Game machine
The gaming machine enhances presentation effects by using a movable body and display means that adjust light emissions based on gaming ball entries, improving player engagement.
Patent Information
- Application Number
- JP2024080954
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-05-17
- Publication Date
- 2025-11-28
AI Technical Summary
Existing gaming machines, such as pachinko machines, require enhancements in presentation effects to maintain player interest as playability and presentations have diversified.
A gaming machine with a movable body and display means that alternates light emission displays based on a gaming ball's entry into a predetermined area, where the movable body moves to a specific position to enhance presentation effects.
Improves presentation effects by dynamically adjusting light displays, enhancing player engagement and excitement.
Smart Images

Figure 2025174529000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, as a gaming machine of this type, for example, a pachinko machine, there has been known a gaming board on which a gaming area for playing games is formed, which has a light guide plate used for various effects as the game progresses, and a movable body that can move on the back side of the light guide plate, and which performs effects by illuminating the light guide plate while the movable body is moving (see Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Publication No. 2017-143862 Summary of the Invention [Problem to be solved by the invention]
[0004] Although the gaming machines described above can increase the interest of players by improving the presentation effects, in recent years, as the variety of playability and presentations has increased, there has been a demand for gaming machines that can further improve the presentation effects.
[0005] Therefore, the present invention has been made in view of the above-mentioned circumstances, and has an object to provide a gaming machine that can improve the presentation effect. [Means for solving the problem]
[0006] In order to achieve the above object, the present invention is configured as follows. (1) The present invention is a gaming machine that comprises a movable body that is capable of executing a display based on light emission and that is movable from a predetermined initial position to a predetermined movable position, and a display means that is arranged on the front side of the movable body and is capable of executing a display based on light emission, and that can award a predetermined gaming benefit based on a gaming ball entering a predetermined entry area, characterized in that, in a normal state, the display means executes a display based on light emission, while the movable body does not execute a display based on light emission, and at a specific time that can occur based on a gaming ball entering the predetermined entry area, the display means does not execute a display based on light emission, while the movable body moves to the predetermined movable position and executes a display based on light emission.
[0007] (2) Furthermore, in the present invention, when the movable body returns from a predetermined movable position to a predetermined initial position, after the movable body has finished displaying based on light emission, the movable body may move toward the predetermined initial position, and the display means may execute displaying based on light emission. [Effects of the Invention]
[0008] According to the present invention, it is possible to provide a gaming machine that can improve presentation effects. [Brief explanation of the drawings]
[0009] [Figure 1] FIG. 1 is an external perspective view of a pachinko machine. [Figure 2] FIG. 1 is an external perspective view of a pachinko machine with the front door open. [Figure 3] FIG. 2 is a schematic front view of the game board of a pachinko machine. [Figure 4] 1 is a schematic perspective view of the game board, special effects device, and set plate of a pachinko machine. [Figure 5] This is a front view of the game board of a pachinko machine, showing the attacker device, electric chute unit, etc. attached. [Figure 6] This is a front view of the game board of a pachinko machine, with the attacker device, electric chute unit, etc. removed. [Figure 7]This is an oblique view of the game board of a pachinko machine, with the attacker device, electric chute unit, etc. removed. [Figure 8] FIG. 1 is an exploded perspective view of a game board of a pachinko machine, showing a state in which the light guide plate unit has been removed from the game board. [Figure 9] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 10] FIG. 1 is a perspective view of a light guide plate unit of a pachinko machine. [Figure 11] FIG. 2 is a front view of a light guide plate unit of a pachinko machine. [Figure 12] 1A is an enlarged front view of the game board of the pachinko machine, and FIG. 1B is an enlarged front view of the light guide plate unit of the pachinko machine. [Figure 13] 1A and 1B are exploded perspective views of the game board and light guide plate unit of a pachinko machine, and 1C is an enlarged exploded perspective view of the game board and light guide plate unit of a pachinko machine. [Figure 14] 1A and 1B are enlarged front views of the game board and light guide plate unit of a pachinko machine. [Figure 15] FIG. 2 is a front view of the game board and special effects device of the pachinko machine. [Figure 16] FIG. 2 is an exploded perspective view of a movable body of a pachinko machine. [Figure 17] FIG. 2 is a front view of the game board and special effects device of the pachinko machine. [Figure 18] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 19] FIG. 10 is a diagram showing an example of the variable presentation of a pachinko machine. [Figure 20] FIG. 10 is a diagram showing an example of the variable presentation of a pachinko machine. [Figure 21] FIG. 10 is a diagram showing an example of the variable presentation of a pachinko machine. [Figure 22] FIG. 10 is a diagram showing an example of the variable presentation of a pachinko machine. [Figure 23] FIG. 10 is a diagram showing an example of the variable presentation of a pachinko machine. [Figure 24] FIG. 10 is a diagram showing an example of the variable presentation of a pachinko machine. [Figure 25] FIG. 10 is a diagram showing an example of the variable presentation of a pachinko machine. [Figure 26] FIG. 10 is a diagram showing an example of the variable presentation of a pachinko machine. [Figure 27] 10 is a flowchart showing an outline of the main processing in the main control board of the pachinko machine. [Figure 28] 10 is a flowchart showing an outline of the variable pattern command receiving process in the sub-control board of a pachinko machine. DETAILED DESCRIPTION OF THE INVENTION
[0010] Preferred embodiments of the present invention will now be described with reference to the drawings. In this specification, the front-to-back (front and back), left-to-right (side), and top-to-bottom (flat bottom) directions of each component part provided in the pachinko machine P refer to the directions when the pachinko machine P is viewed from the front with each component part fixed to the pachinko machine P.
[0011] (External configuration of pachinko machine P) The gaming machine according to this embodiment is a pachinko machine P that uses gaming balls as a gaming medium. Although not shown, in general, in an amusement parlor where pachinko machines P are installed, a plurality of pachinko machines P are arranged side by side in an installation area of gaming machines called an island, and a gaming ball lending device R (not shown) for lending gaming balls is installed adjacent to each pachinko machine P. Furthermore, each pachinko machine P is connected to a corresponding gaming ball lending device R. The game ball lending device R can accept the insertion of bills and a storage medium (card) that stores the value information required for lending game balls. After inserting a bill (or a card) into the game ball lending device R, a player can receive game balls from the game ball lending device R by performing a predetermined operation on the pachinko machine P.
[0012] As shown in Figure 1 or Figure 2, the pachinko machine P of this embodiment comprises a machine frame F1, which is a rectangular frame body fixed to the island and has a hollow portion (not shown in particular), a main body frame F2, which is a rectangular frame body attached to the machine frame F1 by a hinge mechanism (not shown in particular) so that it can be opened and closed freely, and which also has a hollow portion (not shown in particular), and a door frame D, which is a rectangular frame body attached to the main body frame F2 by a hinge mechanism (not shown in particular) so that it can be opened and closed freely, and which has an opening (not shown in particular) formed on the front, and which constitutes the front door of the pachinko machine P. In addition, the main body frame F2 and the door frame D can be closed and integrated to open and close the machine frame F1 (i.e., the main body frame F2 and the door frame D are integrated to form a frame section that can open and close the machine frame F1, and this frame section opens and closes the machine frame F1).
[0013] Furthermore, the length from the upper edge to the lower edge of the main frame F2 (the height of the main frame F2) is slightly longer than the length from the upper edge to the lower edge of the door frame D (the height of the door frame D), and the length from the left edge to the right edge of the main frame F2 (the width of the main frame F2) is slightly longer than the length from the left edge to the right edge of the door frame D (the width of the door frame D). Therefore, when the door frame D is closed, the lower edge of the main frame F2 is located slightly lower than the lower edge of the door frame D, and the right edge of the main frame F2 is located slightly to the right of the right edge of the door frame D. In addition, the height and width of the door frame D and the main frame F2 may be the same, and when the door frame D is closed, the lower edge of the door frame D coincides with the lower edge of the main frame F2, and the right edge of the door frame D coincides with the right edge of the main frame F2. Furthermore, the door frame D and the main body frame F2 do not have to be configured as frames that can be opened and closed separately, as described above. For example, an outer frame (not shown) that can house the door frame D and the main body frame F2 and is attached to the machine casing F1 so as to be able to open and close freely may be provided, and the outer frame with the door frame D and the main body frame F2 housed therein may open and close the machine casing F1.
[0014] As shown in Fig. 2, a lower speaker SP2 is provided at the lower left of the machine frame F1 as an audio output device that outputs audio. The hollow portion of the main body frame F2 houses a game board 110 made of a transparent acrylic plate, and a set board 100 that is placed behind the game board 110 (see Fig. 4). The set board 100 is a box-shaped member with an opening that penetrates in the front-to-rear direction. A control device that controls the operation of the pachinko machine P (not shown) and a liquid crystal display device 200 for displaying images are attached to the back portion of the set board 100, and a performance device 1 that performs performances associated with games is located above the opening on the front side of the set board 100 (see Fig. 3). The speaker SP2, the liquid crystal display device 20, and the performance device 1 are performance devices that perform performances in accordance with the progress of the game, etc. The performance devices include the speaker SP2, the liquid crystal display device 20, and the performance device 1, as well as an upper speaker SP1 and a performance lamp 230, which will be described later.
[0015] 1, the door frame D is provided with a transparent plate 400 that covers the opening, an upper tray 600 and a receiving tray 700 that are located below the transparent plate 400 and are capable of receiving game balls, an operating handle 500 that is attached to the right of the receiving tray 700 and is used to operate the launching of game balls, and upper speakers SP1 that serve as audio output devices that are attached to the upper left and right sides of the transparent plate 400. Also, on the outer periphery of the front door D, there are provided performance lamps 230 that emit light in various colors and light patterns to create performances. Although not specifically shown, the performance lamps 230 are composed of LEDs that are capable of emitting light in multiple colors.
[0016] In the pachinko machine P, when the main body frame F2 is closed relative to the machine frame F1 and the front door D is closed, the transparent plate 400 is positioned in front of the game board 110. This allows the game board 110 located behind to be viewed through the transparent plate 400, and also allows the performance gimmick device 1 and the display screen 210 of the liquid crystal display device 200 located further behind the game board 110 to be viewed through the transparent game board 110.
[0017] In addition, the upper tray 600 is configured to guide game balls dispensed by the game ball dispenser R and prize balls paid out from the pachinko machine P. The upper tray 600 is capable of holding a predetermined number of game balls, but when the upper tray 600 is filled with game balls, game balls subsequently dispensed or paid out are guided to the receiving tray 700. The bottom of the receiving tray 700 is provided with a discharge hole for discharging the stored game balls and an opening / closing plate that can open and close the discharge hole, although these are not specifically shown. Normally, the discharge hole is closed by the opening / closing plate, but by moving an opening / closing lever 800 (see FIG. 1) attached integrally to the opening / closing plate in the horizontal direction, the opening / closing plate also moves in the same direction, opening the discharge hole. This allows game balls to fall through the discharge hole and be discharged out of the receiving tray 700.
[0018] The operating handle 500 is used to launch game balls, and is formed so that it can be rotated by the player. Here, the upper tray 600 is equipped with a supply passage (not shown) that supplies game balls to a game ball launching device (not shown), and when the player rotates the operating handle 500 to perform the launching operation while the game balls on the upper tray 600 are being supplied from the supply passage to the launching device, the game balls are launched by a launching mechanism (not shown) with a strength corresponding to the rotation angle of the operating handle 500.
[0019] 3 and 4, a guide rail R consisting of a metal outer rail R1 and inner rail R2 is provided on the surface of the gaming board 110. The area partitioned into a substantially circular shape by this guide rail R forms the gaming area 120. In addition, a gaming ball launching passage is formed between the outer rail R1 and the inner rail R2 in the area on the left side of the gaming area 120, and a gaming ball launched from the launching mechanism moves up the launching passage along the outer rail R1 if the launch strength is sufficient, and is released into the gaming area 120 from the upper left of the gaming area 120.
[0020] As shown in FIG. 3, the play area 120 is composed of a first play area 121, which is the area on the left side as seen from the player facing the pachinko machine P, and a second play area 122, which is the area on the right side as seen from the player facing the pachinko machine P. These two play areas 120 have different possibilities for game balls to enter depending on the firing strength of the launching device. Specifically, when the firing strength of the launching device is less than a predetermined strength (a strength that prevents the game ball launched by the launching device from reaching the highest point in the play area 120), the game ball enters the first play area 121. On the other hand, when the firing strength of the launching device is equal to or greater than a predetermined strength (a strength that allows the game ball launched by the launching device to reach the highest point in the play area 120), the game ball enters the second play area 121.
[0021] 3, the gaming area 120 is provided with a windmill and numerous nails for causing the gaming balls to flow randomly, a general winning opening 140 through which the gaming balls can enter, a first starting winning opening 150 as a starting area, an electric chute unit 175 having a gate 130 through which the gaming balls can pass and a second starting winning opening 160 as a starting area, an attacker device 170 that is activated when a predetermined condition is met, and an outlet 190 that guides the gaming balls out of the gaming area 120. In addition, a display screen 210 of a liquid crystal display device 200 fixed to the set board 100 is located in the center of the gaming area 120, and the display screen 210 can be seen.
