Game machine
The gaming machine's sagging suppression mechanism addresses frame sagging issues by controlling unlocking and locking states, ensuring smooth operation and maintenance, and maintaining player engagement.
Patent Information
- Application Number
- JP2025146601
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-09-04
- Publication Date
- 2025-11-28
AI Technical Summary
Gaming machines with large three-dimensional decorations and certain presentation modes suffer from door and inner frame sagging due to player posture, leading to malfunctions and decreased player interest, and players often engage in multitasking, causing further strain and deformation.
The gaming machine incorporates a sagging suppression mechanism with inclined guide portions and specific interior entry parts to prevent frame sagging, allowing for controlled unlocking and locking states that minimize interference between frame components, ensuring smooth operation and maintenance.
Prevents frame sagging and deformation, maintaining machine functionality and player engagement, while enabling efficient maintenance and reducing the risk of component interference.
Smart Images

Figure 2025175022000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine that can be controlled to an advantageous state. [Background technology]
[0002] Conventionally, pachinko gaming machines, which are representative of gaming machines, are mainly composed of an outer frame for installation and fixing on a gaming island, an inner frame supported so as to be rotatable around the left side of the outer frame, and a door frame supported so as to be rotatable around the left side of the inner frame, and it is possible to open and close the inner frame and door frame relative to the outer frame, and to open and close the door frame relative to the inner frame. This type of pachinko gaming machine is decorated on the front of the door frame to appeal to players, but in recent years there has been a trend toward an increasing number of gaming machines equipped with larger three-dimensional decorations (see, for example, Patent Document 1). Furthermore, this type of gaming machine includes a gaming machine that can execute a presentation mode in which a specific lamp lights up red when a special symbol is won, informing the player of high expectations (see, for example, non-patent document 1), and a gaming machine that can execute a presentation mode in which a vibration is generated when three or four reserved memories are stored to prevent the player from suffering disadvantages due to wasted shots (see, for example, non-patent document 2). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Publication No. 2021-115320 [Non-patent literature]
[0004] [Non-Patent Document 1] "[Re:Zero Onigakiri Spoilers Mode Thorough Explanation!] About Spoilers Mode", [online], November 1, 2022, DMM Pachi Town, [Retrieved December 15, 2022], Internet<URL:https: / / p-town.dmm.com / specials / 2655#report-index-44420> [Non-patent document 2] "[P Garo Moonbow Traveler] I played the new Garo "Editorial Column - Kedama No. 3, 13th Ball"", [online], June 15, 2021, Pachimaga Slotmaga FREE, [Retrieved December 15, 2022], Internet<URL:https: / / maga-free.com / column / f75d867be97038599c31509019da732bfe7d6ecd.php> Summary of the Invention [Problem to be solved by the invention]
[0005] In the gaming machine described in Patent Document 1, the large, three-dimensional decorations increase the load on the door frame. Furthermore, in the presentation mode described in Non-Patent Document 1, when the specific lamp does not light red, the player's expectations are low, so the player's interest in the low-expectation presentation display when the specific lamp does not light up decreases. Furthermore, in the presentation mode described in Non-Patent Document 2, the player can see the number of reserved balls without visually checking the reserved ball display. Therefore, when these presentation modes are implemented, the player's interest in the presentation display and reserved ball display decreases significantly. Therefore, an increasing number of players are engaging in so-called "multitasking" games, in which one hand grips the ball control handle to operate the firing operation while the other hand is used to view and operate the mobile device. Furthermore, players who engage in this "multitasking" game often operate the mobile device in a comfortable position, leaning against the gaming machine with their elbow on the top tray of the gaming machine. In this way, in addition to the weight of large decorations, the door frames and inner frames are subjected to large loads that were not anticipated during the manufacturing stage, such as when players lean on them. This causes the door frames and inner frames to twist and deform when opened, or the opposite side of the pivot axis to sink downward and sag, which can cause problems when closing the door frames and inner frames. The present invention has been made in light of such problems, and aims to provide an amusement machine that can prevent malfunctions from occurring when closing the door frame. [Means for solving the problem]
[0006] (A) A gaming machine that can be controlled to an advantageous state, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. A sagging suppression means is provided to suppress the sagging of the door frame in the vertical direction, the inner frame has a first guide portion that slides a guided portion of the door frame to guide the door frame toward a closed position, the first guide portion includes a predetermined inclined portion having a predetermined inclination angle, the outer frame has a second guide portion that slides a guided portion of the inner frame to guide the inner frame toward a closed position, the second guide portion includes a first specific inclined portion having a first specific inclination angle and a second specific inclined portion having a second specific inclination angle smaller than the first specific inclination angle, the second specific tilt angle is smaller than the predetermined tilt angle, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state and the guided portion of the door frame is guided by the first guide portion, and a second unlocked state in which the door frame is open beyond the range in which the guided portion of the door frame is guided by the first guide portion, The door frame is provided with a specific interior entry part that enters the interior of the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific interior entry part is provided at a position where it does not come into contact with parts of the inner frame when the door frame is changed from the closed state to the first unlocked state, The second unlocked state includes an overlapping state in which the specific interior entry part overlaps with the inner frame part, and a non-overlapping state in which the door frame is further opened and the specific interior entry part does not overlap with the inner frame part, and in the overlapping state, the specific interior entry part does not come into contact with the inner frame part, and in the non-overlapping state, the specific interior entry part is positioned below the inner frame part. It is characterized by: Furthermore, a gaming machine that can be controlled to an advantageous state, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. A sagging suppression means is provided to suppress the sagging of the door frame in the vertical direction, the inner frame has a first guide portion that slides a guided portion of the door frame to guide the door frame toward a closed position, the first guide portion includes a predetermined inclined portion having a predetermined inclination angle, the outer frame has a second guide portion that slides on a guided portion of the inner frame to guide the inner frame toward a closed position, the second guide portion includes a first specific inclined portion having a first specific inclination angle and a second specific inclined portion having a second specific inclination angle smaller than the first specific inclination angle, the second specific tilt angle is smaller than the predetermined tilt angle, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state and the guided portion of the door frame is guided by the first guide portion, and a second unlocked state in which the door frame is open beyond the range in which the guided portion of the door frame is guided by the first guide portion, The inner frame is provided with a specific interior entry part that enters the interior of the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific interior entry part is provided at a position where it does not come into contact with any part of the door frame when the door frame is changed from the closed state to the first unlocked state, The second unlocked state includes an overlapping state in which the specific inside entry part overlaps with the door frame part, and a non-overlapping state in which the door frame is further opened and the specific inside entry part does not overlap with the door frame part, and in the overlapping state, the specific inside entry part does not come into contact with the door frame part, and in the non-overlapping state, the door frame part is positioned below the specific inside entry part. It is characterized by: Also, a gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, the corner portion is provided at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine includes: a storage unit capable of storing game media; a payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; a cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further provided with The cover portion is provided with a predetermined limiting portion for limiting the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that allows the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than the angle at which the inner frame hangs down when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, preventing further deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if the screw is caught in the specified limiting portion of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw will not flow back into the storage portion and will be easy to collect. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 61 to Figure 64
[0007] Furthermore, the present invention may have only the invention-specific matters set forth in the claims of the present invention, or may have the invention-specific matters set forth in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief explanation of the drawings]
[0008] [Figure 1] 1 is a front view showing a gaming machine according to an embodiment. [Figure 2] FIG. 1 is a configuration diagram showing various control boards and the like installed in a pachinko gaming machine. [Figure 3] 10A and 10B are diagrams illustrating examples of performance control commands. [Figure 4] FIG. 2 is an explanatory diagram showing each random number. [Figure 5] FIG. 10 is an explanatory diagram showing a display result determination table. [Figure 6] (A) is an explanatory diagram showing the jackpot type determination table, and (B) is an explanatory diagram of the jackpot type. [Figure 7] FIG. 10 is an explanatory diagram of a fluctuation pattern. [Figure 8] FIG. 10 is an explanatory diagram of a fluctuation pattern determination table. [Figure 9] FIG. 2 is an explanatory diagram showing a game control data storage area. [Figure 10] (A) is an explanatory diagram showing the data holding area for performance control, and (B) is an explanatory diagram showing the command buffer received at the time of starting winning. [Figure 11] 10 is a flowchart showing an example of a game control main process. [Figure 12] 10 is a flowchart showing an example of a timer interrupt process for game control. [Figure 13] 10 is a flowchart illustrating an example of a special symbol process. [Figure 14] 10 is a flowchart showing an example of a start winning determination process. [Figure 15] 10 is a flowchart showing an example of a performance control main process. [Figure 16] 10 is a flowchart showing an example of a performance control process. [Figure 17] 10 is a flowchart showing an example of a pre-reading light emission effect process. [Figure 18] An explanatory diagram showing the determination ratio of whether or not to execute a pre-reading light-emitting effect. [Figure 19] FIG. 10 is an explanatory diagram of the display mode of the image display device when a demo performance is started. [Figure 20] FIG. 10 is an explanatory diagram showing the flow of variable display of super reach. [Figure 21] FIG. 10 is an explanatory diagram showing the flow of variable display of super reach. [Figure 22] FIG. 2 is a perspective view showing the second open state of the pachinko game machine. [Figure 23] FIG. 10 is a perspective view showing the fourth open state of the pachinko game machine. [Figure 24] FIG. 2 is a rear view showing the pachinko gaming machine. [Figure 25] FIG. 2 is a left side view showing the pachinko gaming machine. [Figure 26] FIG. 2 is a right side view showing the pachinko gaming machine. [Figure 27] FIG. 1 is a plan view showing a pachinko gaming machine. [Figure 28] FIG. 2 is a bottom view showing the pachinko gaming machine. [Figure 29] FIG. [Figure 30] (A) is a front view showing the outer frame, and (B) is a right side view. [Figure 31] FIG. 2 is a perspective view showing a frame for a gaming machine. [Figure 32] (A) is a front view showing the gaming machine frame, and (B) is a right side view. [Figure 33] FIG. 2 is an exploded perspective view showing the configuration of the frame for the gaming machine. [Figure 34] FIG. [Figure 35] This is an oblique view of the main parts showing the internal structure of the opening and closing door frame and the frame for the gaming machine. [Figure 36] 10 is a cross-sectional view showing the relationship between the outer frame, the rotation axis T1 of the gaming machine frame, and the rotation axis T2 of the gaming machine frame and the opening / closing door frame as viewed from the side. FIG. [Figure 37] 10A and 10B are conceptual diagrams showing the rotational state of the gaming machine frame around the rotation axis T1. [Figure 38] 10(A) to 10(C) are conceptual diagrams for explaining the second open state in a non-hanging state. [Figure 39] 10A to 10C are conceptual diagrams illustrating the second open state in which sagging occurs. [Figure 40] FIG. 10 is a diagram showing a player playing while doing other things. [Figure 41] (A1) to (A3) are schematic diagrams showing a closed state, and (A4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 42] (B1) to (B3) are schematic views showing the first open state, and (B4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 43] (C1) to (C3) are schematic views showing the first open state, and (C4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 44] (D1) to (D3) are schematic diagrams showing the second open state, and (C4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 45] (A1) to (A3) are schematic diagrams showing a closed state, and (A4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 46](B1) to (B3) are schematic views showing the third open state, and (B4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 47] (C1) to (C3) are schematic views showing a third open state, and (C4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 48] (D1) to (D3) are schematic diagrams showing a fourth open state, and (C4) is a schematic cross-sectional view showing the relationship between the slider member and the guided member. [Figure 49] 10(A1) to 10(A3) are schematic cross-sectional views showing the structure of the specific interior intrusion part and the intruded part in the dispensing passage when the state changes from the closed state to the first open state. [Figure 50] 10(A1) to 10(A3) are schematic cross-sectional views showing the structure of the specific interior intrusion part and the intruded part in the ball removal passage when the closed state is changed to the first open state. [Figure 51] 10(A1) to 10(A3) are schematic cross-sectional views showing the structure of a specific interior intrusion part and an intruded part in an opening / closing door frame bottom part when the closed state is changed to a first open state. [Figure 52] 10(B1) to 10(B3) are schematic plan views showing the structure of the specific interior intrusion part and the intruded part in the opening and closing door frame bottom part when the closed state is changed to the first open state. [Figure 53] 10(C1) to 10(C3) are schematic front views showing the structure of the specific interior intrusion part and the intruded part in the opening and closing door frame bottom part when changing from the closed state to the first open state. [Figure 54] 10(A1) to 10(A3) are schematic cross-sectional views showing the operation of the switch and the special part in the shot ball passage in accordance with the change from the closed state to the first open state. [Figure 55] 10A and 10B are diagrams for explaining the operation of each part associated with the opening and closing operation of the opening and closing door frame. [Figure 56] 10(A1) to 10(A3) are schematic cross-sectional views showing the structure of the gaming machine frame and the bottom part of the outer frame when changed from a closed state to a third open state. [Figure 57] 10(A) to 10(C) are schematic cross-sectional views showing the structure of the gaming machine frame and outer frame as they change from a closed state to a third open state and a fourth state. [Figure 58] 10(A) to 10(C) are a schematic plan view and a schematic rear view showing the structure of the gaming machine frame and the outer frame as they change from a closed state to a third open state and a fourth open state. [Figure 59] 10(A) and 10(B) are schematic cross-sectional views showing the structure of the gaming machine frame and outer frame when they change from a closed state to a third open state. [Figure 60] 10A to 10C are diagrams for explaining the operating modes of each part associated with the opening and closing operations of the gaming machine frame. [Figure 61] A rear view showing the arrangement of the guide passage and screw members at the top of the gaming machine frame. [Figure 62] A plan view showing the arrangement of guide passages and screw members at the top of the gaming machine frame. [Figure 63] 10 is a vertical cross-sectional view of the first guide passage forming portion showing the movement of the screw member. FIG. [Figure 64] 10A is a vertical cross-sectional view of the first guide passage forming portion showing the movement of the screw member when there is no sagging and when there is sagging, FIG. 10B is a vertical cross-sectional view of the first guide passage forming portion showing the movement of the screw member when there is sagging. [Figure 65] 1(A) and 1(B) are diagrams showing the main parts of a pachinko gaming machine as a first modified example of the present invention. [Figure 66] FIG. 10 is a diagram showing the main parts of a pachinko gaming machine as a second modified example of the present invention. [Figure 67] 10(A) and 10(B) are diagrams showing the main parts of a pachinko gaming machine as a third modified example of the present invention. [Figure 68] 10A is a diagram showing the movement of the gaming ball in the second open state, and FIG. 10B and FIG. 10C are diagrams showing the movement of the gaming ball in the first open state. [Figure 69] 10A is a diagram showing the movement of the gaming ball in the fourth open state, and FIG. 10B and FIG. 10C are diagrams showing the movement of the gaming ball in the third open state. DETAILED DESCRIPTION OF THE INVENTION
[0009] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of a gaming machine according to the present invention will be described below.
