Live distribution server of game and program

The live game distribution server addresses the challenge of viewer intimacy by managing interactions and adjusting support acts and visibility based on viewer engagement, enhancing engagement and intimacy with game distributors.

JP2025015386APending Publication Date: 2025-01-30MIRATIV CO LTD
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Patent Information

Application Number
JP2023204704
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-04
Publication Date
2025-01-30

AI Technical Summary

Technical Problem

Viewers who are not frequent gift-givers or give small gifts struggle to build intimacy with game distributors in live distribution services, despite their eagerness to support them.

Method used

A live game distribution server that manages viewer interactions and intimacy with distributors through audience management, support acts, and experience values, adjusting gifts and visibility based on viewer density indicators and viewing performance.

Benefits of technology

Enhances viewer intimacy with distributors by providing personalized support acts and visibility, motivating viewers to engage more actively and increase their intimacy indicators.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025015386000001_ABST
    Figure 2025015386000001_ABST
Patent Text Reader

Abstract

To provide a live distribution server of a game, and a program allowing a viewer to get on intimate terms with a distributor even without donation of donated objects.SOLUTION: A live distribution server 2 of a game for distributing a play animation of a game by a distributor to a viewer includes: a viewing result management section 223 for managing a viewer's viewing result; an intimacy degree determination section 224 for determining an intimacy degree index between a viewer and a distributor according to a viewing result; a support act management section 225 for changing contents of a support act performed according to an intimacy degree index; a distribution empirical value impartation section 226 for imparting a distribution empirical value to a distributor according to a support act performed by a viewer; and a distributor class determination section 227 for determining a distributor class showing a distributor's position within a game according to a distribution empirical value. In the live distribution server 2 of a game, the distribution empirical value impartation section 226 changes a distribution empirical value imparted to a distributor following a support act according to a viewer's intimacy degree index.SELECTED DRAWING: Figure 5
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Description

[Technical field]

[0001] The present invention relates to a live game distribution server and a program. [Background technology]

[0002] In recent years, various devices such as smartphones have become more powerful and functional, and the Internet has become more and more popular. As the speed of communication increases, various video distribution services are becoming more and more popular. Live game streaming, where the gameplay is broadcast to a large number of viewers in real time The service is being carried out.

[0003] In addition, live game streaming services allow viewers to pay game tokens to streamers in addition to currency. Some games have a gift function that allows you to give points or items that can be used within the game ( (See Patent Document 1.) In most cases, such gifts are obtained for a fee. By providing this gifting function, viewers can support streamers and The gift of a gift will enable viewers and streamers to communicate with each other. This will encourage viewers and broadcasters to become closer. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2020-174264 A Summary of the Invention [Problem to be solved by the invention]

[0005] By the way, in conventional live game streaming services, the viewers who donated the most gifts were the ones who received the most gifts. Viewers who are close to believers but do not give gifts or give small amounts of gifts are not likely to be able to give to certain benefactors. Even if you become a fan of a fan and enthusiastically watch live game streaming, you are not intimately related to the streamer. It was difficult to become.

[0006] Therefore, the present invention has been made in consideration of the above-mentioned problems, and provides a method for a viewer to give a gift. A live game streaming server and program that allows you to get close to streamers without having to pay a dime The purpose is to provide rum. [Means for solving the problem]

[0007] The present invention relates to a live game distribution service that distributes game play videos by a distributor to viewers. A distribution server that manages the viewing record of the viewer with respect to the distribution by the distributor. a viewing record management unit; and an intimacy level indicating a degree of intimacy between the viewer and the distributor according to the viewing record. An intimacy determination unit that determines an index; and a support that can be given to the broadcaster according to the intimacy index. A cheering action management unit that changes the content of the action and a cheering action management unit that responds to the cheering action performed by the viewer. a distribution experience value granting unit that grants a distribution experience value to the distributor according to the distribution experience value; A distributor class determination unit that determines a distributor class that indicates the distributor's status within the game. and the distribution experience value granting unit grants the support activity according to the intimacy index of the viewer. A live game distribution service that changes the distribution experience value given to the distributor according to the amount of the distribution experience value. It is characterized by being a

[0008] In the live distribution server of the game, the support act is a gift to the distributor. The support behavior management unit provides a gift to the broadcaster according to the intimacy index of the viewer. It is preferable to vary the possible gifts.