[0022] A plurality of general winning openings 140 are provided below the game area 120. The number and locations of the general winning openings 140 are not limited to those shown in the figure. When a game ball enters a general winning opening 140, a predetermined number of prize balls are paid out. The first start winning opening 150 is provided at the bottom center of the game area 120. In this embodiment, the first start winning opening 150 can receive game balls flowing down the first game area 121, but game balls flowing down the second game area 122 cannot enter the first start winning opening 150.
[0023] The electric chute unit 175 is located from the upper right side of the game area 120 to the center right side, and is adapted to be attached to a notch 112 of the game board 110, which will be described later. As shown in Figures 3 to 5, the electric chute unit 175 is provided with a gate 130 through which game balls can pass, a second start winning opening 160 that is provided below the gate 130 and through which game balls can enter, and a movable piece 161 for guiding game balls to the second start winning opening 160. The movable piece 161 is a member that can protrude and retract into the game board 110, and when the movable piece 161 is retracted into the game board 110, game balls are not guided to the second start winning opening 160, and game balls will not enter the second start winning opening 160. On the other hand, when the movable piece 161 protrudes from the game board 110, the protruding movable piece 161 functions as a guide member that guides the game ball flowing down the second game area 122 toward the second start winning port 160, thereby making it possible for the game ball to enter the second start winning port 160. The configuration of the movable piece 161 is not particularly limited, and may be, for example, a pair of blade members that rotate left and right around an axis perpendicular to the game board 110 to open and close the second start winning opening 160, or a lid member that rotates back and forth around a horizontal axis to open and close the second start winning opening 160, or a shutter member that slides up and down to open and close the second start winning opening 160.
[0024] When a game ball enters the first start winning slot 150 or the second start winning slot 160, a predetermined number of prize balls are paid out, and a jackpot lottery is held to determine whether a special game will be played in which the large prize slot 180 is opened. If a jackpot is won, a special game is played. There are multiple types of special games, each with different numbers of times the large prize slot 180 is opened, the opening time, and the game state to which the player transitions after the special game ends. If a jackpot is won, one special symbol is selected from multiple types of special symbols (hereinafter also referred to as jackpot symbols) associated with the jackpot win (each associated with a type of special game), and one of the special games is played depending on the type of jackpot symbol selected. If the jackpot lottery results in a loss, a special symbol (hereinafter also referred to as a loss symbol) associated with the loss is selected.
[0025] Here, as shown in Figure 3, in the lower left part of the game board 11 and outside the game area 120, there are provided a first special pattern display device 300, a second special pattern display device 310, a normal pattern display device 320, a first special pattern reserve display device 330, a second special pattern reserve display device 340, and a normal pattern reserve display device 350 as devices for displaying various statuses of the game. When a gaming ball enters the first start winning slot 150, the first special pattern display device 300 displays a variable special pattern for a predetermined time, and when a gaming ball enters the second start winning slot 160, the second special pattern display device 310 displays a variable special pattern for a predetermined time. During this time, the display screen 210 of the liquid crystal display device 200 displays a variable special pattern DP, which is a pattern for a special effect. After the predetermined time has elapsed, the variable display of the first special pattern display device 300 or the second special pattern display device 310 stops, and the special pattern determined as described above (the special pattern associated with the result of the jackpot lottery) is displayed as a static display. In other words, if a jackpot is won, one jackpot pattern selected from multiple jackpot patterns based on the win is displayed as a static display, and if a loss occurs, a loss pattern determined based on the loss is displayed as a static display. In addition, in the variable presentation executed by the liquid crystal display device 200, if a jackpot is won, the presentation symbol DP is displayed in a stopped state to notify the player of the jackpot, and if a loss occurs, the presentation symbol DP is displayed in a stopped state to notify the player of the jackpot. When a jackpot symbol is displayed in a stopped state, a special game of a type associated with the jackpot symbol is executed.
[0026] Furthermore, if a game ball enters the first start winning slot 150 or the second start winning slot 160 while the first special pattern display device 300 or the second special pattern display device 310 is displaying a variable special pattern, or while a special game is being played, this fact is stored (reserved), and the number of stored numbers (reserved numbers) based on the game ball entering the first start winning slot 150 is displayed on the first special pattern reserve display device 330, and the number of reserved numbers based on the game ball entering the second start winning slot 160 is displayed on the second special pattern reserve display device 340. For example, the number of reserved numbers is notified by the number of lit lamps. Then, when the variable special pattern display ends or the special game ends, a jackpot lottery and the special pattern are determined based on the reserved numbers. A maximum of a predetermined number (for example, four) can be reserved, and when the jackpot lottery and special pattern determination are carried out based on the reserved number, the number of reserved numbers is reduced, and accordingly the display on the first special pattern reserved display device 330 and the second special pattern reserved display device 340 is also reduced.
[0027] Furthermore, when a gaming ball passes through the gate 130, a lottery is held to determine whether or not the above-mentioned movable piece 161 should be protruded from the gaming board 110. This lottery is held as a normal pattern lottery to determine one normal pattern from a plurality of types of normal patterns respectively associated with the protrusion (win) and non-protrusion (lose) of the movable piece 161. If the result of the lottery is a win, the movable piece 161 protrudes from the gaming board 110 for a predetermined time, and the gaming ball can enter the second start winning hole 160.
[0028] Furthermore, when a gaming ball passes through the gate 130, the normal symbol display device 320 displays a variable normal symbol for a predetermined time. Then, after the variable time has elapsed, the variable display on the normal symbol display device 320 stops, and a normal symbol indicating the result of the normal symbol lottery is displayed as a static display. That is, in the case of a win, a normal symbol associated with the win is displayed as a static display, and in the case of a loss, a predetermined symbol associated with a loss is displayed as a static display. When the normal symbol associated with a win is displayed as a static display, the movable piece 161 protrudes from the gaming board 110. When the movable piece 161 protrudes, the gaming ball can be made to enter the second start winning hole 160, increasing the chances of winning a jackpot, and creating a more advantageous state than when the movable piece 161 is not protruding (when immersed in the gaming board 110).
[0029] Here, when a gaming ball passes through the gate 130 while the normal symbol display device 320 is displaying a variable normal symbol, up to a predetermined number (for example, four) are reserved in the same manner as above, and the number of reserved balls is displayed on the normal symbol reservation display device 350. Then, when the variable normal symbol display has finished, a lottery for a normal symbol is performed based on the reserved number, and the display on the normal symbol reservation display device 350 is reduced as well.
[0030] In addition, whether the result of the regular lottery is a win or a loss, the movable piece 161 is made to protrude from the game board 110, and if the result is a win, the movable piece 161 is made to protrude from the game board 110 for a period of time during which it is possible to cause the game ball to enter the second start winning port 160 (the movable piece 161 is made to operate in a so-called long operating mode), while if the result is a loss, the movable piece 161 is made to protrude from the game board 110 for a period of time during which it is almost impossible to cause the game ball to enter the second start winning port 160 (the movable piece 161 is made to operate in a so-called short operating mode).
[0031] As shown in FIG. 3 , the attacker device 170 is provided at the lower right of the second game area 122. The attacker device 170 includes a large prize opening 180 into which game balls can enter, and an opening / closing plate 181 that opens and closes the large prize opening 180. Normally, the opening / closing plate 181 is closed, closing the large prize opening 180, so that game balls flow down near the large prize opening 180 and are unable to enter the large prize opening 180. On the other hand, when the special game described above is played, the opening / closing plate 181 is displaced to an open state and functions as a tray member that guides game balls to the large prize opening 180, thereby enabling game balls to enter the large prize opening 180. When a game ball enters the large prize opening 180, a predetermined number of prize balls are paid out.
[0032] 3, the outlet 190 is provided at the bottom of the game area 120, and receives game balls that have not entered any of the general winning opening 140, the first starting winning opening 150, the second starting winning opening 160, and the big winning opening 180. The game balls received in the outlet 190 are then guided to the back side of the game board 110 and collected. In addition, game balls that enter the general winning port 140, the first starting winning port 150, the second starting winning port 160, and the big winning port 180 are also guided to the back side of the game board 110 and collected.
[0033] 2, the display screen 210 of the liquid crystal display device 200 is disposed approximately in the center of the gaming area 120. In addition to displaying a background image on the display screen 210, the display screen 210 is configured to perform a variable display of the above-mentioned effect symbols DP (dummy symbols) as part of the variable effect. Then, the result of the lottery for the jackpot (determination of the special symbol) is notified to the player according to the stop display mode of each effect symbol DP.
[0034] (Game board 110) The game board 110 of this embodiment will be described in more detail below. As described above, the game board 110 is made of a transparent acrylic plate having a predetermined thickness and a rectangular shape when viewed from the front, and is provided with holes of various sizes that penetrate from the front to the back (see FIG. 9).
[0035] Specifically, a hole 111 (hereinafter also referred to as the first hole 111) that is substantially oval in front view is formed in the approximate center of the gaming board 110 (see FIG. 9). As shown in FIGS. 7 and 8, the first hole 111 is configured to accommodate a light guide plate 116 (described below) and a display screen 210 of a liquid crystal display device 200 that are disposed behind the gaming board 110 (see FIG. 2), and the light guide plate 116 and the display screen 210 can be viewed through this first hole 111. In addition, a notch 112 that is substantially rectangular in front view is connected to the right of the first hole 111. The above-mentioned electric chute unit 175 can be attached to the notch 112 from the front side of the gaming board 110 (see FIGS. 4, 5, and 13).
[0036] A second hole 113, which is smaller than the first hole 111 and has a substantially rectangular shape when viewed from the front, is formed below the first hole 111. The second hole 113 is designed so that the above-mentioned attacker device 170 can be attached from the front side of the game board 110 (see FIGS. 4, 5, and 13).
[0037] In addition to the first hole 111, the notch 112, and the second hole 113, the game board 110 is provided with a number of holes, including holes that form the first starting hole 150 and the general winning hole 140 mentioned above, as well as holes for attaching various components and devices such as the guide rail R to the game board 110.
[0038] The gaming board 110 is also provided with positioning holes 114, which are holes that penetrate from the front to the back and are used to determine the attachment position of a light guide plate unit 115 (described later) on the gaming board 110. The positioning holes 114 include a left positioning hole 114L located in the upper left corner of the gaming board 110 and a right positioning hole 114R located in the upper right corner of the gaming board 110.
[0039] 9 and 12(A), the left positioning hole 114L and the right positioning hole 114R each have a generally egg-shaped elongated hole shape that gradually widens from top to bottom, and has an upper generally semicircular portion (hereinafter also referred to as a first semicircle r1) and a lower generally semicircular portion (hereinafter also referred to as a second semicircle r2). The diameter ra of the first semicircle r1 is shorter than the diameter rb of the second semicircle r2, and therefore the left positioning hole 114L and the right positioning hole 114R each have a tapered shape that narrows from the second semicircle r2 to the first semicircle r1.
[0040] As shown in FIG. 12, the second semicircular r2 portion of the left positioning hole 114L and the right positioning hole 114R constitutes an insertion portion 114a into which a positioning protrusion 117c of the light guide plate unit 115 described later is inserted, and the first semicircular r1 portion constitutes a positioning portion 114b that abuts the positioning protrusion 117c inserted into the insertion portion 114a to position the light guide plate unit 115 at the attachment position on the game board 110.
[0041] (Light guide plate unit 115) The light guide plate unit 115 is one of the structures attached to the game board 110, and is mainly composed of a light guide plate portion 116 and a light guide plate support portion 117, as shown in FIGS.
[0042] The light guide plate unit 116 is made of a light guide plate that is substantially rectangular in front view, and is configured so that when light is irradiated from the side by a light source such as an LED 116a (not shown), the light is reflected by grooves or the like provided in the light guide plate unit 116, so that a specific character, logo, character, or the like is displayed on the surface of the light guide plate unit 116. As will be described later, in the pachinko machine P according to this embodiment, in a normal state, the performance accessory device 1 is configured to stay in a predetermined initial position on the upper part of the back side of the light guide plate unit 116 when the light guide plate unit 115 is attached to the game board 110. In addition, in this initial position, three movable bodies 10 (a first movable body 11, a second movable body 12, and a third movable body 13) provided in the performance accessory device 1 described later are arranged side by side. When light is irradiated from the LED 116a onto the side surface of the light guide plate 116, a specific display object (in this embodiment, the word "Mito" and an old man character) is displayed in the area of the surface of the light guide plate 116 that overlaps with the movable body 10 (first movable body 11, second movable body 12, and third movable body 13). The prop device 1 will be described in detail later.
