Game parlor display system
The amusement park display system addresses the challenge of distinguishing gaming machines by using model identification to enhance management and navigation, providing clear type differentiation and information display.
Patent Information
- Application Number
- JP2024021172
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-02-15
- Publication Date
- 2025-08-27
AI Technical Summary
Conventional amusement park display systems lack the ability to effectively differentiate and display information about various types of gaming machines, leading to confusion and inefficiency in managing and navigating game arcades.
An amusement park display system that includes a placement information display means and a specific information determination means to identify and display the types of gaming machines based on model identification information, distinguishing between machines with the same or different models using model name and non-model name information.
Enhances the management and navigation of gaming machines by clearly identifying machine types and providing detailed information, improving operational efficiency and player experience.
Smart Images

Figure 2025125242000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a display system for an amusement park. [Background technology]
[0002] Conventionally, there has been known amusement parlor display systems that include a display device that displays a map of the amusement parlor and notifies the operating status of gaming machines, etc. In this type of amusement parlor display system, it has been proposed to display on the map, when the map is displayed on the display device, the names of machines corresponding to a specific machine group (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2003-325935 Summary of the Invention [Problem to be solved by the invention]
[0004] However, there is room for improvement in such conventional display systems for game arcades. [Means for solving the problem]
[0005] In order to solve the above problem, the amusement park display system of the present invention is an amusement park display system capable of displaying information about a plurality of gaming machines installed in the amusement park, and comprises: a placement information display means capable of displaying placement information about the placement of the plurality of gaming machines; and a specific information determination means capable of determining the content of specific information to be displayed in correspondence with the placement information based on model identification information associated with each gaming machine so that the types of the plurality of gaming machines can be identified, wherein the specific information determination means is capable of determining model name information corresponding to the gaming machines as the content of the specific information when a plurality of gaming machines with the same model identification information are arranged side by side, and is capable of determining non-model name information corresponding to the installation of a plurality of types of gaming machines as the content of the specific information when a plurality of gaming machines with different model identification information are arranged side by side. [Brief explanation of the drawings]
[0006] [Figure 1] 1 is an overall configuration diagram of a display system for an amusement park. [Figure 2] FIG. 2 is a block diagram showing the control configuration of the hall computer. [Figure 3] 10 is an example of a machine information tile screen. [Figure 4] 10 is an example of a machine information tile screen. [Figure 5] 10 is an example of a machine information tile screen. [Figure 6] 10 is an example of a machine information tile screen. [Figure 7] 10 is an example of game information displayed on a machine information tile screen. [Figure 8] 10 is an example of a display setting screen for a machine information tile screen on a hall computer. [Figure 9] 10 is an example of a display setting screen for a machine information tile screen on a hall computer. [Figure 10] 10 is a flowchart of a label display process executed by a control unit of a hall computer. [Figure 11] This is an example of a main label display. [Figure 12] This is an example of sub-label display. [Figure 13] 10 is an example of a ranking screen. [Figure 14] 10 is an example of a ranking screen. [Figure 15] 10 is an example of a display setting screen for a ranking screen on a hall computer. [Figure 16] 10 is a flowchart of a ranking display process executed by a control unit of a hall computer. [Figure 17] FIG. 10 is an explanatory diagram of display targets for ranking display. [Figure 18] FIG. 10 is an explanatory diagram of the display colors of game information. DETAILED DESCRIPTION OF THE INVENTION
[0007] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS A preferred embodiment of a display system for a game arcade according to the present invention will be described with reference to the accompanying drawings.
[0008] [Configuration of display system for amusement parks] 1, the game center display system 1 is a system capable of displaying information about a plurality of gaming machines installed in the game center. The game center display system 1 includes a hall computer 10 and a plurality of display devices 20.
[0009] The hall computer 10 is installed in an office that players cannot enter. The hall computer 10 allows the manager to check information such as ball payout information for the gaming machines 30 installed in the gaming parlor, and can also control the display of the screen displayed on the display device 20 according to the manager's settings.
[0010] The display device 20 is capable of displaying information relating to a plurality of gaming machines 30. An application program for enabling the display device 20 to display the information is pre-installed on the display device 20.
[0011] The display devices 20 are installed in the player's play space in the gaming center. The multiple display devices 20 correspond to the multiple play islands installed in the gaming center. In other words, each display device 20 is paired with a play island. The display devices 20 are installed, for example, on a wall at one end of the corresponding play island or in the vicinity of the corresponding play island.
[0012] A plurality of gaming machines 30 are installed in two rows, back to back, on each gaming island. Each installation area of the gaming machines 30 on the gaming island is assigned an identification number (machine number) to identify the installed gaming machine 30. The machine numbers are assigned consecutively for each gaming island. For example, the first column (column 1) of one gaming island is assigned numbers "0" to "19," and the second column (column 2) is assigned numbers "20" to "39." Furthermore, the first column (column 1) of an adjacent gaming island is assigned numbers "40" to "59," and the second column (column 2) is assigned numbers "60" to "89." The assignment of machine numbers is not limited to this embodiment and may be set as appropriate. For example, it is possible not to assign specific numbers (such as "4" or "9").
[0013] The gaming machines 30 are comprised of a pachinko machine 30a that uses gaming balls as gaming value (gaming media) and a slot machine 30b that uses medals as gaming value (gaming media). In the pachinko machine 30a, a jackpot is awarded when a specific combination of variably displayed symbols is aligned. In the pachinko machine 30a, jackpots are awarded in two types: a regular jackpot and a special jackpot, which is more likely to result in a jackpot than a regular jackpot. In the slot machine 30b, a bonus game is executed when a specific combination of variably displayed symbols is aligned. In the slot machine 30b, a BB (big bonus) and an RB (regular bonus) are awarded as bonuses.
[0014] The form of the gaming machine 30 does not have to be limited to that of this embodiment. For example, the pachinko machine 30a may be a so-called enclosed gaming machine (Smart Pachinko (registered trademark)) in which gaming media such as gaming balls are not paid out to the outside but are circulated internally to play a game, and the slot machine 30b may be a so-called medal-less gaming machine (Smart Pachislot (registered trademark)) in which a game is played using pseudo gaming media in data format without using actual gaming media such as medals.
[0015] The gaming machine 30 may also be classified into machine types with different degrees of ease of play. For example, the pachinko machine 30a can be classified into machine types such as an "Ama-deji type" with a high probability of winning and a small number of balls, a "MAX type" with a low probability of winning and a large number of balls, and a "Medium type" with a higher probability of winning and a smaller number of balls than the MAX type. The slot machine 30b can also be classified into machine types such as an "A type (normal type)", an "AT type", an "ART type", and an "RT type".
[0016] The gaming islands may have, for example, a model-specific corner where multiple gaming machines 30 of the same model are arranged to form a single group, a series machine corner where multiple gaming machines 30 with a unified appearance, presentation, theme, etc. are installed, a rental rate corner where the rental rates of gaming media rented out in exchange for inserting cash into the rental machine 40 are divided by island, and a variety corner where gaming machines 30 of different models are mixed together.
[0017] The corners with different lending rates are divided according to the lending rate, for example, the 4 yen corner where the lending rate per game ball is 4 yen per ball, the 1 yen corner where the lending rate per game ball is 1 yen per ball, the 20 yen corner where the lending rate per medal is 20 yen per medal, and the 5 yen corner where the lending rate per medal is 5 yen per medal.
[0018] In addition to the hall computer 10 and the multiple display devices 20, other gaming devices are also installed in the gaming parlor. For example, a gaming medium lending machine 40, a machine computer 50 corresponding to each gaming machine 30, and an island computer 60 corresponding to each gaming island are installed. Each of these devices is equipped with communication means and is connected to enable data communication via a predetermined network (e.g., a local area network). Game information transmitted from the gaming machines 30 and lending machine 40 is transmitted to the hall computer 10 via the network, relayed by the machine computer 50 and the island computer 60.
[0019] [Hall computer configuration] As shown in Figure 2, the hall computer 10 includes an input unit 11 consisting of input means such as a keyboard and mouse, a communication unit 12 that communicates data with the machine computer 50, the island computer 60, etc., a memory unit 13 consisting of storage means such as a hard disk, a display unit 14 having display means such as a liquid crystal display device, and a control unit 15 (computer) that controls the above-mentioned components. The control unit 15 of the hall computer 10 is an information processing device that is operated mainly by the arcade manager or store clerk. The control unit 15 of the hall computer 10 performs various control operations according to the operation of programs previously stored in the memory unit 13.
