Game machine
Patent Information
- Application Number
- JP2023148931
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-14
- Publication Date
- 2025-03-27
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

Figure 2025042101000001_ABST
Abstract
Claims
[Claim 1] A gaming machine that variably displays specific identification information, A game control means; A performance control means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, and a performance control means side light emitting means controlled by the performance control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information when the gaming medium passes through the starting area, a plurality of storage areas including the variable display storage area and a plurality of reserved storage areas including a first reserved storage area which is an area for storing information related to the variable display of the specific identification information subsequent to the variable display storage area; The game control means is capable of changing the state of the light emitting means on the game control means side based on information on the variable display of the specific identification information being stored in the reserved memory area, The performance control means is capable of changing the state of the performance control means side light emitting means based on information regarding the variable display of the specific identification information being stored in the reserved memory area, The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the variable display memory area stores information related to the variable display of the specific identification information and the first reserved memory area does not store information related to the variable display of the specific identification information, when the game medium passes through the starting area, the information related to the variable display of the specific identification information is stored in the first reserved memory area; When the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, when the game medium passes through the starting area, the state of the light emitting means on the game control means side is set to a state corresponding to the information related to the variable display of specific identification information being stored in the first reserved memory area, when the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, when the game medium passes through the starting area, the effect control means changes the state of the game control means side light emitting means to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area, and then changes the state of the effect control means side light emitting means to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area, moreover, It is possible to control it to an advantageous state, A counter value relating to a difference between a game value used in a game and a game value to be awarded can be calculated; When the counter value reaches the activation value, the progress of the game is restricted. When the counter value reaches the advance notification value, advance notification is performed. When the counter value reaches an activation value and the progress of the game is restricted, an activation notification is given. If an error occurs, an error notification is given. A light emission control means for controlling the light emission means; A display control means for controlling the display means, When the counter value becomes an operation value and the progress of the game is restricted, the control by the light emission control means to change the light emission mode of the light emission means to a light emission mode corresponding to the operation notification is performed before the control by the display control means to change the display mode of the display means to a display mode corresponding to the operation notification. In a gaming machine, when an error occurs, the light emission control means controls the light emission mode of the light emission means to a light emission mode corresponding to an error notification before the display control means controls the display mode of the display means to a display mode corresponding to an error notification.
Citation Information
Patent Citations
Game machine
JP2016097173A
Game machine
JP2023013195A