Game machine
Patent Information
- Application Number
- JP2023148075
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-13
- Publication Date
- 2025-03-26
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

Figure 2025041028000001_ABST
Abstract
Claims
[Claim 1] A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, In a normal state, the performance control means A predetermined effect that suggests a degree of expectation that is controlled to the advantageous state can be executed by using the operation means, A specific effect can be executed by using the operation means to notify whether or not the advantageous state is to be controlled, the display means is capable of displaying a predetermined object simulating the operation means at a first timing before the predetermined effect is executed and at a second timing before the specific effect is executed; The predetermined object at the first timing is displayed with a first appearance effect and then with a stay effect; The predetermined object at the second timing is displayed with a second appearance effect and then with a stay effect; a period during which the predetermined object is displayed accompanied by the second appearance effect is longer than a period during which the predetermined object is displayed accompanied by the first appearance effect; moreover, It is possible to control it to an advantageous state, A counter value relating to a difference between a game value used in a game and a game value to be awarded can be calculated; When the counter value reaches the activation value, the progress of the game is restricted. When the counter value reaches the advance notification value, advance notification is performed. In a normal state, a predetermined effect can be executed that suggests an expectation of being controlled to an advantageous state based on the detection of a player's action by the action detection means; Before the predetermined performance is executed, an operation prompting object that imitates the motion detection means can be displayed; The display corresponding to the advance notice is started without using any effects, and then displayed without any stay effects; In this gaming machine, the operation promotion object starts to be displayed with an appearance effect and is displayed with a stay effect after the appearance effect ends.
Citation Information
Patent Citations
Game machine
JP2019076384A
Game machine
JP2023013195A