Control program, control method, and terminal device

By storing and managing game media information in terminal devices and dynamically changing parameter values ​​according to user commands or game progress, the problem of a single method for obtaining game media is solved, diversified association and load control are realized, user interest is enhanced and system performance is maintained.

JP2026083166APending Publication Date: 2026-05-19GLEE HOLDINGS CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
GLEE HOLDINGS CO LTD
Filing Date
2026-02-26
Publication Date
2026-05-19

AI Technical Summary

Technical Problem

The limited methods of acquiring game media in existing gaming devices lead to low user interest and may increase processing or communication load.

Method used

By storing and managing game media information in terminal devices, the parameter values ​​of game media can be dynamically changed according to user instructions or game progress, and new game media can be associated with the user under specific conditions, thus realizing diverse media association methods while controlling processing and communication load.

Benefits of technology

It enables diversified associations among game media, enhances user interest, and avoids increasing processing and communication load.

✦ Generated by Eureka AI based on patent content.

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Abstract

The control programs for game devices diversify the association of game media with users. This also makes it possible to prevent an increase in processing load or communication load. [Solution] The control program is a control program for a terminal device that has a memory unit and advances the game. A gram, and in the terminal device, in accordance with the first instruction from the user or the progress of the game, the first game Information about the game medium is associated with the user and stored in the memory unit, and the first game medium is a specific game If the first game medium is a medium and the parameter value of the first game medium is a predetermined value, then the first game medium Information about the associated second game medium is stored in the memory unit, associated with the user. And then execute it.
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Description

Technical Field

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[0001] The embodiments disclosed in this specification relate to a control program, a control method, and a terminal device. 。

Background Art

[0002] Conventionally, there has been known a game device that advances a game in response to a predetermined operation of a user on a game medium such as a character, avatar, or card associated with the user. The game device can associate a new game medium with the user according to the user's operation on the acquisition screen of the game medium, or according to the progress of an event or the result of game progress such as the synthesis of the game medium. For example, in Patent Document 1, a lottery is executed to select one game medium from a plurality of game mediums in response to an instruction from the user to perform a lottery, and the game medium selected by the lottery is associated with the user. The game device described in Patent Document 1 executes two types of lotteries in response to an instruction to perform one lottery, and can associate two types of game mediums selected by the two types of lotteries with the user.

[0003] For example, Patent Document 1 describes a lottery that selects one game medium from a plurality of game mediums in response to an instruction from the user to perform a lottery, and the game medium selected by the lottery is associated with the user. The game device described in Patent Document 1 <00..​​​​​​​​​​​​​​​​​​​​​​​​​​​​​Because the method of obtaining game media is monotonous, user interest in associating game media is low. In some cases, the performance may decrease. In the game device described in Patent Document 1, the game medium To diversify acquisition methods, it is necessary to implement a function that enables acquisition methods for multiple types of game media. This sometimes resulted in increased processing or communication load on the game device.

[0006] The control program, control method, and terminal device disclosed herein are used to provide a game to the user. This makes it possible to diversify media associations while preventing an increase in processing or communication load. Let's assume that. [Means for solving the problem]

[0007] The disclosed control program is a control program for a terminal device that has a memory unit and runs the game. A gram, and in the terminal device, in accordance with the first instruction from the user or the progress of the game, the first game Information about the game medium is associated with the user and stored in the memory unit, and the first game medium is a specific game If the first game medium is a medium and the parameter value of the first game medium is a predetermined value, then the first game medium Information about the associated second game medium is stored in the memory unit, associated with the user. And then execute it.

[0008] Furthermore, in the disclosed control program, the terminal device is configured to determine that the first game medium is a specific game If the medium is not a predetermined value for the first game medium, then the game progresses as follows: In response to the parameter value of the first game medium being changed to a predetermined value, the first game medium Information about the associated second game medium is stored in the memory unit, associated with the user. It is preferable to have the following executed.

[0009] Also, in the disclosed control program, the first instruction is an instruction to acquire a first game medium and it is preferable that the progress of the game includes a process of changing the parameter value of the first game medium Preferably.

[0010] Also, in the disclosed control program, the storage unit stores each piece of information regarding a predetermined number of first game media as information regarding the used game medium, and causes the terminal device to execute a game in which a predetermined number of used game media operated by the user appear Preferably. Preferably. Preferably.

[0011] Also, in the disclosed control program, when a first condition regarding a second game medium is satisfied in the terminal device, it is preferable to execute causing a game effect that is advantageous for the progress of the game to occur Preferably. Preferably.

[0012] Also, in the disclosed control program, it is preferable that the first condition is that the first game medium associated with the second game medium is included in a predetermined number of used game media Preferably.

[0013] Also, in the disclosed control program, in the terminal device, according to a second instruction by the user or the progress of the game, it is preferable to execute causing information regarding a third game medium not associated with a predetermined game medium to be stored in the storage unit in association with the user Preferably. Preferably.

[0014] Also, in the disclosed control program, when a second condition regarding the used game medium is satisfied in the terminal device, it is preferable to execute storing information regarding a second game medium not associated with the first game medium in the storage unit in association with the used game medium that satisfies the second condition<​​​​​​

[0015] Also, in the disclosed control program, the game effect generated by the second game medium not associated with the first game medium is different from the game effect generated by the second game medium after the second game medium is associated with the used game medium. Preferably, it is different from the game effect generated by the second game medium after the second game medium is associated with the used game medium. Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, it is preferable that the second game medium performs the second action less frequently than the third instruction. Preferably, it is different from the game effect generated by the second game medium after the second game medium is associated with the used game medium.

[0016] Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, it is preferable that the second game medium performs the second action less frequently than the third instruction. Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, it is preferable that the second game medium performs the second action less frequently than the third instruction. Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, it is preferable that the second game medium performs the second action less frequently than the third instruction. Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, it is preferable that the second game medium performs the second action less frequently than the third instruction. Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, it is preferable that the second game medium performs the second action less frequently than the third instruction. Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, it is preferable that the second game medium performs the second action less frequently than the third instruction.

[0017] Also, in the disclosed control program, when the second action is performed by the terminal device, it is preferable to cause the terminal device to generate a game effect related to the first action. Also, in the disclosed control program, when the second action is performed by the terminal device, it is preferable to cause the terminal device to generate a game effect related to the first action. .

[0018] Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium not associated with the first game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium not associated with the first game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium not associated with the first game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium not associated with the first game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, Also, in the disclosed control program, the game includes a battle game in which an enemy game medium appears. The terminal device is caused to perform a first action related to a battle with the enemy game medium by the used game medium in response to a third instruction by the user, and the second game medium not associated with the first game medium is caused to perform a second action related to a battle with the enemy game medium in response to a fourth instruction by the user, thereby advancing the battle game. During the progress of the battle game, The second game medium performs the second action by a fourth instruction, which occurs less frequently than the third instruction. This is preferable.

[0019] Furthermore, in the disclosed control program, when the second action is performed on the terminal device, In addition, it is preferable to perform the action that generates a game effect related to the first action. .

[0020] The disclosed control method was a control method for a terminal device that includes a memory unit and advances a game. The terminal device, in response to a first instruction from the user or the progress of the game, interacts with the first game medium. The information is associated with the user and stored in the memory unit, and the first game medium is a specific game medium. Furthermore, if the parameter value of the first game medium is a predetermined value, it is associated with the first game medium. This includes storing information about a second game medium in a memory unit, associating it with the user.

[0021] The disclosed terminal device is a terminal device for playing a game, and includes a memory unit and a user Depending on the first instruction or the progress of the game, information about the first game medium is associated with the user. The data is stored in the memory unit, and the first game medium is a specific game medium and the parameters of the first game medium If the data value is a predetermined value, information relating to the second game medium is associated with the first game medium. It includes a processing unit that stores information in a memory unit, associating it with the user. [Effects of the Invention]

[0022] The disclosed control program, control method, and terminal device provide the user with a game medium. This makes it possible to diversify the associations while preventing an increase in processing load or communication load. ru. [Brief explanation of the drawing]

[0023] [Figure 1] This is a schematic diagram illustrating an example of a game provided by the game system. [Figure 2] This figure shows an example of the general configuration of the game system. [Figure 3] This is a diagram showing an example of the general configuration of a terminal device. [Figure 4] This figure shows an example of a general configuration of a server device. [Figure 5] This figure shows an example of the data structure of various tables. [Figure 6] This figure shows an example of the data structure of various tables. [Figure 7] This figure shows examples of various screens displayed on the display unit of a terminal device. [Figure 8] This figure shows examples of various screens displayed on the display unit of a terminal device. [Figure 9] This figure shows examples of various screens displayed on the display unit of a terminal device. [Figure 10] This figure shows examples of various screens displayed on the display unit of a terminal device. [Figure 11] (a) is a diagram showing an example of the operation sequence of a game system, and (b) is a diagram showing an example of the operation flow of event progression processing. [Figure 12] This figure shows an example of the operation sequence of a game system. [Figure 13] (a) is a diagram showing an example of the operation flow of the game media acquisition process, and (b) is a diagram showing an example of the operation sequence of the game system. [Figure 14] This diagram shows an example of the operation flow for the progress processing of a competitive game. [Modes for carrying out the invention]

[0024] Various embodiments of the present invention will be described below with reference to the drawings. However, the present invention The technical scope is not limited to those embodiments, but extends to the invention and the claims described therein. Please note that this applies to equal objects.

[0025] (Overview of the game system) The game system according to this embodiment is, for example, a multi-functional portable device used by a user. A terminal device such as a smartphone, and the user's terminal device and the communication network It has a server device that can be connected via a cable. The terminal device receives data from an external device such as a server device. It stores the trusted game application program (control program), and the stored game By executing instructions contained in a home application program, at least one type The game progresses. The server device runs the application program (control program). By storing the information and executing the instructions contained in the stored application program, It manages data such as the progress results of games played by users using terminal devices.

[0026] Games played by users using terminal devices include competitive games, card games, racing games. Games such as shooting games, dance games, music games, and sports simulation games can be played on the terminal device. Therefore, any game that can be realized is acceptable. Also, the user has a terminal device Games played using this technology involve multiple users each operating their own terminal device to play the same game. Even in multiplayer games where you can play the game, each user operates a terminal device and plays alone. It can be a single-player game that can be played. In this way, the user is a terminal device By operating it, you can participate in and play various games.

[0027] The server device stores information about one or more game media, associating it with each user. The terminal device operated by the user is one or more game media associated with that user. It stores information related to the user. The terminal device operated by the user stores information related to other users associated with that user. Information about one or more game media associated with the game media may be stored. "Body" refers to electronic data used in various games, such as characters and items. These include characters and items. "Game media" is not limited to characters and items, but also includes, for example, avatars or characters. It may be a code or the like, and the "game medium" may be points or parameter values, etc. That is also fine. "Game media" can be acquired, possessed, used, managed, and exchanged by the user within the game. Any electronic data that can be exchanged, combined, enhanced, sold, disposed of, and / or given away, etc. Data is also acceptable. Furthermore, the manner in which "game media" is used is not limited to those explicitly stated herein. I can't.

[0028] Information regarding game media includes identifying information (game media ID) that indicates the game media. This refers to the name of the game medium, etc. The following parameters may be included. The parameters of the game medium are the level of the game medium and its rarity. The degree of HP (Hit Point) in the game medium, MP (Magic Point) in the game medium, the degree of This indicates attack power, the game medium's defense power, the game medium's attributes, and the skills the game medium can use. This is information, etc.

[0029] Level is numerical or textual information that indicates strength within the game medium. Rarity This is numerical information indicating the frequency of appearance or difficulty of obtaining a game medium. For example, a higher number means The rarity of numerical information is set such that the appearance frequency of game media is low, making it difficult to obtain. It may be included. Rarity is identification information used to identify the frequency of appearance or difficulty of obtaining a game medium. (For example, Normal, Rare, Super Rare, Double Super Rare, SSS) (Triple Super) Identification information to distinguish between Rare and Legendary cards. ) This is also acceptable. HP is numerical information that represents the health of a game medium. For example, during gameplay, the HP of the game medium... When the value reaches a predetermined value or falls below a predetermined value (the predetermined value is "0 (zero)", etc.), The game medium is judged to have lost the game. MP is determined by the game medium's skills and / or This is a value that is subtracted depending on the use of magic. For example, MP in a game medium is used for skills and / Or, if the reduction is less than the amount required to use one spell, the user will use the game medium The operation to use the said skill and / or said magic during the game can be performed on the terminal device. I can't.

[0030] Attack power is the amount of time a game medium takes to perform an "attack" action against other game mediums, such as enemy game mediums. In the event that this occurs, the amount of damage dealt to the other game medium (e.g., HP reduction) This is the corresponding numerical information. Defensive power is the number of "attack" actions performed by other game media relative to the game medium. When an action is performed, the amount of damage dealt to the game medium is reduced by a certain amount. This is the corresponding numerical information. Hereafter, "attack" may be referred to as "normal attack". Body attack and defense power increase as the game medium level increases. Attributes are... This refers to information that describes the appearance, properties, characteristics, and / or performance of a medium, such as fire, ice, or lightning. This information represents elements such as earth, light, and darkness. Furthermore, attributes relate to the properties of attack, defense, and / or skills. Furthermore, it may also be an indicator showing compatibility, and the compatibility of attributes with other attributes may be defined. Attributes include Wind, Physical, Flying, Walking, Buff / Debuff, Status Ailment, Pierce, Reflect, Absorption, and None. The terms "effect" or "effect" may also be used.

