Gaming machine

The gaming machine addresses the need for enhanced engagement by incorporating multiple operating means and effect execution means to dynamically change performance modes, improving player enjoyment and excitement.

JP2026085431APending Publication Date: 2026-05-25NEWGIN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
NEWGIN KK
Filing Date
2024-11-13
Publication Date
2026-05-25

AI Technical Summary

Technical Problem

Existing gaming machines lack sufficient variability and engagement in production modes based on player operations, seeking to enhance player interest.

Method used

A gaming machine equipped with multiple operating means and effect execution means that allow for various changes in performance modes, including sound, light, and display effects, responsive to different player operations, thereby enhancing gameplay experience.

Benefits of technology

The solution improves player enjoyment by providing dynamic and engaging gameplay through varied performance modes and increased chances of winning, enhancing player interaction and excitement.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide gaming machines that can enhance the enjoyment of gaming. [Solution] The pachinko game machine is equipped with an up button, a down button, a left button, a right button, and a third operation button. The sub-control CPU can change the presentation mode of the presentation based on the operation of each button. Specifically, the sub-control CPU can transition to a different presentation mode when the left or right button is operated. The sub-control CPU can also change the probability of winning a jackpot when a predetermined presentation is executed when the up or down button is operated. Furthermore, the sub-control CPU can change the playback start position of the background video and the output start position of the background music when the third operation button is operated.
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Description

Technical Field

[0005]

[0001] The present invention relates to a gaming machine.

Background Art

[0002] Conventionally, among pachinko gaming machines, which are a type of gaming machine, there are those that enable various changes in the production mode related to the production mode based on the operation of an operation means operable by a player. For example, in the gaming machine described in Patent Document 1, it is possible to select a production mode after the end of a big win game based on the operation of the operation means, and various productions are executed in a manner corresponding to the selected production mode.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in such a gaming machine, it is desired to further improve the interest by devising changes in the production mode based on the operation of the operation means.

Means for Solving the Problems

[0005] A gaming machine that solves the above problems comprises a first operating means, a second operating means, a third operating means, an effect execution means capable of executing an effect, and an effect control means for controlling the effect execution means, wherein the first operating means has one or more operating parts and is configured to be capable of at least a first operation, a second operation, a third operation, and a fourth operation, the second operating means is configured to be capable of at least a specific operation, the third operating means is configured to be capable of at least a special operation, the effect control means can change the effect mode of the effect executed by the effect execution means based on the operation of the first operating means, a first change to the effect mode is possible when the first operation is performed, and a second change to the effect mode is possible when the second operation is performed. When the third operation is performed, a third change to the performance mode is possible; when the fourth operation is performed, a fourth change to the performance mode is possible; in the first and second changes, the first performance element among the performance elements that determine the performance mode is changed; in the third and fourth changes, a second performance element different from the first performance element is changed; when the first operation is performed, and when the second operation is performed, the first performance element after the operation may differ depending on the current first performance element; when the specific operation is performed, the first performance element after the operation may be the same regardless of the current first performance element; and when the special operation is performed, special elements related to the first performance element may be changed. [Effects of the Invention]

[0006] According to the present invention, the enjoyment of games can be improved. [Brief explanation of the drawing]

[0007] [Figure 1] Figure 1 is a front view of a pachinko game machine. [Figure 2] Figure 2 is a schematic diagram showing the first and fourth operation buttons. [Figure 3] Figure 3 is an explanatory diagram showing the presentation patterns in each presentation mode. [Figure 4] Figure 4 is a block diagram showing the electrical configuration of a pachinko game machine. [Figure 5] Figure 5 is an explanatory diagram showing the transition patterns of the performance modes in the normal state. [Figure 6] Figure 6 is an explanatory diagram showing the transition patterns of the performance mode when in a favorable state. [Figure 7] Figure 7 is an explanatory diagram showing the transition process for setting and deactivating the start position change function. [Figure 8] Figures 8(a) to 8(d) are explanatory diagrams showing specific examples of the display modes of the display device in normal conditions. [Figure 9] Figures 9(a) to 9(c) are explanatory diagrams showing specific examples of display modes of the performance display device in a favorable state. [Figure 10] Figures 10(a) and 10(b) are timing charts showing an example of the flow of customization of the effects when multiple control devices are operated within a specified time. [Figure 11] Figure 11 is a timing chart showing an example of the flow of customization of the effects when multiple control devices are operated within a specified time. [Figure 12] Figures 12(a) and 12(b) are timing charts showing an example of the flow of customization of the effects when multiple control devices are operated within a specified time. [Figure 13] Figure 13 is a timing chart showing an example of the flow of customizing the effects when multiple control devices are operated within a specified time. [Figure 14] Figures 14(a) and 14(b) are timing charts showing an example of the flow of customization of the performance when multiple operating means are operated within a specified time in the second embodiment. [Modes for carrying out the invention]

[0008] (First Embodiment) The following describes the first embodiment of a pachinko game machine. In the following description, up, down, left, right, front (front), and back (back) refer to the directions as seen from the player's perspective.

[0009] As shown in Figure 1, the pachinko game machine 10, as a gaming machine, is equipped with a launch handle HD that is operated by the player when launching the game balls. The pachinko game machine 10 is also equipped with a speaker Sp that outputs sound. The speaker Sp is capable of performing effects (hereinafter referred to as sound effects) by outputting sound such as music and sound effects. In other words, in this embodiment, the speaker Sp corresponds to an effect execution means capable of performing effects. The pachinko game machine 10 is also equipped with a decorative lamp La that performs a light-emitting effect using a light-emitting element (not shown). The decorative lamp La is capable of performing a light-emitting effect by turning on, flashing, and turning off a light-emitting element (not shown). In other words, in this embodiment, the decorative lamp La corresponds to an effect execution means capable of performing effects.

[0010] The pachinko game machine 10 is equipped with a game board YB. A roughly circular game area YBa is defined on the front side of the game board YB when viewed from the front. In this embodiment, game balls launched by operating the launch handle HD reach the game area YBa.

[0011] The pachinko game machine 10 is equipped with an information display device 11. For example, the information display device 11 is positioned on the game board YB in a location visible to the player. The information display device 11 displays various types of information indicating the control status of the pachinko game machine 10.

[0012] The information display device 11 includes a first special symbol display unit 11a. The first special symbol display unit 11a can execute a first special symbol variation game in which a predetermined symbol is variably displayed and finally the first special symbol is fixedly stopped and displayed. In the following description, the first special symbol variation game is abbreviated as the "first special game". The information display device 11 includes a second special symbol display unit 11b. The second special symbol display unit 11b can execute a second special symbol variation game in which a predetermined symbol is variably displayed and finally the second special symbol is fixedly stopped and displayed. In the following description, the second special symbol variation game is abbreviated as the "second special game". Also, the first special game and the second special game are collectively referred to as the "special game". The special symbol is a symbol for notifying the result of a winning determination (winning lottery) described later.

[0013] In this specification, "variable display" means a state in which the type of the displayed symbol changes over time. In this specification, "fixed stop display" means a state in which the symbol is fixedly stopped and displayed, and the type of the displayed symbol does not change. The special symbols in this embodiment include at least a winning symbol as a winning display result and a losing symbol as a losing display result. In this embodiment, the winning symbols include jackpot symbols. When a jackpot symbol is fixedly stopped and displayed in the special game, the player can recognize a jackpot. When a losing symbol is fixedly stopped and displayed in the special game, the player can recognize a loss.

[0014] In this embodiment, the first special game and the second special game are not executed simultaneously. In this embodiment, the second special game is executed with priority over the first special game. In this embodiment, when it is determined as a win in the winning determination, a winning symbol is fixedly stopped and displayed in the special game, and after the end of the special game, a winning game is awarded. As an example, when it is determined as a jackpot in the winning determination, a jackpot symbol is fixedly stopped and displayed in the special game, and after the end of the special game, a jackpot game is awarded. Although it will be described in detail later, the jackpot game is an extremely advantageous state for the player because the player can obtain a large number of prize balls and other privileges.

[0015] The information display device 11 includes a first special hold display unit 11c. The first special hold display unit 11c displays information that can recognize the number of times of the first special game whose execution is on hold because the hold condition has been satisfied but the execution condition has not been satisfied yet. In the following description, the number of times of the first special game on hold is referred to as the "first special hold number". The information display device 11 includes a second special hold display unit 11d. The second special hold display unit 11d displays information that can recognize the number of times of the second special game whose execution is on hold because the hold condition has been satisfied but the execution condition has not been satisfied yet. In the following description, the number of times of the second special game on hold is referred to as the "second special hold number". For example, the maximum values of the first special hold number and the second special hold number are each "4". Note that the hold condition of the special game can also be grasped as a condition (so-called start condition) for starting the special game.

[0016] The information display device 11 includes a normal symbol display unit 11e. The normal symbol display unit 11e can execute a normal symbol variation game in which a predetermined symbol is variably displayed and finally the normal symbol is fixedly stopped and displayed. The normal symbol is a symbol for notifying the result of a later-described normal win determination (normal win lottery). In the following description, the normal symbol variation game is abbreviated as the "normal game". The normal symbols in the present embodiment include at least a normal win symbol and a normal loss symbol. When the normal win symbol is fixedly stopped and displayed in the normal game, the player can recognize a normal win. When the normal loss symbol is fixedly stopped and displayed in the normal game, the player can recognize a normal loss.

[0017] In the present embodiment, when it is determined as a normal win in the normal win determination, the normal win symbol is fixedly stopped and displayed in the normal game, and after the end of the normal game, a normal win game is awarded. Although it will be described in detail later, the normal win game is an advantageous state for the player because it makes it easier for the player to satisfy the hold condition of the special game.

[0018] The information display device 11 includes a normal hold display unit 11f. The normal hold display unit 11f displays information that allows recognition of the number of normal games whose execution is on hold because the hold condition has been met but the execution condition has not yet been met. In the following description, the number of normal games on hold will be referred to as the "normal hold count". For example, the maximum value of the normal hold count is 4.

[0019] The pachinko game machine 10 is equipped with a performance display device 12 as a display means for displaying images. The performance display device 12 is, for example, a liquid crystal display type display device. The performance display device 12 may also be an organic EL display type display device, or a display device that includes a projector and a screen. The performance display device 12 is equipped with an image display unit GH on which images are displayed. The performance display device 12 is capable of performing a performance (hereinafter referred to as a display performance) that displays an image (picture) that imitates a predetermined character or letter. That is, in this embodiment, the performance display device 12 corresponds to a performance execution means capable of performing a performance.

[0020] The pachinko game machine 10 is equipped with a first start opening 13, which serves as a prize entry opening, located below the performance display device 12 on the game board YB and opening into the game area YBa. The first start opening 13 is always open so that game balls can be entered into it. In the following description, the entry of a game ball into the prize entry opening may be referred to as "winning a prize". The pachinko game machine 10 is equipped with a first start sensor SE1 that detects game balls that have entered the first start opening 13 (shown in Figure 4). For example, the first start sensor SE1 is installed in a passage (not shown) through which game balls that have entered the first start opening 13 pass. In this embodiment, when a game ball is detected by the first start sensor SE1, the conditions for holding the first special game may be met, and the conditions for paying out prize balls may also be met.

[0021] The pachinko game machine 10 is equipped with a second starting opening 14 on the game board YB, located to the lower right of the display device 12, which serves as a prize entry opening that opens into the game area YBa. The pachinko game machine 10 is also equipped with a first variable member 15 on the game board YB that can operate in an allowable state (open state) and a restrictive state (closed state). The allowable state is a state in which game balls can be entered into the second starting opening 14, or are easy to enter. The restrictive state is a state in which game balls cannot be entered into the second starting opening 14, or are difficult to enter. The pachinko game machine 10 is equipped with a first actuator A1 that operates the first variable member 15 (shown in Figure 4). The first variable member 15 is operated in the allowable state during normal winning games.

[0022] Furthermore, the pachinko game machine 10 is equipped with a second start sensor SE2 that detects game balls that have entered the second start opening 14 (shown in Figure 4). For example, the second start sensor SE2 is installed in a passage (not shown) through which game balls that have entered the second start opening 14 pass. In this embodiment, when a game ball is detected by the second start sensor SE2, the conditions for holding the second special game may be met, and the conditions for paying out prize balls may also be met.

[0023] The pachinko game machine 10 has a large prize opening 16 located to the lower left of the second start opening 14 on the game board YB, which opens into the game area YBa. The pachinko game machine 10 has a second variable member 17 on the game board YB that can operate in an allowable state (open state) and a restrictive state (closed state). The second variable member 17 is a so-called large prize opening door. The allowable state is a state in which game balls can be entered into the large prize opening 16, or are easy to enter. The restrictive state is a state in which game balls cannot be entered into the large prize opening 16, or are difficult to enter. The pachinko game machine 10 has a second actuator A2 that operates the second variable member 17 (shown in Figure 4). The second variable member 17 is operated to the allowable state during a jackpot game.

[0024] The pachinko game machine 10 is equipped with a count sensor SE3 that detects game balls that have entered the large prize slot 16 (shown in Figure 4). For example, the count sensor SE3 is installed in a passage (not shown) through which game balls that have entered the large prize slot 16 pass. In this embodiment, when a game ball is detected by the count sensor SE3, the conditions for paying out prize balls are met.

[0025] The pachinko game machine 10 has a gate 18 on the game board YB to the right of the display device 12 through which game balls can pass (enter). The gate 18 is equipped with a gate sensor SE4 that detects game balls passing through the gate 18 (shown in Figure 4). In this embodiment, when a game ball is detected by the gate sensor SE4, the conditions for holding a game in normal game mode may be met.

[0026] Furthermore, the pachinko game machine 10 is equipped with a first operation button BT1, a second operation button BT2, a third operation button BT3, and a fourth operation button BT4 as operating means that can be operated by a player. The first operation button BT1, the second operation button BT2, the third operation button BT3, and the fourth operation button BT4 are located on the front side of the pachinko game machine 10 and can be operated by, for example, a player. For example, the first operation button BT1, the third operation button BT3, and the fourth operation button BT4 are located approximately in the center when the pachinko game machine 10 is viewed from the front and are configured to be pressed downwards. The second operation button BT2 is located to the right of the center when the pachinko game machine 10 is viewed from the front and is configured to be pressed downwards.

[0027] As shown in Figure 2, the first operation button BT1 of this embodiment has multiple operable operating parts. Specifically, the first operation button BT1 includes an upper button BT1a, a lower button BT1b, a left button BT1c, and a right button BT1d as multiple operating means. In this embodiment, the upper button BT1a is a button located on the rear (back) side when the pachinko game machine 10 is viewed from the player's side. However, when the entire first operation button BT1 is considered as a cross-shaped button, it is located at the upper position, so for the sake of explanation, it is referred to as the upper button BT1a. Similarly, in this embodiment, the lower button BT1b is a button located on the front (front) side when the pachinko game machine 10 is viewed from the player's side. However, when the entire first operation button BT1 is considered as a cross-shaped button, it is located at the lower position, so for the sake of explanation, it is referred to as the lower button BT1b.

[0028] In this embodiment, the first operation button BT1 corresponds to the first operation means, the second operation button BT2 corresponds to the second operation means, the third operation button BT3 corresponds to the third operation means, and the fourth operation button BT4 corresponds to the fourth operation means. Also in this embodiment, the operation of the left button BT1c corresponds to the first operation, the operation of the right button BT1d corresponds to the second operation, the operation of the up button BT1a corresponds to the third operation, and the operation of the down button BT1b corresponds to the fourth operation. Furthermore, in this embodiment, the operation of the second operation button BT2 corresponds to a specific operation, the operation of the third operation button BT3 corresponds to a special operation, and the operation of the fourth operation button BT4 corresponds to a prescribed operation. That is, the second operation button BT2 is configured to enable at least a specific operation, the third operation button BT3 is configured to enable at least a special operation, and the fourth operation button BT4 is configured to enable at least a prescribed operation.

[0029] Next, we will explain the game state of the pachinko machine 10. Pachinko game machine 10 has two game states, a low-probability state and a high-probability state, which have different probabilities of determining a jackpot in the win determination (hereinafter referred to as the jackpot probability). The high-probability state is a game state in which the probability of winning a jackpot is higher compared to the low-probability state. In the high-probability state, the probability of determining a jackpot in the win determination is higher than in the low-probability state, making it a game state that is advantageous to the player. The high-probability state is what is known as a "probability fluctuation state (probability change state)".

[0030] The pachinko game machine 10 has two game states, a low-base state and a high-base state, which differ in the ratio of the number of prize balls to the number of game balls launched. In this embodiment, the high-base state is a game state in which the probability of game balls entering the second start opening 14 is higher than in the low-base state. In this embodiment, the high-base state is a game state that is advantageous to the player (easy ball entry state) because the probability of game balls entering the second start opening 14 is higher and it becomes easier for game balls to enter the second start opening 14. In other words, in this embodiment, the high-base state is a so-called "electric support state," and the low-base state is a so-called "non-electric support state."