[0043] As shown in FIG. 10 , the light guide plate support portion 117 supports the light guide plate portion 116 and is generally U-shaped in front view. The light guide plate support portion 117 is composed of a first light guide plate support portion 117a and a second light guide plate support portion 117b. The first light guide plate support portion 117a supports the left side and lower portion of the light guide plate portion 116, and the second light guide plate support portion 117b supports the left side and upper portion of the light guide plate portion 116. The second light guide plate support portion 117b is provided with positioning protrusions 117c at positions corresponding to the positioning holes 114 provided in the gaming board 110. The positioning protrusions 117c include a left positioning protrusion 117cL that is inserted into the left positioning hole 114L of the gaming board 110 and a right positioning protrusion 117cR that is inserted into the right positioning hole 114R of the gaming board 110. When the light guide plate unit 115 is attached to the game board 110, the left positioning protrusion 117cL is inserted into the left positioning hole 114L and the right positioning protrusion 117cR is inserted into the right positioning hole 114R at the same time.
[0044] The left positioning protrusion 117cL has a boss shape that protrudes from the surface of the light guide plate support portion 117 toward the front side (see FIGS. 8, 10, and 12(B)). Furthermore, as shown in FIG. 12(B), a tip surface 117c2 at the tip portion 117c1 of the left positioning protrusion 117cL is circular, and its diameter rc is approximately the same as the diameter ra of the first semicircle r1 of the corresponding left positioning hole 114L. Furthermore, the overall length of the left positioning protrusion 117cL (the distance from the surface of the second light guide plate support portion 117b to the tip surface 117c2 of the left positioning protrusion 117cL) is approximately the same as the thickness of the gaming board 110. Therefore, when the left positioning protrusion 117cL is inserted into the left positioning hole 114L, the tip surface 117c2 and the surface of the gaming board 110 are flush with each other (see FIGS. 6 and 7). Although not specifically shown, the right positioning protrusion 117cR has the same configuration as the left positioning protrusion 116cL.
[0045] (Attaching the light guide plate unit 115 to the game board 110) Next, the attachment of the light guide plate unit 115 to the gaming board 110 configured as described above will be described.
[0046] In the pachinko machine P according to this embodiment, the electric chute unit 175 and the attacker device 170 are attached to the game board 110, and then the light guide plate unit 115 is attached. The electric chute unit 175 is attached by fitting it into the above-mentioned cutout portion 112 from the front side of the gaming board 110. The attacker device 170 is attached by fitting it into the above-mentioned second hole 113 from the front side of the gaming board 110. When attached to the gaming board 110, the electric chute unit 175 and the attacker device 170 protrude from the gaming board 110 in the front and rear directions, respectively.
[0047] Then, after the attacker device 170 and the electric chute unit 175 are attached to the gaming board 110, the light guide plate unit 115 is attached to the gaming board 110. The light guide plate unit 115 is attached to the back surface of the gaming board 110. When attaching the light guide plate unit 115 to the gaming board 110, the left positioning protrusion 117cL and the right positioning protrusion 117cR provided on the second light guide plate support portion 117b of the light guide plate unit 115 are inserted into the left positioning hole 114L and the right positioning hole 114R provided in the gaming board 110, respectively.
[0048] As shown in Figure 13, when inserting the left positioning protrusion 117cL and the right positioning protrusion 117cR into the left positioning hole 114L and the right positioning hole 114R, first, the upper part of the light guide plate unit 115 is lowered (closer to the game board 110) and the lower part of the light guide plate unit 115 is lifted (away from the game board 110), and then the tip 117c1 of the left positioning protrusion 117cL and the tip 117c1 of the right positioning protrusion 117cR are inserted into the insertion portion 114a (part of the second semicircle r2) of the left positioning hole 114L and the insertion portion 114a (part of the second semicircle r2) of the right positioning hole 114R, respectively. The insertion portion 114a of the left positioning hole 114L and the insertion portion 114a of the right positioning hole 114R are formed larger than the tip end 117c1 of the left positioning protrusion 117cL and the tip end 117c1 of the right positioning protrusion 117cR, respectively, and can be easily inserted. At this time, the light guide plate 116 is positioned so as not to come into contact with the electric chute unit 175 and the attacker device 170 attached to the game board 110.
[0049] Then, after inserting each tip portion 117c1 into each insertion portion 114a, the upper portion of the light guide plate unit 115 is lowered and, with the lower portion of the light guide plate unit 115 kept raised, the light guide plate unit 115 is moved until the left positioning protrusion 117cL and the right positioning protrusion 117cR move inside the left positioning hole 114L and the right positioning hole 114R and abut against the tip (upper end) of each positioning portion 114b. In other words, the light guide plate unit 115 is moved toward the top of the game board 110 (the direction of arrow Z in FIG. 14(A)). Here, since each positioning portion 114b in the left positioning hole 114L and the right positioning hole 114R is located above each insertion portion 114a, when each tip portion 117c1 of the left positioning protrusion 117cL and the right positioning protrusion 117cR moves from each insertion portion 114a toward each positioning portion 114b, it moves away from the electric chute unit 175 and the attacker device 170 provided on the game board 110. In other words, the direction from each insertion portion 114a toward each positioning portion 114b is different from the direction from each insertion portion 114a toward the electric chute unit 175 and the attacker device 170.
[0050] Furthermore, since the diameter ra of the first semicircle r1 constituting each positioning portion 114b is substantially the same as the diameter of the tip surface 117c2 of each positioning protrusion 117c, when each positioning protrusion 117c abuts against the tip of each positioning portion 114b, each positioning protrusion 117c becomes fitted into each positioning portion 114b. Then, by lowering the lower part of the lifted light guide plate unit 115 (bringing it closer to the gaming board 110), the light guide plate unit 115 overlaps the gaming board 110. Although not particularly shown, in the above-mentioned state, the positions of screw holes provided on the light guide plate unit 115 and the gaming board 110 for fixing the light guide plate unit 115 to the gaming board 110 are aligned, and the light guide plate unit 115 can be fixed (attached) to the gaming board 110 by threading a screw or the like into the screw hole. In other words, the position where each positioning protrusion 117c abuts against the tip of each positioning portion 114b corresponds to the mounting position of the light guide plate unit 115 on the game board 110, and by abutting each positioning protrusion 117c against the tip of each positioning portion 114b, the light guide plate unit 115 is positioned at the above-mentioned mounting position (a temporary positioning is achieved before the light guide plate unit 115 is fixed to the game board 110 with screws or the like).
[0051] As described above, in the pachinko machine P according to this embodiment, the positioning holes 114 (left positioning hole 114L, right positioning hole 114R) are provided in the game board 110, and the positioning protrusions 117c (left positioning protrusion 117cL, right positioning protrusion 117cR) are provided in the light guide plate unit 115. The positioning holes 114 have an insertion portion 114a formed by the second semicircle r2 and a positioning portion 114b formed by the first semicircle r1 having a diameter smaller than that of the second semicircle. When the light guide plate unit 115 is attached to the game board 110, the light guide plate unit 115 is positioned in the insertion portion 114a of the positioning holes 114. Since the light guide plate unit 115 is positioned at the attachment position on the gaming board 110 by inserting the positioning protrusion 117c and moving it until the positioning protrusion 117c abuts the positioning portion 114b (moving it in a direction away from the electric chute unit 175 and the attacker device 170 attached to the gaming board 110), the light guide plate unit 115 can be easily positioned at the predetermined attachment position while minimizing the risk of the light guide plate unit 115 coming into contact with other structures or devices attached to the gaming board 110 when attaching the light guide plate unit 115 to the gaming board 110. This makes it possible to prevent a decrease in the attachment efficiency of the light guide plate unit 115 and damage to the light guide plate unit 115 due to contact with other structures or devices, thereby reducing the occurrence of defective products and the number of times parts need to be replaced when assembling the pachinko machine P.
[0052] Furthermore, since the diameter rb of the second semicircle r2 constituting the insertion portion 114a is larger than the diameter rc of the tip surface 117c2 at the tip portion 117c1 of the positioning protrusion 117c, it becomes easy to insert the tip portion 117c1 of the positioning protrusion 117c into the insertion portion 114a even if the light guide plate unit 115 is roughly aligned with the game board 110. This allows the light guide plate unit 115 to be attached to the game board 110 efficiently, and the assembly efficiency of the pachinko machine P can be improved.
[0053] Furthermore, since the diameter ra of the first semicircle r1 constituting the positioning portion 114b is substantially the same as the diameter of the tip surface 117c2 at the tip portion 117c1 of the positioning protrusion 117c, the positioned light guide plate unit 115 is less likely to come off the gaming board 110. This allows the light guide plate unit 115 to be fixed to the gaming board 110 by screws or the like to be efficiently performed, and the assembly efficiency of the pachinko machine P can be improved.
[0054] In this embodiment, two positioning holes 114, a left positioning hole 114L and a right positioning hole 114R, are provided in the game board 110, and two positioning protrusions 117c, a left positioning protrusion 117cL and a right positioning protrusion 117cR, are provided in the light guide plate unit 115, and the left positioning protrusion 117cL is inserted into the left positioning hole 114L and the right positioning protrusion 117cR is inserted into the right positioning hole 114R. However, the number and positions of the positioning holes 114 and the positioning protrusions 117c are not limited to this. For example, three or more positioning holes 114 and positioning protrusions 117c may be provided, for example, by providing a center positioning hole between the left positioning hole 114L and the right positioning hole 114R and providing a center positioning protrusion that fits into the center positioning hole between the left positioning protrusion 117cL and the right positioning protrusion 117cR. Furthermore, for example, the positioning holes 114 and the positioning protrusions 117c may be provided on the left side, right side, bottom, etc. of the game board 110 and the light guide plate unit 115 instead of on the top.
[0055] Furthermore, in this embodiment, the positioning protrusion 117c has a boss shape, but the shape of the positioning protrusion 117c is not limited to this and may be, for example, a cylindrical shape, an elliptical cylindrical shape, a conical shape, etc., as long as it can be inserted into the positioning hole 114. Furthermore, the positioning hole 114 is a through hole, but it is not limited to this and may be a non-through hole. Furthermore, in this embodiment, the direction from each insertion section 114a to each positioning section 114b is a direction away from the electric tube unit 175 and the attacker device 170, but this is not limited to this as long as it is different from the direction from each insertion section 114a to the electric tube unit 175 and the attacker device 170, and for example, it may be a direction perpendicular to the direction from each insertion section 114a to the electric tube unit 175 and the attacker device 170.
[0056] In addition, in this embodiment, a positioning hole 114 is provided on the game board 110 and a positioning protrusion 117c is provided on the light guide plate unit 115, but this is not limited to this, and for example, a positioning protrusion 117c may be provided on the game board 110 and a positioning hole 114 may be provided on the light guide plate unit 115.
[0057] Furthermore, the mounting structure of this embodiment can be employed for purposes other than mounting the gaming board 110 and the light guide plate unit 115. For example, the above mounting structure may be employed when mounting a predetermined member other than the light guide plate unit 115 to the gaming board 110, or when mounting a predetermined member other than the gaming board 110. Also, in a slot machine where games are played using gaming medals, the above mounting structure may be employed when mounting another member to a predetermined member.
[0058] (Performance equipment 1) Next, the prop device 1 will be described in detail. The performance prop device 1 is disposed above the play area 120, on the rear side of the play board 110 and the light guide plate section 116 (light guide plate unit 115) (see FIG. 3), and the performance prop device 1 can be seen through the light guide plate section 116. As shown in FIGS. 15 and 17, the performance prop device 1 has a movable body 10 and a moving mechanism 14 for moving the movable body 10. The movable body 10 has a first movable body 11, a second movable body 12, and a third movable body 13, which are moved in predetermined modes to execute various effects.
[0059] (Movable body 10 (first movable body 11, second movable body 12, third movable body 13)) As described above, the movable body 10 includes the first movable body 11, the second movable body 12, and the third movable body 13. Since the first movable body 11, the second movable body 12, and the third movable body 13 all have the same configuration, the specific configuration will be described below using the first movable body 11 as an example, and descriptions of the second movable body 12 and the third movable body 13 will be omitted.
[0060] As shown in FIG. 16, the first movable body 11 has a cover portion 11a, a first light guide plate portion 11b, a substrate portion 11c, a sheet portion 11d, a second light guide plate portion 11e, and a base portion 11f.
[0061] The cover portion 11a is configured from a cover body having a substantially elliptical cylindrical shape. A rear surface 11a1 of the cover portion 11a (the surface that faces the base portion 11f when the cover portion 11a is attached to the base portion 11f) is open, and a front surface 11a2, which is the surface opposite the rear surface 11a1, has an opening 11a3 that is substantially spade-shaped in front view, as shown in Figures 15 and 16. A plurality of lenses 11a4 are provided on the outer periphery of the front surface 11a2, and light from LEDs 11c1 provided on the substrate portion 11c, which will be described later, is irradiated onto the lenses 11a4, causing the outer periphery of the cover portion 11a to emit light.