[0031] Skills are special effects that are activated during gameplay in response to user commands. Examples of special effects include... For example, it is an effect that changes the state of the game medium and / or other game mediums. The game medium is an enemy game medium that competes against the game medium, or an enemy game medium together with the game medium. This refers to the game medium, etc., used by the player and their opponent. The state of the game medium and / or other game mediums. The effect of altering the game medium and / or at least a part of other game mediums This is an effect that changes the meter. At least one of the game medium and / or other game mediums. The effects that change the parameters of the unit are, "the effect that increases the parameter of "attack power" and / or "an effect that increases the 'speed' parameter within a specified validity period," etc. Furthermore, the effect of changing the state of the game medium is included in the group to which the game medium belongs. The effect may also involve changing at least some of the parameters of the above game medium. Special effects that alter the state of the game medium and / or other game mediums are subject to the terms of service. It may also be an effect that sets the game medium to a specific state. For example, game media and / or other games The effect of setting the game medium to a specific state is that "during the game, the game medium is affected by the enemy game medium's special effects." This effect prevents damage from certain attacks (such as "fire attribute" attacks). The effect of setting a medium and / or other game medium to a specific state is "within a certain period of time during the game." For this reason only, the effect may be such as "the enemy game medium is unable to take any action." Also, special effects The result is one or more other game media (for example, "Enemy Game") caused by special techniques used by the game medium. An attack against a "game medium" is also acceptable. "An attack using a special technique" is an attack against another game medium. Any attack is acceptable as long as it is different from a "normal attack" on the target.

[0032] Furthermore, the parameters can be any information used within the game, for example. For example, experience points, number of uses, consumption rate, number of possessions (e.g., number of lives remaining), rank or title, usage The values ​​can also be numbers (for example, number of sorties), number of limit breaks, level, usage cost, etc.

[0033] Information regarding game media refers to game media owned by the user (hereinafter referred to as "owned game media") It may be referred to as such.) This information is stored in association with the user in question. Also, For example, information about game media is a game media that the user temporarily possesses (hereinafter referred to as "rental"). This may be referred to as "Tarugame media." ) As information related to the user in question It may be remembered. Also, for example, other users who have a certain relationship with the user (e.g., "F The game media owned by a "Lend User" may be stored in association with the user. Various game media associated with the user may be referred to as user game media.

[0034] (Game Overview) Figure 1 shows the game system, terminal device, or server device of this embodiment. This figure shows an example of a game overview. As shown in Figure 1, the game system and terminal device , or server equipment, is a game machine that associates game media MA and game media MB with a user. To possess the ability.

[0035] Game media MA and game media MB are different game media. For example, game Media MA is a character that performs actions and / or makes statements in response to user instructions within the game. This is a game medium such as Rakuta. The game medium MB is automatically (by the user) within the game. It is a game medium in which characters, etc., perform actions and / or speak (which cannot be controlled). Game media MA performs actions that are automatically controlled (and cannot be controlled by the user) within the game and / Alternatively, it may be a game medium such as a character who speaks. Also, the game medium MB is in-game In games, characters and other game media perform actions and / or make statements in response to user instructions. However, that is also acceptable. In addition, the game media MA and / or the game media MB may be used within the game by the user. It may also be a game medium such as items that can be used in response to operational instructions. The game media MB may be the same game media.

[0036] If the user instructs the terminal device to associate the game media MA, the terminal The device and / or server device record information related to the game medium MA in association with the user. Executes a memory-based process. For example, a terminal device and / or a device that implements a selection game such as a lottery game. The server device, in response to the user's selection of a game and the instruction to start the game, selects from among multiple game media MAs. Then, select one or more game media MAs. And the terminal device and / or server device, The selected game media MA is associated with and stored for the user. The instructions to select the game media MA and start the game are included in the instructions for associating the game media MA. Born.

[0037] Furthermore, it enables games in which the game medium moves within the game space in response to user input. The terminal device and / or server device, in response to the user's instructions for a predetermined action, will control the game space. The user may be allowed to acquire one or more game media MAs placed in predetermined locations. Then, a game object resembling a treasure chest is placed at a designated location within the game space. In this case, in response to the user's instruction to open the treasure chest, one or more items set inside the treasure chest will be available. A number of game media MAs are acquired. Then, terminal devices and / or server devices are acquired. One or more game media MAs are associated with the user and stored. In this way, the game space Instructions for specific actions within the system are included in the instructions for associating the game medium MA.

[0038] The terminal device and / or server device will advance the game in response to user operations on the terminal. If this is done, information regarding the game medium MA will be provided to the user in accordance with the progress of the game. It may be stored and remembered. For example, terminal devices and / or server devices may store information related to the progress of the game. If certain conditions are met, information about the game medium MA is associated with the user and stored. It is also permissible. For example, the predetermined conditions are the conclusion of a competitive game that has progressed according to the user's instructions. These are conditions related to the outcome. Furthermore, the specified conditions apply to the game during gameplay on a specific game medium. The conditions may also be related to acquisition. Furthermore, the specified conditions may apply to the user's gameplay during gameplay. The conditions may also relate to a specific action performed by a medium.

[0039] The following applies to game media when the specified conditions relate to the results of a competitive game. Let's look at an example of associating information related to MA (Multiple Averages). For example, information related to the results of a competitive game. If the condition is that the user wins the game, then the user who wins the game is , obtain one or more game media MA. Also, the conditions regarding the results of the competitive game are - If the player lost or drew in the match, then the loss or draw in the match A user acquires one or more game media MAs. In this case, if the user loses a competitive game or Users who draw will have a lower level and / or rarity than those who win the match. Low game media MA etc may be acquired. And terminal devices and / or server devices The acquired game media MA is associated with and stored for the user.

[0040] Furthermore, fighting games are games in which the user's game device and the opponent's game device engage in combat. , or the racing car driven by the user's game medium and the racing car driven by the enemy game medium Racing games in which cars compete in races may be included. Also, competitive games may include: One or more user game media and one or more opposing game media are involved in a predetermined sport. This may include sports games and other forms of competition.

[0041] Next, in cases where the predetermined conditions are conditions relating to the acquisition of a specific game medium, Let's look at an example of linking information related to media MA (Marketing Automation). For example, acquiring information on a specific game media. The condition is that the user has acquired a specific item as they progress through the game. In addition, users who acquire a specific item will acquire one or more game media MAs. The conditions for obtaining game media are that the user acquires specific items as they progress through the game. If the number of items exceeds a predetermined number, users who have acquired a predetermined number or more of a specific item are... , acquire one or more game media MA. And the terminal device and / or server device, The acquired game media MA is associated with the user and stored.

[0042] Next, in the case where the predetermined condition is a condition relating to a predetermined action, the game medium MA Let's explain an example of associating information related to something. For example, the conditions related to a certain action are... If the user's game device has performed a predetermined action in response to the operator's instructions, A user who has instructed a game media to perform a specific action may use one or more game media MAs. To acquire. Also, the conditions for a predetermined action are determined by the user's operation instructions. If a different game medium than the home medium has performed a predetermined action, the other game medium A user who has instructed their body to perform a predetermined action will acquire one or more game media MAs. The terminal device and / or server device then receive one or more game media MAs. It is stored in association with the user.

[0043] Furthermore, terminal devices and / or server devices that realize games that grow the game medium are The game progresses by growing the game medium according to the instructions given by the player, and the outcome of the game is determined by the result of the game. Depending on the circumstances, users may be allowed to acquire one or more game media MAs. This means that when game media is used within the game, it will give the player an advantage in the game's progression. This involves changing the parameters of the game medium. An example of something that makes the game progress more favorable is... For example, it can speed up the progress of the game, and / or, in a competitive game, the opponent This includes things like the probability of winning by hand increasing. For example, as the game medium grows, The various parameter values ​​of the game medium, such as HP, MP, and attack power, may increase. If the skills of the game medium have not been unlocked due to the medium's growth, those skills will be unlocked. It may be released (made available for use).

[0044] For example, a game that grows the game medium is a game that provides material items and other game-related items to the game medium MA. This is a game that generates new game media (MA) by synthesizing existing media. For example, Terminal devices and / or server devices are associated with information regarding the game medium MA before synthesis. It stores information about the game media MA after synthesis, and the user's game media MA In accordance with the progress instructions (compositing instructions), the system reads out information about the game media MA after synthesis. The system stores information about the synthesized game media MA (Mixed Audio) in relation to the user.

[0045] Furthermore, a game that grows a game medium is one that combines two or more predetermined game mediums. This may also be a game that generates a new game medium MA. For example, a terminal device and / Alternatively, the server device may be associated with information about two or more predetermined game media after synthesis. It stores information about the game media MA, and the user has two or more specified games In accordance with the media's progress instructions (compositing instructions), information regarding the game media's MA after synthesis is read. Then, the system stores information about the synthesized game media MA (Master Audio) that has been read, associating it with the user.

[0046] A game that helps a game medium grow could be a training game for the game medium MA. Terminal device and / or server equipment, post-generation information associated with the pre-generation game medium MA It remembers information about the game media MA, and engages in nurturing activities (feeding) towards the game media MA. In response to user instructions to give and / or play, etc., the character grows Information regarding later game media MA was retrieved, and the retrieved information regarding the grown game media MA The system stores information associated with the user.

[0047] Thus, terminal devices and / or server devices acquire game media M through various acquisition methods. This enables associating information about A with the user. User operations via terminal device. If a game is realized in which a game medium moves within the game space according to instructions, then the game medium M The process of associating information about A with a user is performed, for example, by a terminal device. In this case, the processing load on the server device and the communication load between the terminal device and the server device are reduced. While doing so, the game medium MA can be provided to the user. Also, it is performed by a terminal device. Information regarding the game medium MA is associated with the user according to predetermined conditions related to the game's progress. In this case, the terminal device executes the process to advance the game and provides information about the game medium MA. This process associates the user with the server. Therefore, the server device's processing load and the end While reducing the communication load between the terminal device and the server device, the game media MA is provided to the user. It is possible. In games where the game medium is grown by running on a terminal device, the game medium When MA information is associated with a user, the terminal device processes the game to progress. This process is executed to associate the user with information about the game media MA. This reduces the processing load on the server device and the communication load between the terminal device and the server device. Furthermore, the game medium MA may be provided to the user. Selected games executed by the server device When associating information about the game media MA with the user based on the results of the m, the server device The system then executes a process to advance the selection game, and the terminal device plays a game depending on the result of the selection game. This process associates information about the media MA with the user. Therefore, the server device and The terminal device and other devices work together to process and associate information about the game media MA with the user.

[0048] Furthermore, the terminal device and server device associate information related to the game medium MA with the user. Games in which at least a portion of the game processing related to the processing is performed by a server device (selection) It can provide users with games, etc. The terminal device and server device can provide games. Game processing related to associating information about the media MA with the user is performed on the terminal device. This allows us to create games that are executed in this way (such as games that involve growing the game medium). As such, terminal devices and game devices will diversify the methods for acquiring game media MA. This provides a method for acquiring game media MAs with different communication loads between terminal devices and server devices. This makes it possible to do so.

[0049] As shown in Figure 1(a), the terminal device and / or server device are associated by the user. In response to the player's instructions, or in accordance with the game's progress as directed by the user, the player will receive a game. The MA (Media Audio) format is associated and stored (Figure 1(a)(1)).

[0050] Next, the terminal device and / or server device have a game medium MA associated with the user. The game medium determination process is executed to determine whether or not it is a specific game medium. , a game medium pre-stored in the terminal device and / or server device. The server device and / or the game media MA associated with the user is a specific game media. In that case, the parameter determination process is executed.

[0051] The parameter determination process determines if the parameter value of the game medium MA, which is a specific game medium, is a predetermined value. This is a process that determines whether or not something is true. For example, the parameters used in parameter determination processes If the value represents rarity, it is determined whether the rarity of the game media MA is "5" or not. Also, if the parameter value is rarity, the rarity of the game media MA exceeds "5". It may be determined whether or not this is the case. Also, if the parameter value is rarity, the game media MA It may also be determined whether the rarity is less than "5". In determining the parameter value, The meter values ​​include the level of the game medium MA, and / or the experience points of the game medium MA, etc. Various numerical values ​​may be used. Also, the specified value may be a natural number less than "5", and "5" may be used. Any natural number exceeding that number is also acceptable.

[0052] Furthermore, the parameter determination process is performed based on the parameters of the game medium MA, which is a specific game medium. It may also be a process that determines whether or not a parameter is constant. For example, in a parameter determination process If the parameter that can be present is a skill, then the specific game medium, Game Medium MA, possesses The system determines whether a skill is a specific skill or not.

[0053] The game media MA associated with the user is a specific game media and the game media MA If the parameter value is a predetermined value, the terminal device and / or server device will process the game medium MA. The associated game media MB is linked to and stored in relation to the user (Figure 1(a)(2)).

[0054] Figure 1(b) shows game media MA and game media M, which are different from the example shown in Figure 1(a). This is a schematic diagram illustrating an example of a game function that associates B with a user. Figure 1(b) (1) In the same manner as in (1) of Figure 1(a), the terminal device and / or server device will provide the user with In response to association instructions, or in response to the game's progress in accordance with user instructions, The system associates and remembers the game media (MA) for each user.

[0055] The terminal device and / or server device will determine if the game media MA associated with the user is a specific game If the media is a mobile medium and the parameter value of the game medium MA is not a predetermined value, then the game medium MA The associated game media MB is not associated with the user (Figure 1(b)(2)). If the parameter value of the game medium MA, which is a specific game medium, is less than a predetermined value, the terminal device and / or the server device provides the user with the game medium MB associated with the game medium MA. It is not necessary to connect them. Also, the parameter values ​​of the game medium MA, which is a specific game medium, are predetermined. If the value is exceeded, the terminal device and / or server device are associated with the game medium MA. It is not necessary to associate the game media MB with the user. Also, the game is a specific game media. If the parameters of the media MA are not the specified parameters, the terminal device and / or server device Furthermore, it is not necessary to associate the game media MB associated with the game media MA with the user.