[0009] In addition, in the live distribution server of the game, the support act is a gift to the distributor. The support behavior management unit is configured to provide the broadcaster with a support action according to the intimacy index of the viewer. It is preferable to vary the gift that can be given to.

[0010] In addition, in the live distribution server of the above game, one viewer can transmit data to other viewers and broadcasters. The chat management unit further manages chats to be conducted with the user, The comment area of ​​the chat contains the name of the viewer who made the comment together with the parent of the viewer. It is preferable to display an intimacy badge indicating the density indicator.

[0011] In addition, in the live distribution server of the game, the chat management unit When the viewer starts viewing the broadcast by the broadcaster, the viewer and the broadcaster a start notification is given, and the start notification is changed according to the intimacy index of the viewer. is preferred.

[0012] In addition, in the live distribution server of the game, the chat management unit When the intimacy index is equal to or greater than a predetermined threshold, the viewer's avatar is displayed together with the comment area. It is preferable to display the

[0013] In addition, in the live distribution server of the game, a message from the distributor to the viewers is The message management unit further comprises a message management unit for managing the message. It is preferable that the range of disclosure of the content can be set according to the intimacy index of the viewer.

[0014] In addition, in the live distribution server of the game, the viewing record management unit is the intimacy determining unit for aggregating the viewing records during a viewing period and determining the intimacy index; and resetting the viewing record when the record evaluation period ends, The viewing record determining unit determines the viewing record provided by the viewing record managing unit during the record evaluation period. It is preferable to determine and update the intimacy index from time to time based on past performance.

[0015] In addition, in the live distribution server of the game, one viewer can view the viewing content of other viewers. It is preferable that the track record be verifiable.

[0016] In addition, in the live distribution server of the game, according to the intimacy index of the viewer, Preferably, the viewer is rewarded.

[0017] The present invention also relates to a game that allows a distributor to live-stream a game play video to viewers. A program for live distribution, the program comprising: a program for live distribution, the program being a program for live distribution by the viewer; a viewing record management step for managing a viewing record; and a relationship between the viewer and the distributor according to the viewing record. a closeness determination step of determining a closeness index indicating a closeness of the broadcaster and the broadcaster in accordance with the closeness index; A cheering action management step of changing the content of the cheering action that can be performed by the viewer; a broadcasting experience value granting step of granting a broadcasting experience value to the broadcaster in response to the support action received; A broadcaster class indicating the broadcaster's status in the game is determined according to the broadcasting experience value. and a distributor class determination step for determining a distributor class for the distribution experience point assignment step. In the step, a message is attached to the distributor in response to the cheering action according to the intimacy index of the viewer. The program is characterized in that it functions to change the distribution experience value given to the user. do. Effect of the Invention

[0018] According to the present invention having the above-mentioned configuration, a viewer can communicate with a distributor and a parent without giving a gift. It will be possible to be intimate. [Brief description of the drawings]

[0019] [Figure 1] 1 is a schematic diagram showing a live game distribution system to which a live game distribution server according to an embodiment of the present invention is applied. FIG. [Diagram 2] FIG. 2 is a configuration block diagram of a live game distribution server according to an embodiment of the present invention. [Diagram 3] FIG. 2 is a functional block diagram of a live game distribution server according to an embodiment of the present invention. [Figure 4] 2 is a schematic diagram showing a specific example of a viewer database stored in a storage means of a live streaming server of a game according to an embodiment of the present invention. FIG. [Diagram 5] FIG. 11 is a schematic diagram showing the timing of updating an intimacy index by a live streaming server of a game according to an embodiment of the present invention. [Figure 6] 1 is a schematic diagram showing a specific example of a screen displayed on a viewer terminal communicating with a live streaming server of a game according to an embodiment of the present invention. FIG. [Figure 7] 11 is a flowchart illustrating processing by a live game distribution server according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0020] Hereinafter, with reference to the drawings, a live distribution server for a game according to an embodiment of the present invention will be described. This article explains the live streaming system for games.

