Inspection device
The inspection device addresses the challenge of verifying external device operation by providing an input/output unit and control processes, enabling independent inspection of management units.
Patent Information
- Application Number
- JP2024014298
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-02-01
- Publication Date
- 2025-08-14
AI Technical Summary
Existing systems cannot confirm the normal operation of external devices like management units without physically connecting them to gaming machines, necessitating a solution to enable inspection independently.
An inspection device equipped with an information input/output unit and a control unit that executes specific processes to inspect external equipment, allowing for independent verification of the management unit's operation.
Enables the inspection of external devices without the need for physical connection to gaming machines, ensuring operational integrity.
Smart Images

Figure 2025119418000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to an inspection device for an external device. [Background technology]
[0002] Conventionally, a management unit is known as an example of an external device connected to a gaming machine such as a pachinko gaming machine or a slot machine (for example, Patent Document 1). The external device inputs and outputs predetermined information to and from the gaming machine, and performs various operations depending on the results of the input and output. As an example, the external device can output information to the gaming machine that can identify the number of gaming media lent out. As another example, the external device can input information about the status of the gaming machine from the gaming machine. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Publication No. 2023-61772 Summary of the Invention [Problem to be solved by the invention]
[0004] However, whether the external device is operating normally could not be confirmed unless it was actually connected to the gaming machine. For this reason, for example, in a situation where only the external device is installed among the gaming machine and the external device, it is not possible to confirm whether the external device is operating normally, and it is necessary to wait for the external device to be connected to the gaming machine. Therefore, it is desired to be able to test the external device even without the gaming machine. [Means for solving the problem]
[0005] The inspection device that solves the above problem is an inspection device that inspects external equipment of an amusement machine, and is equipped with an information input unit that can input information from the external equipment, an information output unit that can output information to the external equipment, and a control unit that executes predetermined control, and the control unit is capable of executing a specific process when first specific information is input into the information input unit and executing control to output second specific information from the information output unit. [Effects of the Invention]
[0006] According to the present invention, external devices can be inspected. [Brief explanation of the drawings]
[0007] [Figure 1] FIG. 1 is a diagram showing a network within a gaming establishment and a connection between the gaming establishment and an information center. [Figure 2] FIG. 2 is a diagram showing a network within a gaming establishment and a connection between the gaming establishment and an information center. [Figure 3] FIG. 3 is a timing chart showing an example of communication between the gaming machine and the management unit. [Figure 4] FIG. 4 is a diagram showing an example of the flow of information among the gaming machines, the management unit, the data lamps, the hall computer, the management computer, and the management server. [Figure 5] FIG. 5 is a diagram schematically showing the management unit and the inspection device. [Figure 6] FIG. 6 is a block diagram showing the electrical configuration of the inspection device. [Figure 7] FIG. 7 is a flowchart showing a process related to communication in the inspection device. [Figure 8] FIG. 8 is a flowchart showing a process related to communication in the inspection device. [Figure 9] FIG. 9 is a flowchart showing a process related to communication in the inspection device. [Figure 10] FIG. 10 is a diagram showing an example of an output mode of the inspection device. [Figure 11]FIG. 11 is a diagram showing an example of information output from the inspection device to the management unit. [Figure 12] FIG. 12 is a diagram showing an example of information output from the inspection device to the management unit. [Figure 13] FIG. 13 is a flowchart showing a method for inspecting a management unit. [Figure 14] 14(a) to 14(f) are diagrams showing examples of the display content on the display of the management unit. [Figure 15] 15(a) to 15(f) are diagrams showing examples of the display content on the display of the inspection device. DETAILED DESCRIPTION OF THE INVENTION
[0008] An embodiment of the inspection device will be described below. (Outline of the gaming management system) First, an overview of the game management system will be described.
[0009] As shown in FIG. 1, the gaming management system YK is configured to include a management server JS installed in an information center J and multiple gaming systems YS. As an example, each gaming system YS is constructed in a gaming facility Y. Each gaming system YS is configured to include multiple gaming machines 200, multiple management units 300, and a management computer CC. Each gaming system YS may be configured to include multiple data lamps DR. Each gaming system YS may be configured to include a hall computer HC.
[0010] In each gaming system YS, the management computer CC and multiple management units 300 are connected to enable mutual communication. Each management unit 300 is connected to each gaming machine 200 to enable mutual communication. Each management unit 300 is connected to each data lamp DR to enable one-way communication. Each management unit 300 is connected to each hall computer HC to enable one-way communication. Furthermore, the management computer CC and management server JS are connected to enable mutual communication via a telecommunications line K4 such as the Internet.
[0011] (Management Server Overview) The management server JS has a processor capable of executing various server processes and a memory capable of storing various information. The management server JS has a monitor capable of displaying various information. The management server JS holds data related to each gaming system YS based on predetermined information input (received) from each management computer CC. For example, the management server JS holds installation information of the gaming machines 200 in each gaming facility Y. For example, the management server JS holds information related to games played on the gaming machines 200 in each gaming facility Y. As an example, when the management server JS receives predetermined information from the management computer CC, it can output (transmit) information corresponding to the input information to the management computer CC.
[0012] (Gaming System Overview) As shown in FIG. 1, for example, gaming establishment Y has a gaming area where gaming machines 200 are installed and a management area where management equipment for the gaming machines 200 is installed. An island facility 100 for installing the gaming machines 200 is provided in the gaming area. A plurality of gaming machines 200 are installed in the island facility 100. For example, the gaming machine 200 is a pachinko gaming machine 200P (hereinafter simply referred to as "gaming machine 200P"). For example, the gaming machine 200 is a slot machine type gaming machine 200S (hereinafter simply referred to as "gaming machine 200S"). In the following description, when there is no need to distinguish between the gaming machines 200P and 200S, they will be simply referred to as "gaming machine 200".
[0013] As shown in FIGS. 1 and 4, in the island facility 100, a management unit 300, which is an example of an external device, is provided adjacent to each gaming machine 200. The management unit 300 is connected to the gaming machine 200 so as to be able to communicate with it via a predetermined communication cable K1. The management unit 300 may be connected to the gaming machine 200 so as to be able to communicate with it via a predetermined communication device in addition to the communication cable K1. As an example, when the management unit 300 receives predetermined information from the gaming machine 200, it can output information corresponding to the received information to the management device.
[0014] As an example, the management unit 300 can also output predetermined information to the data lamps DR. The island equipment 100 is provided with data lamps DR that can display information related to games played on the gaming machines 200. The data lamps DR are connected to the management unit 300 so as to be able to communicate with each other via a predetermined communication cable K2. The data lamps DR may be connected to the management unit 300 so as to be able to communicate with each other via a predetermined communication device in addition to the communication cable K2. The data lamps DR and the management unit 300 can communicate with each other in one direction, from the management unit 300 to the data lamps DR.
[0015] In the management area of amusement parlor Y, a hall computer HC used for business management, etc., is installed as an example of management equipment. The hall computer HC is connected to the management unit 300 so that they can communicate via a specified communication cable K2. The hall computer HC may be connected to the management unit 300 so that they can communicate via a specified communication device in addition to the communication cable K2. The hall computer HC and the management unit 300 can communicate in one direction from the management unit 300 to the hall computer HC. In the following description, "hall computer" may be abbreviated to "hallcon."
[0016] In the management area of amusement facility Y, a management computer CC used for managing the management unit 300, etc., is installed as an example of management equipment. The management computer CC is connected to the management unit 300 so as to be able to communicate with it via a predetermined communication cable K3. The management computer CC may be connected to the management unit 300 so as to be able to communicate with it via a predetermined communication device in addition to the communication cable K3. As an example, when the management computer CC receives predetermined information from the management server JS of information center J, it can output information corresponding to the received information to the management unit 300. When the management computer CC receives predetermined information from the management unit 300, it can output information corresponding to the received information to the management server JS.
[0017] (Pachinko machine) As shown in FIG. 1, the gaming machine 200P is an enclosed gaming machine. In the gaming machine 200P, gaming balls, which are an example of gaming media, are circulated inside the machine. The gaming machine 200P does not require the supply of gaming balls from the island equipment 100. The gaming machine 200P does not require the return (discharge) of gaming balls to the island equipment 100.
[0018] The gaming machine 200P has a frame W, a gaming board YB, various operation devices, and a control device CP. The frame W includes an installation frame fixed to the island equipment 100 and a mounting frame on which the gaming board YB is mounted. The mounting frame is pivotally supported on the left edge of the installation frame. The mounting frame can be opened and closed so as to rotate around an axis. The gaming board YB has a gaming area through which gaming balls flow down. Multiple winning holes are opened in the gaming area. For example, the winning holes include a start winning hole and a big winning hole. As an example, the various operation devices include a launch handle and a counting button KP.
[0019] The control device CP has a board and a case. The board is equipped with a processor CPa and a memory CPb. The processor CPa manages the number of game media a2, which is the number of game media (so-called owned balls) owned by the player. When a game ball is launched in response to operation of the launch handle, the processor CPa subtracts the number of game media a2. When a game ball enters a starting winning hole, the processor CPa executes a variable game. When a game ball enters a starting winning hole, the processor CPa conducts a jackpot lottery. If a jackpot is won in the jackpot lottery, the processor CPa derives a jackpot pattern in the variable game and awards a jackpot game. In the jackpot game, the processor CPa opens the jackpot winning hole. When a game ball enters each winning hole, the processor CPa adds the number set for the winning hole to the number of game media a2. The processor CPa controls the game state. The gaming states include a low-probability state and a high-probability state in which the probability of a jackpot is higher than in the low-probability state. The gaming states include a non-time-saving state and a time-saving state in which the rate at which gaming balls enter a specific starting winning slot per unit time is higher than in the non-time-saving state. As will be described in detail later, when the counting button KP is operated, the processor CPa executes processing to transfer some or all of the number of gaming media a2 to the management unit 300.
[0020] (Slot machine) As shown in Figure 1, the gaming machine 200S is a medal-less gaming machine that does not use gaming medals as gaming media. The gaming machine 200S can proceed with a game using electronic gaming media. The gaming machine 200S does not need to replenish gaming medals from the island equipment 100 or the like.
[0021] The gaming machine 200S has a cabinet BS, a front door MT, multiple reels, various operating devices, and a control device CS. The cabinet BS is a square box with an opening on the front side. The front door MT is pivotally supported on the left edge of the opening in the cabinet BS. The front door MT can open and close the opening of the cabinet BS by unlocking the locking device. Multiple symbols are arranged on the multiple reels. As an example, the various operating devices include a stop button, a start lever, a bet button, and a counting button KS.
