspective view of an operating unit according to the fourteenth embodiment. [Figure 330] FIG. 23 is an exploded front perspective view of an operating unit according to a fourteenth embodiment. [Figure 331] This is a front view of the operating unit in the 14th embodiment when the standing prop is in the extended position. [Figure 332] This is a front view of the operating unit in the 14th embodiment when the tilting prop is in the extended position. [Figure 333] 13(a) and 13(b) are diagrams showing an example of a display mode of the third symbol display device 81 during execution of a winning probability suggestion effect in the fourteenth embodiment. [Figure 334] (a) is a diagram showing an example of the display mode when the winning rate suggestion effect in the 14th embodiment notifies the winning rate that will confirm setting 6, and (b) is a diagram showing an example of the display mode when the setting suggestion effect corresponding to the variation type of the high setting confirmation super reach is executed in the 14th embodiment. [Figure 335] (a) is a schematic diagram showing the ROM configuration of the main control device in the 14th embodiment, and (b) is a schematic diagram showing the RAM configuration of the main control device in the 14th embodiment. [Figure 336] (a) is a schematic diagram showing the contents of the first winning random number 14 table in the 14th embodiment, and (b) is a schematic diagram showing the configuration of the jackpot type selection 14 table in the 14th embodiment. [Figure 337] (a) is a schematic diagram showing the contents of the table for special 1 winning in the 14th embodiment, and (b) is a schematic diagram showing the contents of the table for special 2 winning in the 14th embodiment. [Figure 338] (a) is a schematic diagram showing the configuration of the variation pattern selection 14 table in the 14th embodiment, and (b) is a schematic diagram showing the contents of the table for the left-handed hitting state in the 14th embodiment. [Figure 339] FIG. 22 is a schematic diagram showing an example of the distribution of winning random numbers in the fourteenth embodiment. [Figure 340] This is a schematic diagram showing the contents of the table for the right-hitting state in the 14th embodiment. [Figure 341] FIG. 22 is a schematic diagram showing the contents of a time-saving granting table in the fourteenth embodiment. [Figure 342] A transition diagram schematically showing the flow of the game in the 14th embodiment. [Figure 343](a) is a schematic diagram showing the ROM configuration of the voice lamp control device in the 14th embodiment, and (b) is a schematic diagram showing the RAM configuration of the voice lamp control device in the 14th embodiment. [Figure 344] (a) is a schematic diagram showing the configuration of the winning probability suggestion effect lottery table in the 14th embodiment, and (b) is a diagram showing the correspondence between the jackpot probability in the low probability state of special patterns and the probability of winning in the special probability state in the 14th embodiment and the winning rate within 100 games for each setting value. [Figure 345] FIG. 22 is a schematic diagram showing the configuration of a performance type selection table in the fourteenth embodiment. [Figure 346] (a) is a schematic diagram showing the contents of the power recovery operation table in the 14th embodiment, and (b) is a schematic diagram showing the contents of the reel operation setting table in the 14th embodiment. [Figure 347] 23 is a flowchart showing the special symbol variation process 14 executed by the MPU in the main control device in the fourteenth embodiment. [Figure 348] 20 is a flowchart showing the special symbol variation start process 14 executed by the MPU in the main control device in the fourteenth embodiment. [Figure 349] 23 is a flowchart showing a set value control process 14 executed by an MPU in the main control device in the fourteenth embodiment. [Figure 350] 20 is a flowchart showing main processing 14 executed by an MPU in the main control device in the fourteenth embodiment. [Figure 351] 20 is a flowchart showing the big win control process 14 executed by the MPU in the main control device in the fourteenth embodiment. [Figure 352] 20 is a flowchart showing the big win end process 14 executed by the MPU in the main control device in the fourteenth embodiment. [Figure 353] 20 is a flowchart showing the startup process 14 executed by the MPU in the voice lamp control device in the fourteenth embodiment. [Figure 354] 20 is a flowchart showing the origin return process executed by the MPU in the voice lamp control device in the 14th embodiment. [Figure 355] 20 is a flowchart showing main processing 14 executed by an MPU in the voice and lamp control device in the fourteenth embodiment. [Figure 356] A flowchart showing the reel control processing executed by the MPU in the audio lamp control device in the 14th embodiment. [Figure 357] 20 is a flowchart showing the initial operation processing executed by the MPU in the voice lamp control device in the 14th embodiment. [Figure 358] 20 is a flowchart showing a command determination process 14 executed by an MPU in a voice and lamp control device in the fourteenth embodiment. [Figure 359] 20 is a flowchart showing a state command receiving process 14 executed by an MPU in the voice lamp control device in the fourteenth embodiment. [Figure 360] 20 is a flowchart showing a normal state setting process executed by an MPU in a voice lamp control device in the 14th embodiment. [Figure 361] 20 is a flowchart showing the big win related processing 14 executed by the MPU in the voice lamp control device in the fourteenth embodiment. [Figure 362] 20 is a flowchart showing variable display setting processing 14 executed by an MPU in a voice lamp control device in the 14th embodiment. [Figure 363] 13 is a flowchart showing the performance mode setting process 14 executed by the MPU in the voice lamp control device in the 14th embodiment. [Figure 364] FIG. 22 is a block diagram showing the electrical configuration of a pachinko machine in a fifteenth embodiment. [Figure 365] (a) is a schematic diagram showing the contents of the first winning random number 15 table in the 15th embodiment, and (b) is a schematic diagram showing the contents of the random number range setting table in the 15th embodiment. [Figure 366] A flowchart showing the start winning processing 15 executed by the MPU in the main control device in the 15th embodiment. [Figure 367] 20 is a flowchart showing a set value control process 15 executed by an MPU in the main control device in the fifteenth embodiment. [Figure 368] (a) is a diagram showing an example of the display mode of the third pattern display device when a reach pattern selection effect is executed in a modified example of the 14th embodiment, and (b) is a diagram showing an example of the display mode of the third pattern display device when a reach pattern advance reading effect is executed in a modified example of the 14th embodiment. [Figure 369] FIG. 20 is a front view of a pachinko machine according to a sixteenth embodiment. [Figure 370] FIG. 20 is a front view of the game board of a pachinko machine in the 16th embodiment. [Figure 371] FIG. 20 is a rear view of a pachinko machine according to the sixteenth embodiment. [Figure 372] 16(a) is a diagram schematically showing area division settings and effective line settings of a display screen in the 16th embodiment, and FIG. 16(b) is a diagram illustrating an example of an actual display screen in the 16th embodiment. [Figure 373] FIG. 20 is a block diagram showing the electrical configuration of a pachinko machine in the sixteenth embodiment. [Figure 374] FIG. 22 is a block diagram showing the electrical configuration of the main control device in the sixteenth embodiment. [Figure 375] This is a diagram showing a schematic configuration of various counters, reserved ball storage areas, and reserved ball execution areas in the 16th embodiment. [Figure 376](a) is a diagram showing a schematic example of a jackpot random number table in the 16th embodiment, (b) is a diagram showing a schematic example of a jackpot type table in the 16th embodiment, (c) is a diagram showing a schematic example of a jackpot fluctuation pattern table when the number of reserved balls is 2 in the 16th embodiment, (d) is a diagram showing a schematic example of a miss (normal) fluctuation pattern table when the number of reserved balls is 2 in the 16th embodiment, and (e) is a diagram showing a schematic example of a miss (special chance) fluctuation pattern table when the number of reserved balls is 2 in the 16th embodiment. [Figure 377] A diagram schematically showing an example of a prize ball number table in the 16th embodiment. [Figure 378] 20 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 16th embodiment. [Figure 379] 20 is a flowchart showing a switch reading process executed by an MPU in a main control device in the 16th embodiment. [Figure 380] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 16th embodiment. [Figure 381] 20 is a flowchart showing a variation process executed by an MPU in a main control device in the 16th embodiment. [Figure 382] 16 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 16th embodiment. [Figure 383] 20 is a flowchart showing NMI interrupt processing executed by an MPU in a main control device in the sixteenth embodiment. [Figure 384] 20 is a flowchart showing the start-up process executed by the MPU in the main control device in the sixteenth embodiment. [Figure 385] 20 is a flowchart showing main processing executed by an MPU in a main control device in the sixteenth embodiment. [Figure 386]A flowchart showing the main processing for managing the ratio of reels executed by the reel ratio management chip in the main control device in the 16th embodiment. [Figure 387] A flowchart showing part of the setting information reception process executed by the reel ratio management chip in the main control device in the 16th embodiment. [Figure 388] A flowchart showing part of the setting information reception process executed by the reel ratio management chip in the main control device in the 16th embodiment. [Figure 389] A flowchart showing the reel ratio calculation process executed by the reel ratio management chip in the main control device in the 16th embodiment. [Figure 390] 16 is a flowchart showing the inspection result output process executed by the device ratio management chip in the main control device in the 16th embodiment. [Figure 391] 16 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 392] 16 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 393] 20 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 394] A flowchart showing the variable display processing executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 395] (a) is a flowchart showing the main processing executed by the MPU in the display control device in the 16th embodiment, (b) is a flowchart showing the command interrupt processing executed by the MPU in the display control device, and (c) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 16th embodiment. [Figure 396] FIG. 22 is a block diagram showing the electrical configuration of a main control device in the seventeenth embodiment. [Figure 397]A flowchart showing the winning information storage process executed by the bonus ratio management chip in the main control device in the 17th embodiment. [Figure 398] 17 is a flowchart showing the inspection result output process executed by the device ratio management chip in the main control device in the 17th embodiment. [Figure 399] FIG. 20 is a block diagram showing the electrical configuration of a pachinko machine in the 18th embodiment. [Figure 400] 20 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 18th embodiment. [Figure 401] A flowchart showing the role ratio processing executed by the MPU in the main control device in the 18th embodiment. [Figure 402] A flowchart showing the role ratio main processing executed by the MPU in the main control device in the 18th embodiment. [Figure 403] A flowchart showing the role ratio processing executed by the MPU in the main control device in the 19th embodiment. [Figure 404] A flowchart showing the role ratio main processing executed by the MPU in the main control device in the 19th embodiment. [Figure 405] FIG. 20 is a block diagram showing the electrical configuration of a pachinko machine in the twentieth embodiment. [Figure 406] FIG. 10(a) is a schematic diagram showing a base display device in the twentieth embodiment, and FIG. 10(b) is a schematic diagram showing the display content of the base display device in the twentieth embodiment. [Figure 407] (a) is a schematic diagram showing the information necessary to display the base value stored in the external working area of the RAM in the MPU of the main control device in the 20th embodiment, and (b) is a schematic diagram showing the configuration of each base value data in the 20th embodiment. [Figure 408] 16 is a flowchart showing the startup process executed by the MPU in the main control device in the twentieth embodiment. [Figure 409]13 is a flowchart showing base value processing executed by the MPU in the main control device in the twentieth embodiment. [Figure 410] 16 is a flowchart showing a base value calculation process executed by an MPU in a main control device in the twentieth embodiment. [Figure 411] 13 is a flowchart showing a part of the base value display processing executed by the MPU in the main control device in the twentieth embodiment. [Figure 412] 13 is a flowchart showing the remaining part of the base value display processing executed by the MPU in the main control device in the twentieth embodiment. [Figure 413] FIG. 21 is a rear view of a pachinko machine according to the 21st embodiment. [Figure 414] (a) is a front view of the setting key in the 21st embodiment when the setting key is in the off state, and (b) is a front view of the setting key in the 21st embodiment when the setting key is in the on state. [Figure 415] This figure shows the startup modes of a pachinko machine in the 21st embodiment, and the states of the RAM erase switch, setting key, and door open switch when the power is turned on to start up the pachinko machine in each startup mode. [Figure 416] (a) is a diagram showing the roles of the RAM erase switch and setting key in the setting change mode in the 21st embodiment, and (b) is a diagram showing the role of the setting key in the setting confirmation mode in the 21st embodiment. [Figure 417] 23A to 23C are schematic diagrams showing various examples of the display contents of the base display device in the setting change mode and the setting confirmation mode in the 21st embodiment. [Figure 418] 23A to 23C are schematic diagrams showing various examples of the display content when the error history is displayed on the base display device in the 21st embodiment. [Fig. 419](a) is a schematic diagram showing the arrangement of LEDs of the first pattern display device in the 21st embodiment, and (b) is a diagram showing the lighting pattern of the round number notification LED in the 21st embodiment when notifying that the maximum number of rounds is 2, when notifying that the maximum number of rounds is 15, when notifying that the setting is being changed, and when notifying that the setting is being confirmed. [Figure 420] FIG. 21 is a block diagram showing the electrical configuration of a pachinko machine in the 21st embodiment. [Figure 421] A schematic diagram showing the data stored in the external working area of the RAM in the MPU of the main control device in the 21st embodiment. [Figure 422] 23 is a flowchart showing the startup process executed by the MPU in the main control device in the 21st embodiment. [Figure 423] 23 is a flowchart showing a setting change process executed by an MPU in a main control device in the 21st embodiment. [Figure 424] 23 is a flowchart showing a setting confirmation process executed by an MPU in the main control device in the 21st embodiment. [Figure 425] 23 is a flowchart showing a base display process executed by an MPU in the main control device in the 21st embodiment. [Figure 426] 21 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 21st embodiment. [Figure 427] 22 is a flowchart showing a setting change process executed by the MPU in the main control device of the pachinko machine in the 22nd embodiment. [Figure 428] FIG. 23 is a block diagram showing the electrical configuration of a pachinko machine in the 23rd embodiment. [Figure 429] A schematic diagram showing the data stored in the working area of the RAM in the MPU of the main control device in the 23rd embodiment. [Fig. 430]FIG. 23 is a diagram for explaining the startup mode set in response to each startup operation when the power is turned on after being turned off during a setting change or setting confirmation in the 23rd embodiment. [Figure 431] 23 is a flowchart showing the startup process executed by the MPU in the main control device in the 23rd embodiment. [Figure 432] 23 is a flowchart showing a setting change process executed by an MPU in the main control device in the 23rd embodiment. [Figure 433] 23 is a flowchart showing a setting confirmation process executed by an MPU in the main control device in the 23rd embodiment. [Fig. 434] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 23rd embodiment. [Figure 435] FIG. 24 is a rear view of a pachinko machine according to the 24th embodiment. [Figure 436] 24(a) is a left front perspective view of the protective cover in the 24th embodiment as seen from the left front side, and FIG. 24(b) is a right rear perspective view of the protective cover in the 24th embodiment as seen from the right rear side. [Figure 437] A right side view of a pachinko machine in the 24th embodiment. [Fig. 438] FIG. 24 is a left-front perspective view illustrating a method of attaching a protective cover member to an outer frame in the twenty-fourth embodiment. [Figure 439] FIG. 24 is a front view of an outer frame and a protective cover member attached to the outer frame in the 24th embodiment. [Fig. 440] A front view of the board box of the main control device in the 24th embodiment. [Figure 441] This is a cross-sectional view of the pachinko machine taken along line AA in Figure 335. [Figure 442] 442 is a partially enlarged cross-sectional view of the main control device and protective cover member in area B of FIG. 441. [Figure 443] This is a left-front oblique view showing the inner frame and front frame expanded relative to the outer frame to which the protective cover member in the 24th embodiment is attached. [Figure 444] A diagram showing the startup modes of a pachinko machine in the 25th embodiment and the information on each of the RAM erase switches and setting keys when the power of the pachinko machine is turned on to start up in that startup mode. [Figure 445] FIG. 25 is a block diagram showing the electrical configuration of a pachinko machine in the 25th embodiment. [Figure 446] 25 is a flowchart showing the startup process executed by the MPU in the main control device in the 25th embodiment. [Figure 447] A diagram showing the startup modes of a pachinko machine in the 26th embodiment and the information on each of the RAM erase switches and setting keys when the power of the pachinko machine is turned on to start up in that startup mode. [Figure 448] FIG. 26 is a block diagram showing the electrical configuration of a pachinko machine according to the 26th embodiment. [Figure 449] 26 is a flowchart showing the startup process executed by the MPU in the main control device in the 26th embodiment. [Figure 450] FIG. 27 is a rear view of the pachinko machine according to the 27th embodiment. [Figure 451] A right side view of a pachinko machine in the 27th embodiment. [Figure 452] A front view of the game board of a pachinko machine of the 28th embodiment. [Figure 453] FIG. 28 is a block diagram showing the electrical configuration of a pachinko machine according to a 28th embodiment. [Figure 454] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and each reserved ball execution area in the 28th embodiment. [Figure 455] (a) is a diagram showing a schematic example of a jackpot random number table for special chart 1 of the 28th embodiment, and (b) is a diagram showing a schematic example of a jackpot random number table for special chart 2 of the 28th embodiment. [Figure 456](a) is a diagram showing a schematic example of a jackpot type table for special chart 1 of the 28th embodiment, and (b) is a diagram showing a schematic example of a jackpot type table for special chart 2 of the 28th embodiment. [Figure 457] A diagram schematically showing an example of a reservation number table in the 28th embodiment. [Figure 458] (a) is a diagram showing a schematic example of an A table of the stop pattern table of the 28th embodiment, (b) is a diagram showing a schematic example of a B table of the stop pattern table of the 28th embodiment, and (c) is a diagram showing a schematic example of a C table of the stop pattern table of the 28th embodiment. [Fig. 459] 28. (a) is a diagram showing a schematic example of a D table of the stop pattern table of the 28th embodiment, and (b) is a diagram showing a schematic example of an E table of the stop pattern table of the 28th embodiment. [Fig. 460] (a) is a diagram showing a schematic example of a fluctuation pattern table for misses in special drawing 1 of the 28th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for big wins and small wins in special drawing 1 of the 28th embodiment. [Figure 461] (a) is a diagram showing a schematic example of a variation pattern table for misses of special chart 2 in the "normal game state" of the 28th embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for big wins and small wins of special chart 2 in the "normal game state" of the 28th embodiment. [Figure 462] (a) is a diagram showing a schematic example of a fluctuation pattern table for misses of special chart 2 in the "probability fluctuation state" or "time shortening state" of the 28th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for big wins and small wins of special chart 2 in the "probability fluctuation state" or "time shortening state" of the 28th embodiment. [Figure 463](a) is a diagram showing a schematic example of a normal winning random number table of the 28th embodiment, (b) is a diagram showing a schematic example of a normal winning variable table of the 28th embodiment, and (c) is a diagram showing a schematic example of an electric role opening table of the 28th embodiment. [Fig. 464] 28(a) is a diagram showing a typical example of a big win opening table of the 28th embodiment, and FIG. 28(b) is a diagram showing a typical example of a small win opening table of the 28th embodiment. [Figure 465] 28 is a flowchart showing a setting change process executed by an MPU in the main control device of the 28th embodiment. [Figure 466] 28 is a flowchart showing timer interrupt processing executed by the MPU in the main control device of the 28th embodiment. [Figure 467] 28 is a flowchart showing an external output process executed by an MPU in the main control device of the 28th embodiment. [Fig. 468] A flowchart showing the start-up winning processing executed by the MPU in the main control device of the 28th embodiment. [Figure 469] 28 is a flowchart showing gate passage processing executed by the MPU in the main control device of the 28th embodiment. [Figure 470] A flowchart showing the special pattern change processing executed by the MPU in the main control device of the 28th embodiment. [Figure 471] A flowchart showing the special diagram 1 variation start processing executed by the MPU in the main control device of the 28th embodiment. [Figure 472] A flowchart showing the special chart 2 change processing executed by the MPU in the main control device of the 28th embodiment. [Fig. 473] A flowchart showing the special chart 2 variation start processing executed by the MPU in the main control device of the 28th embodiment. [Fig. 474] A flowchart showing the special diagram 1 change processing executed by the MPU in the main control device of the 28th embodiment. [Figure 475]A flowchart showing the fluctuation stop processing executed by the MPU in the main control device of the 28th embodiment. [Figure 476] A flowchart showing the general map change processing executed by the MPU in the main control device of the 28th embodiment. [Figure 477] 28 is a flowchart showing the winning process executed by the MPU in the main control device of the 28th embodiment. [Figure 478] A flowchart showing the large prize opening / closing control process executed by the MPU in the main control device of the 28th embodiment. [Figure 479] A flowchart showing the processing during the opening of the large prize opening executed by the MPU in the main control device of the 28th embodiment. [Figure 480] A flowchart showing the jackpot end processing executed by the MPU in the main control device of the 28th embodiment. [Figure 481] A flowchart showing the small prize opening and closing control processing executed by the MPU in the main control device of the 28th embodiment. [Figure 482] 28 is a flowchart showing the normal electric utility control processing executed by the MPU in the main control device of the 28th embodiment. [Figure 483] A front view of the game board of a pachinko machine of the 29th embodiment. [Figure 484] FIG. 29 is a block diagram showing the electrical configuration of a pachinko machine according to a 29th embodiment. [Figure 485] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and each reserved ball execution area in the 29th embodiment. [Figure 486] (a) is a diagram showing a schematic example of a jackpot random number table for special chart 1 of the 29th embodiment, and (b) is a diagram showing a schematic example of a jackpot random number table for special chart 2 of the 29th embodiment. [Figure 487](a) is a diagram showing a schematic example of a jackpot type table for special chart 1 of the 29th embodiment, (b) is a diagram showing a schematic example of a jackpot type table for special chart 2 of the 29th embodiment, and (c) is a diagram showing a schematic example of a small jackpot type table for special chart 2 of the 29th embodiment. [Figure 488] A diagram schematically showing an example of a reservation number table in the 29th embodiment. [Figure 489] 29(a) is a diagram schematically showing an example of table A of the stop pattern table of the 29th embodiment, and FIG. 29(b) is a diagram schematically showing an example of table B of the stop pattern table of the 29th embodiment. [Figure 490] 29(a) is a diagram schematically showing an example of table D of the stop pattern table of the 29th embodiment, and FIG. 29(b) is a diagram schematically