Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANKYO CO LTD
- Filing Date
- 2024-11-18
- Publication Date
- 2026-06-09
Smart Images

Figure 2026093392000001_ABST
Abstract
Claims
[Claim 1] A gaming machine that can be controlled to be in a favorable state, Game control means, A means of controlling the performance, Sound output means, The game includes a variable prize-winning mechanism that can change between a first state in which the game medium is easy to win and a second state in which the game medium is unable to win or is difficult to win. The aforementioned game control means is In the advantageous state, it is possible to change the variable prize-winning means to the first state, In the advantageous state, the game media that enter the variable prize-winning means can be counted, and when the count reaches a predetermined number, the variable prize-winning means can be changed to the second state. It is possible to calculate a difference count value related to the difference between the game value used in the game and the game value that is assigned. If the differential count value becomes the activation value when the game is not controlled to the advantageous state, the progress of the game is restricted. When the game is controlled to the advantageous state, if the difference count value becomes the activation value, the game's progress is restricted after the advantageous state ends. The aforementioned performance control means is When the grant count value related to the game value granted in the aforementioned advantageous state reaches a threshold, it is possible to execute an excess display effect. When the differential count value becomes the activation value while the game is controlled to the advantageous state, it is possible to execute an activation warning notification to inform the player that the game will be restricted after the advantageous state ends. The aforementioned performance control means is In the advantageous state, when the number of game media that have entered the variable prize-winning means, which is counted by the game control means, exceeds a predetermined number, and the excess display effect is executed, the sound corresponding to the prize is output before the excess display effect is executed. In the advantageous state, when the number of game media that have entered the variable prize-winning means, which is counted by the game control means, exceeds a predetermined number, the game machine executes the operation warning notification upon the entry of a game media, and outputs a sound corresponding to the entry before executing the operation warning notification.