Game machine

By introducing sound output and display control mechanisms into the game console, the copyright infringement problem during game video release is solved, and the user's control over sound and image output is improved through the prompts of optical lighting mode.

JP2025044439AActive Publication Date: 2025-04-02NEWGIN KK
View PDF 6 Cites 0 Cited by

Patent Information

Application Number
JP2023152004
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-09-20
Publication Date
2025-04-02
Estimated Expiration
2043-09-20

AI Technical Summary

Technical Problem

When publishing game videos, existing game consoles are prone to infringe on copyright and other rights of music sounds and lyrics, and it is difficult to effectively limit the display and output of these contents.

Method used

A gaming machine is designed, equipped with a sound output and display control mechanism, which can partially limit the output and display of music sounds and lyrics when specific conditions are met, and prompts through optical lighting mode.

Benefits of technology

It effectively prevents copyright infringement issues when game video is released. At the same time, through the prompts of optical lighting mode, users' awareness and control of sound and image output are improved.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025044439000001_ABST
    Figure 2025044439000001_ABST
Patent Text Reader

Abstract

To provide a game machine for partially restricting output of audio, such as a music piece, and display of an image, such as the words of a song.SOLUTION: Display control means can display a first image on the basis of sufficiency of a first condition, light emitting control means can allow light emitting means to emit light with a first light emitting pattern corresponding to the first image, the first audio is displayed without receiving restrictions pertaining to first predetermined operation when the first condition is satisfied without first predetermined operation for restricting display of the first image, the light emitting means emits light with the first light emitting pattern, restrictions pertaining to the first predetermined operation are imposed on the first image when the first condition is satisfied after execution of the first predetermined operation, and the light emitting means emits light with the first light emitting pattern.SELECTED DRAWING: Figure 24
Need to check novelty before this filing date? Find Prior Art

Description

[Technical field]

[0001] The present invention relates to a pachinko machine. [Background technology]

[0002] Gaming machines such as pachinko machines are configured to be able to play music during a jackpot game, and are also configured to be able to play a variety of music by allowing the music to be selected through game operations. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2015-142691 A Summary of the Invention [Problem to be solved by the invention]

[0004] Nowadays, in addition to playing gaming machines, there is a demand to publish gaming machines in operation on video distribution sites, etc., to introduce the game's characteristics or simply as entertainment. However, publishing such gaming videos has become problematic in that it infringes copyrights and other rights by including sounds such as music and displaying images such as lyrics.

[0005] Therefore, the present invention has been made in consideration of the above problems, and provides a gaming machine that partially restricts the output of sounds such as music and the display of images such as lyrics. [Means for solving the problem]

[0006] According to the present invention, a device includes sound output means, sound output control means for controlling the sound output means, image display means, display control means for controlling the image display means, light emitting means, and light emitting control means for controlling the light emitting means, wherein the sound output control means is capable of causing the light emitting means to emit light in a first light emitting pattern corresponding to the first sound when the first condition is satisfied, and when the first condition is satisfied without a first specific operation for restricting the output of the first sound being performed, the first sound is output without being subject to a restriction related to the first specific operation, the light emitting means emits light in the first light emitting pattern, and when the first condition is satisfied after the first specific operation is performed, In this case, a restriction related to the first specific operation is imposed on the first sound, and the light-emitting means emits light in the first light-emitting pattern, and the display control means is capable of displaying a first image based on the first condition being satisfied, and when the first condition is satisfied without a first predetermined operation that is different from the first specific operation and that restricts the display of the first image being performed, the first image is displayed without being subject to the restriction related to the first predetermined operation and the light-emitting means emits light in the first light-emitting pattern, and when the first condition is satisfied after the first predetermined operation is performed, a restriction related to the first specified operation is imposed on the first image, and the light-emitting means emits light in the first light-emitting pattern. Effect of the Invention

[0007] According to the present invention, there is provided a gaming machine that partially restricts the output of sounds from music and the like and the display of images such as lyrics. [Brief description of the drawings]

[0008] [Figure 1] FIG. 1 is a front view of the gaming machine. [Diagram 2] FIG. 2 is a diagram showing a pattern display device disposed in the area II shown in FIG. [Diagram 3] FIG. 3 is a bird's-eye view showing the operation buttons and their surroundings arranged in the area III shown in FIG. [Figure 4]FIG. 4 is a diagram showing a game board installed in the gaming machine. [Diagram 5] FIG. 5 is a rear view of the gaming machine. [Figure 6] FIG. 6 is a block diagram showing a control configuration of the gaming machine. [Figure 7] FIG. 7 is a block diagram showing the functional configuration of the gaming machine. [Figure 8] Figure 8(a) is a diagram showing a schematic drawing of a lottery table for determining whether a special symbol is a hit or not, Figure 8(b) is a diagram showing a schematic drawing of a lottery table for selecting stopping symbols used when a big hit is derived in the special symbol hit or not determination related to special symbol 1, Figure 8(c) is a diagram showing a schematic drawing of a lottery table for selecting stopping symbols used when a small hit is derived in the special symbol hit or not determination related to special symbol 2, and Figure 8(d) is a diagram showing a schematic drawing of a lottery table for selecting stopping symbols used when a big hit is derived in the special symbol hit or not determination related to special symbol 2. [Figure 9] Figure 9(a) is a schematic diagram showing a special chart change pattern lottery table used in the pattern change related to special chart 1 when in the special chart change pattern derivation state PA, and Figure 9(b) is a schematic diagram showing a special chart change pattern lottery table used when special chart change pattern HNP is determined in the pattern change related to special chart 1 when in the special chart change pattern derivation state PA. [Figure 10] FIG. 10(a) is a state transition diagram showing the transition of the special chart variation pattern derivation state, and FIG. 10(b) is a diagram showing the relationship of the average variation time for each special chart variation pattern derivation state. [Figure 11] FIG. 11 shows a flow of the playback management process during a jackpot game. [Figure 12] FIG. 12(a) is a table summarizing the types of music played during jackpot games involving patterns A, B, b, and c, and their details, while FIG. 12(b) is a table summarizing the types of music played during jackpot games involving patterns a and d, and their details. [Figure 13] FIG. 13(a) is a schematic diagram showing a music selection table used in a jackpot game involving the symbol a, and FIG. 13(b) is a schematic diagram showing a music selection table used in a jackpot game involving the symbol d. [Figure 14] FIG. 14 is a diagram showing a flow of music selection in the music selection state. [Figure 15] FIG. 15(a) is a table summarizing the types of background images displayed during jackpot games involving patterns A, B, b, and c, and FIG. 15(b) is a table summarizing the types of background images displayed during jackpot games involving patterns a and d. [Figure 16] FIG. 16 is a table summarizing the presence or absence of vocals and the lighting pattern of the frame lamp for each song. [Figure 17] FIG. 17 is a diagram showing a specific example when the music restriction mode is set by a music restriction operation while the right music piece is being output. [Figure 18] 18(a) and 18(b) are timing charts showing characteristic events realized by the right music piece and the music restriction mode. [Figure 19] FIG. 19 is a timing chart showing characteristic events realized by the right music piece and the music restriction mode. [Figure 20] FIG. 20 is a diagram showing a specific example of when the music restriction mode is set by a music restriction operation during playback of an original music piece. [Figure 21] FIG. 21 is a timing chart showing characteristic events realized by the original music and music restriction modes. [Figure 22] FIG. 22 is a diagram showing a specific example in which the setting of the music restriction mode is terminated by a music release operation during a period in which the sound output of the right music is restricted. [Figure 23] FIG. 23 is a diagram showing a specific example when a music cancel operation is performed while an original music piece is being output. [Figure 24] FIG. 24 is a diagram showing a specific example when the lyrics restriction mode is set by a lyrics restriction operation while a lyrics image related to a rightful music piece is being displayed. [Diagram 25] 25(a) and 25(b) are timing charts showing characteristic events realized by the right music piece and lyric restriction mode. [Figure 26]FIG. 26 is a timing chart showing characteristic events realized by the right music piece and lyrics restriction mode. [Figure 27] FIG. 27 is a diagram showing a specific example in which the lyrics restriction mode is set by a lyrics restriction operation while a lyrics image relating to an original musical piece is being displayed. [Figure 28] FIG. 28 is a timing chart showing characteristic events realized by the lyrics image and lyrics restriction mode relating to original music. [Figure 29] FIG. 29 is a diagram showing a specific example in which the setting of the lyrics restriction mode is terminated by a lyrics release operation during a period in which the display of the lyrics image related to the right music piece is restricted. [Diagram 30] FIG. 30 is a diagram showing a specific example when a lyrics cancel operation is performed while a lyrics image of an original music piece is being displayed. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. In all drawings, the same components are given the same reference numerals, and the description will be omitted as appropriate. In the following description, "front", "rear", "left", "right", "upper", and "lower" refer to the gaming machine 10 as viewed from the front side (player side) as shown in FIG. 1, unless otherwise specified. In the following explanation, "advantageous (degree of advantage)" refers to an advantage for the player, and further, unless otherwise specified, refers to an advantage in terms of the amount of prize balls (gaming media) obtained (including not only the payout of gaming balls but also the payout of medals), excluding aspects of presentation such as so-called premium images.

[0010] <Features of the present invention> Before describing the details of the gaming machine 10 in this embodiment, the features of the invention (the present invention) described in this embodiment will be described. In addition, when explaining the features, the configuration in parentheses is an example of the configuration of this embodiment corresponding to the immediately preceding configuration, and the configuration may be described in parentheses for the same purpose in the explanations of the gaming machine 10 that follow.

[0011] The present invention relates to A sound output means (speaker 33); A sound output control means (first sub-control board 200, audio control board 310) for controlling the sound output means; Image display means (main display unit 81); A display control means (first sub-control board 200, second sub-control board 300) for controlling the image display means; A light emitting means (frame lamp 35); A light emission control means (first sub-control board 200) for controlling the light emission means; Equipped with the sound output control means is capable of outputting a first sound based on a first condition being satisfied, the light emission control means is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first sound; When the first condition is satisfied without performing a first specific operation (simultaneous pressing of the left cursor button 38c and the center cursor button 38e) that restricts the output of the first sound, the first sound is output without being restricted by the first specific operation, and the light-emitting means emits light in the first light-emitting pattern; when the first condition is satisfied after the first specific operation is performed, a restriction related to the first specific operation is imposed on the first voice, and the light-emitting means emits light in the first light-emitting pattern; the display control means is capable of displaying a first image based on the first condition being satisfied, When the first condition is satisfied without performing a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) which is different from the first specific operation and limits the display of the first image, the first image is displayed without being limited by the first predetermined operation, and the light-emitting means emits light in the first light-emitting pattern; When the first condition is satisfied after the first predetermined operation is performed, a restriction related to the first predetermined operation is imposed on the first image, and the light-emitting means emits light in the first light-emitting pattern. This is a gaming machine characterized by the above.

[0012] According to the present invention, it is possible to prevent the occurrence of infringement of rights due to the output of the first sound when a gaming video is made public, while making it easy for the viewer to recognize that the first sound is to be played after the output of the first sound has been restricted. Furthermore, according to the present invention, it is possible to prevent the occurrence of infringement of rights due to the display of the first image when the gaming video is made public, while making it easy for the viewer to recognize that the first image is to be displayed after the display of the first image has been restricted.

[0013] The first condition is simply a condition for starting the output of the first sound or the display of the first image, and the content thereof is not important. In addition, the first audio is not limited to the music described below, but also includes audio other than music, such as sound effects, and the first image is not limited to the lyric image described below, but also includes images other than lyric images, such as character images.

[0014] Furthermore, the method of limiting the output of audio in the present invention is not limited to replacing it with a different audio as in the present embodiment described below, but any method that makes the target audio difficult to perceive, such as outputting a different audio in parallel or setting the playback volume of the audio to zero, may be used. Furthermore, the method of restricting the display of an image in the present invention is not limited to the method of hiding it as in the present embodiment described below, but any method that makes the target image difficult to perceive, such as overlaying another image in front of the image, may be used.

[0015] The gaming machine 10 having the above-mentioned features will be specifically described based on the following embodiment.

[0016] <Structure of the gaming machine 10> First, the structure of the gaming machine 10 will be described with reference to FIGS. Figure 1 is a front view of the gaming machine 10, Figure 2 is a diagram showing a pattern display device 90 arranged in area II shown in Figure 1, Figure 3 is a bird's-eye view showing a group of operation buttons arranged in area III shown in Figure 1 and their surroundings, Figure 4 is a diagram showing a game board 50 installed in the gaming machine 10, and Figure 5 is a rear view of the gaming machine 10. 1 to 5 are merely components necessary for explaining the gaming machine 10 of this embodiment, and components and functions not shown here may be added to the gaming machine 10. In addition, the gaming machine 10 does not necessarily have to include all of the components shown here, and some components or functions may be omitted as long as the effects of the present invention are not impaired.

[0017] The gaming machine 10 of this embodiment is a so-called pachinko machine, in which gaming balls are shot into a front area (hereinafter referred to as "game area 50a") of a gaming board 50 on which a large number of gaming nails (not shown) are erected, and a prize ball is obtained when the gaming ball enters a winning hole (for example, a big winning hole 55, etc.). In the following description, the entry of a gaming ball into a winning hole may be simply expressed as "entering (a winning hole)."

[0018] The gaming machine 10 comprises a rectangular outer frame 15 that opens at the front and rear, a middle frame 17 that detachably holds a gaming board 50 on the front side of the opening of the outer frame 15, and a front frame 20 configured to cover the front side of the gaming board 50.

[0019] The middle frame 17 is supported so as to be rotatable about the left end side by a hinge mechanism (not shown) on the same side as the hinge mechanism 21, and can be opened and closed to the front side of the outer frame 15. The middle frame 17 can be locked and unlocked by a cylinder lock 23 (inserting a door key into the cylinder lock 23 and turning the door key in the opposite direction to the unlocking direction of the front frame 20 (right in this embodiment)).

[0020] The front frame 20 is supported by a hinge mechanism 21 so as to be rotatable about the left end side, and can be opened and closed relative to the middle frame 17. The front frame 20 can be locked and unlocked by a cylinder lock 23 (by inserting a door key into the cylinder lock 23 and turning the door key in the opposite direction to the unlocking direction of the middle frame 17 (left in this embodiment)). In addition, the front frame 20 is provided with a transparent member 25 arranged to cover the playing area 50a, and the transparent member 25 protects the playing area 50a and the playing board 50 from view. The front frame 20 also includes an upper ball tray 27 and a lower ball tray 29 for storing game balls, and the upper ball tray 27 and the lower ball tray 29 are vertically spaced apart and integral with the front frame 20. In this embodiment, a full tank detection sensor (not shown) for detecting when the lower ball tray 29 is full of discharged game balls is provided upstream of the lower discharge port 30 that discharges game balls into the lower ball tray 29. In addition, the front frame 20 is provided with an operating handle 31 on the right side of the lower ball tray 29, and by rotating the operating handle 31, the game balls stored in the upper ball tray 27 are launched toward the game area 50a.

[0021] 1 to 5, the middle frame 17 has a middle frame open door sensor 76 that detects whether the middle frame 17 is in an open state or a closed state relative to the outer frame 15, and a front frame open door sensor 77 that detects whether the front frame 20 is in an open state or a closed state relative to the middle frame 17. In this embodiment, both of these door open sensors are ON in the open state and OFF in the closed state. However, these door open sensors may be configured to be OFF in the open state and ON in the closed state. This allows the gaming machine 10 to detect both the open / closed state of the middle frame 17 relative to the outer frame 15 and the open / closed state of the front frame 20 relative to the middle frame 17.

[0022] As shown in FIG. 3, a group of operation buttons operated by the player is arranged on the upper surface of the upper ball tray 27. The group of operation buttons includes a ball loan button 39a and a return button 39b for accepting a return operation of a prepaid card as a main operation unit 39 electrically connected to a main control board 100 described later, and includes a performance button 37 for switching the performance generated during a game or accepting a player's operation to obtain various information related to the gaming machine 10 as an operation unit electrically connected to a first sub-control board 200 described later, and cursor buttons 38 (upper cursor button 38a, lower cursor button 38b, left cursor button 38c, right cursor button 38d, middle cursor button 38e) for instructing operations to the up, down, left, and right directions, respectively. Each operation unit is provided with a sensor for detecting the operation, and the control board to be connected detects the operation of each operation unit by a change in the detection state of the sensor. Furthermore, a movable decorative body 22, which is operated by an actuator such as a motor (not shown), is provided on the side of the upper ball tray 27.

[0023] A ball ejection mechanism 36 is provided below the lower ball tray 29 to eject the game balls stored in the lower ball tray 29 downward. By operating this ball ejection mechanism 36, a bottom opening (not shown) formed on the bottom surface of the lower ball tray 29 opens, and the game balls fall naturally from the bottom opening and are ejected. Although not shown in the figure, the upper ball tray 27 is provided with a mechanism which, similar to the ball removal mechanism 36, can be operated to move the stored balls to the lower ball tray 29, and by operating both this mechanism and the ball removal mechanism 36, it is possible to remove the stored balls.

[0024] As shown in Fig. 1, a pair of speakers 33 (33a, 33b) are disposed on the left and right sides of the upper frame portion 32 of the front frame 20. The upper frame portion 32 and the left and right side frame portions 34a, 34b of the front frame 20 are formed of light-transmitting covers, and frame lamps 35 (35a, 35b, 35c) are disposed inside the covers. The speaker 33 and the frame lamps 35 can emit sounds or turn on or off in conjunction with effects and error notifications that occur during play.

[0025] The performance display device 80 is composed of a main display unit 81 disposed approximately in the center of the game board 50, and a sub-display unit 82 disposed around the main display unit 81. The sub-display unit 82 further includes an upper sub-display unit 82a disposed above the main display unit 81, a left sub-display unit 82b disposed on the left side of the main display unit 81, and a right sub-display unit 82c disposed on the right side of the main display unit 81. Here, the main display unit 81 is a fixed liquid crystal display device, and the upper sub-display unit 82a, the left sub-display unit 82b, and the right sub-display unit 82c are movable liquid crystal display devices operated by actuators such as motors (not shown).

[0026] The main display unit 81 can display the changing display of a pattern row that is performed in conjunction with the changing display in the first special pattern display device 91 or the second special pattern display device 92 described below, and can also display various other effects. In the variable display of the pattern row (decorative pattern) displayed on the main display unit 81, the displayed decorative pattern forms three pattern rows. In this embodiment, the direction of the variable display of each pattern row is downward, but the direction is not particularly limited. For example, it may be upward, left and right, depth, or a combination of these (diagonal direction). Here, the depth direction refers to a virtual direction recognized by the player in a display mode that uses a method (e.g., perspective) that makes the player perceive the pattern row as if it is changing from the back of the main display unit 81 to the front or vice versa, even though in reality it is a planar changing display on the display screen of the main display unit 81. In addition, the decorative symbols in this embodiment include a "1 symbol" that imitates the number "1", a "2 symbol" that imitates the number "2", a "3 symbol" that imitates the number "3", a "4 symbol" that imitates the number "4", a "5 symbol" that imitates the number "5", a "6 symbol" that imitates the number "6", a "7 symbol" that imitates the number "7", an "8 symbol" that imitates the number "8", and a "9 symbol" that imitates the number "9", and these symbols are provided in each symbol row. In the following description, the "1 symbol", "3 symbol", "5 symbol", "7 symbol", and "9 symbol" may be collectively referred to as "odd number symbols", and the "2 symbol", "4 symbol", "6 symbol", and "8 symbol" may be collectively referred to as "even number symbols".

[0027] Each of the sub-display units 82 is not only provided mainly for displaying a performance image related to a performance, but is also configured to be movable. The initial positions of the upper sub-display unit 82a are on the upper side with respect to the main display unit 81, the left sub-display unit 82b are on the left side with respect to the main display unit 81, and the right sub-display unit 82c are on the right side with respect to the main display unit 81, and each of the sub-display units 82 is configured to be movable from these initial positions to a position where the entire display area of ​​the sub-display unit 82 overlaps with the display area of ​​the main display unit 81. However, even when the sub-display units 82 (particularly the left sub-display unit 82b and right sub-display unit 82c) are in the initial position shown in FIG. 4, approximately the upper half of the display area (a left display area 821 and a right display area 822 described later) is visible to the player.

[0028] A number of light emitting diodes (hereinafter abbreviated as "LEDs") are arranged on the lower right side of the main display unit 81, and these LEDs form the display area of ​​the pattern display device 90, which displays special patterns and normal patterns. In addition, the symbol display device 90 is disposed in a position that is more difficult for the player to see than the main display unit 81, and the display area of ​​the symbol display device 90 is smaller than the display area of ​​the main display unit 81. In addition, the arrangement and number of LEDs in the pattern display device 90 in this embodiment are as shown in Figure 2, but this is just one example, and the arrangement and number of LEDs in the pattern display device 90 are not limited to this example.

[0029] The special symbols are symbols that are stopped and displayed as a result of a symbol change that determines whether or not to activate a special electric role (for example, the special electric role 65). The special symbols in this embodiment include a first special symbol displayed on the first special symbol display device 91 and a second special symbol displayed on the second special symbol display device 92. In addition, the special pattern may be abbreviated as "Special pattern", the first special pattern as "Special pattern 1", and the second special pattern as "Special pattern 2".

[0030] The normal symbol is a symbol that is stopped and displayed as a result of a symbol variation that determines whether or not to operate a normal electric role (for example, the normal electric role 61). The normal symbol in this embodiment is displayed on the normal symbol display device 93. In addition, normal patterns are sometimes abbreviated as "Fuzu", and normal electric devices are sometimes called "denchu".