[0021] FIG. 1 shows a game live distribution server 2 according to an embodiment of the present invention. FIG. 1 is a schematic diagram showing an eve distribution system 1. As shown in FIG. The live distribution system 1 includes a game live distribution server 2 (hereinafter, simply referred to as “server 2”). A distributor terminal 3 connected to the server 2 via a network N, and a plurality of viewer terminals It is configured with terminal 4 (4A, 4B, ..., 4N).

[0022] In this embodiment, the live game distribution system 1 is a system in which a user who is a distributor distributes a game. Providing a video of the game being played in real time to one or more viewers It is a system that makes this possible.

[0023] Specifically, in a game live distribution system 1, a server 2 provides one or more games. Each user accesses the server 2 from his / her own terminal (distributor terminal 3 or viewer terminal 4). By accessing the terminal, the terminal transmits game operation information to the server 2, and the server 2 receives the operation information. Based on the game information, various in-game information processing is performed and the results of the information processing are sent to the user's device. The user's device then displays the gameplay video based on the results of the information processing. The user's device only generates and transmits game operation information and draws gameplay animation. All other game-related information processing is performed by the server 2.

[0024] In addition, users who play the game may wish to live stream their gameplay videos. In this case, the server 2 transmits the play video to the viewer terminal 4 of the viewer who wishes to receive the video. provide.

[0025] The distributor terminal 3 and the viewer terminal 4 are equipped with a communication function, a voice call function, a recording and video recording function, and an operating function. Terminals equipped with functions such as a smartphone, tablet, etc. By accessing server 2 via a program installed on a PC, etc., You can play the games and stream or watch the gameplay videos. The distributor terminal 3 and the viewer terminal 4 are terminals that can be used for chatting and calling. The distributor terminal 3 and the viewer terminal 4 are basically the same terminal, and When a user who wants to live stream a game starts streaming via their device, the device starts streaming. While it functions as a follower terminal 3, users who want to watch the distributed videos can also use the terminal When a viewing start operation is performed, the terminal functions as the viewer terminal 4.

[0026] FIG. 2 is a configuration block diagram of the live game distribution server 2 according to the embodiment of the present invention. As shown in FIG. 2, the server 2 includes a control unit 21 that controls the entire server 2, and a storage unit 2. 5 and a communication unit 26.

[0027] The control unit 21 includes a CPU 22 that controls the entire control unit 21 and a control unit that operates on the CPU 22. ROM 23 for storing programs, etc., and RAM 24 for temporarily storing various data. The present invention is configured to include the following.

[0028] FIG. 3 is a functional block diagram of the live game distribution server 2 according to the embodiment of the present invention. As shown in FIG. 3, the control unit 21 executes a program stored in the ROM 23 by a CPU 22. The program is expanded in the RAM 24 and executed, whereby a game providing unit 221, a video distribution unit 222, , a viewing record management unit 223, a closeness determination unit 224, a support behavior management unit 225, and a distribution experience point granting unit 226, a distributor class determination unit 227, a chat management unit 228, and a message management unit 229 and functions as the gift management department 230.

[0029] The game providing unit 221 provides a game based on one or more game data stored in the storage means 25. As described above, the game is provided to the distributor terminal 3 and the viewer terminal 4. The hearing device 4 only generates and transmits game operation information and draws gameplay videos. All information processing related to the game is performed by the game providing unit 221. The providing unit 221 performs the in-game and transmits the results of the information processing to the distributor terminal 3 and the viewer terminal 4. Then, the distributor terminal 3 and the viewer terminal 4 process the received information by the game providing unit 221. Displays gameplay videos based on the results.