[0031] For example, a high base state can be achieved by performing one of the three controls described below, or by combining multiple controls. The first control is a control that shortens the variation time of the normal symbols, making the variation time of the normal game shorter than in the low base state. The second control is a control that changes the probability of a normal win being determined in the hit determination of the normal symbols (normal win probability) to a higher probability than in the low base state. The third control is an opening time extension control that makes the total opening time of the first variable member 15 in one normal win game longer than in the low base state. As for the opening time extension control, it is preferable to perform at least one of the following controls: a control that increases the number of times the first variable member 15 is opened in one normal win game compared to the low base state, and a control that makes the opening time of the first variable member 15 in one normal win game longer than in the low base state. In this embodiment, the normal win probability in the low base state is set to 0. Therefore, the first variable member 15 does not operate to the allowable state in the low base state.

[0032] Furthermore, the high base state may be achieved by combining it with the fourth control described below. The fourth control is a special symbol variation time reduction control that shortens the variation time of the special game (for example, the average variation time) compared to the low base state. When the special symbol variation time reduction control is performed, the high base state becomes a so-called "variation time reduction state (time-saving state)" for the special symbols. In contrast, the low base state becomes a so-called "non-variation time reduction state (non-time-saving state)" for the special symbols.

[0033] In the following description, a game state that is both low probability and low base will be referred to as the "low probability low base state," and a game state that is both high probability and low base will be referred to as the "high probability low base state." Furthermore, a game state that is both low probability and high base will be referred to as the "low probability high base state," and a game state that is both high probability and high base will be referred to as the "high probability high base state." In this embodiment, the game may be controlled to one of the low probability low base state, low probability high base state, or high probability high base state, but may not be controlled to the high probability low base state. In the following description, the low probability low base state may be referred to as the "normal state," and the low probability high base state and the high probability high base state may be collectively referred to as the "advantageous state." In this embodiment, the normal state corresponds to the first state, and the advantageous state corresponds to the second state, which has a different degree of advantage than the first state.

[0034] Next, we will explain the concept of a jackpot in the pachinko game machine 10. The pachinko game machine 10 of this embodiment is equipped with multiple types of jackpot symbols as special winning symbols. Each of the multiple types of jackpot symbols has a defined type of jackpot.

[0035] If a jackpot is hit, after the jackpot symbols are revealed in the special game, a type of jackpot game corresponding to the jackpot symbols is awarded. In the jackpot game, a predetermined performance is performed for a predetermined opening time. In this embodiment, the predetermined performance is, for example, an opening performance that notifies the start of the jackpot game. In the jackpot game, after the opening time has elapsed, a round game is performed that opens the large prize slot 16. The round game is performed up to a predetermined maximum number of times. One round game ends when a first termination condition is met, which is when a predetermined maximum number of game balls enter, or a second termination condition is met, which is when a predetermined maximum time has elapsed. In the round game, a round performance is performed. Then, in the jackpot game, when the final round game has ended, a predetermined performance is performed for a predetermined ending time. In this embodiment, the predetermined performance is, for example, an ending performance that notifies the end of the jackpot game. The jackpot game ends as the ending time elapses.

[0036] Furthermore, the winning symbols in this embodiment include specific winning symbols that grant a high probability state and a high base state from the end of a winning game until the next winning lottery is won, and non-specific winning symbols that do not grant a high probability state after the end of a winning game, but grant a high base state up to a predetermined maximum number of special games.

[0037] Next, we will explain an example of a performance that the pachinko game machine 10 can execute. One of the performance effects that can be executed in this embodiment is a performance symbol variation game, which is a variation game in which performance symbols are displayed in multiple rows on the performance display device 12 and a combination of performance symbols is ultimately derived. That is, in this embodiment, the performance display device 12 corresponds to the game execution means that executes the variation game. In the following description, the performance symbol variation game will be abbreviated as "performance game". Performance symbols are decorative symbols that are decorated with characters, patterns, etc., and are used to diversify the display effects. In this embodiment, the performance game is performed by displaying the first, second, and third rows of symbols in a predetermined direction (scrolling display).

[0038] The special game begins when the special game starts and ends when the special game ends. In the special game, combinations of special symbols are derived that correspond to the special symbols derived in the special game. If a winning symbol (winning display result) is derived in the special game, the special game will also derive a winning symbol combination (winning display result) based on the special symbols. For example, a winning symbol combination based on special symbols is a combination where all the special symbols in all rows are the same. Also, if a losing symbol (losing display result) is derived in the special game, the special game will also derive a losing symbol combination (losing display result) based on the special symbols. For example, a losing symbol combination based on special symbols is a combination where at least some of the special symbols in some rows are different from the special symbols in other rows.

[0039] Furthermore, in the performance game of this embodiment, it is possible to perform a reach performance. The reach performance of this embodiment is a performance that is performed in a state in the performance game where the same performance symbol is temporarily displayed in a specific row of all the rows of symbols (a so-called reach state). The reach performance of this embodiment includes a normal reach performance and a super reach performance which is an evolution of the performance content of the normal reach performance.

[0040] The pachinko game machine 10 of this embodiment is capable of performing a background video effect as one of its display effects. The background video effect is performed by displaying a predetermined video on the effect display device 12 as a background video during gameplay.

[0041] The pachinko game machine 10 of this embodiment is capable of performing background music effects as one of its sound effects. The background music effect is performed by outputting a predetermined song from a speaker Sp as background music (so-called BGM) during gameplay.

[0042] In this embodiment, the pachinko game machine 10 can perform a specific operation performance using the second operation button BT2 as one of the operation performances performed using the operation means. The specific operation performance is performed in a manner in which an operation instruction image prompting the operation of the second operation button BT2 is displayed on the performance display device 12 during the execution of the performance game. In the specific operation performance, if the second operation button BT2 is operated within a predetermined valid operation period after the operation instruction image is displayed, a notification image indicating the probability of obtaining a jackpot display result in the performance game being executed is displayed on the performance display device 12. In the following description, the probability of obtaining a jackpot display result will be simply referred to as "jackpot probability". As described above, in this embodiment, in the performance game, a jackpot display result is obtained when a jackpot display result is obtained in the special game. Therefore, the jackpot probability in the performance game can also be understood as the probability of obtaining a jackpot display result in the special game.

[0043] For example, in a specific operation sequence, an operation instruction image mimicking the shape of the second operation button BT2 is displayed on the performance display device 12. Subsequently, in the specific operation sequence, if the second operation button BT2 is operated within the operation validity period, either the first notification image or the second notification image is displayed on the performance display device 12, thereby informing the player of the probability of winning a jackpot in the ongoing performance game. In this embodiment, the probability of winning a jackpot is higher when the second notification image is displayed than when the first notification image is displayed. In this embodiment, the first notification image is an image mimicking the string "Chance!", and the second notification image is an image mimicking the string "Super Hot!". In this embodiment, if no operation is performed within the operation validity period, neither the first nor the second notification image is displayed, and the operation instruction image is hidden.

[0044] The pachinko game machine 10 of this embodiment is capable of performing a specific light-emitting effect as one of its light-emitting effects. The specific light-emitting effect is performed by illuminating the decorative lamp La in a specific light-emitting pattern. In this embodiment, when the specific light-emitting effect is performed, the player is informed that the probability of winning a jackpot in the game being played is higher than when the specific light-emitting effect is not performed.

[0045] Next, the performance mode changing function installed in the pachinko game machine 10 of this embodiment will be described. The pachinko game machine 10 of this embodiment is configured to allow the performance mode to be changed for various performances using the performance mode changing function. Performance modes include, for example, the content and execution frequency of a predetermined performance, and the probability of winning a jackpot. The performance mode changing function of this embodiment includes a mode change function for changing the performance mode, a probability change function for changing the probability of winning a jackpot when a predetermined performance is executed, and a start position change function for changing the playback start position of the background video and background music in each performance mode.

[0046] First, let's explain the mode change function. The mode change function in this embodiment is a function that changes the performance style of various effects by setting one of several performance modes, each of which defines the performance style of various effects.

[0047] As shown in Figure 3, the performance modes of this embodiment include a first performance mode, a second performance mode, a third performance mode, a fourth performance mode, a special performance mode, and a favorable performance mode. The first to fourth performance modes are performance modes that can be set when the current game state is a normal state. The favorable performance mode is a performance mode that can be set when the current game state is a favorable state. The special performance mode is a performance mode that can be set when the current game state is both a normal state and a favorable state.

[0048] In this embodiment, the performance mode defines the performance modes for background video performance, background music performance, and specific operation performance, among the various types of performances. In other words, in this embodiment, the performance modes for background video performance, background music performance, and specific operation performance can be changed by changing the performance mode. In this embodiment, background video performance, background music performance, and specific operation performance correspond to the first performance.

[0049] Specifically, the performance modes in this embodiment specify the type of background video for background video performances and the type of background music for background music performances. For example, in the first performance mode, video A is specified as the background video and music A as the background music. Similarly, in the second performance mode, video B is specified as the background video and music B as the background music; in the third performance mode, video C is specified as the background video and music C as the background music; and in the fourth performance mode, video D is specified as the background video and music D as the background music. In addition, in the special performance mode, video E is specified as the background video and music A to D are specified as the background music. Specifically, in the special performance mode of this embodiment, the background music performance is configured to loop multiple songs in the order of music A → music B → music C → music D → music A → ... In addition, in the advantageous performance mode, video F is specified as the background video and music E is specified as the background music.

[0050] Furthermore, the execution frequency of specific operation effects is defined for each performance mode in this embodiment. For example, in the first to third performance modes and the advantageous performance mode, the execution frequency of specific operation effects is set to be lower than that of specific operation effects in the fourth performance mode and the special performance mode (indicated as "low" in the figure). In the special performance mode, the execution frequency of specific operation effects is set to be higher than that of specific operation effects in the first to third performance modes and the advantageous performance mode, and lower than that of specific operation effects in the fourth performance mode (indicated as "medium" in the figure). In the fourth performance mode, the execution frequency of specific operation effects is set to be higher than that of specific operation effects in the first to third performance modes, the special performance mode, and the advantageous performance mode (indicated as "high" in the figure).

[0051] Next, the expectation level change function will be explained. The expectation level change function in this embodiment is a function that changes the expectation level of winning a jackpot when a specific light-up effect is performed. In other words, in this embodiment, the performance mode of the specific light-up effect can be changed by setting and deactivating the expectation level change function. In this embodiment, the specific light-up effect corresponds to the second effect. Specifically, in this embodiment, when the expectation level change function is set and the specific light-up effect is performed, the player is notified that the expectation level of winning a jackpot in the performance game being played is higher compared to when the expectation level change function is not set and the specific light-up effect is performed.

[0052] As will be explained in more detail later, in this embodiment, when the current performance mode is one of the first to third performance modes or the advantageous performance mode, the expectation level change function is enabled to change the expectation level of a specific light-up performance to a jackpot. On the other hand, in this embodiment, when the current performance mode is the fourth performance mode or the special performance mode, the expectation level change function is disabled to change the expectation level of a specific light-up performance to a jackpot.

[0053] Next, the start position change function will be described. The start position change function in this embodiment is a function that changes the playback start position of the background video and background music in the performance mode when the performance mode is changed. In other words, in this embodiment, the playback start position of the background video and background music in each performance mode can be changed by setting and deactivating the start position change function. Specifically, in this embodiment, when the performance mode is changed when the start position change function is not set, the background video and background music in the transitioned performance mode are played from the first playback start position. On the other hand, when the performance mode is changed when the start position change function is set, the background video and background music in the transitioned performance mode are played from a second playback position different from the first playback start position. As an example, the first playback start position corresponds to the beginning of the background music, and the second playback start position corresponds to the chorus of the background music.

[0054] Next, we will explain the electrical configuration of the pachinko game machine 10. As shown in Figure 4, the pachinko game machine 10 has a main control board 30 on the back (rear) side of the game board YB. The main control board 30 performs various processes and outputs control signals (control commands) according to the results of these processes. The pachinko game machine 10 also has a sub-control board 31 on the back (rear) side of the game board YB. The sub-control board 31 executes predetermined processes based on control signals input from the main control board 30.

[0055] First, I will explain the main control board 30 in detail. The main control board 30 includes a main control CPU 30a, a main control ROM 30b, and a main control RAM 30c. The main control CPU 30a performs various processes by executing the main control program.

[0056] The main control ROM 30b stores the main control program and judgment values ​​used in predetermined lotteries. The main control ROM 30b also stores multiple types of variation patterns. A variation pattern is information that can identify the variation time from the start of a special game until the end of the special game. In addition, the variation pattern in this embodiment is information that can identify the content of the performance game. Specifically, the variation pattern in this embodiment is information that can identify whether or not a reach performance is executed.

[0057] The variation patterns of this embodiment include a jackpot variation pattern determined when a jackpot is determined in the hit judgment, and a losing variation pattern determined when a jackpot is not determined in the hit judgment. The jackpot variation pattern includes a performance content in the game that, after a reach performance, ultimately leads to a jackpot symbol combination. The losing variation pattern includes a performance content in the game that, either without a reach performance or after a reach performance, ultimately leads to a losing symbol combination.

[0058] The main control RAM 30c is configured to store various types of information that can be rewritten during the operation of the pachinko game machine 10. The information stored in the main control RAM 30c includes, for example, flags, counters, and timers. The main control board 30 is also configured to generate random numbers. For example, the random numbers may be generated as hardware random numbers or as software random numbers.

[0059] The main control CPU 30a is connected to the first start sensor SE1, the second start sensor SE2, the count sensor SE3, and the gate sensor SE4. The main control CPU 30a is configured to accept detection signals output by each sensor when it detects a game ball. The main control CPU 30a is connected to the information display device 11 (first special symbol display unit 11a, second special symbol display unit 11b, first special hold display unit 11c, second special hold display unit 11d, normal symbol display unit 11e, normal hold display unit 11f). The main control CPU 30a is configured to control the display content of the information display device 11. The main control CPU 30a is connected to the first actuator A1 and the second actuator A2. The main control CPU 30a is configured to control the operation of each actuator.

[0060] Next, the sub-control board 31 will be described. The sub-control board 31 and the main control board 30 are connected. The pachinko game machine 10 is configured to output control signals in one direction from the main control board 30 to the sub-control board 31.

[0061] The sub-control board 31 includes a sub-control CPU 31a, a sub-control ROM 31b, and a sub-control RAM 31c. The sub-control CPU 31a performs various processes (for example, processes related to visual effects) by executing a sub-control program. The sub-control ROM 31b stores the sub-control program and judgment values ​​used for the lottery. The sub-control ROM 31b stores display effect data related to display effects, light effect data related to light effects, and sound effect data related to sound effects.

[0062] Furthermore, the sub-control RAM 31c is configured to store various types of information that can be rewritten as needed during the operation of the pachinko game machine 10. The information stored in the sub-control RAM 31c includes, for example, flags, counters, and timers. The sub-control board 31 is also configured to generate random numbers. These random numbers may be generated as hardware random numbers or as software random numbers.

[0063] The sub-control CPU 31a and the performance display device 12 are connected. The sub-control CPU 31a is configured to control the display content of the performance display device 12. The sub-control CPU 31a and the decorative lamp La are connected. The sub-control CPU 31a is configured to control the light emission mode of the decorative lamp La. The sub-control CPU 31a and the speaker Sp are connected. The sub-control CPU 31a is configured to control the output mode of the speaker Sp. In this embodiment, a performance control means for controlling the performance execution means is realized by the sub-control CPU 31a controlling the performance display device 12, the decorative lamp La, and the speaker Sp.

[0064] The sub-control CPU 31a is connected to the first operation buttons BT1 (up button BT1a, down button BT1b, left button BT1c, right button BT1d), the second operation button BT2, the third operation button BT3, and the fourth operation button BT4. The sub-control CPU 31a is configured to accept operation signals that can identify whether each operation button has been operated. For example, when the up button BT1a is operated, the sub-control CPU 31a inputs an up operation signal; when the down button BT1b is operated, it inputs a down operation signal; when the left button BT1c is operated, it inputs a left operation signal; and when the right button BT1d is operated, it inputs a right operation signal as an operation signal indicating that each operation button is being operated. When the second operation button BT2 is operated, the sub-control CPU 31a inputs a second operation signal indicating that the second operation button BT2 is being operated. When the third operation button BT3 is operated, the sub-control CPU 31a inputs a third operation signal indicating that the third operation button BT3 is being operated. When the fourth operation button BT4 is operated, the sub-control CPU 31a inputs a fourth operation signal indicating that the fourth operation button BT4 is being operated. In this embodiment, when the sub-control CPU 31a receives each operation signal for a predetermined time T1, it determines that the operation means corresponding to the input operation signal has been operated.