[0031] In addition to the above-mentioned display devices, the symbol display device 90 is provided with a first special symbol reservation lamp 94, a second special symbol reservation lamp 95, and a normal symbol reservation lamp 96. The first special pattern reserve lamp 94 makes it possible to identify the number of pattern variations relating to reserved special pattern 1, the second special pattern reserve lamp 95 makes it possible to identify the number of pattern variations relating to reserved special pattern 2, and the normal pattern reserve lamp 96 makes it possible to identify the number of pattern variations for reserved normal patterns, and all of them make it possible to identify the number of corresponding pattern variations by the lighting state of the two LEDs (in this embodiment, right constantly lit only = 1, left and right constantly lit = 2, right flashing + left constantly lit = 3, left and right flashing = 4).

[0032] In the following explanation, the pattern change in which the first special pattern display device 91 or the second special pattern display device 92 displays a special pattern in a variable manner and then stops displaying the special pattern will be referred to as the ``pattern change of the special pattern,'' and in the following explanation, the pattern change in which the normal pattern display device 93 displays a normal pattern in a variable manner and then stops displaying the normal pattern will be referred to as the ``pattern change of the normal pattern.'' In addition, in the following description, the change display of the pattern row (decorative pattern) displayed on the above-mentioned main display unit 81 may be referred to as "pattern change of decorative pattern" to distinguish it from "pattern change of special pattern" and "pattern change of normal pattern". In the following explanation, when the term "pattern change" is used, it means a pattern change of a special design unless otherwise specified.

[0033] As shown in FIG. 4, a number of obstacles such as game pegs (not shown), windmills 52, and decorative parts are arranged on the front of the game board 50, thereby defining a game area 50a in which the shot game ball can roll. Additionally, on the left and upper sides of the play area 50a, there are arranged a curved outer rail 51 and an inner rail 53 for guiding the game balls launched by rotating the operating handle 31 to the upper part of the play area 50a. The outer rail 51 is located outside the inner rail 53 with the center of the play area 50a as the reference point. Here, the windmill 52 is a nail-shaped mechanism for changing the direction in which the game balls fall.

[0034] The gaming machine 10 is capable of varying the strength of the game ball's launch depending on the amount of rotation (e.g., the angle of rotation) of the operating handle 31, and various obstacles are arranged in the gaming area 50a to make the game ball roll along either the first flow path X (so-called left hit), in which a game ball that is launched more weakly, or the second flow path Y (so-called right hit), in which a game ball that is launched more strongly, rolls.

[0035] In Figure 4, the main prize openings are shown as large prize opening 55, first start opening 57, second start opening 59, gate 63, and general prize opening 67, but the prize openings shown are only examples, and the number and arrangement of the openings may be changed as appropriate.

[0036] The large prize opening 55 is located in the lower right of the game area 50a. The large prize opening 55 is provided with a large prize opening sensor 72, and the result of detection by the large prize opening sensor 72 determines whether a prize has been won in the large prize opening 55, and the number of prize balls (15 in this embodiment) associated with the large prize opening 55 is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the big prize opening 55 when rolling from the second flow path Y compared to when rolling from the first flow path X.

[0037] A special electric device 65 is disposed above the large prize opening 55. The special electric device 65 is a member that can be switched between an open state, in which it is easy to win a prize in the large prize opening 55, and a closed state, in which it is difficult to win a prize, and is switched to either the open state or the closed state by a special electric device solenoid 66. More specifically, the special electric device 65 is in an open state in a part of a big win game that starts due to a big win being derived by a special pattern hit / miss judgment described later, or in a part of a small win game that starts due to a small win being derived by a special pattern hit / miss judgment, and thus entry into the big winning hole 55 is permitted. In this way, when the special electric device 65 is in an open state, it is easy to win a prize in the big winning hole 55, so it can be said that the big win game and the small win game, in which the chance of winning a prize ball is greatly increased, are advantageous game states. In addition, although details will be described later, the small win game in this embodiment can cause a big win game. In a jackpot game, the special electric device 65 is alternately set to an open state and a closed state, and one open state (sometimes referred to as a "round game", and the total number of round games occurring in one jackpot may be referred to as the "number of rounds") ends when a predetermined number (10 in this embodiment) of game balls have entered the large prize opening 55, and the special electric device 65 enters a closed state. Furthermore, one open state in a jackpot game also ends when a sufficient time (30 s (seconds) in this embodiment) has elapsed for a predetermined number of game balls to enter the large prize opening 55. On the other hand, in the small win game, the game ends when the special electric device 65 is open for 1.8 seconds or when 10 game balls enter the large winning hole 55. Therefore, in the small win game, it is difficult for game balls to enter the large winning hole 55 compared to the large win game. In this embodiment, when a big win game or a small win game starts, a start demo that ends with the passage of time is set, and when the start demo ends, a round game (when a small win occurs, a small win game) starts, and when all round games end, an end demo that ends with the passage of time is set. That is, in this embodiment, a big win game (including those that occur in a small win game) is composed of a start demo, a round game, and an end demo, and the big win game proceeds in this order.

[0038] The first starting hole 57 is located at the center lower part of the game area 50a. A first starting hole sensor 70 is attached to the first starting hole 57, and the winning of the first starting hole 57 is determined based on the detection result of the first starting hole sensor 70, and the number of prize balls (4 in this embodiment) corresponding to the first starting hole 57 is awarded. In at least some of the cases where the winning of the first starting hole 57 is determined, the pattern change related to the special chart 1 is performed. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the first starting hole 57 when they roll from the first flow path X compared to when they roll from the second flow path Y.

[0039] The second starting hole 59 is located in the lower right of the play area 50a. A second starting hole sensor 71 is attached to the second starting hole 59, and the winning of the second starting hole 59 is determined based on the detection result of the second starting hole sensor 71, and the number of winning balls associated with the second starting hole 59 (1 in this embodiment) is awarded. In at least some cases where a winning jackpot has been determined for the second starting port 59, a pattern change related to special chart 2 will occur. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the second starting hole 59 when they roll from the second flow path Y compared to when they roll from the first flow path X.

[0040] A normal electric device 61 is disposed in the flow path connected to the second starting port 59. The normal electric device 61 is a member that can be switched between an open state in which it is easy to insert a game ball into the second starting port 59 and a closed state in which it is difficult to insert the ball, and is switched to either the open state or the closed state by a normal electric device solenoid 62. More specifically, the normal electric device 61 is opened when the result of the normal winning / losing judgment described later is a normal winning (hereinafter, may be simply expressed as "normal winning"), and accordingly, winning is permitted in the second starting hole 59. In this way, when the normal electric device 61 is in the open state, winning in the second starting hole 59 is possible, so that the opportunity for the pattern variation related to the special drawing 2 to be executed can be greatly increased while suppressing the decrease of the game balls by the prize ball.

[0041] The gate 63 is located in the right center of the game area 50a. A gate sensor 74 is attached to the gate 63, and the winning of the gate 63 is determined based on the detection result of the gate sensor 74. In at least some cases where the winning of the gate 63 is determined, the pattern of the normal figure is changed.

[0042] The general winning opening 67 is located at the lower left of the game area 50a. A general winning opening sensor 73 is attached to the general winning opening 67, and a winning ball is determined based on the detection result of the general winning opening sensor 73, and the number of prize balls associated with the general winning opening 67 (4 in this embodiment) is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the general winning opening 67 when rolling from the first flow path X compared to when rolling from the second flow path Y, but the obstacles may be arranged so that more game balls roll toward the general winning opening 67 when rolling from the second flow path Y. Also, a plurality of general winning openings 67 may be provided.

[0043] The outlet 69 is disposed at the bottom of the game area 50a. A game ball that is shot into the game area 50a and does not enter any of the winning holes falls into the outlet 69 and is treated as an out ball. In this embodiment, an out ball sensor 75 (not shown) for detecting out balls, which are game balls that enter the winning hole and the out hole 69, is provided.

[0044] In addition to the sensors mentioned above, the game board 50 is also provided with a magnetic detection sensor for detecting magnetism and a radio wave detection sensor for detecting radio waves (both not shown) in order to prevent fraudulent acts such as receiving prize balls illegally.

[0045] As shown in FIG. 5, the rear of the game board 50 is fitted with a main control board case 109 in which the main control board 100 is stored, a first sub-control board case 209 in which the first sub-control board 200 is stored, a second sub-control board case 309 in which the second sub-control board 300 is stored, a power supply control board case 509 in which the power supply control board 500 is stored, and a payout control board case 409 in which the payout control board 400 is stored. In addition to the rear of the first sub-control board case 209 and the second sub-control board case 309, an opening / closing cover 45 which covers part of the rear of the main control board case 109 is attached in a removable manner. In addition, the main control board 100 is provided with a RAM clear switch 43. Furthermore, the substrate cases and covers that cover the respective substrates are made of transparent materials, and the corresponding substrates can be seen through each case and cover.

[0046] A game ball tank 46 for storing game balls supplied from the ball supply facility of the game island is disposed on the back of the game board 50, above the opening and closing cover 45. The game ball tank 46 is further connected to a payout passage 49 leading to the upper ball tray 27 via a tank rail 47 and a payout unit 48, and the balls paid out by the payout unit 48 are paid out to the upper ball tray 27 through the payout passage 49.

[0047] So far, the structure of the gaming machine 10 in this embodiment has been described, but this is only one specific example, and the present invention can also be implemented with other configurations.

[0048] <Regarding the control configuration of the gaming machine 10> Next, a control configuration of the gaming machine 10 according to the present embodiment will be described with reference to Fig. 6. Fig. 6 is a block diagram showing a control configuration of the gaming machine 10. Note that the control configuration shown in Fig. 6 is necessary for explaining the gaming machine 10 of the present embodiment, and the gaming machine 10 may have a control configuration not shown in Fig. 6.

[0049] The main control board 100 is equipped with a CPU 101 which performs various calculation processes related to the game, a ROM 102 which stores data such as control programs and various lottery tables, a RAM 103 which functions as a work area and buffer memory that serves as a temporary storage area, an I / O port 104 which inputs and outputs signals between peripheral boards and each device, and a random number circuit 105 which operates in a system separate from the program processing by the CPU 101 and generates random numbers (hard random numbers), and these are connected to each other via an internal bus.

[0050] The CPU 101 executes various processes related to the main control of the game by reading out various control programs stored in the ROM 102 and performing arithmetic processing. The RAM 103 is backed up by a backup power source generated in a backup power circuit, which will be described later. Specifically, among the information stored in the RAM 103, various information is backed up so that when power is restored (when power is turned on) after a power outage, the data can be used to restore the gaming machine 10 to the state it was in immediately before the power outage. For example, in addition to the data of the stack pointer and each register, etc., held when the power outage occurred, information related to the game, such as the state of the gaming machine 10 at that time (a game stop state or a playable state), the current regular drawing state, etc., are backed up. Note that this information is cleared (initialized) by a RAM clearing process, which will be described later. Therefore, after the RAM is cleared, a special pattern variation pattern derivation state PA (low probability of regular pattern, which will be described later) is newly set. Furthermore, when the RAM clearing process is executed, the pattern string related to the decorative pattern is in a state in which the initial pattern combination is stopped and displayed, and even if the RAM clearing process is not executed when the power is turned on and the pattern variation is not being executed at the time of the previous power outage, the initial pattern combination is also stopped and displayed. In addition, this initial symbol combination is displayed statically only when the power is turned on, and is not displayed statically due to the execution of symbol variation.

[0051] In this embodiment, at least an area in which such information related to the game is stored (sometimes referred to as the area of ​​RAM 103 related to the game) is backed up, as well as an area in which the complement of the checksum and the backup flag related to the area of ​​RAM 103 related to the game are stored (sometimes referred to as the backup information area of ​​RAM 103 related to the game). Then, when power is restored, the gaming machine 10 returns to normal using the various pieces of information stored in the backed up area of ​​RAM 103 related to the game and the backup information area of ​​RAM 103 related to the game. In addition, the specific method of backup in this embodiment is not limited. For example, the area to be backed up in the RAM 103 may be realized with a configuration capable of holding data in a non-volatile manner even in a power-off state. As another example, in the RAM 103, a first memory configured to hold data in a non-volatile manner even in a power-off state and a second memory referenced during operation of the gaming machine 10 may be provided with different hardware. In that case, the gaming machine 10 may save the information to be backed up from the second memory to the first memory when power is cut off, and recover the saved information from the first memory to the second memory when power is restored.

[0052] The main control board 100 is also electrically connected to the first start opening sensor 70, the second start opening sensor 71, the special prize opening sensor 72, the general prize opening sensor 73, the gate sensor 74, the out ball sensor 75, the middle frame door opening sensor 76, the front frame door opening sensor 77, etc., and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104. Although not shown in the figure, in addition to these sensors, the main control board 100 is also electrically connected to a full tank detection sensor, a magnetic detection sensor, and a radio wave detection sensor, and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104.

[0053] In addition, the main control board 100 is electrically connected to the first special pattern display device 91, the second special pattern display device 92, the normal pattern display device 93, the first special pattern hold lamp 94, the second special pattern hold lamp 95, the normal pattern hold lamp 96, the normal electric role solenoid 62 and the special electric role solenoid 66, and is configured to be able to control these via the I / O port 104. Similarly, main control board 100 is electrically connected to main operation unit 39 and RAM clear switch 43, and is configured to be able to detect the operation of main operation unit 39.

[0054] The main control board 100 and the first sub-control board 200 are connected by eight parallel signal lines and one strobe line, and are connected so that communication is possible in only one direction, from the main control board 100 to the first sub-control board 200, and various performance control commands are transmitted from the main control board 100 to the first sub-control board 200. Furthermore, data cannot be transmitted from the first sub-control board 200 to the main control board 100, and the first sub-control board 200 is configured so as not to be able to request the main control board 100 to transmit data. In addition, in this embodiment, a parallel transmission method is used for transmitting data from the main control board 100 to the first sub-control board 200, but a serial transmission method may also be used.

[0055] The first sub-control board 200 comprises a CPU 201 which performs various arithmetic processing related to game presentation based on presentation control commands from the main control board 100, a ROM 202 which stores data such as presentation control programs and various lottery tables, a RAM 203 which functions as a work area or buffer memory that serves as a temporary storage area, and an I / O port 204 which inputs and outputs signals between peripheral boards and each device. These are interconnected via an internal bus, and the CPU 201 is configured to execute main control related to game presentation in accordance with the control program stored in ROM 202. In addition, the first sub-control board 200 is electrically connected to the performance button 37 and the cursor button 38, and is configured to be able to detect the operation of these operating sections.

[0056] In addition, the first sub-control board 200, through performance control processing based on performance control commands from the main control board 100, generates image control commands that instruct the image to be displayed on the second sub-control board 300, audio control commands that instruct the audio to be output to the audio control board 310, lamp control data for controlling the lighting of various lamps such as the frame lamp 35, and movement control data for controlling the movement of the movable decorative body 22 and the sub-display unit 82, etc. Here, the first sub-control board 200 is connected to the second sub-control board 300 and the voice control board 310 to enable two-way communication, and each control command (image control command, voice control command) is transmitted from the first sub-control board 200 to the second sub-control board 300 or the voice control board 310, while in response, a response command (ACK command) indicating that the control command was successfully received is transmitted from each control board (second sub-control board 300, voice control board 310) to the first sub-control board 200.

[0057] The first sub-control board 200 is also electrically connected to the frame lamp 35, and transmits lamp control data via the I / O port 204. The frame lamp 35 is configured such that its illumination is controlled by the lamp control data transmitted from the first sub-control board 200. Furthermore, the first sub-control board 200 is electrically connected to the movable ornament 22 and the sub-display unit 82, and transmits movement control data via the I / O port 204. The movable ornament 22 and the sub-display unit 82 are configured so that their movement is controlled by the movement control data transmitted from the first sub-control board 200.

[0058] The second sub-control board 300, although not shown in the figure, is equipped with a CPU that performs various calculations related to image presentation based on image control commands from the first sub-control board 200, a ROM that stores image control programs and various data, etc., a RAM that functions as a work area and buffer memory that serves as a temporary storage area, and an I / O port that inputs and outputs signals between peripheral boards and each device, and the CPU is configured to execute main control related to image presentation in accordance with the control program stored in the ROM. Furthermore, the second sub-control board 300 is equipped with a VDP that generates image data according to the content of the performance determined by a performance content determination means 225 described later based on a control signal received from the CPU, and a sound source IC that generates sound data according to the content of the performance based on a control signal received from the CPU. The VDP is a so-called image processor that reads image data stored in an image ROM in response to an instruction from the CPU, processes the image data, and transmits the generated image data to the main display unit 81 and the sub-display unit 82. A high-speed VRAM that is used for expanding and processing the image data read from the image ROM is also connected to this VDP.

[0059] The audio control board 310 includes a CPU 311 that performs various arithmetic processing related to audio performance based on audio control commands from the first sub-control board 200, a ROM 312 that stores audio control programs and audio data, a RAM 313 that functions as a work area or buffer memory serving as a temporary storage area, and an I / O port 314 that inputs and outputs signals between the peripheral boards and each device, and is configured such that the CPU 311 executes main control related to audio performance according to the control program stored in the ROM 312. Thus, the audio control board 310 reads audio data stored in the ROM 312 in response to audio control commands received from the first sub-control board 200, synthesizes the read audio data, and transmits the final synthesized audio data to the speaker 33 via an amplifier, thereby enabling the speaker 33 to output audio.

[0060] The dispensing control board 400 is mainly composed of a CPU, a ROM and a RAM (all not shown). In addition, the payout control board 400 is connected to the main control board 100 for two-way communication, and performs control to drive the payout unit 48 to pay out game balls based on a payout control command from the main control board 100, and also controls the launch of the game balls by synchronously driving the ball feeding mechanism and the launch mechanism based on the amount of operation of the operating handle 31.

[0061] The power supply control board 500 is composed of a normal power supply circuit 501 that generates normal power to be supplied to electronic and electrical components such as the control board mentioned above based on the primary power supply supplied from the game island's power supply equipment, a backup power supply circuit 502 that generates backup power, and a power interruption detection circuit 503 that detects power interruption (when the voltage supplied by the normal power supply drops to a specified voltage). In addition, a power switch 40 is connected to the power supply control board 500, and assuming that primary power is supplied from the power supply equipment of the game island, when the power switch 40 is turned ON, normal power is generated in the normal power supply circuit 501 of the power supply control board 500, and power is supplied to electronic and electrical components including the above-mentioned control boards (main control board 100, first sub-control board 200, second sub-control board 300, and payout control board 400). In addition, when a power interruption is detected by the power interruption detection circuit 503, the power supply control board 500 transmits a power interruption signal (NMI signal) to each of the main control board 100, the first sub-control board 200, and the dispensing control board 400. In addition, the backup power circuit 502 is configured to be charged when power is being supplied to the gaming machine 10 from the power supply equipment of the gaming island. In addition, the backup power supply circuit 502 may be provided on the dispensing control board 400, and the power interruption detection circuit 503 may not be provided on the power supply control board 500, but may be provided on each of the main control board 100, the first sub-control board 200, and the dispensing control board 400.

[0062] <Functional Configuration of the Gaming Machine 10> Next, the functional configuration of the gaming machine 10 according to this embodiment will be described with reference to Fig. 7. Fig. 7 is a block diagram showing the functional configuration of the gaming machine 10. Note that the functional configuration shown in Fig. 7 is necessary for explaining the gaming machine 10 of this embodiment, and the gaming machine 10 may have a functional configuration not shown in Fig. 7. Also, when explaining the functional configuration, Fig. 8 and Fig. 9 will be referred to as necessary.

[0063] As shown in FIG. 7, the main control board 100 is equipped with a ball entry determination means 110, a main random number generation means 115, a main hold control means 120, a pre-determination means 125, a special chart lottery means 130, a normal chart lottery means 135, a jackpot game control means 140, a pattern display control means 145, an electric gimmick control means 150, a game status control means 155, a main information storage means 160, a main error control means 165, a main command management means 170, a power restoration processing execution means 175, and a power outage processing execution means 180. These means are functional representations of what is realized by each control configuration on the main control board 100 described using FIG. 6.

[0064] First, the main information storage means 160 is a means for temporarily storing data read by the means included in the main control board 100, data derived by calculations in the means, etc., in the corresponding storage areas. In particular, the data (performance control commands) stored in the transmission command storage area of ​​the main information storage means 160 is transmitted to the sub-command management means 270 of the first sub-control board 200 (described later) by the command transmission means after being stored.

[0065] The winning ball determination means 110 determines whether a ball has been won at each winning hole based on the detection results of a sensor provided at each winning hole. In addition, when the ball entry determination means 110 determines that a game ball has entered a prize hole by a sensor installed in a prize hole such as the large prize hole sensor 72, it generates a presentation control command (prize entry command) including information that can identify the type of sensor related to the prize, and stores the command in the transmission command storage area of ​​the main information storage means 160.

[0066] The main random number generation means 115 is capable of generating multiple types of random numbers with different update ranges depending on the random number circuit 105, and when a win at a winning port is determined, it obtains (latches) one or more random numbers corresponding to that winning port from the random number circuit 105. More specifically, when it is determined that the first start gate 57 or the second start gate 59 has been won, the main random number generating means 115 obtains a random number for determining whether or not the special symbol has been won, a random number for drawing a special symbol stop symbol, and a random number for drawing a special symbol change pattern, which will be described later. When it is determined that the gate 63 has been won, the main random number generating means 115 stores a random number for determining whether or not the normal symbol has been won, a random number for drawing a normal symbol stop symbol, and a random number for drawing a normal symbol change pattern, which will be described later, in a corresponding storage area of ​​the main information storage means 160. The random number circuit 105 monitors whether the multiple types of random numbers it updates are being updated normally, and if an update abnormality occurs in which the random numbers are not updated normally, information indicating the occurrence of the abnormality is written to a specific storage area of ​​the random number circuit 105. Therefore, the CPU 101 can grasp that an update abnormality has occurred in the random number circuit 105.