[0030] The video distribution unit 222 receives information from the distributor terminal 3 indicating that live distribution of the game is to begin. Then, among the broadcaster terminals 3 that access the server 2, those who wish to watch the gameplay video of the game are We will distribute gameplay videos to those who wish to do so. The unit 222 may distribute the video data as is, or may process the video data in a predetermined manner before distributing it. stomach.

[0031] The viewing record management unit 223 manages the viewing record of viewers with respect to the distribution by the distributor. The viewing record includes the viewing time of the broadcast, the number of days the broadcast was viewed, and the chat messages sent to the broadcaster (see Figure 6). This includes the number of comments and the number of gifts given to the streamer. For each trust achievement, a cheer level is assigned according to the value reached. The viewing record management unit 223 then calculates, for each viewer, the value of each viewing record and the The cheer levels are managed using the viewer database DB. The total cheer level is used to determine the intimacy index by the intimacy determination unit 224. The number of viewing days is managed in units of seconds. For example, a day on which a video is viewed for 5 minutes or more is counted as one day. will be done.

[0032] In addition, the viewing record management unit 223 performs a predetermined record evaluation period (for example, from the 1st to the last day of each month). The viewing record in the program is collected as a cheer level and used to determine the intimacy index. 24, and when the performance evaluation period ends, the viewing record is reset and the next performance evaluation period is started. In this way, the viewing record is reset, and the viewing record is evaluated. Motivate listeners to keep listening to the content in order to maintain and improve their intimacy. can be done.

[0033] The intimacy determining unit 224 determines an intimacy index indicating the intimacy between the viewer and the distributor according to the viewing record. (Cheer rank) is decided and updated. There are multiple intimacy indicators. For example, You can level up to Cheerleader and Cheer Legend depending on your viewing history. These intimacy indices may be further classified into subclasses. For example, if you are a Cheer Rookie, you will be divided into several subclasses, such as Cheer Rookie 1 and Cheer Rookie 2. The intimacy level determining unit 224 may determine whether the viewing record management unit 223 has determined that the intimacy level is within the record evaluation period. Depending on the results of the viewing history, a new intimacy index will be determined in sequence, and the results evaluation period will be The intimacy determination unit 224 updates these intimacy indices in the viewer database. This is managed using a DB (Figure 4).

[0034] The cheering action management unit 225 manages cheering actions that a viewer can perform for a distributor according to the intimacy index. The content of the game will be changed. For example, gifts in the game (gift content) will be used as a form of support. In the case where the support act is a gift of a gift, the support act management unit 225 In addition, the gifts that can be given to the broadcaster are changed according to the viewers’ intimacy index. A gift that would have been ungiftable if Alan was a cheer rookie becomes a cheerleader. If your cheer rank reaches Cheer Legend, you can give as a gift to Cheer Rookie or Cheerleader. In this way, you can give more gifts than you could give before. By changing the gifts that can be given depending on the content, the viewers' viewing and affinity index can be improved. In the present invention, the act of supporting can be the giving of a gift. This is not limited to giving support, but may be other supportive actions, such as giving a high rating or participating in a game together. .

[0035] The distribution experience value granting unit 226 grants distribution experience points to the distributor in response to cheering actions performed by the viewers. The distribution experience value is calculated by multiplying the number of gifts given by viewers by a predetermined coefficient, for example. The higher the viewer's intimacy index, the larger the coefficient will be, and the more The distribution experience value giving unit 226 adds the obtained distribution experience value to the In this way, the database of broadcasters who do not broadcast to the viewers is used. As the amount of streaming experience points that streamers can obtain changes, viewers will become closer to the streamers in order to support them. This will increase viewership and motivation to watch.

