Pinball game machine
The ball game machine addresses the monotony in existing pachinko machines by introducing a lottery-based jackpot system and multiple pre-reading performance execution modes, significantly enhancing gameplay excitement and player engagement.
Patent Information
- Application Number
- JP2023149745
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-15
- Publication Date
- 2025-03-28
AI Technical Summary
Existing ball game machines, such as pachinko machines, suffer from monotonous gameplay when combining pre-reading and winning performances, leading to uninteresting and unfunny gaming experiences for players.
A ball game machine that incorporates a lottery system to determine whether a jackpot will be generated, featuring multiple types of pre-reading performances that can be combined in different execution modes based on the lottery results, including a first mode with only one performance, a second mode with simultaneous performances, and a third mode with a delayed hold performance after the winning performance.
The machine enhances gameplay excitement by offering multiple pre-reading performance combinations, increasing player engagement and maintaining high expectations throughout the game, even if only the winning performance is initially executed.
Smart Images

Figure 2025042678000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a pinball game machine, and more particularly to a pinball game machine that carries out a lottery to determine whether or not a jackpot will be generated based on a winning entry into a starting hole. [Background technology]
[0002] In pachinko machines, which are a typical pinball game machine, a random number value for determining whether the player has won or lost is extracted when the game ball enters the starting hole, and a win / loss determination is made based on this random number value.The special pattern begins to change on the pattern display device, and the result of the win / loss determination is displayed as a confirmed result on the pattern display device.If the win is determined, a large prize hole is opened and a jackpot game that is advantageous to the player is executed.This is the mainstream model.
[0003] In addition, some pachinko machines of this type refer to the random number extracted when the ball enters the starting hole before the winning / losing judgment is made (pre-reading judgment), and perform a display performance (pre-reading performance) based on the reference result (Patent Document 1). For example, a pre-reading performance (pre-reading performance) is performed in which reserved symbols that indicate reserved memories of random numbers that have been extracted when the ball enters the starting hole and have not yet been judged as winning or losing are used, and when the pre-reading judgment judges that a winning or possible winning has occurred, the reserved symbols are displayed in a different manner than usual. This allows the user to know at a glance which reserved memories have the potential to win, even if there are multiple reserved memories.
[0004] In addition, the look-ahead judgment can suggest the possibility of a win before the reserved memory starts to change, and there is also a performance that instantly suggests the expectation level when the ball enters the starting hole (a performance at the time of winning) <Patent Document 2>. In this way, based on the contents of one look-ahead judgment, the look-ahead performance can be started at various times, different performance contents can be suggested, or they can be combined. For example, it can be used in a way that the expectation level for a big win can be increased by having another look-ahead performance appear while a certain look-ahead performance is being performed. [Prior art documents] [Patent documents]
[0005] [Patent Document 1] Japanese Patent Application Publication No. 08-336642 [Patent Document 2] JP 2016-147143 A Summary of the Invention [Problem to be solved by the invention]
[0006] However, simply combining the hold effect, which is a predictive effect, with the winning effect results in a monotonous game in which the player focuses on whether or not the effect he or she is paying attention to is combined, which is uninteresting.
[0007] In view of the above circumstances, the present invention aims to provide a pinball gaming machine in which multiple types of pre-reading effects are highly useful by giving meaning to the timing at which different pre-reading effects are combined. [Means for solving the problem]
[0008] The pinball game machine according to claim 1 comprises: A pinball game machine that draws a winning or losing lottery based on the entry of a game ball into a starting hole, and notifies the winning lottery result by displaying the winning lottery result in a variable manner, A reserved storage means for reserving and storing a predetermined number of pieces of information on variable display that has not yet been implemented; A pre-reading determination means for making a determination before the lottery is drawn; A hold number display means for displaying a hold corresponding to the number of holds stored; A variable display means for displaying a variable display to indicate that the variable display is being performed; A look-ahead performance means for performing a look-ahead performance based on a result of the look-ahead determination means, The above-mentioned pre-reading performance is, A winning performance that starts when the ball enters the starting hole; A hold effect that changes the display mode of the hold display, or changes the display mode of the changing display to a display mode related to the display mode when the display of the changed hold display is erased, A first execution mode in which only one of the winning performance and the reserved performance is executed; A second execution mode in which the winning effect and the reserved symbol effect are executed simultaneously; A third execution mode in which the winning performance is executed, and then the reserved performance is executed in the changing display when the changing display is based on the information that is the target of the pre-reading performance; If the determination result is a specific value, the second execution mode or the third execution mode is selected with a higher probability than the first execution mode, and the second execution mode and the third execution mode have different selection rates depending on the determination result. This is a pinball game machine characterized by the above.
[0009] The random numbers extracted due to the game ball entering the starting hole may be random numbers for determining whether or not a big win (or a small win, or a time-saving pattern win) will occur, as well as random numbers used to determine the type of pattern according to the lottery result of the random numbers for determining the big win, and the variable display time until the pattern is derived and displayed, and may be, for example, random numbers for determining the patterns of a big win, a small win, a miss, or a time-saving pattern, random numbers for determining a reach, or random numbers for determining a variation pattern, and may be configured such that some random numbers are used and some are not used depending on the result of the win / loss determination. Also, the timing of extracting the random numbers is not limited to when the game ball enters the starting hole, but may be when the win / loss determination is performed immediately before the pattern begins to vary.
[0010] The number of reserved memories stored in the reserved memory means increases based on the ball entering the starting hole and decreases based on a lottery for reserved memories (determination of whether it is a win or lose).A preferred configuration is for a command indicating the number of reserved memories to be sent to the sub-control device when the number of reserved memories increases or decreases.
[0011] It is preferable that the judgment result by the look-ahead judgment means is always performed every time the extracted random number value is stored, but the judgment result may be transmitted to the sub-control device every time the look-ahead judgment means makes a judgment, or the judgment result of the look-ahead judgment means and the game state at the time of the look-ahead judgment are conditions, and it may be determined whether or not to transmit, and may not be transmitted. For example, if the judged losing pattern does not indicate a predetermined performance category (normal losing) or if the current game state is when the opening extension function is activated, it may be configured not to transmit.
[0012] The "specific value" in "if the judgment result is a specific value" may be a value indicating a big win (or small win), a value that results in a bonus state (high probability state, time-saving state) after the big win game ends, a value that results in a super reach even if it does not result in a big win, a value that results in a time-saving pattern being won, etc., and it should be a value that gives the player the expectation that a win will occur during the presentation process when the variable display begins based on the lottery of the reserved memory.
[0013] The sub-controller controls the performance display device, sound effects, and light emitting members based on commands received from the main controller, and may also be configured to control the movement of movable props for performance. Also, multiple sub-integrated controllers may be configured to control each piece of equipment for performance.
[0014] The winning performance as a look-ahead performance is carried out based on the result of a look-ahead judgment made when the winning is won at the starting gate, and is carried out at the same time as the reserved display indicating that the reserved storage has been performed. However, it is also possible to have a configuration in which it is carried out with a delay in order to show the degree of expectation. As a winning performance, it is possible to operate a special performance device, turn on a special lamp, output a special sound different from the normal winning sound, activate a vibration function, start a special performance display, etc. By doing so, a different performance than usual is performed the moment the starting hole is won, and the player can feel a sense of discomfort and anticipation for the execution of the different performance. In addition, the winning performance only needs to be executed when the winning hole is entered, and may be completed in a short time or may continue over multiple fluctuations.
[0015] In the case of a reserved performance as a look-ahead performance, if the performance display device is configured to display reserved patterns (reserved display), the normal reserved patterns are changed to look-ahead patterns that suggest the expected winning probability, to perform a preview performance. The look-ahead patterns have a number of patterns with different expected probability, and instead of displaying reserved patterns when the starting gate is entered, the look-ahead patterns may be displayed, or when the performance patterns start to change, the reserved patterns may change to look-ahead patterns, or the displayed look-ahead patterns may change to look-ahead patterns with higher expected probability. In this way, even if a look-ahead pattern is displayed once, it may change to a look-ahead pattern with higher expected probability, so that the player can continue to have expectations until the end.
[0016] The reserved change can be applied not only to the reserved memory but also to the change, and in that case, the changing pattern (changing display) that indicates that the change is in progress is changed to a look-ahead pattern. In this way, the look-ahead performance can be started from the reserved memory stage, and the look-ahead performance can be continued even after the change has actually started, so that the player can continue to have hope that the pattern will change to a look-ahead pattern with high expectations even after the change has started.
[0017] With this type of pinball gaming machine, if the result of the pre-reading judgment is a specific value, even if only the winning performance is started in the first execution mode, it can be expected that the changing pattern may change to the third execution mode, and since it can be expected that the second execution mode will be a more specific value than the first execution mode, it can be expected no matter which mode it starts in.
[0018] (Second feature: pinball game machine) A pinball game machine that draws a winning or losing lottery based on the entry of a game ball into a starting hole, and notifies the winning lottery result by displaying the winning lottery result in a variable manner, A reserved storage means for reserving and storing a predetermined number of pieces of information on variable display that has not yet been implemented; A pre-reading determination means for making a determination before the lottery is drawn; A hold number display means for displaying a hold corresponding to the number of holds stored; A look-ahead performance means for performing a look-ahead performance based on a result of the look-ahead determination means, The above-mentioned pre-reading performance is, A winning performance that starts when the ball enters the starting hole; A hold effect that changes the display mode of the hold display, A first execution mode in which only one of the winning performance and the reserved performance is executed; A second execution mode in which the winning performance and the reserved performance are executed simultaneously; A third execution mode in which the winning performance is executed and the reserved performance is executed in a variable display after the variable display executed when the winning performance is executed, If the determination result is a specific value, the second execution mode or the third execution mode is selected with a higher probability than the first execution mode, and the second execution mode and the third execution mode have different selection rates depending on the determination result. A pinball game machine characterized by: With this type of pinball gaming machine, if the result of the pre-reading judgment is a specific value, even if only the winning presentation is started in the first execution mode, it can be expected that it may later switch to the third execution mode in which the pending presentation is carried out, and since it can be expected that the second execution mode will be a more specific value than the first execution mode, it is possible to have expectations no matter which mode it starts in. [Brief description of the drawings]
[0019] [Figure 1] Front view of game board 1 [Diagram 2] Block diagram showing the electrical configuration of a pachinko machine [Diagram 3] Diagram showing operation details [Figure 4] A flowchart showing a main routine executed by the main control unit 80. [Diagram 5] A flowchart showing the start winning process executed by the main control unit 80 [Figure 6] Flowchart 1 showing the correct / incorrect judgment process 1 executed by the main control device 80 [Figure 7]Flowchart 2 showing the correct / incorrect judgment process 1 executed by the main control device 80 [Figure 8] Flowchart 3 showing the correct / incorrect judgment process 1 executed by the main control device 80 [Figure 9] A flowchart showing a reservation number instruction command reception process executed by the sub-integrated control device 83. [Figure 10] A flowchart showing a read-ahead determination command reception process executed by the sub-integrated control device 83. [Figure 11] A chart showing the selection rate of each execution mode in Example 1 [Figure 12] Display example 1 implemented by the performance pattern display device 6 [Figure 13] Display example 2 implemented by the performance pattern display device 6 [Figure 14] Display example 3 implemented by the performance pattern display device 6 [Figure 15] Display example 4 implemented by the performance pattern display device 6 [Figure 16] Display example 5 implemented by the performance pattern display device 6 [Figure 17] Display example 6 implemented by the performance pattern display device 6 [Figure 18] Display example 7 implemented by the performance pattern display device 6 [Figure 19] Display example 8 implemented by the performance pattern display device 6 [Figure 20] Display example 9 implemented by the performance pattern display device 6 [Figure 21] Display example 10 implemented by the performance pattern display device 6 [Figure 22] Display example 11 implemented by the performance pattern display device 6 [Figure 23] Display example 12 implemented by the performance pattern display device 6 [Figure 24] Display example 13 implemented by the performance pattern display device 6 [Diagram 25] A chart showing the selection rate of each execution mode in Example 2 [Figure 26] Front view of a pachinko machine 200 according to the present invention. [Figure 27] Display example 14 implemented by the performance pattern display device 6 DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0020] Preferred embodiments of the present invention will be described below. Note that the present invention is not limited to the following embodiments, and various embodiments that fall within the technical scope of the present invention can be adopted, and it goes without saying that the contents described in each embodiment can be appropriately combined. EXAMPLES
[0021] FIG. 1 is a front view of a game board 1. As shown in FIG. 1, the game board 1 has a substantially circular game area surrounded by known guide rails 2a and 2b, which is divided into a first game area 3a and a second game area 3b by a center case 5 arranged in the approximate center. The left side of the center case 5 is the first game area 3a, and the right side is the second game area 3b. A game ball that reaches part A shown in the figure rolls on the second game area guide path 101 and reaches the second game area 3b (the right side of the center case 5), and a game ball that does not reach part A flows down the first game area 3a (the left side of the center case 5). In addition, a large number of game nails are planted in the first game area 3a and the second game area 3b.
[0022] The center case 5, like known ones, is equipped with a warp entrance, a warp passage, a stage, and a window overlooking the screen of a performance pattern display device 6 (corresponding to a performance display device). A first start port 11 (corresponding to the start port of the present invention) is located below the center case 5. In addition, four normal winning ports 31 are provided to the left of the first start port 11. These normal winning ports 31 are normal winning ports in which the winning rate does not change.