[0010] [Form 1] The gaming machine of type 1 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door frame is made up of parts including an inner frame, The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, The specific interior entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific interior entry part or a part of the door frame other than the specific interior entry part when the door frame changes from the closed state to the first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific internal entry parts will not interfere with the door frame parts or inner frame parts, so that the gaming store staff can carry out their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 50, Figure 55
[0011] [Form 2] The gaming machine of type 2 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door frame is made up of parts including an inner frame, The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, The specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is closed, the specific interior entry parts will not interfere with the door frame parts or inner frame parts, so that the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 50, Figure 55
[0012] [Form 3] The gaming machine of type 3 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, when unlocking the inner frame, the inner frame specific parts near the bottom of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame, thereby allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 60
[0013] [Form 4] Form 4 gaming machines are: A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific parts near the bottom of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame when the inner frame is closed, thereby preventing further deterioration of the gaming machine and allowing gaming store staff to carry out their work smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 60
[0014] [Form 5] The gaming machine of type 5 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60
[0015] [Form 6] The gaming machine of type 6 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when the inner frame is closed, allowing gaming store staff to carry out their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60
[0016] [Form 7] The gaming machine of type 7 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door frame is made up of parts including an inner frame, The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific interior entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific interior entry part or a part of the door frame other than the specific interior entry part when the door frame changes from the closed state to the first unlocked state, a predetermined door frame part is provided near the bottom surface of the door frame, the predetermined door frame part being superimposed on the predetermined inner frame part of the inner frame when the door frame is in the closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame is changed from the closed state to the first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific interior entry parts will not interfere with the door frame parts or the inner frame parts, allowing the gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine.Furthermore, since the door frame parts near the bottom of the door frame do not come into contact with the inner frame parts, the gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 51 to Figure 53, Figure 55
[0017] [Form 8] The gaming machine of type 8 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific interior entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific interior entry part or a part of the door frame other than the specific interior entry part when the door frame changes from the closed state to the first unlocked state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific interior entry parts will not interfere with the door frame parts or the inner frame parts, preventing deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69
[0018] [Form 9] The gaming machine of type 9 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific interior entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific interior entry part or a part of the door frame other than the specific interior entry part when the door frame changes from the closed state to the first unlocked state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked, the specific interior entry parts will not interfere with the door frame parts or the inner frame parts, preventing deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69
[0019] [Form 10] The gaming machine of type 10 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door frame is made up of parts including an inner frame, The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, a predetermined door frame part is provided near the bottom surface of the door frame, the predetermined door frame part being superimposed on the predetermined inner frame part of the inner frame when the door frame is in the closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or inner frame parts when closing the door frame, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine.Furthermore, since the door frame parts near the bottom of the door frame do not come into contact with the inner frame parts, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 51 to Figure 53
[0020] [Form 11] The gaming machine of type 11 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door frame is made up of parts including an inner frame, The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, A special part different from the specific interior entry part is provided on the door frame or the inner frame, The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where it comes into contact with the switch but is not pressed down to the predetermined depth when the door frame changes from the second unlocked state to the first unlocked state, and then comes into contact with the switch and is pressed down to the predetermined depth when the door frame changes to the closed state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or inner frame parts when closing the door frame, preventing deterioration of the gaming machine and allowing gaming parlor staff to perform their work smoothly.In addition, even if the door frame sags, it will not affect the occurrence of the specific event, allowing games to be played smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 50, Figure 54, Figure 55
[0021] [Form 12] The gaming machine of type 12 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or inner frame parts when closing the door frame, preventing deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69
[0022] [Form 13] The gaming machine of type 13 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or inner frame parts when closing the door frame, preventing deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69
[0023] [Form 14] The gaming machine of type 14 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, a predetermined door frame part is provided near the bottom surface of the door frame, the predetermined door frame part being superimposed on the predetermined inner frame part of the inner frame when the door frame is in the door frame closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the door frame closed state to the door frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific parts near the bottom surface of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame when unlocking the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine.Furthermore, because the door frame specific parts near the bottom surface of the door frame do not come into contact with the inner frame specific parts, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 51 to Figure 53, Figure 56
[0024] [Form 15] The gaming machine of type 15 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is at a higher position than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame and inner frame to sag more than expected, the inner frame specific part near the bottom of the inner frame is positioned so that it does not come into contact with the outer frame specific part of the outer frame when unlocking the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, because the door frame specific part near the bottom of the door frame does not come into contact with the inner frame specific part, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 67 to Figure 69
[0025] [Form 16] The gaming machine of type 16 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is at a higher position than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific parts near the bottom surface of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame when unlocking the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine.Furthermore, because the door frame specific parts near the bottom surface of the door frame do not come into contact with the inner frame specific parts, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 67 to Figure 69
[0026] [Form 17] The gaming machine of type 17 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, The gaming machine includes: a storage unit capable of storing game media; a payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; a cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further provided with The cover portion is provided with a predetermined limiting portion for limiting the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that allows the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than the angle at which the inner frame hangs down when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom of the inner frame is positioned so that it does not come into contact with the outer frame specific part of the outer frame when unlocking the inner frame, allowing the gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if the screw is caught in the specified limiting part of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw will not flow back into the storage part and will be easy to collect. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 61 to Figure 64
[0027] [Form 18] The gaming machine of type 18 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, a predetermined door frame part is provided near the bottom surface of the door frame, the predetermined door frame part being superimposed on the predetermined inner frame part of the inner frame when the door frame is in the door frame closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific parts near the bottom surface of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame when the inner frame is closed, thereby preventing further deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly.Furthermore, because the door frame specific parts near the bottom surface of the door frame do not come into contact with the inner frame specific parts, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 51 to Figure 53, Figure 56
[0028] [Form 19] The gaming machine of type 19 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A special part is provided on the door frame or the inner frame; The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where it comes into contact with the switch but is not pressed down to the predetermined depth when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, and then comes into contact with the switch and is pressed down to the predetermined depth when the door frame changes to the door frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the specific inner frame part near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame part of the outer frame when the inner frame is closed, preventing further deterioration of the gaming machine and allowing gaming parlor staff to perform their work smoothly.In addition, even if the door frame sags, it does not affect the occurrence of the specific event, allowing games to be played smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 50, Figure 54, Figure 56
[0029] [Form 20] The gaming machine of type 20 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is at a higher position than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific parts near the bottom of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame when the inner frame is closed, preventing further deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 67 to Figure 69
[0030] [Form 21] The gaming machine of type 21 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is at a higher position than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific parts near the bottom of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame when the inner frame is closed, preventing further deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 67 to Figure 69
[0031] [Form 22] The gaming machine of type 22 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine includes: a storage unit capable of storing game media; a payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; a cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further provided with The cover portion is provided with a predetermined limiting portion for limiting the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that allows the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than the angle at which the inner frame hangs down when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom of the inner frame is positioned so that it does not come into contact with the outer frame specific part of the outer frame when closing the inner frame, preventing further deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if the screw is caught in the specified limiting part of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw will not flow back into the storage part and will be easy to collect. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 61 to Figure 64
[0032] [Form 23] The gaming machine of type 23 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state, a predetermined door frame part is provided near the bottom surface of the door frame, the predetermined door frame part being superimposed on the predetermined inner frame part of the inner frame when the door frame is in the door frame closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the door frame closed state to the door frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine.Furthermore, since the door frame parts near the bottom of the door frame do not come into contact with the inner frame parts, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 57 to Figure 60
[0033] [Form 24] The gaming machine of type 24 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is at a higher position than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing gaming store staff to carry out their work smoothly. Furthermore, even if a gaming ball lands on top of the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 67 to Figure 69
[0034] [Form 25] The gaming machine of type 25 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is at a higher position than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing gaming store staff to carry out their work smoothly. Furthermore, even if a gaming ball lands on top of the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 67 to Figure 69
[0035] [Form 26] The gaming machine of type 26 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame is changed from the inner frame closed state to the inner frame first unlocked state, The gaming machine includes: a storage unit capable of storing game media; a payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; a cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further provided with The cover portion is provided with a predetermined limiting portion for limiting the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that allows the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than the angle at which the inner frame hangs down when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing gaming parlor staff to perform their work smoothly. Furthermore, even if the screw is caught in the specified limiting portion of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw will not flow back into the storage portion and will be easy to collect. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 61 to Figure 64
[0036] [Form 27] The gaming machine of type 27 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, a predetermined door frame part is provided near the bottom surface of the door frame, the predetermined door frame part being superimposed on the predetermined inner frame part of the inner frame when the door frame is in the door frame closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine.Furthermore, since the door frame parts near the bottom of the door frame do not come into contact with the inner frame parts, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 51 to Figure 53, Figure 57 to Figure 60
[0037] [Form 28] The gaming machine of type 28 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A special part is provided on the door frame or the inner frame; The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where it comes into contact with the switch but is not pressed down to the predetermined depth when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, and then comes into contact with the switch and is pressed down to the predetermined depth when the door frame changes to the door frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing gaming parlor staff to carry out their work smoothly.In addition, even if the door frame sags, it does not affect the occurrence of specific events, allowing games to be played smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 50, Figure 56
[0038] [Form 29] The gaming machine of type 29 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is at a higher position than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing gaming store staff to carry out their work smoothly. Furthermore, even if a gaming ball lands on top of the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 67 to Figure 69
[0039] [Form 30] The gaming machine of type 30 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is at a higher position than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing gaming store staff to carry out their work smoothly. Furthermore, even if a gaming ball lands on top of the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 67 to Figure 69
[0040] [Form 31] The gaming machine of type 31 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position that does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine includes: a storage unit capable of storing game media; a payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; a cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further provided with The cover portion is provided with a predetermined limiting portion for limiting the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that allows the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than the angle at which the inner frame hangs down when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking the inner frame, preventing further deterioration of the gaming machine and allowing gaming parlor staff to perform their work smoothly. Furthermore, even if a gaming ball lands on top of the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Furthermore, even if the screw is caught in the specified limiting portion of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw will not flow back into the storage portion and will be easy to collect. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 61 to Figure 64
[0041] [Form 32] The gaming machine of type 32 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door frame is made up of parts including an inner frame, The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, The specific interior entry part is The door frame is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. It is characterized by the following. According to this feature, even if an unexpected load is placed on the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, when the door frame is unlocked or closed, the specific internal entry parts will not interfere with the door frame parts or inner frame parts, so that the gaming store staff can carry out their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49
[0042] [Form 33] The gaming machine of type 33 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door frame is made up of parts including an inner frame, The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, The specific interior entry part is the door frame is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, a predetermined door frame part is provided near the bottom surface of the door frame, the predetermined door frame part being superimposed on the predetermined inner frame part of the inner frame when the door frame is in the closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame is changed from the closed state to the first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or inner frame parts when the door frame is unlocked or closed, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine.Furthermore, since the door frame parts near the bottom of the door frame do not come into contact with the inner frame parts, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 51, Figure 56
[0043] [Form 34] The gaming machine of type 34 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door frame is made up of parts including an inner frame, The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, The specific interior entry part is the door frame is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, A special part different from the specific interior entry part is provided on the door frame or the inner frame, The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where it comes into contact with the switch but is not pressed down to the predetermined depth when the door frame changes from the second unlocked state to the first unlocked state, and then comes into contact with the switch and is pressed down to the predetermined depth when the door frame changes to the closed state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or inner frame parts when unlocking or closing the door frame, preventing deterioration of the gaming machine and allowing gaming parlor staff to perform their work smoothly.In addition, even if the door frame sags, it will not affect the occurrence of the specific event, allowing games to be played smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 50, Figure 54
[0044] [Form 35] The gaming machine of type 35 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, The specific interior entry part is the door frame is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the outer frame is located higher than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or inner frame parts when the door frame is unlocked or closed, preventing deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69
[0045] [Form 36] The gaming machine of type 36 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than in the first unlocked state. The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, The specific interior entry part is the door frame is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the closed state to the first unlocked state, and where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, When the door frame is in the closed state and the inner frame is locked to the outer frame, an upper surface of the inner frame is located higher than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or inner frame parts when the door frame is unlocked or closed, preventing deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 67 to Figure 69