[0022] The control device CS has a board and a case. The board is equipped with a processor CSa and a memory CSb. The multiple reels and control device CS are housed in a cabinet BS. The processor CSa manages the number of game media b2, which is the number of game media (so-called medals) owned by the player. The processor CSa of the control device CS increases the number of bets in response to the operation of the bet button. The processor CSa subtracts the number of game media b2 in response to the increase in the number of bets. The processor CSa spins the reels in response to the operation of the start lever. In other words, a variable game begins. The processor CSa stops the reels in response to the operation of the stop button. When all the reels stop and a specific symbol combination is displayed, the processor CSa adds a number corresponding to that symbol combination to the number of game media b2. The processor CSa controls the game state. The game state includes a non-bonus state and a bonus state. The game state includes a non-assist time state and an assist time state (so-called AT state). Although the details will be described later, when the count button KS is operated, the processor CSa executes a process for transferring a part or all of the number of game media b2 to the management unit 300.
[0023] (Management Unit) As shown in Figures 1, 2, and 5, the management unit 300 has a housing BK. The housing BK is a rectangular box formed by bending a steel plate or the like. The management unit 300 has an insertion slot 301 into which a management medium can be inserted. As an example, the management medium is an IC card or an IC coin. The management medium stores the remaining amount of money deposited, the number of gaming media a1 held by the player, and the number of gaming media b1 held by the player. The number of gaming media a1 is gaming media that can be used in the gaming machine 200P. The number of gaming media b1 is gaming media that can be used in the gaming machine 200S.
[0024] The management unit 300 has a bill insertion slot 302. When a bill is inserted, the management unit 300 adds it to the remaining amount of money inserted stored in the management medium. The management unit 300 has a display 303 that can display the remaining amount of money inserted, the number of gaming media a1, and the number of gaming media b1. The management unit 300 has a lending button 304, a dispensing button 305, and a return button 306 as operation devices.
[0025] The management unit 300 has a control device SC. The control device SC has a board on which a processor SCa and a memory SCb are mounted. The processor SCa executes processing related to the display of the display 303. When the lending button 304 is operated, the processor SCa executes processing related to the lending of gaming media. When the payout button 305 is operated, the processor SCa executes processing related to the transfer of gaming media. When the return button 306 is operated, the processor SCa returns the managed media from the insertion slot 301.
[0026] (Control of pachinko machines) As shown in Figures 3 and 4, the control device CP (processor CPa) of the gaming machine 200P outputs gaming machine information to the control device SC of the management unit 300 at regular intervals of time t5 (for example, 300 ms) after the gaming machine 200P is powered on. The gaming machine information includes a serial number. This serial number is updated according to the number of times the gaming machine information is output. The control device CP outputs different gaming machine information at regular intervals of time t5, such as "gaming machine installation information," "gaming machine performance information," and "hall control / fraud monitoring information (hereinafter simply referred to as "hall control information")."
[0027] The gaming machine installation information is information that can identify the ID number, manufacturer code, and product code of the processor CPa. The gaming machine performance information is information that can identify the payout rate, feature ratio, and consecutive feature ratio of the gaming machine 200P. The hall control information is information that can identify the number of gaming media a2, the number of shots, the game status, and errors. The hall control information may or may not include game information. The game information is information that can identify the number of winning balls in each winning slot, the number of times a symbol is drawn in the variable game, and the number of jackpots. In the following explanation, hall control information that includes game information will be referred to as "hall control play information," and hall control information that does not include game information will be referred to as "hall control no play information." In the following explanation, when there is no distinction between whether or not game information is included, it will simply be referred to as "hall control information."
[0028] The control device CP outputs hall control information at regular cycle time t5. The control device CP outputs gaming machine installation information at regular cycle time t6 (for example, 60 seconds). The control device CP outputs gaming machine performance information at regular cycle time t7 (for example, 180 seconds). If the output timing of hall control information, gaming machine installation information, and gaming machine performance information overlaps, the control device CP outputs the information with the highest priority. As an example, the order of priority is "hall control no-play information" < "gaming machine performance information" < "gaming machine installation information" < "hall control play information".
[0029] The control device CP outputs counting information to the control device SC when a predetermined time t1 (for example, 100 ms) has elapsed after outputting the gaming machine information. The counting information includes a counting serial number. This counting serial number is updated according to the number of times the counting information is output. The counting information is information that can identify the number of gaming media to be transferred from the gaming machine 200P to the management unit 300 according to the operation of the counting button KP. When the counting button KP is short-pressed (single-pressed), the control device CP outputs counting information indicating a first number (for example, 1). When the counting button KP is long-pressed, the control device CP outputs counting information indicating a second number (for example, 250). A short-press operation is an operation whose operation time is less than a first operation time (for example, 500 ms). A long-press operation is an operation whose operation time is equal to or greater than the first operation time.
[0030] When the control device CP outputs the counting information, it subtracts the number of gaming media a2 by the number of gaming media transferred. In this case, the management unit 300 adds the number of gaming media a1 by the number of gaming media transferred. Note that the counting information is output at regular intervals t5, just like the gaming machine information, and if the counting button KP is not operated, the information indicates 0. Therefore, even if the counting information is output, the number of gaming media a2 may not decrease.
[0031] After outputting the counting information, the control device CP can input lending information from the control device SC within a predetermined time t2 (for example, 170 ms). The lending information includes a lending serial number. This lending serial number is updated according to the number of times the lending information is output. As will be described in more detail later, the lending information is information that can identify the number of gaming media that have been loaned out from the management unit 300 by operating the lending button 304. The lending information is information that can identify the number of gaming media to be transferred from the management unit 300 to the gaming machine 200P by operating the payout button 305.
[0032] When the control device CP inputs the rental information, it adds the number of gaming media a2 by the number of gaming media that can be identified by the rental information. Note that the rental information is input at regular intervals t5, just like the gaming machine information, and if the rental button 304 and the payout button 305 are not operated, the information indicates 0. Therefore, even if the rental information is input, there are cases where the number of gaming media a2 is not added.
[0033] When the control device CP inputs the rental information, it outputs response information for the input rental information to the control device SC within response time t3 (for example, 10 ms). The response information includes the same rental serial number as the input rental information. The response information is information that can identify whether the number of gaming media a2 was added normally by inputting the rental information. For example, if the increase in the number of gaming media a2 causes the number of gaming media a2 to exceed a first upper limit number (for example, 100,000), the control device CP outputs response information that can identify that there is an abnormality in the input of the rental information.
[0034] After outputting the response information, the control device CP outputs gaming machine information to the control device SC again when a predetermined time t4 (for example, 20 ms) or more has elapsed. As described above, the control device CP can output gaming machine information, counting information, and response information to the control device SC within one communication cycle (for example, 300 ms), and can also input lending information from the control device SC.
[0035] (Control of slot machine) For the same controls as those of the control device CP in the pachinko gaming machine 200P described above, duplicated explanations will be omitted or simplified.
[0036] As shown in Figures 3 and 4, the control device CS (processor CSa) of the gaming machine 200S outputs one of the following different gaming machine information at regular intervals t5 after the gaming machine 200S is powered on: "gaming machine installation information," "gaming machine performance information," and "hall control information."
[0037] The gaming machine installation information is information that can identify the ID number, manufacturer code, and product code of the processor CSa. The gaming machine performance information is information that can identify the payout rate, feature ratio, and consecutive feature ratio of the gaming machine 200S. The hall control information is information that can identify the number of gaming media b2, game status, errors, etc. The gaming information is information that can identify the number of gaming media inserted (multiplier), the number of gaming media paid out upon winning, etc.
[0038] The control device CS outputs hall control information at regular intervals t5, the control device CS outputs gaming machine installation information at regular intervals t6, and the control device CS outputs gaming machine performance information at regular intervals t7.
[0039] When a predetermined time t1 has elapsed after outputting the gaming machine information, the control device CS outputs counting information to the control device SC. The counting information is information that can identify the number of gaming media to be transferred from the gaming machine 200S to the management unit 300 in response to operation of the counting button KS. When the counting button KS is pressed for a short time, the control device CS outputs counting information indicating a third number (for example, 1). When the counting button KS is pressed for a long time, the control device CS outputs counting information indicating a fourth number (for example, 50).
[0040] When the control device CS outputs the counting information, it subtracts the number of gaming media b2 by the number of gaming media transferred. In this case, the management unit 300 adds the number of gaming media b1 by the number of gaming media transferred. Note that the counting information is output at regular intervals t5, just like the gaming machine information, and if the counting button KS is not operated, the information indicates 0. Therefore, even if the counting information is output, the number of gaming media b2 may not decrease.
[0041] After outputting the counting information, the control device CS can input lending information from the control device SC within a predetermined time t2. The lending information is information that can identify the number of gaming media that have been lent from the management unit 300 by operating the lending button 304. The lending information is information that can identify the number of gaming media that will be transferred from the management unit 300 to the gaming machine 200S by operating the payout button 305.
[0042] When the control device CS inputs the rental information, it adds the number of gaming media b2 by the number of gaming media that can be identified by the rental information. Note that the rental information is input at regular intervals t5, just like the gaming machine information, and if the rental button 304 and the payout button 305 are not operated, the information indicates 0. Therefore, even if the rental information is input, there are cases where the number of gaming media b2 is not added.
[0043] When the control device CS inputs the rental information, it outputs response information for the input rental information to the control device SC within a response time t3. For example, if the number of gaming media b2 increases so that the number of gaming media b2 exceeds a second upper limit number (for example, 15,000), the control device CS outputs response information that can identify an abnormality in the input of the rental information.
[0044] After outputting the response information, the control device CS outputs gaming machine information to the control device SC again when a predetermined time t4 or more has elapsed. As described above, the control device CS can output gaming machine information, counting information, and response information to the control device SC within one communication cycle (for example, 300 ms), and can also input lending information from the control device SC.
[0045] (Control content of management unit) As shown in Figures 3 and 4, when the control device SC (processor SCa) of the management unit 300 inputs gaming machine information, it outputs information that can identify the input gaming machine information to the data lamps DR, hall computer HC, and management computer CC. Note that while the control device SC outputs hall control information to the data lamps DR and hall computer HC, it does not output gaming machine installation information or gaming machine performance information. The control device SC outputs gaming machine installation information, gaming machine performance information, and hall control information to the management computer CC.
