Game machine
The gaming machine's state control mechanism enhances entertainment value by transitioning to advantageous states post-condition, offering varied and potentially more rewarding gameplay.
Patent Information
- Application Number
- JP2024059557
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-04-02
- Publication Date
- 2025-10-15
AI Technical Summary
There is a demand for gaming machines that offer increased entertainment value.
The gaming machine is equipped with state control means that can transition to a specific state more advantageous than the normal state after a predetermined condition is met, featuring different modes of operation in the specific state based on the condition, including first and second states with varying probabilities and entry advantages for gaming balls.
This enhances player interest by providing varied and potentially more rewarding gaming experiences.
Smart Images

Figure 2025156841000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, some gaming machines are configured to be controllable to a state in which the probability of winning in a winning lottery is improved, such as the gaming machine described in Patent Document 1. In addition, some gaming machines are configured to be controllable to a state in which the advantage of balls entering certain ball entrances is higher than in the normal state, such as the gaming machine described in Patent Document 1. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2015-97881 Summary of the Invention [Problem to be solved by the invention]
[0004] Nowadays, there is a demand for gaming machines that offer increased entertainment value. [Means for solving the problem]
[0005] The gaming machine that solves the above problem is provided with a state control means that can control states, and the states include a normal state and a specific state that is more advantageous than the normal state, and the specific state is configured to be controllable after a predetermined condition is met, and the specific state includes a first state and a second state, and the mode of the specific state that is controlled after the predetermined condition is met in the first state is different from the mode of the specific state that is controlled after the predetermined condition is met in the second state. [Effects of the Invention]
[0006] According to the present invention, it is possible to improve interest. [Brief explanation of the drawings]
[0007] [Figure 1] FIG. 1 is a perspective view of a pachinko gaming machine. [Figure 2] FIG. 2 is a front view of the game board. [Figure 3] FIG. 3 is a diagram showing the game state and presentation modes. [Figure 4] FIG. 4 is a diagram showing an example of a change in the ball held. [Figure 5] 5(a) and 5(b) are diagrams showing an example of the display content of the effect display device when an operation effect is executed. [Figure 6] FIG. 6 is a diagram showing an example of the display contents of the effect display device when the big win confirmation effect is executed. [Figure 7] FIG. 7 is a block diagram showing the electrical configuration of a pachinko gaming machine. [Figure 8] FIG. 8 is a diagram showing the state of the winning trigger high opening state that is controlled after winning a jackpot. [Figure 9] FIG. 9 is a diagram showing the state of the winning trigger high opening state that is controlled after winning a jackpot. [Figure 10] Figure 10 is a diagram showing the state of the winning trigger high opening state that is controlled after winning a jackpot in each of the game states of the first pattern trigger high opening state, the second pattern trigger high opening state, the first winning trigger high opening state, and the second winning trigger high opening state. DETAILED DESCRIPTION OF THE INVENTION
[0008] Hereinafter, an embodiment of the gaming machine will be described. In this specification, up, down, left, right, front (front), and back (back) indicate the respective directions as seen by a player. As shown in FIG. 1, a pachinko gaming machine 10 (hereinafter referred to as gaming machine 10) as a gaming machine includes a frame body 11. The frame body 11 includes an outer frame 12, a middle frame 13, and a front frame 14. The outer frame 12 is fixed to gaming machine installation equipment (so-called island equipment) such as an amusement parlor. The middle frame 13 is supported on the front side of the opening of the outer frame 12 so as to be openable and closable. A gaming board unit including a gaming board 20 is fixed to the middle frame 13. The front frame 14 is supported on the front side of the middle frame 13 so as to be openable and closable so as to cover the front of the gaming board 20. A protective glass 15 that protects the gaming board 20 is supported on the front frame 14. Note that while only a portion of the protective glass 15 is shown in FIG. 1, it actually covers the entire opening 14a of the front frame 14.
[0009] The gaming machine 10 is provided with a launch handle 16 as a launch operation means on the front side of the front frame 14. In the gaming machine 10, gaming balls as gaming media are launched with an intensity corresponding to the amount of operation (rotation amount) of the launch handle 16. That is, the gaming machine 10 is configured so that the launch intensity of the gaming balls can be adjusted by operating the launch handle 16. The gaming machine 10 is provided with a decorative lamp 17 as a light-emitting means capable of emitting light on the front side of the front frame 14. The decorative lamp 17 can perform effects (hereinafter referred to as light-emitting effects) by causing a built-in light-emitting element to light up, flash, and turn off. The gaming machine 10 is provided with a speaker 18 as a sound output means capable of outputting sound on the front side of the front frame 14. The speaker 18 can perform effects (hereinafter referred to as sound effects) by outputting various sounds as one of the effects. For example, sounds output from the speaker 18 include background music (so-called BGM). The gaming machine 10 is provided with an operation button BT on the front side of the front frame 14 as an operation means that can be operated by a player.
[0010] As shown in FIG. 2, a game area 21 that is substantially circular in front view is defined on the front side of the game board 20. The game board 20 is provided with a guide path 21a that guides launched game balls to the game area 21. The game board 20 is provided with a prevention valve 21b that prevents game balls launched into the game area 21 from returning back to the guide path 21a. The launched game balls are guided by the guide path 21a, pass through the prevention valve 21b located at the most downstream side of the guide path 21a, and reach the game area 21. The game balls that reach the game area 21 flow down the game area 21.
[0011] The gaming machine 10 includes an information display panel 22. The information display panel 22 displays various information indicating the control status of the gaming machine 10. The information display panel 22 includes a first special symbol display unit 22a. The first special symbol display unit 22a variably displays predetermined symbols and displays a first special symbol-changing game (hereinafter referred to as the first special game) in which a special symbol is finally fixed and stopped. The information display panel 22 includes a second special symbol display unit 22b. The second special symbol display unit 22b variably displays predetermined symbols and displays a second special symbol-changing game (hereinafter referred to as the second special game) in which a special symbol is finally fixed and stopped. In the following description, the first special game and the second special game may be collectively referred to as the "special game" or the "special symbol-changing game." The special symbols are symbols for notifying the results of an internal lottery, which will be described later. In this manner, the gaming machine 10 is configured to be able to execute special games. In the gaming machine 10, the first special game and the second special game are not executed simultaneously, and the second special game is executed with priority over the first special game.
[0012] In this specification, "variable display" means a state in which the type of displayed symbol changes over time. In this specification, "fixed stationary display" means a state in which the symbol is fixedly displayed and the type of displayed symbol does not change.
[0013] The special symbols that can be displayed as fixed stops on the special symbol display sections 22a and 22b include at least a jackpot symbol as a fixed stop display result for a jackpot and a non-jackpot symbol as a non-jackpot display result. A player can recognize a jackpot when a jackpot symbol is displayed as a fixed stop display in a special game, and can recognize that a jackpot has not been achieved when a non-jackpot symbol is displayed as a fixed stop display in a special game. Non-jackpot symbols include loss symbols and chance symbols. In the gaming machine 10, results that are displayed as fixed stops in a special game when a jackpot is not won in the jackpot lottery include loss symbols and chance symbols. Chance symbols are also called time-saving symbols. In the gaming machine 10, chance symbols include a first chance symbol and a second chance symbol.
[0014] In the gaming machine 10, when a jackpot is won, a jackpot symbol is displayed as a fixed stop in the special game. That is, in this embodiment, when a jackpot is won in the jackpot lottery, a winning result is derived in the variable game. Then, in the gaming machine 10, when a jackpot is won, a jackpot game is awarded after the special game that is the subject of the jackpot is completed. The jackpot game is advantageous to the player because it can result in the acquisition of many prize balls and other benefits. In the gaming machine 10, when a jackpot is won in the jackpot lottery and a jackpot is achieved, a jackpot symbol is displayed as a fixed stop in the special game, and then the jackpot game is awarded. That is, in this embodiment, when a jackpot is won in the jackpot lottery and a jackpot result is derived in the variable game, and then the jackpot game is awarded.
[0015] The information display panel 22 is provided with a first special hold display section 22c. The first special hold display section 22c recognizably displays the number of first special games whose execution has been put on hold because the start conditions have been met but the execution conditions have not yet been met (hereinafter referred to as the first special hold number). The information display panel 22 is provided with a second special hold display section 22d. The second special hold display section 22d recognizably displays the number of second special games whose execution has been put on hold because the start conditions have been met but the execution conditions have not yet been met (hereinafter referred to as the second special hold number). For example, the upper limit numbers for the first special hold number and the second special hold number are each 4.
[0016] The information display panel 22 includes a normal symbol display section 22e. The normal symbol display section 22e variably displays predetermined symbols and displays a normal symbol variable game (hereinafter referred to as a normal game) that ultimately displays a fixed normal symbol. The normal symbols that can be fixed and displayed on the normal symbol display section 22e include at least a normal win symbol and a normal loss symbol. A player can recognize a normal win when a normal win symbol is fixed and displayed in a fixed state in a normal game, and can recognize a normal loss when a normal loss symbol is fixed and displayed in a fixed state in a normal game. In this embodiment, when a player wins the normal win lottery, a normal win game is awarded after the normal game that is the subject of the win is completed. The information display panel 22 also includes a normal hold display section 22f. The normal hold display section 22f recognizably displays the number of normal games whose execution has been put on hold because the start condition has been met but the execution condition has not yet been met (hereinafter referred to as the normal hold number). For example, the normal maximum number of reservations is four.
[0017] The information display panel 22 is equipped with a right-hit lamp 22g. Details will be described later, but the right-hit lamp 22g can notify that right-hit is recommended in a situation where right-hit is recommended. For example, the right-hit lamp 22g is composed of one light-emitting element. When the situation is such that right-hit is recommended, the light-emitting element that constitutes the right-hit lamp 22g lights up. On the other hand, when the situation is not such that right-hit is recommended, the light-emitting element that constitutes the right-hit lamp 22g does not light up and is turned off.
[0018] The gaming machine 10 also has a center frame 23 decorated with various ornaments in the approximate center of the play area 21 of the game board 20. The center frame 23 has an opening 23a. The center frame is also called a center role or a center role object.
[0019] The gaming machine 10 is equipped with an effect display device 25 as a display means. For example, the effect display device 25 may be a display device such as a liquid crystal display or an organic EL display. The effect display device 25 is equipped with a display area 25r in which an image is displayed. The effect display device 25 is attached to the gaming board 20 so that the player can view the display area 25r through the opening 23a of the center frame 23. The effect display device 25 is capable of executing an effect (hereinafter referred to as a display effect) in which a predetermined image is displayed as one of the effects.
[0020] The gaming machine 10 is provided with a first start opening 26 as a start opening. The first start opening 26 is located below the center frame 23 in the gaming area 21. The first start opening 26 is always open so that gaming balls can enter the first start opening 26. The gaming machine 10 is provided with a first start sensor SE1 (shown in FIG. 7) that detects gaming balls that have entered the first start opening 26. For example, the first start opening 26 is connected to a ball passage that guides the entered gaming ball to the back side of the gaming board 20 (discharges the gaming ball from the gaming area 21 to the outside), and the first start sensor SE1 is disposed in the ball passage. In the gaming machine 10, when a gaming ball is detected by the first start sensor SE1, the start condition for the first special game may be met, and the payout condition for prize balls is also met.
[0021] The gaming machine 10 is provided with a second start opening 27 as a start opening. The second start opening 27 is located in the play area 21, below and to the right of the center frame 23. The gaming machine 10 is provided with a second start sensor SE2 (shown in FIG. 7) that detects a gaming ball that has entered the second start opening 27. For example, the second start opening 27 is connected to a ball passage that guides the entered gaming ball to the back side of the game board 20 (discharges the gaming ball from the play area 21 to the outside), and the second start sensor SE2 is disposed in the ball passage. In the gaming machine 10, when a gaming ball is detected by the second start sensor SE2, the start condition for the second special game may be established, and the payout condition for prize balls is also established. In addition, the second start opening 27 has a first variable member 28 as a variable member. The first variable member 28 is operable between an open state in which it is easy or possible for a gaming ball to enter the second start hole 27 and a closed state in which it is difficult or impossible for a gaming ball to enter the second start hole 27. The first variable member 28 operates by receiving power from a first actuator A1 (shown in FIG. 7). The first variable member 28 is operated to the open state when a normal winning lottery is won. In the following description, the open state of the first variable member 28 may be referred to as "the second start hole 27 is opened," and the closed state of the first variable member 28 may be referred to as "the second start hole 27 is closed." In the gaming machine 10, the first start hole 26 corresponds to a non-specific start hole that is always open for a ball to enter, and the second start hole 27 corresponds to a specific start hole that has a variable member.
[0022] The gaming machine 10 is equipped with a special prize opening 29. The special prize opening 29 is located in the gaming area 21, below and to the right of the center frame 23. The gaming machine 10 is equipped with a count sensor SE3 (shown in FIG. 7) that detects gaming balls that have entered the special prize opening 29. For example, the special prize opening 29 is connected to a ball passage that guides the entered gaming balls to the back side of the gaming board 20 (discharging them from the gaming area 21 to the outside), and the count sensor SE3 is disposed in the ball passage. In the gaming machine 10, when a gaming ball is detected by the count sensor SE3, a condition for dispensing a prize ball is met. The special prize opening 29 has a second variable member 30. The second variable member 30 is operable between an open state in which gaming balls can enter the special prize opening 29 and a closed state in which gaming balls cannot enter the special prize opening 29. The second variable member 30 operates by receiving power from a second actuator A2 (shown in FIG. 5). The second variable member 30 is operated to an open state when a jackpot is won. When the second variable member 30 is in an open state, game balls are allowed to enter the large prize opening 29. When the second variable member 30 is in a closed state, game balls are not allowed to enter the large prize opening 29. In the following description, the open state of the second variable member 30 may be referred to as "the large prize opening 29 is opened," and the closed state of the second variable member 30 may be referred to as "the large prize opening 29 is closed."
[0023] The gaming machine 10 is equipped with a gate 31. The gate 31 is located to the right of the center frame 23 in the gaming area 21. The gate 31 has a gate opening that is always open so that gaming balls can enter the gate. A gate sensor SE4 (shown in FIG. 7) is disposed at the gate opening to detect gaming balls that enter and pass through the gate opening. When a gaming ball is detected by the gate sensor SE4, the conditions for starting a normal game may be met.
[0024] The gaming machine 10 is equipped with a first general winning opening 32 and a second general winning opening 33 as general winning openings. The first general winning opening 32 is located to the lower left of the center frame 23 in the gaming area 21. The second general winning opening 33 is located to the lower right of the center frame 23 in the gaming area 21. The gaming machine 10 is equipped with a first general winning sensor SE5 (shown in FIG. 7) that detects a gaming ball that has entered the first general winning opening 32. For example, a ball passage that leads the entered gaming ball to the back side of the gaming board 20 (discharges it from the gaming area 21 to the outside) is connected to the first general winning opening 32, and the first general winning sensor SE5 is disposed in the ball passage. In the gaming machine 10, when a gaming ball is detected by the first general winning sensor SE5, a condition for paying out a prize ball is met. The gaming machine 10 is equipped with a second general winning sensor SE6 (shown in FIG. 7) that detects a gaming ball that has entered the second general winning opening 33. For example, a ball passage that leads the entered gaming ball to the back side of the gaming board 20 (discharges it from the gaming area 21 to the outside) is connected to the second general winning opening 33, and the second general winning sensor SE6 is disposed in this ball passage. In the gaming machine 10, when a gaming ball is detected by the second general winning sensor SE6, the conditions for paying out prize balls are met. The general winning opening is also called a normal winning opening.
[0025] The gaming machine 10 is provided with an outlet 34. In this embodiment, gaming balls that do not enter any of the starting holes 26, 27, the big prize hole 29, or the general prize holes 32, 33 are discharged from the machine through the outlet 34 (discharged from the gaming area 21 to the outside). The gaming machine 10 is provided with game components such as nails (gaming nails) and windmills for changing the behavior of gaming balls flowing down the gaming area 21.
[0026] As described above, the gaming machine 10 is provided with the start openings 26 and 27, the special prize opening 29, the gate 31, and the general prize openings 32 and 33 as openings through which gaming balls can enter. In this embodiment, the second start opening 27 corresponds to the specific opening. That is, the gaming machine 10 is provided with a plurality of openings including the second start opening 27 as the specific opening.
[0027] Next, the path along which the gaming ball flows down in this embodiment will be described. The gaming machine 10 has multiple paths through which gaming balls flow down the play area 21, depending on the strength of the shot of the gaming ball. The paths through which gaming balls flow down can also be understood as areas through which gaming balls flow down. The multiple paths include a first path R1 that passes through the left side of the center frame 23 to the outlet 34, and a second path R2 that passes through the right side of the center frame 23 to the outlet 34. The first path R1 and the second path R2 may overlap partially or not entirely. Hereinafter, when the play board 20 is viewed from the front, the area located to the left of the center line CL that bisects the play area 21 horizontally is referred to as the left side region R1a, and the area located to the right of the center line CL is referred to as the right side region R2a. The path flowing down the left side region R1a corresponds to the first path R1, and the path flowing down the right side region R2a corresponds to the second path R2.
[0028] By operating the launch handle 16 to adjust the launch strength of the gaming ball, the player can selectively hit the gaming ball into the left area R1a or the right area R2a, and cause the gaming ball to enter the starting holes 26, 27, the big prize hole 29, the gate 31, and the general prize holes 32, 33. Specifically, when the gaming ball is launched with the launch strength adjusted to be weak (a so-called left-handed shot), the gaming ball is more likely to be guided down the left area R1a and may enter either the first starting hole 26 or the first general prize hole 32. On the other hand, when the gaming ball is launched with the launch strength adjusted to be strong (a so-called right-handed shot), the gaming ball is more likely to be guided down the right area R2a and may enter either the second starting hole 27, the big prize hole 29, the gate 31, or the second general prize hole 33. That is, the first route R1 has the first start opening 26 and the first general prize opening 32, and the second route R2 has the second start opening 27, the large prize opening 29, the gate 31, and the second general prize opening 33. That is, the left side area R1a has the first start opening 26 and the first general prize opening 32, and the right side area R2a has the second start opening 27, the large prize opening 29, the gate 31, and the second general prize opening 33. When flowing down the first route R1, the gaming ball is less likely to enter the second start opening 27, the large prize opening 29, the gate 31, and the second general prize opening 33 than when flowing down the second route R2. When flowing down the second route R2, the gaming ball is less likely to enter the first start opening 26 and the first general prize opening 32 than when flowing down the first route R1. In this specification, firing a game ball so that it flows down the first path R1 may be referred to as a "left hit," and firing a game ball so that it flows down the second path R2 may be referred to as a "right hit."
[0029] Next, the gaming state of the gaming machine 10 will be described. The gaming machine 10 has a low-probability state and a high-probability state as gaming states with different jackpot probabilities. The jackpot probability is the probability of winning a jackpot in a jackpot lottery. The high-probability state is a gaming state with a higher jackpot probability than the low-probability state. The high-probability state is a so-called "probability-varying state (probability-changing state)," and the low-probability state is a "non-probability-varying state (non-probability-changing state)." Hereinafter, the high-probability state will be referred to as the "probability-changing state," and the low-probability state will be referred to as the "non-probability-changing state." In the gaming machine 10, the probability-changing state can be controlled after the end of a jackpot game. When controlled to the probability-changing state after the end of a jackpot game, the state will be controlled until the end of the special game with the maximum number of high-probability games, or until a jackpot game is awarded before the end of the special game with the maximum number of high-probability games. In this embodiment, the maximum number of high-probability games is set to "80 times."
[0030] The gaming machine 10 also has a low opening state and a high opening state as gaming states in which the ratio of the number of prize balls to the number of launched gaming balls differs. The high opening state has a higher advantage than the low opening state. Thus, there are states, a low opening state and a high opening state. In the gaming machine 10, the low opening state and the high opening state have different advantages for the gaming ball to land in the second starting hole 27 among the starting holes. The high opening state has a higher probability of the gaming ball landing in the second starting hole 27 than the low opening state, and is a gaming state in which the advantage of the gaming ball landing in the second starting hole 27 is higher. The high opening state is a so-called "electric support state," and the low opening state is a "non-electric support state." Incidentally, the low opening state and the high opening state have different ratios of the number of prize balls to the number of launched gaming balls.
[0031] The high opening state can be realized, for example, by performing one control arbitrarily selected from the three controls, the first control, the second control, and the third control, which will be described below, or by combining a plurality of controls. The first control is a normal symbol variation time shortening control that shortens the variation time of the normal game compared to the low opening state. The second control is a normal symbol probability variation control that varies the probability of winning the normal winning lottery (normal winning probability) to a higher probability than in the low opening state. The third control is an opening time extension control that lengthens the total opening time of the first variable member 28 in one normal winning game compared to the low opening state. Note that the opening time extension control may be at least one of a control that increases the number of times the first variable member 28 is opened in one normal winning game compared to the low opening state, and a control that lengthens the opening time of one opening of the first variable member 28 in a normal winning game compared to the low opening state. The high opening state may also be realized by combining a fourth control, which will be described below. The fourth control is a special symbol fluctuation time shortening control that makes the fluctuation time of the special game (for example, the average fluctuation time) easier to be shorter than in the low opening state. When the special symbol fluctuation time shortening control is performed, the high opening state becomes a so-called "fluctuation time shortening state (variation shortening state)".
[0032] In the gaming machine 10, the first variable member 28 may be in an open state even in the low-open state, so that a gaming ball may enter the second starting hole 27 even in the low-open state. However, in the low-open state, for example, a configuration may be made so that the first variable member 28 does not enter the open state and a gaming ball does not enter the second starting hole 27, by configuring the machine so that a normal winning lottery is not won. In addition, in the low-open state, for example, a configuration may be made so that the first variable member 28 does not enter the open state even if a normal winning lottery is won, so that a gaming ball does not enter the second starting hole 27. In this configuration, the low-open state can be said to be a state in which a gaming ball cannot enter the second starting hole 27. In contrast, the high-open state can be said to be a state in which a gaming ball can enter the second starting hole 27.
[0033] The high opening state in the gaming machine 10 includes a symbol trigger high opening state and a winning trigger high opening state. The symbol trigger high opening state can be controlled after a chance symbol is displayed as a fixed stop in a special game. The winning trigger high opening state can be controlled after a jackpot is won. Specifically, the winning trigger high opening state can be controlled after the jackpot game ends.
[0034] The symbol trigger high opening state includes a first symbol trigger high opening state and a second symbol trigger high opening state. The second symbol trigger high opening state has a higher advantage of the game ball entering the second start hole 27 than the first symbol trigger high opening state. The advantage of the game ball entering the second start hole 27 in the second symbol trigger high opening state can be increased compared to the advantage of the game ball entering the second start hole 27 in the first symbol trigger high opening state by performing any one of the three controls, the first control, the second control, the third control, or by combining multiple controls. Furthermore, the advantage of the game ball entering the second start hole 27 in the second symbol trigger high opening state can also be increased compared to the advantage of the game ball entering the second start hole 27 in the first symbol trigger high opening state by combining the fourth control.
[0035] The high-opening state of the winning trigger includes a first high-opening state and a second high-opening state. The second high-opening state has a higher advantage of the game ball entering the second starting hole 27 than the first high-opening state. The advantage of the game ball entering the second starting hole 27 in the second high-opening state can be increased compared to the advantage of the game ball entering the second starting hole 27 in the first high-opening state by performing any one of the three controls, the first control, the second control, and the third control, described above, or by combining multiple controls. Furthermore, the advantage of the game ball entering the second starting hole 27 in the second high-opening state can be increased compared to the advantage of the game ball entering the second starting hole 27 in the first high-opening state by combining the fourth control described above.