[0020] The memory unit 13 stores specific model identification information for the gaming machines 30 installed in the gaming parlor. The model identification information includes, for example, the model name of the gaming machine 30, whether the gaming machine 30 is a series machine, and the rental rate of the gaming media for the gaming machine 30. The memory unit 13 also stores the machine number for each gaming island. The memory unit 13 also stores a data table that associates the machine number with the model identification information of the gaming machines 30 installed there. The model identification information and machine number data to be stored in the data table are input by an administrator. By referencing the data table stored in the memory unit 13, the control unit 15 can identify what type of gaming machine 30 is installed at what location on each gaming island.
[0021] In addition, the model identification information may be stored in the memory unit 13 by distributing information stored in an external server to the hall computer 10 using a public line.
[0022] Furthermore, the storage unit 13 stores a program for executing display control of the screens displayed on the display devices 20. The control unit 15 can execute display control of the screens for each of the plurality of display devices 20 in accordance with the program. Specifically, the control unit 15 displays a setting screen (see FIGS. 8, 9, and 15) for setting the screen display of the display devices 20 on the display unit 14, and enables the input unit 11 to accept operations on the setting screen. Then, the control unit 15 displays a screen on the display device 20 in a format based on the settings on the setting screen.
[0023] [Display screen of display device 20] Next, we will explain the display screen aspects of the display device 20. The display device 20 can broadly display either a machine information tile screen 100 (see FIGS. 3 to 6) or a ranking screen 200 (see FIGS. 13 to 14).
[0024] The machine information tile screen 100 is a screen capable of displaying layout information relating to the layout of multiple gaming machines 30. The layout information may be, for example, the machine number for each gaming island. The machine information tile screen 100 can also display game information for multiple gaming machines 30 in accordance with the layout information.
[0025] The ranking screen 200 is a screen capable of displaying ranking information determined by ranking a plurality of gaming machines 30 according to indices relating to gaming results. Gaming results include, for example, the number of balls dispensed and the number of jackpots. The number of balls dispensed includes the number of gaming balls dispensed by the pachinko machine 30a and the number of medals dispensed by the slot machine 30b, and the number of jackpots includes the number of jackpots by the pachinko machine 30a and the number of bonus wins by the slot machine 30b.
[0026] Depending on the settings in the hall computer 10, it is possible to display only one of the machine information tile screen 100 and the ranking screen 200, or to switch between displaying both screens at regular intervals.
[0027] <Display mode of machine information tile screen 100> FIG. 3 shows an example of a machine information tile screen 100 displayed for one of the gaming machines 30 in one of two rows of gaming machines 30 arranged on a gaming island.
[0028] 3, the machine information tile screen 100 is divided into a game information display section 101 and a label display section 102. Character information displayed by each display section is displayed using seven segments.
[0029] The gaming information display unit 101 has a plurality of display areas 101a, and can display information about one gaming machine 30 in each display area 101a, and can display the machine number as arrangement information by arranging the display areas 101a side by side. Also, the gaming information display unit 101 can display the gaming information of a plurality of gaming machines 30 in correspondence with the machine number.
[0030] That is, the gaming information display unit 101 has a plurality of display areas 101a partitioned by machine number. The plurality of display areas 101a are arranged vertically in accordance with the order of the machine numbers. Each display area 101a displays a machine number. Therefore, by referring to the location of the machine number displayed in the display area 101a of the gaming information display unit 101, the location of the gaming machine 30 corresponding to the machine number can be identified.
[0031] The display area 101a displays game information relating to one gaming machine 30. The game information is, for example, the number of balls dispensed, the number of jackpots, or the jackpot probability. The number of balls dispensed is the number of game balls acquired by the player if the pachinko machine 30a is installed, and is the number of medals acquired by the player if the slot machine 30b is installed. The jackpot probability is the initial jackpot probability (the jackpot probability excluding the chance jackpot) if the pachinko machine 30a is installed, and is the combined probability of the BB and RB if the slot machine 30b is installed. Note that the jackpot probability may include the probability of the chance jackpot, or the overall probability of winning a bonus regardless of the type of bonus may be displayed.
[0032] The label display unit 102 displays the attributes of the gaming machine 30 displaying the gaming information in the display area 101a of the gaming information display unit 101. The label display unit 102 can display a main label display 102a and a sub-label display 102b. The main label display 102a is specific information that is displayed in correspondence with the machine number as placement information, based on model identification information associated with each gaming machine 30 so that the types of multiple gaming machines 30 can be identified.
[0033] That is, the main label display 102a displays the attributes of the gaming machines 30 corresponding to each machine number on the gaming island. The label display section 102 is divided into multiple areas and displayed according to the attributes of the gaming machines 30 arranged on the gaming island. Therefore, one label display section 102 may be displayed for multiple gaming machines 30 that have a common attribute. The attributes displayed on the main label display 102a include, for example, the model name, the name of the series of machines, the rental rate name, and the fact that it is a variety corner.
[0034] The sub-label display 102b can display reference information that the player can use as a reference when selecting a gaming machine. In other words, the sub-label display 102b can display information that reinforces the attributes displayed in the main label display 102a. The sub-label display 102b is displayed for a gaming machine 30 that satisfies the display conditions. Therefore, it can be said that the sub-label display 102b is displayed for a selected display area 101a from the multiple display areas 101a of the gaming information display unit 101.
[0035] The sub-label display 102b can display, for example, the introduction date of the gaming machine 30 displayed in the main label display 102a, the fact that the number of gaming machines 30 installed displayed in the main label display 102a has increased, or the fact that the gaming machine 30 displayed in the main label display 102a is a recommended machine in the gaming facility.
[0036] As shown in Fig. 3(a), the label display unit 102 can be arranged on the left side of the game information display unit 101 by setting the setting screen (see Fig. 8) of the hall computer 10. Also, as shown in Fig. 3(b), the label display unit 102 can be arranged on the right side of the game information display unit 101 by setting the setting screen (see Fig. 8) of the hall computer 10.
[0037] 4 to 6 show an example of the machine information tile screen 100 displayed for two rows of gaming machines 30 arranged on a gaming island.
[0038] The configuration of the machine information tile screen 100 shown in FIGS. 4 to 6 is the same as the configuration of the machine information tile screen 100 shown in FIG. 3, except that the label display section 102 is arranged on both sides of the game information display section 101.
[0039] As shown in Fig. 4, the label display units 102 can be arranged on both sides of the game information display units 101 by setting the setting screen (see Fig. 8) of the hall computer 10. Also, as shown in Fig. 5, the label display units 102 can be arranged centered between two rows of game information display units 101 by setting the setting screen (see Fig. 8) of the hall computer 10. Also, as shown in Fig. 6, the label display units 102 of the pachinko machine 30a and the label display units 102 of the slot machine 30b can be arranged in a mixed manner by setting the setting screen (see Fig. 8) of the hall computer 10.
[0040] FIG. 7 shows the display mode of game information in the display area 101a of the game information display unit 101. As an example, FIG. 7(a) shows the display of the number of balls dispensed, and FIG. 7(b) shows the display of the number of jackpots. Note that FIG. 7(a) shows the display of the number of balls dispensed in a pachinko machine 30a as an example of the display of the number of jackpots. FIG. 7(b) shows the display of the number of jackpots in a slot machine 30b as an example of the display of the number of jackpots.
[0041] As shown in Figure 7(a), when displaying the number of dispensed balls, both the pachinko machine 30a and the slot machine 30b can display the maximum number of dispensed balls (the maximum number of game media paid out) or the maximum difference argument (the maximum difference obtained by subtracting the number of game media used from the number of game media paid out). In addition, in the case of the pachinko machine 30a, "balls" are displayed as the unit of the number of dispensed balls (see Figures 7(a) and 3), while in the case of the slot machine 30b, "pieces" are displayed as the unit of the number of dispensed balls (see Figures 4 and 5). Whether the maximum number of dispensed balls or the maximum difference argument is displayed can be set by the settings on the setting screen of the hall computer 10.
[0042] As shown in Fig. 7(b), in the display of the number of jackpots, the slot machine 30b can display both the number of BB wins and the number of RB wins (see Fig. 7(b) and Figs. 4 to 5). In addition, in the display of the number of jackpots in the slot machine 30b, the combined probability of BB and RB (the probability of winning the entire bonus) is also displayed. The combined probability is displayed in smaller characters than the number of BB wins and the number of RB wins.
[0043] Furthermore, when displaying the number of jackpots, the pachinko machine 30a can display both the number of jackpots (including probability hits) and the number of initial hits (excluding probability hits) (see Figure 3).Whether to display the number of jackpots or the number of initial hits can be set by the setting screen of the hall computer 10. Furthermore, when displaying the number of jackpots, the probability of an initial hit is also displayed. The probability of an initial hit is displayed in smaller letters than the number of jackpots and the number of initial hits.