[0023] In the second game area 3b to the right of the center case 5, a normal symbol operation gate 17 is arranged, and below the normal symbol operation gate 17 is arranged a second start hole 12 (corresponding to the start hole of the present invention) consisting of a normal electric device 15. This normal electric device 15 has a wing piece that can be opened and closed, and unless this wing piece is opened, it is not possible to enter the second start hole 12. A big prize hole 14 is arranged at the lower left of the second start hole 12 consisting of the normal electric device 15.
[0024] The first starting hole 11 is configured so that it is difficult for game balls that have flowed down the second game area 3b to enter it, due to the planted game nails and the molding resin that constitutes the center case 5. As a result, the first starting hole 11 can be entered by almost only game balls that have flowed down the first game area 3a.
[0025] At the bottom of the second game area 3b, there are arranged a normal symbol display device 7 consisting of multiple LEDs, a normal symbol reserved number display device 8, a first special symbol display device 9 consisting of a 7-segment display device, a second special symbol display device 10, a first special symbol reserved number display device 18 consisting of multiple LEDs, and a second special symbol reserved number display device 19. It becomes difficult for the player to reliably recognize the display contents of the various display devices arranged in this position, and the player will play while paying attention to the display contents of the performance symbol display device 6.
[0026] By configuring the game board 1 as described above, a game ball enters the first start port 11 (the first start port switch 11a (see Figure 2) detects the game ball) only when the game current is caused to flow down into the first game area 3a, and the first special pattern (hereinafter also referred to as the first special pattern) begins to fluctuate in the first special pattern display device 9 and stops after a predetermined time.
[0027] When the game flow is made to flow down to the second game area 3b, a game ball enters the normal symbol operation gate 17 (the normal symbol operation switch 17a (see FIG. 2) detects the game ball), and the normal symbol (hereinafter also referred to as the normal symbol) starts to change on the normal symbol display device 7, and the normal electric solenoid 12b (see FIG. 2) described later is driven according to the state of the normal symbol that has stopped after a predetermined time. When the normal electric solenoid 12b is driven, the wing pieces of the normal electric role 15 open almost synchronously, and the ball can enter the second start hole 12 (detection by the second start hole switch 12a (see FIG. 2)). When a game ball enters the normal electric role 15, which is the second start hole 12 (the second special symbol start switch 12a (see FIG. 2) detects the game ball), the second special symbol (hereinafter also referred to as the second special symbol) starts to change on the second special symbol display device 10, and stops after a predetermined time.
[0028] In this embodiment, the second starting hole 12 is normally configured so that the game ball cannot enter unless the wing piece of the electric device 15 is driven, but it may be configured so that the ball can enter, but it is simply difficult to enter.
[0029] During the variation of the first special symbol and the second special symbol, the performance mode linked to the variation of each special symbol (hereinafter also referred to as the special symbol) is displayed on the performance symbol display device 6. In addition, the first special symbol and the second special symbol do not vary at the same time, and the variation of the second special symbol (win / lose judgment) is carried out with priority regardless of the order of balls entering the first starting hole and the second starting hole. Specifically, if there is a reserved memory of the first special symbol, the variation of the second special symbol stops, and the state becomes one in which there is no reserved memory of the second special symbol, and the variation of the reserved memory of the first special symbol starts.
[0030] A large prize opening solenoid 14b (see FIG. 2), which will be described later, is driven according to the state in which the first special symbol and the second special symbol are determined and displayed. When the large prize opening solenoid 14b is driven, the door member of the large prize opening 14 opens almost synchronously, and it is configured so that a game ball can enter the large prize opening 14 (a count switch 14a (see FIG. 2) detects the game ball).
[0031] The second starting port 12 consisting of a normal symbol activation gate 17 and a normal electric device 15, and the big prize port 14 are located in the second game area 3b (to the right of the center case 5), so when transitioning to the big win game state and the extended open state, the launch handle is adjusted so that all of the launched game balls reach the second game area 3b.
[0032] FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine, and is configured with the main control device 80 at the center. Note that this block diagram does not show the so-called relay board and power supply circuit, etc., which are used only to relay signals. Also, although detailed illustration is omitted, the main control device 80, payout control device 81, performance symbol control device 82, and sub-integrated control device 83 are all equipped with a CPU, ROM, RAM, input port, output port, etc., but in this embodiment, the launch control device 84 is not provided with a CPU, ROM, or RAM. However, this is not limited to this, and the launch control device 84 may be provided with a CPU, ROM, RAM, etc.
[0033] The main control device 80 receives detection signals from a first start port switch 11a which detects a game ball that has entered the first start port 11, a second start port switch 12a which detects a game ball that has entered the second start port 12, a normal pattern activation switch 17a which detects a game ball that has entered the normal pattern activation gate 17 which activates the normal pattern, a count switch 14a which counts game balls that have entered the special prize port 14, and a normal prize port switch 31a which detects game balls that have entered the normal prize port 31, and receives detection signals from a glass frame opening switch 35 and an inner frame opening switch 36 which detect whether the front frame (glass frame) and inner frame are closed or not, via a rear wiring relay terminal board 75.
[0034] The main control device 80 operates according to a program installed therein, and generates various commands related to the progress of the game based on the above-mentioned detection signals, etc., and outputs them to the payout control device 81 and the sub-integrated control device 83. The main control device 80 also controls the display of the first special symbol display device 9, the second special symbol display device 10, and the normal symbol display device 7, which are connected via the symbol display device relay terminal board 90, and the lighting of the first special symbol reserved number display device 18, the second special symbol reserved number display device 19, and the normal symbol reserved number display device 8.
[0035] Furthermore, the main control device 80 controls the opening and closing of the large prize opening 14 by controlling the large prize opening solenoid 14b, and controls the opening and closing of the second starting opening 12 by controlling the normal electric role solenoid (indicated as normal electric role solenoid in FIG. 2) 17b. The output signal from the main control device 80 is also output to a test signal terminal, and signals for managing the pattern fluctuation, the big win (also called special game), etc. are output to the external connection terminal 78 and sent to the hall computer 87.
[0036] Two-way communication is performed between the main control device 80 and the payout control device 81, and the payout control device 81 controls the payout motor 20 in response to commands sent from the main control device 80 to pay out prize balls. In this embodiment, a detection signal from the payout switch 21 for counting the game balls paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. Alternatively, a configuration may be used in which a detection signal from the payout switch 21 is input to the main control device 80 and the payout control device 81, and the main control device 80 and the payout control device 81 both count the prize balls.
[0037] The payout control device 81 receives signals from the glass frame open switch 35, inner frame open switch 36, full switch 22, and ball out switch 23, and when the full switch 22 receives a signal indicating that the lower tray 63 is full, or when the ball out switch 23 receives a signal indicating that there are few or no game balls in the ball tank, it stops the payout motor 20 and stops the payout operation of the prize balls. The full switch 22 and ball out switch 23 are also configured to continue outputting signals until the condition is resolved, and the payout control device 81 resumes driving the payout motor 20 when the signal is no longer output.
[0038] The payout control device 81 also communicates with the prepaid card unit via the CR unit terminal board 24 to operate the payout motor 20 and dispense the dispensed balls. The dispensed balls are detected by the payout switch 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to the settlement display board 25 so as to be able to communicate bidirectionally, and the settlement display board 25 is connected to a ball loan button for requesting the loan of game balls, a return button for requesting settlement, and a balance display.
[0039] The payout control device 81 also transmits information about winning balls, information about the open / closed state of the frames (inner frame, front frame), and the like to the hall computer via the external connection terminal 78, and also transmits a firing stop signal to the firing control device 84. Note that while this embodiment is configured to pay out game balls, it may also be configured to store game balls generated in response to winning or the like without paying them out.
[0040] The launch control device 84 controls the launch motor 30 to launch the gaming balls. In addition to the payout control device 81, the launch control device 84 also receives a rotation amount signal from the launch handle, a touch signal from the touch switch 28, and a launch stop signal from the launch stop switch 29. The rotation amount signal is output when the player operates the launch handle, the touch signal is output when the player touches the launch handle, and the launch stop switch signal is output when the player presses the launch stop switch 29. If the touch signal is not input to the launch control device 84, the gaming balls cannot be launched, and when the launch stop switch signal is input, the gaming balls cannot be launched even if the player is touching the launch handle.
[0041] The sub-integrated control device 83 is equipped with electrical components such as a CPU, ROM, RAM, etc., and executes processing using the CPU according to a program stored in the installed ROM. It generates various commands related to the presentation based on the input from the game switch 67a and commands input from the main control device 80, and outputs them to the presentation pattern control device 82.
[0042] The sub-integrated control device 83 is also provided with a volume adjustment switch 83a for adjusting the volume, and is configured to detect the state (position) of the volume adjustment switch 83a, judge the detection result and the content to be transmitted to the speaker 66, and control the volume output from the speaker 66 in a software manner.
[0043] The performance pattern control device 82 controls the performance pattern display device 6 based on data and commands received from the sub-integrated control device 83 (both of which are sent from the main control device 80 and generated by the sub-integrated control device 83) to display performance images such as pseudo patterns. The sub-integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub-integrated control device 83 via the performance relay terminal board 65, and the sub-integrated control device 83 and the performance pattern control device 82 are configured as a one-way communication circuit from the sub-integrated control device 83 to the performance pattern control device 82.
[0044] Next, an outline of the operation of the gaming machine will be described with reference to the diagram in Fig. 3. The pachinko machine in this embodiment is configured as a probability fluctuation machine, and the winning / losing judgment based on the game ball entering the first start hole 11 and the second start hole 12 is performed in either a normal probability state (low probability state) or a high probability state in which the probability of a big win is higher than that in the normal probability state. In this embodiment, the normal (low) probability is set to 1 / 300, and the high probability is set to 1 / 30. The probability of a small win is the same 1 / 150 in both the normal game state and the high probability game state, and if a win is won, the big win hole 14 opens for 1.6 seconds.
[0045] In addition, the machine is equipped with an opening extension function that changes the operation trigger and operation time of the normal electric role 15 (second starting hole 12). When the opening extension function is not activated, the normal electric role 15 performs one opening action of 0.2 seconds for one hit of a normal pattern, and when the opening extension function is activated (open extension state), the normal electric role 15 is set to perform three opening actions of 1.0 seconds for one hit of a normal pattern. In addition, the variation pattern (variation time) of the first and second special patterns in the game state (open extension state) in which the opening extension function is activated is configured to be selected using a variation pattern selection table that is set so that the average variation time is shorter than the variation pattern selection table used in the game state when the opening extension function is not activated. As a result, the number of times the special pattern changes per unit time when the opening extension function is activated is configured to be increased compared to when the opening extension function is not activated (time-saving state), and this time-saving function operates at the same time as the trigger for starting and ending the operation of the opening extension function.
[0046] In addition, when the open extension function is activated, a time-saving function is also activated to shorten the time for normal symbols to change (increasing the number of times normal symbols change per unit time). Specifically, the time for normal symbols to change during normal times when the open extension function is not activated is set to 6.2 seconds, and the time for normal symbols to change when the open extension function is activated is set to 0.7 seconds. As a result, the number of times normal symbols change per unit time increases when the open extension function is activated, greatly increasing the number of times the normal electric device operates. Therefore, the rate of balls entering the normal electric device per unit time increases, the number of times the second special symbol changes increases, and the decrease in balls is suppressed.
[0047] In the jackpot game, the jackpot opening 14 opens for 15 rounds (maximum 29.0 seconds or 9 counts per round) at the time of every jackpot. There are two types of jackpot patterns: variable and normal. If you win with a variable pattern, you will enter a high probability game state from the end of the jackpot game until the next jackpot, and if you win with a normal pattern, you will enter a time-saving (extended opening) state after the end of the jackpot game until the special pattern changes 100 times.
[0048] Next, the main routine executed by the main control device 80 will be described with reference to Fig. 4. The main routine is executed periodically by a hardware interrupt approximately every 2 ms. In this embodiment, the process from S10 to S75, which is executed only once, is called "main process", and the process of S80, which is executed repeatedly as long as time permits within the time remaining after executing this main process, is called "residual process". The "main process" is executed periodically by the above interrupt.
[0049] When a hardware interrupt is executed by the microcomputer, it is first determined whether or not it is a normal interrupt (S10). This determination process is performed by determining whether or not the value in a specified area of the RAM as memory is a specified value, and is intended to determine whether or not normal processing may be executed when the processing executed by the microcomputer transitions to this processing. Cases in which the interrupt is not normal include when the power is turned on or when the microcomputer goes out of control due to noise, etc., but since microcomputer runaway is considered to be almost nonexistent due to recent technological improvements, it mostly occurs when the power is turned on. When the power is turned on, the value in the specified area of the RAM is different from the specified value.
[0050] If S10 returns a negative judgment, i.e., if it is determined that the interrupt is not normal (S10: no), initial settings (for example, writing a specified value to a specified area of the memory, writing each initial value to the working area of the memory, etc., making the special and normal patterns the initial patterns, etc.) are made (S15), and the remaining processing (initial random number update processing (S85)) is started.
