Game machine

JP2025040638APending Publication Date: 2025-03-25SANKYO CO LTD
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Patent Information

Application Number
JP2023147558
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-09-12
Publication Date
2025-03-25

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  • Figure 2025040638000001_ABST
    Figure 2025040638000001_ABST
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Abstract

To allow an object to become prominent more effectively.SOLUTION: A game machine includes: display means (image display device 5); and performance control means (performance control CPU 120) capable of displaying multiple kinds of images including objects (a decorative pattern, a script image, a ready-to-win title image, a second rightward shooting display MH2, and the like) on the display means according to a performance situation. The display means can display an object corresponding to a predetermined performance situation in the predetermined situation (a pattern patching performance, a first script notice performance, a strong super ready-to-win title performance, a jackpot game state, and the like), and also can display an effect corresponding to the object.SELECTED DRAWING: Figure 9-1
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Claims

[Claim 1] A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a specific sound, The display means, in a specific situation, The object can be displayed as being in motion; It is possible to display effects corresponding to objects, the sound output means is capable of outputting, in the specific situation, the specific sound corresponding to an object in the specific situation; a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed without being superimposed on each other is longer than a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed in a superimposed manner; an output period of the specific sound is shorter than a display period of the object in the specific situation; an output period of the specific sound is longer than a display period of an effect corresponding to the object in the specific situation; moreover, It is possible to control it to an advantageous state, A counter value relating to a difference between a game value used in a game and a game value to be awarded can be calculated; When the counter value reaches the activation value, the progress of the game is restricted. When the counter value reaches the advance notification value, advance notification is performed. A demo performance can be performed during a period when the variable display is not being performed, In the demo performance, a model name object that is the name of the model can be displayed, The display corresponding to the advance notice is started without using any effects, and then displayed without any stay effects; In this gaming machine, the model name object starts to be displayed accompanied by an appearance effect, and is displayed accompanied by a stay effect after the appearance effect ends.

Citation Information

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