[0036] In this embodiment, the low-open state corresponds to the normal state. Furthermore, in this embodiment, the hit-trigger high-open state corresponds to the specific state. As described above, the high-open state is a gaming state in which the probability of a gaming ball entering the second starting hole 27 is higher than in the low-open state, and the advantage of the gaming ball entering the second starting hole 27 is higher. That is, in this embodiment, the specific state is more advantageous for the gaming ball to enter the specific ball entry hole than in the normal state. Furthermore, in the gaming machine 10, a jackpot game is awarded upon winning a jackpot, and after the jackpot game ends, the gaming machine 10 is controlled to the hit-trigger high-open state. Therefore, in this embodiment, the hit-trigger high-open state is configured to be controllable after winning a jackpot. In other words, in this embodiment, the predetermined condition is established upon winning a jackpot. It can also be considered that the predetermined condition is established upon awarding a jackpot game. As described above, in this embodiment, the specific state is configured to be controllable after the predetermined condition is established. In this embodiment, the first hit trigger high opening state corresponds to the first state, and the second hit trigger high opening state corresponds to the second state. That is, in this embodiment, the specific state includes the first state and the second state.
[0037] The gaming states that can be controlled in the gaming machine 10 include a normal gaming state, which is a low-opening state and a non-probability variable state, and a latent gaming state, which is a low-opening state and a probability variable state. The gaming states that can be controlled in the gaming machine 10 also include a gaming state in which the first symbol trigger high-opening state is a non-probability variable state, and a gaming state in which the second symbol trigger high-opening state is a non-probability variable state. The gaming machine 10 is not controlled to a gaming state in which the first symbol trigger high-opening state is a probability variable state, or a gaming state in which the second symbol trigger high-opening state is a probability variable state. Therefore, in this embodiment, when the gaming machine is controlled to the first symbol trigger high-opening state, it is a non-probability variable state. Similarly, in this embodiment, when the gaming machine is controlled to the second symbol trigger high-opening state, it is a non-probability variable state. In this way, the gaming machine 10 is controlled to a non-probability variable state whether it is controlled to the first symbol trigger high opening state or the second symbol trigger high opening state. Therefore, in the gaming machine 10, the probability of winning a jackpot in the first symbol trigger high opening state is the same as the probability of winning a jackpot in the second symbol trigger high opening state.
[0038] Furthermore, the gaming states that can be controlled in the gaming machine 10 include a gaming state in which the first win trigger high opening state is a high probability state, and a gaming state in which the second win trigger high opening state is a high probability state. The gaming machine 10 is not controlled to a gaming state in which the first win trigger high opening state is a high probability state, or a gaming state in which the second win trigger high opening state is a high probability state. Therefore, in this embodiment, when the gaming machine 10 is controlled to the first win trigger high opening state, it is a high probability state. Similarly, in this embodiment, when the gaming machine 10 is controlled to the second win trigger high opening state, it is a high probability state. In this way, the gaming machine 10 is controlled to the high probability state whether it is controlled to the first win trigger high opening state or the second win trigger high opening state. Therefore, in the gaming machine 10, the probability of winning a jackpot in the first hit trigger high opening state is the same as the probability of winning a jackpot in the second hit trigger high opening state. That is, in this embodiment, the probability of winning a jackpot in the first state is the same as the probability of winning a jackpot in the second state. In this embodiment, the gaming state that is in the probability variable state and controlled to the first hit trigger high opening state may be considered as the first state, and the gaming state that is in the probability variable state and controlled to the second hit trigger high opening state may be considered as the second state.
[0039] As shown in FIG. 3, in the gaming machine 10, when a first chance symbol is displayed as a fixed fixed symbol in a special game during a normal game state, the gaming machine is controlled to a first symbol trigger high opening state. In this case, the period controlled to the first symbol trigger high opening state is the period until the special game with the first symbol trigger upper limit number of times ends, or the period until a jackpot game is awarded before the special game with the first symbol trigger upper limit number of times ends. In this embodiment, the first symbol trigger upper limit number of times is set to "80 times." Then, when the special game with the first symbol trigger upper limit number of times ends after being controlled to the first symbol trigger high opening state, the first symbol trigger high opening state ends, and the gaming machine is controlled to a normal game state. Incidentally, even if a first chance symbol is displayed as a fixed fixed symbol in a special game during a latent game state, even if the gaming machine is in the same low opening state, the first chance symbol is not displayed as a fixed fixed symbol to be triggered to be controlled to the first symbol trigger high opening state.
[0040] In the gaming machine 10, when a second chance symbol is displayed as a fixed symbol in a special game during a normal game state, the gaming machine is controlled to a second symbol trigger high opening state. In this case, the period controlled to the second symbol trigger high opening state is the period until the special game with the second symbol trigger upper limit number of times ends, or the period until a jackpot game is awarded before the special game with the second symbol trigger upper limit number of times ends. In this embodiment, the second symbol trigger upper limit number of times is set to "100 times." Then, when the special game with the second symbol trigger upper limit number of times ends after being controlled to the second symbol trigger high opening state, the second symbol trigger high opening state ends, and the gaming machine is controlled to a normal game state. Incidentally, even if a second chance symbol is displayed as a fixed symbol in a special game during a latent game state, even if the gaming machine is in the same low opening state, the display of the second chance symbol as a fixed symbol is not used as a trigger to control to the second symbol trigger high opening state.
[0041] In the gaming machine 10, after the end of a jackpot game, the gaming machine may be controlled to a first jackpot trigger high opening state or a second jackpot trigger high opening state. The period during which the gaming machine is controlled to the first jackpot trigger high opening state after the end of a jackpot game is the period until the special game with the first jackpot trigger upper limit number of times ends, or the period until a jackpot game is awarded before the special game with the first jackpot trigger upper limit number of times ends. In this embodiment, the first jackpot trigger upper limit number of times may be "30 times" or "50 times." Furthermore, the period during which the gaming machine is controlled to the second jackpot trigger high opening state after the end of a jackpot game is the period until the special game with the second jackpot trigger upper limit number of times ends, or the period until a jackpot game is awarded before the special game with the second jackpot trigger upper limit number of times ends. In this embodiment, the second jackpot trigger upper limit number of times may be "50 times" or "80 times."
[0042] In the gaming machine 10, when a jackpot game is not awarded and the high-opening state of the winning opportunity ends, the machine is controlled to either the normal game state or the latent game state. At this time, if the machine is controlled to the non-probability variable state, the machine is controlled to the normal game state after the high-opening state of the winning opportunity ends. On the other hand, if the machine is controlled to the probability variable state, the machine is controlled to the latent game state after the high-opening state of the winning opportunity ends. Incidentally, in the gaming machine 10, when the probability variable state ends while the machine is in the latent game state, the machine is controlled to the normal game state.
[0043] In the gaming machine 10, the total open time of the first variable member 28 during one normal win game is longer in the second symbol trigger high open state than in the first symbol trigger high open state. The total open time of the first variable member 28 during one normal win game in the second symbol trigger high open state is the time during which it is easy to get a gaming ball to enter the second start hole 27. Specifically, the total open time of the first variable member 28 during one normal win game in the second symbol trigger high open state is set to "3 seconds." On the other hand, the total open time of the first variable member 28 during one normal win game in the first symbol trigger high open state is the time during which it is not easy to get a gaming ball to enter the second start hole 27. Specifically, the total open time of the first variable member 28 during one normal win game in the first symbol trigger high open state is set to "0.028 seconds." For the reasons described above, when the gaming machine 10 is in the second symbol trigger high open state, it is easier for the gaming ball to enter the second start hole 27, so hitting to the right is recommended, and the second special game will mainly be played. On the other hand, when the gaming machine 10 is in the first symbol trigger high open state, it is harder for the gaming ball to enter the second start hole 27, so hitting to the left is recommended, and the first special game will mainly be played.
[0044] Furthermore, in the gaming machine 10, the total opening time of the first variable member 28 in one normal win game is longer in the second win trigger high opening state than in the first win trigger high opening state. The total opening time of the first variable member 28 in one normal win game in the second win trigger high opening state is the time during which it is easy to cause a game ball to enter the second starting hole 27. Specifically, the total opening time of the first variable member 28 in one normal win game in the second win trigger high opening state is set to "4 seconds." Furthermore, the total opening time of the first variable member 28 in one normal win game in the first win trigger high opening state is the time during which it is easy to cause a game ball to enter the second starting hole 27. Specifically, the total opening time of the first variable member 28 in one normal win game in the first win trigger high opening state is set to "2 seconds." For the reasons described above, when the gaming machine 10 is in the first win trigger high open state, the gaming ball is likely to enter the second start hole 27, hitting to the right is recommended, and the second special game will mainly be played. Similarly, when the gaming machine 10 is in the second win trigger high open state, the gaming ball is likely to enter the second start hole 27, hitting to the right is recommended, and the second special game will mainly be played.
[0045] Incidentally, when the gaming machine 10 is in a low-open state, it is difficult for a gaming ball to enter the second starting hole 27, so hitting from the left is recommended, and the first special game is mainly played. Therefore, when the gaming machine 10 is in a normal gaming state, it is difficult for a gaming ball to enter the second starting hole 27, so hitting from the left is recommended, and the first special game is mainly played. Similarly, when the gaming machine 10 is in a hidden gaming state, it is difficult for a gaming ball to enter the second starting hole 27, so hitting from the left is recommended, and the first special game is mainly played.
[0046] Here, the change in the number of balls possessed with respect to the playing time in each gaming state will be explained based on Fig. 4. The balls possessed correspond to gaming media held (possessed) by the player. In the gaming machine 10, when controlled to a low opening state, it is preferable to hit from the left, so it is assumed that the balls will be hit from the left. However, when controlled to a low opening state, even if the balls are hit from the left, the number of balls held will not increase, and the number of balls held will decrease as the playing time increases. Similarly, in the gaming machine 10, although the first symbol trigger high opening state is a high opening state, it is preferable to hit from the left, so it is assumed that the balls will be hit from the left. However, when controlled to the first symbol trigger high opening state, even if the balls are hit from the left, the number of balls held will not increase, and the number of balls held will decrease as the playing time increases. In the gaming machine 10, in the first symbol trigger high opening state, the balls are hit from the left in the same way as in the low opening state, so the ratio of balls held to the playing time will be the same as in the low opening state.
[0047] In the gaming machine 10, when it is controlled to the second symbol trigger high opening state, it is preferable to hit to the right, so it is assumed that a right hit will be made. Also, in the gaming machine 10, when it is controlled to the first win trigger high opening state, it is preferable to hit to the right, so it is assumed that a right hit will be made. Similarly, in the gaming machine 10, when it is controlled to the second win trigger high opening state, it is preferable to hit to the right, so it is assumed that a right hit will be made. However, whether it is controlled to the second symbol trigger high opening state, the first win trigger high opening state, or the second win trigger high opening state, hitting to the right does not increase the number of balls held, and the number of balls held decreases as the playing time increases.
[0048] However, when the machine is controlled to any one of the second symbol trigger high opening state, the first win trigger high opening state, and the second win trigger high opening state, a game ball can be easily placed into the second start hole 27 by hitting to the right, which reduces the rate at which the number of balls in the machine decreases relative to the playing time compared to when the machine is controlled to the low opening state. In other words, the second symbol trigger high opening state, the first win trigger high opening state, and the second win trigger high opening state are more advantageous than the low opening state. Similarly, when the machine is controlled to any one of the second symbol trigger high opening state, the first win trigger high opening state, and the second win trigger high opening state, a game ball can be easily placed into the second start hole 27 by hitting to the right, which reduces the rate at which the number of balls in the machine decreases relative to the playing time compared to when the machine is controlled to the first symbol trigger high opening state. In other words, the second symbol trigger high opening state, the first winning trigger high opening state, and the second winning trigger high opening state are more advantageous than the first symbol trigger high opening state. In addition, being able to suppress the rate of decrease in balls held relative to game time means that the rate of decrease in balls held relative to game time is low, and balls held are less likely to decrease.
[0049] The total opening time of the first variable member 28 in one normal win game when the second win trigger high opening state is in the second win trigger high opening state is longer than the total opening time of the first variable member 28 in one normal win game when the second symbol trigger high opening state is in the second win trigger high opening state and the total opening time of the first variable member 28 in one normal win game when the first win trigger high opening state is in the first win trigger high opening state. Moreover, the total opening time of the first variable member 28 in one normal win game when the second symbol trigger high opening state is in the second win trigger high opening state is longer than the total opening time of the first variable member 28 in one normal win game when the first win trigger high opening state is in the first win trigger high opening state. Furthermore, the average fluctuation time of the normal game when the second win trigger high opening state is in the second win trigger high opening state is shorter than the average fluctuation time of the normal game when the second symbol trigger high opening state is in the second win trigger high opening state and the average fluctuation time of the normal game when the first win trigger high opening state is in the first win trigger high opening state. Moreover, the average fluctuation time of the normal game when the second symbol trigger high opening state is in the second win trigger high opening state is shorter than the average fluctuation time of the normal game when the first win trigger high opening state is in the first win trigger high opening state. For the reasons described above, in the second win trigger high opening state, it is easier to get a game ball to enter the second start hole 27 than in the second win trigger high opening state and the first win trigger high opening state, and the rate at which the number of balls in the player's possession decreases relative to the game time can be reduced. In other words, the second win trigger high opening state is more advantageous than the second win trigger high opening state and the first win trigger high opening state. Similarly, in the second win trigger high opening state, it is easier to get a game ball to enter the second start hole 27 than in the first win trigger high opening state, and the rate at which the number of balls in the player's possession decreases relative to the game time can be reduced. In other words, the second win trigger high opening state is more advantageous than the first win trigger high opening state. Note that in the gaming machine 10, the second win trigger high opening state is the game state with the highest expectation of the next jackpot game among all the high opening states.
[0050] In the gaming machine 10, in the second symbol trigger high opening state, the number of balls held is less likely to decrease. Therefore, in the second symbol trigger high opening state, the merit of continuing play is high, and the gaming state is one in which continuing play is expected. Also, in the gaming machine 10, in the first win trigger high opening state, the number of balls held is less likely to decrease. Therefore, in the first win trigger high opening state, the merit of continuing play is high, and the gaming state is one in which continuing play is expected. Similarly, in the gaming machine 10, in the second win trigger high opening state, the number of balls held is less likely to decrease. Therefore, in the second win trigger high opening state, the merit of continuing play is high, and the gaming state is one in which continuing play is expected. On the other hand, in the first symbol trigger high opening state, the number of balls held is more likely to decrease. As mentioned above, the ratio of the number of balls remaining to the play time when a game ball is launched and played in the first symbol trigger high open state is the same as the ratio of the number of balls remaining to the play time when a game ball is launched and played in the normal play state. Therefore, in the gaming machine 10, when the first symbol trigger high open state is in the high open state, although it is controlled to the high open state, there is no advantage to continuing the game as when it is controlled to the other high open states.
[0051] Incidentally, the first starting hole 26 is always open so that a gaming ball can be inserted therein. For this reason, the advantage of a gaming ball entering the first starting hole 26 does not change depending on the gaming state, as does the second starting hole 27. In other words, the advantage of a gaming ball entering the first starting hole 26 is the same regardless of which of the multiple gaming states is in play.
[0052] In the gaming machine 10, the variable time of the special game when in the second win trigger high opening state is likely to be shorter than when in the first win trigger high opening state. Therefore, when comparing the second win trigger high opening state with the first win trigger high opening state, the period during which the same number of special games are executed is likely to be shorter in the second win trigger high opening state than in the first win trigger high opening state. As a result, the second win trigger high opening state is more advantageous in that the period during which the same number of special games are executed is likely to be shorter than when in the first win trigger high opening state, and the period during which the number of balls decreases is likely to be shorter. Note that in the gaming machine 10, the variable time of the special game when in the second win trigger high opening state is likely to be shorter than when in the second symbol trigger high opening state. Therefore, when comparing the second win trigger high opening state with the second pattern trigger high opening state, the period during which the same number of special games are executed is likely to be shorter in the second win trigger high opening state than in the second pattern trigger high opening state. As a result, the second win trigger high opening state is advantageous in that the period during which the same number of special games are executed is likely to be shorter than in the second pattern trigger high opening state, and the period during which the number of balls decreases is likely to be shorter. Also, in the gaming machine 10, the variable time of the special game in the second pattern trigger high opening state is likely to be shorter than in the first win trigger high opening state. Therefore, when comparing the second pattern trigger high opening state with the first win trigger high opening state, the period during which the same number of special games are executed is likely to be shorter in the second pattern trigger high opening state than in the first win trigger high opening state. As a result, when the second symbol trigger high opening state is in effect, the period during which the same number of special games are played is likely to be shorter than when the first winning trigger high opening state is in effect, and the period during which the number of balls in hand is likely to be shorter, so it can be said that the advantage is high.
[0053] Incidentally, in the gaming machine 10, the variation time of the special game when in the first symbol trigger high opening state is likely to be shorter than the variation time of the special game when in the normal gaming state. Also, in the gaming machine 10, the variation time of the special game when in the first symbol trigger high opening state is likely to be shorter than the variation time of the special game when in the latent gaming state. Also, in the gaming machine 10, the variation time of the special game when in the latent gaming state is likely to be shorter than the variation time of the special game when in the normal gaming state.
[0054] Next, a big win in the gaming machine 10 will be described. The gaming machine 10 has multiple types of jackpot symbols as special jackpot symbols. The multiple types of jackpot symbols are classified into first jackpot symbols and second jackpot symbols. A type of jackpot is determined for each of the multiple types of jackpot symbols. Specifically, the first jackpot symbol is determined to be the first jackpot, and the second jackpot symbol is determined to be the second jackpot. In the following explanation, a jackpot game based on a first jackpot will be referred to as a "first jackpot game," and a jackpot game based on a second jackpot will be referred to as a "second jackpot game." In this way, there are multiple types of jackpot games that can be awarded in the gaming machine 10.
[0055] In a jackpot game, an opening effect is first performed over a predetermined opening period to notify the start of the jackpot game. After the opening effect ends, a round game is played in which the jackpot entry port 29 is opened. The round game is played up to a predetermined maximum number of times. In one round game, the jackpot entry port 29 remains open until a first round end condition is met, in which a predetermined maximum number of game balls enter the jackpot, or a second round end condition is met, in which a predetermined maximum time has elapsed. In the round game, a round effect is performed. Then, when the final round game in a jackpot game ends, an ending effect is performed over a predetermined ending period to notify the end of the jackpot game. The jackpot game ends with the end of the ending effect. The number of rounds is set for each jackpot. Specifically, the number of rounds is set to "10" for each of the first and second jackpots. The number of rounds of play may be varied depending on the type of jackpot.
[0056] In addition, it is stipulated that the first and second jackpots will be controlled to a probability variable state after the jackpot game ends. Specifically, it is stipulated that the first and second jackpots will be in a probability variable state until the special game with the maximum number of high probability wins of "80" ends, or until a jackpot game is awarded before the special game with the maximum number of high probability wins ends. There may be types of jackpots that are stipulated to be controlled to a probability variable state after the jackpot game ends, and jackpots that are stipulated to be controlled to a non-probability variable state after the jackpot game ends.
[0057] Next, chance symbols in the gaming machine 10 will be described. In the gaming machine 10, when a chance symbol is displayed as a fixed symbol in a special game during a normal game state, the fixed symbol display may trigger control to a game state different from the normal game state. On the other hand, in the gaming machine 10, when a chance symbol is displayed as a fixed symbol in a special game during a game state other than the normal game state, the fixed symbol display is not used as a trigger to control to a game state different from the normal game state. Specifically, in the gaming machine 10, even if a chance symbol is displayed as a fixed symbol in a special game during a game state other than the normal game state, the fixed symbol display is not used as a trigger to change the game state. For example, in the gaming machine 10, even if a chance symbol is displayed as a fixed symbol in a first symbol trigger high opening state, the fixed symbol display is not used as a trigger to control to a game state other than the first symbol trigger high opening state.
[0058] As described above, the chance symbols in this embodiment include a first chance symbol and a second chance symbol. In the gaming machine 10, the game state to be subsequently controlled differs depending on the type of chance symbol displayed as a fixed stop in a special game during the normal game state. Specifically, in the gaming machine 10, when a first chance symbol is displayed as a fixed stop in a special game during the normal game state, the gaming machine 10 is controlled to a first-pattern trigger high-open state in response to the fixed stop display of the first chance symbol. The first-pattern trigger high-open state is controlled to an upper limit until the first-pattern triggered special game reaches the upper limit of 80 times, or until a jackpot game is awarded before the first-pattern triggered special game reaches the upper limit of the number of times. On the other hand, in the gaming machine 10, when a second chance symbol is displayed as a fixed stop in a special game during the normal game state, the gaming machine 10 is controlled to a second-pattern trigger high-open state in response to the fixed stop display of the second chance symbol. At this time, the second symbol trigger high opening state is controlled with an upper limit until the special game of "100" as the upper limit number of times of the second symbol trigger ends, or until a jackpot game is awarded before the special game of the upper limit number of times of the second symbol trigger ends.
[0059] The display effects that the effect display device 25 in this embodiment can execute include an effect pattern change game (hereinafter referred to as an effect game) in which effect symbols (hereinafter referred to as effect symbols) are displayed in a variable manner in multiple rows, and a final combination of effect symbols is displayed as a fixed, stopped combination. The effect game is executed by changing multiple rows of effect symbols. The effect symbols are symbols decorated with characters, patterns, etc., and are used to diversify the display effects, and are also called "decorative symbols" or "decorative symbols." The effect game in this embodiment is executed by displaying (scrolling) the first, second, and third row of symbols in a variable manner in the vertical direction. The effect symbol in the first row is the first pattern, the effect symbol in the second row is the second pattern, and the effect symbol in the third row is the third pattern. In the following explanation, the "first column" will be referred to as the "left column" and the "first symbol" will be referred to as the "left symbol", the "second column" will be referred to as the "middle column" and the "second symbol" will be referred to as the "middle symbol", and the "third column" will be referred to as the "right column" and the "third symbol" will be referred to as the "right symbol". In each column, as a rule, performance symbols imitating the numbers "1" to "8" are displayed in a predetermined order.
[0060] The effect game is executed in conjunction with the special game. Specifically, the effect game starts when the special game starts and ends when the special game ends. In this way, the gaming machine 10 is configured to be able to execute the effect game during the execution of the special game. Then, in the effect game, a combination of effect symbols corresponding to the special symbols displayed as fixed stops in the special game is displayed as fixed stops. When a jackpot symbol is displayed as fixed stops in the special game, the jackpot symbol by the effect symbols is displayed as fixed stops in the effect game. For example, the jackpot symbol by the effect symbols is a symbol combination in which the effect symbols in all columns are the same, such as "777." Furthermore, when a losing symbol is displayed as fixed stops in the special game, a non-jackpot symbol by the effect symbols is displayed as fixed stops in the effect game. Similarly, when a chance symbol is displayed as fixed stops in the special game, a non-jackpot symbol by the effect symbols is displayed as fixed stops in the effect game. For example, non-jackpot symbols based on effect symbols are combinations in which the effect symbols in at least some columns are different from the effect symbols in other columns, such as "323," "112," or "426." For example, the combination of effect symbols displayed in a fixed stop state in an effect game when a chance symbol is displayed as a fixed stop in a special game during normal play may be different from the combination of effect symbols displayed in a fixed stop state in an effect game when a chance symbol is displayed as a fixed stop in a special game during play states other than normal play. Furthermore, the combination of effect symbols displayed in a fixed stop state in an effect game when a losing symbol is displayed as a fixed stop in a special game, and the combination of effect symbols displayed in a fixed stop state in an effect game when a chance symbol is displayed as a fixed stop in a special game may be partially or entirely the same, or may be entirely different. Note that in an effect game, the effect symbol is temporarily displayed as a fixed stop before being displayed as a fixed stop. In this specification, "temporary stop display" refers to, for example, a "fluctuating state," a state indicating that the symbol may be displayed as a variable again, or a state indicating a state different from the fixed stop display.
[0061] In a performance game, a reach may be formed and a reach performance may be performed. In this embodiment, a state in which performance symbols imitating the same numbers are temporarily displayed in a specific column (in this embodiment, the left column and the right column) among a plurality of columns, and a performance symbol in a column different from the specific column (in this embodiment, the middle column) continues to be displayed in a variable manner corresponds to a reach-formed state. The reach performance may include, for example, a plurality of types of reach performance in which the characters that appear and the behavior of the performance symbols are different. For example, the reach performance may include a normal reach performance and a super reach performance that is performed after the start of the normal reach performance.
