Pachinko game machine

JP2025047681AActive Publication Date: 2025-04-03SAMMY CORPORATION
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Patent Information

Application Number
JP2023156311
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-09-21
Publication Date
2025-04-03
Estimated Expiration
2043-09-21

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Abstract

To provide a game machine capable of smoothly progressing a game.SOLUTION: Information on the difference number between the number of game values to be imparted and the number of game values to be used can be stored. When the information on the difference number reaches a predetermined number, a suppression state is entered in which control for suppressing the acquisition of game values is executed. Held ball count data can be subtracted on the basis of the operation of counting means. When the counting means is newly operated and a first time has passed since the operation state is entered, an automatic counting state is entered in which a first value is subtracted from the held ball count data every predetermined time even if the counting means is subsequently in a non-operation state. In a predetermined situation in which the held ball count data is 1 or more in the automatic counting state, when the information on the difference number reaches a predetermined number due to a game ball entering a predetermined winning port, a suppression state is entered but the automatic counting state remains.SELECTED DRAWING: Figure 559
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Claims

[Claim 1] A plurality of winning holes into which game balls launched toward the game area can enter; an operable counting means; A circulation means for enabling the game balls shot toward the game area to be shot again; Equipped with ball count data for managing the number of balls held, which is stored in a predetermined storage area; A subtraction means for subtracting the number of game balls shot from the ball number data when the game balls are shot; When a game ball enters a winning hole, an adding means has a number of prize balls that can be awarded corresponding to the winning hole into which the game ball entered and can add the number of prize balls to the ball number data; having It is possible to store information regarding the difference between the number of game values ​​to be awarded and the number of game values ​​to be used, When the information about the difference number reaches a predetermined number, a suppression state is entered in which control for suppressing acquisition of game value is executed, The ball count data is configured to be subtracted based on the operation of the counting means, When the counting means is newly put into an operating state and a first time period has elapsed since the counting means was put into the operating state, the counting means is configured to enter an automatic counting state in which a first value is subtracted from the ball count data at predetermined time intervals even if the counting means is subsequently put into a non-operating state; In a predetermined situation where the automatic counting state and the ball count data are 1 or more, if a game ball enters a predetermined winning hole and the information on the difference number reaches the predetermined number, the state becomes suppressed, but the automatic counting state remains. A gaming machine characterized by:

Citation Information

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