[0051] If a positive judgment of normal interruption is made (S10: yes), the following are performed: initial value random number update process (S20), random number update process for determining a jackpot (S25), random number 1 update process for determining a jackpot pattern (S30), random number 2 update process for determining a jackpot pattern (S35), random number update process for determining a minor jackpot pattern (S40), random number update process for determining a jackpot (S45), random number update process for reaching a reach (S50), and random number update process for determining a variation pattern (S55).
[0052] In the subsequent winning confirmation process (S60), winnings at the first start port 11, the second start port 12, winnings at the big winning port 14, winnings at the normal winning port 31, and balls entering the normal symbol operation gate 17 are confirmed, and input processing of each switch provided in the pachinko machine 50 and connected to the main control device 80 is executed. The winning (ball) confirmation process for each start port and operation port (start winning process) will be described later with reference to FIG. 5.
[0053] Next, a correct / incorrect determination process (S65), various output processes such as image output process (S70), and fraud monitoring process (S75) are performed, and the initial random number update process (S80) is looped during the remaining time until the next interrupt signal is input.
[0054] Next, the start winning process executed by the main control device 80 will be described with reference to Fig. 5. This process is one of the subroutines of the winning confirmation process (S65) shown in Fig. 4, and includes the reserved storage means and the pre-reading determination means of the present invention.
[0055] Hereinafter, the reserved memory stored when the gaming ball enters the first starting hole 11 will be described as the first reserved memory, the reserved memory stored when the gaming ball enters the second starting hole 12 as the second reserved memory, and the reserved memory stored when the gaming ball passes through the normal pattern start gate 17 as the normal pattern reserved memory.
[0056] When this process is started, it is determined whether the first start switch 11a has detected a game ball (S100). If the determination is positive (S100: yes), it is determined whether the number of first reserved memories already stored in the main control device 80 is less than the upper limit number (four in this embodiment) (S105). If the determination is positive (S105: yes), various random numbers such as win / lose random numbers (random numbers for determining a big win, random numbers 1 and 2 for determining a big win pattern, random numbers for determining a small win pattern, random numbers for reaching a reach, and random numbers for determining a variation pattern) are extracted and stored as first reserved memories in a memory area corresponding to the number of reserved memories of the main control device 80, and 1 is added to the first reserved memory counter indicating the number of first reserved memories (S110) (corresponding to the reserved memory means of the present invention).
[0057] Following S110, a pre-reading judgment of the stored first reserved memory is performed (S115). Specifically, it is confirmed whether the value of the random number for determining a big win is a value that will cause a big win, and if it is a big win value, the type of the big win pattern is confirmed. If the big win judgment is a miss, it is confirmed whether it is a value that will cause a small win, and if it is a small win value, the type of the small win pattern is confirmed. If it is a miss that is neither a big win nor a small win, the type of the miss pattern is confirmed (corresponding to the pre-reading judgment means of the present invention).
[0058] Next, a first read-ahead determination command is generated based on the look-ahead determination result of S115 and transmitted to the sub-integrated control device 83 (S120), and a first reserved number instruction command indicating the value of the first reserved memory counter incremented in S110 is transmitted to the sub-integrated control device 83 (S125). In this embodiment, the first read-ahead determination command and the first reserved number instruction command are transmitted to the sub-integrated control device 83 as separate commands, but it is also possible to combine the contents of these two commands into one command and transmit it to the sub-integrated control device 83. Also, the contents of the reserved memory number command may indicate +1 (increase by 1) instead of indicating the value of the first reserved memory counter incremented in S110.
[0059] Following the processing of S125 or the negative judgment of S100 or S105 (S100: no, S105: no), it is judged whether or not the second start switch 12a has detected a game ball (S130). If the judgment is negative (S130: no), proceed to S160, and if the judgment is positive (S130: yes), it is judged whether or not the number of second reserved memories stored in the main control device 80 is less than the upper limit number (= 4) (S135). If the judgment is negative (S135: no), proceed to S160; if the judgment is positive (S135: yes), various random number values such as win / lose random numbers (random number for determining a jackpot, random numbers 1 and 2 for determining a jackpot pattern, random number for determining a minor win pattern, random number for reach judgment, random number for determining a variation pattern) are extracted and stored as second reserved memories in a memory area corresponding to the number of reserved memories in the main control unit 80, 1 is added to the second reserved memory counter indicating the number of second reserved memories (S140), and a pre-reading judgment is made of the stored second reserved memories in the same manner as S115 (S145).
[0060] Next, a second pre-reading judgment command is generated based on the judgment result of S145 and sent to the sub-integrated control device 83 (S150), and a second hold number instruction command indicating the value of the second hold memory counter incremented in S140 is sent to the sub-integrated control device 83 (S155), and then the process proceeds to S160.
[0061] In S160, it is determined whether the normal symbol operation switch 17a has detected a game ball (S160). If the determination is negative (S160: no), the process goes to RETURN. If the determination is positive (S160: yes), the process determines whether the number of normal symbol reserved memories stored in the main control device 80 is less than the upper limit number (=4) (S165). If the determination is negative (S165: no), the process goes to RETURN. If the determination is positive (S165: yes), the extracted random number for winning judgment and the random number for determining winning symbol are stored as normal symbol reserved memories, 1 is added to the normal symbol reserved memory counter indicating the number of normal symbol reserved memories (S170), and a normal symbol reserved memory number instruction command indicating the value of the incremented normal symbol reserved memory counter is sent to the sub-integrated control device 83 (S175), and the process goes to RETURN.
[0062] When the sub-integrated control device 83 receives the first and second reserved memory number instruction commands, it transmits an instruction signal to the performance pattern control device 82 to change the number of reserved memories displayed on the performance pattern display device 6 (display reserved patterns) according to the reserved memory number indicated by the received command. In addition, in this embodiment, the reserved memory number of normal patterns is not displayed on the performance pattern display device 6, but it may be configured to display it in response to receiving the normal reserved memory number instruction command, or it may be configured not to transmit the normal reserved memory number instruction command itself. In addition, a configuration may be considered in which a pre-reading judgment of the normal pattern is performed and the judgment result is transmitted to the sub-integrated control device. This makes it possible to implement a pre-reading notice that gives the expectation of the opening of the normal electric role (second starting hole 12).
[0063] Next, the winning / losing determination process executed by the main control device 80 will be described with reference to Figures 6, 7, and 8. This process is a process of "drawing a lottery to determine whether or not a big win will occur based on a random number extracted due to the entry of a game ball into a starting hole."
[0064] When this process is started, it is determined whether the condition device is operating, that is, whether a jackpot is being hit (S200), and if the result is positive (S200: yes), it returns, and if the result is negative (S200: no), it is determined whether the first or second special symbol is fluctuating (S205), and if the result is negative (S205: no), it is determined whether the first or second special symbol is being displayed as confirmed (S210), and if the result is negative (S210: no), it is determined whether there is a second reserved memory (S215). If the result is positive (S215: yes), it proceeds to S225, and if the result is negative (S215: no), it is determined whether there is a first reserved memory (S220), and if the result is negative (S220: no), it exits to return, and if the result is positive (S220: yes), it proceeds to S225. Due to the order of judgment in S215 and S220, the second reserved memory hit judgment is performed with priority. In this embodiment, the special symbols are configured as multiple symbols (first special symbol and second special symbol), but the effect of the present invention is the same even if there is only one special symbol. In addition, the effect of the present invention is the same even if two types of special symbols are configured to be variable at the same time.
[0065] In S225, it is determined whether the value of the time-saving flag is 0 or not (S225). The time-saving flag is a value stored by the main control unit 80, and when the value is "1", the main control unit 80 determines that the state is in the time-saving state and the open extension state, and when the value is "0", the state is in the non-time-saving state and the non-open extension state. If the determination is positive (S225: yes), the process proceeds to S230, and if the determination is negative (S225: no), the process proceeds to processing during the time-saving state. The processing during the time-saving state differs only in the variation pattern selection table that sets the variation time of the special chart, so a description thereof will be omitted.
[0066] In S230, a shift process of the reserved memories is performed (S230), whereby the oldest reserved memory is subject to the judgment of correctness, and the reserved memory counter indicating the number of reserved memories is decremented by 1. In this embodiment, the reserved number instruction command is sent to the sub-integrated control device 83 only when the reserved number increases, but it may be configured to send a reserved number instruction command indicating a decrease to the sub-integrated control device 83 in response to this decrement.
[0067] Following S230, the value of the random number for jackpot judgment in the reserved memory that was the subject of the hit / miss judgment is compared with a preset hit / miss judgment table to see if the random number matches the judgment value in the hit / miss judgment table (S235). Two types of hit / miss judgment tables are set for normal probability (low probability 1 / 300) and high probability (1 / 30), and if the game state at the time of hit / miss judgment is normal probability state (high probability flag "0"), the comparison is made using the hit / miss judgment table for normal probability, and if it is high probability state (high probability flag "1"), the comparison is made using the hit / miss judgment table for high probability.
[0068] In the next process of S240, it is determined whether the result of the comparison process of the random number for jackpot determination (S235) is a jackpot (same as the determination value) (1 / 300 in this embodiment). If the result is positive (S240: yes), a pattern mode setting process is performed (S245). In the pattern mode setting process, a pattern mode that determines the content of the jackpot game and the game state after the jackpot game ends is set based on the random number 1 for determining the jackpot pattern in the reserved memory that is the subject of the judgment. Next, a jackpot pattern selection process is performed (S250) based on the type of the set pattern mode and the random number 2 for determining the jackpot pattern in the reserved memory that is the subject of the judgment. This is a process of determining the pattern to be displayed from the pattern group set for each type of pattern mode in order to associate the type of jackpot (the content of the jackpot game and the game state after the jackpot game ends) determined by the setting of the pattern mode with the jackpot pattern.
[0069] Next, a mode buffer setting process is performed based on the symbol mode set in S245 (S255). The mode buffer is a device that stores the game state after the end of the jackpot game, which was determined at the time of winning / losing judgment, until the end of the jackpot game when the game state is set (because the probability variable flag and time-saving flag that set the game state must be cleared during the jackpot game). The mode buffer does not store specific game contents (the operation of the probability variable function and the open extension function (time-saving function) and the number of times they are operated), but is configured to store values corresponding to each of multiple types of specific game contents.
[0070] Next, based on the pattern mode set in S245, a process for setting the opening pattern of the large prize opening, which is the content of the large prize game, is performed (S260), and based on the random number for determining the reach and the random number for determining the variation pattern in the reserved memory that are the subject of the hit / miss judgment, a variation pattern, which is the variation time of the patterns displayed on the first special pattern display device 9 or the second special pattern display device 10, and the performance pattern display device 6, is selected from a variation pattern selection table (S265).
[0071] Next, the information on the selected jackpot symbol and variation pattern is sent to the sub-integrated control device 83 as a variation instruction command (S270). Based on the instruction from the sub-integrated control device 83 that received this information, the performance symbol control device 82 controls the performance symbol display device 6 to start varying the symbols corresponding to the jackpot symbol and variation pattern information. Almost simultaneously with the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start varying the special symbols.
[0072] If S375 is negative (S375: no), a losing symbol is selected (S385), followed by a process of setting a variation pattern corresponding to the losing symbol (S365), and a variation instruction command that is information on the symbol and variation pattern related to the losing symbol is sent to the sub-integrated control device 83 (S370). Based on the instruction from the sub-integrated control device 83 that received this information, the performance symbol control device 82 controls the performance symbol display device 6, and starts displaying the variation of the pseudo symbol based on the information on the losing symbol and the variation pattern. Almost simultaneously with the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start varying the special symbol.
[0073] If S240 is negative, that is, if it is a miss (S240: no), it is determined whether the result of the comparison process of S235 is a small win or not (S280), and if it is positive (S280: yes), a small win pattern is selected based on the type of special symbol, the game state, and the random number for determining the small win symbol (S285), and then the opening pattern setting process for the small win game is performed (S260), the above-mentioned change pattern selection process corresponding to the small win symbol is performed (S265), and a change instruction command that is information on the small win symbol and the change pattern is sent to the sub-integrated control device 83 (S270). Based on the instruction from the sub-integrated control device 83 that received this information, the performance pattern control device 82 controls the performance pattern display device 6, and starts the change display of the performance pattern corresponding to the first or second special symbol based on the information on the small win symbol and the change pattern. Almost simultaneously with the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special pattern display device 9 or the second special pattern display device 10 to start varying the special pattern.
[0074] If S280 is negative (S280: no), a losing symbol is selected (S290), followed by a process of setting a variation pattern corresponding to the losing symbol (S265), and a variation instruction command that is information on the symbol and variation pattern related to the losing symbol is sent to the sub-integrated control device 83 (S270). Based on the instruction from the sub-integrated control device 83 that received this information, the performance symbol control device 82 controls the performance symbol display device 6, and starts the variation display of the pseudo symbol based on the information on the losing symbol and the variation pattern. Almost simultaneously with the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.
[0075] Next, if S205 is judged as positive, that is, if the special symbol is changing (S205: yes), the flow proceeds to the flowchart of FIG. 7, and judges whether the special symbol change time (based on the change pattern selected in S265) has elapsed (S300). If the judgment is negative (S300: no), the flow returns, and if the judgment is positive (S300: yes), the determination command is sent to the sub-integrated control device 83, and the first special symbol display device 9 or the second special symbol display device 10 is controlled to display the determined symbol selected in S250, S285 or S290 (S305). The sub-integrated control device 83 that has received the determination command sends an instruction signal to the performance symbol control device 82 to display the pseudo symbol selected in advance, and the performance symbol control device 82 controls the performance symbol display device 6 in response to the signal to display the pseudo symbol. As a result, the first or second special symbol and the start and end of the variation of the pseudo symbol displayed on the performance symbol display device 6 are synchronized (synchronized).