[0062] In the gaming machine 10, the frequency with which a reach effect is executed when the second win trigger is in a high opening state is lower than the frequency with which a reach effect is executed when the first win trigger is in a high opening state. Also, in the gaming machine 10, the frequency with which a reach effect is executed when the second win trigger is in a high opening state is lower than the frequency with which a reach effect is executed when the second pattern trigger is in a high opening state. Also, in the gaming machine 10, the frequency with which a reach effect is executed when the second pattern trigger is in a high opening state is lower than the frequency with which a reach effect is executed when the first win trigger is in a high opening state. Also, in the gaming machine 10, the frequency with which a reach effect is executed when the first win trigger is in a high opening state is lower than the frequency with which a reach effect is executed when the first pattern trigger is in a high opening state. Thus, in the gaming machine 10, in a high opening state, the higher the ratio of balls lost relative to game time, i.e., the more likely balls are lost, the higher the frequency with which a reach effect is executed, i.e., the higher the probability of a reach effect being executed. Incidentally, in the gaming machine 10, the frequency with which a reach effect is executed in a first symbol trigger high opening state is lower than the frequency with which a reach effect is executed in a normal game state. Also, in the gaming machine 10, the frequency with which a reach effect is executed in a latent game state is lower than the frequency with which a reach effect is executed in a first symbol trigger high opening state. Incidentally, in the gaming machine 10, the frequency with which a reach effect is executed in a latent game state is higher than the frequency with which a reach effect is executed in a first win trigger high opening state. As described above, the frequency with which a reach effect is executed in the gaming machine 10 varies depending on the game state. That is, in the gaming machine 10, the frequency with which a reach effect is executed varies depending on the presentation mode. The frequency with which the reach effect is executed corresponds to the frequency with which the reach effect is executed in a predetermined number of special games. The frequency with which the reach effect is executed corresponds to the probability (execution probability) that the reach effect will be executed during the execution of a special game. For example, the frequency with which the reach effect is executed can also be said to be the probability (reach probability) that the reach effect will be executed when a jackpot is not won.
[0063] The gaming machine 10 is configured to be able to execute a presentation mode. There are multiple types of presentation modes. The gaming machine 10 executes one of the multiple types of presentation modes. A presentation mode is also called a presentation state. In each presentation mode, mode identification information that can identify the current presentation mode (the presentation mode being controlled) is notified. The gaming machine 10 notifies the mode identification information, for example, by displaying a different background image for each type of presentation mode on the presentation display device 25, by illuminating the decorative lamp 17 with a different light color for each type of presentation mode, or by outputting different background music from the speaker 18 for each type of presentation mode. In addition, the images that the presentation display device 25 can display include background images.
[0064] As shown in FIG. 3, the presentation modes in the gaming machine 10 include a special presentation mode, a probability change chance mode, a normal presentation mode, a good chance presentation mode, a first special presentation mode, and a second special presentation mode. The special presentation mode is a presentation mode controlled in a normal gaming state. The probability change chance mode is a presentation mode controlled in a latent gaming state. The normal presentation mode is a presentation mode controlled in a first symbol trigger high opening state. The good chance presentation mode is a presentation mode controlled in a second symbol trigger high opening state. The first special presentation mode is a presentation mode controlled in a first win trigger high opening state. The second special presentation mode is a presentation mode controlled in a second win trigger high opening state. Since the presentation modes controlled differ depending on the gaming state, the presentation modes can also be said to be presentation modes capable of identifying the gaming state. Furthermore, the presentation modes can also be said to be presentation modes capable of identifying whether a high opening state is present, or a presentation mode capable of identifying the type of high opening state.
[0065] The gaming machine 10 is configured to be able to execute operation effects. The operation effects are effects that can be executed while a special game is being executed. The operation effects can be executed for the special game that is being executed. The operation effects can also suggest the likelihood of a jackpot for the target special game. The operation effects are made up of pre-operation effects and post-operation effects. The pre-operation effects are configured to be able to be executed within the valid operation period of the operation button BT.
[0066] As shown in FIG. 5(a), in the pre-operation effect, an operation prompting image B1 prompting the player to operate the operation button BT is displayed on the effect display device 25. When the operation button BT is operated within the valid operation period during which the pre-operation effect is executed, the pre-operation effect ends, and the post-operation effect is executed. Even if the operation button BT is not operated within the valid operation period during which the pre-operation effect is executed, the pre-operation effect ends when the valid operation period ends, and the post-operation effect is executed. As shown in FIG. 5(b), in the post-operation effect, a result image B2 corresponding to the result of the operation effect is displayed on the effect display device 25. There are multiple types of result image B2. FIG. 5(b) shows an example of the result image B2. The type of result image B2 corresponds to the type of post-operation effect. In the gaming machine 10, the expected jackpot probability of the currently executed special game may differ depending on the type of post-operation effect. In the gaming machine 10, the expected jackpot probability of the target special game can be suggested depending on the type of post-operation effect in the operation effect.
[0067] In the gaming machine 10, the frequency with which an operation effect is executed varies depending on the gaming state. That is, in the gaming machine 10, the frequency with which an operation effect is executed varies depending on the effect mode. The frequency with which an operation effect is executed corresponds to the frequency with which an operation effect is executed in a special game per predetermined number of times. The frequency with which an operation effect is executed corresponds to the probability (execution probability) that an operation effect will be executed during execution of a special game.
[0068] In the gaming machine 10, the frequency with which the operation effect is executed when the second win trigger high opening state is reached is lower than the frequency with which the operation effect is executed when the first win trigger high opening state is reached. In other words, the frequency with which the operation effect is executed when the first win trigger high opening state is reached is higher than the frequency with which the operation effect is executed when the second win trigger high opening state is reached. Also, in the gaming machine 10, the frequency with which the operation effect is executed when the second win trigger high opening state is reached is lower than the frequency with which the operation effect is executed when the second pattern trigger high opening state is reached. In other words, the frequency with which the operation effect is executed when the second pattern trigger high opening state is reached is higher than the frequency with which the operation effect is executed when the second win trigger high opening state is reached. Also, in the gaming machine 10, the frequency with which the operation effect is executed when the second pattern trigger high opening state is reached is lower than the frequency with which the operation effect is executed when the first win trigger high opening state is reached. In other words, the frequency with which the operation effect is executed when the first win trigger high opening state is reached is higher than the frequency with which the operation effect is executed when the second pattern trigger high opening state is reached. Also, in the gaming machine 10, the frequency with which the operation effect is executed when the first win trigger high opening state is reached is lower than the frequency with which the operation effect is executed when the first pattern trigger high opening state is reached. In other words, the frequency with which the operation effect is executed when the first pattern trigger high opening state is reached is higher than the frequency with which the operation effect is executed when the first win trigger high opening state is reached. Thus, in the gaming machine 10, in the high opening state, the higher the gaming state in which the ratio of balls held to game time is reduced, that is, the more likely the balls held are to be reduced, the higher the frequency with which the operation effect is executed, that is, the higher the probability of the operation effect being executed.
[0069] In the gaming machine 10, the frequency with which the operation effect is executed when the first symbol trigger high opening state is reached is lower than the frequency with which the operation effect is executed when the normal gaming state is reached. In other words, the frequency with which the operation effect is executed when the normal gaming state is reached is higher than the frequency with which the operation effect is executed when the first symbol trigger high opening state is reached. Also, in the gaming machine 10, the frequency with which the operation effect is executed when the latent gaming state is reached is lower than the frequency with which the operation effect is executed when the first symbol trigger high opening state is reached. In other words, the frequency with which the operation effect is executed when the first symbol trigger high opening state is reached is higher than the frequency with which the operation effect is executed when the latent gaming state is reached. Incidentally, in the gaming machine 10, the frequency with which the operation effect is executed when the latent gaming state is reached is higher than the frequency with which the operation effect is executed when the first win trigger high opening state is reached.
[0070] The gaming machine 10 is configured to be able to execute a jackpot confirmation effect. The jackpot confirmation effect is an effect that can be executed only when the currently running special game results in a jackpot. In other words, the jackpot confirmation effect is an effect that can be executed only when a jackpot is won. The jackpot confirmation effect is not necessarily executed just because a jackpot has been won. The jackpot confirmation effect can also be called a premium effect.
[0071] As shown in Fig. 6, in the jackpot confirmation effect, a jackpot confirmation image CP that can identify that a jackpot will be won is displayed on the effect display device 25. The jackpot confirmation image CP corresponds to information that can identify that a jackpot game will be awarded later. Therefore, the jackpot confirmation effect corresponds to an effect that can identify that a jackpot game will be awarded later.
[0072] In the gaming machine 10, the jackpot confirmation effect is an effect that can be executed when the second jackpot trigger high opening state is in effect. In other words, the jackpot confirmation effect is an effect that cannot be executed when the second jackpot trigger high opening state is not in effect. In this way, the jackpot confirmation effect is an effect that can be executed only when the second jackpot trigger high opening state is in effect, that is, in a situation where the next jackpot is most likely to occur.
[0073] Next, the electrical configuration of the gaming machine 10 will be described. As shown in FIG. 7, the gaming machine 10 includes a main board 40. The main board 40 performs predetermined processing and outputs control signals such as control commands, which are an example of control information, depending on the results of the processing. The gaming machine 10 includes a sub-board 50. The main board 40 and the sub-board 50 are connected so that a control signal can be output in one direction from the main board 40 to the sub-board 50. The sub-board 50 performs predetermined processing based on the control signal input from the main board 40.
[0074] The main board 40 will now be described. The main board 40 includes a main CPU 41, a main ROM 42, and a main RWM 43. The main CPU 41 executes various processes by executing a main control program. The main ROM 42 stores the main control program. The main ROM 42 stores judgment values and tables used for various judgments and lotteries. For example, the main ROM 42 stores jackpot judgment values used in jackpot lotteries. The jackpot judgment values include jackpot judgment values used in jackpot lotteries when the game is in a high probability variable state and jackpot judgment values used in jackpot lotteries when the game is not in a high probability variable state. The jackpot judgment values used in jackpot lotteries when the game is in a high probability variable state and the jackpot judgment values used in jackpot lotteries when the game is not in a high probability variable state may have some of the same values or may all be different values. The main ROM 42 stores effect judgment values used in effect lotteries. The effect lottery is a lottery that determines whether or not to execute a reach effect when the jackpot lottery is not won, and corresponds to a reach lottery.
[0075] The main ROM 42 also stores a plurality of types of variation patterns. The plurality of types of variation patterns are associated with a variation time from the start of the special game to the end of the special game. That is, the variation time of the special game is associated with the variation pattern. Therefore, the variation pattern can be said to be information that can identify the variation time of the special game. In the gaming machine 10, the variation time of the special game is determined by determining the variation pattern. The variation pattern may be information that can identify some or all of the effect content of the effect game that is performed from the start of the special game to the end of the special game.
[0076] The variation patterns include, for example, a jackpot variation pattern, a non-jackpot variation pattern, and a chance variation pattern. The jackpot variation pattern is associated with a performance content in which a jackpot pattern based on a performance pattern is finally confirmed and stopped after going through a reach performance as the performance content of the performance game. The non-jackpot variation pattern includes a non-jackpot no-reach variation pattern and a non-jackpot reach variation pattern. The non-jackpot no-reach variation pattern is associated with a performance content in which a non-jackpot pattern based on a performance pattern is finally confirmed and stopped after going through a reach performance as the performance content of the performance game. The non-jackpot reach variation pattern is associated with a performance content in which a non-jackpot pattern based on a performance pattern is finally confirmed and stopped after going through a reach performance as the performance content of the performance game. The chance variation patterns include a first chance variation pattern and a second chance variation pattern. The first chance variation pattern is associated with a performance content that develops a performance with content that can specify that the game will not be controlled to the good chance performance mode after a predetermined chance performance, and finally displays a fixed stop of a non-jackpot pattern by the performance pattern. The second chance variation pattern is associated with a performance content that develops a performance with content that can specify that the game will be controlled to the good chance performance mode after a predetermined chance performance, and finally displays a fixed stop of a non-jackpot pattern by the performance pattern.
[0077] The main RWM 43 is configured to be able to store various information that is rewritten as appropriate during operation of the gaming machine 10. The information stored in the main RWM 43 includes, for example, flags, counters, and timers. The main board 40 is configured to be able to generate random numbers. For example, the random numbers may be hardware random numbers or software random numbers.
[0078] An information display panel 22 is connected to the main board 40. A main CPU 41 is capable of controlling the display content of the information display panel 22 via a drive circuit (not shown). A first actuator A1 and a second actuator A2 are also connected to the main board 40. The main CPU 41 is capable of controlling the operation of the first actuator A1 and the operation of the second actuator A2 via a drive circuit (not shown). A first start sensor SE1, a second start sensor SE2, a count sensor SE3, a gate sensor SE4, a first general winning sensor SE5, and a second general winning sensor SE6 are also connected to the main board 40. The main CPU 41 is configured to be able to input detection signals output by the various sensors SE1 to SE6 via ports (not shown).
[0079] Next, the sub-board 50 will be described. The sub-board 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. For example, the sub-CPU 51 executes a sub-control program to perform various processes (e.g., processes related to effects). The sub-ROM 52 stores the sub-control program, lottery tables used in the lottery, and judgment values. The sub-ROM 52 stores display effect data that can identify the mode (content) of the display effect in the effect display device 25. The sub-ROM 52 also stores light-emitting effect data that can identify the mode (content) of the light-emitting effect in the decorative lamp 17. The sub-ROM 52 stores sound effect data that can identify the mode (content) of the sound effect in the speaker 18.
[0080] The sub-RWM 53 is configured to be able to store various information that can be rewritten as appropriate during operation of the gaming machine 10. The information stored in the sub-RWM 53 includes, for example, flags, counters, and timers. The sub-board 50 is configured to be able to generate random numbers. For example, the random numbers may be hardware random numbers or software random numbers.
[0081] The sub-board 50 is connected to a decorative lamp 17, a speaker 18, and a performance display device 25. The sub-CPU 51 can control the decorative lamp 17, the speaker 18, and the performance display device 25 via a drive circuit (not shown). In this embodiment, one or more of the decorative lamp 17, the speaker 18, and the performance display device 25 function as a performance execution means capable of executing a performance. In this embodiment, the sub-CPU 51 controls some or all of the decorative lamp 17, the speaker 18, and the performance display device 25, which function as performance execution means, thereby realizing the function as a performance control means capable of controlling the performance execution means. In this embodiment, the sub-CPU 51 controls the decorative lamp 17, which serves as light-emitting means, thereby realizing the function as a light-emitting control means that controls the light-emitting means. In this embodiment, the sub-CPU 51 controls the speaker 18, which serves as sound output means, thereby realizing the function as a sound output control means that controls the sound output means. In this embodiment, the sub-CPU 51 controls the performance display device 25, which serves as display means, thereby realizing the function as a display control means that controls the display means. An operation button BT is connected to the sub-board 50. The sub-CPU 51 is configured to be able to input, via a port, a detection signal that is output when the operation button BT is operated.
[0082] Next, we will explain various processes that the main CPU 41 executes based on the main control program. The main CPU 41 executes a special symbol input process, a special symbol start process, and the like as timer interrupt processes that are executed every predetermined control period (for example, 4 ms).
[0083] In the special symbol input process, the main CPU 41 performs a first special symbol input process. In the special symbol input process, when the main CPU 41 finishes the first special symbol input process, it performs a second special symbol input process. Then, in the special symbol input process, when the main CPU 41 finishes the second special symbol input process, it ends the special symbol input process.
[0084] In the first special symbol input process, the main CPU 41 determines whether a gaming ball has entered the first start hole 26 based on whether a detection signal has been input from the first start sensor SE1 (hereinafter referred to as the first input determination). If the determination result of the first input determination is negative, the main CPU 41 terminates the first special symbol input process. On the other hand, if the determination result of the first input determination is positive, the main CPU 41 determines whether the first special reserve number stored in the main RWM 43 is less than the upper limit number (hereinafter referred to as the first reserve determination). If the determination result of the first reserve determination is negative, the main CPU 41 terminates the first special symbol input process. If the determination result of the first reserve determination is positive, the main CPU 41 adds 1 to the first special reserve number to update it. Furthermore, the main CPU 41 controls the information display panel 22 to display the updated first special reserve number. In addition, the main CPU 41 stores control information capable of identifying the updated first special reserve number (hereinafter referred to as the first reserve number command) in the output buffer. The control information (control command) stored in the output buffer is output to the sub-board 50 in the next or subsequent timer interrupt process. If the result of the first hold determination is positive, the main CPU 41 acquires a random number generated within the main board 40, stores random number information based on the acquired random number in the main RWM 43, and terminates the first special symbol input process. At this time, the main CPU 41 stores the random number information so that it is possible to identify that it is random number information for the first special game and the storage order of the random number information. In the gaming machine 10, by storing the random number information for the first special game in the main RWM 43, its execution is suspended until the execution condition for the first special game is met.
[0085] In the second special symbol input process, the main CPU 41 determines whether a game ball has entered the second start hole 27 based on whether a detection signal has been input from the second start sensor SE2 (hereinafter referred to as the second input determination). If the determination result of the second input determination is negative, the main CPU 41 terminates the second special symbol input process. On the other hand, if the determination result of the second input determination is positive, the main CPU 41 determines whether the second special reserve number stored in the main RWM 43 is less than the upper limit number (hereinafter referred to as the second reserve determination). If the determination result of the second reserve determination is negative, the main CPU 41 terminates the second special symbol input process. If the determination result of the second reserve determination is positive, the main CPU 41 adds 1 to the second special reserve number to update it. Furthermore, the main CPU 41 controls the information display panel 22 to display the updated second special reserve number. In addition, the main CPU 41 stores control information capable of identifying the updated second special reserve number (hereinafter referred to as the second reserve number command) in the output buffer. If the determination result of the second reservation determination is positive, the main CPU 41 acquires a random number generated within the main board 40, stores random number information based on the acquired random number in the main RWM 43, and terminates the second special symbol input process. At this time, the main CPU 41 stores the random number information so that it is identifiable as random number information for the second special game and the storage order of the random number information can be identified. In the gaming machine 10, by storing the random number information for the second special game in the main RWM 43, its execution is suspended until the execution condition for the second special game is met.
[0086] The random number information stored in the main RWM 43 in the first special symbol input process and the second special symbol input process may be the acquired random number itself, or may be information obtained by processing the random number by a predetermined method. The random numbers acquired in the first special symbol input process and the second special symbol input process include, for example, a random number used in a jackpot lottery (hereinafter referred to as a jackpot determination random number), a random number used to determine a special symbol (hereinafter referred to as a special symbol random number), a random number used to determine a variation pattern (hereinafter referred to as a variation pattern determination random number), and a random number used in an effect lottery (hereinafter referred to as an effect determination random number).
[0087] Next, the special symbol start process performed by the main CPU 41 will be described. The main CPU 41 determines whether the execution conditions for the special game are met (hereinafter referred to as the execution determination). In the execution determination, the main CPU 41 makes a positive determination if the game is not during a jackpot game, a special game, or a post-stop interval. On the other hand, in the execution determination, the main CPU 41 makes a negative determination if the game is either during a jackpot game, a special game, or a post-stop interval. If the result of the execution determination is negative (if the execution conditions for the special game are not met), the main CPU 41 stores control information (hereinafter referred to as a standby command) that can identify a standby state in the output buffer and terminates the special symbol start process. Note that the main CPU 41 does not store the standby command again in the output buffer until the special game is executed after storing the standby command in the output buffer, even if the result of the execution determination is negative.
[0088] On the other hand, if the determination result of the execution determination is positive (if the execution condition of the special game is met), the main CPU41 determines whether the second special reserve number stored in the main RWM43 is 1 or more. Then, if the second special reserve number is 1 or more, the main CPU41 performs second special symbol start processing related to the execution of the second special game, and then ends the special symbol start processing. On the other hand, if the second special reserve number is not 1 or more, the main CPU41 determines whether the first special reserve number stored in the main RWM43 is 1 or more. If the first special reserve number is not 1 or more, the main CPU41 ends the special symbol start processing. On the other hand, if the first special reserve number is 1 or more, the main CPU41 performs first special symbol start processing related to the execution of the first special game, and then ends the special symbol start processing.
[0089] In the first special symbol start process, the main CPU 41 updates the first special reserve number stored in the main RWM 43 by subtracting 1. The main CPU 41 controls the information display panel 22 so that the updated first special reserve number is displayed. The main CPU 41 also stores a first reserve number command that can identify the updated first special reserve number in the output buffer. Next, the main CPU 41 reads out the random number information for the first special game that was stored earliest from the main RWM 43. After reading out the earliest random number information, the main CPU 41 erases the earliest stored random number information from the main RWM 43. The main CPU 41 then performs a jackpot lottery based on the read random number information and the jackpot determination value stored in the main ROM 42. The jackpot determination value used in the jackpot lottery is at least partially different between the high probability state and the non-high probability state. In addition, if the jackpot lottery is not won (if the jackpot lottery is not won), the main CPU 41 performs an effect lottery based on the value of the effect determination random number. At this time, the main CPU 41 performs an effect lottery according to the game state.
[0090] After completing various lotteries, the main CPU 41 determines the special symbol to be displayed as a fixed stop in the first special game and the variation pattern of the first special game. Specifically, if the jackpot lottery is won, the main CPU 41 determines the jackpot symbol based on the value of the special symbol random number. Furthermore, if the jackpot lottery is won, the main CPU 41 determines the jackpot variation pattern based on the value of the variation pattern determination random number. At this time, the main CPU 41 references a variation pattern table corresponding to the game state and determines the jackpot variation pattern based on the value of the variation pattern determination random number. For example, when the first jackpot trigger high opening state is in effect, the main CPU 41 references the variation pattern table referenced in the first jackpot trigger high opening state and determines the jackpot variation pattern based on the value of the variation pattern determination random number. For example, when the second jackpot trigger high opening state is in effect, the main CPU 41 references the variation pattern table referenced in the second jackpot trigger high opening state and determines the jackpot variation pattern based on the value of the variation pattern determination random number.
[0091] If the jackpot lottery is not won, the main CPU 41 determines a chance symbol based on the value of the special symbol random number. Furthermore, if the jackpot lottery is not won, the main CPU 41 determines a non-jackpot variation pattern or a chance variation pattern based on the value of the variation pattern determination random number. In the normal gaming state, the main CPU 41 refers to the variation pattern table referenced in the normal gaming state and determines a chance variation pattern based on the value of the variation pattern determination random number. At this time, if the first chance symbol has been determined, the main CPU 41 determines the first chance variation pattern. On the other hand, if the second chance symbol has been determined, the main CPU 41 determines the second chance variation pattern. Furthermore, when the normal gaming state is not played and the effect lottery is won, the main CPU 41 refers to the variation pattern table according to the gaming state and determines a non-jackpot reach variation pattern based on the value of the variation pattern determination random number. On the other hand, when not in the normal gaming state, if the main CPU 41 does not win the effect lottery, it refers to the fluctuation pattern table corresponding to the gaming state and determines a non-jackpot reach-free fluctuation pattern based on the value of the fluctuation pattern determination random number. For example, when in the first hit trigger high opening state, the main CPU 41 refers to the fluctuation pattern table referred to in the first hit trigger high opening state and determines a non-jackpot fluctuation pattern based on the lottery result of the effect lottery and the value of the fluctuation pattern determination random number. For example, when in the second hit trigger high opening state, the main CPU 41 refers to the fluctuation pattern table referred to in the second hit trigger high opening state and determines a non-jackpot fluctuation pattern based on the lottery result of the effect lottery and the value of the fluctuation pattern determination random number.
[0092] After determining the special symbol and variation pattern in the first special symbol start process, the main CPU 41 stores control information capable of specifying the determined special symbol (hereinafter referred to as a symbol command) and control information capable of specifying the variation pattern (hereinafter referred to as a variation pattern designation command) in the output buffer, and ends the first special symbol start process. In the first special symbol start process, the main CPU 41 stores a variation pattern designation command corresponding to the first special game in the output buffer.