[0046] [Form 37] The gaming machine of type 37 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific parts near the bottom of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame when unlocking or closing the inner frame, thereby allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56
[0047] [Form 38] The gaming machine of type 38 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; a predetermined door frame part is provided near the bottom surface of the door frame, the predetermined door frame part being superimposed on the predetermined inner frame part of the inner frame when the door frame is in the door frame closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the door frame closed state to the door frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific parts near the bottom surface of the inner frame are positioned so that they do not come into contact with the outer frame specific parts of the outer frame when unlocking or closing the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine.Furthermore, because the door frame specific parts near the bottom surface of the door frame do not come into contact with the inner frame specific parts, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 51 to Figure 53, Figure 56
[0048] [Form 39] The gaming machine of type 39 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; A special part is provided on the door frame or the inner frame; The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where it comes into contact with the switch but is not pressed down to the predetermined depth when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, and then comes into contact with the switch and is pressed down to the predetermined depth when the door frame changes to the door frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the specific inner frame part near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame part of the outer frame when unlocking or closing the inner frame, preventing further deterioration of the gaming machine and allowing gaming parlor staff to perform their work smoothly.In addition, even if the door frame sags, it does not affect the occurrence of the specific event, allowing games to be played smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 50, Figure 54, Figure 56
[0049] [Form 40] The gaming machine of type 40 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is at a higher position than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the specific inner frame part near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame part of the outer frame when unlocking or closing the inner frame, thereby preventing further deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 65 to Figure 67
[0050] [Form 41] The gaming machine of type 41 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is at a higher position than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the specific inner frame part near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame part of the outer frame when unlocking or closing the inner frame, thereby preventing further deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 65 to Figure 67
[0051] [Form 42] The gaming machine of type 42 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; The gaming machine includes: a storage unit capable of storing game media; a payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; a cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further provided with The cover portion is provided with a predetermined limiting portion for limiting the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that allows the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than the angle at which the inner frame hangs down when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the inner frame specific part near the bottom of the inner frame is positioned so that it does not come into contact with the outer frame specific part of the outer frame when unlocking or closing the inner frame, so that the gaming store staff can perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if the screw is caught in the specified limiting part of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw will not flow back into the storage part and it is easy to collect the screw. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 56, Figure 61 to Figure 64
[0052] [Form 43] The gaming machine of type 43 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, The corner portion is provided at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60
[0053] [Form 44] The gaming machine of type 44 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, the corner portion is provided at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, a predetermined door frame part is provided near the bottom surface of the door frame, the predetermined door frame part being superimposed on the predetermined inner frame part of the inner frame when the door frame is in the door frame closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the door frame closed state to the door frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine.Furthermore, since the door frame parts near the bottom of the door frame do not come into contact with the inner frame parts, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 51 to Figure 53, Figure 57 to Figure 60
[0054] [Form 45] The gaming machine of type 45 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, the corner portion is provided at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A special part is provided on the door frame or the inner frame; The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where it comes into contact with the switch but is not pressed down to the predetermined depth when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, and then comes into contact with the switch and is pressed down to the predetermined depth when the door frame changes to the door frame closed state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, preventing further deterioration of the gaming machine and allowing gaming parlor staff to perform their work smoothly.In addition, even if the door frame sags, it does not affect the occurrence of specific events, allowing games to be played smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 50, Figure 54, Figure 57 to Figure 60
[0055] [Form 46] The gaming machine of type 46 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, the corner portion is provided at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is at a higher position than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, preventing further deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on top of the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 67 to Figure 69
[0056] [Form 47] The gaming machine of type 47 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, the corner portion is provided at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is at a higher position than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, preventing further deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if a gaming ball lands on top of the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 67 to Figure 69
[0057] [Form 48] The gaming machine type 48 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame has a corner portion on the side opposite to the shaft portion that enables the inner frame to be opened and closed, and on the depth side when the gaming machine is viewed from the front, the corner portion is provided at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not come into contact with the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine includes: a storage unit capable of storing game media; a payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; a cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further provided with The cover portion is provided with a predetermined limiting portion for limiting the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that allows the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than the angle at which the inner frame hangs down when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if the door frame and inner frame sag more than expected due to an unexpected load being placed on the door frame as a result of the player's playing posture, the corners of the inner frame are positioned so that they do not come into contact with the outer frame when unlocking or closing the inner frame, preventing further deterioration of the gaming machine and allowing gaming store staff to perform their work smoothly. Furthermore, even if the screw is caught in the specified limiting portion of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw will not flow back into the storage portion and will be easy to collect. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 57 to Figure 60, Figure 61 to Figure 64
[0058] [Form 49] The gaming machine type 49 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the door frame closed state to the door frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or the inner frame parts when the door frame is unlocked, allowing the gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and inner frame sag more than expected, the specific inner frame parts near the bottom of the inner frame are positioned so that they do not come into contact with the specific outer frame parts of the outer frame when the inner frame is unlocked, allowing the gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56
[0059] [Form 50] The gaming machine of type 50 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the door frame closed state to the door frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, a predetermined door frame part is provided near the bottom surface of the door frame, the predetermined door frame part being superimposed on the predetermined inner frame part of the inner frame when the door frame is in the door frame closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the door frame closed state to the door frame first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or the inner frame parts when the door frame is unlocked, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and inner frame sag more than expected, when unlocking the inner frame, the specific inner frame parts near the bottom of the inner frame are positioned so that they do not come into contact with the specific outer frame parts of the outer frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, because the specific door frame parts near the bottom of the door frame do not come into contact with the specific inner frame parts, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 51 to Figure 53, Figure 56
[0060] [Form 51] The gaming machine of type 51 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the door frame closed state to the door frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is at a higher position than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry part will not interfere with the door frame parts or the inner frame parts when the door frame is unlocked, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Furthermore, even if the door frame and inner frame sag more than expected, when unlocking the inner frame, the specific inner frame part near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame part of the outer frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 67 to Figure 69
[0061] [Form 52] The gaming machine of type 52 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the door frame closed state to the door frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is at a higher position than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry part will not interfere with the door frame parts or the inner frame parts when the door frame is unlocked, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Furthermore, even if the door frame and inner frame sag more than expected, when unlocking the inner frame, the specific inner frame part near the bottom of the inner frame is positioned so that it does not come into contact with the specific outer frame part of the outer frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 67 to Figure 69
[0062] [Form 53] The gaming machine of type 53 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the specific inside entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific inside entry part or a part of the door frame other than the specific inside entry part when the door frame changes from the door frame closed state to the door frame first unlocked state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, The gaming machine includes: a storage unit capable of storing game media; a payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; a cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further provided with The cover portion is provided with a predetermined limiting portion for limiting the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that allows the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than the angle at which the inner frame hangs down when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific internal entry parts will not interfere with the door frame parts or the inner frame parts when the door frame is unlocked, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Furthermore, even if the door frame and inner frame sag more than expected, the specific inner frame parts near the bottom of the inner frame are positioned so that they do not come into contact with the specific outer frame parts of the outer frame when the inner frame is unlocked, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a screw is caught in the specified limiting portion of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw will not flow back into the storage section, making it easy to collect the screw. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 61 to Figure 64
[0063] [Form 54] The gaming machine of type 54 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the specific interior entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific interior entry part or a part of the door frame other than the specific interior entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or the inner frame parts when closing the door frame, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and inner frame sag more than expected, the specific inner frame parts near the bottom of the inner frame are installed in a position where they do not come into contact with the specific outer frame parts of the outer frame when closing the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56
[0064] [Form 55] The gaming machine of type 55 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the specific interior entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific interior entry part or a part of the door frame other than the specific interior entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, a predetermined door frame part is provided near the bottom surface of the door frame, the predetermined door frame part being superimposed on the predetermined inner frame part of the inner frame when the door frame is in the door frame closed state; The door frame predetermined part is provided at a position where it does not come into contact with the inner frame predetermined part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or the inner frame parts when closing the door frame, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and inner frame sag more than expected, the specific inner frame parts near the bottom of the inner frame are positioned so that they do not come into contact with the specific outer frame parts of the outer frame when closing the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, because the specific door frame parts near the bottom of the door frame do not come into contact with the specific inner frame parts, gaming store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 51 to Figure 53, Figure 56
[0065] [Form 56] The gaming machine of type 56 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the specific interior entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific interior entry part or a part of the door frame other than the specific interior entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, A special part different from the specific interior entry part is provided on the door frame or the inner frame, The special part comes into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the special part presses the switch to a predetermined depth; The special part is provided at a position where it comes into contact with the switch but is not pressed down to the predetermined depth when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, and then comes into contact with the switch and is pressed down to the predetermined depth when the door frame changes to the door frame closed state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or the inner frame parts when closing the door frame, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Also, even if the door frame and inner frame sag more than expected, the specific inner frame parts near the bottom of the inner frame are positioned so that they do not come into contact with the specific outer frame parts of the outer frame when closing the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Also, even if the door frame sags, it does not affect the occurrence of the specific event, allowing gaming to be performed smoothly. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 50, Figure 54, Figure 56
[0066] [Form 57] The gaming machine of type 57 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the specific interior entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific interior entry part or a part of the door frame other than the specific interior entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the outer frame is at a higher position than an upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or the inner frame parts when closing the door frame, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Furthermore, even if the door frame and inner frame sag more than expected, the specific inner frame parts near the bottom of the inner frame are positioned so that they do not come into contact with the specific outer frame parts of the outer frame when closing the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 67 to Figure 69
[0067] [Form 58] The gaming machine of type 58 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the specific interior entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific interior entry part or a part of the door frame other than the specific interior entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, an upper surface of the inner frame is at a higher position than an upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific interior entry parts will not interfere with the door frame parts or the inner frame parts when closing the door frame, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Furthermore, even if the door frame and inner frame sag more than expected, the specific inner frame parts near the bottom of the inner frame are positioned so that they do not come into contact with the specific outer frame parts of the outer frame when closing the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a gaming ball lands on the gaming cabinet while the player is playing, the gaming ball is less likely to fall toward the player, preventing loss of the gaming ball and ensuring the player's safety. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 67 to Figure 69
[0068] [Form 59] The gaming machine type 59 is A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame is changeable between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from a state in which it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than in the inner frame first unlocked state, The door frame or the inner frame is provided with a specific interior entry part that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state; the door frame hangs more vertically when in the door frame first unlocked state than when in the door frame closed state, the specific interior entry part is provided at a position where it does not come into contact with a part of the inner frame other than the specific interior entry part or a part of the door frame other than the specific interior entry part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state, an inner frame specifying part that overlaps with the outer frame specifying part of the outer frame when the inner frame is in the inner frame closed state is provided near the bottom surface of the inner frame; The inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, the inner frame specific part is provided at a position where it does not come into contact with the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine includes: a storage unit capable of storing game media; a payout unit capable of paying out game media; a guide passage forming section having an open upper surface and forming a guide passage for guiding the gaming media from the storage section to the payout section; a cover portion provided to cover a part of an upper surface of the guide passage forming portion; Further provided with The cover portion is provided with a predetermined limiting portion for limiting the screw member that has fallen onto the cover portion from falling into the guide passage forming portion, The inner frame has a shaft portion that allows the inner frame to be opened and closed, The cover portion is inclined by making a portion thereof opposite to the shaft portion higher than a portion thereof on the shaft portion side, The predetermined inclination is greater than the angle at which the inner frame hangs down when the inner frame is in the inner frame closed state and in the inner frame first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's playing posture, causing the door frame to sag more than expected, the specific internal entry parts will not interfere with the door frame parts or the inner frame parts when closing the door frame, allowing gaming store staff to perform their work smoothly while preventing deterioration of the gaming machine. Furthermore, even if the door frame and inner frame sag more than expected, the specific inner frame parts near the bottom of the inner frame are positioned so that they do not come into contact with the specific outer frame parts of the outer frame when closing the inner frame, allowing gaming store staff to perform their work smoothly while preventing further deterioration of the gaming machine. Furthermore, even if a screw is caught in the specified limiting portion of the cover member when the inner frame is unlocked, the inner frame has an inclination greater than the sagging, so the screw will not flow back into the storage section, making it easy to collect the screw. Corresponding drawings: Figure 33, Figure 39 to Figure 48, Figure 49, Figure 56, Figure 61 to Figure 64
[0069] (Configuration of Pachinko Machine 1) Fig. 1 is a front view of a pachinko gaming machine 1, showing the layout of the main components. The pachinko gaming machine (gaming machine) 1 is broadly composed of a gaming board (gauge board) 2 that constitutes the gaming board surface, and a gaming machine frame (base frame) 3 that supports and fixes the gaming board 2. A gaming area is formed on the gaming board 2, and gaming balls, which serve as gaming media, are shot into this gaming area from a predetermined ball shooting device 500 (see Fig. 31).