showing an example of table E of the stop pattern table of the 29th embodiment. [Figure 491] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss in special drawing 1 of the 29th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot in special drawing 1 of the 29th embodiment. [Figure 492] (a) is a diagram showing a schematic example of a fluctuation pattern table for misses in special drawing 2 of the 29th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for big wins and small wins in special drawing 2 of the 29th embodiment. [Figure 493] (a) is a diagram showing a schematic example of a normal winning random number table of the 29th embodiment, (b) is a diagram showing a schematic example of a normal winning variable table of the 29th embodiment, and (c) is a diagram showing a schematic example of an electric role opening table of the 29th embodiment. [Figure 494] 29(a) is a diagram showing a typical example of a big win opening table of the 29th embodiment, and FIG. 29(b) is a diagram showing a typical example of a small win opening table of the 29th embodiment. [Figure 495] A flowchart showing the start-up winning processing executed by the MPU in the main control device of the 29th embodiment. [Figure 496] A flowchart showing the special chart change processing executed by the MPU in the main control device of the 29th embodiment. [Figure 497] A flowchart showing the special chart 2 variation start processing executed by the MPU in the main control device of the 29th embodiment. [Figure 498] A flowchart showing the special diagram 1 variation start processing executed by the MPU in the main control device of the 29th embodiment. [Figure 499] 29 is a flowchart showing a time-saving subtraction process executed by an MPU in the main control device of the 29th embodiment. [Figure 500] 29 is a flowchart showing the winning process executed by the MPU in the main control device of the 29th embodiment. [Figure 501] A flowchart showing the jackpot end processing executed by the MPU in the main control device of the 29th embodiment. [Figure 502] A flowchart showing the small prize opening and closing control processing executed by the MPU in the main control device of the 29th embodiment. [Figure 503] (a) is a diagram showing a schematic example of a jackpot random number table for special chart 1 of the 30th embodiment, and (b) is a diagram showing a schematic example of a jackpot random number table for special chart 2 of the 30th embodiment. [Figure 504] (a) is a diagram showing a schematic example of a jackpot random number table for special chart 1 of the 31st embodiment, and (b) is a diagram showing a schematic example of a jackpot random number table for special chart 2 of the 31st embodiment. [Figure 505] (a) is a diagram showing a schematic example of a jackpot random number table for special chart 1 of the 32nd embodiment, and (b) is a diagram showing a schematic example of a jackpot random number table for special chart 2 of the 32nd embodiment. [Figure 506] FIG. 13 is a perspective view showing a pachinko machine according to the 33rd embodiment. [Figure 507] FIG. 1 is an exploded perspective view showing the main components of a pachinko machine. [Figure 508] FIG. 2 is a front view showing the configuration of the game board. [Figure 509] FIG. 10 is an explanatory diagram for explaining the configuration for discharging game balls that have flowed down the game area. [Figure 510] FIG. 2 is a front view of the main control device. [Figure 511] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 512] This is an explanatory diagram for explaining the contents of various counters used in lotteries, etc. [Figure 513] FIG. 2 is an explanatory diagram for explaining various tables stored in the main ROM. [Figure 514] 10 is a flowchart showing a main process executed by a main CPU. [Figure 515] 10 is a flowchart showing a set value update process executed by a main CPU. [Figure 516] 10 is a flowchart showing a timer interrupt process executed by the main CPU. [Figure 517] 10 is a flowchart showing a special chart special power control process executed by the main CPU. [Figure 518] This is a flowchart showing the special chart change start processing executed by the main CPU. [Figure 519] This is an explanatory diagram to explain the configuration in which the detection results of the ball entry detection sensor are input to the main CPU. [Figure 520] This is a flowchart showing the ball entry detection process executed by the main CPU. [Figure 521] A block diagram for explaining the electrical configuration of a dispensing control device and various devices that communicate with the dispensing control device. [Figure 522] 10 is a flowchart showing the timer interrupt processing executed by the dispensing CPU. [Figure 523] FIG. 2 is a block diagram for explaining the electrical configuration of a management IC. [Figure 524] FIG. 10 is an explanatory diagram illustrating the configuration of an input port of a management side I / F. [Figure 525] FIG. 2 is an explanatory diagram for explaining the configuration of a correspondence relationship memory; [Figure 526] FIG. 2 is an explanatory diagram illustrating the configuration of a history memory. [Figure 527] 10 is a flowchart showing a recognition process executed by a main CPU. [Figure 528] 10 is a flowchart showing a management process executed by a management-side CPU. [Figure 529] 10(a) to 10(d) are time charts showing how information on the correspondence between the first to fifteenth buffers and the types of signals is stored in the correspondence memory. [Fig. 530] 10 is a flowchart showing a management output process executed by the main CPU. [Figure 531] 10 is a flowchart showing a history setting process executed by a management-side CPU. [Fig. 532] 10(a) to 10(e) are time charts showing how history information is stored in the history memory. [Figure 533] 10 is a flowchart showing a process of outputting a set value update signal executed by a main CPU. [Fig. 534] 10 is a flowchart showing a setting update recognition process executed by a management CPU. [Fig. 535] 10 is a flowchart showing a display output process executed by a management CPU. [Fig. 536] 10 is a flowchart showing a display process executed by a management CPU. [Figure 537] 10A is a flowchart showing a data output process executed by the main CPU, and FIG. 10B is a flowchart showing an external output process executed by the control CPU. [Figure 538] FIG. 19 is an explanatory diagram for explaining various tables stored in the main ROM in the thirty-fourth embodiment. [Fig. 539] FIG. 22 is an explanatory diagram for explaining the configuration of a separate storage memory in the 35th embodiment. [Fig. 540] 10 is a flowchart showing a setting update recognition process executed by a management CPU. [Figure 541]10 is a flowchart showing a process of monitoring a repeated change executed by a management CPU. [Fig. 542] 13 is a flowchart showing a process of monitoring a repeated change executed by a main CPU in the 36th embodiment. [Figure 543] 13 is a flowchart showing a setting update recognition process executed by a management CPU in the 37th embodiment. [Fig. 544] FIG. 13 is an explanatory diagram for explaining the configuration of a history memory in the 38th embodiment. [Figure 545] 10 is a flowchart showing a history setting process executed by a management-side CPU. [Figure 546] 10 is a flowchart showing a setting update recognition process executed by a management CPU. [Figure 547] FIG. 22 is an explanatory diagram for explaining the configuration of a history memory in the thirty-ninth embodiment. [Figure 548] 10 is a flowchart showing a setting update recognition process executed by a management CPU. [Fig. 549] FIG. 19 is an explanatory diagram for explaining the configuration of a history memory in the fortieth embodiment. [Fig. 550] 10 is a flowchart showing a setting update recognition process executed by a management CPU. [Figure 551] 10 is a flowchart showing a history setting process executed by a management-side CPU. [Figure 552] 10 is a flowchart showing a display output process executed by a management CPU. [Figure 553] FIG. 16 is an explanatory diagram illustrating the configuration of an input port of a management side I / F in the 41st embodiment. [Figure 554] 10 is a flowchart showing a recognition process executed by a main CPU. [Figure 555] 10 is a flowchart showing a management process executed by a management-side CPU. [Figure 556]10(a) to 10(h) are time charts showing how information on the correspondence between the first to twelfth buffers and the signal types is stored in the correspondence memory. [Figure 557] This is a block diagram to explain the configuration of the signal path that transmits the detection results of each ball entry detection sensor to the main CPU and management IC in the 42nd embodiment. [Figure 558] A front view of the main control device in the 43rd embodiment. [Figure 559] FIG. 4 is a block diagram for explaining an electrical configuration for performing various displays on the first to fourth notification display devices under the control of an MPU. [Fig. 560] 10 is a flowchart showing a display process executed by a management CPU. [Fig. 561] 10 is a flowchart showing a set value update process executed by a main CPU. [Fig. 562] (a) is an explanatory diagram for explaining the display mode of the first to fourth notification display devices when the results of game history management are displayed, and (b) is an explanatory diagram for explaining the display mode of the first to fourth notification display devices when the setting state of the pachinko machine is changed. [Fig. 563] 10(a) to 10(h) are time charts showing how the first to fourth notification display devices change to display states. [Fig. 564] FIG. 10(a) is an explanatory diagram for explaining the configuration of the first notification display device in the 44th embodiment, and FIG. 10(b) is an explanatory diagram for explaining the configuration of the second notification display device. [Figure 565] This is an explanatory diagram for explaining the display contents of the first and second alarm display devices when the first to fourth alarm display devices display the results of game history management and when they display that the setting state of the pachinko machine is in a changeable state where it is possible to change it. [Fig. 566] 10 is a flowchart showing a set value update process executed by a main CPU. [Fig. 567] FIG. 13 is an explanatory diagram for explaining the configuration of an abnormality display area in the 45th embodiment. [Fig. 568] 10 is a flowchart showing an abnormality setting process executed by the main CPU. [Fig. 569] 10 is a flowchart showing an abnormality display process executed by the main CPU. [Fig. 570] 10 is a flowchart showing the management output process executed by the main CPU in the 46th embodiment. [Figure 571] 10 is a flowchart showing main processing executed by a main CPU in another embodiment. [Figure 572] FIG. 13 is an explanatory diagram for explaining the setting mode of programs and data in the main ROM in the 47th embodiment. [Figure 573] FIG. 10 is an explanatory diagram for explaining the setting mode of each area in the main RAM. [Figure 574] 10 is a flowchart showing a timer interrupt process executed by the main CPU. [Figure 575] 10 is a flowchart showing a management process executed by a main CPU. [Fig. 576] 10 is a flowchart showing a management execution process executed by a main CPU. [Figure 577] FIG. 10 is an explanatory diagram illustrating various areas of a work area for non-specific control used to manage game history. [Figure 578] 10 is a flowchart showing a check process executed by a main CPU. [Figure 579] This is a flowchart showing the normal goal entry management processing executed by the main CPU. [Fig. 580] 10 is a flowchart showing a result calculation process executed by the main CPU. [Figure 581] 10 is a flowchart showing a display process executed by the main CPU. [Fig. 582] 10 is a flowchart showing management processing executed by the main CPU in the 48th embodiment. [Fig. 583] 13 is a flowchart showing a management execution process executed by the main CPU in the 49th embodiment. [Fig. 584] 10 is a flowchart showing the management execution process executed by the main CPU in the 50th embodiment. [Figure 585] 10 is a flowchart showing a management execution process executed by a main CPU in the 51st embodiment. [Fig. 586] 10 is a flowchart showing management processing executed by the main CPU in the 52nd embodiment. [Figure 587] 10 is a flowchart showing a management execution process executed by a main CPU. [Figure 588] FIG. 10 is an explanatory diagram for explaining the electrical configuration in the 53rd embodiment. [Figure 589] 10 is a flowchart showing a main process executed by the main CPU in the 54th embodiment. [Fig. 590] 10 is a flowchart showing a set value update process executed by a main CPU. [Fig. 591] 10 is a flowchart showing a timer interrupt process executed by the main CPU. [Fig. 592] 10 is a flowchart showing a setting confirmation process executed by the main CPU. [Fig. 593] 10 is a flowchart showing a RAM monitoring process executed by the main CPU. [Fig. 594] 10 is a flowchart showing main processing executed by a main CPU in another embodiment. [Fig. 595] 10 is a flowchart showing a setting value update process executed by the main CPU in another embodiment. [Fig. 596] 10 is a flowchart showing a main process executed by the main CPU in the 55th embodiment. [Figure 597] 10 is a flowchart showing a RAM monitoring process executed by the main CPU in the 56th embodiment. [Fig. 598] 10 is a flowchart showing a RAM monitoring process executed by the main CPU in the 57th embodiment. [Figure 599]10 is a flowchart showing a management execution process executed by a main CPU. [Figure 600] 10 is a flowchart showing another monitoring process executed by the main CPU. [Figure 601] 10 is a flowchart showing management processing executed by the main CPU in the 58th embodiment. [Figure 602] 13 is a flowchart showing management processing executed by the main CPU in the 59th embodiment. [Figure 603] 10 is a flowchart showing the management process executed by the main CPU in the 60th embodiment. [Figure 604] 10 is a flowchart showing a management process executed by the main CPU in the 61st embodiment. [Figure 605] 10 is a flowchart showing the main processing executed by the main CPU in the 62nd embodiment. [Figure 606] 10 is a flowchart showing a power outage information storage process executed by a main CPU. [Figure 607] 1A is a block diagram for explaining the configuration of an MPU, and FIG. 1B is a time chart showing how a reset signal is output by a reset signal output unit. [Figure 608] 10 is a flowchart showing a timer interrupt process executed by the main CPU. [Figure 609] 10 is a flowchart showing a setting monitoring process executed by a main CPU. [Figure 610] 10 is a flowchart showing a management process executed by a main CPU. [Figure 611] 10 is a flowchart showing a management execution process executed by a main CPU. [Figure 612] 10 is a flowchart showing another monitoring process executed by the main CPU. [Figure 613] 10 is a flowchart showing the main processing executed by the main CPU in the 63rd embodiment. [Figure 614]10 is a flowchart showing a clearing process executed by the main CPU when an abnormality occurs. [Figure 615] 10 is a flowchart showing a clearing process for non-specific control executed by the main CPU. [Figure 616] 10 is a flowchart showing a power outage information storage process executed by the main CPU in the 64th embodiment. [Figure 617] 10 is a flowchart showing a checksum monitoring process executed by the main CPU. [Figure 618] 10 is a flowchart showing a clearing process for non-specific control executed by the main CPU. [Figure 619] 10 is a flowchart showing the main processing executed by the main CPU in the 65th embodiment. [Figure 620] 10 is a flowchart showing a setting confirmation process executed by the main CPU. [Figure 621] 10 is a flowchart showing a set value update process executed by a main CPU. [Figure 622] 10 is a flowchart showing a first timer interrupt process executed by the main CPU. [Figure 623] 10 is a flowchart showing a setting monitoring process executed by a main CPU. [Figure 624] FIG. 10 is a block diagram for explaining a configuration for controlling the display of various display circuits by a main CPU. [Figure 625] (a) is an explanatory diagram for explaining various buffers provided in a work area for specific control, and (b) is an explanatory diagram for explaining various memory areas provided in a work area for non-specific control. [Figure 626] FIG. 2 is an explanatory diagram for explaining the electrical configuration of a display IC. [Figure 627] (a) to (g) are time charts showing how type data and display data are transmitted from the main CPU to the display IC and how the display data transmitted from the display IC is received by the first display circuit or the second display circuit. [Figure 628]10 is a flowchart showing a second timer interrupt process executed by the main CPU. [Figure 629] (a) is an explanatory diagram for explaining the display contents of the first to fourth notification display devices when the setting value is updated, and (b) is an explanatory diagram for explaining the display contents of the first to fourth notification display devices when the setting value is confirmed. [Figure 630] 10 is a flowchart showing a setting value update process executed by the main CPU in the 66th embodiment. [Figure 631] FIG. 13 is an explanatory diagram for explaining the electrical configuration of a calculation result storage area in the 67th embodiment. [Figure 632] 10(a) to 10(d) are explanatory diagrams for explaining the display contents of the first to fourth notification display devices. [Figure 633] 10(a) to 10(c) are explanatory diagrams for explaining the display contents of the first to fourth notification display devices. [Figure 634] 10(a) to 10(e) are time charts showing how the base values of various areas are notified by the first to fourth notification display devices. [Figure 635] 10 is a flowchart showing a result calculation process executed by the main CPU. [Figure 636] 10 is a flowchart showing a display process executed by the main CPU. [Figure 637] 10 is a flowchart showing a main process executed by a main CPU. [Figure 638] 10 is a flowchart showing a first timer interrupt process executed by the main CPU. [Figure 639] 10 is a flowchart showing a second timer interrupt process executed by the main CPU. [Figure 640] 10 is a flowchart showing a setting process during normal operation executed by the main CPU. [Figure 641] 10 is a flowchart showing a setting confirmation process executed by the main CPU. [Figure 642] 10 is a flowchart showing a set value update process executed by a main CPU. [Figure 643] 10(a) to 10(f) are time charts for explaining the display contents of the first to fourth notification display devices when the supply of operating power to the main CPU is started. [Figure 644] 10 is a flowchart showing a main process executed by the main CPU in the 68th embodiment. [Figure 645] 10 is a flowchart showing a main process executed by the main CPU in the 69th embodiment. [Figure 646] 10 is a flowchart showing a normal setting process executed by the main CPU in the 70th embodiment. [Figure 647] 10(a) to 10(d) are explanatory diagrams for explaining a setting correspondence storage area provided in the main ROM in the 71st embodiment. [Figure 648] This is a flowchart showing the process of reading the win / lose table executed by the main CPU. [Figure 649] 10 is a flowchart showing a setting process to the fifth display data buffer during setting update executed by the main CPU. [Figure 650] 13(a) to 13(c) are explanatory diagrams for explaining a setting correspondence storage area provided in the main ROM in the 72nd embodiment. [Figure 651] (a) is an explanatory diagram for explaining the various display units provided in an area visible from the front of the pachinko machine through the window panel in the 73rd embodiment, and (b) is an explanatory diagram for explaining the display contents of the round display unit. [Figure 652] 10 is a flowchart showing a main process executed by the main CPU in the 74th embodiment. [Figure 653] 10 is a flowchart showing a first timer interrupt process executed by the main CPU. [Figure 654] 10 is a flowchart showing a result calculation process executed by the main CPU in the 75th embodiment. [Figure 655] 10 is a flowchart showing a display process executed by the main CPU. [Figure 656] 10(a) to 10(g) are time charts showing how the base values of various areas are notified by the first to fourth notification display devices. [Figure 657] 10(a) to 10(g) are time charts showing how the base values of various areas are notified by the first to fourth notification display devices in the 76th embodiment. [Figure 658] 10 is a flowchart showing a main process executed by the main CPU in the 77th embodiment. [Figure 659] FIG. 10 is an explanatory diagram for explaining the contents of a storage area related to setting values provided in a work area for specific control. [Figure 660] 10 is a flowchart showing a setting confirmation process executed by the main CPU. [Figure 661] 10 is a flowchart showing a setting process to the fifth display data buffer during setting confirmation executed by the main CPU. [Figure 662] 10 is a flowchart showing a set value update process executed by a main CPU. [Figure 663] 10 is a flowchart showing a setting process to the fifth display data buffer during setting update executed by the main CPU. [Figure 664] FIG. 10 is an explanatory diagram for explaining the contents of the processing executed in the main processing when the supply of operating power is resumed after a power outage processing is executed while a setting value update processing or a setting confirmation processing is being executed. [Figure 665] 10(a) to 10(e) are time charts showing the end timing of the setting value update process and the setting confirmation process in relation to the operation state of the setting key insertion section. [Figure 666] 10 is a flowchart showing a main process executed by the main CPU in the 78th embodiment. [Figure 667] FIG. 10 is an explanatory diagram for explaining the contents of the processing executed in the main processing when the supply of operating power is resumed after a power outage processing is executed while a setting value update processing or a setting confirmation processing is being executed. [Figure 668]This is an explanatory diagram for explaining the content of the processing executed in the main processing when the supply of operating power is resumed after a power outage processing is executed while a setting value update processing or setting confirmation processing is being executed in the 79th embodiment. [Figure 669] This is an explanatory diagram for explaining the contents of the processing executed in the main processing when the supply of operating power is resumed after a power outage processing is executed while a setting value update processing or setting confirmation processing is being executed in the 80th embodiment. [Figure 670] 10 is a flowchart showing a main process executed by the main CPU in the 81st embodiment. [Figure 671] 10 is a flowchart showing a setting confirmation process executed by the main CPU. [Figure 672] 10 is a flowchart showing a set value update process executed by a main CPU. [Figure 673] 10(a) to 10(h) are time charts showing how the first timer interrupt process and the second timer interrupt process are permitted to interrupt when the process at the start of the supply of operating power is being executed. [Figure 674] 10(a) to 10(g) are time charts showing how processing proceeds when an abnormality occurs in the power outage flag, checksum, or set value. [Figure 675] 10(a) to 10(g) are time charts showing the display contents of the first to fourth notification display devices when the supply of operating power to the main CPU is started. [Figure 676] FIG. 10 is an explanatory diagram for explaining the contents of the processing executed in the main processing when the supply of operating power is resumed after a power outage processing is executed while a setting value update processing or a setting confirmation processing is being executed. [Figure 677] FIG. 2 is an explanatory diagram for explaining the electrical configuration of the audio and light emission control device. [Figure 678] 10 is a flowchart showing the performance control process executed by the sound and light side CPU. [Figure 679]10 is an explanatory diagram for explaining the action corresponding to the content of the processing executed in the processing at the start of the supply of operating power in the main CPU. FIG. [Figure 680] A flowchart showing the performance control processing executed by the sound and light side CPU in the 82nd embodiment. [Figure 681] 10 is an explanatory diagram for explaining the action corresponding to the content of the processing executed in the processing at the start of the supply of operating power in the main CPU. FIG. [Figure 682] 10 is a flowchart showing a main process executed by the main CPU in the 83rd embodiment. [Figure 683] 10 is a flowchart showing a main process executed by the main CPU in the 84th embodiment. [Figure 684] 10 is a flowchart showing a main process executed by the main CPU in the 85th embodiment. [Figure 685] 10(a) to 10(g) are time charts showing the state of processing that occurs after the supply of operating power to the main CPU is stopped while the setting value update processing is being executed. [Figure 686] 10 is a flowchart showing a set value update process executed by a main CPU. [Figure 687] FIG. 10 is an explanatory diagram for explaining the contents of a storage area provided in a work area for specific control. [Figure 688] 10(a) to 10(f) are time charts showing how the set values to be updated are updated. [Figure 689] 10 is a flowchart showing a main process executed by the main CPU in the 86th embodiment. [Fig. 690] 10 is a flowchart showing a main process executed by the main CPU in the 87th embodiment. [Figure 691] FIG. 10 is an explanatory diagram for explaining a clear target area and a non-clear target area set in a work area for specific control. [Figure 692] 10 is a flowchart showing a display start process executed by the main CPU. [Figure 693] 10 is a flowchart showing a second timer interrupt process executed by the main CPU. [Figure 694] This is an explanatory diagram to explain the display contents of the special map display unit and the general map display unit corresponding to the situation when the supply of operating power begins. [Figure 695] FIG. 10 is an