[0093] In the second special symbol start processing, the main CPU 41 updates the second special reserve number stored in the main RWM 43 by subtracting 1. The main CPU 41 controls the information display panel 22 so that the updated second special reserve number is displayed. The main CPU 41 also stores a second reserve number command, which can identify the updated second special reserve number, in the output buffer. Next, the main CPU 41 reads out the first-stored random number information for the second special game from the main RWM 43. After reading out the first-stored random number information, the main CPU 41 erases the first-stored random number information from the main RWM 43. The main CPU 41 then performs a jackpot lottery based on the read random number information and the jackpot determination value stored in the main ROM 42. If the jackpot lottery is not won, the main CPU 41 performs an effect lottery based on the value of the effect determination random number. At this time, the main CPU 41 performs an effect lottery according to the game status.
[0094] After completing various lotteries, the main CPU 41 determines the special symbols to be fixed and displayed in the second special game and the variation pattern of the second special game. Specifically, if the jackpot lottery is won, the main CPU 41 determines the jackpot symbol based on the value of the special symbol random number. Furthermore, if the jackpot lottery is won, the main CPU 41 determines the jackpot variation pattern based on the value of the variation pattern determination random number. At this time, the main CPU 41 refers to a variation pattern table according to the game status and determines the jackpot variation pattern based on the value of the variation pattern determination random number.
[0095] If the jackpot lottery is not won, the main CPU 41 determines a losing symbol. Furthermore, if the jackpot lottery is not won, the main CPU 41 determines a non-jackpot variation pattern based on the value of the variation pattern determination random number. Specifically, if the effect lottery is won, the main CPU 41 refers to a variation pattern table according to the game state and determines a non-jackpot reach variation pattern based on the value of the variation pattern determination random number. On the other hand, if the effect lottery is not won, the main CPU 41 refers to a variation pattern table according to the game state and determines a non-jackpot reach variation pattern based on the value of the variation pattern determination random number.
[0096] After determining the special symbol and variation pattern in the second special symbol start process, the main CPU 41 stores the symbol command and variation pattern designation command in the output buffer and ends the second special symbol start process. In the second special symbol start process, the main CPU 41 stores the variation pattern designation command corresponding to the second special game in the output buffer.
[0097] As described above, the main CPU 41 performs a jackpot lottery in the first special symbol start process and the second special symbol start process. In this embodiment, the main CPU 41 performs a jackpot lottery, thereby realizing a function as a win lottery means for performing a win lottery. The main CPU 41 determines a special symbol to be fixedly displayed in a special game in the first special symbol start process and the second special symbol start process. In this embodiment, the main CPU 41 determines a special symbol, thereby realizing a function as a win type determination means for determining the type of win. The main CPU 41 determines a variation pattern in the first special symbol start process and the second special symbol start process. In this embodiment, the main CPU 41 determines a variation pattern, thereby realizing a function as a variation time determination means for determining the variation time of the variation game.
[0098] Then, upon completion of the special symbol start process, the main CPU 41 performs a process separate from the special symbol start process and executes a special game. Specifically, the main CPU 41 controls the information display panel 22 to start the special game. The main CPU 41 measures the fluctuation time associated with the fluctuation pattern determined in the special symbol start process. Then, after the fluctuation time associated with the fluctuation pattern has elapsed, the main CPU 41 controls the information display panel 22 so that the special symbol determined in the special symbol start process is displayed as a fixed stop. Furthermore, after the fluctuation time associated with the fluctuation pattern determined in the special symbol start process has elapsed, the main CPU 41 stores an end command in the output buffer to display the symbol combination of the effect symbols as a fixed stop. Incidentally, after the special symbol is displayed as a fixed stop, that is, after the special game ends, the main CPU 41 performs interval processing to set a post-stop interval. During the post-stop interval, the special symbol that was displayed as a fixed stop following the end of the special game continues to be displayed as a fixed stop.
[0099] Next, the big win processing performed by the main CPU 41 will be described. The main CPU 41 specifies the type of jackpot game based on the jackpot symbol determined in the special symbol start process. Then, the main CPU 41 starts control to award the specified jackpot game after the jackpot special game ends. Specifically, the main CPU 41 starts control to award the jackpot game after the jackpot special game ends and the post-stop interval has ended. The main CPU 41 awards the jackpot game by executing the jackpot process. In this way, in the gaming machine 10, the jackpot game is awarded after a jackpot is won.
[0100] When the jackpot special game ends, the main CPU 41 stores an opening command in the output buffer. After storing the opening command in the output buffer, the main CPU 41 counts the opening time. After the opening time has elapsed, the main CPU 41 performs processing to execute a round game. The main CPU 41 controls the second actuator A2 to open the large prize opening 29 according to the opening mode (opening pattern) set for the jackpot game, thereby starting the round game. After starting the round game, if the first round end condition or the second round end condition is met, the main CPU 41 controls the second actuator A2 to close the large prize opening 29, thereby ending the round game. The main CPU 41 repeatedly performs processing to execute the round game until the maximum number of round games set for the jackpot game has been completed. The main CPU 41 stores a round command in the output buffer each time a round game starts. When the final round game ends, the main CPU 41 stores an ending command in the output buffer. When the main CPU 41 stores the ending command in the output buffer, it counts the ending time. Then, when the ending time has elapsed, the main CPU 41 ends the big win game.
[0101] Next, a description will be given of the state processing performed by the main CPU 41. In this embodiment, the main CPU 41 performs state processing, thereby realizing a function as a state control means for controlling the state. When controlling to a non-probability variable state, the main CPU 41 sets a value that can identify that the state will be controlled to a non-probability variable state to the probability state flag. The main CPU 41 also stores control information that can identify that the state will be controlled to a non-probability variable state (hereinafter referred to as a low-probability state command) in the output buffer. Similarly, when controlling to a probability variable state, the main CPU 41 sets a value that can identify that the state will be controlled to a probability variable state to the probability state flag. The main CPU 41 also stores control information that can identify that the state will be controlled to a probability variable state (hereinafter referred to as a high-probability state command) in the output buffer. Furthermore, when controlling to a probability variable state after the end of a jackpot game, the main CPU 41 stores the number of times (80 times) corresponding to the high-probability upper limit number of times in the main RWM 43 as the remaining number of times for special games controlled to a probability variable state. Each time a special game is executed, the main CPU 41 subtracts 1 from the "remaining number of special games controlled to a probability variable state" stored in the main RWM 43 and updates it. When the "remaining number of special games to be controlled to the probability variable state" after update becomes 0, the main CPU 41 sets a value that can specify control to the non-probability variable state to the probability variable state. In other words, the main CPU 41 ends the probability variable state.
[0102] As described above, the main CPU 41 controls the probability state (probability mode) corresponding to the value set in the probability state flag. For example, the value set in the probability state flag is held until the jackpot symbol is displayed as a fixed stop in the special game. For example, the value set in the probability state flag is held until the special game with the maximum number of high probability games is executed. For example, the value set in the probability state flag is held until the power supply is stopped or until initialization processing is performed when the power supply is started.
[0103] When controlling to the low opening state, the main CPU 41 sets a value that can specify that the reel is controlled to the low opening state to the opening state flag stored in the main RWM 43. Also, the main CPU 41 stores control information that can specify that the reel is controlled to the low opening state (hereinafter referred to as the low opening state command) in the output buffer. When controlling to the first symbol trigger high opening state, the main CPU 41 sets a value that can specify that the reel is controlled to the first symbol trigger high opening state to the opening state flag. Also, the main CPU 41 stores control information that can specify that the reel is controlled to the first symbol trigger high opening state (hereinafter referred to as the first symbol trigger high opening state command) in the output buffer. Furthermore, when controlling to the first symbol trigger high opening state after the first chance symbol is displayed as a fixed stop, the main CPU 41 stores the number of times (80 times) corresponding to the first symbol trigger upper limit number of times in the main RWM 43 as the remaining number of times of the special game controlled to the first symbol trigger high opening state. The main CPU 41 subtracts 1 from the "remaining number of special games to be controlled to the first symbol trigger high opening state" stored in the main RWM 43 each time a special game is executed, and updates it. When the "remaining number of special games to be controlled to the first symbol trigger high opening state" after updating becomes 0, the main CPU 41 sets the opening state flag to a value that can specify control to the low opening state. That is, the main CPU 41 ends the first symbol trigger high opening state. Similarly, when controlling to the second symbol trigger high opening state, the main CPU 41 sets the opening state flag to a value that can specify control to the second symbol trigger high opening state. In addition, the main CPU 41 stores control information that can specify that the second symbol trigger high opening state is in the output buffer (hereinafter referred to as the second symbol trigger high opening state command). Furthermore, when the second chance symbol is controlled to the second symbol trigger high opening state after being displayed as a fixed stop, the main CPU 41 stores the number of times (100 times) corresponding to the second symbol trigger upper limit number of times in the main RWM 43 as the remaining number of times of the special game controlled to the second symbol trigger high opening state. Every time the special game is executed, the main CPU 41 subtracts 1 from the "remaining number of times of the special game controlled to the second symbol trigger high opening state" stored in the main RWM 43 and updates it. When the "remaining number of times of the special game controlled to the second symbol trigger high opening state" after updating becomes 0, the main CPU 41 sets a value that can specify that the special game is controlled to the low opening state to the opening state flag.That is, the main CPU 41 ends the second symbol trigger high opening state.
[0104] Furthermore, when controlling to the first hit trigger high opening state, the main CPU 41 sets a value that can specify that the state is controlled to the first hit trigger high opening state to the opening state flag. Furthermore, the main CPU 41 stores control information that can specify that the state is the first hit trigger high opening state (hereinafter referred to as the first hit trigger high opening state command) in the output buffer. Furthermore, when controlling to the first hit trigger high opening state after the end of a jackpot game, the main CPU 41 stores the number of times (30 or 50 times) equivalent to the first hit trigger upper limit number of times in the main RWM 43 as the remaining number of times of the special game controlled to the first hit trigger high opening state. Every time a special game is executed, the main CPU 41 subtracts 1 from the "remaining number of times of the special game controlled to the first hit trigger high opening state" stored in the main RWM 43 and updates it. When the updated "remaining number of times of the special game to be controlled to the first win trigger high opening state" becomes 0, the main CPU 41 sets the opening state flag to a value that can specify that the special game will be controlled to the low opening state. That is, the main CPU 41 ends the first win trigger high opening state. Similarly, when controlling to the second win trigger high opening state, the main CPU 41 sets the opening state flag to a value that can specify that the special game will be controlled to the second win trigger high opening state. In addition, the main CPU 41 stores control information that can specify that the special game will be controlled to the second win trigger high opening state (hereinafter referred to as the second win trigger high opening state command) in the output buffer. Furthermore, when controlling to the second win trigger high opening state after the end of a jackpot game, the main CPU 41 stores the number of times (50 or 80 times) equivalent to the second win trigger upper limit number of times in the main RWM 43 as the remaining number of times of the special game to be controlled to the second win trigger high opening state. The main CPU 41 updates the "remaining number of special games to be controlled to the second win trigger high opening state" stored in the main RWM 43 by subtracting 1 each time the special game is executed. When the "remaining number of special games to be controlled to the second win trigger high opening state" after updating becomes 0, the main CPU 41 sets a value that can specify control to the low opening state to the opening state flag. In other words, the main CPU 41 ends the second win trigger high opening state.
[0105] Incidentally, when a jackpot game is awarded, the main CPU 41 sets the probability state flag to a value that can specify control to a non-probability variable state, and sets the open state flag to a value that can specify control to a low open state. Furthermore, the main CPU 41 stores a low probability state command in the output buffer, and stores a low open state command in the output buffer. Thus, in the gaming machine 10, when a jackpot game is awarded, the gaming machine is controlled to a normal gaming state. However, in this specification, "controlled to a normal gaming state" generally means when the gaming machine is controlled to a normal gaming state, except when a jackpot game is awarded.
[0106] In addition, the main CPU 41 controls the right hit lamp 22g to light up when in the first win trigger high opening state. The main CPU 41 controls the right hit lamp 22g to light up when in the second win trigger high opening state. Similarly, the main CPU 41 controls the right hit lamp 22g to light up when in the second pattern trigger high opening state. However, the main CPU 41 does not light up the right hit lamp 22g when in the first pattern trigger high opening state. As a result of not lighting up the right hit lamp 22g, the right hit lamp 22g is turned off. Similarly, the main CPU 41 does not light up the right hit lamp 22g when in the low opening state. Note that the main CPU 41 controls the right hit lamp 22g to light up when a jackpot game is awarded.
[0107] As described above, the main CPU 41 controls the state (game mode) corresponding to the value set in the open state flag. For example, the value set in the open state flag is maintained until the jackpot symbol is displayed as a fixed stop in the special game. For example, the value set in the open state flag is maintained until the special game with the first symbol trigger maximum number of times is executed. For example, the value set in the open state flag is maintained until the special game with the second symbol trigger maximum number of times is executed. For example, the value set in the open state flag is maintained until the special game with the first win trigger maximum number of times is executed. For example, the value set in the open state flag is maintained until the special game with the second win trigger maximum number of times is executed. For example, the value set in the open state flag is maintained until the power supply is stopped or until initialization processing is performed when the power supply is started.
[0108] Next, the normal symbol input process performed by the main CPU 41 will be described. The main CPU 41 determines whether the gaming ball has passed (entered) the gate 31 based on whether a detection signal has been input from the gate sensor SE4. If the gaming ball has not passed through the gate 31, the main CPU 41 terminates the normal symbol input process. On the other hand, if the gaming ball has passed through the gate 31, the main CPU 41 determines whether the normal reserve number stored in the main RWM 43 is less than the upper limit number. If the normal reserve number is not less than the upper limit number, the main CPU 41 terminates the normal symbol input process. If the normal reserve number is less than the upper limit number, the main CPU 41 updates the normal reserve number stored in the main RWM 43 by adding 1. In this case, the main CPU 41 controls the information display panel 22 to display the updated normal reserve number. In addition, the main CPU 41 stores a normal reserve number command capable of identifying the updated normal reserve number in the output buffer. Next, the main CPU 41 acquires a random number generated within the main board 40 and stores random number information based on the acquired random number in the main RWM 43. In this case, the main CPU 41 stores the random number information so that it is possible to identify that the random number information is for a normal game and the storage order of the random number information. After that, the main CPU 41 ends the normal symbol input process.
[0109] Next, the normal symbol start process performed by the main CPU 41 will be described. The main CPU 41 determines whether the execution conditions for the normal game are met. At this time, the main CPU 41 makes a positive determination if the normal game is not being played and the normal game is not being played, while it makes a negative determination if the normal game is being played or the normal game is being played. If the execution conditions for the normal game are not met, the main CPU 41 terminates the normal symbol start process. On the other hand, if the execution conditions for the normal game are met, the main CPU 41 determines whether the normal reserve number stored in the main RWM 43 is 1 or more. If the normal reserve number is not 1 or more, the main CPU 41 terminates the normal symbol start process. If the normal reserve number is 1 or more, the main CPU 41 updates the normal reserve number stored in the main RWM 43 by subtracting 1. Furthermore, the main CPU 41 controls the information display panel 22 so that the updated normal reserve number is displayed. The main CPU 41 stores a normal reserve number command capable of identifying the updated normal reserve number in the output buffer. Next, the main CPU 41 reads the earliest-stored random number information for the normal game from the main RWM 43. After reading out the first random number information, the main CPU 41 erases the first stored random number information from the main RWM 43. Next, the main CPU 41 performs a normal win lottery based on the read random number information and the normal win determination value stored in the main ROM 42. For example, the main CPU 41 performs a normal win lottery depending on the game state.
[0110] Then, based on the result of the normal win lottery, the main CPU 41 determines the normal symbol to be fixed and displayed in the normal game and the fluctuation time of the normal game. For example, the main CPU 41 determines the fluctuation time of the normal game according to the game state. For example, the main CPU 41 determines the fluctuation time of the normal game in the second win trigger high opening state so that the average fluctuation time of the normal game in the second win trigger high opening state is shorter than the average fluctuation time of the normal game in the second pattern trigger high opening state and the average fluctuation time of the normal game in the first win trigger high opening state. For example, the main CPU 41 determines the fluctuation time of the normal game in the second pattern trigger high opening state so that the average fluctuation time of the normal game in the second pattern trigger high opening state is shorter than the average fluctuation time of the normal game in the first win trigger high opening state. After that, the main CPU 41 ends the normal symbol start process.
[0111] Then, the main CPU 41 executes the normal game by performing a process separate from the normal symbol start process. Specifically, the main CPU 41 starts the normal game, and controls the information display panel 22 so that the normal symbol determined in the normal symbol start process is displayed as a fixed stopped symbol when the variable time determined in the normal symbol start process has elapsed. In addition, the main CPU 41 stores control information capable of identifying the start of the normal game in the output buffer when the normal game starts.
[0112] Next, the normal winning process performed by the main CPU 41 will be described. If the normal win lottery is won, the main CPU 41 determines the opening pattern of the second start hole 27 when the normal game ends. At this time, the main CPU 41 determines the opening pattern of the second start hole 27 according to the game state. For example, when the low opening state is reached, the main CPU 41 determines an opening pattern that opens the second start hole 27 for 0.024 seconds. When the first symbol trigger high opening state is reached, the main CPU 41 determines an opening pattern that opens the second start hole 27 for 0.028 seconds. When the second symbol trigger high opening state is reached, the main CPU 41 determines an opening pattern that opens the second start hole 27 for 3 seconds. When the first win trigger high opening state is reached, the main CPU 41 determines an opening pattern that opens the second start hole 27 for 2 seconds. When the second win trigger high opening state is reached, the main CPU 41 determines an opening pattern that opens the second start hole 27 for 4 seconds. After determining the opening pattern, the main CPU 41 controls the first actuator A1 to open the second start opening 27 according to the determined opening pattern. Furthermore, even if the second start opening 27 is being opened according to the opening pattern, the main CPU 41 ends the normal winning game if a predetermined upper limit number of game balls enters the second start opening 27 after the normal winning game is awarded.
[0113] Next, various processes that the secondary CPU 51 executes based on the control program will be described. When the secondary CPU 51 inputs a low probability state command, it sets the secondary probability state flag to a value that can identify a non-probability variable state. When the secondary CPU 51 inputs a high probability state command, it sets the secondary probability state flag to a value that can identify a probability variable state. The secondary probability state flag is stored in the secondary RWM 53.
[0114] When the secondary CPU 51 inputs a low opening state command, it sets the secondary opening state flag to a value that can identify a low opening state. When the secondary CPU 51 inputs a first pattern trigger high opening state command, it sets the secondary opening state flag to a value that can identify a first pattern trigger high opening state. When the secondary CPU 51 inputs a second pattern trigger high opening state command, it sets the secondary opening state flag to a value that can identify a second pattern trigger high opening state. When the secondary CPU 51 inputs a first win trigger high opening state command, it sets the secondary opening state flag to a value that can identify a first win trigger high opening state. When the secondary CPU 51 inputs a second win trigger high opening state command, it sets the secondary opening state flag to a value that can identify a second win trigger high opening state. The secondary opening state flag is stored in the secondary RWM 53.
[0115] The sub-CPU 51 controls the presentation mode. Specifically, the sub-CPU 51 controls to the special presentation mode when in the normal gaming state. The sub-CPU 51 controls to the probability variable chance mode when in the latent gaming state. The sub-CPU 51 controls to the normal presentation mode when in the first symbol trigger high opening state. The sub-CPU 51 controls to the chance presentation mode when in the second symbol trigger high opening state. The sub-CPU 51 controls to the first special presentation mode when in the first win trigger high opening state. The sub-CPU 51 controls to the second special presentation mode when in the second win trigger high opening state. The sub-CPU 51 controls at least one of the decorative lamp 17, speaker 18, and presentation display device 25 so that mode identification information that can identify the current presentation mode is displayed. For example, the sub-CPU 51 controls the presentation display device 25 so that a background image corresponding to the current presentation mode is displayed. For example, the sub-CPU 51 controls the effect display device 25 to display a background image that can be displayed in the first special effect mode, and controls the effect display device 25 to the first special effect mode. For example, the sub-CPU 51 controls the effect display device 25 to display a background image that can be displayed in the second special effect mode, and controls the effect display device 25 to the second special effect mode.
[0116] The sub-CPU 51 controls the effect display device 25 so that an effect game is played. Specifically, when the sub-CPU 51 inputs a symbol command and a variation pattern designation command, it controls the execution of the effect game. Based on the variation pattern designation command and the symbol command, the sub-CPU 51 determines the symbol combination of effect symbols to be finally displayed as a fixed stop in the effect game. Specifically, when a jackpot variation pattern is specified from the variation pattern designation command, the sub-CPU 51 determines a jackpot symbol based on the effect symbol. Also, when a non-jackpot variation pattern is specified from the variation pattern designation command, the sub-CPU 51 determines a non-jackpot symbol based on the effect symbol. For example, when the sub-CPU 51 specifies a non-jackpot reach variation pattern from the input variation pattern designation command, it determines a non-jackpot symbol based on a reach-to-win effect symbol. On the other hand, when the sub-CPU 51 specifies a non-jackpot reach-to-win variation pattern from the input variation pattern designation command, it determines a non-jackpot symbol based on a reach-to-win effect symbol. Furthermore, when specifying the first chance variation pattern from the variation pattern designation command, the sub-CPU51 determines a non-jackpot pattern by the performance pattern. Furthermore, when specifying the second chance variation pattern from the variation pattern designation command, the sub-CPU51 determines a non-jackpot pattern by the performance pattern. The non-jackpot pattern by the performance pattern may be different when specifying the first chance variation pattern from the variation pattern designation command and when specifying the second chance variation pattern from the variation pattern designation command.
[0117] Furthermore, when the sub-CPU 51 inputs a variation pattern designation command, it controls the effect display device 25 to variably display the effect symbols. In other words, the sub-CPU 51 starts the effect game. Then, at a predetermined timing, the sub-CPU 51 temporarily stops and displays the symbol combination of the determined effect symbols. Thereafter, the sub-CPU 51, in response to the input of an end command, causes the symbol combination of the effect symbols to be displayed as a fixed, stopped symbol. Note that the sub-CPU 51 may measure a variation time that can be determined from the variation pattern, regardless of the end command, and cause the symbol combination of the effect symbols to be displayed as a fixed, stopped symbol upon the passage of that variation time. In this case, the end command may be omitted. Additionally, when the variation pattern that can be determined from the variation pattern designation command is a variation pattern that includes a reach effect, the sub-CPU 51 controls the effect display device 25 to execute a reach effect.
[0118] Furthermore, when a chance variation pattern is specified from a variation pattern designation command, the sub-CPU51 controls the effect display device 25 so that the effect is developed according to the type of chance variation pattern, that is, the type of chance symbol. For example, when a first chance variation pattern is specified from a variation pattern designation command, the sub-CPU51 controls the effect display device 25 so that the effect is developed with content that can specify that the effect will not be controlled to the opportunity variation mode after a predetermined chance variation. On the other hand, for example, when a second chance variation pattern is specified from a variation pattern designation command, the sub-CPU51 controls the effect display device 25 so that the effect is developed with content that can specify that the effect will be controlled to the opportunity variation mode after a predetermined chance variation.
[0119] The sub-CPU 51 controls the operation effects. When a variation pattern designation command is input, the sub-CPU 51 performs an operation effect lottery to determine whether an operation effect will be executed. The winning probability of the operation effect lottery can also be considered the probability that an operation effect will be executed during the execution of a special game. The winning probability of the operation effect lottery in the gaming machine 10 varies depending on the type of game state being controlled and the type of variation pattern that can be identified from the variation pattern designation command. For example, the winning probability of the operation effect is determined so that the frequency with which the operation effect is executed in the second win trigger high opening state is lower than the frequency with which the operation effect is executed in the first win trigger high opening state. For example, the winning probability of the operation effect is determined so that the frequency with which the operation effect is executed in the second win trigger high opening state is lower than the frequency with which the operation effect is executed in the second pattern trigger high opening state. For example, the winning probability of the operation effect is determined so that the frequency with which the operation effect is executed in the second symbol trigger high opening state is lower than the frequency with which the operation effect is executed in the first win trigger high opening state. For example, the winning probability of the operation effect is determined so that the frequency with which the operation effect is executed in the first win trigger high opening state is lower than the frequency with which the operation effect is executed in the first symbol trigger high opening state. For example, the winning probability of the operation effect is determined so that the frequency with which the operation effect is executed in the first symbol trigger high opening state is lower than the frequency with which the operation effect is executed in the normal game state. For example, the winning probability of the operation effect is determined so that the frequency with which the operation effect is executed in the latent game state is lower than the frequency with which the operation effect is executed in the first symbol trigger high opening state.