[0044] Furthermore, the characters displaying the number of balls dispensed and the characters displaying the number of jackpots are displayed in different colors. When the number of balls dispensed reaches a certain number or the number of jackpots reaches a certain number or more, a display effect 101b is displayed that highlights the number of balls dispensed or the number of jackpots. The display effect 101b is displayed around the characters displaying the number of balls dispensed or the number of jackpots (bottom left and top right of the display area) as game information. The display effect 101b is displayed in a different color from the characters displaying the number of balls dispensed and the number of jackpots. Specifically, it is a rainbow color that is a combination of multiple colors.
[0045] In this way, the game information includes the number of jackpots as first game information and the number of balls dispensed as second game information different from the number of jackpots. The display device 20 can display the number of jackpots in a first color and the number of balls dispensed in a second color different from the first color. When highlighting the number of balls dispensed, a display effect can be added around the number of balls dispensed in a third color different from the first and second colors.
[0046] In addition, the number of balls dispensed or the number of jackpots may be highlighted by highlighting the numbers themselves. For example, when highlighting numbers using a gradient of multiple colors or a gradient of multiple densities of the same color, the gradient display can be overlaid on top of the 7-segment display that displays the number of balls dispensed or the number of jackpots, and the gradient display can be left on only the segments that are to be displayed, while the gradient display of the other parts is hidden, thereby emphasizing the numbers themselves. In addition, it is preferable to display segments that do not need to be highlighted, such as blanks and hyphens, in a single color.
[0047] <Display settings for machine information tile screen 100>
[0048] FIG. 8 shows a display setting screen 1001 for the machine information tile screen 100 displayed on the display unit 14 of the hall computer 10.
[0049] 8, the display setting screen 1001 is a screen for setting the display format of the machine information tile screen 100. The settings on the display setting screen 1001 are applied to each display device 20. In other words, the settings on the display setting screen 1001 are individual settings for each display device 20.
[0050] The display setting screen 1001 includes a display setting area 1002 and a setting result display area 1003 .
[0051] In the display setting area 1002, it is possible to set the number of columns and rows to be displayed on the machine information tile screen 100 and the display position of the label display section 102 for each display device 20. The number of columns to be displayed on the machine information tile screen 100 can be selected from one or two. The number of rows to be displayed on the machine information tile screen 100 can be selected from 10 to 30 machines. In the display setting area 1002, it is also possible to set machine numbers individually for the number of rows to be displayed on the machine information tile screen 100.
[0052] 8 shows an example in which the display format on the machine information tile screen 100 is set to a display of 2 columns and 20 rows. In addition, an example is shown in which machine numbers 1 to 20 are specified in column 1, and column numbers 572 to 557 are specified in column 2. In addition, in column 1, the label display section 102 is displayed on the left side, and in column 2, the label display section 102 is displayed on the right side.
[0053] Then, clicking "Register" will confirm the settings. The confirmed settings are saved in the memory unit 13 of the hall computer 10. Once the settings are confirmed, the setting results are displayed in the setting result display area 1003. In the setting result display area 1003, the identification number of the display device 20 for which the settings were made (indicated as machine number 0) is displayed in association with the number of columns and rows (machine number).
[0054] The control unit 15 of the hall computer 10 changes the size (vertical width) of the display area 101a of the game information display unit 101 according to the set number of columns and number of rows.
[0055] 9 shows the display setting screen 1005 of the machine information tile screen 100 displayed on the display unit 14 of the hall computer 10. The display setting screen 1005 is a screen for setting the display content for the display format registered on the display setting screen 1001. The settings on the display setting screen 1005 are applied to all display devices 20. In other words, the settings on the display setting screen 1005 are common settings for all display devices 20.
[0056] The display settings screen 1005 includes a saved list display area 1006 that shows a saved list of display settings for the machine information tile screen 100, a display settings area 1007 for making specific settings for the machine information tile screen 1000, and an image display area 1008 for a preview image.
[0057] In the saved list display area 1006, an identification number assigned to each saved display setting and the name of the setting content are displayed corresponding to each identification number. When "Add new" is clicked, an identification number for saving new setting content is displayed.
[0058] Then, various settings are made for the displayed identification number in the display setting area 1007. Note that the settings in the display setting area 1007 can be made by selecting one of the options, and in the figure, a black circle indicates a selected state, and a circle indicates an unselected state.
[0059] Specifically, in the display setting area 1007, it is possible to set whether the display date of the game information on the machine information tile screen 100 is to be the current day or the previous day.
[0060] In addition, in the display setting area 1007, it is possible to set whether the number of columns to be displayed on the machine information tile screen 100 is one or two (if one column, select which of the two columns to display using the pull-down menu).
[0061] In addition, in the display setting area 1007, it is possible to set whether the display item of the game information on the machine information tile screen 100 is to be the number of jackpots or the number of balls dispensed (selectable from a pull-down menu).
[0062] In addition, in the display setting area 1007, it is possible to set whether or not to display a new machine as the sub-label display 102b. In addition, in the display setting area 1007, it is possible to set whether or not to display a quasi-new machine as the sub-label display 102b.
[0063] In addition, in the display setting area 1007, it is possible to set whether or not to display the model name and variety as the main label display 102a.
[0064] In addition, in the display setting area 1007, it is possible to set whether or not to display highlighting (i.e., display effects) in the display area 101a of the game information display unit 101. In addition, in the display setting area 1007, it is possible to set a threshold value for displaying highlighting (in the example shown in the figure, 1000 or more for the pachinko machine 30a and 2000 or more for the slot machine 30b).
[0065] Then, by clicking "Register" in the display setting area 1007, the above settings are confirmed. The confirmed settings are saved in the memory unit 13 of the hall computer 10. Furthermore, by clicking "Cancel", the settings are reset.
[0066] By clicking "Copy and add new" in the saved list display area 1006, the display settings of the previous identification number can be copied.
[0067] Once the above various settings have been made, a preview image is displayed in the image display area 1008. At this time, the settings in the display setting area 1007 and the preview image are synchronized. This allows the settings to be changed while referring to the preview image, improving convenience. The preview image can be switched and displayed for each display device 20 by selecting from a pull-down menu. The preview image can display previews of the previous day's data screen, the current day's data screen, and a demo screen.
[0068] The settings made in the display setting area 1007 will be specifically described below.
[0069] (Display date setting) The default setting for the display date of the game information is the current day. Although not shown in Figures 3 to 6, if the display date is set to the previous day, a label "Previous Day's Data" will be displayed at the top of the machine information tile screen 100. The previous day's data is obtained from the hall computer 10 using the same procedure as the current day's data. In other words, data is obtained the moment the previous day is selected. When specifying a date, the store's holidays are taken into account and the immediately preceding business day is obtained.
[0070] (Setting the number of columns) When setting the number of columns, it is specified whether to display all two columns or one column. If one column display is specified, it is possible to specify which of the two columns to display. In the one column display, the layout is fixed with the number of balls dispensed and the number of jackpots displayed side by side. The control unit 15 of the hall computer 10 changes the size of the display area 101a of the game information for each machine number displayed on the machine information tile screen 100 according to the number of columns and rows (number of installed gaming machines).
[0071] (Display item settings) When setting the display items for game information, either the number of balls dispensed or the number of jackpots can be selected. For the number of balls dispensed, either the maximum number of balls dispensed or the maximum difference argument can be selected. The default is the maximum number of balls dispensed. For the number of jackpots display, the pachinko machine 30a displays the number of jackpots, the number of first jackpots, and the probability of the first jackpot, while the slot machine 30b displays the number of BB wins, the number of RB wins, the probability of BB wins, the probability of RB wins, and the combined probability. Also, even if the number of balls dispensed display is specified, if the type is selected in the common settings according to the type of gaming machine linked to the model to be displayed (normal machine, A+AT, 30φ normal, etc.), it is possible to forcibly switch to the number of jackpots display for that model only.
[0072] (Display setting of sub-label display 102b) If "display" is specified in the settings for new machines and semi-new machines in the sub-label display 102b, the registration date of the installed machine is used to determine whether to display it or not, and based on the result of the determination, the new machine or semi-new machine is displayed as the sub-label display 102b. The date used for the determination is the number of days specified by the hall computer 10. Whether or not to display a new machine or semi-new machine as the sub-label display 102b is determined based on the opening days of the gaming parlor. If "do not display" is specified, the default display is to not display the sub-label display 102b. The display process for the sub-label display 102b will be explained in detail using Figure 12.
[0073] (Display settings for main label display 102a) When setting the model name display and variety display in the main label display 102a, it is possible to select whether to display or not, and to set the number of machines to be judged (number of machines in line) when displayed. The number of machines to be judged can be set on the setting screen of the hall computer 10. The initial value for both is "3".