[0067] The main reservation control means 120 controls the reservation of the pattern change of the special chart and the reservation of the pattern change of the normal chart. Regarding the special chart 1, the random number for determining whether the special chart is a hit or not, the random number for drawing the special chart stop pattern, and the random number for drawing the special chart change pattern, which are obtained as a result of winning the first starting port 57, are reserved (stored) as operation reservation information for the special chart 1. More specifically, the main hold control means 120 is provided with a hold counter (hereinafter referred to as the "special chart 1 hold counter") which is incremented by 1 each time the activation hold information of special chart 1 is held and decremented by 1 each time the activation hold information of special chart 1 is used (used in the draw by the special chart draw means 130), and stores the activation hold information in a storage area corresponding to the current special chart 1 hold counter of the main information storage means 160 until the value of the special chart 1 hold counter reaches an upper limit value (4 in this embodiment), and clears the used activation hold information each time the activation hold information is used, and controls the remaining activation hold information to be moved (shifted) from the current storage area to a storage area corresponding to a special chart 1 hold counter which is 1 less than the current special chart 1 hold counter, in order from the smallest special chart 1 hold counter. In addition, the main reserve control means 120 performs the same control as described above for special drawing 2 and ordinary drawing separately from special drawing 1, and the reserve counter for special drawing 2 is referred to as the special drawing 2 reserve counter, and the upper limit value of the special drawing 2 reserve counter in this embodiment is 4. In addition, in the following explanation, "suspended operation information" may be expressed as "suspended pattern change" or simply as "suspended." In addition, when the main hold control means 120 updates (adds or subtracts) the operation hold information (hold counter) of special chart 1 or special chart 2, it generates a performance control command (hold command) including the special chart 1 hold counter and the special chart 2 hold counter, and stores the command in the transmission command storage area of ​​the main information storage means 160. In this embodiment, when both the operation pending information corresponding to the special chart 1 and the operation pending information corresponding to the special chart 2 are reserved, a priority variation is performed in which the operation pending information corresponding to the special chart 2 is used preferentially. However, instead of this priority variation, a winning order variation in which the operation pending information is used in the order in which it is reserved regardless of whether it corresponds to the special chart 1 or the special chart 2, or a simultaneous variation in which the operation pending information corresponding to the special chart 1 and the operation pending information corresponding to the special chart 2 are simultaneously used when both the operation pending information corresponding to the special chart 1 and the operation pending information corresponding to the special chart 2 are reserved may be adopted.

[0068] The advance judgment means 125 executes an advance judgment for a pre-reading performance targeting the pending activation information in at least some cases where the pending activation information of a special chart is pending at a predetermined advance judgment timing. More specifically, the pre-judgment means 125 reads out each random number of the operation pending information that has been reserved this time, and executes pre-judgment for each of the special chart hit / miss judgment, special chart stop pattern lottery, and special chart change pattern lottery, which will be described later. In each pre-judgment, a lottery table (not shown) that is the same as or equivalent to the lottery table used in the lottery corresponding to each pre-judgment is used. Therefore, the results of these pre-judgments will be the same as the results of the lottery that will be executed later. Furthermore, the pre-determination means 125 generates a performance control command (pre-determination command) including the derived result of the pre-determination, and stores the command in a transmission command storage area of ​​the main information storage means 160. Since the pre-determination command is transmitted (generated and stored in the transmission command storage area of ​​the main information storage means 160) at least part of the timing of the predetermined pre-determination, it will be transmitted following the above-mentioned pending command. Here, the predetermined timing of pre-determination is, for example, the timing when the activation pending information of the special chart is reserved. In this embodiment, if the activation pending information of the special chart 1 is reserved during the normal chart high probability described below, the pre-determination is restricted, and therefore the transmission of the pre-determination command corresponding to the pre-determination is also restricted. On the other hand, if the activation pending information of the special chart 2 is reserved during the normal chart low probability described below, the pre-determination may or may not be restricted.

[0069] The special drawing means 130 includes a special drawing hit / miss judgment means 131, a special drawing stop pattern lottery means 132, and a special drawing change pattern derivation means 133, and executes processing by each means in the order of the special drawing hit / miss judgment means 131, the special drawing stop pattern lottery means 132, and the special drawing change pattern derivation means 133. When the special drawing change start condition is satisfied, the special drawing lottery means 130 reads out the earliest operation pending information among the operation pending information reserved in the main information storage means 160. In addition, "the conditions for starting the change of the special chart are satisfied" means, for example, that all of the following conditions are satisfied: the player is not in a jackpot game, neither Special Chart 1 nor Special Chart 2 is in the process of changing the pattern (including when the pattern change related to Special Chart 1 or Special Chart 2 is displayed as stopped), and at least one of Special Chart 1 and Special Chart 2 has pending operation information.

[0070] Here, FIG. 8 and FIG. 9 are diagrams that typically show a lottery table used in the main control board 100, and will be referred to as necessary in the following description. In addition, in a lottery using a lottery table, including other lottery tables, the lottery values ​​stored in the lottery table are added to the read random number in a predetermined order (if there is only one lottery value, the addition is performed once), and a result corresponding to the lottery value where a carry (overflow) occurs is derived as the result of the lottery. Similarly, in the explanation of the lottery table, the lottery table is given a name for convenience of explanation, but it is sufficient that the data such as the lottery value included in the lottery table corresponding to the name is identifiably stored in each ROM, and these names do not specify the area in which the data is stored. In the illustrated lottery table, there are items described for convenience of explanation, and if "-" or "0" is described as the lottery value, these do not necessarily indicate the data stored in each ROM. And, a result with "-" or "0" described as the lottery value will not win. Furthermore, if the same lottery value as the random number range used for the lottery (the number of random numbers that can be obtained in the range) is described in the lottery table, the result is derived 100%, so it is not necessary to perform a lottery. Furthermore, if the total value of the lottery values ​​used in one lottery matches the random number range used in the lottery, a carry will always occur when adding the final lottery value, so that addition does not need to be performed, and in that case, the lottery values ​​used in that addition themselves become unnecessary.

[0071] The special pattern hit / miss judgment means 131 reads out a random number for the special pattern hit / miss judgment for each pattern change, and executes a special pattern hit / miss judgment to determine by lottery whether a big hit, a small hit, or a miss will be won, using the read out random number and a lottery table for the special pattern hit / miss judgment. FIG. 8(a) is a diagram showing a schematic drawing of a lottery table for determining whether a special drawing is a hit or not. The lottery table is different between special drawing 1 and special drawing 2, and the range of random numbers used in these determinations is 0 to 65535. Therefore, in the special drawing hit or not determination in special drawing 1, a big hit is derived with a probability of 205 / 65536 (about 1 / 320), and otherwise it is a miss, and a small hit is not derived. On the other hand, in the special drawing hit or not determination in special drawing 2, a big hit is derived with a probability of 205 / 65536 (about 1 / 320), a small hit is derived with a probability of 1820 / 65536 (about 1 / 36.0), and otherwise it is a miss. In this embodiment, as described later, a jackpot game can occur via a small jackpot, so the probability of a jackpot being derived in the special chart hit / miss determination is set to the one probability mentioned above.

[0072] When the result of the special chart hit / miss judgment is a big hit or a small hit, the special chart stopping pattern selection means 132 determines the special chart stopping pattern by lottery using a random number for special chart stopping pattern selection (in this embodiment, in the range of 0 to 999) and a selection table for special chart stopping pattern selection. Specifically, as shown in Figure 8(b), which is a schematic diagram of a lottery table for selecting the stopping patterns used when a jackpot is derived in the special pattern hit / miss judgment related to special pattern 1, when a jackpot is derived in the special pattern hit / miss judgment related to special pattern 1, pattern A is determined as the stopping pattern with a probability of 100 / 1000 (1 / 10), and pattern B is determined as the stopping pattern with a probability of 900 / 1000 (approximately 1 / 1.11). Here, whether pattern A or pattern B is determined, the game will become a normal high probability game after the end of the jackpot game corresponding to these stopped patterns, but the number of pattern changes during which the normal high probability game continues (hereinafter referred to as the "prescribed number of times related to the normal high probability game") is 80 times after the end of the jackpot game when pattern A is determined, and 40 times after the end of the jackpot game when pattern B is determined. In addition, the number of rounds of the jackpot game corresponding to pattern A is 10, while the number of rounds of the jackpot game corresponding to pattern B is 4. Therefore, it can be said that pattern A is more advantageous than pattern B in terms of both the number of rounds and the prescribed number of times related to the normal high probability game.

[0073] As shown in Figure 8(c), which is a schematic diagram of a lottery table for selecting the stopping patterns used when a small win is derived in the judgment of whether the special pattern is a hit or miss related to special pattern 2, when a small win is derived in the judgment of whether the special pattern is a hit or miss related to special pattern 2, pattern a is determined as the stopping pattern with a probability of 500 / 1000 (1 / 2), pattern b with a probability of 300 / 1000 (approximately 1 / 3.33), and pattern c with a probability of 200 / 1000 (1 / 5). Here, the pattern a is a stopping pattern in which the number of rounds of the jackpot game occurring in the small jackpot game related to the pattern is 10, and the specified number of times related to the normal high probability is 80. The pattern b is a stopping pattern in which the number of rounds of the jackpot game occurring in the small jackpot game related to the stopping pattern is 4, and the specified number of times related to the normal high probability is 80. Also, the pattern c is a stopping pattern in which the number of rounds of the jackpot game occurring in the small jackpot game related to the stopping pattern is 4, and the specified number of times related to the normal low probability is (normal high probability is not set) after the jackpot game ends. Therefore, it can be said that the pattern a is more advantageous than the pattern b in terms of the number of rounds. Furthermore, it can be said that the pattern a is more advantageous than the pattern c in terms of both the specified number of times related to the normal high probability and the specified number of times related to the normal high probability. In addition, it can be said that pattern c is less favorable than pattern b in terms of the number of times required for a high probability of winning. In addition, when a jackpot game occurs in a small win game, the number of rounds in the jackpot game is the number of rounds calculated by counting the small win game as one round. Furthermore, in the following explanation, a jackpot game that occurs in a small win game related to the pattern a may be expressed as a "jackpot game related to the pattern a", a jackpot game that occurs in a small win game related to the pattern b may be expressed as a "jackpot game related to the pattern b", and a jackpot game that occurs in a small win game related to the pattern c may be expressed as a "jackpot game related to the pattern c".

[0074] As shown in Fig. 8(d), which is a schematic diagram of a lottery table for drawing the stopping symbols used when a jackpot is derived in the special symbol hit / miss judgment related to the special symbol 2, when a jackpot is derived in the special symbol hit / miss judgment related to the special symbol 2, the symbol d is determined as the stopping symbol with a probability of 1000 / 1000 (1 / 1). In particular, the symbol d is a stopping symbol for which the number of rounds of the jackpot game corresponding to the stopping symbol is 10, and which becomes a normal symbol with high probability after the jackpot game ends, and the prescribed number of times related to the normal symbol with high probability is 80 times, which is the same as the jackpot game related to the symbol a.

[0075] In addition, the special chart stop pattern lottery means 132 determines pattern C as the stop pattern when the result of the special chart hit / miss judgment regarding special chart 1 is a miss, and determines pattern e as the stop pattern when the result of the special chart hit / miss judgment regarding special chart 2 is a miss.

[0076] In this manner, in the above-described embodiment, the jackpot game caused by the pattern change related to the special chart 2 tends to be more advantageous than the jackpot game caused by the pattern change related to the special chart 1. Therefore, the game interest can be further increased by transitioning from the special chart change pattern derivation state PA described later to another special chart change pattern derivation state (special chart change pattern derivation state PB or special chart change pattern derivation state PC described later).

[0077] The special pattern variation pattern derivation means 133 has a plurality of types of special pattern variation pattern selection tables to be referred to when determining the special pattern variation pattern, and selects one special pattern variation pattern selection table for determining the current special pattern variation pattern based on the current special pattern variation pattern derivation state and the result of the current special pattern hit / miss judgment, determines one special pattern variation pattern using the selected special pattern variation pattern selection table and the random number for special pattern variation pattern selection, and determines the variation time based on the determined special pattern variation pattern. Here, the variation time refers to the time from the start of the pattern variation related to the special pattern (special pattern 1 or special pattern 2) to the end of the pattern variation. Although details of the transition conditions will be described later, the special pattern variation pattern derivation state in this embodiment includes a special pattern variation pattern derivation state PA, a special pattern variation pattern derivation state PB, and a special pattern variation pattern derivation state PC. The above-mentioned method of determining the special pattern variation pattern is adopted in the pattern variation related to the special pattern 1 in the special pattern variation pattern derivation state PA, and is adopted in the pattern variation related to the special pattern 2 in the special pattern variation pattern derivation state PB and the special pattern variation pattern derivation state PC. On the other hand, in the pattern change related to the other special pattern (the special pattern for which the above-mentioned method of determining the special pattern change pattern is adopted) in each special pattern change pattern derivation state, a predetermined special pattern change pattern is determined according to the result of the special pattern hit / miss judgment. In particular, in this embodiment, in the pattern change related to the special pattern 2 in the special pattern change pattern derivation state PA, if the result of the special pattern hit / miss judgment related to the pattern change is a miss, and if the result of the special pattern hit / miss judgment related to the pattern change is a big hit, a pattern with a change time of 1000 ms is determined, and in the pattern change related to the special pattern 1 in the special pattern change pattern derivation state PB or the special pattern change pattern derivation state PC, if the result of the special pattern hit / miss judgment related to the pattern change is a miss, and if the result of the special pattern hit / miss judgment related to the pattern change is a big hit, a pattern with a change time of 2000 ms is determined, and if the result of the special pattern hit / miss judgment of the pattern change is a miss, a pattern with a change time of 2000 ms is determined (these are the same for small hits).

[0078] FIG. 9(a) is a schematic diagram showing a special chart variation pattern lottery table used in the pattern variation related to special chart 1 during the special chart variation pattern derivation state PA, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 9(a), in the pattern change related to the special chart 1 during the special chart change pattern derivation state PA, special chart change patterns HNP to ASP-C can be determined. Specifically, when the result of the special chart hit / miss judgment is a miss in the pattern change related to the special chart 1 during the special chart change pattern derivation state PA, the special chart change pattern HNP occurs with a probability of 900 / 1000 (approximately 1 / 1.11), the special chart change pattern HRP occurs with a probability of 52 / 1000 (approximately 1 / 19.2), the special chart change pattern HSP1-A occurs with a probability of 13 / 1000 (approximately 1 / 76.9), and the special chart change pattern HS occurs with a probability of 11 / 1000 (approximately 1 / 90.9). P1-B, special pattern variation pattern HSP2-A with a probability of 9 / 1000 (approximately 1 / 111), special pattern variation pattern HSP2-B with a probability of 7 / 1000 (approximately 1 / 143), special pattern variation pattern HSP3-A with a probability of 5 / 1000 (1 / 200), and special pattern variation pattern HSP3-B with a probability of 3 / 1000 (approximately 1 / 333) are determined, and in this case, special pattern variation pattern ASP1-A to special pattern variation pattern ASP-C are not determined. Note that, although details will be described later using Figure 9 (b), when special pattern variation pattern HNP is determined, the special pattern variation pattern is further specified using the value of the special pattern 1 reserved counter at the start of this pattern variation. On the other hand, when the result of the special chart hit / miss judgment in the pattern change related to the special chart 1 during the special chart change pattern derivation state PA is a jackpot, the special chart change pattern ASP1-A has a probability of 90 / 1000 (approximately 1 / 11.1), the special chart change pattern ASP1-B has a probability of 110 / 1000 (approximately 1 / 9.09), the special chart change pattern ASP2-A has a probability of 135 / 1000 (approximately 1 / 7.41), and the special chart change pattern ASP3-B has a probability of 165 / 1000 (approximately 1 / 6.01). Special chart fluctuation pattern ASP2-B is determined with a probability of 1.06), special chart fluctuation pattern ASP3-A with a probability of 180 / 1000 (approximately 1 / 5.56), special chart fluctuation pattern ASP3-B with a probability of 220 / 1000 (approximately 1 / 4.56), and special chart fluctuation pattern ASP-C with a probability of 100 / 1000 (1 / 10). In such cases, special chart fluctuation pattern HNP to special chart fluctuation pattern HSP3-B will not be determined. In this embodiment, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a miss, any one of the special chart fluctuation patterns HRP to HSP3-B is determined at a rate of 100 / 1000 (1 / 10), and the special chart fluctuation pattern HNP is determined at a rate of 900 / 1000 (approximately 1 / 1.11). Furthermore, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a big hit, any one of the special chart fluctuation patterns ASP1-A to ASP-C is determined at a rate of 1000 / 1000 (1 / 1). Here, in the description of the special pattern variation pattern of this embodiment, when two special pattern variation patterns are described with "~" between them, the description of the special pattern variation pattern existing between the special pattern variation pattern described earlier and the special pattern variation pattern described later is omitted according to the order described in the drawing related to the special pattern variation pattern lottery table for each special pattern variation pattern derivation state. Also, in the description of the special pattern variation pattern of this embodiment, regardless of whether the corresponding variation time is described or not, if the names of the special pattern variation patterns are different, it indicates that the different special pattern variation patterns are different.

[0079] Figure 9(b) is a schematic diagram showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined in the pattern variation related to special chart 1 during special chart variation pattern derivation state PA, and the range of random numbers used in the lottery (different from the random numbers used in the lottery related to the special chart variation pattern lottery table shown in Figure 9(a)) is 0 to 999. As shown in Figure 9 (b), the special chart fluctuation patterns HNP that can be determined in the pattern fluctuation related to special chart 1 during special chart fluctuation pattern derivation state PA include special chart fluctuation pattern HNP-A with a fluctuation time of 3200 ms (milliseconds), special chart fluctuation pattern HNP-B with a fluctuation time of 5600 ms, special chart fluctuation pattern HNP-C with a fluctuation time of 8000 ms, and special chart fluctuation pattern HNP-D with a fluctuation time of 11200 ms, in that order of increasing fluctuation time. Specifically, if the special pattern 1 reserved counter is 3 at the start of the current pattern change, the special pattern change pattern HNP-A is determined with a probability of 1000 / 1000 (1 / 1). Similarly, if the special pattern 1 reserved counter is 2 at the start of the current pattern change, the special pattern change pattern HNP-A is determined with a probability of 150 / 1000 (approximately 1 / 6.67), and the special pattern change pattern HNP-B is determined with a probability of 850 / 1000 (approximately 1 / 1.18). If the special pattern 1 reserved counter is 1 at the start of the current pattern change, the special pattern change pattern HNP-A is determined with a probability of 50 / 1000 (1 / 20), and the special pattern change pattern HNP-B is determined with a probability of 150 / 1000 (approximately 1 / 6.67). The special pattern variation pattern HNP-B is determined with a probability of 800 / 1000 (1 / 1.25), and the special pattern variation pattern HNP-C is determined with a probability of 800 / 1000 (1 / 1.25). If the special pattern 1 reserved counter at the start of the pattern variation is 0, the special pattern variation pattern HNP-B is determined with a probability of 50 / 1000 (1 / 20), the special pattern variation pattern HNP-C is determined with a probability of 100 / 1000 (1 / 10), and the special pattern variation pattern HNP-D is determined with a probability of 850 / 1000 (about 1 / 1.18). In the following explanation, if the value of the special pattern reserved counter to be referenced is 3, it may be called "reserved 3", if the value of the special pattern reserved counter is 2, it may be called "reserved 2", if the value of the special pattern reserved counter is 1, it may be called "reserved 1", and if the value of the special pattern reserved counter is 0, it may be called "reserved 0". In this way, when the special pattern change pattern HNP is determined in the special pattern change pattern derivation state PA, the special pattern change pattern (change time) that is likely to be determined by the value of the special pattern 1 reserved counter at the start of the current pattern change differs. More specifically, the smaller the value of the special pattern 1 reserved counter at the start of the current pattern change, the more likely it is that a special pattern change pattern with a long change time will be determined (the larger the value of the special pattern 1 reserved counter at the start of the current pattern change, the more likely it is that a short change time will be determined). In addition, such special chart variation pattern HNP (hereinafter, sometimes referred to as the "basic special chart variation pattern") also exists in the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC, and in these special chart variation pattern derivation states, the reserved counter referenced is different from that in the special chart variation pattern derivation state PA, and in both cases the value of the special chart 2 reserved counter is referenced.

[0080] In addition, at the start of the pattern change, the special chart change pattern derivation means 133 generates a performance control command (change start command) including the result of the special chart hit / miss judgment, the determined stopping pattern of the special chart, and the determined special chart change pattern, and stores the command in the transmission command storage area of ​​the main information storage means 160.

[0081] The regular map lottery means 135, like the special map lottery means 130, reads out the most recent pending activation information from the pending activation information stored in the main information storage means 160 when the regular map pattern is not changing, and uses the read random number to perform a regular map hit / miss judgment to determine whether the regular map is correct or not, and determines various parameters related to the regular map (regular map change time, regular map stop display time, etc.) based on the result of the regular map hit / miss judgment and information such as the current special map change pattern derivation state. In the judgment of whether the regular drawing is a hit or miss, there are two states: a high probability state of the regular drawing selection (sometimes abbreviated as "regular drawing high probability") and a low probability state of the regular drawing selection (sometimes abbreviated as "regular drawing low probability"). Although the drawing of the selection table is omitted, in this embodiment, in the high probability state, the probability of the regular drawing being a hit is 65535 / 65536, and the remaining probability of 1 / 65536 is a miss, while in the low probability state, the probability of the regular drawing being a hit is 1 / 65536, and the remaining probability of 65535 / 65536 is a miss. Note that in the low probability state, the regular drawing may not be a hit (65536 / 65536 is a miss).

[0082] At the start of a jackpot game, the jackpot game control means 140 generates a presentation control command (start demo command) including information related to the jackpot game (time required for the start demo, number of rounds, and subsequent special chart variation pattern derivation state) and stores it in the transmission command storage area of ​​the main information storage means 160, and at the end of the start demo, generates a presentation control command (round start command) and stores it in the transmission command storage area of ​​the main information storage means 160. Furthermore, at the end of a round game, a presentation control command (end demo command) including the time required for the end demo of the jackpot game is generated and stored in the transmission command storage area of ​​the main information storage means 160. Furthermore, these commands are the same in the big win game caused by the small win game. Specifically, the big win game control means 140 generates a start demo command at the start of the small win game and stores it in the transmission command storage area of ​​the main information storage means 160, generates a round start command at the end of the start demo and stores it in the transmission command storage area of ​​the main information storage means 160, and generates an end demo command and stores it in the transmission command storage area of ​​the main information storage means 160.