[0120] If the operation effect lottery is not won, the secondary CPU 51 does not execute the operation effect. On the other hand, if the operation effect lottery is won, the secondary CPU 51 controls the effect display device 25 so that the operation effect is executed. When executing an operation effect, the secondary CPU 51 determines the type of post-operation effect. When executing an operation effect, the secondary CPU 51 sets a valid operation period and measures the valid operation period. During the valid operation period, the secondary CPU 51 controls the effect display device 25 so that an operation prompt image B1 is displayed and a pre-operation effect is executed. When a detection signal from the operation button BT is input during the valid operation period, the secondary CPU 51 controls the effect display device 25 so that a result image B2 corresponding to the determined type of post-operation effect is displayed and a post-operation effect is executed. When a detection signal from the operation button BT is input during the valid operation period, the secondary CPU 51 ends measurement of the valid operation period and ends the valid operation period. In addition, if the effective operation period elapses and ends without inputting a detection signal from the operation button BT during the effective operation period, the sub-CPU 51 controls the performance display device 25 so that a result image B2 corresponding to the determined type of post-operation performance is displayed and the post-operation performance is executed.
[0121] The sub-CPU 51 controls the jackpot confirmation effect. When the second jackpot trigger high opening state is in effect and a jackpot fluctuation pattern is identified from the fluctuation pattern designation command, the sub-CPU 51 conducts a confirmation effect lottery to determine whether to execute the jackpot confirmation effect. If the confirmation effect lottery is won, the sub-CPU 51 controls the effect display device 25 so that the jackpot confirmation effect is executed at a predetermined timing during execution of the special game. On the other hand, if the confirmation effect lottery is not won, the sub-CPU 51 does not execute the jackpot confirmation effect. Note that when the second jackpot trigger high opening state is not in effect, the sub-CPU 51 does not conduct a confirmation effect lottery and does not execute the jackpot confirmation effect, even if a jackpot fluctuation pattern is identified from the fluctuation pattern designation command.
[0122] When a standby command is input, the sub-CPU 51 performs control related to the standby state. In the control related to the standby state, the sub-CPU 51 alternately performs control related to the first standby state and control related to the second standby state. For example, the sub-CPU 51 performs control related to the first standby state for a first standby time, then controls control related to the second standby state for a second standby time, and then performs control related to the first standby state again. Incidentally, if a variation pattern designation command is input while performing control related to the standby state, the sub-CPU 51 stops control related to the standby state and starts a presentation game. For example, in the control related to the first standby state, the sub-CPU 51 controls the presentation display device 25 so that a symbol combination based on the presentation symbols is temporarily paused and displayed. For example, in the control related to the second standby state, the sub-CPU 51 controls the presentation display device 25 so that a standby presentation is executed. The standby presentation is also called a demonstration or customer waiting presentation. For example, the standby presentation may be configured to execute a warning about addiction.
[0123] During a jackpot game, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the effect display device 25 so that a jackpot effect is performed. Specifically, when an opening command is input, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the effect display device 25 so that an opening effect is performed. When a round command is input, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the effect display device 25 so that a round effect is performed. When an ending command is input, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the effect display device 25 so that an ending effect is performed.
[0124] Here, the game characteristics of the gaming machine 10 of this embodiment will be described. In the gaming machine 10, when a chance symbol is displayed as a fixed stop in a special game during normal gaming mode, the gaming machine 10 may be controlled to either a first symbol trigger high opening state or a second symbol trigger high opening state. On the other hand, in the gaming machine 10, even if a chance symbol is displayed as a fixed stop in a special game during gaming mode other than normal gaming mode, the gaming mode is not switched in response to the fixed stop display of the chance symbol. Therefore, in the gaming machine 10, even if a jackpot lottery is not won, the fixed stop display of the chance symbol only during normal gaming mode can provide the enjoyment of noticing whether the gaming machine 10 will be controlled to a first symbol trigger high opening state, which has a low merit for continuing gaming, or a second symbol trigger high opening state, which has a high merit for continuing gaming.
[0125] In particular, in the gaming machine 10, when the first special game is executed, unless the jackpot lottery is won, the chance symbol is always displayed as a fixed stop in the first special game. On the other hand, in the gaming machine 10, when the second special game is executed, unless the jackpot lottery is won, the chance symbol is never displayed as a fixed stop in the second special game, and a losing symbol is always displayed as a fixed stop. Therefore, when the normal game state is entered, attention increases to the execution of the first special game, and attention increases to the entry of the gaming ball into the first starting hole 26. Incidentally, in the gaming machine 10, the first chance symbol is displayed as a fixed stop in the first special game with a probability of 82%, while the second chance symbol is displayed as a fixed stop in the first special game with a probability of 18%. Therefore, if the first special game is executed in the normal game state and the jackpot lottery is not won, after the end of the first special game, there is an 18% probability that the state will be controlled to the second symbol trigger high opening state, and there is an 82% probability that the state will be controlled to the first symbol trigger high opening state.
[0126] Furthermore, in the gaming machine 10, even when the machine is controlled to a hit trigger high opening state after the end of a jackpot game, the rate at which the number of balls remaining decreases relative to the game time differs depending on whether the state is the first hit trigger high opening state or the second hit trigger high opening state. Therefore, attention is drawn to whether the machine is controlled to a first hit trigger high opening state or a second hit trigger high opening state after the end of a jackpot game. Furthermore, in the gaming machine 10, even when the machine is controlled to a first hit trigger high opening state, attention is drawn to the period during which the machine is controlled to the first hit trigger high opening state. Similarly, in the gaming machine 10, even when the machine is controlled to a second hit trigger high opening state, attention is drawn to the period during which the machine is controlled to the second hit trigger high opening state.
[0127] In the gaming machine 10 configured as described above, the mode of the game state controlled thereafter may differ depending on the game state when a jackpot is won. For example, in the gaming machine 10, the mode of the win trigger high opening state after the end of a jackpot game when a jackpot is won in a symbol trigger high opening state differs from the mode of the win trigger high opening state after the end of a jackpot game when a jackpot is won in a win trigger high opening state.
[0128] The mode of the hit trigger high opening state controlled after a jackpot win includes the probability of being controlled to the first hit trigger high opening state after the jackpot game ends. The mode of the hit trigger high opening state controlled after a jackpot win also includes the probability of being controlled to the second hit trigger high opening state after the jackpot game ends. The mode of the hit trigger high opening state controlled after a jackpot win also includes the probability of being controlled to the first hit trigger high opening state up to an upper limit of 30 special games after the jackpot game ends. The mode of the hit trigger high opening state controlled after a jackpot win also includes the probability of being controlled to the first hit trigger high opening state up to an upper limit of 50 special games after the jackpot game ends. Similarly, the mode of the hit trigger high opening state controlled after a jackpot win includes the probability of being controlled to the second hit trigger high opening state up to an upper limit of 50 special games after the jackpot game ends. In addition, the mode of the hit trigger high opening state controlled after a jackpot win includes a probability of being controlled to the second hit trigger high opening state up to an upper limit until 80 special games are executed after the jackpot game ends. Therefore, the mode of the hit trigger high opening state controlled after a jackpot win can also be said to be a mode of granting the hit trigger high opening state controlled after a jackpot win. Note that the mode of the hit trigger high opening state controlled after a jackpot win may include a probability of not being controlled to the hit trigger high opening state after the jackpot game ends, that is, a probability of being controlled to a game state other than the hit trigger high opening state after the jackpot game ends.
[0129] Incidentally, in the gaming machine 10, the second win trigger high opening state is more advantageous than the first win trigger high opening state. Therefore, being controlled to the second win trigger high opening state is more advantageous than being controlled to the first win trigger high opening state. Also, the first win trigger high opening state is an advantageous state for the player. Therefore, being controlled to the first win trigger high opening state with an upper limit until 50 special games have been executed is more advantageous than being controlled to the first win trigger high opening state with an upper limit until 30 special games have been executed. Similarly, the second win trigger high opening state is an advantageous state for the player. Therefore, being controlled to the second win trigger high opening state with an upper limit until 80 special games have been executed is more advantageous than being controlled to the second win trigger high opening state with an upper limit until 50 special games have been executed.
[0130] Here, with reference to Figures 8 and 9, the mode of the game state controlled after winning a jackpot will be described. In the gaming machine 10, the game state controlled after winning a jackpot includes controlling the state to a first win trigger high opening state with an upper limit until 30 special games have been executed, and controlling the state to a first win trigger high opening state with an upper limit until 50 special games have been executed. In addition, in the gaming machine 10, the game state controlled after winning a jackpot includes controlling the state to a second win trigger high opening state with an upper limit until 50 special games have been executed, and controlling the state to a second win trigger high opening state with an upper limit until 80 special games have been executed. In the following description, controlling the state to a first win trigger high opening state with an upper limit until 30 special games have been executed will be referred to as a "first option," and controlling the state to a first win trigger high opening state with an upper limit until 50 special games have been executed will be referred to as a "second option." Similarly, in the following explanation, controlling the second win trigger high opening state up to an upper limit of 50 special games will be referred to as the "third option," and controlling the second win trigger high opening state up to an upper limit of 80 special games will be referred to as the "fourth option."
[0131] As shown in Figure 8, when a jackpot is won during normal gaming, if the type of jackpot is the first jackpot, the first option is selected with a 5% probability, the second option with a 5% probability, the third option with a 5% probability, and the fourth option with an 85% probability. In other words, when a jackpot is won during normal gaming, if the type of jackpot is the first jackpot, the first jackpot trigger high opening state is controlled to a maximum of 30 special games with a 5% probability, and the first jackpot trigger high opening state is controlled to a maximum of 50 special games with a 5% probability. Also, when a jackpot is won during normal gaming, if the type of jackpot is the first jackpot, the second jackpot trigger high opening state is controlled to a maximum of 50 special games with a 5% probability, and the second jackpot trigger high opening state is controlled to a maximum of 80 special games with an 85% probability. When a jackpot is won during normal game mode, if the type of jackpot is the first jackpot, the state is controlled to the first jackpot trigger high opening state with a 10% probability, and the state is controlled to the second jackpot trigger high opening state with a 90% probability.
[0132] If a jackpot is won while in the latent game state, and the type of jackpot is the first jackpot, the first option will be selected with a 55% probability, the second option with a 40% probability, the third option with a 5% probability, and the fourth option with a 0% probability. In other words, if a jackpot is won while in the latent game state and the type of jackpot is the first jackpot, the fourth option will not be selected. If a jackpot is won while in the latent game state and the type of jackpot is the first jackpot, the first jackpot trigger high opening state will be controlled to a maximum of 30 special games being executed with a 55% probability, and the first jackpot trigger high opening state will be controlled to a maximum of 50 special games being executed with a 40% probability. Also, if a jackpot is won during the latent game state, and the type of jackpot is the first jackpot, there is a 5% probability that the state will be controlled to the second jackpot trigger high opening state up to an upper limit of 50 special games, but there is no control to the second jackpot trigger high opening state up to an upper limit of 80 special games. And, if a jackpot is won during the latent game state, and the type of jackpot is the first jackpot, there is a 95% probability that the state will be controlled to the first jackpot trigger high opening state, and there is a 5% probability that the state will be controlled to the second jackpot trigger high opening state.
[0133] If a jackpot is won when the first symbol trigger is in a high opening state, options 1 to 4 are selected with the same probability as when the type of jackpot is the first jackpot, or when a jackpot is won when the latent game state is in and the type of jackpot is the first jackpot. Specifically, if a jackpot is won when the first symbol trigger is in a high opening state, and the type of jackpot is the first jackpot, option 1 is selected with a 55% probability, option 2 with a 40% probability, option 3 with a 5% probability, and option 4 with a 0% probability. In other words, if a jackpot is won when the first symbol trigger is in a high opening state, and the type of jackpot is the first jackpot, option 4 is not selected. If a jackpot is won when the first symbol trigger high opening state is in effect, and the type of jackpot is the first jackpot, the state is controlled to the first jackpot trigger high opening state with a 55% probability until 30 special games have been played, and with a 40% probability until 50 special games have been played. Also, if a jackpot is won when the first symbol trigger high opening state is in effect, and the type of jackpot is the first jackpot, the state is controlled to the second jackpot trigger high opening state with a 5% probability until 50 special games have been played, but is not controlled to the second jackpot trigger high opening state with a 5% probability until 80 special games have been played. And, if a jackpot is won when the first symbol trigger high opening state is in effect, and the type of jackpot is the first jackpot, the state is controlled to the first jackpot trigger high opening state with a 95% probability and to the second jackpot trigger high opening state with a 5% probability.
[0134] If a jackpot is won when the second symbol trigger high opening state is in effect, and the type of jackpot is the first jackpot, the first option will be selected with a 25% probability, the second option with a 25% probability, the third option with a 25% probability, and the fourth option with a 25% probability. In other words, if a jackpot is won when the second symbol trigger high opening state is in effect, and the type of jackpot is the first jackpot, the first jackpot trigger high opening state will be controlled to a maximum of 30 special games being executed with a 25% probability, and the first jackpot trigger high opening state will be controlled to a maximum of 50 special games being executed with a 25% probability. Also, if a jackpot is won when in the second symbol trigger high opening state, if the type of jackpot is the first jackpot, it is controlled to the second jackpot trigger high opening state with a 25% probability up to an upper limit of 50 special games, and is controlled to the second jackpot trigger high opening state with a 25% probability up to an upper limit of 80 special games. And, if a jackpot is won when in the second symbol trigger high opening state, if the type of jackpot is the first jackpot, it is controlled to the first jackpot trigger high opening state with a 50% probability, and is controlled to the second jackpot trigger high opening state with a 50% probability.
[0135] If a jackpot is won when the first jackpot trigger is in the high opening state, and the jackpot type is the first jackpot, the first option will be selected with a 35% probability, the second option with a 55% probability, the third option with a 10% probability, and the fourth option with a 0% probability. In other words, if a jackpot is won when the first jackpot trigger is in the high opening state, and the jackpot type is the first jackpot, the fourth option will not be selected. If a jackpot is won when the first jackpot trigger is in the high opening state, and the jackpot type is the first jackpot, the first jackpot trigger is controlled to the high opening state for up to 30 special games to be executed with a 35% probability, and the first jackpot trigger is controlled to the high opening state for up to 50 special games to be executed with a 55% probability. Also, if a jackpot is won when in the first jackpot trigger high opening state, if the type of jackpot is the first jackpot, it will be controlled to the second jackpot trigger high opening state with a 10% probability up to an upper limit of 50 special games, but will not be controlled to the second jackpot trigger high opening state with an upper limit of 80 special games. And if a jackpot is won when in the first jackpot trigger high opening state, if the type of jackpot is the first jackpot, it will be controlled to the first jackpot trigger high opening state with a 90% probability, and to the second jackpot trigger high opening state with a 10% probability.
[0136] If a jackpot is won when the second jackpot trigger is in the high opening state, and the jackpot type is the first jackpot, the first option will be selected with a 0% probability, the second option with a 20% probability, the third option with a 10% probability, and the fourth option with a 70% probability. In other words, if a jackpot is won when the second jackpot trigger is in the high opening state, and the jackpot type is the first jackpot, the first option will not be selected. If a jackpot is won when the second jackpot trigger is in the high opening state, and the jackpot type is the first jackpot, the jackpot will not be controlled to the high opening state for up to 30 special games, but will be controlled to the high opening state for up to 50 special games with a 20% probability. Also, if a jackpot is won when in the second jackpot trigger high opening state, if the type of jackpot is the first jackpot, it is controlled to the second jackpot trigger high opening state with a 10% probability until 50 special games have been executed, and it is controlled to the second jackpot trigger high opening state with a 70% probability until 80 special games have been executed. And, if a jackpot is won when in the second jackpot trigger high opening state, if the type of jackpot is the first jackpot, it is controlled to the first jackpot trigger high opening state with a 20% probability, and it is controlled to the second jackpot trigger high opening state with an 80% probability.
[0137] As shown in FIG. 9, when a jackpot is won during normal gaming, if the type of jackpot is the second jackpot, the first option is selected with a probability of 0%, the second option with a probability of 0%, the third option with a probability of 0%, and the fourth option with a probability of 100%. In other words, when a jackpot is won during a second jackpot trigger high opening state, if the type of jackpot is the second jackpot, the first to third options are not selected. In other words, when a jackpot is won during normal gaming, if the type of jackpot is the second jackpot, the first jackpot trigger high opening state is not used. Also, when a jackpot is won during normal gaming, if the type of jackpot is the second jackpot, the second jackpot trigger high opening state is not used up to a maximum of 50 special games, but is used up to a maximum of 80 special games with a probability of 100%. Then, when a jackpot is won during normal gaming, if the type of jackpot is the second jackpot, it is controlled to the first jackpot trigger high opening state with a probability of 0% and to the second jackpot trigger high opening state with a probability of 100%. In this way, if a jackpot is won during normal gaming and the type of jackpot is the second jackpot, it is always controlled to the second jackpot trigger high opening state up to the execution of 80 special games.
[0138] If a jackpot is won while in the latent game state, and the jackpot type is the second jackpot, the first option will be selected with a 45% probability, the second option with a 35% probability, the third option with a 20% probability, and the fourth option with a 0% probability. In other words, if a jackpot is won while in the latent game state, and the jackpot type is the second jackpot, the fourth option will not be selected. If a jackpot is won while in the latent game state, and the jackpot type is the second jackpot, the first jackpot trigger high opening state will be controlled to a maximum of 30 special games being executed with a 45% probability, and the first jackpot trigger high opening state will be controlled to a maximum of 50 special games being executed with a 35% probability. Also, if a jackpot is won during a latent game state, and the type of jackpot is a second jackpot, there is a 20% probability that the state will be controlled to the second jackpot trigger high opening state up to an upper limit of 50 special games being played, but there is no control to the second jackpot trigger high opening state up to an upper limit of 80 special games being played. And, if a jackpot is won during a latent game state, and the type of jackpot is a second jackpot, there is an 80% probability that the state will be controlled to the first jackpot trigger high opening state, and there is a 20% probability that the state will be controlled to the second jackpot trigger high opening state.
[0139] If a jackpot is won when the first symbol trigger is in a high opening state, and the type of jackpot is the second jackpot, options 1 to 4 are selected with the same probability as when a jackpot is won when the latent game state is in and the type of jackpot is the second jackpot. Specifically, if a jackpot is won when the first symbol trigger is in a high opening state, and the type of jackpot is the second jackpot, option 1 is selected with a 45% probability, option 2 with a 35% probability, option 3 with a 20% probability, and option 4 with a 0% probability. In other words, if a jackpot is won when the first symbol trigger is in a high opening state, and the type of jackpot is the second jackpot, option 4 is not selected. If a jackpot is won when the first symbol trigger high opening state is in effect, and if the jackpot type is a second jackpot, the machine is controlled to the first jackpot trigger high opening state with a 45% probability until 30 special games have been played, and with a 35% probability until 50 special games have been played. Also, if a jackpot is won when the first symbol trigger high opening state is in effect, and if the jackpot type is a second jackpot, the machine is controlled to the second jackpot trigger high opening state with a 20% probability until 50 special games have been played, but is not controlled to the second jackpot trigger high opening state with a 20% probability until 80 special games have been played. And, if a jackpot is won when the first symbol trigger high opening state is in effect, and if the jackpot type is a second jackpot, the machine is controlled to the first jackpot trigger high opening state with an 80% probability and to the second jackpot trigger high opening state with a 20% probability.
[0140] If a jackpot is won when the second symbol trigger high opening state is in effect, and the type of jackpot is the second jackpot, the first option will be selected with a 15% probability, the second option with a 15% probability, the third option with a 35% probability, and the fourth option with a 35% probability. In other words, if a jackpot is won when the second symbol trigger high opening state is in effect, and the type of jackpot is the second jackpot, the first jackpot trigger high opening state will be controlled to a maximum of 30 special games being executed with a 15% probability, and the first jackpot trigger high opening state will be controlled to a maximum of 50 special games being executed with a 15% probability. Also, if a jackpot is won when in the second symbol trigger high opening state, if the type of jackpot is the second jackpot, it is controlled to the second jackpot trigger high opening state with a probability of 35% up to an upper limit of 50 special games being executed, and it is controlled to the second jackpot trigger high opening state with a probability of 35% up to an upper limit of 80 special games being executed. And, if a jackpot is won when in the second symbol trigger high opening state, if the type of jackpot is the second jackpot, it is controlled to the first jackpot trigger high opening state with a probability of 30%, and it is controlled to the second jackpot trigger high opening state with a probability of 70%.
[0141] If a jackpot is won when the first jackpot trigger is in the high opening state, and the jackpot type is the second jackpot, the first option will be selected with a 10% probability, the second option with a 55% probability, the third option with a 35% probability, and the fourth option with a 0% probability. In other words, if a jackpot is won when the first jackpot trigger is in the high opening state, and the jackpot type is the second jackpot, the fourth option will not be selected. If a jackpot is won when the first jackpot trigger is in the high opening state, and the jackpot type is the second jackpot, the first jackpot trigger is controlled to the high opening state for up to 30 special games to be played with a 10% probability, and the first jackpot trigger is controlled to the high opening state for up to 50 special games to be played with a 55% probability. Also, if a jackpot is won when in the first hit trigger high opening state, if the type of jackpot is the second jackpot, it will be controlled to the second hit trigger high opening state with a probability of 35% up to an upper limit of 50 special games being executed, but it will not be controlled to the second hit trigger high opening state with an upper limit of 80 special games being executed. And, if a jackpot is won when in the first hit trigger high opening state, if the type of jackpot is the second jackpot, it will be controlled to the first hit trigger high opening state with a probability of 65%, and to the second hit trigger high opening state with a probability of 35%.
[0142] If a jackpot is won when the second jackpot trigger is in the high opening state, and the jackpot type is the second jackpot, option 1 will be selected with a 0% probability, option 2 with a 0% probability, option 3 with a 20% probability, and option 4 with an 80% probability. In other words, if a jackpot is won when the second jackpot trigger is in the high opening state, and the jackpot type is the second jackpot, option 1 and option 2 will not be selected. If a jackpot is won when the second jackpot trigger is in the high opening state, and the jackpot type is the second jackpot, it will not be controlled to the high opening state for the first jackpot trigger. Also, if a jackpot is won when in the second jackpot trigger high opening state, if the type of jackpot is the second jackpot, it is controlled to the second jackpot trigger high opening state with a 20% probability until 50 special games have been played, and it is controlled to the second jackpot trigger high opening state with an 80% probability until 80 special games have been played. And if a jackpot is won when in the second jackpot trigger high opening state, if the type of jackpot is the second jackpot, it is controlled to the first jackpot trigger high opening state with a 0% probability, and it is controlled to the second jackpot trigger high opening state with a 100% probability. In this way, if a jackpot is won when in the second jackpot trigger high opening state and the type of jackpot is the second jackpot, it is always controlled to the second jackpot trigger high opening state.
[0143] As described above, in the gaming machine 10, regardless of the game state, when the type of jackpot is the second jackpot, the mode of the high opening state of the hit trigger that is controlled after winning a jackpot is more advantageous than when the type of jackpot is the first jackpot. Therefore, in the gaming machine 10, the mode of the high opening state of the hit trigger that is controlled after winning a jackpot is more advantageous when the type of jackpot is the second jackpot than when it is the first jackpot.
