Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANKYO CO LTD
- Filing Date
- 2024-11-18
- Publication Date
- 2026-06-09
Smart Images

Figure 2026093388000001_ABST
Abstract
Claims
[Claim 1] A gaming machine that can be controlled to be in a favorable state, Game control means, A means of controlling the performance, Sound output means, The game includes a variable prize-winning mechanism that can change between a first state in which the game medium is easy to win and a second state in which the game medium is unable to win or is difficult to win. The aforementioned game control means is In the advantageous state, it is possible to change the variable prize-winning means to the first state, In the advantageous state, the game media that enter the variable prize-winning means can be counted, and when the count reaches a predetermined number, the variable prize-winning means can be changed to the second state. The aforementioned performance control means can execute an over-display performance if the count value reaches a threshold during the advantageous state. The aforementioned excess display effect includes a first excess display effect and a second excess display effect, The aforementioned performance control means is In the advantageous state, when the number of game media that have entered the variable prize-winning means, which is counted by the game control means, exceeds a predetermined number, the first excess display effect is executed when a game media enters the prize-winning means, after outputting a sound corresponding to the prize-winning, the first excess display effect is executed. In the advantageous state, when the number of game media that have entered the variable prize means, which is counted by the game control means, exceeds a predetermined number, the second excess display effect is executed, and a sound corresponding to the prize is output before the second excess display effect is executed.