[0083] In addition, the jackpot game control means 140 starts a small jackpot game when the result of the special winning / unwinning judgment is a small jackpot, and when the game ball passes through the V winning area (not shown) provided in the large winning port 55 during the small jackpot game, the jackpot game corresponding to the small jackpot can be started after the small jackpot game ends. Therefore, in this embodiment, the small jackpot game functions as a game that generates a jackpot game. Note that if the game ball does not pass through the V winning area during the small jackpot game, the jackpot game does not start after the small jackpot game ends.

[0084] The pattern display control means 145 displays the special pattern 1 on the first special pattern display device 91 in a variable manner according to the variable time corresponding to the determined special pattern variable pattern of the special pattern 1, and stops and displays the special pattern 1 with the stop pattern determined by the special pattern stop pattern lottery after the variable time has elapsed. Similarly, the special pattern 2 is displayed on the second special pattern display device 92 in a variable manner according to the variable time corresponding to the determined special pattern variable pattern of the special pattern 2, and stops and displays the special pattern 2 with the stop pattern determined by the special pattern stop pattern lottery after the variable time has elapsed. Here, the stop display time (interval) of the pattern change related to the special chart refers to the time from when the special chart is stopped and displayed until the pattern change of the next special chart can start (when the result of the special chart hit / miss judgment is a miss), or the time from when the pattern change of the special chart ends and until the big win game or small win game starts (when the result of the normal chart hit / miss judgment is a normal hit), and the stop display time of the pattern change related to the special chart in this embodiment is a uniform 300 ms, regardless of the type of special chart or the result of the special chart hit / miss judgment. In addition, the pattern display control means 145 has a special chart game timer for managing the time (variation time, stop display time) related to the display of special chart 1 and special chart 2, and when the special chart is stopped (at the timing when the value of the special chart game timer becomes "0"), it generates a presentation control command (variation stop command) for requesting a fixed stop display of the decorative pattern, and stores the command in the transmission command storage area of ​​the main information storage means 160. Here, the definite stop display of the decorative pattern refers to the final stop display of the decorative pattern in the pattern change, and is different from the provisional stop display of the decorative pattern that may occur during the execution of the pattern change. In the provisional stop display of the decorative pattern, for example, the decorative pattern displayed as stopped is accompanied by a movement in which the decorative pattern is slightly swaying up and down (so-called swaying change), while in the definite stop display of the decorative pattern, the decorative pattern displayed as stopped is not accompanied by a swaying change, and so on. Even if the same decorative pattern is displayed as stopped, the display mode of the decorative pattern displayed as stopped as definite is different from the display mode of the decorative pattern displayed as stopped provisionally. Therefore, the player can recognize whether the display of the decorative pattern is a definite stop display or a provisional stop display.

[0085] Furthermore, the pattern display control means 145 causes the normal pattern display device 93 to display the normal pattern in a variable manner in accordance with a variable time corresponding to the determined normal pattern variable pattern of the normal pattern, and after the variable time has elapsed, causes the normal pattern to be displayed in a stopped state with the determined stopping pattern. In addition, the pattern display control means 145 has a regular pattern play timer for managing the time related to the regular pattern (regular pattern change time, regular pattern stop display time, etc.).

[0086] In the above-mentioned big win game or small win game, the electric device control means 150 outputs a control signal to the special electric device solenoid 66, and opens the special electric device 65 according to an opening pattern corresponding to the stopping pattern of the special chart.

[0087] The game state control means 155 controls the normal drawing state. Specifically, the game state control means 155 sets the normal drawing to low probability regardless of the stop pattern of the special drawing related to the jackpot game at the start of the jackpot game, and when a specified condition such as the end of the jackpot game is satisfied, sets the normal drawing to high probability until the pattern change of the specified number of times related to the normal drawing high probability is performed, and sets the normal drawing to low probability when the pattern change of the specified number of times related to the normal drawing high probability is completed. Here, as described later, in this embodiment, the number of times of pattern change used to determine whether the specified number of times related to the normal drawing high probability has been reached is the number of times of pattern change related to the special drawing 2, but the number of times of pattern change used for the determination may be the number of times of pattern change related to the special drawing 1 added to the number of times of pattern change related to the special drawing 2. In addition, in this embodiment, during a small win game, the normal symbol lottery state is maintained in the pattern change that caused the small win game.

[0088] Such a general drawing state changes in link with the above-mentioned special drawing pattern derivation state, and the transition of the special drawing pattern derivation state is managed by the game state control means 155. The transition of the special drawing pattern derivation state will be explained below with reference to Fig. 10(a) and Fig. 10(b). Fig. 10(a) is a state transition diagram showing the transition of the special drawing pattern derivation state, and Fig. 10(b) is a diagram showing the relationship of the average change time for each special drawing pattern derivation state. As shown in Figure 10(a), in the special chart variation pattern derivation state, there is a special chart variation pattern derivation state PA as a special chart variation pattern derivation state corresponding to a normal chart low probability, and there are a special chart variation pattern derivation state PB and a special chart variation pattern derivation state PC as special chart variation pattern derivation states corresponding to a normal chart high probability, and one of these special chart variation pattern derivation states is set except during a jackpot game. And, there are transition conditions (i) to (vi) for the transition conditions between the special chart variation pattern derivation state PA and the special chart variation pattern derivation state PC.

[0089] Specifically, transition condition (i) is the end of the jackpot game related to pattern B, transition condition (ii) is the end of the jackpot game related to pattern A, transition condition (iii) is the end of the jackpot game related to pattern a, pattern b, or pattern d, transition condition (iv) is the end of the pattern change related to special pattern 2 executed without jackpot game in normal pattern high probability becomes 40 times (the specified number of times related to normal pattern high probability in special pattern change pattern derivation state PB), transition condition (v) is the end of the pattern change related to special pattern 2 executed without jackpot game in normal pattern high probability becomes 80 times (the specified number of times related to normal pattern high probability in special pattern change pattern derivation state PC), and transition condition (vi) is the end of the jackpot game related to pattern c. In addition, when a jackpot game related to pattern a, pattern b, or pattern d occurs in the special pattern change pattern derivation state PC, the state transitions to the special pattern change pattern derivation state PC again after the jackpot game ends, and the number of pattern changes related to special pattern 2 that can be executed up to the specified number of times related to the high probability of normal pattern in the special pattern change pattern derivation state PC is reset. Also, although not shown in the figures, in a small win game that occurs in the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC, if the game ball does not pass through the V winning area and a big win game does not occur, the end of the small win game triggers the end of the current special chart variation pattern derivation state and transition to the special chart variation pattern derivation state PA.

[0090] As shown in FIG. 10(b), the average change time of each of the special pattern change pattern derivation state PA, the special pattern change pattern derivation state PB, and the special pattern change pattern derivation state PC is shorter in the order of the special pattern change pattern derivation state PA, the special pattern change pattern derivation state PB, and the special pattern change pattern derivation state PC. This is due to the length of the change time related to the basic special pattern change pattern that is most likely to be determined in each special pattern change pattern derivation state. Here, the average change time refers to the sum of the change times derived by multiplying the occurrence rate (the probability that may occur in any pattern change, which is derived by multiplying the probability that the result of the special pattern hit / miss judgment is derived by the probability of the special pattern change pattern being hit) for each change time related to the special pattern change pattern that can be selected in a certain special pattern change pattern derivation state. However, in this embodiment, when there is only one special pattern change pattern that can be selected in the certain special pattern change pattern derivation state, the change time related to the special pattern change pattern is treated as the average change time.

[0091] In addition, when a transition occurs to the regular chart lottery state or the special chart variation pattern derivation state, the game state control means 155 generates a presentation control command (game state designation command) including the state after the transition, and stores the command in the transmission command storage area of ​​the main information storage means 160. Furthermore, the game state control means 155 counts the number of times that the pattern change related to the transition to another special pattern change pattern derivation state is executed in each special pattern change pattern derivation state, and generates a performance control command including the number of times of the counted pattern change each time the pattern change is started, and stores the command in the transmission command area of ​​the main information storage means 160. The information included in the performance control command may be included in the above-mentioned change start command.

[0092] As described above, the main information storage means 160 is a means for temporarily storing data read by each means, data derived by calculations or the like by each means, etc., in the corresponding storage areas.

[0093] The main error control means 165 monitors the input information of the I / O port 104 and judges whether or not the gaming machine 10 is in an error state. If it is judged that the gaming machine 10 is in an error state, a performance control command (error command) including information capable of identifying the error state is stored in a transmission command storage area of ​​the main information storage means 160. In this embodiment, the error states determined by the main error control means 165 include, for example, a main board error based on the occurrence of the above-mentioned update abnormality, a magnetic error based on magnetic detection by a magnetic detection sensor, a radio wave error based on radio wave detection by a radio wave detection sensor, a complete error based on the difference in the number of balls (the total number of winning balls minus the total number of out balls) from the most recent power outage recovery (power restoration) reaching a specified value, a right-hit error based on the detection of game balls by the gate sensor 74 or the second start hole sensor 71, a door open error based on the detection of the opening of the middle frame 17 by the middle frame open door sensor 76 or the detection of the opening of the front frame 20 by the front frame open door sensor 77, a full tank error based on the detection of game balls by the full tank detection sensor, and a remaining prize ball error that occurs when there are remaining prize balls. The occurrence or non-occurrence of an error state according to this embodiment is monitored during a playable state described later. To summarize some of the occurrence conditions of these errors, the main board error is an error state indicating an update abnormality of the random number circuit 105 as described above, and occurs when the update abnormality occurs. Next, the magnetic error is an error state that occurs when magnetic detection by the magnetic detection sensor occurs continuously for 500 ms, and the radio wave error is an error state that occurs when the number of radio wave detections by the radio wave detection sensor (the cumulative number of times since the last power-on) occurs a total of five times. In addition, the right-hit error is an error state that occurs when the gate sensor 74 detects a game ball three times (the number of detections is reset 1000 ms after the last detection) during normal times (the special chart variation pattern derivation state PA, special chart low certainty and normal chart low certainty) or when the second start port sensor 71 detects a game ball once during normal times, and the full tank error is an error state that occurs when the full tank detection sensor is ON, that is, when a game ball is detected by the full tank detection sensor.

[0094] In this embodiment, among these error states, the main board error, magnetic error, radio wave error, and complete error are treated as relatively important error states (hereinafter, simply referred to as "high importance error states"). Therefore, when such an error state of high importance occurs, the main error control means 165 performs a game progress restriction process to stop the game from progressing, such as restricting the payout control board 400 from releasing game balls, in addition to the process of turning on the security signal, and puts the game into a stopped state. Here, the security signal is a type of signal output from an external terminal board (not shown) provided on the gaming machine 10 to equipment outside the gaming machine (such as a data display or hall computer). Including the following explanation, turning the security signal ON refers to starting the output of the security signal, and turning the security signal OFF refers to ending the output of the security signal. Also, in this embodiment, the process of turning the security signal OFF does not take into account the elapsed time since the security signal was turned ON, but the elapsed time may be taken into account, that is, the security signal may not be turned OFF before a certain time has elapsed since the security signal was turned ON. Furthermore, when an error state of high importance occurs, the first sub-control board 200 and the second sub-control board 300 issue a notification that enables identification of which error state has occurred. The error state with a high degree of importance described above is merely an example, and other error states may be provided as the error state.

[0095] Furthermore, these error states of high importance can only be released (making it possible to end the game-stopped state) by cutting off and restoring power (regardless of whether the RAM clearing process described below is performed) or by cutting off and restoring power accompanied by the execution of a RAM clearing process, and the security signal related to the game-stopped state will be turned OFF by the power cut associated with the power cut and restoration (it will remain ON until the power is cut off). Furthermore, in the case where such an error state of high importance can be released only by power interruption and power restoration accompanied by execution of a RAM clearing process, it is preferable to configure so that a notification is executed to prompt the execution of the RAM clearing process when power interruption and power restoration without execution of a RAM clearing process is executed in a state where such an error state has occurred. Here, the notification to prompt the execution of the RAM clearing process is not limited to a notification that directly prompts the execution of the RAM clearing process, such as a voice output or image display of "Please clear the RAM", but may also be a notification that indirectly prompts the execution of the RAM clearing process, such as lighting of a special lamp (triggered by the execution of power interruption and power restoration without execution of a RAM clearing process in a state where a highly important error state has occurred). In particular, it is preferable that such notifications to prompt the execution of the RAM clearing process are in a different notification mode from a notification that notifies the occurrence of a highly important error state at the time when the highly important error state occurs.

[0096] On the other hand, for error states of relatively low importance (hereinafter simply referred to as "error states of low importance") such as a right-hit error, a door-open error, a full tank error, and a remaining prize ball error, the release of game balls is not restricted, and the game continues to be allowed to proceed. When these error states occur, the first sub-control board 200 and the second sub-control board 300 issue a notification that can identify which error state has occurred. Also, the right-hit error ends when the execution of the notification related to the error state ends, the door open error ends when the middle frame open door sensor 76 detects the closed state of the middle frame 17 or the front frame open door sensor 77 detects the closed state of the front frame 20, the remaining prize ball error ends when there are no more prize balls, and the full tank error ends when the full tank detection sensor no longer detects game balls. When the termination conditions for these error states are met, a performance control command (return command) indicating that the termination conditions have been met is stored in the transmission command storage area of ​​the main information storage means 160. The above-mentioned error state of low importance is only one example, and other error states may be provided as the error state, such as an abnormal winning error that occurs when a game ball is detected by the large winning opening sensor 72 after a predetermined time has elapsed since the large winning opening 55 is closed during a big win game, and when such an error state is provided, a notification related to the error state is executed. Note that the abnormal winning error may be terminated by the completion of the execution of the notification related to the error state, similar to the above-mentioned right hit error. In this embodiment, notifications that can identify that an error state of high importance has occurred are executed in priority over notifications that can identify that an error state of low importance has occurred, and notifications that can identify that an error state of low importance has occurred are executed in priority over other effects executed during the pattern change, including the effects described below.

[0097] When a performance control command is stored in the transmission command storage area of ​​the main information storage means 160, the main command management means 170 transmits the performance control command to the first sub-control board 200. In principle, each performance control command is transmitted in the order in which it is stored in the transmission command storage area of ​​the main information storage means 160.

[0098] The power restoration process execution means 175 includes a restoration state setting means 176 and a playable state transition means 179 .

[0099] The return state setting means 176 executes a return state setting process to set a return state based on whether or not there is an abnormality in the RAM 103 when power is restored, the state at the time of the power outage immediately before the power restoration, the state of the RAM clear switch 43 when power is restored, and the state of the inner frame door open sensor 76 when power is restored. The return states set by this process include a game stop state and a game ready state (which may or may not involve the execution of a RAM clear process). Specifically, if there is an abnormality in the RAM 103 when power is restored, a game-stopped state is set regardless of the state of the RAM clear switch 43 and the state of the middle frame door open sensor 76 when power is restored. Also, if there is no abnormality in the RAM 103 when power is restored and the RAM clear switch 43 is ON (pressed state) when power is restored, the RAM clear process is executed and a playable state is set on the condition that the middle frame door open sensor 76 is ON when power is restored (if the middle frame door open sensor 76 is OFF when power is restored, the RAM clear process is not executed and the playable state is set), and if there is no abnormality in the RAM 103 when power is restored and the RAM clear switch 43 is OFF (not pressed state) when power is restored, the RAM clear process is not executed and the playable state is set. Here, the game stop state is a return state in which the game cannot proceed by not executing the process according to the detection result of the sensor provided at each winning port (the detection result of the sensor itself does not need to be seen). In this embodiment, in order to change from these game stop states (game stop states set as return states) to a playable state, it is necessary to execute the RAM clear process, and as described above, when the RAM clear process is executed, the special chart variation pattern derivation state PA is set. Therefore, in this embodiment, the game stop state accompanied by the execution of the RAM clear process to return can be said to be substantially the special chart variation pattern derivation state PA. On the other hand, the playable state is a restored state in which the game can be played by executing a process according to the detection result of the sensor installed in each winning port. In particular, if the RAM clear process is not executed when the power is restored, the game returns to the playable state at the time of the previous power outage. For example, if the previous power outage was during a big win game or a small win game, the game returns to the big win game or small win game that was being executed, and if the previous power outage was during a pattern change, the game returns to the pattern change that was being executed.

[0100] In addition, whether or not there is an abnormality in RAM 103 is determined by executing a RAM abnormality check at the beginning of the recovery state setting process (specifically, a process which determines whether or not a backup flag is stored (whether or not the backup flag is ON) in the backup information area related to the target area, derives a checksum of the target area and the complement stored in the backup information area related to the area if the backup flag is stored (if the backup flag is ON), and if the calculation result is 0, determines that the target area is normal, and otherwise determines that the target area is abnormal) on the area related to the game in RAM 103.

[0101] The playable state transition means 179 executes a playable state transition process for transitioning to a playable state when the playable state is set. More specifically, in the game play state transition process, if the security signal output is ON, a process for turning the security signal output OFF and initial settings of the device are executed. In addition, during the initial setting of the device, processes such as sending a launch permission command to the payout control board 400 to permit the launch of game balls, setting the state in which balls will be valid when they enter each winning slot, and setting data to activate the random number circuit 105 are performed.

[0102] The power cut-off process execution means 180 executes a power cut-off process based on receiving a power cut-off signal from the power supply control board 500. Specifically, for an area of ​​RAM 103 related to game play, a process is performed in which a checksum for that area is derived and the complement of that checksum is stored in a backup information area of ​​RAM 103 related to game play, and a process is performed in which a backup flag indicating that a power cut process has been performed for that area is turned ON (a backup flag is stored in the backup information area of ​​RAM 103 related to game play).

[0103] As shown in Figure 7, the first sub-control board 200 is equipped with a sub-random number generation means 210, a normal performance control means 220, a sub-error control means 230, a lamp control means 240, a movable prop control means 245, a sub-information storage means 260, and a sub-command management means 270, and these means are functional representations of what is realized by each control configuration on the first sub-control board 200 described using Figure 6. Here, the sub-information storage means 260 is a means for temporarily storing data read by the means included in the first sub-control board 200, data derived by calculation in the means, etc., in the respective corresponding storage areas. Also, the performance control command transmitted from the main command management means 170 is stored in the received command storage area of ​​the sub-information storage means 260 by the sub-command management means 270. In the following explanation, the storage of the performance control command transmitted from the main command management means 170 in the received command storage area of ​​the sub-information storage means 260 by the sub-command management means 270 may be simply expressed as reception of the performance control command.

[0104] The sub-random number generating means 210 can generate random numbers (software random numbers) that are updated by program processing by the CPU 201, and obtains random numbers at the timing when each lottery (details will be described later) is executed by the normal performance control means 220.

[0105] The normal presentation control means 220 includes a presentation mode control means 221, a presentation route determination means 222, a sub-hold control means 223, a look-ahead presentation control means 224, a presentation content determination means 225, a decorative pattern control means 226, and a jackpot presentation control means 227.

[0106] When the presentation mode control means 221 receives a game state designation command, it controls the transition of the presentation mode in a manner consistent with the special chart variation pattern derivation state managed on the main control board 100 side. The presentation modes in this embodiment are broadly divided into normal mode, challenge mode, and RUSH mode, with normal mode corresponding to the special chart variation pattern derivation state PA, challenge mode corresponding to the special chart variation pattern derivation state PB, and RUSH mode corresponding to the special chart variation pattern derivation state PC.

[0107] When the presentation route determination means 222 receives a pre-determination command, it determines (sets) a presentation route corresponding to the reserved pattern change based on the result of the pre-determination included in the command (in this embodiment, the special pattern change pattern). Note that, when the special pattern change pattern corresponding to the pattern change is the above-mentioned special pattern change pattern HNP, the presentation route determination means 222 does not determine a presentation route when the pre-determination command is transmitted, and determines a presentation route based on the special pattern change pattern included in the change start command at the start of the pattern change (for example, in the special pattern change pattern derivation state PA, the special pattern change pattern HNP-A to special pattern change pattern HNP-D). Here, the presentation route refers to the presentation from the start to the end of the pattern change, and specifies the process of the presentation that notifies the result of the special pattern determination in the pattern change. The content of the presentation executed in the pattern change is determined by the presentation content determination means 225, which will be described later, in accordance with the presentation route corresponding to the pattern change.

[0108] The presentation route in this embodiment is roughly divided into a miss presentation route that notifies that the result of the special chart hit / miss judgment in the current pattern change is a miss (the result of the special chart hit / miss judgment in the current pattern change is neither a big hit nor a small hit), and a big hit presentation route that notifies that the result of the special chart hit / miss judgment in the current pattern change is a big hit or a small hit. Furthermore, the miss presentation route includes a non-development miss presentation route in which the development presentation is not executed, and a development miss presentation route in which the development presentation is executed. As will be described later, when the big hit presentation route is determined, the development presentation is executed unless otherwise specified. Here, the development performance refers to a performance that is executed after the decorative symbols are in a reach state (a state in which all decorative symbols except one symbol row are displayed stationary and the remaining symbol rows are displayed in a variable manner), and at the end of which, it is announced whether the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. Therefore, in a development performance that corresponds to a development miss performance route, a series of performances corresponding to the development performance are executed, and at the end of which, it is announced that the result of the special symbol hit / miss judgment in the current symbol change is neither a big hit nor a small hit. On the other hand, in a development performance that corresponds to a big hit performance route, a series of performances corresponding to the development performance are executed, and at the end of which, it is announced that the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. In addition, as described later, in this embodiment, in one presentation mode, each of the determined special chart variation patterns corresponds to one different presentation route. Therefore, in the following description, the presentation route for the special chart variation pattern may be simply expressed as a special chart variation pattern. However, multiple presentation routes may be made to correspond to one special chart variation pattern, and in this case, one presentation route may be determined from multiple presentation routes corresponding to the determined special chart variation pattern.