[0065] Next, we will explain the various processes (controls) performed in the pachinko game machine 10. The main control CPU 30a of the main control board 30 executes various processes such as special symbol input processing and special symbol start processing based on the main control program. The main control CPU 30a executes various processes such as special symbol input processing and special symbol start processing at predetermined control cycles (for example, 4ms).

[0066] First, let's explain the special symbol input process. In the special symbol input process, the main control CPU 30a determines whether a game ball has entered the first start opening 13. At this time, the main control CPU 30a determines that a game ball has entered the first start opening 13 by receiving a detection signal from the first start sensor SE1. If a game ball has entered the first start opening 13, the main control CPU 30a determines whether the first special reserve number stored in the main control RAM 30c is less than the upper limit (4 in this embodiment). If the first special reserve number is less than the upper limit, the main control CPU 30a updates the first special reserve number stored in the main control RAM 30c by adding 1. At this time, the main control CPU 30a controls the information display device 11 to display the updated first special reserve number. Thus, in this embodiment, when the first special reserve number is less than the upper limit, the reserve condition for the first special game is met when a game ball enters the first start opening 13.

[0067] Next, the main control CPU 30a acquires random numbers generated within the main control board 30 and stores random number information based on the acquired random numbers in the main control RAM 30c. For example, the random numbers may be winning random numbers, jackpot symbol random numbers, variation pattern random numbers, etc. At this time, the main control CPU 30a stores the random number information in such a way that it is possible to identify that it is random number information for the first special game and that the storage order of the random number information can be identified. In this embodiment, by storing the random number information for the first special game in the main control RAM 30c, the execution of the first special game can be suspended until the execution conditions for the first special game are met. Note that the random number information may be the acquired random numbers themselves, or it may be information obtained by processing the random numbers using a predetermined method.

[0068] If no game balls have entered the first start slot 13, if the number of first special reserved balls is not less than the upper limit, and if random number information for the first special game has been stored in the main control RAM 30c, the main control CPU 30a determines whether a game ball has entered the second start slot 14. At this time, the main control CPU 30a determines that a game ball has entered the second start slot 14 by receiving a detection signal from the second start sensor SE2. If no game balls have entered the second start slot 14, the main control CPU 30a terminates the special symbol input process. On the other hand, if a game ball has entered the second start slot 14, the main control CPU 30a determines whether the number of second special reserved balls stored in the main control RAM 30c is less than the upper limit (4 in this embodiment). If the number of second special reserved balls is not less than the upper limit, the main control CPU 30a terminates the special symbol input process. On the other hand, if the number of second special reserved balls is less than the upper limit, the main control CPU 30a updates the number of second special reserved balls stored in the main control RAM 30c by adding 1. At this time, the main control CPU 30a controls the information display device 11 to display the updated number of second special reserved balls. Thus, in this embodiment, when the number of second special reserved balls is less than the upper limit, the condition for reserving a second special game is met when a game ball enters the second start opening 14.

[0069] Next, the main control CPU 30a acquires random numbers generated within the main control board 30 and stores random number information based on the acquired random numbers in the main control RAM 30c. At this time, the main control CPU 30a stores the random number information in such a way that it is possible to identify that it is random number information for the second special game and that the storage order of the random number information can be identified. In this embodiment, by storing the random number information for the second special game in the main control RAM 30c, the execution of the second special game can be suspended until the execution conditions for the second special game are met. After that, the main control CPU 30a terminates the special symbol input process.

[0070] Next, we will explain the process for initiating the special pattern. First, the main control CPU 30a determines whether the conditions for executing the special game are met. In this determination, the main control CPU 30a determines that the conditions are met if it is neither in a jackpot game nor in a special game, while determining that the conditions are not met if it is in a jackpot game or a special game. If the conditions are not met, the main control CPU 30a terminates the special symbol start process.

[0071] On the other hand, if the execution conditions are met, the main control CPU 30a retrieves the second special reserve number stored in the main control RAM 30c and determines whether the retrieved second special reserve number is greater than 0 (zero). If the second special reserve number is greater than 0, the main control CPU 30a starts the second special game. On the other hand, if the second special reserve number is 0, the main control CPU 30a retrieves the first special reserve number and determines whether the retrieved first special reserve number is greater than 0. If the first special reserve number is greater than 0, the main control CPU 30a starts the first special game. As a result, the pachinko game machine 10 of this embodiment does not execute the first special game and the second special game simultaneously, but prioritizes the execution of the second special game.

[0072] On the other hand, if the number of first special reserved balls is 0, the main control CPU 30a determines whether to output information that identifies the standby state (hereinafter referred to as a standby state command) to the sub-control board 31. In this embodiment, the standby state is a state in which the player is neither playing a jackpot game nor a special game, and neither the first special game nor the second special game is reserved. At this time, the main control CPU 30a determines whether to output a standby state command if no outputted information is stored in the main control RAM 30c, while determining whether to output a standby state command if no outputted information is stored. In this embodiment, the outputted information is information that identifies the standby state command as having been output. The outputted information is stored in the main control RAM 30c when a standby state command is generated, and is deleted (cleared) from the main control RAM 30c when the standby state ends.

[0073] When a standby command is to be output, the main control CPU 30a generates the standby command and sets it in the output buffer, and also stores the output information in the main control RAM 30c. In this embodiment, the information (control command) set in the output buffer is output to the sub-control board 31 in a predetermined output process. On the other hand, when no standby command is to be output, the main control CPU 30a terminates the special pattern start process without generating a standby command.

[0074] When starting the second special game, the main control CPU 30a decrements the second special reserve count by 1 and updates it, and controls the information display device 11 to display the second special reserve count after the deduction. At this time, if output information is stored in the main control RAM 30c, the main control CPU 30a erases that output information.

[0075] Next, the main control CPU 30a retrieves the first stored random number information for the second special game from the main control RAM 30c. Then, the main control CPU 30a uses the value of the winning random number identified from the retrieved random number information to determine whether it is a win or not. This win determination corresponds to a lottery to determine whether it is a win or not. At this time, the main control CPU 30a makes the win determination using different win determination values ​​depending on the current probability state.

[0076] If the hit determination determines that it is a jackpot, the main control CPU 30a performs a jackpot variation process. In the jackpot variation process, the main control CPU 30a determines the special jackpot symbol based on the value of the jackpot symbol random number identified from the acquired random number information. This determined jackpot symbol becomes the confirmed stop symbol derived in the special game. Also, if the main control CPU 30a has determined the special jackpot symbol, it performs a variation pattern determination lottery to determine a jackpot variation pattern from among several types of jackpot variation patterns. On the other hand, if the hit determination does not determine that it is a jackpot, the main control CPU 30a performs a loss variation process. In the loss variation process, the main control CPU 30a determines the special loss symbol. This determined loss symbol becomes the confirmed stop symbol derived in the special game. Also, if the main control CPU 30a has determined the special loss symbol, it performs a variation pattern determination lottery to determine a loss variation pattern from among several types of loss variation patterns.

[0077] Furthermore, when starting the first special game, the main control CPU 30a performs the same control for the first special game as described above for the second special game. In other words, the main control CPU 30a subtracts the number of reserved special game balls, clears the outputted information, determines whether it is a win, and performs either a big win variation process or a losing variation process based on the result of the win determination. After that, the main control CPU 30a terminates the special symbol start process.

[0078] Then, after the special symbol start process is completed, the main control CPU 30a executes the special game by performing a process separate from the special symbol start process. Specifically, the main control CPU 30a controls the display content of the information display device 11 to start the variation of the first or second special symbol. The main control CPU 30a also sets information specifying the special symbol determined in the special symbol start process (hereinafter referred to as the special symbol specification command) into the output buffer. The main control CPU 30a also sets information specifying the variation pattern and instructing the start of the performance game (hereinafter referred to as the variation pattern specification command) into the output buffer. The main control CPU 30a also measures the variation time defined in the variation pattern determined in the special symbol start process. Then, when the variation time defined in the variation pattern has elapsed, the main control CPU 30a controls the information display device 11 so that the special symbol determined in the special symbol start process is derived. Furthermore, when the variation time specified for the variation pattern determined in the special symbol start processing has elapsed, the main control CPU 30a sets information for deriving the combination of performance symbols (hereinafter referred to as the "all symbols stop command") into the output buffer.

[0079] Next, we will explain the jackpot processing performed by the main control CPU 30a. In the jackpot processing, the main control CPU 30a identifies the type of jackpot game based on the jackpot symbols (i.e., the type of jackpot) determined in the special symbol start processing. Then, after the jackpot special game ends, the main control CPU 30a starts the control to assign the identified jackpot game and outputs predetermined control information.

[0080] When the special game for a jackpot ends, the main control CPU 30a first starts measuring the opening time and generates a command (hereinafter referred to as the opening command) instructing the execution of the opening sequence, and sets it in the output buffer. Once the opening time has elapsed, the main control CPU 30a performs processing to execute the round game. Specifically, the main control CPU 30a controls the second actuator A2 so that the large prize slot 16 is opened during the round game. After the round game has started, if the first or second termination condition is met, the main control CPU 30a closes the large prize slot 16 to terminate the round game. The main control CPU 30a repeats this process to execute the round game until the maximum number of round games specified for the jackpot game have finished. In addition, each time a round game is started, the main control CPU 30a generates a command (hereinafter referred to as the round command) instructing the execution of the round sequence, and sets it in the output buffer. Then, when the final round of gameplay ends, the main control CPU 30a generates a command (hereinafter referred to as the ending command) to instruct the execution of the ending sequence and sets it in the output buffer. When the ending time has elapsed, the main control CPU 30a terminates the jackpot game.

[0081] Next, the processing related to the game state performed by the main control CPU 30a will be described. In this embodiment, a state control means for controlling the state of the game machine is realized by the main control CPU 30a executing the processing described below.

[0082] The main control CPU 30a controls the game state to a low probability, low base state when starting a jackpot game. Therefore, in this embodiment, the game remains in a low probability, low base state during a jackpot game. Furthermore, when ending a jackpot game, the main control CPU 30a controls the game state according to the type of jackpot. For example, when ending a jackpot game based on a specific jackpot, the main control CPU 30a controls the game state to a high probability, high base state. In this case, the main control CPU 30a controls the game state to a high probability, high base state until the next jackpot game starts. On the other hand, when ending a jackpot game based on a non-specific jackpot, the main control CPU 30a controls the game state to a low probability, high base state. In this case, the main control CPU 30a controls the game to a high base state with a set upper limit. Then, the main control CPU 30a controls the game to a high base state with a set upper limit on the number of spins. If the special game ends after the upper limit on the number of spins without a win being determined in the win determination, it controls the game state to a low base state.

[0083] When the main control CPU 30a controls to a low probability state, it sets a value that can identify the control to a low probability state in the probability state flag stored in the main control RAM 30c, and generates a low probability command that can identify the control to a low probability state, and sets it in the output buffer. Similarly, when the main control CPU 30a controls to a high probability state, it sets a value that can identify the control to a high probability state in the probability state flag stored in the main control RAM 30c, and generates a high probability command that can identify the control to a high probability state, and sets it in the output buffer. Furthermore, when the main control CPU 30a controls to a low base state, it sets a value that can identify the control to a low base state in the base state flag stored in the main control RAM 30c, and generates a low base command that can identify the control to a low base state, and sets it in the output buffer. Similarly, when the main control CPU 30a controls to a high base state, it sets a value that can identify the control to a high base state in the base state flag stored in the main control RAM 30c, and generates a high base command that can identify the control to a high base state, and sets it in the output buffer.

[0084] Furthermore, when the main control CPU 30a grants a high base state with a defined upper limit, it stores the number of plays corresponding to the upper limit in the main control RAM 30c as the remaining plays for the special game granting the high base state. Then, each time the special game is executed, the main control CPU 30a decrements the remaining plays stored in the main control RAM 30c by 1. When the remaining plays reach 0, the main control CPU 30a sets a base state flag to a value that identifies the need to control to a low base state upon the termination of the special game for which the remaining plays reached 0.

[0085] In addition to the processes described above, the main control CPU 30a also performs the processes described below. For example, the main control CPU 30a also handles processes related to normal symbols and error processing. Processes related to normal symbols include inputting detection signals from the gate sensor SE4 and starting the normal symbol variation game.

[0086] Next, we will describe the various processes that the sub-control CPU 31a of the sub-control board 31 executes based on the sub-control program. When the sub-control CPU 31a receives a control signal from the main control CPU 30a, it executes various processes according to that control signal.

[0087] First, we will explain the process of changing the symbols used in the game's presentation. In the symbol variation processing for the performance, when the sub-control CPU 31a receives a special symbol specification command, it determines the combination of performance symbols to be derived in the performance game based on the special symbol specified by the special symbol specification command. If a jackpot symbol is specified for the special symbol, the sub-control CPU 31a determines the combination of jackpot symbols for the performance symbols. As a result, in the performance game of this embodiment, if a jackpot is determined in the win determination, a jackpot display result is derived. Furthermore, if a losing symbol is specified for the special symbol, the sub-control CPU 31a determines the combination of performance symbols to be derived in the performance game based on the variation pattern specified by the variation pattern specification command. Specifically, if a losing variation pattern that can be identified as executing a reach performance is specified, the sub-control CPU 31a determines the losing symbol combination for the reach. In this embodiment, the losing symbol combination for the reach is a combination of performance symbols in which the performance symbols in a specific column (for example, the first and second columns) are the same, and the performance symbols in other columns (for example, the third column) are different. Furthermore, if a losing variation pattern is specified that allows for the determination of not executing a reach animation, the sub-control CPU 31a determines a losing symbol combination for a normal loss. In this embodiment, a losing symbol combination for a normal loss is a combination of animation symbols where all rows have different animation symbols.

[0088] Furthermore, when the sub-control CPU 31a receives a variable pattern specification command, it determines the effects to be executed during the special game based on the variable pattern specified by the input variable pattern specification command. In this embodiment, the determination rate of the effects to be executed during the special game varies depending on the variable pattern specified by the variable pattern specification command. The sub-control CPU 31a then controls the display content of the effects display device 12 to execute the determined effects.

[0089] Subsequently, the sub-control CPU 31a controls the display content of the performance display device 12 to terminate the performance game and derive the combination of performance symbols, triggered by the input of the command to stop all symbols. Alternatively, the sub-control CPU 31a may measure the variation time determined from the specified variation pattern when the command to specify the variation pattern is input, and terminate the performance game when that variation time has elapsed. In other words, the termination of the performance game may be controlled without outputting the command to stop all symbols from the main control board 30.

[0090] Next, we will explain the process related to winning a jackpot. When an opening command is input, the sub-control CPU 31a controls the display content of the performance display device 12 to perform the opening sequence. Furthermore, when a round command is input, the sub-control CPU 31a controls the display content of the performance display device 12 to perform the round sequence. Finally, when an ending command is input, the sub-control CPU 31a controls the display content of the performance display device 12 to perform the ending sequence.

[0091] Next, we will explain the processing related to the game state. When the sub-control CPU 31a receives a high-probability command from the main control CPU 30a, it stores a value indicating a high-probability state in the sub-probability state flag of the sub-control RAM 31c. Similarly, when the sub-control CPU 31a receives a low-probability command from the main control CPU 30a, it stores a value indicating a low-probability state in the sub-probability state flag of the sub-control RAM 31c. Likewise, when the sub-control CPU 31a receives a high-base command from the main control CPU 30a, it stores a value indicating a high-base state in the sub-base state flag of the sub-control RAM 31c. Furthermore, when the sub-control CPU 31a receives a low-base command from the main control CPU 30a, it stores a value indicating a low-base state in the sub-base state flag of the sub-control RAM 31c. This allows the sub-control CPU 31a to determine the current game state.

[0092] Next, we will explain the processing related to the function for changing the presentation style. The sub-control CPU 31a sets the performance mode to a predetermined performance mode based on the value of the mode flag in the sub-control RAM 31c. That is, in this embodiment, the sub-control CPU 31a can change the performance mode of various performances by changing the value of the mode flag. In this embodiment, the performance mode corresponds to the first performance element among the performance elements that define the performance mode. Specifically, the mode flag in this embodiment includes a normal mode flag, an advantageous mode flag, and a special mode flag. The normal mode flag is a mode flag that can specify which of the first to fourth performance modes to set the performance mode to. The advantageous mode flag is a mode flag that can specify whether or not to set the performance mode to the advantageous performance mode. The special mode flag is a mode flag that can specify whether or not to set the performance mode to the special performance mode.

[0093] Specifically, if a predetermined value is stored in the special mode flag, the sub-control CPU 31a sets the system to special performance mode regardless of the values ​​of the normal mode flag and the advantageous mode flag. If a predetermined value is not stored in the special mode flag but a predetermined value is stored in the advantageous mode flag, the sub-control CPU 31a sets the system to advantageous performance mode regardless of the value of the normal mode flag. If a predetermined value is not stored in the special mode flag and a predetermined value is not stored in the advantageous mode flag, the sub-control CPU 31a sets the system to a performance mode determined based on the value of the normal mode flag.