explanatory diagram for explaining each area provided in the clear target area of the work area for specific control in the 88th embodiment. [Figure 696] 10 is a flowchart showing a display start process executed by the main CPU. [Figure 697] This is an explanatory diagram to explain the display contents of the special map display unit and the general map display unit corresponding to the situation when the supply of operating power begins. [Figure 698] 10 is a flowchart showing a display start process executed by the main CPU in the 89th embodiment. [Figure 699] This is an explanatory diagram to explain the display contents of the special map display unit and the general map display unit corresponding to the situation when the supply of operating power begins. [Figure 700] An explanatory diagram for explaining each area set in the clear target area and the clear non-target area of the work area for specific control in the 90th embodiment. [Figure 701] 10 is a flowchart showing a first timer interrupt process executed by the main CPU. [Figure 702] 10 is a flowchart showing a display start process executed by the main CPU. [Fig. 703] (a) is an explanatory diagram for explaining the losing display lottery table for special drawings, and (b) is an explanatory diagram for explaining the losing display lottery table for regular drawings. [Fig. 704] 10 is a flowchart showing a display start process executed by the main CPU in the 91st embodiment. [Figure 705] (a) is an explanatory diagram for explaining the initial display lottery table for special drawings, and (b) is an explanatory diagram for explaining the initial display lottery table for regular drawings. [Figure 706]This is an explanatory diagram to explain the display contents of the special map display unit and the general map display unit corresponding to the situation when the supply of operating power begins. [Fig. 707] 10 is a flowchart showing a display start process executed by the main CPU in the 92nd embodiment. [Fig. 708] This is an explanatory diagram to explain the display contents of the special map display unit and the general map display unit corresponding to the situation when the supply of operating power begins. [Figure 709] 10 is a flowchart showing a display start process executed by the main CPU in the 93rd embodiment. [Fig. 710] 10 is a flowchart showing the setting value update process executed by the main CPU in the 94th embodiment. [Figure 711] 10 is a flowchart showing a display start process executed by the main CPU. [Fig. 712] (a) is an explanatory diagram for explaining the first display allocation table for special drawings, (b) is an explanatory diagram for explaining the second display allocation table for special drawings, (c) is an explanatory diagram for explaining the first display allocation table for regular drawings, and (d) is an explanatory diagram for explaining the second display allocation table for regular drawings. [Fig. 713] 10 is a flowchart showing a display start process executed by the main CPU in the 95th embodiment. [Fig. 714] A front view of the game board in the 96th embodiment. [Fig. 715] 1(a) is a vertical cross-sectional view of the second actuation part in a non-guided state, and FIG. 1(b) is a vertical cross-sectional view of the second actuation part in a guiding state. [Fig. 716] 10A and 10B are explanatory diagrams for explaining the display contents of the symbol display device when a game round is executed. [Fig. 717] 10(a) to 10(j) are explanatory diagrams for explaining the main symbols and sub-symbols that are variably displayed in each symbol row. [Fig. 718] A vertical cross-sectional view to explain the internal structure of the prize distribution device. [Fig. 719]10 is an explanatory diagram for explaining the electrical configuration for performing various lotteries in the main CPU. FIG. [Fig. 720] (a) is an explanatory diagram for explaining the win / loss table of the first special chart, and (b) is an explanatory diagram for explaining the win / loss table of the second special chart. [Fig. 721] (a) is an explanatory diagram for explaining the type table for big wins, (b) is an explanatory diagram for explaining the contents of each of the multiple types of big win results, (c) is an explanatory diagram for explaining the type table for small wins, and (d) is an explanatory diagram for explaining the contents of each of the multiple types of small win results. [Fig. 722] 10 is a flowchart showing a general-purpose power control process executed by the main CPU. [Fig. 723] 10 is a flowchart showing a special chart special power control process executed by the main CPU. [Fig. 724] This is a flowchart showing the special chart change start processing executed by the main CPU. [Fig. 725] This is a flowchart showing the processing during special chart determination executed by the main CPU. [Fig. 726] 10 is a flowchart showing a distribution process executed by a main CPU. [Fig. 727] 10 is a flowchart showing a special call termination process executed by the main CPU. [Fig. 728] FIG. 10 is an explanatory diagram for explaining each area set in the clear target area of the work area for specific control. [Fig. 729] 10 is a flowchart showing a second timer interrupt process executed by the main CPU. [Fig. 730] (a) is a flowchart showing the setting process for the first display data buffer during setting update executed by the main CPU, and (b) is a flowchart showing the setting process for the sixth display data buffer during setting confirmation executed by the main CPU. [Fig. 731]10(a) to 10(g) are time charts showing how the display contents of the first special symbol display section, the second special symbol display section, and the special display section change depending on the state of the pachinko machine. [Fig. 732] A flowchart showing the second timer interrupt processing executed by the main CPU in the 97th embodiment. [Fig. 733] A flowchart showing the second timer interrupt processing executed by the main CPU in the 98th embodiment. [Fig. 734] 10 is a flowchart showing a set value update process executed by a main CPU. [Fig. 735] A flowchart showing the second timer interrupt processing executed by the main CPU in the 99th embodiment. [Fig. 736] (a) is an explanatory diagram for explaining the configuration of the special display unit in the 100th embodiment, and (b) is a time chart showing the display contents of the 15R display unit, 6R display unit, and small win display unit when the setting value update process or setting confirmation process is being executed. [Fig. 737] A front view of the game board in the 101st embodiment. [Fig. 738] 10 is an explanatory diagram for explaining the electrical configuration for performing various lotteries in the main CPU. FIG. [Fig. 739] (a) is an explanatory diagram for explaining the first correct / incorrect table when the probability is low, (b) is an explanatory diagram for explaining the first correct / incorrect table when the probability is high, (c) is an explanatory diagram for explaining the second correct / incorrect table when the probability is low, and (d) is an explanatory diagram for explaining the second correct / incorrect table when the probability is high. [Fig. 740] (a) is an explanatory diagram for explaining the type table, (b) is an explanatory diagram for explaining the contents of each of the multiple types of jackpot results and the contents of one type of small jackpot result, and (c) is an explanatory diagram for explaining the contents of the support mode. [Fig. 741] FIG. 10 is an explanatory diagram for explaining the setting mode of the display duration of a game round. [Fig. 742]10 is a flowchart showing a first special symbol special power control process executed by the main CPU. [Fig. 743] 10 is a flowchart showing a second special symbol special power control process executed by the main CPU. [Fig. 744] This is a flowchart showing the special chart change start processing executed by the main CPU. [Fig. 745] This is a flowchart showing the processing during special chart determination executed by the main CPU. [Fig. 746] (a) is an explanatory diagram for explaining the first correct / incorrect table at low probability in the 102nd embodiment, (b) is an explanatory diagram for explaining the first correct / incorrect table at high probability, (c) is an explanatory diagram for explaining the second correct / incorrect table at low probability, and (d) is an explanatory diagram for explaining the second correct / incorrect table at high probability. [Fig. 747] (a) is an explanatory diagram for explaining the first correct / incorrect table at low probability in the 103rd embodiment, (b) is an explanatory diagram for explaining the first correct / incorrect table at high probability, (c) is an explanatory diagram for explaining the second correct / incorrect table at low probability, and (d) is an explanatory diagram for explaining the second correct / incorrect table at high probability. [Fig. 748] A front view of the game board in the 104th embodiment. [Fig. 749] FIG. 2 is an explanatory diagram for explaining the electrical configuration of the main control device and the audio and light emission control device. [Fig. 750] 10 is a flowchart showing a main process executed by a main CPU. [Fig. 751] 10 is a flowchart showing a setting confirmation process executed by the main CPU. [Fig. 752] 10 is a flowchart showing a set value update process executed by a main CPU. [Fig. 753] FIG. 10 is an explanatory diagram for explaining the setting mode of each area in the main RAM. [Fig. 754](a) is an explanatory diagram for explaining the contents of the address counter, and (b) to (e) are explanatory diagrams for explaining how the carry flag is set to "1" as a result of the target address being updated. [Fig. 755] 10 is a flowchart showing a RAM clearing process executed by the main CPU. [Fig. 756] 10 is a flowchart showing the target address addition process executed by the main CPU. [Fig. 757] 10 is a flowchart showing a clearing process for non-specific control executed by the main CPU. [Fig. 758] 10 is a flowchart showing a checksum calculation process executed by a main CPU. [Fig. 759] 10 is a flowchart showing the performance control process executed by the sound and light side CPU. [Fig. 760] (a) to (f) are time charts showing how, when the supply of operating power to the main CPU and the sound / light CPU is started, check displays are executed on the first to fourth alarm display devices and initial operations are performed by the movable body. [Fig. 761] A flowchart showing the performance control processing executed by the sound and light side CPU in the 105th embodiment. [Fig. 762] 10 is a flowchart showing the main processing executed by the main CPU in the 106th embodiment. [Fig. 763] 10 is a flowchart showing a setting confirmation process executed by the main CPU. [Fig. 764] 10 is a flowchart showing a set value update process executed by a main CPU. [Fig. 765] 10 is a flowchart showing a RAM clearing process executed by the main CPU. [Fig. 766] 10 is a flowchart showing an open / close monitoring process executed by a main CPU. [Fig. 767] FIG. 2 is an explanatory diagram for explaining the electrical configuration of the audio and light emission control device. [Fig. 768]FIG. 10 is an explanatory diagram for explaining the contents of a post-confirmation notification table. [Fig. 769] 10 is an explanatory diagram for explaining the relationship between various notification tables and the types of execution areas to be read out. FIG. [Fig. 770] 10(a) to 10(h) are time charts showing the relationship between the post-confirmation notification and the main body closure notification, and the relationship between the post-clearing notification and the main body closure notification. [Fig. 771] 10 is a flowchart showing the performance control process executed by the sound and light side CPU. [Fig. 772] 10 is a flowchart showing task processing executed by the sound and light side CPU. [Fig. 773] A front view of the game board of a pachinko machine in the Z1 embodiment. [Fig. 774] FIG. [Fig. 775] FIG. 1 is a block diagram showing the electrical configuration of a pachinko machine in the first embodiment. [Fig. 776] (a) is a schematic diagram showing a part of the contents of the ROM of the main control device in the Z1 embodiment, and (b) is a schematic diagram showing a part of the contents of the RAM of the main control device in the Z1 embodiment. [Fig. 777] (a) is a schematic diagram showing a special symbol jackpot random number table in the Z1 embodiment, and (b) is a schematic diagram showing a normal symbol jackpot random number table in the Z1 embodiment. [Fig. 778] This is a schematic diagram showing the contents of the big win type selection table in the Z1 embodiment. [Fig. 779] (a) is a schematic diagram showing the contents of the fluctuation pattern selection table in the Z1 embodiment, (b) is a schematic diagram showing an example of a normal fluctuation pattern selection table, which is part of the fluctuation pattern selection table in the Z1 embodiment, and (c) is a schematic diagram showing an example of a time-saving / probable variable fluctuation pattern selection table, which is part of the fluctuation pattern selection table in the Z1 embodiment. [Fig. 780](a) is a schematic diagram showing an example of a high-speed fluctuation pattern selection table, which is part of the fluctuation pattern selection table in the Z1 embodiment, and (b) is a schematic diagram showing an example of a delay fluctuation pattern selection table, which is part of the fluctuation pattern selection table in the Z1 embodiment. [Fig. 781] FIG. 10 is a schematic diagram showing a monitoring level selection table in the Z1 embodiment. [Fig. 782] FIG. 10 is a schematic diagram showing a jackpot mode selection table in the Z1 embodiment. [Fig. 783] (a) is a schematic diagram showing the change in ball output rate in the Z1 embodiment, and (b) is a schematic diagram showing the change in ball output rate when ball output rate increase suppression control is executed in the Z1 embodiment. [Fig. 784] A schematic diagram showing the change in ball output rate when forced ball output rate reduction control is executed in the Z1 embodiment. [Fig. 785] 10 is a flowchart showing the timer interrupt processing executed by the MPU in the main control device in the Z1 embodiment. [Fig. 786] 10 is a flowchart showing a switch reading process executed by an MPU in a main control device in the Z1 embodiment. [Fig. 787] 10 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the Z1 embodiment. [Fig. 788] This is a flowchart showing the special pattern 1 variation start processing executed by the MPU in the main control device in the Z1 embodiment. [Fig. 789] 10 is a flowchart showing the startup process executed by the MPU in the main control device in the Z1 embodiment. [Fig. 790] 10 is a flowchart showing the initial setting process executed by the MPU in the main control device in the Z1 embodiment. [Fig. 791]10 is a flowchart showing a set value control process executed by an MPU in a main control device in the Z1 embodiment. [Fig. 792] 10 is a flowchart showing main processing executed by the MPU in the main control device in the Z1 embodiment. [Fig. 793] A flowchart showing the prize ball addition process executed by the MPU in the main control device in the Z1 embodiment. [Fig. 794] 10 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the Z1 embodiment. [Fig. 795] 10 is a flowchart showing a monitoring process executed by an MPU in a main control device in the Z1 embodiment. [Fig. 796] 10 is a flowchart showing the output rate monitoring process executed by the MPU in the main control device in the Z1 embodiment. [Fig. 797] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in the second embodiment. [Fig. 798] (a) is a schematic diagram showing a part of the contents of the ROM of the main control device in the Z2 embodiment, and (b) is a schematic diagram showing a part of the contents of the RAM of the main control device in the Z2 embodiment. [Figure 799] FIG. 10 is a schematic diagram showing a monitoring level selection table 2 in the Z2nd embodiment. [Figure 800] FIG. 10 is a schematic diagram showing a jackpot mode selection table 2 in the Z2 embodiment. [Figure 801] (a) is a schematic diagram showing the change in ball output rate in the Z2 embodiment, and (b) is a schematic diagram showing the change in ball output rate when ball output rate increase suppression control is executed in the Z2 embodiment. [Figure 802] 10 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the Z2 embodiment. [Figure 803]10 is a flowchart showing the big win mode determination process executed by the MPU in the main control device in the Z2 embodiment. [Figure 804] 10 is a flowchart showing monitoring process 2 executed by the MPU in the main control device in the Z2 embodiment. [Figure 805] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in the third embodiment. [Figure 806] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the Z3 embodiment, and (b) is a schematic diagram showing a portion of the contents of the RAM of the main control device in the Z3 embodiment. [Figure 807] FIG. 11 is a schematic diagram showing a monitoring level selection table 3 in the third embodiment. [Figure 808] (a) is a schematic diagram showing the change in ball output rate in the Z3 embodiment, and (b) is a schematic diagram showing the change in ball output rate when ball output rate increase suppression control is executed in the Z3 embodiment. [Figure 809] FIG. 10 is a block diagram showing the electrical configuration of the timing device according to the third embodiment. [Figure 810] FIG. 11 is a schematic diagram showing a register table of the timing device according to the third embodiment. [Figure 811] 10 is a flowchart showing the startup process executed by the MPU in the main control device in the third embodiment. [Figure 812] 10 is a flowchart showing the time acquisition process executed by the MPU in the main control device in the third embodiment. [Figure 813] 10 is a flowchart showing a monitoring process executed by an MPU in the main control device in the third embodiment. [Fig. 814] 10 is a flowchart showing output rate monitoring process 3 executed by the MPU in the main control device in the third embodiment. [Fig. 815] A front view of the game board of a pachinko machine in the Z5 embodiment. [Figure 816]This is a front view of the detour device in the Z5 embodiment. [Fig. 817] A figure showing an example of the display mode during a jackpot displayed on the third pattern display device in the Z5 embodiment. [Fig. 818] A front view of the game board of a pachinko machine in the Z6 embodiment. [Fig. 819] (a) is a front oblique view showing the state in which the opening and closing door of the right variable winning device in the Z6 embodiment is closed, and (b) is a front oblique view showing the state in which the opening and closing door of the right variable winning device in the Z6 embodiment is in the process of being opened. [Fig. 820] (a) is a cross-sectional view showing the state in which the opening and closing door of the right variable winning device in the Z6 embodiment is fully open, and (b) is a cross-sectional view showing the state in which the opening and closing door of the right variable winning device in the Z6 embodiment is fully closed. [Fig. 821] (a) is a diagram showing a schematic diagram of the change in the state of the right specific winning port over time when an opening pattern that allows V winning is set in the Z6 embodiment, and (b) is a diagram showing a schematic diagram of the change in the state of the right specific winning port 650a over time when an opening pattern that makes V winning difficult is set in the Z6 embodiment. [Figure 822] 10(a) to 10(d) are diagrams showing in more detail the state of the opening and closing door during one opening period when an opening pattern that allows a V prize to be won is set in the Z6 embodiment. [Figure 823] This is a figure showing an example of the display mode of the third pattern display device at the start of one round of a jackpot in which an opening pattern that allows for V winning is set in the Z6 embodiment. [Fig. 824] (a) is a block diagram showing the configuration of the ROM of the main control device in the Z6 embodiment, and (b) is a diagram showing the specified contents of the first winning type selection table set in the ROM of the main control device in the Z6 embodiment. [Figure 825] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in the sixth embodiment. [Figure 826]10 is a flowchart showing the big win control process 7 executed by the MPU in the main control device in the sixth embodiment. [Figure 827] 10 is a flowchart showing the jackpot operation setting process executed by the MPU in the main control device in the Z6 embodiment. [Fig. 828] This is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the Z6 embodiment. [Fig. 829] A flowchart showing the winning processing executed by the MPU in the main control device in the Z6 embodiment. [Fig. 830] 10 is a flowchart showing abnormality processing executed by the MPU in the main control device in the sixth embodiment. [Figure 831] A front view of the game board of a pachinko machine in the Z7th embodiment. [Figure 832] A figure showing an example of the display mode of the third pattern display device during a special probability state and a time-saving state displayed on the third pattern display device in the Z7 embodiment. [Figure 833] (a) is a diagram showing a schematic diagram of the contents of the first winning type selection table set in the ROM of the main control device in the Z7 embodiment, and (b) is a block diagram showing the configuration of the RAM of the main control device in the Z7 embodiment. [Fig. 834] 10 is a flowchart showing the special symbol variation process 8 executed by the MPU in the main control device in the Z7 embodiment. [Fig. 835] This is a flowchart showing the start winning processing 8 executed by the MPU in the main control device in the Z7 embodiment. [Fig. 836] 10 is a flowchart showing the read-ahead processing executed by the MPU in the main control device in the seventh embodiment. [Fig. 837] A front view of the game board of a pachinko machine in a first modified example of the Z7 embodiment. [Fig. 838] A front view of the game board of a pachinko machine in a second modified example of the Z7 embodiment. [Fig. 839] A front view of the game board of a pachinko machine in a third modified example of the Z7 embodiment. [Fig. 840] A front view of the game board of a pachinko machine in the Z8 embodiment. [Fig. 841] A partially enlarged view of the vicinity of the small prize winning device in the Z8 embodiment. [Fig. 842] A diagram showing the ball flow within the small prize winning device in the Z8 embodiment. [Fig. 843] A diagram showing the flow of balls into the flow path for the accessory route in the Z8 embodiment. [Fig. 844] FIG. 10 is a diagram showing the flow of balls into a straight V-shaped flow path in the Z8 embodiment. [Fig. 845] (a) is a cross-sectional view showing a schematic configuration of a rotating body positioned in an operating state in the Z8 embodiment, and (b) is a cross-sectional view showing a schematic configuration of a rotating body positioned in an initial state in the Z8 embodiment. [Fig. 846] (a) is a front view showing a schematic configuration of the accessory device in the Z8 embodiment, and (b) is a plan view showing a schematic configuration of the accessory device in the Z8 embodiment. [Fig. 847] (a) is a plan view showing the ball flow in the device in the Z8 embodiment when the ball enters the V position, and (b) is a plan view showing the ball flow in the device in the Z8 embodiment when the ball enters the out position. [Fig. 848] This is a partially enlarged view of the vicinity of the gate-type electric accessory in the Z8 embodiment. [Fig. 849] This is a timing chart showing the operation of the small win opening pattern A in the Z8 embodiment. [Fig. 850] This is a timing chart showing the operation of small win opening pattern B in the Z8 embodiment. [Fig. 851] A diagram showing the game flow of a pachinko machine in the Z8 embodiment. [Fig. 852](a) is a diagram showing the period from winning small win A to playing small win in the Z8 embodiment, (b) is a diagram showing the period from winning small win B to playing small win in the Z8 embodiment. [Fig. 853] (a) is a diagram showing an example of the display mode during the opening of a jackpot when the number of prize balls paid out to the third pattern display device 81 within a specified period in the Z1 embodiment exceeds a specified number, and (b) is a diagram showing an example of the display mode during the opening of a jackpot when the number of prize balls paid out to the third pattern display device 81 within a specified period in the Z1 embodiment exceeds a specified number. [Fig. 854] (a) is a diagram showing an example of the display mode during the opening of a jackpot when the number of prize balls paid out to the third pattern display device 81 within a specified period in the Z1 embodiment exceeds a specified number, and (b) is a diagram showing an example of the display mode during the opening of a jackpot when the number of prize balls paid out to the third pattern display device 81 within a specified period in the Z1 embodiment does not exceed the specified number. [Figure 855] (a) is a diagram showing an example of the display mode during the opening of a jackpot when the number of prize balls paid out to the third pattern display device 81 within a specified period in the Z1 embodiment does not exceed a specified number, and (b) is a diagram showing an example of the display mode during the opening of a jackpot when the number of prize balls paid out to the third pattern display device 81 within a specified period in the Z1 embodiment does not exceed a specified number. DETAILED DESCRIPTION OF THE INVENTION
[0010] Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. First, with reference to Figs. 1 to 87, an embodiment in which the present invention is applied to a pachinko gaming machine (hereinafter simply referred to as a "pachinko machine") 10 will be described as a first embodiment. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a front view of the game board 13 of the pachinko machine 10, Figs. 3 to 5 are schematic diagrams showing the structure of a normal winning device 640 provided in the lower right area of the game board 13 of the pachinko machine 10 as viewed from the front, Figs. 6 to 9 are schematic diagrams showing the structure of a special variable winning device 65 provided in the upper left area of the game board 13 of the pachinko machine 10 as viewed from the front, and Fig. 10 is a rear view of the pachinko machine 10.