[0046] When the control device SC receives the counting information, it outputs information that identifies the received counting information to the data lamps DR, the hall computer HC, and the management computer CC. When the control device SC receives the counting information, it adds either the number of gaming media a1 or the number of gaming media b1 by the number of gaming media that can be identified by the counting information.
[0047] After inputting the counting information, the control device SC outputs the loan information to either the control device CP or the control device CS within a predetermined time t2. When the control device SC outputs the loan information when the loan button 304 is operated, it subtracts the remaining amount of money deposited stored in the management medium. When the control device SC outputs the loan information when the payout button 305 is operated, it subtracts the number of transferred gaming media from either the number of gaming media a1 or the number of gaming media b1. When the control device SC outputs the loan information, it outputs information that can identify the output loan information to the data lamp DR, the hall computer HC, and the management computer CC.
[0048] When the control device SC receives response information that can identify that an abnormality has occurred in the input of the rental information, the control device SC outputs information that can identify that an abnormality has occurred in the input of the rental information to the management computer CC. When the control device SC receives response information that can identify that an abnormality has occurred in the input of the rental information, the control device SC may notify the display 303 that an abnormality has occurred in the input of the rental information.
[0049] The control device SC can input verification information related to the installation of the gaming machine from the management computer CC. As will be described in detail later, the verification information is information that can identify whether the gaming machine 200 installed in the gaming facility Y is a legitimate gaming machine. When the control device SC inputs verification information that can identify the gaming machine 200 installed in the gaming facility Y as an unauthorized gaming machine, the control device SC restricts some or all of the control of the management unit 300. As a result, the gaming machine 200 connected to the restricted management unit 300 cannot transfer gaming media. Therefore, normal games cannot be played on the gaming machine 200. When the control device SC inputs verification information that can identify the gaming machine 200 installed in the gaming facility Y as an authorized gaming machine, the control device SC does not restrict the control of the management unit 300.
[0050] (Data lamp control details) When the data lamp DR receives hall control information, it issues a notification regarding the hall control information. For example, when the data lamp DR receives information indicating that the mounting frame is open from the hall control information, it issues a notification indicating that the mounting frame is open. As an example, the notification indicating that the mounting frame is open is a notification that displays the string "Door Open Detected." For example, when the data lamp DR receives information indicating the number of times a pattern has been derived in a variable game from the hall control information, it updates and displays the number of times the variable game has been executed. For example, when the data lamp DR receives information indicating that a jackpot is being hit, it issues a notification indicating that a jackpot is being hit. As an example, the notification indicating that a jackpot is being hit is a notification that displays the string "Jackpot In Progress."
[0051] When counting information is input, the data lamp DR issues a notification regarding the counting information. For example, when counting information is input, the data lamp DR issues a notification indicating that gaming media have been transferred. As an example, the notification indicating that gaming media have been transferred is a notification that outputs a voice saying, "The gaming media have been counted." When lending information is input, the data lamp DR issues a notification regarding the lending information. For example, when lending information is input, the data lamp DR issues a notification indicating that gaming media have been loaned. As an example, the notification indicating that gaming media have been loaned is a notification that outputs a voice saying, "The gaming media have been loaned."
[0052] (Hall computer control details) The hall computer HC has a processor capable of executing various management processes and a memory capable of storing various information. The hall computer HC is equipped with a monitor capable of displaying various information. When the hall computer HC receives hall control information, it issues a notification regarding the hall control information. The hall computer HC issues a notification regarding the hall control information for each gaming machine 200. For example, when the hall computer HC receives information indicating that a mounting slot is open from the hall control information, it issues a notification indicating that the mounting slot of a specific gaming machine 200 is open. As an example, the notification indicating that the mounting slot is open is an notification that displays the string "Door Open Detected." For example, when the hall computer HC receives information indicating the number of times a symbol has been drawn in a variable game from the hall control information, it updates and displays the number of times the variable game has been executed on the specific gaming machine 200. For example, when the hall computer HC receives information indicating that a jackpot is being hit, it issues a notification indicating that the specific gaming machine 200 is hitting a jackpot. As an example, the notification indicating that a jackpot is being hit is an notification that displays the string "Jackpot In Progress."
[0053] When the hall computer HC receives counting information, it issues a notification regarding the counting information. The hall computer HC issues a notification regarding the counting information for each management unit 300. For example, when the hall computer HC receives counting information, it updates and displays the total number of gaming media transferred from the gaming machines 200 to the management unit 300 that received the counting information. When the hall computer HC receives lending information, it issues a notification regarding the lending information. The hall computer HC issues a notification regarding the lending information for each management unit 300. For example, when the hall computer HC receives lending information, it updates and displays the total number of gaming media transferred from the management unit 300 that received the lending information.
[0054] (Control of managed computers) The management computer CC has a processor capable of executing various management processes and a memory capable of storing various information. The management computer CC is equipped with a monitor capable of displaying various information. When the management computer CC receives hall control information, it issues a notification regarding the hall control information. The management computer CC issues a notification regarding the hall control information for each gaming machine 200. For example, when the management computer CC receives information indicating the number of times a symbol has been derived in a variable game from the hall control information, it updates and displays the number of times the variable game has been played in a specific gaming machine 200. When the management computer CC receives counting information, it issues a notification regarding the counting information. When the management computer CC receives counting information, it issues a notification regarding the counting information for each management unit 300. For example, when the management computer CC receives counting information, it updates and displays the total number of gaming media transferred from the gaming machine 200 to the management unit 300 that received the counting information. When the management computer CC receives rental information, it issues a notification regarding the rental information. When the management computer CC receives rental information, it issues a notification regarding the rental information for each management unit 300. For example, when rental information is input, the management computer CC updates and displays the total number of gaming media transferred to the gaming machine 200 from the management unit 300 that input the rental information.
[0055] When gaming machine performance information is input, the control computer CC outputs information that can identify the input gaming machine performance information to the control server JS. The control computer CC outputs information that can identify the gaming machine performance information of each gaming machine 200. When gaming machine installation information is input, the control computer CC outputs information that can identify the input gaming machine installation information to the control server JS. The control computer CC outputs information that can identify the gaming machine installation information of each gaming machine 200.
[0056] The management computer CC can receive verification information from the management server JS. When the management computer CC receives the verification information, it outputs information that can identify the received verification information to the control device SC of the management unit 300.
[0057] (Control contents of the management server) When the management server JS receives the gaming machine performance information, it notifies the user of the gaming machine performance information. For example, the management server JS displays information on the monitor that can identify the payout rate. When the management server JS receives the gaming machine installation information, it determines whether the gaming machine installed in gaming parlor Y is a legitimate gaming machine based on the processor ID number, manufacturer code, and product code that can be identified from the gaming machine performance information.
[0058] Specifically, before a specific gaming machine is installed in amusement establishment Y, information linking the gaming establishment Y where the specific gaming machine will be installed with the ID number, manufacturer code, and product code of the processor of the specific gaming machine is registered as machine history information in the management server JS. If the input gaming machine installation information matches the information registered in the machine history information, the management server JS outputs verification information that can identify that the gaming machine installed in amusement establishment Y is a legitimate gaming machine to the management computer CC. If the input gaming machine installation information does not match the information registered in the machine history information, the management server JS outputs verification information that can identify that the gaming machine installed in amusement establishment Y is an unauthorized gaming machine to the management computer CC. For example, if the ID number, manufacturer code, and product code of the processor that can be identified by the input gaming machine installation information are not registered in the machine history information, the management server JS outputs verification information that can identify that the gaming machine installed in amusement establishment Y is an unauthorized gaming machine to the management computer CC.
[0059] (Inspection system overview) An inspection system KK for inspecting the management unit 300 will now be described. As shown in Figures 2, 5, and 6, the inspection system KK is the same as the gaming management system YK, except that one or more gaming machines 200 are replaced with an inspection device 10. The inspection device 10 is a device that inspects the management unit 300. By configuring the inspection system KK by replacing the gaming machines 200 with the inspection device 10, it is possible to check the operation of the management unit 300 even in a situation where no gaming machine 200 is installed and it is not possible to check the operation of the management unit 300.
[0060] (Outline of the inspection device) The inspection device 10 can be connected to the management unit 300 via a communication cable K1 so that they can communicate with each other. As an example, the inspection device 10 is an inspection device 10P for inspecting the operation of the management unit 300 installed to connect to a gaming machine 200P. As an example, the inspection device 10 is an inspection device 10S for inspecting the operation of the management unit 300 installed to connect to a gaming machine 200S. In the following description, when there is no need to distinguish between the inspection devices 10P and 10S, they will simply be referred to as "inspection device 10."
[0061] (Inspection equipment) As shown in Figures 5 and 6, the inspection device 10 has a housing BT. The housing BT is a rectangular box formed by bending a steel plate or the like. The inspection device 10 has an input / output terminal 11. The input / output terminal 11 is an example of an information input unit that can input information from the management unit 300. The input / output terminal 11 is an example of an information output unit that can output information to the management unit 300. The inspection device 10 has a battery 12a that stores electricity using power supplied from an external source. The inspection device 10 has a charging terminal 12 for charging the battery 12a. The inspection device 10 has a power switch 13. The inspection device 10 can be powered on by switching the power switch 13 from an off state to an on state. The inspection device 10 can be powered off by switching the power switch 13 from an on state to an off state.
[0062] The inspection device 10 has a display 14 capable of displaying various information. As an example, the display 14 is configured with an array of six 7-segment displays, 14a to 14f, and is capable of displaying multiple numbers. The display 14 may also be configured with an array of five or fewer 7-segment displays, or seven or more 7-segment displays. For example, the inspection device 10P can display the number of gaming media a3 on the display 14. The number of gaming media a3 is data managed by the inspection device 10P in a pseudo (virtual) manner, based on the number of gaming media a2 managed in the gaming machine 200P. In other words, the number of gaming media a3 is a pseudo ball count. For example, the inspection device 10S can display the number of gaming media b3 on the display 14. The number of gaming media b3 is data managed by the inspection device 10S in a pseudo (virtual) manner, based on the number of gaming media b2 managed in the gaming machine 200S. That is, the number of game media b3 is a pseudo-number of medals held. The display 14 is an example of a notification unit that can execute a predetermined notification.