[0070] Incidentally, the "variable display" of special symbols refers to, for example, the variable display of multiple types of special symbols (the same applies to other symbols described below). Variations include updating the display of multiple symbols, scrolling multiple symbols, transforming one or more symbols, and enlarging / reducing one or more symbols. When special symbols or normal symbols described below vary, multiple types of special symbols or normal symbols are updated and displayed. When decorative symbols described below vary, multiple types of decorative symbols are scrolled or updated, or one or more decorative symbols are transformed or enlarged / reduced. Incidentally, variations also include the display of a certain symbol in a flashing manner. At the end of the variable display, a predetermined special symbol is displayed stationary (also called derived or derived display) as the display result (the same applies to the variable display of other symbols described below). Incidentally, variable display may also be expressed as variable display or variation.
[0071] The special symbol variably displayed on the first special symbol display device 4A is also called the "first special symbol," and the special symbol variably displayed on the second special symbol display device 4B is also called the "second special symbol." Also, a special symbol game using the first special symbol is also called the "first special symbol game," and a special symbol game using the second special symbol is also called the "second special symbol game." It is to be noted that there may be only one type of special symbol display device that variably displays the special symbol.
[0072] An image display device 5 is provided near the center of the play area on the game board 2. The image display device 5 is configured, for example, by an LCD (liquid crystal display device) or an organic EL (electro luminescence) display, and displays various effect images. The image display device 5 may also be configured by a projector and a screen. The image display device 5 displays various effect images.
[0073] For example, on the screen of the image display device 5, in synchronization with the first special symbol game or the second special symbol game, a variable display of multiple types of decorative symbols (such as symbols showing numbers, etc.) as decorative identification information different from the special symbols is performed. Here, in synchronization with the first special symbol game or the second special symbol game, decorative symbols are variably displayed (for example, scrolled up and down or updated) in each of the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R. Note that the special symbol game and the variable display of decorative symbols executed in synchronization are collectively referred to simply as variable display.
[0074] In addition, a display area 5S is provided in the upper left corner of the display screen (display area) of the image display device 5 for displaying the first reserved memory number (for example, the number "0"), the second reserved memory number (for example, the number "4") and small patterns corresponding to the decorative pattern, and the small patterns are displayed variably in response to the variable display of the decorative pattern.
[0075] In addition, the first reserved memory number, second reserved memory number, reserved display, small symbol, error display (not shown) indicating an error state that has occurred in the pachinko game machine 1, right-hit notification image that encourages the player to perform a right-hit operation, and remaining time-saving display that shows the number of remaining time-saving times may be displayed in front of (higher layer than) the performance images such as characters, thereby preventing the performance images from overlapping and reducing the visibility of the first reserved memory number, second reserved memory number, small symbol and error display, while the decorative symbol may be displayed behind (lower layer than) the performance images, thereby preventing the decorative symbol from overlapping and reducing the visibility of the performance images.
[0076] The lower part of the screen of the image display device 5 is provided with display areas (special symbol reserved memory display area 5U, active display area 5F) for displaying reserved displays corresponding to variable displays whose execution is pending and active displays corresponding to variable displays that are currently being executed. The reserved displays and active displays are collectively referred to as variable display-compatible displays that correspond to variable displays. In this embodiment, a special symbol reserved memory display area 5U common to the first special symbol and the second special symbol is provided, but a first special symbol reserved memory display area in which a first reserved display representing a variable display whose execution of the first special symbol is pending is displayed, and a second special symbol reserved memory display area in which a second reserved display representing a variable display whose execution of the second special symbol is pending may also be provided separately.
[0077] A first hold indicator 25A and a second hold indicator 25B, each of which includes a plurality of LEDs, are provided at predetermined positions on the game board 2. The first hold indicator 25A displays the number of first hold memories by the number of lit LEDs. The second hold indicator 25B displays the number of second hold memories by the number of lit LEDs.
[0078] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided to the right of the winning ball device 6A.
[0079] The winning ball device 6A forms a first start winning opening that is always kept in a constant open state so that game balls can enter, for example, by a predetermined ball receiving member. When a game ball enters the first start winning opening, a predetermined number of prize balls (for example, three) are paid out and a first special game can be started.
[0080] The variable winning ball device 6B (a normal electric device) forms a second start winning opening that changes between a closed state and an open state due to a solenoid 81 (see FIG. 2). The variable winning ball device 6B, for example, includes an electric device with a movable piece that can be opened and closed. When the solenoid 81 is in the off state, the movable piece is in an upright position, thereby creating a closed state in which game balls cannot enter the second start winning opening (also referred to as the second start winning opening being in a closed state). On the other hand, when the solenoid 81 is in the on state, the movable piece of the variable winning ball device 6B is in a tilted position, thereby creating an open state in which game balls can enter the second start winning opening (also referred to as the second start winning opening being in an open state). When a game ball enters the second start winning opening, a predetermined number of prize balls (e.g., three) are paid out, and the second special game can be initiated. The variable winning ball device 6B is not limited to the above, as long as it can be changed between a closed state and an open state.
[0081] General winning holes 10, which are always kept in a constant open state by a predetermined ball receiving member, are provided at predetermined positions on the game board 2 (for example, three locations at the lower left of the game area). In this case, when a ball enters one of the general winning holes 10, a predetermined number of game balls (for example, 10 balls) are paid out as prize balls.
[0082] Between the winning ball device 6A and the variable winning ball device 6B, a special variable winning ball device 7 having a large winning opening is provided. The special variable winning ball device 7 has a large winning opening door that is driven to open and close by a solenoid 82 (see Figure 2), and the large winning opening door forms the large winning opening as a specific area that changes between an open state and a closed state.
[0083] As an example, in the special variable winning ball device 7, when the solenoid 82 for the large prize opening door (for the special electric device) is in the off state, the large prize opening door closes the large prize opening, preventing game balls from entering (passing through) the large prize opening. On the other hand, in the special variable winning ball device 7, when the solenoid 82 for the large prize opening door is in the on state, the large prize opening door opens the large prize opening, making it easier for game balls to enter the large prize opening.
[0084] When a game ball enters the large prize opening, a predetermined number of game balls (for example, 14 balls) are paid out as prize balls. When a game ball enters the large prize opening, more prize balls are paid out than when a game ball enters, for example, the first start prize opening, the second start prize opening, or the general prize opening 10.
[0085] The entry of a gaming ball into each winning port, including the general winning port 10, is also referred to as a "winning." In particular, the entry into the starting port (first starting winning port, second starting winning port) is also referred to as a starting winning.
[0086] A normal symbol display 20 is provided at a predetermined position on the game board 2 (in the example shown in FIG. 1, at the lower left of the game area). As an example, the normal symbol display 20 is made up of a 7-segment LED or the like, and variably displays normal symbols as multiple types of normal identification information different from the special symbols. The normal symbols are represented by numbers from "0" to "9" or lighting patterns such as "-". The normal symbols may include a pattern in which all LEDs are turned off. Such variable display of normal symbols is also called a normal symbol game.
[0087] A passing gate 41 through which the gaming ball can pass is provided on the right side of the image display device 5. When the gaming ball passes through the passing gate 41, a normal game is executed.
[0088] A normal symbol hold indicator 25C is provided below the normal symbol indicator 20. The normal symbol hold indicator 25C is configured to include, for example, four LEDs, and displays the normal symbol hold memory number, which is the number of normal symbol games that are pending execution, by the number of lit LEDs.
[0089] In addition to the above features, the surface of the game board 2 is provided with a windmill that changes the direction and speed of the game balls, as well as numerous obstacle nails. At the bottom of the game area, there is an outlet that takes in game balls that do not enter any of the winning holes.
[0090] In addition, the game area in this embodiment is composed of a left game area 2L which is an area formed to the left of the image display device 5, where game balls can flow down and enter the general winning port 10 and the first starting winning port formed by the winning ball device 6A, and a right game area 2R which is an area formed to the right of the image display device 5, where game balls can flow down and enter the second starting winning port formed by the variable winning ball device 6B and the special winning port formed by the special variable winning ball device 7, and can pass through the passing gate 41.
[0091] In addition, the normal state (low base state) in this embodiment is a game state in which the player mainly shoots game balls toward the game area 2L on the left side, and the time-saving state, special state (high base state), and jackpot game state in this embodiment are game states in which the player shoots game balls toward the game area 2R on the right side.
[0092] In other words, the normal state in this embodiment is an amusement facility where the variable display of the first special pattern is mainly executed, and the time-saving state and the special state in this embodiment are a gaming state where the variable display of the second special pattern is mainly executed.
[0093] Speakers 8L and 8R for playing and outputting sound effects and the like are provided on the left and right at the upper position of the gaming machine frame 3, and a three-dimensional decorative unit 400 (shown in white in FIG. 1), which will be described later, is provided on the upper right side. A speaker 8U is also provided at the lower position of the gaming machine frame 3. A main lamp 9a is provided above the image display device 5 in the gaming machine frame 3, and side lamps 9b are provided on the left and right of the main lamp 9a so as to surround the playing area, and a button lamp 9e is provided below the gaming board 2. The main lamp 9a, side lamps 9b, and button lamps 9e provided on the gaming machine frame 3 are also referred to as "frame lamps."
[0094] A movable body 32 that operates according to the effects is provided at a predetermined position on the gaming board 2 (above the image display device 5 in FIG. 1), and a movable body lamp 9d is provided on the movable body 32. An attacca lamp 9c is provided near the special variable winning ball device 7 on the gaming board 2, and a decorative lamp 9f is provided on the left side of the gaming board 2. The attacca lamp 9c, movable body lamp 9d, and decorative lamp 9f provided on the gaming board 2 are also referred to as "board lamps." The main lamp 9a, side lamp 9b, attacca lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f may be collectively referred to as the game effect lamp 9. The main lamp 9a, side lamp 9b, attacca lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f are each configured to include an LED. The various lamps will be described later.
[0095] At the lower right position of the gaming machine frame 3, there are provided ball-hitting operation handles 30L, 30R (also called operation knobs) that are operated by players etc. to launch gaming balls toward the gaming areas 2L, 2R using the ball-hitting device 500.
[0096] At a predetermined position in the gaming machine frame 3 below the gaming areas 2L and 2R, a ball supply tray 61 (upper tray) is provided to hold (store) gaming balls dispensed as prize balls or gaming balls loaned from a predetermined ball loaning machine so that they can be supplied to the ball launching device 500. Note that the gaming machine frame 3 may be provided with a payout section (ball supply tray) separate from the upper tray, from which prize balls are paid out when the upper tray is full.
[0097] An operating lever 31A that can be held and pressed by a player is attached to the lower right side of the gaming machine frame 3 below the gaming areas 2L and 2R. Operation of the operating lever 31A is detected by an operating lever sensor 35A (see Figure 2). A vibration motor 40 is attached to the operating lever 31A, and the operating lever 31A can vibrate when driven by the vibration motor 40.
[0098] A push button 31B that a player can press to give a predetermined instruction is provided at the bottom center of the gaming machine frame 3 below the gaming areas 2L and 2R. The operation of the push button 31B is detected by a push sensor 35B (see FIG. 2).
[0099] In the pachinko gaming machine 1, the operation lever 31A and the push button 31B are provided as detection means for detecting the actions (operations, etc.) of the player, but detection means other than these may also be provided.