[0076] Following S305, it is determined whether the first or second special symbol displayed by the first special symbol display device 9 or the second special symbol display device 10 is a jackpot symbol (S310). If the result is positive (S310: yes), a display setting process for the determined symbol (setting of the time for displaying the determined symbol) is performed (S315). It is determined whether the probability flag is 1 (whether or not a high probability state is in progress) (S320). If the result is positive (S320: yes), the probability flag is set to 0 (S325). Or, following a negative judgment in S320 (S320: no), it is judged whether the time-saving flag is 1 or not (S330), and if the judgment is positive (S330: yes), the time-saving flag is set to 0 (S335), and following a negative judgment in S330 or S335 (S335: no), a jackpot is started by performing a condition device operation start process (S340) and a role device continuous operation device operation start process (S345), and a jackpot start performance instruction command is sent to the sub-integrated control device 83 (S350).
[0077] On the other hand, if S310 makes a negative judgment, that is, if the confirmed symbol is not a jackpot (S310: no), a display setting process for the confirmed symbol (setting the time for which the confirmed symbol is to be displayed) is performed (S360), a judgment is made as to whether the special probability flag is 1 (S365), and if the judgment is positive (S365: yes), the special probability counter is decremented (S370), a judgment is made as to whether the special probability counter is 0 (S375), and if the judgment is positive (S375: yes), the special probability flag is set to 0 (S380). Next, if S380, S365, or S375 is a negative judgment (S365: no, S375: no), it is judged whether the time-saving flag is 1 or not (S385), and if it is a positive judgment (S385: yes), the time-saving counter is decremented (S390), and it is judged whether the time-saving counter is 0 or not (S395), and if it is a positive judgment (S395: yes), the time-saving flag is set to 0 (S400). By S365 to S400, each time the special symbol displays a miss confirmation display according to the hit / miss judgment, the probability-changing counter that regulates the high probability state and the time-saving counter that regulates the time-saving (open extension) state are counted, and when these counters reach a predetermined value, the game state changes (the time-saving (open extension) state ends and transitions to the normal state (normal probability-changing state and normal open state)).
[0078] Next, if S400, S385, or S395 is a negative judgment (S385: no, S395: no), a determination is made as to whether the confirmed special pattern displayed is a small win pattern or not (S405), and if the judgment is positive (S405: yes), processing is performed to start the small win game (S410), and following a negative judgment of S350, S410, or S405 (S405: no), a status designation command indicating the game status based on the result of the above processing is sent to the sub-integrated control device 83 (S355) and then returned.
[0079] Returning to Figure 6, if S210 makes a positive judgment, i.e., if the confirmed pattern is being displayed (S210: yes), proceed to the flowchart of Figure 8, determine whether the confirmed pattern display time has elapsed (S450), and if the judgment is negative (S450: no), return; if the judgment is positive (S450: yes), perform confirmed pattern display termination processing (S455), control the first special pattern display device 9 or the second special pattern display device 10 to terminate the confirmed display of the special pattern, and send an instruction signal to the sub-integrated control device 83 to terminate the confirmed display of the pseudo pattern, and return.
[0080] Next, the reserved number instruction command reception process executed by the sub-integrated control device 83 will be described using the flowchart shown in FIG. 9. This process corresponds to the reserved memory pattern display means of the present invention. When this process is started, it is determined whether or not the reserved number instruction command has been received (S500). If the determination is negative (S500: no), the process returns, and if the determination is positive (S500: yes), the process increments the reserved number counter provided in the sub-integrated control device 83 by +1 (S505), transmits a reserved number display signal to the performance pattern control device 82 (S510), and returns. When the performance pattern control device 82 receives the reserved number display signal, it displays reserved patterns on the performance pattern display device 6 according to the reserved number counter value at the time of reception. In this embodiment, the configuration is such that one reserved pattern is displayed for one reserved memory, and details will be described later using a diagram. The value of the reserved number counter is decremented each time a variable instruction command is received in the variable instruction command reception process described later. This constantly manages the same number as the number of reserved memories stored in the main control device 50.
[0081] Also, a configuration without a reserved number counter in the sub-integrated control device 83 is conceivable. In this configuration, the reserved number instruction command sent by the main control device 80 indicates the reserved memory number, and the sub-integrated control device 83 displays the indicated number as the reserved memory number, and the reserved number instruction command is sent from the main control device 80 when the fluctuation starts and when reserved memory occurs. Even in this configuration, the timing of the increase / decrease in the reserved memory pattern is the same as the timing of sending the reserved number instruction command from the main control device 80, making it possible to notify the accurate reserved number on the performance pattern display device 6.
[0082] Next, the sub-integrated control device 83 executes the look-ahead determination command reception process, which will be described with reference to the flowchart shown in FIG. 10. This process corresponds to the look-ahead performance means of the present invention and includes an execution mode selection means. When this process is started, it is determined whether or not a look-ahead determination command (based on FIG. 5, S120, or S150) has been received (S600), and if the determination is negative (S600: no), the process returns, and if the determination is positive (S600: yes), it is determined whether or not the look-ahead performance flag is 0 (S605). The look-ahead performance flag is a value stored by the sub-integrated control device 83, and if the value is 1, the sub-integrated control device 83 determines that the look-ahead performance is being executed, and if the value is 0, the sub-integrated control device 83 determines that the look-ahead performance is not being executed. The look-ahead determination flag is set to 0 when the display of the look-ahead performance according to the flag setting is completed.
[0083] If S605 is judged as positive (S605: yes), distribution random number 1 is extracted (S610), and based on the content of the received pre-reading judgment command (jackpot (probable hit, non-probable hit), super reach, reach, miss) and the value of distribution random number 1 extracted in S610, a pre-reading performance execution judgment process is performed to compare whether or not the combination of the content and the value is an effective value of the pre-reading performance execution judgment table provided in the sub-integrated control device 83 (S615).
[0084] Next, it is determined whether the comparison result of S615 matches the actual value (pre-reading performance execution) (S620), and if the determination is negative (S620: no), the process returns, and if the determination is positive (S620: yes), a pre-reading performance selection process is performed (S625). In the pre-reading performance selection process, one of three types of pre-reading performance execution modes described later is selected, and the type of performance content of the (pre-reading) reserved performance and the (pre-reading) continuous performance to be executed, and the execution timing of each pre-reading performance are also selected.
[0085] Next, the pre-reading performance flag is set to 1 (S630), and an instruction to display the reserved performance and the continuous performance selected in S625 based on the execution mode selected in the same manner is sent to the performance pattern control device 82 (S635), and then the process returns. The performance pattern control device 82 that received the instruction performs a process to display the performance display modes of the reserved performance and the continuous performance, which will be described later, on the performance pattern display device 6 in sequence based on the instructed timing.
[0086] If S605 is negative, that is, if a look-ahead performance is being executed (S605: no), the distribution random number 2 is extracted (S640), and a process for determining whether or not a look-ahead performance is to be executed overlapped with the look-ahead performance being executed is performed (S645). In this process for determining whether or not a look-ahead performance is to be executed overlapped with the look-ahead performance being executed, the process refers to the look-ahead performance being executed, and determines whether or not a look-ahead performance execution mode (second execution mode or third execution mode) is possible, which further amplifies the sense of expectation.
[0087] In addition, in the case of overlapping execution, it is possible to further increase the level of expectation by implementing a different type of pre-reading effect from the pre-reading effect that remains until the end among the pre-reading effects already being executed (hold effect or continuous effect) (a pseudo second or third execution mode, or a combination of the second or third execution mode and a pre-reading effect).
[0088] Next, it is determined whether the result of the judgment in S645 is to execute a duplicated pre-reading performance (S650), and if the judgment is negative (S650: no), the process returns; if the judgment is positive (S650: yes), the type and execution timing of the pre-reading performance to be executed overlappingly is selected (S655), and an instruction to display the pending performance and / or continuous performance selected in S655 based on the execution timing similarly selected is sent to the performance pattern control device 82 (S660), and the process returns.
[0089] In addition, when the look-ahead performance is being executed, a configuration is conceivable in which if it is a reserved performance, a duplicated look-ahead performance is executed, and if it is a continuous performance, a duplicated look-ahead performance is not executed, or a configuration is conceivable in which no overlapping is executed at all while the look-ahead performance is being executed. Also, if it is a reserved performance, since the reserved pattern is displayed according to the reserved memory, the target reserved pattern is simply switched to the look-ahead pattern, and there is no big problem even if they overlap. On the other hand, in the case of a continuous performance, it is difficult to overlap because the number of consecutive times as a performance mode indicates the expectation of a jackpot. Therefore, even if the look-ahead performance is being executed, a suitable performance can be executed by changing the response depending on which performance is being executed. Also, by not executing any overlapping performance, it is possible to avoid mistaking it for the second execution mode, and it is possible to prevent the player from misunderstanding it.
[0090] Next, the contents of the first to third execution modes in the first embodiment and their selection rates (selection process in S625) will be explained using the table in Fig. 11. The first execution mode is a case where the reserved performance and the continuous performance are each executed independently, and the probability of selecting only the reserved performance (a) and only the continuous performance (b) is set to 40% if the content of the received pre-reading judgment command is a miss non-reach, 30% if it is a miss normal reach, and 5% if it is a big hit or a super reach (miss).
[0091] The second execution mode is a mode in which, after receiving one pre-reading performance command that determines the execution, at least two types of pre-reading performances, a hold performance and a continuous performance, are both executed at the time of the first change in the special chart. In this case, there are a mode in which the two pre-reading performances are started (displayed) simultaneously (c), a mode in which the hold performance is started first (d), and a mode in which the continuous performance is started first (e). The probability of each being selected is set to 5% if the content of the received pre-reading determination command is a miss and non-reach, 10% if it is a miss and normal reach, and 10% if it is a jackpot or super reach (miss).
[0092] The third execution mode is when, after receiving one pre-reading performance command to determine execution, one of the pre-reading performances (hold performance or continuous performance) is executed alone during the period in which the special chart changes a predetermined number of times, and then the other pre-reading performance is started so that its execution period overlaps with the one pre-reading performance.In this case, there are cases where the hold performance is started first (f) and where the continuous performance is started first (g), and the probability of each being selected is set to 2.5% if the content of the received pre-reading determination command is a miss and non-reach, 5% if it is a miss and normal reach, and 30% if it is a jackpot or super reach (miss).
[0093] As shown by this setting, if the content of the received pre-reading judgment command is a jackpot or a super reach (miss) (corresponding to a specific value of the present invention), the second execution mode is selected with a higher probability than the first execution mode, and further, the third execution mode is selected with a higher probability than the second execution mode.
[0094] As a result, if the reserved memory based on the winning of the starting hole, in other words the contents of the received pre-reading judgment command, is something that can be expected to result in a big win, even if either the reserved performance or the continuous performance is executed alone for a period during which the special chart changes a predetermined number of times (at this point, the first execution mode), the other will start during the subsequent execution period, and the performance will develop into the third execution mode, which will greatly increase the degree of expectation. Also, even if the first execution mode develops into the second execution mode, the degree of expectation can be increased more than the initial first execution mode.
[0095] The display contents of the performance pattern display device 6 will be described below. Figures 12 and 13 show examples of the display of the pre-reading performance displayed on the performance pattern display device 6. As described above, when the reserved performance and the continuous performance, which are the pre-reading performance, are performed independently, it becomes the first execution mode. Figure 12 (1) is an example of the display contents at the time of normal change displayed on the performance pattern display device 6 while the special pattern is changing. In this case, in the pseudo pattern display area in the center of the screen, the pseudo patterns on the left, center, and right are changed and displayed in response to the first special pattern or the second special pattern that is changing. In addition, in the first reserved memory number display area in the lower left of the screen and the second reserved memory number display area in the lower right, the number of reserved patterns displayed is used to notify the number of reserved memories.
[0096] On the screen of FIG. 12(1), the three reserved symbols displayed in the first reserved memory number display area (indicating that there are three reserved memories) are all normal reserved symbols, and the display mode of these reserved symbols is changed to perform a reserved performance that becomes a pre-reading performance. Specifically, as shown in the diagram of FIG. 12(2), there are four types of pre-reading reserved symbols A to D that perform the reserved performance, and when pre-reading reserved symbol A is displayed, it suggests that the expected degree of the reserved memory is "low", when pre-reading reserved symbol B is displayed, it suggests that the expected degree of the reserved memory is "medium", when pre-reading reserved symbol C is displayed, it suggests that the expected degree of the reserved memory is "high", and when pre-reading reserved symbol D is displayed, it suggests that the reserved memory is a confirmed jackpot. Therefore, in the display example of FIG. 13(1), the third reserved memory displays pre-reading reserved symbol A, suggesting that the expected degree of the reserved memory that will start to change third after the change display ends is "low". In addition, when the third execution form is selected in S625, the probability that the pre-read reserved pattern A will be selected is high even if the reserved memory has a high expectation of a big win. This causes the fluctuation in the expectation felt by the player when the game progresses to the third execution form to become unexpectedly large.