[0063] The inspection device 10 has operation devices including a counting button 15, an information button 16, and a remaining amount button 17. The inspection device 10 has a remaining amount lamp 17a. The inspection device 10 has a control device KC. The control device KC has a board on which a processor KCa and a memory KCb are mounted. The processor KCa is an example of a control unit that executes predetermined control. The memory KCb is an example of a data storage unit that stores various data. The processor KCa executes processing related to the display of the display 14. When the counting button 15 is operated, the processor KCa executes processing related to the transfer of gaming media. When the information button 16 is operated, the processor KCa executes processing related to the output of information to the management unit 300.
[0064] When the remaining charge button 17 is operated, the processor KCa causes the remaining charge lamp 17a to indicate the remaining charge of the battery 12a. As one example, the processor KCa changes the indication mode of the remaining charge lamp 17a depending on whether the remaining charge of the battery 12a is less than a predetermined remaining charge (for example, 1000 mAh) or equals or exceeds the predetermined remaining charge. For example, when the remaining charge of the battery 12a is less than the predetermined remaining charge, the processor KCa lights the remaining charge lamp 17a in red. On the other hand, when the remaining charge of the battery 12a is equal to or greater than the predetermined remaining charge, the processor KCa lights the remaining charge lamp 17a in green.
[0065] (Inspection equipment control details) The process relating to communication with the management unit 300 (control device SC) will be described. As shown in Fig. 7, when the power is turned on, the processor KCa of the control device KC executes startup communication processing. The processor KCa determines whether the control device KC has started up (step S10). If the control device KC has not started up (step S10: NO), the processor KCa waits until the control device KC starts up. If the control device KC has started up (step S10: YES), the processor KCa waits for a predetermined time t3 (for example, 200 ms) (step S11). After the predetermined time t3 has elapsed, the processor KCa outputs gaming machine installation information as gaming machine information from the input / output terminal 11 (step S12).
[0066] The gaming machine installation information output by the processor KCa is an ID number, a manufacturer code, and a product code that are predetermined as gaming machine installation information for the inspection device 10. In other words, the gaming machine installation information output by the processor KCa is predetermined information exclusive to the inspection device 10. The management server JS registers the gaming machine installation information exclusive to the inspection device 10 in the machine history information. When the management server JS inputs the gaming machine installation information output by the processor KCa, the management server JS outputs verification information that can identify the gaming machine installed in the gaming facility Y as a legitimate gaming machine to the management computer CC. Therefore, when the inspection device 10 and the management unit 300 are connected, the control device SC inputs verification information that can identify the gaming machine 200 installed in the gaming facility Y as a legitimate gaming machine, and therefore does not restrict control in the management unit 300. The gaming machine installation information output by the processor KCa is information that can identify the inspection device of the management unit 300 and is an example of predetermined information. In this way, the processor KCa can execute control to output gaming machine installation information from the input / output terminal 11 that can identify the management unit 300 as an inspection device.
[0067] The inspection device 10P and the inspection device 10S output gaming machine installation information that has some or all of the ID number, manufacturer code, and product code different from each other. For example, the inspection device 10P and the inspection device 10S output gaming machine installation information that has the same ID number and product code but different manufacturer codes. However, the inspection device 10P and the inspection device 10S may output gaming machine installation information that has all of the same ID number, manufacturer code, and product code.
[0068] Among the multiple inspection devices 10P, the ID number, manufacturer code, and product code in the gaming machine installation information output are all the same for each inspection device 10P. However, without being limited to this, among the multiple inspection devices 10P, some or all of the ID number, manufacturer code, and product code in the gaming machine installation information output may be different for each inspection device 10P.
[0069] Among the multiple inspection devices 10S, the ID number, manufacturer code, and product code in the gaming machine installation information that is output are all the same for each of the inspection devices 10S. However, without being limited to this, among the multiple inspection devices 10S, some or all of the ID number, manufacturer code, and product code in the gaming machine installation information that is output may be different for each inspection device 10S.
[0070] After outputting the gaming machine installation information, the processor KCa waits for a predetermined time t1 (step S13). After the predetermined time t1 has elapsed, the processor KCa outputs count information from the input / output terminal 11 (step S14). This count information is information that can identify the number of gaming media to be transferred from the inspection device 10 to the management unit 300 in response to operation of the count button 15. Note that the inspection device 10 does not have a function (a so-called backup function) that allows the data stored in the memory KCb by the processor KCa to be retained even if the power is cut off. Therefore, in the inspection device 10, the number of gaming media a3 and the number of gaming media b3 are initialized to 0 when the power is cut off. Furthermore, in the inspection device 10, the number of gaming media a3 and the number of gaming media b3 are not incremented unless rental information is input from the management unit 300. Therefore, in step S14, the number of gaming media a3 and the number of gaming media b3 are 0. Therefore, regardless of whether the count button 15 is operated or not, even if the count information is output in step S14, the number of game media to be transferred from the inspection device 10 to the management unit 300 is zero.
[0071] After outputting the counting information, the processor KCa determines whether lending information has been input from the management unit 300 via the input / output terminal 11 (step S15). If lending information has not been input (step S15: NO), the processor KCa determines whether a predetermined time t2 has elapsed since the counting information was output (step S16). If the predetermined time t2 has elapsed since the counting information was output (step S16: YES), the processor KCa ends the startup communication process. If the predetermined time t2 has not elapsed since the counting information was output (step S16: NO), the processor KCa returns to the processing of step S15.
[0072] If the lending information has been input (step S15: YES), the processor KCa executes the input process for the lending information (step S17). In the input process for the lending information, the processor KCa adds either the number of gaming media a3 or the number of gaming media b3 by the number of gaming media that can be identified by the lending information. For example, when the processor KCa of the inspection device 10P inputs the lending information, it adds the number of gaming media a3 by the number of gaming media that can be identified by the lending information. For example, when the processor KCa of the inspection device 10S inputs the lending information, it adds the number of gaming media b3 by the number of gaming media that can be identified by the lending information. Note that the number of gaming media a3 and the number of gaming media b3 are stored as data in the memory KCb.
[0073] When the processor KCa adds the number of gaming media a3 based on the input of the lending information, if the addition causes the number of gaming media a3 to not exceed the first upper limit number, the processor KCa determines that the input result of the lending information is normal. When the processor KCa adds the number of gaming media a3 based on the input of the lending information, if the addition causes the number of gaming media a3 to exceed the first upper limit number, the processor KCa determines that the input result of the lending information is abnormal. If the input result of the lending information is determined to be abnormal, the processor KCa does not add the number of gaming media a3. Without being limited to this, the processor KCa may add the number of gaming media a3 if the input result of the lending information is determined to be abnormal.
[0074] When the processor KCa adds the number of gaming media b3 based on the input of the lending information, if the addition causes the number of gaming media b3 to not exceed the second upper limit number, the processor KCa determines that the input result of the lending information is normal. When the processor KCa adds the number of gaming media b3 based on the input of the lending information, if the addition causes the number of gaming media b3 to exceed the second upper limit number, the processor KCa determines that the input result of the lending information is abnormal. If the input result of the lending information is determined to be abnormal, the processor KCa does not add the number of gaming media b3. Without being limited to this, the processor KCa may add the number of gaming media b3 if the input result of the lending information is determined to be abnormal.
[0075] When the processor KCa determines the input result of the rental information, it terminates the input processing of the rental information. When the input processing of the rental information is terminated, the processor KCa determines whether the input result of the rental information is normal or not (step S18). If the judgment of the input result of the rental information is normal (step S18: YES), the processor KCa outputs response information from the input / output terminal 11 that can identify that there is a normality in the input of the rental information (step S19). If the judgment of the input result of the rental information is abnormal (step S18: NO), the processor KCa outputs response information from the input / output terminal 11 that can identify that there is an abnormality in the input of the rental information (step S20). When the processor KCa outputs the response information, it terminates the startup communication processing.
[0076] As shown in Figures 8 and 9, the processor KCa starts normal communication processing when a fixed period of time t5 has elapsed since the gaming machine installation information was output in step S12 of Figure 7. Thereafter, the processor KCa starts normal communication processing every time the fixed period of time t5 has elapsed until the power is cut off.
[0077] In the normal communication process, the processor KCa determines whether the information button 16 has been operated for less than a first operation time (for example, 1 second) (step S30). If the information button 16 has been operated for less than the first operation time (step S30: YES), the processor KCa outputs hall computer game status information as gaming machine information from the input / output terminal 11 (step S33). If the information button 16 has not been operated for less than the first operation time (step S30: NO), the processor KCa determines whether a periodic time t6 has elapsed since the previous output of gaming machine installation information (step S31). If the periodic time t6 has elapsed since the previous output of gaming machine installation information (step S31: YES), the processor KCa outputs the gaming machine installation information from the input / output terminal 11 (step S34).
[0078] If the periodic time t6 has not elapsed since the previous output of the gaming machine installation information (step S31: NO), the processor KCa determines whether or not the periodic time t7 has elapsed since the previous output of the gaming machine performance information (step S32). If the processor KCa has not output the gaming machine performance information even once since the power was turned on, the processor KCa determines whether or not a certain periodic time t7 has elapsed since the output of the gaming machine installation information in step S12 of Fig. 7. If the periodic time t7 has elapsed since the previous output of the gaming machine performance information (step S32: YES), the processor KCa outputs the gaming machine performance information as gaming machine information from the input / output terminal 11 (step S35).
[0079] If the periodic time t7 has not elapsed since the previous output of the gaming machine performance information (step S32: NO), the processor KCa outputs hall control no-play information as gaming machine information from the input / output terminal 11 (step S36). After outputting the gaming machine information, the processor KCa waits for a predetermined time t1 (step S37).
[0080] After the predetermined time t1 has elapsed, the processor KCa determines whether or not the counting button 15 has been operated (step S38). If the counting button 15 has not been operated (step S38: NO), the processor KCa outputs counting information indicating 0 as the number of gaming media to be transferred from the inspection device 10 to the management unit 300 from the input / output terminal 11 (step S40).
[0081] If the counting button 15 is operated (step S38: YES), the processor KCa determines whether the operation of the counting button 15 is a short press operation or a long press operation (step S39). If the operation of the counting button 15 is a short press operation (step S39: YES), the processor KCa outputs counting information indicating either a first number or a third number as the number of gaming media to be transferred from the inspection device 10 to the management unit 300 from the input / output terminal 11 (step S41). For example, if the operation of the counting button 15 is a short press operation, the processor KCa outputs counting information indicating a first number as the number of gaming media to be transferred from the inspection device 10P to the management unit 300 from the input / output terminal 11. For example, if the operation of the counting button 15 is a short press operation, the processor KCa outputs counting information indicating a third number as the number of gaming media to be transferred from the inspection device 10P to the management unit 300 from the input / output terminal 11.