[0100] (Outline of game progress) The game ball is launched towards the game area by the player rotating the ball hitting operation handles 30L, 30R provided on the pachinko game machine 1. When the game ball passes through the passing gate 41, a normal game is started by the normal symbol display 20. If the game ball passes through the passing gate 41 while the previous normal game is being played (if the game ball passes through the passing gate 41 but the normal game based on that passage cannot be played immediately), the normal game based on that passage is put on hold up to a predetermined upper limit number (for example, 4).
[0101] In this normal game, if a specific normal symbol (a normal winning symbol) is stopped and displayed, the display result of the normal symbol will be "normal winning". On the other hand, if a normal symbol other than the normal winning symbol (a normal losing symbol) is stopped and displayed as the confirmed normal symbol, the display result of the normal symbol will be "normal losing". When it becomes a "normal winning", an opening control is performed to keep the variable winning ball device 6B in an open state for a predetermined period of time (the second starting winning port is opened).
[0102] When a gaming ball enters a first start winning hole formed in the winning ball device 6A, a first special symbol game is started by the first special symbol display device 4A.
[0103] When a gaming ball enters a second start winning hole formed in the variable winning ball device 6B, a second special symbol game is started by the second special symbol display device 4B.
[0104] Furthermore, if a game ball enters (wins) the start winning hole during the period when the special game is being played or during the period when the game is controlled to the jackpot game state described below (when a start winning occurs but the special game based on that start winning cannot be played immediately), the execution of the special game based on that entry will be suspended up to a predetermined upper limit number (for example, 4).
[0105] In special game games, if a specific special symbol (a jackpot symbol, for example, "7"; the actual symbol differs depending on the type of jackpot described below) is displayed as a confirmed special symbol, it is a "jackpot," and if a special symbol other than the jackpot symbol (a losing symbol, for example, "-") is displayed as a confirmed special symbol, it is a "miss."
[0106] After the display result in the special game becomes "jackpot," the game is controlled to a jackpot game state, which is an advantageous state for the player.
[0107] In the jackpot game state, the large prize opening formed by the special variable prize ball device 7 is opened in a predetermined manner. This open state continues until either a predetermined period of time (for example, 29 seconds or 1.8 seconds) has elapsed, or until the number of game balls entering the large prize opening reaches a predetermined number (for example, 9), whichever comes first. The predetermined period is the maximum period during which the large prize opening can be opened in one round, and is hereinafter also referred to as the maximum opening period. This cycle in which the large prize opening is opened is called a round (round game). In the jackpot game state, the round can be repeated until the predetermined maximum number of times (10 times or 2 times) is reached.
[0108] In the jackpot gaming state, the player can win prize balls by making the game ball enter the big prize opening. Therefore, the jackpot gaming state is advantageous to the player. The more rounds in the jackpot gaming state and the longer the open upper limit period, the more advantageous it is for the player.
[0109] In addition, a jackpot type is set for a "jackpot." For example, there are prepared a plurality of types of opening modes of the jackpot entrance (number of rounds or upper limit of opening period) and game states after the jackpot game state (normal state, time-saving state, probability variable state, etc.), and the jackpot type is set according to these. As the jackpot type, there may be provided a jackpot type in which many prize balls can be obtained, a jackpot type in which few prize balls can be obtained, or a jackpot type in which almost no prize balls can be obtained.
[0110] After the jackpot game state ends, the game may be controlled to a time-saving state or a special state depending on the type of jackpot.
[0111] In the time-saving state, control (time-saving control) is executed to shorten the average special symbol fluctuation time (the period during which the special symbol fluctuates) compared to the normal state. In the time-saving state, control (high opening control, high base control) is also executed to make it easier for the game ball to enter the second start winning hole by shortening the average normal symbol fluctuation time (the period during which the normal symbol fluctuates) compared to the normal state and by improving the probability of a "normal symbol hit" in the normal symbol game compared to the normal state. The time-saving state is a state in which the fluctuation efficiency of special symbols (especially the second special symbol) is improved, so it is an advantageous state for the player.
[0112] In the probability variable state (probability variable state), in addition to time-saving control, probability variable control is executed, which increases the probability that the display result will be a "jackpot" compared to the normal state. The probability variable state is an even more advantageous state for the player, as it not only improves the fluctuation efficiency of special symbols but also makes it easier to win a "jackpot."
[0113] The time-saving state or the probability variation state continues until one of the termination conditions is met first, such as the execution of a predetermined number of special game games or the start of the next jackpot game state. The termination condition, which is the execution of a predetermined number of special game games, is also called a count-cut (count-cut time-saving, count-cut probability variation, etc.).
[0114] The normal state refers to a game state other than advantageous states such as a jackpot game state that is advantageous to the player, and special states such as a time-saving state and a special probability state, and is a state in which the pachinko game machine 1, such as the probability that the display result in a normal game will be a "normal hit" and the probability that the display result in a special game will be a "jackpot", is controlled in the same way as the initial setting state of the pachinko game machine 1 (for example, when the specified recovery process is not executed after power is turned on, such as when a system reset is performed).
[0115] The state in which probability variable control is being executed is also called a high probability state, and the state in which probability variable control is not being executed is also called a low probability state. The state in which time-saving control is being executed is also called a high base state, and the state in which time-saving control is not being executed is also called a low base state. Combining these, the time-saving state is also called a low probability high base state, the probability variable state is a high probability high base state, and the normal state is a low probability low base state. The high probability state and low base state are also called a high probability low base state.
[0116] The game state may change based on the game ball passing through a specific area (for example, a specific area in a big prize opening) during the big win game state. For example, when the game ball passes through the specific area, the game state may be controlled to a probability variable state after the big win game state.
[0117] (Progress of the production, etc.) In the pachinko gaming machine 1, various effects (such as notifying the progress of the game or adding excitement to the game) are executed according to the progress of the game. These effects are described below. The effects are performed by displaying various effect images on the image display device 5, but in addition to or instead of these displays, they may also be performed using audio output from the speakers 8L, 8R, and 8U, the turning on and off of the game effect lamp 9, the movement of the movable body 32, or any other effect device including some or all of these.
[0118] As an effect executed in accordance with the progress of the game, in response to the start of the first special symbol game or the second special symbol game, variable display of decorative symbols begins in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R provided on the image display device 5. At the timing when the display result (also called the determined special symbol) in the first special symbol game or the second special symbol game is statically displayed, the determined decorative symbol (combination of three decorative symbols) that is the display result of the variable display of the decorative symbols is also statically displayed (derived).
[0119] During the period from when the variable display of the decorative symbols starts to when it ends, the variable display of the decorative symbols may become a predetermined reach state (a reach is achieved). Here, the reach state refers to a state in which the decorative symbols that have not yet been stopped and displayed on the screen of the image display device 5 continue to be variable displayed when the decorative symbols that have stopped and displayed form part of a jackpot combination, which will be described later.
[0120] Furthermore, when the ready state is reached during the variable display of the decorative symbols, a ready effect is executed. In the pachinko gaming machine 1, a plurality of types of ready effects are executed, each with a different probability (also called the reliability of a jackpot or the expected probability of a jackpot) of the display result (the display result of the special game or the display result of the variable display of the decorative symbols) becoming a "jackpot" depending on the effect state. The ready effects include, for example, a normal reach and a super reach, which has a higher reliability of a jackpot than a normal reach.
[0121] When the display result of the special game is a "jackpot," a fixed decorative pattern that is a predetermined jackpot combination is derived as the display result of the variable display of decorative patterns on the screen of the image display device 5 (the display result of the variable display of decorative patterns is a "jackpot"). As an example, the same decorative patterns (for example, "7") are displayed stopped on predetermined effective lines in the "left," "center," and "right" decorative pattern display areas 5L, 5C, and 5R.
[0122] In the case of a "probability variable jackpot" that is controlled to a probability variable state after the end of the jackpot gaming state, odd numbered decorative symbols (for example, "7") are displayed stopped and aligned, and in the case of a "non-probability variable jackpot (normal jackpot)" that is not controlled to a probability variable state after the end of the jackpot gaming state, even numbered decorative symbols (for example, "6") may be displayed stopped and aligned. In this case, odd numbered decorative symbols are also called probability variable symbols, and even numbered decorative symbols are also called non-probability variable symbols (normal symbols). After a reach state is reached with non-probability variable symbols, a promotion effect may be executed that ultimately results in a "probability variable jackpot."
[0123] When the display result of the special symbol game is a "miss," the state of the variable display of the decorative symbol does not become a reach state, and a fixed decorative symbol of a non-reach combination (also called a "non-reach miss") may be displayed as a static display as a display result of the variable display of the decorative symbol (the display result of the variable display of the decorative symbol becomes a "non-reach miss"). Also, when the display result is a "miss," after the state of the variable display of the decorative symbol becomes a reach state, a fixed decorative symbol of a predetermined reach combination (also called a "reach miss") that is not a jackpot combination may be displayed as a static display as a display result of the variable display of the decorative symbol (the display result of the variable display of the decorative symbol becomes a "reach miss").
[0124] The effects that the pachinko gaming machine 1 can execute include displaying the above-mentioned variable display compatible display (reserved display or active display). In addition, as other effects, for example, a preview effect that predicts the jackpot reliability is executed during the variable display of the decorative symbols. The preview effects include a preview effect that predicts the jackpot reliability in the variable display currently being executed, and a pre-read preview effect that predicts the jackpot reliability in the variable display before execution (variable display whose execution is reserved). As a pre-read preview effect, an effect that changes the display mode of the variable display compatible display (reserved display or active display) to a mode different from normal may be executed.
[0125] In addition, in the image display device 5, by temporarily stopping the decorative pattern during variable display and then restarting the variable display, a pseudo consecutive effect may be executed in which one variable display appears to be multiple variable displays.
[0126] During the jackpot gaming state, a jackpot effect is executed to notify the player of the jackpot gaming state. As the jackpot effect, an effect to notify the player of the number of rounds or an improvement effect to indicate that the value of the jackpot gaming state is increasing may be executed.
[0127] Also, for example, when a special game or the like is not being executed, a demo (demonstration) image is displayed on the image display device 5 (a customer waiting demo effect is executed).
[0128] (Board configuration) The pachinko gaming machine 1 is equipped with a main board 11, a performance control board 12, a sound control board 13, a lamp control board 14, a relay board 15, and the like, as shown in Fig. 2. In addition, various boards, such as a payout control board, an information terminal board, and a launch control board, are arranged on the back of the pachinko gaming machine 1. Furthermore, a power supply board 17 is also equipped. The various control boards are not only electronic circuit boards such as printed wiring boards on which conductor patterns are formed and on which electrical components can be mounted, but also electronic circuit mounting boards configured to realize specific electrical functions by mounting electrical components on electronic circuit boards.
[0129] A power switch 91B is connected to the power supply board 17, and by operating the power switch 91B (turning it ON), power from an AC power source such as an external power source of 100V AC, such as a commercial power source, can be supplied from the power supply board 17 to electrical components including various control boards such as the main board 11 and the performance control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting alternating current (AC) to direct current (DC), and a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (for example, 12V DC or 5V DC).
[0130] The main board 11 is the main control board and has the function of controlling the progress of the above-mentioned games in the pachinko game machine 1 (execution of special game (including management of reserved games), execution of regular game (including management of reserved games), jackpot game status, game status, etc.). The main board 11 has a game control microcomputer 100, a switch circuit 110, an output circuit 111, etc.
[0131] The game control microcomputer 100 mounted on the main board 11 is, for example, a single-chip microcomputer, and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.
[0132] The CPU 103 executes a program stored in the ROM 101 to perform processing to control the progress of the game (processing to realize the functions of the main board 11). At this time, various data stored in the ROM 101 (such as data on variation patterns, performance control commands, and tables referenced when making various decisions) are used, and the RAM 102 is used as the main memory. The RAM 102 serves as a backup RAM in which the stored contents are preserved for a predetermined period of time even if a part or all of the power supply to the pachinko gaming machine 1 is stopped. Note that all or part of the program stored in the ROM 101 may be expanded into the RAM 102 and executed on the RAM 102.
[0133] The random number circuit 104 counts updatable numerical data indicating various random number values (game random numbers) used when controlling the progress of the game. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).
[0134] I / O105 is configured to include, for example, an input port into which various signals (detection signals described below) are input, and an output port for transmitting various signals (signals that control (drive) the first special pattern display device 4A, the second special pattern display device 4B, the normal pattern display device 20, the first hold display device 25A, the second hold display device 25B, the normal pattern hold display device 25C, etc., solenoid drive signals).
[0135] The switch circuit 110 takes in detection signals (such as detection signals indicating that a game ball has passed through or entered and the switch has been turned on) from various switches for detecting game balls (gate switch 21, start port switches (first start port switch 22A and second start port switch 22B), count switch 23), and transmits them to the game control microcomputer 100. The transmission of the detection signals indicates that the game ball has passed through or entered.