[0097] FIG. 13(2) shows a display example of a continuous performance that is a pre-reading performance. In this embodiment, the continuous performance is configured so that a character (bear Tatsukichi) appears over multiple pseudo pattern changes, and the more the bear Tatsukichi appears in succession, the more the player's sense of expectation increases. When the bear Tatsukichi appears, the player knows that it is a continuous performance, but the timing of its appearance is not constant, and it can appear at any timing during one change, such as at the start of the change, during the change, or at the end of the change. In addition, the bear Tatsukichi that appears may continue to be displayed until the end of the change, or it may be displayed for a predetermined time during the change and disappear during the subsequent change.
[0098] Fig. 14 is a display example of the second execution mode, specifically, diagram (c) of Fig. 11, which starts the reserved performance and the continuous performance at the same time. Fig. 14 (1) is a scene where the reserved pattern is increased by one based on the game ball entering the first start hole 11 during the special pattern change. The sub-integrated control device 83 executes the second execution mode (c) shown in Fig. 14 based on the reserved memory's look-ahead judgment command (the look-ahead judgment command that triggers the look-ahead performance) received simultaneously with the first reserved number instruction command that caused the reserved pattern to be displayed.
[0099] At the time of Figure 14 (1), the reserved pattern indicating the reserved memory corresponding to the look-ahead judgment command that triggers the start of the look-ahead performance is a normal reserved pattern, and although the look-ahead judgment command that triggers the start has been received, the look-ahead performance has not yet started.
[0100] In FIG. 14(2), the pseudo symbol that was changing in (1) stops and the final display is performed. Even at this point, the pre-reading performance has not yet started.
[0101] FIG. 14(3) is the start of the variable display based on the lottery (winning / losing judgment) of the oldest reserved memory (corresponding to the reserved pattern displayed on the far left) when the first starting port 11 of (1) is won, and at this point, due to the pre-reading judgment command (received in (1)) that triggered the start of the pre-reading performance, the corresponding reserved pattern changes to the reserved performance (pre-reading reserved pattern A), and Tatsukichi the bear is displayed as a continuous performance. This results in a configuration in which "the reception of the pre-reading judgment command or the composite command is the starting trigger, and at least at the time of the next display performance after the reception, both the reserved pattern performance and the continuous performance start to be executed." There are patterns of reserved performance that are displayed at the start of the variable display other than when the starting port is won (when the reserved number instruction command is received), and therefore, two types of pre-reading performances can be started at the same time as in FIG. 14.
[0102] Figure 15 also has a pattern (Figure 11 chart (c)) in which the reserved performance and the continuous performance start simultaneously, but the start timing is different from Figure 14. As shown in Figure 15 (1), when a reserved number instruction command and a look-ahead determination command which triggers the start of the look-ahead performance are received due to a winning entry into the first starting port 11, the reserved performance and the continuous performance start simultaneously based on said reception. (2) is the time when the pseudo pattern which was fluctuating in (1) is displayed as fixed, and while the reserved performance displaying the look-ahead reserved pattern A continues, Tatsukichi the bear has disappeared, but if it is configured to continue to be displayed as a continuous performance, it is sufficient if the display of Tatsukichi the bear continues. (3) indicates the start of the variable display based on the drawing (winning or losing) of the oldest reserved memory when the first starting port 11 in (1) is won, and at this point, Tatsukichi the bear appears again, continuing the continuous performance, and the reserved performance of the pre-reading reserved pattern A also continues. Both of these pre-reading performances continue until the variable display based on the drawing (winning or losing) of the reserved memory indicated by the pre-reading reserved pattern A begins.
[0103] FIG. 16 is also a display example of the second execution mode, and more specifically, it is a pattern in which the reserved performance is executed in advance, and the continuous performance is started from the point when the next variable display starts (diagram (d) in FIG. 11). In this case, in FIG. 16(1), when a pre-reading judgment command that is a trigger for starting the pre-reading performance due to winning at the first start port 11 is received, a reserved performance that displays the pre-reading reserved pattern A from the time of the reception is started based on the reception, and (2) shows the time when the pseudo pattern that was changing in (1) is displayed in a definite manner, and the reserved notice is continued. (3) shows the start of the variable display based on the lottery (win / lose judgment) of the oldest reserved memory at the time of winning at the first start port 11 in (1), and at this point, a continuous performance that displays Tatsukichi the bear is started. This configuration also corresponds to "the reception of the pre-reading judgment command or the composite command is used as a starting trigger, and at least at the time of the next display performance after the reception, both the reserved pattern performance and the continuous performance start to be executed."
[0104] Fig. 17 shows the second execution mode in which the reserved performance and the continuous performance start at the same timing as Fig. 16, but the difference from Fig. 16 is that the pre-reading reserved pattern A, which is the reserved performance that started first, changes to the pre-reading reserved pattern B at the same timing as the start of the continuous performance. With this configuration, even if it is the same second execution mode, it is possible to increase the expectation level in the execution process.
[0105] In this case, a pre-reading reserved pattern suggesting pattern, which only suggests that there is a possibility of the pattern changing to a pre-reading reserved pattern and does not suggest the content of the pre-reading judgment, may be displayed due to winning at the first starting port 11, and the pattern may change to a pre-reading reserved pattern when the continuous performance begins.
[0106] FIG. 18 is also a display example of the second execution mode, and in detail, it is a pattern in which the continuous performance is executed in advance, and the reserved performance starts from the point when the next variable display starts (diagram (d) in FIG. 11) (the opposite pattern to FIG. 16 and FIG. 17). In this case, in FIG. 18(1), when a pre-reading judgment command that is a trigger for starting the pre-reading performance due to winning in the first starting port 11 is received, the continuous performance is started by making the bear Tatsukichi appear from the time of the reception based on the reception, and (2) shows the time when the pseudo pattern that was changing in (1) is displayed, but at this time, the bear Tatsukichi that appeared once disappears, and there is no change in the state of the reserved memory pattern. (3) shows the start of the variable display based on the lottery (win / lose judgment) of the oldest reserved memory at the time of winning in the first starting port 11 in (1), and at this time, the reserved pattern corresponding to the pre-reading judgment command that is the start trigger changes to the pre-reading reserved pattern A, starting the reserved performance and continuing to display the continuous performance.
[0107] Figures 19, 20, and 21 are display examples of the third execution mode. More specifically, from the reception of the pre-reading judgment command which triggers the pre-reading performance, only the hold performance is performed for a predetermined number of times (three times in this example) of changing displays, and then from the start of the subsequent changes while the hold performance continues, the continuous performance also starts (diagram (f) in Figure 11).
[0108] FIG. 19(1) shows a state in which a pre-reading judgment command that triggers the start of the pre-reading performance due to winning at the first start port 11 is received, and a pre-reading reserved pattern A (low expectation) is displayed from the time of the reception based on the command (when the third execution mode is performed, the probability that the pre-reading reserved pattern A is selected as the reserved performance is higher than the probability that the pre-reading reserved pattern BCD is selected). (2) shows the time when the pseudo pattern that was fluctuating in (1) is displayed, and the reserved performance that displays the pre-reading reserved pattern A is continuously performed. (3) shows the start of the fluctuating display based on the lottery (win / lose judgment) of the oldest reserved memory at the time of winning at the first start port 11 in (1), and at this point, the reserved performance continues but the consecutive performance has not started. Therefore, the player thinks that this is the first execution mode in which only the reserved performance is performed, and proceeds with the game without excessive expectations because the pre-reading reserved pattern A has a low expectation. However, for a player who is familiar with the game content, the player will proceed with the game while hoping for a development to the third execution mode since the pre-reading reserved pattern A is executed alone.
[0109] In this way, by allowing the possibility of progression to the third execution mode, even in the first execution mode, the player can play with the expectation of a big win, and the pre-reading performance state that disappoints the player can be reduced. In addition, the pre-reading performance is mainly a performance that changes the expectation level by changing the pre-reading reserved pattern, but by combining it, it is possible to change the expectation level in various ways, such as changing the pre-reading reserved pattern or starting a continuous performance.
[0110] FIG. 20(4) shows the final display of the pseudo-pattern that started to change in (3), and the reserved effect displaying the pre-read reserved pattern A continues. The consecutive effects have not started yet. (5) shows the start of the display based on the lottery (win / lose judgment) of the second oldest reserved memory at the time of winning the first starting port 11 in (1), and although the reserved effect continues, the consecutive effects have not started at this point. (6) shows the final display of the pseudo-pattern that started to change in (5), and only the reserved effect displaying the pre-read reserved pattern A continues.
[0111] In Fig. 21 (7), when the first starting port 11 of (1) is entered, the variable display based on the lottery (win / lose judgment) of the third oldest reserved memory is started, and the reserved performance continues as it is, but at this point, a continuous performance is started, which shows the third execution mode of the look-ahead performance. In this performance example, the start trigger of the look-ahead performance is the reception of the same look-ahead judgment command, but the reserved performance is executed three variations in advance, and then the continuous performance is started during the execution of the reserved performance.
[0112] Originally, the continuous performance is a performance that suggests the expectation of a big hit by executing it over several changes, but in the use of this embodiment, the continuous performance is only performed two changes. Nevertheless, by setting it to have a high expectation by combining it with the reserved performance, it is possible to fully utilize the continuous performance that could only express the expectation by the number of consecutive times, even with a small number of consecutive times.
[0113] Figures 22, 23, and 24 are also display examples of the third execution mode, and more specifically, from the reception of the look-ahead judgment command which triggers the look-ahead performance, only continuous performance is performed for a predetermined number of times (twice in this example) of changing displays, and the hold performance is started simultaneously with the third continuation of the continuous performance (diagram (g) in Figure 11).
[0114] Fig. 22(1) shows a scene where the reserved symbols are increased by one based on the game ball entering the first start hole 11 during the special symbol change. The sub-integrated control device 83 executes the third execution mode (g) based on the pre-reading judgment command of the reserved memory (the pre-reading judgment command that triggers the start of the pre-reading performance) received at the same time as the first reserved number instruction command that has caused the reserved symbols to be displayed.
[0115] At the time of Figure 22 (1), the reserved pattern indicating the reserved memory corresponding to the look-ahead judgment command that triggers the start of the look-ahead performance is a normal reserved pattern, and although the look-ahead judgment command that triggers the start has been received, the look-ahead performance has not yet started.
[0116] In FIG. 22(2), the pseudo symbol that was changing in (1) stops and the final display is performed. Even at this point, the pre-reading performance (continuous performance) has not yet started.
[0117] Figure 22 (3) shows the start of the variable display based on the lottery (win / lose judgment) of the oldest reserved memory (corresponding to the reserved pattern displayed on the far left) when the first starting port 11 in (1) is won. At this point, a continuous performance (displaying Tatsukichi the bear) begins due to the look-ahead judgment command (received in (1)) that triggered the start of the look-ahead performance, but the reserved pattern corresponding to the look-ahead judgment command that triggered the start remains normal and does not change.
[0118] In Figure 23(4), the pseudo symbol that started to change in (3) stops and the final display is performed. At this point, the continuous performance has already started, but the reserved performance has not yet started.
[0119] FIG. 23(5) shows the start of the variable display based on the lottery (win / lose judgment) of the second oldest reserved memory at the time of winning the first starting port 11 in (1). At this point, the second display of the continuous performance (displaying Tatsukichi the bear) is performed, but the reserved pattern corresponding to the pre-reading judgment command that triggers the start remains normal and does not change. The player will proceed with the game while expecting that the continuous performance will continue until the next and next fluctuation, while thinking that at this point, it is the first execution mode in which only the continuous performance is performed. In addition, by changing the expression of Tatsukichi the bear (by changing the display mode of the character), the expectation level of the continuous performance may be set for each expression. In that case, if the expression has a low expectation level in the situation of (5), it is possible to make it seem as if it is the first execution mode in which only the continuous performance is performed, but later develop into the third execution mode with a high expectation level, thereby increasing the fluctuation of the expectation level at the time of development into the third execution mode.
[0120] In Figure 23 (6), the pseudo symbol that started to change in (5) stops and the final display is performed. At this point, the continuous performance has been performed twice, but the reserved performance has not yet started.
[0121] In FIG. 24 (7), when the first starting port 11 of (1) is won, the variable display based on the lottery (win / lose judgment) of the third oldest reserved memory starts, and while continuing the third consecutive performance, the reserved memory that triggered the start of the pre-reading notice at this point changes from the normal reserved pattern to the pre-reading reserved pattern, which shows that this is the third execution mode of the pre-reading performance. In this performance example, the pre-reading performance starts with the reception of the same pre-reading judgment command, but the reserved performance starts from the third variation of the preceding consecutive performance. This increases the sense of expectation even more when the reserved performance appears after the consecutive performance is performed multiple times and the sense of expectation is increased.
[0122] In the first embodiment, as shown in the table of FIG. 11, if the contents of the look-ahead judgment command received by the sub-integrated control device 83 are a specific value (jackpot or super reach (miss)), the probability of selecting the third execution mode is the highest, followed by the second execution mode, and the probability of selecting the first execution mode is the lowest. With this configuration, when the look-ahead judgment result is a specific value, even if the look-ahead performance starts in the first execution mode, it can be expected that it may become the third execution mode, and it can be expected that the second execution mode is a more specific value than the first execution mode, so that it is possible to play with expectation no matter which look-ahead performance starts. Furthermore, since the pseudo-pattern variation performance finally performed is also a jackpot or a super reach, it does not deviate from the previous performance process. EXAMPLES
[0123] Next, a description will be given of Example 2. The components constituting the pachinko gaming machine in Example 2 and their electrical connections are common to Example 1, and unless otherwise specified, the common contents are the same, and therefore overlapping descriptions will be omitted.