[0011] As shown in Figure 1, pachinko machine 10 comprises outer frame 11, an outer shell formed by wooden frames assembled into a substantially rectangular shape, and inner frame 12, which is formed to have substantially the same external shape as outer frame 11 and is supported so as to be able to open and close relative to outer frame 11. Metal hinges 18 are attached to outer frame 11 at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support inner frame 12, and inner frame 12 is supported so as to be able to open and close towards the front, with the side where hinges 18 are provided serving as the axis for opening and closing.
[0012] A game board 13 (see FIG. 2) having ball entry ports 63, 64, 640, etc. through which numerous nails and balls can enter is detachably attached to the back side of the inner frame 12. A pinball game is played by balls (game balls) flowing down the front of the game board 13. Attached to the inner frame 12 are a ball launching unit 112a (see FIG. 21) that launches balls into the front area (play area) of the game board 13, and a launch rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of the game board 13. The details of the numerous ball entry ports provided on the game board 13 will be described later with reference to FIG. 2.
[0013] On the front side of the inner frame 12, there is a front frame 14 that covers the upper front side, and a lower tray unit 15 that covers the lower side. To support the front frame 14 and the lower tray unit 15, metal hinges 19 are attached at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), and the front frame 14 and the lower tray unit 15 are supported so that they can be opened and closed toward the front, with the side where the hinges 19 are installed serving as the opening and closing axis. The locks on the inner frame 12 and the front frame 14 can be unlocked by inserting a dedicated key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.
[0014] The front frame 14 is fitted with decorative resin parts, electrical parts, etc., and has a window 14c formed as a roughly oval opening in the approximate center. A glass unit 16 having two glass plates is disposed on the back side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.
[0015] In the front frame 14, an upper tray 17 for storing balls is formed in a roughly box-like shape with an open top and projecting toward the front, and prize balls, loan balls, etc. are discharged onto this upper tray 17. The bottom of the upper tray 17 is formed to slope downward to the right when viewed from the front (see FIG. 1), and this slope guides balls dropped into the upper tray 17 to the ball launching unit 112a (see FIG. 21). In addition, a frame button 22 is provided on the top surface of the upper tray 17. This frame button 22 is operated by the player, for example, when changing the stage of the effect displayed on the third symbol display device 81 (see FIG. 2) or when changing the content of the super reach effect.
[0016] The front frame 14 is provided with various light-emitting devices such as lamps around its periphery (e.g., corners). These light-emitting devices change their light-emitting modes by lighting or blinking in response to changes in the game state, such as when a jackpot is hit or a predetermined reach is reached, thereby enhancing the presentation effects during play. The periphery of the window 14c is provided with illumination units 29-33 incorporating light-emitting devices such as LEDs. In the pachinko machine 10, these illumination units 29-33 function as presentation lamps, such as jackpot lamps. When a jackpot is hit or a reach presentation is being performed, the built-in LEDs cause each illumination unit 29-33 to light up or blink, thereby indicating that a jackpot is being achieved or that the player is in a reach phase just before a jackpot. Furthermore, the upper left corner of the front frame 14, as viewed from the front (see Figure 1), is provided with an indicator lamp 34 incorporating light-emitting devices such as LEDs, which can indicate when prize balls are being paid out and when an error has occurred.
[0017] Additionally, a small window 35 is formed by attaching transparent resin to the underside of the right-side illumination unit 32 from the backside so that the backside of the front frame 14 can be seen, and certificate stamps and the like affixed to the attachment space K1 (see Figure 2) on the front of the game board 13 can be seen from the front of the pachinko machine 10. Additionally, in the pachinko machine 10, a plated member 36 made of chrome-plated ABS resin is attached to the area around the illumination units 29 to 33 to create a more dazzling appearance.
[0018] A ball dispensing operation unit 40 is disposed below the window 14c. The ball dispensing operation unit 40 is provided with a power display unit 41, a ball dispensing button 42, and a return button 43. When the ball dispensing operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball dispensing unit) (not shown) located on the side of the pachinko machine 10, balls are dispensed in accordance with the operation. Specifically, the power display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and an internal LED lights up to display the remaining balance numerically as the remaining balance information. The ball dispensing button 42 is operated to obtain dispensed balls based on information recorded on a card, etc. (recording medium), and dispensed balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated to request the return of a card, etc. inserted into the card unit. In addition, in pachinko machines where balls are directly dispensed from a ball dispensing device to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to standardize pachinko machines that use card units and cash machines.
[0019] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in the center, which is formed in a roughly box-like shape with an open top, for storing balls that cannot be stored in the upper tray 17. On the right side of the lower tray 50, an operating handle 51 is provided which is operated by the player to hit the ball into the front of the game board 13.
[0020] The operating handle 51 contains a touch sensor 51a for permitting the operation of the ball launching unit 112a, a launch stop switch 51b that stops the launch of balls while the switch is pressed, and a variable resistor (not shown) that detects the amount of rotation (rotation position) of the operating handle 51 by changes in electrical resistance. When the operating handle 51 is rotated clockwise by a player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes corresponding to the amount of rotation, launching the ball with a strength (launch strength) corresponding to the resistance value of the variable resistor, thereby hitting the ball toward the front of the game board 13 at a distance corresponding to the player's operation. When the operating handle 51 is not being operated by the player, the touch sensor 51a and the launch stop switch 51b are off.
[0021] A ball ejection lever 52 is provided on the lower front portion of the lower tray 50 to be operated when ejecting balls stored in the lower tray 50 downward. This ball ejection lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are ejected. This ball ejection lever 52 is usually operated with a box (commonly called a "senryo box") placed below the lower tray 50 to receive the balls ejected from the lower tray 50. As mentioned above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50.
[0022] As shown in FIG. 2, the game board 13 is constructed by assembling a base plate 60 machined into a roughly square shape in front view, along with numerous ball guide nails (not shown) and windmills, as well as rails 61 and 62, a general ball entry port 63, special symbol ball entry ports 64 and 640, variable winning device 65, variable winning device 650, a normal symbol start port (through gate) 67, and a variable display unit 80. The peripheral portion of the base plate 60 is attached to the back side of the inner frame 12 (see FIG. 1). The base plate 60 is made of a light-transmitting resin material and is formed so that the player can see various structures arranged on the rear side of the base plate 60 from the front side. The general ball entry port 63, special symbol ball entry port 64, general winning device 640, variable winning device 65, variable winning device 650, and variable display unit 80 are arranged in through-holes formed in the base plate 60 by router processing and are fixed to the front side of the game board 13 with tapping screws or the like.
[0023] The central front portion of the game board 13 can be seen from the front side of the inner frame 12 through a window portion 14c (see FIG. 1) of the front frame 14. The configuration of the game board 13 will be described below mainly with reference to FIG.
[0024] An outer rail 62 formed by bending a strip-shaped metal plate into a generally arcuate shape is set up on the front of the gaming board 13, and an inner rail 61, also formed from a strip-shaped metal plate like the outer rail 62, is set up inside the outer rail 62. The outer periphery of the front of the gaming board 13 is surrounded by the inner rail 61 and outer rail 62, and the front and back are surrounded by the gaming board 13 and the glass unit 16 (see FIG. 1), so that a gaming area where games are played based on the behavior of the ball is formed in front of the gaming board 13. The gaming area is an area (an area where winning slots and the like are arranged and where shot balls flow down) defined in front of the gaming board 13 by the two rails 61, 62 and the resin outer edge member 73 connecting the rails.
[0025] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see Figure 9) to the top of the game board 13. A ball return prevention member 68 is attached to the tip (upper left in Figure 2) of the inner rail 61, preventing a ball that has been guided to the top of the game board 13 from returning into the ball guide passage. A return rubber 69 is attached to the tip (upper right in Figure 2) of the outer rail 62 at a position corresponding to the maximum flight point of the ball, and a ball launched with more than a predetermined force hits the return rubber 69 and bounces back toward the center while its force is reduced.
[0026] The first symbol display device 37 is provided on the upper left side of the return rubber 69. This first symbol display device 37 is arranged so as to be covered by the back surface (the surface opposite to the surface forming the play area) of the game board 13 formed of transparent resin (for example, ABS), and is configured so that the launched ball does not collide with the first symbol display device 37.
[0027] This first pattern display device 37 is provided with a first pattern display device 37 having a plurality of LEDs and a 7-segment display device as light-emitting means. The first pattern display device 37 displays according to the controls performed by the main control device 110 (see FIG. 21), and mainly displays the game status of the pachinko machine 10. In this embodiment, the first pattern display device 37 is configured to operate when a ball enters the special symbol ball entrance 64 (wins). In other words, the first pattern display device 37 is a display means for showing the result of a lottery (special symbol lottery) that is performed when a ball enters the special symbol ball entrance 64. In this embodiment, since a pachinko machine 10 having one type of special pattern is used, the results of one type of special pattern lottery are displayed on the first pattern display device 37, but for example, if the pachinko machine 10 has two types of special patterns (first special pattern, second special pattern), it is sufficient to provide a display area on the first pattern display device 37 corresponding to each type of special pattern.
[0028] The first symbol display device 37 also uses LEDs to indicate the game state of the pachinko machine 10 (e.g., normal mode, time-saving mode, etc.), whether the special symbol (first symbol) is changing (dynamic display for statically displaying a combination of symbols to indicate the lottery result), whether the stopped symbol corresponds to a favorable jackpot, a disadvantageous jackpot, or a loss symbol, and indicates the number of reserved balls. The seven-segment display also displays the number of rounds during a jackpot and any errors. The LEDs are also configured to indicate when the special symbol change is temporarily stopped (interrupted). The LEDs are each configured to emit a different color (e.g., red, green, or blue), and the various game states of the pachinko machine 10 can be indicated using a small number of LEDs by combining different colors. In this embodiment, various game states are indicated by a combination of light-emitting colors of the light-emitting means (7-segment display device), but any configuration is sufficient as long as it allows the player to distinguish various game states.For example, various game states may be indicated by varying the length of the period when the light-emitting means is lit and the period when it is off (flashing pattern).
[0029] In this pachinko machine 10, a lottery (lottery for a special symbol) is held when a ball (win) enters the special symbol entrance 64. Then, in the lottery for the special symbol, a judgment is made as to whether or not the winning symbol is a jackpot (jackpot lottery). Here, based on the judgment that a jackpot has been won, a jackpot game is executed, which puts the player in a special game state advantageous to the player.
[0030] When a jackpot game is executed, the specific winning port 650a of the variable winning device 650 is put into an open state, allowing balls to easily enter the specific winning port 650a, and a game is executed in which many prize balls can be won in a short period of time by having balls enter the specific winning port 650a. This jackpot game is executed (if) after the lottery result of the special symbol is stopped (determined), and the jackpot game period is set to include an opening period of a predetermined time (e.g., 1 second) (a period in which the specific winning port 650a of the variable winning device 650 is set to a closed state making it difficult for balls to enter), a round game period in which the open state is set, an interval period in which the closed state is set for a predetermined period (e.g., 0.5 seconds) until the start of the next round game after one round game period has ended, and an ending period in which the closed state is set for a predetermined period (e.g., 2 seconds) after the end of the last round game period.
[0031] In this way, by setting the opening period after the lottery result of the special symbol indicating a jackpot is displayed (determined display), preparations can be made to launch the ball in any direction in time with the timing when the specific winning port 650a opens during the jackpot game, allowing the jackpot game to be played smoothly. In addition, this opening period can be used as a period to notify the player of the game content of the current jackpot game, providing an easy-to-understand game.
[0032] Furthermore, by setting an ending period as the final period of the jackpot game, it is possible to prevent a new lottery for a special symbol from being executed immediately after the last round of game has ended, and therefore it is possible to prepare for firing the ball in any direction for the game to be executed after the jackpot game has ended, thereby enabling smooth switching between games.
[0033] The length of each period of the jackpot game (opening period, round period, ending period) that is executed when a jackpot is won in a lottery for a special symbol may be set to different lengths depending on the game state at the time of the jackpot win and the type of jackpot won. For example, if a jackpot win is won in which the game content that is executed after the jackpot game ends is set to be different from the game content at the time of the jackpot win, the ending period of that jackpot game (e.g., 10 seconds) may be set to be longer than the ending periods of other jackpot games (e.g., 2 seconds), and a performance may be implemented that informs the player in advance of the game content that will be executed after the jackpot game ends during that ending period. This makes it possible to provide a game that is easy for players to understand.
[0034] On the other hand, if a jackpot is won in which the game content at the time of the jackpot win and the game content executed after the jackpot win are the same, it is advisable to configure the ending period of that jackpot (for example, 1 second) to be shorter than the ending periods of other jackpot games (for example, 2 seconds). This allows the player to play efficiently.
[0035] Furthermore, without using a configuration that actually distinguishes between the game content at the time of winning a jackpot and the game content executed after the jackpot game has ended, for example, the game state that is set after the jackpot game has ended can be specified in advance based on the type of jackpot that has been won and the game state at the time the jackpot is won, and the ending period of each jackpot game can be set in advance according to the specified content.
[0036] A specific explanation will be given later, but the pachinko machine 10 in this embodiment is configured so that the games that the player is allowed to play when the game state is normal (low probability state for special patterns, low probability state for normal patterns) are different from the games that the player is allowed to play when the game state is time-saving (low probability state for special patterns, high probability state for normal patterns), and is configured so that games that are allowed to play during the time-saving state are more advantageous to the player (making it easier to play jackpot games) than games that are allowed to play during the normal state.
[0037] In other words, the content (operation scenario) of a jackpot game can be specified so that the ending period of a jackpot game in which a time-shortened state is set after a jackpot game that is executed based on the jackpot win and a jackpot win in which a time-shortened state is set after the jackpot game that is executed based on the jackpot win is longer than the ending period of a jackpot game in which a time-shortened state is already set and a time-shortened state is set again after the jackpot game that is executed based on the jackpot win. In this way, an ending period that is suitable for the player can be set simply by playing the jackpot game according to the predefined content.
[0038] It is also possible to predefine periods other than the ending period to vary depending on the type of jackpot won or the game state at the time of the jackpot win, and it is also possible to vary the opening period and interval period. Also, even if the type of jackpot won is the same, it is also possible to configure the length of each period during the jackpot game to vary depending on the game state at the time of the jackpot win. This makes it possible to make the player interested not only in which type of jackpot won the jackpot (the result of the special symbol lottery) but also in the game state at the time of the jackpot win, thereby increasing the enjoyment of the game.
[0039] Furthermore, if a jackpot is won in the jackpot lottery, the type of jackpot is also determined. Although a detailed explanation will be given later, the types of jackpots that are determined include a 4R time-saving jackpot, in which the number of rounds of jackpot play is four and a time-saving state (a low probability state for special symbols and a high probability state for normal symbols) is granted after the jackpot play ends, and jackpot types with different durations of the time-saving state (a time-saving jackpot (time-saving number of times: 4) in which the time-saving state continues until four special symbol lotteries are executed without a jackpot win after the time-saving state is set, and a time-saving jackpot (time-saving number of times: 15) in which the time-saving state continues until 15 special symbol lotteries are executed without a jackpot win).
[0040] In this embodiment, if the jackpot is not won in the special pattern lottery, it is determined to be a miss and no special prize is awarded to the player, but the present invention is not limited to this. For example, in some cases where the result of the jackpot lottery is determined to be a miss and not a jackpot as described above, a small prize game may be executed in which the player is awarded fewer special prizes than the jackpot as described above (for example, a special prize to open the V winning device 65 for only one round). The first pattern display device 37 not only displays whether the result of the lottery is a jackpot or not (whether it is a small prize or not) as the stopped pattern after the change has ended, but also displays a pattern according to the type of jackpot if it is a jackpot.
[0041] In this embodiment, the game state is configured to be set to either a "normal state" or a "time-saving state." The normal state is a game state in which the jackpot probability for special symbols is set to a low probability (1 / 100) and the hit probability for normal symbols is set to a low probability (1 / 1000) (hereinafter referred to as the special symbol low probability state and the normal symbol low probability state), and the time-saving state is a game state in which the jackpot probability for special symbols is set to a low probability (1 / 100) and the hit probability for normal symbols is set to a high probability (300 / 1000) (hereinafter referred to as the special symbol low probability state and the normal symbol high probability state).
[0042] Here, a "4R jackpot (4 times time reduction)" refers to a jackpot that can transition to a time-reduction state (a low probability state for special symbols, a high probability state for normal symbols) after a jackpot game with a maximum of 4 rounds (a jackpot game that opens the variable winning device 650 for 4 rounds), and after the jackpot game ends, a time-reduction state with 4 times the time reduction is set.
[0043] A "4R jackpot (15 times time reduction)" is a jackpot that can transition to a time reduction state (a low probability state for special symbols, a high probability state for normal symbols) after a jackpot game with a maximum of 4 rounds (a jackpot game that opens the variable winning device 650 for 4 rounds), and after the jackpot game ends, the time reduction state is set to 15 times.
[0044] In this embodiment, after the time-saving state is set, if a predetermined termination condition (time-saving termination condition) is met, the game state transitions from the time-saving state to the normal state, and the above-mentioned number of time-saving times indicates the time-saving termination condition. In other words, the time-saving termination condition is set to four times when the lottery for the special symbol is executed four times (the fourth special symbol variation is stopped and displayed) without winning a jackpot after the time-saving state is set, and the time-saving termination condition is set to 15 times when the lottery for the special symbol is executed 15 times (the 15th special symbol variation is stopped and displayed) without winning a jackpot after the time-saving state is set.
[0045] In other words, a "4R jackpot (4 times time reduction)" is a jackpot type that has a time reduction end condition that is easier to achieve than a "4R jackpot (15 times time reduction)," so the "4R jackpot (15 times time reduction)" is a jackpot type that makes it easier for the time reduction state to continue than a "4R jackpot (4 times time reduction)," making it a jackpot type that is advantageous to the player.
[0046] In this embodiment, the time-saving termination condition for ending the time-saving state is specified as a condition regarding the number of times a special pattern is drawn during the time-saving state (number of times the time-saving state is drawn), but other configurations may also be used as the time-saving termination condition.For example, a time-saving termination condition may be set that is met when the result of the special pattern lottery is other than a jackpot and the number of times a specific lottery result (specific miss) has occurred reaches a predetermined number (e.g., 3 times), or a time-saving termination condition may be set that is met when a predetermined time (e.g., 100 seconds) has elapsed since the time-saving state was set, or an termination condition may be set that is met when the number of balls that enter a specific ball entry port (e.g., general ball entry port 63a) during the time-saving state reaches a predetermined number (e.g., 5 balls).
[0047] Returning to FIG. 2, the explanation continues. A plurality of left general ball entry ports 63a are arranged on the lower left side of the play area formed on the surface of the game board 13. When a ball enters the left general ball entry port 63a, ten balls are paid out as prize balls. A variable display device unit 80 is also arranged in the center of the play area. The variable display device unit 80 is provided with a third symbol display device 81, which is composed of a liquid crystal display (hereinafter simply referred to as "display device") that displays a variable third symbol in synchronization with the variable display in the first symbol display device 37, triggered by a ball entering the special symbol entry port 64 (starting winning), and a second symbol display device (not shown) that is composed of an LED that displays a variable normal symbol (second symbol) in response to a ball passing through the normal symbol start port (through gate) 67. A center frame 86 is also arranged on the variable display device unit 80, surrounding the outer periphery of the third symbol display device 81.
[0048] The third symbol display device 81 is configured with a large 15-inch liquid crystal display, and the display content is controlled by the display control device 114 (see FIG. 21), thereby displaying, for example, three symbol rows: left, center, and right. Each symbol row is composed of multiple symbols (third symbols), and these third symbols are vertically scrolled for each symbol row, so that the third symbols are variably displayed (dynamically displayed) on the display screen of the third symbol display device 81. While the first symbol display device 37 displays the game status in accordance with the control of the main control device 110 (see FIG. 21), the third symbol display device 81 of this embodiment displays decorative information in accordance with the display of the first symbol display device 37. Note that the third symbol display device 81 may be configured using, for example, reels instead of a display device.
[0049] The second symbol display device performs a variable display in which a "circle" symbol and an "x" symbol are alternately lit for a predetermined time as a display symbol (second symbol (not shown)) each time the ball passes through the normal symbol start gate (through gate) 67. In the pachinko machine 10, when it is detected that the ball has passed through the normal symbol start gate (through gate) 67, a winning lottery is held. If the result of the winning lottery is a winning lottery, the second symbol display device displays a static "circle" symbol after the second symbol is displayed variably. If the result of the winning lottery is a losing lottery, the second symbol display device displays a static "x" symbol after the third symbol is displayed variably.
[0050] The pachinko machine 10 is configured so that when the variable display on the second pattern display device stops at a predetermined pattern (in this embodiment, a "circle" pattern), a winning game (normal winning game) is executed in which the electric device 640a attached to the normal electric winning device 640 is in an operating state (open state) for a predetermined period of time.