[0036] The distributor class determination unit 227 indicates the distributor's status in the game according to the distribution experience value. The broadcaster class is determined. For example, there are five broadcaster classes: D, C, B, A, and S. The distributor class determination unit 227 ranks up in this order. The distributor classes are managed using a distributor database (not shown).

[0037] The chat management section 228 is a comment area where chats between broadcasters and viewers take place. Manages a certain chat window C (see FIG. 6). Details of the functions of the chat management unit 228 This will be described later with reference to FIG. 6. In this embodiment, the chat is However, the present invention is not limited to this, and the image is displayed in a predetermined area in the moving image window V. The rear may be used as a comment area in which comments are superimposed on the video.

[0038] The message management unit 229 manages messages from the distributor to the viewer. Unlike chat, messages are sent one-way from the broadcaster to the viewers. The message management unit 229 can set the public range of the message according to the intimacy index of the viewer. For example, the message management unit 229 may determine that a certain message is for viewers who are cheerleaders or more. The sender can set the visibility of the message as they wish. The message management unit 229 determines the scope of message disclosure based on this setting. The viewer presses the menu button M (see FIG. 6) on the screen displayed on the viewer terminal 4. Touch to display various commands and select the command to view messages. You can view messages from broadcasters by selecting the View command. The visibility of Sage changes according to the viewer's intimacy index, Motos who try to watch more in order to increase their index and get more messages available to view This will allow you to increase motivation.

[0039] FIG. 4 shows the content of the game stored in the storage unit 25 of the live distribution server 2 of the game according to the embodiment of the present invention. FIG. 1 is a schematic diagram showing a specific example of a viewer database DB. The following records are included: the user ID of each user who viewed the program, the number of views during the performance evaluation period as viewing records, Watch time, number of days watched, number of comments made in chat with the streamer, gifts given to the streamer The number of gifts, the cheer level of each viewer, and the cheer ranking determined according to the cheer level The data is stored in a mutually related and always updatable state. Listening time is measured in seconds, and the number of viewing days is measured as one day for any day on which viewing is performed for 5 minutes or more. The viewing record management unit 223 sequentially determines the viewing record in a certain performance evaluation period. The determined cheer level is used by the intimacy determination unit 224 to determine the cheer rank. The cheer rank will be reset at the end of the performance evaluation period. At the end of the period, the cheer rank will be reset, allowing new and veteran viewers to This will eliminate the sense of discrimination and make it easier for new viewers to watch.

[0040] Next, a description will be given of how the intimacy index is updated according to the viewing record. Timing of updating the intimacy index by the live distribution server 2 of the game according to the embodiment of the present invention FIG.

[0041] As shown in FIG. 5, in this embodiment, the evaluation period of the viewing record is set to one month. A performance evaluation period is set, and the intimacy index (Chiara) is calculated based on the viewing performance during the performance evaluation period. The number of participants will be determined in due course.

[0042] Specifically, a viewer's cheer rank is based on the actual performance over the course of one month from July 1st to July 31st. During the performance evaluation period, starting with Cheer Rookie, depending on the viewing performance during that performance evaluation period, The viewing record management unit 223 updates the cheer rank to cheerleader. And, at the end of July At that time, the cheer rank will be reset and the next performance evaluation period (August 1st to August 31st) will begin. The cheer rank will start again as a cheer rookie. Similarly, cheer ranks will be updated and reset on a rolling basis from the 1st to the 30th of September.

[0043] Returning to FIG. 2, the server 2 includes a storage unit 25 and a communication unit 26 in addition to the control unit 21. is.

[0044] The storage means 25 is configured using a storage device such as a magnetic hard disk or a semiconductor storage device. The storage means 25 stores various game-related information required for the server 2 to function. It stores various data such as the viewer database DB.

[0045] The communication unit 26 is a network interface and communicates with a distributor via a network N. The communication unit 26 communicates with the distributor terminal 3 and the viewer terminal 4. The received various data are passed to the control unit 21, and the data generated by the control unit 21 is sent to the distributor terminal. The data is then transmitted to the terminal 3 and the viewer terminal 4.