[0056] Furthermore, the terminal device and / or server device are used for games based on user operations on the terminal. As the game progresses, when the parameter value of the game media MA reaches a predetermined value, the game media MA The associated game media MB is linked to and remembered by the user (Figure 1(b)(3)). Furthermore, the terminal device and / or server device allow the game to progress based on the user's terminal operations. When the parameter value of the game medium MA reaches a predetermined value (or greater than or equal to a predetermined value) depending on the row, The game media MB associated with the game media MA may be stored in relation to the user. Furthermore, the terminal device and / or server device allow the game to progress based on the user's terminal operations. When the parameter value of the game medium MA reaches a predetermined value (or less than a predetermined value) depending on the row, The game media MB associated with the game media MA may be stored in relation to the user. Furthermore, the terminal device and / or server device allow the game to progress based on the user's terminal operations. When the game medium MA acquires predetermined parameters according to the row, the game medium M The game media MB associated with A may be associated with the user and stored in memory. When a media MA acquires predetermined parameters, it means that the game media MA has specific skills. This means that it becomes available (usable), etc. The conditions regarding MA parameters were not met, so the game medium MB was not associated with the user. If it cannot be attached, if the parameter conditions are met, the game media MB will It is remembered in association with "za".

[0057] As described above, in the game system, terminal device, or server device of this embodiment Depending on the conditions related to the game media MA associated with the user, The attached game media MB is associated with the user. In this way, the game system, edge In the terminal device or server device, instead of a monotonous method of associating game media MB, The game media MA associated with the game, or the game according to the parameters of the game media MA. A method for associating the MB media is provided. This allows the game system of this embodiment to Terminal devices or server devices enhance the user's motivation to associate with game media. This makes it possible.

[0058] Furthermore, in the game system, terminal device, or server device of this embodiment, multiple games Without the need for a data acquisition process (for example, a lottery for game media), a variety of game media can be obtained. A method for associating bodies is provided. As a result, the game system, terminal device, and The server device diversifies the association of game media with users, while also managing the relationship between game media. This makes it possible to reduce the processing load and / or communication load associated with sequential connection.

[0059] (Game System 1) Figure 2 shows an example of the schematic configuration of game system 1. Game system 1 is a user The system comprises a terminal device 2 operated by a server and a server device 3. Device 3 includes, for example, a base station 4, a mobile communication network 5, a gateway 6, and the Internet 7. They are interconnected via communication networks such as the following. Between terminal device 2 and server device 3, Communication is performed based on a predetermined communication protocol. The predetermined communication protocol is, for example, H Examples include the Hypertext Transfer Protocol (HTTP).

[0060] Terminal device 2 is an information processing device such as a smartphone. Terminal device 2 is a mobile phone, Tablet devices, tablet PCs (Personal Computers), e-readers, wearables A mobile computer or similar device may also be used. Terminal device 2 may be a portable game console, game console or other device. A PC or similar device may also be used. Terminal device 2, based on various data transmitted from server device 3 Any information processing device capable of displaying game screens or similar content will suffice.

[0061] In Figure 2, one server device 3 is shown as a component of the game system 1. Server device 3 may be a collection of multiple physically separate server devices (computers). i. In this case, each of the multiple server devices may have the same function, and one unit The server device 3 may also have its functions distributed across multiple devices.

[0062] Terminal device 2 is an example of a game device that advances a game, but the game device is a terminal device It is not limited to device 2. For example, server device 3 may be used as a game device. Also, terminal A game system 1 comprising device 2 and server device 3 may be used as the game device.

[0063] (Terminal device 2) Figure 3 shows an example of the schematic configuration of terminal device 2. Terminal device 2 is connected to base station 4, mobile The system connects to the server device 3 via the communication network 5, gateway 6, and the internet 7. The terminal device 2 communicates with the user device 3. The terminal device 2 follows the various instructions entered by the user. The terminal device 2 runs a game application and progresses through the game. The system generates various requests and other data according to the instructions entered by the user and sends them to the server device 3. Furthermore, terminal device 2 receives various game data (described later as the first) transmitted from server device 3. Game media table T1, second game media table T2, association table T3, user Table T4 and / or image data from game media, etc. are received to display various screens. Furthermore, terminal device 2 displays game progress information during and / or after the execution of the game. The report (data regarding the game's progress and / or results) is sent to server device 3. To transmit, terminal device 2 has a terminal communication I / F 21, a terminal storage device 22, and a table It comprises a display device 23, an input device 24, and a terminal processing device 25.

[0064] The terminal communication I / F21 is hardware, firmware, or TCP / IP driver or It is implemented as communication software such as a PPP driver, or a combination thereof. Device 2 transmits data to other devices such as server device 3 via terminal communication I / F 21 and It can receive data from other devices.

[0065] The terminal storage device 22 includes, for example, ROM (Read Only Memory) and RAM (Random Access Memory). The terminal storage device 22 is a semiconductor memory device such as Memory. Operating system programs, driver programs, and applications used in processing It stores the driver program and data, etc. The driver program stored in the terminal storage device 22 The program includes an output device driver program that controls the display device 23, and an input device This is an input device driver program, etc., that controls 24. It is stored in terminal storage device 22. The application program receives display data from server device 3 and / or terminal storage Based on the various data stored in unit 22, various screens such as the game screen or formation screen are displayed. This includes control programs, etc. It also includes application programs for realizing the various functions of this embodiment. The program is executed when a setup program or the like is received from an external device such as server device 3. It may be installed in the terminal storage device 22 by being stored in the terminal storage device 22. The data includes identification information to uniquely identify a user (for example, user ID). This includes display data for displaying various screens, etc. The terminal storage device 22 will be described later. The first game medium table T1, the second game medium table T2, and the association table T3, User table T4 and / or image data of the game medium are stored. Also, terminal records are stored. The memory device 22 associates each event with the user when it is cleared by that user. Information regarding the game media MA may be stored in association with each event. Memory device 22 is one or more of the game media group used in the selection game. The terminal storage device 22 may store information regarding the game medium MA. You may temporarily store data related to the theory.

[0066] The display device 23 is a liquid crystal display. The display device 23 is an organic EL (Electrical LED). A o-Luminescence) display or the like may also be used. The display device 23 is supplied from the terminal processing device 25. It displays moving images corresponding to the selected moving image data, and still images corresponding to the selected still image data. Furthermore, the display device 23 does not have to be a component of the terminal device 2; in this case, the display device 23 This is a head-mounted display (Head) that can communicate with terminal device 2 via wired or wireless connection. Mounted displays (HMDs), projection mapping applications A video camera, a retinal projection type projection device, etc., may also be used.

[0067] The input device 24 is a pointing device such as a touch panel or mouse. 24 may be an input key or the like. Input device 24 may also be a game controller device. The force device 24 includes motion sensors such as acceleration sensors, angular velocity sensors, displacement sensors, and orientation measuring sensors. A sensor can also be used, in which case various operations are performed according to the movement of the user gripping the input device 24. An object is detected. The input device 24 is a user such as an image sensor, infrared sensor, optical sensor, etc. It may also be a tracking device that detects the movement of the hand and / or fingers, etc. Input device 24 taps If it is a touch panel, the input device 24 receives user taps, double taps, drags, and swabs. Various touch gestures such as swiping, pinching in, pinching out, long press, flick, and touch off. It can detect the user's actions. The touch panel is equipped with a capacitive proximity sensor, and the user It may be configured to detect non-contact operations. The user uses the input device 24 to input characters, numbers, etc. Characters and symbols, or their positions on the display screen of the display device 23, can be input. When the force device 24 is operated by the user, it generates a signal corresponding to that operation. The input device 24 supplies the generated signal to the terminal processing device 25 as a user instruction.

[0068] The terminal processing unit 25 processes the operating system stored in the terminal storage device 22. Load the program, driver program and application program into memory, This is a processing unit that executes instructions contained in the downloaded program. The terminal processing unit 25 is, for example, For example, CPU (Central Processing Unit), MPU (Micro Processing Unit), DSP Electronic circuits such as (Digital Signal Processor), GPU (Graphics Processing Unit), and This is a combination of various electronic circuits. The terminal processing unit 25 is an ASIC (Application Spec ific Integrated Circuit), PLD (Programmable Logic Device), FPGA (Field This is realized by integrated circuits such as Programmable Gate Arrays (GATE Arrays) and Microcontroller Units (MCUs). This may be done. In Figure 3, the terminal processing device 25 is shown as a single component. However, the terminal processing unit 25 may be a collection of multiple physically separate processors.

[0069] The terminal processing unit 25 stores the application program (control) stored in the terminal storage device 22. By executing various instructions included in your program, the display processing unit 251 and the progress processing unit will be executed. It functions as a unit 252, an acquisition unit 253, a terminal transmission unit 254, and a terminal reception unit 255. The display processing unit 251, the progress processing unit 252, the acquisition unit 253, the terminal transmission unit 254, and the terminal Details of the receiving unit 255 will be described later.

[0070] (Server device 3) Figure 4 shows an example of the schematic configuration of server device 3. Server device 3 is connected to terminal device 2 It has the function of managing various information used in the game in response to instructions from the server. Device 3 has the function of progressing the selection game in response to instructions from terminal device 2. Furthermore, the server device 3 transmits various game data used in the game to the terminal device 2. It has the capability to do so. For this purpose, the server device 3 has a server communication I / F 31 and a server storage device 3 The system comprises 2 and a server processing unit 33.

[0071] The server communication interface 31 is determined by hardware, firmware, or TCP / IP driver. It is implemented as communication software such as PPP drivers or a combination thereof. The server device 3 transmits data to other devices via the server communication I / F 31 and other devices Data can be received from there.

[0072] The server storage device 32 is, for example, a semiconductor memory device such as ROM or RAM. The storage device 32 is, for example, a magnetic disk, an optical disk, or any other device capable of storing data. Various types of storage devices may also be used. The server storage device 32 is used for processing in the server processing device 33. Operating system programs, driver programs, applications It stores programs and data, etc. Computer programs stored in server storage device 32 Gram is a computer-readable portable device such as a CD-ROM or DVD-ROM. The data is installed from the recording medium to the server storage device 32 using a setup program, etc. It's okay.

[0073] The data stored in the server storage device 32 includes each user's game progress information (game results). Data related to this, and identification of game stages that the user has already played and completed. Other data etc. is also stored in the server storage device 32. Data (the first game media table T1, the second game media table T2, and the associated data, as described later) Table T3, user table T4, and / or image data of the game medium, etc. are stored. The server storage device 32 may temporarily store data related to a predetermined process. The server storage device 32 is equipped with volatile memory (Random Access Memory, RAM), Dynamic data that changes as the game progresses may be stored.

[0074] The server processing unit 33 stores the operating system in the server storage device 32. Load the program, driver program, and application program into memory. This is a processing unit that executes the instructions contained in the loaded program. Server processing unit 33 This includes, for example, electronic circuits such as CPUs, MPUs, DSPs, and GPUs, or combinations of various electronic circuits. The server processing unit 33 is an integrated circuit such as an ASIC, PLD, FPGA, or MCU. This may be achieved by the following. In Figure 4, the server processing unit 33 is a single component. As shown in the diagram, the server processing unit 33 is a collection of multiple physically separate processors. That's fine.

[0075] The server processing unit 33 stores the application program stored in the server storage device 32. By executing various instructions included in the (control program), the server receiving unit 331, It functions as a memory processing unit 332, a game progress unit 333, and a server transmission unit 334. Details of the receiving unit 331, memory processing unit 332, game progress unit 333, and server transmission unit 334 This will be explained later.

[0076] The terminal storage device 22 and / or server storage device 32 are described below with reference to Figures 5 and 6. This section explains an example of the data structure of various tables T1 to T4 that are stored in this way. 1-T3 are stored in the server memory 32 before the game starts, at the start, and / or during the game. The server device 3 transmits to the terminal device 2, and the terminal receiving unit 255 of the terminal device 2 receives the server Various tables T1 to T3 received from device 3 are stored in terminal storage device 22. Tables T1 to T3 are application programs for realizing the various functions of this embodiment. During RAM installation, the data is sent from server device 3 to terminal device 2 and recorded in terminal storage device 22. It's fine if it's something that evokes memories.

[0077] (Game 1 media table T1) Figure 5(a) shows an example of the data structure of the first game medium table T1. Game media table T1 is used for managing game media MA. First game media table In RuT1, for each of the multiple game media MAs, the game media ID, name, and rare The degree, attributes, images, and information indicating the skills possessed by the game media MA are all correlated with each other. It is remembered.

[0078] The game media ID is an example of identification information used to uniquely identify a game media MA. The name is text information indicating the name of the game media MA, and the rarity is the rarity of the game media MA. This is numerical information indicating a small degree. The attribute is identification information (text information) indicating the attribute of the game medium MA. (This can be in the form of reports or numerical data.)

[0079] The image associated with the game media ID is image data that specifically represents the appearance of the game media MA. This is identification information for determination. The image associated with the game media ID is the game media MA. It may also be identification information to identify the image data of an icon image that mimics the appearance of the object. The image associated with the media ID is image data representing the string of characters for the name of the game media MA. It may also be identification information to identify the game medium ID. Image data representing the appearance of the game media MA, icon images that mimic the appearance of the game media MA. Various image data is recorded, including image data of the game medium MA and image data representing the string of characters for the game's MA. You may remember. Various image data from the game medium MA is displayed on the display device 23 of terminal device 2. This allows users to view the game's media MA (Master of Production).

[0080] In the example shown in Figure 5(a), the information indicating the skill associated with the game medium ID is 2 Regarding the types, information indicating one type of skill may be associated with the game medium ID, 3 Information indicating more than one type of skill may be associated with the game medium ID.

[0081] (Game 2 media table T2) Figure 5(b) shows an example of the data structure of the second game medium table T2. The game media table T2 is used for managing game media MB. Second game media table In RuT2, for each of the multiple game media MBs, the game media ID, name, and rare The degree, attributes, images, and information indicating the skills possessed by the game medium MB are correlated with each other. It is remembered.

[0082] The game media ID is an example of identification information used to uniquely identify a game media MB. The name is text information indicating the name of the game medium MB, and the rarity is the rarity of the game medium MB. This is numerical information indicating a small degree. Attributes are identification information (text information) indicating the attributes of the game medium MB. (This can be in the form of reports or numerical data.)