[0109] When the sub-reservation control means 223 receives a reserve command (hereinafter, may be simply expressed as the occurrence of a reserved winning), it sets performance data for displaying the number of reserved images corresponding to the special chart 1 reserve counter and the number of reserved images corresponding to the special chart 2 reserve counter in the reserve display area (not shown) of the main display unit 81 based on the information of the special chart 1 reserve counter and the special chart 2 reserve counter contained in the command. The reserved images are images that are the subject of a reserve pre-reading performance (an example of a pre-reading performance described later) that changes into various forms suggesting the degree of advantage such as the expectation degree of the occurrence of a jackpot game.

[0110] When a pre-reading performance control means 224 receives a pre-determination command, it determines the content of a so-called pre-reading performance based on the result of the pre-determination included in the command.

[0111] When the effect content determining means 225 receives a variation start command, it determines the content of the effect to be executed in the current pattern variation according to the presentation route already determined by the presentation route determining means 222. More specifically, the performance content determination means 225 determines a performance pattern selection table to be referenced for the content of the performance (performance pattern) for each performance execution timing in the pattern change based on the performance route determined by the performance route determination means 222, and determines the content of the performance by a selection using the determined performance pattern selection table. In particular, by doing so, it is possible to change the content of the performance related to (executed according to) the determined performance route, and to provide a connection between the performances in one pattern change.

[0112] When the decorative pattern control means 226 receives a variation start command, it determines the final (determined stopped) combination of decorative patterns (left pattern, center pattern, right pattern) based on the stopped pattern of the determined special pattern. Specifically, in the pattern variation related to the special pattern 1, a pattern arrangement related to the decorative pattern including a pattern arrangement related to the 7 pattern is determined for the pattern A, and any pattern arrangement related to the decorative pattern except for the 7 pattern is determined for the pattern B. Therefore, in this embodiment, the number of rounds of the jackpot game that occurs and the subsequent presentation mode (special pattern variation pattern derivation state) after the jackpot game can be guessed depending on the type of pattern arrangement related to the decorative pattern corresponding to the jackpot game. In the pattern variation related to the special chart 2, any of the pattern arrangements related to the decorative patterns including the 7 pattern is determined for the pattern a, the pattern c, and the pattern d, and any of the pattern arrangements related to the decorative patterns excluding the 7 pattern is determined for the pattern b. Therefore, in this embodiment, when the pattern arrangement related to the 7 pattern is stopped and displayed, it is determined that the jackpot game is related to the stopped pattern (pattern a, pattern c, or pattern d) excluding the pattern b. This makes it easier to guess the number of rounds related to the jackpot game that occurs depending on the type of pattern arrangement related to the decorative pattern corresponding to the jackpot game, just like the pattern variation related to the special chart 1. On the other hand, unlike the pattern variation related to the special chart 1, in the pattern variation related to the special chart 2, it is difficult to guess the subsequent performance mode depending on the type of pattern arrangement related to the decorative pattern corresponding to the jackpot game.

[0113] When the jackpot presentation control means 227 receives a presentation control command related to a jackpot game (start demo command, round start command, end demo command), it determines the content of the presentation during the jackpot game based on the type of the presentation control command and the information contained in the presentation control command. In addition, the effects during the big win game include a start demo effect that is executed based on the reception of a start demo command and notifies the start of the big win game, a round effect that is executed based on the reception of a round start command and notifies the player that a round game is in progress, and an end demo effect that is executed based on the reception of an end demo command and notifies the player that the big win game is over. In particular, the round effect includes the playback of music, and the music to be played can be selected by game operations, and the details of this will be described later.

[0114] The normal performance control means 220 reads out performance data for each device corresponding to each performance at the execution timing of that performance, in accordance with the content of the performance determined by the above-mentioned means provided in the first sub-control board 200. If the read performance data includes performance data related to images, an image control command is generated based on that performance data, and the command is stored in a transmission command storage area of ​​the sub-information storage means 260. Furthermore, if the read performance data includes performance data related to sound, an audio control command related to sound is generated based on that performance data, and the command is stored in a transmission command storage area of ​​the sub-information storage means 260. In addition, the normal presentation control means 220 reads presentation data for notifying the player that a playable state has been achieved with the execution of a RAM clear process when the return state at the time of power recovery is accompanied by the execution of a RAM clear process, and reads presentation data for notifying the player that a playable state has been achieved without the execution of a RAM clear process when the return state at the time of power recovery is accompanied by the execution of a RAM clear process. Furthermore, in the case of a game stop state, the normal presentation control means 220 reads presentation data for notifying the player that a game stop state has been achieved and that a RAM clear process needs to be executed. Details of these notifications are omitted, but it is preferable that the notifications are executed continuously for a certain period of time (for example, 30 seconds) after the execution is started, and the presentation device for executing the notifications does not matter.

[0115] When an error command is transmitted, the sub-error control means 230 determines an error notification pattern, and reads out performance data for executing an error notification in accordance with the error notification pattern. In addition, the error notification is executed with priority over the variable performance related to the pattern variation. Here, the error notification is executed with priority, not only when the device related to the execution of the error notification and the device related to the execution of the variable performance are the same device, but also includes the case where the error notification is executed in a manner that is easier to recognize than the variable performance in the device, not only when the device related to the execution of the error notification and the device related to the execution of the variable performance are the same device, but also when the error notification is executed in a manner that is easier to recognize than the variable performance in the device. In addition, the sub-error control means 230 may independently (independently of the main error control means 165) determine whether or not the gaming machine 10 is in an error state, and read out presentation data that executes an error notification if it is determined that the gaming machine 10 is in an error state.

[0116] The lamp control means 240 holds lamp control data for controlling the lighting of various lamps such as the frame lamp 35. For example, if the performance data read out by the normal performance control means 220 contains performance data corresponding to a lamp, the lamp control means 240 reads out the lamp control data based on the performance data, and transmits the read lamp control data to the lamp to be executed.

[0117] When the performance data read by the normal performance control means 220 contains performance data corresponding to a movable prop, the movable prop control means 245 reads movement control data for controlling the movement of the movable decorative body 22 and the sub-display unit 82 from the ROM 202 based on the performance data, and transmits the read movement control data to the movable decorative body 22 and the sub-display unit 82 to control the movement of the movable decorative body 22 and the sub-display unit 82.

[0118] As described above, the sub-information storage means 260 is a means for temporarily storing data read out by the means provided in the first sub-control board 200, data derived by calculations in the means, etc. in the corresponding storage areas.

[0119] The sub-command management means 270 receives performance control commands transmitted from the main control board 100, and stores the received performance commands in a received command storage area of ​​the sub-information storage means 260. Furthermore, if an image control command is stored in the transmission command storage area of ​​the sub-information storage means 260, the sub-command management means 270 transmits the image control command to the second sub-control board 300. Furthermore, if a voice control command is stored in the storage area, the sub-command management means 270 transmits these commands to the voice control board 310. Note that these commands are transmitted in principle in the order in which they are stored in the transmission command storage area of ​​the sub-information storage means 260.

[0120] As described above, the gaming machine 10 of this embodiment is configured to be able to play music during jackpot play (particularly round play) and is configured to be able to play a variety of music by allowing the music to be selected by game operations, etc. This configuration contributes to increasing the interest of those who are actually playing the game. Furthermore, in recent years, there has been a demand not only for gaming machines to be played, but also for the gaming machines to be made available for viewing while being played on video distribution sites, etc., in order to introduce the gameplay or simply as entertainment. However, the publication of such gaming videos has raised the issue that copyrights and other rights (hereinafter referred to simply as "rights") may be infringed by the sound of music and other such sounds and the display of images such as lyrics. In response to this, the gaming machine according to this embodiment is provided with a function for restricting the output of sounds such as music and the display of images such as lyrics. The following describes in detail this function and functions related to this function.

[0121] <About playback management during big win games> First, the details of the reproduction management process during a jackpot game that manages music reproduced during a jackpot game will be described with reference to Figs. 11 to 13. FIG. 11 shows a flow of the playback management process during a big win game, and this process is executed by the big win presentation control means 227 when a round start command is received. Fig. 12(a) is a table summarizing the types and details of songs played during big win games related to symbols A, B, b, and c, and Fig. 12(b) is a table summarizing the types and details of songs played during big win games related to symbols a and d. In particular, the songs shown in these figures have different melodies and all have lyrics. Figure 13(a) is a schematic diagram showing a music selection table used in a jackpot game involving pattern a, and Figure 13(b) is a schematic diagram showing a music selection table used in a jackpot game involving pattern d. The range of random numbers used in the selections involving these selection tables is 0 to 999.

[0122] As shown in FIG. 11, in step S202, which is the first step of the jackpot play playback management process, it is determined whether the jackpot play related to the round start command that triggered the execution of the current jackpot play playback management process (hereinafter simply referred to as the "current jackpot play") is related to special chart 2, and if the condition is satisfied, the process proceeds to step S204, and if the condition is not satisfied, the process proceeds to step S206. In step S204, it is determined whether the current jackpot game is other than a jackpot game related to pattern b or pattern c, and if the condition is met (the current jackpot game is a jackpot game related to either pattern a or pattern d, i.e., a jackpot game with 10 rounds), the process proceeds to step S208, and if the condition is not met (the current jackpot game is a jackpot game related to pattern b or pattern c, i.e., a jackpot game with 4 rounds), the process proceeds to step S206.

[0123] In step S206, a music piece corresponding to the current big win game is played, and then the big win game playback management process is terminated. Specifically, as shown in Fig. 12(a), when the symbol related to the current jackpot game is symbol A, music M1 is played, when the symbol related to the current jackpot game is symbol B, music M2 is played, and when the symbol related to the current jackpot game is symbol B or symbol C, music M3 is played. Here, music M1, music M2, and music M3 are all original music (hereinafter referred to as "original music") whose rights are held by the manufacturer who created the gaming machine. Therefore, even if these music are released on a video distribution site, there will be no problem related to copyright infringement.

[0124] In step S208, it is determined whether the consecutive win counter is at 5 or not, and if this condition is met, the process proceeds to step S210, and if this condition is not met, the process proceeds to step S212. Here, the consecutive win counter is a counter that is incremented by 1 each time a jackpot game is played, and is reset (initial value 0 is set) when a game transitions to a normal low probability state (special pattern variation pattern derivation state PA) except during a jackpot game, so that the counter can take an integer value of 0 or more, and corresponds to the so-called consecutive win count. In particular, in this embodiment, "consecutive wins" refers to a jackpot game being played without a special pattern variation pattern derivation state PA (with a special pattern variation pattern derivation state related to a normal high probability state, if two or more times). In addition, in this embodiment, the value of the consecutive win counter is backed up when the power is cut off. Therefore, when the power is restored without the execution of the RAM clear process, the value of the consecutive win counter at the time of the power cut is maintained and restored. On the other hand, when the power is restored with the execution of the RAM clear process, the value of the consecutive win counter at the time of the power cut is not maintained and is set to the initial value (0).

[0125] In step S210, the music M12 is played, and then the playback management process during the big win game is terminated, as shown in the bottom row in FIG. In step S212, it is determined whether the consecutive win counter is 3 or less, and if the condition is met, the process proceeds to step S214, and if the condition is not met (the consecutive win counter is greater than 3, i.e., the consecutive win counter is 4 or more), the process proceeds to step S218.

[0126] In step S214, a song to be played is determined by lottery using a song selection table. Specifically, as shown in FIG. 13(a), if the current jackpot game is a jackpot game related to pattern a, song M4 is determined to be the song to be played with a probability of 500 / 1000 (1 / 2), and song M5 is determined to be the song to be played with a probability of 500 / 1000 (1 / 2), and in this case song M6 is not determined to be the song to be played. Also, as shown in FIG. 13(b), if the current jackpot game is a jackpot game related to pattern d (a more advantageous jackpot game than a jackpot game related to pattern c), then song M4 will be determined as the song to be played with a probability of 300 / 1000 (approximately 1 / 3.33), song M5 with a probability of 600 / 1000 (approximately 1 / 1.67), and song M6 with a probability of 100 / 1000 (1 / 10). In step S216, the music piece to be played back determined in step S214 is played back, and then the playback management process during the big win game is terminated.

[0127] In step S218, candidate songs are set according to the value of the consecutive win counter. Here, the candidate songs refer to songs that can be selected in the song selection state, which will be described later. Specifically, as shown in FIG. 12(b), when the consecutive win counter is equal to or greater than 4 (and less than 6), the music M4, the music M5, and the music M6 are set as candidate music. Similarly, when the consecutive win counter is 6 or more (and less than 8), songs M4, M5, M6, and M7 are set as candidate songs, when the consecutive win counter is 8 or more (and less than 10), songs M4, M5, M6, M7, and M8 are set as candidate songs, when the consecutive win counter is 10 or more (and less than 12), songs M4, M5, M6, M7, M8, and M9 are set as candidate songs, when the consecutive win counter is 12 or more (and less than 14), songs M4, M5, M6, M7, M8, M9, and M10 are set as candidate songs, and when the consecutive win counter is 14 or more, songs M4, M5, M6, M7, M8, M9, M10, and M11 are set as candidate songs. As described above, when the consecutive win counter is at 5, no music selection is made and the music M12 is played. In addition, in this embodiment, all of the songs M4 to M11 are songs whose rights are held by a party other than the manufacturer of the gaming machine (hereinafter, referred to as "righted songs"). Therefore, if these songs are released on a video distribution site, problems related to copyright infringement may occur.

[0128] In step S220, the specific music piece is played. Here, the specific music piece is a music piece that is played before the playback of the selected music piece starts (in the music selection state), and is different (has a different melody) from any of the above-mentioned music pieces M1 to M12, and does not include vocals. Note that the specific music piece is the above-mentioned original music piece.

[0129] In step S222, a music selection state in which music can be selected by game operations is set. The types of music selectable in the music selection state are as described above, and the flow of music selection in this state will be described later. In step S224, it is determined whether a specified time (10000 ms in this embodiment) has elapsed, and if the condition is satisfied, the process proceeds to step S226, and if the condition is not satisfied, the process returns to step S224. In step S226, the music selection state is ended, and the music that was selected at the time of the end is played, and then the playback management process during the big win game is ended.

[0130] In this way, in this embodiment, when the consecutive win counter is 3 or less, the music to be played is determined by lottery using the music lottery table. In particular, the probability of the music M4 being determined when the current jackpot game is a jackpot game related to the symbol a (approximately 1 / 2) is higher than the probability of the current jackpot game being a jackpot game related to the symbol d (approximately 1 / 3.33), and the probability of the music M5 being determined when the current jackpot game is a jackpot game related to the symbol d (approximately 1 / 1.67) is higher than the probability of the current jackpot game being a jackpot game related to the symbol a (approximately 1 / 2). Therefore, when the consecutive win counter is 3 or less, playing the music M5 is more advantageous than playing the music M4. On the other hand, when the consecutive win counter is greater than 3, a music selection state in which music can be selected by game operation is set, and the candidate music in the music selection state includes the music M4 and the music M5. According to this, when the consecutive wins counter is 3 or less, a game play is provided in which the degree of advantage is suggested by the type of music played, while when the consecutive wins counter is greater than 3 (after the consecutive wins counter reaches 4), a fresh experience can be provided to players who have become biased in the music played due to the game play, thereby allowing players to enjoy consecutive wins for a long time and increasing the interest of the game in a gaming machine in which the main attraction is consecutive wins.

[0131] The threshold value of the consecutive win counter described above (3 in this embodiment) may be set arbitrarily in accordance with the consecutive win performance (expected value of consecutive jackpot games) of each gaming machine. In addition, in this embodiment, when the consecutive win counter is 3 or less, the music to be played is determined by lottery, but this is not limited to this. In other words, if the advantageous degree varies depending on the music to be played, the music to be played may be determined without lottery for at least one of the patterns a and d.

[0132] In addition, in some cases where the consecutive game counter is 3 or less, the music selection state may be set in the same manner as when the consecutive game counter is greater than 3 (particularly, when the consecutive game counter is 4 or more and less than 6). Furthermore, in some cases where the consecutive win counter is greater than 3, the song to be played may be determined without the song selection state being set. In particular, in such cases, when the song to be played is determined without the song selection state being set, the song to be played may or may not suggest an advantage.

[0133] In particular, in this embodiment, when the consecutive win counter is 3 or less, the music M6 is not determined as a music to be played when the current jackpot game is a jackpot game related to the pattern c. On the other hand, the music M6 may be determined as a music to be played when the current jackpot game is a jackpot game related to the pattern a or the pattern d (both of which have a higher advantage than the pattern c). In addition, the music M6 is included in the candidate music when the consecutive win counter is greater than 3. This can improve the effect of allowing players to enjoy a long winning streak in a gaming machine in which the main attraction is the aforementioned consecutive wins, thereby increasing the enjoyment of the game.

[0134] Furthermore, in this embodiment, when the consecutive wins counter is 5 (a value greater than the consecutive wins counter threshold value of 3 described above), the song selection state is not set and song M12 is played, thereby restricting the playback of song M4, which is relatively disadvantageous when the consecutive wins counter is 3 or less. This reduces the correlation between a state in which the number of consecutive wins is high (a situation advantageous to the player) and song M4, which gives a relatively unfavorable impression, and improves the presentation by changing the songs played when the consecutive win counter is 3 or less. In order to achieve this effect, it is sufficient that the playback of at least song M4 is restricted when the consecutive win counter is 5; it is not necessary to restrict the setting of the song selection state, such as by setting the song selection state after excluding song M4 from the candidate songs.

[0135] As described above, in this embodiment, when the consecutive win counter is greater than 3, a specific song that does not include vocals is played before playing the song selected (playback determined) in the song selection state. On the other hand, songs M1 to M12, including songs M4 and M5, include vocals. This increases the attention to the songs that can be selected in the song selection state, and increases the motivation to select a song in that state. In order to achieve this effect, it is not necessary for a specific song to be played before the song selected in the song selection state in all cases in which the song is played; in some of those cases, a specific song may be played before the song selected in the song selection state. Furthermore, the timing at which the playback of the specific music piece is started does not matter as long as it is after the start of the winning game and before the music piece selected in the music selection state is played.

[0136] In particular, in this embodiment, the specific piece of music is different from any of the candidate pieces of music in the music selection state, that is, the specific piece of music is a piece of music that cannot be selected in the music selection state. This can increase the attention to the songs selectable in the above-mentioned song selection state, thereby improving the effect of increasing motivation to select a song in that state.

[0137] <About song selection status> Next, the flow of song selection in the song selection state will be described in detail with reference to FIG. FIG. 14 is a diagram showing a flow of music selection in the music selection state.

[0138] As shown in the upper part of Figure 14, in the song selection state, a selected song identification image sg that can identify the currently selected song, a meter image mg that can identify the elapsed status of a specified time related to the song selection state, and a button image bg that prompts a selection operation are displayed in the display area related to the main display unit 81. More specifically, the selected song identification image sg displays the title of the currently selected song, and when the song selection state begins, this image corresponds to the initially selected song. If the song is changed by game operation, the changed song becomes the initially selected song. On the other hand, if the song has never been changed by game operation and no candidate song has been added by incrementing the consecutive win counter, song M4 becomes the initially selected song, and if the song has never been changed by game operation and no candidate song has been added by incrementing the consecutive win counter, the added song becomes the initially selected song.

[0139] The meter image mg is an image in which the entire image is black when the setting of the song selection state begins, and the black area shrinks at a constant speed so that the entire image turns white when a specified time related to the song selection state has elapsed (when the song selection state ends). The button image bg is composed of an image imitating the operation unit (cursor button 38) that must be operated to select (change) a song in the song selection state, an arrow image that identifies which button (left cursor button 38c, right cursor button 38d) of the operation unit is valid for selecting a song, and the words "select with directional pad."

[0140] Next, as shown in the flow from the top to the bottom of Figure 14, if the right cursor button 38d is operated when the currently selected song is song M5, the currently selected song changes to M6, and the title of song M6 is displayed by the selected song identification image sg. Also, although not shown, when the left cursor button 38c is operated in the state shown in the upper part of FIG. 14, the currently selected song changes to M4, and the title of song M4 is displayed by the selected song identification image sg. Thus, in this embodiment, when the right cursor button 38d is operated in song selection state, the currently selected song changes in the order of song M4, song M5, ..., song M12 (increasing the numbers), whereas when the left cursor button 38c is operated, the currently selected song changes in the order of song M12, song M11, ..., song M4 (decreasing the numbers). When the right cursor button 38d is operated while the song with the highest number among the candidate songs is selected (for example, if the consecutive wins counter is 7, then song M7), the currently selected song switches to the song with the lowest number among the candidate songs (song M4), and when the left cursor button 38c is operated while the song with the lowest number among the candidate songs is selected, the currently selected song switches to the song with the highest number among the candidate songs.

[0141] Also, as shown in FIG. 14, in this embodiment, in the music selection state, a cumulative display image rg is displayed in the display area of ​​the main display unit 81, which indicates the cumulative number of balls won, which is the total number of game balls paid out in a series of winning games from when the consecutive win counter reaches 1 or more until the consecutive win counter is initialized (during the consecutive win). In this embodiment, the value specified by the cumulative display image rg (cumulative number of balls won) is not backed up when power is cut off. Therefore, when a power cut and power recovery occurs, regardless of whether or not a RAM clear process is performed, the value is not maintained and becomes the initial value (0). On the other hand, as described above, when a power cut and power recovery occurs without a RAM clear process being performed, the value of the consecutive wins counter is maintained. In other words, when a power cut and power recovery occurs without a RAM clear process being performed and the consecutive wins counter is greater than 3, the cumulative number of balls won becomes the initial value, while the music selection state is set when the first jackpot game after the recovery is started. This makes it possible to increase attention (motivation) to music selection when a power outage and restoration occurs without execution of a RAM clear process. In addition, in order to achieve this effect, the method is not limited to the method according to this embodiment, as long as it is configured so that the above-mentioned event occurs in terms of phenomena, for example by setting a specific flag ON when the consecutive win counter reaches a value greater than 3, and maintaining the state of the specific flag when a power outage occurs and power is restored without the execution of a RAM clear process (on the other hand, when a power outage occurs and power is restored with the execution of a RAM clear process, the specific flag is set OFF). Also, in this embodiment, the target (the value that becomes the initial value when a power outage occurs without execution of a RAM clear process) is not limited to the cumulative number of balls won, but any value that has a positive correlation with the number of consecutive wins, such as the cumulative number of rounds played in a series of winning games from when the consecutive win counter becomes 1 or more until the consecutive win counter is initialized, may be used. Furthermore, the display of the value is not limited to the song selection state, and may be displayed during any period during which the value is accumulated.