[0094] Furthermore, the sub-control CPU 31a can set and deactivate the expectation level change function based on the value of the expectation level change flag in the sub-control RAM 31c. That is, in this embodiment, the sub-control CPU 31a can change the performance modes of various effects by changing the value of the expectation level change flag. In this embodiment, whether or not the expectation level change function is set corresponds to the second performance element among the performance elements that determine the performance mode.

[0095] Specifically, the sub-control CPU 31a sets the expectation level change function by setting a predetermined value to the expectation level change flag, and cancels the expectation level change function by deleting the predetermined value from the expectation level change flag.

[0096] Furthermore, the sub-control CPU 31a can set and deactivate the start position change function based on the value of the start position flag in the sub-control RAM 31c. That is, in this embodiment, the sub-control CPU 31a can change the playback start position of the background video and background music in each performance mode by changing the value of the start position flag. In this embodiment, whether or not the start position change function is set corresponds to a special element related to the first performance element among the performance elements that define the performance mode.

[0097] Specifically, the sub-control CPU 31a sets the start position change function by setting a predetermined value to the start position flag, and cancels the start position change function by deleting the predetermined value from the start position flag.

[0098] Here, we will explain the controls for transitioning between performance modes, for setting and canceling the expectation level change function, and for setting and canceling the start position change function. In the following explanation, unless otherwise specified, we will not consider the case where multiple operating means are operated within a predetermined time, and will only describe the controls when each operating means is operated individually. When multiple operating means are operated within a predetermined time, it is intended that this includes cases where multiple operating means are operated simultaneously or nearly simultaneously. As an example, the predetermined time is a specified time T1 at which it is determined that the operating means corresponding to a predetermined operating signal has been operated when that signal is input. That is, in the following explanation, unless otherwise specified, we will not consider the case where the operation of another operating means begins before the specified time T1 has elapsed since the operation of one operating means began.

[0099] In this embodiment, the sub-control CPU 31a can change the values ​​of the normal mode flag, the special mode flag, the expectation level change flag, and the start position flag when a predetermined operating means is operated. That is, the sub-control CPU 31a can control the transition of the performance mode, control the setting and cancellation of the expectation level change function, and control the setting and cancellation of the start position change function when a predetermined operating means is operated. In other words, in this embodiment, the sub-control CPU 31a can change the performance modes of various performances based on the operation of the operating means.

[0100] This section provides a detailed explanation of the controls used to switch between different performance modes. As shown in Figure 5, in this embodiment, the sub-control CPU 31a can change the value of the normal mode flag when the left button BT1c or the right button BT1d is operated, provided that a predetermined value is not stored in the special mode flag and a predetermined value is not stored in the advantageous mode flag. In other words, in this embodiment, the sub-control CPU 31a can change the performance mode when the left button BT1c or the right button BT1d is operated, provided that the current performance mode is neither the advantageous performance mode nor the special performance mode. In this embodiment, the case where a predetermined value is not stored in the advantageous mode flag is, that is, when the game state is the normal state. Therefore, in this embodiment, in the normal state, it can be said that the performance mode can be changed by operating the left button BT1c and the right button BT1d.

[0101] In this embodiment, the change in the performance mode when the left button BT1c is operated corresponds to a first change in the performance mode, and the change in the performance mode when the right button BT1d is operated corresponds to a second change in the performance mode. Therefore, in this embodiment, the first and second changes involve changing the first performance element among the performance elements that define the performance mode. In other words, the first and second changes involve changing the performance mode, which in turn changes the performance mode of the first performance.

[0102] If a predetermined value is set in the expectation level change flag, the sub-control CPU 31a sets a value that can identify one of the first to third performance modes in the normal mode flag. That is, in this embodiment, when the expectation level change function is set (indicated as "Expectation Level Change ON" in the figure), the performance mode can be switched among the first to third performance modes by operating the left button BT1c or the right button BT1d.

[0103] Specifically, if the normal mode flag is set to a value that can identify the first performance mode and the expectation level change flag is set to a predetermined value, the sub-control CPU 31a sets the normal mode flag to a value that can identify the second performance mode when the right button BT1d is operated. If the normal mode flag is set to a value that can identify the second performance mode and the expectation level change flag is set to a predetermined value, the sub-control CPU 31a sets the normal mode flag to a value that can identify the third performance mode when the right button BT1d is operated. If the normal mode flag is set to a value that can identify the third performance mode and the expectation level change flag is set to a predetermined value, the sub-control CPU 31a sets the normal mode flag to a value that can identify the first performance mode when the right button BT1d is operated.

[0104] With the control described above, in this embodiment, when the expectation level change function is set, each time the right button BT1d is operated, the current performance mode can be transitioned in the order of 1st performance mode → 2nd performance mode → 3rd performance mode → 1st performance mode → ...

[0105] Furthermore, if a predetermined value is set for the expectation level change flag, the sub-control CPU 31a updates the value of the normal mode flag in the reverse order of when the right button BT1d is operated, triggered by the operation of the left button BT1c. That is, in this embodiment, when the expectation level change function is set, the current performance mode can be transitioned in the order of first performance mode → third performance mode → second performance mode → first performance mode → ... each time the left button BT1c is operated.

[0106] Furthermore, if the expectation level change flag does not have a predetermined value set, the sub-control CPU 31a sets the normal mode flag to a value that can identify one of the first to fourth performance modes. In other words, in this embodiment, if the expectation level change function is not set (indicated as "Expectation Level Change OFF" in the figure), the performance mode can be switched among the first to fourth performance modes by operating the left button BT1c or the right button BT1d.

[0107] Specifically, if the normal mode flag is set to a value that can identify the first performance mode and the expectation level change flag is not set to a predetermined value, the sub-control CPU 31a sets the normal mode flag to a value that can identify the second performance mode when the right button BT1d is operated. If the normal mode flag is set to a value that can identify the second performance mode and the expectation level change flag is not set to a predetermined value, the sub-control CPU 31a sets the normal mode flag to a value that can identify the third performance mode when the right button BT1d is operated. If the normal mode flag is set to a value that can identify the third performance mode and the expectation level change flag is not set to a predetermined value, the sub-control CPU 31a sets the normal mode flag to a value that can identify the fourth performance mode when the right button BT1d is operated. If the normal mode flag is set to a value that can identify the fourth performance mode and the expectation level change flag is not set to a predetermined value, the sub-control CPU 31a sets the normal mode flag to a value that can identify the first performance mode when the right button BT1d is operated.

[0108] With the control described above, in this embodiment, if the expectation level change function is not set, each time the right button BT1d is operated, the current performance mode can be transitioned in the order of 1st performance mode → 2nd performance mode → 3rd performance mode → 4th performance mode → 1st performance mode → ...

[0109] Furthermore, if a predetermined value is set for the expectation level change flag, the sub-control CPU 31a updates the value of the normal mode flag in the reverse order of when the right button BT1d is operated, triggered by the operation of the left button BT1c. In other words, in this embodiment, if the expectation level change function is not set, each time the left button BT1c is operated, the current performance mode can be transitioned in the order of 1st performance mode → 4th performance mode → 3rd performance mode → 2nd performance mode → 1st performance mode → ...

[0110] Furthermore, the sub-control CPU 31a does not change the value of the expectation level change flag when the left button BT1c or the right button BT1d is operated. In other words, in this embodiment, when the expectation level change function is set and the left button BT1c or the right button BT1d is operated, the performance mode transitions while the expectation level change function remains set. When the expectation level change function is not set and the left button BT1c or the right button BT1d is operated, the performance mode transitions without the expectation level change function being set.

[0111] Thus, in this embodiment, the performance mode transitioned to when the left button BT1c or the right button BT1d is operated differs depending on the current performance mode. In other words, in this embodiment, when the left button BT1c or the right button BT1d is operated, the performance mode after the operation may differ depending on the current performance mode. In other words, when the left button BT1c or the right button BT1d is operated, the performance mode of the first performance after the operation may differ depending on the performance mode of the current first performance.

[0112] In this embodiment, when the left button BT1c is operated and when the right button BT1d is operated, the value of the normal mode flag is changed in both cases, but the value set to the normal mode flag may differ. That is, in this embodiment, when the left button BT1c is operated and when the right button BT1d is operated, the performance mode can be changed in both cases, but the performance mode after the change may differ.

[0113] Furthermore, in this embodiment, the value of both the normal mode flag and the expectation level change flag may be the same when the left button BT1c is operated and when the right button BT1d is operated. In other words, in this embodiment, the performance patterns of various performances after the performance mode is changed triggered by the operation of the left button BT1c may be the same as the performance patterns of various performances after the performance mode is changed triggered by the operation of the right button BT1d. For example, when the right button BT1d is operated in the first performance mode and the expectation level change function is set, and when the left button BT1c is operated in the third performance mode and the expectation level change function is set, in both cases the normal mode flag is set to a value that can identify the second performance mode, and the expectation level change flag is set to a predetermined value. Furthermore, for example, when the right button BT1d is operated in the second performance mode and the expectation level change function is not set, and when the left button BT1c is operated in the fourth performance mode and the expectation level change function is not set, in both cases a value that can identify the third performance mode is set, and the expectation level change flag is not set to a predetermined value.

[0114] Furthermore, as shown in Figure 6, in this embodiment, the sub-control CPU 31a sets a predetermined value to the advantageous mode flag when the current game state is advantageous. As a result, the sub-control CPU 31a sets the game to the advantageous performance mode regardless of the value of the normal mode flag when the current game state is advantageous. When the current game state is advantageous, the sub-control CPU 31a does not change the value of the normal mode flag even when the left button BT1c or the right button BT1d is operated. In other words, in this embodiment, when the current game state is advantageous, changes to the value of the normal mode flag due to the operation of the left button BT1c and the right button BT1d are restricted. That is, in this embodiment, depending on the current game state, the performance mode will not be changed by the operation of the left button BT1c and the right button BT1d. In particular, in this embodiment, when the game is advantageous, the performance mode will not be changed by the operation of the left button BT1c and the right button BT1d.

[0115] Furthermore, although not shown in the diagram, the sub-control CPU 31a erases a predetermined value from the advantageous mode flag when the game state transitions from an advantageous state to a normal state. As a result, in this embodiment, when the game state transitions from an advantageous state to a normal state, the game returns to the performance mode it was in before the transition to the advantageous state.

[0116] Furthermore, the sub-control CPU 31a does not change the values ​​of the expectation level change flag and the start position flag when the game state transitions from the normal state to the advantageous state, or when the game state transitions from the advantageous state to the normal state. As a result, in this embodiment, when the game state transitions from the normal state to the advantageous state, or when the game state transitions from the advantageous state to the normal state, the settings of the expectation level change function and the start position change function are inherited.

[0117] Furthermore, as shown in Figures 5 and 6, in this embodiment, the sub-control CPU 31a sets a predetermined value to the special mode flag when the second operation button BT2 is operated. That is, in this embodiment, when the second operation button BT2 is operated, the system switches to the special performance mode regardless of the current performance mode. Therefore, in this embodiment, when the second operation button BT2 is operated, the performance mode after the change will be the same regardless of the performance mode before the change. In other words, when the second operation button BT2 is operated, the performance mode of the first performance after the operation will be the same regardless of the performance mode of the current first performance.

[0118] In this embodiment, the sub-control CPU 31a sets a predetermined value to the special mode flag when the second operation button BT2 is operated, regardless of whether the current game state is the normal state or the advantageous state. In other words, in this embodiment, the performance mode can be changed by operating the second operation button BT2, regardless of whether the current game state is the normal state or the advantageous state.

[0119] Furthermore, if a predetermined value is set for the special performance mode flag, the sub-control CPU 31a will not change the performance mode even when the left button BT1c or the right button BT1d is operated. In other words, in this embodiment, when the special performance mode is set, the performance mode will not be changed by the operation of the left button BT1c or the right button BT1d. In particular, if a predetermined value is set for the special performance mode flag, the sub-control CPU 31a will not change the value of the normal mode flag even when the left button BT1c or the right button BT1d is operated. In other words, in this embodiment, when the special performance mode is set, the change in the value of the normal mode flag by the operation of the left button BT1c or the right button BT1d is restricted. In this embodiment, the situation in which the special performance mode is set corresponds to a specific situation.

[0120] Then, the sub-control CPU 31a deletes a predetermined value from the special mode flag when a predetermined number of variable games have finished since transitioning to the special performance mode. In this case, if a predetermined value is set in the advantageous mode flag, the system transitions to the advantageous performance mode; if no predetermined value is set in the advantageous mode flag, the system transitions to the performance mode corresponding to the value set in the normal mode flag. Thus, in this embodiment, it is possible to return to the performance mode before transitioning to the special performance mode when a predetermined number of variable games have finished since transitioning to the special performance mode.

[0121] Furthermore, as shown in Figure 5, if the current game state is the normal state, the sub-control CPU 31a clears a predetermined value from the special mode flag when the second operation button BT2 and the fourth operation button BT4 are operated simultaneously. That is, if the current game state is the normal state, the sub-control CPU 31a clears a predetermined value from the special mode flag when the second operation button BT2 and the fourth operation button BT4 are operated simultaneously. Here, the sub-control CPU 31a may determine that the second operation button BT2 and the fourth operation button BT4 have been operated simultaneously when both the second operation signal and the fourth operation signal are input at a predetermined timing. For example, the predetermined timing may be the timing when a predetermined time T1 has elapsed since the input of either the second operation signal or the fourth operation signal began. In this case, the sub-control CPU 31a can determine that the second operation button BT2 and the fourth operation button BT4 were operated simultaneously if the operation of the second operation button BT2 and the fourth operation button BT4 was initiated with a time difference of less than the specified time T1.

[0122] At this time, the sub-control CPU 31a stores a value that can identify the first performance mode in the normal mode flag and erases a predetermined value from the expectation level change flag. As a result, in this embodiment, when the current game state is the normal state, the special performance mode is terminated and the system transitions to the first performance mode, in which the expectation level change function is not set, when the second operation button BT2 and the fourth operation button BT4 are operated simultaneously. In other words, in this embodiment, when the current game state is the normal state, the special performance mode is terminated when both the second operation button BT2 and the fourth operation button BT4 are operated.

[0123] On the other hand, when the current game state is the normal state, the sub-control CPU 31a does not erase a predetermined value from the special mode flag if only one of the operations between the second operation button BT2 and the fourth operation button BT4 is performed. In other words, in this embodiment, when the current game state is the normal state, the special performance mode does not end when only one of the operations between the second operation button BT2 and the fourth operation button BT4 is performed.

[0124] Furthermore, as shown in Figure 6, if the current game state is advantageous, the sub-control CPU 31a does not erase a predetermined value from the special mode flag, nor does it change the values ​​of the normal mode flag and the expectation level change flag, even if the second operation button BT2 and the fourth operation button BT4 are operated simultaneously. In other words, if the current game state is advantageous, the sub-control CPU 31a does not terminate the special performance mode even if the second operation button BT2 and the fourth operation button BT4 are operated simultaneously.

[0125] The sub-control CPU 31a does not change the value of the expectation level change flag when transitioning to the special performance mode triggered by the operation of the second operation button BT2, or when ending the special performance mode after a specific number of variable games have been completed since transitioning to the special performance mode. Furthermore, as will be described in more detail later, in this embodiment, the sub-control CPU 31a does not change the value of the expectation level change flag if the current performance mode is the special performance mode. For this reason, in this embodiment, when ending the special performance mode after a specific number of variable games have been completed since transitioning to the special performance mode, if the expectation level change function was set before transitioning to the special performance mode, the expectation level change function will remain set even after the special performance mode ends. Similarly, in this embodiment, when ending the special performance mode after a specific number of variable games have been completed since transitioning to the special performance mode, if the expectation level change function was not set before transitioning to the special performance mode, the expectation level change function will remain unset even after the special performance mode ends.

[0126] Next, we will explain in detail the controls for setting and disabling the expectation level change function. As shown in Figures 5 and 6, the sub-control CPU 31a can change the value of the expectation level change flag when the upper button BT1a or the lower button BT1b is operated, provided that a predetermined value is not set for the special mode flag. In other words, in this embodiment, when the special performance mode is not set, the expectation level change function can be set and canceled by operating the upper button BT1a and the lower button BT1b. In this embodiment, setting the expectation level change function by operating the upper button BT1a corresponds to a third change in the performance mode, and canceling the expectation level change function by operating the lower button BT1b corresponds to a fourth change in the performance mode. Therefore, in this embodiment, the second performance element among the performance elements that define the performance mode is changed in the third and fourth changes. In other words, in the third and fourth changes, the performance mode of the second performance is changed by setting or canceling the expectation level change function.

[0127] Specifically, if the special mode flag is not set to a predetermined value, and the expectation level change flag is set to a predetermined value, the sub-control CPU 31a sets the expectation level change flag to a predetermined value when the up button BT1a is operated. In other words, in this embodiment, if the special performance mode is not set and the expectation level change function is not set, the expectation level change function can be set by operating the up button BT1a.