[0046] Next, the live distribution of the game by the live distribution system 1 having the above-mentioned configuration will be described. FIG. 6 shows a system for communicating with a live distribution server 2 of a game according to an embodiment of the present invention. FIG. 6 is a schematic diagram showing a specific example of a screen displayed on a viewer terminal 4 for carrying out a game. During live streaming of the game, the viewer terminal 4 has a video window V and a chat window C. , chat input window I, avatar window A, gift icon G, and various operation A menu button M for calling up the operation menu is displayed.

[0047] The video window V shows the gameplay of a distributor distributed from the video distribution unit 222. This is the window where the video is displayed. The video window V displays the gameplay video. A heart-shaped thumbs-up button that allows viewers to thumbs-up for streamers they trust. The like button L will be displayed. By touching this like button L, viewers can give the streamer a thumbs up. The total number of likes given to a broadcaster by viewers is counted by the number of likes. It is displayed to the right of button L. In the example in Figure 6, the total number of likes is displayed as 21.

[0048] The chat window C is the window where the chat contents are displayed and is used for chat management. The chat management unit 228 manages the chat window C. The name of the viewer ("Hinata" or "Aoi") and the intimacy level indicating the viewer's cheer rank Badge B ("Cheerleader", "Cheer Rookie") and comments by each speaker ("Beginner" "Nice to meet you!" or "Chance!" are displayed on all the viewer terminals 4A, 4B. B, ..., 4N are displayed in the chat window C. By displaying the degree badge B, the viewer's desire for self-expression is stimulated, and the intimacy index is raised to a higher level. This will create an incentive for users to watch the video, increasing their motivation to watch.

[0049] In addition, the chat management unit 228 may be configured to, when a viewer starts viewing a broadcast by a broadcaster, Chat window C is displayed and the viewer starts viewing in chat window C. For example, if the viewer's name is Aoi, as shown in Figure 6, the viewer's name will be displayed as "Aoi-san" The viewing start notification may be sent to not only the distributor but also the The viewing start notification is sent to all viewers who are viewing the broadcast by that broadcaster. For example, the intimacy index of the viewer may be changed depending on the intimacy index of the viewer. The background or animation display may be changed when the notification starts. If the target is equal to or greater than a predetermined threshold, the viewer's avatar is displayed together with the chat window C. In this way, the notification to start watching can be changed according to the intimacy index, and the viewer's avatar can be displayed. By displaying the message, the viewer's desire for self-expression is stimulated, and the intimacy index is raised to a higher level. This will create an incentive for users to watch the video, increasing their motivation to watch.

[0050] The chat input window I is used to enter comments that will be displayed in the chat window C. The viewer who wishes to speak can enter the chat window I. The user inputs characters using the character input function of the user terminal 4 and transmits the character data to the server 2. As a result, the text is displayed in the chat window C of the viewer terminal 4. The contents of the broadcast are also displayed on the broadcaster terminal 3.

[0051] Avatar window A displays the streamer's avatar a and the streamer's name (Honoka). This is the window.

[0052] The gift icon G is selected when a viewer gives gift content to a streamer. By selecting the icon, the gift database is displayed on the viewer terminal 4. A list of gift contents that can be given based on the user's profile (not shown) is displayed. When the viewer selects the gift content they wish to give from the list of gift contents, The gift request is sent to Server 2, and Server 2 selects the gift from the gift database according to the request. The specified gift content is extracted and provided to the distributor. This gift content may be paid or It may be donated free of charge.

[0053] Next, the operation of the server 2 having the above-mentioned configuration and functions will be described with reference to a flowchart. FIG. 7 shows a process performed by the live game distribution server 2 according to an embodiment of the present invention. 6 is a flowchart.

[0054] As shown in FIG. 7, first, a viewer operates the viewer terminal 4 to transmit a predetermined A request to watch a live game broadcast by a broadcaster is sent (step S1). .