[0082] If the operation of the counting button 15 is a long press operation (step S39: NO), the processor KCa outputs counting information indicating either the second number or the fourth number as the number of gaming media to be transferred from the inspection device 10 to the management unit 300 from the input / output terminal 11 (step S42). For example, if the operation of the counting button 15 is a long press operation, the processor KCa outputs counting information indicating the second number as the number of gaming media to be transferred from the inspection device 10P to the management unit 300 from the input / output terminal 11. For example, if the operation of the counting button 15 is a long press operation, the processor KCa outputs counting information indicating the fourth number as the number of gaming media to be transferred from the inspection device 10S to the management unit 300 from the input / output terminal 11.
[0083] After outputting the counting information, the processor KCa determines whether lending information has been input from the management unit 300 via the input / output terminal 11 (step S43). If lending information has not been input (step S43: NO), the processor KCa determines whether a predetermined time t2 has elapsed since the counting information was output (step S44). If the predetermined time t2 has elapsed since the counting information was output (step S44: YES), the processor KCa ends the normal communication process. If the predetermined time t2 has not elapsed since the counting information was output (step S44: NO), the processor KCa returns to the processing of step S43.
[0084] If the lending information has been input (step S43: YES), the processor KCa executes the input processing of the lending information (step S45). Note that the input processing of the lending information in step S45 is the same processing as the input processing of the lending information in step S17 of FIG.
[0085] When the input process of the rental information is completed, the processor KCa determines whether the input result of the rental information is normal (step S46). If the judgment of the input result of the rental information is normal (step S46: YES), the processor KCa outputs response information from the input / output terminal 11 that can identify that the input of the rental information is normal (step S47). If the judgment of the input result of the rental information is abnormal (step S46: NO), the processor KCa outputs response information from the input / output terminal 11 that can identify that there is an abnormality in the input of the rental information (step S48). After outputting the response information, the processor KCa ends the normal communication process.
[0086] As described above, when the counting button 15 is pressed either briefly or for a long time, the processor KCa outputs counting information at the input / output terminal 11. The counting button 15 is an example of an operation unit. A short press is an example of a predetermined operation. A long press is an example of a predetermined operation. In this way, the processor KCa can execute control to output counting information at the input / output terminal 11 when it receives a predetermined operation.
[0087] The processor KCa will not output response information unless loan information is input before a predetermined time t2 has elapsed since the counting information was output. On the other hand, if loan information is input before a predetermined time t2 has elapsed since the counting information was output, the processor KCa will output response information. Specifically, when the processor KCa inputs loan information at the input / output terminal 11, it executes input processing for the loan information. The loan information is an example of first identification information. The input processing for the loan information is an example of identification processing. When the processor KCa completes the input processing for the loan information, it outputs response information from the input / output terminal 11. This response information differs depending on the input result of the loan information in the input processing for the loan information. The input result of the loan information is either normal or abnormal. The response information is an example of second identification information.
[0088] The processing related to the hall computer game play information output by the inspection device 10 will be described. As shown in FIG. 10, the inspection device 10 has modes 1 to 3 as settings for outputting hall computer game play information. Mode 1 is a batch output mode. The batch output mode is a mode in which all of the multiple pieces of game play information described below can be output at once. Mode 2 is a selective output mode. The selective output mode is a mode in which any one piece of game play information can be arbitrarily selected from the multiple pieces of game play information, and the selected piece of game play information can be output. Mode 3 is a sequential output mode. The sequential output mode is a mode in which multiple pieces of game play information can be output in sequence.
[0089] As shown in FIG. 11, the inspection device 10P can output gaming information as part of the hall computer game play information. The gaming information output by the inspection device 10P is pseudo (virtual) predetermined information of the gaming information of the gaming machine 200P. The gaming information output by the inspection device 10P is an example of special information. As an example, there are 15 types of gaming information that the inspection device 10P can output. The gaming information is composed of a type and a numerical value. For example, gaming information whose type is "number of shots" and whose numerical value is "10" is information indicating that 10 balls have been shot. For example, gaming information whose type is "door open" is information indicating that the mounting frame is open. The gaming information that the inspection device 10P can output is predetermined information and is always the same information. However, the numerical value of the type "number of prize balls" is different between mode 1, mode 2, and mode 3. That is, the inspection device 10P may output game information of different numerical values depending on the output mode, even if the game information is of the same type.
[0090] As shown in FIG. 12, the inspection device 10S can output gaming information as part of the hall computer game play information. The gaming information output by the inspection device 10S is pseudo (virtual) predetermined information of the gaming information of the gaming machine 200S. The gaming information output by the inspection device 10S is an example of special information. As an example, there are eight types of gaming information that the inspection device 10S can output. For example, gaming information whose type is "inserted" and whose value is "1" is information indicating that the number of gaming media inserted (multiplier) is 1. For example, gaming information whose type is "door open" is information indicating that the front door MT is open. The gaming information that the inspection device 10S can output is predetermined information and is always the same information.
[0091] As shown in Fig. 10, the processor KCa changes the output mode when the information button 16 is operated for a second operation time or longer (for example, 3 seconds). The processor KCa stores information capable of identifying the current output mode in the memory KCb. For example, when the information button 16 is operated for a second operation time or longer in mode 1, the processor KCa changes to mode 2. For example, when the information button 16 is operated for a second operation time or longer in mode 2, the processor KCa changes to mode 3. For example, when the information button 16 is operated for a second operation time or longer in mode 3, the processor KCa changes to mode 1.
[0092] As described above, when the information button 16 is operated for less than the first operation time, the processor KCa outputs the hall control game play information. When the current output mode is mode 1 and the information button 16 is operated for less than the first operation time, the processor KCa outputs hall computer game play information at regular intervals of time t5 until all game play information is output.
[0093] When the information button 16 is operated for less than the first operation time in mode 1, the processor KCa of the inspection device 10P outputs hall computer game play information at regular intervals of time t5 until all game information from "number of shots" to "two jackpots in progress" is output. The order in which the processor KCa of the inspection device 10P outputs the information is, from the top of the types shown in Figure 11, "number of shots" → "number of prize balls" → ... → "complete" → "two jackpots in progress."
[0094] When the information button 16 is operated for less than the first operation time in mode 1, the processor KCa of the inspection device 10S outputs hall computer game play information at regular intervals of time t5 until all game play information from "insertion" to "completion" is output. The order in which the processor KCa of the inspection device 10S outputs the information is, from the top of the types shown in Figure 12, "insertion" → "dispensation" → ... → "door open" → "completion".
[0095] When the current output mode is mode 2 and the information button 16 is operated for less than a first operation time, the processor KCa outputs hall control game play information including the selected game information. The processor KCa can change the game information to be output each time the information button 16 is operated for more than the first operation time but less than a second operation time when the current output mode is mode 2. This allows the operator of the inspection device 10 to select any one of the multiple pieces of game information.
[0096] When in mode 2, the processor KCa of the inspection device 10P can change the game information to be output in the following order each time the information button 16 is operated for a first operation time or more but less than a second operation time: "Number of shots" → "Number of prize balls" → ... → "Complete" → "Two jackpots in progress" → "Number of shots" → ... The processor KCa of the inspection device 10P stores information that can identify the changed game information (hereinafter referred to as "selected game information") in the memory KCb. This allows the processor KCa to identify the selected game information.
[0097] The processor KCa of the inspection device 10S can change the gaming information to be output in the following order each time the information button 16 is operated for a first operation time or more but less than a second operation time in mode 2. The processor KCa of the inspection device 10S stores the selected gaming information in the memory KCb.
[0098] When the current output mode is mode 3 and the information button 16 is operated for less than the first operation time, the processor KCa changes the game information and outputs information indicating that the hall computer is playing a game.
[0099] When in mode 3, the processor KCa of the inspection device 10P changes the game information in the order of "number of shots" → "number of winning balls" → ··· → "complete" → "two jackpots" → "number of shots" → ··· and outputs information indicating that the hall control is in play, each time the information button 16 is operated for less than the first operation time.
[0100] When in mode 3, the processor KCa of the inspection device 10S changes the game information in the order of "insertion" → "dispensation" →... → "door open" → "complete" → "insertion" →... and outputs information on whether the hall computer is playing, each time the information button 16 is operated for less than the first operation time.
[0101] As described above, when the information button 16 is operated for less than the first operation time, the processor KCa outputs hall control play information, including game information, at the input / output terminal 11. On the other hand, when the information button 16 is not operated for less than the first operation time, the processor KCa outputs hall control no-play information, including no game information, at the input / output terminal 11. Operating the information button 16 for less than the first operation time is an example of a special condition being met. In this way, the processor KCa can execute control to output game information from the input / output terminal 11 when a predetermined special condition is met.
[0102] The processing relating to the display 14 of the inspection device 10 will be described. The processor KCa causes the display device 14 to execute a notification capable of identifying an output mode (hereinafter referred to as a "mode notification"). The processor KCa causes the display device 14 to execute a notification capable of identifying game information to be output (hereinafter referred to as an "output information notification"). The processor KCa alternately executes the mode notification and the output information notification.
[0103] In mode 1, the processor KCa controls the display 14 to display "1" on the 7-segment display 14f as a mode notification. In mode 2, the processor KCa controls the display 14 to display "2" on the 7-segment display 14f as a mode notification. In mode 3, the processor KCa controls the display 14 to display "3" on the 7-segment display 14f as a mode notification.
[0104] 11, for example, when game information of the type "number of shots" is output, the display 14 is controlled so that "1." is displayed on the 7-segment display 14f as the output information notification. For example, when game information of the type "two jackpots in progress" is output, the display 14 is controlled so that "F." is displayed on the 7-segment display 14f as the output information notification.
[0105] The processor KCa of the inspection device 10P causes the display 14 to execute a notification that can identify the number of gaming media a3. For example, if the number of gaming media a3 is "12345," the processor KCa controls the display 14 so that "1" is displayed on the 7-segment display 14e, "2" on the 7-segment display 14d, "3" on the 7-segment display 14c, "4" on the 7-segment display 14b, and "5" on the 7-segment display 14a. The notification that can identify the number of gaming media a3 can be executed simultaneously with the mode notification. The notification that can identify the number of gaming media a3 can be executed simultaneously with the output information notification.