[0124] The difference from Example 1 is the selection rate of the first to third execution modes explained using the table in Figure 11. As in Example 1, the selection of the execution mode is performed in the pre-reading performance selection process (S625) during the pre-reading determination command reception process executed by the sub-integrated control device 83 explained using Figure 10.
[0125] In the second embodiment, the selection rate of the first execution mode is the same as that of the first embodiment, regardless of the contents of the look-ahead judgment command, but the selection rates of the second and third execution modes are different. Specifically, in the second embodiment, the probability of selecting the case where the reserved performance and the continuous performance start simultaneously (c), the case where the reserved performance starts first (d), and the case where the continuous performance starts first (e) is set to 2.5% if the contents of the received look-ahead judgment command are a miss non-reach, 5% if they are a miss normal reach, and 25% if they are a big hit or a super reach (miss).
[0126] As the third execution mode, the probability of selecting the case where the reserved performance is started first (f) or the case where the continuous performance is started first (g) is set to 6.25% if the content of the received pre-reading judgment command is a miss and not a reach, 12.5% if it is a miss and normal reach, and 7.5% if it is a jackpot or super reach (miss).
[0127] As shown by this setting, if the content of the received pre-reading judgment command is a jackpot or a super reach (miss) (corresponding to a specific value of the present invention), the third execution mode is selected with a higher probability than the first execution mode, and further the second execution mode is selected with a higher probability than the third execution mode.
[0128] As a result, the two pre-reading effects start at the same time, which increases the expectation of a big win, and even if they do not start at the same time, the player can proceed with the game while expecting whether they will be combined. Also, as in the first embodiment, even if the reserved effect is executed first, if the reserved effect uses the pre-reading reserved pattern A, the expectation of a big win is lower than in the second execution form, but the probability of developing into the third execution form is higher, so the player can proceed with the game while expecting the consecutive effects to start.
[0129] The above is an explanation of the embodiment. In the embodiment 2, unlike the embodiment 1, when the second execution form is selected, the pre-reading reserved pattern A may be selected with a higher probability than the pre-reading reserved pattern C as the reserved performance.
[0130] The first, second, and third execution modes, whose display examples are explained using the figures, execute two types of look-ahead performances (hold performance, continuous performance) with one look-ahead judgment command as a starting trigger, but the overlapping look-ahead performance executed by a positive judgment in S650 of the look-ahead judgment command reception process in Fig. 10 is executed based on the reception of two (2) look-ahead judgment commands. In this case, if the first execution mode that was executed first is a miss, a look-ahead performance of a different type from the one executed first is executed based on the later received look-ahead judgment command, which makes it look like the third execution mode or the second execution mode, and it is also possible to execute a pseudo second or third execution mode.
[0131] In addition, if the content of the previously received pre-reading judgment command is incorrect and the second or third execution mode is being performed, if the subsequently received pre-reading judgment command has a specific value, the second or third execution mode can be intentionally duplicated, giving the feeling that the expectation is increasing endlessly.
[0132] In addition, although the configuration has been described as increasing the expectation level, a configuration is also possible in which the expectation level decreases as a result of the combination. In that case, the most promising time is when the first execution mode is started, and the player will play while hoping that the combination will not occur, resulting in a tense game.
[0133] In this case, the second execution mode cannot be expected, but by providing a fourth execution mode in which the compound state is released by one of the effects not being performed in the middle, it is possible to use it in the opposite way to that described in the embodiment. For example, if starting with the second execution mode and changing to the fourth execution mode in the middle is set as the most promising, expectations can be maintained for both the first and second execution modes, and expectations can be maintained similarly by providing the third execution mode with the possibility of changing to the fourth execution mode. Of course, the fourth execution mode may be implemented not only in a configuration in which the expectation level decreases by compounding, but also in a configuration in which the expectation level increases. Since the expectation level does not only increase but also changes that decrease it, even if a highly anticipated pre-reading performance is performed at an early stage, the player cannot feel at ease and can maintain a sense of tension until the end.
[0134] Also, as the third execution mode, a configuration in which a continuous performance is performed when the reserved performance ends and the target of the so-called reserved performance starts to change can be considered. In that case, the performance will not be compounded in appearance, but the pre-reading performance will be compounded for one reserved memory. In that case, if the configuration has a changing pattern (changing display) that indicates the changing, if the erased pre-reading reserved pattern is displayed in a related manner to the changing pattern and a continuous performance is performed, it will be compounded in appearance. Of course, it is possible to use the changing pattern as the performance range of the reserved performance not only in the third execution mode but also in the first, second, and fourth execution modes. The performance range can be up to the change, making it easier to perform the pre-reading performance even when the number of reserved memories is small.
[0135] (Variation 1) The following describes Modification 1. Note that a description of the same parts as those described in the above embodiment will be omitted. The gaming machine of the modified example 1 is a combination of a winning effect and a reserved effect, unlike the above-mentioned embodiments 1 and 2. Before explaining the winning effect, the front structure of the pachinko machine 200 will be explained.
[0136] As shown in FIG. 26, a pachinko machine 200 is a gaming machine that can be played by a player and is installed in an amusement facility. The pachinko machine 200 is structured such that each component is held by an outer frame 201 that forms a vertically long fixed outer shell holding frame. A front frame (glass frame) 202 in which a glass plate 203 is fitted and an inner frame (not shown) are provided so as to be openable and closable via hinges 209 provided at the top and bottom positions on the left side of the outer frame 201. The front frame 202 and the inner frame are locked to the outer frame 201 by a cylinder lock 211, and the inner frame can be opened by inserting a specified key into the cylinder lock 211 and turning the key clockwise to open the inner frame, and by turning it counterclockwise to open the front frame 202. Behind the glass plate 203 of the front frame 202 is a game board 1 (see FIG. 1) held by an inner frame.
[0137] Speakers 207 are installed on both the left and right sides of the upper part of the front frame 202, which output game sounds to enhance the entertainment value of the game. The front frame 202 is also provided with frame side decorative lamps 208 that emit light according to the game status, as well as LEDs that notify of abnormalities in the game.
[0138] An upper tray 204 and a lower tray 205 are integrally formed in the lower half of the front frame 202. A launching handle 206 is provided on the right side of the lower tray 205. By operating the launching handle 206 clockwise, the launching device is activated and game balls supplied from the upper tray 204 are launched toward the game board 1. In addition, prize balls are paid out to the upper tray 204. The lower tray 205 is configured to receive prize balls that overflow from the upper tray 204, and by operating the ball removal lever, the gaming balls accumulated in the lower tray 205 can be transferred to a separate box (dollar box) provided in the gaming facility.
[0139] This pachinko machine 200 is a so-called CR machine, and is adjacent to a prepaid card unit (CR unit) CR that reads and writes prepaid cards. The pachinko machine 200 is provided with a ball loan switch 213, a settlement switch 214, and a settlement display 212, which are settlement display devices, on the front side of the upper tray 204. In addition, a spherical frame side performance movable object 215 resembling a character's face is provided in the center of the upper tray 204, and can be moved during performance. The frame side performance movable object 215 is provided with a performance button 210 that can be operated by the player, and a frame side performance movable object lamp 216. Provided next to the settlement display 212 are system keys 217 used for adjusting the volume and light intensity, customizing the presentation, and the like. The above is the front structure of the pachinko machine 200, and the winning performance of the modified example 1 is performed using the frame side performance movable object 215, the frame side performance movable object lamp 216, and dedicated sound effects.
[0140] [Winning performance] The winning effect is one of the pre-reading effects, and when the game ball enters the starting hole, a pre-reading judgment is made, and the effect is executed when it is determined to execute the winning effect based on the judgment content received by the sub-integrated control device 83. It is called a winning effect because it is executed the moment the ball enters the starting hole. The winning performance of the first modified example is a performance performed using the frame side performance movable object 215, and when a winning is won at the start hole (first start hole 11, second start hole 12) and it is decided by the pre-reading judgment that the winning performance will be executed, the frame side performance movable object lamp 216 provided on the frame side performance movable object 215 lights up and a dedicated sound effect for the winning performance is output from the speaker 207. At this time, the frame side performance movable object 215 may be moved to give more impact. Normally, when the ball enters the starting hole, a ball-entering sound is output, but when the winning performance is executed, a special sound effect louder than the ball-entering sound is output and the frame-side performance movable lamp 216 lights up, so that even if the player knows that there is a winning performance, the performance starts spectacularly as soon as the ball enters the starting hole, giving the player a big surprise. Of course, a relatively modest performance may be used in which only a ball-entering sound different from the normal ball-entering sound is output, or a configuration in which a light-emitting means other than the frame-side performance movable lamp 216 is illuminated may be used. For example, a light-emitting means provided on the game board 1 or another light-emitting means provided on the front frame 202 may be used.
[0141] The winning performance of the modified example 1 is configured to output only the frame side performance movable lamp 216 and the dedicated sound effect, and does not affect the content of the performance display on the performance pattern display device 6. By doing so, the winning performance can be executed regardless of the situation of the content of the performance display, and the player can intuitively understand that the target of the performance is not the variable performance but the generated reserved memory. In the winning performance, in the first modified example, the frame side performance movable lamp 216 may emit white light or red light. When it emits white light, the winning expectation rate is about 40%, and when it emits red light, the winning expectation rate is about 70%. Therefore, the player expects the frame side performance movable lamp to emit red light the moment the ball enters the starting hole. Of course, even with white light emission, the expectation rate is about 40%, so there is enough expectation. Also, since there is a time lag between the time the winning performance is performed and the time the reserved memory that was the subject of the winning performance starts to change, the player will have a long-term expectation of winning and a sense of anxiety about whether the ball will actually win, which can increase the interest of the game. Unlike the continuous performance, which is also a pre-reading performance, there is no performance that gradually increases the expectation rate, and the expectation rate is only shown by the performance performed at the time of winning the starting hole, so the player does not know how much he can expect until the change starts and the content of the change performance is seen, which makes it a preview performance that gives a unique sense of tension.
[0142] The winning performance may be configured to end (lamp off, sound effects stopped) after a certain period of time has elapsed since the start port was won, or the lamp may be kept on lighting until the target reserved memory starts to change (or during or until the change ends), and may end at any timing. If it ends after a certain period of time, it is difficult for a third party to tell which reserved memory is the target, so it can be an effect that only the parties involved can enjoy. Also, if the lamp is kept on lighting, even a player who could not clearly tell which reserved memory was the target of the winning performance can tell whether or not the target reserved memory has been reached by the lamp continuing to light.
[0143] When the white light or red light is emitted, the frame side performance movable object 215 can be moved in the first operation mode when the white light is emitted, and in the second operation mode when the red light is emitted. By changing the operation mode according to the difference in the expected degree of winning, it is possible to create a greater impact. Similarly, it is possible to output different special sound effects depending on the white light emission or the red light emission. It is possible to recognize not only visually but also aurally that the performance at the time of winning with different expected degree has been performed.
[0144] The above is the composition of the winning performance, but by providing the winning performance, it becomes possible to make the player expect that the winning performance will be executed every time the starting hole is won, and the feeling of playing can be greatly changed. In the case of the consecutive notice, which is another pre-reading performance, the number of consecutive notices is an index showing the expectation of winning, so the expectation gradually increases every time the number of consecutive notices is increased, and in the case of the hold performance, the hold may change to a pre-reading hold pattern when the starting hole is won, or may change at the start of the change or during the change, so the feeling of playing is always given to a certain degree of expectation while playing, whereas the winning performance notifies the player that there is a winning that can be expected suddenly when the starting hole is won, and the expectation changes depending on the change contents (the contents of the notice, the contents of the reach performance, etc.) due to the hold memory acquired by the winning, so it is possible to give a feeling of playing that focuses on a specific hold memory and enjoys whether or not the hot change contents will come in the hold that is focused on.
[0145] Since the game feeling given is different as described above, it is also possible to set the winning performance to be performed only when selected by performance customization. Performance customization refers to a setting that allows the game feel of the entire game to be different by changing the appearance rate and winning expectation of the preview performance, a setting that allows the game to wait for the appearance of a specific preview performance by improving the winning expectation only for a specific preview performance, a setting that allows the addition of a new preview performance, an auto button that automatically operates the performance button, and a setting that notifies by vibration when the reserved memory becomes three or more, and the player can set it to his or her liking. In addition, in order to make the most of the game feeling of the winning performance, a configuration may be used in which the appearance of some of the other pre-reading performances is restricted when the winning performance is set.