[0144] Furthermore, in the gaming machine 10, the mode of the hit trigger high opening state controlled after a jackpot is won differs depending on the game state when a jackpot is won. In particular, in the gaming machine 10, the mode of the hit trigger high opening state controlled after a jackpot is won in the pattern trigger high opening state differs from the mode of the hit trigger high opening state controlled after a jackpot is won in the hit trigger high opening state. In this case, regardless of the type of jackpot, in the gaming machine 10, the mode of the hit trigger high opening state controlled after a jackpot is won in the pattern trigger high opening state differs from the mode of the hit trigger high opening state controlled after a jackpot is won in the hit trigger high opening state. In addition, in the gaming machine 10, the mode of the hit trigger high opening state controlled after a jackpot is won in the hit trigger high opening state is more advantageous than the mode of the hit trigger high opening state controlled after a jackpot is won in the pattern trigger high opening state. At this time, regardless of the type of jackpot, the mode of the winning trigger high opening state that is controlled after winning a jackpot when in the winning trigger high opening state is more advantageous than the mode of the winning trigger high opening state that is controlled after winning a jackpot when in the pattern trigger high opening state.
[0145] In addition, in the gaming machine 10, the mode of the win trigger high opening state controlled after a jackpot is won in the first symbol trigger high opening state is different from the mode of the win trigger high opening state controlled after a jackpot is won in the second symbol trigger high opening state. In this case, regardless of the type of jackpot, the mode of the win trigger high opening state controlled after a jackpot is won in the first symbol trigger high opening state is different from the mode of the win trigger high opening state controlled after a jackpot is won in the second symbol trigger high opening state. In the gaming machine 10, the mode of the win trigger high opening state controlled after a jackpot is won in the second symbol trigger high opening state is more advantageous than the mode of the win trigger high opening state controlled after a jackpot is won in the first symbol trigger high opening state. In this case, regardless of the type of jackpot, the mode of the winning trigger high opening state that is controlled after winning a jackpot when in the second pattern trigger high opening state is more advantageous than the mode of the winning trigger high opening state that is controlled after winning a jackpot when in the first pattern trigger high opening state.
[0146] Furthermore, in the gaming machine 10, the mode of the hit trigger high opening state controlled after a jackpot is won in the first hit trigger high opening state is different from the mode of the hit trigger high opening state controlled after a jackpot is won in the second hit trigger high opening state. In this case, regardless of the type of jackpot, in the gaming machine 10, the mode of the hit trigger high opening state controlled after a jackpot is won in the first hit trigger high opening state is different from the mode of the hit trigger high opening state controlled after a jackpot is won in the second hit trigger high opening state. Thus, in this embodiment, the mode of the specific state controlled after a predetermined condition is met in the first state is different from the mode of the specific state controlled after a predetermined condition is met in the second state. In the gaming machine 10, the mode of the win trigger high opening state controlled after a jackpot is won in the second win trigger high opening state is more advantageous than the mode of the win trigger high opening state controlled after a jackpot is won in the first win trigger high opening state. In this case, regardless of the type of jackpot, the mode of the win trigger high opening state controlled after a jackpot is won in the second win trigger high opening state is more advantageous than the mode of the win trigger high opening state controlled after a jackpot is won in the first win trigger high opening state. Incidentally, in the gaming machine 10, the mode of the win trigger high opening state controlled after a jackpot is won in the second win trigger high opening state is more advantageous than the mode of the win trigger high opening state controlled after a jackpot is won in the second symbol trigger high opening state. However, in the gaming machine 10, the mode of the winning trigger high opening state that is controlled after winning a jackpot when in the second pattern trigger high opening state is more advantageous than the mode of the winning trigger high opening state that is controlled after winning a jackpot when in the second pattern trigger high opening state.
[0147] Furthermore, in the gaming machine 10, even if the same low opening state is in effect, the mode of the hit trigger high opening state that is controlled after a jackpot is won in the normal gaming state is different from the mode of the hit trigger high opening state that is controlled after a jackpot is won in the latent gaming state. In this case, regardless of the type of jackpot, in the gaming machine 10, the mode of the hit trigger high opening state that is controlled after a jackpot is won in the normal gaming state is different from the mode of the hit trigger high opening state that is controlled after a jackpot is won in the latent gaming state. In addition, in the gaming machine 10, the mode of the hit trigger high opening state that is controlled after a jackpot is won in the normal gaming state is more advantageous than the mode of the hit trigger high opening state that is controlled after a jackpot is won in the latent gaming state. At this time, whatever the type of jackpot may be, the mode of the winning trigger high opening state controlled after winning a jackpot in the normal game state is more advantageous than the mode of the winning trigger high opening state controlled after winning a jackpot in the latent game state.
[0148] In addition, in the gaming machine 10, the mode of the hit trigger high opening state controlled after a jackpot is won in the normal gaming state is more advantageous than the mode of the hit trigger high opening state controlled after a jackpot is won in a gaming state other than the normal gaming state. In this case, regardless of the type of jackpot, the mode of the hit trigger high opening state controlled after a jackpot is won in the normal gaming state is more advantageous than the mode of the hit trigger high opening state controlled after a jackpot is won in a gaming state other than the normal gaming state. For example, in the gaming machine 10, the mode of the hit trigger high opening state controlled after a jackpot is won in the normal gaming state is more advantageous than the mode of the hit trigger high opening state controlled after a jackpot is won in the pattern trigger high opening state. For example, in the gaming machine 10, the mode of the hit trigger high opening state that is controlled after a jackpot is won in the normal gaming state is more advantageous than the mode of the hit trigger high opening state that is controlled after a jackpot is won in the first hit trigger high opening state. For example, in the gaming machine 10, the mode of the hit trigger high opening state that is controlled after a jackpot is won in the normal gaming state is more advantageous than the mode of the hit trigger high opening state that is controlled after a jackpot is won in the second hit trigger high opening state.
[0149] In the gaming machine 10, the manner in which a jackpot pattern is determined by the effect patterns when a jackpot is won in the first jackpot trigger high opening state may differ from the manner in which a jackpot pattern is determined by the effect patterns when a jackpot is won in the second jackpot trigger high opening state. For example, in the gaming machine 10, the manner in which a jackpot pattern is determined by the effect patterns when a jackpot is won in the first jackpot trigger high opening state and the first jackpot game is awarded may differ from the manner in which a jackpot pattern is determined by the effect patterns when a jackpot is won in the second jackpot trigger high opening state and the first jackpot game is awarded. For example, in the gaming machine 10, the manner in which the jackpot pattern is determined by the effect patterns when a jackpot is won in the first jackpot trigger high opening state and a second jackpot game is awarded may differ from the manner in which the jackpot pattern is determined by the effect patterns when a jackpot is won in the second jackpot trigger high opening state and a second jackpot game is awarded. "Different determination manner of the jackpot pattern" means that the jackpot patterns determined (selectable) from the jackpot patterns determined by the effect patterns are different, and / or the probability (selection rate) of determining the jackpot pattern from various effect patterns from the jackpot patterns determined by the effect patterns is different.
[0150] When specifying a jackpot fluctuation pattern from the fluctuation pattern designation command, the sub-CPU51 determines the jackpot symbol by the effect symbol in a determination manner according to the current game state and the type of jackpot. For example, when the sub-CPU51 wins a jackpot and the first jackpot game is awarded when the first jackpot trigger is in a high opening state, the sub-CPU51 determines the jackpot symbol by the effect symbol in a determination manner different from when the sub-CPU51 wins a jackpot and the first jackpot game is awarded when the second jackpot trigger is in a high opening state. In this way, the control of the determination of the jackpot symbol by the effect symbol performed by the sub-CPU51 may differ depending on the game state when the jackpot is won.
[0151] Furthermore, in the gaming machine 10, even in the same jackpot game, the jackpot presentation executed during the jackpot game may differ depending on the game state at the time of winning the jackpot. In the gaming machine 10, when a jackpot is won in a first jackpot trigger high opening state and a first jackpot game is awarded, the mode of the jackpot presentation executed during the first jackpot game differs from the mode of the jackpot presentation executed during the first jackpot game when a jackpot is won in a second jackpot trigger high opening state and a first jackpot game is awarded. In this way, by differentiating the mode of the jackpot presentation, even during the same first jackpot game, it becomes possible to confirm whether the jackpot was won in the first jackpot trigger high opening state or the second jackpot trigger high opening state. Similarly, in the gaming machine 10, when a jackpot is won in the first jackpot trigger high opening state and a second jackpot game is awarded, the mode of the jackpot presentation executed during the second jackpot game is different from the mode of the jackpot presentation executed during the second jackpot game when a jackpot is won in the second jackpot trigger high opening state and a second jackpot game is awarded. In this way, by differentiating the mode of the jackpot presentation, even during the same second jackpot game, it is possible to confirm whether the jackpot was won in the first jackpot trigger high opening state or the second jackpot trigger high opening state.
[0152] When executing a jackpot presentation, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the presentation display device 25 so that a jackpot presentation of a type corresponding to the game state when a jackpot is won is performed. For example, when a jackpot is won and a first jackpot game is awarded when the first jackpot trigger is in a high opening state, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the presentation display device 25 so that a jackpot presentation of a type different from that when a jackpot is won and a first jackpot game is awarded when the second jackpot trigger is in a high opening state is performed. In this way, the control of the jackpot presentation performed by the sub-CPU 51 may differ depending on the game state when a jackpot is won.
[0153] Here, based on Figure 10, we will explain the mode of the winning trigger high opening state that is controlled after winning a jackpot when in the first symbol trigger high opening state, the second symbol trigger high opening state, the first winning trigger high opening state, and the second winning trigger high opening state. Note that the explanation in Figure 10 is based on the premise that the first jackpot has been determined as the type of jackpot, that is, the first jackpot game has been awarded.
[0154] After winning a jackpot when the first symbol trigger is in the high opening state, after the first jackpot game ends, there is a 95% chance that the machine will be controlled to the first jackpot trigger high opening state, and a 5% chance that the machine will be controlled to the second jackpot trigger high opening state. After winning a jackpot when the second symbol trigger is in the high opening state, after the first jackpot game ends, there is a 50% chance that the machine will be controlled to the first jackpot trigger high opening state, and a 50% chance that the machine will be controlled to the second jackpot trigger high opening state. In this way, there is a higher expectation of being controlled to the second jackpot trigger high opening state after winning a jackpot when the second symbol trigger is in the high opening state than after winning a jackpot when the first symbol trigger is in the high opening state.
[0155] Also, after winning a jackpot in the first symbol trigger high opening state, after the first jackpot game ends, the first jackpot trigger high opening state is controlled to an upper limit of 30 special games with a 55% probability, and the first jackpot trigger high opening state is controlled to an upper limit of 50 special games with a 40% probability. After winning a jackpot in the second symbol trigger high opening state, after the first jackpot game ends, the first jackpot trigger high opening state is controlled to an upper limit of 30 special games with a 25% probability, and the first jackpot trigger high opening state is controlled to an upper limit of 50 special games with a 25% probability. In this way, after winning a jackpot in the second symbol trigger high opening state, there is a higher expectation that the upper limit number of special games that can be controlled to the first symbol trigger high opening state will be larger when controlled to the first symbol trigger high opening state than after winning a jackpot in the first symbol trigger high opening state.
[0156] Furthermore, after a jackpot is won in the first symbol trigger high opening state, after the first jackpot game ends, the machine is controlled to the second jackpot trigger high opening state with a 5% probability of up to 50 special games being played, and with a 0% probability of up to 80 special games being played. After a jackpot is won in the second symbol trigger high opening state, after the first jackpot game ends, the machine is controlled to the second jackpot trigger high opening state with a 25% probability of up to 50 special games being played, and with a 25% probability of up to 80 special games being played. Thus, after a jackpot is won in the second symbol trigger high opening state, there is a higher expectation that the upper limit number of special games that can be controlled to the second jackpot trigger high opening state will be higher when controlled to the second jackpot trigger high opening state than after a jackpot is won in the first symbol trigger high opening state.
[0157] After winning a jackpot in the first jackpot trigger high opening state, after the first jackpot game ends, there is a 90% probability that the state will be controlled to the first jackpot trigger high opening state, and a 10% probability that the state will be controlled to the second jackpot trigger high opening state. After winning a jackpot in the second jackpot trigger high opening state, after the first jackpot game ends, there is a 20% probability that the state will be controlled to the first jackpot trigger high opening state, and an 80% probability that the state will be controlled to the second jackpot trigger high opening state. Thus, after winning a jackpot in the second jackpot trigger high opening state, there is a higher expectation of being controlled to the second jackpot trigger high opening state than after winning a jackpot in the first jackpot trigger high opening state. Note that after winning a jackpot in the second symbol trigger high opening state, there is a higher expectation of being controlled to the second jackpot trigger high opening state than after winning a jackpot in the first jackpot trigger high opening state. In addition, after winning a jackpot when the first winning trigger is in a high opening state, there is a higher expectation of being controlled to the second winning trigger is in a high opening state than after winning a jackpot when the first symbol trigger is in a high opening state.
[0158] Also, after winning a jackpot in the first jackpot trigger high opening state, after the first jackpot game ends, the first jackpot trigger high opening state is controlled to an upper limit of 30 special games with a 35% probability, and then to an upper limit of 50 special games with a 55% probability. After winning a jackpot in the second jackpot trigger high opening state, after the first jackpot game ends, the first jackpot trigger high opening state is controlled to an upper limit of 30 special games with a 0% probability, and then to an upper limit of 50 special games with a 20% probability. Thus, after winning a jackpot in the second jackpot trigger high opening state, there is a higher expectation that the upper limit number of special games that can be controlled to the first jackpot trigger high opening state will be higher when controlled to the first jackpot trigger high opening state than after winning a jackpot in the first jackpot trigger high opening state. In addition, after winning a jackpot when the machine is in the first hit trigger high opening state, there is a higher expectation that the upper limit number of special games that can be controlled to the first hit trigger high opening state will be increased when controlled to the first hit trigger high opening state than after winning a jackpot when the machine is in the first pattern trigger high opening state. Furthermore, after winning a jackpot when the machine is in the first hit trigger high opening state, there is a higher expectation that the upper limit number of special games that can be controlled to the first hit trigger high opening state will be increased when controlled to the first hit trigger high opening state than after winning a jackpot when the machine is in the second pattern trigger high opening state. Also, after winning a jackpot when the machine is in the first hit trigger high opening state, there is a higher expectation that the upper limit number of special games that can be controlled to the first hit trigger high opening state will be increased when controlled to the first hit trigger high opening state than after winning a jackpot when the machine is in the first pattern trigger high opening state.
[0159] Also, after winning a jackpot in the first jackpot trigger high opening state, after the first jackpot game ends, the machine is controlled to the second jackpot trigger high opening state with a 10% probability until 50 special games are executed, and with a 0% probability until 80 special games are executed. After winning a jackpot in the second jackpot trigger high opening state, after the first jackpot game ends, the machine is controlled to the second jackpot trigger high opening state with a 10% probability until 50 special games are executed, and with a 70% probability until 80 special games are executed. Thus, after winning a jackpot in the second jackpot trigger high opening state, there is a higher expectation that the upper limit number of special games that can be controlled to the second jackpot trigger high opening state will be larger when controlled to the second jackpot trigger high opening state than after winning a jackpot in the first jackpot trigger high opening state. In addition, after winning a jackpot in the second hit trigger high opening state, there is a higher expectation that the upper limit number of special games that can be controlled to the second hit trigger high opening state will be increased when controlled to the second hit trigger high opening state than after winning a jackpot in the second symbol trigger high opening state. Also, after winning a jackpot in the second symbol trigger high opening state, there is a higher expectation that the upper limit number of special games that can be controlled to the second hit trigger high opening state will be increased when controlled to the second hit trigger high opening state than after winning a jackpot in the first hit trigger high opening state.
[0160] The effects of this embodiment will be described below. (1) The mode of the hit trigger high opening state controlled after winning a jackpot in the first hit trigger high opening state is different from the mode of the hit trigger high opening state controlled after winning a jackpot in the second hit trigger high opening state. Thus, even in a hit trigger high opening state that is more advantageous than a low opening state, the mode of the hit trigger high opening state controlled thereafter differs depending on whether the jackpot is won in the first hit trigger high opening state or the second hit trigger high opening state. Therefore, even in a hit trigger high opening state, the mode of the hit trigger high opening state controlled after winning a jackpot can be made different depending on whether it is the first hit trigger high opening state or the second hit trigger high opening state, thereby increasing interest in each of the first hit trigger high opening state and the second hit trigger high opening state.
[0161] (2) The high-opening state of the winning trigger has a higher advantage in terms of the game ball entering the second starting hole 27 than the low-opening state. In the high-opening state of the winning trigger, which has a higher advantage in terms of the game ball entering the second starting hole 27 than the low-opening state, there is a risk that the player will lose concentration on the game and the game will become monotonous. However, the manner in which the high-opening state of the winning trigger is controlled after a jackpot is won is different depending on whether the state is the first high-opening state or the second high-opening state. This makes it possible to increase interest in both the first high-opening state and the second high-opening state, and to prevent the game from becoming monotonous in the high-opening state of the winning trigger.
[0162] (3) The probability of winning a jackpot in the first hit trigger high opening state is the same as the probability of winning a jackpot in the second hit trigger high opening state. Thus, if the probability of winning a jackpot is the same in the first hit trigger high opening state and the second hit trigger high opening state, it is difficult for players to sense the difference between the first hit trigger high opening state and the second hit trigger high opening state, making it difficult to enjoy each state. However, the mode of the hit trigger high opening state controlled after a jackpot is won is different depending on whether the state is the first hit trigger high opening state or the second hit trigger high opening state. This makes it possible to increase the excitement in each of the first hit trigger high opening state and the second hit trigger high opening state, even though the probability of winning a jackpot is the same in the first hit trigger high opening state and the second hit trigger high opening state.
[0163] (4) The mode of the winning trigger high opening state controlled after a jackpot is won in the first symbol trigger high opening state is different from the mode of the winning trigger high opening state controlled after a jackpot is won in the second symbol trigger high opening state. Thus, even in a symbol trigger high opening state that is more advantageous than a low opening state, the mode of the winning trigger high opening state controlled thereafter differs depending on whether the jackpot is won in the first symbol trigger high opening state or the second symbol trigger high opening state. Therefore, even in a symbol trigger high opening state, the mode of the winning trigger high opening state controlled after a jackpot is won can be made different depending on whether it is the first symbol trigger high opening state or the second symbol trigger high opening state, thereby increasing interest in each of the first symbol trigger high opening state and the second symbol trigger high opening state.
[0164] (5) The symbol trigger high opening state has a higher advantage in terms of the game ball entering the second starting hole 27 than the low opening state. In this symbol trigger high opening state, which has a higher advantage in terms of the game ball entering the second starting hole 27 than the low opening state, there is a risk that the player will lose concentration on the game and the game will become monotonous. However, the manner in which the win trigger high opening state is controlled after a jackpot is won is different depending on whether the state is the first symbol trigger high opening state or the second symbol trigger high opening state. This makes it possible to increase interest in both the first symbol trigger high opening state and the second symbol trigger high opening state, and to prevent the game from becoming monotonous in the symbol trigger high opening state.
[0165] (6) The probability of winning a jackpot in the first symbol trigger high opening state is the same as the probability of winning a jackpot in the second symbol trigger high opening state. Because the probability of winning a jackpot is the same in the first symbol trigger high opening state and the second symbol trigger high opening state, there is no enjoyment due to the difference in the probability of winning a jackpot in the first symbol trigger high opening state and the second symbol trigger high opening state. However, the manner in which the win trigger high opening state is controlled after a jackpot is won is different depending on whether the state is the first symbol trigger high opening state or the second symbol trigger high opening state. This allows for increased interest in each of the first symbol trigger high opening state and the second symbol trigger high opening state, even though the probability of winning a jackpot is the same in the first symbol trigger high opening state and the second symbol trigger high opening state.
[0166] (7) The mode of the winning trigger high opening state controlled after winning a jackpot in the symbol trigger high opening state is different from the mode of the winning trigger high opening state controlled after winning a jackpot in the winning trigger high opening state. Thus, even in the high opening state, which is more advantageous than the low opening state, the mode of the winning trigger high opening state controlled thereafter differs depending on whether the jackpot is won in the symbol trigger high opening state or the winning trigger high opening state. Therefore, even in the high opening state, the mode of the winning trigger high opening state controlled after winning a jackpot can be made different depending on whether it is the symbol trigger high opening state or the winning trigger high opening state, thereby increasing the interest in each of the symbol trigger high opening state and the winning trigger high opening state.
[0167] (8) The high opening state has a higher advantage in terms of the ball entering the second starting hole 27 than the low opening state. In such a high opening state, which has a higher advantage in terms of the ball entering the second starting hole 27 than the low opening state, players may lose concentration on the game, which may lead to the game becoming monotonous. However, the manner of the winning trigger high opening state that is controlled after winning a jackpot is different depending on which of the multiple high opening states is selected. This makes it possible to increase interest in each of the various high opening states and to prevent the game from becoming monotonous in the high opening state.
[0168] (9) The mode of the hit trigger high opening state controlled after a jackpot is won in the first symbol trigger high opening state in which a left hit is recommended is different from the mode of the hit trigger high opening state controlled after a jackpot is won in either the second symbol trigger high opening state or the hit trigger high opening state in which a right hit is recommended. Thus, even in a high opening state that is more advantageous than a low opening state, the mode of the hit trigger high opening state controlled thereafter differs depending on whether the jackpot is won in the high opening state in which a left hit is recommended or the high opening state in which a right hit is recommended. Therefore, even in a high opening state, the mode of the hit trigger high opening state controlled after a jackpot is won can be made different depending on whether the high opening state is a high opening state in which a left hit is recommended or a high opening state in which a right hit is recommended, thereby improving the enjoyment in each of the high opening states in which a left hit is recommended and the high opening state in which a right hit is recommended.
[0169] (10) The mode of the hit trigger high opening state that is controlled after a jackpot is won in the first symbol trigger high opening state is the same as the mode of the hit trigger high opening state that is controlled after a jackpot is won in the latent game state. The first symbol trigger high opening state and the latent game state have in common that left-handed hitting is recommended, but the probability of winning a jackpot is different. Therefore, even though the mode of the hit trigger high opening state that is controlled after a jackpot is won in the first symbol trigger high opening state and the mode of the hit trigger high opening state that is controlled after a jackpot is won in the latent game state are the same, each can enhance the enjoyment.
[0170] (11) Even in the same jackpot game, the jackpot effects executed during the jackpot game may differ depending on the game state at the time of winning the jackpot. For example, the mode of the jackpot effects executed during the first jackpot game when a jackpot is won in the first jackpot trigger high opening state and the first jackpot game is awarded will be different from the mode of the jackpot effects executed during the first jackpot game when a jackpot is won in the second jackpot trigger high opening state and the first jackpot game is awarded. In this way, by differentiating the mode of the jackpot effects, even during the same jackpot game, it is possible to confirm whether the jackpot was won in the first jackpot trigger high opening state or the second jackpot trigger high opening state.
[0171] (12) The manner in which the jackpot pattern is determined by the effect symbols when a jackpot is won in the first jackpot trigger high opening state may differ from the manner in which the jackpot pattern is determined by the effect symbols when a jackpot is won in the second jackpot trigger high opening state. For example, the manner in which the jackpot pattern is determined by the effect symbols when a jackpot is won in the first jackpot trigger high opening state and the first jackpot game is awarded may differ from the manner in which the jackpot pattern is determined by the effect symbols when a jackpot is won in the second jackpot trigger high opening state and the first jackpot game is awarded. In this way, by differentiating the manner in which the jackpot pattern is determined by the effect symbols, even when a jackpot is won, it is possible to enjoy the difference in the manner in which the jackpot pattern is determined by the effect symbols depending on whether the jackpot is won in the first jackpot trigger high opening state or the second jackpot trigger high opening state.