[0106] When the number of gaming media a3 is updated by subtracting and adding, the processor KCa of the inspection device 10P causes the display 14 to make a notification that can identify the number of gaming media a3. When the processor KCa of the inspection device 10P outputs counting information indicating the transfer of gaming media at the input / output terminal 11, the processor KCa causes the display 14 to make a notification that can identify the number of gaming media a3. When the processor KCa of the inspection device 10P inputs lending information indicating the lending of gaming media at the input / output terminal 11, the processor KCa causes the display 14 to make a notification that can identify the number of gaming media a3. The notification that can identify the number of gaming media a3 is an example of a predetermined notification.
[0107] The processor KCa of the inspection device 10S causes the display 14 to make a notification that can identify the number of gaming media b3. Note that the notification that can identify the number of gaming media b3 can be made simultaneously with the mode notification. The notification that can identify the number of gaming media b3 can be made simultaneously with the output information notification. When the number of gaming media b3 is updated by subtraction and addition, the processor KCa of the inspection device 10P causes the display 14 to make a notification that can identify the number of gaming media b3. When the processor KCa of the inspection device 10P outputs counting information indicating the transfer of gaming media via the input / output terminal 11, the processor KCa causes the display 14 to make a notification that can identify the number of gaming media b3. When the processor KCa of the inspection device 10P inputs lending information indicating the lending of gaming media via the input / output terminal 11, the processor KCa of the inspection device 10P causes the display 14 to make a notification that can identify the number of gaming media b3. The notification that can identify the number of gaming media b3 is an example of a predetermined notification.
[0108] The process for initializing the memory KCb of the inspection device 10 will be described. When communication with the management unit 300 is interrupted, the processor KCa initializes some or all of the data held in the memory KCb. For example, when the power supply to the management unit 300 is interrupted, communication between the inspection device 10 and the management unit 300 is interrupted. For example, when the communication cable K1 is disconnected, communication between the inspection device 10 and the management unit 300 is interrupted.
[0109] As an example, when communication with the management unit 300 is interrupted, the processor KCa initializes the number of game media a3 to 0. As an example, when communication with the management unit 300 is interrupted, the processor KCa initializes the number of game media b3 to 0. As an example, when communication with the management unit 300 is interrupted, the processor KCa initializes the current output mode to information that can identify mode 1.
[0110] (Inspection method for control units) The following describes the inspection method and operation of the management unit 300. It is assumed that the management unit 300 is connected to a management computer CC so as to be able to communicate with it, and that the management computer CC is connected to a management server JS so as to be able to communicate with it.
[0111] A method for inspecting the management unit 300 using the inspection device 10P will be described below. 13, the management unit 300 and the inspection device 10P are connected by a communication cable K1 (step S50). Next, the management unit 300 is powered on, and the inspection device 10P is powered on (step S51).
[0112] 14(a), for example, when the management unit 300 is powered on, an image 303a indicating at least one of the following is displayed on the display 303: that the startup of the management unit 300 has not been completed, and that communication with the inspection device 10P is not possible. For example, the image 303a is a string of characters that reads "Starting up."
[0113] As shown in Figure 14(b), as an example, when the management unit 300 is able to communicate with the inspection device 10P, an image 303b showing the remaining amount of money inserted and an image 303c showing the number of gaming media a1 are displayed on the display 303.
[0114] 15(a), for example, when the inspection device 10P is powered on, a standby notification is displayed on the display 14, indicating at least one of the following: that the startup of the inspection device 10P has not been completed; and that communication with the management unit 300 is not possible. For example, the standby notification is displayed as the letter "P" on the 7-segment display 14a.
[0115] 15(b), for example, when the inspection device 10P is able to communicate with the management unit 300, at least one of a mode notification, an output information notification, and a notification that can identify the number of gaming media a3 is displayed on the display 14. In this way, it is confirmed whether the management unit 300 can normally communicate with the gaming machine 200P.
[0116] When the management unit 300 is powered on and displays image 303a, and then displays images 303b and 303c, it can be determined that the management unit 300 can communicate normally with the gaming machine 200P. When the management unit 300 is powered on and displays image 303a, and then displays images 303b and 303c, it can be determined that the management unit 300 cannot communicate normally with the gaming machine 200P.
[0117] In the inspection device 10P, after the power is turned on and a standby notification is displayed on the display 14, if at least one notification from among the mode notification, the output information notification, and the notification that can identify the number of gaming media a3 is displayed on the display 14, it can be determined that the management unit 300 can communicate normally with the gaming machine 200P. In the inspection device 10P, after the power is turned on and a standby notification is displayed on the display 14, if none of the notification from the mode notification, the output information notification, and the notification that can identify the number of gaming media a3 is displayed on the display 14, it can be determined that the management unit 300 cannot communicate normally with the gaming machine 200P.
[0118] Next, when the management unit 300 and the inspection device 10P are ready to communicate with each other, a banknote is inserted into the banknote insertion slot 302 (step S52). As shown in FIG. 14(c), for example, in the management unit 300, when a banknote is inserted into the banknote insertion slot 302, the amount of the inserted banknote is displayed as the remaining balance on the display 303. As an example, when a 5,000 yen banknote is inserted into the banknote insertion slot 302, the display 303 displays "Remaining balance 5,000 yen" as image 303b. This allows the management unit 300 to confirm whether it is able to normally perform operations and controls related to the insertion of banknotes into the management unit 300. Note that, as shown in FIG. 15(c), even if a banknote is inserted into the banknote insertion slot 302, the display on the display 14 does not change.
[0119] When banknotes are inserted into the banknote insertion slot 302, if the management unit 300 displays the amount of the inserted banknotes as the remaining amount on the display 303, it can be determined that the operations and control related to the insertion of banknotes into the management unit 300 can be performed normally. When banknotes are inserted into the banknote insertion slot 302, if the management unit 300 does not display the amount of the inserted banknotes as the remaining amount on the display 303, it can be determined that the operations and control related to the insertion of banknotes into the management unit 300 cannot be performed normally.
[0120] Next, the lending button 304 of the management unit 300 is operated (step S53). 14(d), for example, in the management unit 300, when the loan button 304 is operated, the remaining amount of money deposited is subtracted, and the remaining amount of money deposited after the subtraction is displayed as the remaining amount on the display 303. Then, a number of gaming media corresponding to the subtracted amount are loaned from the management unit 300 to the inspection device 10P.
[0121] As shown in FIG. 15(d), for example, in the inspection device 10P, when the lending button 304 is operated, the number of gaming media loaned from the management unit 300 is added to the number of gaming media a3, and a notification that identifies the number of gaming media a3 after the addition is displayed on the display 14. For example, when a number of gaming media corresponding to 1,000 yen are loaned from the management unit 300, the display 14 displays "250" as a notification that identifies the number of gaming media a3. In this way, it is confirmed whether the management unit 300 is able to normally perform operations and control related to the loaning of gaming media to the gaming machine 200P.
[0122] When the lending button 304 is operated, if the remaining amount of the inserted money after subtraction is displayed as the remaining amount on the display 303 in the management unit 300, it can be determined that the operations and control related to the lending of gaming media to the gaming machine 200P can be performed normally. When the lending button 304 is operated, if the remaining amount of the inserted money after subtraction is not displayed as the remaining amount on the display 303 in the management unit 300, it can be determined that the operations and control related to the lending of gaming media to the gaming machine 200P cannot be performed normally.
[0123] When the lending button 304 is operated, if the inspection device 10P displays a notification on the display 14 that can identify the number a3 of gaming media after the addition, it can be determined that the operation and control related to the lending of gaming media to the gaming machine 200P can be performed normally. When the lending button 304 is operated, if the inspection device 10P does not display a notification on the display 14 that can identify the number a3 of gaming media after the addition, it can be determined that the operation and control related to the lending of gaming media to the gaming machine 200P cannot be performed normally.
[0124] Next, the counting button 15 of the inspection device 10P is operated (step S54). As an example, the counting button 15 is pressed and held down. 15(e), as an example, in the inspection device 10P, when the counting button 15 is pressed, the number of gaming media transferred from the inspection device 10P to the management unit 300 is subtracted from the number of gaming media a3, and a notification that identifies the number of gaming media a3 after the subtraction is displayed on the display 14. As an example, when a second number of gaming media in response to a long press operation is transferred to the management unit 300, the display 14 displays "0" as a notification that identifies the number of gaming media a3.
[0125] As shown in FIG. 14(e), for example, in the management unit 300, when the counting button 15 is operated, the number of gaming media transferred from the inspection device 10P is added to the number of gaming media a1, and the number of gaming media a1 after the addition is displayed as the number of balls held on the display 303. For example, when a second number of gaming media are transferred from the inspection device 10P, the display 303 displays an image 303c saying "Number of balls held: 250." In this way, it is confirmed whether the management unit 300 is able to normally perform operations and control related to the transfer of gaming media from the gaming machine 200P.
[0126] When the counting button 15 is operated, if the inspection device 10P displays a notification on the display 14 that identifies the number of gaming media a3 after subtraction, it can be determined that the operations and control related to the transfer of gaming media from the gaming machine 200P can be performed normally. When the counting button 15 is operated, if the inspection device 10P does not display a notification on the display 14 that identifies the number of gaming media a3 after subtraction, it can be determined that the operations and control related to the transfer of gaming media from the gaming machine 200P cannot be performed normally.
[0127] When the counting button 15 is operated, if the number a1 of game media after the addition is displayed as image 303c in the management unit 300, it can be determined that the operations and control related to the transfer of game media from the gaming machine 200P can be performed normally. When the counting button 15 is operated, if the number a1 of game media after the addition is not displayed as image 303c in the management unit 300, it can be determined that the operations and control related to the transfer of game media from the gaming machine 200P cannot be performed normally.
[0128] Next, the payout button 305 of the management unit 300 is operated (step S55). As shown in Figure 14(f), for example, in the management unit 300, when the payout button 305 is operated, the number of gaming media transferred from the management unit 300 to the inspection device 10P is subtracted from the number of gaming media a1, and the number of gaming media a1 after the subtraction is displayed as the number of balls held on the display 303. For example, when the second number of gaming media are transferred to the inspection device 10P, the display 303 displays "Number of balls held: 0" as image 303c.
