Gaming machine

JP2026084713APending Publication Date: 2026-05-22KYORAKU IND CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
KYORAKU IND CO LTD
Filing Date
2024-10-31
Publication Date
2026-05-22

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、遊技の興趣を向上させることができる。

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Abstract

To enhance the enjoyment of the game. [Solution] The gaming machine (for example, a pachinko gaming machine 100) comprises an effect control means (for example, an effect control unit 300) for controlling the effects, the effect control means is capable of executing a first effect mode (for example, normal 1), a second effect mode (for example, normal 2), and a third effect mode (for example, time reduction, jackpot, etc.) which has a higher expectation than the first and second effect modes, and is capable of executing a division effect (for example, a cracked image effect and a ripping image effect) that divides part or all of an image while executing a predetermined effect (for example, a variation effect, an effect for each stage, etc.), the same division effect can be executed while the first effect mode and the second effect mode are being executed, and different division effects can be executed while the first effect mode and the third effect mode are being executed.
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Claims

[Claim 1] Equipped with a performance control means for controlling the performance, The aforementioned performance control means is It is possible to execute a first performance mode, a second performance mode, and a third performance mode which has a higher expected value than the first and second performance modes. During the execution of a predetermined effect, it is possible to perform a segmentation effect that divides part or all of the image. During the execution of the first performance mode and during the execution of the second performance mode, the same type of segmentation performance can be performed. A gaming machine characterized in that it is possible to perform different types of segmentation effects during the execution of the first performance mode and during the execution of the third performance mode.