[0062] The first light guide plate 11b is a light guide plate having a substantially elliptical shape in a front view and is disposed on the rear surface of the cover 11a. Although not shown, LEDs 11c1 are provided on the front side (the cover 11a side) of the substrate 11c. When light is irradiated from the side of the first light guide plate 11b, the light is reflected by grooves or the like provided in the first light guide plate 11b, causing a specific pattern (in this embodiment, hollyhock leaves) to be displayed on the surface of the first light guide plate 11b. The first light guide plate 11b is formed slightly larger than the opening 11a3 of the cover 11a so that, when disposed on the rear surface of the cover 11a, it covers the opening 11a3. The specific pattern displayed on the surface of the first light guide plate 11b is visible through the opening 11a3.
[0063] The substrate 11c is made of a substrate on which a plurality of LEDs are provided for irradiating light onto the first light guide plate 11b and the second light guide plate 11e (described later), and is disposed on the rear surface of the first light guide plate 11b. The outer periphery of the substrate 11c has substantially the same shape as the cover 11a. Furthermore, a plurality of LEDs 11c1 for irradiating light onto the first light guide plate 11b are provided on the front side of the substrate 11c, and a plurality of LEDs 11c2 for irradiating light onto the second light guide plate 11e are provided on the opposite surface, the rear side of the substrate 11c. The LEDs 11c1 provided on the front side are LEDs (so-called full-color LEDs) capable of emitting light in different chromatic colors such as red, green, and blue (so-called full-color), whereas the LEDs 11c2 provided on the rear side are LEDs capable of emitting only achromatic white light. The LED 11c2 on the rear side may also be a full-color LED, and the LED 11c1 on the front side may also be an LED that can emit only white light. Also, the substrate portion 11c is formed with an opening 11c3 that is substantially the same shape and size as the spade-shaped opening formed in the cover portion 11a.
[0064] The sheet 11d is made of a plastic sheet formed into a substantially oval shape in a front view (substantially the same shape as the first light guide plate 11b), and is placed on the back surface of the substrate 11c. A predetermined character or the like (in this embodiment, an old man character is drawn on the first movable body 11, and different samurai characters are drawn on the second movable body 12 and the third movable body 13) is drawn on the surface (front surface) of the sheet 11d (see FIG. 22(b) and the like). The sheet 11d is formed to be slightly larger than the opening 11c3 of the substrate 11c, so that when the sheet 11d is placed on the back surface of the substrate 11c, it covers the opening 11c3. The predetermined character or the like drawn on the surface of the sheet 11d can be seen through the opening 11a3 of the cover 11a, the first light guide plate 11b, and the opening 11c3 of the substrate 11c.
[0065] The second light guide plate portion 11e is made of a light guide plate that is substantially elliptical in front view (substantially the same shape as the first light guide plate portion 11b and the sheet portion 11d), and is disposed on the back surface of the sheet portion 11d. Although not specifically shown, when light is irradiated from the side of the second light guide plate section 11e by the LED 11c2 provided on the back side (sheet section 11d side) of the substrate section 11c, this light is reflected by grooves etc. provided in the second light guide plate section 11e, causing the surface (front) of the second light guide plate section 11e to emit light, and the light emitted from this surface illuminates a specified character etc. drawn on the sheet section 11d.
[0066] When the predetermined character or the like drawn on the sheet unit 11d is illuminated by light emitted from the surface of the second light guide plate unit 11e and the LED 11c1 provided on the front side of the substrate unit 11c is not emitting light, the above-mentioned specific pattern is not displayed (is not visible) on the surface of the first light guide plate unit 11b, the sheet unit 11d appears to be emitting light, and only the predetermined character or the like drawn on the sheet unit 11d is visible. On the other hand, when the LED 11c2 provided on the back side of the substrate unit 11c is not emitting light (no light is emitted from the surface of the second light guide plate unit 11e) and the LED 11c1 provided on the front side of the substrate unit 11c is emitting light, the above-mentioned specific pattern is displayed on the surface of the first light guide plate unit 11b, the sheet unit 11d is not emitting light, and only the above-mentioned specific pattern displayed on the surface of the first light guide plate unit 11b is visible, but the predetermined character or the like drawn on the sheet unit 11d is not visible. The second light guide plate portion 11e has substantially the same shape and size as the sheet portion 11c.
[0067] The base 11f is made of a plastic plate and is disposed on the back surface of the second light guide plate 11e. The base 11f serves as the base of the first movable body 11. The cover 11a and the base 11f are fixed together with the first light guide plate 11b, the substrate 11c, the sheet 11d, and the second light guide plate 11e sandwiched (overlapped) between them, thereby attaching the cover 11a, the first light guide plate 11b, the substrate 11c, the sheet 11d, and the second light guide plate 11e to the base 11f. The outer periphery of the base 11f has substantially the same shape and size as the cover 11a.
[0068] (Movable mechanism 14) The movable mechanism 14 rotates, lowers, raises, and so on the first movable body 11, the second movable body 12, and the third movable body 13. As shown in Fig. 17, the movable mechanism 14 includes a plurality of arms 14a, 14b, and 14c that support the first movable body 11, the second movable body 12, and the third movable body 13, respectively, a base plate 14d that supports the arms 14a, 14b, and 14c, and a role solenoid 10a (not shown) for moving the arms 14a, 14b, and 14c. The role solenoid 10a moves the arms 14a, 14b, and 14c, thereby causing the first movable body 11, the second movable body 12, and the third movable body 13 to move in a predetermined manner.
[0069] (Outline of the effects performed by the light guide plate unit 116 and the stage prop device 1) Below, an overview of the various effects that are executed by the light guide plate section 116 and the performance prop device 1 will be described. In the pachinko machine P according to this embodiment, it is possible to perform normal display effects, movable body light guide plate light emitting effects, movable body sheet light emitting effects, and accessory moving effects as effects using the light guide plate unit 116 and the effect accessory device 1. Note that the effects using the light guide plate unit 116 and the effect accessory device 1 are not limited to these, and other types of effects may be possible.
[0070] (Normal display effect) In the normal state, the prop device 1 is configured so that the first movable body 11, the second movable body 12 and the third movable body 13 remain side by side in a predetermined initial position at the top of the play area 120 (see Figures 2 and 3). When the first movable body 11, the second movable body 12, and the third movable body 13 are side-by-side and staying in the initial position (hereinafter also referred to as the initial state), light is irradiated from the LED 116a onto the side of the light guide plate 116, causing the portion of the surface of the light guide plate 116 that overlaps with the first movable body 11, the second movable body 12, and the third movable body 13 (hereinafter also referred to as the light guide plate overlapping portion) to emit light, thereby enabling the execution of a normal display effect in which a specific display object (in this embodiment, a substantially horizontally elongated rectangular display object including the word "Mito" and an old man character) consisting of letters, characters, etc. is displayed in the light guide plate overlapping portion. As shown in FIG. 19(A) and other figures, the specific display object displayed in this normal display effect is large enough to almost completely cover the first movable body 11, the second movable body 12, and the third movable body 13 in the initial state, and during the execution of the normal display effect, the first movable body 11, the second movable body 12, and the third movable body 13 are covered by the specific display object. Furthermore, during the execution of the normal display effect, the LEDs 11c1 and 11c2 provided on the first movable body 11, the second movable body 12, and the third movable body 13 are all turned off (do not emit light), and the above-mentioned specific patterns on the surfaces of the first light guide plate portions 11b of all the movable bodies 10 and the predetermined characters drawn on the sheet portions 11d of all the movable bodies 10 cannot be seen. As a result, during the execution of the normal display effect, it becomes extremely difficult to see the first movable body 11, the second movable body 12, and the third movable body 13 through the light guide plate portion 116, and the player can only see the specific display objects in the overlapping portions of the light guide plates described above (see FIG. 19(A), etc.).
[0071] (Moveable light guide plate lighting effect) In the initial state, the LED 116a does not irradiate the side surface of the light guide plate 116, so the light guide plate overlapping portion does not emit light, and the specific display object is not displayed in the light guide plate overlapping portion. At the same time, the LEDs 11c1 provided on the first movable body 11, the second movable body 12, and the third movable body 13 are lit (emit light), and the LEDs 11c2 are turned off (do not emit light). This allows a movable body light guide plate light-emitting effect to be executed, in which the specific pattern is displayed on the surface of the first light guide plate 11b of all the movable bodies 10, but the sheet portions 11d of all the movable bodies 10 are not emitting light (see FIG. 22(A)). In this movable body light guide plate light-emitting effect, the specific display object is not displayed on the light guide plate 116, and the specific character drawn on the sheet portion 11d of all the movable bodies 10 cannot be seen, but the specific pattern can be seen. In other words, while the movable body light guide plate light emitting effect is being executed, the player will be able to see specific patterns displayed on the first movable body 11, the second movable body 12 and the third movable body 13 through the light guide plate section 116.
[0072] (Moveable seat lighting effect) In the initial state, the LED 116a does not irradiate the side surface of the light guide plate 116, so the light guide plate overlapping portion does not emit light, and the specific display object is not displayed in the light guide plate overlapping portion. Furthermore, the LEDs 11c1 provided on the first movable body 11, the second movable body 12, and the third movable body 13 are turned off (do not emit light), and the LEDs 11c2 are turned on (do emit light). This allows a movable body sheet illumination effect to be performed, in which the specific pattern is not displayed on the surface of the first light guide plate 11b of all the movable bodies 10, but the sheet portions 11d of all the movable bodies 10 emit light (see FIG. 22(B) and the like). In this movable body sheet illumination effect, the specific display object is not displayed on the light guide plate 116, and the specific pattern is not visible on all the movable bodies 10, but the predetermined character drawn on the sheet portion 11d becomes visible. In other words, while the movable body sheet lighting effect is being performed, the player can see the specified characters drawn on the sheet portions 11d of the first movable body 11, the second movable body 12, and the third movable body 13 through the light guide plate portion 116.
[0073] (Moving parts) The movable role effect is an effect in which the first movable body 11, the second movable body 12 and the third movable body 13, which are in an initial state, descend to a predetermined movable position approximately in the center of the game area 120, and then, until a predetermined movable time (for example, 5 seconds) has elapsed, the three movable bodies 10 combine to form a symbol of a predetermined shape (in this embodiment, a three-leaf chrysanthemum) (hereinafter also referred to as a movable state), and then the movable state is released, and the first movable body 11, the second movable body 12 and the third movable body 13 rise to the above-mentioned initial positions and move to the initial state (see Figures 24(A) to (B), Figures 25(A) to (B), etc.). During the first period from when the three movable bodies 10 in the initial state start to descend until they reach the movable positions and enter the movable state, and then the movable time elapses and the movable state is released, the LED 116a does not irradiate the side of the light guide plate 116, so the overlapping portion of the light guide plate does not emit light, and the specific display object is not displayed in the overlapping portion of the light guide plate, and the LEDs 11c1 provided on the first movable body 11, the second movable body 12, and the third movable body 13 are turned on (emit light) and the LEDs 11c2 are turned off (do not emit light), so that the specific pattern is displayed on the surface of the first light guide plate 11b of all the movable bodies 10, but the sheet portions 11d of all the movable bodies 10 are not emitting light. Therefore, during the first period, the specific display object is not displayed on the light guide plate 116, and although the predetermined character drawn on the sheet portion 11d of all the movable bodies 10 cannot be seen, the specific pattern can be seen. That is, during the first period, the specific patterns displayed on the first movable body 11, the second movable body 12, and the third movable body 13 can be seen through the light guide plate portion . In contrast, during a second period from when the movable state is released until the first movable body 11, the second movable body 12, and the third movable body 13 rise to the above-mentioned initial position and return to their initial state (in other words, when the first movable body 11, the second movable body 12, and the third movable body 13 return to their initial positions), the LED 116a irradiates the side of the light guide plate section 116 with light, causing the above-mentioned overlapping portion of the light guide plate to emit light, thereby displaying the above-mentioned specific display object in the overlapping portion of the light guide plate, while the LEDs 11c1 and LEDs 11c2 provided on the first movable body 11, the second movable body 12, and the third movable body 13 are all turned off (do not emit light), so the above-mentioned specific pattern is not displayed on the surface of the first light guide plate section 11b of all the movable bodies 10, and the specified characters drawn on the sheet section 11d of all the movable bodies 10 are not in an emitting state. Therefore, during the second period, the above-mentioned specific display object is displayed on the light guide plate portion 116, but the above-mentioned specific pattern and the predetermined character drawn on the sheet portion 11d cannot be seen on any of the movable bodies 10. In other words, during the second period, it becomes difficult to see the first movable body 11, the second movable body 12, and the third movable body 13 that are rising toward the initial position, and the player can only see the specific display object in the overlapping portion of the light guide plate. In addition, in the pachinko machine P of this embodiment, when the above-mentioned moving time has elapsed (when the moving state is released), first, both LED11c1 and LED11c2 are turned off, and then the first movable body 11, the second movable body 12 and the third movable body 13 start to rise toward their initial positions, and LED116a starts to irradiate light onto the side of the light guide plate section 116.
