Gaming machine

JP2026084708APending Publication Date: 2026-05-22KYORAKU IND CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
KYORAKU IND CO LTD
Filing Date
2024-10-31
Publication Date
2026-05-22

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、遊技の興趣を向上させることができる。

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Abstract

To enhance the enjoyment of the game. [Solution] The gaming machine (for example, a pachinko gaming machine 100) is equipped with an effect control means (for example, an effect control unit 300) that controls the effects, and the effect control means is capable of executing a division effect (for example, a cracked image effect and a ripping effect) that divides part or all of an image while executing a predetermined effect (for example, a variation effect, an effect for each stage, etc.), and is capable of displaying a teaser image (for example, a cracked image 721, a cut image 731) that encourages the execution of the division effect, and the teaser image includes a first teaser image (for example, Figure 331-1) and a second teaser image different from the first teaser image (for example, an image in which a crack expands or multiple effects are applied, for example, Figures 331-2 to 331-3 and Figures 331-9 to 331-10), and the likelihood of executing the division effect differs depending on whether the first teaser image is displayed or the second teaser image is displayed (for example, the division effect is more likely to be executed when the second teaser image is displayed).
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Claims

[Claim 1] Equipped with a performance control means for controlling the performance, The aforementioned performance control means is During the execution of a predetermined effect, it is possible to perform a segmentation effect that divides part or all of the image. It is possible to display provocative images that encourage the execution of the aforementioned division-like performance, The aforementioned provocative images include a first provocative image and a second provocative image which is different from the first provocative image. A gaming machine characterized in that the likelihood of the division effect being executed differs depending on whether the first provocative image is displayed or the second provocative image is displayed.