[0051] The time required for the variable display of the second symbol is configured to be constant (3 seconds) regardless of the result of the normal symbol lottery and the probability state of the normal symbol (low probability state, high probability state). By configuring in this way, for example, in a pachinko machine 10 configured so that the time required for the variable display of the normal symbol (normal symbol variation time) is longer during the normal state than during the time-saving state in order to make it difficult to execute a normal symbol winning game during the low probability state of the normal symbol (normal state), when the game state transitions from the normal state (low probability state of the normal symbol) in which a winning game of the normal symbol (a winning game of the normal symbol) is difficult to execute to the time-saving state (high probability state of the normal symbol) in which a winning game of the normal symbol is easy to execute, it is possible to prevent the transition to the time-saving state during the execution of a long normal symbol variation (a normal symbol winning game that is more disadvantageous to the player than during the time-saving state) executed during the normal state, and the period during which the normal symbol lottery is not executed during the time-saving state from being set for a long time, even though the time-saving state is set.
[0052] In this embodiment, the game content of the normal symbol winning game (the opening pattern of the electric device 640a) is configured to be different between the normal state and the time-saving state without changing the normal symbol variation time. Specifically, the normal symbol winning game executed during the time-saving state is configured to be more advantageous to the player than the normal symbol winning game executed during the normal state, i.e., to make it easier for the ball to enter the special electric operation port 643. Specifically, when the normal state is set, a normal symbol winning game (normal normal symbol winning game) is executed with a 4.1-second opening period (the closing period of the electric device 640a) followed by a 0.1-second opening period. When the time-saving state is set, a normal symbol winning game (time-saving normal symbol winning game) is executed with a 0.1-second opening period (the closing period of the electric device 640a) followed by a 3-second opening period.
[0053] In this way, by executing a normal symbol winning game in which the period during which the electric device 640a is in an open state is varied depending on the probability state of the normal symbol, it is possible to make it easier to get the ball to enter the normal electric winning device 640 during a normal symbol winning game in the time-saving state (high probability state of the normal symbol) than in the normal state (low probability state of the normal symbol).
[0054] Furthermore, as will be described in detail later, in this embodiment, the rate at which balls that enter the normal electric winning device 640 during a normal winning game enter the special electric operation port 643 is configured to differ between the normal state and the time-saving state. Specifically, it is configured so that balls that enter the normal electric winning device 640 during a time-saving normal winning game are more likely to enter the special electric operation port 643 than balls that enter the normal electric winning device 640 during a normal winning game executed in the normal state. By configuring in this way, when the normal state is set, it is difficult for a ball to enter the normal electric winning device 640, and even if a ball enters the normal electric winning device 640, it is difficult for the ball to enter the special electric operation port 643. When the time-saving state is set, it is easy for a ball to enter the normal electric winning device 640, and it is easy for a ball to enter the special electric operation port 643 when it enters the normal electric winning device 640.
[0055] In other words, in this embodiment, during the multiple stages until the launched ball enters the special electric operating port 643, the state that allows the ball to enter the special electric operating port 643 and the state that restricts it are variable depending on the set game state, so that the ease with which the ball enters the special electric operating port 643 can be reliably varied depending on the set game state.
[0056] As described above with reference to FIG. 2, in this embodiment, the game method advantageous to the player is the same (left-hand play) both during a game state in which the normal state is set and during a game state in which the time-saving state is set. In the pachinko machine 10 configured in this way, a lottery trigger for a normal symbol is established even during the normal state (a ball passes through the through gate 67), and a lottery for a normal symbol is executed. Then, if a winning symbol is selected as a result of the normal symbol lottery, the electric device 640a provided in the play area that the ball launched by the left-hand play can reach is opened. Therefore, during the execution of a normal normal symbol winning game, which is more difficult to get a ball to enter the normal electric winning device 640 than a time-saving normal symbol winning game, there is a risk that the ball will enter the normal electric winning device 640.
[0057] In contrast, the pachinko machine 10 of this embodiment is configured so that even if a ball enters the normal electric winning device 640 during a normal winning game executed in the normal state, the winning ball is less likely to enter the special electric operation port 643. By configuring in this way, in the pachinko machine 10 having a configuration in which a game is executed in the same game method in the normal state (low probability state of normal pattern) and the time-saving state (high probability state of normal pattern), even if a ball enters the normal electric winning device 640 during the normal state, it is possible to suppress the ball from entering the special electric operation port 643.
[0058] In this embodiment, the same variation time (3 seconds) is set as the normal symbol variation pattern in the normal state (low probability state of normal symbols) and the time-saving state (high probability state of normal symbols). However, this is not limited to this. For example, when the game state is a low probability state of normal symbols (normal state) and a high probability state of normal symbols (time-saving state), the variation time of the normal symbol may be shorter in the high probability state of normal symbols (time-saving state). Also, during the high probability state of normal symbols (normal symbol high probability), if the high probability state of normal symbols is made easier for the ball to enter the normal electric winning device 640 by using other methods such as increasing the probability of winning the normal symbol or increasing the opening time or number of openings of the electric device 640a per hit, the time required for the variable display of the second symbol may be constant regardless of the game state. On the other hand, if the time taken for the second symbol to change and be displayed is set to be shorter than in the normal state during a normal symbol high probability state, the probability of winning may be kept constant regardless of the game state, and the opening time and number of times the electric device 640a is opened for one win may be kept constant regardless of the game state.
[0059] The normal symbol start port (through gate) 67 is attached to the game board 13 in the area (left area) on the left side of the variable display unit 80, and is configured to allow most (approximately 100%) of the balls that are shot onto the game board and flow down the left area of the game board 13 to pass through. When a ball passes through the normal symbol start port (through gate) 67, a lottery is held to determine whether the second symbol will win. After this lottery to determine whether the second symbol will win, a variable display is performed on the second symbol display device, and if the result of the lottery is a win, a "○" symbol is displayed as the stopping symbol on the variable display, and if the result of the lottery is a loss, an "X" symbol is displayed as the stopping symbol on the variable display.
[0060] The number of times that a ball passes through the normal symbol start port (through gate) 67 is reserved up to a maximum of one time in total, and the number of reserved balls is displayed on the above-mentioned second symbol reservation lamp 84. The second symbol reservation lamp 84 is provided in a number equal to the maximum number of reserved balls, and is arranged symmetrically below the third symbol display device 81.
[0061] In addition, the variable display of the second symbol may be performed by switching on and off multiple lamps in the second symbol display device as in this embodiment, or may be performed using a part of the first symbol display devices 37a, 37b and the third symbol display device 81. Similarly, the second symbol reserve lamp may be turned on by a part of the third symbol display device 81. In addition, the maximum number of reserved balls for a ball passing through the normal symbol start gate (through gate) 67 is not limited to one, but may be set to two or more times (e.g., eight times). In addition, the number of normal symbol start gates (through gates) 67 installed is not limited to one, but may be multiple (e.g., two). In addition, the installation position of the normal symbol start gate (through gate) 67 is not limited to the left of the variable display device unit 80, but may be, for example, the right of the variable display device unit 80. In addition, in this embodiment, most of the balls flowing down the left area of the game board 13 when played from the left are configured to pass through the through gate 67, but this is not limited to this, and it may be configured so that only some of the balls pass through the through gate 67.
[0062] Next, we will explain the configuration of the normal electric winning device 640, which is in an open state when a normal symbol lottery is won. As shown in Figure 2, the normal electric winning device 640 is provided below the variable display unit 80, and an electric device 640a that can be changed between an open state that allows a ball to win inside it and a closed state that makes it more difficult to win than the open state is attached to the left side area (the area to the left of the variable display unit 80 when viewed from the front) of the game area formed on the game board 13, where the ball flowing down the left side area (the area to the left of the variable display unit 80 when viewed from the front) reaches the electric device 640a. In this embodiment, the balls launched by left-handed play reach the normal electric winning device 640 at a rate of approximately 1 in 3 balls (if the electric device 640a is in an open state, it reaches a position where it can win the normal electric winning device 640).
[0063] The electric device 640a is normally kept in a closed state, and when a winning symbol is selected in the normal symbol lottery, the electric device 640a is variably operated to an open state for a predetermined period in a predetermined variable pattern to execute a normal symbol winning game. In other words, in this embodiment, when a winning symbol is selected in the normal symbol lottery and a normal symbol winning game is executed, it is configured to provide the player with a state in which the ball is likely to enter the normal symbol winning device 640.
[0064] As explained above, in this embodiment, by continuously playing left-handed games, the lottery trigger for the normal symbol can be established (allowing the ball to pass through the through gate 67), and the ball can enter the normal symbol winning device 640, which opens when the normal symbol lottery is won. Furthermore, left-handed games can also be used to establish the lottery trigger for the special symbol. In addition, the variable winning device 650, which is variably operated by a jackpot game executed when a jackpot is won in the special symbol lottery, is also located in a position where a ball shot by left-handed games can enter the lottery.
[0065] By configuring it in this way, regardless of the game state, the player can always play using the same game method (left-handed play), so the player can play smoothly without having to go through the hassle of changing the game method.
[0066] Here, with reference to Figures 3 to 5, the configuration of the normal electric winning device 640 and the flow of balls that have won inside the normal electric winning device 640 will be described in detail. Figure 3 is a schematic diagram showing the internal configuration of the normal electric winning device 640, Figure 4 is a schematic diagram showing the flow of balls that have won inside the normal electric winning device 640 flowing into the outlet 644, and Figure 5 is a schematic diagram showing the flow of balls that have won inside the normal electric winning device 640 entering the special electric operating port 643.
[0067] In this embodiment, when the ball passes through the through gate 67, a lottery for a normal symbol is executed, and if a winning symbol is selected in the lottery for the normal symbol, a normal symbol winning game is executed in which the electric accessory 640a is opened in a predetermined variable pattern. Then, when the electric accessory 640a is changed to an open state in this normal symbol winning game, the ball is in a state where it can enter the normal electric winning device 640.
[0068] As shown in FIG. 3, a second movable valve 642 is provided within the normal winning device 640. This second movable valve 642 is configured to change in a predetermined variable pattern between a first state in which a ball that flows into the normal winning device 640 and flows down the first flow path 641a can be guided to a second flow path 641b that communicates with the special power operating port 643, and a second state in which a ball can be guided to a third flow path 641c that communicates with the outlet 644, upon the execution of a normal winning game. In addition, balls that have won the normal winning device 640 are detected by a ball detection sensor 640s, and the number of balls that have won the normal winning device 640 in one normal winning game can be counted. Although detailed explanations are omitted, in this embodiment, when the number of balls that have won the normal winning device 640 in one normal winning game reaches a predetermined number (for example, 10), the normal winning game ends at that point. In this embodiment, if the ball enters the special electric activation port 643, prize balls (4 balls) are paid out, and if the ball enters the outlet 644, no prize balls are paid out.
[0069] This normal electric winning device 640 has a cover made of transparent acrylic resin so that the player can see the ball flow inside the normal electric winning device 640, and this cover is attached to the game board 13. Therefore, the player can see the ball flow inside the normal electric winning device 640, so the player can enjoy the behavior of the ball that has won the normal electric winning device 640.
[0070] The electric device 640a provided in the normal electric winning device 640 is provided with the upper end side of the second partition 640k2 as a base for rotation, and is configured to be variable between a closed state (see FIG. 3) in which it is difficult for the ball to enter the normal electric winning device 640, and an open state (see FIG. 4) in which it is easier for the ball to enter the normal electric winning device 640 than in the closed state. As shown in FIG. 3, the electric device 640a in the closed state is configured to be stored in the normal electric winning device 640, and specifically, the tip of the first partition 640k1 is configured to protrude to the left of the vertical line of the second partition 640k2 (left side as viewed in FIG. 3), and the electric device 640a in the closed state is configured to be stored in the lower position of the tip of the first partition 640k1. By configuring it in this way, it is possible to make it difficult for the electric device 640a in the closed state to come into contact with the ball shot by left-handed play, thereby making it difficult for the electric device 640a to be damaged.
[0071] Although a detailed explanation will be given later, in this embodiment, the probability (ease of winning) of a ball that has entered the normal winning device 640 to win the special electric operation port 643 is varied depending on the game state set at the time when the normal winning game is executed. Specifically, by varying the period from when the normal winning game is executed until the electric device 640a is controlled to open in a predetermined opening pattern (normal winning opening period), a ball that has entered the normal winning device 640 in a normal winning game executed in the normal state is configured to be more difficult to win in the special electric operation port 643 than a ball that has entered the normal winning device 640 in a normal winning game executed in the time-saving state.
[0072] By configuring in this manner, in the pachinko machine 10 of this embodiment, which allows play using the same play method (left-hand play) during both the normal state and the time-saving state, it is possible to prevent a ball from winning into the special power operation port 643 during the normal state. Furthermore, in this embodiment, a normal winning game executed during the normal state is configured to be executed in which it is more difficult for a ball to win into the normal power winning device 640 than a normal winning game executed during the time-saving state. This configuration also makes it possible to prevent a ball from winning into the special power operation port 643 during the normal state. In other words, in this embodiment, in addition to measures to make it more difficult for a ball to win into the normal power winning device 640 during the normal state than during the time-saving state, measures are also taken to make it more difficult for a ball to win into the special power operation port 643 when a ball wins into the normal power winning device 640 during the normal state than when a ball wins into the normal power winning device 640 during the time-saving state. In this way, by providing a structure that suppresses balls from entering the special electric operating port 643 during normal operation in multiple stages, it is possible to more reliably suppress the balls from entering the special electric operating port 643 during normal operation.
[0073] Next, referring to FIG. 4, the flow of the ball when the ball enters the normal winning device 640 in a normal winning game executed when the normal state is set will be explained. FIG. 4 is a schematic diagram showing the flow of the ball that enters the normal winning device 640 in a normal winning game in the normal state. In this embodiment, in order to avoid the inconvenience of having to change the playing method for the player, the game is configured to be played by always hitting the left. Therefore, even in the normal state, which is a state in which the probability of a normal symbol is low, if a lottery trigger for a normal symbol is established (the ball passes through the through gate 67), and a normal winning game is executed, there is a risk that the ball will enter the normal winning device 640.
[0074] In other words, the normal state (low probability state of normal symbols) is a game state in which it is more difficult to get a ball to enter the normal electric winning device 640 than the time-saving state (high probability state of normal symbols) in which it is easier to get a ball to enter the normal electric winning device 640, but in this embodiment, the same game method (left-hand play) is executed in the normal state and the time-saving state, so there is a possibility, albeit with a low probability, that a ball will enter the normal electric winning device 640 during the normal state.
[0075] As mentioned above, the normal electric winning device 640 is provided with a special electric operating port 643 which triggers a winning game (a winning game with a special feature) that opens the V winning device 65. If a ball enters the special electric operating port 643 during normal operation and a winning game with a special feature is executed, there is a problem that an excessively advantageous game is provided to a player playing in normal operation.
[0076] In contrast, in this embodiment, the rate at which balls that have entered the normal winning device 640 during the normal state enter the special electric operation port 643 is configured to differ from the rate at which balls that have entered the normal winning device 640 during the time-saving state enter the special electric operation port 643. Specifically, when a normal winning game is played in the normal state, the period from the start of the normal winning game to the electric device 640a becoming in the open state (first becoming in the open state) is set longer than when a normal winning game is played in the time-saving state, and the second movable valve 642, which moves based on the start of the normal winning game, maintains the second state (a state in which a ball that has entered the normal winning device 640 can be guided to the outlet 644).
[0077] 4, when a ball enters the normal winning device 640 during a normal winning game executed in the normal state, the ball flows down the first flow path 641a, which is designed to have a ball flow period of about 0.5 seconds, and is guided to the third flow path 641c by the second movable valve 642 positioned in the second state, and enters the outlet 644 (the period from reaching the second movable valve 642 to entering the outlet 644 is designed to be about 0.3 seconds). By configuring in this way, even if a ball enters the normal winning device 640 during the normal state, it is possible to prevent the ball from entering the special power operation port 643, and it is possible to prevent the player playing in the normal state from being provided with an excessively advantageous game.
[0078] In addition, in order to prevent the ball from entering the special electric operating port 643 during the normal state, there is no need to use a special configuration to prevent the ball from entering the normal electric winning device 640 due to the normal winning game executed during the normal state, so the design freedom of the game board 13 can be increased.
[0079] Furthermore, although a detailed explanation will be given later, in a normal winning game executed in the normal state, the timing at which the second movable valve 642 is changed to the second state (at the start of the normal winning game) is earlier than the timing at which the electric device 640a is opened (4.1 seconds after the start of the normal winning game), so that even if a normal winning game is started with the second movable valve 642 in the first state, the ball will not reach the second movable valve 642 while the second movable valve 642 is being changed. By configuring in this way, it is possible to prevent the second movable valve 642 being changed and the ball that has won the normal winning device 640 from coming into contact with each other, causing ball clogging in the normal winning device 640, or causing the second movable valve 642 to break down.
[0080] In this embodiment, when a ball enters the special electric activation port 643 provided in the normal electric winning device 640, four balls are paid out as prize balls, and when a ball enters the outlet port 644, no prize balls are paid out. However, this is not limited to this. For example, when a ball enters the outlet port 644, a greater number of prize balls (e.g., 10 balls) may be paid out than when a ball enters the special electric activation port 643. This configuration makes it possible to vary the bonus awarded to a player based on the normal symbol lottery depending on the game state. Specifically, when the normal state is set, the player is awarded more prize balls as a bonus than in the time-saving state. When the time-saving state is set, the player is awarded fewer prize balls than in the normal state, as well as a bonus game with a special feature that is not (or is unlikely to be) awarded in the normal state. Therefore, regardless of the game state set, the player can be interested in the result of the normal symbol lottery.
[0081] Also, it may be configured so that the same number of prize balls (four) are paid out when a ball enters the special electric operation port 643 and when a ball enters the outlet 644. In this case, it is preferable to configure it so that it is difficult to tell whether a ball that entered the normal electric winning device 640 entered the special electric operation port 643 or the outlet 644. As a result, since the player cannot tell which ball entry port (special electric operation port 643, outlet 644) the ball entered based on the number of prize balls paid out, it is possible to execute an effect that makes the player think that whether or not a winning game (a winning game with a special feature) that opens the V winning device 65 after the ball enters the normal electric winning device 640 is executed is determined by lottery, and the effect of the presentation can be enhanced. Furthermore, in this case, it is preferable to configure the ball detection sensor 640s to pay out prize balls (4 balls) when it detects a ball, thereby enabling the player to quickly be paid out the prize balls that are awarded to the player based on the ball entering the regular electric winning device 640.
[0082] As shown in Figure 4, when the electric device 640a is in the open state, the tip side of the first partition 640k1 and the electric device 640a are approximately parallel to each other, forming a ball flow path between them. Therefore, when the electric device 640a in the open state receives a ball, the impact can be prevented from causing the ball to bounce out of the electric winning device 640.
[0083] Next, referring to FIG. 5, the flow of the ball when the ball enters the normal winning device 640 in a normal winning game executed when the time-saving state is set will be explained. FIG. 5 is a schematic diagram showing the flow of the ball that enters the normal winning device 640 in a normal winning game during the time-saving state. As shown in FIG. 5, when a normal winning game is executed during the time-saving state, the period from the start of the normal winning game to the electric device 640a becoming open (first open state) is set shorter than that of a normal winning game executed during the normal state, so that the electric device 640a becomes open at the timing when the second movable valve 642 maintains the first state (a state in which the ball that entered the normal winning device 640 can be guided to the special electric operating port 643).
[0084] Therefore, when the ball that has won the normal electric winning device 640 flows down the first flow path 641a and reaches the second movable valve 642 (0.5 seconds after the ball has won the normal electric winning device 640), the second movable valve 642 is in the first state, so the ball flows down the second flow path 641b that communicates with the first flow path 641a (the flow period is designed to be about 0.2 seconds) and enters the special electric operating port 643. Then, based on the detection means (proximity sensor) (not shown) detecting the ball's entry into the special electric operating port 643, a role-playing game is started in which the V winning device 65 is opened.
[0085] As shown in Fig. 5, when second movable valve 642 is in the first state, second movable valve 642 is configured to be variable to a position where balls flowing down first flow path 641a (flowing vertically downward as viewed in Fig. 5) are unlikely to come into contact with second movable valve 642. This makes it possible to prevent frequent contact between balls and second movable valve 642 and breakdown of second movable valve 642. Note that, as will be described in detail later, when a normal winning game is executed during the time-shortening state, electric device 640a enters an open state 0.1 seconds after the start of the normal winning game, and the ball is able to win in normal electric winning device 640. Therefore, the shortest time from when a normal winning game is executed until the ball reaches the position of the second movable valve 642 is 0.6 seconds (the sum of 0.1 seconds from when a normal winning game starts until the electric device 640a opens, and 0.5 seconds until the ball that has won in the electric winning device 640 reaches the second movable valve 642).
[0086] The second movable valve 642 is configured to perform variable operation at the same time as the start of a normal winning game, and the variable operation period (the period required to change from the first state to the second state (from the second state to the first state)) is 0.1 seconds. Also, since the second movable valve 642 is configured to perform variable operation 1 second after the electric device 640a is closed during a normal winning game, the second movable valve 642 is configured to perform variable operation when a period (1 second) twice the period (0.5 seconds) until the ball that entered the normal winning device 640 reaches the second movable valve 642 immediately before the electric device 640a is changed to the closed state has elapsed. Therefore, even during a normal winning game that is executed during the time-saving state, it is possible to make it difficult for the second movable valve 642 and the ball to come into contact with each other during variable operation.
