Live distribution server of game and program

The live distribution server enhances viewer intimacy with distributors by managing interactions and rewards, addressing the challenge of maintaining connection through intimacy indicators and engagement mechanisms.

JP2025014512AActive Publication Date: 2025-01-30MIRATIV CO LTD
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Patent Information

Application Number
JP2023117126
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-07-18
Publication Date
2025-01-30
Estimated Expiration
2043-07-18

AI Technical Summary

Technical Problem

Viewers in live game distribution services struggle to maintain intimacy with distributors, regardless of their gift-giving volume, leading to challenges in fostering a deeper connection.

Method used

A live distribution server and program that manage viewer interactions and performance through intimacy indicators, support acts, distribution experience values, and class determinations to enhance viewer engagement and intimacy with distributors.

Benefits of technology

Enables viewers to build intimacy with distributors beyond gift-giving, increasing motivation and engagement by rewarding viewers with experience values and class determinations based on their interactions.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a live distribution server of a game, and a program allowing a viewer to get on intimate terms with a distributor even without donation of donated objects.SOLUTION: A live distribution server 2 of a game for distributing a play animation of a game by a distributor to a viewer includes: a viewing result management section 223 for managing a viewer's viewing result; an intimacy degree determination section 224 for determining an intimacy degree index between a viewer and a distributor according to a viewing result; a support act management section 225 for changing contents of a support act performed according to an intimacy degree index; a distribution empirical value impartation section 226 for imparting a distribution empirical value to a distributor according to a support act performed by a viewer; and a distributor class determination section 227 for determining a distributor class showing a distributor's position within a game according to a distribution empirical value. In the live distribution server 2 of a game, the distribution empirical value impartation section 226 changes a distribution empirical value imparted to a distributor following a support act according to a viewer's intimacy degree index.SELECTED DRAWING: Figure 5
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Description

[Technical field]

[0001] The present invention relates to a live game distribution server and a program. [Background technology]

[0002] In recent years, various video distribution services have become widespread along with the increasing performance and functionality of various devices such as smartphones and the increasing speed of communication via the Internet. In particular, live game distribution services have become available, in which a distributor broadcasts a game play to a large number of viewers' terminals in real time.

[0003] Some live game streaming services are also equipped with a gift function that allows viewers to give gifts such as points and items that can be used in the game to the streamer in addition to currency (see Patent Document 1). In many cases, such gifts are obtained for a fee. By providing such a gift function, viewers can support the streamer, and the gift can be used as an opportunity to communicate between the viewer and the streamer, which can promote intimacy between the viewer and the streamer. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2020-174264 A Summary of the Invention [Problem to be solved by the invention]

[0005] However, in conventional live game streaming services, viewers who gave many gifts became close to the streamer, while viewers who did not give gifts or gave small amounts of gifts found it difficult to become close to the streamer, even if they became fans of the streamer and enthusiastically watched the game live stream.

[0006] Therefore, the present invention has been made in consideration of the above-mentioned problems, and aims to provide a live streaming server and program for a game that allows viewers to become close to the streamer without having to give gifts. [Means for solving the problem]

[0007] The present invention is a live game streaming server that live-streams a game play video by a broadcaster to viewers, comprising a viewing history management unit that manages the viewing history of the viewers' broadcasts by the broadcaster, an intimacy determination unit that determines an intimacy index indicating the viewer's intimacy with the broadcaster in accordance with the viewing history, a cheering action management unit that changes the content of a cheering action that can be performed toward the broadcaster in accordance with the intimacy index, a streaming experience value granting unit that grants streaming experience points to the broadcaster in accordance with the cheering action performed by the viewer, and a broadcaster class determination unit that determines a broadcaster class indicating the broadcaster's status in the game in accordance with the streaming experience value, wherein the streaming experience value granting unit changes the streaming experience value granted to the broadcaster in association with the cheering action in accordance with the intimacy index of the viewer.

[0008] In the live streaming server of the above game, it is preferable that the cheering action is the giving of a gift to the broadcaster, and the cheering action management unit changes the gift that can be given to the broadcaster depending on the intimacy index of the viewer.

[0009] In addition, in the live streaming server of the above game, it is preferable that the cheering act is the giving of a gift to the broadcaster, and the cheering act management unit changes the gift that can be given to the broadcaster depending on the intimacy index of the viewer.