[0083] The image associated with the game media ID is image data that specifically represents the appearance of the game media MB. This is identification information for determination. The image associated with the game media ID is the game media MB. It may also be identification information to identify the image data of an icon image that mimics the appearance of the object. The image associated with the game media ID is image data representing the string of characters for the name of the game media MB. It may also be identification information to identify the game medium ID. Image data representing the appearance of the game media MB, and icon images that mimic the appearance of the game media MB. Various image data is recorded, including image data of the game medium MB and image data representing the string of characters for the game's name. You may remember. Various image data from the game medium MB are displayed on the display device 23 of terminal device 2. This allows the user to see the game's media (MB).

[0084] In the example shown in Figure 5(b), the information indicating the skill associated with the game medium ID is 2 Regarding the types, information indicating one type of skill may be associated with the game medium ID, 3 Information indicating more than one type of skill may be associated with the game medium ID.

[0085] (Association Table T3) Figure 6(a) shows an example of the data structure of association table T3. Cable T3 is used to manage the association between game media MB and game media MA. Figure 6 As shown in (a), for each of the multiple game media MBs, each game media MB The game media ID and the game media ID of the game media MA corresponding to each game media MB are They are remembered in relation to each other.

[0086] In the example shown in Figure 6(a), the game media ID "B-001" of the game media MB and the game The game media ID "A-001" of the media MA is associated with each other in association table T3. It is stored in the game medium M, which is indicated by the game medium ID "B-001". B is associated with the game media MA indicated by the game media ID "A-001". Similarly, the game media MB indicated by game media ID "B-004" is The game media MA is associated with the game media ID "A-003".

[0087] Furthermore, in association table T3, the game media ID "B-002" of game media MB The game media ID of the game media MA associated with "" is not stored. In other words, the game The game media MB, indicated by media ID "B-002", has a corresponding game media MA. It is not associated. Similarly, the game indicated by game media ID "B-003" The M media MB does not have a corresponding game media MA associated with it. Game media MB, which is not associated with A, is a different game media from game media MA. It may be associated with an item, character, etc.

[0088] (User Table T4) Figure 6(b) shows an example of the data structure of user table T4. T4 is used to manage information about user game media associated with each user. In user table T4, for each user, the user ID and the user game medium are recorded. Information is stored in relation to each other. Information about the user game medium is, for example, For each user's game platform, the game platform ID of the user's game platform, and the user game The level and rarity of the media, the HP and MP of the user game media, and the current usage of the user game media. Includes information indicating available skills, etc.

[0089] In the example shown in Figure 6(b), the user with user ID "U-00001" receives the game media Information regarding the user game media MA, indicated by ID "A-001", is recorded in association with it. It is remembered. Also, the user with user ID "U-00001" will receive game media ID "A-00 Information regarding the user game medium MA, as indicated by "3", is stored in association with it. The user with user ID "U-00001" is shown the game media ID "B-001". Information regarding the user's game medium (MB) is stored in association with the game.

[0090] In the example shown in Figure 6(b), the user is identified by the game media ID "A-001". The game media MA currently uses the skills "SK01" and "SK08". This is possible. Additionally, the user game media MA, indicated by the game media ID "A-003", can be accessed. Currently, the skill cannot be used. Also, the game medium ID "B-001" The user game media MB shown can currently use the "SK03" skill. .

[0091] The user game media associated with each user is stored in user table T4. The information is stored in the terminal storage device 22 of each user's terminal device 2. For example, Figure 6(b) Information regarding the user game medium associated with the user ID "U-00001" shown. The information is stored in the terminal storage device 22 of the terminal device 2 of the user with user ID "U-00001". It can be done.

[0092] Information indicating the skills currently available in a user-generated game medium can be found, for example, in the skill assignment rules. Based on this, the game medium ID of the user game medium stored in the terminal storage device 22 is associated with it. It may be remembered. Below is an example of a skill assignment rule.

[0093] First, the level of the user game medium stored in the terminal storage device 22 is less than the first level. In this case, information indicating skills will not be associated with the game medium ID of the user's game medium. Next, the level of the user game medium stored in the terminal memory 22 reaches the first level. Accordingly, new information indicating Skill 1 has been added to the game medium ID of the user's game medium. It is stored in the terminal storage device 22 in association with it. And the user stored in the terminal storage device 22 - In response to the game medium reaching a second level, which is higher than the first level, Information indicating Skill 2 is newly associated with the game media ID of the user's game media and recorded in the terminal. It is stored in memory device 22.

[0094] For example, it is associated with the user with user ID "U-00001" shown in Figure 6(b). The user game media MA with game media ID "A-003" has reached level 1. It has not been done. Therefore, the user game media MA for game media ID "A-003" is the first In game media table T1, the game media ID "A-003" is associated with The skills "SK17" and "SK74" are currently unavailable. The second level may have different values ​​for each user game medium, and there may be at least 2 or more users It's also acceptable to use a value common to all gaming media.

[0095] The game media ID of the user game media stored in the terminal storage device 22 is used by the user Regardless of changes in the game medium's level, information indicating skills may be associated with this. In this case, until the user's game medium level reaches level 1, for example, skill level 1 Information indicating that the action is not possible and information indicating that Skill 2 cannot be executed are provided in the user game medium I. It is stored in association with D. The game progress unit 333 determines that the level of the user game medium is the first level. Upon reaching the bell, the game of the user game medium stored in the terminal memory 22 Change the information indicating that Skill 1 associated with the media ID cannot be executed to information indicating that it can be executed. The game progress unit 333 will update the second level if the user game medium's level is higher than the first level. Depending on the level reached, the user game medium's game stored in the terminal memory 22 Information indicating that Skill 2 associated with the Home Media ID cannot be executed has been changed to information indicating that it can be executed. Change it. Note that information indicating execution is not possible and information indicating execution is possible may be flag information. As a result, the game progress unit 333, during the progress of the game, will use information indicating that it is executable. This makes it possible to activate the effects of executable skills that are identified as such.

[0096] The progress processing unit 252 of terminal device 2 processes information indicating skills based on skill assignment rules. The association process is performed for information about the user game medium stored in the terminal storage device 22. When executed, the terminal transmission unit 254 of terminal device 2 performs the association process of information indicating skills. Information regarding the user game medium will be collected during gameplay, after game completion, or at a designated time. At the start of the session, it is sent to the server device 3 via the terminal communication I / F21. The receiving unit 331 receives information about the user game medium transmitted from the terminal device 2. Then, information about the received user game medium is stored in user table T4.

[0097] The progress processing unit 252 of terminal device 2 controls the user game medium in accordance with the progress of the game. When the information to be transmitted is changed (for example, when the HP and / or MP are changed), the terminal device The terminal transmission unit 254 of 2 transmits information regarding the user game medium after the change to the server device 3 via the terminal communication I / F 21 during the progress of the game, after the end of the game, or at a predetermined timing. When the server reception unit 331 of the server device 3 receives the information regarding the user game medium transmitted from the terminal device 2, it stores the received information regarding the user game medium in the user table T4.

[0098] Hereinafter, referring to FIGS. 7 to 10, various screens displayed on the display device 23 of the terminal device 2 will be described, and the functions of the terminal processing device 25 of the terminal device 2 and the server processing device 33 of the server device 3 will be described.

[0099] Before explaining the various screens shown in FIGS. 7 to 10, an example of the start-up process of the game realized by the terminal device 2 and the server device 3 will be described. First, when a start icon or the like (not shown) indicating the game application program displayed on the display device 23 of the terminal device 2 is specified by an operation of the input device 24 by the user, a start instruction is input from the input device 24 to the progress processing unit 252. When the progress processing unit 252 of the terminal device 2 acquires the start instruction from the input device 24, it reads out and executes the game application program stored in the terminal storage device 22. When the game application program is executed, the terminal transmission unit 254 of the terminal device 2 transmits a data request to the server device 3 via the terminal communication I / F 21 together with the user ID of the user stored in the terminal storage device 22. Note that the data request may also be at the time of installation of the game application program. ​​​​​​​​​​​​​

[0100] When the server receiving unit 331 of the server device 3 receives a data request and a user ID from the terminal device 2 via the server communication I / F 31, it passes a transmission instruction to the server transmission unit 334. Upon receiving the transmission instruction, the server transmission unit 334 acquires various tables T1 to T3, image data of the game medium, etc. stored in the server storage device 32.

[0101] Next, the server transmission unit 334 transmits the acquired various tables T1 to T3 and the image data of the game medium, etc. to the terminal device 2 of the user indicated by the received user ID via the server communication I / F 31. The terminal receiving unit 255 of the terminal device 2 receives the various tables T1 to T3 and the image data of the game medium, etc. from the server device 3 via the terminal communication I / F 21 and stores the received information in the terminal storage device 22. Then, the display processing unit 251 extracts display data for displaying various objects stored in the terminal storage device 22 according to various instructions included in the game application program, displays the home screen, and the game startup process ends.

[0102] The server transmission unit 334 may transmit the updated various tables T1 to T3 to each terminal device 2 in which the game application program is installed at the timing when the various tables T1 to T3 are updated, at the start of the game, during the progress of the game, or at regular timing. Also, the server transmission unit 334 may transmit the various tables T1 to T3 to the terminal device 2 that has transmitted the update request in response to the update request from the terminal device 2 being received by the server receiving unit 311.

[0103] Next, we will discuss an example of the game termination process implemented by terminal device 2 and server device 3. Let me explain. First, the progress processing unit 252 is executed by the game application program. When the game ends, the game progress information (game) will be updated according to the game's progress. The data regarding the results identifies the game stages that the user has already played and completed. (Identification data, etc.) and information regarding the user's game medium (which changes depending on the game's progress) The terminal communication interface 21 is used to access the user ID stored in the terminal storage device 22 along with the user ID (such as the HP). The data is transmitted to the server device 3 via the server device 3. The transmission process for various game progress data is performed at regular intervals. It may be performed, or it may be executed at a predetermined timing in response to user actions within the game. It may be done. The server receiving unit 331 of the server device 3 communicates via the server communication I / F 31. Receives game progress information, user game medium information, and user ID from terminal device 2. Then, the memory processing unit 332 of the server device 3 receives the game progress information. The user ID is associated with the server storage device 32 and stored in the server storage device 32, and the received user game medium is associated with it. The server stores the received information in user table T4, associating it with the user ID. The recording process is executed, and the game termination process is completed.

[0104] (Event clear screen 400) Figure 7(a) shows an event clear screen 400 displayed on the display device 23 of the terminal device 2. The diagram shows an example. The event clear screen 400 is, for example, on the home screen, the user The operation of the input device 24 instructs the progress of the event, and the event is cleared. This is the screen that appears when that happens.

[0105] First, on the home screen, in response to the user's operation of the input device 24 indicating the progress of an event, the display processing unit 251 displays an event progress screen (not shown). When the event progress screen is displayed, the progress processing unit 252 advances the event based on the user's game progress instruction and information regarding the event story. The event is a so-called quest or scenario or the like that can be cleared by, for example, one or more user game media MA acting according to the user's progress operation and / or determining the development of the story according to the user's progress operation. Information regarding the event story is information that defines, for example, the development and branching of the event story stored in the terminal storage device 22. Clearing of the event means that a predetermined event end condition has been satisfied according to the progress of the event. The event end condition is, for example, discovering a predetermined item in the game space, achieving a given mission (such as selling 100 items), or winning against a predetermined enemy game medium, or achieving one of each of these conditions. The event end condition may be achieving a predetermined number (the predetermined number is an integer of "2" or more) of these multiple conditions. The progress processing unit 252 determines whether the event has been cleared by the progress of the event according to the user's progress instruction. When it is determined by the progress processing unit 252 that the event has been cleared, the display processing unit 251 displays on the display device 23 an event clear screen 400 including an information notification area 402 indicating the clearing of the event. wherein the event end condition may be achieving a predetermined number (the predetermined number is an integer of "2" or more) of these multiple conditions. 以上の整数)の条件を達成することでもよい。

[0106] [[ID=()]]進行処理部252は、ユーザの進行指示によるイベントの進行により、イベントがクリ アされたか否かを判定する。進行処理部252によってイベントがクリアされたと判定さ れた場合、表示処理部251は、イベントのクリアを示す情報が表示された情報通知領域 402を含むイベントクリア画面400を表示装置23に表示する。

[0107] [[ID=()]] As shown in Figure 7(a), this is displayed when it is determined that the event has been cleared. The event clear screen 400 includes a game space image 401 and an information notification area 402. Game space image 401 is one or more game media MAs that are advanced and operated by the user. This is an image showing the game space, including the event progress screen. Game space image 401 shows the event progress screen. This will also be displayed. When game space image 401 is displayed on the event progress screen, The user can control the progress of an event through one or more user game media MAs. Accordingly, it becomes possible to visualize the progress of events occurring within the game space. Knowledge area 402 is an area where information indicating that an event has been cleared is displayed.

[0108] If the progress processing unit 252 determines that the event has been cleared, the acquisition unit 253 Information about the game medium MA associated with the cleared event is stored in the terminal's memory. The data is obtained from 22. The acquisition unit 253 records the acquired information regarding the game media MA to the terminal. The information about the user game medium stored in the memory device 22 is included. Next, the acquisition unit 253 , new user game media information including information on acquired game media MA Then, a terminal registration process is executed to store the user ID in the terminal storage device 22.

[0109] Next, the acquisition unit 253 checks if the acquired information regarding the game medium MA is related to a specific game medium. A game medium determination process is executed to determine whether or not the information is relevant. A specific game medium is related. In the linked table T3, the game medium MB is associated with the game medium MA. (Figure) In the example of association table T3 shown in 6(a), the game medium ID "A-001" The MA for the home media and the game media with ID "A-003" is a specific game media That is the case.

[0110] Next, the acquisition unit 253 checks if the acquired information regarding the game medium MA is related to a specific game medium. If the information is such that the parameter values ​​included in the information about the acquired game media MA are Then, it executes a parameter determination process to determine whether or not it is a predetermined value. The acquisition unit 253 acquires If the parameter values ​​included in the information regarding the game medium MA are predetermined values, the second game Refer to the media table T2 and association table T3 to obtain information about the game media MA. Retrieve information about the game medium MB associated with the report. In the parameter determination process... If the parameter value to be judged is rarity and the predetermined value is "5", for example, When the rarity of the game media MA with media ID "A-001" is obtained, the acquisition unit 253, The acquired game media MA has a rarity of "5", therefore the game media ID is "A-001". Retrieve information regarding the game media MB associated with the game media ID "B-001". The acquisition unit 253 records the acquired information regarding the game medium MB in the terminal storage device 22. It includes information about the user game medium that has been stored. Next, the acquisition unit 253 retrieves the acquired game New user game media information, including information about the MB media, will be added to the user ID. The terminal registration process is executed to associate the terminal with the terminal and store it in the terminal storage device 22.