[0136] The switch circuit 110 receives a reset signal, a power-off signal, and a clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal for stopping the operation of control circuits such as the game control microcomputer 100, and can be output using any of a power supply monitoring circuit, an IC with a built-in watchdog timer, and a system reset IC. The power-off signal is turned off when a predetermined power supply voltage used in the pachinko gaming machine 1 exceeds a predetermined value, and is turned on when the period during which the predetermined power supply voltage remains below the predetermined value continues for a power-off reference time or longer. The clear signal is turned on, for example, by pressing a clear switch 92 provided on the power supply board 17.
[0137] The output circuit 111 transmits solenoid drive signals (for example, signals to turn on the solenoid 81 or the solenoid 82) from the game control microcomputer 100 to the solenoid 81 for the normal electric device and the solenoid 82 for the big prize opening door.
[0138] The payout control board is connected to a payout device that is driven to pay out a predetermined number of game balls (e.g., 3, 5, 10, 15, etc.) to a player based on receiving a payout signal, and a game ball detection sensor that is provided in a payout passage (not shown) through which the game balls paid out by the payout device pass, and it is possible to stop the operation of the payout device depending on the state of the game ball detection signal received from the game ball detection sensor.
[0139] In addition, the payout control board is connected to a handle sensor for detecting the amount of operation by the player and a touch ring (touch sensor) for detecting that the player is holding the ball-hitting operation handles 30L, 30R, and based on signals input from these sensors, the payout control board controls a launching device capable of launching game balls onto the game board 2. In addition, a signal indicating whether or not the touch ring has detected that the player is holding the ball-hitting operation handles 30L, 30R, and a signal indicating that a game ball has been launched by the launching device are input from the payout control board to the game control microcomputer 100 of the main board 11.
[0140] As part of controlling the progress of the game, the main board 11 (game control microcomputer 100) supplies presentation control commands (commands that specify (notify) the progress of the game, etc.) to the presentation control board 12 in accordance with the progress of the game. The presentation control commands output from the main board 11 are relayed by the relay board 15 and supplied to the presentation control board 12. The presentation control commands include, for example, commands that specify various determination results on the main board 11 (for example, the display results of the special game (including the type of jackpot), the variable patterns used when executing the special game (details will be described later)), the status of the game (for example, the start and end of the variable display, the opening status of the big prize opening, the occurrence of a win, the number of reserved memories, the game status), the occurrence of an error, etc.
[0141] The performance control board 12 is a sub-control board independent of the main board 11, and has the function of receiving performance control commands and executing performances (various performances according to the progress of the game, including various notifications such as driving the movable body 32, error notifications, and notifications of power outage recovery) based on the received performance control commands.
[0142] The performance control board 12 is equipped with a performance control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.
[0143] The performance control CPU 120 executes a program stored in the ROM 121 to perform processing for executing performances (processing for realizing the above-mentioned functions of the performance control board 12, including determining the performance to be executed) together with the display control unit 123. At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.
[0144] The presentation control CPU 120 may instruct the display control unit 123 to execute a presentation based on detection signals from the operation lever sensor 35A and the push sensor 35B (signals that are output when an operation by a player is detected and that appropriately indicate the operation content).
[0145] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes a performance based on a performance execution instruction from the performance control CPU 120.
[0146] The display control unit 123, based on an instruction to execute a performance from the performance control CPU 120, supplies the image display device 5 with a video signal corresponding to the performance to be executed, thereby displaying a performance image on the image display device 5. The display control unit 123 also performs display processing to output image data in the display image creation area of the VRAM area specified by the display register as a video signal. In this embodiment, the display image creation area and the drawing area are switched for each V blank. Therefore, drawing is performed in the area assigned as the drawing area in one V blank, and then switched to the display image creation area in the next V blank, so that the image data drawn in the previous V blank is displayed and output, while drawing is performed in the other area during that time.
[0147] Furthermore, since the display control unit 123 generates images to be displayed on the image display device 5 by superimposing (compositing) a plurality of layers, the VRAM area is provided with a layer image drawing area for drawing and arranging images of each layer, and a display image creation area for further superimposing (compositing) the images drawn and arranged in each layer image drawing area to generate images to be displayed on the image display device 5. Note that each layer has a concept of upper, middle, and lower, and the higher the layer image, the higher the display priority set in the image display device 5, and the lower the layer image, the lower the display priority set in the image display device 5.
[0148] The VRAM area contains the layer 1 image drawing area for drawing and placing images on layer 1, the layer 2 image drawing area for drawing and placing images on layer 2, and the layer 3 image drawing area for drawing and placing images on layer 3. The VRAM area also contains a displacement image creation area for creating displacement images, and a display image creation area.
[0149] The displacement image creation area is an area where an image drawn and placed in the layer 2 image drawing area is superimposed (combined) with an image drawn and placed in the layer 3 image drawing area to create a displacement target image, and where a displacement image is created by applying a displacement image to the displacement target image.
[0150] The display image creation area is an area where an image is created as a display image to be displayed on the image display device 5, which is an image obtained by superimposing (combining) an image drawn and placed in the layer 1 image drawing area, an image drawn and placed in the layer 2 image drawing area, or an image obtained by superimposing (combining) an image drawn and placed in the layer 1 image drawing area with a displacement image created in the displacement image creation area.
[0151] The image drawn and placed in the layer 1 image drawing area is set to be the image with the highest display priority (display priority: high) in the image display device 5, the image drawn and placed in the layer 2 image drawing area is set to be the image with a lower display priority (display priority: medium) than the image drawn and placed in the layer 1 image drawing area in the image display device 5, and the image drawn and placed in the layer 3 image drawing area is set to be the image with the lowest display priority (display priority: low) in the image display device 5. In other words, layer 1 is the upper layer with the highest image display priority, layer 2 is a middle layer with a lower image display priority than layer 1, and layer 3 is the lower layer with the lowest image display priority.
[0152] The layer 1 image drawing area is a drawing area in which a first interface image including a special pattern reserved memory display area 5U that identifiably displays the first special pattern reserved memory number and the second special pattern reserved memory number at the bottom of the display screen of the image display device 5, and a second interface image including a small pattern that is smaller on the display screen than the decorative pattern and a reserved memory number display are drawn to display these images at the top left of the display screen of the image display device 5.
[0153] The layer 2 image drawing area is a drawing area in the center of the display screen of the image display device 5 where the left, center, and right decorative patterns are drawn to execute variable display of the decorative patterns.
[0154] The layer 3 image drawing area is a drawing area in which the background display is drawn in order to display the background display over the entire display screen of the image display device 5.
[0155] In this embodiment, an image to be displayed on the display screen of the image display device 5 can be generated by superimposing the image drawn and arranged in the layer 1 image drawing area (layer 1 image), the image drawn and arranged in the layer 2 image drawing area (layer 2 image), and the image drawn and arranged in the layer 3 image drawing area (layer 3 image). In particular, as described above, the images drawn in the layer 1 image drawing area (first interface image and second interface image) are set to have the highest display priority and are therefore displayed as the top-level images on the image display device 5, the images drawn in the layer 2 image drawing area (decorative design) are set to have a lower display priority than the images drawn in the layer 1 image drawing area and are therefore displayed as the middle-level images on the image display device 5, and the images drawn in the layer 3 image drawing area (background display) are set to have the lowest display priority and are therefore displayed as the bottom-level images on the image display device 5.
[0156] In this embodiment, the transmittance (transparency) of the images drawn and placed in each image drawing area is set to 0% so that when superimposed, the upper image makes the overlapping area of the lower image invisible to the player. However, the present invention is not limited to this, and depending on the situation, the transmittance (transparency) of the images drawn and placed in each image drawing area may be set to a value higher than 0%, and images may be displayed transparently on the display screen of the image display device 5 or temporarily hidden.
[0157] The display control unit 123 further supplies a sound designation signal (a signal designating the sound to be output) to the sound control board 13 and a lamp signal (a signal designating the lamp on / off mode) to the lamp control board 14 in order to output sound synchronized with the display of the effect image and to turn on / off the game effect lamp 9. The display control unit 123 also supplies a signal for operating the movable body 32 to the movable body 32 or a drive circuit that drives the movable body 32.
[0158] The audio control board 13 is equipped with various circuits that drive the speakers 8L, 8R, and 8U, and drives the speakers 8L, 8R, and 8U based on the sound designation signal, causing the audio designated by the sound designation signal to be output from the speakers 8L, 8R, and 8U.
[0159] The lamp control board 14 is equipped with various circuits that drive the game effect lamps 9 and the performance LEDs 402, and drives the game effect lamps 9 based on the lamp signals, turning the game effect lamps 9 on and off in the manner specified by the lamp signals. In this way, the display control unit 123 controls the sound output and the turning on and off of the lamps.
[0160] Furthermore, the control of audio output, turning on / off of lamps (such as supplying sound designation signals and lamp signals), and control of movable body 32 (such as supplying signals to operate movable body 32) may be performed by the performance control CPU 120.
[0161] The random number circuit 124 counts updatable numerical data indicating various random number values (performance random numbers) used to execute various performances. The performance random numbers may be updated by the performance control CPU 120 executing a predetermined computer program (updated by software).
[0162] The I / O 125 mounted on the performance control board 12 includes an input port for taking in performance control commands transmitted from, for example, the main board 11, and an output port for transmitting various signals (video signals, sound designation signals, lamp signals).
[0163] Sub-boards other than the main board 11, such as the performance control board 12, the sound control board 13, and the lamp control board 14, are also called sub-boards. As in the pachinko game machine 1, multiple sub-boards may be provided for different functions, or one sub-board may be configured to have multiple functions.
[0164] FIG. 3(A) is an explanatory diagram showing an example of the contents of a performance control command used in this embodiment. The performance control command is, for example, two bytes in length, with the first byte indicating MODE (command classification) and the second byte indicating EXT (command type). The first bit (bit 7) of the MODE data is always set to "0," and the first bit of the EXT data is set to "0." Note that the command format shown in FIG. 3(A) is just an example, and other command formats may also be used. Also, in this example, the control command is composed of two control signals, but the number of control signals that make up the control command may be one, or may be three or more.
[0165] In the example shown in FIG. 3(A), command 8001H is a first variable display start command that specifies the start of variable display in a special symbol game using the first special symbol on the first special symbol display device 4A. Command 8002H is a second variable display start command that specifies the start of variable display in a special symbol game using the second special symbol on the second special symbol display device 4B. Command 81XXH is a variable pattern specification command that specifies the variable pattern (variation time (variable display time)) of decorative symbols (also called effect symbols) that are variably displayed in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R on the image display device 5 in response to the variable display of special symbols in the special symbol game. Here, XXH represents an unspecified hexadecimal number and may be any value set according to the instructions of the effect control command. Note that the variable pattern specification command sets different EXT data depending on the specified variable pattern, etc.
[0166] Command 8CXXH is a variable display result specification command, which is a presentation control command that specifies variable display results such as special symbols, decorative symbols, etc. In the variable display result specification command, as shown in Figure 3(B), for example, different EXT data is set depending on the determination result (predetermined result) of whether the variable display result (also called variable display result) is a "miss" or a "jackpot", and the determination result of which of several types of jackpot type will be used if the variable display result is a "jackpot" (jackpot type determination result).
[0167] In the variable display result designation command, for example, as shown in FIG. 3(B), command 8C00H is a first variable display result designation command indicating a predetermined result that the variable display result will be a "miss." Command 8C01H is a second variable display result designation command notifying the predetermined result and jackpot type determination result that the variable display result will be a "jackpot" and the jackpot type will be a "variable jackpot A." Command 8C02H is a third variable display result designation command notifying the predetermined result and jackpot type determination result that the variable display result will be a "jackpot" and the jackpot type will be a "variable jackpot B." Command 8C03H is a fourth variable display result designation command notifying the predetermined result and jackpot type determination result that the variable display result will be a "jackpot" and the jackpot type will be a "variable jackpot C." Command 8C04H is a fifth variable display result designation command that notifies the pre-determined result that the variable display result is "jackpot" and the jackpot type is "non-variable jackpot" and the jackpot type determined result.
[0168] Command 8F00H is a symbol determination command that specifies the stopping (determination) of the variation of decorative symbols in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R of the image display device 5. Command 9000H is a power-on command that specifies that the pachinko gaming machine 1 has cold started (that is, the power has been turned on with the clear switch 92 pressed down (power-on with initialization)). Note that a cold start refers to the state in which, when the power is turned on, the data is initialized without restoring the data before power-on, and various processes of the gaming machine can be executed. Command 9200H is a power-off recovery command that specifies that the pachinko gaming machine has hot started (that is, the power has been turned on with the clear switch 92 not pressed down (power-on without initialization)). Note that a hot start refers to the state in which, when the power is turned on, the gaming machine can execute various processes based on backed-up data. A hot start is also referred to as a power-on without initialization, since initialization is not performed during a hot start. Command 95XXH is a game state designation command that specifies the current game state of the pachinko gaming machine 1. In the game state designation command, different EXT data is set depending on the current game state of the pachinko gaming machine 1. As a specific example, command 9500H is a first game state designation command corresponding to a game state in which neither time-saving control nor probability variable control is performed (low-probability, low-base state, normal state). Command 9501H is a second game state designation command corresponding to a game state in which time-saving control is performed but probability variable control is not performed (low-probability, high-base state, time-saving state). Furthermore, command 9502H is a third game state designation command corresponding to a game state in which both time-saving control and probability variable control are performed (high-probability, high-base state, time-saving, probability variable state). The time-saving, probability variable state is sometimes simply referred to as the "probability variable state." Command 96XXH is an error designation command that specifies that an error has occurred in the pachinko gaming machine 1 and that the error has been cleared.