[0074] In other words, when multiple gaming machines 30 with the same model identification information are arranged side by side, the control unit 15 of the hall computer 10 can determine the model name display as the model name information corresponding to the gaming machine 30 as the content of the main label display 102a, and when multiple gaming machines 30 with different model identification information are arranged side by side, the control unit 15 can determine the variety display as non-model name information corresponding to the multiple types of gaming machines 30 being installed as the content of the specific information.
[0075] In addition, the control unit 15 of the hall computer 10 can determine the variety display as non-model name information as the content of the specific information based on the setting information set by the operator regarding the arrangement of multiple gaming machines 30 side by side.
[0076] If there is an empty installation area (i.e., an empty machine number) where no gaming machine is installed among multiple gaming machines with different model identification information, the control unit 15 of the hall computer 10 can determine the variety display as non-model name information including the empty installation area as the content of the specific information. The display process of the main label display 102a will be described in detail using Figure 11.
[0077] (Highlight display settings) In the highlight display settings, if highlighting is set to "display," a determination is made as to whether or not to highlight based on the set threshold. That is, if displaying the number of balls dispensed is selected, a determination is made as to whether the threshold has been reached based on the selected item (maximum number of balls dispensed or maximum difference argument). If displaying the number of jackpots is selected, a determination is made as to whether the number of jackpots has reached or exceeded the threshold. When highlighting is displayed, the game information is displayed by resizing it according to the column and row widths of the format of the display area 101a of the game information display unit 101. Note that when display effects overlap with the probability of a jackpot, machine number, etc., highlighting is displayed below the various items. On the other hand, if highlighting is set not to be displayed, all machines will display normally without highlighting, regardless of the set threshold.
[0078] As an example of thresholds, when displaying the number of balls dispensed, the maximum number of balls dispensed and the maximum difference argument for the pachinko machine 30a (number of game balls) have a lower limit of 250, an upper limit of 95,000, and a default value of 10,000. Also, for example, the slot machine 30b (number of medals) has a lower limit of 50, an upper limit of 19,000, and a default value of 2,000. If the value exceeds the set threshold, the control unit 15 of the hall computer 10 displays a display effect on the game information display unit 101. The threshold for the number of jackpots can also be set as appropriate.
[0079] In addition, if the display of the number of balls dispensed is selected but is changed to the display of the number of jackpots due to the type of machine, it will be determined whether the number of balls dispensed has exceeded the threshold based on the selected item (maximum number of balls dispensed or maximum difference argument).
[0080] <Display Control When Game Information on the Machine Information Tile Screen 100 is Not Displayed> The control unit 15 of the hall computer 10 determines that "display data does not exist" if (1) a machine number has not been assigned, (2) the machine number is set to "Closed Machine" or "Available Machine" in the machine replacement settings, or (3) there is no record (data) for the target date and target machine number in the machine configuration information or individual machine data (i.e., there is some kind of inconsistency in the system). Note that case (1) assumes a situation where the number of machines on the left and right sides of the island is uneven due to pillars or other reasons. For example, suppose there are 20 machines installed on one side of the island and 19 machines on the other, and the tile settings are set to two rows of 20 machines.
[0081] Furthermore, the control unit 15 of the hall computer 10 determines that (4) if the record (data) for the target date and target machine number exists in the gaming machine configuration information and the individual gaming machine data, but the total number of jackpots is 0, and if the display of the number of balls dispensed is selected as a display item, the state is "data exists, but it is not in a state that should be displayed." Note that if the display of the number of jackpots is selected, the value is output as is (display of 0).
[0082] In the case of (1), the control unit 15 of the hall computer 10 displays the number of balls dispensed in the format regardless of the display items on the machine information tile screen 100, and all five-digit seven-segment display data is displayed as blue hyphens. In addition, the machine number is not displayed, and both "pieces" and "balls" are grayed out (i.e., neither "balls" nor "pieces" are displayed).
[0083] In the case of (2), the control unit 15 of the hall computer 10 displays the number of balls dispensed in the format regardless of the display items on the machine information tile screen 100, and all five-digit seven-segment display data is displayed as blue hyphens. The machine number and the numbers "balls" and "pieces" are displayed as usual.
[0084] In the case of (3), the control unit 15 of the hall computer 10 displays the number of balls dispensed in the format regardless of the display items on the machine information tile screen 100, and all five-digit seven-segment display data is displayed as blue hyphens. The machine number is displayed as hyphens, and both "balls" and "pieces" are grayed out (i.e., neither "balls" nor "pieces" are displayed).
[0085] In the case of (4), the control unit 15 of the hall computer 10 displays the 5-digit 7-segment display data in grayed-out yellow with a hyphen (i.e., the 5-digit 7-segment display data is not displayed). In addition, when displaying the number of jackpots, the value is displayed as is (displayed as 0). In this case, the denominator part of the initial hit probability / composite probability is displayed with a hyphen.
[0086] <Label display process for machine information tile screen 100> Next, a label display process executed by the control unit 15 of the hall computer 10 for displaying on the label display unit 102 will be described.
[0087] As shown in FIG. 10, in the label display process, the control unit 15 determines whether or not the manager has selected to display the label display section 102 on the setting screen of the hall computer 10 (S1).
[0088] If it has been selected not to display the label display section 102 (S1: NO), the control section 15 ends the process. If it has been selected to display the label display section 102 (S1: YES), the control section 15 determines whether or not the manager has selected to display the model name on the main label display 102a on the setting screen of the hall computer 10 (S2).
[0089] If it is not selected to display the model name on the main label display 102a (S2: NO), the process proceeds to step S5. If it is selected to display the model name on the main label display 102a (S2: YES), the control unit 15 determines whether the number of machines of the same model lined up is equal to or greater than the number set by the administrator (S3). At this time, the control unit 15 excludes from the determination any vacant numbers where no gaming machine 30 is installed.
[0090] If the number of lined up machines of the same model is equal to or greater than the set number (S3: YES), the control unit 15 displays the model name as the main label display 102a (S4). After processing step S4, the control unit 15 proceeds to step S8. At this time, the control unit 15 displays the model name as the main label display 102a, including vacant numbers where no gaming machine 30 is installed. Furthermore, if the display area of the label display unit 102 cannot display the model name in one line, the control unit 15 starts a new line and displays it in multiple lines. At this time, the control unit 15 resizes the character size of the model name so that the characters are smaller.
[0091] In step S5, the control unit 15 determines whether or not the manager has selected variety display on the main label display 102a on the setting screen of the hall computer 10 (S5).
[0092] If variety display is not selected in the main label display 102a (S5: NO), the control unit 15 proceeds to step S8. If variety display is selected in the main label display 102a (S5: YES), the control unit 15 determines whether the number of lined up machines of different models is equal to or greater than the number set by the administrator (S6). At this time, the control unit 15 excludes from the determination any vacant numbers where no gaming machine 30 is installed.
[0093] If the number of lined up machines of different models is equal to or greater than the set number (S6: YES), the control unit 15 displays variety as the main label display 102a (S7). At this time, the control unit 15 displays variety as the main label display 102a, including vacant numbers where no gaming machine 30 is installed. As the variety display, the control unit 15 displays variety (pachinko) for the pachinko machine 30a, and displays variety (slot machine) for the slot machine 30b. Note that when the number of machines to be determined in the model name display is set to one, the control unit 15 does not display variety, and instead displays the model name linked to each machine number.
[0094] In step S8, the control unit 15 determines whether the administrator has selected "Display new machine" or "Display semi-new machine" (S8). If "Display new machine" or "Display semi-new machine" has not been selected (S8: NO), the control unit 15 ends the process.
[0095] If "Display new machine" or "Display semi-new machine" is selected (S8: YES), the control unit 15 determines whether the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is equal to or less than a first number of days (S9). The first number of days is set in advance in the hall computer 10. The determination of whether the first number of days has passed is based on business days.
[0096] The control unit 15 ends the process if the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is not equal to or less than the first number of days (S9: NO). If the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is equal to or less than the first number of days (S9: YES), the control unit 15 determines whether the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is equal to or less than a second number of days that is less than the first number of days (S10). The second number of days is set in advance in the hall computer 10. Whether the second number of days has passed is determined based on business days.
[0097] If the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is equal to or less than the second number of days (S10: YES), the control unit 15 determines whether or not "Display new machine" has been selected (S11).
[0098] When "New Machine Display" is selected (S11: YES), the control unit 15 displays "New Machine" as the sub-label display 102b (S12).
[0099] On the other hand, if "New Machine Display" is not selected (S11: NO), that is, if "Semi-New Machine" is selected, the control unit 15 displays "Semi-New Machine" as the sub-label display 102b (S13).
[0100] In addition, if the number of days that have passed since the gaming machine 30 was registered in the hall computer 10 is not the second number of days or less (S10: NO), the control unit 15 determines whether or not "Semi-new machine display" has been selected (S14).