[0111] The terminal transmission unit 254 then transmits the latest user game medium stored in the terminal storage device 22. The information and user ID are transmitted to the server device 3 via the terminal communication interface 21. The server receiving unit 331 of the server device 3 receives information from the terminal device 2 via the server communication I / F 31. Upon receiving information regarding the user's game medium and user ID, the server device 3 performs memory processing. Section 332 associates the received user game medium information with the received user ID. The server registration process is executed to store the event in user table T4. If it is determined that the condition has been cleared, the information obtained regarding the game media MA, This refers to information regarding the game media MA and information regarding the game media MB, which are associated with the user ID. It is attached and registered (stored) in server device 3.

[0112] (Game media acquisition screen 410) Figure 7(b) shows a game media acquisition screen 410 displayed on the display device 23 of the terminal device 2. This is an example. The game media acquisition screen 410 determines that the event has been cleared. Information regarding game media MA obtained in the event of, or related to game media MA This screen is used to notify users of information and game media (MB).

[0113] The game media acquisition screen 410 shown in Figure 7(b) displays image 41 indicating the game media MA. 1. Includes an image 412 showing the game media MB and an information notification area 413. Game media MA Image 411 shows the game obtained when the event is determined to have been cleared. Image 412, which shows the media MA and game media MB, indicates that the event has been cleared. This is an image showing the game media MB obtained when it was determined that the event was If the game is determined to be cleared but the game media MB is not acquired, the game Image 412, which shows the media size in MB, is not included in the game media acquisition screen 410.

[0114] Information notification area 413 was obtained when it was determined that the event had been cleared. This is the area where the name of the game medium MA and / or the name of the game medium MB are displayed. Figure 7 In the example shown in (b), the display processing unit 251 displays in the information notification area 413 that an event has been cleared. If it is determined that the game media MA and game media M have been obtained, Display the name B. If the event is determined to have been cleared, the game medium MB If the information is not obtained, the name of the game media MB will not be displayed in the information notification area 413.

[0115] (Selection game screen 500) Figure 8(a) shows an example of the selection game screen 500 displayed on the display device 23 of the terminal device 2. This is a diagram. The selected game screen 500 is, for example, on the home screen, when the user enters This screen is displayed when the operation of the power device 24 instructs the start of a selected game.

[0116] As shown in Figure 8(a), the selection game screen 500 has the first selection game object This includes game object 501 and second selection game object 502. T501 is a button object for instructing the execution of the selected game SG1, and the second The selected game object 502 is a button to instruct the execution of the selected game SG2. This is a task. On the selection game screen 500, there are two types of selection games that can be ordered to run. The selection game that can be instructed to be played is not limited to a specific type; it can be one type or three or more types. In this case, on the game selection screen 500, a number of balls corresponding to the number of selectable games that can be instructed to be executed will be displayed. The Tan object is displayed.

[0117] The selected game SG1 is one or more game media M included in game media group GB1. This is a game in which you select the game medium MA from A according to a predetermined selection method. The number of game media MAs selected in SG1 is included in game media group GB1. Any natural number less than or equal to the number of game media MAs is acceptable. The selected game SG2 is From among one or more game media MA included in game media group GB2, a predetermined selection This is a game where you select the game medium MA according to the selection method. The number of game media MAs being processed is the number of game media MAs included in game media group GB2. Any natural number from the following list is acceptable.

[0118] One or more game media MAs included in game media group GB1 are game media group This is a game media MA that is not included in group GB2. It is included in game media group GB1. At least one game media MA may be included in game media group GB2. Alternatively, it may be identical to at least one game media MA included in game media group GB1. The game medium Ma may be included in the game medium group GB2. (Predetermined selection method) For example, based on a predetermined lottery probability associated with the game media MA Method of selecting, or according to the predetermined order for each game media MA This includes methods for selecting options, etc.

[0119] On the game selection screen 500, the user operates the input device 24 to select the first game If object 501 is specified, the command to execute the selected game SG1 is sent to input device 24. The input is sent from the input device 24 to the terminal transmission unit 254. The terminal transmission unit 254 of terminal device 2 receives input from the input device 24. When the command to execute the selected game SG1 is received, the server device 3 is notified via the terminal communication I / F21. The user ID of the user stored in terminal storage device 22 is used to request the progress of the selected game SG1. Send it together with this.

[0120] On the game selection screen 500, the user can operate the input device 24 to select the second game. If object 502 is specified, the command to execute the selected game SG2 is sent to input device 24. The input is sent from the input device 24 to the terminal transmission unit 254. The terminal transmission unit 254 of terminal device 2 receives input from the input device 24. When the command to execute the selected game SG2 is received, the server device 3 is notified via the terminal communication I / F21. Then, a request to proceed with the selected game SG2 is made using the user ID of the user stored in the terminal storage device 22. Send it together with this.

[0121] The server receiving unit 331 of the server device 3 receives the selected message transmitted by the user's terminal device 2. The request to proceed with either Game SG1 or Selected Game SG2, along with the user's user ID. The server receives the request and user via the server communication interface 31. The server receiving unit 331 receives the request and user When the user ID is received, the game progress unit 333 selects the game corresponding to the received progress request. Execute the game. If the received progress request is a progress request for selected game SG1, the game The progress unit 333 is included in the game media group GB1 stored in the server storage device 32. From among the information regarding one or more game media MAs, according to a predetermined selection method, game media A selection game is played where you choose information related to MA. Also, the received progress request is a selection game. If it is a request to proceed from SG2, the game progress unit 333 stores in the server storage device 32. Among the information regarding one or more game media MAs included in the game media group GB2 Then, execute a selection game to select information about the game medium MA according to a predetermined selection method. do.

[0122] The following information regarding the selected game medium MA in the selected game is stored in the terminal storage device 22 One example of a method for registering information about the game media MA on a terminal when it is not stored: Let me explain. First, the server transmission unit 334 of the server device 3 is actually the game progress unit 333. The server receiving unit 33 receives information regarding the selected game medium MA in the selected game. The user's terminal device 2, whose user ID was received by 1, is transmitted via the server communication interface 31. The terminal receiver 255 of terminal device 2 receives the game medium transmitted by server device 3. Information regarding the body MA is received via the terminal communication I / F21.

[0123] In the selected game, information regarding the selected game medium MA is received by the terminal receiver 255. If received, the acquisition unit 253 receives information about the received game medium MA from the terminal. The information is obtained from the signaling unit 255. The acquisition unit 253 then processes the acquired information regarding the game media MA. This information is included in the user game medium information stored in the terminal storage device 22. For example, If the information regarding the game media MA is the game media ID, then the acquired game media ID This is newly included in the user game medium information. The acquisition unit 253 is terminal storage device 22 Information regarding the game medium MA obtained from the first game medium table T1 stored in [location]. The rarity, attributes, etc. corresponding to (game media ID, etc.) are extracted. The acquisition unit 253 extracts The information is linked to information related to the game media MA (game ID, etc.) and sent to the user game media. This information is included in the data. Furthermore, the acquisition unit 253 includes information such as predetermined HP, MP, and skill values. This is associated with information about the game media MA (game ID, etc.) and relates to the user's game media. The information is included in the acquired information. The acquisition unit 253 then acquires information about the acquired game media MA, A user game that newly includes information such as stats, attributes, predetermined HP, MP, and skills. Terminal registration process: Stores information about the media in the terminal storage device 22, associated with the user ID. This is executed. As a result, information regarding the selected game medium MA in the selected game is Terminal registration of information regarding the game medium MA when it is not stored in the terminal storage device 22 The recording process is complete.

[0124] Next, information regarding the selected game medium MA in the selected game is stored in the terminal storage device 22. An example of a method for registering information about the game medium MA on a terminal when it is stored in the system. Let me explain. In this case, each game medium ID included in the user game medium information. This includes information indicating whether the corresponding user game medium is a owned game medium (for example, Flag The game information is associated with it. First, the server transmission unit 334 of the server device 3 is connected to the game progress unit. The server receives information about the selected game medium MA in the selected game played by 333. The server communication interface 3 is sent to the terminal device 2 of the user whose user ID was received by the receiving unit 331. It is transmitted via 1. The terminal receiving unit 255 of terminal device 2 receives the transmission from server device 3. Information regarding the game medium MA is received via the terminal communication I / F21.

[0125] In the selected game, information regarding the selected game medium MA is received by the terminal receiver 255. If received, the acquisition unit 253 receives information about the received game medium MA from the terminal. Information is obtained from the signaling unit 255. The acquisition unit 253 receives information about the acquired game media MA. Determine whether or not the information about the user game medium stored in the last memory device 22 is included. For example, if the acquired information regarding the game media MA is the game media ID, It is determined whether the acquired game media ID is included in the user's game media information. The information regarding the acquired game medium MA is stored in the terminal storage device 22. If it is included in the information about the game media, the acquisition unit 253 acquires the game media MA Determine whether or not it is a owned game medium. The information contained in the user's game medium information If the game media MA is not owned by the acquisition unit 253, the acquisition unit 253 will determine if the game media MA is Information indicating ownership of the game media: Game media MA information (Game media ID) It associates with the game. For example, the acquisition unit 253 associates the game with the user game medium. The game media owned by the game media MA associated with the game media ID of the media MA. Information indicating that it is not the case, and information indicating that the game media MA is the game media owned by the game media company. Change. Then, the acquisition unit 253 determines that the acquired game media MA is the owned game media. Information indicating that new user game media information is associated with the user ID. The terminal registration process is executed to associate and store the data in the terminal storage device 22. Information regarding the media MA is stored in the terminal storage device 22. If not included, the acquisition unit 253 acquires information regarding the acquired game media MA, rare Information such as level, attributes, predetermined HP, MP, and skills, related to the user game medium. The report includes information about the new user game medium, which is then stored on the device in association with the user ID. The terminal registration process to be stored in device 22 is executed. As a result, the selected in the selection game When information regarding the game medium MA is stored in the terminal storage device 22, The method for registering information regarding media marketing automation (MA) on terminals will be discontinued.

[0126] Next, the acquisition unit 253 checks if the acquired information regarding the game medium MA is related to a specific game medium. The game medium determination process is executed to determine whether or not the information is correct. If the MA information is related to a specific game medium, the acquisition unit 253 acquires Determine whether the parameter values ​​included in the information regarding the game media MA are within the predetermined range. The parameter determination process is executed. The acquisition unit 253 determines if the parameter value is a predetermined value for the game. If the medium is MA, refer to the second game medium table T2 and association table T3. Retrieve information about game media MB associated with information about game media MA. The acquisition unit 253 stores the acquired information regarding the game medium MB in the terminal storage device 22. The acquired user includes information about the game medium. Next, the acquisition unit 253 acquires the acquired game New user game media information, including information about the MB media, will be linked to the user ID. The terminal registration process is executed to store the information in the terminal storage device 22.

[0127] The terminal transmission unit 254 then transmits the latest user game medium stored in the terminal storage device 22. The information and user ID are transmitted to the server device 3 via the terminal communication interface 21. The server receiving unit 331 of the server device 3 receives information from the terminal device 2 via the server communication I / F 31. Upon receiving information regarding the user's game medium and user ID, the server device 3 performs memory processing. Section 332 associates the received user game medium information with the received user ID. The server registration process is executed to store the information in user table T4. This allows selection games Information regarding the game medium MA, or the game medium M, obtained according to the game results of M. Information regarding A and information regarding the game medium MB are associated with the user ID and stored on the server device. It will be registered (stored) in 3.

[0128] (Game media acquisition screen 510) Figure 8(b) shows a game media acquisition screen 510 displayed on the display device 23 of the terminal device 2. This is an example. The game media acquisition screen 510 is the selected game specified by the user. Information regarding game media MA obtained according to the progress of the process, or information regarding game media MA This screen is used to notify users of information related to the game medium MB.

[0129] The game media acquisition screen 510 shown in Figure 8(b) displays image 51 showing the game media MA. 1. An information notification area 512 is included. Image 511 showing the game medium MA is by the user. This is an image showing the game media MA obtained according to the progress of the selected game. In the example shown in Figure 8(b), the progress of the selected game specified by the user depends on the outcome of the game. Since the game media MB was not retrieved, the image indicating the game media MB will not be displayed. When the game medium MB is obtained according to the progress of the selected game specified by the user, In total, the image showing the game media MB is included in the game media acquisition screen 510.

[0130] The information notification area 512 is obtained according to the progress of the selected game specified by the user. This is the area where the name of the game medium MA and / or the name of the game medium MB are displayed. In the example shown in Figure 8(b), the display processing unit 251 displays information to the user in the information notification area 512. Therefore, the name of the game medium MA obtained according to the progress of the specified selected game is displayed. This illustrates the progress of the selected game as specified by the user in the example shown in Figure 8(b). Because the game media MB was not retrieved accordingly, the name of the game media MB will not be displayed. The game medium MB was obtained according to the progress of the selected game specified by the user. In this case, the name of the game media MB will be displayed in the information notification area 512.

[0131] (Battle game screen 600) Figure 9(a) shows an example of a battle game screen 600 displayed on the display device 23 of the terminal device 2. This is a diagram. The battle game screen 600 is selected by the user and used in the game. A battle that starts automatically while one or more user game media MAs are moving within the game space. This is a screen showing the progress of the game. The versus game screen 600 automatically displays during the progress of the event. It could also be a screen showing the progress of a match that has started. The match game screen 600 is the home screen. In this case, if the user instructs the start of a versus game by operating the input device 24, The display is also good.