[0074] (Configuration of control means of pachinko machine P) Next, a control means for controlling the game and effects of the pachinko machine P will be described. The above-mentioned control means is composed of a main control board 1000, a launch and payout control board 2000, a sub-control board 3000, and a game ball lending control board 4000, as shown in FIG. 18, a launch / payout control board 2000 and a sub-control board 3000 are connected to the main control board 1000, and a game ball lending control board 4000 is connected to the launch / payout control board 2000. Furthermore, an external information terminal board 5000 is connected to the main control board 1000 and the launch / payout control board 2000 to output various information on the progress of the game to the outside of the pachinko machine P (for example, to a hall computer in an amusement parlor, etc.). Although not specifically shown, a power supply board is connected to each board provided in the pachinko machine P according to this embodiment. This power supply board is provided with a backup power supply, and when the voltage value of the power supplied to the pachinko machine P falls below a predetermined value, it is determined that a power interruption has occurred and a power interruption signal is output to the main control board 1000.
[0075] The main control board 1000 controls the games played on the pachinko machine P, and specifically controls the special game that starts when the game ball enters the first start winning port 150 or the second start winning port 160, and the regular game that starts when the game ball passes through the gate 130. 18, the main control board 100 includes a main CPU 1001, a main ROM 1002, and a main RAM 1003. The main CPU 1001 reads out a control program stored in the main ROM 1002 and performs arithmetic processing based on signals from various detection sensors and timers (described later), and also controls various devices connected to the main CPU 1001 and sends commands to other boards based on the results of the arithmetic processing.
[0076] 18, the main control board 1000 is connected to a general winning opening detection sensor 140a that detects when a gaming ball enters the general winning opening 140, a first start winning opening detection sensor 150a that detects when a gaming ball enters the first start winning opening 150, a second start winning opening detection sensor 160a that detects when a gaming ball enters the second start winning opening 160, a special winning opening detection sensor 180a that detects when a gaming ball enters the special winning opening 180, a gate detection sensor 130a that detects when a gaming ball passes through the gate 130, and a fraud detection sensor 35 that detects magnetic fields and radio waves directed at the gaming board 11 and vibrations caused by shaking the gaming board 11. The detection signals output from each of these detection sensors are input to the main control board 100.
[0077] Furthermore, the main control board 100 is connected to the following devices to be controlled: a movable piece solenoid 161a that drives the movable piece 161 of the second start winning opening 160 to protrude and retract, a large prize opening solenoid 181a that drives the opening and closing plate 181 of the large prize opening 180 to open and close, a first special pattern display device 300, a second special pattern display device 310, a normal pattern display device 320, a first special pattern reserve display device 330, a second special pattern reserve display device 340, and a normal pattern reserve display device 350. The main control board 100 drives each solenoid to control the projection and retraction of the movable piece 161, the opening and closing of the big prize opening 180, and also controls the display of each display device.
[0078] Although not specifically shown, the launch and payout control board 2000, like the main control board 1000, is equipped with a CPU, ROM, and RAM, and is connected to the main control board 1000 so as to be able to communicate bidirectionally. 18, the firing / payout control board 2000 is connected with devices for controlling the firing of game balls, including a touch sensor 500a that detects when a player touches the operating handle 500, an operating volume 500b that detects the operating angle (rotation angle) of the operating handle 500, a firing stop switch 500c that stops the firing of game balls, a ball feed solenoid 600a that sends game balls held in the upper tray 600 to the firing device, and a firing motor 610 that fires game balls. Control signals output from the touch sensor 500a, the operating volume 500b, and the firing stop switch 500c are input to the firing / payout control board 2000. When a control signal from the touch sensor 500a and the operation volume 500b is input to the firing / dispensing control board 2000, the ball feed solenoid 600a and the firing motor 610 are energized to fire the game balls. On the other hand, when a control signal from the firing stop switch 500c is input to the firing / dispensing control board 2000, the ball feed solenoid 600a and the firing motor 610 are de-energized to stop the firing of the game balls.
[0079] 18, the launch payout control board 2000 is connected to devices for controlling the payout of game balls, including a payout motor 620 that pays out game balls stored in a game ball storage unit (not specifically shown) as prize balls, a payout counting switch 630 that detects and counts the paid-out game balls, and a shot ball detection sensor 640 that detects that game balls have been shot by the launch motor 610. When the launch payout control board 2000 receives a payout number command transmitted from the main control board 1000, the launch payout control board 2000 controls the payout motor 620 to pay out a predetermined number of game balls (prize balls) based on the payout number command. At this time, the number of paid-out game balls is counted by the payout counting switch 630, making it possible to determine whether the predetermined number of game balls (prize balls) have been paid out.
[0080] Furthermore, as shown in Figure 18, the launch and dispensing control board 2000 is connected to a front door open detection sensor Da that detects the open state of the front door D and a tray full detection sensor 700a that detects the full state of the tray 700.
[0081] As described above, the launch and payout control board 2000 is connected to a game ball lending control board 4000 that relays operations to the game ball lending device R. As shown in Figure 18, the launch and payout control board 2000 is connected via the game ball lending control board 4000 to a value information display device 390, a ball lending switch 391a that detects the pressing operation of the ball lending button 391, and a card return switch 392a that detects the pressing operation of the card return button 392. When the ball lending button 391 is pressed, the game ball lending device R subtracts predetermined value information from the stored value information and controls the dispensing of the number of game balls corresponding to the subtracted value information. When the card return button 392 is pressed, the game ball lending device R controls the ejection of the card.
[0082] The sub-control board 3000 controls the effects that are executed during play, standby, etc. As shown in Figure 18, this sub-control board 3000 is equipped with a sub-CPU 3001 that performs various calculation processes, a sub-ROM 3002 that stores control programs for executing performances, data and tables necessary for executing performances, and a sub-RAM 3003 that is used as a temporary storage area during calculation processes, and is connected so as to enable one-way communication from the main control board 1000 to the sub-control board 3000. Based on commands sent from the main control board 1000 and signals from the timer, the sub-CPU 3001 reads out the control program stored in the sub-ROM 3002 and performs arithmetic processing, and also sends commands for executing performances to an image control board (not specifically shown) for controlling image display, an audio control board (not specifically shown) for controlling audio output, the performance lamp 230, an LED 116a (hereinafter also referred to as the panel light guide plate LED 116a) that irradiates light onto the light guide plate section 116 of the light guide plate unit 115, an LED 11c1 (hereinafter also referred to as the prop front light guide plate LED 11c1) that irradiates light onto the first light guide plate section 11b of the performance prop device 1, and an LED 11c2 (hereinafter also referred to as the prop back light guide plate LED 11c2) that irradiates light onto the second light guide plate section 11e of the performance prop device 1, and a movement control board (not specifically shown) for controlling the movement of the movable body 10 of the performance prop device 1.
[0083] The sub-control board 3000 is also connected to the liquid crystal display device 200 via an image control board, and to the upper speaker SP1 and lower speaker SP2 via an audio control board. The sub-control board 3000 is also connected to the effect lamp 230, the board surface light guide plate LED116a, the accessory front light guide plate LED11c1, and the accessory rear light guide plate LED11c2 via an illumination control board. The sub-control board 3000 is also connected to the accessory solenoid 10a, which moves the movable body 10, via a movable control board. Based on commands sent from the sub-control board 3000, the image control board controls the image display by the liquid crystal display device 200, the audio control board controls the audio output from the upper speaker SP1 and the lower speaker SP2, the lighting control board controls the lighting of the performance lamp 230, the panel light guide plate LED116a, the front light guide plate LED11c1 of the reel, and the rear light guide plate LED11c2 of the reel, and the movable control board controls the movement of the movable body 10.
[0084] (Outline of Pachinko Machine P Game) Next, an outline of the game in the pachinko machine P according to this embodiment will be explained. As described above, in this form of pachinko machine P, the special game and the regular game proceed in parallel. As the game state when these two games proceed, either of the game states of a low probability game state (so-called non-probability state) and a high probability game state (so-called probability state) in which the probability of winning a jackpot differs depending on the jackpot lottery, and either of the game states of a non-time-saving game state and a time-saving game state in which the difficulty of the game ball entering the second start winning hole 160 differs, is set as a combination of the game state. In the pachinko machine P of this embodiment, a game state is set to either a game state that combines a low-probability game state and a non-time-saving game state (hereinafter also referred to as a normal game state), or a game state that combines a high-probability game state and a time-saving game state (hereinafter also referred to as a high-probability time-saving game state). In addition, the normal game mode is set in the initial state immediately after shipping from the factory or after resetting.
[0085] In the pachinko machine P according to this embodiment, as described above, when a gaming ball launched by a launching device and flowing down the gaming area 120 enters the first start winning slot 150 or the second start winning slot 160, a predetermined random number is acquired, and a jackpot lottery is conducted based on the acquired random number. Furthermore, when a gaming ball enters the first start winning slot 150, the first special symbol display device 300 starts displaying a variable special symbol, and when a gaming ball enters the second start winning slot 160, the second special symbol display device 310 starts displaying a variable special symbol. In the jackpot lottery, whether or not a jackpot has been won (jackpot or loss) is determined based on the random number. The probability of winning a jackpot during a low-probability gaming state (normal gaming state) is set to 1 / 300, and the probability of winning a jackpot during a high-probability gaming state (high-probability time-saving gaming state) is set to 6 / 300. Then, when the determination is made, the special symbols (jackpot symbol, losing symbol) are determined based on the result of the determination. In addition, when the first special symbol display device 300 or the second special symbol display device 310 starts to display the special symbols in a variable manner, the display screen 210 of the liquid crystal display device 200 starts to display a variable presentation that notifies the result of the jackpot lottery. After that, when a predetermined variation time has elapsed, the variable display of the special symbol stops on the first special symbol display device 300 or the second special symbol display device 310, and the special symbol determined as described above is displayed as a static display. That is, if a jackpot is won, the jackpot symbol is displayed as a static display, and if a loss occurs, the loss symbol is displayed as a static display. When the special symbol is displayed as a static display, the variable presentation being performed on the liquid crystal display device 200 ends, and the result of the jackpot lottery (determination of the special symbol) is announced. When the big win symbol is stopped and displayed, the big win opening 180 is opened and a special game is started in which a game ball can be inserted into the big win opening 180.
[0086] During the special game, multiple round games are played, each of which ends when one of the following conditions is met: a predetermined opening time has elapsed since the big prize opening 180 was opened, or a predetermined number of game balls (for example, 10 balls) have entered the big prize opening 180. The number of round games, the opening time of the big prize opening 180, etc. are determined according to the type of big prize symbol determined when a big prize is won, so during the special game, a number of prize balls can be won according to the type of special symbol. After the special game ends, a high-probability time-saving game state is set, and if a predetermined number of jackpot lotteries are held without a jackpot being won, the game transitions to the normal game state. Instead of always setting the high-probability time-saving game state after the special game ends, a game state corresponding to the type of special symbol determined when a jackpot is won may be set. Alternatively, a special area into which game balls can enter may be provided within the big prize opening 180, and the game state may be set depending on whether a predetermined number of game balls have passed through the special area during the special game.
[0087] Here, in the pachinko machine P according to this embodiment, a gaming ball that has entered the first gaming area 121 can enter the general winning opening 140 or the first start winning opening 150. Also, a gaming ball that has entered the second gaming area 122 can enter the big winning opening 180, pass through the gate 130, or enter the second start winning opening 160. During normal game play, the player is made to shoot the game ball toward the first game area 121 (so-called left shot) so that the game ball will enter the first start winning port 150 or the general winning port 140, and during high probability time-saving game play, the player is made to shoot the game ball toward the second game area 122 (so-called right shot) so that the game ball will pass through the gate 130 or enter the second start winning port 160, and during special game play, the player is made to shoot the game ball toward the second game area 122 so that the game ball will pass through the gate 130 or enter the second start winning port 160 or the large winning port 180. Specifically, during the high probability time-saving game state and during the special game state, a display is displayed on the liquid crystal display device 200 instructing the player to shoot a game ball toward the second game area 122, and when the normal game state is set, a display is displayed on the liquid crystal display device 200 instructing the player to shoot a game ball toward the first game area 121.
[0088] In addition, in the pachinko machine P of this embodiment, when a game ball enters the first start winning port 150 or the second start winning port 160, a variation pattern is determined according to the set game state, with a variation time being set as the time for the variable display of the special pattern and the variable performance to be executed, and the variable display of the special pattern and the variable performance are executed for the variation time set in the determined variation pattern. In addition, in the pachinko machine P according to this embodiment, a plurality of types of execution modes (execution patterns) are provided for the variation performance, and the execution mode of the variation performance is determined according to the determined variation pattern. Then, the variation performance is executed according to the determined execution mode. The variation performance will be described in detail later.