[0128] In this case, if the advantageous mode flag is not set to a predetermined value and the normal mode flag is set to a value that can identify the fourth performance mode, the sub-control CPU 31a sets the normal mode flag to a value that can identify the third performance mode when the up button BT1a is operated. That is, in this embodiment, when the fourth performance mode is set and the expectation level change function is not set, the expectation level change function can be set and the performance mode can be switched to the third performance mode by operating the up button BT1a. Thus, in this embodiment, when the up button BT1a is operated, in addition to changing the value of the expectation level change flag, the value of the normal mode flag may also be changed. On the other hand, if the advantageous mode flag is not set to a predetermined value and the normal mode flag is set to a value that can identify the first to third performance modes, the sub-control CPU 31a does not change the value of the mode flag when the up button BT1a is operated. Similarly, if the advantageous mode flag is set to a predetermined value, the sub-control CPU 31a does not change the value of the mode flag when the up button BT1a is operated.

[0129] Furthermore, if a predetermined value is not set for the special mode flag and a predetermined value is set for the expectation level change flag, the sub-control CPU 31a will delete the predetermined value from the expectation level change flag when the down button BT1b is operated. In other words, in this embodiment, if the special performance mode is not set and the expectation level change function is set, the expectation level change function can be canceled by operating the down button BT1b. In this case, the sub-control CPU 31a will not change the value of the mode flag as a result of operating the down button BT1b. Thus, in this embodiment, when the current game state is the normal state, when the down button BT1b is operated, the value of the expectation level change flag is changed, while the value of the mode flag is not changed.

[0130] Furthermore, when the upper button BT1a is operated, the sub-control CPU 31a controls the system to maintain the state in which the expectation level change function is set, provided that the special mode flag is not set to a predetermined value and the expectation level change function is set. Similarly, when the lower button BT1b is operated, the sub-control CPU 31a controls the system to maintain the state in which the expectation level change function is not set, provided that the special mode flag is not set to a predetermined value and the expectation level change function is not set. For this reason, in this embodiment, the performance patterns of the various effects after the value of the expectation level change flag is changed as a result of the upper button BT1a being operated are not the same as the performance patterns of the various effects after the value of the expectation level change flag is changed as a result of the lower button BT1b being operated.

[0131] On the other hand, when a predetermined value is set for the special mode flag, the sub-control CPU 31a does not change the value of the expectation level change flag, regardless of whether the upper button BT1a or the lower button BT1b is operated. In other words, in this embodiment, when the special performance mode is set, changes to the expectation level change flag due to the operation of the upper button BT1a and the lower button BT1b are restricted.

[0132] Thus, in this embodiment, when the upper button BT1a is operated and when the lower button BT1b is operated, the value of the expectation level change flag is changed in both cases, but the value set in the expectation level change flag is different. In other words, in this embodiment, when the upper button BT1a is operated and when the lower button BT1b is operated, the same performance element is changed, but the changed performance element is different.

[0133] Next, we will explain in detail the controls for setting and canceling the starting position change function. As shown in Figure 7, the sub-control CPU 31a can change the value of the start position flag when the third operation button BT3 is operated. In other words, in this embodiment, the start position change function can be set and canceled by operating the third operation button BT3. In this embodiment, when the third operation button BT3 is operated, a special element related to the first performance element is changed. In other words, when the third operation button BT3 is operated, a special element related to the performance mode of the first performance is changed.

[0134] In particular, the sub-control CPU 31a can change the value of the start position flag when the third operation button BT3 is operated, provided that the current performance mode is one of the first to fourth performance modes or the special performance mode. Here, when the current performance mode is the special performance mode, the sub-control CPU 31a can change the value of the start position flag when the third operation button BT3 is operated, regardless of whether the current game state is the normal state or the advantageous state. That is, in this embodiment, regardless of whether the current game state is the normal state or the advantageous state, the start position of the background video and background music can be changed by operating the third operation button BT3. On the other hand, when the current performance mode is the advantageous performance mode, the sub-control CPU 31a does not change the value of the start position flag when the third operation button BT3 is operated. That is, in this embodiment, when the current performance mode is the advantageous performance mode, the start position of the background video and background music cannot be changed by operating the third operation button BT3.

[0135] Specifically, if the start position flag does not have a predetermined value set, the sub-control CPU 31a sets the start position flag to a predetermined value when the third operation button BT3 is operated. In other words, in this embodiment, when the start position change function is not set, it can be set by operating the third operation button BT3. Also, if the start position flag has a predetermined value set, the sub-control CPU 31a deletes the predetermined value from the start position flag when the third operation button BT3 is operated. In other words, in this embodiment, when the start position change function is set, it can be canceled by operating the third operation button BT3.

[0136] Next, we will explain the display mode of the performance display device 12 when the current game state is the normal state, along with the control of the sub-control CPU 31a. As shown in Figures 8(a) to 8(c), the sub-control CPU 31a controls the performance display device 12 to display a mode-related image related to the performance mode, an expectation-change-related image related to the expectation-change function, and a start-position-change-related image related to the start-position-change function, when the current performance mode is one of the 1st to 4th performance modes.

[0137] The sub-control CPU 31a, when the current performance mode is one of the first to fourth performance modes, displays an image as a mode-related image indicating that the performance mode can be changed by operating the first operation button BT1. Specifically, the sub-control CPU 31a displays a mode image 100a indicating the current performance mode, a left operation image 100b indicating that the performance mode can be changed by operating the left button BT1c, and a right operation image 100c indicating that the performance mode can be changed by operating the right button BT1d, as mode-related images. In this embodiment, the mode image 100a is an image that mimics a string of characters indicating the current performance mode. Also in this embodiment, the left operation image 100b is an image that mimics a left-pointing triangle, and the right operation image 100c is an image that mimics a right-pointing triangle.

[0138] At this time, if the current performance mode is one of the first to fourth performance modes, the sub-control CPU 31a displays the left operation image 100b and the right operation image 100c in a display mode that indicates that the operation of the left button BT1c and the right button BT1d to switch performance modes is valid (Figures 8(a) to 8(c)). In this embodiment, the display mode that indicates that the operation of a predetermined operation means is valid is a display mode in which a triangle is filled in black. In this embodiment, the display mode that indicates that the operation of a predetermined operation means is invalid is a display mode in which a triangle is filled in white. Thus, in this embodiment, if the current performance mode is one of the first to fourth performance modes, it is indicated that switching performance modes by operating the left button BT1c and the right button BT1d is valid.

[0139] Furthermore, when the performance mode is changed due to the operation of the left button BT1c or the right button BT1d, the sub-control CPU 31a controls the display of the mode image 100a with display content that allows the changed performance mode to be identified.

[0140] Through this control, the performance display device 12 of this embodiment can display the mode image 100a when the left button BT1c is operated and when the right button BT1d is operated. In this embodiment, the mode image 100a corresponds to first element information relating to the first performance element.

[0141] If the current performance mode is one of the first to fourth performance modes, the sub-control CPU 31a displays an image as an expectation level change related image, indicating that the expectation level change function can be set and deactivated by operating the first operation button BT1. Specifically, the sub-control CPU 31a displays an expectation level change setting image 101a indicating whether the expectation level change function is set, an upper operation image 101b indicating that the expectation level change function can be set by operating the upper button BT1a, and a lower operation image 101c indicating that the expectation level change function can be deactivated by operating the lower button BT1b. In this embodiment, the expectation level change setting image 101a is an image that mimics a string of characters indicating whether or not the expectation level change function is set. Also in this embodiment, the upper operation image 101b is an image that mimics an upward-pointing triangle, and the lower operation image 101c is an image that mimics a downward-pointing triangle.

[0142] Furthermore, when the expectation level change function is set, the sub-control CPU 31a displays the lower operation image 101c in a display mode indicating that canceling the expectation level change function by operating the lower button BT1b is effective, while displaying the upper operation image 101b in a display mode indicating that setting the expectation level change function by operating the upper button BT1a is ineffective (Figure 8(a)). Thus, in this embodiment, when the expectation level change function is set, it is indicated that canceling the expectation level change function by operating the lower button BT1b is effective, and that setting the expectation level change function by operating the upper button BT1a is ineffective.

[0143] On the other hand, if the expectation level change function is not set, the sub-control CPU 31a displays the upper operation image 101b in a display mode indicating that setting the expectation level change function by operating the upper button BT1a is effective, and displays the lower operation image 101c in a display mode indicating that canceling the expectation level change function by operating the lower button BT1b is ineffective (Figures 8(b) and 8(c)). Thus, in this embodiment, when the expectation level change function is not set, it is indicated that setting the expectation level change function by operating the upper button BT1a is effective, and that canceling the expectation level change function by operating the lower button BT1b is ineffective.

[0144] If the current performance mode is one of the first to fourth performance modes, the sub-control CPU 31a displays an image as a start position change related image indicating that the start position change function can be set and canceled by operating the third operation button BT3. Specifically, the sub-control CPU 31a displays a start position change setting image 102a, which shows the start position of the background video and background music being set, and a third operation image 102b, which shows that the start position of the background video and background music can be changed by operating the third operation button BT3. The image showing the start position of the background video and background music being set can be understood as an image indicating whether or not the start position change function is set. In this embodiment, the start position change setting image 102a is an image that mimics a string of characters indicating the start position of the background video and background music being set. Also, in this embodiment, the third operation image 102b is an image that mimics the third operation button BT3.

[0145] Furthermore, as shown in Figure 8(d), when the current performance mode is a special performance mode, the sub-control CPU 31a displays mode-related images and start position change-related images, but does not display expectation level change-related images. Also, when the current performance mode is a special performance mode, the sub-control CPU 31a displays the mode image 100a as a mode-related image, but does not display the left operation image 100b and the right operation image 100c. Thus, in this embodiment, when the current performance mode is a special performance mode, the transition of performance modes by operating the left button BT1c and the right button BT1d, the setting of the expectation level change function by operating the upper button BT1a, and the cancellation of the expectation level change function by operating the lower button BT1b are disabled.

[0146] Next, we will explain the display mode of the performance display device 12 when the current game state is advantageous, along with the control of the sub-control CPU 31a. As shown in Figures 9(a) and 9(b), the sub-control CPU 31a controls the performance display device 12 to display mode-related images and expectation level change-related images when the current performance mode is a favorable performance mode. Specifically, when the current performance mode is a favorable performance mode, the sub-control CPU 31a displays the mode image 100a as a mode-related image, while not displaying the left operation image 100b and the right operation image 100c. This indicates that in this embodiment, when the current performance mode is a favorable performance mode, transitions to the performance mode by operating the left button BT1c and the right button BT1d are invalid.

[0147] Furthermore, if the current performance mode is the advantageous performance mode, the sub-control CPU 31a displays the expectation level change setting image 101a, the upper operation image 101b, and the lower operation image 101c as change function related images. This indicates that, in this embodiment, when the current performance mode is the advantageous performance mode, setting the expectation level change function by operating the upper button BT1a and canceling the expectation level change function by operating the lower button BT1b are valid.

[0148] On the other hand, the sub-control CPU 31a does not display images related to the change of starting position if the current performance mode is the advantageous performance mode. This indicates that, in this embodiment, when the current performance mode is the advantageous performance mode, the setting and cancellation of the change of starting position function by operating the third operation button BT3 is disabled.

[0149] Furthermore, as shown in Figure 9(c), the sub-control CPU 31a controls the performance display device 12 to display mode-related images and start position change-related images when the current performance mode is a special performance mode. Specifically, when the current performance mode is a special performance mode, the sub-control CPU 31a displays the mode image 100a as a mode-related image, while not displaying the left operation image 100b and the right operation image 100c. This indicates that in this embodiment, when the current performance mode is a special performance mode, transitions to the performance mode by operating the left button BT1c and the right button BT1d are invalid.

[0150] Furthermore, if the current performance mode is a special performance mode, the sub-control CPU 31a displays the start position change setting image 102a and the third operation image 102b as start position change related images. This indicates that, in this embodiment, when the current performance mode is a special performance mode, setting and canceling the start position change function by operating the third operation button BT3 is effective.

[0151] On the other hand, the sub-control CPU 31a does not display images related to the change function when the current performance mode is a special performance mode. This indicates that, in this embodiment, when the current performance mode is a special performance mode, setting the expectation level change function by operating the upper button BT1a and canceling the expectation level change function by operating the lower button BT1b are disabled.

[0152] The following describes the control of the performance mode change function when the operation of another operation means is started before a specified time T1 has elapsed since the operation of one operation means was started.

[0153] First, as shown in Figure 10(a), we will explain the control when the operation of either the left button BT1c or the right button BT1d is started before the specified time T1 has elapsed since the operation of the other button. Here, as a specific example, we will explain the case when the operation of the left button BT1c is started before the specified time T1 has elapsed since the operation of the right button BT1d was started.

[0154] In this example, the normal mode flag is set to a value that can identify the first performance mode, and the advantageous mode flag and special mode flag are not set to predetermined values. In this case, the performance mode is set to the first performance mode (time t10).

[0155] Here, assume that the right button BT1d has been operated for a predetermined period of time (times t11 to t15). In this case, the sub-control CPU 31a changes the value of the normal mode flag when it receives a right operation signal indicating that the right button BT1d has been operated for a predetermined time T1 (time t13). At this time, since the current performance mode is the first performance mode, the sub-control CPU 31a stores a value in the normal mode flag that can identify the second performance mode. As a result, the sub-control CPU 31a transitions the performance mode from the first performance mode to the second performance mode.

[0156] In this example, the operation of the left button BT1c is initiated before the specified time T1 has elapsed since the operation of the right button BT1d began, and the left button BT1c is then operated for a predetermined period of time (times t12 to t16). In this case, the sub-control CPU 31a does not change the value of the normal mode flag when it receives a left operation signal indicating that the left button BT1c is being operated for a specified time T1 (time t14).

[0157] Thus, in this embodiment, if both the left button BT1c and the right button BT1d are operated within the specified time T1, either the change in the performance mode based on the operation of the left button BT1c or the change in the performance mode based on the operation of the right button BT1d will be made. In particular, in this embodiment, if both the left button BT1c and the right button BT1d are operated within the specified time T1, the change in the performance mode based on the operation of the operating means that was started first will be made, and the change in the performance mode based on the operation of the operating means that was started later will not be made.

[0158] Next, as shown in Figure 10(b), we will explain the control that occurs when a specified time T1 has elapsed since the operation of either the left button BT1c or the right button BT1d began, and the operation of the other button is started while the operation of the other button is still continuing. Here, as a specific example, we will explain the case where a specified time T1 has elapsed since the operation of the right button BT1d began, and the operation of the left button BT1c is started while the operation of the right button BT1d is still continuing.

[0159] In this example, the system is set to the first performance mode, similar to the example in Figure 10(a) (time t20), and the right button BT1d is operated for a predetermined period of time (times t21-t25). In this case, the sub-control CPU 31a changes the value of the normal mode flag when it receives a right operation signal indicating that the right button BT1d is being operated for a predetermined time T1 (time t22). At this time, the sub-control CPU 31a shifts the performance mode from the first performance mode to the second performance mode by storing a value that can identify the second performance mode in the normal mode flag.

[0160] In this example, however, after a predetermined time T1 has elapsed since the operation of the right button BT1d began, and while the operation of the right button BT1d is continuing, the operation of the left button BT1c begins, and thereafter the left button BT1c is operated for a predetermined period of time (times t23 to t26). In this case, the sub-control CPU 31a changes the value of the normal mode flag when it receives a left operation signal indicating that the left button BT1c is being operated for a predetermined time T1 (time t25). At this time, the sub-control CPU 31a shifts the performance mode from the second performance mode to the first performance mode by storing a value that can identify the first performance mode in the normal mode flag.

[0161] Thus, in this embodiment, when a predetermined time T1 has elapsed since the operation of one of the operating means, the left button BT1c or the right button BT1d, was started, and then the other operating means was started, the performance mode was changed based on the operation of both.

[0162] Next, as shown in Figure 11, we will explain the control when the up button BT1a or down button BT1b is operated before the specified time T1 has elapsed since the left button BT1c or right button BT1d was operated. Here, as a specific example, we will explain the case when the up button BT1a is operated before the specified time T1 has elapsed since the right button BT1d was operated.

[0163] In this example, the system is set to the first performance mode and the expectation level change function is not enabled (time t30). That is, in this example, the expectation level change flag does not have a predetermined value stored in it (shown as "OFF" in the figure). In this example, the right button BT1d is operated for a predetermined period of time (times t31 to t35). In this case, the sub-control CPU 31a changes the value of the normal mode flag when it receives a right operation signal indicating that the right button BT1d is being operated for a predetermined time T1 (time t33). At this time, the sub-control CPU 31a changes the performance mode from the first performance mode to the second performance mode by storing a value that can identify the second performance mode in the normal mode flag.