[0132] The battle game screen 600 shown in Figure 9(a) shows the MA object of the game medium MA being used. 601a~601c, MB object 602 of the game medium MB used, enemy game medium Group 603, action instruction objects 604a~604c, action instruction button 605, change This includes the instruction button 606, etc.

[0133] The game media MA used is selected by the user from among the user's game media MAs. This is a user-generated game media MA (Master Audio) for games. For example, before or during a competitive game, the user Depending on the selection operation, the MA (Master Audio) for the game medium to be used will be selected from the user's list of game mediums. It is then stored in the terminal storage device 22.

[0134] MA objects 601a~601c are character objects that indicate the game medium MA used. This is an example image. In the example shown in Figure 9(a), three characters are used in a competitive game. A media MA is used, but a single game media MA may be used, or two Game media MA may be used, or four or more game media MAs may be used. This is also acceptable. As will be described later, the game medium MA used will respond to user instructions. To do so.

[0135] The game media MB used is selected by the user from among their user-owned game media MBs. This is a user game medium MB. For example, before or during a competitive game, the user Depending on the selection operation, the game media MB to be used will be selected from the user's user game media MBs. It will be done.

[0136] MB object 602 is a character object image that indicates the game medium MB being used. Yes. In the example shown in Figure 9(a), in a competitive game, one player's game medium MB is It is used, but two or more game media MBs may be used. It is controlled by the progress processing unit 252 and acts automatically without requiring user instructions. To do so.

[0137] The enemy game media group 603, in a competitive game, uses the game media MA and the game media Multiple character object images representing various enemy game media that will be opponents of MB. Includes. In competitive games, the opponents of the game media MA and the game media MB are the ones that compete against each other. There may be one or two game media, or four or more. The enemy game media is located At regular time intervals, or after the actions of the game medium MA being used, the game medium MA and / or actions taken against the game medium MB (such as "attack", "defense", "use of skill") It will be done automatically.

[0138] Action instruction objects 604a to 604c are operation instructions corresponding to each game medium used. It is an object. For example, the action instruction object 604a is the MA object 601 a corresponds to the game medium MA used, and the action instruction object 604b is an MA object 601b corresponds to the game medium MA used, and the action instruction object 604c is an MA object The Ekt 601c is compatible with the MA game media used. The user operates the input device 24. When action instruction object 604a is instructed, an action selection list (not shown) is displayed. The user is shown and can choose one or more actions from the action selection list ("Attack", "Defend", You can choose one of the following (e.g., "Use Skill"). Action Instruction Object 604 The user's actions on a result in the use of the game medium MA of MA object 601a. An action is specified. Similarly, a user operation on the action instruction object 604b will result in This specifies the action that the game medium MA using MA object 601b will perform, and gives an action instruction. User operations on object 604c result in the use of MA object 601c. The actions to be performed by the game media MA are specified. In this way, the game media MA being used will perform the progress processing. It is controlled by unit 252 and performs actions in response to user operation instructions.

[0139] The action instruction button 605 controls the respective action instruction objects 604a to 604c. After the user performs an action to specify an action, the specified action is sent to each game medium MA used. Button objects used to instruct actions such as "attack," "defend," and "use skills." It is.

[0140] The change instruction button 606 is a button object used to instruct the user to change the game medium MB being used. It is a user game that can be set as a new game medium MB during a competitive game. The media MB is a single user game media MB pre-configured by the user. If the change instruction button 606 is pressed by the operation of the input device 24, proceed process Section 252, for the user game media MB currently set as the game media MB in use, Then, the setting for the game media MB is removed, and the user's pre-configured unit is changed. - The game media MB is set as the new game media MB to be used. The display processing unit 251, The display of the currently used game media MB will end, and the new game media MB will be displayed on the versus game screen. Display at 600. In this way, during a competitive game, in response to the user's manual actions, It will be possible to change the MB (Masterweight) of the game media used.

[0141] During a competitive game, the user game media MB that can be set as a new game media MB is: , or multiple user game media MBs pre-configured by the user. In this case, When the change instruction button 606 is instructed by the operation of the input device 24 by the operator, as shown in the figure The selection list of user game media MBs (multiple user game media MBs that have been pre-configured) The user will be shown and can select one of the user game media MBs included in the selection list. The processing unit 252 can select the user game medium MB from the selection list. Accordingly, the user game media MB currently set as the game media MB in use will be used Then, remove the setting for the game medium MB and select the user game from the selection list. The current media MB is set as the new game media MB to be used. The display processing unit 251 then processes the current The display of the game media MB will be terminated, and the new game media MB will be set to the versus game screen 600. Display. Note that the user game media MB included in the selection list is the currently used game media M Any user game media MB other than the user game media MB set as B is also acceptable. stomach.

[0142] The progress processing unit 252 determines the win / loss condition when the HP of all enemy game media is faster than the HP of the game media MA being used. When the threshold value (e.g., "0") is reached, it is determined that the user has won the game, and all If the HP of the game medium MA being used reaches the win / loss threshold faster than the enemy game medium, the user The player is judged to have lost the game.

[0143] (Battle game screen 610 and Battle game screen 700) Figure 9(b) shows another version of the battle game screen 610 displayed on the display device 23 of the terminal device 2. This is an example diagram, where Figure 10(a) shows a competitive game displayed on the display device 23 of terminal device 2. This figure shows another example of screen 700. The versus game screen 610 is shown in Figure 9(a). In the battle game screen 600, when a skill is used depending on the game medium MB being used This is an example of a versus game screen. Furthermore, the versus game screen 700 is shown in Figure 9(a). In the battle game screen 600, the game medium MA used by one character has been changed, and in this battle game... This is an example of a battle game screen when a skill is used on the MB game medium. The game medium MB used, which appears in the versus game screen 610, and the versus game screen 700 are... The MB (Masterboard) used in the game is the same game medium as the one mentioned in the video.

[0144] On the versus game screen 610, each display element included in the versus game screen 600 is superimposed, An information notification area 611 showing the details of the game effect is displayed, and the versus game screen 700 is shown Similar to the battle game screen 610, an information notification area 701 showing the details of the game effect is displayed. This is shown. The game effects that occur in the versus game screen 610 and the versus game screen 700 The game effects that occur in both cases are the same game media MB "SK03" This is in response to the use of kills. The game effects that occur in the versus game screen 610 are: This is the normal game effect of the "SK03" skill, and appears in the battle game screen 700. The resulting game effect is a special game effect associated with the "SK03" skill.

[0145] The progress processing unit 252 of terminal device 2 will determine if the conditions for changing effects in the battle game have not been met. If not, normal game effects will occur depending on the use of the skill, and the effects in competitive games will change. Furthermore, if certain conditions are met, special game effects will be triggered depending on the use of the skill. For example The effect change conditions are associated with the game medium MB used in the competitive game. - The game medium MA was used in a competitive game as the game medium MA used.

[0146] Special game effects give a player an advantage in the game compared to normal game effects. This is a game effect. An advantage in game progression means, for example, speeding up the game's progress. This allows you to do and / or increase your chances of winning against your opponent in a competitive game. For example, normal game effects may vary in some or all of the parameters of the MA used in the game medium. This effect increases meter values ​​(for example, attack power, defense power, HP, etc.) by the first increase value. In this case, special game effects will change some or all of the parameter values ​​of the game medium MA used to the first This effect increases the value by a second increase that is greater than the initial increase. Also, the normal game effects are as follows: In the case of game effects for certain game media used, special game effects are not all The game effect on the game medium MA used may also be considered. Furthermore, the normal game effect is considered during the first period. If a predetermined game effect lasts for only a certain period, then a special game effect lasts longer than the first period. It may also be a predetermined game effect that lasts for only two periods. In this case, the second period shall be predetermined. It is not limited to a specified period (such as "30 seconds" or "the period up to 3 turns"). For example, The second period may be a period that continues until the specified release conditions are met.

[0147] (Game media acquisition screen 710) Figure 10(b) shows the game media acquisition screen 710 displayed on the display device 23 of the terminal device 2. This figure shows an example. As explained in Figures 7 and 8, this is how users make association instructions. Depending on the user, or according to the game's progress according to the user's instructions, the user is associated with Even if the MA of the game media is a specific game media, the parameter values ​​of the MA of that game media If it is not a predetermined value, the game media MB associated with the game media MA will be used by the user. It will not be acquired. Below, the rarity of the game media MA associated with the game media MB is "4 The game media MB is an example of a case where the predetermined value "5" has not been reached. An example of the acquisition process will be explained. Note that in the explanation of the game media acquisition screen 710, Unless otherwise specified, "Game Media MA" refers to the game associated with Game Media MB. This refers to a game medium that is a medium and whose rarity does not meet a predetermined value.

[0148] The progress processing unit 252 of terminal device 2 processes the rarity of the game medium MA according to the progress of the battle game. This causes the following to change. For example, the progress processing unit 252 changes the status in response to the user's victory in a competitive game, etc. This increases the experience points and / or level of the game medium MA. If the test value exceeds the first change threshold, or if the level of the game media MA exceeds the second change threshold If it exceeds the limit, the progress processing unit 252 increases the rarity of the game medium MA.

[0149] Next, the rarity of the game medium MA changes from "4" to "5" depending on the progress of the battle game. If this occurs, the game media acquisition screen 710 shown in Figure 10(b) will be displayed, and The acquisition unit 253 refers to the second game medium table T2 and the association table T3, and the game Retrieve information about the game media MB associated with information about the media MA. Unit 253 stores the acquired game medium MB in the terminal storage device 22. This is included in the user game medium information. Next, the acquisition unit 253 acquires the acquired game medium New user game medium information, including MB information, is associated with the user ID. Then, the terminal registration process is executed to store in the terminal storage device 22. Then, the terminal transmission unit 254, The latest user game media information and user ID stored in terminal storage device 22, The data is transmitted to the server device 3 via the terminal communication interface 21. The server receiving unit 33 of the server device 3. 1 transmits information regarding the user game medium from terminal device 2 via server communication I / F31. Upon receiving the user ID, the storage processing unit 332 of the server device 3 receives the user data. Information about the media is stored in user table T4, associated with the received user ID. The server registration process is executed. This changes the rarity of the game media MA to a predetermined value. In response to this, information regarding the game medium MB obtained in association with the game medium MA. However, it is registered (stored) in association with the user ID on server device 3. Game media acquisition screen 7 10 shows image 511 of the game media MA whose rarity has been changed, and the acquired game media Image 711 showing MB, the name of the game media MA whose rarity has been changed from "4" to "5", and The name of the game media MB obtained in accordance with the change in the rarity of the game media MA is displayed. The information notification area 712 is displayed. In this way, the game system 1, terminal device 2, And the server device 3 diversifies the method of acquiring game media MA and game media MB. In addition, it becomes possible to distribute the timing of when processing load and / or communication load occur.

[0150] (First action sequence of Game System 1) Figure 11(a) shows an example of the first operation sequence of game system 1. The operation sequence is pre-stored in the terminal storage device 22 and the server storage device 32, respectively. Based on the control program, the terminal processing unit 25 and the server processing unit 33 primarily... It is executed in cooperation with each element of terminal device 2 and server device 3.

[0151] In response to the user's operation of the input device 24 instructing the progress of the event, The display processing unit 251, progress processing unit 252, and acquisition unit 253 of terminal device 2 perform event progress processing. Execute the following (step S101). Details of the event progression process will be described later.

[0152] Next, the acquisition unit 253 acquires the event acquired in the event progression process (step S101). Information regarding the game medium is stored in the terminal storage device 22, along with information regarding the user game medium. It is included in the next unit 253. A terminal that stores information about the game medium in terminal storage device 22, associated with the user ID. The registration process is executed (step S102). Note that the event progress process (step S101) Information regarding game media obtained in ) is information regarding game media MA, or This includes information regarding the game media MA and the game media MB. And terminal transmission The signal unit 254 receives information about the user game medium stored in the terminal storage device 22 and user The ID is sent to the server device 3 via the terminal communication interface 21 (step S103).

[0153] The server receiving unit 331 of server device 3 communicates with terminal device 2 via server communication I / F 31. Upon receiving information regarding the user's game medium and user ID, the server device 3 processes the memory. The control unit 332 processes the received user game medium information in relation to the received user ID. Execute the server registration process to store the data in the user table T4 (step S104). .

[0154] (Event progression processing) Figure 11(b) shows the display processing unit 251, progress processing unit 252, and acquisition unit 253 of the terminal device 2. This figure shows an example of the operation flow of the event progression process. The display shown in Figure 11(b) The process is performed in step S101 of Figure 11(a).

[0155] First, the display processing unit 251 processes the event according to the user's instructions for the progress of the event. The screen is displayed on the display device 23 (step S201). Next, the event progress screen is displayed. When this happens, the progress processing unit 252 processes the user's instructions for the progress of the event and the event story. Based on the information provided, proceed with the event (step S202).

[0156] Next, the progress processing unit 252 determines whether the event has been cleared (step S2 03) If the event is not determined to have been cleared (Step S203-No), The processing unit 252 returns to step S202. It is determined that the event has been cleared. If this is the case (step S203-Yes), the acquisition unit 253 executes the game media acquisition process. (Step S204), the event progression process ends. Details of the game media acquisition process are also provided. This will be explained later.

[0157] (Game System 1's second action sequence) Figure 12 shows an example of the second operation sequence of game system 1. The results are stored in advance in the terminal storage device 22 and the server storage device 32, respectively. Based on the control program, the terminal processing unit 25 and the server processing unit 33 primarily control the terminal It is executed in cooperation with each element of device 2 and server device 3.

[0158] First, when the user instructs the start of a selected game by operating the input device 24, The display processing unit 251 of terminal device 2 displays the selected game screen 500 on the display device 23 ( Step S301). Next, the terminal transmission unit 254 of the terminal device 2 transmits to the user's input device 24 By performing this operation, the first selected game object 501 and included in the selected game screen 500 If either of the second selected game object 502 is specified, the specified selected game The server receives a selection game progress request corresponding to the object via the terminal communication I / F21. Send to device 3 (step S302).