[0055] Next, the video distribution unit 222 distributes the play video of the distributor to the viewer terminal 4 ( The distributed video data is displayed in the video window of the viewer terminal 4 as shown in FIG. It is displayed in V.

[0056] Next, the viewing record management unit 223 calculates the above-mentioned viewing record for each viewer during a predetermined record evaluation period. The listening record such as listening time is collected as a cheer level, and an intimacy determination section is used to determine the intimacy index. 224 (step S3).

[0057] Next, the intimacy level determination unit 224 determines whether or not the cheer level is satisfied based on the cheer level provided by the viewing record management unit 223. Then, during the performance evaluation period, the intimacy index of each viewer is determined successively (step S4), and Renew (step S5).

[0058] Next, the support behavior management unit 225 performs the support behavior that the viewer can perform for the distributor during the performance evaluation period. The supportive behavior is changed according to the intimacy index (step S6). For example, the supportive behavior is a gift. In the case of the gift of (gift content), the cheering action management unit 225 The types of gifts that can be given will vary depending on the indicators.

[0059] Next, the distribution experience value granting unit 226 grants the distribution experience value to the distributor in accordance with the cheering action performed by the viewer. At this time, the distribution experience value granting unit 226 grants the viewer a distribution experience value (step S7). The distribution experience value given to the distributor in association with the cheering action is changed according to the intimacy index.

[0060] Next, the distributor class determination unit 227 determines the rank of the distributor in the game according to the distribution experience value. A distributor class indicating the rank is determined (step S8).

[0061] According to the above-described live distribution server 2 of the game according to the present embodiment, viewers can give gifts. Regardless of the amount of viewing, the degree of intimacy with the broadcaster can be increased according to viewing records such as viewing time and number of views. By increasing the intimacy index, it becomes easier to support the streamer, so It can increase the chances of intimacy.

[0062] The present invention is not limited to the above-described embodiment, and various modifications can be made.

[0063] For example, in chat window C shown in FIG. 6, the name of the viewer who made the comment ( Touching a viewer (Hinata, Aoi) will allow you to check the viewing record (cheer level) of that viewer. In addition, the confirmation of the cheer level may be performed for other viewers. In addition, the cheer level and cheer rank of each viewer may be displayed. Every time Aoi's cheer level goes up, a comment to that effect appears in chat window C. "Hinata is now a cheerleader!", etc. In this way, you can check the cheer levels of others. You can also comment on the increase in cheer level and cheer rank in chat window C. By displaying the video as a new topic and informing other viewers, it is possible to stimulate a sense of competition among viewers and promote parent-child relationships. This creates an incentive to improve the density index, which increases the motivation to watch. This can be done.

[0064] Also, a reward may be given to the viewer according to the viewer's intimacy index. The rewards may be, for example, items that can be used in the game or equipment that can be worn on the viewer's avatar A. Even if it is just a decoration, or a function that allows a specific video to be played when the viewer performs a specific action, This will motivate viewers to try harder to watch in order to increase their intimacy index. This can improve the quality of the product.

[0065] In the above embodiment, the distributor terminal 3 and the viewer terminal 4 are Generates and transmits information, and only draws gameplay videos, and processes other game-related information In the above, all of the above steps are performed by the server 2, but the present invention is not limited to this. and the viewer terminal 4 performs the above operations other than generating and transmitting game operation information and drawing gameplay video. It may perform at least a part of the information processing performed by the server 2 in the above-described embodiment. . [Explanation of symbols]

[0066] 1: Live game streaming system 2: Live game streaming server 3: Distributor terminal 4: Viewer terminal 21: Control unit 22: CPU 23:ROM 24:RAM 25: Memory means 26: Communications Department 221: Game Provider 222: Video Distribution Department 223: Viewing record management department 224: Intimacy Determination Department 225: Support Management Department 226: Delivery Experience Points Granting Department 227: Broadcaster Class Determination Department 228: Chat Management Department 229: Message Management Department A:Avatar Window a:Avatar B: Intimacy Badge C: Chat window DB: Broadcaster database G: Gift icon I: Chat input window L: Like button M: Menu button V: Video window