[0142] Furthermore, when the consecutive wins counter is 3 (when the music selection state was not set when it reached that value), even when a power outage occurs and power is restored without executing the RAM clear process, the cumulative number of balls won will be reset to the initial value, while the music selection state will be set when the first jackpot game starts after the restoration. This can improve the effect of increasing attention to the song selection described above.

[0143] Also, as shown in FIG. 14, in this embodiment, during a jackpot game that includes a song selection state, a background image hg is displayed in the display area related to the main display unit 81 behind any of the above-mentioned images (selected song specific image sg, meter image mg, button image bg, cumulative display image rg) (drawn in the layer with the lowest priority), and details of the type (display mode) of the background image hg will be described later.

[0144] <About the types of background images during big win games> Next, the types of background images displayed during a big win game, including the music selection state, will be described in detail with reference to FIG. Figure 15(a) is a table summarizing the types of background images displayed during jackpot games involving patterns A, B, b, and c, and Figure 15(b) is a table summarizing the types of background images displayed during jackpot games involving patterns a and d. The display modes of the background images shown in these tables are all different.

[0145] As shown in Fig. 15(a), during a jackpot game in which the music M1 is played, a background image hg1 is displayed. Similarly, during a jackpot game in which the music M2 is played, a background image hg2 is displayed, and during a jackpot game in which the music M3 is played, a background image hg3 is displayed. This makes it possible to estimate which of the jackpot games involving the symbol A, the symbol B, the symbol b, and the symbol c is being played.

[0146] Next, as shown in FIG. 15(b), during a jackpot game involving the patterns a and d, the type of background image displayed during the jackpot game in which the music M4, music M5, or music M6 is played changes depending on the value of the consecutive win counter. Specifically, when the consecutive win counter is 3 or less, the background image hg0 is displayed during a big win game, regardless of the type of music. According to this, by concentrating on the type of music played when the consecutive win counter is 3 or less, it is possible to enhance the effect of increasing interest in the game by providing a gameplay in which the degree of advantage is suggested by the type of music played. In order to achieve this effect, the background image hg0 does not need to remain displayed throughout the entire jackpot game, but only needs to remain displayed for a predetermined period of time after the jackpot game begins (for example, until the eighth round of the jackpot game begins).

[0147] In particular, in this embodiment, the background image hg0 is also displayed when the music M6, which determines that the current jackpot game is a jackpot game related to pattern a or pattern d, is played, so that the player can focus more on the type of music to be played when the consecutive win counter is 3 or less.

[0148] On the other hand, when the consecutive win counter is greater than 3 (when the music selection state setting allows music selection based on game operation), the background image hg4 is displayed during the big win game when music M4 is played, the background image hg5 is displayed during the big win game when music M5 is played, and the background image hg6 is displayed during the big win game when music M6 is played. In other words, when the consecutive win counter is greater than 3, the type of background image corresponding to the music being played (the selected music) is displayed. According to this, by creating a sense of unity between the music and the background image when the consecutive win counter is greater than 3, it is possible to enhance the effect of increasing interest in the game related to the music selection.

[0149] Furthermore, in this embodiment, during jackpot play in which songs M7, M8, M9, M10, M11, and M12 are played, background images of types corresponding to these songs are similarly displayed. However, for songs M7, M8, M9, M10, M11, and 12, as long as the types of background images corresponding to adjacent songs in the switching order in the song selection state are different, a common background image may be displayed for songs that are not adjacent in the switching order. This can reduce the number of steps required to create background images (moving images) while achieving the effect of creating a sense of unity between the above-mentioned songs and background images.

[0150] <About song restriction mode> Next, the music restriction mode according to the present embodiment will be described in detail with reference to Fig. 16 to Fig. 21. Here, the music restriction mode is a mode for making it difficult to infringe on rights related to sounds such as music when publishing a game video, and this mode is set by a music restriction operation. FIG. 16 is a table summarizing the presence or absence of vocals and the lighting pattern of the frame lamp for each song. FIG. 17 is a diagram showing a specific example when the music restriction mode is set by a music restriction operation while the right music piece is being output. 18(a), 18(b), and 19 are timing charts showing characteristic events realized by the right music piece and the music restriction mode. FIG. 20 is a diagram showing a specific example of when the music restriction mode is set by a music restriction operation during playback of an original music piece. FIG. 21 is a timing chart showing characteristic events realized by the original music and music restriction modes.

[0151] First, as shown in Fig. 16, songs M1, M4 to M12 contain vocals, and when these songs are played, lyrics may be displayed in the display area of ​​the main display unit 81 in sync with the sounds. Therefore, with songs M4 to M12, which are copyrighted songs, the display of lyrics for these songs, in addition to the sound output of these songs, may result in copyright infringement. On the other hand, with song M1, which is an original song, these problems do not occur. Songs M2, M3, and M13 do not include vocals, and when these songs are played, lyrics are not displayed along with the sound. Here, song M13 is an original song that can be played in place of the rights song in the song restriction mode.

[0152] When the music pieces M1 to M12 are played, the frame lamp 35 emits light in a light pattern (light pattern HP1 to light pattern HP12) that matches the melody of the music piece. Here, the light pattern is made up of the timing and color of the lamp, and the combination of these is different for each music piece. On the other hand, there is no lighting pattern that corresponds to the song M13. Therefore, when the song M13 is played, the frame lamp 35 lights up in a lighting pattern (any of lighting patterns HP4 to HP12) that corresponds to the existing song that would have been played originally (if the song restriction mode had not been set).

[0153] 17, in this embodiment, when a music restriction operation (in this embodiment, pressing the left cursor button 38c and the center cursor button 38e simultaneously) is performed while a right music piece (in this example, music piece M5) is being output in a state where music restriction mode is not set (music restriction mode OFF), the operation triggers a music restriction caption tg1 including the text "Note 1) Music restriction mode has been set" to be displayed in the display area of ​​the main display unit 81, and the output of music piece M13, which is an original music piece, in place of the right music piece is started (music restriction mode ON state). Note that in this embodiment, the music restriction caption tg1 is an image that becomes invisible after a time has elapsed (in this embodiment, 5000 ms has elapsed) since the start of its display, and the display mode is the same regardless of the type of right music piece whose output is restricted. In addition, when the right music piece is being played, a music piece specifying image ng capable of identifying the type of the right music piece is displayed in the display area, and the music piece specifying image ng continues to be displayed even after the music piece restriction operation is performed. Furthermore, the music piece restriction operation is an operation for restricting the sound output of the right music piece. Therefore, the display of the lyrics image kg capable of identifying the lyrics of the music piece being played is maintained.

[0154] In addition, the music restriction operation in this embodiment is not limited to the jackpot game during which the right music can be played, but is also effective during periods other than the winning game (small winning game, big winning game), such as during the execution of the pattern change. Therefore, unlike the button image bg that prompts the selection operation in the above-mentioned music selection state, an image that prompts the music restriction operation is not displayed. This also contributes to preventing the music restriction mode from being set carelessly. However, an image that prompts the music restriction operation may be displayed at least in part during non-play other than the winning game and the execution of the pattern change.

[0155] In this manner, in this embodiment, when the right music is output (played) without a music restriction operation (in a state where the music restriction mode is not set), the right music is output and the frame lamp 35 lights up in a light emission pattern corresponding to the right music. On the other hand, when the right music is output after a music restriction operation is performed (in a state where the music restriction mode is set), the original music M13 is output instead of the right music, thereby restricting the output of the right music, and the frame lamp 35 maintains illumination in a light emission pattern corresponding to the right music. This prevents infringement of rights due to the sound of the copyrighted music being produced when the game video is released, while making it easier for people to recognize that the copyrighted music is to be played after the sound of the copyrighted music has been restricted. The method of restricting the sound output of a song is not limited to replacing it with an original song as in this embodiment, but may be any method that makes the right song difficult to perceive, such as overlaying the sound output of the original song over the sound output of the right song (while maintaining the sound output of the right song) or setting the playback volume of the right song to zero. Furthermore, copyrights and other rights may arise not only for songs as in this embodiment, but also for sounds other than songs, such as sound effects. Therefore, in this invention, sound in general may be subject to restriction, not limited to songs. The same applies to each of the inventions described below.

[0156] Therefore, in the gaming machine 10, the sound output control means (first sub-control board 200, sound control board 310) is capable of outputting a first sound based on the first condition being satisfied, the light emission control means (first sub-control board 200) is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first sound, and when the first condition is satisfied without a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) that restricts the output of the first sound being performed, the first sound is output without being restricted by the first specific operation and the light emitting means emits light in the first light emission pattern, and when the first condition is satisfied after the first specific operation is performed, the first sound is restricted by the first specific operation and the light emitting means emits light in the first light emission pattern.

[0157] In addition, in the gaming machine 10, the sound output control means (first sub-control board 200, sound control board 310) is capable of outputting a first sound when a first condition is satisfied, and is capable of outputting a second sound when a second condition is satisfied, the light emission control means is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first sound, and is capable of causing the light emitting means to emit light in a second light emission pattern corresponding to the second sound, and when the first condition is satisfied without a first specific operation being performed that restricts the output of the first sound, the light emission control means is capable of causing the light emitting means to emit light in a second light emission pattern corresponding to the second sound, In other words, when a first sound is emitted, the light-emitting means emits light in a first light-emitting pattern, and a first condition is satisfied after a first specific operation (simultaneous pressing of left cursor button 38c and middle cursor button 38e) is performed, the output of the first sound is restricted, the light-emitting means emits light in the first light-emitting pattern, and when a second condition is satisfied without the first specific operation being performed, a second sound is emitted without being subject to the restriction related to the first specific operation and the light-emitting means emits light in the second light-emitting pattern, and when a second condition is satisfied after the first specific operation is performed, the output of the second sound is restricted and the light-emitting means emits light in the second light-emitting pattern.

[0158] In particular, as described above, in this embodiment, regardless of the type of the right music, the music that is replaced when the sound output of the right music is restricted is the same (music M13), and the restriction mode is the same. This makes it easier for the user to recognize that the sound output of the copyrighted music piece has been restricted.

[0159] Therefore, in other words, in the gaming machine 10, the restriction mode regarding the output of the first sound when the first condition is satisfied after the first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is performed is the same as the restriction mode regarding the output of the second sound when the second condition is satisfied after the first specific operation is performed.

[0160] As described above, the music identifying image ng capable of identifying the type of the right music continues to be displayed even after the music restricting operation is performed and the sound output of the right music is restricted. This can enhance the effect of making it easier to recognize which right music piece the sound output period pertains to even after the sound output of the right music piece is restricted. In order to achieve this effect, it is not necessary for the song-specific image ng to continue to be displayed for the entire period after the song restriction operation is performed and the sound output of the rights song is restricted; it is sufficient for the song-specific image ng to continue to be displayed for only a part of the period.

[0161] Next, as shown in FIG. 18(a), in this embodiment, when a music restriction operation is performed to set the music restriction mode, and the display of the music restriction caption tg1, which began to be displayed as a result of the music restriction operation, ends and a specified time period related to the music selection state elapses, the sound output of the rights music is restricted while the music restriction caption tg1 remains hidden (sound output of the replacement music M13 begins). That is, in this embodiment, even if the sound output start condition of the right music (the passage of a specified time related to the music selection state) is satisfied in a state where the music restriction mode is set, the music restriction telop tg1 is not displayed. However, if the sound output start condition of the right music is satisfied in a state where the music restriction mode is set while the music restriction telop tg1 is being displayed, the satisfaction of the sound output start condition triggers the display of the music restriction telop tg1 to continue without ending. In this example, after the start of sound output of the musical piece M13, the frame lamp 35 lights up in a lighting pattern corresponding to the right musical piece.

[0162] As shown in Figure 18 (b), when the sound of the right song is being output without restriction and a song restriction operation is performed to set the song restriction mode, the sound output of the right song is restricted (the sound output of the replacement song M13 begins) and the display of the song restriction caption tg1 begins. In this example, the frame lamp 35 remains lit (continues) in the light emission pattern corresponding to the right music piece before and after the music restriction mode is set.

[0163] Furthermore, when the left cursor button 38c and the center cursor button 38e are pressed simultaneously again while the music restriction mode is set and the music restriction telop tg1 is not being displayed, the music restriction telop tg1 starts to be displayed. The music restriction telop tg1 continues to be displayed for the same amount of time (50000 ms) as when a music restriction operation related to setting the music restriction mode is performed, and then the music restriction telop tg1 goes non-display. Although not shown, if the left cursor button 38c and the center cursor button 38e are pressed simultaneously again while the music restriction mode is set and the music restriction telop tg1 is displayed, the music restriction telop tg1 will continue to be displayed until 5000 ms has elapsed since the operation, after which the music restriction telop tg1 will no longer be displayed. In other words, pressing the left cursor button 38c and the center cursor button 38e simultaneously while the music restriction telop tg1 is displayed functions as an operation to extend the display period of the music restriction telop tg1.

[0164] In this manner, in this embodiment, even if the conditions for starting sound output of the rights music are satisfied while the music restriction mode is set, the music restriction caption tg1 is not displayed, whereas if a music restriction operation is performed and the music restriction mode is set, the display of the music restriction caption tg1 begins in response to the music restriction operation. According to this, when the sound output start condition of the right music is satisfied while the music restriction mode is set, it is possible to prevent other effects on the device (main display unit 81) that executes the display of the music restriction telop tg1 from being disturbed. This contributes to improving the quality of game videos released on video distribution sites, etc. In order to achieve this effect, the display of the music restriction caption tg1 may not necessarily start in some cases when the music restriction operation is performed and the music restriction mode is set. In addition, in the present invention, a device other than the main display unit 81, such as another device provided on the game board 50, may be used as the device for executing the notification (music restriction caption tg1) that enables identification of the state in which the music restriction mode is set.

[0165] Therefore, in the gaming machine 10, a first specific notification (music restriction caption tg1) that can identify that a restriction related to a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) will be imposed is configured to be executable, the first specific operation can be made effective during the period when the first sound is sounded without being subject to the restriction related to the first specific operation, when the first condition is satisfied after the first specific operation is performed, the first specific notification is not executed in response to the first condition being satisfied, and when the first specific operation is performed during the period when the first sound is sounded without being subject to the restriction related to the first specific operation, the first specific notification can be executed in response to the first specific operation being performed.

[0166] 19, when the music restriction operation is performed immediately before the end of the period during which the right music is being played and the sound output period of the right music ends before the display time of the music restriction telop tg1, which started to be displayed as a result of the music restriction operation, has elapsed, the music restriction telop tg1 continues to be displayed after the sound output period of the right music ends (after the sound output of the replacement music M13 has ended). This is also the case when the left cursor button 38c and the center cursor button 38e are simultaneously pressed immediately before the end of the sound output period of the right music (the period during which the music M13 is being played) and the sound output period ends before the display time of the music restriction telop tg1, which started to be displayed as a result of the operation, has elapsed while the music restriction mode is set. Furthermore, regardless of whether the music restriction mode is set, the same applies if the left cursor button 38c and the center cursor button 38e are pressed simultaneously just before the end of the sound output period of the original music, and the sound output period of the original music ends before the display time for the music restriction caption tg1 that began to be displayed as a result of this operation has elapsed. This makes it easier to recognize whether or not the music restriction mode is set just before the end of the sound output period of the right music, i.e., in a situation where it is difficult to perceive whether the music restriction operation has been performed normally and the sound output of the right music has been restricted. In order to achieve this effect, the condition for the end of the music restriction caption tg1, which continues to be displayed even after the sound output period of the right music has ended, may be various conditions, not limited to the condition based on the passage of time as in this embodiment, as long as an event occurs in which the display of the music restriction caption tg1 continues even after the sound output period of the right music has ended.

[0167] Therefore, in the gaming machine 10, the first specific notification (music restriction caption tg1) ends when a specified time has elapsed, and in other words, if a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is performed during a period in which the first sound is being sounded without being subject to restrictions related to the first specific operation, and the sound output period related to the first sound ends before the specified time has elapsed, the first specific notification will continue after the end of the sound output period.

[0168] Next, as shown in Fig. 20, in this embodiment, when a music restriction operation is performed while an original music piece (music piece M1 in this example) is being output in a state where the music restriction mode is not set (music restriction mode OFF), the operation triggers a music restriction caption tg1 including the text "Note 1) Music restriction mode has been set" to be displayed in the display area of ​​the main display unit 81, and the output of the original music piece is maintained (music restriction mode ON state). This also applies when the left cursor button 38c and the center cursor button 38e are pressed simultaneously while an original music piece is being output in a state where the music restriction mode is set (music restriction mode ON). The display mode of these music restriction captions tg1 is the same as the display mode of the music restriction caption tg1 shown in Fig. 17. In addition, when an original song is output, a song specifying image ng capable of specifying the type of the original song is displayed in the display area in the same manner as when a rights song is output, and the song specifying image ng continues to be displayed even after a song restriction operation is performed. Furthermore, the display of a lyrics image kg capable of specifying the lyrics of the original song is maintained.

[0169] In this manner, in this embodiment, when an original song is output (played) without a song restriction operation being performed (in a state where the song restriction mode is not set), the original song is output and the frame lamp 35 lights up in a light emission pattern corresponding to the original song. Also, when an original song is output after a song restriction operation is performed (in a state where the song restriction mode is set), the sound of the original song is maintained and the frame lamp 35 continues to emit light in a light emission pattern corresponding to the original song. According to this, when the game video is released, the game can be made more exciting without restricting the sound output of the original music. Furthermore, the sound output of the original music in the music restriction mode and the illumination of the frame lamp 35 in the illumination pattern corresponding to the original music can make it easier to recognize that the music and the illumination pattern correspond to each other, which contributes to enhancing the effect of making it easier to recognize which right music is being played even after the sound output of the right music is restricted. Similarly to the copyrighted music for which rights such as copyright may arise, the original music is not limited to the music of this embodiment, but may be audio other than music, such as sound effects.

[0170] Therefore, in the gaming machine 10, the sound output control means (first sub-control board 200, sound control board 310) is capable of emitting a predetermined sound based on the satisfaction of a predetermined condition, and the light emission control means (first sub-control board 200) is capable of causing the light-emitting means to emit light in a predetermined light-emitting pattern corresponding to the predetermined sound.In other words, in both cases where the predetermined condition is satisfied without the first specific operation being performed, and where the predetermined condition is satisfied after the first specific operation is performed, the predetermined sound is emitted and the light-emitting means emits light in the predetermined light-emitting pattern without being subject to restrictions related to the first specific operation.

[0171] Next, as shown in FIG. 21, in this embodiment, when a music restriction operation is performed during the sound output period of an original music piece when the music restriction mode is not set, the music restriction mode is set and the display of the music restriction caption tg1 begins. In this example, an original song that is not subject to restriction in the song restriction mode is being played, so the sound of the original song and the illumination of the frame lamp 35 in the lighting pattern corresponding to the original song are maintained before and after the song restriction mode is set. This makes it easier to recognize that a music restriction operation has been performed during the sound output period of an original music piece that is not subject to restriction in the music restriction mode. In order to achieve this effect, the display of the music restriction caption tg1 may not necessarily start in some cases when a music restriction operation is performed during the sound output period of an original music piece when the music restriction mode is not set.

[0172] Therefore, in the gaming machine 10, a first specific notification (music restriction caption tg1) that can identify that a restriction related to a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) will be imposed is configured to be executable, and in other words, the first specific operation can be enabled during the period when a predetermined sound is being sounded, and when the first specific operation is performed during the period when the predetermined sound is being sounded, the first specific notification can be executed in response to the first specific operation being performed.

[0173] 21, in this embodiment, when the music restriction mode is set by performing a music restriction operation during the sound output period of the original music, and the left cursor button 38c and the center cursor button 38e are pressed simultaneously again during the sound output period, the music restriction telop tg1 starts to be displayed. The music restriction telop tg1 continues to be displayed for the same time (50000 ms) as when the music restriction operation for setting the music restriction mode is performed, and then the music restriction telop tg1 goes invisible. This also applies when the original music starts to be output after the music restriction mode is set (when the music restriction mode is set), and the left cursor button 38c and the center cursor button 38e are pressed simultaneously again during the sound output period of the original music. According to these, even during the period when the original music is being output and the music restriction mode is not set, it is possible to check whether the music restriction mode is set or not by pressing the left cursor button 38c and the center cursor button 38e simultaneously. In order to achieve this effect, the display of the music restriction telop tg1 may not necessarily start in some cases where the left cursor button 38c and the center cursor button 38e are pressed simultaneously.

[0174] Therefore, in other words, in the gaming machine 10, when a first specific operation is performed again after a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) has been performed, the state in which the restriction related to the first specific operation is applied is maintained, and when a first specific operation is performed during a period in which a specified condition is satisfied after the first specific operation is performed and a specified sound related to the specified condition is being sounded, a first specific notification (music restriction caption tg1) may be executed in response to the first specific operation being performed.