[0101] If "Semi-new machine display" is selected (S14: YES), the control unit 15 displays "Semi-new machine" as the sub-label display 102b (S13). On the other hand, if "Semi-new machine display" is not selected (S14: NO), the control unit 15 ends the processing.
[0102] In this embodiment, when the display areas of the main label display 102a and the sub-label display 102b overlap, the sub-label display 102b is given priority and the main label display 102a is not displayed.
[0103] <Specific example of main label display 102a on machine information tile screen 100> A specific example of the case where the main label display 102a is displayed by the label display process described above will be described with reference to Fig. 11. Fig. 11 shows an example in which the number of devices set by the administrator is two.
[0104] As shown in Figure 11, machine numbers 1 to 2 are two machines of the same model A (model code: 0001) lined up, so the main label display 102a for machine numbers 1 to 2 is "Model A." Machine numbers 3 to 5 include vacant number 4, where no gaming machine 30 is installed, but are two machines of the same model B (model code: 0002) lined up, so the main label display 102a for machine numbers 3 to 5, including vacant number 4, is "Model B."
[0105] Machine numbers 6 to 9 include vacant number 7 where no gaming machine 30 is installed, but since there are three different models of slot machines 30b (model codes: 0003 to 0005) lined up, the main label display 102a for machine numbers 6 to 9 is "Variety (Slot)", including vacant number 7. Machine numbers 9 to 11 are three different models of pachinko machines 30a (model codes: 0006 to 0008) lined up, so the main label display 102a for machine numbers 9 to 11 is "Variety (Pachinko)".
[0106] <Specific example of sub-label display 102b of machine information tile screen 100> A specific example of the case where the sub-label display 102b is displayed by the above-described display control will be described with reference to FIG.
[0107] As shown in Fig. 12(a) to (b), for example, two types of sub-label displays 102b, "new machine" and "semi-new machine," are provided as the sub-label displays 102b that can be set on the display setting screen 1005 shown in Fig. 9. The sub-label displays 102b are displayed at the beginning of each grid in the label display section 102. The sub-label displays 102b of "new machine" and "semi-new machine" shown in Fig. 12(a) to (b) are displayed by the processing of steps S8 to S14 in Fig. 10.
[0108] In addition to the sub-label displays 102b of "New Machine" and "Semi-New Machine," sub-label displays 102b such as "Increased Machines" and "Recommended Machines" shown in Figures 12(c) and (d) may be displayed by settings made by the administrator. Also, the sub-label displays 102b are not limited to the examples given in this embodiment, and can be set appropriately, for example, to "Previous Day's Best," which indicates that the ranking of the number of balls dispensed on the previous day was first.
[0109] <Display Mode of Ranking Screen 200> Next, the display mode of the ranking screen 200 will be described with reference to Figs. 13 and 14. The ranking screen 200 displays a ranking of the number of balls dispensed or the number of jackpots for the ranking target during a predetermined period. Fig. 13 shows an example of displaying a ranking of the number of jackpots for models a1 to a3 belonging to the series A of the slot machine 30b on the ranking screen 200. Fig. 14 shows an example of displaying a ranking of the number of balls dispensed for models A to E of the slot machine 30b on the ranking screen 200.
[0110] 13 and 14, the ranking screen 200 includes a title display section 201, a period display section 202, a ranking display section 203, and a content display section 204. The character information displayed in each display section is displayed using 7 segments.
[0111] The title display section 201 displays a title indicating the ranking target to be displayed on the ranking screen 200. The types of gaming machines 30 to be ranked are categorized into "by PS," "by model," "by machine series," "by rate," and "by tile installation number." The title to be displayed on the title display section 201 can be selected from fixed character strings or arbitrary character strings.
[0112] The period display section 202 displays the period covered by the ranking. The period covered by the ranking is divided into four types: "Previous day," "Today," "Weekly," and "Monthly." The period display section 202 displays the division selected from the four types and the specific dates of the period covered by the ranking.
[0113] The ranking display unit 203 displays the ranking of the ranking target. The ranking display unit 203 has a plurality of display areas 203a according to the number of rankings to be displayed. Each of the plurality of display areas 203a displays the rank, model name, machine number, data collection date, and ranking items. The ranking items are the maximum number of balls dispensed / maximum difference argument, the number of jackpots (in the case of the pachinko machine 30a), or the number of BB and RB wins (in the case of the slot machine 30b). The ranking display unit 203 displays the rankings in descending order from the top ranking.
[0114] The content display section 204 displays any text or image set on the setting screen of the hall computer 10. In this example, the text "Now accepting members!" is displayed.
[0115] <Ranking screen 200 display settings>
[0116] 15 shows a display setting screen 2001 of the ranking screen 200 displayed on the display unit 14 of the hall computer 10. Multiple settings on the display setting screen 2001 can be saved, and any of them can be called up.
[0117] As shown in FIG. 15, a display setting screen 2001 includes a setting name display area 2002, a basic setting area 2003, a ranking screen setting area 2004, and an image display area 2005 for preview images.
[0118] In the setting name display area 2002, a name based on the setting contents can be arbitrarily input.
[0119] In the basic setting area 2003, first, a user selects whether to display the rankings of the pachinko machines 30a or the slot machines 30b in the category setting.
[0120] Next, in the detailed settings, the rankings to be displayed in the ranking display section 203 are selected from "by PS," "by rating," "by machine series," "by model," and "tile installation machine number." For "by rating," "by machine series," and "by model," specific ratings, machine series, and model names can be selected from the pull-down menu. The data selectable from the pull-down menu is registered in advance by the administrator. Note that settings in the basic settings area 2003 can be made by selecting one option, with a black circle in the figure indicating a selected state and a circle indicating an unselected state.
[0121] Next, the target period for ranking in the period display section 202 is selected from "Previous day," "Today," "Weekly," and "Monthly." Next, the update timing for the ranking is selected from "Update daily," "Update monthly," and "Update weekly."
[0122] Next, the user uses a pull-down menu to select ranking items to be displayed in the ranking display section 203. At this time, two items are first selected according to a priority order arbitrarily determined by the sorting items, and then one item is selected as a display item.
[0123] Next, the number of rankings to be displayed in the ranking display section 203 is selected from the pull-down menu.
[0124] In the ranking screen setting area 2004, the title to be displayed in the title display section 201 and the content to be displayed in the content display section 204 are set. To set the title, select "Use default title image" or "Edit title." If "Edit title" is selected, it is possible to input the title text, insert a title image, and set the title text color.
[0125] Then, clicking "Register" confirms the settings. The confirmed settings are saved in the memory unit 13 of the hall computer 10. A preview image is also displayed in the image display area 2005. At this time, the settings in the basic setting area 2003 and the ranking screen setting area 2004 are synchronized with the preview image. This allows the settings to be changed while referring to the preview image, improving convenience. The preview image can be switched and displayed for each display device 20 by selecting from a pull-down menu.
[0126] The ranking screen 200 can be displayed differently on each display device 20 depending on the settings in the hall computer 10, or the same screen can be displayed on each display device 20.
[0127] The settings in the basic setting area 2003 and the ranking screen setting area 2004 will be specifically described below.
[0128] (Setting of ranking targets in the ranking display unit 203) The rankings displayed on the ranking screen 200 are displayed according to the classification settings. In other words, the rankings are displayed separately for the pachinko machine 30a and the slot machine 30b. In other words, the rankings are not displayed in a mixed manner for the pachinko machine 30a and the slot machine 30b.
[0129] When "By PS" is selected in the detailed settings, if pachinko machine 30a is selected in the category settings, the ranking of pachinko machine 30a is displayed, and if slot machine 30b is selected in the category settings, the ranking of slot machine 30b is displayed.
[0130] Furthermore, if "by rate" is selected in the detailed settings, the ranking of the machines associated with the pachinko machine 30a or slot machine 30b category among the rates selected by the hall computer 10 is displayed.
[0131] In addition, if "By series of machines" is selected in the detailed settings, a ranking of the models of the selected series of machines that are linked to the category of pachinko machine 30a or slot machine 30b selected in the category settings will be displayed.
[0132] Also, if "By model" is selected in the detailed settings, a ranking of the selected models that are linked to the category of pachinko machine 30a or slot machine 30b selected in the category settings will be displayed.
[0133] Furthermore, if "tile installation machine number" is selected in the detailed settings, a ranking of machine numbers associated with the model corresponding to the category of pachinko machine 30a or slot machine 30b selected in the category settings will be displayed among the machine numbers registered on the machine information tile screen 100 corresponding to the display device 20 selected from the display devices 20 installed in the gaming facility.