[0010] In addition, it is preferable that the live streaming server of the above game further comprises a chat management unit that manages chats from one viewer to other viewers and the broadcaster, and that the chat management unit displays an intimacy badge indicating the intimacy indicator of the viewer together with the name of the viewer who made the comment in the comment area of ​​the chat.

[0011] In addition, in the live streaming server of the above game, it is preferable that the chat management unit notifies the other viewers and the broadcaster that the viewer has started watching when the viewer starts watching the broadcast by the broadcaster, and that the viewing start notification changes depending on the intimacy index of the viewer.

[0012] In addition, in the above-mentioned live game distribution server, it is preferable that the chat management unit displays an avatar of the viewer together with the comment area when the intimacy index of the viewer is equal to or greater than a predetermined threshold.

[0013] In addition, it is preferable that the live streaming server of the above game further includes a message management unit that manages messages from the broadcaster to the viewer, and the message management unit is capable of setting the scope of disclosure of the messages according to the intimacy index of the viewer.

[0014] Furthermore, in the live streaming server for the above game, it is preferable that the viewing history management unit compiles the viewing history during a specified history evaluation period and provides it to the intimacy determination unit for determining the intimacy index, and resets the viewing history when the history evaluation period ends, and the intimacy determination unit sequentially determines and updates the intimacy index based on the viewing history provided by the viewing history management unit during the history evaluation period.

[0015] In addition, in the above-mentioned live game distribution server, it is preferable that one viewer is able to check the viewing history of other viewers.

[0016] In addition, in the live distribution server of the game, it is preferable that a reward is given to the viewer according to the intimacy index of the viewer.

[0017] The present invention is also characterized in that the program is for live streaming of a game in which a broadcaster live-streams a game play video to viewers, the program causing a computer to execute a viewing history management process for managing the viewers' viewing history of the broadcaster's broadcasts; an intimacy determination process for determining an intimacy index indicating the viewer's intimacy with the broadcaster in accordance with the viewing history; a cheering action management process for changing the content of a cheering action that can be performed toward the broadcaster in accordance with the intimacy index; a streaming experience value granting process for granting streaming experience points to the broadcaster in accordance with the cheering action performed by the viewer; and a broadcaster class determination process for determining a broadcaster class indicating the broadcaster's status in the game in accordance with the streaming experience value, and the program functions to change the streaming experience points granted to the broadcaster in association with the cheering action in accordance with the intimacy index of the viewer in the streaming experience value granting process. Effect of the Invention

[0018] According to the present invention having the above-mentioned configuration, it becomes possible for a viewer to become intimate with a distributor without having to give a gift. [Brief description of the drawings]

[0019] [Figure 1] 1 is a schematic diagram showing a live game distribution system to which a live game distribution server according to an embodiment of the present invention is applied. FIG. [Diagram 2] FIG. 2 is a configuration block diagram of a live game distribution server according to an embodiment of the present invention. [Diagram 3] FIG. 2 is a functional block diagram of a live game distribution server according to an embodiment of the present invention. [Figure 4] 2 is a schematic diagram showing a specific example of a viewer database stored in a storage means of a live streaming server of a game according to an embodiment of the present invention. FIG. [Diagram 5]FIG. 11 is a schematic diagram showing the timing of updating an intimacy index by a live streaming server of a game according to an embodiment of the present invention. [Figure 6] 1 is a schematic diagram showing a specific example of a screen displayed on a viewer terminal communicating with a live streaming server of a game according to an embodiment of the present invention. FIG. [Figure 7] 11 is a flowchart illustrating processing by a live game distribution server according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0020] Hereinafter, a live game distribution system to which a live game distribution server according to an embodiment of the present invention is applied will be described with reference to the drawings.

[0021] Fig. 1 is a schematic diagram showing a live game distribution system 1 to which a live game distribution server 2 according to an embodiment of the present invention is applied. As shown in Fig. 1, the live game distribution system 1 according to this embodiment includes a live game distribution server 2 (hereinafter also simply referred to as "server 2"), a distributor terminal 3 connected to the server 2 via a network N, and multiple viewer terminals 4 (4A, 4B, ..., 4N).

[0022] In this embodiment, the live game distribution system 1 is a system that enables a gameplay video distributed by a user who becomes a distributor to be provided to one or more users who become viewers in real time.

