Gaming machine

JP2026084716APending Publication Date: 2026-05-22KYORAKU IND CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
KYORAKU IND CO LTD
Filing Date
2024-10-31
Publication Date
2026-05-22

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、遊技の興趣を向上させることができる。

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Abstract

To enhance the enjoyment of the game. [Solution] The gaming machine (for example, a pachinko gaming machine 100) is equipped with an effect control means (for example, an effect control unit 300) that controls the effects, and the effect control means is capable of executing a division effect (for example, a picture cracking effect and a ripping effect) that divides part or all of an image while a predetermined effect (for example, a variation effect, an effect for each stage, etc.) is being executed, and the division effect includes a first division effect (for example, Figure 331-16 (for example, 3)) and a second division effect (for example, Figure 331-16 (for example, 7)) that can be executed at a different timing than the first division effect, and the likelihood of special effects (for example, a reach effect, etc.) being executed differs depending on whether the first division effect is executed or the second division effect is executed.
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Claims

[Claim 1] Equipped with a performance control means for controlling the performance, The aforementioned performance control means is During the execution of a predetermined effect, it is possible to perform a segmentation effect that divides part or all of the image. The aforementioned segmentation effect includes a first segmentation effect and a second segmentation effect that can be executed at a different timing than the first segmentation effect. A gaming machine characterized in that the likelihood of a special effect being executed differs depending on whether the first interruption effect is executed or the second interruption effect is executed.