[0169] Command A0XXH is a start-of-jackpot command (also called a "fanfare command") that specifies the display of an effect image indicating the start of a jackpot game. Command A1XXH is a large prize opening notification command that notifies the player that the large prize opening is in an open state during a jackpot game. Command A2XXH is a large prize opening post-opening notification command that notifies the player that the large prize opening has changed from an open state to a closed state during a jackpot game. Command A3XXH is a end-of-jackpot command that specifies the display of an effect image at the end of a jackpot game.
[0170] In the hit start designation command and the hit end designation command, different EXT data may be set according to the pre-determined result and the jackpot type determination result, for example, by setting the same EXT data as in the variable display result designation command. Alternatively, in the hit start designation command and the hit end designation command, the correspondence between the pre-determined result and the jackpot type determination result and the set EXT data may be made different from the correspondence in the variable display result designation command. In the large prize opening notification command and the large prize opening after opening notification command, for example, different EXT data is set according to the number of rounds executed in the jackpot state (for example, "0" to "10") described later.
[0171] Command B100H is a first start port winning designation command that notifies that a first start condition for executing a special symbol game using a first special symbol in the first special symbol display device 4A has been established, based on the occurrence of a start winning (first start winning) when a gaming ball that has passed through (entered) the first start port formed by the winning ball device 6A is detected by the first start port switch 22A. Command B200H is a second start port winning designation command that notifies that a second start condition for executing a special symbol game using a second special symbol in the second special symbol display device 4B has been established, based on the occurrence of a start winning (second start winning) when a gaming ball that has passed through (entered) the second start port formed by the variable winning ball device 6B is detected by the second start port switch 22B.
[0172] Command C1XXH is a first reserved memory number notification command that notifies the first reserved memory number so that the number of reserved special symbols can be specified. Command C2XXH is a second reserved memory number notification command that notifies the second reserved memory number so that the number of reserved special symbols can be specified. The first reserved memory number notification command is transmitted from the main board 11 to the performance control board 12 when a first start port entry designation command is transmitted, for example, based on the first start condition being met when a gaming ball passes (enters) the first start port. The second reserved memory number notification command is transmitted from the main board 11 to the performance control board 12 when a second start port entry designation command is transmitted, for example, based on the second start condition being met when a gaming ball passes (enters) the second start port. In addition, the first pending memory number notification command and the second pending memory number notification command may be sent in response to the start of execution of the special game when either the first start condition or the second start condition is met (when the pending memory number decreases).
[0173] Commands C4XXH and C6XXH are presentation control commands (prize-winning result specification commands) that indicate the content of the winning judgment result. Of these, command C4XXH is a pattern specification command that indicates, as a winning judgment result, whether the variable display result will be a "jackpot" or not, and the type of jackpot (probable win or non-probable win). Command C6XXH is a variation category command that indicates, as a winning judgment result, whether the random number value for variation pattern determination will be a "non-reach," "super reach," or "other." Command E100H is a customer waiting demo specification command that specifies the execution of a customer waiting demo (demo presentation).
[0174] Instead of the first reserved memory number notification command or the second reserved memory number notification command, a total reserved memory number notification command that notifies the total reserved memory number may be sent. In other words, a total reserved memory number notification command may be used to notify an increase (or decrease) in the total reserved memory number.
[0175] 3(A) are merely examples, and some of these commands may not be included, or different commands may be used instead of these commands, or different commands may be added. For example, a prize ball number notification command for specifying the number of prize balls to be paid out based on the game balls entering each winning slot, a gate passage notification command for notifying that the game balls have passed through the passage gate 41, a notification command for notifying the remaining number of variable display times for which the probability variable control or time-saving control is executed, etc. may be provided.
[0176] 4 is an explanatory diagram illustrating an example of random number values counted on the main board 11 side. As shown in FIG. 4, on the main board 11 side, numerical data indicating a random number value MR1 for determining the special symbol display result, a random number value MR2 for determining the type of jackpot, a random number value MR3 for determining the variation pattern, and a random number value MR4 for determining the normal symbol display result are controlled so as to be countable. Note that random number values other than these may be used to enhance the gaming effect. Such random numbers used to control the progress of the game are also called gaming random numbers.
[0177] The random number circuit 104 may count numerical data indicating some or all of these random number values MR1 to MR4. The CPU 103 may count numerical data indicating some of the random number values MR1 to MR4 by updating various numerical data by software using a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown).
[0178] The random number value MR1 for determining the special symbol display result is a random number value used to determine whether or not to control the game state to a jackpot by treating the variable display result of a special symbol or the like in a special symbol game as a "jackpot," and takes a value in the range of, for example, "1" to "65536." The random number value MR2 for determining the jackpot type is a random number value used to determine the jackpot type when the variable display result is a "jackpot" as either "Probable jackpot A," "Probable jackpot B," "Probable jackpot C," or "Non-probable jackpot," and takes a value in the range of, for example, "1" to "100."
[0179] The random number value MR3 for determining the variation pattern is a random number value used to determine the variation pattern in the variable display of special patterns and decorative patterns as one of several types prepared in advance, and takes a value in the range of "1" to "997", for example.
[0180] The random number value MR4 for determining the normal symbol display result is a random number value used to determine whether the variable display result in the normal symbol game by the normal symbol display device 20 is a "normal symbol hit" or a "normal symbol miss", and takes a value in the range of "3" to "13", for example.
[0181] 5 shows an example of the configuration of the display result determination table stored in the ROM 101. In the present embodiment, a common display result determination table is used for the first special symbol and the second special symbol, but the present invention is not limited to this, and individual display result determination tables may be used for the first special symbol and the second special symbol.
[0182] The display result determination table is a table that is referenced to determine whether or not to control the variable display result into a jackpot game state as a "jackpot" based on a random number value MR1 for determining the special pattern display result before a confirmed special pattern that is a variable display result is derived and displayed in a special pattern game using the first special pattern by the first special pattern display device 4A or a special pattern game using the second special pattern by the second special pattern display device 4B.
[0183] In the display result determination table, a numerical value (determination value) to be compared with the random number value MR1 for determining the special chart display result is assigned to the special chart display result of "jackpot" or "miss" depending on whether the game state of the pachinko game machine 1 is a normal state or a time-saving state (low probability state) or a special chart state (high probability state).
[0184] In the display result determination table, table data indicating the determination value to be compared with the random number value MR1 for determining the special symbol display result is determination data assigned to the decision result of whether or not to set the special symbol display result as a "jackpot" and control the game to a jackpot gaming state. In the display result determination table, when the game state is a probability variable state (high probability state), more determination values are assigned to the special symbol display result of a "jackpot" than when the game state is a normal state or a time-saving state (low probability state). As a result, in a probability variable state (high probability state) in which probability variable control is performed in the pachinko game machine 1, the probability of determining that the special symbol display result is a "jackpot" and control the game to a jackpot gaming state is higher (approximately 1 / 30 in this embodiment) than the probability of determining that the special symbol display result is a "jackpot" and control the game to a jackpot gaming state when the game state is a normal state or a time-saving state (low probability state) (approximately 1 / 300 in this embodiment). In other words, in the display result determination table, determination data is assigned to the decision result of whether or not to control to a jackpot game state so that when the game state in the pachinko game machine 1 is in a probability variable state (high probability state), the probability of deciding to control to a jackpot game state is higher than when it is in a normal state or a time-saving state.
[0185] 6A shows an example of the configuration of a jackpot type determination table stored in ROM 101. The jackpot type determination table in this embodiment is a table that is referenced to determine one of a plurality of jackpot types based on the random number value MR2 for jackpot type determination when it is determined that the special symbol display result is a "jackpot" and that the jackpot game state is to be controlled. In the jackpot type determination table, a number (determination value) that is compared with the random number value MR2 for jackpot type determination is assigned to a plurality of jackpot types, such as "non-variable jackpot," "variable jackpot A," "variable jackpot B," and "variable jackpot C," depending on whether the special symbol that is variably displayed (variably displayed) in the special symbol game is the first special symbol (special symbol game by the first special symbol display device 4A) or the second special symbol (special symbol game by the second special symbol display device 4B).
[0186] Here, the types of jackpots in this embodiment will be explained using Figure 6 (B). In this embodiment, the jackpot types are set to "probable jackpot A," "probable jackpot B," and "probable jackpot C," in which after the jackpot game state ends, probable jackpot control and time-saving control are executed, resulting in a transition to a high-probability, high-base state, and "non-probable jackpot," in which after the jackpot game state ends, only time-saving control is executed, resulting in a transition to a low-probability, high-base state.
[0187] The jackpot gaming state resulting from "probable jackpot A" is a normal opening jackpot in which the special variable winning ball device 7 is repeatedly changed to a first state advantageous to the player ten times (so-called 10 rounds). On the other hand, the jackpot gaming state resulting from "probable jackpot B" is a normal opening jackpot in which the special variable winning ball device 7 is repeatedly changed to a first state advantageous to the player five times (so-called 5 rounds). The jackpot gaming state resulting from "probable jackpot C" is a normal opening jackpot in which the special variable winning ball device 7 is repeatedly changed to a first state advantageous to the player two times (so-called 2 rounds). Furthermore, the jackpot gaming state resulting from "non-probable jackpot" is a normal opening jackpot in which the special variable winning ball device 7 is repeatedly changed to a first state advantageous to the player five times (so-called 5 rounds). Therefore, "Probable jackpot A" is sometimes referred to as a 10-round (10R) probable jackpot, "Probable jackpot B" is sometimes referred to as a 5-round (5R) probable jackpot, and "Probable jackpot C" is sometimes referred to as a 2-round (2R) probable jackpot.
[0188] The probability variable control and time-saving control that start after the end of a jackpot gaming state of probability variable jackpot A to probability variable jackpot C are terminated on the condition that the game is controlled to the jackpot gaming state. Furthermore, the time-saving control that starts after the end of a non-probability variable jackpot gaming state is terminated on the condition that 100 variable displays are completed or that the game is controlled to the jackpot gaming state before the 100 variable displays are completed. Therefore, if a recurring jackpot is any of probability variable jackpot A to probability variable jackpot C, probability variable control and time-saving control are executed again after the end of the jackpot gaming state, resulting in a so-called consecutive jackpot state in which the jackpot gaming state occurs continuously without an intermediate normal state. In other words, the probability variable state in this embodiment is a gaming state that continues until the variable display result is a jackpot regardless of the number of variable displays, while the time-saving state in this embodiment is a gaming state that is controlled to the normal state by executing 100 variable displays unless the variable display result is a jackpot. Therefore, the time-saving state is also a game state that is controlled when a winning streak state may end.
[0189] In the setting example of the jackpot type determination table shown in Fig. 6(A), the allocation of judgment values to the jackpot types of "probable jackpot A", "probable jackpot B", "probable jackpot C", and "non-probable jackpot" differs depending on whether the variably displayed special chart is the first special chart or the second special chart. In other words, when the variably displayed special chart is the first special chart, a predetermined range of judgment values (values in the range of "80" to "99") is assigned to the jackpot types of "probable jackpot B" and "probable jackpot C" with fewer rounds, while when the variably displayed special chart is the second special chart, no judgment value is assigned to the jackpot types of "probable jackpot B" and "probable jackpot C". With this setting, the proportion of jackpot types determined as "probable jackpot B" or "probable jackpot C," which have fewer rounds, can be made different between cases where the first start condition for starting a special game using the first special symbol by the first special symbol display device 4A is met and cases where the jackpot type is determined as one of several types based on the second start condition for starting a special game using the second special symbol by the second special symbol display device 4B being met. In particular, in special games using the second special symbol, the jackpot type is not determined to be "probable jackpot B" or "probable jackpot C," which has fewer rounds. Therefore, for example, in a game state where game balls are likely to enter the second start winning hole formed by the variable winning ball device 6B due to high opening control associated with time-saving control, frequent jackpot states with fewer prize balls can be avoided, preventing a decline in game interest.
[0190] In addition, in the example of setting the jackpot type determination table shown in Figure 6(A), the allocation of determination values for the "non-probability variable" jackpot type is the same regardless of whether it is the first special chart special chart game or the second special chart, so the probability of a non-probability variable jackpot and the probability of a probability variable jackpot are the same regardless of whether it is the first special chart special chart game or the second special chart.