[0023] Specifically, in a game live distribution system 1, a server 2 provides one or more games, and each user accesses the server 2 from their own terminal (a distributor terminal 3 or a viewer terminal 4) to transmit game operation information from the terminal to the server 2, the server 2 performs various information processing within the game based on the operation information and transmits the results of the information processing to the user's terminal, and the user's terminal displays gameplay video based on the results of the information processing. In other words, the user's terminal only generates and transmits game operation information and draws gameplay video, and all other information processing related to the game is performed by the server 2.

[0024] Furthermore, when a user who plays the game wishes to live-broadcast his / her gameplay video, the server 2 provides the gameplay video to the viewer terminal 4 of the viewer who wishes to receive the video.

[0025] The distributor terminal 3 and the viewer terminal 4 are terminals equipped with communication functions, voice call functions, recording and video recording functions, operation functions, and display functions, and are terminals such as smartphones, tablet terminals, and PCs that can play various games and distribute or view the gameplay videos by accessing the server 2 via installed programs. The distributor terminal 3 and the viewer terminal 4 are also equipped with chat functions and call functions. The distributor terminal 3 and the viewer terminal 4 are basically the same terminal, and when a user who wants to distribute starts live game distribution through the terminal, the terminal functions as the distributor terminal 3, while when a user who wants to view the distributed video starts viewing through the terminal, the terminal functions as the viewer terminal 4.

[0026] 2 is a configuration block diagram of a live game distribution server 2 according to an embodiment of the present invention. As shown in FIG. 2, the server 2 includes a control unit 21 that controls the entire server 2, a storage unit 25, and a communication unit 26.

[0027] The control unit 21 includes a CPU 22 that controls the entire control unit 21, a ROM 23 that stores control programs and the like that run on the CPU 22, and a RAM 24 for temporarily storing various data.

[0028] Fig. 3 is a functional block diagram of the live game distribution server 2 according to the embodiment of the present invention. As shown in Fig. 3, the control unit 21 functions as a game providing unit 221, a video distribution unit 222, a viewing record management unit 223, an intimacy level determination unit 224, a cheering action management unit 225, a distribution experience value granting unit 226, a distributor class determination unit 227, a chat management unit 228, a message management unit 229, and a gift management unit 230 by the CPU 22 expanding a program stored in the ROM 23 into the RAM 24 and executing it.

[0029] The game providing unit 221 provides a game to the distributor terminal 3 and the viewer terminal 4 based on one or more game data stored in the storage means 25. As described above, the distributor terminal 3 and the viewer terminal 4 only generate and transmit game operation information and draw gameplay videos, and all other information processing related to the game is performed by the game providing unit 221. In other words, the game providing unit 221 performs various information processing within the game based on the operation information transmitted from the distributor terminal 3 and the viewer terminal 4, and transmits the results of the information processing to the distributor terminal 3 and the viewer terminal 4. The distributor terminal 3 and the viewer terminal 4 then display the gameplay videos based on the results of the information processing received by the game providing unit 221.

[0030] When the video distribution unit 222 receives information indicating that live distribution of the game will start from the distributor terminal 3, it distributes the gameplay video to those distributor terminals 3 that wish to watch the gameplay video of the game among those that access the server 2. When distributing this gameplay video, the video distribution unit 222 may distribute the video data as is, or may distribute the video after applying a predetermined process.

[0031] The viewing record management unit 223 manages the viewing record of the viewer's broadcast by the broadcaster. The viewing record includes the viewing time of the broadcast, the number of days the broadcast was viewed, the number of comments sent to the broadcaster via chat (see FIG. 6), and the number of gifts given to the broadcaster. In addition, for each of these broadcast records, a cheer level is assigned that is added according to the value reached, and the viewing record management unit 223 manages, for each viewer, the value of each viewing record and the cheer level calculated from the viewing record, using a viewer database DB. The total value of the cheer level is used by the intimacy determination unit 224 to determine an intimacy index. Here, the viewing time is managed in units of seconds, for example. The number of days viewed is managed, for example, by counting a day on which viewing took place for 5 minutes or more as 1 day.

[0032] Furthermore, the viewing record management unit 223 tally up the viewing records in a predetermined record evaluation period (for example, from the 1st to the last day of each month) as cheer levels, provides them to the intimacy determination unit 224 for determining an intimacy index, and resets the viewing records when the record evaluation period ends, and starts the record evaluation for the next record evaluation period. In this way, by resetting the viewing records, it is possible to motivate the viewer to continue trying hard to watch in order to maintain and improve the intimacy.