Claims

1. A live game streaming server that broadcasts gameplay videos by streamers to viewers And, a viewing record management unit that manages the viewing records of the viewers with respect to the broadcasts of the broadcasters; A closeness index indicating a closeness between the viewer and the distributor is determined according to the viewing record. An intimacy determination unit; A cheering action that can be performed on the distributor according to the intimacy index is changed. Foreclosure Management Department, A distribution experience value is given to the distributor in response to the cheering action performed by the viewer. A credit experience value granting unit; A broadcaster class indicating the status of the broadcaster in the game according to the broadcast experience value. A distributor class determination unit that determines a distributor class; Equipped with The delivery experience value granting unit assigns a front-end to the viewer in response to the cheering action according to the intimacy index of the viewer. A live game distribution server that changes the distribution experience value granted to the distributor.

2. The cheering action is a gift to the distributor, and the cheering action management unit 2. The method of claim 1, wherein the gift that can be given to the broadcaster is changed according to the intimacy index of the broadcaster. A live streaming server for the game described in.

3. Chat to manage chats from one viewer to other viewers and the broadcaster Further comprising a management section; The chat management unit displays the comment in a comment area of ​​the chat together with the name of the viewer who made the comment.

2. The game of claim 1, wherein the game player displays an intimacy badge indicating the intimacy indicator of the viewer on the screen. Live streaming server.

4. The chat management unit, when the viewer starts viewing the broadcast by the broadcaster, A viewing start notification is sent to the other viewers and the distributor, and the viewing start notification is sent to the other viewers and the distributor. The live game distribution server according to claim 3 , wherein the intimacy index varies depending on the intimacy index of the user.

5. The chat management unit is configured to notify the viewer of the intimacy level of the viewer when the intimacy level of the viewer is equal to or greater than a predetermined threshold value.

4. The game of claim 3, further comprising a comment area for displaying an avatar of the viewer. Broadcast server.

6. A message management unit that manages messages from the distributor to the viewer is further provided, The message management unit determines a public range of the message based on the intimacy index of the viewer. The live game distribution server according to claim 1, which can be set according to a user's preference.

7. The viewing record management unit tallying up the viewing records during a predetermined record evaluation period and calculating the intimate The intimacy level determination unit determines the degree of intimacy of the user when the performance evaluation period ends. Reset the viewing record to The intimacy level determination unit is provided by the viewing record management unit during the record evaluation period. The game device according to claim 1, wherein the intimacy index is determined and updated successively based on the viewing record. Live streaming server for the game.

8. 2. The game of claim 1, wherein one viewer can check the viewing records of other viewers. Live streaming server.

9. Each time at least one of the viewing record or the intimacy index of a viewer increases, The game live distribution server according to claim 1 , wherein other viewers are notified.

10. The method of claim 1 , wherein the viewer is rewarded according to the intimacy index of the viewer. Live streaming server for games.

11. A platform for live game streaming where gamers can live stream their gameplay videos to viewers. It is a program a viewing record management step of managing the viewing record of the viewer with respect to the distribution by the distributor; A closeness index indicating a closeness between the viewer and the distributor is determined according to the viewing record. An intimacy determining step; A cheering action that can be performed on the distributor according to the intimacy index is changed. and A distribution experience value is given to the distributor in response to the cheering action performed by the viewer. A trust experience point imparting step; A broadcaster class indicating the status of the broadcaster in the game according to the broadcast experience value. A distributor class determination step for determining a distributor class; and causing a computer to execute the above. In the distribution experience point allocating step, the cheering action is performed according to the intimacy index of the viewer. a program for changing the distribution experience value given to the distributor in accordance with the 。

Citation Information

Patent Citations

  • System, method, and program for delivering live video

    JP2020174264A