[0087] Returning to FIG. 2, the explanation will continue. To the left of the variable display unit 80 (left from the perspective of FIG. 2), a V winning device 65 is provided so that a ball launched by left-handed play and flowing down the left-hand area can win a prize. Here, with reference to FIGS. 6 to 9, the specific configuration of the V winning device 65 and the flow of a ball that has won within the V winning device 65 will be explained. In this embodiment, when a ball enters the special power operating port 643 provided within the normal power winning device 640, a role-playing game is executed, which opens the V winning device 65. Then, when a ball enters the V winning port 165 provided within the V winning device 65, a jackpot game (V jackpot game) is executed.
[0088] That is, in this embodiment, in addition to the trigger for executing a jackpot game (special jackpot game) that is established when a jackpot is won in a lottery for a special symbol, there is also a trigger for executing a jackpot game (V jackpot game) that is established when a ball enters a specific winning slot (V winning slot 165). In this way, by providing multiple triggers for executing a jackpot game, it is possible to provide a game that the player will not tire of.
[0089] First, the configuration of the V winning device 65 will be described with reference to Fig. 6. The V winning device 65 is provided with an opening / closing door 65a that can be changed between an open state in which it is easier for a ball to win inside the V winning device 65 and a closed state in which it is more difficult for a ball to win than in the open state. This opening / closing door 65a is provided in a position (see Fig. 2) that can be reached by a ball flowing down the left side area of the game board 13, and is changed to the open state when a game with a winning combination is executed.
[0090] Within the V winning device 65, a first flow path 65b through which balls that pass through the open / close door 65a flow down is formed in the space between the first partition 65k1 and the second partition 65k2, and a storage valve 66a is provided at a position where the balls that flow down the first flow path 65b (flow period: 0.5 seconds) arrive. A storage section capable of storing one ball is formed on the upper surface of this storage valve 66a, and the first ball that wins the V winning device 65 during a game per perk is temporarily stored in the storage section. In addition, a storage sensor 65s is provided above the storage valve 66a, and is configured to be able to detect that a ball has been stored in the storage section. Furthermore, a ball detection sensor 65s2 for detecting balls that have entered the V winning device 65 is provided upstream of the first flow path 65b, and based on the detection of a ball by the ball detection sensor 65s2, the number of balls that have entered the V winning device 65 during a game that hits a bonus feature is counted, and prize ball payout control for the winning balls is executed. In this way, by providing the ball detection sensor 65s2 at a position where the ball that has entered the V winning device 65 flows down immediately after it has won, it is possible to prevent a situation in which more than the specified number of balls enter the V winning device 65, and to immediately award prize balls to the player during a game that hits a bonus feature.
[0091] In addition, a second flow path 65c is formed to communicate with the first flow path 65b, and a first outlet 163a is provided downstream of the second flow path 65c. As shown in Fig. 6, the second flow path 65c is configured so that balls that have flowed down the first flow path 65b do not directly flow into it, but rather, when balls are stored in the storage section of the storage valve 66a, subsequent balls that have flowed down the first flow path 65b come into contact with the balls stored in the storage section of the storage valve 66a and are guided to the second flow path 65c. The first outlet 163a provided downstream of the second flow path 65c is a ball inlet for discharging balls that have entered the pachinko machine 10 to the outside. A ball that flows down the second flow path 65c (for a flow period of 0.1 seconds) and enters the first outlet 163a flows down a ball discharge path (not shown) and is discharged to the outside of the pachinko machine 10.
[0092] Although a detailed explanation will be given later, the storage valve 66a is configured to be variably operable between a storage state in which balls can be stored and a release state in which it is more difficult to store balls than in the storage state, depending on the progress of the game when a bonus feature is won (corresponding to the operation scenario in which the game when a bonus feature is won is executed). When the storage valve 66a is in the release state, the first flow path 65b and the third flow path 65d are connected, and balls that have flowed down the first flow path 65b or balls stored in the storage section of the storage valve 66a flow down the third flow path 65d. The third flow path 65d is a linear flow path formed in the vertical direction with a width of approximately 15 mm in the space between the lower end side of the first partition wall 65k1 and the third partition wall 65k3.
[0093] A first movable valve 66b is disposed at a position facing the downstream side of the third flow path 65d. This first movable valve 66b is configured to move in a predetermined movement pattern when the power is turned on to the pachinko machine 10 between a guide position (protruding position) where it can receive balls that have flowed down the third flow path 65d and a passage position (recessed position) where it cannot receive balls that have flowed down the third flow path 65d. Specifically, it is configured to be movable according to the operation of the first movable valve solenoid 209d, which is connected to the input / output port 205 of the main control unit 110 and is driven and controlled by the main control unit 110; when the first movable valve solenoid 209d is set on (when electricity is applied), the first movable valve 66b moves to a passing position (a position buried in the game board 13) in which it retreats from within the V winning device 65; and when the first movable valve solenoid 209d is set off (when electricity is cut off), the first movable valve 66b moves to an guiding position (a position protruding from the game board 13) in which it protrudes into the V winning device 65.
[0094] The first movable valve 66b, which is located in the guide position (protruding position), is configured so that a ball can flow down its upper surface, and as shown in Fig. 6, the downstream end of the upper surface of the first movable valve 66b is configured to be inclined downward toward the fourth flow path 65e. Therefore, when the first movable valve 66b is located in the guide position (protruding position), a ball that flows down the third flow path 65d (flowing down for 0.2 seconds) flows down the upper surface of the first movable valve 66b toward the fourth flow path 65e. A second outlet 163b is provided downstream of the fourth flow path 65e, and the ball that flows down the fourth flow path 65e (flowing down for 0.2 seconds) enters the second outlet 163b. This second outlet 163b, like the first outlet 163a described above, is a ball inlet for discharging balls that enter the slot to the outside of the pachinko machine 10, and balls that enter the second outlet 163b flow down a ball discharge path not shown and are discharged to the outside of the pachinko machine 10.
[0095] On the other hand, when the first movable valve 66b is in the passing position, the third flow path 65d and the fifth flow path 65f are connected, and the ball that flows down the third flow path 65d (flowing down for 0.2 seconds) flows into the fifth flow path 65f (flowing down for 0.1 seconds). A V winning opening 165 is provided downstream of the fifth flow path 65f. The V winning opening 165 is a winning opening that can be a trigger for executing a jackpot game, and if a ball enters the V winning opening 165 while a jackpot game is not being executed, a jackpot game is executed.
[0096] As shown in FIG. 6, the V winning device 65 is provided with a first outlet 163a and a second outlet 163b. This configuration reliably prevents a ball that has won the V winning device 65 when the storage valve 66a is in a storage state from flowing into the flow paths (third flow path 65d, fourth flow path 65e, fifth flow path 65f) through which the ball can pass when the storage valve 66a is in a release state. The configuration is not limited to this embodiment. For example, the first outlet 163a may be eliminated, the second flow path 65c may be connected to the fourth flow path 65e, and when the storage valve 66a is in a storage state, a ball that has flowed down the second flow path 65c may enter the second outlet 163b. In this case, third partition 65k3, which is provided linearly in the vertical direction in Fig. 6, may be tilted downward and to the right as viewed from the top to the bottom, that is, so that an extension of partition 65k3 toward the bottom end is on the right side of fourth partition 65k4 (right side as viewed from the perspective of Fig. 6). This configuration can prevent the balls that have flowed down second flow path 65c from flowing into fifth flow path 65f.
[0097] In this way, in this embodiment, there are two triggers for executing a jackpot game, that is, a jackpot game may be executed when a jackpot is won by a lottery for a special symbol, or when a jackpot game is executed when a ball enters the V winning port 165 during a game in which a role is played. Hereinafter, when explaining jackpot games by categorizing the triggers for execution, a jackpot game executed when a ball enters the V winning port 165 will also be referred to as a V jackpot game.
[0098] As described above, the V winning device 65 of this embodiment is configured to be in an open state where a ball can win when a hit game of the device is executed, and only one ball stored in the storage valve 66a flows down the third flow path 65d, and whether or not the ball will win in the V winning port 165 is determined depending on the operating status of the first movable valve 66b when the ball that has flowed down the third flow path 65d reaches the first movable valve 66b.
[0099] A detailed explanation will be given later, but the first movable valve 66b is constantly moving in a moving pattern in which it is in the guide position for 5 seconds (the time when the ball cannot enter the V entry port 165) and in the passage position for 0.5 seconds (the time when the ball can enter the V entry port 165), and therefore the rate at which balls that flow down the third flow path 65d enter the V entry port 165 is approximately 1 / 11.
[0100] Furthermore, even if multiple balls enter the V winning device 65 in one play per device, the operation of the storage valve 66a is controlled so that only one ball flows down the third flow path 65d, so that the ratio is such that one jackpot play is executed when 11 plays per device are executed.
[0101] Next, with reference to Figures 7 to 9, the details of the flow of balls that have won in the V winning device 65 during the execution of a game that hits a special feature will be explained. First, with reference to Figure 7, the ball flow during the first half of the game that hits a special feature (the period when the storage valve 66a is in a storage state) will be explained. Figure 7 is a schematic diagram showing the ball flow within the V winning device 65 during the game that hits a special feature when the storage valve 66a is in a storage state. A detailed explanation will be given later, but the storage valve 66a is configured to be controlled so that it is in a storage state from the time the game that hits a special feature is executed until the V winning device 65 is closed. When multiple balls enter the V winning device 65 while the storage valve 66a is in the storage state, the first winning ball P1 is stored in the storage section formed in the storage valve 66a, and the next winning ball P2 comes into contact with the ball P1 stored in the storage valve 66a, flows down the second flow path 65c, and enters the outlet 163a.
[0102] In this way, when the storage valve 66a is in a storage state, all winning balls (for example, ball P2) other than ball P1 stored in the storage section of the storage valve 66a are configured to enter the outlet 163a, so multiple balls do not accumulate inside the V winning device 65. Furthermore, the storage state of the storage valve 66a is released after the V opening / closing door 65a of the V winning device 65 is closed (after operational control is executed to close the door), so it is possible to ensure that the number of balls flowing down the third flow path 65d per play per device is limited to one.
[0103] By configuring it in this way, the ease with which the ball can enter the V winning port 165 does not change depending on the timing of the ball entering the V winning device 65 during a game with a winning device or the number of wins, so that a fair game can be provided to all players.
[0104] Next, referring to FIG. 8, the ball flow (during the latter half of the game when the storage valve 66a transitions from the storage state to the release state) will be described. FIG. 8 is a schematic diagram showing the ball flow when the storage valve 66a transitions from the storage state to the release state during the game when the device is hit. As shown in FIG. 8, after the V-shaped opening / closing door 65a is closed and a new ball cannot enter the V-winning device 65, the storage valve 66a transitions to the release state (shown by a dotted line in the figure). As a result, the ball P1 (see FIG. 7) stored in the storage section of the storage valve 66a flows down the third flow path 65d. In the state shown in FIG. 8, the first movable valve 66b is in the guide position, so the ball P1 rolls down the downward slope formed on the upper surface of the first movable valve 66b, flows down the fourth flow path 65e, and enters the second outlet 163b.
[0105] On the other hand, the ball flow when the first movable valve 66b is in the pass position when the ball P1 (see FIG. 7) stored in the storage section of the storage valve 66a flows down the third flow path 65d and reaches the first movable valve 66b will be described with reference to FIG. 9. FIG. 9 is a schematic diagram showing the ball flow when the storage valve 66a transitions from the storage state to the release state during a game where a bonus item is won. As shown in FIG. 9, if the first movable valve 66b is in the pass position when the ball that has flowed down the third flow path 65d reaches the first movable valve 66b, the ball flows down the fifth flow path 66f and enters the V winning port 165.
[0106] Returning to Figure 2, we will continue the explanation. A special symbol ball entrance 64 into which a ball can enter is disposed below the variable display unit 80. When a ball enters this special symbol ball entrance 64, a special symbol ball entrance switch (not shown) provided on the back side of the game board 13 is turned on. When the special symbol ball entrance switch is turned on, a jackpot lottery is conducted by the main control device 110 (see Figure 21), and a display corresponding to the lottery result is shown on the first symbol display device 37a. Furthermore, when a ball enters the special symbol ball entrance 64, four prize balls are paid out as a bonus. In this embodiment, the system is configured so that approximately 1 in 15 balls fired by left-handed play will enter the special symbol ball entrance 64.
[0107] As shown in Figure 10, the rear side of the pachinko machine 10 is mainly equipped with control board units 90, 91 and a back pack unit 94. The control board unit 90 is a unit equipped with a main board (main control device 110), a voice lamp control board (voice lamp control device 113), and a display control board (display control device 114). The control board unit 91 is a unit equipped with a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115), and a card unit connection board 116.
[0108] The back pack unit 94 is a unit consisting of the back pack 92 that forms the protective cover and the payout unit 93. In addition, each control board is equipped with an MPU as a one-chip microcomputer that controls each function, ports for communicating with various devices, a random number generator used in various lotteries, a clock pulse generating circuit used for time counting and synchronization, etc. as needed.
[0109] The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are each housed in board boxes 100 to 104. The board boxes 100 to 104 are equipped with a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected to each other to house the respective control devices and boards.
[0110] Furthermore, the board box 100 (main control device 110) and the board box 102 (dispensing control device 111 and launch control device 112) have their box bases and box covers connected (connected by a crimping structure) by a sealing unit (not shown) so that they cannot be opened. A sealing seal (not shown) is attached to the connecting portion between the box base and the box cover, spanning the box base and the box cover. This sealing seal is made of a brittle material, and if an attempt is made to peel off the sealing seal to open the board box 100, 102 or to forcibly open the board box 100, 102, it will be cut into the box base side and the box cover side. Therefore, by checking the sealing unit or sealing seal, it is possible to know whether the board box 100, 102 has been opened.
[0111] The payout unit 93 comprises a tank 130 located at the top of the back pack unit 94 and opening upward, a tank rail 131 connected to the bottom of the tank 130 and gently sloping downstream, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a payout device 133 provided at the most downstream part of the case rail 132 and dispensing balls using a predetermined electrical configuration of a payout motor 216 (see Figure 21). Balls are successively replenished in the tank 130 from the island equipment of the gaming hall, and the required number of balls are dispensed by the payout device 133 as appropriate. A vibrator 134 is attached to the tank rail 131 to impart vibrations to the tank rail 131.
[0112] In addition, the payout control device 111 is provided with a state restoration switch 120, the firing control device 112 is provided with a variable resistor operation knob 121, and the power supply device 115 is provided with a RAM deletion switch 122. The state restoration switch 120 is operated to resolve ball jamming (return to normal state) when a payout error occurs, such as ball jamming in the payout motor 216 (see Figure 21). The operation knob 121 is operated to adjust the firing force of the firing solenoid. The RAM deletion switch 122 is operated when the power is turned on to return the pachinko machine 10 to its initial state.
[0113] Next, the electrical configuration of the pachinko machine 10 will be described with reference to Fig. 21. Fig. 21 is a block diagram showing the electrical configuration of the pachinko machine 10.
[0114] The main control device 110 is equipped with an MPU 201, which is a one-chip microcomputer that is an arithmetic device. The MPU 201 contains a ROM 202 that stores various control programs and fixed value data executed by the MPU 201, a RAM 203 that is a memory for temporarily storing various data when the control programs stored in the ROM 202 are executed, and various other circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit. The main control device 110 uses the MPU 201 to execute the main processes of the pachinko machine 10, such as drawing a jackpot, setting the display on the first symbol display devices 37a, 37b and the third symbol display device 81, and drawing the display result on the second symbol display device.
[0115] In addition, in order to instruct sub-controllers such as the dispensing control unit 111 and the voice lamp control unit 113 to operate, various commands are sent from the main control unit 110 to the sub-controllers via a data transmission / reception circuit, but such commands are sent only in one direction from the main control unit 110 to the sub-controllers.
[0116] The RAM 203 has various areas, counters, flags, a stack area for storing the contents of the internal registers of the MPU 201 and return addresses of the control programs executed by the MPU 201, and a work area (working region) for storing values of various flags, counters, I / O, etc. The RAM 203 is configured so that it can retain (back up) data by receiving a backup voltage from the power supply device 115 even after the power to the pachinko machine 10 is cut off, and all data stored in the RAM 203 is backed up.
[0117] When the power supply is cut off due to a power outage or the like, the stack pointer and the values of each register at the time of the power outage (including the time of the power outage; the same applies below) are stored in RAM 203. On the other hand, when the power is turned on (including the time of the power being turned on after the power outage is resolved; the same applies below), the state of the pachinko machine 10 is restored to the state before the power outage based on the information stored in RAM 203. Writing to RAM 203 is executed by main processing (not shown) when the power supply is turned off, and the restoration of each value written to RAM 203 is executed in start-up processing (not shown) when the power supply is turned on. Note that, when the power supply is cut off due to a power outage or the like, a power outage signal SG1 is input to the NMI terminal (non-maskable interrupt terminal) of MPU 201 from the power outage monitoring circuit 252, and when the power outage signal SG1 is input to MPU 201, NMI interrupt processing (not shown) is immediately executed as a power outage processing.
[0118] An input / output port 205 is connected to the MPU 201 of the main control device 110 via a bus line 204 consisting of an address bus and a data bus. The input / output port 205 is connected to the payout control device 111, the voice lamp control device 113, the first symbol display devices 37a and 37b, the second symbol display device, and the second symbol hold lamp. In addition, solenoids 209 are connected, including a specific winning port solenoid 209a for driving the opening and closing door to change the specific winning port 650a of the variable winning device 650 between an open state and a closed state when a jackpot game is played, a V winning port solenoid 209b for driving the opening and closing door of the V winning device 65, a storage solenoid 209c for variably driving the storage valve 66a provided in the V winning device 65, a first movable valve solenoid 209d for variably driving the first movable valve 66b provided in the V winning device 65, a second movable valve solenoid 209e for variably driving the second movable valve 641 provided in the normal winning device 640, and other solenoids 209z for driving various other devices, and the MPU 201 sends various commands and control signals to these via the input / output port 205.
[0119] In addition, the input / output port 205 is connected to various switches 208 consisting of a group of switches not shown (such as switches that detect when a ball has entered each ball entry port and switches that detect when a ball is located at a specific position), and a RAM erasure switch circuit 253 (described below) provided in the power supply unit 115, and the MPU 201 performs various processes based on the signals output from the various switches 208 and the RAM erasure signal SG2 output from the RAM erasure switch circuit 253.
[0120] The payout control device 111 controls the payout of prize balls and loan balls by driving a payout motor 216. The MPU 211, which is a calculation device, has a ROM 212 that stores control programs executed by the MPU 211, fixed value data, etc., and a RAM 213 that is used as a work memory, etc.
[0121] The RAM 213 of the payout control device 111, like the RAM 203 of the main control device 110, has a stack area in which the contents of the internal registers of the MPU 211 and return addresses of the control programs executed by the MPU 211 are stored, and a work area (working region) in which values of various flags, counters, I / O, etc. are stored. The RAM 213 is configured to be able to retain (back up) data by receiving a backup voltage from the power supply device 115 even after the power to the pachinko machine 10 is cut off, and all data stored in the RAM 213 is backed up. Like the MPU 201 of the main control device 110, the NMI terminal of the MPU 211 is also configured to receive a power outage signal SG1 from the power outage monitoring circuit 252 when the power is cut off due to a power outage or the like. When the power outage signal SG1 is input to the MPU 211, an NMI interrupt process (not shown) is immediately executed as a power outage process.
[0122] An input / output port 215 is connected to the MPU 211 of the payout control device 111 via a bus line 214 consisting of an address bus and a data bus. The input / output port 215 is connected to the main control device 110, payout motor 216, launch control device 112, etc. Also, although not shown, a prize ball detection switch for detecting paid-out prize balls is connected to the payout control device 111. Note that this prize ball detection switch is connected to the payout control device 111 but is not connected to the main control device 110.
[0123] When the main control device 110 issues an instruction to launch a ball, the launch control device 112 controls the ball launch unit 112a so that the ball is launched with a strength corresponding to the amount of rotation of the operating handle 51. The ball launch unit 112a is equipped with a launch solenoid and electromagnet (not shown), and the launch solenoid and electromagnet are permitted to operate when predetermined conditions are met. Specifically, the touch sensor 51a detects that the player is touching the operating handle 51, and when the launch stop switch 51b for stopping the ball launch is off (not operated), the launch solenoid is excited in accordance with the amount of rotation (rotation position) of the operating handle 51, and the ball is launched with a strength corresponding to the amount of rotation of the operating handle 51.
[0124] The audio lamp control device 113 controls the output of audio from the audio output device (such as a speaker not shown) 226, the output of lighting and extinguishing from the lamp display device (such as the illumination units 29 to 33 and the display lamp 34) 227, and the setting of the display mode of the third symbol display device 81 performed by the display control device 114, such as variable performance (variable display) and advance notice performance. The MPU 221, which is a calculation device, has a ROM 222 that stores control programs and fixed value data executed by the MPU 221, and a RAM 223 used as a work memory, etc.
[0125] An input / output port 225 is connected to the MPU 221 of the audio and lamp control device 113 via a bus line 224 consisting of an address bus and a data bus. The input / output port 225 is connected to the main control device 110, the display control device 114, the audio output device 226, the lamp display device 227, other devices 228, the frame button 22, etc. The other devices 228 include various drive motors for operating drive parts for performances provided in the pachinko machine 10.
[0126] The voice lamp control device 113 determines the display mode of the third symbol display device 81 based on various commands (variation pattern command, stop type command, etc.) received from the main control device 110, and notifies the display control device 114 of the determined display mode by commands (display variation pattern command, display stop type command, etc.). The voice lamp control device 113 also monitors input from the frame button 22, and when the player operates the frame button 22, instructs the display control device 114 to change the stage displayed on the third symbol display device 81 or change the performance content during a super reach. When the stage is changed, a rear image change command including information about the changed stage is sent to the display control device 114 so that a rear image corresponding to the changed stage is displayed on the third symbol display device 81. Here, the rear image refers to an image displayed on the rear side of the third symbol, which is the main image displayed on the third symbol display device 81. The display control device 114 displays various images on the third symbol display device 81 in accordance with the commands sent from the voice lamp control device 113.