[0175] Furthermore, in this embodiment, the display mode of the music restriction caption tg1 that is executed in response to simultaneous pressing of the left cursor button 38c and the center cursor button 38e related to the setting of the music restriction mode during the original music sound output period is the same as the display mode of the music restriction caption tg1 that is executed in response to simultaneous pressing of the left cursor button 38c and the center cursor button 38e during the original music sound output period when the music restriction mode is set (including the case where the music restriction mode is set after the original music sound output period has started). This makes it difficult for the user to recognize the unnecessary simultaneous pressing of the left cursor button 38c and the center cursor button 38e (when the music restriction mode is already set) during the sound output period of the original music piece as a meaningless operation.

[0176] Therefore, in other words, in the gaming machine 10, the notification mode of the first specific notification (music restriction caption tg1) that is executed when the first specific operation is performed during the period when a predetermined sound is being sounded before the first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is performed is the same as the notification mode of the first specific notification that is executed when the first specific operation is performed during the period when a predetermined condition is satisfied after the first specific operation is performed and a predetermined sound related to the predetermined condition is being sounded.

[0177] <How to release song restriction mode> Next, the release of the music restriction mode will be described in detail with reference to FIG. 22 and FIG. FIG. 22 is a diagram showing a specific example in which the setting of the music restriction mode is terminated by a music release operation during a period in which the sound output of the right music is restricted. FIG. 23 is a diagram showing a specific example when a music cancel operation is performed while an original music piece is being output.

[0178] As shown in FIG. 22, in this embodiment, when a music release operation (in this embodiment, pressing the up cursor button 38a and the middle cursor button 38e simultaneously) is performed during a period in which the output of the rights music (in this example, music M5) is restricted (a period in which music restriction mode is ON and the original music piece, music M13, is being output), this operation triggers a music release caption tg2 containing the text "Note 2) Music restriction mode has been released" to be displayed in the display area related to the main display unit 81, and output of the rights music piece, music M5, begins in place of the original music piece. In this embodiment, the music release caption tg2 is an image that becomes invisible after a certain time has elapsed (5000 ms in this embodiment) from the start of its display, just like the music restriction caption tg1, and its display form is the same regardless of the type of the right music that is subsequently played without restriction. This also applies to the special music release caption described later. In addition, the song identification image ng remains displayed even if a song release operation is performed. Furthermore, the song release operation is an operation for releasing the restriction on the sound output of the rights song. Therefore, the display of the lyrics image kg, which allows the lyrics of the song to be output, is also maintained.

[0179] In addition, the music release operation in this embodiment is effective not only during a big win game in which the right music can be played, but also during periods other than a winning game (small win game, big win game), such as during the execution of a pattern change, as with the music restriction operation. Therefore, an image prompting the music release operation is not displayed. However, an image prompting the music release operation may be displayed at least in part during a non-playing period other than during a winning game and during the execution of a pattern change.

[0180] In this manner, in this embodiment, when a music release operation is performed while the music restriction mode is set (music restriction mode OFF), the mode ends. Furthermore, the system is configured to be able to display a music release telop tg2 that indicates that the music restriction mode is not set. This makes it easier for the user to recognize that a music release operation for releasing the music restriction mode has been performed. In addition, in the present invention, the device that executes the notification that enables it to be determined that the music restriction mode is not set may be a device other than the main display unit 81, such as another device provided on the game board 50.

[0181] Therefore, in other words, in the gaming machine 10, when a second specific operation (simultaneous pressing of the up cursor button 38a and the middle cursor button 38e) is performed in a state in which a restriction related to a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is imposed, the state ends and a second specific notification (music release caption tg2) that can specify that the restriction related to the first specific operation is not imposed can be executed.

[0182] Also, although not shown, if the up cursor button 38a and the center cursor button 38e are pressed simultaneously while the right music is being output in a state where the music restriction mode is not set, a special music release caption is displayed in response to the operation, as in the example shown in Fig. 22. However, the text content of the special music release caption is "Note 2) An operation has been performed to release the music restriction mode", which is displayed in a different manner from the music release caption tg2 shown in Fig. 22. This makes it easier to recognize whether or not the music restriction mode has already been set when the operation is performed.

[0183] Next, as shown in FIG. 23, in this embodiment, when a music cancellation operation is performed while music restriction mode is set (music restriction mode ON) and the original music M1 is being played, the operation triggers a music cancellation caption tg2 including the text "Note 2) Music restriction mode has been cancelled" to be displayed in the display area related to the main display unit 81. This makes it easy to recognize that the music restriction mode has been released, even in a situation where it is difficult to tell whether the music restriction mode has been set or not. In order to achieve this effect, in this embodiment, when the music restriction mode is set and the music release operation is performed while the original music M1 is being played, the music release caption tg2 may not be displayed in some cases.

[0184] Therefore, in the gaming machine 10, during the period when a predetermined sound is being output, a second specific operation (simultaneous pressing of the up cursor button 38a and the middle cursor button 38e) may become effective, and in other words, when a second specific operation is performed during the period when a predetermined sound is being output, a second specific notification (music cancellation caption tg2) may be executed in response to the second specific operation.

[0185] Also, although not shown in the figure, if the up cursor button 38a and the middle cursor button 38e are pressed simultaneously while an original song is being played and the song restriction mode is not set, the special song release caption will be displayed in response to this operation. This allows the user to confirm that the song restriction mode is not set when the song restriction mode is not set and an original song that is not affected by the song restriction mode is being played. In order to achieve this effect, the special music release caption may be made not to be displayed in some cases when the up cursor button 38a and the middle cursor button 38e are pressed simultaneously while an original music piece is being played and the music restriction mode is not set.

[0186] Therefore, in the gaming machine 10, when a second specific operation (simultaneous pressing of the up cursor button 38a and the middle cursor button 38e) is performed without any restriction on the first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e), that state is maintained, and when a second specific operation is performed during a period in which a specified condition is satisfied without any restriction on the first specific operation and a specified sound related to the specified condition is being sounded, a second specific notification (special music release caption) can be executed in response to the second specific operation being performed.

[0187] In particular, as described above, the text content included in the special music release caption in this embodiment is "Note 2) An operation has been performed to release the music restriction mode," which is displayed in a different manner from the music release caption tg2. This makes it easier to recognize whether or not the song restriction mode has already been set when the operation is performed in a state where the song restriction mode is not set and an original song that is not affected by the song restriction mode is being played.

[0188] Therefore, in the gaming machine 10, the notification mode of the second specific notification (music release caption tg2) that is executed when the second specific operation (simultaneous pressing of the up cursor button 38a and the middle cursor button 38e) is performed during a period when a predetermined sound is being output and a restriction is imposed on the first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is in place is different from the notification mode of the second specific notification (special music release caption) that is executed when the second specific operation is performed during a period when a predetermined sound is being output and no restriction is imposed on the first specific operation.

[0189] <About Lyric Restriction Mode> Next, the lyrics restriction mode according to the present embodiment will be described in detail with reference to Fig. 24 to Fig. 28. Here, the lyrics restriction mode is a mode for making it difficult to infringe on rights related to images such as lyrics when publishing a game video, and this mode is set by a lyrics restriction operation. FIG. 24 is a diagram showing a specific example when the lyrics restriction mode is set by a lyrics restriction operation while a lyrics image related to a rightful music piece is being displayed. 25(a), 25(b), and 26 are timing charts showing characteristic events realized by the right music piece and lyric restriction mode. FIG. 27 is a diagram showing a specific example in which the lyrics restriction mode is set by a lyrics restriction operation while a lyrics image relating to an original musical piece is being displayed. FIG. 28 is a timing chart showing characteristic events realized by the lyrics image and lyrics restriction mode relating to original music.

[0190] First, as shown in Fig. 24, in this embodiment, when a lyrics restriction operation (in this embodiment, pressing the right cursor button 38d and the center cursor button 38e simultaneously) is performed while displaying a lyrics image kg related to a right music piece (in this example, music piece M5) in a state where the lyrics restriction mode is not set (lyrics restriction mode OFF), the operation triggers a lyrics restriction caption tg3 including the text "Note 3) Lyrics restriction mode has been set" to be displayed in the display area related to the main display unit 81, and the lyrics image kg that allows the lyrics of the right music piece to be specified is hidden (lyrics restriction mode ON state). Note that in this embodiment, the lyrics restriction caption tg3 is an image that is hidden after a time has elapsed (in this embodiment, 5000 ms has elapsed) since the start of display, similar to the above-mentioned music restriction caption, and its display mode is the same regardless of the type of right music piece for which the display of lyrics is restricted.

[0191] In addition, the lyrics restriction operation in this embodiment is effective not only during a big win game, which is a period during which the right music piece can be played, but also during periods other than a winning game (small win game, big win game), such as during the execution of a pattern change. Therefore, like the music restriction operation, an image prompting the lyrics restriction operation is not displayed. This also contributes to preventing the lyrics restriction mode from being set carelessly. However, an image prompting the lyrics restriction operation may be displayed at least in part during a non-playing period other than during a winning game and during the execution of a pattern change.

[0192] In this manner, in this embodiment, when the lyrics image kg related to the right music piece is displayed without performing the lyrics restriction operation (in the lyrics restriction mode not set), the lyrics image kg related to the right music piece is displayed and the frame lamp 35 lights up in the light emission pattern corresponding to the right music piece. On the other hand, when the lyrics image kg related to the right music piece is displayed after performing the lyrics restriction operation (in the lyrics restriction mode set), the lyrics image kg related to the right music piece is hidden to restrict the display of the lyrics image kg, and the frame lamp 35 maintains the light emission in the light emission pattern corresponding to the right music piece. This prevents the occurrence of infringement of rights due to the display of lyrics relating to the copyrighted music when the game video is released, while making it easier for people to recognize that the rights image is to be displayed after the display of the lyrics image kg relating to the copyrighted music is restricted. The method of restricting the display of the lyrics image kg relating to the rightful music piece is not limited to the non-display method as in this embodiment, but may be any method that makes the lyrics image kg relating to the rightful music piece difficult to perceive, such as overlaying another image in front of the lyrics image kg (while maintaining the display of the lyrics image kg). In addition, images for which copyrights and other rights may arise are not limited to lyrics images as in this embodiment, but may also include images other than lyrics images, such as character images. Therefore, in the present invention, images in general may be subject to restriction, not limited to lyrics images. The same applies to each invention described below.

[0193] Therefore, in the gaming machine 10, the display control means (first sub-control board 200, second sub-control board 300) is capable of displaying a first image based on the first condition being satisfied, the light emission control means (first sub-control board 200) is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first image, and when the first condition is satisfied without a first specified operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) restricting the display of the first image being performed, the first image is displayed without being restricted by the first specified operation and the light emitting means emits light in the first light emission pattern, and when the first condition is satisfied after the first specified operation is performed, the first image is restricted by the first specified operation and the light emitting means emits light in the first light emission pattern.

[0194] In addition, in the gaming machine 10, the display control means (first sub-control board 200, second sub-control board 300) is capable of displaying a first image based on a first condition being satisfied, and is capable of displaying a second image based on a second condition being satisfied, the light emission control means (first sub-control board 200) is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first image, and is capable of causing the light emitting means to emit light in a second light emission pattern corresponding to the second image, and a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) that limits the display of the first image is not performed. In other words, when the first condition is satisfied without the first specified operation being performed, a first image is displayed without being subject to restriction related to the first specified operation, the light-emitting means emits light in the first light-emitting pattern, when the first condition is satisfied after the first specified operation is performed, the display of the first image is restricted and the light-emitting means emits light in the first light-emitting pattern, when the second condition is satisfied without the first specified operation being performed, a second image is displayed without being subject to restriction related to the first specified operation, the light-emitting means emits light in the second light-emitting pattern, and when the second condition is satisfied after the first specified operation is performed, the display of the second image is restricted and the light-emitting means emits light in the second light-emitting pattern.

[0195] In particular, as described above, in this embodiment, regardless of the type of the right music piece, the display of the lyric image kg related to the right music piece is restricted by not displaying the lyric image kg, and it can be said that the restriction mode is the same. This makes it easier for the user to recognize that the display of the lyrics image kg related to the rightful music piece is restricted.

[0196] Therefore, in other words, in the gaming machine 10, the restriction mode regarding the display of the first image when the first condition is satisfied after the first specified operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is performed is the same as the restriction mode regarding the display of the second image when the second condition is satisfied after the first specified operation is performed.

[0197] Next, as shown in FIG. 25(a), in this embodiment, when a lyrics restriction operation is performed to set the lyrics restriction mode, and the display of the lyrics restriction caption tg3, which began to be displayed as a result of the lyrics restriction operation, ends and a specified time period related to the song selection state elapses, the display of the lyrics image kg related to the right song is restricted while the lyrics restriction caption tg3 remains hidden. That is, in this embodiment, even if the display start condition of the lyrics image kg of the right music (the passage of a specified time related to the music selection state) is satisfied in the lyrics restriction mode, the lyrics restriction telop tg3 is not displayed. However, if the display start condition of the lyrics image kg of the right music is satisfied in the lyrics restriction mode while the lyrics restriction telop tg3 is being displayed, the satisfaction of the display start condition triggers the display of the lyrics restriction telop tg3 to continue without ending. In this example, after the start of sound output of the musical piece M13, the frame lamp 35 lights up in a lighting pattern corresponding to the right musical piece.

[0198] As shown in FIG. 25(b), when a lyrics image kg relating to a right music piece is being displayed without any restriction and a lyrics restriction operation is performed to set the lyrics restriction mode, the display of the lyrics image kg relating to the right music piece is restricted and the display of a lyrics restriction caption tg3 is started. In this example, the frame lamp 35 remains lit (continues) in the light emission pattern corresponding to the right music piece before and after the lyrics restriction mode is set.

[0199] Furthermore, when the right cursor button 38d and the center cursor button 38e are pressed simultaneously again while the lyrics restriction mode is set and the lyrics restriction telop tg3 is not being displayed, the lyrics restriction telop tg3 starts to be displayed. The display of the lyrics restriction telop tg3 continues for the same period (50000 ms) as when the lyrics restriction operation for setting the lyrics restriction mode is performed, and then the lyrics restriction telop tg3 goes non-display. Although not shown, if the right cursor button 38d and the center cursor button 38e are pressed simultaneously again when the lyrics restriction mode is set and the lyrics restriction caption tg3 is displayed, the lyrics restriction caption tg3 will continue to be displayed until 5000 ms has elapsed since the operation, and then the lyrics restriction caption tg3 will be hidden. In other words, pressing the right cursor button 38d and the center cursor button 38e simultaneously while the lyrics restriction caption tg3 is being displayed functions as an operation to extend the display period of the lyrics restriction caption tg3.

[0200] In this manner, in this embodiment, even if the display start condition of the lyrics image kg relating to the right song is satisfied while the lyrics restriction mode is set, the lyrics restriction caption tg3 is not displayed, whereas if a lyrics restriction operation is performed to set the lyrics restriction mode, the display of the lyrics restriction caption tg3 is started in response to the lyrics restriction operation. According to this, when the display start condition of the lyrics image kg related to the right music piece is satisfied in the lyrics restriction mode, it is possible to prevent other effects in the device (main display unit 81) that executes the display of the lyrics restriction telop tg3 from being disturbed. This contributes to improving the quality of game videos released on video distribution sites, etc. In order to achieve this effect, it is not necessary for the display of the lyrics restriction telop tg3 to start in some cases when the lyrics restriction operation is performed and the lyrics restriction mode is set. In addition, in the present invention, a device other than the main display unit 81, such as another device provided on the game board 50, may be used as the device for executing the notification (lyrics restriction caption tg3) that enables identification of the state in which the lyrics restriction mode is set.

[0201] Therefore, in the gaming machine 10, a first predetermined notification (lyric restriction caption tg3) that can identify a state in which a restriction related to a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is imposed is configured to be executable, the first predetermined operation can be enabled during a period in which a first image is displayed without being restricted by the first predetermined operation, if a first condition is satisfied after the first predetermined operation is performed, the first predetermined notification is not executed in response to the first condition being satisfied, and in other words, if a first predetermined operation is performed during a period in which a first image is displayed without being restricted by the first predetermined operation, the first predetermined notification can be executed in response to the first predetermined operation being performed.

[0202] 26, when the lyrics restriction operation is performed immediately before the end of the display period of the lyrics image kg of the right music piece in the lyrics restriction mode is not set, and the display period of the lyrics image kg of the right music piece ends before the display time of the lyrics restriction telop tg3, which started to be displayed in response to the lyrics restriction operation, has elapsed, the lyrics restriction telop tg3 continues to be displayed after the display period of the lyrics image kg of the right music piece ends. This is also the case when the right cursor button 38d and the center cursor button 38e are simultaneously pressed immediately before the end of the display period of the lyrics image kg of the right music piece in the lyrics restriction mode is set, and the display period ends before the display period of the lyrics restriction telop tg3, which started to be displayed in response to the operation, has elapsed. Furthermore, the same is also the case when the right cursor button 38d and the center cursor button 38e are simultaneously pressed immediately before the end of the display period of the lyrics image kg of the original music piece, and the display period of the lyrics image kg of the original music piece ends before the display time of the lyrics restriction telop tg3, which started to be displayed in response to the operation, has elapsed, regardless of whether the lyrics restriction mode is set or not. This makes it easier to recognize whether or not the lyrics restriction mode is set just before the end of the display period of the lyrics image kg related to the right music piece, i.e., in a situation where it is difficult to perceive whether or not the lyrics restriction operation has been performed normally and the display of the lyrics image kg related to the right music piece has been restricted. In order to achieve this effect, the condition for the termination of the lyrics restriction caption tg3 that continues to be displayed even after the display period of the lyrics image kg related to the rights song has ended may be any of a variety of conditions, not limited to the condition based on the passage of time as in this embodiment, so long as an event occurs in which the display of the lyrics restriction caption tg3 continues to be displayed even after the display period of the lyrics image kg related to the rights song has ended.

[0203] Therefore, in the gaming machine 10, the first predetermined notification (lyrics restriction caption tg3) ends when a specified time has elapsed, and in other words, if a first specified operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is performed during a period in which the first image is displayed without being restricted by the first specified operation, and the display period for displaying the first image ends before the specified time has elapsed, the first predetermined notification will continue after the display of the display period has ended.

[0204] Next, as shown in Fig. 27, in this embodiment, when a lyrics restriction operation is performed while displaying a lyrics image kg related to an original music piece (music piece M1 in this example) in a state where the lyrics restriction mode is not set (lyrics restriction mode OFF), the operation triggers a lyrics restriction caption tg3 including the text "Note 3) Lyrics restriction mode has been set" to be displayed in the display area of ​​the main display unit 81, and the display of the lyrics image kg related to the original music piece is maintained (lyrics restriction mode ON state). This also applies when the right cursor button 38d and the center cursor button 38e are pressed simultaneously while displaying a lyrics image kg related to an original music piece in a state where the lyrics restriction mode is set (lyrics restriction mode ON). The display mode of the lyrics restriction caption tg3 is the same as the display mode of the lyrics restriction caption tg3 shown in Fig. 24.

[0205] In this manner, in this embodiment, when a lyrics image kg relating to an original song is displayed without performing a lyrics restriction operation (in a state where the lyrics restriction mode is not set), the lyrics image kg relating to the original song is displayed and the frame lamp 35 lights up in a lighting pattern corresponding to the original song. Also, when a lyrics image kg relating to an original song is displayed after performing a lyrics restriction operation (in a state where the lyrics restriction mode is set), the display of the lyrics image kg relating to the original song is maintained and the lighting of the frame lamp 35 in a lighting pattern corresponding to the original song is maintained. According to this, when the game video is made public, the game can be made more exciting without restricting the display of the lyrics image kg related to the original music. Furthermore, by displaying the lyrics image kg related to the original music in the lyrics restriction mode and illuminating the frame lamp 35 in a light emitting pattern corresponding to the original music, it is possible to easily recognize that the lyrics image kg and the light emitting pattern correspond to each other, which contributes to enhancing the effect of making it easier to recognize which right music is being played even after the display of the lyrics image kg related to the right music is restricted. Similarly to the lyrics image kg of a rightful song for which rights such as copyright may arise, the original song is not limited to the lyrics image as in this embodiment, and may be an image other than the lyrics image, such as a character image.

[0206] Therefore, in the gaming machine 10, the display control means (first sub-control board 200, second sub-control board 300) is capable of displaying a predetermined image based on the predetermined conditions being satisfied, and the light-emitting control means (first sub-control board 200) is capable of causing the light-emitting means to emit light in a predetermined light-emitting pattern corresponding to the predetermined image; in other words, in both cases where the predetermined conditions are satisfied without the first predetermined operation being performed, and where the predetermined conditions are satisfied after the first predetermined operation being performed, the predetermined image is displayed and the light-emitting means emits light in the predetermined light-emitting pattern without being subject to restrictions related to the first predetermined operation.

[0207] Next, as shown in FIG. 28, in this embodiment, when a lyrics restriction operation is performed during the display period of a lyrics image kg relating to an original song when the lyrics restriction mode is not set, the lyrics restriction mode is set and the display of the lyrics restriction caption tg3 is started. In this example, since the lyric image kg for an original song that is not subject to restriction in the lyrics restriction mode is displayed, the display of the lyric image kg for the original song and the illumination of the frame lamp 35 in the illumination pattern corresponding to the original song are maintained before and after the lyrics restriction mode is set. This makes it easier for the user to recognize that a lyrics restriction operation has been performed during the display period of the lyrics image kg relating to an original song that is not subject to restriction in the lyrics restriction mode. In order to achieve this effect, the display of the lyrics restriction caption tg3 may not be started in some cases when a lyrics restriction operation is performed during the display period of the lyrics image kg for an original song when the lyrics restriction mode is not set.

[0208] Therefore, in the gaming machine 10, a first predetermined notification (lyric restriction caption tg3) that can identify that a restriction related to a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is to be made is executable, and in other words, the first predetermined operation can be enabled during the period in which the predetermined image is displayed, and when the first predetermined operation is performed during the period in which the predetermined image is displayed, the first predetermined notification can be executed in response to the first predetermined operation being performed.