[0033] The intimacy determination unit 224 determines and updates an intimacy index (cheer rank) indicating the intimacy between the viewer and the distributor according to the viewing record. There are multiple intimacy indexes, for example, a viewer is initially a cheer rookie, and the level increases to a cheerleader and a cheer legend according to the viewing record. These intimacy indexes may be further classified into subclasses, for example, a cheer rookie may be divided into multiple subclasses such as a cheer rookie 1 and a cheer rookie 2. Then, the intimacy determination unit 224 sequentially determines a new intimacy index according to the result of the viewing record collected by the viewing record management unit 223 during the record evaluation period, and updates the intimacy index during the record evaluation period. The intimacy determination unit 224 manages these intimacy indexes using a viewer database DB (FIG. 4).

[0034] The cheering action management unit 225 changes the content of the cheering action that the viewer can give to the broadcaster according to the intimacy index. For example, the cheering action is the giving of a gift (gift content) in a game. When the cheering action is the giving of a gift, the cheering action management unit 225 changes the gift that can be given to the broadcaster according to the viewer's intimacy index. Specifically, a gift that cannot be given when the cheer rank is Cheer Rookie becomes available when the cheer rank becomes Cheer Leader, and when the cheer rank becomes Cheer Legend, further gifts that cannot be given when the cheer rank is Cheer Rookie or Cheer Leader become available. In this way, by changing the gifts that can be given according to the intimacy index, the motivation of the viewer to watch and improve the intimacy index can be increased. Note that in the present invention, the cheering action is not limited to the giving of a gift, and may be other cheering actions, such as giving a high rating or participating in a game together.

[0035] The distribution experience value granting unit 226 grants a distribution experience value to the distributor in accordance with the cheering action performed by the viewer. The distribution experience value is, for example, a value obtained by multiplying the number of gifts given by the viewer by a predetermined coefficient, and the higher the viewer's intimacy index, the larger the coefficient becomes, and the larger the distribution experience value granted to the distributor becomes. The distribution experience value granting unit 226 manages the obtained distribution experience value using a distributor database (not shown). In this way, the distribution experience value obtained by the distributor changes according to the viewer's intimacy index, so that the viewer tries to increase the intimacy index in order to support the distributor, thereby increasing the motivation for viewing.

[0036] The broadcaster class determination unit 227 determines a broadcaster class that indicates the broadcaster's status in the game according to the broadcasting experience value. There are five broadcaster classes, for example, D, C, B, A, and S, and broadcasters rank up in this order. The broadcaster class determination unit 227 manages the broadcaster classes using a broadcaster database (not shown).

[0037] The chat management unit 228 manages a chat window C (see FIG. 6), which is a comment area where chats take place between a distributor and a viewer. The details of the functions of the chat management unit 228 will be described later with reference to FIG. 6. Note that, in this embodiment, chats take place in the chat window C, but the present invention is not limited to this, and a specific area in the video window V may be used as a comment area, and comments may be superimposed on the video.

[0038] The message management unit 229 manages messages from the distributor to the viewer. Unlike chat, messages are sent unilaterally from the distributor to the viewer. The message management unit 229 can set the public range of the message according to the viewer's intimacy index. For example, the message management unit 229 can make a certain message viewable only to viewers who are cheerleaders or higher. The distributor can set the public range of the message as desired, and the message management unit 229 changes the public range of the message based on this setting. The viewer can display various commands by touching the menu button M (see FIG. 6) on the screen displayed on the viewer terminal 4, and can view the message from the distributor by selecting the message viewing command from among the commands. The public range of the message changes according to the viewer's intimacy index, so that the viewer's motivation to work hard to watch in order to increase the intimacy index and be able to view more messages can be increased.

[0039] FIG. 4 is a schematic diagram showing a specific example of the viewer database DB stored in the storage means 25 of the live distribution server 2 of the game according to the embodiment of the present invention. In the viewer database DB, the user ID of each user who has viewed, the viewing time during the performance evaluation period as the viewing performance, the number of viewing days, the number of comments made in chat with the distributor, the number of gifts given to the distributor, the cheer level of each viewer, and the cheer rank determined according to the cheer level are associated with each other and are stored in a state that can be updated at any time. As described above, the viewing time is managed in seconds, and the number of viewing days is managed by counting a day on which viewing is performed for 5 minutes or more as one day. The cheer level determined sequentially by the viewing performance management unit 223 reflecting the viewing performance during a certain performance evaluation period is used to determine the cheer rank by the intimacy determination unit 224, and the determined cheer rank is reset at the end of the performance evaluation period. In this way, by resetting the cheer rank at the end of the performance evaluation period, it is possible to eliminate the sense of discrimination between new viewers and veteran viewers, making it easier for new viewers to watch.

