Game machine

JP2025061953AActive Publication Date: 2025-04-11SANYO BUSSAN KK
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Patent Information

Application Number
JP2025013327
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-01-29
Publication Date
2025-04-11
Estimated Expiration
2040-12-08

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Abstract

To provide a game machine capable of improving a first decorative unit G420 and a second decorative unit G480.SOLUTION: A first decorative unit G420 arranged around a second decorative unit G480 is configured so as to move around along a periphery of the second decorative unit G480, and is configured so as to rotate on its own axis following revolution of the second decorative unit G480. Accordingly, monotonicity in displacement of the first decorative unit G420 relative to the second decorative unit G480 can be suppressed. As a result, performance effects by the first decorative unit G420 and the second decorative unit G480 can be increased.SELECTED DRAWING: Figure 1933
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Claims

[Claim 1] A gaming machine comprising first means and second means, and engaging means configured so that a first engaging body and a second engaging body can be engaged with the first means and the second means, respectively, wherein at least a part of a first arrangement body arranged on the first means can be interposed between at least a part of the first means and the first engaging body of the engaging means, and at least a part of a second arrangement body arranged on the second means can be interposed between at least a part of the second means and the second engaging body of the engaging means, the first engaging body has a first engaging body side protrusion configured in such a manner that it can be protruded toward a predetermined portion of the first arrangement body, and when the first engaging body and the first means are in an engaged state, and the first engaging body is displaced in a direction to release the engagement with the first means, at least a portion of the first engaging body side protrusion can be abutted against the first arrangement body; the second engaging body is provided with a second engaging body side protrusion configured in such a manner that it can be protruded toward a specific portion of the second arrangement body, and when the second engaging body and the second means are in a state in which they are engaged with each other, when the second engaging body is displaced in a direction to release the engagement with the second means, at least a portion of the second engaging body side protrusion can be abutted against the second arrangement body; the engaging means is provided with a connecting body configured to be able to connect the first engaging body and the second engaging body, and in a state in which the first engaging body is engaged with the first means and the second engaging body is engaged with the second means, when a plurality of locations on the first engaging body side of the connecting body and other plurality of locations on the second engaging body side of the connecting body are cut, the first engaging body is configured to be maintained in a state engaged with the first means, and the second engaging body is configured to be maintained in a state engaged with the second means; a first engaging body configured to move the first engaging body side protrusion toward or away from a predetermined portion of the first disposing body while maintaining a connected state between the first engaging body and the connecting body; A predetermined hole portion penetrating at least a part of the first means is formed in the first means, and the first mounting body is configured to be mounted on the first means in a manner that the predetermined hole portion can be blocked; A gaming machine characterized in that the cross-sectional size at each of the multiple locations on the first engagement body side of the connecting body is configured to be different from the cross-sectional size of the connecting body at each portion connected to the first engagement body.

Citation Information

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