[0134] (Setting the target period for rankings and the timing for updating rankings in the period display section 202) When "Monthly" or "Weekly" is selected in the setting of the period display section 202, the ranking tally start date and tally completion date are displayed in the "Target period" item of the period display section 202. The format at this time is "MM / DD" to "MM / DD".
[0135] When "Today" or "Previous day" is selected in the setting of the period display section 202, the time when the rankings are tallied is displayed in the "Target period" item of the period display section 202. The format at this time is "MM / DD hh:mm" to "MM / DD hh:mm".
[0136] The "Monthly" rankings can be updated at three different times: daily, weekly, or monthly, and you can choose one of them. Daily updates will display the rankings for the past 30 days, going back from the previous day. Weekly updates will display the rankings for the past four weeks, going back from the previous week. Monthly updates will display the rankings for the previous month.
[0137] The rankings will change the day after they are generated. For example, if the rankings are updated daily, on 7 / 1 the rankings from 6 / 1 to 6 / 30 will be displayed, and on 7 / 2 the rankings from 6 / 2 to 7 / 1 will be displayed. If the rankings are updated weekly, the rankings from 6 / 1 to 6 / 30 will be displayed for the period 7 / 1 to 7 / 7, and the rankings from 6 / 7 to 7 / 7 will be displayed for the period 7 / 8 to 7 / 14. If the rankings are updated monthly, the June rankings will be displayed for the period 7 / 1 to 7 / 31, and the July rankings will be displayed for the period 8 / 1 to 8 / 30.
[0138] The "Weekly" rankings are updated either daily or weekly, and you can choose either one. If the rankings are updated daily, the rankings for the past seven days will be displayed, going back from the previous day. If the rankings are updated weekly, the rankings for the previous week will be displayed.
[0139] The rankings will change the day after they are generated. For example, if the rankings are updated daily, the rankings for 6 / 24-6 / 30 will be displayed on 7 / 1, and the rankings for 6 / 25-7 / 1 will be displayed on 7 / 2. If the rankings are updated weekly, the rankings for 6 / 24-6 / 30 will be displayed for the period 7 / 1-7 / 7, and the rankings for 7 / 1-7 / 7 will be displayed for the period 7 / 8-7 / 14.
[0140] The "Previous Day" ranking is updated every day. In this case, you cannot select the update timing. The ranking will change the day after the ranking is generated. For example, 7 / 1 will display the ranking from 6 / 30, and 7 / 2 will display the ranking from 7 / 1.
[0141] If "Today" is selected, the ranking data for that moment is acquired and the ranking is updated. The ranking is updated at a predetermined interval (for example, every 10 minutes) set by the administrator in the hall computer 10. For example, the ranking up to 10 minutes ago is displayed sequentially. In this case, the update time interval can be selected (not shown in FIG. 15).
[0142] The ranking data can be stored, for example, by creating a data table in the memory unit 13 of the hall computer 10 and updating the data in the data table daily. In this case, the data required to display the ranking screen 200 is sequentially transmitted from the hall computer 10 to the display device 20, thereby enabling the rankings to be displayed on the display device 20. The ranking data can also be transmitted manually by an administrator.
[0143] The storage and transmission of ranking data is not limited to this embodiment. For example, the first time, all data (format data and ranking data) required to display the ranking screen 200 is transmitted, and all transmitted data is stored on the display device 20. From the second time onwards, the ranking screen 200 can be displayed by transmitting only the ranking data. This reduces the processing load on the hall computer 10.
[0144] (Setting of ranking items and number of rankings displayed in the ranking display unit 203) The ranking items displayed in the ranking display section 203 are the maximum number of balls dispensed, the maximum difference argument, jackpot / BB (the number of jackpots including probability hits in the case of the pachinko machine 30a, and the number of BBs in the case of the slot machine 30b), and the total number of times (the total number of times the BB wins and the RB wins in the slot machine 30b). It is possible to set which type of ranking to display on the setting screen of the hall computer 10.
[0145] The total number of times can be selected only when the category setting is the slot machine 30b, and cannot be selected when the pachinko machine 30a. If the category is switched from the slot machine 30b to the pachinko machine 30a when the total number of times has already been selected, the sorting item will automatically switch to the maximum number of balls dispensed. Also, when displaying the jackpot / BB ranking, the number of first jackpots is also listed for the pachinko machine 30a, and the number of RBs is also listed for the slot machine 30b.
[0146] It is also possible to count the number of small wins separately from the number of big wins, and use these as the total number of wins. In this embodiment, in case the specified items have the same value, multiple sorting conditions (two in this example) can be set in the "sorting item" field. The sorting order when tallying the rankings is (1) descending order → (2) descending order → (3) smallest call table number. Then, the items to be actually displayed are selected in the "display items".
[0147] The maximum and default values for the number of rankings to be displayed are 10, and the minimum is 5. The control unit 15 of the hall computer 10 changes the size (vertical width) of the display area 203a of the ranking display unit 203 according to the number of selected rankings to be displayed.
[0148] (Title display section 201 settings) The title display section 201 displays the title as two lines of text, one above the other. The text in the lower line is fixed as "Ranking." The text in the upper line is either a fixed text that displays a preset default image, or an arbitrary text that allows title editing. Depending on the ranking target, the text in the upper line can be selected from either a fixed text or an arbitrary text, or only a fixed text can be selected.
[0149] If "By PS" is selected as a result of detailed settings in the basic setting area 2003, the type of gaming machine 30 according to the classification setting is displayed in the title display section 201. As a result, if the ranking is for pachinko machines 30a, "Pachinko Ranking" is displayed, and if the ranking is for slot machines 30b, "Pachislot Ranking" is displayed. In this case, only the fixed character string ("Pachinko" or "Pachislot") can be selected as the character string to be displayed in the upper row.
[0150] Furthermore, if "by rate" is selected as a result of detailed settings in the basic setting area 2003, an arbitrary character string title for the gaming machines 30 by rate is displayed. Specifically, "Pachinko Ranking" or "Pachislot Ranking" or "XX Ranking" (for example, XX is the rate) is displayed. In this case, the character string to be displayed in the upper row can be selected from either a fixed character string ("Pachinko" or "Pachislot") or an arbitrary character string (the XX part).
[0151] Furthermore, if "by model" is selected as a result of detailed settings in the basic setting area 2003, titles for the same model will be displayed. Specifically, "XX Ranking" (for example, XX is the model name) will be displayed. In this case, only the character string to be displayed at the top can be selected (the XX part).
[0152] Furthermore, if "By Machine Series" is selected as a result of detailed settings in the basic setting area 2003, titles for machine series will be displayed. Specifically, "XX Ranking" (for example, XX is the name of the machine series) will be displayed. In this case, only the desired character string (XX part) can be selected as the character string to be displayed in the upper row.
[0153] Furthermore, if "tile installation machine number" is selected as a result of detailed settings in the basic setting area 2003, a title for the game island will be displayed. Specifically, "Corner Ranking" or "XX Ranking" (for example, XX is the name of the game island) will be displayed. In this case, the character string to be displayed in the upper row can be selected to be either a fixed character string ("Corner") or an arbitrary character string (XX part).
[0154] When editing the title in the ranking screen setting area 2004, you can choose to enter the title text or insert an image, but either one is required. In this case, you can also set the color of the text. When an image is inserted, the control unit 15 of the hall computer 10 will center the image in the insertion area. The size of the insertion area is, for example, H 160px, W 1400px. When inserting an image, you can change the aspect ratio of the image. In this case, there are three settings: "Fit to frame (aspect ratio not changed)" (variable aspect ratio), "Fit vertically" (fixed aspect ratio), and "Fit horizontally" (fixed aspect ratio).
[0155] (Settings for the content display unit 204) Any text or image can be inserted into the content display section 204 by setting it on the setting screen of the hall computer 10. The content to be displayed in the content display section 204 can be set for each ranking.
[0156] The size of the insertion area for content displayed on the content display unit 204 has a common width W (px), but the height H (px) varies depending on the number of items displayed in the order of priority. Specifically, when the display order is 10, H=0, W=0. When the display order is 9, H=270, W=2100 (approximate values for banner size). When the display order is 8, H=570, W=2100 (approximate values for the lower panel of the housing). When the display order is 7, H=900, W=2100 (16:9 (same ratio as the display of the display device 20)). When the display order is 6, H=1181, W=2100. When the display order is 5, H=1485, W=2100 (√2:1 (same ratio as A-size stamp paper)).
[0157] The top and bottom positions of the insertion area are fixed such that the bottom side of the insertion area is 19 px above the bottom of the image display area of the display device 20 .
