Game machine
Patent Information
- Application Number
- JP2023144396
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-06
- Publication Date
- 2025-03-19
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

Figure 2025038276000001_ABST
Abstract
Claims
[Claim 1] A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means includes: In a first situation, an object corresponding to the first situation can be displayed to be operated; In a second situation, the display size of an object corresponding to the second situation can be changed; starting to display an effect corresponding to the object in the first situation at a timing related to completion of an action of the object in the first situation, and displaying the effect corresponding to the object in the first situation such that a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed superimposed on each other; starting to display an effect corresponding to the object in the second situation at a timing associated with the display size of the object in the second situation becoming a specified size, and displaying the effect corresponding to the object in the second situation such that a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed superimposed on each other; a length of a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner is different from a length of a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; moreover, It is possible to control it to an advantageous state, A counter value relating to a difference between a game value used in a game and a game value to be awarded can be calculated; When the counter value reaches the activation value, the progress of the game is restricted. When the counter value reaches the advance notification value, advance notification is performed. A display means is provided for displaying a specific display corresponding to the variable display, When the game medium passes through the starting area, a specific display is moved from a movement start position to the corresponding change corresponding position, When the game medium passes through the starting area, the counter value is updated. In this gaming machine, when a counter value becomes a pre-alert value as a result of a gaming medium passing through a starting area, a display corresponding to the pre-alert is started before a specific display is moved from a movement start position to the change corresponding position.
Citation Information
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