[0089] In the pachinko machine P according to this embodiment, although not particularly shown, as fluctuation patterns that can be determined during the normal game state, a fluctuation pattern in which a fluctuation time of 13 seconds is set (hereinafter also referred to as 13-second fluctuation), a fluctuation pattern in which a fluctuation time of 20 seconds is set (hereinafter also referred to as 20-second fluctuation), and a fluctuation pattern in which a fluctuation time of 60 seconds is set (hereinafter also referred to as 60-second fluctuation) are provided. When a game ball enters the first start winning hole 150 during the normal game state, a lottery (hereinafter also referred to as a fluctuation pattern lottery) is held to determine a fluctuation pattern based on a predetermined random number acquired at the ball entry, and one of the above-mentioned multiple types of fluctuation patterns is determined. In addition, in the pachinko machine P according to this embodiment, in the case of a miss, the probability that the 13-second variation pattern will be determined among the above-mentioned variation patterns is set to 85%, the probability that the 20-second variation pattern will be determined to 10%, and the probability that the 60-second variation pattern will be determined to 10%, while in the case of a jackpot, the probability that the 13-second variation pattern will be determined among the above-mentioned variation patterns is set to 0%, the probability that the 20-second variation pattern will be determined to 20%, and the probability that the 60-second variation pattern will be determined to 80%. In other words, in the case of a miss, the probability that the 13-second variation pattern will be determined is higher than in the case of a jackpot, and the probability that the 60-second variation pattern will be determined is lower. As a result, when the special symbol variation display and variation performance are executed according to the 60-second variation pattern, the expectation of winning the jackpot increases. However, the types of variable times that can be determined are not limited to these.
[0090] In addition, as fluctuation patterns that can be determined during the high-probability time-saving game state, a fluctuation pattern with a 3-second fluctuation time (hereinafter also referred to as 3-second fluctuation), a 20-second fluctuation, and a 60-second fluctuation are provided. When a game ball enters the second start winning slot 160 during the high-probability time-saving game state, the above-mentioned fluctuation pattern lottery is held, and one of the above-mentioned multiple types of fluctuation patterns is determined. In the pachinko machine P according to this embodiment, in the case of a miss, the probability that the 3-second fluctuation pattern will be determined among the above-mentioned fluctuation patterns is set to 85%, the probability that the 20-second fluctuation pattern will be determined to 10%, and the probability that the 60-second fluctuation pattern will be determined to 10%, while in the case of a jackpot, the probability that the 3-second fluctuation pattern will be determined among the above-mentioned fluctuation patterns is set to 0%, the probability that the 20-second fluctuation pattern will be determined to 20%, and the probability that the 60-second fluctuation pattern will be determined to 80%. In other words, in the case of a miss, the probability that the 3-second variation pattern will be determined is higher than in the case of a jackpot, and the probability that the 60-second variation pattern will be determined is lower. As a result, when the special symbol variation display and variation performance are executed according to the 60-second variation pattern, the expectation of winning the jackpot increases. However, the types of variable times that can be determined are not limited to these.
[0091] Furthermore, in the pachinko machine P according to this embodiment, as described above, when the game ball passes through the gate 130, a predetermined random number is obtained, and based on the obtained random number, a lottery for a normal pattern (a lottery as to whether or not the movable piece 161 is to be protruded from the game board 110) is conducted. Although not specifically shown, in the pachinko machine P according to this embodiment, when a gaming ball passes through gate 130 during a non-time-saving gaming state (normal gaming state), the probability of the lottery result for a normal symbol being a winning one is set to 1 / 65536, and when a gaming ball passes through gate 130 during a time-saving gaming state (high-probability time-saving gaming state), the probability of the lottery result for a normal symbol being a winning one is set to approximately 1 / 1.1 (i.e., a probability of a winning one with a nearly 100% probability). Note that the probability of the lottery result for a normal symbol being a winning one is not limited to this; for example, when a gaming ball passes through gate 130 during a time-saving gaming state, the lottery result for a normal symbol may be set to a winning one with a probability lower than 1 / 1.1 (e.g., 1 / 2). Also, the probability of the lottery result for a normal symbol being a winning one may be set to be the same in both the non-time-saving gaming state and the time-saving gaming state.
[0092] Furthermore, a normal game is executed when the gaming ball passes through the gate 130. Specifically, when the gaming ball passes through the gate 130, the normal symbol display device 320 starts to variably display the normal symbols. After that, when a predetermined normal symbol variation time has elapsed, the normal symbol display device 320 stops variably displaying the normal symbols, and in the case of a win, the normal symbol associated with the win is displayed as a stopped symbol, and in the case of a loss, the normal symbol associated with the loss is displayed as a stopped symbol. In the pachinko machine P according to this embodiment, the normal symbol change time is set to 9 seconds during the non-time-saving game state, and is set to 1 second during the time-saving game state. Note that the normal symbol change time is not limited to this, and various times may be set. Also, multiple normal symbol change times may be set for each game state, and one of the normal symbol change times may be determined by lottery. Then, as described above, when the normal symbol associated with the win is stopped and displayed, the movable piece 161 protrudes from the game board 110, allowing the game ball to enter the second start winning hole 160.
[0093] (Outline of the performance in the Pachinko machine P) As described above, the special game, normal game, and bonus game progress as various processes are executed on the main control board 1000. During the progress of these games, the main control board 1000 transmits various commands to the sub-control board 3000, which receives these commands and controls the presentation of the game as it progresses. Below, we will explain the variable effects that are executed during the variable display of special patterns and that notify the results of the jackpot lottery, and those that are executed in the normal game state.As a general rule, we will omit explanations of the variable effects and other effects that are executed in the high-probability time-saving game state, unless otherwise mentioned.
[0094] (Summary of the variable effects) In the pachinko machine P according to this embodiment, as described above, a variable effect is executed in which the result of the lottery for a jackpot is notified by the display mode of the effect symbol DP in accordance with the variable display of the special symbol. In this variable effect, the variable display of the effect symbol DP (dummy symbol) is performed superimposed on the background image displayed on the display screen 210 of the liquid crystal display device 200. Then, the result of the lottery for a jackpot is notified to the player by the combination (stop display mode) of the effect symbol DP that is stopped and displayed after the variable display. In addition, in the pachinko machine P according to this embodiment, a background image corresponding to the set game state is displayed. The displayed background images include a normal background image and a chance background image that suggests a higher expectation of winning a jackpot than the normal background image (see FIG. 19(A), FIG. 22(B), etc.). Specifically, during the normal game state, a normal background image (hereinafter also referred to as a normal background image during normal game) or a chance background image (hereinafter also referred to as a chance background image during normal game) corresponding to the normal game state is displayed, and during the high-probability time-shortened game state, a normal background image (hereinafter also referred to as a normal background image during high-probability time-shortened game) or a chance background image (hereinafter also referred to as a chance background image during high-probability time-shortened game) corresponding to the high-probability time-shortened game state is displayed.
[0095] In the pachinko machine P according to this embodiment, when the variable display of the special symbol ends, the special symbol remains statically displayed until a predetermined stop display time (the so-called symbol determination time) has elapsed. When the variable display time has elapsed, if a reservation based on a game ball entering the first start winning slot 150 or the second start winning slot 160 has been stored, the variable display of the next special symbol begins based on that reservation. If no reservation has been stored, the machine enters a standby state in which the variable display of the special symbol is not being performed. If a predetermined demo start time (e.g., 60 seconds) has elapsed since the standby state began without the variable display of the special symbol beginning, a predetermined demo image is displayed on the display screen 210 of the liquid crystal display device 200. This standby state ends when the variable display of the special symbol begins based on a game ball entering the first start winning slot 150 or the second start winning slot 160. In the pachinko machine P according to this embodiment, when a variation effect is executed in a predetermined execution mode (normal non-winning variation pattern) described later, the above-mentioned normal display effect is executed from the start to the end of the variation effect (i.e., during the variation display of the special symbol) (see Figures 19(A) to (B) etc.). Also, although not particularly shown, the above-mentioned normal display effect is executed during the stop display of the special symbol (the symbol determination period) and during the above-mentioned standby state. In addition, during the standby state, the normal display effect may always be executed, or the normal display effect may be executed until the display of the demo image begins, but the normal display effect may not be executed after the display of the demo image begins (while the demo image is being displayed).
[0096] In the pachinko machine P according to this embodiment, when the variable display of the special symbol starts, the variable display of all the performance symbols DP starts from the state in which all the performance symbols DP are displayed stationary (see Fig. 19(A)-(B) etc.). The downward arrow in the figure indicates that the performance symbols DP are displayed scrolling from top to bottom. After that, the performance pattern DP located on the left side (hereinafter also referred to as the first stop pattern), the performance pattern DP located on the right side (hereinafter also referred to as the second stop pattern), and the performance pattern DP located in the center (hereinafter also referred to as the third stop pattern) are displayed in that order (see Figures 20(A)-(B), Figure 21(A), etc.).
[0097] If the result of the jackpot lottery is a winning jackpot, the first, second and third stop symbols will all be displayed in the same effect pattern (for example, 222, 555, etc.), thereby announcing that a jackpot has been won (see FIG. 26(A)). Note that, hereinafter, such a stop display pattern will also be referred to as a "winning pattern." On the other hand, if the result of the lottery for the jackpot is a miss, at least one of the first stop symbol, the second stop symbol, and the third stop symbol is displayed as a different effect symbol DP, thereby informing the player that the jackpot has been lost (see FIG. 21(A)). Note that, hereinafter, such a stop display mode will also be referred to as a "non-winning mode."
[0098] In addition, in the pachinko machine P according to this embodiment, the execution modes of the variation effects are roughly classified into a normal non-winning variation pattern, a reach variation pattern with development, and a reach variation pattern without development.
[0099] The normal non-winning variation pattern is an execution mode in which the first and second stopping patterns are stopped and displayed in different effect patterns DP, and then the third stopping pattern is displayed as is, and the stop display mode of the effect pattern DP becomes a non-winning mode (see Figures 19(A) to (B), Figures 20(A) to (B), Figure 21(A)). In the pachinko machine P according to this embodiment, when the result of the jackpot lottery is a miss and the 13-second variation pattern is determined, the variation effect is executed by the normal non-winning variation pattern. When the result of the jackpot lottery is a win, the variation effect is not executed by the normal non-winning variation pattern. Also, during the execution of the variation effect by the normal non-winning variation pattern, the normal background image during normal play is displayed on the display screen 210, and the above-mentioned normal display effect is executed.
[0100] The reach variation pattern with development is an execution mode in which a reach display is performed in which the first and second stop patterns are stopped and displayed with the same performance pattern DP, and then a reach development performance is executed in which a predetermined development performance image is displayed on the display screen 210 along with the changing display of the third stop pattern, and then the third stop pattern is stopped and displayed, and the stop display mode of the performance pattern DP becomes a non-winning mode or a winning mode (see Figures 22(A)-(B), Figures 23(A)-(B), Figures 24(A)-(B), Figures 25(A)-(B), Figure 26(A)).
[0101] In the pachinko machine P according to this embodiment, three types of reach fluctuation patterns with development, namely, pattern A1, pattern A2, and pattern A3, are provided.
[0102] In pattern A1, at the start of the variable presentation (at the start of the variable display of the special symbol, which is executed based on the game ball entering the first start winning slot 150 or the second start winning slot 160, and at the start of the variable display of the special symbol, which is executed based on the hold stored by the ball entering being read out), a movable body light guide plate light emitting presentation is executed (see FIG. 22(A)), and after the movable body light guide plate light emitting presentation ends, the normal background image during normal play is switched to a normal game chance background image, and a movable body sheet light emitting presentation is executed (see FIG. 22(B)). Then, while the normal game chance background image is displayed and the movable body sheet light emitting presentation is being performed, the variable display of the presentation pattern DP is performed (see FIGS. 23(A)-(B)). When the reach display is performed, the LED 116a that irradiates the side of the light guide plate 116, and the LEDs 11c1 and 11c2 provided on the first movable body 11, the second movable body 12, and the third movable body 13 are all turned off, and a blackout effect is executed in which the display screen 210 goes black (see Figures 24(A) to 24(B)). After that, although not particularly shown, a role-inducing effect (for example, an effect in which the three movable bodies 10 move up and down in small increments) is executed to inspire whether the first movable body 11, the second movable body 12, and the third movable body 13 will descend to the above-mentioned movable positions (i.e., whether the role-inducing effect will be executed), and then the role-inducing effect is executed (see Figure 25(A)). Then, after the role-inducing effect ends, a reach development effect is executed in which a high-expectation development effect image is displayed, indicating that the expectation of winning a jackpot is relatively high (see Figure 25(B)). In addition, with the start of the reach development effect, the movable sheet light-emitting effect ends and the above-mentioned normal display effect is executed (see FIG. 25(B)). Also, during the execution of the reach development effect, a high expectation development effect image is displayed on the entire display screen 210 (the chance background image is not displayed (cannot be seen) during normal play). Then, when the reach development effect ends, if the result of the jackpot lottery is a win, the effect symbol DP is displayed stopped in a winning mode, and if it is a loss, the effect symbol DP is displayed stopped in a non-winning mode. Note that in the case of a loss, as the reach development effect ends and the effect symbol DP is displayed stopped in a non-winning mode, the normal game chance background image is switched to the normal game normal background image.