[0127] In addition, when the frame button 22 is operated by the player, the device may be configured to send a device drive command to the other device 228 to drive a device for effects not shown, to set an audio output command to cause the audio output device 226 to output audio corresponding to the operation content on the frame button 22, or to set a lamp output command to cause the lamp display device 227 to emit light in an illumination mode corresponding to the operation content on the frame button 22.
[0128] Furthermore, the voice lamp control device 113 receives a command (display command) representing the display content of the third pattern display device 81 from the display control device 114. Based on the display command received from the display control device 114, the voice lamp control device 113 outputs a voice corresponding to the display content from the voice output device 226 in accordance with the display content of the third pattern display device 81, and also controls the turning on and off of the lamp display device 227 in accordance with the display content.
[0129] The display control device 114 is connected to the voice lamp control device 113 and the third pattern display device 81, and controls the display of the third pattern display device 81, such as the variable performance of the third pattern, based on commands received from the voice lamp control device 113. The display control device 114 also transmits display commands to the voice lamp control device 113 as appropriate, notifying the display content of the third pattern display device 81. The voice lamp control device 113 can match the display of the third pattern display device 81 with the voice output from the voice output device 226 by outputting voice from the voice output device 226 in accordance with the display content indicated by the display command.
[0130] The power supply device 115 includes a power supply unit 251 for supplying power to each component of the pachinko machine 10, a power outage monitoring circuit 252 for monitoring power interruptions due to power outages and the like, and a RAM erasure switch circuit 253 provided with a RAM erasure switch 122 (see FIG. 10). The power supply unit 251 is a device that supplies the necessary operating voltages to each of the control devices 110-114, etc., via a power supply path (not shown). Briefly, the power supply unit 251 takes in 24-volt AC voltage supplied from an external source, generates 12-volt voltage for driving various switches such as the various switches 208, solenoids such as the solenoid 209, motors, etc., a 5-volt voltage for logic, a backup voltage for RAM backup, etc., and supplies the necessary voltages to each of the control devices 110-114, etc.
[0131] The power outage monitoring circuit 252 is a circuit for outputting a power outage signal SG1 to each NMI terminal of the MPU 201 of the main control unit 110 and the MPU 211 of the dispensing control device 111 when power is cut off due to a power outage or other reason. The power outage monitoring circuit 252 monitors the 24-volt DC stabilized voltage, which is the maximum voltage output from the power supply unit 251, and if this voltage falls below 22 volts, it determines that a power outage (power outage, power interruption) has occurred and outputs the power outage signal SG1 to the main control unit 110 and the dispensing control device 111. By outputting the power outage signal SG1, the main control unit 110 and the dispensing control device 111 recognize the occurrence of a power outage and execute NMI interrupt processing. Note that the power supply unit 251 is configured to maintain the output of the 5-volt voltage, which is the drive voltage of the control system, at a normal value for a sufficient time to execute NMI interrupt processing, even after the 24-volt DC stabilized voltage falls below 22 volts. Therefore, the main control unit 110 and the dispensing control unit 111 can execute and complete the NMI interrupt processing (not shown) normally.
[0132] The RAM clearing switch circuit 253 is a circuit for outputting a RAM clearing signal SG2 to the main control device 110 to clear the backup data when the RAM clearing switch 122 (see FIG. 10) is pressed. When the main control device 110 inputs the RAM clearing signal SG2 when the pachinko machine 10 is powered on, it clears the backup data and sends a payout initialization command to the payout control device 111 to clear the backup data in the payout control device 111.
[0133] Next, the display contents of the third pattern display device 81 in this embodiment will be described with reference to Figures 11 to 19. Figures 11(a) and (b) are schematic diagrams showing the display contents of the third pattern display device 81 in this embodiment. The third pattern display device 81 is composed of a 15-inch liquid crystal display, and the display contents are controlled by a display control device 114 described later, so that, for example, three pattern rows (L1 to L3) of upper, middle, and lower are displayed (see Figure 11(b)). The decorative patterns that change in response to the variable display of the third pattern (special pattern) displayed on the display screen of the third pattern display device 81 are each composed of 10 types of main patterns to which identification information imitating the numbers "0" to "9" is attached.
[0134] In the pachinko machine 10 of this embodiment, the main symbols are formed using different display modes according to the identification information imitating numbers. By using display modes corresponding to each identification information in this way, the result of the special symbol lottery can be visually notified to the player, allowing for easy gameplay. Furthermore, in the pachinko machine 10 of this embodiment, if the result of the lottery by the main control device 110 (described later) is a jackpot, a variable display of the same main symbols (e.g., "777") is displayed, and the jackpot occurs after the variable display ends. In other words, the third symbol is displayed on the third symbol display device 81 as a symbol indicating the result of the special symbol lottery by the main control device 110.
[0135] The main display area Dm displays three symbol columns Z1, Z2, and Z3 on the left, center, and right. In each of the symbol columns Z1 to Z3, the above-mentioned third symbols are displayed in a specified order. That is, in each of the symbol columns Z1 to Z3, the main symbols are arranged in ascending or descending numerical order, and the display changes by scrolling up and down periodically for each of the symbol columns Z1 to Z3.
[0136] As shown in Figure 11(a), the main display area Dm has one valid line L1 formed in the left-right direction, and when each of the pattern rows Z1 to Z3 is displayed stopped, if the third pattern stops on the valid line L1 in a jackpot pattern combination (in this first embodiment, a combination of the same main patterns), a jackpot animation is displayed as a jackpot.
[0137] The manner in which the third symbol is displayed in a variable manner on the third symbol display device 81 is not limited to the above and is arbitrary. The number of symbol rows, the direction of the variable display of the symbols in the symbol rows, and the number of symbols in each symbol row can be changed as appropriate. The symbols displayed in a variable manner on the third symbol display device 81 are not limited to those described above. For example, the third symbol may be a combination of an image such as a figure or character with a number. Furthermore, the area in which the third symbol is displayed in a variable manner may be configured to be variable. For example, when a specific effect is performed on the display screen of the third symbol display device 81, the variable display area of the third symbol may be made smaller or moved to a position that is difficult for the player to see (e.g., a corner of the display screen), making it difficult for the player to tell whether the third symbol is changing. Furthermore, the change of the third symbol may be temporarily stopped (temporarily stopped) during the period in which the special symbol is changing, and then changed again.
[0138] Furthermore, in this embodiment, the third symbol corresponding to the variation of the special symbol is displayed (dynamically), but the present invention is not limited to this, and the third symbol corresponding to the variation of the normal symbol may be displayed (dynamically). In this case, the third symbol displayed on the display surface of the third symbol display device 81 may be configured to notify the player in a manner that is difficult to understand whether the variation of the third symbol displayed on the display surface of the third symbol display device 81 corresponds to the variation of the special symbol or the normal symbol. This makes it difficult for the player to understand what kind of benefit will be awarded depending on the result of the variation of the third symbol displayed on the display surface of the third symbol display device 81.
[0139] Furthermore, if the pachinko machine 10 is configured to be able to execute both a variable display corresponding to a special symbol variation (lottery) and a variable display corresponding to a normal symbol variation (lottery), the target of the third symbol may be switched depending on the game content (game state) being executed. For example, during the normal state, a variable display of the third symbol corresponding to a special symbol variation (lottery) may be executed, and during the time-saving state, a variable display of the third symbol corresponding to a normal symbol variation (lottery) may be executed. In this case, it is preferable to display the variable third symbol corresponding to the type of symbol that executes a lottery that is advantageous to the player (a lottery where the player pays more attention to the lottery results). On the other hand, the display mode and display area of the third symbol may be changed depending on the type of variable symbol. This allows the player to enjoy a game that is easy to understand.
[0140] As shown in Figure 11(a), the display screen of the third pattern display device 81 is roughly divided into two parts, top and bottom, with the lower two-thirds being the main display area Dm which displays the changing third pattern, and the remaining upper one-third being the secondary display area Ds which displays preview effects, characters, number of reserved balls, etc.
[0141] The main display area Dm is divided into three display areas Dm1 to Dm3, left, center, and right, and three symbol columns Z1, Z2, and Z3 are displayed in each of the three display areas Dm1 to Dm3. The above-mentioned third symbols are displayed in a specified order in each of the symbol columns Z1 to Z3. That is, the main symbols are arranged in ascending or descending numerical order in each of the symbol columns Z1 to Z3, and the display changes periodically by scrolling from top to bottom for each of the symbol columns Z1 to Z3. In particular, the numbers of the main symbols are arranged in descending order in the left symbol column Z1, and the numbers of the main symbols are arranged in ascending order in the center symbol column Z2 and the right symbol column Z3.
[0142] Additionally, in the main display area Dm, third symbols are displayed in three rows, top, middle, and bottom, for each of the symbol columns Z1 to Z3. The middle section of this main display area Dm is set as the pay line L1, and during each game, the third symbols are displayed on the pay line L1 in the following order: left symbol column Z1 → right symbol column Z3 → center symbol column Z2. This stopped display state is maintained for at least one second. By displaying the stopped third symbols for a certain period (one second or more), the player is prevented from overlooking whether or not the combination of third symbols corresponds to a jackpot (whether or not the result of the special symbol lottery is a jackpot). Furthermore, if a jackpot symbol combination (in this embodiment, a combination of the same main symbols) is aligned on the pay line L1 when the third symbols are stopped, a jackpot is confirmed, a jackpot game begins, and a jackpot video (opening effect) is displayed.
[0143] In addition, if the combination of the third symbols displayed in a stopped state corresponds to a miss and there is a reserved ball, after one second of stopped display (determined display), a variable display corresponding to a lottery based on the reserved ball will start. Note that if there are multiple reserved balls, the lottery will be executed based on the reserved ball corresponding to the oldest ball in time.
[0144] On the other hand, if there are no reserved balls and the third symbol of the combination corresponding to the missing special symbol is displayed as a static display (confirmed display) for one second, the third symbol will continue to be displayed as a static display thereafter. This state will continue until a predetermined time (e.g., 15 seconds) has passed or a new game ball enters the special symbol entrance 64. If a predetermined time (e.g., 15 seconds) has passed since the third symbol was displayed as a static display, a demo effect indicating that no game is being played is displayed. It is rare for a player to continuously fire game balls for a predetermined time (e.g., 15 seconds) without any balls entering the special symbol entrance 64. In most cases, the third symbol remains displayed as a static display for a predetermined time (e.g., 15 seconds) because the player has stopped playing and no game is being played on the pachinko machine 10. Therefore, in the pachinko machine 10 of this embodiment, when a predetermined time (e.g., 15 seconds) has elapsed since the third symbol was stopped and displayed, it is determined that the player is not playing, and a demo effect is initiated. This allows a player who is about to select the pachinko machine 10 to start playing to easily determine whether or not a game is being played based on whether or not the demo effect is displayed. On the other hand, if a new game ball enters the special symbol entrance 64 before the predetermined time (e.g., 15 seconds) has elapsed, a variable display of the third symbol corresponding to the new ball is executed.
[0145] The sub-display area Ds is horizontally elongated and positioned above the main display area Dm, and is further divided into three equal sub-areas Ds1 to Ds3 in the left-right direction. Of these, the sub-area Ds1 is an area that displays the number of reserved balls, which is the number of game balls (reserved balls) that have not yet been changed among the game balls that have entered the special ball entrance 64 and the through gate 67, and the sub-areas Ds2 and Ds3 are areas that display preview effect images.
[0146] On the actual display screen, a total of nine main symbols of the third symbol are displayed in the main display area Dm, as shown in Figure 11(b). In the sub-display area Ds, a moving image is displayed in the small area Ds3 on the right, suggesting to the player that the transition to a jackpot is easier than usual. In the small area Ds2 in the center, a predetermined character 710 (in this embodiment, a boy wearing a headband) usually performs a predetermined action, and sometimes a special action other than the predetermined action is performed, or another character appears, to provide a preview effect.
[0147] On the other hand, if a ball enters the special ball entry port 64 while the third symbol display device 81 (first symbol display device 37) is displaying a variable display, the number of times the ball enters is reserved up to a maximum of four, and the number of reserved balls is displayed by the first symbol display device 37 and also in the small region Ds1 of the secondary display region Ds. If a ball enters the through gate 67, the number of times the ball enters is reserved up to one, and the number of reserved balls is displayed by the first symbol display device 37 and also in the small region Ds1 of the secondary display region Ds. One reserved ball number symbol is displayed per reserved ball in the small region Ds1, and the number of reserved balls is displayed according to the number of the displayed reserved ball number symbols. That is, when one reserved ball number symbol is displayed in the small region Ds1, it indicates that one ball is reserved, and when four reserved ball number symbols are displayed, it indicates that four balls are reserved. Furthermore, when no reserved ball number symbol is displayed in the small region Ds1, it indicates that the number of reserved balls is zero, i.e., there are no reserved balls. The left half of the small area Ds1 displays a reserved ball number symbol indicating the number of reserved balls based on balls entering the special ball entrance 64, and the right half of the small area Ds1 displays a reserved ball number symbol indicating the number of reserved balls based on balls entering the through gate 67. In the example of Figure 11(b), four reserved ball number symbols are displayed in the left half of the small area Ds1, while no reserved ball number symbols are displayed in the right half, indicating that there are four reserved balls with special symbols but no reserved balls with normal symbols.
[0148] In this embodiment, balls entering the special ball entrance 64 are configured to be reserved up to four times, and balls entering the through gate 67 are configured to be reserved up to one time. However, the maximum number of reserved balls is not limited to this and may be set to three or fewer times, or five or more times (e.g., eight times). Also, instead of displaying the reserved ball number symbol in the small area Ds1, the number of reserved balls may be displayed numerically in a portion of the third pattern display device 81, or in four divided areas with different modes (e.g., colors or lighting patterns) corresponding to the number of reserved balls. Furthermore, since the number of reserved balls is indicated by the first pattern display device 37, the third pattern display device 81 may not display the number of reserved balls. Furthermore, the variable display device unit 80 may be provided with four reserved lamps indicating the number of reserved balls, equal to the maximum number of reserved balls, and the number of reserved balls may be displayed according to the number of lit reserved lamps.
[0149] 11, the sub-display area Ds is formed above the main display area Dm. However, the display area may be formed in other ways. For example, the sub-display area Ds may be formed below the main display area Dm. In this case, the display area of the display screen of the third symbol display device 81 may be variably formed depending on the set game state. This allows the player to easily understand that a different game state has been entered simply by looking at the display screen of the third symbol display device 81. Furthermore, in a state where the player is required to pay close attention to the display mode of the main display area Dm, such as when a variable display of the third symbol is being executed, indicating a high probability of winning a jackpot based on the result of the special symbol lottery, the display area of the sub-display area Ds may be reduced or hidden.
[0150] <About the content of the performance of the third symbol display device 81 in the first embodiment> Next, with reference to Figures 12 to 19, the contents of the effects executed by the third symbol display device 81 in this embodiment will be described. In this embodiment, when a jackpot is won in a special symbol lottery (special symbol lottery), a time-saving state (a low probability state for special symbols, a high probability state for normal symbols) is set after the jackpot game ends. This time-saving state continues until the special symbol lottery reaches a specified number of times (until a predetermined condition for terminating the time-saving state is met), and when the special symbol lottery is executed the specified number of times, the condition for terminating the time-saving state is met and the normal state is set.
[0151] The time-saving state is a state in which a high probability state of a normal symbol is set, and is configured so that it is easier to set an open state in which a ball can enter the normal electric winning device 640 by hitting a normal symbol, compared to when the game state is in the normal state.
[0152] When a normal symbol is hit and the ball enters the special electric operation port 643 in the normal electric winning device 640, a game of winning a special device is executed, and a game is executed to make the ball enter the V winning port 165 provided in the V winning device 65.
[0153] In this embodiment, a gaming ball shot aiming at the left area of the gaming board 13 is configured to pass through the through gate 67 with a probability of 100%. In addition, in the lottery for a normal symbol that is executed when the gaming ball passes through the through gate 67, if the time-saving state is set, it is designed to win with a probability of 3 / 10, and if a winning is achieved in the lottery for a normal symbol, a normal symbol winning game is executed in which the electric accessory 640a is opened.
[0154] The normal winning game that is executed during the time-saving state is executed by continuing to play with the left hand, and the electric device 640a is in an open state for a period (3 seconds) during which the ball can be made to enter the normal electric winning device 640 in most cases (approximately 100%).
[0155] Furthermore, in a normal winning game executed during the time-saving state, most of the balls that enter the normal winning device 640 are configured to enter the special electric operation port 643, and a bonus game is executed when a ball enters the special electric operation port 643. Then, when a bonus game is executed, the V winning device 65 is opened, and the balls that enter the V winning device 65 enter the V winning port 165 at a rate of about 1 / 11, and the entry of the ball into the V winning port 165 is configured to execute a jackpot game (V jackpot game).
[0156] In other words, during the time-saving state, it is easier to play a game (special electric game) that aims to win a jackpot by making the game ball enter the V entry port 165 (V entry) than to play a game (special pattern game) that aims to win a jackpot by drawing a special pattern, so the player will play the special electric game while hoping to win a V entry (V jackpot game) by hitting the special device.
[0157] As described above, in this embodiment, in order for the ball to enter the normal electric winning device 640 as a special electric game (to pass the ball through the through gate 67, which triggers the execution of the normal symbol lottery), it is necessary to shoot the ball aiming at the left area of the game board 13. Furthermore, in this embodiment, when a game is being played aiming at the left area of the game board 13 (left-handed play), the ball will also enter the special symbol ball entry port 64, so that during the time-saving state, both the special symbol game (a game in which a lottery for a special symbol is performed) and the special electric game (a game in which a lottery for a normal symbol is performed) are executed.
[0158] The time-saving state, in which special electric play is more advantageous to the player than special symbol play, is configured to continue until the time until the special symbol lottery executed by special symbol play reaches a specified number of times (i.e., the specified number of times of special symbol fluctuation time) has elapsed.Therefore, when the game state transitions to the time-saving state, the basic playing method during the time-saving state in this embodiment is to play while hoping for a V win through special electric play before the time for the special symbol fluctuation has elapsed, which will trigger the time-saving state to end and transition to the normal state.
[0159] In order to clearly communicate the state of this time-saving game to the player, various effects are executed on the third symbol display device 81. Details will be described later with reference to Figures 12 to 19, but when a jackpot game is executed and the jackpot ends, the game state transitions to V Rush mode to indicate that the game state is in a time-saving state, which is advantageous to the player, and it is notified that the time-saving state has been set. Next, various effects during V Rush will be explained. For the sake of simplicity, the time-saving state will be referred to as "V Rush" below.
[0160] First, referring to FIG. 12(a), a jackpot ending screen displayed on the third symbol display device 81 in this embodiment will be described. FIG. 12(a) is a diagram showing an example of a jackpot (game) ending screen. When the final round of the jackpot game ends, as shown in FIG. 12(a), the sub-display area Ds of the third symbol display device 81 displays the words "V RUSH STARTS AFTER THE jackpot ends!!" to clearly inform the player that the game will transition to V RUSH mode, indicating that a time-saving state will be set after the jackpot game ends. Then, the main display area Dm displays the comment "Get 40 seconds of V RUSH period," indicating that the remaining time period status 801, which indicates the duration of the time-saving state set after the jackpot game ends, is "40 seconds."
[0161] Here, the display contents of the remaining time short period mode 801 will be explained. In this embodiment, as described above, an end condition for the time-shortening state is set to be established when the number of times the special symbol is drawn reaches a specified number of times (for example, four times). Therefore, the time-shortening state continues until the time until the special symbol is drawn the specified number of times (i.e., the total time of the special symbol variation times for the specified number of times) has elapsed. The remaining time short period mode 801 displays a display mode indicating the total time of the total time of the special symbol variation times until the end condition for the time-shortening state is established.
[0162] Next, the reserved status of each symbol in the state shown in FIG. 12(a) will be explained with reference to FIG. 12(c). FIG. 12(c) is a schematic diagram showing the reserved status of each symbol when the display screen shown in FIG. 12(a) is displayed. In this embodiment, a maximum of four reserved memories of special symbols and a maximum of one reserved memory of normal symbols can be stored. In FIG. 12(c), the status of each symbol is explained using an in-progress special symbol th0 for explaining the status of the special symbol variation in progress, special symbol 1 reserved th1 to special symbol 4 reserved th4 for explaining the winning information of the reserved and stored special symbols, an in-progress normal symbol fh0 for explaining the status of the normal symbol variation in progress, and a normal symbol 1 reserved fh1 for explaining the winning information of the reserved and stored normal symbol.
[0163] In Figure 12(c), four special symbol reserves, each with a 10-second variable pattern, are stored in the special symbol reserves th1 to th4. In other words, the duration of this time-saving state is set to 40 seconds, which is the sum of the variable times for four special symbol lotteries. Therefore, the remaining time display mode 801, which indicates the duration of the game state that is advantageous to the player, displays the word "40 seconds," making it easy to understand how long the V-Rush period will last.
[0164] As described above, in this embodiment, the duration of the V Rush, which is advantageous to the player, is displayed in specific seconds as shown in the remaining time period display mode 801, but any other method that indicates the remaining duration of the duration may be used, and the player may be notified using an indicator, etc. This configuration makes it possible to provide the player with a more thrilling game.
[0165] Furthermore, in this embodiment, as shown in Figure 12(a), the remaining time period display 801 is displayed in a display mode that shows all of the "40 seconds" calculated as the duration of the V rush, but this is not limited to this. At the time of notifying that a V rush is about to begin, only a portion (e.g., 30 seconds) of the value (e.g., 40 seconds) calculated as the duration of the V rush may be notified, and an additional value corresponding to the unnotified portion (e.g., 10 seconds) may be notified while the V rush is in progress.
