Game machine
Patent Information
- Application Number
- JP2023144402
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-06
- Publication Date
- 2025-03-19
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

Figure 2025038282000001_ABST
Abstract
Claims
[Claim 1] A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a specific sound, The display means, in a specific situation, The object can be displayed as being in motion; It is possible to display effects corresponding to objects, the sound output means is capable of outputting, in the specific situation, the specific sound corresponding to an object in the specific situation; a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed without being superimposed on each other is longer than a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed in a superimposed manner; an output period of the specific sound is shorter than a display period of the object in the specific situation; an output period of the specific sound is longer than a display period of an effect corresponding to the object in the specific situation; moreover, It is possible to control it to an advantageous state, A counter value relating to a difference between a game value used in a game and a game value to be awarded can be calculated; When the counter value reaches the activation value, the progress of the game is restricted. When the counter value reaches the advance notification value, advance notification is performed. When the game medium passes through the starting area, a variable display of specific identification information is performed. When the game medium passes through the starting area, the counter value is updated. In this gaming machine, when a counter value becomes a pre-notification value as a result of a gaming medium passing through a starting area, a variable display of specific identification information is performed first, and then a display corresponding to the pre-notification is started.
Citation Information
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