[0209] 28, in this embodiment, when the lyrics restriction mode is set by performing a lyrics restriction operation during the display period of the lyrics image kg related to the original music piece, and the right cursor button 38d and the center cursor button 38e are pressed simultaneously again during the subsequent display period, the lyrics restriction telop tg3 starts to be displayed. The display of the lyrics restriction telop tg3 continues for the same time (50000 ms) as when the lyrics restriction operation for setting the lyrics restriction mode is performed, and then the lyrics restriction telop tg3 goes non-display. This also applies when the display of the lyrics image kg related to the original music piece starts after the lyrics restriction mode is set (when the lyrics restriction mode is set), and the right cursor button 38d and the center cursor button 38e are pressed simultaneously again during the display period of the lyrics image kg related to the original music piece. According to these, even during the display period of the lyric image kg for an original song when the lyric restriction mode is not set, it is possible to check whether the lyric restriction mode is set or not by simultaneously pressing the right cursor button 38d and the center cursor button 38e. In order to achieve this effect, the display of the lyrics-limited telop tg3 may not necessarily be started in some cases where the right cursor button 38d and the center cursor button 38e are pressed simultaneously.

[0210] Therefore, in other words, in the gaming machine 10, when a first predetermined operation is performed again after the first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e), the state in which the restriction related to the first predetermined operation is imposed is maintained, and when a predetermined condition is satisfied after the first predetermined operation is performed and the first predetermined operation is performed during the period in which a predetermined image related to the predetermined condition is being displayed, the first predetermined notification (lyric restriction caption tg3) can be executed in response to the first predetermined operation being performed.

[0211] Furthermore, in this embodiment, the display mode of the lyrics restriction caption tg3 executed in response to simultaneous pressing of the right cursor button 38d and the center cursor button 38e related to the setting of the lyrics restriction mode during the display period of the lyrics image kg related to the original music piece is the same as the display mode of the lyrics restriction caption tg3 executed in response to simultaneous pressing of the right cursor button 38d and the center cursor button 38e during the display period of the lyrics image kg related to the original music piece when the lyrics restriction mode is set (including the case where the lyrics restriction mode is set after the display period of the lyrics image kg related to the original music piece has started). This makes it difficult for the user to recognize the unnecessary simultaneous pressing of the right cursor button 38d and the center cursor button 38e (when the lyrics restriction mode is already set) during the display period of the lyrics image kg of the original music piece as a meaningless operation.

[0212] Therefore, in other words, in the gaming machine 10, the notification mode of the first predetermined notification (lyric-restricted caption tg3) that is executed when the first predetermined operation (right cursor button 38d and middle cursor button 38e) is performed during the period when a predetermined image is displayed before the first predetermined operation is performed is the same as the notification mode of the first predetermined notification that is executed when the first predetermined operation is performed during the period when a predetermined condition is satisfied after the first predetermined operation is performed and a predetermined image related to the predetermined condition is displayed.

[0213] <How to disable lyrics restriction mode> Next, the release of the lyrics restriction mode will be described in detail with reference to FIG. 29 and FIG. FIG. 29 is a diagram showing a specific example in which the setting of the lyrics restriction mode is terminated by a lyrics release operation during a period in which the display of the lyrics image related to the right music piece is restricted. FIG. 30 is a diagram showing a specific example when a lyrics cancel operation is performed while a lyrics image of an original music piece is being displayed.

[0214] As shown in FIG. 29, in this embodiment, when a lyrics release operation (in this embodiment, simultaneous pressing of the down cursor button 38b and the middle cursor button 38e) is performed during a period in which the display of the lyrics image kg for the copyright song (in this example, song M5) is restricted (a period in which the lyrics restriction mode is ON and song M5, an original song, is being output due to song restriction mode being OFF), this operation triggers a lyrics release caption tg4 containing the text "Note 4) Lyrics restriction mode has been released" to be displayed in the display area of ​​the main display unit 81, and display of the lyrics image kg for the copyright song, song M5, begins. In this embodiment, the lyrics release telop tg4 is an image that becomes invisible after a time has elapsed (5000 ms in this embodiment) from the start of display, similar to the lyrics restricted telop tg3, and its display mode is the same regardless of the type of the rightful music piece related to the lyrics image kg that is subsequently displayed without restriction. This also applies to the special lyrics release telop described later.

[0215] In addition, the lyrics release operation in this embodiment is effective not only during a big win game in which the right song can be played, but also during periods other than a winning game (small win game, big win game), such as during the execution of a pattern change, as with the lyrics restriction operation. Therefore, an image prompting the lyrics release operation is not displayed. However, an image prompting the lyrics release operation may be displayed at least in part during a non-playing period other than during a winning game and during the execution of a pattern change.

[0216] In this manner, in this embodiment, when a lyrics cancel operation is performed while the lyrics restriction mode is set (lyrics restriction mode OFF), the mode ends. Furthermore, the system is configured to be able to display a lyrics cancel telop tg4 that can specify that the lyrics restriction mode is not set. This makes it easier for the user to recognize that a lyrics release operation for releasing the lyrics restriction mode has been performed. In addition, in the present invention, the device that executes the notification that enables it to be determined that the lyrics restriction mode is not set may be a device other than the main display unit 81, such as another device provided on the game board 50.

[0217] Therefore, in other words, in the gaming machine 10, when a second predetermined operation (simultaneous pressing of the down cursor button 38b and the middle cursor button 38e) is performed in a state in which a restriction related to a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is imposed, the state ends and a second predetermined notification (lyrics release caption tg4) which can specify that the restriction related to the first predetermined operation is not imposed can be executed.

[0218] Furthermore, although not shown, when the down cursor button 38b and the center cursor button 38e are pressed simultaneously while the lyrics image kg of the rightful music piece is being displayed in a state where the lyrics restriction mode is not set, a special lyrics release caption is displayed in response to the operation, as in the example shown in Fig. 29. However, the text content of the special lyrics release caption is "Note 4) An operation has been performed to release the lyrics restriction mode", which is displayed in a different manner from the lyrics release caption tg4 shown in Fig. 29. This makes it possible to easily recognize whether or not the lyrics restriction mode has already been set when the operation is performed.

[0219] Next, as shown in FIG. 30, in this embodiment, when the lyrics restriction mode is set (lyrics restriction mode ON) and a lyrics release operation is performed while the lyrics image kg relating to the original song M1 is being displayed, the operation triggers a lyrics release caption tg4 including the text "Note 4) Lyrics restriction mode has been released" to be displayed in the display area relating to the main display unit 81. This makes it easy to recognize that the lyrics restriction mode has been released, even in a situation where it is difficult to tell whether the lyrics restriction mode has been set or not. In order to achieve this effect, in this embodiment, when the lyrics restriction mode is set and the lyrics image kg relating to the original song M1 is displayed, the lyrics release caption tg4 may not be displayed in some cases when a lyrics release operation is performed.

[0220] Therefore, in the gaming machine 10, during the period when a predetermined image is displayed, a second predetermined operation (simultaneous pressing of the down cursor button 38b and the middle cursor button 38e) may become effective, and in other words, when the second predetermined operation is performed during the period when a predetermined image is displayed, a second predetermined notification (lyric cancellation caption tg4) may be executed in response to the second predetermined operation.

[0221] Also, although not shown in the figure, when the down cursor button 38b and the middle cursor button 38e are pressed simultaneously while a lyric image kg for an original song is being displayed in a state where the lyric restriction mode is not set, the operation triggers the display of a special lyric release caption. According to this, when the lyrics restriction mode is not set and a lyrics image kg relating to an original song that is not affected by the lyrics restriction mode is being displayed, it can be confirmed that the lyrics restriction mode is not set. In order to achieve this effect, the special lyrics release caption may be prevented from being displayed in some cases when the down cursor button 38b and the middle cursor button 38e are pressed simultaneously while the lyrics image kg for an original song is being displayed when the lyrics restriction mode is not set.

[0222] Therefore, in the gaming machine 10, when a second predetermined operation (simultaneous pressing of the down cursor button 38b and the middle cursor button 38e) is performed without any restriction on a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e), that state is maintained, and when a predetermined condition is satisfied without any restriction on the first predetermined operation and a second predetermined operation is performed during a period in which a predetermined image related to the predetermined condition is displayed, the second predetermined operation can be triggered to execute a second predetermined notification (special lyrics release caption).

[0223] In particular, as described above, the text content contained in the special lyrics release caption in this embodiment is "Note 4) An operation has been performed to release the lyrics restriction mode," which is displayed in a different manner from the lyrics release caption tg4. According to this, when the operation is performed while the lyrics restriction mode is not set and a lyrics image kg relating to an original song that is not affected by the lyrics restriction mode is being displayed, it is possible to easily recognize whether or not the lyrics restriction mode has already been set.

[0224] Therefore, in the gaming machine 10, the notification mode of the second predetermined notification (lyrics release caption tg4) that is executed when the second predetermined operation (simultaneous pressing of the down cursor button 38b and the middle cursor button 38e) is performed during a period in which a predetermined image is displayed and a restriction related to the first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is imposed is different from the notification mode of the second predetermined notification (special lyrics release caption) that is executed when the second predetermined operation is performed during a period in which a predetermined condition is satisfied and a predetermined image related to the predetermined condition is displayed and a restriction related to the first predetermined operation is not imposed.

[0225] <Other Modifications> Modifications not mentioned in the above description are listed below.

[0226] First, in the above-described embodiment, the control relating to the music restriction mode and the control relating to the lyrics restriction mode are independent of each other, but they may be related to each other. Specifically, at least in some cases when the left cursor button 38c and the center cursor button 38e are pressed simultaneously, a lyrics restriction caption tg3 may be displayed in addition to a music restriction caption tg1 indicating that the music restriction mode is set. Similarly, at least in some cases when the right cursor button 38d and the center cursor button 38e are pressed simultaneously, a music restriction caption tg1 may be displayed in addition to the lyrics restriction caption tg3. This makes it possible to smoothly check whether or not the restriction mode is set for each of the audio and images, which are prone to causing problems related to copyrights and other rights when publishing gaming videos. In addition, in order to achieve this effect, the conditions for displaying both the music restriction caption tg1 and the lyrics restriction caption tg3 are not limited to simultaneous pressing of the left cursor button 38c and the center cursor button 38e, or simultaneous pressing of the right cursor button 38d and the center cursor button 38e, and any conditions are possible as long as one caption is displayed when the other caption is displayed. Furthermore, when both the music-restricting telop tg1 and the lyrics-restricting telop tg3 are displayed, it is preferable that these images are displayed so as not to overlap each other.

[0227] Therefore, in the gaming machine 10, a first specific notification (music restriction caption tg1) that can identify that a state is in which a restriction related to a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is to be executable is configured, and a first predetermined notification (lyric restriction caption tg3) that can identify that a state is in which a restriction related to a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is to be executable is configured, and in other words, the first predetermined notification is executed in at least some of the cases in which the first specific notification is executed.

[0228] In addition, in the gaming machine 10, a first specific notification (music restriction caption tg1) that can identify that a state is in which a restriction related to a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is to be executable is configured, and a first predetermined notification (lyric restriction caption tg3) that can identify that a state is in which a restriction related to a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is to be executable is configured, and in other words, the first specific notification is executed in at least some of the cases in which the first predetermined notification is executed.

[0229] Similarly, at least in some cases when the up cursor button 38a and the center cursor button 38e are pressed simultaneously, a lyrics cancel caption tg4 (which may be a special lyrics cancel caption) may be displayed in addition to a music cancel caption tg2 (which may be a special music cancel caption) indicating that the music restriction mode is not set. Similarly, at least in some cases when the down cursor button 38b and the center cursor button 38e are pressed simultaneously, a music cancel caption tg2 may be displayed in addition to the lyrics cancel caption tg4. This also makes it possible to smoothly check whether or not the restriction mode is set for each of the audio and images, which are prone to problems related to copyright and other rights when publishing gaming videos. In order to achieve this effect, the conditions for displaying both the music release caption tg2 and the lyrics release caption tg4 are not limited to pressing the up cursor button 38a and the center cursor button 38e simultaneously, or pressing the down cursor button 38b and the center cursor button 38e simultaneously, and any conditions are acceptable as long as one caption is displayed when the other caption is displayed. Furthermore, when displaying both the music release caption tg2 and the lyrics release caption tg4, it is preferable that these images are displayed so that they do not overlap each other.

[0230] In addition, in this embodiment, the consecutive win counter is reset when the game moves to the normal low probability state (special pattern variation pattern derivation state PA) except during a jackpot game, but the consecutive win counter may be reset when a specified number of pattern variations (for example, 30 times) (which may be limited to the pattern variations related to special pattern 1) are executed (ended) after the game moves to the normal low probability state. In other words, if the number of pattern variations executed in the normal high probability state is less than the specified number and a new jackpot game occurs, it may be treated as a consecutive win.

[0231] In addition, the gaming machine 10 according to this embodiment is a so-called type 1 / type 2 mixed machine that can derive both a big win and a small win that can result in a big win game in determining whether or not the special chart has been hit, but it is not limited to this, and it is also possible to use one that can only derive a so-called type 2 hit.

[0232] In addition, in the present embodiment, the probability, ratio, and frequency, and the number of times may be 0 on the smaller side and the maximum value on the larger side, as long as the respective relationships are ensured. In particular, as for the above-mentioned ratios, as long as the phenomenal aspects are ensured, there is no restriction on the control for realizing the ratios. Furthermore, each lottery value in the lottery table illustrated in this embodiment is just an example, and as long as the magnitude relationship between the lottery tables is maintained, each lottery value may adopt any value within the range.

[0233] In the above explanation, the recovery state at the time of power recovery is determined by referring to the state of the RAM clear switch 43 at the time of power recovery, but it may be possible to refer to whether the time that the RAM clear switch 43 is in the ON state after power recovery exceeds a specified time (e.g., 3 seconds). In this way, the occurrence of erroneous RAM clear processing can be further suppressed.

[0234] In the above description, the state of the middle frame open door sensor 76 (open / closed state of the middle frame 17) was referenced when determining the return state when power was restored, but the return state may be set without reference to that state. In this case, the return state when power was restored may be set uniformly according to the case where the middle frame open door sensor 76 is ON (the middle frame 17 is open).

[0235] Although not described in the above description of the present embodiment, the volume of the sound output from the speaker 33 can be adjusted in stages (specifically, in 10 stages) based on an operation. Furthermore, in this embodiment, the light quantity (brightness) of the light emitting means such as the main display unit 81 and the frame lamp 35 can be adjusted in stages based on the operation.

[0236] The present invention described above is not limited to the above description, and includes various modifications and improvements as long as the object of the present invention is achieved.

[0237] <Additional Notes> The present embodiment encompasses the following technical idea. (1) A sound output means; a sound output control means for controlling the sound output means; Image display means; A display control means for controlling the image display means; A light emitting means; A light emission control means for controlling the light emission means; Equipped with the sound output control means is capable of outputting a first sound based on a first condition being satisfied, the light emission control means is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first sound, When the first condition is satisfied without performing a first specific operation that restricts the output of the first sound, the first sound is output without being restricted by the first specific operation, and the light-emitting means emits light in the first light-emitting pattern; when the first condition is satisfied after the first specific operation is performed, a restriction related to the first specific operation is imposed on the first voice, and the light-emitting means emits light in the first light-emitting pattern; the display control means is capable of displaying a first image based on the first condition being satisfied, When the first condition is satisfied without performing a first predetermined operation that is different from the first specific operation and limits the display of the first image, the first image is displayed without being limited by the first predetermined operation, and the light-emitting means emits light in the first light-emitting pattern; When the first condition is satisfied after the first predetermined operation is performed, a restriction related to the first predetermined operation is imposed on the first image, and the light-emitting means emits light in the first light-emitting pattern. A gaming machine characterized by: (2) The gaming machine according to (1) above, A first specific notification capable of identifying a state in which a restriction related to the first specific operation is imposed is executable, A first predetermined notification capable of identifying a state in which a restriction related to the first predetermined operation is imposed is executable, The first predetermined notification is executed in at least some of the cases where the first specific notification is executed. A gaming machine characterized by: (3) The gaming machine according to (1) above, A first specific notification capable of specifying that a restriction related to the first specific operation is imposed on the first voice when the first specific operation is performed is executable, A first predetermined notification capable of identifying a state in which a restriction related to the first predetermined operation is imposed on the first image when the first predetermined operation is performed is executable, In at least some of the cases in which the first predetermined operation is performed and the first predetermined notification is executed, the first specific notification is executed in response to the first predetermined operation. A gaming machine characterized by: [Explanation of symbols]

[0238] 10 Gaming machines 15 Outer Frame 17 Middle Frame 20 Front frame 21 Hinge mechanism 22 Movable Decorations 23 Cylinder lock 25 Transparent materials 27 Upper ball tray 29 Lower ball tray 31 Operating handle 32 Upper frame part 33(33a, 33b) Speaker 34a, 34b Left and right side frame parts 35(35a, 35b, 35c) Frame Lamp 36 Ball removal mechanism 37 Production button 38 Cursor Button 38a Up cursor button 38b Down cursor button 38c Left cursor button 38d Right cursor button 38e Middle cursor button 39 Main operation section 39a Ball loan button 39b Return button 40 Power Switch 43 RAM clear switch 45 Opening and closing cover 46 Game Ball Tank 47 Tank Rail 48 Dispatch Unit 49 Dispatch Passage 50 Game Board 50a Gaming area 51 Outer rail 52 Windmill 53 Inner rail 54 Protective materials 55 Grand Prize Winner 57 First starting point 59 Second starting point 61 Normal Electric Devices 62 Normal electric accessory solenoid Gate 63 65 Special Electric Devices 66 Special electric device solenoid 67 General Prize Winners 69 Outlet 70 First starting sensor 71 Second starting port sensor 72 Large prize entrance sensor 73 General prize entry sensor 74 Gate Sensor 75 Out ball sensor 76 Middle frame door open sensor 77 Front frame door open sensor 80 Performance display device 81 Main display 82 Sub display 82a Upper sub display 82b Left sub display 82c Right sub display 90 Pattern display device 91 First special pattern display device 92 Second special pattern display device 93 Ordinary pattern display device 94 1st special pattern reserved lamp 95 2nd Special Design Hold Lamp 96 Normal pattern hold lamp 100 Main control board 101 CPU 102 ROM 103 RAM 104 I / O ports 105 Random Number Circuit 109 Main control board case 110 Ball entrance determination method 115 Main random number generator 120 Main Hold Control Means 125 Preliminary Judgment Measures 130 Special drawing lottery method 131 Means of determining whether or not a special drawing is correct 132 Special stop pattern lottery means 133 Means for deriving special chart variation patterns 135 General drawing method 140 Jackpot game control means 145 Pattern display control means 150 Electrical device control means 155 Game status control means 160 Main information storage means 165 Main Error Control Measures 170 Main Command Management Method 175 Power restoration processing execution means 176 Return state setting means 179 Means for transitioning to playable state 180 Power cut processing execution means 200 1st sub-control board 201 CPU 202 ROM 203 RAM 204 I / O ports 209 1st sub-control board case 210 Sub-random number generator 220 Normal Production Control Means 221 Presentation mode control means 222 Means of determining the direction route 223 Sub-hold control means 224 Predictive performance control means 225 Means for determining production content 226 Decorative pattern control means 227 Jackpot performance control means 230 Sub-error Control Measures 240 Lamp control means 245 Movable object control means 260 Sub-information storage means 270 Subcommand Management Method 300 Second sub-control board 309 Second sub-control board case 310 Voice control board 311 CPU 312 ROM 313 RAM 314 I / O ports 400 Dispatch control board 409 Dispensing control board case 500 Power supply control board 501 Normal power circuit 502 Backup power circuit 503 Power interruption detection circuit 509 Power supply control board case 811 Display area 812 Display area 813 Display area X First flow path Y Second flow path sg Selected song specific image mg meter image bg button image rg cumulative display image hg background image ng Song specific image kg lyrics image tg1 Music restriction caption tg2 Music restriction caption tg3 Lyrics restriction subtitles tg4 Lyrics release subtitles

Claims

1. A sound output means; a sound output control means for controlling the sound output means; Image display means; A display control means for controlling the image display means; A light emitting means; A light emission control means for controlling the light emission means; Equipped with the sound output control means is capable of outputting a first sound based on a first condition being satisfied, the light emission control means is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first sound, When the first condition is satisfied without performing a first specific operation that restricts the output of the first sound, the first sound is output without being restricted by the first specific operation, and the light-emitting means emits light in the first light-emitting pattern; when the first condition is satisfied after the first specific operation is performed, a restriction related to the first specific operation is imposed on the first voice, and the light-emitting means emits light in the first light-emitting pattern; the display control means is capable of displaying a first image based on the first condition being satisfied, When the first condition is satisfied without performing a first predetermined operation that is different from the first specific operation and limits the display of the first image, the first image is displayed without being limited by the first predetermined operation, and the light-emitting means emits light in the first light-emitting pattern; When the first condition is satisfied after the first predetermined operation is performed, a restriction related to the first predetermined operation is imposed on the first image, and the light-emitting means emits light in the first light-emitting pattern. A gaming machine characterized by:

2. 2. The gaming machine according to claim 1, A first specific notification capable of identifying a state in which a restriction related to the first specific operation is imposed is executable, A first predetermined notification capable of identifying a state in which a restriction related to the first predetermined operation is imposed is executable, The first predetermined notification is executed in at least some of the cases where the first specific notification is executed. A gaming machine characterized by:

3. 2. The gaming machine according to claim 1, A first specific notification capable of specifying that a restriction related to the first specific operation is imposed on the first voice when the first specific operation is performed is executable, A first predetermined notification is executable to specify that a restriction related to the first predetermined operation is imposed on the first image when the first predetermined operation is performed, In at least some of the cases in which the first predetermined operation is performed and the first predetermined notification is executed, the first specific notification is executed in response to the first predetermined operation. A gaming machine characterized by:

Citation Information

Patent Citations

  • Game machine

    JP2016158810A

  • Game machine

    JP2017000607A

  • Game machine

    JP2017006431A

  • Game machine

    JP2022070277A

  • Game machine

    JP2023002970A