[0158] <Display Control When Game Information on the Ranking Screen 200 is Not Displayed> The control unit 15 of the hall computer 10 determines that "there is no display data for the ranking" when (1) the number of installed machines is insufficient to display the number of machines in the ranking, (2) the machine number is set to "machine on closed days" / "empty machine" in the gaming machine replacement settings, or (3) there is no record (data) for the target date and target machine number in the gaming machine configuration information / individual gaming machine data (i.e., when some kind of inconsistency has occurred in the system).
[0159] Furthermore, the control unit 15 of the hall computer 10 determines that (4) if a record (data) for the target date and target machine number exists in the gaming machine configuration information and individual gaming machine data, but the total of the jackpot or BB / RB is 0, in other words, if a jackpot is not considered to have occurred, the state is "data exists but is not in a state that should be displayed." Note that this case assumes the start of operation after data clearing. And since it is considered that no jackpot has occurred in this state, the data is not displayed to prevent a decline in interest in the game.
[0160] In the case of (1), the control unit 15 of the hall computer 10 displays all five-digit 7-segment display data as blue hyphens regardless of the ranking display items. In addition, the machine number and model name are also hidden, and the displays of "balls," "pieces," "jackpot / BB," and "initial hit / RB" are grayed out (i.e., "balls," "pieces," "jackpot / BB," and "initial hit / RB" are not displayed).
[0161] In the case of (2), the control unit 15 of the hall computer 10 displays all five-digit 7-segment display data in blue hyphens regardless of the ranking display items. Also, the machine name is hidden, but the machine number and "balls," "pieces," "jackpot / BB," and "initial hit / RB" are displayed as usual.
[0162] In the case of (3), the control unit 15 of the hall computer 10 displays all five-digit 7-segment display data as blue hyphens regardless of the ranking display items. In addition, the machine name is not displayed, and the displays of "balls," "pieces," "jackpot / BB," and "initial hit / RB" are grayed out (i.e., "balls," "pieces," "jackpot / BB," and "initial hit / RB" are not displayed).
[0163] In the case of (4), when the ranking display item is set to "Maximum" or "Maximum Deduction," the control unit 15 of the hall computer 10 displays all of the five-digit seven-segment display data in grayed-out yellow (i.e., does not display the five-digit seven-segment display data). On the other hand, when the ranking display item is "Number of Jackpots," "Jackpot / BB" and "First Hit / RB" are displayed with hyphens. Also, the machine name is hidden, but the machine number and "balls," "pieces," "Jackpot / BB," and "First Hit / RB" are displayed as usual.
[0164] The display priority order is (4)>(2)>(3)>(1), meaning that (4) has the highest priority and (1) has the lowest.
[0165] <Ranking display process on ranking screen 200> Next, the ranking display process executed by the control unit 15 of the hall computer 10 for displaying the rankings on the ranking screen 200 will be described with reference to Figures 16 and 17. The process shown in Figure 16 is executed when detailed settings are made after the classification setting (selection of the pachinko machine 30a or the slot machine 30b) is completed. Figure 17 is an explanatory diagram showing the ranking display targets when the ranking display process in Figure 16 is executed.
[0166] 16 and 17, the control unit 15 determines whether or not "By PS" has been selected in the detailed settings (S1). If "By PS" has not been selected (S1: NO), the control unit 15 proceeds to step S3. If "By PS" has been selected (S1: YES), the control unit 15 displays rankings by PS (S2). That is, the control unit 15 creates rankings for all pachinko machines 30a installed in the gaming facility or all slot machines 30b installed in the gaming facility in accordance with the classification settings, and displays the rankings.
[0167] In step S3, the control unit 15 determines whether or not "by rate" has been selected in the detailed settings (S3). If "by rate" has not been selected (S3: NO), the control unit 15 proceeds to step S6. If "by rate" has been selected (S3: YES), the control unit 15 links the models within the selected rate based on the model identification information (S4). Next, the control unit 15 displays a ranking of the machine numbers linked to the models within the selected rate (S5).
[0168] In step S6, the control unit 15 determines whether or not "By machine series" has been selected in the detailed settings (S6). If "By machine series" has not been selected (S6: NO), the control unit 15 proceeds to step S9. If "By machine series" has been selected (S6: YES), the control unit 15 links the models within the selected machine series based on the model identification information (S7). Next, the control unit 15 displays a ranking of the machine numbers linked to the models within the selected machine series (S8).
[0169] In step S9, the control unit 15 determines whether or not "By model" has been selected in the detailed settings (S9). If "By model" has not been selected (S9: NO), the control unit 15 proceeds to step S11. If "By model" has been selected (S9: YES), the control unit 15 displays a ranking of the machine numbers linked to the selected model (S10).
[0170] In step S11, the control unit 15 determines whether or not "by corner" has been selected in the detailed settings (S11). If "by corner" has not been selected (S11: NO), the control unit 15 ends the process. If "by corner" has been selected (S9: YES), the control unit 15 displays a ranking of the machine numbers linked to the registered display devices 20 (S10). That is, the control unit 15 displays a ranking of the machine numbers linked to the game islands.
[0171] As described above, the control unit 15 functions as a linking means for linking one model identification information with another model identification information. The display device 20, which constitutes the ranking display means, can display ranking information for multiple gaming machines with the same model identification information as a ranking display by model. Also, it can display ranking information for multiple gaming machines with different model identification information that correspond to the model identification information linked by the linking means as a ranking display by machine series.
[0172] In addition, data linking machines within the same rate or machines within a series may be stored in the memory unit 13 of the hall computer 10, and when a machine by rate or machine by series is selected, the linking data may be called up from the memory unit 13 to select a machine.
[0173] In this embodiment, the ranking display of the number of balls dispensed is set to the maximum of "99999", but even if the numbers appear to be the same, it is possible to make the ranking different based on the internal real number. Similarly, in the ranking display of the number of jackpots, the ranking display of the number of jackpots is set to the maximum of "99", but even if the numbers appear to be the same, it is possible to make the ranking different based on the internal real number.
[0174] <Display Color of Game Information on the Machine Information Tile Screen 100 and the Ranking Screen 200> Next, the display colors of the game information displayed by the seven-segment display on the machine information tile screen 100 and the ranking screen 200 will be described with reference to FIG.
[0175] As shown in FIG. 18, the color of each piece of game information is expressed by a combination of 256 levels of color intensity (color depth) from 0 to 255 for each of RGB.
[0176] Specifically, the "blank" color is a combination of 26 "R", 26 "G", and 26 "B". "Blank" is displayed on the entire screen. "Blank" is displayed using the figure eight. The following displays are displayed over "Blank".
[0177] The color of the "number of balls dispensed" is a combination of "R" 237, "G" 243, and "B" 42. The "number of balls dispensed" is used on both the machine information tile screen and the ranking screen.
[0178] The color of the "Number of balls dispensed hyphen" is a combination of "R" 76, "G" 74, and "B" 20. The "Number of balls dispensed hyphen" is used when the number of balls dispensed data is 0 on both the machine information tile screen and the ranking screen.
[0179] The color of "BB / Jackpot" is a combination of "R" 243, "G" 48, and "B" 35. "BB / Jackpot" is used to display the number of jackpots or BBs on both the machine information tile screen and the ranking screen.
[0180] The color of the "BB / Jackpot Hyphen" is a combination of "R" 76, "G" 13, and "B" 12. "BB / Jackpot Hyphen" is used on the ranking screen when the data for the number of jackpots or BBs is 0.
[0181] The color of "RB / First Hit" is a combination of "R" 40, "G" 247, and "B" 40. "RB / Big Hit" is used to display the number of first hits or RBs on both the machine information tile screen and the ranking screen.
[0182] The color of the "RB / First Hit Hyphen" is a combination of "R" 10, "G" 58, and "B" 10. "RB / First Hit Hyphen" is used when the data for the number of first hits or RBs is 0 on the ranking screen.
[0183] The color of "Composite probability, initial hit probability" is a combination of "R" 255, "G" 150, and "B" 46. "Composite probability, initial hit probability" is used to display the composite probability or initial hit probability on the machine information tile screen.
[0184] The color of the "No Data Hyphen" is a combination of "R" 13, "G" 249, and "B" 242. The "No Data Hyphen" is used when there is no data on the machine information tile screen.
[0185] In this embodiment, an example is given in which numbers of different colors are displayed depending on the combination of RGB color intensities, but numbers of different colors may be displayed by switching between images.
