Game machine

JP2024180528A5Inactive Publication Date: 2025-01-17SANYO BUSSAN KK
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Patent Information

Application Number
JP2024178413
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-10-10
Publication Date
2025-01-17
Estimated Expiration
Not applicable · inactive patent

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Abstract

To enhance interest in a game.SOLUTION: A game machine includes: main control means for executing a winning or losing lottery on whether or not a special game state advantageous to a player is to be generated; performance control means for controlling at least a sound performance on the basis of a control signal from the main control means; performance data storage means for storing first performance data and second performance data; and performance execution means that can use the first performance data and the second performance data for performance execution. The first performance data at least includes a first part and a second part continuous to the first part in a time axial direction. The performance execution means includes first performance data execution means for executing the first performance data, and second performance data execution means for executing the second performance data at a predetermined timing within a range that a first performance data execution position reaches the end of the second part from after the end of the first part.SELECTED DRAWING: Figure 587
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Claims

[Claim 1] A first ball entry means through which a game ball can enter; a first predetermined information acquiring means for acquiring first predetermined information based on a game ball entering the first ball entry means; a first determination means for determining whether the first predetermined information satisfies a first condition; A second ball entry means through which the game ball can enter; a first state transition means for transitioning between a ball entry impossible state in which it is impossible or difficult for the game ball to enter the second ball entry means and a ball entry possible state in which it is possible or easy for the game ball to enter the second ball entry means; a first transition mode execution means for executing a first transition mode in which the first state transition means transitions between the ball-scoring prohibited state and the ball-scoring permitted state when it is determined that the first predetermined information satisfies the first condition; a bonus-giving mode execution means for executing a bonus-giving mode in which a bonus is given to a player when a predetermined bonus-giving condition including the game ball having entered the second ball entry means is satisfied; A gaming machine comprising: the bonus-granting mode execution means is configured to execute a plurality of types of bonus-granting modes which are different in terms of benefits to a player, including at least a specific bonus-granting mode which is the most beneficial to a player; the gaming machine is configured to execute the specific benefit-granting mode a plurality of times by the predetermined benefit-granting condition being satisfied a plurality of times during a period from when the first transition mode is started to when the first transition mode is ended, The first transition mode execution means The length of a waiting period, which is a period from when the first state transition means last transitions from the score-allowed state to the score-unallowed state in the first transition mode until the next determination by the first determination means can be made, The first state transition means is configured to be able to set the time to be equal to or longer than the length of an interval period, which is a period from when the state transition means transitions from the score-allowed state to the score-unallowed state to when the state transitions from the score-unallowed state to the score-allowed state. A gaming machine characterized by: