Game screen display method, display apparatus, computer program and electronic device

JP2025172723A5Pending Publication Date: 2026-05-27TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
TENCENT TECHNOLOGY (SHENZHEN) CO LTD
Filing Date
2025-06-30
Publication Date
2026-05-27

AI Technical Summary

Technical Problem

Existing game screen display methods only accommodate a single user account, failing to meet the needs of multiple players participating in cooperative or competitive virtual games, leading to incomplete and less diverse game screen displays.

Method used

A method and device that utilize a picture-in-picture display to show multiple user accounts' game screens simultaneously, with one game screen displaying an account icon of other users, and upon selection, showing a smaller secondary game screen, enhancing the completeness and diversity of the display.

Benefits of technology

Improves the gaming experience by providing comprehensive and diverse game screen information, allowing players to view multiple accounts' game information efficiently, thus improving task execution and user interaction.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To solve the technical problem that the display mode of a game screen is relatively single.SOLUTION: The method comprises: displaying a first game screen of a first user account, wherein a target virtual game is a virtual game jointly participated by at least two user accounts, the at least two user accounts comprise the first user account, and an account icon of at least one user account among the at least two user accounts except the first user account is displayed in the first game screen; and in response to a selection operation triggered on an account icon of a second user account among the at least one user account, displaying in the first game screen a second game screen of the second user account in the target virtual game, wherein the display area of the second game screen is smaller than the display area of the first game screen.SELECTED DRAWING: None
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Description

[Technical Field]

[0001] This application claims priority from a Chinese patent application filed with the China Patent Office on November 19, 2021, bearing application number 202111408249.2 and entitled "Game screen display method, device, storage medium and electronic device," the entire contents of which are incorporated herein by reference.

[0002] The present application relates to the computer field, and more particularly to a game screen display method, device, storage medium, and electronic device. [Background technology]

[0003] In recent years, the development of virtual games has been increasing rapidly, and cooperative / competitive virtual games involving multiple players are particularly popular among users. However, when multiple players are participating, users often only see the game screen of their own account or only see the game screen of one of their opponents' / allies' accounts.

[0004] The reason for this is that the related art only uses a single game screen display method, which only takes into account the display of the game screen of one account, ignoring the user's gaming needs for matching the game screen displays of multiple accounts during the game. Therefore, the problem of using a single game screen display method arises. Currently, no effective solution has been proposed for the above problem. Summary of the Invention [Problem to be solved by the invention]

[0005] The embodiments of the present application provide a game screen display method, a game screen display device, a storage medium, and an electronic device to at least solve the technical problem of a single game screen display method. [Means for solving the problem]

[0006] According to one aspect of an embodiment of the present application, there is provided a method for displaying a game screen executed by an electronic device, the method including: displaying a first game screen of a first user account in a target virtual game, the target virtual game being a single-match virtual game in which at least two user accounts jointly participate, the at least two user accounts including the first user account, and displaying an account icon of at least one user account other than the first user account among the at least two user accounts on the first game screen in response to a selection operation triggered on an account icon of a second user account among the at least one user account, the second game screen having a display area smaller than that of the first game screen.

[0007] According to another aspect of an embodiment of the present application, there is further provided a game screen display device including: a first display unit configured to display a first game screen of a first user account in a target virtual game, the target virtual game being a single virtual game in which at least two user accounts jointly participate, the at least two user accounts including the first user account, and the first game screen displaying an account icon of at least one user account other than the first user account among the at least two user accounts; and a second display unit configured to display a second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on an account icon of a second user account among the at least one user account, the second game screen having a display area smaller than that of the first game screen.

[0008] According to another aspect of an embodiment of the present application, there is provided a computer program product or a computer program including computer instructions stored in a computer-readable storage medium, the computer instructions being read by a processor of a computing device from the computer-readable storage medium, and the processor executing the computer instructions causing the computing device to perform the method for displaying a game screen as described above. According to another aspect of the present invention, there is further provided an electronic device including a memory, a processor, and a computer program stored in the memory and executable by the processor, the processor executing the computer program to perform the game screen display method. [Effects of the Invention]

[0009] In an embodiment of the present application, a first game screen of a first user account in a target virtual game is displayed, the target virtual game being a virtual game in which at least two user accounts participate jointly, the at least two user accounts including the first user account, and the first game screen displays an account icon of at least one user account other than the first user account among the at least two user accounts. In response to a selection operation triggered on an account icon of a second user account among the at least one user account, a second game screen of the second user account in the target virtual game is displayed on the first game screen, and the display area of ​​the second game screen is smaller than that of the first game screen. By using a picture-in-picture display method, game screens of multiple user accounts are displayed simultaneously during the game process. Furthermore, by using more diverse display methods, the objective of improving the completeness of the game screen display is achieved, the technical effect of improving the diversity of the game screen display is achieved, and the technical problem of using a single game screen display method is solved. [Brief explanation of the drawings]

[0010] The drawings described herein are intended to provide a further understanding of the present application and constitute a part of the present application. The schematic examples and the description thereof are intended to aid in the interpretation of the present application and are not to be construed as an undue limitation of the present application.

[0011] [Figure 1] 1 is a schematic diagram of an application environment of a game screen display method according to an embodiment of the present application; [Figure 2] 1 is a schematic diagram illustrating the flow of a game screen display method according to an embodiment of the present application. [Figure 3] 1 is a schematic diagram of a game screen display method according to an embodiment of the present application; [Figure 4] 10A and 10B are schematic diagrams illustrating another game screen display method according to an embodiment of the present application. [Figure 5] 10A and 10B are schematic diagrams illustrating another game screen display method according to an embodiment of the present application. [Figure 6] 10A and 10B are schematic diagrams illustrating another game screen display method according to an embodiment of the present application. [Figure 7] 10A and 10B are schematic diagrams illustrating another game screen display method according to an embodiment of the present application. [Figure 8] 10A and 10B are schematic diagrams illustrating another game screen display method according to an embodiment of the present application. [Figure 9] 10A and 10B are schematic diagrams illustrating another game screen display method according to an embodiment of the present application. [Figure 10] 10A and 10B are schematic diagrams illustrating another game screen display method according to an embodiment of the present application. [Figure 11] 10A and 10B are schematic diagrams illustrating another game screen display method according to an embodiment of the present application. [Figure 12] 10A and 10B are schematic diagrams illustrating another game screen display method according to an embodiment of the present application. [Figure 13] 1 is a schematic diagram of a game screen display device according to an embodiment of the present application; [Figure 14] 1 is a schematic diagram illustrating a configuration of an electronic device according to an embodiment of the present application. DETAILED DESCRIPTION OF THE INVENTION

[0012] In order to help those skilled in the art understand the present invention better, the present invention will be described in detail below with reference to the drawings of the present invention. It is clear that the described embodiments are only some of the embodiments of the present invention, and not all of the embodiments. All other embodiments that those skilled in the art can obtain from the embodiments of the present invention without creative efforts should fall within the scope of protection of the present invention.

[0013] As should be understood, terms such as "first," "second," and the like in the present specification, claims, and drawings are used to distinguish between similar objects and are not necessarily used to describe a particular order or priority. It should be understood that terms so used are interchangeable where appropriate, such that the embodiments of the present invention described herein can be practiced in orders other than those illustrated or described herein. Also, the terms "comprises," "comprises," and any variations thereof are intended to cover a non-exclusive inclusion. For example, a process, method, system, product, or apparatus comprising a series of steps or units is not necessarily limited to the explicitly listed steps or units, but may include other steps or units not explicitly listed or that are inherent to the process, method, product, or apparatus.

[0014] According to one aspect of the present application, a method for displaying a game screen is provided. In one embodiment, the method for displaying a game screen may be applied to an environment such as, but not limited to, the environment shown in FIG. 1 . Here, the application environment may include, but is not limited to, a user device 102, a network 110, and a server 112. The user device 102 may include, but is not limited to, a display 108, a processor 106, and a memory 104.

[0015] The specific process may include the following steps S102 to S114. In step S102, the user device 102 acquires a selection operation triggered on the account icon 1024(2) on the first game screen 1022. In steps S104 to S106, the user device 102 transmits an operation command corresponding to the selection operation to the server 112 via the network 110. In step S108, the server 112 processes the operation command corresponding to the selection operation using the processing engine 116, thereby obtaining the second game screen 1026 corresponding to the selection operation. In steps S110 to S112, the server 112 transmits the second game screen 1026 to the user device 102 via the network 110. In step S114 , the processor 106 of the user device 102 displays the second game screen 1026 on the display 108 and stores the second game screen 1026 in the memory 104 .

[0016] In addition to the example shown in FIG. 1 , the above steps may be performed independently by the user device 102. That is, the user device 102 performs steps such as acquiring the second game screen. This reduces the processing stress on the server. The user device 102 may include, but is not limited to, a mobile device (e.g., a mobile phone), a laptop, a desktop computer, an in-vehicle device, etc. This application does not limit the specific implementation of the user device 102.

[0017] In one embodiment, the above game screen display method may be performed by an electronic device, and the electronic device may be a user device or a server. As shown in FIG. 2, the above game screen display method includes: Step S202 of displaying a first game screen of a first user account in a target virtual game, the target virtual game being a virtual game of one match in which at least two user accounts participate jointly, the at least two user accounts including the first user account, and the first game screen displaying an account icon of at least one user account other than the first user account among the at least two user accounts; The method includes a step S204 of displaying a second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on an account icon of a second user account among the at least one user account, wherein the display area of ​​the second game screen is smaller than the display area of ​​the first game screen.

[0018] In this embodiment, the above-mentioned game screen display method may be applied to a virtual game process to control and display the game screen, but is not limited thereto. For example, when a process screen (first game screen) of a first user account in a target virtual game is displayed on a target client of the first user account and a selection operation is obtained from an account icon of a second user account on the first game screen, in response to the selection operation, a process screen (second game screen) of the second user account in the target virtual game is displayed on the first game screen in a picture-in-picture format.

[0019] In this embodiment, the target virtual game may be, but is not limited to, a cooperative / competitive virtual game in which multiple user accounts participate together. Taking a cooperative virtual game as an example, multiple user accounts participating together in the same target virtual game are in the same camp and jointly perform a first virtual task in a cooperative manner. Taking a competitive virtual game as an example, multiple user accounts participating together in the same target virtual game are divided into at least two camps and jointly perform a second virtual task in a competitive manner.

[0020] In this embodiment, the first game screen may be, but is not limited to, a game screen from the perspective of a first user account, and the second game screen may be, but is not limited to, a game screen from the perspective of a second user account. Alternatively, the first game screen may be, but is not limited to, a game screen centered on a virtual object operated by the first user account, and the second game screen may be, but is not limited to, a game screen centered on a virtual object operated by the second user account. Alternatively, the first game screen and the second game screen may be, but are not limited to, the same type of game screen, such as a game screen for a war preparation interface.

[0021] Further examples will be described. For example, as shown in FIG. 3, a first game screen 302 of a first user account in a target virtual game is displayed. Here, the first game screen 302 may be, but is not limited to, a war preparation interface screen of the first user account in the target virtual game, as shown in FIG. 3(a). Furthermore, as shown in FIG. 3(b), in response to a selection operation triggered on an account icon 304 of a second user account, a second game screen 306 of a second user account in the target virtual game is displayed on the first game screen 302. Here, the second game screen 306 may be, but is not limited to, a picture-in-picture of the first game screen 302.

[0022] In this embodiment, among the at least two user accounts, at least one other than the first user account may include, but is not limited to, a user account in the same camp as the first user account and / or a user account in a different camp from the first user account. In some virtual games, the game screens of other user accounts often represent more comprehensive game information. Furthermore, when there is competition between user accounts, viewing of game screens between user accounts in different camps is often restricted from the perspective of game balance. For example, assume that user account A, user account B, and user account C are user accounts participating in a target virtual game, and that user account A and user account B are in the same camp, while user account C is in a different camp. Furthermore, when a first game screen is displayed on the client of user account A, the account icon of user account B is also displayed. Furthermore, when a selection operation is triggered on the account icon of user account B, a second game screen of user account B may also be displayed in picture-in-picture format. On the other hand, user account C, being an account in a different camp, is set with stricter game screen display permissions.

[0023] Further examples will be described. For example, as shown in FIG. 4, a first game screen 402 of a first user account in a target virtual game is displayed. Here, the first game screen 402 may be, but is not limited to, a screen from the perspective of the first user account in the target virtual game. As shown in (a) of FIG. 4, the first game screen 402 further displays multiple account icons (1, 2), which are account icons of user accounts in the same camp as the first user account. Furthermore, as shown in (b) of FIG. 4, in response to a selection operation triggered on an account icon 404 of a second user account, a second game screen 406 from the perspective of the second user account in the target virtual game is displayed on the first game screen 402. Here, the second game screen 406 may be, but is not limited to, a picture-in-picture of the first game screen 402.

[0024] In this embodiment, the fact that the display area of ​​the second game screen is smaller than that of the first game screen may mean, but is not limited to, that the second game screen belongs to the first game screen, in other words, that the second game screen is a sub-screen of the first game screen. Because the display area of ​​the second game screen is smaller than that of the first game screen, when the second game screen and the first game screen are simultaneously displayed, viewers can simultaneously obtain game information for the first and second user accounts in the target virtual game. This improves the user's gaming experience by matching game information for different user accounts and by utilizing more diverse game information to improve the efficiency of virtual task execution.

[0025] It should be noted that the use of the picture-in-picture display method allows the game screens of multiple user accounts to be displayed simultaneously during the game process, further improving the diversity of the game screen display. In this way, the use of more diverse display methods not only improves the comprehensiveness of the game screen display, but also provides users with more comprehensive reference information and improves the user's gaming experience.

[0026] Further examples will be described. For example, as shown in FIG. 5, a first game screen 502 of a first user account in a target virtual game is displayed. Here, the target virtual game is a single virtual game in which at least two user accounts participate jointly, and the at least two user accounts include a first user account. As shown in (a) of FIG. 5, an account icon 504 of at least one user account other than the first user account among the at least two user accounts is displayed on the first game screen 502. Furthermore, as shown in (b) of FIG. 5, in response to a selection operation triggered on the account icon 504 of a second user account among the at least one user account, a second game screen 506 of a second user account in the target virtual game is displayed on the first game screen 502. Here, the display area of ​​the second game screen 506 is smaller than the display area of ​​the first game screen 502.

[0027] It should be noted that in related art, the entire current game screen is typically adjusted to the switched game screen by moving a virtual camera or manipulating a minimap (a small map displayed in the upper left of FIG. 5). However, such methods often result in the switched game screen covering the original game screen, further compromising the overall display of the game screen. In contrast, this embodiment utilizes a picture-in-picture display method to achieve the effect of synchronously displaying game screens of multiple user accounts during the game process.

[0028] In an embodiment provided herein, a first game screen of a first user account in a target virtual game may be displayed. Here, the target virtual game is a virtual game in which at least two user accounts participate jointly, including a first user account. The at least two user accounts include a first user account, and the first game screen displays an account icon of at least one of the at least two user accounts other than the first user account. In response to a selection operation triggered on the account icon of a second user account among the at least one user account, a second game screen of the second user account in the target virtual game is displayed on the first game screen. Here, the display area of ​​the second game screen is smaller than that of the first game screen. By using a picture-in-picture display method, game screens of multiple user accounts can be displayed simultaneously during the game process. Furthermore, by using more diverse display methods, the objective of improving the completeness of the game screen display is achieved, and the technical effect of improving the diversity of the game screen display is realized.

[0029] In one embodiment, the step of displaying a second game screen of a second user account in the target virtual game on the first game screen includes a step of displaying the second game screen in a first area associated with an account icon of the second user account; In one embodiment, after the step of displaying a second game screen of a second user account in the target virtual game on the first game screen, the method includes a step of displaying a third game screen of a third user account in the target virtual game in a second area associated with the account icon of the third user account in response to a selection operation triggered on an account icon of a third user account among the at least one user account, wherein the first area is different from the second area.

[0030] In this embodiment, the first area / second area may be, but is not limited to, a position area for displaying a game sub-screen (second game screen / third game screen). Also, the first area / second area may be, but is not limited to, a hidden display.

[0031] Further examples will be described. For example, as shown in FIG. 6, an account icon 604(B) of a second user account and an account icon 608 of a third user account are further displayed on the first game screen 602. Furthermore, if a selection operation triggered on the account icon 604 is acquired, a second game screen is displayed in the first area 606 associated with the account icon 604 of the second user account. Alternatively, if a selection operation triggered on the account icon 608 is acquired, a third game screen of the third user account in the target virtual game is displayed in the second area 610 associated with the account icon 608 of the third user account. Here, the first area 606 is different from the second area 610.

[0032] In an embodiment provided herein, a second game screen is displayed in a first region associated with an account icon of a second user account, and in response to a selection operation triggered on an account icon of a third user account among the at least one user account, a third game screen of a third user account in a target virtual game is displayed in a second region associated with the account icon of the third user account, where the first region is different from the second region. By setting the game sub-screen (second game screen / third game screen) to be displayed in the region associated with the account icon of the user account, the relationship between the account icon and the game sub-screen can be displayed more intuitively, thereby achieving the effect of improving the intuitiveness of the display of the game screen.

[0033] In one embodiment, displaying a second game screen of a second user account in the target virtual game on the first game screen includes displaying the second game screen in a target area; In one embodiment, after the step of displaying a second game screen of a second user account in the target virtual game on the first game screen, the method includes a step of displaying a third game screen of a third user account in the target virtual game in the target area in response to a selection operation triggered on an account icon of a third user account among the at least one user account.

[0034] In this embodiment, the target area may be, but is not limited to, a predetermined display area. For example, the display area of ​​the game subscreen may be set through a setting interface before the start of the target virtual game or during the game. For example, the display area of ​​the game subscreen may be fixed as the target area or associated with a corresponding account icon.

[0035] Explained, a second game screen is displayed in the target area, and in response to a selection operation triggered on an account icon of a third user account among the at least one user account, a third game screen of the third user account in the target virtual game is displayed in the target area.

[0036] 6, subsequently, for example, as shown in Fig. 7, a second game screen corresponding to the account icon 604 is displayed in the target area 702, and in response to a selection operation triggered on the account icon 608 of a third user account among the at least one user account, a third game screen of the third user account in the target virtual game is displayed in the target area 702, in other words, the game screen displayed in the target area 702 is switched.

[0037] In one embodiment, after the step of displaying a second game screen of a second user account in the target virtual game on the first game screen, the method further comprises: The method includes adjusting the display shape of the second game screen in response to a target adjustment operation on the second game screen.

[0038] In this embodiment, the display shape may include, but is not limited to, shape size, shape type, etc. Here, the first adjustment operation may be, but is not limited to, manually adjusting the display shape of the second game screen to meet the user's custom needs. Furthermore, the first adjustment operation may be, but is not limited to, automatically adjusting the display shape of the second game screen. For example, if the display shape of the second game screen obscures key information of the first game screen, the display shape of the second game screen is automatically adjusted until the key information is no longer obscured. Here, the key information may include, but is not limited to, a virtual control object, game information, layout information, etc. in the target virtual game.

[0039] In one embodiment, after the step of adjusting the display shape of the second game screen in response to the target adjustment operation on the second game screen, the method further comprises: a step S1 of reducing a display area of ​​the second game screen in response to a first adjustment operation on the second game screen, and hiding the second game screen when the display area of ​​the second game screen is equal to or smaller than a hiding threshold; and step S2 of enlarging the display area of ​​the second game screen to a target display area in response to a second adjustment operation on the second game screen, the target display area being equal to the display area of ​​the first game screen.

[0040] Explainably, in response to a first adjustment operation on the second game screen, the display area of ​​the second game screen is reduced, and the second game screen is hidden when the display area of ​​the second game screen is equal to or less than a hiding threshold.

[0041] Further explanation will be given by way of an example. Based on the scene shown in Fig. 3, as shown in Fig. 8, for example, a first adjustment operation for the second game screen 306 is acquired as shown in Fig. 8(a). Furthermore, as shown in Fig. 8(b), in response to the first adjustment operation for the second game screen 306, the display area of ​​the second game screen 306 is reduced, and if the display area of ​​the second game screen 306 is equal to or smaller than a hiding threshold, the second game screen 306 is hidden.

[0042] Illustratively, in response to a second adjustment operation on the second game screen, the display area of ​​the second game screen is enlarged to a target display area, the target display area being equal to the display area of ​​the first game screen.

[0043] Further, an example will be given. Based on the scene shown in Fig. 3, subsequently, for example, as shown in Fig. 9, a second adjustment operation for the second game screen 306 is obtained, as shown in Fig. 9(a). Furthermore, in response to the second adjustment operation for the second game screen 306, the display area of ​​the second game screen 306 is enlarged to a target display area, and the target display area is equal to the display area of ​​the first game screen 302, as shown in Fig. 9(b).

[0044] In the embodiment provided herein, the display area of ​​the second game screen is reduced in response to a first adjustment operation on the second game screen, and the second game screen is hidden when the display area of ​​the second game screen is equal to or less than a hiding threshold, and the display area of ​​the second game screen is enlarged to a target display area in response to a second adjustment operation on the second game screen, where the target display area is equal to the display area of ​​the first game screen, thereby achieving the effect of improving the flexibility of the control of the game screen.

[0045] In one embodiment, the step of displaying a second game screen of a second user account in the target virtual game on the first game screen includes: The method includes a step of displaying a second game screen and target key information on the first game screen, wherein the target key information includes at least one of real-time match information of the second user account in the target virtual game and past match information of the virtual game in which the second user account participated.

[0046] In this embodiment, the target key information may be, but is not limited to, integrated information obtained by a computer through automatic recognition (image recognition, text recognition, etc.). For example, the virtual characters controlled by the second user account in the target virtual game are obtained through image recognition, and the number / type of the virtual characters are obtained through an integration process.

[0047] Further explanation will be given below with an example. Based on the scene shown in Fig. 3, in the process of subsequently displaying the second game screen 306, as shown in Fig. 10, for example, target key information 1002 (e.g., the number and type of virtual characters operated by the second user account) may be displayed at a relevant position on the second game screen 306, but this is not limiting. Alternatively, the target key information 1002 may be displayed on the second game screen 306, but this is not limiting.

[0048] In the embodiment provided herein, a second game screen and target key information are displayed on the first game screen, and the target key information includes at least one of real-time game information of the second user account in the target virtual game and past game information of the virtual game in which the second user account has participated, thereby achieving the effect of improving the comprehensiveness of the display of the game screen.

[0049] In one embodiment, before the step of displaying a second game screen of a second user account in the target virtual game on the first game screen in response to a selection operation triggered on an account icon of a second user account of the at least one user account, the method includes: S1 obtaining a target press operation triggered on an account icon of a second user account; and step S2 of acquiring a first selection operation having an account icon of a second user account as an operation target when the operation time of the target pressing operation reaches a target threshold, wherein the first selection operation includes a selection operation triggered on the account icon of the second user account.

[0050] In this embodiment, the target pressing operation may be, but is not limited to, a long press operation. Alternatively, the target pressing operation may be considered a valid selection operation only when the operation time reaches a target threshold.

[0051] In one embodiment, after the step of obtaining a first selection operation targeting an account icon of the second user account, the method includes: When the target pressing operation is completed, step S1 hides the second game screen, or a step S1 of acquiring a second selection operation for selecting the account icon of the fourth user account as an operation target when the target pressing operation has not ended and the operation target of the target pressing operation has been switched from the account icon of the second user account to the account icon of the fourth user account; The method includes a step S2 of displaying a fourth game screen of a fourth user account in the target virtual game on the first game screen in response to the second selection operation, wherein at least one user account includes the fourth user account and the display area of ​​the fourth game screen is smaller than the display area of ​​the first game screen.

[0052] In this embodiment, when the long press operation (target pressing operation) is completed, the display of the game sub-screen (second game screen) may be terminated, but is not limited to this. Alternatively, an additional termination operation is set, and when this termination operation is acquired, the display of the game sub-screen (second game screen) is terminated.

[0053] In this embodiment, since a certain waiting time is required to trigger a long press operation, in order to improve operation efficiency, if a slide operation (i.e., switching the operation target of the target press operation to another operation target) that is performed simultaneously while the long press operation has not ended is recognized, the execution of the selection operation is directly triggered and the corresponding game sub-screen (fourth game screen) is displayed without waiting for whether or not the operation time has reached the target threshold, thereby eliminating the waiting time for operation and improving operation efficiency in the process of displaying the game screen.

[0054] It should be explained that if the target pressing operation has not ended and the operation target of the target pressing operation has been switched from the account icon of the second user account to the account icon of the fourth user account, a second selection operation is acquired with the account icon of the fourth user account as the operation target, and in response to the second selection operation, a fourth game screen of the fourth user account in the target virtual game is displayed on the first game screen, where at least one user account includes the fourth user account, and the display area of ​​the fourth game screen is smaller than the display area of ​​the first game screen.

[0055] Further examples will be described. For example, as shown in FIG. 11, when the operation time of the target pressing operation reaches the target threshold, a first selection operation is acquired, as shown in FIG. 11(a), in which the account icon (A) of the second user account is the operation target. Furthermore, as shown in FIG. 11(b), when the target pressing operation has not ended and the operation target of the target pressing operation has been switched from the account icon of the second user account to the account icon (B) of the fourth user account, a second selection operation is acquired, as shown in FIG. 11(c), in which the account icon of the fourth user account is the operation target. Furthermore, in response to the second selection operation, a fourth game screen of the fourth user account in the target virtual game is displayed on the first game screen. Here, the fourth user account is included in at least one user account, and the display area of ​​the fourth game screen is smaller than the display area of ​​the first game screen.

[0056] In an embodiment provided herein, when the target pressing operation is completed, the second game screen is hidden. Alternatively, if the target pressing operation is not completed and the operation target of the target pressing operation is switched from the account icon of the second user account to the account icon of the fourth user account, a second selection operation is acquired with the account icon of the fourth user account as the operation target. In response to the second selection operation, a fourth game screen of the fourth user account in the target virtual game is displayed on the first game screen. Here, the at least one user account includes the fourth user account, and the display area of ​​the fourth game screen is smaller than the display area of ​​the first game screen. This achieves the technical effect of improving operation efficiency in the process of displaying the game screen.

[0057] In one embodiment, the step of displaying a first game screen of a first user account in the target virtual game includes a step of displaying a game screen of layout information for a first virtual element by the first user account, the first virtual element being a virtual element selected by the first user account for participating in the target virtual game; In one embodiment, the step of displaying a second game screen of a second user account in the target virtual game on the first game screen in response to a selection operation triggered on an account icon of a second user account among the at least one user account includes a step of displaying the second game screen on the first game screen in response to a selection operation triggered on an account icon of the second user account, wherein the second game screen displays layout information for a second virtual element by the second user account, and the second virtual element is a virtual element selected by the second user account for participating in the target virtual game.

[0058] In this embodiment, the target virtual game may be, but is not limited to, a multiplayer strategy game such as Auto Chess. Players combine and develop their own formations of pieces (also called "lineups" or "configurations") to counter the opponent's formations. The loser's hit points are deducted, and the ranking is determined according to the selection order. Here, the virtual elements may be, but are not limited to, pieces in the game.

[0059] It should be noted that in an Auto Chess game, a player in a match must constantly view the piece information and formation layout of the opponent player within the allotted time (for example, tap the opponent's avatar to switch to the opponent's chessboard, view the pieces on the opponent's chessboard and in the war preparation area, and calculate the number and type of pieces there by himself), and must repeat the battlefield switching operation multiple times during a single match, which significantly increases the player's operation time and reduces the player's time to perform other operations within a game round, resulting in a time-pressure situation where the player is unable to complete all target operations within the allotted time.

[0060] In this embodiment, the interaction method for quickly viewing the opponent's battle situation information based on the player's avatar list aims to reduce the player's operation cost and operation time, and realize quick operations for viewing the opponent's battle situation information.

[0061] Let's take an example: In the match interface, a player can long press an avatar in the player list, hold down their finger on the screen, and slide the player list up and down (for example, if the list contains a total of eight players) to quickly view the battlefield information of the other seven players, making it easier to quickly grasp each player's battle situation and adjust the layout combination. Specifically, when a player long presses another player's avatar, a small quick spectate pop-up window will appear. After the small quick spectate window appears, the player can slide the player's avatar list up and down to quickly view the other players' battlefields.

[0062] Further explanation will be given with an example. For example, as shown in Figure 12, the specific steps are as follows: In step S1202, a tap operation is acquired from the avatar of another player. For example, in the game interface, when a player presses and holds the avatar of another player, the system determines that the tap is a "long press" and then a small quick spectator popup window appears. In step S1204, it is determined whether or not a long press has occurred. If a long press has occurred, step S1206 is executed; if not, step S1202 is executed. In step S1206, the quick watch pop-up window is activated. In step S1208, the game information is displayed in a pop-up window. In step S1210, a slide operation is triggered on the player's avatar list. For example, when a player drags his / her finger to slide up or down on the player's avatar list, the system determines whether the player's finger has entered another player's avatar area. In step S1212, it is determined whether the slide operation is valid, and if it is valid, step S1214 is executed (if you enter another player's avatar area, the contents of the small quick observation pop-up window are switched to other player's battle status information), and if it is not valid, step S1208 is executed (if you do not enter another player's avatar area, the contents of the small quick observation pop-up window do not change). In step S1214, the game information in the pop-up window is adjusted.

[0063] In an embodiment provided herein, a game screen is displayed showing layout information for a first virtual element by a first user account, where the first virtual element is a virtual element selected by the first user account for participating in a target virtual game. In response to a selection operation triggered on an account icon of a second user account, a second game screen is displayed on the first game screen. The second game screen shows layout information for a second virtual element by the second user account, where the second virtual element is a virtual element selected by the second user account for participating in the target virtual game. In this way, the problem of players having to view their opponent's chessboard in an Auto Chess-based game being too cumbersome can be better solved. Players can view the battle status information of the other opponent's chessboard and pieces within their own chessboard, allowing them to more quickly grasp their opponent's current situation, saving time and helping them to formulate countermeasures. This also improves the user's gaming experience.

[0064] In one embodiment, displaying a first game screen of the first user account in the target virtual game includes displaying a game screen of the target virtual game from the perspective of the first user account; In one embodiment, the step of displaying a second game screen of a second user account in the target virtual game on the first game screen in response to a selection operation triggered on an account icon of a second user account among the at least one user account includes a step of displaying a game screen of the target virtual game from the perspective of the second user account on the first game screen in response to a selection operation triggered on the account icon of the second user account.

[0065] In this embodiment, the game screen of the target virtual game from the perspective of the user account may be, but is not limited to, a real-time game screen displayed on a client corresponding to the user account. The real-time game screen can also be changed by the corresponding client moving a virtual camera. Obtaining the game screen from the perspective of another user account can help to better understand the operation intentions of the other user account, which can enhance cooperation between teammates and explore opportunities for opponents.

[0066] Further examples will be given. For example, as shown in FIG. 4, the first game screen 402 may be, but is not limited to, a game screen from the perspective of the first user account. The second game screen 406 shown in FIG. 4(b) may be, but is not limited to, a game screen from the perspective of the second user account. For example, if the current perspective of the second user account is a scope perspective, a game screen from the scope perspective is also displayed. In other words, what is currently displayed is the game screen that the second user account is currently displaying on the client corresponding to the second user account.

[0067] In the embodiment provided herein, a game screen of a target virtual game from the perspective of a first user account is displayed, and in response to a selection operation triggered on an account icon of a second user account, a game screen of the target virtual game from the perspective of the second user account is displayed on the first game screen, thereby achieving the objective of providing users with a more comprehensive and game experience-oriented game display function and further realizing the effect of improving users' game experience.

[0068] In one embodiment, the step of displaying a first game screen of a first user account in the target virtual game includes a step of displaying an action screen of a first virtual object operated by the first user account in a virtual scene of the target virtual game; In one embodiment, the step of displaying a second game screen of a second user account in the target virtual game on the first game screen in response to a selection operation triggered on an account icon of a second user account among the at least one user account includes a step of displaying an action screen in a virtual scene of a second virtual object operated by the second user account on the first game screen in response to a selection operation triggered on the account icon of the second user account.

[0069] In this embodiment, the behavior screen of the virtual object in the virtual scene may be a game screen in which the virtual object operated by the user account is at the center of the screen, but is not limited to this.

[0070] Further examples will be described. For example, as shown in FIG. 5, the first game screen 502 may be a game screen in which a virtual object operated by a first user account (e.g., a virtual object holding a virtual attack item "gun") is at the center of the screen, but is not limited to this. The second game screen 506 shown in FIG. 5(b) may be a game screen in which a virtual object operated by a second user account (e.g., a virtual object holding a virtual attack item "sword") is at the center of the screen, but is not limited to this. For example, when a virtual object operated by a second user account is attacking a virtual monster, a game screen is displayed in which the virtual object operated by the second user account is at the center of the screen and the virtual object operated by the second user account is attacking the virtual monster.

[0071] In the embodiment provided herein, an action screen of a first virtual object operated by a first user account in a virtual scene of a target virtual game is displayed, and in response to a selection operation triggered on an account icon of a second user account, an action screen of a second virtual object operated by the second user account in the virtual scene is displayed on the first game screen, thereby achieving the purpose of providing users with a more comprehensive and game-experience-oriented game display function and further realizing the effect of improving users' game experience.

[0072] As can be understood, in specific embodiments of the present application, with respect to data related to a user account's game screen, etc., application of the above examples of the present application to specific products or technologies requires user permission or consent, and the collection, use, and processing of related data must comply with the relevant laws, regulations, and standards of the relevant countries and regions.

[0073] For ease of explanation, each of the above-described method embodiments is expressed as a combination of a series of operations, but those skilled in the art should know that the present application is not limited by the order of the operations described, since some steps can be performed in other orders or simultaneously. Next, those skilled in the art should also know that the embodiments described in the specification belong to example embodiments, and such operations and modules are not necessarily required for the present application.

[0074] According to another aspect of the present invention, there is further provided a game screen display device for implementing the above game screen display method. As shown in FIG. 13, the device comprises: a first display unit 1302 that displays a first game screen of a first user account in a target virtual game, the target virtual game being a single virtual game in which at least two user accounts participate jointly, the at least two user accounts including a first user account, and the first game screen displays an account icon of at least one user account other than the first user account among the at least two user accounts; and a second display unit 1304 that displays a second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on an account icon of a second user account among the at least one user account, wherein the display area of ​​the second game screen is smaller than the display area of ​​the first game screen.

[0075] In this embodiment, the above-mentioned game screen display device may be applied to a virtual game process to control and display the game screen, but is not limited thereto. For example, when a process screen (first game screen) of a first user account in a target virtual game is displayed on a target client of the first user account and a selection operation is received from an account icon of a second user account on the first game screen, the process screen (second game screen) of the second user account in the target virtual game is displayed on the first game screen in a picture-in-picture format in response to the selection operation.

[0076] In this embodiment, the target virtual game may be, but is not limited to, a cooperative / competitive virtual game in which multiple user accounts participate together. Taking a cooperative virtual game as an example, multiple user accounts participating together in the same target virtual game are in the same camp and jointly perform a first virtual task in a cooperative manner. Taking a competitive virtual game as an example, multiple user accounts participating together in the same target virtual game are divided into at least two camps and jointly perform a second virtual task in a competitive manner.

[0077] In this embodiment, the first game screen may be, but is not limited to, a game screen from the perspective of a first user account, and the second game screen may be, but is not limited to, a game screen from the perspective of a second user account. Alternatively, the first game screen may be, but is not limited to, a game screen centered on a virtual object operated by the first user account, and the second game screen may be, but is not limited to, a game screen centered on a virtual object operated by the second user account. Alternatively, the first game screen and the second game screen may be, but are not limited to, the same type of game screen, such as a game screen for a war preparation interface.

[0078] In this embodiment, the fact that the display area of ​​the second game screen is smaller than that of the first game screen may mean, but is not limited to, that the second game screen belongs to the first game screen, in other words, that the second game screen is a sub-screen of the first game screen. Because the display area of ​​the second game screen is smaller than that of the first game screen, when the second game screen and the first game screen are simultaneously displayed, viewers can simultaneously obtain game information for the first and second user accounts in the target virtual game. This improves the user's gaming experience by matching game information for different user accounts and by utilizing more diverse game information to improve the efficiency of virtual task execution.

[0079] It should be noted that the use of the picture-in-picture display method allows the game screens of multiple user accounts to be displayed simultaneously during the game process, further improving the diversity of the game screen display. In this way, the use of more diverse display methods not only improves the comprehensiveness of the game screen display, but also provides users with more comprehensive reference information and improves the user's gaming experience.

[0080] For a specific example, please refer to the example shown in the game screen display method above, and a description of this example will be omitted here.

[0081] In an embodiment provided herein, a first game screen of a first user account in a target virtual game may be displayed. Here, the target virtual game is a virtual game in which at least two user accounts participate jointly, including a first user account. The at least two user accounts include a first user account, and the first game screen displays an account icon of at least one of the at least two user accounts other than the first user account. In response to a selection operation triggered on the account icon of a second user account among the at least one user account, a second game screen of the second user account in the target virtual game is displayed on the first game screen. Here, the display area of ​​the second game screen is smaller than that of the first game screen. By using a picture-in-picture display method, game screens of multiple user accounts can be displayed simultaneously during the game process. Furthermore, by using more diverse display methods, the objective of improving the completeness of the game screen display is achieved, and the technical effect of improving the diversity of the game screen display is realized.

[0082] In one embodiment, the first display unit 1302 includes a first display module that displays a second game screen in a first area associated with an account icon of the second user account; The device further includes a third display unit that, after displaying the second game screen of the second user account in the target virtual game on the first game screen, displays the third game screen of the third user account in the target virtual game in a second area associated with the account icon of the third user account in response to a selection operation triggered on an account icon of a third user account among the at least one user account, wherein the first area is different from the second area.

[0083] For a specific example, please refer to the example shown in the game screen display method above, and a description of this example will be omitted here.

[0084] In one embodiment, the first display unit 1302 includes a second display module for displaying a second game screen in the target area; The device further includes a fourth display unit that displays a third game screen of a third user account in the target virtual game in the target area in response to a selection operation triggered on an account icon of a third user account among the at least one user account after displaying a second game screen of the second user account in the target virtual game on the first game screen.

[0085] For a specific example, please refer to the example shown in the game screen display method above, and a description of this example will be omitted here.

[0086] In one embodiment, the device comprises: The device includes an adjustment unit that adjusts the display shape of the second game screen in response to a target adjustment operation on the second game screen after displaying the second game screen of the second user account in the target virtual game on the first game screen.

[0087] For a specific example, please refer to the example shown in the game screen display method above, and a description of this example will be omitted here.

[0088] In one embodiment, the adjustment unit comprises: a first adjustment module that reduces a display area of ​​the second game screen in response to a first adjustment operation on the second game screen, and that hides the second game screen when the display area of ​​the second game screen is equal to or smaller than a hiding threshold; and a second adjustment module that expands the display area of ​​the second game screen to a target display area in response to a second adjustment operation on the second game screen, the target display area being equal to the display area of ​​the first game screen.

[0089] For a specific example, please refer to the example shown in the game screen display method above, and a description of this example will be omitted here.

[0090] In one embodiment, the second display unit 1304 includes: The third display module includes a third display module that displays a second game screen and target key information on the first game screen, the target key information including at least one of real-time match information of the second user account in the target virtual game and past match information of the virtual game in which the second user account participated.

[0091] For a specific example, please refer to the example shown in the game screen display method above, and a description of this example will be omitted here.

[0092] In one embodiment, the device comprises: a first acquisition unit that acquires a target pressing operation triggered on an account icon of a second user account among the at least one user account before displaying a second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on an account icon of the second user account; and a second acquisition unit that acquires, in response to a selection operation triggered on an account icon of a second user account among the at least one user account, a first selection operation having the account icon of the second user account as an operation target when an operation time of the target pressing operation reaches a target threshold before a second game screen of the second user account in the target virtual game is displayed on the first game screen, wherein the first selection operation includes the selection operation triggered on the account icon of the second user account.