[0129] As shown in FIG. 15(f), for example, in the inspection device 10P, when the payout button 305 is operated, the number of gaming media transferred from the management unit 300 is added to the number of gaming media a3, and a notification that identifies the number of gaming media a3 after the addition is displayed on the display 14. For example, when a second number of gaming media are transferred from the management unit 300, the display 14 displays "250" as a notification that identifies the number of gaming media a3. In this way, it is confirmed whether the management unit 300 is able to normally perform operations and control related to the transfer of gaming media to the gaming machine 200P.
[0130] When the payout button 305 is operated, if the number a1 of gaming media after subtraction is displayed as image 303c in the management unit 300, it can be determined that the operations and control related to the transfer of gaming media to the gaming machine 200P can be performed normally. When the payout button 305 is operated, if the number a1 of gaming media after subtraction is not displayed as image 303c in the management unit 300, it can be determined that the operations and control related to the transfer of gaming media to the gaming machine 200P cannot be performed normally.
[0131] When the payout button 305 is operated, if the inspection device 10P displays a notification on the display 14 that can identify the number of gaming media a3 after the addition, it can be determined that the operation and control related to the transfer of gaming media to the gaming machine 200P can be performed normally. When the payout button 305 is operated, if the inspection device 10P does not display a notification on the display 14 that can identify the number of gaming media a3 after the addition, it can be determined that the operation and control related to the transfer of gaming media to the gaming machine 200P cannot be performed normally.
[0132] Next, the information button 16 of the inspection device 10P is operated (step S56). As an example, in mode 2, the information button 16 is operated for less than the first operation time. As shown in FIG. 11 , when the information button 16 is operated for less than the first operation time, the data lamp DR issues a notification in a manner corresponding to the output game information. For example, when the data lamp DR outputs hall control play information including game information of the type "door open," the string "door open detected" is displayed, indicating that the mounting slot is open. For example, when the data lamp DR outputs hall control play information including game information of the type "number of symbol extractions," the display indicating the number of variable game executions is incremented by 5. For example, when the data lamp DR outputs hall control play information including game information of the type "jackpot 1 in progress," the string "jackpot 1 in progress" is displayed, indicating that jackpot 1 is in progress. This allows the management unit 300 to confirm whether game information can be output normally to the data lamp DR.
[0133] When the information button 16 is operated for less than the first operation time, if the notification shown in Fig. 11 is executed on the data lamp DR, it can be determined that game information can be output normally to the data lamp DR. When the information button 16 is operated for less than the first operation time, if the notification shown in Fig. 11 is not executed on the data lamp DR, it can be determined that game information cannot be output normally to the data lamp DR.
[0134] Although not shown, the hall computer HC also performs the same notification as the data lamp DR. For example, when the hall computer HC outputs hall computer game play information including game information of the type "number of symbol extractions," the display indicating the number of variable game executions is incremented by 5. This allows the management unit 300 to check whether game information can be output normally to the hall computer HC.
[0135] A method for inspecting the management unit 300 using the inspection device 10S will be described. The inspection method for the management unit 300 using the inspection device 10S is a process in which "inspection device 10P" is replaced with "inspection device 10," "number of gaming media a1" with "number of gaming media b1," and "number of gaming media a3" with "number of gaming media b3." Also, "gaming machine 200P" is replaced with "gaming machine 200S," "second number" with "fourth number," "250" with "50," "number of possessed balls" with "number of possessed medals," "250 possessed balls" with "50 possessed medals," and "0 possessed balls" with "0 possessed medals." Therefore, detailed explanations thereof will be omitted.
[0136] As shown in Fig. 12, when the information button 16 is operated for less than the first operation time, the data lamp DR issues a notification in a manner corresponding to the output game information. For example, when the data lamp DR outputs hall control game play information including game information of the type "AT in progress," it displays the text "Assist time in progress," indicating that the game state is in the assist time state. When the data lamp DR outputs hall control game play information including game information of the type "door open," it displays the text "Door open detected," indicating that the front door MT is open. This allows the management unit 300 to check whether game information can be output normally to the data lamp DR.
[0137] When the information button 16 is operated for less than the first operation time, if the notification shown in Fig. 12 is executed on the data lamp DR, it can be determined that game information can be output normally to the data lamp DR. When the information button 16 is operated for less than the first operation time, if the notification shown in Fig. 12 is not executed on the data lamp DR, it can be determined that game information cannot be output normally to the data lamp DR.
[0138] Although not shown, the hall computer HC also performs the same notification as the data lamp DR. For example, when the hall computer HC outputs hall computer game play information including game information of type "payout," the display indicating the number of game media paid out as a result of winning is incremented by 2. This allows the management unit 300 to check whether the hall computer HC can normally output game information.
[0139] The effects of this embodiment will be described. (1) The inspection device 10 can execute input processing of rental information based on rental information input from the management unit 300, and can output response information. In this way, the inspection device 10 can exchange information with the management unit 300, which is an external device of the gaming machine 200, on behalf of the gaming machine 200. As a result, the inspection device 10 can check whether the management unit 300 operates normally when connected to the gaming machine 200, even if the gaming machine 200 is not present. Therefore, the management unit 300 can be inspected even if the gaming machine 200 is not present.
[0140] (2) The inspection device 10 can execute a notification that can identify the number of gaming media b3 based on the rental information input from the management unit 300. In this way, the inspection device 10 can confirm whether the rental information output from the management unit 300 is normal. As a result, the inspection device 10 can confirm whether the management unit 300 operates normally when connected to the gaming machine 200, even if the gaming machine 200 is not present. Therefore, the management unit 300 can be inspected even if the gaming machine 200 is not present.
[0141] (3) When the inspection device 10 receives either a short press or a long press of the counting button 15, it can output counting information to the management unit 300. In this way, the inspection device 10 can check whether the management unit 300 can normally input counting information. As a result, the inspection device 10 can check whether the management unit 300 operates normally when connected to the gaming machine 200, even if the gaming machine 200 is not present. Therefore, the management unit 300 can be inspected even if the gaming machine 200 is not present.
[0142] (4) In the inspection device 10, when the information button 16 is operated for less than the first operation time, game information can be output to the management unit 300. In this way, the inspection device 10 can confirm whether the management unit 300 can normally input game information. As a result, the inspection device 10 can confirm whether the management unit 300 operates normally when connected to the gaming machine 200, even if the gaming machine 200 is not present. Therefore, the management unit 300 can be inspected even if the gaming machine 200 is not present.
[0143] (5) The inspection device 10 can output gaming machine installation information that can identify that it is the inspection device 10, not the gaming machine 200, that is connected to the management unit 300. This makes it possible to identify that the inspection device 10 has checked the operation of the management unit 300. Therefore, according to this embodiment, for example, it is possible to prevent fraudulent acts from being committed using the inspection device 10.
[0144] (6) When communication with the management unit 300 is interrupted, the inspection device 10 initializes data. As a result, according to this embodiment, for example, it is possible to prevent the act of outputting information to the management unit 300 for fraudulent purposes.
[0145] (7) By connecting the inspection device 10 to the management unit 300, an operation inspection can be performed to determine whether gaming media can be loaned from the management unit 300 to the gaming machine 200, even if the gaming machine 200 is not connected to the management unit 300. As a result, according to this embodiment, it can be confirmed whether control related to gaming media used in games can be performed normally. Therefore, the operation inspection of the management unit 300 can be performed efficiently.
[0146] (8) By connecting the inspection device 10 to the management unit 300, an operation test can be performed to check whether gaming media can be transferred from the gaming machine 200 to the management unit 300, even if the gaming machine 200 is not connected to the management unit 300. As a result, according to this embodiment, it can be confirmed whether control over gaming media used in games can be performed normally. Therefore, the operation test of the management unit 300 can be performed efficiently.
[0147] (9) By connecting the inspection device 10 to the management unit 300, an operation test can be performed to determine whether gaming media can be transferred from the management unit 300 to the gaming machine 200, even if the gaming machine 200 is not connected to the management unit 300. As a result, according to this embodiment, it can be confirmed whether control over gaming media used in games can be performed normally. Therefore, the operation test of the management unit 300 can be performed efficiently.
[0148] (10) By connecting the inspection device 10 to the management unit 300, it is possible to perform an operation inspection to determine whether game information is being output normally from the management unit 300, even if the gaming machine 200 is not connected to the management unit 300.
[0149] (11) The inspection device 10 can output gaming machine installation information to the management unit 300, which can identify that the inspection device 10, not the gaming machine 200, is connected to the management unit 300. As a result, according to this embodiment, it is possible to check whether or not a change has occurred in the number a1 of gaming media managed by the management unit 300 through an operation inspection by the inspection device 10. Therefore, according to this embodiment, it is possible to prevent fraudulent behavior such as increasing the number a1 of gaming media.
[0150] (12) When communication with the management unit 300 is interrupted, the inspection device 10 initializes the data. As a result, according to this embodiment, it is possible to prevent fraudulent behavior such as increasing the number of gaming media a1 managed by a management unit 300 other than the management unit 300 that performed the operation inspection.
[0151] The above embodiment can be modified as follows: The above embodiment and the following modifications can be combined with each other within the scope of technical compatibility. In the input processing of lending information, if the number of gaming media identifiable by the lending information is 0, the processor KCa may not need to determine whether the number of gaming media a3 exceeds the first upper limit number. In the input processing of lending information, if the number of gaming media identifiable by the lending information is 0, the processor KCa may not need to determine whether the number of gaming media b3 exceeds the second upper limit number.
[0152] The loan information may include a sum value of the data included in the loan information. In the loan information input process, the processor KCa may calculate a sum value of the data included in the input loan information, and if the calculated sum value differs from the sum value included in the input loan information, may determine that the input result of the loan information is abnormal. The processor KCa may calculate a sum value of the data included in the input loan information, and if the calculated sum value is the same as the sum value included in the input loan information, may determine that the input result of the loan information is normal.
[0153] In the input process of loan information, if the loan serial number of the input loan information is not the next number after the loan serial number of the previously input loan information, the processor KCa may determine that the input result of the loan information is abnormal. If the loan serial number of the input loan information is the next number after the loan serial number of the previously input loan information, the processor KCa may determine that the input result of the loan information is normal.
[0154] In the input processing of the lending information, when the processor KCa adds up the number of gaming media a3 based on the input of the lending information, if the number of gaming media identifiable by the lending information exceeds a predetermined number (for example, 250), the input result of the lending information may be determined to be abnormal. When the processor KCa adds up the number of gaming media a3 based on the input of the lending information, if the number of gaming media identifiable by the lending information does not exceed the predetermined number, the input result of the lending information may be determined to be normal.