[0103] In pattern A2, the same flow as in pattern A1 is carried out from the start of the variable effect to the above-mentioned blackout effect. After that, the same role-playing effect as in pattern A1 is carried out, but the role-playing effect is not carried out, and after the role-playing effect ends, a reach development effect is carried out in which a low-expectation development effect image is displayed, indicating that the expectation of winning a jackpot is relatively low. As in pattern A1, with the start of the reach development effect, the movable body sheet light-emitting effect ends and the above-mentioned normal display effect is carried out, and during the execution of the reach development effect, the low-expectation development effect image is displayed on the entire display screen 210 (the chance background image is not displayed (cannot be seen) during normal play). After that, the same processing as in pattern A1 is carried out.
[0104] In pattern A3, the movable body light guide plate light emitting effect is not executed at the start of the variable effect, and furthermore, the normal background image during normal play is not switched to the chance background image during normal play, and the movable body sheet light emitting effect is not executed, and the variable display of the effect pattern DP is performed. That is, the normal background image is displayed during normal play, and the variable display of the effect pattern DP is performed while the normal display effect is being executed (the state at the start of the variable effect). After that, the same process as in pattern A2 is carried out until the blackout effect. Then, as in pattern A2, the above-mentioned role-inducing effect is carried out, but the role-moving effect is not carried out, and after the role-inducing effect ends, a reach development effect in which a low expectation development effect image is displayed is carried out. After the reach development effect, the same process as in pattern A2 is carried out.
[0105] Furthermore, in the pachinko machine P according to this embodiment, although not specifically shown, if the result of the jackpot lottery is a miss and a 60-second fluctuation pattern is determined, or if the result of the jackpot lottery is a win and a 60-second fluctuation pattern is determined, a fluctuation performance is executed according to a development reach fluctuation pattern (either pattern A1, pattern A2 or pattern A3).
[0106] The no-development reach variation pattern is an execution mode in which, after the reach display is made, the third stop pattern is stopped and displayed without the above-mentioned reach development effect being executed, and the stop display mode of the effect pattern DP becomes a non-winning mode or a winning mode.
[0107] In the pachinko machine P according to this embodiment, two types of no-development reach fluctuation patterns, pattern B1 and pattern B2, are provided.
[0108] Although not shown in particular, in pattern B1, similar to the above-mentioned pattern A1, a movable body light guide plate light emitting effect is executed at the start of the variable effect, and after the movable body light guide plate light emitting effect ends, the normal game normal background image is switched to a normal game chance background image and a movable body sheet light emitting effect is executed. Then, while the normal game chance background image is displayed and the movable body sheet light emitting effect is being performed, the variable display of the effect symbol DP is performed. After that, even if the reach display is performed, the various LEDs are not turned off and blackout effects and the role device movement effects as in the above-mentioned pattern A1 are not executed, and the above-mentioned normal play chance background image is displayed and the movable body sheet light-up effect is executed, and the third stop pattern is displayed without the reach development effect being executed. If the result of the lottery for the jackpot is a win, the effect symbol DP is displayed stopped in a winning mode, and if it is a loss, the effect symbol DP is displayed stopped in a non-winning mode. In addition, if it is a loss, as the effect symbol DP is displayed stopped in a non-winning mode, the chance background image during normal play is switched to the normal background image during normal play, the movable body sheet light-emitting effect ends, and the normal display effect is executed.
[0109] Although not shown in particular, in pattern B2, similar to the above-mentioned pattern A3, the movable body light guide plate light emitting effect is not executed at the start of the variable effect, and furthermore, the normal background image during normal play is not switched to the chance background image during normal play, and the movable body sheet light emitting effect is not executed, and the variable display of the effect pattern DP is performed. In other words, the normal background image is displayed during normal play, and the variable display of the effect pattern DP is performed while the normal display effect is being executed (the state at the start of the variable effect). After that, as with the above-mentioned pattern B1, even if a reach display is made, the various LEDs are not turned off, the blackout effect is not performed, and the role device movement effect is not performed. Instead, the normal background image is displayed during normal play, and the normal display effect is performed, and the third stop pattern is displayed without the reach development effect being performed. If the result of the lottery for the big win is a win, the performance pattern DP is stopped and displayed in a winning mode, and if the result is a loss, the performance pattern DP is stopped and displayed in a non-winning mode.
[0110] Furthermore, in the pachinko machine P according to this embodiment, although not specifically shown, if the result of the jackpot lottery is a miss and a 20-second fluctuation pattern is determined, or if the result of the jackpot lottery is a win and a 20-second fluctuation pattern is determined, a fluctuation performance is executed using a no-development reach fluctuation pattern (either pattern B1 or pattern B2).
[0111] In the pachinko machine P according to this embodiment, when the sub-CPU 3001 of the sub-control board 3000 receives the variation pattern determined based on the result of the lottery for the big win from the main control board 10000, it determines one of the execution modes by holding a predetermined execution mode determination lottery to determine the execution mode of the variation performance based on the received variation pattern. As a result, the variation performance is executed according to the determined execution mode. Here, as described above, in the pachinko machine P according to this embodiment, when the result of the jackpot lottery is a miss, the possibility of the 60-second variation pattern being determined is lower than the 13-second variation or 20-second variation pattern, and when the result of the jackpot lottery is a win, the 13-second variation is not determined, and the possibility of the 60-second variation pattern being determined is higher than the 20-second variation pattern. Also, when a jackpot is won, the possibility of the 20-second variation or 60-second variation pattern being determined is higher than when a miss occurs. Therefore, in the pachinko machine P according to this embodiment, when a variation effect is executed by a reach variation pattern with development (the execution mode of the variation effect when a 60-second variation pattern is determined), the expectation of winning a jackpot is higher than when a variation effect is executed by a reach variation pattern without development (the execution mode of the variation effect when a 20-second variation pattern is determined) or a normal non-winning variation pattern (the execution mode of the variation effect when a 13-second variation pattern is determined). Also, when a variation effect is executed by a reach variation pattern without development, the expectation of winning a jackpot is higher than when a variation effect is executed by a normal non-winning variation pattern.
[0112] Also, although not specifically shown here, in the pachinko machine P according to this embodiment, when the result of the jackpot lottery is a miss and a 20-second fluctuation pattern is determined, the probability of determining the execution mode of the no-development reach fluctuation pattern is set to become higher in the order of pattern B1 → pattern B2, and when the result of the jackpot lottery is a miss and a 20-second fluctuation pattern is determined, the probability of determining the execution mode of the no-development reach fluctuation pattern is set to become lower in the order of pattern B1 → pattern B2. Therefore, in the pachinko machine P of this embodiment, when a no-development reach fluctuation pattern variation effect is executed by the execution mode of pattern B1, the expectation of winning a jackpot is higher than when a no-development reach fluctuation pattern variation effect is executed by the execution mode of pattern B2. Furthermore, in the pachinko machine P according to this embodiment, when the result of the jackpot lottery is a miss and a 60-second fluctuation pattern is determined, the probability of determining the execution mode of the development reach fluctuation pattern is set to become higher in the order of pattern A1 → pattern A2 → pattern A3, and when the result of the 60-second fluctuation pattern is determined and a jackpot is won, the probability of determining the execution mode of the development reach fluctuation pattern is set to become lower in the order of pattern A1 → pattern A2 → pattern A3. Therefore, in the pachinko machine P of this embodiment, the expectation of winning a jackpot increases in the following order: when a change presentation of a reach fluctuation pattern with development is executed by the execution mode of pattern A3 → when a change presentation of a reach fluctuation pattern with development is executed by the execution mode of pattern A2 → when a change presentation of a reach fluctuation pattern with development is executed by the execution mode of pattern A1.
[0113] (Outline of processing in pachinko machine P) Next, an outline of the main processing executed by the main control board 1000 will be described with reference to the flowchart of FIG. In step 100, if the main CPU 1001 is in the initial state immediately after shipping from the factory or after a reset, the main CPU 1001 executes an initial setting process for storing various data in the main RAM 1003 in the initial state. Then, the process proceeds to the next step 101. In step 101, the main CPU 1001 executes a timer update process for updating various timer counters, and then proceeds to step 1002.
[0114] In step 102, the main CPU 1001 executes a special symbol game control process based on the entry of a gaming ball into the first start winning slot 150 or the second start winning slot 160, which performs various processes such as drawing a jackpot, processing the reservation of the acquired random number, determining a variation pattern based on the result of the jackpot lottery, and displaying the variation and stop of special symbols. The main CPU 1001 also generates a variation pattern command including the determined variation pattern and stores it in the performance transmission data storage area. This causes the variation pattern command to be sent to the sub-control board 3000, and the determined variation pattern is transmitted to the sub-control board 3000. Then, the process proceeds to the next step 103. In step 103, if a jackpot is won by the lottery in the special game control process in step 102, the main CPU 1001 executes a special game control process for performing various processes such as executing a special game and setting a game state after the special game ends, etc. Then, the process proceeds to next step 104.
[0115] In step 104, the main CPU 1001 executes a normal game control process, which performs various processes such as drawing a normal symbol, processing related to the reservation of the acquired random number, displaying the normal symbol in a variable or stationary state, and controlling the operation of the movable piece 161 according to the result of the normal symbol drawing, based on the passing of the gaming ball through the gate 130. Then, the process proceeds to the next step 105. In step 105, when detection signals are input from the general prize opening detection sensor 140a, the first start prize opening detection sensor 150a, the second start prize opening detection sensor 160a, and the large prize opening detection sensor 180a, the main CPU 1001 transmits a payout number designation command corresponding to each detection signal to the launch payout control board 2000. As a result, the launch payout control board 2000 pays out the number of prize balls corresponding to each detection signal. Then, the process proceeds to the next step 106.
[0116] In step 106, the main CPU 1001 executes the creation of external information data for outputting the game status of the pachinko machine P to the outside of the pachinko machine P, movable piece solenoid data for operating the movable piece 161 of the second start winning port 160, large prize opening solenoid data for controlling the opening and closing of the large prize opening 180, display data for various display devices (first special symbol display device 300, second special symbol display device 310, normal symbol display device 320, first special symbol reserve display device 330, second special symbol reserve display device 340 and normal symbol reserve display device 350), etc. Then, the process proceeds to the next step 107. In step 107, the main CPU 1001 executes output control processing, which performs port output for outputting the signals of the data created in step 106, and command transmission processing for transmitting the commands stored in the performance transmission data storage area to the sub-control board 3000. Then, the main processing ends.
[0117] Next, an outline of the variation pattern command reception process in which the sub-control board 3000 controls the execution of variation performances based on the reception of a variation pattern command will be explained using the flowchart in FIG. In step 200, the sub-CPU 3001 receives the fluctuation pattern command transmitted from the main control board 1000 in the above-mentioned step 107. Then, the process proceeds to the next step 201. In step 201, the sub-CPU 3001 executes an execution mode determination lottery based on the fluctuation pattern (13-second fluctuation, 20-second fluctuation, 60-second fluctuation) included in the received fluctuation pattern command, and determines the execution mode of the fluctuation effect. Specifically, when the result of the jackpot lottery is a miss and a 13-second fluctuation pattern is received, a normal non-winning fluctuation pattern is determined as the execution mode of the fluctuation effect. Also, when the result of the jackpot lottery is a miss or a win and a 20-second fluctuation pattern is received, a no-development reach fluctuation pattern of pattern B1 or pattern B2 is determined as the execution mode of the fluctuation effect. Also, when the result of the jackpot lottery is a miss or a win and a 60-second fluctuation pattern is received, a development reach fluctuation pattern of pattern A1, pattern A2, or pattern A3 is determined as the execution mode of the fluctuation effect. Then, the process proceeds to the next step 202.
[0118] In step 203, the sub-CPU 3001 sets a variable performance execution command in the transmission buffer to execute a variable performance according to the determined execution mode. This variable performance execution command is sent to various control boards, such as the image control board, audio control board, illumination control board, and movable control board. When this variable performance execution command is received, these control boards perform control to execute the variable performance according to the determined execution mode, and control to execute various performances that are executed in conjunction with the variable performance (normal display performance, movable body light guide plate light-emitting performance, movable body sheet light-emitting performance, role-playing performance, blackout performance, role-playing performance, etc.). Then, the variable pattern command reception process ends.