[0093] For a specific example, please refer to the example shown in the game screen display method above, and a description of this example will be omitted here.

[0094] In one embodiment, the device comprises: a hidden unit that hides the second game screen when the target pressing operation is completed after the first selection operation is acquired with the account icon of the second user account as the operation target; or The device includes: a third acquisition unit that acquires a second selection operation with the account icon of the fourth user account as the operation target when the target pressing operation has not ended after acquiring a first selection operation with the account icon of the second user account as the operation target and the operation target of the target pressing operation has been switched from the account icon of the second user account to the account icon of the fourth user account; and a fifth display unit that displays a fourth game screen of the fourth user account in the target virtual game on the first game screen in response to the second selection operation, wherein at least one user account includes the fourth user account and the display area of ​​the fourth game screen is smaller than the display area of ​​the first game screen.

[0095] For a specific example, please refer to the example shown in the game screen display method above, and a description of this example will be omitted here.

[0096] In one embodiment, the first display unit 1302 includes a third display module for displaying a game screen of layout information for a first virtual element by a first user account, where the first virtual element is a virtual element selected by the first user account for participating in a target virtual game; The second display unit 1304 includes a fourth display module that displays a second game screen on the first game screen in response to a selection operation triggered on the account icon of the second user account, where the second game screen displays layout information for a second virtual element by the second user account, and the second virtual element is a virtual element selected by the second user account for participating in a target virtual game.

[0097] For a specific example, please refer to the example shown in the game screen display method above, and a description of this example will be omitted here.

[0098] In one embodiment, the first display unit 1302 includes a fifth display module that displays a game screen of the target virtual game from the perspective of the first user account; The second display unit 1304 includes a sixth display module that displays a game screen of the target virtual game from the perspective of the second user account on the first game screen in response to a selection operation triggered on the account icon of the second user account.

[0099] For a specific example, please refer to the example shown in the game screen display method above, and a description of this example will be omitted here.

[0100] In one embodiment, the first display unit 1302 includes a seventh display module that displays an action screen of a first virtual object operated by a first user account in a virtual scene of a target virtual game; The second display unit 1304 includes an eighth display module that displays, in response to a selection operation triggered on the account icon of the second user account, an action screen in a virtual scene of a second virtual object operated by the second user account on the first game screen.

[0101] For a specific example, please refer to the example shown in the game screen display method above, and a description of this example will be omitted here.

[0102] According to another aspect of the present invention, there is further provided an electronic device for implementing the above-described game screen display method. As shown in Fig. 14, the electronic device includes a memory 1402 and a processor 1404. A computer program is stored in the memory 1402, and the processor 1404 is configured to execute the steps of any one of the above-described method embodiments in accordance with the computer program.

[0103] In this embodiment, the electronic device may be located in at least one network device among a plurality of network devices of a computer network.

[0104] As will be understood by those skilled in the art, the configuration shown in FIG. 14 is merely schematic, and the electronic device may be a terminal device such as a smartphone (e.g., an Android smartphone, an iOS smartphone, etc.), a tablet computer, a palmtop computer, a mobile internet device (MID), a PAD, etc. FIG. 14 does not limit the configuration of the electronic device. For example, the electronic device may include more or fewer components (e.g., a network interface, etc.) than those shown in FIG. 14, or may be arranged differently from those shown in FIG. 14.

[0105] The memory 1402 can be used to store software programs and modules, such as program instructions / modules corresponding to the game screen display method and device of the present application. The processor 1404 executes the software programs and modules stored in the memory 1402 to perform various functional applications and data processing, i.e., to realize the game screen display method. The memory 1402 may include high-speed random access memory and non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1402 may further include memory located remotely from the processor 1404, which can be connected to the terminal via a network. Examples of such networks include, but are not limited to, the Internet, a corporate intranet, a local area network, a mobile communication network, and combinations thereof. The memory 1402 may be used to store information, such as, but not limited to, a first game screen and a second game screen. 14, the memory 1402 may include, but is not limited to, a first display unit 1302 and a second display unit 1304 in the display device of the game screen. The memory 1402 may also include, but is not limited to, other module units in the display device of the game screen, and the description thereof will be omitted in this example.

[0106] In an embodiment, the transmission device 1406 transmits and receives data over a network. Specific examples of the network may include a wired network and a wireless network. In one example, the transmission device 1406 includes a network interface controller (NIC) that can be connected to other network devices and routers via a network cable, thereby communicating with the Internet or a local area network. In one example, the transmission device 1406 is a radio frequency (RF) module used to communicate with the Internet wirelessly.

[0107] The electronic device further includes a display 1408 that displays information such as the first game screen and the second game screen, and a connection bus 1410 that connects the modular components of the electronic device.

[0108] In another embodiment, the terminal device or server may be a node of a distributed system. Here, the distributed system may be a blockchain system. The blockchain system may be a distributed system in which the plurality of nodes are connected via network communication. Here, the nodes may form a peer-to-peer (P2P) network, and any type of computing device, such as a server or a terminal, may become a node of the blockchain system by joining the peer-to-peer network.

[0109] The numbers of the above-mentioned embodiments of the present application are for illustrative purposes only and do not indicate the superiority or inferiority of the embodiments.

[0110] It should be noted that the computer system of the electronic device is merely an example and should not impose any limitations on the functionality and scope of use of the embodiments of the present application.

[0111] According to embodiments of the present application, the processes illustrated in the flowcharts of each method may be implemented as a computer software program. For example, embodiments of the present application include a computer program product including computer programs and / or instructions embodied in a computer-readable medium, where the computer programs and / or instructions include program code for executing the methods illustrated in the flowcharts. In such embodiments, the computer program may be downloaded and installed from a network via a communication unit and / or installed from a removable medium. When executed by a central processing unit, the computer program causes the system of the present application to perform various functions defined therein.

[0112] According to one aspect of the present application, there is provided a computer-readable storage medium for storing a computer program, the computer program including computer instructions that a processor of a computing device reads from the computer-readable storage medium and, when executed by the processor, causes the computing device to perform the methods provided in the various implementations described above.

[0113] In this embodiment, as can be understood by those skilled in the art, all or part of the steps of each method in the above embodiment may be executed by instructing relevant hardware of the terminal device through a program. The program may be stored in a computer-readable storage medium. The storage medium may include a flash disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, an optical disk, etc.

[0114] The numbers of the above-mentioned embodiments of the present application are for illustrative purposes only and do not indicate the superiority or inferiority of the embodiments.

[0115] The integrated units in the above embodiments may be realized in the form of a software functional unit and stored in the above computer-readable storage medium when sold or used as an independent product. Based on this understanding, the configurations of the present application may essentially, in other words, the portion contributing to the prior art, or all or part of the configurations, be embodied in the form of a software product. The computer software product is stored in a storage medium and includes some instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the methods of each embodiment of the present application.