[0166] In this case, for example, if the time reduction is set to four, the sum of the variable times of the special symbols corresponding to three of the four reserved special symbols (special symbol reserved) that have already been acquired (that is, in the case of Figure 12(c)), the sum of the special symbol reserved th1 to special symbol reserved th3, "30 seconds," can be displayed when the V-Rush begins. By configuring it in this way, it is possible to simplify the process of notifying only a portion of the value calculated as the duration of the V-Rush.
[0167] As shown in FIG. 12(a), in this embodiment, the duration of the V-Rush is displayed by adding up the variable times of the multiple special symbol lotteries executed until the time-saving state ends. Furthermore, to make it difficult for players to grasp the current number of reserved special symbols, the display screen of the third symbol display device 81 is configured not to display the display mode for indicating the number of reserved special symbols. This makes it difficult for players to understand that the value of the remaining time period mode 801 displayed as the duration of the V-Rush is the sum of the variable times corresponding to the number of reserved special symbols. Furthermore, it makes it difficult for players to understand the variable times of each individual special symbol lottery.
[0168] Therefore, for example, even in the case of a pachinko machine 10 in which different patterns of change in the change time are set depending on whether the result of the special pattern lottery is a jackpot or a miss, the display mode of the remaining time period mode 801 can prevent the player from knowing in advance the result of the lottery in the special pattern reserve (whether or not the special pattern reserve contains winning information corresponding to a jackpot win).
[0169] In addition, for example, in a pachinko machine 10 configured to select a 50-second variation pattern when the special symbol lottery result is a jackpot, and to select a 10-second, 20-second, or 30-second variation pattern when the special symbol lottery result is a miss, if the special symbol first reserved th1 is "10 seconds," the special symbol second reserved th2 is "30 seconds," the special symbol third reserved th3 is "20 seconds," and the special symbol fourth reserved th4 is "10 seconds," the display mode of the remaining time short period mode 801 indicating the duration of the V-Rush may be configured to display "50 seconds." This configuration allows the player to have a sense of anticipation for winning the jackpot in the special symbol lottery executed during the time-saving state (the first special symbol lottery in the time-saving state was a jackpot and the variation time was set to 50 seconds), even if the duration is shorter than the V-Rush duration of "90 seconds" (the sum of the variation times for the four reserved special symbols).
[0170] In other words, when displaying only a portion of the V Rush duration rather than the entire duration, in addition to the configuration of displaying a value corresponding to the variable time (50 seconds) set when a jackpot is won as described above, it is also possible to configure the remaining time short period mode 801 to be displayed in a "60 second" display mode that leads the player to believe that the first time of time reduction is a miss variable (variation time 10 seconds) and the second time of time reduction is a jackpot variable (variation time 50 seconds). In other words, it is sufficient to display a value that is smaller than the value indicating the actual duration of the V Rush and is calculated by combining at least the variable time that can be selected for a jackpot variable and the variable time that can be selected for a miss variable.
[0171] In this embodiment, the display screen of the third pattern display device 81 is configured not to display the number of reserved special symbols that have been acquired, but it is not limited to this and a display mode for showing the number of reserved special symbols may be displayed. Even in this case, by displaying the display mode for showing the number of reserved special symbols in a display mode that makes it difficult for the player to visually recognize the content, it is possible to make it difficult for the player to understand the number of reserved special symbols that have currently been acquired.
[0172] Next, referring to FIG. 12(b), the V-Rush start screen displayed on the third symbol display device 81 will be described. FIG. 12(b) is a diagram showing an example of a display mode in which the jackpot ending period ends and the V-Rush begins, and FIG. 12(d) is a diagram showing the status of each symbol when the display screen shown in FIG. 12(b) is displayed. In other words, FIG. 12(b) shows the display screen at the time when the special symbol reserve indicated by the special symbol reserve th1 at the time of the jackpot ending begins to change. The special symbol reserve that was the special symbol reserve th1 at the time of the jackpot ending has shifted to the active special symbol th0, and the special symbol reserve th2 has shifted to the special symbol reserve th1, the special symbol reserve th3 has shifted to the special symbol reserve th2, and the special symbol reserve th4 has shifted to the special symbol reserve th3. Furthermore, since the V-Rush began, no new balls have entered the special symbol entry hole 64, and the special symbol reserve th4 is empty. As shown in the running normal map fh0, the lottery for the normal patterns has also begun to fluctuate, and the reserved numbers are being accumulated in the normal map first reserve fh1 (see Figure 12(d)).
[0173] When the V Rush begins, the words "V Rush in progress" are displayed in the main display area Dm as a game status notification mode indicating that the current V Rush period is in progress. Next to the main display area Dm, a rabbit-like character 810 is dynamically displayed as if trying to take something out of a bag 810a. This indicates that the normal symbols are currently changing.
[0174] A timer 812 is displayed in the center of the main display area Dm to indicate the remaining time of the V-Rush period, which is advantageous to the player. This timer 812 displays a value that is the sum of the variable time for the specified number of special symbols until the time-saving state ends. In FIG. 12(b), the number of special symbol draws during the time-saving state is set to four, and the timer 812 displays "40.0 seconds," which is the sum of the variable time for the currently active special symbol th0 (10 seconds) and the variable time from the first reserved special symbol th1 to the third reserved special symbol th3. This timer 812 is displayed so that its value is subtracted each time the variable time for the currently active special symbol th0 is subtracted, allowing the player to easily understand that the V-Rush period is progressing.
[0175] Furthermore, the sub-display area Ds displays the words "V Rush ends when the timer reaches 0!!" to notify the player that the V Rush will end when the subtracted value of the timer 812 reaches 0. As described above, during the V Rush period, the player plays the game with the aim of getting the ball to enter the V winning hole 165. Therefore, the player can easily understand the period (remaining period) until the advantageous period ends by visually checking the change in the value displayed on the timer 812.
[0176] The display area HR1 in the upper left of the main display area Dm displays the words "1st consecutive win," indicating how many V-Rush periods have occurred since a jackpot was won from normal mode (the so-called first win) and a V-Rush began without the game state transitioning back to normal mode. Furthermore, the display area HR2 below the display area HR1 displays "0pt," indicating the number of prize balls won in jackpots won during the V-Rush period. By displaying the number of V-Rushes in the display area HR1 and the number of prize balls won in jackpots during V-Rushes in the display area HR2, the player can check their game history at their own convenience, improving gameplay convenience.
[0177] Also, a V-rush fluctuation area 811 is displayed in the main display area Dm, and a display mode in which the symbols change (dynamic display) is displayed in the left area 811a, center area 811b, and right area 811c of this V-rush fluctuation area 811. Information to inform the player of the game status during the V-rush is displayed in this V-rush fluctuation area 811. In Figure 12(b), the special symbol and the normal symbol are currently changing, and the V-rush fluctuation area 811 indicates that the V-rush period has passed.
[0178] Next, referring to Fig. 13(a), the display screen displayed on the third symbol display device 81 in this embodiment when a normal symbol win occurs during a V-Rush will be described. Fig. 13(a) is a diagram showing an example of a display screen when a normal symbol win occurs during a V-Rush, and Fig. 13(c) is a diagram showing the state of each symbol when the display screen shown in Fig. 13(a) is displayed. In this embodiment, as described above, when a normal symbol lottery is won, the electric accessory 640a attached to the electric normal winning device 640 is opened so that the game ball can enter.
[0179] As shown in Figure 13(c), the active normal symbol reserve fh0 displays a "○" indicating that the normal symbol has been selected. At the top right of the main display area Dm, an animation is displayed in which the character 810, searching for something in a bag 810a at the start of the V Rush (see Figure 12(b)), pulls out a ticket 810b bearing the word "Lucky." This notification indicates that the character has won the normal symbol lottery and received a special bonus. A schematic image of the normal electric prize-winning device 640 is displayed in the display area HR3 at the bottom right of the main display area Dm, showing that the normal symbol has been selected and the electric bonus device 640a has been opened. Furthermore, the sub-display area Ds displays the message "Get a V if the ball lands in the electric chute!!" These display contents allow the player to understand that they should aim for the electric chute when playing, and thus guide the player in the correct playing method. That is, the display mode of the display area HR3 and the display mode of the sub-display area Ds described above are guidance notification modes for informing the player of the content of the game to be executed.
[0180] Additionally, the timer 812 displayed in the center of the main display area Dm shows a value of 30.9 seconds. In the game status of FIG. 13(a), the remaining time for the ongoing special chart change shown in the ongoing special chart th0 is 0.9 seconds, and the special chart lottery from special chart 1 reserved th1 to special chart 3 reserved th3 is the V-Rush period. Therefore, the combined value of 30.9 seconds is displayed on the timer 812. Note that in FIG. 13(a), the special chart 4 reserved th4, which was not stored at the start of the V-Rush (see FIG. 12(b)), is reserved. However, since this is a special chart lottery that will be executed after the specified number of V-Rush periods has elapsed, the time for this special chart 4 reserved th4 is not added together. Therefore, a "-" is displayed next to the special chart 4 reserved th4 (see FIG. 13(c)).
[0181] Next, referring to Fig. 13(b), the display screen displayed on the third symbol display device 81 in this embodiment when a role win occurs during a V-rush will be described. Fig. 13(b) is a diagram showing an example of a display screen when a role win game is executed during a V-rush, and Fig. 13(d) is a diagram showing the state of each symbol when the display screen shown in Fig. 13(b) is displayed. In this embodiment, as described above, when a game ball enters the special electric operating port 643 in the normal electric winning device 640, a role win game is executed in which the V opening and closing door 65a attached to the V winning device 65 is opened.
[0182] FIG. 13(b) is a display screen when a game ball enters the special electric operation port 643 in the normal electric winning device 640 due to the normal winning of the normal symbol shown in FIG. 13(a). In FIG. 13(a), the reserved ball reserved in the special symbol first reservation th1 is shifted to the running special symbol th0 in FIG. 13(b). The remaining fluctuation time is 9.9 seconds, and a "?" is displayed indicating that the fluctuation has been temporarily stopped (see FIG. 13(d)). In this embodiment, when a role-winning game or a jackpot game is executed, the subtraction of the fluctuation time of the running special symbol fluctuation is suspended (temporarily stopped) until each winning game is completed.
[0183] 13(a), the main display area Dm displays the subtraction display of the timer 812 value, which had been decreasing along with the special symbol variation time, but is now interrupted at the time when the variation of the special symbol (the subtraction of the variation time of the special symbol variation) is interrupted (i.e., the time when the special symbol is won in the special electric activation port 643). Furthermore, the word "STOP!!" is displayed to indicate that the subtraction display of the timer 812 is interrupted. These display contents allow the player to understand that the passage of the V Rush period has been interrupted. Then, in the display area HR3, the V winning device 65 with the V opening / closing door 65a open is displayed in a schematic form, along with the word "Aim!!".
[0184] This allows the player to understand that the V opening / closing door 65a of the V winning device 65 is open (that a game with a winning combination is being executed) by visually checking the third symbol display device 81. In other words, the display mode of the display area HR3 in Fig. 13(b) and the display mode of the sub-display area Ds have the function of a game status notification mode for notifying the player of the game status during a V rush, and the function of a guide notification mode for guiding the player to the game that should be executed during a game with a winning combination.
[0185] The V-rush variable region 811 is displayed in a so-called reach display mode with the letter "V" statically displayed in the left region 811a and the right region 811c. Furthermore, the sub-display region Ds displays the words "If it hits V, it's a big win!!" These display contents allow the player to play the game with a sense of anticipation that he or she may soon be able to land the gaming ball in the V winning hole 165.
[0186] In other words, as shown in Figure 11 (b), in a typical game on a pachinko machine 10, that is, a game (special pattern game) in which a lottery for a special pattern is held and the result of the lottery is played in the hope of winning a jackpot, a plurality of identification information (each pattern (third pattern) dynamically displayed on the third pattern display device 81) to indicate the lottery result is displayed variably (dynamically displayed) in a plurality of columns (for example, three columns), and when all of the plurality of pattern columns except for one pattern column are displayed in a reach display mode (for example, a combination of the same identification information) that is a combination of identification information to indicate a jackpot win, a reach effect that increases the expectation of winning a jackpot is executed.
[0187] In the present embodiment, the game (special electric game) executed during the time-saving state (V rush) in the pachinko machine 10 is not a lottery for a special symbol, but a game in which a ball is drawn based on a lottery for a normal symbol, and then goes through various processes to finally enter the V winning slot 165 to execute a jackpot game (V jackpot game), so there was a problem that it was difficult for the player to understand the specific game content of the special electric game. In contrast, in this embodiment, depending on the progress of the special electric game having the above-mentioned complex playability (various processes until the jackpot game is executed), the variable display mode of the symbols (characters) that are variably displayed (dynamically displayed) in each of the left region 811a, middle region 811b, and right region 811c of the V rush variable region 811 is configured to be executed in a performance mode as if a special symbol game was being executed. By configuring it in this way, the player can understand each display mode displayed on the display surface of the third pattern display device 81 without having to understand the specific game content of the special electric game, thereby providing the player with an easy-to-understand game.
[0188] Next, referring to Fig. 14(a), a V winning screen during a game with a winning combination during a V rush, which is displayed on the third symbol display device 81 in this embodiment, will be described. Fig. 14(a) is a diagram showing an example of a display screen when a game ball enters the V winning slot 165 during a game with a winning combination during a V rush and a jackpot is awarded, and Fig. 14(c) is a diagram showing the state of each symbol when the display screen shown in Fig. 14(a) is displayed. As described above, in this embodiment, a game with a winning combination is executed during a V rush, and when a ball enters the V winning slot 165 during a game with a winning combination (when a V wins), a jackpot game (V jackpot game) is awarded.
[0189] Figure 14(a) shows the display screen when a ball enters the V entry slot 165 during the game of the winning combination shown in Figure 13(b). As mentioned above, the variation of the special symbols is suspended during the game of the winning combination, so the running special symbol th0 is temporarily stopped with 9.9 seconds of variation time remaining. The special symbol 1 reserve th1 and the special symbol 2 reserve th2 are reserved within the specified number of times for this V Rush, and each has a variation time of 10 seconds. Therefore, the remaining time of the V Rush period remains unchanged from the point shown in Figure 13(b) and is "29.9 seconds" (see Figure 14(c)).
[0190] Then, when the ball enters the V-winning zone and it is determined that a jackpot game (V jackpot game) will be played, the V-rush period will not be decremented for a predetermined period (jackpot game period), and the display mode of "29.9 seconds" displayed on the timer 812 shown in Fig. 13(b) will be displayed in the display area HR4, which is less noticeable than the timer 812. "Time stock 29.9 seconds" is displayed in the display area HR4.
[0191] In this embodiment, if a V win (V jackpot game) occurs while the special symbol is temporarily stopped, the time-saving state continues until the special symbol lottery, which is executed after the temporarily stopped special symbol variation ends, is executed the number of times of time-saving set corresponding to the jackpot type of the jackpot game being executed this time. In other words, the information (time-saving number of times) for establishing the time-saving end condition is not updated (decremented) by the interrupted special symbol variation (resuming special symbol variation) executed after the jackpot game ends.
[0192] In other words, in the state shown in Figure 14(c), if the time-saving count is set to four after the end of a jackpot game, the duration of the next V-Rush is the sum of the remaining time (9.9 seconds) of the suspended special symbol fluctuation and the special symbol fluctuation time for the four reserved special symbols. This configuration allows for a longer V-Rush duration by the fluctuation time (remaining fluctuation time) of the resumed special symbol fluctuation, compared to the time-saving state (V-Rush initial entry) that is established when a special symbol is played in normal mode and a jackpot is won. Therefore, a V-Rush continuation can be provided that is more advantageous to the player than a V-Rush initial entry. This allows players to play with a greater expectation that the V-Rush will continue.
[0193] In addition, other methods may be used to set a time-saving state that is more advantageous to the player when the V rush continues than when the V rush first begins. For example, a different variation pattern may be selected as the variation pattern of the special symbol when the conditions for executing a jackpot game are met during the normal state (winning a jackpot in the special symbol lottery) and the time-saving state is set after the jackpot game ends, and when the conditions for executing a jackpot game are met during the time-saving state (winning a V in the special electric game) and the time-saving state is set after the jackpot game ends. Specifically, it is preferable to configure the system so that a variation pattern with a longer variation time is more likely to be selected when the conditions for executing a jackpot game are met during the time-saving state (winning a V in the special electric game) and the time-saving state is set after the jackpot game ends, than when the conditions for executing a jackpot game are met during the normal state (winning a jackpot in the special symbol lottery) and the time-saving state is set after the jackpot game ends. By configuring it this way, it is easier to lengthen the duration of the special symbol variation executed during the time-saving state when the V Rush continues than when the V Rush first starts, and as a result, it is possible to lengthen the duration of the V Rush. Therefore, added value can be given to players who continue the V Rush, increasing the player's motivation to play.
[0194] On the other hand, as a technical concept opposite to that of the pachinko machine 10 of this embodiment, the information (number of time-saving times) for establishing the time-saving end condition may be updated (decremented) by executing the restart special symbol variation, or the special symbol variation with a longer variation time may be executed more easily at the first V-Rush than during the V-Rush continuation. By configuring in this way, it is possible to prevent the V-Rush from continuing excessively, while also preventing the V-Rush from ending without executing a jackpot game (V jackpot game) even once in the special electric game executed during the V-Rush, thereby reducing the desire to play.
[0195] Furthermore, in a configuration in which the timing of interrupting the ongoing special symbol change significantly affects the duration of the V-Rush after the end of a jackpot game (V jackpot game), as in this embodiment, information indicating the remaining time of the ongoing special symbol change may be notified to the player in a state in which the special symbol change can be interrupted (for example, when a normal jackpot game is won), allowing the player to choose whether or not to interrupt the special symbol change. In other words, if the remaining time of the ongoing special symbol change is longer than a predetermined time (for example, 30 seconds), a game to interrupt the special symbol change (a game in which a ball enters the special electric operation port 643 during a normal symbol win game to execute a role-winning game) may be executed, and a game aiming for a V-winning game may be selected. However, if the remaining time of the ongoing special symbol change is shorter than a predetermined time (for example, 2 seconds), a game without interrupting the special symbol change may be selected.
[0196] Furthermore, when a jackpot game (V jackpot game) is awarded due to a V win, the time for which the temporarily stopped special symbols fluctuate and the time for which the special symbols fluctuate within the specified number of V Rush times that were held at that time are displayed as the preset period for the next V Rush. This time is then displayed in the H display area HR4 of the main display area Dm. Therefore, by checking the display area HR4, the player can confirm the period stocked for the next V Rush.
[0197] In the V-rush variable region 811 in the main display region Dm, which indicates the game status during a V-rush, a "V" is displayed as a static "V" in the middle region 811b, which was variable in FIG. 13(b). When a winning combination occurs, the left region 811a and the right region 811c display the static "V" character, and the left region 811a, the middle region 811b, and the right region 811c combine to display "VVV," indicating a winning jackpot. The sub-display region Ds also displays the words "Congratulations on the jackpot!!" These display contents clearly indicate to the player that a game ball has entered the V winning slot 165 during a winning combination, resulting in a jackpot.
[0198] In this embodiment, the V-rush variable region 811 is configured to freeze display the left region 811a and the right region 811c when a special feature hit is achieved, and freeze display the middle region 811b when a V win occurs during the special feature hit. However, this is not limited to this. Alternatively, the left region 811a may be frozen when a normal feature hit is ach...
Claims
[Claim 1] A launching means capable of launching a game ball; A first ball entry means is provided at a position where a game ball can enter the ball when the game ball passes through a predetermined area that can be reached by the game ball that is launched with a predetermined launch strength by the launch means; A gaming machine having a displacement means capable of displacing between a first state in which a first flow path is formed and a second state in which the first flow path is not formed, The first ball entry means is provided at a position where the game ball that has reached the first flow path and flowed down a predetermined flow path enters the ball entry means; The gaming machine includes: a distribution means that is provided at a position where a game ball that has reached the first flow path but does not flow down the predetermined flow path can reach, and that is capable of distributing the game ball to a second flow path different from the first flow path or a third flow path different from both the first flow path and the second flow path; A second ball entry means that is different from the first ball entry means and allows the game ball flowing down the second flow path to enter the ball; A third ball entry means, which is different from the first ball entry means and the second ball entry means, and into which the game ball flowing down the third flow path can enter; The displacement means is configured to be displaced from the second state to the first state when a predetermined execution condition is satisfied, As game states, there are at least a first game state and a second game state in which a game ball that has passed through the predetermined area is more likely to reach the first flow path than in the first game state, In the second gaming state, when a predetermined termination condition that can be satisfied by updating at least a value related to a predetermined element to a specific value is satisfied, the first gaming state can be entered; When a game ball enters the first ball entry means or the second ball entry means, a bonus of the same value or a different value corresponding to the ball entry means into which the game ball enters can be awarded, When a game ball enters the third ball entry means, the bonus is not awarded. The first ball entry means and the second ball entry means are configured so that a value related to the predetermined element can be updated in response to a ball entering one of the first ball entry means and the value related to the predetermined element is not updated in response to a ball entering the other ball entry means; When a game ball enters the third ball entry means, the value related to the predetermined element is not updated, A game ball that has reached the first flow path after a first period has elapsed since the displacement means has been displaced to the first state is configured to flow down the predetermined flow path more easily than a game ball that has reached the first flow path after a second period, which is longer than the first period, has elapsed since the displacement means has been displaced to the first state; A specific flow path through which the game balls launched by the launching means at a specific launch strength that is weaker than the predetermined launch strength can flow, A gaming machine characterized in that the gaming ball that has flowed down the specific flow path is configured so as not to enter at least the second ball entry means.