[0146] In addition, although the timing of the winning effect was shown as when the ball entered the starting gate, it may be executed a predetermined time after the ball entered the starting gate as a so-called "delayed effect", after a predetermined variable display, etc. It is usually executed at the starting gate, but by occasionally executing it with a delay, it can be made to be a hotter notice than usual, or by providing a delayed timing, it can be expected that it will be executed with a delay even if it is not executed at the time of winning the starting gate. In addition, although the winning performance is shown at the first start port 11 and the second start port 12, it may also be possible to target a winning at the normal pattern start port (normal pattern activation gate) 17, and if the game configuration is such that the result of the normal pattern has a significant impact on the game outcome, performing the winning performance at the normal pattern start port 17 can improve the presentation. The target may be a win at the normal winning port 31. In this case, since the normal winning port 31 does not perform a win / loss judgment, it is possible to execute the winning performance when a specific judgment is made in the pre-reading judgment targeting the variable contents of the special chart and reserved memory, and the variable contents of the normal chart and reserved memory when the normal winning port 31 wins. In this way, the performance is executed by winning at the normal winning port 31, which is not usually watched closely for the winning situation, so it can be executed at an unexpected timing. In addition, since multiple normal winning ports 31 are often arranged and each winning rate is different, it is possible to vary the execution probability of the winning performance according to the winning rate, to cause the winning performance to be executed only at a specific normal winning port 31, or to execute different winning performances depending on the normal winning port 31. If a winning performance is performed with a high probability when a regular winning port 31 with the lowest winning rate is won (or when a specific regular winning port 31 is won), it is possible to make a player interested in winning at the regular winning port 31, which has not been given much attention in the past, and to increase the excitement of the game. Also, winning the big prize opening 14 may be targeted. In this case, as with the normal prize opening 31, the winning or losing decision is not made based on the winning of the big prize opening 14, so it is possible to perform the winning performance based on the reserved memory of the special chart or the reserved memory of the normal chart at the time of winning. Since the winning of the big prize opening 14 is often a case where a large number of balls enter in a short period of time, even if a specific decision is made in the pre-reading decision, it is possible to decide whether or not to execute the lottery depending on the balls entering. In this way, it is possible to expect not only the prize balls but also whether there is anything in the reserved memory that can be expected to win when a ball enters the big prize opening 14.
[0147] [Holding effect due to changing patterns] In the first and second embodiments, it is stated that the changing pattern (changing display) may also be included in the performance range as a pending performance, but in the first modified example, both the pending performance and the changing pattern are included in the performance range. Fig. 27(a) shows an example of the effect display on the display screen of the effect symbol display device 6. A pseudo symbol (effect symbol) is displayed in the upper right corner of the display screen, indicating that the symbol is in a changing state. In the center of the display screen, a main character (karate practitioner) running around in a field is displayed. The character is also used for advance notice effects and reach effects. The reserved pattern (normal reserved pattern) is displayed at the bottom left of the display screen. In FIG. 27(a), three reserved patterns are displayed, which indicates that there are three reserved memories. The changing pattern, which indicates that the pattern is in a changing state, is displayed at the bottom center of the display screen. In the first modified example, a pattern similar to the reserved pattern is displayed as the changing pattern. This is to show at a glance that there is a relationship between the reserved pattern and the changing pattern, since when the pattern starts to change, the reserved pattern moves to the position of the base displayed below the changing pattern and becomes the changing pattern. Also, this is to maintain the identity of the look-ahead pattern, which will be described later.
[0148] Figure 27(b) shows a state in which a pre-reading pattern is displayed on the reserved pattern. The rightmost reserved pattern has changed to pre-reading reserved pattern B (see Figure 12(2)). Figure 27(c) shows a state in which the reserved memory shown as pre-reading reserved pattern B in Figure 27(b) has begun to change, and the changing pattern shows a pattern corresponding to pre-reading reserved pattern B (pre-reading changing pattern). Although there are some differences in appearance, they are related, so it is possible to understand at a glance that it is pre-reading reserved pattern B. In this way, by associating the pre-reading reserved pattern shown by the reserved pattern with the pre-reading changing pattern shown by the changing pattern, the reserved performance can be performed within the range of the reserved pattern and the changing pattern. In the reserved performance of the modified example 1, the patterns of the reserved change can be considered to be a pattern in which the pre-reading reserved pattern is displayed or ranked up (changed to a pre-reading reserved pattern with a higher expectation) only within the range of the reserved pattern, a pattern in which the pre-reading reserved pattern is displayed or ranked up within the range of the reserved pattern and the changing pattern, and a pattern in which the pre-reading changing pattern is displayed or ranked up only with the changing pattern. Originally, the pre-reading performance suggests the expectation of winning before the target reserved starts to change, but by providing a pattern in which the pre-reading pattern (pre-reading changing pattern) is displayed only with the changing pattern, the player can continue to have the expectation that the pre-reading pattern may be displayed until the end. The above is the hold performance including the changing pattern. The expectation of winning includes winning a big win, a small win, a win with a normal pattern, and winning a time-saving pattern (which transitions to a time-saving game state from the next change), and refers to suggesting the expectation of winning. It can also include the expectation of a specific reach effect being performed, the contents of the big win game, and the expectation of the game state after the big win game being in a special state (probable win state, easy-to-score state). If it is something that the player wants to execute, it is established as an effect that indicates the expectation of execution in advance.
[0149] [First execution mode] Modification 1 has three combinations of winning effects and reserved effects. Each will be explained below. The first execution mode is a mode in which only either the winning performance or the reserved performance is executed when the sub-integrated control device 83 determines that a look-ahead performance is to be executed. If the winning performance is not executed when the starting hole is won, it is determined that only the reserved performance will be executed, since it will not be executed at any other timing. In the first modified example, the second or third execution mode, which will be described later, is possible only when the winning performance is executed when the starting hole is won. Therefore, the first execution mode may be limited to a mode in which only the winning performance is executed.
[0150] [Second execution mode] The second execution mode is the mode when the sub-integrated control device 83 decides to execute the look-ahead performance and then decides to execute the winning performance and the reserved performance simultaneously. When the starting hole is won, the frame side performance movable lamp 216 lights up, a special sound effect is output, and the look-ahead reserved pattern is displayed immediately instead of the normal reserved pattern for the newly generated reserved memory. The two look-ahead performances are performed at the same time, which can give a strong impact to the player. The premise of the gaming machine of the first modified example is that the expectation of winning is higher when both the winning performance and the reserved performance are executed than when only one of them is executed, so the second execution mode, in which the winning performance and the reserved performance are executed at the same time, is the most desirable execution mode for the player. The third execution mode, which will be described later, can also be combined, but since it is not known whether they will be combined at the time of the execution of the winning performance and there is a possibility that it will be the first execution mode, the player cannot have excessive expectations at the time when only the winning performance is being executed. For this reason, the second execution mode, which is the only one in which the combination is confirmed when the winning performance is executed, is the most reassuring execution mode.
[0151] [Third execution mode] The third execution mode is a mode in which, when the sub-integrated control device 83 judges that the look-ahead performance is to be executed, the winning performance is executed but the reserved performance is not executed, the variable performance when the winning performance is executed ends, and the reserved performance starts after the start of the new variable performance. After the new variable performance starts, it refers to executing the reserved performance between the end of the variable performance when the winning performance is executed, and the end of the reserved pattern that occurred when the winning performance such as the next variable performance, the next variable performance, and the next variable performance is executed, and the end of the variable performance due to the reserved memory that was the target of the winning performance. The player's most desired possibility of the second execution mode is lost because the winning effect and the reserved effect were not executed at the same time. However, the possibility of the third execution mode remains, so the player can still have hope. Since the third execution mode targets the change presentation of the reserved memory that was the subject of the winning presentation, the player can play until the end while hoping that the winning presentation and the reserved presentation will be combined.
[0152] The above are the execution modes of the first modified example. As mentioned above, the combination of the winning effect and the reserved effect for the target reserved memory increases the expectation of winning compared to only one of them being executed. Therefore, the second and third execution modes have a higher expectation of winning than the first execution mode. In addition, it is optional to decide which of the second and third execution modes has a higher expectation of winning. If the second execution mode has a higher winning expectation than the third execution mode, the player will be most eager to see whether the winning performance and the reserved performance will be executed simultaneously when the starting hole is won, but even if only the winning performance is executed, there remains a possibility that the second-best third execution mode will be executed, resulting in a gameplay that the player can enjoy to the end without giving up. If the third execution mode has a higher winning expectation than the second execution mode, you want the third execution mode with the highest expectation, but there is a risk that it may be the first execution mode, and if the second execution mode is performed when the starting hole is won, you can be happy that the winning performance and the reserved performance are combined, even though it is the second best, and if only the winning performance is performed, there is still a possibility that it is the third execution mode with the highest expectation, so it becomes a game that allows you to watch with excitement whether it is the worst first execution mode or the best third execution mode. Of course, the second and third execution modes can be used with the same winning expectation. Note that varying the probability of winning is synonymous with varying the selection rate of the performance when a specific value is determined during the look-ahead determination, and it can also be understood that when a specific value is determined, the sub-integrated control device 83 sets a high selection rate for the execution mode with the highest probability of winning. Therefore, there is no problem in interpreting the above content of the probability of winning as the selection rate of each execution mode in the sub-integrated control device 83. The content with the highest selection rate when winning has a high result expectation, and the execution mode that is likely to be selected even when losing has a low result expectation of winning. The same applies to the following descriptions.
[0153] In addition, the pending performance has a pre-reading pending pattern (pre-reading changing pattern) indicating multiple degrees of expectation, and the winning performance also has a performance indicating multiple degrees of expectation, so depending on the degree of expectation indicated by each, the superiority or inferiority of the expectation indicated by the above execution mode may be overturned. For example, if the winning performance is configured to have a winning confirmation performance pattern, the winning is confirmed when the winning confirmation pattern is executed, whether it is the first execution mode or the second or third execution mode. Therefore, the first execution mode executed with the winning confirmation performance pattern has a higher expectation of winning than the second or third execution modes executed with the performance pattern that does not guarantee winning. Also, in the case where the second execution mode has a higher expectation of winning than the third execution mode, when a high expectation pattern is executed in the winning performance, the expectation of winning is higher if the winning performance is displayed in a high expectation pattern as the third execution mode and the hold performance is also displayed in a high expectation pattern than if the hold performance executed at the same time is displayed with the least expectation of the pre-reading hold pattern. The expectation changes depending on the combination of each expectation pattern, but it is sufficient that the second execution mode and the third execution mode are set so that the expectation of winning is different when viewed in total.
[0154] Although an example has been given in which the selection rate of the execution mode differs depending on the degree of expectation of winning, a configuration is also conceivable in which the selection rate differs not only depending on the degree of expectation of winning, but also on the contents of the win. In the case where the winning contents include a 2R jackpot that grants two rounds as a jackpot game, and a 10R jackpot that grants ten rounds as a jackpot game, if the selection rate is set such that the second execution mode is most likely to be selected as the specific value when a 10R jackpot is determined by the pre-reading judgment, followed by the third execution mode, and then the first execution mode, the player can expect to be awarded a 10R jackpot along with the winning if the second execution mode is executed. In addition, in the case of a game configuration in which a specific area (also written as V) is provided in the large winning hole and a jackpot game occurs by making the game ball enter the specific area during a small jackpot game, the pre-reading judgment may be made as a small jackpot that grants a 2R jackpot (if the V wins) and a small jackpot that grants a 10R jackpot (if the V wins).
[0155] In addition, in a game configuration that includes a probability-changing state (probability-changing function operating state) in which the winning probability is converted from low to high as a bonus game after a jackpot game, and an easy-to-enter state (time-saving state, extended opening state of a normal electric accessory) in which it becomes easier to enter the second starting hole of a normal electric accessory, if the selection rate is set so that the second execution mode is most likely to be selected when it is determined by the pre-reading judgment that the probability-changing state will be granted after a jackpot game, followed by the third execution mode, and then the first execution mode, the player can expect that the probability-changing state will be granted along with the winning when the second execution mode is executed. In addition, the selection rate of each execution mode can be changed depending on the number of times the probability-changing state is granted, or the selection rate can be set including information on how many rounds of jackpot game as described above. Depending on the game configuration, it may be more important to grant the easy-to-enter state even in a 2R jackpot than simply winning a 10R jackpot, so it is sufficient to select what is emphasized depending on the game configuration. In addition, it is also possible to change the selection rate even for the same pre-reading judgment content depending on the difference in the current game state. By changing the execution mode that is likely to appear depending on the difference in the game state, it is possible to give different sensations even with the same winning performance. In addition, in the easy-to-win state, the average time for the symbols to change may be shortened, and in that case, since the time per change is short, even if multiple execution modes are provided, there is almost no time difference, and if the above-mentioned effects cannot be fully given to the player, it is possible to reduce the number of execution modes. For example, it is possible to have only the first and second execution modes and have the player enjoy the game only by whether they are combined or not.
[0156] Also, in the case of a state where it is easy to score, if the configuration has an upper limit on the number of times the normal pattern changes as a condition for ending the state where it is easy to score, it is possible to change the selection rate depending on the difference in the upper limit. Of course, it is also possible to change the selection rate depending on the difference in the upper limit of the special pattern in a configuration where an upper limit is set on the number of times the special pattern changes. In this way, the selection rate of the execution mode differs depending on the degree of advantage, so it is possible to expect the number of times that will be awarded depending on the execution mode.