[0172] (13) The frequency with which the operation effects are executed varies depending on the game state. For example, the frequency with which the operation effects are executed when the second win trigger high opening state is in effect is lower than the frequency with which the operation effects are executed when the first win trigger high opening state is in effect. In this way, when the second win trigger high opening state is in effect, where the ratio of balls lost to game time is low and balls are unlikely to be lost, the frequency with which the operation effects are executed can be reduced, making it appear as if the game is being played more efficiently and increasing interest. On the other hand, when the first win trigger high opening state is in effect, where the ratio of balls lost to game time is high and balls are likely to be lost, the frequency with which the operation effects are executed can be increased, allowing the player to be entertained by the operation effects even when the first win trigger high opening state is in effect, thereby increasing interest.
[0173] (14) The jackpot confirmation effect can be executed only when the second jackpot trigger high opening state is in effect. As a result, when the second jackpot trigger high opening state is in effect, the enjoyment of the jackpot confirmation effect being executed can be provided, and interest can be increased. In particular, when the second jackpot trigger high opening state is in effect, the expectation for the next jackpot game is the highest among all high opening states, so there are many opportunities for a jackpot, that is, many opportunities for the jackpot confirmation effect to be executed, making it easier to provide the enjoyment of the jackpot confirmation effect being executed, and effectively increasing interest.
[0174] The above embodiment can be modified as follows: The above embodiment and the following modifications can be combined with each other within the scope of technical compatibility. In the first special game, if a jackpot is not won, a chance symbol is always displayed as a fixed stop symbol. However, a losing symbol may also be displayed as a fixed stop symbol. For example, if a jackpot lottery is not won, the main CPU 41 may be configured to conduct a chance lottery. If the chance lottery is won, a chance symbol may be displayed as a fixed stop symbol in the special game. On the other hand, if a chance lottery is not won, a losing symbol may be displayed as a fixed stop symbol in the special game. The random number information used in the chance lottery may be the same as the random number information used in the jackpot lottery. In this case, it is preferable that the chance determination value used in the chance lottery is a value different from the value defined as the jackpot determination value, even within the range of values that can be taken by the jackpot lottery and the random number information used in the chance lottery.
[0175] Even in the second special game, the chance symbol may be configured to be displayed as a fixed stop symbol. For example, in the second special game, the losing symbol may not be displayed as a fixed stop symbol, and if a jackpot is not won, the chance symbol may be displayed as a fixed stop symbol. For example, in the second special game, if a jackpot is not won, the chance symbol may be displayed as a fixed stop symbol, or the losing symbol may be displayed as a fixed stop symbol.
[0176] The number of types of chance symbols does not have to be two, but may be one, or may be three or more. For example, the chance symbols may include a chance symbol that is controlled to a second symbol trigger high opening state when it is displayed as a fixed stop in a special game, whether in the normal gaming state or the first symbol trigger high opening state. In addition, the chance symbols may include a chance symbol that is controlled to a second symbol trigger high opening state when it is displayed as a fixed stop in a special game only in the normal gaming state, either in the normal gaming state or the first symbol trigger high opening state. For example, the first chance symbol may be a chance symbol that is controlled to a first symbol trigger high opening state when it is displayed as a fixed stop in a special game only in the normal gaming state, either in the normal gaming state or the first symbol trigger high opening state. For example, the second chance symbol may be a chance symbol that is controlled to a second symbol trigger high opening state when it is displayed as a fixed stop in a special game, whether in the normal gaming state or the first symbol trigger high opening state.
[0177] The first symbol trigger high opening state, which is controlled in response to the first chance symbol being fixed and stopped in the special game, may be more advantageous than the second symbol trigger high opening state, which is controlled in response to the second chance symbol being fixed and stopped in the special game. Also, the advantage of the first symbol trigger high opening state may be the same as the advantage of the second symbol trigger high opening state.
[0178] In any of the multiple game states, the game state may be configured to be controlled to the first symbol trigger high opening state or the second symbol trigger high opening state when a chance symbol is displayed as a fixed stop. The game state to be controlled thereafter may differ depending on the game state when the chance symbol is displayed as a fixed stop. For example, if a first chance symbol is displayed as a fixed stop in a special game during a normal game state, the game state may be controlled to the first symbol trigger high opening state when the first chance symbol is displayed as a fixed stop. On the other hand, if a first chance symbol is displayed as a fixed stop in a special game during a first symbol trigger high opening state, the game state may be controlled to the second symbol trigger high opening state when the first chance symbol is displayed as a fixed stop. In this case, the probability of being controlled to the second symbol trigger high opening state may be adjusted by employing the aforementioned chance lottery or the like to adjust the winning probability of the chance lottery.
[0179] The system may be configured to be controlled to the second symbol trigger high opening state after the second chance symbol is displayed as a fixed stop in the special game only when the system is in some of the game states among the normal game state, the first symbol trigger high opening state, and the second symbol trigger high opening state. Similarly, the system may be configured to be controlled to the first symbol trigger high opening state after the first chance symbol is displayed as a fixed stop in the special game only when the system is in some of the game states among the normal game state, the first symbol trigger high opening state, and the second symbol trigger high opening state. For example, in the normal game state, the system may be configured not to be controlled to the second symbol trigger high opening state even if the second chance symbol is displayed as a fixed stop in the special game. On the other hand, in the first symbol trigger high opening state, the system may be configured to be controlled to the second symbol trigger high opening state when the second chance symbol is displayed as a fixed stop in the special game. In this case, unless the first chance symbol is displayed as a fixed stop and controlled to the first symbol trigger high opening state during the normal game state, the chance to be controlled to the second symbol trigger high opening state is not given. In this configuration, the joy of being controlled to the first symbol trigger high opening state can be increased. In this case, when adjusting the probability of being controlled to the second symbol trigger high opening state, the above-mentioned chance lottery or the like may be adopted, and the winning probability of the chance lottery may be adjusted.
[0180] In the gaming machine of the above embodiment, the type of executable presentation mode may be changed. Furthermore, even during the execution of a special game, the presentation mode may not be temporarily controlled. For example, when a super reach presentation is being executed, the presentation display device 25 may be configured not to display a background image that identifies the current presentation mode. In this modified example, a super reach presentation is used as an example, but a normal reach presentation or a presentation different from the reach presentation may also be used.
[0181] The jackpot effects executed during a jackpot game may be configured to be the same regardless of the game state at the time of winning the jackpot, at least as long as the jackpot game is the same. For example, the mode of the jackpot effects executed during a first jackpot game when a jackpot is won in a first jackpot trigger high opening state and a first jackpot game is awarded may be the same as the mode of the jackpot effects executed during a first jackpot game when a jackpot is won in a second jackpot trigger high opening state and a first jackpot game is awarded. Additionally, for example, the first jackpot game may be configured so that the jackpot effects executed during the first jackpot game are the same regardless of the game state at the time of winning the jackpot. On the other hand, even in the same second jackpot game, the jackpot effects executed during the second jackpot game may be configured to differ depending on the game state at the time of winning the jackpot. In other words, depending on the type of jackpot, the style of the jackpot presentation may differ depending on the game state when the jackpot is won, or the style of the jackpot presentation may be the same regardless of the game state when the jackpot is won.
[0182] The manner in which the jackpot pattern is determined by the effect symbols when a jackpot is won in the first jackpot trigger high opening state may be the same as the manner in which the jackpot pattern is determined by the effect symbols when a jackpot is won in the second jackpot trigger high opening state. For example, the manner in which the jackpot pattern is determined by the effect symbols when a jackpot is won in the first jackpot trigger high opening state and the first jackpot game is awarded may be the same as the manner in which the jackpot pattern is determined by the effect symbols when a jackpot is won in the second jackpot trigger high opening state and the first jackpot game is awarded.
[0183] The frequency at which an operation effect is executed may be changed. The frequency at which an operation effect is executed does not have to differ depending on the gaming state. For example, the frequency at which an operation effect is executed may be the same depending on the gaming state. For example, the frequency at which an operation effect is executed when the second win trigger high opening state is in the state may be the same as the frequency at which an operation effect is executed when the first win trigger high opening state is in the state, or may be higher than the frequency at which an operation effect is executed when the first win trigger high opening state is in the state. In addition, while the above embodiment uses an operation effect as an example of an effect whose execution frequency differs depending on the gaming state, this is not limited to operation effects. For example, the effect does not have to use the operation button BT. For example, it may be a pseudo-continuous effect executed during the execution of a special game, a jackpot confirmation effect, a reach effect, or a predictive effect such as a hold notice effect.
[0184] The effect that can only be executed when the second winning opportunity is in a high opening state does not have to be an effect that can only be executed when a jackpot is won, like the jackpot confirmation effect in the above embodiment. The jackpot confirmation effect may be configured to be executable even in a game state other than the second win trigger high opening state. After being configured to be executable even in a game state other than the second win trigger high opening state, the jackpot confirmation effect may be configured to be more likely to be executed when in the second win trigger high opening state compared to other game states.
[0185] The "ratio of balls consumed relative to play time" in various game states may be changed. Adjusting the ratio of balls consumed relative to play time is not limited to adjusting the total opening time of the first variable element 28 in one normal win game. For example, by adjusting the variable time (average time) of one normal game, the frequency at which normal win games are awarded per unit time can be adjusted, thereby adjusting the ratio of balls consumed relative to play time. For example, even if the opening time of the first variable element 28 per normal win game is the same, adjusting the number of times the first variable element 28 is opened in the normal win game can adjust the chances of the first variable element 28 being opened, thereby adjusting the ratio of balls consumed relative to play time. For example, by adjusting the winning probability of the normal win lottery, the frequency at which normal win games are awarded per unit time can be adjusted, thereby adjusting the ratio of balls consumed relative to play time. For example, by adjusting the number of game balls paid out as prize balls when a game ball enters the second starting hole 27, the number of game balls awarded for one ball entering can be adjusted, and the reduction ratio of the number of balls in play relative to the game time can be adjusted. The reduction ratio of the number of balls in play relative to the game time in the first symbol trigger high opening state may be the same as the reduction ratio of the number of balls in play relative to the game time in some or all of the multiple game states, or it may be different from the reduction ratio of the number of balls in play relative to the game time in some or all of the multiple game states. For example, the reduction ratio of the number of balls in play relative to the game time in the first symbol trigger high opening state may be lower (or higher) than the reduction ratio of the number of balls in play relative to the game time in the low opening state, thereby making it different from the reduction ratio of the number of balls in play relative to the game time in the low opening state. The ratio of the number of balls held to the play time in the second pattern trigger high opening state may be the same as the ratio of the number of balls held to the play time in some or all of the multiple types of play states, or it may be different from the ratio of the number of balls held to the play time in some or all of the multiple types of play states.For example, the rate at which the number of balls remaining in play relative to the playing time in the second symbol trigger high opening state may be the same as the rate at which the number of balls remaining in play relative to the playing time in the first symbol trigger high opening state. The rate at which the number of balls remaining in play relative to the playing time in the first win trigger high opening state may be the same as the rate at which the number of balls remaining in play relative to the playing time in some or all of the multiple types of playing states, or may be different from the rate at which the number of balls remaining in play relative to the playing time in some or all of the multiple types of playing states. The rate at which the number of balls remaining in play relative to the playing time in the second win trigger high opening state may be the same as the rate at which the number of balls remaining in play relative to the playing time in some or all of the multiple types of playing states, or may be different from the rate at which the number of balls remaining in play relative to the playing time in some or all of the multiple types of playing states. For example, some or all of the ratio of balls held to play time in the second pattern trigger high opening state, the ratio of balls held to play time in the first win trigger high opening state, and the ratio of balls held to play time in the second win trigger high opening state may be the same.
[0186] The advantage regarding a gaming ball entering the second start hole 27 in the winning trigger high opening state may be the same as the advantage regarding a gaming ball entering the second start hole 27 in the pattern trigger high opening state. The advantage regarding a gaming ball entering the second start hole 27 in the winning trigger high opening state may be higher than the advantage regarding a gaming ball entering the second start hole 27 in the pattern trigger high opening state. The advantage regarding a gaming ball entering the second start hole 27 in the winning trigger high opening state may be lower than the advantage regarding a gaming ball entering the second start hole 27 in the pattern trigger high opening state. The rate at which the number of retained balls decreases relative to the playing time in the winning trigger high opening state may be the same as the rate at which the number of retained balls decreases relative to the playing time in the pattern trigger high opening state. The ratio of the number of balls reduced to the playing time in the winning trigger high opening state may be higher than the ratio of the number of balls reduced to the playing time in the pattern trigger high opening state. The ratio of the number of balls reduced to the playing time in the winning trigger high opening state may be lower than the ratio of the number of balls reduced to the playing time in the pattern trigger high opening state.
[0187] The advantage regarding the game ball entering the second start hole 27 when in the first win trigger high opening state may be the same as the advantage regarding the game ball entering the second start hole 27 when in the second win trigger high opening state. The advantage regarding the game ball entering the second start hole 27 when in the first win trigger high opening state may be higher than the advantage regarding the game ball entering the second start hole 27 when in the second win trigger high opening state. The advantage regarding the game ball entering the second start hole 27 when in the first win trigger high opening state may be lower than the advantage regarding the game ball entering the second start hole 27 when in the second win trigger high opening state. And the reduction rate of the retained balls relative to the playing time when in the first win trigger high opening state may be the same as the reduction rate of the retained balls relative to the playing time when in the second win trigger high opening state. The reduction ratio of the number of balls in possession to the playing time when in the first win trigger high opening state may be set to be higher than the reduction ratio of the number of balls in possession to the playing time when in the second win trigger high opening state. The reduction ratio of the number of balls in possession to the playing time when in the first win trigger high opening state may be set to be lower than the reduction ratio of the number of balls in possession to the playing time when in the second win trigger high opening state.
[0188] The advantage regarding a gaming ball entering the second start hole 27 in the first symbol trigger high opening state may be the same as the advantage regarding a gaming ball entering the second start hole 27 in the second symbol trigger high opening state. The advantage regarding a gaming ball entering the second start hole 27 in the first symbol trigger high opening state may be higher than the advantage regarding a gaming ball entering the second start hole 27 in the second symbol trigger high opening state. The advantage regarding a gaming ball entering the second start hole 27 in the first symbol trigger high opening state may be lower than the advantage regarding a gaming ball entering the second start hole 27 in the second symbol trigger high opening state. The reduction rate of retained balls relative to playing time in the first symbol trigger high opening state may be the same as the reduction rate of retained balls relative to playing time in the second symbol trigger high opening state. The rate at which the number of balls in possession decreases relative to the playing time when the first symbol trigger high opening state is in may be higher than the rate at which the number of balls in possession decreases relative to the playing time when the second symbol trigger high opening state is in. The rate at which the number of balls in possession decreases relative to the playing time when the first symbol trigger high opening state is in may be lower than the rate at which the number of balls in possession decreases relative to the playing time when the second symbol trigger high opening state is in.
[0189] The advantage regarding a gaming ball entering the second start hole 27 in the first win trigger high opening state may be the same as the advantage regarding a gaming ball entering the second start hole 27 in the first symbol trigger high opening state. The advantage regarding a gaming ball entering the second start hole 27 in the first win trigger high opening state may be lower than the advantage regarding a gaming ball entering the second start hole 27 in the first symbol trigger high opening state. The reduction rate of retained balls relative to play time in the first win trigger high opening state may be the same as the reduction rate of retained balls relative to play time in the first symbol trigger high opening state. The reduction rate of retained balls relative to play time in the first win trigger high opening state may be lower than the reduction rate of retained balls relative to play time in the first symbol trigger high opening state. The advantage regarding the game ball entering the second start hole 27 in the first win trigger high opening state may be the same as the advantage regarding the game ball entering the second start hole 27 in the second symbol trigger high opening state. The advantage regarding the game ball entering the second start hole 27 in the first win trigger high opening state may be higher than the advantage regarding the game ball entering the second start hole 27 in the second symbol trigger high opening state. The reduction rate of the retained balls to the playing time in the first win trigger high opening state may be the same as the reduction rate of the retained balls to the playing time in the second symbol trigger high opening state. The reduction rate of the retained balls to the playing time in the first win trigger high opening state may be higher than the reduction rate of the retained balls to the playing time in the second symbol trigger high opening state.
[0190] The advantage regarding the game ball entering the second start hole 27 in the second win trigger high opening state may be the same as the advantage regarding the game ball entering the second start hole 27 in the first pattern trigger high opening state. The advantage regarding the game ball entering the second start hole 27 in the second win trigger high opening state may be lower than the advantage regarding the game ball entering the second start hole 27 in the first pattern trigger high opening state. The reduction rate of the retained balls to the play time in the second win trigger high opening state may be the same as the reduction rate of the retained balls to the play time in the first pattern trigger high opening state. The reduction rate of the retained balls to the play time in the second win trigger high opening state may be lower than the reduction rate of the retained balls to the play time in the first pattern trigger high opening state. The advantage regarding the game ball entering the second start hole 27 in the second win trigger high opening state may be the same as the advantage regarding the game ball entering the second start hole 27 in the second symbol trigger high opening state. The advantage regarding the game ball entering the second start hole 27 in the second win trigger high opening state may be lower than the advantage regarding the game ball entering the second start hole 27 in the second symbol trigger high opening state. The reduction rate of the retained balls to the playing time in the second win trigger high opening state may be the same as the reduction rate of the retained balls to the playing time in the second symbol trigger high opening state. The reduction rate of the retained balls to the playing time in the second win trigger high opening state may be lower than the reduction rate of the retained balls to the playing time in the second symbol trigger high opening state.
[0191] The advantage regarding a gaming ball entering the second start hole 27 in the high-opening state of the winning trigger may be the same as the advantage regarding a gaming ball entering the second start hole 27 in the low-opening state. For example, the advantage regarding a gaming ball entering the second start hole 27 in the high-opening state of the first winning trigger may be the same as the advantage regarding a gaming ball entering the second start hole 27 in the low-opening state. For example, the advantage regarding a gaming ball entering the second start hole 27 in the high-opening state of the second winning trigger may be the same as the advantage regarding a gaming ball entering the second start hole 27 in the low-opening state. Furthermore, the advantage regarding a gaming ball entering the second start hole 27 in the high-opening state of the symbol trigger may be the same as the advantage regarding a gaming ball entering the second start hole 27 in the low-opening state. For example, the advantage regarding the game ball entering the second start hole 27 when the first symbol trigger is in a high opening state may be the same as the advantage regarding the game ball entering the second start hole 27 when the first symbol trigger is in a low opening state. For example, the advantage regarding the game ball entering the second start hole 27 when the second symbol trigger is in a high opening state may be the same as the advantage regarding the game ball entering the second start hole 27 when the second symbol trigger is in a low opening state. Depending on these, the reduction ratio of the balls held relative to the game time in each game state may be changed.
[0192] The probability of winning a jackpot in the first hit trigger high opening state may be different from the probability of winning a jackpot in the second hit trigger high opening state. Alternatively, the probability of winning a jackpot in the first hit trigger high opening state may be the same as or different from the probability of winning a jackpot in the second hit trigger high opening state. For example, the probability variable state may end while the machine is in the second hit trigger high opening state. In this configuration, a situation is created in which the machine is controlled to a game state in which the second hit trigger high opening state is a probability variable state, and a situation is created in which the machine is controlled to a game state in which the second hit trigger high opening state is a non-probability variable state. Here, the second hit trigger high opening state is used as an example, but this is not limited to the second hit trigger high opening state and may also be used in the first hit trigger high opening state. In addition, this may be adopted in both the first hit trigger high opening state and the second hit trigger high opening state, or may be adopted in just one of them.
[0193] The probability of winning a jackpot in the first symbol trigger high opening state may be different from the probability of winning a jackpot in the second symbol trigger high opening state. Alternatively, the probability of winning a jackpot in the first symbol trigger high opening state may be the same as or different from the probability of winning a jackpot in the second symbol trigger high opening state. For example, the system may be configured to control the game to a high probability state when controlled to the second symbol trigger high opening state, and the high probability state may end while controlled to the second symbol trigger high opening state. In this configuration, a game state in which the second symbol trigger high opening state is controlled to a high probability state and a game state in which the second symbol trigger high opening state is controlled to a non-high probability state are created. Here, the second symbol trigger high opening state is used as an example, but this is not limited to the second symbol trigger high opening state and may also be adopted for the first symbol trigger high opening state. In addition, it may be adopted in both the first symbol trigger high opening state and the second symbol trigger high opening state, or it may be adopted in only one of them.
[0194] The mode of the win trigger high opening state controlled after a jackpot is won in various game modes may be changed. The mode of the win trigger high opening state controlled after a jackpot is won corresponds to the mode of a specific state controlled after a predetermined condition is met. Therefore, changing the mode of the win trigger high opening state controlled after a jackpot is won corresponds to changing the mode of a specific state controlled after a predetermined condition is met. For example, the mode of the win trigger high opening state controlled after a jackpot is won in a latent game mode may be changed. For example, the mode of the win trigger high opening state controlled after a jackpot is won in a latent game mode may be different from the mode of the win trigger high opening state controlled after a jackpot is won in a first symbol trigger high opening state. For example, the mode of the win trigger high opening state controlled after a jackpot is won in a normal game mode may be changed. For example, the "mode of the hit trigger high opening state controlled after winning a jackpot" when either or both of the first symbol trigger high opening state and the second symbol trigger high opening state are in may be changed. For example, the "mode of the hit trigger high opening state controlled after winning a jackpot" when either or both of the first hit trigger high opening state and the second hit trigger high opening state are in may be changed. For example, when changing the mode of the hit trigger high opening state controlled after winning a jackpot, the probability of being controlled to the first hit trigger high opening state after winning a jackpot may be changed. For example, when changing the mode of the hit trigger high opening state controlled after winning a jackpot, the determination mode of the period controlled to the first hit trigger high opening state after winning a jackpot may be changed. In the above embodiment, the determination mode of the period controlled to the first win trigger high opening state includes the probability of being controlled to the first win trigger high opening state with an upper limit until 30 special games are executed, and the probability of being controlled to the first win trigger high opening state with an upper limit until 50 special games are executed. For example, when changing the mode of the win trigger high opening state controlled after winning a jackpot, the probability of being controlled to the second win trigger high opening state after winning a jackpot may be changed.For example, when changing the mode of the hit trigger high opening state that is controlled after winning a jackpot, the mode of determining the period in which it is controlled to the second hit trigger high opening state after winning a jackpot may be changed. In the above embodiment, the mode of determining the period in which it is controlled to the second hit trigger high opening state includes, for example, the probability of being controlled to the second hit trigger high opening state up to an upper limit until 50 special games have been executed, and the probability of being controlled to the second hit trigger high opening state up to an upper limit until 80 special games have been executed.
[0195] The probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first hit trigger high opening state may be the same as the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the second hit trigger high opening state. Also, depending on the type of jackpot, the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first hit trigger high opening state and the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the second hit trigger high opening state may be the same or different. The determination method for the period during which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the first hit trigger high opening state may be the same as the determination method for the period during which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the second hit trigger high opening state. Also, depending on the type of jackpot, the determination mode of the period in which the system is controlled to the first hit trigger high opening state after winning a jackpot in the first hit trigger high opening state and the determination mode of the period in which the system is controlled to the first hit trigger high opening state after winning a jackpot in the second hit trigger high opening state may be the same or different. The probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first hit trigger high opening state may be the same as the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the second hit trigger high opening state. Also, depending on the type of jackpot, the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first hit trigger high opening state and the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the second hit trigger high opening state may be the same or different. The determination mode of the period in which the system is controlled to the second hit trigger high opening state after winning a jackpot in the first hit trigger high opening state may be the same as the determination mode of the period in which the system is controlled to the second hit trigger high opening state after winning a jackpot in the second hit trigger high opening state. Also, depending on the type of jackpot, the determination mode of the period in which the system is controlled to the second hit trigger high opening state after winning a jackpot in the first hit trigger high opening state and the determination mode of the period in which the system is controlled to the second hit trigger high opening state after winning a jackpot in the second hit trigger high opening state may be the same or different.And, the mode of the hit trigger high opening state controlled after winning a jackpot in the first hit trigger high opening state may be the same as the mode of the hit trigger high opening state controlled after winning a jackpot in the second hit trigger high opening state. Depending on the type of jackpot, the mode of the hit trigger high opening state controlled after winning a jackpot in the first hit trigger high opening state and the mode of the hit trigger high opening state controlled after winning a jackpot in the second hit trigger high opening state may be the same or different.