[0155] In the input processing of the lending information, when the processor KCa adds the number of gaming media b3 based on the input of the lending information, if the number of gaming media identifiable by the lending information exceeds a predetermined specified number (for example, 50), the input result of the lending information may be determined to be abnormal. When the processor KCa adds the number of gaming media b3 based on the input of the lending information, if the number of gaming media identifiable by the lending information does not exceed the predetermined specified number, the input result of the lending information may be determined to be normal.
[0156] If the processor KCa does not input rental information within a predetermined time t2 after outputting the counting information, the processor KCa may stop or interrupt some of the processes it executes. For example, if the processor KCa does not input rental information within a predetermined time t2 after outputting the counting information, the processor KCa may stop or interrupt normal communication processing. In this case, the display 14 may issue a standby notification.
[0157] When the processor KCa outputs the count information, the processor KCa may subtract the number of game media a3 regardless of whether the count information was input by the management unit 300. When the processor KCa outputs the count information, the processor KCa may subtract the number of game media b3 regardless of whether the count information was input by the management unit 300.
[0158] The gaming information output by the inspection device 10P may be changed as appropriate. The number of types of gaming information that the inspection device 10P can output may be less than 15, or may be 16 or more. The types of gaming information that the inspection device 10P outputs may be changed as appropriate. For example, the types of gaming information that the inspection device 10P outputs may include the number of jackpots. The numerical values of the gaming information that the inspection device 10P outputs may be changed as appropriate. For example, the numerical value of the number of shots is not limited to 10, but may be less than 10 or 11 or more. The numerical values of the gaming information that the inspection device 10P outputs may differ depending on the output mode.
[0159] The gaming information output by the inspection device 10S may be changed as appropriate. The number of types of gaming information that the inspection device 10S can output may be less than eight, or may be nine or more. The types of gaming information that the inspection device 10S can output may be changed as appropriate. For example, the types of gaming information that the inspection device 10S can output may include the number of times a variable game has been played. The numerical values of the gaming information that the inspection device 10S can be changed as appropriate. For example, the number of times a coin has been inserted is not limited to 1, and may be 2 or more. The numerical values of the gaming information that the inspection device 10S can be changed depending on the output mode.
[0160] The operation mode of the information button 16 for changing the output mode is not limited to an operation whose operation time is equal to or longer than the second operation time, and may be changed as appropriate. The operation mode of the information button 16 for outputting game information is not limited to an operation whose operation time is equal to or longer than the first operation time, and may be changed as appropriate. The operation mode of the information button 16 for changing the game information to be output is not limited to an operation whose operation time is equal to or longer than the first operation time but shorter than the second operation time, and may be changed as appropriate. The operation mode of the information button 16 for changing the output mode, the operation mode of the information button 16 for outputting game information, and the operation mode of the information button 16 for changing the game information to be output may be different from each other.
[0161] The inspection device 10 may be provided with operation devices different from the count button 15, the information button 16, and the remaining amount button 17. For example, the inspection device 10 may be provided with a change button for changing the output mode. For example, the inspection device 10 may be provided with an output button for outputting game information. For example, the inspection device 10 may be provided with a selection button for selecting the game information to be output when in mode 2. The operation device for changing the output mode, the operation device for outputting game information, and the operation device for changing the game information to be output may be partially or entirely different operation devices.
[0162] The information output from the management computer CC to the management server JS may include hall control information. The information output from the management computer CC to the management server JS may include counting information. The information output from the management computer CC to the management server JS may include rental information.
[0163] The inspection device 10P may be configured to be able to add the number of gaming media a3 without inputting the rental information. For example, the inspection device 10P may be provided with an operation device for adding the number of gaming media a3, and when the operation device is operated, a predetermined number of gaming media (for example, 250) may be added to the number of gaming media a3. The inspection device 10P may be configured to be unable to add the number of gaming media a3 without inputting the rental information.
[0164] The inspection device 10S may be configured to be able to add the number of gaming media b3 without inputting the rental information. For example, the inspection device 10S may be provided with an operation device for adding the number of gaming media b3, and when the operation device is operated, a predetermined number of gaming media (for example, 50) may be added to the number of gaming media b3. The inspection device 10S may be configured not to add the number of gaming media b3 unless the rental information is input.
[0165] When the management unit 300 does not output gaming machine installation information for a predetermined time (for example, 800 hours), some or all of the control of the management unit 300 (control device SC) may be restricted. The management server JS cannot input gaming machine installation information unless the management unit 300 outputs gaming machine installation information. When the time during which gaming machine installation information is not input reaches a predetermined time, the management server JS may output verification information that can identify the gaming machine 200 installed in the gaming facility Y as an unauthorized gaming machine.
[0166] The order in which the inspections of the management unit 300 shown in Fig. 13 are performed may be changed as appropriate. For example, the inspection performed by operating the information button 16 of the inspection device 10 (step S56) may be performed before the inspection performed by inserting banknotes into the management unit 300 (step S52). For example, the inspection performed by operating the lending button 304 of the management unit 300 (step S53) may be performed after the inspection performed by operating the counting button 15 of the inspection device 10 (step S54).
[0167] 13 may not be performed. For example, the inspection performed by operating the dispensing button 305 of the management unit 300 (step S55) may not be performed. For example, the inspection performed by operating the information button 16 of the inspection device 10 (step S56) may not be performed.
[0168] The number of times the inspection by the management unit 300 is performed may be changed as appropriate. For example, the inspection performed by operating the lending button 304 of the management unit 300 (step S53) may be performed multiple times. For example, the inspection performed by operating the counting button 15 of the inspection device 10 (step S54) may be performed multiple times.
[0169] The inspection method for the management unit is not limited to the inspection method in the above embodiment, and may be modified as appropriate depending on the operational specifications of the management unit. The operation of the management unit differs depending on the model. For example, the notification mode regarding the remaining amount of money inserted in the management unit differs depending on the operational specifications of the management unit. For example, the notification mode regarding the number of gaming media managed by the management unit differs depending on the operational specifications of the management unit. Therefore, the person inspecting the management unit needs to understand the operational specifications of the management unit in advance and check whether the operations related to the insertion of banknotes, the operations related to the lending of gaming media, and the operations related to the transfer of gaming media are normal.
[0170] The notification mode of the data lamp is not limited to the notification mode in the above embodiment. The notification mode of the data lamp when the specified game information is input from the management unit varies depending on the model. For example, some data lamps output a sound indicating that the loading slot is open when a hall control play information including game information of the type "door open" is output. Therefore, the person inspecting the management unit must understand the notification mode of the data lamp in advance and then confirm whether the notification is normal when the specified game information is input.
[0171] The management unit 300 and the gaming machine 200 are connected by a wired communication cable K1, but may be connected wirelessly. The management unit 300 and the inspection device 10 are connected by a wired communication cable K1, but may be connected wirelessly.
[0172] The gaming machine 200 may be an arrange ball gaming machine. The inspection device 10 may be an inspection device for inspecting the operation of a management unit 300 installed to connect to the arrange ball gaming machine. The gaming machine 200 may be a john ball gaming machine. The inspection device 10 may be an inspection device for inspecting the operation of a management unit 300 installed to connect to the john ball gaming machine.
[0173] Next, the technical ideas that can be understood from the above-described embodiment and modified examples will be described. (Appendix 1) An inspection device for inspecting external equipment of a gaming machine, comprising: an information input unit capable of inputting information from the external equipment; an information output unit capable of outputting information to the external equipment; and a control unit that executes predetermined control, wherein the control unit is capable of executing a specific process when first specific information is input into the information input unit, and executing control to output second specific information from the information output unit.
[0174] (Appendix 2) An inspection device for inspecting external equipment of a gaming machine, comprising: an information input unit capable of inputting information from the external equipment; an information output unit capable of outputting information to the external equipment; an alarm unit; and a control unit that executes predetermined control, wherein the control unit is capable of executing control to cause the alarm unit to execute the predetermined alarm when lending information indicating the lending of a gaming medium is input into the information input unit.
[0175] (Appendix 3) An inspection device for inspecting external equipment of a gaming machine, comprising: an information input unit capable of inputting information from the external equipment; an information output unit capable of outputting information to the external equipment; an operation unit; and a control unit that executes predetermined control, wherein the control unit is capable of executing control to cause the information output unit to output counting information when it receives a predetermined operation.
[0176] (Appendix 4) An inspection device for inspecting external equipment of a gaming machine, comprising: an information input unit capable of inputting information from the external equipment; an information output unit capable of outputting information to the external equipment; and a control unit that executes predetermined control, wherein the control unit is capable of executing control to output special information from the information output unit when a predetermined special condition is met.
[0177] (Appendix 5) An inspection device described in any one of Appendices 1 to 4, wherein the control unit is capable of executing control to cause the information output unit to output predetermined information that can identify the device as an inspection device for the external device.
[0178] (Appendix 6) An inspection device according to any one of appendices 1 to 5, further comprising a data storage unit for storing various data, wherein the control unit initializes the data stored in the data storage unit when communication with the external device is interrupted. [Explanation of symbols]
[0179] 10...Inspection device 10P...Inspection device 10S...Inspection device 11...Input / output terminal 12...Charging terminal 12a...Battery 13...Power switch 14...Display 15...Counting button 16...Information button 17...Remaining amount button 17a...Remaining amount lamp 100...Island equipment 200...Amusement machine 200P...Pachinko gaming machine 200S...Slot-type gaming machine 300...Management unit 301...Insertion slot 302...Banknote insertion slot 303...Display 304...Lend button 305...Payout button 306...Return button a1...Number of gaming media a2...Number of gaming media a3...Number of gaming media b1...Number of gaming media b2...Number of gaming media b3...Number of gaming media CC...Management computer DR...Data lamp HC...Hall computer JS...Management server KC...Control device KCa...Processor KCb...Memory KK...Inspection system KP...Counting button KS...Counting button SC...Control device SCa...Processor SCb...Memory YK...Game management system YS...Game system
Claims
[Claim 1] In an inspection device for inspecting external equipment of a gaming machine, an information input unit capable of inputting information from the external device; an information output unit capable of outputting information to the external device; a control unit that executes predetermined control, An inspection device characterized in that the control unit is capable of executing a specification process when first specification information is input into the information input unit and controlling the information output unit to output second specification information.
Citation Information
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