[0159] The server receiving unit 331 of the server device 3 receives the selected message transmitted by the user's terminal device 2. The request to proceed with either Game SG1 or Selected Game SG2, along with the user's user ID. The server receives the request and user via the server communication interface 31. The server receiving unit 331 receives the request and user When the user ID is received, the game progress unit 333 selects the game corresponding to the received progress request. Execute the process (step S303).

[0160] Next, the server transmission unit 334 of the server device 3 transmits the selected game medium in the selected game. Information regarding the body MA is received by the server receiving unit 331, and the user ID of the user is at the end of the line. The data is sent to terminal device 2 via the server communication I / F 31 (step S304).

[0161] The terminal receiving unit 255 of terminal device 2 receives the game medium MA transmitted by server device 3. Information related to this is received via terminal communication I / F21. In the selected game, the selected game When information regarding the MA medium is received by the terminal receiving unit 255, the acquisition unit 253 Next, the game media acquisition process is executed (step S305). Details of the game media acquisition process will be explained later. To state.

[0162] Next, the acquisition unit 253 acquires the game media acquisition process (step S305) Information about the game medium is stored in the terminal storage device 22. It is included in the report. Next, the acquisition unit 253 generates a new unit containing information about the acquired game medium. - Information about the game medium is stored in the terminal storage device 22 in association with the user ID. The terminal transmission unit 254 then performs the unregistered process (step S306). The user game medium information and user ID stored in the device 22 are transmitted to the terminal communication interface 2 It is sent to the server device 3 via 1 (step S307).

[0163] The server receiving unit 331 of server device 3 communicates with terminal device 2 via server communication I / F 31. Upon receiving information regarding the user's game medium and user ID, the server device 3 processes the memory. The control unit 332 processes the received user game medium information in relation to the received user ID. Execute the server registration process to store the data in the user table T4 (step S308). .

[0164] (Game media acquisition process) Figure 13(a) shows the operation flow of the game media acquisition process by the acquisition unit 253 of the terminal device 2. This figure shows an example. The game media acquisition process shown in Figure 13(a) is the same as the process shown in Figure 11(b). This is performed in step S204 and step S305 in Figure 12.

[0165] The display processing unit 251 acquires information regarding the game media MA (step S401). The game media acquisition process is performed in step S204 of Figure 11(b). In this case, the information regarding the game media MA obtained in step S301 is cleared. This is information regarding the game media MA associated with the event. The game media acquisition process is If this is performed in step S305 of Figure 12, then in step S301 The information obtained regarding the game media MA is the game media selected for the selected game. This is information regarding the body's MA (Metabolic Ampsy System).

[0166] Next, the acquisition unit 253 checks if the acquired information regarding the game medium MA is related to a specific game medium. A game medium determination process is executed to determine whether or not the information is relevant (step S402). The acquired information regarding the MA of the game media was determined to be information regarding a specific game media. If none is found (step S402-No), the acquisition unit 253 terminates the game media acquisition process. In this case, the acquired game media will only be game media MAs that are not specific game media. That is the case.

[0167] The acquired information regarding the MA of the game media was determined to be information regarding a specific game media. If this occurs (step S402-Yes), the acquisition unit 253 will input the acquired game media MA into A parameter determination process determines whether the parameter values ​​included in the information concerned are predetermined values. Execute the logic (step S403). The information contained in the acquired game media MA is If the parameter value is not determined to be a predetermined value (step S403-No), The acquisition unit 253 terminates the game media acquisition process. In this case, the acquired game media is special The only established game media outlet is Game Media MA.

[0168] It was determined that the parameter values ​​included in the acquired game media MA information are predetermined values. If this is determined (step S403-Yes), the acquisition unit 253 will acquire the game medium M Get information about the game medium MB associated with information about A (step S40 1) The game media acquisition process is terminated. In this case, the acquired game media is the specific game The media is the game media MA, and the game media MB obtained in association with the said game media MA. be.

[0169] (Game System 1's third action sequence) Figure 13(b) shows an example of the third operation sequence of game system 1. The operation sequence is pre-stored in the terminal storage device 22 and the server storage device 32, respectively. Based on the control program, the terminal processing unit 25 and the server processing unit 33 primarily... It is executed in cooperation with each element of terminal device 2 and server device 3.

[0170] In response to the user instructing the start of a versus game through operation of the input device 24 The display processing unit 251, progress processing unit 252, and acquisition unit 253 of terminal device 2 control the progress of the battle game. The process is executed (step S501). Details of the game progression process will be described later.

[0171] Next, the progress processing unit 252 is modified according to the progress processing of the battle game (step S501). The game progress information and user game medium information are passed to the terminal transmission unit 254. The terminal transmission unit 254 then transmits the received game progress information and user game medium information. The user ID is also sent to the server device 3 via the terminal communication I / F 21 (step S5). 02).

[0172] The server receiving unit 331 of server device 3 communicates with terminal device 2 via server communication I / F 31. When the game progress information, user game medium information and user ID are received, The memory processing unit 332 of device 3 processes the received game progress information to the received user ID. The information regarding the received user game medium is stored in the server storage device 32 in association with it. Execute the server registration process to store the received user ID in user table T4. Do (Step S503).

[0173] (Game progression processing) Figure 14 shows one of the operation flows of the game progression processing performed by the progress processing unit 252 of terminal device 2. This figure shows an example. The game progression process shown in Figure 14 corresponds to step S in Figure 13(b). It is executed in 501.

[0174] First, the display processing unit 251 processes the battle game in accordance with the user's instructions on how to proceed with the battle game. The screen 600 is displayed on the display device 23 (step S601). The battle game screen 600 is displayed. When indicated, the progress processing unit 252 starts the game.

[0175] The progress processing unit 252 processes the user's action instruction objects 604a to 604c and actions In response to the operation of the instruction button 605, the action is performed on the game medium MA. The processing is executed (step S602). Next, the progress processing unit 252 will execute the processing when the game is finished. Determine whether or not (step S603). If it is determined that the game has ended (step (P603-Yes), the progress processing unit 252 terminates the game progression processing.

[0176] If it is not determined that the game has ended (step S603-No), the progress processing unit 2 52 determines whether the conditions for changing the effect in the competitive game have been met (step S604). If it is not determined that the effect change conditions are met (step S604) -No), the progress processing unit 252 generates the normal game effects of the game medium MB being used. Step S605). If it is determined that the effect change condition is met (Step S60 4-Yes), the progress processing unit 252 generates special game effects for the game medium MB being used. (Step S606).

[0177] Next, the progress processing unit 252 determines whether the game has ended or not (step S607). If it is determined that the game has ended (step S607-Yes), the progress processing unit 252 This terminates the game progression process. If the game is not determined to have ended (step (P607-No), the progress processing unit 252 is responsible for the action processing that causes the enemy game medium to take action. Execute the principle (step S608).

[0178] Next, the progress processing unit 252 determines whether the game has ended or not (step S609). If it is not determined that the game has ended (step S609-No), the progress processing unit 2 52 returns the process to step S602. If it is determined that the game has ended (step S609-Yes), the progress processing unit 252 terminates the versus game progress processing. In this section, each row of the game medium used MA, the game medium used MB, and the enemy game medium Depending on the movement, the HP and MP of the game medium MA used, the HP and MP of the game medium MB used, Furthermore, at least one of the various parameters of the enemy game medium, such as HP and MP The data will be changed. Note that the game media used is MA, the game media used is MB, and the enemy game media is Depending on each action, the HP and MP of the game medium MA and the game medium MB will be used. HP and MP, as well as all parameters of various parameters such as HP and MP of enemy game media The data does not need to be changed. The processing unit 252 processes the HP and MP of the game medium MA being used. When the HP and MP of the game media MB are changed, the user stored in the terminal storage device 22 Information regarding the game medium, including the HP and MP of the game medium MA used, and the game medium used. Change MB's HP and MP.

[0179] Furthermore, in the processing procedure shown in Figures 11 to 14, the steps that constitute the processing procedure are ( Omitting part of the steps, or not explicitly specifying it as a process that constitutes the procedure. It is possible to add steps and / or change the order of those steps, Processing procedures in which eels are omitted, added, or their order is changed are also subject to the present invention as long as they do not deviate from the spirit of the present invention. It is included in the scope. In each information processing other than the processing procedures shown in Figures 11 to 14, each information Omitting some of the steps in each information processing stage, and clarifying the steps that constitute each information processing stage. Adding steps that are not shown, and / or specifying the order of the steps that constitute each information processing step. It is possible to make changes, and information processing with such omissions, additions, and changes in order is also possible. This invention falls within the scope of the present invention as long as it does not deviate from the intent of the present invention.

[0180] As described in detail above, in the game system 1 of this embodiment, the user is associated with Depending on the conditions regarding the game media MA, the game media MB associated with the game media MA This is associated with the user. In this way, the game system, terminal device, or server device Instead of a monotonous method of associating games with MB, we've created a system that associates games with users. Media MA, or game media MA parameters acquired to be associated with a user. A method for associating the game media MB according to this embodiment is provided. The system, terminal device, or server device diversifies the association of game media with the user. However, this also makes it possible to prevent an increase in processing load or communication load.

[0181] (Variation 1) However, the present invention is not limited to this embodiment. For example, the acquisition unit 253 is In response to obtaining MA for home media, MB for game media is obtained, but the acquisition of MA for game media is related to Alternatively, you can obtain the game media MB instead.

[0182] If the user instructs the terminal device to associate the game media MB, the terminal The device and / or server device record information about the game medium MB in association with the user. Executes a memory-based process. For example, a terminal device and / or a device that implements a selection game such as a lottery game. The server device, in response to the user's selection of a game and the command to start the game, selects from among multiple game media MBs. Then, select one or more game media MBs. And the terminal device and / or server device, The system stores and associates one or more selected game media MBs with the user.

[0183] Furthermore, it enables games in which the game medium moves within the game space in response to user input. The terminal device and / or server device, in response to the user's instructions for a predetermined action, will control the game space. The user may be allowed to retrieve one or more game media MBs placed in predetermined locations. Then, a game object resembling a treasure chest is placed at a designated location within the game space. If this occurs, the system will respond to the user's instruction to open the treasure chest by setting a single key inside the treasure chest. Multiple game media MBs are acquired. Then, terminal devices and / or server devices acquire The system stores one or more game media MBs associated with the user.

[0184] The terminal device and / or server device will advance the game in response to user operations on the terminal. If this is done, information regarding the game medium MB will be provided to the user in accordance with the progress of the game. It may be attached and stored. Also, a terminal device and / or a device that realizes a game that grows the game medium. Alternatively, the server device progresses the game by growing the game medium according to the user's instructions. Depending on the outcome of the game, the user may be allowed to acquire one or more game media MBs. .

[0185] This allows users to obtain game media MB that is not associated with game media MA. Furthermore, the MB game medium can be used for competitive games, improving the diversity of games. This becomes possible.

[0186] (Modification 2) Game media MB that automatically performs actions and / or speaks in response to user instructions. The progress processing unit 252 may control the process to perform actions and / or make statements. For example, In the battle game screen 600 (Figure 9(a)), the game medium M used in the battle game is shown. Action commands corresponding to the game medium MB used, enabling the user to give operational instructions to B. Object 604d may be displayed.

[0187] Action instruction object 604d is an action instruction object 604a~604c (Figure 9( It has the same function as a). For example, by operating the input device 24 by the user, When instruction object 604d is instructed, a list of action selections (not shown) is displayed, and - The action selection list includes one or more actions ("Attack", "Defense", "Skill") You can select one of the following (e.g., "Use") for action instruction object 604d. The user's actions specify the actions that the game medium MB will take, that is, the actions of the game The user's actions are specified for the media MB.

[0188] The processing unit 252 processes the game medium M by the time of the action of the game medium MB. If B's ​​actions are specified by the user, then the game medium MB used , to perform the specified action. When the game medium MB performs the specified action, the game The media MB is in a state where no action has been specified by the user. The progress processing unit 252, By the time the game media MB takes action, the game media MB will be acted upon by the user. If the specified state is not met, the game media MB used will be (by user operation) To cause an automatic action (that is not performed automatically).

[0189] Furthermore, before or during a competitive game, the game medium used will be selected according to the user's choice. An action to be performed automatically may be set from among the actions that MB can perform. In this case, for example, Before or during a competitive game, the user can set up an action setting screen (see diagram) in response to user instructions. (Not displayed) is shown. The action settings screen allows you to set the action that the game medium MB can perform. A selection object (such as a checkbox) is displayed for choosing an action to perform dynamically. In response to the user's selection operation on the selected object displayed on the action settings screen, the game used For each action that the MB (memory device) can perform, information is set to indicate whether or not it is an action that is performed automatically. This refers to an action that is automatically performed on the game medium (MB) used in competitive games. If the information to be shown is set, during a battle game, the progress processing unit 252 will use the game At the timing of the action of the media MB, the action to be performed automatically on the game media MB being used is as follows: To make the character perform a pre-set action.

[0190] Furthermore, before or during a competitive game, the game medium used will be selected according to the user's choice. Information regarding the direction of MB's actions may be set. In this case, for example, before a match. Alternatively, during a competitive game, an action setting screen (not shown) may be displayed in response to user instructions. The action settings screen allows you to select the direction of the action for the game medium MB being used. Multiple objects (radio buttons, etc.) are displayed. The direction of action of the game medium MB being used and For example, "Prioritize attack," "Prioritize magic," or "Prioritize survival (Game medium MB)" This includes things like "reducing the decrease in HP". In response to the user's selection, information indicating the selected direction is set. During the process, the progress processing unit 252, at the action timing of the game medium MB being used, The game medium MB is made to perform actions according to the set direction. For example, "attack is superior." If the direction "Forward" is set, the probability of the game medium MB choosing to "Attack" is, It is set to be higher compared to other actions. This allows the game medium MB to perform From among the available actions, the action to be performed by the game medium MB is selected according to the selection probability set for each action. If selected, and the direction is set to "Prioritize Attack", then the game medium MB used will be "Attack The frequency of "attacks" will increase.