[0116] In the above embodiments of the present application, the description of each embodiment has its own focus, and for the parts not described in detail in one embodiment, reference can be made to the relevant descriptions of other embodiments.

[0117] In some embodiments provided herein, it should be understood that the displayed client may be implemented in other ways. The above-described device embodiments are merely schematic. For example, the division of the units is merely a logical division of functions, and other division methods may be used in actual implementation. For example, multiple units or components may be combined or incorporated into other systems, or some features may be ignored or not implemented. Furthermore, the shown or discussed mutual couplings, direct couplings, or communication connections may be via some interfaces, and the indirect couplings or communication connections of units or modules may be electrical or other types.

[0118] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units, i.e., they may be located in one place or distributed across multiple units on a network. Depending on actual needs, some or all of the units may be selected to achieve the objectives of the invention according to this embodiment.

[0119] Furthermore, the functional units in each embodiment of the present application may be integrated into one processing unit, each unit may exist physically as an individual unit, or two or more units may be integrated into one unit. The above-mentioned integrated units may be realized in the form of hardware or in the form of a software functional unit.

[0120] The above are only exemplary embodiments of the present application. It should be noted that those skilled in the art may make some improvements and modifications without departing from the principles of the present application. These improvements and modifications should also be considered within the protection scope of the present application.

Claims

1. A method of displaying a game screen performed by an electronic device, A step of displaying the first game screen of a first user account in a target virtual game, wherein the target virtual game is a virtual game of one match in which at least two user accounts participate jointly, the at least two user accounts include the first user account, and the first game screen displays the account icon of at least one user account other than the first user account among the at least two user accounts. The steps include obtaining a target click operation triggered on the account icon of the second user account among the at least one user account, If the operation time of the target pressing operation reaches a target threshold, the step is to obtain a first selection operation targeting the account icon of the second user account, wherein the first selection operation includes a selection operation triggered on the account icon of the second user account. Steps include: displaying the second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on the account icon of the second user account among the at least one user account, wherein the display area of ​​the second game screen is smaller than the display area of ​​the first game screen; A method that includes this.

2. After the step of obtaining the first selection operation which targets the account icon of the second user account, When the target pressing operation is completed, the second game screen is hidden, or If the target pressing operation has not been completed and the target of the target pressing operation has been switched from the account icon of the second user account to the account icon of the third user account, the system further includes the step of obtaining a second selection operation targeting the account icon of the third user account, and in response to the second selection operation, displaying the third game screen of the third user account in the target virtual game on the first game screen, wherein the at least one user account includes the third user account, and the display area of ​​the third game screen is smaller than the display area of ​​the first game screen. The method according to claim 1.

3. The step of displaying the second game screen of the second user account in the target virtual game on the first game screen includes the step of displaying the second game screen in a first area associated with the account icon of the second user account, After the step of displaying the second game screen of the second user account in the target virtual game on the first game screen, the method further includes the step of displaying the fourth game screen of the fourth user account in the target virtual game in a second area associated with the account icon of the fourth user account in response to a selection operation triggered on the account icon of the fourth user account among the at least one user account, wherein the first area is different from the second area. The method according to claim 1.

4. The step of displaying the second game screen of the second user account in the target virtual game on the first game screen includes the step of displaying the second game screen in the target area, After the step of displaying the second game screen of the second user account in the target virtual game on the first game screen, the method further includes the step of displaying the fourth game screen of the fourth user account in the target virtual game on the target area in response to a selection operation triggered on the account icon of the fourth user account among the at least one user account. The method according to claim 1.

5. After the step of displaying the second game screen of the second user account in the target virtual game on the first game screen, The further step includes adjusting the display shape of the second game screen in response to a target adjustment operation on the second game screen, The method according to claim 1.

6. The step of adjusting the display shape of the second game screen in response to a target adjustment operation on the second game screen is: A step of reducing the display area of ​​the second game screen in response to a first adjustment operation on the second game screen, wherein if the display area of ​​the second game screen is below a hiding threshold, the second game screen is hidden. The process includes the step of expanding the display area of ​​the second game screen to a target display area in response to a second adjustment operation on the second game screen, wherein the target display area is equal to the display area of ​​the first game screen. The method according to claim 5.

7. The step of displaying the second game screen of the second user account in the target virtual game on the first game screen is: A step of displaying the second game screen and target key information on the first game screen, wherein the target key information includes at least one of the following: real-time match information of the second user account in the target virtual game, and past match information of virtual games in which the second user account has participated. The method according to claim 1.

8. The step of displaying a first game screen of a first user account in the target virtual game includes the step of displaying a game screen of layout information for a first virtual element by the first user account, wherein the first virtual element is a virtual element selected by the first user account for participating in the target virtual game, The step of displaying the second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on the account icon of the second user account among the at least one user account includes the step of displaying the second game screen on the first game screen in response to a selection operation triggered on the account icon of the second user account, wherein the second game screen displays layout information for a second virtual element by the second user account, and the second virtual element is a virtual element selected by the second user account for participating in the target virtual game. The method according to any one of claims 1 to 7.

9. The step of displaying the first game screen of the first user account in the target virtual game includes the step of displaying the game screen of the target virtual game from the perspective of the first user account, The step of displaying the second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on the account icon of the second user account among the at least one user account includes the step of displaying the game screen of the target virtual game from the perspective of the second user account on the first game screen in response to a selection operation triggered on the account icon of the second user account. The method according to any one of claims 1 to 7.

10. The step of displaying the first game screen of the first user account in the target virtual game includes the step of displaying the action screen of the first virtual object operated by the first user account in the virtual scene of the target virtual game, The step of displaying the second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on the account icon of the second user account among the at least one user account includes the step of displaying the action screen of the second virtual object operated by the second user account in the virtual scene on the first game screen in response to a selection operation triggered on the account icon of the second user account. The method according to any one of claims 1 to 7.

11. A display device for a game screen, A first display unit that displays the first game screen of a first user account in a target virtual game, wherein the target virtual game is a virtual game of one match in which at least two user accounts participate jointly, the at least two user accounts include the first user account, the first game screen displays the account icon of at least one user account other than the first user account among the at least two user accounts, and the first display unit acquires a target press operation triggered on the account icon of a second user account among the at least one user account, and if the operation time of the target press operation reaches a target threshold, it acquires a first selection operation targeting the account icon of the second user account, and the first selection operation includes a selection operation triggered on the account icon of the second user account, A second display unit that displays the second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on the account icon of the second user account among the at least one user account, wherein the display area of ​​the second game screen is smaller than the display area of ​​the first game screen, A device that includes this.

12. A computer program that causes a computer to perform the method described in any one of claims 1 to 7.

13. An electronic device comprising memory and a processor, wherein a computer program is stored in the memory, and the processor is configured to perform the method according to any one of claims 1 to 7 by executing the computer program.