[0186] [Effects of the present invention] (1) As explained above, in the present invention, an amusement facility display system (in this example, the amusement facility display system 1) capable of displaying information about a plurality of gaming machines installed in the amusement facility includes: arrangement information display means (in this example, the display of the machine information tile screen 100 on the display device 20 shown in FIGS. 3 to 6) capable of displaying arrangement information (in this example, the machine numbers) about the arrangement of the plurality of gaming machines; and specific information determination means (in this example, the display of the machine information tile screen 100 on the display device 20 shown in FIGS. 3 to 6) capable of determining the content of specific information (in this example, the main label display 102a) to be displayed in correspondence with the arrangement information based on model identification information associated with each gaming machine so as to enable identification of the types of the plurality of gaming machines. 10), and when a plurality of gaming machines with the same model identification information are arranged side by side, the specific information determination means can determine model name information corresponding to the gaming machines (in this example, "model name display") as the content of the specific information (in this example, processing of steps S2 to S4 in FIG. 10), and when a plurality of gaming machines with different model identification information are arranged side by side, the specific information determination means can determine non-model name information corresponding to the installation of a plurality of types of gaming machines (in this example, "variety display") as the content of the specific information (in this example, processing of steps S5 to S7 in FIG. 10, example in FIG. 11). Therefore, the content of the specific information to be displayed in accordance with the placement information regarding the placement of the gaming machines can be appropriately and simply configured, and the player can appropriately grasp the information regarding the gaming machines in the gaming parlor.
[0187] (2) The specific information determining means (in this example, the processing of steps S2 to S7 in FIG. 10) The non-model name information can be determined as the content of the specific information based on the setting information set by the operator regarding the arrangement of multiple gaming machines side by side (in this example, the processing of steps S5 to S7 in Figure 10). Therefore, it is possible to arbitrarily set whether or not non-model name information can be determined as the content of the identification information, thereby improving convenience.
[0188] (3) The specific information determining means (in this example, the processing of steps S2 to S7 in FIG. 10) If there is an empty installation area where no gaming machines are installed among multiple gaming machines with different model identification information, the non-model name information can be determined as the content of the specific information, including the empty installation area (in this example, processing of steps S5 to S7 in Figure 10). Therefore, the inconvenience of not being able to determine non-model name information as the content of the specific information due to the presence of an empty installation area can be eliminated, thereby improving convenience.
[0189] (4) The placement information display means (in this example, the display of the machine information tile screen 100 on the display device 20 shown in Figures 3 to 6) has multiple display areas and is capable of displaying information about one gaming machine in one display area (in this example, the display of the machine information tile screen 100 on the display device 20 shown in Figures 3 to 6), and is capable of displaying the placement information by arranging each display area side by side (in this example, the display of the machine information tile screen 100 on the display device 20 shown in Figures 3 to 6), and is capable of displaying reference information (in this example, the sub-label display 102b) that the player can use as a reference when selecting a gaming machine in a display area selected from the multiple display areas (in this example, the processing of steps S8 to S14 in Figure 10, the example shown in Figure 12). Therefore, it is possible to increase the players' motivation to play, and it is possible to expect an increase in the operating rate of gaming machines.
[0190] (5) A ranking display means (in this example, display of the ranking screen 200 on the display device 20 shown in Figures 13 and 14) capable of displaying ranking information identified by ranking the multiple gaming machines by indices related to game results, and a linking means (in this example, processing of step S7 in Figure 16, example shown in Figure 17) for linking one of the model identification information with another of the model identification information, wherein the ranking display means is capable of displaying the ranking information regarding multiple gaming machines having the same model identification information (in this example, processing of step S10 in Figure 16, example shown in Figure 17), and is capable of displaying the ranking information regarding multiple gaming machines having different model identification information and corresponding to the model identification information linked by the linking means (in this example, processing of step S8 in Figure 16, examples shown in Figures 13 and 17). Therefore, since it is possible to display innovative ranking information that has never been seen before, it is possible to increase the motivation of players to play and to expect an increase in the operating rate of gaming machines. In addition, it is possible to increase the variety of ranking information displays.
[0191] (6) A gaming information display means (in this example, display of the machine information tile screen 100 on the display device 20 shown in Figures 3 to 6) is provided for displaying gaming information (in this example, the gaming information display unit 101) of the multiple gaming machines in accordance with the placement information, and the gaming information includes first gaming information (in this example, display of the number of balls paid out) and second gaming information different from the first gaming information (in this example, display of the number of jackpots), and the gaming information display means is capable of displaying the first gaming information in a first color (in this example, the example shown in Figure 18) and the second gaming information in a second color different from the first color (in this example, the example shown in Figure 18), and when the second gaming information is highlighted, it is capable of displaying a display effect around the second gaming information using a third color (in this example, a rainbow display) different from the first color and the second color. Therefore, the game information can be easily identified (in this example, the example shown in FIG. 7).
[0192] (7) A display device (in this example, display device 20) is provided that constitutes the placement information display means, the ranking display means, and the game information display means, and the display device is installed corresponding to the multiple game islands set up in the game center (in this example, the example shown in Figure 1), and the placement information display means, the ranking display means, and the game information display means are capable of displaying information for the multiple game machines set up on one game island (in this example, placement information on the machine information tile screen 100, ranking display on the ranking screen 200, and game information on the machine information tile screen 100) (in this example, the examples shown in Figures 3 to 6, 13 to 14). Therefore, the player can properly grasp information about the gaming machines in the gaming island.
[0193] On the other hand, a patent document (JP 2003-325935 A) discloses a display system for an amusement park that displays the name of a machine (specific information) corresponding to a specific machine group on a map (placement information) when displaying a map on a display device.
[0194] However, in an amusement arcade, there are cases where multiple machines of the same type are installed side by side, and cases where multiple machines of different types are installed side by side, and it is not always possible to display an appropriate map.
[0195] Therefore, the object of the present invention is to provide an amusement park display system 1 that can appropriately and simply assign specific information to be displayed in accordance with placement information about the placement of gaming machines.Another object of the present invention is to provide an amusement park display system that allows players to appropriately grasp information about the gaming machines in the amusement park.
[0196] The display system 1 for amusement parks of the present invention can solve such problems that need to be improved in conventional gaming machines.
[0197] The above describes a preferred embodiment of the gaming machine of the present invention, but it goes without saying that the gaming machine of the present invention is not limited to the above-mentioned embodiment, and various modifications can be made within the scope of the present invention. [Explanation of symbols]
[0198] 1: Display system for amusement parks 10: Hall computer 13: Storage part 15: Control unit 20:Display device 30: Gaming machines
Claims
1. A display system for an amusement facility capable of displaying information about a plurality of gaming machines installed in the amusement facility, a layout information display means capable of displaying layout information relating to the layout of the plurality of gaming machines; specific information determination means for determining the content of specific information to be displayed in correspondence with the layout information based on model identification information associated with each gaming machine so as to enable identification of the types of the plurality of gaming machines; Equipped with The specific information determination means When a plurality of gaming machines having the same model identification information are arranged side by side, model name information corresponding to the gaming machines can be determined as the content of the specific information, When a plurality of gaming machines with different model identification information are arranged side by side, non-model name information corresponding to the plurality of types of gaming machines to be installed can be determined as the content of the specific information. A display system for an amusement park, characterized by:
2. The specific information determination means The non-machine name information can be determined as the content of the specific information based on setting information set by an operator regarding the arrangement of a plurality of gaming machines.
2. The display system for a game arcade according to claim 1.
3. The specific information determination means When there is an empty installation area where no gaming machine is installed among a plurality of gaming machines with different model identification information, the non-model name information including the empty installation area can be determined as the content of the specific information.
3. The display system for a game arcade according to claim 2.
4. The arrangement information display means The display device has a plurality of display areas, and information about one gaming machine can be displayed in one display area; The display areas can be arranged side by side to show the arrangement information, In a display area selected from the plurality of display areas, reference information that can be used as a reference by a player when selecting a gaming machine can be displayed.
4. The display system for a game arcade according to claim 3.
5. ranking display means for displaying ranking information specified by ranking the plurality of gaming machines according to indices related to game results; Linking means for linking one of the model identification information with another of the model identification information; Equipped with The ranking display means The ranking information regarding a plurality of gaming machines having the same model identification information can be displayed, The ranking information relating to a plurality of gaming machines corresponding to the model identification information that is different and linked by the linking means can be displayed.
5. The display system for a game arcade according to claim 4.
6. a game information display means for displaying game information of the plurality of gaming machines in correspondence with the arrangement information; The gaming information includes first gaming information and second gaming information different from the first gaming information, The game information display means The first gaming information can be displayed in a first color; The second game information can be displayed in a second color different from the first color, When the second gaming information is highlighted, a display effect can be added around the second gaming information using a third color (rainbow) different from the first color and the second color.
6. The display system for a game arcade according to claim 5.
7. a display device that constitutes the placement information display means, the ranking display means, and the game information display means; The display devices are installed in correspondence with a plurality of game islands provided in the game center, The placement information display means, the ranking display means, and the game information display means are capable of displaying information for a plurality of gaming machines installed on one gaming island.
7. The display system for a game arcade according to claim 6.
Citation Information
Patent Citations
Method and device for game parlor information display
JP2003325935A