[0196] The probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the second symbol trigger high opening state. Also, depending on the type of jackpot, the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the second symbol trigger high opening state may be the same or different. The method for determining the period during which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the method for determining the period during which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the second symbol trigger high opening state. Also, depending on the type of jackpot, the determination manner of the period during which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the determination manner of the period during which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the second symbol trigger high opening state may be the same or different. The probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the second symbol trigger high opening state. Also, depending on the type of jackpot, the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the second symbol trigger high opening state may be the same or different. The determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the second symbol trigger high opening state. Also, depending on the type of jackpot, the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the second symbol trigger high opening state may be the same or different.And, the mode of the winning trigger high opening state controlled after winning a jackpot in the first symbol trigger high opening state may be the same as the mode of the winning trigger high opening state controlled after winning a jackpot in the second symbol trigger high opening state. Depending on the type of jackpot, the mode of the winning trigger high opening state controlled after winning a jackpot in the first symbol trigger high opening state and the mode of the winning trigger high opening state controlled after winning a jackpot in the second symbol trigger high opening state may be the same or different.
[0197] The probability of being controlled to the first hit trigger high opening state after winning a jackpot in the pattern trigger high opening state may be the same as the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the hit trigger high opening state. Also, depending on the type of jackpot, the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the pattern trigger high opening state and the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the hit trigger high opening state may be the same or different. The method for determining the period during which the system is controlled to the first hit trigger high opening state after winning a jackpot in the pattern trigger high opening state may be the same as the method for determining the period during which the system is controlled to the first hit trigger high opening state after winning a jackpot in the hit trigger high opening state. Also, depending on the type of jackpot, the determination mode of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the pattern trigger high opening state and the determination mode of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the hit trigger high opening state may be the same or different. The probability of being controlled to the second hit trigger high opening state after winning a jackpot in the pattern trigger high opening state may be the same as the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the hit trigger high opening state. Also, depending on the type of jackpot, the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the pattern trigger high opening state and the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the hit trigger high opening state may be the same or different. The determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the pattern trigger high opening state may be the same as the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the hit trigger high opening state. Also, depending on the type of jackpot, the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the pattern trigger high opening state and the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the hit trigger high opening state may be the same or different.And, the mode of the winning trigger high opening state that is controlled after winning a jackpot in the pattern trigger high opening state may be the same as the mode of the winning trigger high opening state that is controlled after winning a jackpot in the winning trigger high opening state. Depending on the type of jackpot, the mode of the winning trigger high opening state that is controlled after winning a jackpot in the pattern trigger high opening state and the mode of the winning trigger high opening state that is controlled after winning a jackpot in the winning trigger high opening state may be the same or different.
[0198] The probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the winning symbol trigger high opening state. For example, the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first hit symbol trigger high opening state. For example, the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the second hit symbol trigger high opening state. Also, depending on the type of jackpot, the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the hit trigger high opening state may be the same or different. For example, depending on the type of jackpot, the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first hit trigger high opening state may be the same or different. For example, depending on the type of jackpot, the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the probability of being controlled to the first hit trigger high opening state after winning a jackpot in the second hit trigger high opening state may be the same or different. Here, the first pattern trigger high opening state is exemplified, but in addition to the first pattern trigger high opening state, the second pattern trigger high opening state may also be configured in the same manner, or the second pattern trigger high opening state may be configured as described above instead of the first pattern trigger high opening state.
[0199] The determination manner of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the determination manner of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the hit trigger high opening state. For example, the determination manner of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the determination manner of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the first hit trigger high opening state. For example, the determination manner of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the determination manner of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the second hit trigger high opening state. Also, depending on the type of jackpot, the determination mode of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the determination mode of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the hit trigger high opening state may be the same or different. For example, depending on the type of jackpot, the determination mode of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the determination mode of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the first hit trigger high opening state may be the same or different. For example, depending on the type of jackpot, the determination mode of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the determination mode of the period in which the machine is controlled to the first hit trigger high opening state after winning a jackpot in the second hit trigger high opening state may be the same or different. Note that although the first symbol trigger high opening state is exemplified here, the second symbol trigger high opening state may also be configured in the same way in addition to the first symbol trigger high opening state, or the second symbol trigger high opening state may be configured as described above instead of the first symbol trigger high opening state.
[0200] The probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the hit trigger high opening state. For example, the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first hit trigger high opening state. For example, the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the second hit trigger high opening state. Also, depending on the type of jackpot, the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the hit trigger high opening state may be the same or different. For example, depending on the type of jackpot, the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first hit trigger high opening state may be the same or different. For example, depending on the type of jackpot, the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the probability of being controlled to the second hit trigger high opening state after winning a jackpot in the second hit trigger high opening state may be the same or different. Here, the first pattern trigger high opening state is exemplified, but in addition to the first pattern trigger high opening state, the second pattern trigger high opening state may also be configured in the same manner, or the second pattern trigger high opening state may be configured as described above instead of the first pattern trigger high opening state.
[0201] The determination manner of the period during which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the determination manner of the period during which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the hit trigger high opening state. For example, the determination manner of the period during which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the determination manner of the period during which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the first hit trigger high opening state. For example, the determination manner of the period during which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state may be the same as the determination manner of the period during which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the second hit trigger high opening state. Also, depending on the type of jackpot, the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the hit trigger high opening state may be the same or different. For example, depending on the type of jackpot, the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the first hit trigger high opening state may be the same or different. For example, depending on the type of jackpot, the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the first symbol trigger high opening state and the determination mode of the period in which the machine is controlled to the second hit trigger high opening state after winning a jackpot in the second hit trigger high opening state may be the same or different. Note that although the first symbol trigger high opening state is exemplified here, the second symbol trigger high opening state may also be configured in the same way in addition to the first symbol trigger high opening state, or the second symbol trigger high opening state may be configured as described above instead of the first symbol trigger high opening state.
[0202] The mode of the hit trigger high opening state controlled after a jackpot is won in the first symbol trigger high opening state may be the same as the mode of the hit trigger high opening state controlled after a jackpot is won in the hit trigger high opening state. For example, the mode of the hit trigger high opening state controlled after a jackpot is won in the first symbol trigger high opening state may be the same as the mode of the hit trigger high opening state controlled after a jackpot is won in the first hit trigger high opening state. For example, the mode of the hit trigger high opening state controlled after a jackpot is won in the first symbol trigger high opening state may be the same as the mode of the hit trigger high opening state controlled after a jackpot is won in the second hit trigger high opening state. Depending on the type of jackpot, the mode of the hit trigger high opening state controlled after a jackpot is won in the first symbol trigger high opening state and the mode of the hit trigger high opening state controlled after a jackpot is won in the hit trigger high opening state may be the same or different. For example, depending on the type of jackpot, the mode of the hit trigger high opening state controlled after winning a jackpot in the first symbol trigger high opening state and the mode of the hit trigger high opening state controlled after winning a jackpot in the first symbol trigger high opening state may be the same or different. For example, depending on the type of jackpot, the mode of the hit trigger high opening state controlled after winning a jackpot in the first symbol trigger high opening state and the mode of the hit trigger high opening state controlled after winning a jackpot in the second symbol trigger high opening state may be the same or different. Note that although the first symbol trigger high opening state is exemplified here, the second symbol high opening state may be configured in the same way in addition to the first symbol trigger high opening state, or the second symbol high opening state may be configured as described above instead of the first symbol trigger high opening state.
[0203] In the above embodiment, the frequency at which the reach effect is executed varies depending on the gaming state. However, it does not have to vary depending on the gaming state, and it may be the same in some gaming states. In this way, the frequency at which the reach effect is executed may be changed. The frequency at which the reach effect is executed does not have to vary depending on the gaming state. For example, the frequency at which the reach effect is executed may be the same depending on the gaming state. For example, the frequency at which the reach effect is executed in the second win trigger high opening state may be the same as the frequency at which the reach effect is executed in the first win trigger high opening state, or may be higher than the frequency at which the reach effect is executed in the first win trigger high opening state. Incidentally, in the above embodiment, for example, the frequency at which the reach effect is executed in the second win trigger high opening state is lower than the frequency at which the reach effect is executed in the first win trigger high opening state. In this way, in the above embodiment, when the second win trigger high opening state is in which the reduction ratio of the balls held to the playing time is low, by lowering the frequency of the reach effect being executed, it is possible to make the game appear as if it is being played more efficiently and to increase the interest. On the other hand, in the above embodiment, when the first win trigger high opening state is in which the reduction ratio of the balls held to the playing time is high, by increasing the frequency of the reach effect being executed, it is possible to entertain the player with the reach effect even in the first win trigger high opening state and to increase the interest.
[0204] When the first symbol trigger is in the high opening state, it may be configured to encourage right-hand hitting. For example, when the first symbol trigger is in the high opening state, it may be configured to encourage right-hand hitting by making it easier for the game ball to enter the second starting hole 27.
[0205] In the above embodiment, the second special game is executed with priority over the first special game. However, the first and second special games may be executed in the order in which they were suspended, regardless of their type. The first special game may be executed with priority over the second special game. Alternatively, the first and second special games may be executed simultaneously. For example, when a game state recommends hitting left, an effect game corresponding to the first special game may be executed. On the other hand, when a game state recommends hitting right, an effect game corresponding to the second special game may be executed.
[0206] The type of jackpot may be changed. There may be three or more types of jackpots, or just one type. The types of jackpots are not limited to the first and second jackpots in the above embodiment. For example, the type of jackpot may be either the first or second jackpot, or it may be a jackpot of a type different from either the first or second jackpot.
[0207] The degree of advantage for winning a jackpot in a jackpot lottery triggered by a ball entering the first starting hole 26 may be different from the degree of advantage for winning a jackpot in a jackpot lottery triggered by a ball entering the second starting hole 27. For example, the degree of advantage for winning a jackpot may be varied by varying the rate at which a highly advantageous jackpot game is awarded in the case of winning the jackpot lottery. Alternatively, the degree of advantage for winning a jackpot may be varied by varying some or all of the types of jackpot games that can be awarded in the case of winning the jackpot lottery. For example, the degree of advantage for winning a jackpot in a jackpot lottery triggered by a ball entering the second starting hole 27 may be configured to be higher than the degree of advantage for winning a jackpot in a jackpot lottery triggered by a ball entering the first starting hole 26.
[0208] The above-described embodiments may be applied to gaming machines that perform a small win lottery in addition to a big win lottery. Generally, if a small win is won in the small win lottery, a small win symbol is displayed as a fixed symbol in a special game, and a small win game is awarded after the special game ends. The small win symbol is one of the results obtained in a special game when a big win is not won. The above-described embodiments may be embodied in a gaming machine that can be controlled to a state (so-called small win rush) in which the number of times (frequency) a small win is won per unit time or the number of times (frequency) a small win game is awarded per unit time is increased compared to the normal game state. In a gaming machine that can perform a small win lottery in addition to a big win lottery, both the big win lottery and the small win lottery can be considered as winning lotteries, and both the big win game and the small win game can be considered as winning games, respectively. In addition, in gaming machines that can hold a small win lottery in addition to a jackpot lottery, only the jackpot lottery out of the jackpot lottery and small win lottery can be considered the winning lottery, and only the jackpot game out of the jackpot game and small win game can be considered the winning game. In gaming machines that hold a small win lottery, there may be multiple types of small win symbols. The type of small win game may vary depending on the type of small win symbol displayed as a fixed stop in the special game. For example, when the types of small win games are different, the opening mode of the large prize opening in the small win game may be different. Note that the large prize opening in the jackpot game and the large prize opening in the small win game may be the same or different. In addition, the period during which the first symbol trigger can be controlled to the high opening state may be determined by the number of times the small win lottery is won or the number of times small win games are awarded. For example, the first symbol trigger high opening state may be configured to end when two small win games have been awarded since the first symbol trigger high opening state was controlled. The period during which the second symbol trigger high opening state can be controlled may be determined by the number of times the small win lottery is won or the number of times a small win game has been awarded. For example, the second symbol trigger high opening state may be configured to end when two small win games have been awarded since the second symbol trigger high opening state was controlled. Here, two small win games have been exemplified as the number of times a small win game has been awarded, but it may be one, or three or more.
[0209] The gaming machine of the above embodiment may be embodied as a gaming machine that awards a jackpot game when a gaming ball passes through a special area. For example, the gaming machine of the above embodiment may be embodied as a gaming machine (a so-called type 1 / type 2 hybrid machine) that awards two jackpot games: one based on winning a jackpot in a jackpot lottery and the other based on the gaming ball passing through a special area. This special area is, for example, located within a large prize opening that opens when a small prize is won in a small prize lottery held after a ball enters the second starting opening 27 in the above embodiment. This large prize opening may be the same as the large prize opening 29 that opens in the jackpot game, or it may be a large prize opening separate from the large prize opening 29. Incidentally, even if a gaming ball enters a large prize opening that opens when a small prize is won, the jackpot game is not awarded unless the gaming ball passes through the special area. For example, if the game ball does not pass through the special area during a small win game and the small win game ends without a big win being awarded, the game may be configured to be controlled to the normal game state. A type 1 / type 2 hybrid machine is a gaming machine that can hold a small win lottery in addition to the big win lottery described above.
[0210] The gaming machine of the above embodiment may be embodied as a gaming machine that can be controlled to a high opening state based on the number of times a special game is executed. For example, when the number of times a special game is executed without winning a jackpot reaches a predetermined number in a non-variable state, the gaming machine may be configured to be controlled to a high opening state. The high opening state controlled at this time may be any of the first symbol triggered high opening state, the second symbol triggered high opening state, the first win triggered high opening state, and the second win triggered high opening state, or may be a high opening state different from any of these. A high opening state different from any of the first symbol triggered high opening state, the second symbol triggered high opening state, the first win triggered high opening state, and the second win triggered high opening state (hereinafter referred to as a special high opening state) may be configured so that the total opening time of the first variable member 28 in one normal win game is different from any of the various high opening states. The special high opening state may be configured so that the variable time of one normal game or the average variable time of one normal game is different from any of the various high opening states. The special high opening state may be configured so that the normal hit probability is different from any of the various high opening states. Furthermore, the high opening state that can be controlled based on the number of times a special game is played may be a hit trigger high opening state. In other words, the hit trigger high opening state may be controllable based on the number of times a special game is played, even if a jackpot is not won. For example, the hit trigger high opening state may be controllable when the number of times a special game is played without winning a jackpot reaches a predetermined number in a non-variable state. In such a configuration, the predetermined condition can be considered to be established depending on the number of times a variable game is played. Furthermore, when the hit trigger high opening state can be controlled based on the number of times a special game is played, the subsequent state of the hit trigger high opening state may be changed depending on the game state that was controlled before the hit trigger high opening state was controlled based on the number of times a special game is played. For example, the mode of the winning trigger high opening state that is controlled after the number of times the special game has been executed reaches a specified number of times when in the normal game state may be different from the mode of the winning trigger high opening state that is controlled after the number of times the special game has been executed reaches a specified number of times when in the first pattern trigger high opening state.
[0211] Gaming machines that can be controlled to a high probability state include those that maintain the high probability state until the next jackpot is awarded, those that maintain the high probability state until a jackpot lottery is won (a falling machine), and those that maintain the high probability state until a predetermined number of special games are completed (a ST machine). Gaming machines that can be controlled to a high probability state also include those that maintain the high probability state when a game ball passes through a specific area (a V high probability machine). The above embodiment may be embodied in a gaming machine with any of these specifications. The gaming machine may also be a gaming machine with a specification that combines the above-mentioned falling machine and a V high probability machine. A V high probability machine may have a specification that includes a single large prize slot and generates a specific round of play. A V high probability machine may have a specification that includes multiple large prize slots, including a large prize slot (V prize slot) that opens in a specific round of play and large prize slots that open in rounds other than the specific round of play, and generates a specific round of play. The above embodiment may be embodied in a V-type probability variable machine of any of these specifications. For example, the expected probability of a game ball entering a specific area may be varied depending on the type of jackpot game. For example, when the gaming machine of the above embodiment is embodied in a gaming machine that combines a tumble machine and a V-type probability variable machine, the expected probability of a game ball entering a specific area may be varied between the first jackpot game and the second jackpot game. For example, the second jackpot game may be configured to have a higher expected probability of a game ball entering a specific area than the first jackpot game. For example, in the second jackpot game, if the game ball is fired toward the jackpot opening, it is expected that the game ball will enter a specific area, whereas in the first jackpot game, it is configured to have almost no expectation that the game ball will enter a specific area even if the game ball is fired toward the jackpot opening.
[0212] The gaming machine is not limited to the model specifications (so-called specs) described in the above embodiment. Therefore, the model specifications of the gaming machine in the above embodiment may be changed. Some gaming machines can be controlled to a state different from the states exemplified in the above embodiment. In a gaming machine that can be controlled to multiple states, when some game states are considered to be normal states, some or all of the states different from the normal states may be considered as specific states. For example, the controllable states may include multiple states whose control periods are determined by the number of regular games executed. Among the multiple states whose control periods are determined by the number of regular games executed, the high opening state controlled after a predetermined condition is satisfied in some states may be different from the high opening state controlled after a predetermined condition is satisfied in other states. In this case, among the multiple states whose control periods are determined by the number of regular games executed, some states may be considered as a first state, and states different from the first state may be considered as a second state. Examples of states in which the control period is determined based on the number of normal games executed include a state in which control is possible up to 50 normal games and a state in which control is possible up to 80 normal games. In these states, the probability of winning a normal win is higher, or the first variable member 28 is opened for a longer period of time during normal win play, compared to the normal state. For example, among states that are more advantageous than the normal state, some states may be more advantageous than other states. In this case, a state with a higher advantage may be referred to as an upper RUSH, while a state with a lower advantage may be referred to as a lower RUSH. The high opening state controlled after a predetermined condition is met in the upper RUSH may be different from the high opening state controlled after a predetermined condition is met in the lower RUSH. In such a gaming machine, either the lower RUSH or the upper RUSH may be regarded as a first state, and the other may be regarded as a second state. For example, even if the state is the same, the manner of the highly open state controlled after the predetermined condition is met may be different depending on the type of state when the predetermined condition is met.Not limited to this modified example, there are various model specifications for gaming machines, and the model specifications adopted as the model specifications for the gaming machine may be changed as appropriate.
[0213] The gaming machine of the above embodiment may be embodied as a smart pachinko gaming machine (so-called Sumapachi). A smart pachinko gaming machine is sometimes called a managed gaming machine. Like the gaming machine 10, a smart pachinko gaming machine is configured to be able to launch gaming balls into the gaming area 21. Meanwhile, a smart pachinko gaming machine manages the number of gaming balls owned by a player using electronic data. Physical gaming balls can be launched into the gaming area 21 by consuming gaming balls (gaming value) managed as electronic data. In such a smart pachinko gaming machine, when gaming balls are awarded as prize balls, they are awarded based on electronic data. That is, gaming balls as gaming media may not only be physical, but also be managed as electronic data. Similarly, gaming value may be physical or managed as electronic data.
[0214] The above-described embodiments may be applied to slot machines. In slot machines, the bet amount (also called the "bet amount") can be set by operating the MAXBET or inserting medals. After setting the bet amount, the start lever serving as the start operation is operated, causing the reels to spin. After the reels have spun, the stop button serving as the stop operation is operated, causing the corresponding reel to stop spinning. When all reels have stopped spinning, a prize may be awarded according to the symbol combination that has stopped. Some slot machines are configured to be controlled to multiple states, including a normal state and an assist time (also called an automatic time), in which the number of balls (also called medals) increases more easily than in the normal state. The assist time is a more advantageous state than the normal state, offering a higher advantage in terms of increasing the number of balls. In such a slot machine that can be controlled to multiple states, some or all of the states that are different from the normal state may be considered specific states. Also, in a slot machine that can be controlled to multiple states, some of the states may be considered first states, and states that are different from the first states may be considered second states. Note that controllable states in a slot machine include, for example, assist time, as well as bonus zones and bonus states with a high probability of being added, and there may even be multiple types of assist time, bonus zones, and bonus states. Note that in a slot machine, for example, winning a bonus role in a role lottery may be considered winning a jackpot in the above embodiment, or winning an AT lottery may be considered winning a jackpot in the above embodiment.
[0215] The slot machine may be a gaming machine that uses gaming media other than medals. For example, it may be embodied as a gaming machine that uses gaming balls (pachinko balls) as the gaming medium. Alternatively, the gaming medium may be managed by data (information). The slot machine may be a so-called managed gaming machine. That is, the slot machine may be a smart slot (also known as a smart slot). That is, the slot machine may be a medalless gaming machine. A medalless gaming machine may be configured to store the number of medals in possession, including medals loaned from a slot unit, as data (information) instead of or in addition to credits. The number of medals in possession is also called balls or medals in possession. Medals in a medalless gaming machine can also be called virtual media. The virtual media corresponds to gaming value.
[0216] In the above embodiment, the sub-substrate 50 may be a sub-general control substrate, and a display control substrate that specializes in controlling the performance display device 25, a light emission control substrate that specializes in controlling the decorative lamps 17, and a sound control substrate that specializes in controlling the speaker 18 may be provided separately from the sub-substrate 50. Such a sub-general control substrate and other substrates that control performances may be collectively referred to as a sub-substrate (sub-controller).
[0217] In the above embodiment, the main CPU 41 of the main board 40 and the sub-CPU 51 of the sub-board 50 may be mounted on a single board. Also, in the above modified example, the display control board, the light emission control board, and the sound control board may be arbitrarily combined to form a single board or multiple boards.
[0218] The information display panel 22 may be provided with a remaining number display unit that displays the number of prize balls remaining to be paid out to the player. The information display panel 22 may be provided with a round number display unit that displays the number of rounds of play during a jackpot game. Furthermore, the various display units of the information display panel 22 do not need to be provided on the same member (in the above embodiment, the information display panel 22); for example, some or all of the display units may be provided on a member separate from the other display units.
[0219] Next, the technical ideas that can be understood from the above-described embodiment and modified examples will be described. (A-1) A gaming machine comprising a state control means capable of controlling states, the states including a normal state and a specific state that is more advantageous than the normal state, the specific state being configured to be controllable after a predetermined condition is met, the specific state including a first state and a second state, and the mode of the specific state controlled after the predetermined condition is met in the first state being different from the mode of the specific state controlled after the predetermined condition is met in the second state.
[0220] (A-2) A gaming machine described in the technical idea (A-1) that has multiple ball entry ports including a specific ball entry port, and the specific state has a higher advantage in terms of balls entering the specific ball entry port compared to the normal state.
[0221] (A-3) A gaming machine described in technical idea (A-1) or technical idea (A-2) that is equipped with a winning lottery means for drawing a winning lottery, and in which the probability of winning in the first state is the same as the probability of winning in the second state. [Explanation of symbols]
[0222] 10... Pachinko gaming machine (gaming machine) 17... Decorative lamp 18... Speaker 20... Game board 21... Game area 22... Information display panel 25... Performance display device 26... First start opening 27... Second start opening 28... First variable member 29... Big prize opening 30... Second variable member 34... Out opening 40... Main board 41... Main CPU 42... Main ROM 43... Main RWM 50... Sub board 51... Sub CPU 52... Sub ROM 53... Sub RWM BT... Operation button
Claims
1. a state control means capable of controlling a state, The state includes a normal state and a specific state that is more advantageous than the normal state, The specific state is controllable after a predetermined condition is met, The specific state includes a first state and a second state, A gaming machine characterized in that the mode of the specific state controlled after the predetermined condition is met in the first state is different from the mode of the specific state controlled after the predetermined condition is met in the second state.
2. Equipped with multiple entrances, including specific entrances, 2. The gaming machine according to claim 1, wherein the specific state has a higher advantage in terms of balls entering the specific ball entrance than the normal state.
3. A winning lottery drawing means is provided for drawing a winning lottery; 3. The gaming machine according to claim 1, wherein the probability of winning in the first state is the same as the probability of winning in the second state.
Citation Information
Patent Citations
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