[0040] Next, a description will be given of an aspect of updating the intimacy index according to the above-mentioned viewing record. Fig. 5 is a schematic diagram showing the timing of updating the intimacy index by the live distribution server 2 of the game according to the embodiment of the present invention.

[0041] As shown in FIG. 5, in this embodiment, a performance evaluation period for evaluating the viewing performance is set on a monthly basis, and an intimacy index (cheer rank) is determined sequentially according to the viewing performance in the performance evaluation period.

[0042] Specifically, a viewer's cheer rank starts as Cheer Rookie during the one-month performance evaluation period from July 1st to July 31st, and the viewing performance management unit 223 updates the cheer rank to Cheerleader depending on the viewing performance during that performance evaluation period. Then, at the end of the last day of July, the cheer rank is reset, and at the start of the next performance evaluation period (August 1st to August 31st), the cheer rank starts again as Cheer Rookie. Furthermore, the cheer rank is successively updated and reset in the same manner during the next performance evaluation period (September 1st to September 30th).

[0043] Returning to FIG. 2, the server 2 includes, in addition to the control unit 21, a storage unit 25 and a communication unit .

[0044] The storage means 25 is configured using a storage device such as a magnetic hard disk, a semiconductor storage device, etc. The storage means 25 stores various types of game-related data and various databases such as a viewer database DB, which are necessary for the server 2 to function.

[0045] The communication unit 26 is a network interface and communicates with the distributor terminal 3 and the viewer terminal 4 via the network N. The communication unit 26 passes various data received from the distributor terminal 3 and the viewer terminal 4 to the control unit 21, and transmits data generated by the control unit 21 to the distributor terminal 3 and the viewer terminal 4.

[0046] Next, a description will be given of live streaming by the live game streaming system 1 having the above-mentioned configuration. Fig. 6 is a schematic diagram showing a specific example of a screen displayed on a viewer terminal 4 that communicates with a live game streaming server 2 according to an embodiment of the present invention. As shown in Fig. 6, during live streaming of a game, a video window V, a chat window C, a chat input window I, an avatar window A, a gift icon G, and a menu button M for calling up various operation menus are displayed on the viewer terminal 4.

[0047] The video window V is a window in which a video of a distributor playing a game, distributed from the video distribution unit 222, is displayed. A heart-shaped like button L is displayed within the video window V, allowing viewers to give a high rating to the distributor who is distributing the game play video. Viewers can give a high rating to the distributor by touching this like button L. The total number of likes given to the distributor by viewers is displayed to the right of the like button L. In the example of FIG. 6, the total number of likes is displayed as 21.

[0048] The chat window C is a window in which the contents of the chat are displayed, and is managed by the chat management unit 228. In the chat window C, the chat management unit 228 displays the name of the viewer who made the comment ("Hinata", "Aoi"), an intimacy badge B indicating the viewer's cheer rank ("Cheerleader", "Cheer Rookie"), and a comment by each commenter ("Nice to meet you!" or "Chance!"). These contents are displayed on all viewer terminals 4A, 4B, ..., 4N. By displaying the intimacy badge B according to the intimacy index of each viewer in the chat window C, the viewer's desire for self-exhibition is stimulated, and a motivation to raise the level of the intimacy index is created, thereby increasing the motivation to watch.

[0049] In addition, when a viewer starts viewing a broadcast by a broadcaster, the chat management unit 228 may display a chat window C and a viewing start notification indicating that the viewer has started viewing in the chat window C (for example, if the viewer's name is Aoi as shown in FIG. 6, "Aoi has started viewing!", not shown). The viewing start notification is notified to all viewers viewing the broadcast by the broadcaster, in addition to the broadcaster. The viewing start notification may change according to the viewer's intimacy index. For example, the background change or animation display at the time of the viewing start notification may be changed according to the viewer's intimacy index. In addition, if the viewer's intimacy index is equal to or greater than a predetermined threshold, the viewer's avatar may be displayed together with the chat window C. In this way, by changing the viewing start notification according to the intimacy index or displaying the viewer's avatar, the viewer's desire for self-exhibition is stimulated, and a motivation to increase the level of the intimacy index is created, thereby increasing the motivation to view.