[0157] Also, the second execution mode may be set to a range in which the reserved performance is performed simultaneously with the winning performance, or the reserved performance is performed for the reserved pattern, and the third execution mode may be set to a range in which the winning performance is performed and then the reserved performance is performed for the variable pattern. In this case, the third execution mode, which is limited to the variable performance in the reserved memory that is the target of the winning performance, can be performed without necessarily relying on the pre-reading judgment, and even if the sub-integrated control device 83 determines the execution content of the pre-reading performance in the first execution mode, the sub-integrated control device 83 can refer to the winning / losing judgment content at the time of the change and make a judgment to change the variable pattern to the pre-reading variable pattern, which is essentially the third execution mode. Even without the above control, by simply dividing the execution mode into the second execution mode in which the reserved performance is performed before the change and the third execution mode in which the reserved performance is performed at the change, the execution modes can be divided by the difference in the impression given to the player, that is, the reserved performance before the change and the reserved performance when the change is performed, and this division is intuitively easy for the player to understand.
[0158] As described above, in the gaming machine of variant example 1, if the winning effect and the hold effect are performed simultaneously when the ball enters the starting hole (second execution mode), the anticipation can be heightened as the effects are combined, and even if only the winning effect is performed when the ball enters the starting hole, there is a possibility of the third execution mode in which the hold effect is performed later, so that the anticipation can be maintained until the end even if the first execution mode, which has a lower level of anticipation, is selected. Even in a configuration in which the third execution mode performs a hold effect with a varying symbol, if the winning effect and the hold effect are performed simultaneously when the ball enters the starting hole (second execution mode), the sense of expectation can be heightened as the effects are combined, and even if only the winning effect is performed when the ball enters the starting hole, there is a possibility that the hold effect will be performed during the variable effect prior to the hold memory that was the subject of the winning effect, and as a result, even if a hold effect is not performed, there is a possibility that a hold effect will be performed during that variable effect (third execution mode), and as a result, even if the first execution mode, which has a lower sense of expectation, is performed, it is possible to maintain a sense of expectation until the end.
[0159] (Variation 2) The following describes Modification 2. Note that a description of the same parts as those described in the above embodiment will be omitted. The gaming machine of the modified example 2 is different from the modified example 1 in that the third execution mode is divided into the third execution mode B, which performs the reserved performance with the reserved symbol, and the fourth execution mode, which performs the reserved performance with the variable symbol. The first and second execution modes are similar, so the explanation will be omitted.
[0160] [Third Execution Mode B] In the third execution mode B, when the sub-integrated control device 83 judges that the pre-reading performance is to be executed, the winning performance is executed but the reserved performance is not executed, the variable performance when the winning performance is executed ends, and the reserved performance starts after the start of the new variable performance. After the new variable performance starts, it means that the reserved performance is executed until the variable performance when the winning performance is executed ends, and the next variable performance, the next variable performance, and the next variable performance and the winning performance are executed, and all the reserved patterns that were generated when the winning performance was executed are consumed. In other words, it is an execution mode in which the reserved performance is executed with the reserved pattern. In addition, it includes execution timing such as execution in accordance with the start of the variable performance, execution during the variable performance, and execution at the end of the variable performance. Since the winning effect and the reserved effect are not executed at the same time, the possibility of the most desired second execution mode disappears, and the reserved effect starts late when the player thinks that the first execution mode is most likely, so the player can go from about to give up to expecting a win, which increases his joy.
[0161] [Fourth execution mode] In the fourth execution mode, when the sub-integrated control device 83 judges that the pre-reading performance is to be executed, the winning performance is executed but the reserved performance is not executed, and the reserved performance is not executed when the variable performance is executed by the reserved memory other than the reserved memory that was the target of the winning performance, and the reserved performance is started when the variable performance is executed by the reserved memory that was the target of the winning performance. In other words, it is an execution mode in which the reserved performance is executed with the variable pattern. In addition, it includes execution timing such as execution in accordance with the start of the variable performance, execution during the variable performance, and execution at the end of the variable performance. When the winning performance and the reserved performance are not executed at the same time, the player is disappointed that it is determined that it is not the second execution mode, but he is hopeful because there is still a possibility of the third execution mode B or the fourth execution mode. However, even if several changes are made after the winning performance is executed, the reserved performance is not executed and the possibility of the third execution mode disappears, and the player half-resigns himself to the first execution mode. In that state, when the variable performance due to the reserved memory that was the target of the winning performance is executed, the reserved performance is executed, and the player can feel great joy at the dramatic development in which the probability of winning increases at the last minute.
[0162] The above are the execution modes provided in Modification 2. As mentioned above, the probability of winning is increased when the winning effect and the reserved effect are combined for the target reserved memory, compared to when only one of them is executed. Therefore, the probability of winning is higher in the second execution mode, the third execution mode B, and the fourth execution mode than in the first execution mode. Also, the order in which the probability of winning is increased among the second execution mode, the third execution mode B, and the fourth execution mode is arbitrary. If the second execution mode has a higher winning expectation than the third execution mode B and the fourth execution mode, the player will be most eager to see whether the winning performance and the reserved performance will be performed simultaneously when the ball enters the starting hole. Even if only the winning performance is performed, the next best third execution mode B or the fourth execution mode may still be performed, so the player can enjoy the game to the end without giving up. If the third execution mode B and the fourth execution mode have a higher winning expectation than the second execution mode, the player would like to hope for the third execution mode B or the fourth execution mode with the highest expectation, but there is a risk that it may be the first execution mode. If the second execution mode is performed when the ball enters the starting hole, the player can be happy because the winning performance and the hold performance are combined, although it is the second best option. However, if only the winning performance is performed, there remains the possibility of the third execution mode B or the fourth execution mode with the highest expectation, so the gameplay allows the player to watch with excitement to see whether it is the worst first execution mode or the best third execution mode B or the fourth execution mode.
[0163] When comparing only the third execution mode B and the fourth execution mode, if the third execution mode has a higher winning expectation, after the winning performance is performed, you hope that the reserved performance will be performed with the reserved pattern, but as a result, even if the reserved performance is not performed with the reserved pattern, you can have the expectation that the variable pattern may change to the pre-reading variable pattern. On the other hand, if the fourth execution mode has a higher winning expectation, ideally it would be better to have the reserved performance performed with the variable pattern, but you can be satisfied with the second-best winning expectation because of the peace of mind that comes from having the reserved pattern quickly combined.
[0164] The above shows typical patterns of winning expectation, but other patterns such as 3rd execution mode B<2nd execution mode<4th execution mode (superiority pattern 1) or 4th execution mode<2nd execution mode<3rd execution mode B (superiority pattern 2) are also possible. In the case of superiority pattern 1, if the 2nd execution mode is executed, it is a little disappointing that it was the second best winning expectation, but it is confirmed that the performance has been combined early, and it can be relieved. If only the winning performance is executed and the reserved performance is not executed, there is a possibility that it is the 3rd execution mode B with the highest winning expectation, and there is also a possibility that it is the 1st execution mode, so it will be hopeful and anxious. If the reserved performance is not executed with the reserved pattern, it is confirmed that it was not the 2nd execution mode with the highest winning expectation, and the player will feel disappointed, but if the reserved performance is executed with the variable pattern, it will be the 3rd execution mode B, and the 4th execution mode with a lower winning expectation than the 2nd execution mode but higher than the 1st execution mode, so the joy of the performance being combined at the last minute will be greater than dissatisfaction with the low expectation. In the case of the superiority / inferiority pattern 2, if the second item mode is executed, it is a little disappointing because it was the second best winning expectation, but it is confirmed that the effects have been combined early, so it is reassuring. On the other hand, if only the winning effect is executed and the reserved effect is not executed, there is a possibility that it is the fourth execution mode with the highest winning expectation, as well as the first execution mode, so there is hope and anxiety. If the reserved effect is executed with the reserved pattern, it is a little disappointing because it is not the fourth execution mode with the highest winning expectation, but it is reassuring that the effects have been combined early. If the reserved effect is not executed with the reserved pattern, it is a choice between the first execution mode and the fourth execution mode, so the player's psychology is either heaven (the execution mode with the highest expectation) or hell (the execution mode with the lowest expectation). If the reserved effect is executed with the variable pattern, the player who thought it might be hell will suddenly have a heaven development, which gives him strong joy. As a result, even if it is the first execution mode, there is an advantage in that he can continue to have hope until the very end. It is possible to set various other superiorities and inferiorities, but if we broadly classify whether the winning effect and the hold effect are combined based on which has a higher chance of winning, and then finely classify in what order the chances of winning are increased for the second execution mode, third execution mode B, and fourth execution mode, the player will be able to play while getting a sense of the rules to a certain extent (whether combined is more likely / not more likely).
[0165] In addition, the pending performance has a pre-reading pending pattern (pre-reading changing pattern) that indicates multiple degrees of expectation, and the winning performance also has a performance that indicates multiple degrees of expectation, so the superiority or inferiority of the above execution modes may be overturned depending on the degree of expectation indicated by each. For example, if the winning performance is configured to have a winning confirmation performance pattern, the winning is confirmed when the winning confirmation pattern is executed, whether it is the first execution mode, the second, third execution mode B (hereinafter sometimes abbreviated to third B), or the fourth execution mode. Therefore, the first execution mode executed with the winning confirmation performance pattern has a higher expectation of winning than the second, third B, or fourth execution mode executed with the performance pattern that does not guarantee winning. Also, in the case where the second execution mode has a higher expectation of winning than the third, fourth, and fourth execution modes, when a high expectation pattern is executed in the winning performance, the winning performance may be displayed in a high expectation pattern as the third, fourth, and fourth execution modes, and the hold performance may be displayed in a high expectation pattern as well, compared to when the hold performance executed at the same time displays the least expected pre-reading hold pattern.Which execution mode has a higher expectation depending on the combination of each expectation pattern, but when viewed in total, it is sufficient that the second execution mode, the third execution mode B, and the fourth execution mode have different expectation of winning. In addition, making the winning expectation different also means that the selection rate of the performance when a specific value is determined during the look-ahead judgment is different, and when a specific value is determined, the sub-integrated control device 83 can be interpreted as setting a high selection rate for the execution mode with the highest winning expectation. Therefore, there is no problem in interpreting the above content of the winning expectation as the selection rate of each execution mode in the sub-integrated control device 83. The content with the highest selection rate when winning has a high expectation, and the execution mode that is likely to be selected even when losing has a low expectation of winning. The same applies to the following description.
[0166] Although the first and second variants are premised on a gaming machine equipped with a performance customization function, the performance customization function may be provided on a gaming machine that does not have the performance customization function. In addition, the performance customization function may be used to change the winning expectation of the above-mentioned execution modes, or to customize the third execution mode of the first variant to the third execution mode B and the fourth execution mode of the second variant. In addition, the winning performance performed by the frame side performance movable lamp 216 may be customized to be performed by another lamp, or may be customized to be performed on the performance pattern display device 6. In this case, players who think that it is better to have the winning performance quietly performed on the performance pattern display device 6, which is relatively difficult for third parties to notice, rather than performing the winning performance on the frame side performance movable lamp 216, which is relatively easy for third parties to notice, can select this by performance customization, and the nature of the performance (whether it appeals to others or only to the player) can be selected. In addition, although the above description concerns a pinball game machine in which prize balls are paid out when the game balls are fired and enter an entry port provided in the game area, the present invention may also be applied to an enclosed type game machine in which the game balls are sealed inside the machine and prize balls are not actually paid out but are instead added or subtracted from the number of balls held data. [Industrial Applicability]
[0167] As described above, according to the gaming machine of the present invention, by regularly controlling the timing at which the pre-reading effects, which are hold effects, and continuous effects, or the winning effect and hold effects are combined, the pinball gaming machine has high usefulness for multiple types of pre-reading effects, and can be applied to pinball gaming machines configured to check the random number extracted due to the ball entering the starting hole before determining whether it has been won or lost. [Explanation of symbols]
[0168] 1 Game Board 6. Display device for performance patterns 11 First starting point 12 Second starting point 14. Grand Prize Winner 17 Gate 80 Main Control Unit 82 Performance pattern control device 83 Sub-integrated control device 200 Pachinko Machines 202 Front frame 207 Speaker 215 Frame side performance movable object 216 Frame side display movable lamp
Claims
[Claim 1] A pinball game machine that draws a winning or losing lottery based on the entry of a game ball into a starting hole, and notifies the winning lottery result by displaying the winning lottery result in a variable manner, A reserved storage means for reserving and storing a predetermined number of pieces of information on variable display that has not yet been implemented; A pre-reading determination means for making a determination before the lottery is drawn; A hold number display means for displaying a hold corresponding to the number of holds stored; A variable display means for displaying a variable display to indicate that the variable display is being performed; A look-ahead performance means for performing a look-ahead performance based on a result of the look-ahead determination means, The above-mentioned pre-reading performance is, A winning performance that starts when the ball enters the starting hole; A hold effect that changes the display mode of the hold display, or changes the display mode of the changing display to a display mode related to the display mode when the display of the changed hold display is erased, A first execution mode in which only one of the winning performance and the reserved performance is executed; A second execution mode in which the winning effect and the reserved symbol effect are executed simultaneously; A third execution mode in which the winning performance is executed, and then the reserved performance is executed in the changing display when the changing display is based on the information that is the target of the look-ahead performance; If the determination result is a specific value, the second execution mode or the third execution mode is selected with a higher probability than the first execution mode, and the second execution mode and the third execution mode have different selection rates depending on the determination result. A pinball game machine characterized by:
Citation Information
Patent Citations
Game machine
JP1996336642A
Game machine
JP2016147143A