[0164] On the other hand, in this example, the operation of the upper button BT1a is initiated before a predetermined time T1 has elapsed since the operation of the right button BT1d began, and the upper button BT1a is then operated for a predetermined period of time (times t32 to t36). In this case, the sub-control CPU 31a sets a predetermined value to the expectation level change flag when it receives an upper operation signal indicating that the upper button BT1a is being operated for a predetermined time T1 (time t34). That is, the sub-control CPU 31a sets the expectation level change function when it receives an upper operation signal indicating that the upper button BT1a is being operated for a predetermined time T1.

[0165] Furthermore, although not shown in the diagram, the sub-control CPU 31a also updates the value of the expectation level change function flag and changes the value of the normal mode flag if the operation of the left button BT1c or right button BT1d is started before the specified time T1 has elapsed since the operation of the upper button BT1a or the lower button BT1b was started.

[0166] Thus, in this embodiment, if both the left button BT1c or the right button BT1d and the up button BT1a or the down button BT1b are operated within the specified time T1, both the performance mode will be changed and the expectation level change function will be set or canceled.

[0167] Next, as shown in Figure 12(a), we will explain the control when the operation of the second operation button BT2 is started before the specified time T1 has elapsed since the operation of the left button BT1c or the right button BT1d began. Here, as a specific example, we will explain the case when the operation of the second operation button BT2 is started before the specified time T1 has elapsed since the operation of the right button BT1d began.

[0168] In this example, it is assumed that the first performance mode is set (time t40). That is, in this example, the normal mode flag is set to a value that can identify the first performance mode, and the special mode flag is not set to a predetermined value. Furthermore, in this example, it is assumed that the right button BT1d is operated for a predetermined period of time (times t41 to t45). In addition, in this example, it is assumed that the second operation button BT2 is operated before the predetermined time T1 has elapsed since the start of the operation of the right button BT1d, and thereafter the second operation button BT2 is operated for a predetermined period of time (times t42 to t46).

[0169] In this case, the sub-control CPU 31a does not change the value of the normal mode flag when it receives a right operation signal indicating that the right button BT1d is being operated for a specified time T1 (time t43). On the other hand, the sub-control CPU 31a sets a predetermined value to the special mode flag when it receives a second operation signal indicating that the second operation button BT2 is being operated for a specified time T1 (time t44).

[0170] Furthermore, although not shown in the diagram, the sub-control CPU 31a also updates the value of the special mode flag while not changing the value of the normal mode flag if the operation of the left button BT1c or the right button BT1d is started before the specified time T1 has elapsed since the operation of the second operation button BT2 was started.

[0171] Thus, in this embodiment, if both the left button BT1c or the right button BT1d and the second operation button BT2 are operated within the specified time T1, the performance mode will be changed based on the operation of the second operation button BT2 without changing the performance mode based on the operation of the left button BT1c or the right button BT1d. Specifically, if both the left button BT1c or the right button BT1d and the second operation button BT2 are operated within the specified time T1, the performance mode will transition to a special performance mode. Therefore, in this embodiment, the performance mode transitioned to when both the left button BT1c or the right button BT1d and the second operation button BT2 are operated within the specified time T1 will be the same performance mode as when the second operation button BT2 is operated without the left button BT1c and the right button BT1d being operated.

[0172] Next, as shown in Figure 12(b), we will describe the control when the operation of the second operation button BT2 is started after a specified time T1 has elapsed since the operation of either the left button BT1c or the right button BT1d has started and that operation is continuing. Here, as a specific example, we will describe the case when the operation of the second operation button BT2 is started after a specified time T1 has elapsed since the operation of the right button BT1d has started and that the operation of the right button BT1d is continuing.

[0173] In this example, the system is set to the first performance mode, similar to the example in Figure 12(a) (time t50), and the right button BT1d is operated for a predetermined period of time (times t51-t55). In this case, the sub-control CPU 31a changes the value of the normal mode flag when it receives a right operation signal indicating that the right button BT1d is being operated for a predetermined time T1 (time t52). At this time, the sub-control CPU 31a shifts the performance mode from the first performance mode to the second performance mode by storing a value that can identify the second performance mode in the normal mode flag.

[0174] In this example, however, after a predetermined time T1 has elapsed since the operation of the right button BT1d began, and while the operation of the right button BT1d is continuing, the operation of the second operation button BT2 begins, and thereafter the second operation button BT2 is operated for a predetermined period of time (times t53 to t56). In this case, the sub-control CPU 31a sets a predetermined value to the special mode flag when it receives a second operation signal indicating that the second operation button BT2 is being operated for a predetermined time T1 (time t55). At this time, the sub-control CPU 31a transitions the performance mode from the second performance mode to the special performance mode.

[0175] Thus, in this embodiment, when the second operation button BT2 is started after a predetermined time T1 has elapsed since the operation of one of the operation means, either the left button BT1c or the right button BT1d, the performance mode will be changed based on the operation of both buttons.

[0176] Next, as shown in Figure 13, we will describe the control when the operation of the third operation button BT3 is started before the specified time T1 has elapsed since the operation of the first operation button BT1 or the second operation button BT2 was started. Here, as a specific example, we will describe the case when the operation of the third operation button BT3 is started before the specified time T1 has elapsed since the operation of the second operation button BT2 was started.

[0177] In this example, it is assumed that the first performance mode is set (time t60). That is, in this example, the normal mode flag is set to a value that can identify the first performance mode, and the special mode flag is not set to a predetermined value. Also, in this example, it is assumed that the start position flag is not set to a predetermined value. Furthermore, in this example, it is assumed that the second operation button BT2 has been operated for a predetermined period of time (times t61-t65). In addition, in this example, it is assumed that the third operation button BT3 has been operated before the predetermined time T1 has elapsed since the operation of the second operation button BT2 began, and thereafter the third operation button BT3 has been operated for a predetermined period of time (times t62-t66).

[0178] In this case, the sub-control CPU 31a sets a predetermined value to the special mode flag when it receives a second operation signal indicating that the second operation button BT2 is being operated for a predetermined time T1 (time t63). Furthermore, the sub-control CPU 31a updates the value of the start position flag when it receives a third operation signal indicating that the third operation button BT3 is being operated for a predetermined time T1 (time t64). In this example, since the start position flag is not set to a predetermined value, the sub-control CPU 31a sets the start position change function by setting a predetermined value to the start position flag when it receives a third operation signal indicating that the third operation button BT3 is being operated for a predetermined time T1. When the start position flag is set to a predetermined value, the sub-control CPU 31a cancels the start position change function by deleting the predetermined value from the start position flag when it receives a third operation signal indicating that the third operation button BT3 is being operated for a predetermined time T1.

[0179] Furthermore, although not shown in the diagram, the sub-control CPU 31a also sets a predetermined value to the special mode flag and updates the value of the start position flag if the operation of the second operation button BT2 is started before a predetermined time T1 has elapsed since the operation of the third operation button BT3 was started.

[0180] Thus, in this embodiment, if both the operation of the second operation button BT2 and the operation of the third operation button BT3 are performed within the specified time T1, both the change of the performance mode based on the operation of the second operation button BT2 and the setting or cancellation of the start position change function based on the operation of the third operation button BT3 will be performed. In other words, in this embodiment, if both the operation of the second operation button BT2 and the operation of the third operation button BT3 are performed within the specified time T1, both operations will be considered valid.

[0181] Furthermore, if the operation of either the first operation button BT1 or the second operation button BT2 is started before a specified time T1 has elapsed since the operation of the other, the sub-control CPU 31a updates the values ​​of various flags triggered by the operation of the first operation button BT1, and updates the value of the start position flag triggered by the operation of the third operation button BT3.

[0182] Thus, in this embodiment, if both the operation of the first operation button BT1 and the operation of the third operation button BT3 are performed within the specified time T1, both the change of the performance mode based on the operation of the first operation button BT1 and the setting or cancellation of the start position change function based on the operation of the third operation button BT3 will be performed. In other words, in this embodiment, if both the operation of the first operation button BT1 and the operation of the third operation button BT3 are performed within the specified time T1, both operations will be considered valid.

[0183] The following describes the controls used to execute various effects. First, let's explain the controls for executing the background music effect. The sub-control CPU 31a identifies the current performance mode based on the value of the mode flag, controls the performance display device 12 to play a background video corresponding to the identified performance mode, and controls the speaker Sp to output background music corresponding to the identified performance mode. For example, when the current performance mode is the first performance mode, the sub-control CPU 31a controls the playback of video A as the background video and the output of music A as the background music. Also, for example, when the current performance mode is a special performance mode, the sub-control CPU 31a controls the playback of video E as the background video and the output of multiple music tracks in a predetermined order. Specifically, when the current performance mode is a special performance mode, the sub-control CPU 31a controls the speaker Sp to loop and output multiple music tracks in the order of music A → music B → music C → music D → music A → ...

[0184] Furthermore, when the sub-control CPU 31a changes the background video to be played and the background music to be output in conjunction with the transition of the performance mode, it controls the system to start playback of the background video and output of the background music from different starting positions depending on whether or not the start position change function is set.

[0185] Next, we will explain the controls used to execute specific action sequences. When a variable pattern specification command is input, the sub-control CPU 31a performs a lottery to determine whether or not to execute a specific operation animation. In the lottery for executing a specific operation animation, the sub-control CPU 31a identifies the current animation mode based on the value of the mode flag and decides to execute the specific operation animation at a rate corresponding to the identified animation mode. As a result, the sub-control CPU 31a can execute the specific operation animation at an execution frequency corresponding to the current animation mode.

[0186] Then, when the sub-control CPU 31a decides to execute a specific operation performance, it performs a lottery to determine the content of the specific operation performance. Specifically, the sub-control CPU 31a determines the notification image to be displayed in the specific operation performance as the content of the specific operation performance through the lottery for the content of the specific operation performance. At this time, the sub-control CPU 31a determines the notification image to be displayed in the specific operation performance at different determination rates depending on the type of variation pattern specified by the variation pattern specification command. As described above, in this embodiment, when the second notification image is displayed, the notification image is determined in such a way that the probability of winning is higher than when the first notification image is displayed. In order to increase the probability of winning when a predetermined notification image is displayed, it is desirable to increase the proportion in which the predetermined notification image is displayed when there is a jackpot, as a percentage of the total of the proportion in which the predetermined notification image is displayed when there is a jackpot and the proportion in which the predetermined notification image is displayed when there is a loss.

[0187] Subsequently, the sub-control CPU 31a controls the performance display device 12 to display an operation instruction image at a predetermined timing during the execution of the special game, and also starts measuring the operation validity period. Furthermore, if an operation signal indicating that the second operation button BT2 has been operated is input by the sub-control CPU 31a, it controls the performance display device 12 to display the determined notification image. On the other hand, if the operation validity period ends without an operation signal indicating that the second operation button BT2 has been operated being input by the sub-control CPU 31a, it controls the performance display device 12 to end the specific operation performance without displaying the notification image.

[0188] Next, we will explain the control methods used to execute specific light-emitting effects. When the sub-control CPU 31a receives a command to specify a variation pattern from the main control CPU 30a, it performs a lottery to determine whether or not to execute a specific light-up effect. At this time, the sub-control CPU 31a decides whether or not to execute the specific light-up effect in such a way that the probability of winning a jackpot is higher when the specific light-up effect is executed than when it is not executed. In order to increase the probability of winning a jackpot when a predetermined effect is executed, it is desirable to increase the proportion in which the predetermined effect is executed when there is a jackpot, as a percentage of the total proportion in which the predetermined effect is executed when there is a loss.

[0189] Furthermore, in the lottery for executing a specific light-emitting effect, the sub-control CPU 31a identifies the current effect mode based on the value of the mode flag, and if the current effect mode is one of the first to third effect modes or the advantageous effect mode, it decides to execute the specific light-emitting effect with a probability determined according to the value of the expectation level change flag. Specifically, when a predetermined value is set for the expectation level change flag, the sub-control CPU 31a performs the lottery for executing the specific light-emitting effect in such a way that the expectation level of winning when the specific light-emitting effect is executed is higher compared to when the expectation level change flag is not set for a predetermined value.

[0190] On the other hand, when the current performance mode is the fourth performance mode or the special performance mode, the sub-control CPU 31a performs a lottery to determine the execution of a specific light-emitting effect with a predetermined probability, regardless of the value of the expectation level change flag. Specifically, when the current performance mode is the fourth performance mode, the sub-control CPU 31a controls the system so that it does not decide to execute the specific light-emitting effect in the lottery for the execution of a specific light-emitting effect, regardless of the value of the expectation level change flag. As a result, in this embodiment, when the current performance mode is the fourth performance mode, the specific light-emitting effect will not be executed. Furthermore, when the current performance mode is the special performance mode, the sub-control CPU 31a controls the system so that it can decide to execute the specific light-emitting effect in the case of a big win, regardless of the value of the expectation level change flag, but does not decide to execute the specific light-emitting effect in the case of a loss. Thus, in this embodiment, when the current performance mode is the special performance mode, it is definitively indicated that if the specific light-emitting effect is executed, it will result in a big win.

[0191] The effects of this embodiment will now be explained. (1-1) By operating the second operation button BT2, the player can change to the same performance mode regardless of the current performance mode, thus improving the convenience of changing performance modes. Furthermore, by operating the third operation button BT3, the player can change the starting position of the background video and background music in each performance mode, thereby adding more variety to the changes in performance patterns and improving the enjoyment of the game.

[0192] (1-2) In particular, in this embodiment, the presentation style of background video effects, background music effects, and specific operation effects can be changed by changing the value of the mode flag, while the presentation style of specific light-emitting effects can be changed by changing the value of the expectation level change flag. As a result, the necessary operations differ depending on the type of effect whose presentation style you want to change, which further improves the operability when changing the presentation style of various effects.

[0193] (1-3) When both the left button BT1c and the right button BT1d are used to change the performance mode within the specified time T1, only one of them will be effective, thus preventing confusion for the player. On the other hand, when both the left button BT1c or the right button BT1d are used to change the performance mode and the up button BT1a or the down button BT1b are used to set and deactivate the expectation level change function, both will be effective, thus improving convenience when changing each performance element.

[0194] (1-4) When changing the performance mode using the left button BT1c or the right button BT1d, the performance mode after the operation will differ depending on the current performance mode. However, when changing the performance mode using the second operation button BT2, the performance mode after the operation will be the same regardless of the current performance mode. In this case, if both the performance mode change operation using the left button BT1c or the right button BT1d and the performance mode change operation using the second operation button BT2 are performed within the specified time T1, the performance mode change operation using the second operation button BT2 will take precedence, thus preventing confusion for the player.

[0195] (1-5) If the performance mode is changed using the left button BT1c or the right button BT1d within the specified time T1, and the start position change function is set and canceled using the third operation button BT3, both will be effective, thus improving convenience when changing each performance element.

[0196] (1-6) When in a normal state, the performance mode can be changed by operating the left button BT1c or the right button BT1d, while when in an advantageous state, the performance mode cannot be changed by operating the left button BT1c or the right button BT1d, thereby appropriately providing opportunities to change the performance mode according to the game state. On the other hand, setting and canceling the starting position change function by operating the third operation button BT3 is possible regardless of the game state, thereby improving the convenience of setting and canceling the starting position change function.

[0197] (1-7) In this embodiment, when the current performance mode is the special performance mode, the performance mode cannot be changed by operating the left button BT1c or the right button BT1d. Furthermore, in this embodiment, the special performance mode does not end simply by operating the second operation button BT2, but the special performance mode can be ended when both the second operation button BT2 and the fourth operation button BT4 are operated within the specified time T1. This restricts the change of the performance mode according to the status of the gaming machine and suppresses accidental transitions to the performance mode, while also reducing the inconvenience caused by the inability to change the performance mode by allowing the special performance mode to end when both the second operation button BT2 and the fourth operation button BT4 are operated within the specified time T1.

[0198] (Second Embodiment) Next, a second embodiment of the pachinko game machine will be described. In the following description, the same reference numerals will be used for the same configurations and controls as those described in the previously described embodiments, and redundant explanations will be omitted or simplified.

[0199] In the second embodiment of the pachinko game machine, if both the left button BT1c and the right button BT1d are operated within a specified time T1, both the performance mode based on the operation of the left button BT1c and the performance mode based on the operation of the right button BT1d are changed. The control by the sub-control CPU 31a will be described in detail below.

[0200] In the example shown in Figure 14(a), the normal mode flag is set to a value that can identify the first performance mode, and the advantageous mode flag and special mode flag are not set to predetermined values. In this case, the performance mode is set to the first performance mode (time t70).

[0201] In this example, it is assumed that the right button BT1d is operated for a predetermined period of time (times t71-t75). Furthermore, in this example, it is assumed that the left button BT1c is operated before the predetermined time T1 has elapsed since the start of operation of the right button BT1d, and that the left button BT1c is operated for a predetermined period of time thereafter (times t72-t76).