[0050] The chat input window I is a window for inputting comments to be displayed in the chat window C. A viewer who wishes to make a comment can input characters into this chat input window I using the character input function of the viewer terminal 4 and transmit the character data to the server 2, whereupon the characters are displayed in the chat window C of the viewer terminal 4. The contents of the chat are also displayed on the distributor terminal 3.

[0051] Avatar window A is a window that displays the broadcaster's avatar a and the broadcaster's name (Honoka).

[0052] The gift icon G is an icon selected when a viewer wishes to give gift content to a distributor, and by selecting this icon, a list of gift contents that can be given based on a gift database (not shown) is displayed on the viewer terminal 4. When a viewer selects a gift content that he or she wishes to give from the list of gift contents, a gift request is transmitted from the viewer terminal 4 to the server 2, and the server 2 extracts a specific gift content from the gift database in accordance with the gift request and provides it to the distributor. This gift content can be given for a fee or free of charge.

[0053] Next, the operation of the server 2 having the above-mentioned configuration and functions will be described with reference to a flowchart. Fig. 7 is a flowchart showing the process performed by the live game distribution server 2 according to the embodiment of the present invention.

[0054] As shown in FIG. 7, first, a viewer operates the viewer terminal 4 to transmit a request to the server 2 to view a live broadcast of a game by a predetermined broadcaster (step S1).

[0055] Next, the video distribution unit 222 distributes the play video of the distributor to the viewer terminal 4 (step S2). The distributed video data is displayed in a video window V of the viewer terminal 4 as shown in FIG.

[0056] Next, the viewing record management unit 223 compiles the viewing records such as the above-mentioned viewing time for each viewer during a predetermined record evaluation period as a cheer level, and provides it to the intimacy determination unit 224 to determine an intimacy index (step S3).

[0057] Next, the intimacy determining unit 224 sequentially determines the intimacy index of each viewer during the performance evaluation period according to the cheer level provided by the viewing performance managing unit 223 (step S4) and updates it (step S5).

[0058] Next, the cheering behavior management unit 225 changes the cheering behavior that the viewer can give to the distributor during the performance evaluation period according to the intimacy index (step S6). For example, if the cheering behavior is the gift of a gift (gift content), the cheering behavior management unit 225 changes the type of gift that can be given according to the viewer's intimacy index.

[0059] Next, the distribution experience value granting unit 226 grants a distribution experience value to the distributor in response to the cheering action performed by the viewer (step S7). At this time, the distribution experience value granting unit 226 changes the distribution experience value granted to the distributor in response to the cheering action in response to the closeness index of the viewer.

[0060] Next, the broadcaster class determination unit 227 determines a broadcaster class indicating the broadcaster's status in the game according to the broadcasting experience value (step S8).

[0061] According to the live streaming server 2 of the game of this embodiment described above, viewers can increase their intimacy index with the broadcaster based on their viewing record, such as viewing time and number of views, without having to give gifts. As the intimacy index increases, viewers are more likely to support the broadcaster, thereby increasing the opportunities for viewers to become closer to the broadcaster.

[0062] The present invention is not limited to the above-described embodiment, and various modifications can be made.

[0063] For example, in the chat window C shown in FIG. 6, when the name of a viewer who made a comment ("Hinata", "Aoi") is touched, the viewing record (cheer level) of the viewer may be confirmed. Also, the confirmation of the cheer level may be performed for other viewers as well. Furthermore, each time the cheer level or cheer rank of each viewer increases, a comment to that effect (such as "Aoi's cheer level has reached 10!" or "Hinata has become a cheerleader!") may be displayed in the chat window C to notify other viewers. In this way, by making it possible to check the cheer levels of others and by displaying the increase in the cheer level or cheer rank as a comment in the chat window C to notify other viewers, a competitive spirit is stimulated among the viewers, and a motivation to increase the level of the intimacy index is generated, thereby increasing the motivation to watch.

[0064] Also, a reward may be given to the viewer according to the viewer's intimacy index. This reward may be, for example, an item that can be used in the game, an accessory that can be attached to the viewer's avatar a, or a predetermined video that can be played when the viewer performs a specific action. This can increase the viewer's motivation to try harder to watch in order to increase the intimacy index.