[0119] As described above, in the pachinko machine P of this embodiment, in normal operation (except when the movable body light guide plate light-emitting performance or the movable body sheet light-emitting performance is being executed), a specific display object is displayed in the overlapping portion of the light guide plate by irradiating light from LED 116a onto the light guide plate section 116, while LED 11c1 and LED 11c2 provided on the first movable body 11, second movable body 12 and third movable body 13 are all turned off, so that no specific pattern is displayed on the surface of each movable body 10, and furthermore, the character drawn on the sheet section 11d of the movable body 10 cannot be seen. On the other hand, when a predetermined variable effect (a variable effect in which a role-moving effect is executed) based on the game ball entering the first start winning port 150 or the second start winning port 160 is executed, light from LED 116a is not irradiated onto the light guide plate section 116, so that a specific display object is not displayed in the overlapping portion of the light guide plate, but LED 11c1 provided on the first movable body 11, the second movable body 12 and the third movable body 13 lights up, so that a specific pattern is displayed on the surface of each movable body 10 and these movable bodies 10 descend to a predetermined movable position. As a result, in the normal state, the movable body 10 is difficult to see, making the specific display object displayed in the overlapping portion of the light guide plate stand out, whereas when the above-mentioned specified variable performance is being performed, the specific display object is not displayed, and the movable body 10 moves to the movable position in a state where the specific pattern displayed on the surface of the movable body 10 stands out, making it look as if the movable body 10 has jumped out from within the specific display object, thereby improving the performance effect. To achieve the visual effects described above, it is conceivable to place a three-dimensional structure that can be considered the same as the specific display object on the front side of the movable body 10 and move the movable body 10 to the movable position. However, placing a three-dimensional structure on the front side of the movable body 10 would increase the depth of the pachinko machine P, which could potentially reduce the clearance in the depth direction. In contrast, in the pachinko machine P of this embodiment, the visual effects described above are achieved by displaying the specific display object on the light guide plate unit 116, which is made up of a thin light guide plate, instead of a three-dimensional structure. This allows for more clearance in the depth direction of the pachinko machine P, which not only improves the visual effects but also increases the degree of freedom in the placement of various structures when designing the pachinko machine P.
[0120] Furthermore, in the pachinko machine P according to this embodiment, when the reel moving performance is completed and the movable body 10 is stored in its initial position, first, all of the LEDs 11c1 and LEDs 11c2 provided on each movable body 10 are turned off, and then light from the LED 116a is irradiated onto the light guide plate section 116 to display a specific display object in the overlapping portion of the light guide plate, and all of the movable bodies 10 are raised to their initial positions. This makes it possible to make the series of operations up to when the movable body 10 is stored in the initial position less noticeable, thereby further improving the dramatic effect.
[0121] In this embodiment, normal display effects are executed in the normal state, and movable body light guide plate light-emitting effects, movable body sheet light-emitting effects, and role object moving effects are executed during variable effects, but this is not limited to this. For example, in a pre-reading effect that can be started before a variable effect (display of a variable special pattern) based on a stored hold is executed, and that executes a predetermined suggestion (suggestion of the likelihood of winning a jackpot) based on the hold, a normal display effect, a movable body light guide plate light emitting effect, a movable body sheet light emitting effect, a role device moving effect, etc. may be executed. Furthermore, when these effects are executed in a look-ahead performance, they may be executed in a manner different from when these effects are executed in a performance other than a look-ahead performance (for example, the above-mentioned variable performance). Specifically, for example, when a normal display performance or a movable body light guide plate light-emitting performance is executed in a variable performance, the specific display object or the above-mentioned specific pattern may be displayed in a predetermined color (for example, green), but when executed in a look-ahead performance, the specific display object or the above-mentioned specific pattern may be displayed in a different color (for example, red). Also, for example, when a role object moving performance is executed in a variable performance, it remains in a movable state until a predetermined moving time has elapsed, but when executed in a look-ahead performance, it may remain in a movable state until a moving time different from the predetermined moving time has elapsed (for example, a moving time longer or shorter than the predetermined moving time). Furthermore, for example, even during a special game, it is possible to execute a normal display effect, a movable body light guide plate light emitting effect, a movable body sheet light emitting effect, a role object moving effect, etc. Specifically, during a special game, for example, when it is notified that the special game being executed is the special game with the highest expectation of the number of prize balls that can be acquired (the special game with the highest number of rounds executed), or that the most advantageous game state will be set after the special game ends, it is possible to execute a movable body light guide plate light emitting effect, a movable body sheet light emitting effect, a role object moving effect, etc. Furthermore, when these effects are executed during special play, they may be executed in a manner different from when these effects are executed outside of special play (for example, the above-mentioned variable effects and pre-reading effects). For example, even during the variable effects executed in the high probability time-saving game state, normal display effects, movable body light guide plate light-emitting effects, movable body sheet light-emitting effects, role device moving effects, etc. may be executed. Furthermore, when these effects are executed during a variable effect that is executed in a high-probability time-saving game state, they may be executed in a manner different from when these effects are executed outside of the variable effect (for example, the variable effect, pre-reading effect, and special game during the above-mentioned normal game state). In the above case, the same effect as in this embodiment can be achieved, and a wide variety of effects can be produced.
[0122] In addition, in this embodiment, the execution modes of the variable performance are provided with a normal non-winning variable pattern, a development reach variable pattern, and a no-development reach variable pattern, but are not limited to these. Also, the development reach variable pattern has three types, pattern A1, pattern A2, and pattern A3, and the no-development reach variable pattern has two types, pattern B1 and pattern B2, but are not limited to these. For example, as an execution mode of the variable performance, a pseudo consecutive variation pattern in which a pseudo consecutive performance (a performance in which a temporary stop by a predetermined temporary stop display mode is performed a predetermined number of times) is executed, or a special variation pattern in which all performance symbols DP are stopped and displayed all at once may be provided. And, for example, in the pseudo consecutive variation pattern, when the performance symbol DP is temporarily stopped, a movable body light guide plate light emitting performance, a movable body sheet light emitting performance, a role object moving performance, etc. may be executed. In addition, normal non-winning fluctuation patterns may include, for example, pattern C1, in which the movable body light guide plate light emitting effect is executed at the start of the fluctuation effect, but the background image is not switched (switching from the background image during normal play to the background image during normal play chance during normal play) and the movable body sheet light emitting effect is not executed; pattern C2, in which the background image is switched and the movable body sheet light emitting effect is not executed at the start of the fluctuation effect, and pattern C3, in which the movable body light guide plate light emitting effect is executed and the background image is switched and the movable body sheet light emitting effect is executed at the start of the fluctuation effect. Furthermore, as the reach fluctuation pattern with development, in addition to pattern A1, pattern A2, and pattern A3, the above-mentioned pattern C1, pattern C2, etc. may be provided. Similarly, as the reach fluctuation pattern without development, in addition to pattern B1 and pattern B2, the above-mentioned pattern C1, pattern C2, etc. may be provided. In addition, in the reach variation pattern with development, when the reel moving performance is executed, a high expectation development performance image is displayed in the reach development performance, and when the reel moving performance is not executed, a low expectation development performance image is displayed in the reach development performance, but this is not limited to this, and it is also possible to provide a pattern in which a low expectation development performance image is displayed when the reel moving performance is executed, or a pattern in which a high expectation development performance image is displayed when the reel moving performance is not executed. In addition, in this embodiment, only a pattern is provided in which the movable body sheet light-emitting effect is executed together with the switching of the background image, but this is not limited to this, and it is also possible to provide a pattern in which the background image is switched but the movable body sheet light-emitting effect is not executed, or a pattern in which the background image is not switched but the movable body sheet light-emitting effect is executed, etc. In the above case, the same effect as in this embodiment can be achieved, and a wide variety of effects can be produced.
[0123] Furthermore, the content of the performance executed in the variable performance is not limited to that described above, and for example, a predetermined sound may be output from speakers SP1 and SP2, or the performance lamp 230 may be made to emit light in a predetermined lighting pattern or color. Furthermore, the content of the normal display effect, the movable body light guide plate light-emitting effect, the movable body sheet light-emitting effect, and the moving role object effect are not limited to those described above. For example, a peripheral lamp may be provided on the outer peripheral surface of each movable body 10, and the peripheral lamp may be illuminated in a predetermined lighting pattern or color in conjunction with the execution of the movable body light guide plate light-emitting effect, the movable body sheet light-emitting effect, or the moving role object effect. Furthermore, for example, in the normal display effect, the display color of a specific display object may be changed at a predetermined timing during the moving role object effect, thereby indicating the likelihood of winning a jackpot. Similarly, for example, in the moving role object light-emitting effect and the moving role object sheet light-emitting effect, the display color of a specific pattern or the light-emitting color of a character may be changed at a predetermined timing during the moving role object effect, thereby indicating the likelihood of winning a jackpot. Furthermore, for example, in a role object teasing effect that indicates whether or not a moving role object effect will be executed, the LEDs 11c1 and 11c2 may not be illuminated (or only LED 11c1 may be illuminated slightly), but the peripheral lamp may be illuminated slightly. In the above case, the same effect as in this embodiment can be achieved, and a wide variety of effects can be produced.
[0124] In addition, in this embodiment, a specific display object is displayed in the overlapping portion of the light guide plate by irradiating the side surface of the light guide plate portion 116 with light from the LED 116a, but this is not limited to this. For example, the display object displayed in the overlapping portion of the light guide plates may be configured to differ depending on the direction in which light from the LED 116a is irradiated onto the light guide plate unit 116. Specifically, for example, when light is irradiated from the LED 116a onto the upper side surface of the light guide plate unit 116, a first specific display object may be displayed in the overlapping portion of the light guide plates, but when light is irradiated from the LED 116a onto the left side surface of the light guide plate unit 116, a second specific display object different from the first specific display object may be displayed in the overlapping portion of the light guide plates. In this configuration, the display of the first specific display object and the display of the second specific display object may be switched depending on the game situation. For example, a normal display effect in which the first specific display object is displayed may be executed under normal circumstances, but when a variable display effect with a high expectation of winning a jackpot is executed, a normal display effect in which the second specific display object is displayed may be executed. Furthermore, for example, when light from the LED 116a is irradiated onto the side surface of the light guide plate unit 116, a predetermined display object may also be displayed in a portion of the light guide plate unit 116 other than the overlapping portion of the light guide plate. In such a configuration, the display of the predetermined display object may be executed according to the game status. In the above case, the same effect as in this embodiment can be achieved, and a wide variety of effects can be produced.
[0125] In addition, in this embodiment, the light guide plate section 116 and the first light guide plate section 11b and second light guide plate section 11c provided on each movable body 10 are configured from light guide plates, but this is not limited to this and they may be configured from, for example, an organic EL (electroluminescence) display device or a liquid crystal display device. In this case, the same effects as those of this embodiment can be achieved.
[0126] In addition, in this embodiment, the movable body 10 is configured to move in the vertical direction from an initial position at the top of the play area 120 to a movable position at the center of the play area 120, but the initial position, movable position, and movable direction are not limited to this. For example, the movable body 10 may be configured to move in the vertical direction from an initial position at the bottom of the play area 120 to a movable position at the center of the play area 120. Furthermore, the movable body 10 may be configured to move in the horizontal direction from an initial position at the right (or left) part of the play area 120 to a movable position at the center of the play area 120. In this case, the same effects as those of this embodiment can be achieved.
[0127] Also, in this embodiment, as a result of the jackpot lottery, either a jackpot win or a loss was determined. However, it is not limited to this. For example, a minor win lottery in which a minor win game different from the special game and in which the big winning opening 180 is opened may be determined. Also, a lottery for awarding time reduction may be determined to shift from the non-time reduction game state to the time reduction game state without executing the special game. And even in such a case, similar to this embodiment, in the variation performance when a minor win lottery or a lottery for awarding time reduction is determined, a movable body light guide plate light emission performance, a movable body sheet light emission performance, a device movable performance, etc. may be executed. Even in such a case, the same operational effects as those of this embodiment will be achieved.
[0128] Also, various performances such as those in this embodiment can also be adopted for gaming machines other than the pachinko machine P. For example, in a slot machine that plays games using game medals, when winning the BB combination that ends by paying out a predetermined number of game medals in the combination lottery for selecting a predetermined combination, in the performance for notifying the winning, a movable body light guide plate light emission performance, a movable body sheet light emission performance, a device movable performance, etc. similar to those in this embodiment may be executed.
[0129] Note that the light guide plate portion 116 in the above-described embodiment corresponds to the display means of the present invention. Also, the first start winning opening 150 and the second start winning opening 160 in the above-described embodiment correspond to the entry area of the present invention. Also, the jackpot win in the above-described embodiment corresponds to the predetermined gaming profit of the present invention. Also, the pachinko machine P in the above-described embodiment corresponds to the gaming machine of the present invention. Also, when the variation performance by the development available reach variation pattern of pattern A1 or pattern A2 in the above-described embodiment is executed, it corresponds to a specific time that can occur based on the entry of the game ball into the predetermined entry area of the present invention.
Explanation of Signs
[0130] P Pachinko machine 1 Performance device 10 Movable body 11c1 LED 11c2 LED 116 Light Guide Plate Section 116a LED
Claims
1. a movable body that is capable of performing display based on light emission and is movable from a predetermined initial position to a predetermined movable position; a display means disposed on the front side of the movable body and capable of performing a display based on light emission; A gaming machine capable of awarding a predetermined gaming benefit based on the entry of a gaming ball into a predetermined entry area, In a normal state, the display means performs display based on light emission, while the movable body does not perform display based on light emission; A gaming machine characterized in that, at a specific time that can occur based on the entry of a gaming ball into a predetermined entry area, a display means does not execute a display based on light emission, while a movable body moves to a predetermined movable position and executes a display based on light emission.
2. The gaming machine described in claim 1, characterized in that when the movable body returns from a predetermined movable position to a predetermined initial position, after the movable body has finished displaying based on light emission, the movable body moves toward the predetermined initial position and the display means executes display based on light emission.
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