[0202] In this case, the sub-control CPU 31a changes the value of the normal mode flag (time t73) when it receives a right operation signal indicating that the right button BT1d is being operated for a specified time T1. In this example, the system is controlled to the second performance mode when a value that can identify the second performance mode is set in the normal mode flag. The sub-control CPU 31a also changes the value of the normal mode flag (time t74) when it receives a left operation signal indicating that the left button BT1c is being operated for a specified time T1. In this example, the system is controlled to the first performance mode when a value that can identify the first performance mode is set in the normal mode flag.

[0203] Thus, in this embodiment, if the operation of the other operation means is started before a predetermined time T1 has elapsed since the operation of one of the operation means, the performance mode will be changed based on the operation of both.

[0204] Furthermore, in the pachinko game machine of the second embodiment, if the operation of the second operation button BT2 is started before a specified time T1 has elapsed since the operation of the left button BT1c or the right button BT1d was started, the performance mode will be changed based on the operation of the second operation button BT2 after the performance mode based on the operation of the left button BT1c or the right button BT1d has been changed. The control by the sub-control CPU 31a will be described in detail below.

[0205] In the example shown in Figure 14(b), the normal mode flag is set to a value that can identify the first performance mode, and the advantageous mode flag and special mode flag are not set to predetermined values. In this case, the performance mode is set to the first performance mode (time t80).

[0206] In this example, it is assumed that the right button BT1d is operated for a predetermined period of time (times t81-t85). Furthermore, in this example, it is assumed that the second operation button BT2 is operated before the predetermined time T1 has elapsed since the start of operation of the right button BT1d, and that the second operation button BT2 is operated for a predetermined period of time thereafter (times t82-t86).

[0207] In this case, the sub-control CPU 31a changes the value of the normal mode flag when it receives a right operation signal indicating that the right button BT1d is being operated for a specified time T1 (time t83). Also, the sub-control CPU 31a changes the value of the special mode flag when it receives a second operation signal indicating that the second operation button BT2 is being operated for a specified time T1 (time t84). In this example, the special performance mode is activated when a predetermined value is set for the special mode flag.

[0208] Thus, in this embodiment, if the operation of the second operation button BT2 is initiated before a specified time T1 has elapsed since the operation of the left button BT1c or the right button BT1d was initiated, the performance mode will be changed based on the operation of the left button BT1c or the right button BT1d, and then the performance mode will be changed based on the operation of the second operation button BT2.

[0209] The effects of the second embodiment will now be described. (2-1) If both the left button BT1c and the right button BT1d are used to change the performance mode within the specified time T1, both changes will be considered valid, thereby improving the convenience of changing the performance mode.

[0210] (2-2) If both the left button BT1c or the right button BT1d is used to change the performance mode and the second operation button BT2 is used to change the performance mode within the specified time T1, both changes will be considered valid, thereby improving the convenience of changing the performance mode.

[0211] Each of the embodiments described above can be implemented with the following modifications. Furthermore, each of the embodiments described above and the following modifications can be combined with each other to the extent that they do not contradict each other technically.

[0212] Each of the embodiments described above can be implemented with the following modifications. The embodiments described above and the following modifications can be combined and implemented in a manner that is not technically contradictory.

[0213] The display content of the performance display device 12 in each performance mode may be changed as appropriate. For example, when a predetermined performance mode is set, mode-related images may not be displayed. As an example, when a favorable performance mode or special performance mode is set where the performance mode cannot be changed by operating the left button BT1c and the right button BT1d, mode-related images may not be displayed.

[0214] The period during which mode-related images are displayed may be changed as appropriate. For example, the performance display device 12 may display mode-related images for a predetermined time after a transition in performance mode, and then hide them once that predetermined time has elapsed. Alternatively, the performance display device 12 may display mode-related images for a predetermined time after a predetermined operation is performed, and then hide them once that predetermined time has elapsed. For example, the performance display device 12 may display mode-related images when a performance mode change operation is performed using the left button BT1c or the right button BT1d, but may not display mode-related images when a performance mode change operation is performed using the second operation button BT2. This allows for easier understanding of the current performance mode when the performance mode after an operation differs depending on the current performance mode, such as when changing the performance mode using the left button BT1c or the right button BT1d. On the other hand, when the performance mode after an operation is the same regardless of the current performance mode, such as when changing the performance mode using the second operation button BT2, the mode-related images are not displayed, thus preventing players from feeling annoyed. Furthermore, the display device 12 may not display mode-related images when the expectation level change function is set using the upper button BT1a or when the expectation level change function is deactivated using the lower button BT1b. In addition, the display device 12 may not display mode-related images when the start position change function is set or deactivated using the third operation button BT3.

[0215] The content of the images displayed as mode-related images may be changed as appropriate. The period during which images related to expectation level changes are displayed, and the content of the images displayed as expectation level change-related images, may be changed as appropriate. Similarly, the period during which images related to starting position changes are displayed, and the content of the images displayed as starting position change-related images, may be changed as appropriate.

[0216] The performance display device 12 may display an image that identifies that it is possible to transition to a special performance mode by operating the second operation button BT2. Also, when the expectation level change function is set, the performance display device 12 may, instead of displaying the upper operation image 101b in a display mode indicating that the setting of the expectation level change function by operating the upper button BT1a is invalid, not display the upper operation image 101b. Similarly, when the expectation level change function is not set, the performance display device 12 may, instead of displaying the lower operation image 101c in a display mode indicating that the cancellation of the expectation level change function by operating the lower button BT1b is invalid, not display the lower operation image 101c.

[0217] The normal mode flag, the advantageous mode flag, and the special mode flag may be combined into a single mode flag. In this case, if the advantageous performance mode ends with the end of the advantageous game state, the game may transition to a predetermined performance mode from the 1st to 4th performance modes, regardless of the performance mode before transitioning to the advantageous performance mode. Similarly, if the special performance mode ends with the end of a specific number of variable games, and the game state at the end of the special performance mode is the normal state, the game may transition to a predetermined performance mode from the 1st to 4th performance modes, regardless of the performance mode before transitioning to the special performance mode. Furthermore, if the special performance mode ends with the end of a specific number of variable games, and the game state at the end of the special performance mode is the advantageous state, the game may transition to the advantageous performance mode, regardless of the performance mode before transitioning to the special performance mode.

[0218] The sub-control CPU 31a may choose not to maintain the value of the expectation level change flag when transitioning to a different performance mode. In this case, the sub-control CPU 31a may set a predetermined value to the expectation level change flag when transitioning to a different performance mode. Alternatively, the sub-control CPU 31a may choose not to maintain the value of the expectation level change flag regardless of which performance mode is transitioned to, or it may choose not to maintain the value of the expectation level change flag depending on the performance mode being transitioned to. For example, the sub-control CPU 31a may be controlled to delete a predetermined value from the expectation level change flag when transitioning to a special performance mode. Alternatively, the sub-control CPU 31a may be controlled to delete a predetermined value from the expectation level change flag when transitioning to a favorable performance mode.

[0219] The performance mode transitioned to when the second operation button BT2 is pressed may be a performance mode that can be transitioned to by pressing the left button BT1c and the right button BT1d. For example, when the second operation button BT2 is pressed, the sub-control CPU 31a may control the system to transition to the first performance mode, regardless of whether the current performance mode is one of the first to fourth performance modes.

[0220] The sub-control CPU 31a may transition to a different performance mode depending on the current performance mode when the second operation button BT2 is operated. For example, the sub-control CPU 31a may transition to the first special performance mode if the current performance mode is the first performance mode or the second performance mode, while transitioning to the second special performance mode if the current performance mode is the third performance mode or the fourth performance mode.

[0221] The sub-control CPU 31a may be capable of controlling the execution of a specific light-emitting effect even when the current performance mode is the fourth performance mode. In this case, even when the current performance mode is the fourth performance mode, the expected value of a big win suggested when the specific light-emitting effect is executed may be changed according to the value of the expected value change flag.

[0222] The sub-control CPU 31a may be controlled so as not to change the value of the mode flag when the up button BT1a is operated. In this case, when the up button BT1a is operated in the fourth performance mode, the sub-control CPU 31a may be controlled to set a predetermined value to the expectation level change flag while not changing the value of the mode flag, or it may be controlled so as not to change either the value of the expectation level change flag or the value of the mode flag.

[0223] The sub-control CPU 31a may be capable of changing the value of the mode flag when the down button BT1b is operated. For example, it may be possible to have a performance mode that can only be entered when the expectation level change function is set, and when the down button BT1b is operated while this performance mode is set, the expectation level change function may be canceled and the performance mode may be changed.

[0224] The sub-control CPU 31a may be controlled to deactivate the expectation level change function when the up button BT1a is operated, provided that the expectation level change function is set. In other words, the sub-control CPU 31a may repeatedly set and deactivate the expectation level change function each time the up button BT1a is operated. Alternatively, the sub-control CPU 31a may be controlled to set the expectation level change function when the down button BT1b is operated, provided that the expectation level change function is not set. In other words, the sub-control CPU 31a may repeatedly set and deactivate the expectation level change function each time the down button BT1b is operated.

[0225] The sub-control CPU 31a may, when the expectation level change function is set and the current performance mode is the third performance mode, or when the expectation level change function is not set and the current performance mode is the fourth performance mode, control the system so as not to transition the performance mode when the right button BT1d is operated. Furthermore, the sub-control CPU 31a may, when the current performance mode is the first performance mode, control the system so as not to transition the performance mode when the left button BT1c is operated.

[0226] The sub-control CPU 31a may, when the current game state is advantageous, allow the value of the mode flag to be changed when a predetermined operating means is operated, while when the current game state is normal, it may be controlled not to change the value of the mode flag when a predetermined operating means is operated.

[0227] The sub-control CPU 31a may perform different operations to transition between performance modes depending on the current game state. For example, if the current game state is the normal state, the sub-control CPU 31a may change the value of the mode flag when the left button BT1c and the right button BT1d are operated, while if the current game state is the advantageous state, it may change the value of the mode flag when the up button BT1a and the down button BT1b are operated. In other words, the operating means used to transition between performance modes may be different depending on the current game state. Similarly, the sub-control CPU 31a may perform different operations to set the expectation level change function and to cancel the expectation level change function, as well as different operations to set the starting position change function and to cancel the starting position change function, depending on the current game state.

[0228] The sub-control CPU 31a may be capable of changing the value of the mode flag when the left button BT1c or the right button BT1d is operated, regardless of the current game state. In this case, it is preferable to have multiple performance modes that can be controlled in an advantageous state, and to allow transitions between performance modes by operating the left button BT1c or the right button BT1d.

[0229] Depending on the current game state, the change in the value of the expectation level change flag caused by the operation of the upper button BT1a and the lower button BT1b may be restricted. For example, the sub-control CPU 31a may not change the value of the expectation level change flag even if the upper button BT1a and the lower button BT1b are operated when the current game state is favorable. Also, depending on the current game state, the change in the value of the start position flag caused by the operation of the third operation button BT3 may be restricted. For example, the sub-control CPU 31a may not change the value of the start position flag even if the third operation button BT3 is operated when the current game state is favorable.

[0230] The sub-control CPU 31a may change the value of the mode flag when the left button BT1c and the right button BT1d are operated, regardless of the current performance mode. For example, even if the current performance mode is a special performance mode, the system may switch to another performance mode when the left button BT1c and the right button BT1d are operated.

[0231] The sub-control CPU 31a may change the value of the expectation level change flag when the upper button BT1a and the lower button BT1b are operated, regardless of the current performance mode. In this case, in the special performance mode, the value of the expectation level change flag may be changed internally, while the expected winning rate suggested when a specific flashing effect is performed may not be changed. Alternatively, even in the special performance mode, the expected winning rate suggested when a specific flashing effect is performed may be changed according to the value of the expectation level change flag.

[0232] • Effects whose presentation style changes due to a transition in presentation mode may be modified as appropriate. For example, this could be a lighting effect using decorative lamps La. The content of the performance patterns that are changed by transitioning between performance modes may be changed as appropriate. For example, the probability of winning a jackpot that is suggested when a certain performance is executed may be changed.

[0233] The effects that change the expected winning probability suggested by setting and deactivating the expectation level change function may be changed as appropriate. For example, this may be a display effect by the effect display device 12, or an audio effect by the speaker Sp.

[0234] - An effect whose presentation style changes due to a transition in the presentation mode and an effect whose expected winning probability is changed by setting and deactivating the expected winning probability function may be the same effect. For example, in the case of a character effect that displays a predetermined character image, the type of character image displayed may change due to a transition in the presentation mode, while the expected winning probability when the character effect is performed may be changed by setting and deactivating the expected winning probability function.

[0235] The number and types of performance modes may be changed as appropriate. For example, there may be performance modes that can only be controlled when the game is in a low probability, high base state, or performance modes that can only be controlled when the game is in a high probability, high base state.

[0236] The triggers for transitioning to each performance mode may be changed as appropriate. For example, there may be a performance mode that is triggered by winning a predetermined lottery. The termination conditions for the special performance mode may be changed as appropriate. For example, the sub-control CPU 31a may be controlled to execute a selection animation that allows the player to choose whether or not to terminate the special performance mode when a certain number of variable games have been completed since entering the special performance mode. In this case, if the sub-control CPU 31a selects not to terminate the special performance mode in the selection animation, it is preferable to control the system to execute the selection animation again when a predetermined condition is met thereafter. In this case, the predetermined condition may be, for example, the completion of a predetermined number of variable games, or the winning of a predetermined lottery. Alternatively, for example, the sub-control CPU 31a may terminate the special performance mode when a predetermined operating means is operated.

[0237] The period during which the transition of performance modes by operating the second operation button BT2, the left button BT1c, and the right button BT1d is enabled may be set as appropriate. For example, the sub-control CPU 31a may disable the transition of performance modes by operating each operation means during the execution of a variable game and during a jackpot game, while enabling the transition of performance modes by operating each operation means during the standby state. Also, the period during which the setting and cancellation of the expectation level change function is enabled may be changed as appropriate. Similarly, the period during which the setting and cancellation of the starting position change function is enabled may be changed as appropriate. For example, the sub-control CPU 31a may disable the setting and cancellation of the expectation level change function and the starting position change function during the execution of a variable game and during a jackpot game, while enabling the setting and cancellation of the expectation level change function and the starting position change function during the standby state.

[0238] The conditions for transitioning between performance modes may differ between the execution of a variable game, a jackpot game, and the standby state. For example, the sub-control CPU 31a may transition between performance modes when the second operation button BT2, left button BT1c, and right button BT1d are operated during the standby state, while transitioning between performance modes when a predetermined condition is met after each operation means is operated during a variable game or a jackpot game. Similarly, the conditions for setting and deactivating the expectation level change function and the start position change function may differ between the execution of a variable game or a jackpot game and the standby state. In this case, the predetermined condition may be, for example, the termination of the variable game or jackpot game that is currently in progress.

[0239] ・As a function to change the performance style of various performances, a different change function may be provided, distinct from the mode change function, expectation level change function, and start position change function. Examples of change functions may include a performance content change function that changes the performance content of a predetermined performance, a type change function that changes the types of performances that can be executed, an intensity change function that changes the intensity of a performance, an action change function that changes the movement style of a predetermined movable body, and an action range change function that changes the range within which the performance style can be changed. As a performance content change function, for example, a stereoscopic display function that displays images in 3D may be adopted. As a type change function, for example, a pre-read restriction function that prevents the execution of a pre-read performance that suggests the expected probability of a big win in a target variable game before the target variable game starts may be adopted. As an intensity change function, for example, a volume change function that changes the volume of an audio performance or an intensity change function that changes the light intensity in a light performance may be adopted. As an action change function, for example, an action restriction function that restricts a movable body from moving at a predetermined timing may be adopted. As a function to change the range of change, for example, a volume range change function may be adopted in the volume change function to change the range in which the volume of the sound effect can be changed, or a light intensity range change function may be adopted in the light intensity change function to change the range in which the light intensity of the light effect can be changed. In other words, the first effect element, second effect element, and special element that are changed in the various change functions may be changed as appropriate.

[0240] In a specific operation performance, if no operation is performed within the operation validity period, the sub-control CPU 31a may display a notification image upon the end of the operation validity period. In this case, the sub-control CPU 31a may display a notification image determined by the lottery for the content of the specific operation performance, or it may display a predetermined notification image regardless of the notification image determined by the lottery for the content of the specific operation performance.

[0241] The main control CPU 30a does not need to generate a standby command. In this case, the sub-control CPU 31a may, for example, control the system to the first restricted state when a predetermined time has elapsed after the performance game has finished without any input of either the variation pattern specification command or the opening command. That is, the sub-control CPU 31a may determine that the system has transitioned to the standby state when a predetermined time has elapsed after the performance game has finished without any start of the next performance game or jackpot game.