[0065] Furthermore, in the above-described embodiment, the broadcaster terminal 3 and the viewer terminal 4 only generate and transmit game operation information and draw gameplay videos, and all other information processing related to the game is performed by the server 2. However, the present invention is not limited to this, and the broadcaster terminal 3 and the viewer terminal 4 may perform at least a part of the information processing that was performed by the server 2 in the above-described embodiment, other than generating and transmitting game operation information and drawing gameplay videos. [Explanation of symbols]

[0066] 1: Live game streaming system 2: Live game streaming server 3: Distributor terminal 4: Viewer terminal 21: Control unit 22: CPU 23:ROM 24:RAM 25: Memory means 26: Communications Department 221: Game Provider 222: Video Distribution Department 223: Viewing record management department 224: Intimacy Determination Department 225: Support Management Department 226: Delivery Experience Points Granting Department 227: Broadcaster Class Determination Department 228: Chat Management Department 229: Message Management Department A:Avatar Window a:Avatar B: Intimacy Badge C: Chat window DB: Broadcaster database G: Gift icon I: Chat input window L: Like button M: Menu button V: Video window

Claims

1. A live game distribution server that distributes live game play videos of distributors to viewers, a viewing record management unit that manages the viewing records of the viewers with respect to the broadcasts of the broadcasters; an intimacy determination unit that determines an intimacy index indicating an intimacy between the viewer and the distributor according to the viewing record; a cheering action management unit that changes the content of a cheering action that can be performed for the broadcaster according to the intimacy index; a broadcasting experience value granting unit that grants broadcasting experience values ​​to the broadcaster in response to the cheering actions performed by the viewers; a broadcaster class determination unit that determines a broadcaster class indicating a status of the broadcaster in the game according to the broadcasting experience value; Equipped with The broadcasting experience value granting unit changes the broadcasting experience value granted to the broadcaster in association with the cheering action according to the intimacy index of the viewer.

2. The live streaming server of a game as described in claim 1, wherein the cheering action is the giving of a gift to the broadcaster, and the cheering action management unit changes the gift that can be given to the broadcaster depending on the intimacy index of the viewer.

3. A chat management unit for managing chats conducted from one viewer to other viewers and the distributor, The live game distribution server according to claim 1 , wherein the chat management unit displays an intimacy badge indicating the intimacy index of the viewer together with the name of the viewer who made the comment in a comment area of ​​the chat.

4. The live streaming server of a game as described in claim 3, wherein the chat management unit notifies the other viewers and the broadcaster that a viewing has started when the viewer starts watching the broadcast by the broadcaster, and the viewing start notification changes depending on the intimacy index of the viewer.

5. The live game distribution server according to claim 3 , wherein the chat management unit displays an avatar of the viewer together with the comment area when the intimacy index of the viewer is equal to or greater than a predetermined threshold.

6. A message management unit that manages messages from the distributor to the viewer is further provided, The live game distribution server according to claim 1 , wherein the message management unit is capable of setting a disclosure range of the message depending on the intimacy index of the viewer.

7. the viewing record management unit aggregates the viewing records during a predetermined record evaluation period, provides the aggregated results to the intimacy determination unit for determining the intimacy index, and resets the viewing records when the record evaluation period ends; The game live distribution server according to claim 1 , wherein the intimacy determination unit sequentially determines and updates the intimacy index based on the viewing record provided by the viewing record management unit during the record evaluation period.

8. The live game distribution server according to claim 1 , wherein one viewer can check the viewing records of other viewers.

9. The game live distribution server according to claim 1 , wherein each time at least one of the viewing record or the intimacy index of one viewer increases, other viewers are notified of the increase.

10. The live game distribution server according to claim 1 , wherein a reward is given to the viewer depending on the intimacy index of the viewer.

11. A program for live streaming of a game in which a distributor live-streams a game play video to viewers, a viewing record management step of managing the viewing record of the viewer with respect to the distribution by the distributor; an intimacy determination step of determining an intimacy index indicating an intimacy between the viewer and the distributor according to the viewing record; a cheering behavior management step of changing the content of the cheering behavior that can be performed for the broadcaster according to the intimacy index; a broadcasting experience value granting step of granting a broadcasting experience value to the broadcaster in response to the cheering action performed by the viewer; a broadcaster class determination step of determining a broadcaster class indicating a status of the broadcaster in the game according to the broadcasting experience value; and causing a computer to execute the above. A program that functions in the broadcasting experience value granting step to change the broadcasting experience value granted to the broadcaster in association with the cheering action according to the intimacy index of the viewer.

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