[0191] Thus, the game system 1, terminal device 2, and server device 3 use the game medium M. By modifying B so that at least part of it acts automatically, the game medium MA will This makes it possible to provide users with a game medium (MB) that offers fewer opportunities for user intervention. The game system 1, terminal device 2, and server device 3 handle the processing load and / or communication load. This makes it possible to provide users with diverse gaming media without increasing the workload. ru.

[0192] (Variation 3) If two or more skills are unlocked (usable) in the game medium MB, the unlocked skills One of two or more skills may be related to another skill. For example, In competitive games, each time a skill of the game medium MB is activated (used), Points increase, and when a certain number of points exceeds the threshold, the game medium MB Other skills may be automatically activated (used). The effect may also be to reduce the game effects caused by the enemy game medium's skills.

[0193] (Modification 4) In competitive games using the MB game medium, each time a user wins, the game medium Parameter values ​​such as experience points associated with the Body MB may increase. In this case, the process will proceed. When parameter values ​​such as experience points reach a predetermined threshold, the level of the game medium MB is increased in section 252. You may increase the level of the game medium MB. Parameter values ​​such as defense, HP, and MP may also be increased. The progress processing unit 252 controls the game As the level of the media MB increases, the game effects from the game media MB's skills become more powerful. It may be changed to have a beneficial effect.

[0194] (Variation 5) Activation conditions may be set for the skills of the game medium MB. For example, the progress processing unit 252 The game media MA associated with the game media MB used is used as the game media MA. If used in a battle game, it may be controlled so that the skills of the game medium MB can be used. stomach.

[0195] Furthermore, the activation conditions for the skills of the game medium MB are based on matching the parameter values ​​of the game medium MA being used. The condition that the measured value falls below a predetermined standard value is also acceptable. In this case, the MB of the game media used is relevant. When a linked game media MA is used as the game media MA in a competitive game The predetermined reference value may be changed. In this way, the game associated with the game medium MB used When the MA (Music Media) is used as the game media MA in a competitive game, the game media M It becomes possible to change the activation conditions for skill B.

[0196] (Experimental variation 6) In the game media acquisition process, the parameter determination process is executed after the game media determination process. It does not have to be done. That is, in the game medium acquisition process, the acquisition unit 253 acquires the game medium Based on the results of the body detection process, the game medium MB is obtained, and the obtained game medium MB is related to The information may be included in the information about the user game medium stored in the terminal storage device 22.

[0197] In this case, the game media detection process determines that the game media MA is a specific game media. In response to this, the game media MB associated with the game media MA will be immediately transferred to the user. It does not have to be stored in association with a user. For example, the acquisition unit 253 does not have to store in association with a user. If the game media MA determines that it is a specific game media, the acquisition determination process is executed. In the determination process, the game media MA associated with the game that was determined to be a specific game medium is determined to be a game medium. It is determined whether the conditions for acquiring the MB media are met. Then, the acquisition determination process is performed. The conditions for obtaining Game Media MB associated with Game Media MA, which is a specific game media. If it is determined that the condition is met, the acquisition unit 253 acquires the game medium MB whose acquisition condition has been met. New user game medium information, including information about the user ID, is linked to the end The terminal registration process to be stored in the end memory 22 is executed. The conditions for acquiring the game medium MB are, for example, The following applies:

[0198] The acquired game media MA is placed in a designated location within the game space. If the game media MA is available and acquired in response to the user's predetermined actions, then the game The acquisition conditions for media MB are set according to the placement location of the game media MA. For example If the location of the acquired game media MA is within a specific area, the acquisition of the game media MA Along with the gain, the game media MB may be obtained by the user. That is, the game media MB The acquisition condition is that the game media MA placed within a specific area has been acquired. If the location of the acquired game medium MA is outside a specific area, the predetermined game progression conditions are not met. Depending on whether the conditions are met, the game medium MB may be obtained by the user. For example, The conditions for game progression are that a predetermined time has passed since the acquisition of the game media MA, and the game The game's playtime using the MA (Medium Audio) media has exceeded the specified time, or the game's MA media has exceeded the specified time. This includes clearing the designated events used. In other words, the conditions for obtaining the game medium MB are If a game media MA located outside a specific area acquires it, additional conditions are met. That was done.

[0199] Furthermore, if the acquired game media MA is found to have met certain conditions regarding the progress of the game, If the game media MA was acquired in conjunction with the game, the acquisition conditions for the game media MB are the progress of the game. These are conditions that depend on the specified conditions related to the game medium. For example, if the acquired game media MA is specific Game media MA or specific I obtained by fulfilling the conditions for defeating the enemy game media. If the game media MA was obtained by fulfilling the condition of clearing the event. In addition, along with the acquisition of the game media MA, the game media MB may also be acquired by the user. The acquired game media MA is a game that has defeated enemy game media other than a specific enemy game media. If the conditions are met, and the game media MA is obtained, The specified date and time have elapsed, and the play time of the game using the game medium MA has exceeded the specified time. By obtaining, or by clearing a designated event using a game medium, The media (in MB) may be obtained by the user.

[0200] Furthermore, if the acquired game media MA meets the conditions for acquiring a specific game media If the game media MA was acquired in this case, the acquisition conditions for the game media MB are acquired These are conditions specific to the game medium. For example, if the acquired game medium MA is the first specific If the condition of acquiring a game medium is met, then it is a game medium MA (Master Art) acquired. In addition, along with the acquisition of the game media MA, the game media MB may be acquired by the user. The condition that the acquired game media MA has acquired a second specific game media is met. If the game media MA was obtained in this case, the specified period from the date the game media MA was obtained The passage of time, and the play time of the game using the MA game medium exceeding the specified time. or, by clearing a designated event using the game medium, etc., the game medium MB This may be obtained by the user.

[0201] Furthermore, the acquired game media MA is acquired in accordance with the results of the game that helps grow the game media. If the acquired game media is MA, the acquisition conditions for the game media MB are related to the game. This is a condition. For example, if the acquired game media MA is a game media such as the first material item If the game media MA is newly generated by the synthesis of the existing components, then acquire the game media MA. In addition, the game media MB may be obtained by the user. A is a game medium newly generated by the synthesis of a second material item or other game medium. In the case of a physical MA, it involves combining a third material item or other game medium with the game medium MA. A separate game media MA is generated, and a predetermined time has passed since the game media MA was acquired. Having exceeded the allotted time, or having the play time of a game using the game medium MA exceeded the allotted time, By clearing a designated event using the game medium, etc., the game medium MB becomes usable It may be obtained by The.

[0202] Furthermore, acquired game media MAs are obtained according to the results of the training game of the game media MA. If the game media is MA, the conditions for obtaining the game media MB are the terms and conditions relating to the game. This is the case. For example, by further developing the acquired game media MA, another game media When a character evolves (changes) into a physical MA, the game medium MB may be acquired by the user.

[0203] Furthermore, the acquired game media MA indicates that at least a portion of the game processing is performed by the server device. If the game medium MA is based on the result of the game being played (selection game, etc.), then the game Along with acquiring the media MA, the game media MB may also be acquired by the user. In this case, acquisition The game medium MA is a game in which game processing is performed by a terminal device (game medium In the case of a game media MA (Marketing Adaptation) that is based on the results of a game (such as a game that promotes growth), the game media MA will be The specified time has elapsed since the acquisition, and the play time of the game using the game medium MA is This may be due to exceeding the time limit or clearing a designated event using the game medium. The game media MB may be obtained by the user.

[0204] Furthermore, the acquired game media MA is a game in which game processing is performed by a terminal device. In the case of a game media MA (Multi-Aid for Game Media) that is based on the results of (games that grow the game media), Along with acquiring the media MA, the game media MB may also be acquired by the user. In this case, acquisition The game media MA is configured such that at least part of the game processing is performed by a server device. If the game media MA is based on the results of the game (selection game, etc.), the game media MA will be The specified time has elapsed since the acquisition, and the play time of the game using the game medium MA is This may be due to exceeding the time limit or clearing a designated event using the game medium. The game media MB may be obtained by the user.

[0205] Thus, the game system 1, terminal device 2, and server device 3 enable the user themselves Depending on the instructions given or the progress of the game, there are various ways and timings to acquire the game. It is possible to obtain the MA (music box) and MB (game media) media. Therefore, the game system 1. Terminal device 2 and server device 3 prevent an increase in processing load or communication load. Furthermore, it enables a diversification of how users associate game media with other media.

[0206] (Example 7) In the game media acquisition process, the game media MA requires parameter determination processing, and The first game media table includes both the MA (Master Edition) and the game media that does not require lameter determination processing. T1 may be used. Below, the game media MA that requires parameter determination processing will be used. Game media MA1 is a game media MA that does not require parameter judgment processing. It is referred to as MA2. Also, the game media MB associated with game media MA1 is referred to as game Referred to as media MB1, the game media MB associated with game media MA2 is referred to as game media M It is referred to as B2.

[0207] In this case, association table T3 is the association between game media MB1 and game media MA1. It is used for managing the game medium. Furthermore, the server storage device 32 and the terminal storage device 22 are used for managing the game medium. Association table T5 (illustrated) for managing the association between body MB2 and game media MA2. You may remember this instead.

[0208] For example, the acquisition unit 253 determines that the acquired information regarding the game media MA is the first specific game media A first game medium determination process is executed to determine whether or not the information is related to the body. The game media is the game media associated with game media MB1 in association table T3. This is the MA1 body. Next, the acquisition unit 253 determines that the information regarding the acquired game medium MA is the first If the information pertains to a specific game medium, it will be included in the acquired game medium MA information. A parameter determination process is executed to determine whether the parameter value is a predetermined value or not. The acquisition unit 253 determines that the parameter values ​​included in the acquired game medium MA information are predetermined values. If so, refer to the second game medium table T2 and association table T3, game Retrieve information about the game media MB associated with information about the media MA.

[0209] The acquisition unit 253 determines that the acquired information regarding the game medium MA pertains to the first specific game medium. If the information is not relevant, the information obtained regarding the game media MA will be related to the second specific game media. A second game medium determination process is executed to determine whether or not the information is relevant. Second specific game medium In association table T5, game media MB2 is associated with game media MA2 Next, the acquisition unit 253 determines that the acquired information regarding the game medium MA is the second specific game If the information pertains to a specific media, then the second game media table T2 and the association table T3 are used. Refer to the information about game media MB associated with the information about game media MA. Obtain it.

[0210] The acquisition unit 253 stores the acquired information regarding the game medium MB in the terminal storage device 22. The acquired user includes information about the game medium. Next, the acquisition unit 253 acquires the acquired game New user game media information, including information about the MB media, will be linked to the user ID. The terminal registration process is executed to store the information in the terminal storage device 22.

[0211] The first game medium determination process and parameter determination process are performed after the execution of the second game medium determination process. It may be executed at this time. Alternatively, the second game medium determination process may be performed after the first game medium determination process is executed. The logic is executed, and then a parameter determination process is performed according to the result of the first game medium determination process. It may also be used.

[0212] In this way, the user repeatedly gives instructions to acquire the game medium, and the game system 1, terminal The terminal device 2 and the server device 3 do not repeatedly execute the process of acquiring the game medium, Depending on the instructions you give or the progress of the game, there are various ways and timings to acquire items. Game media MA and game media MB can be obtained. Therefore, the game system The components 1, 2, and 3 prevent an increase in processing load or communication load. Furthermore, it enables a diversification of how users associate games with different media.

[0213] (Variation 8) At least a portion of the functions of the progress processing unit 252 and acquisition unit 253 of the terminal device 2 are performed by the server device This may be implemented by the server processing unit 33 of the server device 3. For example, the server memory of the server device 3 The server processing unit 33 executes various instructions contained in the control program stored in the memory device 32. By doing so, the server processing unit 33 may function as the display processing unit 335. [Explanation of symbols]

[0214] 1. Game System 2 Terminal devices 21 Terminal Communication Interface 22 Terminal Storage Devices 23 Display device 24 Input devices 25 Terminal Processing Units 251 Display Processing Unit 252 Progress Processing Unit 253 Acquisition Department 254 Terminal Transmitter 255 Terminal receiving unit 3 Server equipment 31 Server Communication Interface 32 Server Storage Devices 33 Server Processing Units 331 Server receiving unit 332 Memory Processing Unit 333 Game Progress Section 334 Server Transmission Unit 4 base station 5 Mobile communication network 6 Gateways 7. Internet

Claims

1. A game control program that causes a game control device to function as a control means for storing information about a second game medium associated with a first game medium in a storage unit, in association with the user, when the first game medium acquired by the user satisfies predetermined conditions relating to at least one of the position in the game space and the progress of the game.

2. The game control program according to claim 1, wherein the predetermined condition is that the placement position of the first game medium is within a specific region in the game space.

3. The game control program according to claim 1, wherein the predetermined conditions are that the placement position of the first game medium is not within a specific area in the game space, and the game progress satisfies the game progress conditions.

4. The game control program according to claim 1, wherein the predetermined condition is that the game progresses and satisfies the game progress conditions.

5. The game control program according to claim 3 or 4, wherein the game progression condition is that a predetermined time has elapsed since the acquisition of the first game medium.

6. The game control program according to claim 3 or 4, wherein the game progression condition is that the play time of a game using the first game medium exceeds a predetermined time.

7. The game control program according to claim 3 or 4, wherein the game progression condition is the completion of a predetermined event using the first game medium.

8. The game control program according to claim 1, wherein the predetermined condition is that the first game medium was obtained by defeating a specific enemy game medium, or by clearing a specific event.

9. The control means stores information relating to the second game medium in a storage unit in association with the user, thereby causing the user to acquire the second game medium, according to any one of claims 1 to 4, 8.

10. A game control method in which, when a control means satisfies predetermined conditions relating to at least one of the position in the game space and the progress of the game, the control means stores information relating to a second game medium associated with the first game medium in a storage unit, associating it with the user.

11. A game control system that, when a first game medium acquired by a user satisfies predetermined conditions relating to at least one of its position in the game space and the progress of the game, stores information about a second game medium associated with the first game medium in a storage unit, associating it with the user.