[0242] Each operating means may be a dedicated operating means used when changing a predetermined performance element, or it may be an operating means used for other purposes as well. The position, shape, and operating method of each operating means may be changed as appropriate. For example, the second, third, and fourth operating means may be located on the back of the machine where the player cannot operate them. Also, each operating means may be a lever, touch sensor, handle, etc. Furthermore, each operating means may be integrally formed. For example, a button-type operating means may be provided on top of a lever-type operating means.

[0243] Each operating means may be configured to output an operating signal to the main control board 30. In this case, the main control board 30 may output the input operating signal to the sub-control board 31.

[0244] The sub-control CPU 31a may, upon receiving an operation signal indicating that each operating means has been operated, determine that the corresponding operating means was operated at the time the operation signal was received, regardless of whether the operation signal was received for a specified time T1. In this case, if the operation of one operating means is started within a predetermined time after the operation of another operating means is started, the CPU may choose to validate or invalidate the operation of the later operated operating means depending on the combination of operated operating means.

[0245] • The probability of a normal win in the low base state may be greater than 0 (zero). In this case, the first variable member 15 may be operated to an acceptable state in the low base state. - This may be implemented in a gaming machine that grants a high-probability state when a game ball is detected by a specific sensor. Alternatively, it may be implemented in a gaming machine (so-called ST machine) that grants a high-probability state up to the limit of the number of times a special game is played after the end of a jackpot game until a predetermined number of probability changes are reached. Alternatively, it may be implemented in a gaming machine (so-called fall-out machine) that grants a high-probability state up to the limit of the number of times a fall-out lottery is won after the end of a jackpot game.

[0246] The pachinko game machine 10 may be implemented as a game machine having three or more probability states. Alternatively, the pachinko game machine 10 may be implemented as a game machine having one probability state. In other words, it may be implemented as a game machine that does not have a probability variation function that changes the probability of being judged as a jackpot in the hit determination.

[0247] The pachinko game machine 10 may be implemented as a game machine having three or more base states. Alternatively, the pachinko game machine 10 may be implemented as a game machine having one base state. In other words, it may be implemented as a game machine that does not have a ball entry rate improvement function that improves the rate at which game balls enter the second starting port 14.

[0248] This may be implemented in a gaming machine (a so-called Type 1 / Type 2 mixed machine) that awards a jackpot when a game ball is detected by a specific sensor. The sub-control board 31 may be a sub-overall control board, and separate from the sub-control board 31, a display control board specializing in controlling the performance display device 12, an audio control board specializing in controlling the speaker Sp, and a lamp control board specializing in controlling the decorative lamp La may be provided individually. Alternatively, some or all of the display control board, audio control board, and lamp control board may be on the same board. Furthermore, the sub-control CPU 31a may consist of multiple CPUs mounted on a single board.

[0249] The pachinko game machine 10 may have a single control board that integrates the functions of the main control board 30 and the sub-control board 31. Alternatively, the functions of the main control board 30 may be implemented by dividing them among multiple boards. The main control CPU 30a may consist of multiple CPUs mounted on a single board.

[0250] The types of jackpots may be changed as appropriate. For example, some or all of the following may be changed: the maximum number of rounds in a jackpot game, the opening time of the jackpot pocket, and the number of times the jackpot pocket is opened.

[0251] - The game machine may be implemented with a function (a so-called complete function) that restricts the execution of the game when a specific number of balls, calculated based on the number of game balls acquired by the player and the number of game balls used by the player, reaches a predetermined number. In this case, the sub-control CPU 31a may be capable of controlling the machine to execute a complete function activation notification, which notifies the player that the execution of the game will be restricted when the specific number of balls reaches a predetermined number. Alternatively, the sub-control CPU 31a may be capable of controlling the machine to execute a complete function activation notice, which notifies the player in advance that the execution of the game will be restricted after the end of a winning game, when the specific number of balls reaches a predetermined number during a winning game. In this case, the sub-control CPU 31a may not execute the complete function activation notification when the specific number of balls reaches a predetermined number, but rather may execute the complete function activation notification when the winning game that was occurring when the specific number of balls reached the predetermined number has ended. Furthermore, the sub-control CPU 31a may be capable of executing a complete function activation warning, which notifies the player in advance that gameplay will be restricted when the specified number of balls reaches a predetermined number, triggered by the occurrence of a specific number of balls before the predetermined number is reached. In this case, when the complete function is activated, it may be impossible to change the performance mode by operating the left button BT1c and the right button BT1d. Similarly, when the complete function is activated, it may be impossible to set and cancel the expectation level change function by operating the upper button BT1a and the lower button BT1b, change the performance mode by operating the second operation button BT2, and set and cancel the starting position change function by operating the third operation button BT3. In addition, when the complete function is activated, it may be possible to deactivate the complete function triggered by operating a predetermined operation means. In this case, the operation to deactivate the complete function may be an operation combining multiple operation means. That is, the complete function may be deactivated when a predetermined number of operation means are operated within a specified time T1. Furthermore, the operating means used to deactivate the complete function may also be used for other purposes, for example, it may be used in conjunction with the operating means used to change a predetermined performance element.

[0252] This could be implemented as a gaming machine equipped with multiple large prize slots. The first and second special games may be executed according to the order in which the game balls enter the respective starting gates 13 and 14, or they may be executed simultaneously in parallel. The second special game may also be omitted.

[0253] • This may be implemented in pachinko machines that do not perform special effects games. In this case, it is preferable to display special symbols on the special effect display device 12. • The gaming machine may be specifically a revolving-type gaming machine. Revolving-type gaming machines include slot machines that use tokens as the game medium, and slot machines that use game balls as the game medium. In this way, even in gaming machines that are different from pachinko machines, it is possible to adjust the effects, such as adjusting the volume and the amount of light.

[0254] The technical concepts that can be understood from each of the embodiments and modifications described above are described below. (Note 1) The system comprises a first operating means, a second operating means, a third operating means, an effect execution means capable of executing an effect, and an effect control means for controlling the effect execution means, wherein the first operating means has one or more operating parts and is configured to be capable of at least a first operation, a second operation, a third operation, and a fourth operation, the second operating means is configured to be capable of at least a specific operation, the third operating means is configured to be capable of at least a special operation, the effect control means can change the effect mode of the effect executed by the effect execution means based on the operation of the first operating means, a first change to the effect mode is possible when the first operation is performed, a second change to the effect mode is possible when the second operation is performed, and the third operation A gaming machine characterized in that, when the above operation is performed, a third change to the performance mode is possible; when the above fourth operation is performed, a fourth change to the performance mode is possible; in the above first change and the above second change, a first performance element among the performance elements that determine the performance mode is changed; in the above third change and the above fourth change, a second performance element different from the first performance element is changed; when the above first operation is performed and when the above second operation is performed, the first performance element after the operation may differ depending on the current first performance element; when the above specific operation is performed, the first performance element after the operation may be the same regardless of the current first performance element; and when the above special operation is performed, a special element related to the first performance element may be changed.

[0255] (Note 2) The gaming machine described in Note 1, in which both the specified operation and the special operation are performed within the prescribed time, and both the specified operation and the special operation are deemed to be valid. (Note 3) A gaming machine according to Note 1 or Note 2, comprising a display means for displaying an image, wherein the display means displays first element information relating to the first performance element when the first operation is performed and when the second operation is performed, and does not display the first element information when the specific operation is performed.

[0256] (Note 4) A gaming machine as described in any one of Notes 1 to 3, comprising a display means for displaying an image, wherein the display means displays first element information relating to the first performance element when the first operation is performed and when the second operation is performed, and does not display the first element information when the special operation is performed.

[0257] (Note 5) A gaming machine according to any one of Notes 1 to 4, comprising state control means for controlling the state of the gaming machine, wherein the state controlled by the state control means includes a first state and a second state having a different degree of advantage from the first state, the first performance element can be changed by the first operation and the second operation in the first state, the first performance element cannot be changed by the first operation and the second operation in the second state, and the first performance element can be changed by the specific operation in either the first state or the second state.

[0258] (Note 6) A gaming machine according to any one of Notes 1 to 5, comprising state control means for controlling the state of the gaming machine, wherein the state controlled by the state control means includes a first state and a second state having a different degree of advantage from the first state, the first performance element can be changed by the first operation and the second operation in the first state, the first performance element cannot be changed by the first operation and the second operation in the second state, and the special element can be changed by the special operation in either the first state or the second state.

[0259] (Note 7) A gaming machine according to any one of Notes 1 to 6, comprising a fourth operating means, wherein in a specific situation, the first performance element is not changed by the first operation and the second operation, the fourth operating means is configured to enable at least a prescribed operation, the specific situation ends when both the prescribed operation and the specific operation are performed, and the specific situation does not end when only one of the prescribed operation and the specific operation is performed.

[0260] (Note 8) A gaming machine as described in any one of Notes 1 to 7, which is equipped with a state control means for controlling the state of the gaming machine, wherein the first performance element is not changed by the first operation or the second operation depending on the current state of play.

[0261] (Note 9) The system comprises a first operating means, a second operating means, a third operating means, an effect execution means capable of executing an effect, and an effect control means for controlling the effect execution means, wherein the first operating means has one or more operating parts and is configured to be capable of at least a first operation, a second operation, a third operation, and a fourth operation, the second operating means is configured to be capable of at least a specific operation, the third operating means is configured to be capable of at least a special operation, the effect control means can change the effect mode of the effect executed by the effect execution means based on the operation of the first operating means, when the first operation is performed, a first change is possible with respect to the effect mode, when the second operation is performed, a second change is possible with respect to the effect mode, and when the third operation is performed, A gaming machine characterized in that a third change is possible, when the fourth operation is performed, a fourth change is possible to the performance mode, in the first and second changes, the performance mode of the first performance among the performances performed by the performance execution means is changed, in the third and fourth changes, the performance mode of the second performance which is different from the first performance among the performances performed by the performance execution means is changed, when the first operation is performed and when the second operation is performed, the performance mode of the first performance after the operation may differ depending on the current performance mode of the first performance, when the specific operation is performed, the performance mode of the first performance after the operation may be the same regardless of the current performance mode of the first performance, and when the special operation is performed, special elements related to the performance mode of the first performance may be changed.

[0262] (Note 10) The system comprises a first operating means, a second operating means, a third operating means, an effect execution means capable of executing an effect, and an effect control means for controlling the effect execution means, wherein the first operating means has one or more operating parts and is configured to be capable of at least a first operation, a second operation, a third operation, and a fourth operation, the second operating means is configured to be capable of at least a specific operation, the third operating means is configured to be capable of at least a special operation, the effect control means can change the effect mode of the effect executed by the effect execution means based on the operation of the first operating means, when the first operation is performed, a first change to the effect mode is possible, when the second operation is performed, a second change to the effect mode is possible, when the third operation is performed, a third change to the effect mode is possible, and when the fourth operation is performed, a fourth change to the effect mode is possible. Yes, in the first and second modifications, the first performance element among the performance elements that determine the performance mode is changed; in the third and fourth modifications, a second performance element different from the first performance element is changed; when the first operation is performed, and when the second operation is performed, the first performance element after the operation may differ depending on the current first performance element; when the specific operation is performed, the first performance element after the operation may be the same regardless of the current first performance element; when the special operation is performed, a special element related to the first performance element may be changed; if both the first and second operations are performed within a specified time, either the first or second modification is changed; and if both the first and third operations are performed within a specified time, both the first and third modifications are changed.

[0263] (Note 11) The system comprises a first operating means, a second operating means, a third operating means, an effect execution means capable of executing an effect, and an effect control means for controlling the effect execution means, wherein the first operating means has one or more operating parts and is configured to be capable of at least a first operation, a second operation, a third operation, and a fourth operation, the second operating means is configured to be capable of at least a specific operation, the third operating means is configured to be capable of at least a special operation, the effect control means can change the effect mode of the effect executed by the effect execution means based on the operation of the first operating means, when the first operation is performed, a first change to the effect mode is possible, when the second operation is performed, a second change to the effect mode is possible, when the third operation is performed, a third change to the effect mode is possible, and when the fourth operation is performed, a fourth change to the effect mode is possible. It is possible that, in the first and second modifications, a first performance element among the performance elements that determine the performance mode is changed; in the third and fourth modifications, a second performance element different from the first performance element is changed; when the first operation is performed, and when the second operation is performed, the first performance element after the operation may differ depending on the current first performance element; when the specific operation is performed, the first performance element after the operation may be the same regardless of the current first performance element; when the special operation is performed, a special element related to the first performance element may be changed; when both the first and second operations are performed within a specified time, both the first and second modifications are made; and when both the first and third operations are performed within a specified time, both the first and third modifications are made.

[0264] (Note 12) The system comprises a first operating means, a second operating means, a third operating means, an effect execution means capable of executing an effect, and an effect control means for controlling the effect execution means, wherein the first operating means has one or more operating parts and is configured to enable at least a first operation, a second operation, a third operation, and a fourth operation, the second operating means is configured to enable at least a specific operation, the third operating means is configured to enable at least a special operation, the effect control means can change the effect mode of the effect executed by the effect execution means based on the operation of the first operating means, when the first operation is performed, a first change to the effect mode is possible, when the second operation is performed, a second change to the effect mode is possible, when the third operation is performed, a third change to the effect mode is possible, and when the fourth operation is performed, A gaming machine characterized in that, a fourth change is possible to the performance mode, in the first and second changes, a first performance element among the performance elements that determine the performance mode is changed, in the third and fourth changes, a second performance element different from the first performance element is changed, when the first operation is performed and when the second operation is performed, the first performance element after the operation may differ depending on the current first performance element, when the specific operation is performed, the first performance element after the operation may be the same regardless of the current first performance element, when the special operation is performed, a special element related to the first performance element may be changed, and when both the first operation and the specific operation are performed within a specified time, the first performance element after the operation may be the same as when the specific operation is performed without the first operation being performed. [Explanation of symbols]

[0265] BT1…First operation button (first operation means) BT1a…Up button (operation unit) BT1b…Down button (operation unit) BT1c…Left button (operation unit) BT1d…Right button (operation unit) BT2…Second operation button (second operation means) BT3…Third operation button (third operation means) BT4…Fourth operation button (fourth operation means) GH…Image display unit HD…Launch handle La…Decorative lamp (performance execution means) SE1…First start sensor SE2…Second start sensor SE3…Third count sensor SE4…Gate sensor Sp…Speaker (performance execution means) YB…Game board YBa…Game area 10…Pachinko game machine 11…Information display device 11a…First special symbol display unit 11b…Second special symbol display unit 11c…First special hold display unit 11d…Second special hold display unit 11e…Normal symbol display unit 11f...Normal hold display unit 12...Performance display device (performance execution means) 13...First start opening 14...Second start opening 15...First variable member 16...Big prize opening 17...Second variable member 18...Gate 30...Main control board 30a...Main control CPU (state control means) 30b...Main control ROM 30c...Main control RAM 31...Sub-control board 31a...Sub-control CPU (performance control means) 31b...Sub-control ROM 31c...Sub-control RAM 100a...Mode image (first element information) 100b...Left operation image 100c...Right operation image 101a...Expectation level change setting image 101b...Up operation image 101c...Down operation image 102a...Start position change setting image 102b...Third operation image

Claims

1. First operating means and The second operating means and Third operating means, A means for executing a performance that can carry out a performance, The system includes a performance control means for controlling the performance execution means, The first operating means has one or more operating parts and is configured to enable at least a first operation, a second operation, a third operation, and a fourth operation. The second operating means is configured to enable at least a specific operation, The third operating means is configured to allow at least special operations, The performance control means can change the performance mode of the performance executed by the performance execution means based on the operation of the first operation means. When the first operation is performed, the first change to the performance mode is possible. When the second operation described above is performed, a second change to the performance mode is possible. When the third operation described above is performed, a third change to the performance mode is possible. When the fourth operation is performed, a fourth change to the presentation mode is possible. In the first and second modifications described above, the first production element among the production elements that define the production method is changed. In the third and fourth modifications described above, a second performance element different from the first performance element is changed. When the first operation is performed, and when the second operation is performed, the first performance element after the operation may differ depending on the current first performance element. When the aforementioned specific operation is performed, the first performance element after the operation may be the same regardless of the current first performance element. A gaming machine characterized in that, when the aforementioned special operation is performed, the special elements related to the first performance element may be changed.

2. The gaming machine according to claim 1, wherein if both the specified operation and the special operation are performed within a specified time, both the specified operation and the special operation are deemed to be valid.

3. Equipped with a display means for displaying images, The aforementioned display means is When the first operation is performed, and when the second operation is performed, the first element information relating to the first performance element is displayed. The gaming machine according to claim 1, wherein the first element information is not displayed when the aforementioned specific operation is performed.

4. It is equipped with a state control means for controlling the state of the gaming machine, The states controlled by the state control means include a first state and a second state having a different degree of advantage from the first state. In the first state, the first performance element can be changed by the first operation and the second operation. In the second state, the first performance element is not changed by the first operation or the second operation. The gaming machine according to claim 1, wherein the special element can be changed by the special operation in either the first state or the second state.