[0191] Therefore, as mentioned above, just as the allocation of judgment values for "Special Jackpot B" and "Special Jackpot C" differs depending on whether it is the first special chart game or the second special chart, the allocation of judgment values for "Special Jackpot A" also differs depending on whether it is the first special chart game or the second special chart, and for "Special Jackpot A", which has a larger number of rounds, it is set up so that it is easier to determine in the second special chart game than in the first special chart game.
[0192] In addition, in the case of a special chart game of the second special chart, a predetermined range of judgment values different from that in the case of a special chart game of the first special chart may be assigned to the jackpot types of "probable jackpot B" and "probable jackpot C". For example, in the case of a special chart game of the second special chart, fewer judgment values may be assigned to the jackpot types of "probable jackpot B" and "probable jackpot C" compared to the case of a special chart game of the first special chart. Alternatively, regardless of whether it is a special chart game of the first special chart or the second special chart, the jackpot type may be determined by referring to common table data.
[0193] 7 shows a variation pattern in this embodiment. In this embodiment, among the cases where the variable display result is a "miss", a plurality of variation patterns are prepared in advance corresponding to the cases where the variable display mode of the decorative pattern is "non-reach" and "reach", and also corresponding to the case where the variable display result is a "jackpot". Note that a variation pattern corresponding to the case where the variable display result is a "miss" and the variable display mode of the decorative pattern is "non-reach" is called a non-reach variation pattern (also called a "non-reach miss variation pattern"), and a variation pattern corresponding to the case where the variable display result is a "miss" and the variable display mode of the decorative pattern is "reach" is called a reach variation pattern (also called a "reach miss variation pattern"). In addition, the non-reach variation pattern and the reach variation pattern are included in the miss variation pattern corresponding to the case where the variable display result is a "miss". A variation pattern corresponding to the case where the variable display result is a "jackpot" is called a jackpot variation pattern.
[0194] The jackpot variation pattern and reach variation pattern include a normal reach variation pattern in which the reach performance of a normal reach is executed, and a super reach variation pattern in which the reach performance of a super reach is executed. In this embodiment, one normal reach variation pattern is provided, but the present invention is not limited to this, and two or more normal reach variation patterns may be provided.
[0195] As shown in FIG. 7, the special chart fluctuation time of the normal reach fluctuation pattern in which the reach performance of the normal reach in this embodiment is executed is set shorter than that of the super reach fluctuation pattern.
[0196] In this embodiment, the variable display result is set to have a higher probability of becoming a "jackpot" in the order of super reach, normal reach, and non-reach, so that in the normal reach variation pattern and super reach variation pattern, the longer the special chart variation time, the higher the probability of becoming a jackpot.
[0197] Furthermore, in this embodiment, as will be described later, these fluctuation patterns are determined using only the random number value MR3 for determining the fluctuation pattern, but the present invention is not limited to this. For example, in addition to the random number value MR3 for determining the fluctuation pattern, a random number value for determining the type of fluctuation pattern may be provided, and the type of fluctuation pattern may be first determined from these random number values for determining the type of fluctuation pattern, and then the fluctuation pattern belonging to the determined type may be determined.
[0198] 8 is an explanatory diagram of a method for determining a variation pattern in this embodiment. In this embodiment, the variation pattern determination table to be selected is changed depending on the display result of the variable display to be executed, the number of reserved memories, the game state, etc.
[0199] Specifically, as shown in Figures 8(A) to 8(D), when the game state is normal (low base state) and the variable display result is a miss, if the number of reserved memories of the special symbol that executes the variable display (number of reserved memories of the same type) is one or less, the variable pattern is determined based on the value of the variable pattern determination table A for miss and the random number value MR3, if the number of reserved memories of the special symbol that executes the variable display is two, the variable pattern is determined based on the value of the variable pattern determination table B for miss and the random number value MR3, and if the number of reserved memories of the special symbol that executes the variable display is three, the variable pattern is determined based on the value of the variable pattern determination table C for miss and the random number value MR3. Also, when the game state is a time-saving state or a probability variable state (high base state) and the variable display result is a miss, the variable pattern is determined based on the value of the variable pattern determination table D for miss and the random number value MR3.
[0200] Then, as shown in Figure 8 (E), when the variable display result is a jackpot, the fluctuation pattern is determined based on the jackpot fluctuation pattern determination table and the value of the random number value MR3 regardless of the game status or the number of reserved memories (number of reserved memories of the same type).
[0201] For example, as shown in Figure 8 (A), when the miss fluctuation pattern determination table A is selected, if the value of the random number value MR3 is within the range of 1 to 660, the fluctuation pattern is determined to be a non-reach miss fluctuation pattern (PA1-1) without shortening, if the value of the random number value MR3 is within the range of 661 to 900, the fluctuation pattern is determined to be a normal reach miss fluctuation pattern (PA2-1), and if the value of the random number value MR3 is within the range of 901 to 997, the fluctuation pattern is determined to be a super reach miss fluctuation pattern (PA2-2).
[0202] Also, as shown in Figure 8 (B), when the miss fluctuation pattern determination table B is selected, if the value of the random number value MR3 is within the range of 1 to 700, the fluctuation pattern is determined to be the shortened non-reach miss fluctuation pattern (PA1-2), if the value of the random number value MR3 is within the range of 701 to 900, the fluctuation pattern is determined to be the normal reach miss fluctuation pattern (PA2-1), and if the value of the random number value MR3 is within the range of 901 to 997, the fluctuation pattern is determined to be the super reach miss fluctuation pattern (PA2-2).
[0203] Also, as shown in Figure 8 (C), when the miss fluctuation pattern determination table C is selected, if the value of the random number value MR3 is within the range of 1 to 750, the fluctuation pattern is determined to be the shortened non-reach miss fluctuation pattern (PA1-3), if the value of the random number value MR3 is within the range of 751 to 900, the fluctuation pattern is determined to be the normal reach miss fluctuation pattern (PA2-1), and if the value of the random number value MR3 is within the range of 901 to 997, the fluctuation pattern is determined to be the super reach miss fluctuation pattern (PA2-2).
[0204] Also, as shown in Figure 8 (D), when the miss fluctuation pattern determination table D is selected, if the value of the random number value MR3 is within the range of 1 to 750, the fluctuation pattern is determined to be the shortened non-reach miss fluctuation pattern (PA1-3), if the value of the random number value MR3 is within the range of 751 to 900, the fluctuation pattern is determined to be the normal reach miss fluctuation pattern (PA2-1), and if the value of the random number value MR3 is within the range of 901 to 997, the fluctuation pattern is determined to be the super reach miss fluctuation pattern (PA2-2).
[0205] As shown in Figures 8(C) and 8(D), an example is shown in which the shortened non-reach miss variation pattern (PA1-3) is determined at the same rate when the variable display result is a miss when the number of reserved memories of the same type is three in a low base state and when the variable display result is a miss in a high base state.However, the present invention is not limited to this, and when the variable display result is a miss in a high base state, the shortened non-reach miss variation pattern (PA1-3) may be determined at a higher rate than when the variable display result is a miss when the number of reserved memories of the same type is three in a low base state.
[0206] Also, as shown in Figure 8 (E), when the jackpot fluctuation pattern determination table is selected, if the value of the random number value MR3 is within the range of 1 to 30, the fluctuation pattern is determined to be the normal reach jackpot fluctuation pattern (PB1-1), and if the value of the random number value MR3 is within the range of 31 to 997, the fluctuation pattern is determined to be the super reach jackpot fluctuation pattern (PB1-2).
[0207] In this embodiment, when the variable display result is a jackpot, the variable pattern is determined at a rate of 1 regardless of the type of jackpot, but the present invention is not limited to this, and the determination rate of multiple variable patterns for jackpots may be different depending on the type of jackpot. By doing this, the player can pay attention to which variable display of the variable pattern resulted in a jackpot, which can increase the interest in the game.
[0208] The RAM 102 provided in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM, part or all of which is backed up by a backup power supply created on a predetermined power supply board. In other words, even if the power supply to the pachinko gaming machine 1 is stopped, part or all of the contents of the RAM 102 are preserved for a predetermined period (until the capacitor serving as the backup power supply discharges and the backup power supply is no longer able to supply power). In particular, at least data corresponding to the game status, i.e., the control status of the game control means (such as a special symbol process flag) and data indicating the number of unpaid balls should be stored in the backup RAM. The data corresponding to the control status of the game control means is data necessary to restore the control status to the state before the power outage, etc., based on that data, when power is restored after a power outage, etc. Furthermore, the data corresponding to the control status and the data indicating the number of unpaid balls are defined as data indicating the progress of the game.
[0209] In such RAM 102, for example, a game control data holding area 005SG150 as shown in Fig. 9 is provided as an area for holding various data used to control the progress of the game in the pachinko game machine 1. The game control data holding area 005SG150 shown in Fig. 9 includes a first special symbol reserve memory unit 005SG151A, a second special symbol reserve memory unit 005SG151B, a normal symbol reserve memory unit 005SG151C, a game control flag setting unit 005SG152, a game control timer setting unit 005SG153, a game control counter setting unit 005SG154, and a game control buffer setting unit 005SG155.
[0210] The first special symbol pending memory unit 005SG151A stores pending data of special symbol games (special symbol games using the first special symbol in the first special symbol display device 4A) in order of winning, in which a game ball has passed (entered) the first starting winning port formed by the winning ball device 6A, resulting in a starting winning (first starting winning), but which have not yet started.
[0211] The second special symbol pending memory unit 005SG151B stores pending data of special symbol games (special symbol games using the second special symbol in the second special symbol display device 4B) in order of winning, in which a game ball has passed (entered) the second start winning port formed by the variable winning ball device 6B and a start winning (second start winning) has occurred but has not yet started.
[0212] As an example, the first special chart reserve memory unit 005SG151A associates the order of winning (the order of detection of the game ball) into the first start winning port with a reserve number, and stores numerical data indicating a random number value MR1 for determining the variable display result, a random number value MR2 for determining the type of win, and a random number value MR3 for determining the fluctuation pattern, which are extracted by the CPU 103 from the random number circuit 104, etc. based on the establishment of the first start condition when the game ball passes (enters) as reserve data ...
Claims
1. A gaming machine that can be controlled to an advantageous state, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. A sagging suppression means is provided to suppress the sagging of the door frame in the vertical direction, the inner frame has a first guide portion that slides on a guided portion of the door frame to guide the door frame toward a closed position, the first guide portion includes a predetermined inclined portion having a predetermined inclination angle, the outer frame has a second guide portion that slides on a guided portion of the inner frame to guide the inner frame toward a closed position, the second guide portion includes a first specific inclination portion having a first specific inclination angle and a second specific inclination portion having a second specific inclination angle smaller than the first specific inclination angle, the second specific tilt angle is smaller than the predetermined tilt angle, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state and the guided portion of the door frame is guided by the first guide portion, and a second unlocked state in which the door frame is open beyond the range in which the guided portion of the door frame is guided by the first guide portion, The door frame is provided with a specific interior entry part that enters the interior of the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific interior entry part is provided at a position where it does not come into contact with any part of the inner frame when the door frame is changed from the closed state to the first unlocked state, The second unlocked state includes an overlapping state in which the specific interior entry part overlaps with the inner frame part, and a non-overlapping state in which the door frame is further opened and the specific interior entry part does not overlap with the inner frame part, and in the overlapping state, the specific interior entry part does not come into contact with the inner frame part, and in the non-overlapping state, the specific interior entry part is positioned below the inner frame part. A gaming machine characterized by:
2. A gaming machine that can be controlled to an advantageous state, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. A sagging suppression means is provided to suppress the sagging of the door frame in the vertical direction, the inner frame has a first guide portion that slides on a guided portion of the door frame to guide the door frame toward a closed position, the first guide portion includes a predetermined inclined portion having a predetermined inclination angle, the outer frame has a second guide portion that slides on a guided portion of the inner frame to guide the inner frame toward a closed position, the second guide portion includes a first specific inclination portion having a first specific inclination angle and a second specific inclination portion having a second specific inclination angle smaller than the first specific inclination angle, the second specific tilt angle is smaller than the predetermined tilt angle, The door frame is There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state and the guided portion of the door frame is guided by the first guide portion, and a second unlocked state in which the door frame is open beyond the range in which the guided portion of the door frame is guided by the first guide portion, The inner frame is provided with a specific interior entry part that enters the interior of the door frame when the door frame is in the closed state, the door frame hangs more vertically in the first unlocked state than in the closed state, the specific interior entry part is provided at a position where it does not come into contact with any part of the door frame when the door frame is changed from the closed state to the first unlocked state, The second unlocked state includes an overlapping state in which the specific inside entry part overlaps with the door frame part, and a non-overlapping state in which the door frame is further opened and the specific inside entry part does not overlap with the door frame part, and in the overlapping state, the specific inside entry part does not come into contact with the door frame part, and in the non-overlapping state, the door frame part is positioned below the specific inside entry part. A gaming machine characterized by:
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